[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 70 KB, 250x271, 250px-English_SMB_TLL_Boxart.png [View same] [iqdb] [saucenao] [google]
6694662 No.6694662 [Reply] [Original]

The Lost Levels is the perfect predecessor to the first Super Mario Bros.

>> No.6694669

It's better as a sequel, since it's way harder than the original SMB.

>> No.6694674

>>6694662
Predecessor? So the second entry which would be the original SMB should've been fuck all easier than the first? That doesn't seem right.

>> No.6694676

It was famously hated by Mario fans and it's own creator, who considers USA to be the true sequel. Only speedrun autists and masochists like it.

>> No.6694682
File: 38 KB, 684x384, you-keep-using-that-word.jpg [View same] [iqdb] [saucenao] [google]
6694682

>>6694662
>predecessor

>> No.6694721

>>6694662
For the context of when it came out, it makes a lot of sense. Super Mario Bros. was a legitimate phenomenon in Japan. People would play it for hours and hours even after they'd already beaten it just because of how much fun they had. There were also a bunch of secrets to find, warps, etc which kept people hunting after every secret had been found. The original game was pretty easy up until the final World, so all that time players spent gitting gud was mostly just exerted on speed running the game for the sheer fun of it. Then add in the Famicom Disk System, which Nintendo could use a killer app for, even if it's a rush job.
All this taken into consideration, Super Mario Bros. 2 was a totally logical step forward. Super Mario Bros. was a hit on Famicom, and with the extra power from the FDS, they could include Luigi as a playable character for some variety, allow players to save, and do stuff like wind effects on top of the existing game engine. The game was designed for those SMB pros in mind, you spent all that time mastering SMB just for the fun of it? Here's a game where you can truly prove yourself to be a master at the game. Plus, they used their knowledge of how people played SMB to do sneaky tricks like having warp pipes that take the player backwards, include Posion Mushrooms to show that looking for secrets is going to require the player be on their toes, etc. And for that audience, I'm sure it was nothing short of a success.

>> No.6695114

>>6694676
nice headcannon dumb faggot

>> No.6695136

>>6694676
>Only speedrun autists and masochists like it.
lol have you played it? I think you suck at platformers dood

>> No.6695406

Breakfast is ruined

>> No.6695492
File: 14 KB, 240x210, images.jpg [View same] [iqdb] [saucenao] [google]
6695492

>>6694721
Also enhanced the graphics a bit, everything is a little more defined

>> No.6696074
File: 38 KB, 480x360, 1567986660351.jpg [View same] [iqdb] [saucenao] [google]
6696074

>>6694662
>The Lost Levels

>> No.6696080

>>6695492
It is funny how much those little changes paved the way for Mario having a unique style, one that was missing from the first game.

>> No.6696106

>>6694662
I've always preferred Mario Madness.

>> No.6697730

>>6696074
>The wife's boyfriend thousand mile stare

>> No.6699010

>>6694662
Yes, when all stars came out