[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 239 KB, 768x384, 1596462586544.png [View same] [iqdb] [saucenao] [google]
6681813 No.6681813 [Reply] [Original]

LEAK MEGATHREAD X: Great Fucku Tree
Last: >>6678817

Main Gigaleaks doc: https://docs.google.com/document/d/176d5yx2GtWDudFNQW4mJC8QYE1B4uJdhk0HD45nandU/preview?pru=AAABc6glni8*Nod1apmLlYQx_yaFwqa_nA

Gigaleak stuff that's been processed and put together to make it easier for people to look through and use.
https://pastebin.com/sYb8g2uE

Some Anon's collab playlist
https://www.youtube.com/playlist?list=PLIAgrXNG-KQ6Cjf7dHpzXCQo4GlU2Z7Jm

Gigaleak's PLY and textures
https://drive.google.com/drive/u/0/folders/1GCGLh8SeFB6PxB7AkBHhitabx2urMHeo

Uncle Cucko's Gigaleaks Discovery MegaDoc: https://docs.google.com/document/d/1qV8liZZ4EkCGAQ55TjuoCy01QIlfhT-WS7mTTq2pqhg/edit#heading=h.gjdgxs

Rundowns, Thread links, and (Broken) Download links: https://pastebin.com/XyRs7Qkf

New finding drive https://drive.google.com/drive/folders/1odcOwqYIn8JoWXsuM_oGNaTeiMbRVQD7?usp=sharing

Filthy, filthy Argonaut e-mails: https://pastebin.com/0m0Fs0Xw

Star Fox leaks rundown w/downloads: https://pastebin.com/7mawb4FN

>> No.6681827

So how long until someone slaps the tree into a romhack
is there even enough room to fit him in the final game's existing tilemaps

>> No.6681828

>>6681813
Sorry about that >>6673261

>> No.6681846

>>6681813
What's this about Argonaut's porno stash?

>> No.6681850

>>6681813
https://www.youtube.com/watch?v=xIb84vQiEFg

>> No.6681879

Isn't this the tree from Final Fantasy Mystic Quest?

>> No.6681905

>>6681813
>Argonaut e-mails

whoa whoa whoa what... what were they doing in that thread about using a Doom editor? Was Argonaut planning on making a Doom engine game at some point?

>> No.6681914

>>6681813
>Gigaleak stuff that's been processed and put together to make it easier for people to look through and use

The pastebin has been replaced with this: https://mega.nz/folder/8JgBwTRQ#BIDJth5QQsRrPvzbKMgdhA

Some of the filelists and metadata are now up on GitHub
https://github.com/bowsersbigbeanburrito/N

>> No.6681936
File: 642 KB, 334x270, ezgif.com-video-to-gif(1).gif [View same] [iqdb] [saucenao] [google]
6681936

I didn't know there was a new thread, anyway.

I'm uploading the booru but I don't have some of the Super FX low poly models, can someone post Yoshi walking animation and the weird Skeleton?

Here is the a link https://superdonkey.booru.org/index.php?page=post&s=list&tags=all is there some other model still missing from the collection?

>> No.6681938

>>6681846
There is no argonaut porno stash. Their emails have some discussion regarding porn, but there was no "stash". A bunch of ""journalists"" were mixing everything up and associated some porn recovered off of a 3ds kiosk hdd(paid stuff from 10musume) with the """gigaleaks""". Maybe that's what you're thinking of.

>> No.6681940

>>6681938
I know what I’m talking about idiot, now tell me where it is.

>> No.6681947

>>6681936
I hope people are keeping backups of everything on that booru. You never know if Nintendo decides to start taking stuff down.

>> No.6681954

>>6681947
Its weird Nintendo hasn't done anything yet. When AM2R came out it the day wasn't over before they sent a Cease and desist. But in this case it has been weeks and nothing from them.

>> No.6681963

>>6681938
>porn on a 3ds kiosk
Oh baby, I'd like to see what that was

>> No.6681985

>>6681954
Who do you think leaked it in the first place, dumbass?

>> No.6681995

I strongly suspect LA is originally planned as another game, as there are code for some items that got commented out in its code. For example,originally the Magic Rod is not infinite ammo. the Rod's code is based on the sword code and bow code,but the code limiting the number of magic balls on screen and processing its ammo is commented out. Search PWPC90 in zpl.dmg to see the remnant s(removed in DX version zpl.s).

Rod's remaining ammo is defined by macro RODCT, with corresponding routine in symbol RODTST and RODPWBUY. The shop routine contains an unused item called ロッドの素 (Element of Rod).

btw It's susipicious that the L-2 sword beam (referenced as macro KENBM)object is the last in the object list.

>> No.6682004

>>6681963
It was all Japanese porn saved from a particular site. A lot of it, from what I heard.

>> No.6682014
File: 20 KB, 446x463, unknown.png [View same] [iqdb] [saucenao] [google]
6682014

the drive linked in op hasn't been updated in days, I don't see why kapp's repo isn't added yet? dude is adding shit constantly
https://drive.google.com/drive/folders/1Qb9FEWnDNmDlwYfAKwO7V_U0tJ8Ko7l-?usp=sharing

>> No.6682029

>>6681995
>Link's Awakening began as an unsanctioned side project; programmer Kazuaki Morita created a Zelda-like game with one of the first Game Boy development kits, and used it to experiment with the platform's capabilities. Other staff members of the Nintendo Entertainment Analysis & Development division joined him after-hours, and worked on the game in what seemed to them like an "afterschool club". The results of these experiments with the Game Boy started to look promising. Following the 1991 release of the Super NES video game The Legend of Zelda: A Link to the Past, director Takashi Tezuka asked for permission to develop a handheld Zelda title; he intended it to be a port of A Link to the Past, but it evolved into an original game.[3] The majority of the team that had created A Link to the Past was reassembled to advance this new project. Altogether, it took them one and a half years to develop Link's Awakening.[30]
There's also the slight possibility that those are leftovers from The Frog For Whom the Bell Tolls. It's often claimed LA and it share an engine, though the two games don't share many staff so it's a bit dubious.

>> No.6682057
File: 2.90 MB, 556x480, Starxxon - Oh no, what have I done....webm [View same] [iqdb] [saucenao] [google]
6682057

I think science might have gone too far.

https://twitter.com/vl_tone/status/1290487175897690115

>> No.6682062

I suspect there wasn't yet a dark world idea in the version of alttp that had that tree, given how the idea alttp final runs with is that the warped nature of the dark world is responsible for trees with human traits

>> No.6682082

>>6682057
Show me what you got!

>> No.6682089

>>6681938
i heard it from another anon lol

now tell me more about this kiosk hdd

>> No.6682093

>>6682089
just fucking download it

>> No.6682110

anonfiles()com/5c91g1K3of/StarFox-dosbox-x_easybuild_7z
anonfiles()com/Ra90gaKdoc/StarFox2-dosbox-x_easybuild_7z

No change to any original source file.
Just run the .cmd files to build.

>> No.6682124

>>6682110
what's this

>> No.6682145

>>6682124
A virus

>> No.6682161

>>6682089
What >>6682093 said, but be sure to join some rando gay Discord server first to get the link because none of those faggots have the decency to link to it here.

>> No.6682163

>>6682161
https://anonfiles()com/T3GdlfI9ob/other_zip

>> No.6682164

>that one guy on the booru who keeps tagging pictures with "beta_<noun>"

>> No.6682170

misfortune.gb has been found, I repeat, misfortune.gb has been found.

>> No.6682173

>>6682170
the fuck is misfortune.gb

>> No.6682189

>>6682173
newfag

>> No.6682195

>>6682189
Yes, yes, I'm sorry I don't have an encyclopedic knowledge of creepypastas like you, your excellency.

>> No.6682198

>>6682057
Amazing. The game always has been this slow?

>> No.6682224

>>6682198
It speeds up / slows down depending on how much shit is on the screen.
Those Link heads have more polygons than the Arwing models so I assume it's running a bit slower than intended.

>> No.6682308
File: 42 KB, 512x512, End_overlay.png [View same] [iqdb] [saucenao] [google]
6682308

TCRF looks like it's coming along cataloging the finds.
They overlaid the path data to the SMW prerelease map to give a better idea of how the completed world would look (I know none of this is new but seeing it combined is cool)
I really want to be able to play this version of it even if the majority of the stages themselves were probably not that different from the final. I just really loved that system of beating a stage and seeing how they would creatively bulldoze a path to the next stage.

>> No.6682316

>>6682057
Haha love it

>> No.6682319

>>6682308

this actually looks so fun

>> No.6682321

>>6682308
did SMW have a desert level? I don't remember it having one

>> No.6682337

>>6682057
>>6682224
Slowdown or not, I'd definitely play a romhack of this.

>> No.6682338

>>6682321
Chocolate island is sort of a "dry mountain"-ish region which might be the closest thing to desert stages?
But yeah, the cactus graphics are pretty odd considering they're shown here in 3 different regions next to 5-6 different stages.

>> No.6682342

>>6682308
So there's a cave sub-world?
Multiple yoshi houses.
No star world.
No real end(?) seems to be circular. possibly end in a cave, top right thing, or something?

Anyway, that's cool.

>> No.6682373
File: 47 KB, 1535x512, Chika_overlay.png [View same] [iqdb] [saucenao] [google]
6682373

>>6682342
>So there's a cave sub-world?
They took the path data from that weird TEST map and overlaid it on the main map and it lines up with those caves, so that test map was probably the hub that tied them together.

They're also guessing that 4 of 5 the Yoshi houses were placeholders for the switch palaces, but that's just speculation.

>> No.6682376

>>6682308
I'll be honest, this map looks like ass
It's too big and open and there's no clear indication of where anything goes
It could be fun if it were an open game, but 2D Mario has never been that.
Very interesting look into SMW's past, but I'm glad this wasn't the final map

>> No.6682402

>>6682376
Gee, it's almost like it was in the prototyping stages, or something.

>> No.6682407
File: 62 KB, 500x436, MIM6-e1447688144972.jpg [View same] [iqdb] [saucenao] [google]
6682407

>>6682308
I know it's a stretch, but the way the lines curve everywhere in a big sprawl reminds me of the Mario is Missing map. I wonder if the developers for that had access to these files to reference for their own development or something

>> No.6682446

>>6682124
Well based on the easy build people made for pokemon gen 4 I would imagine it's a prebuilt environment which has all the hard parts done so you can compile starfox and starfox 2 respectively

>> No.6682458

>>6682198
Yes? Dude it's a low poly 3d game on a 32 bit system. It runs at like 5 fps.

>> No.6682475

>>6682057
man, I didn't think the four swords prototype would look this weird

>> No.6682479

>>6682458
the snes is a 16bit console

>> No.6682525

>>6682163
Thanks, but this is just the 3.5 GB version. The one with the porn is over 40 GB.

>> No.6682526
File: 1.01 MB, 1709x879, Capture.png [View same] [iqdb] [saucenao] [google]
6682526

>>6682446
Actually looking at it it seems to be exactly that, so if any of the people who were looking for a way to build StarFox 2 are still about >>6682110 this seems to be it meaning its probably possible to hack back in older features from previous builds

>> No.6682583

>>6682525
so was there anything good in it?

>> No.6682591

>>6682583
The porn one? I don't know, I've never downloaded it. The link is on some obscure Discord server I'm not making an account just to get it. The file that Anon linked to was just part of the standard leak release that these threads have been exploring.

>> No.6682592

>>6682526
What about beta LttP? How far off are we from compiling those files?

>> No.6682602

>>6682592
I've not really been keeping up on the LTTP stuff, Do we have any early Source code for that one or is the source mainly just the final games?

>> No.6682652

Anything new?

>> No.6682737
File: 140 KB, 1280x720, Switch.png [View same] [iqdb] [saucenao] [google]
6682737

How do I disconnect my Nintendo account from my banned Switch? I bought a new one that I want to use for legitimate purchases, but when I try to initialize my previous Switch, it won't let me due to the console ban.

>> No.6682739

>>6682737
Wrong place

>> No.6682757

>>6682014
Any changelogs in comparison with this drive, and the other drive that hasn't been updated?

>> No.6682781

>>6682652
Nope. Probably not until November.

>> No.6682782

>>6682737
Buy a new Nintendo Switch. You're fucked either way. But yeah, wrong place.

>> No.6682798

>>6682781
Don't you mean October?

>> No.6682810

>>6682798
Nope, it's November for sure. I can really feel it.

>> No.6682820

>>6682810
Isn't the thing is if leaks drop for days in a row and nothing after the leaks will restart in two months?

>> No.6682840

>>6682820
That's just coincidence. No one knows if there's a set schedule.

>> No.6682845

>>6682840
Do you have a list of when the past leaks drop?

>> No.6682863

>>6682602
>>6682592
We dont have the assembler, linker and such they used. The only "SNES SDK" we got is a debugger.

>> No.6682882

>>6682845
It's just 3 days. April 30, 2020, and July 24/25, 2020.

What other schedules are we talking about? It's incoherent as far as I can tell.

>> No.6682894

>>6682882
This >>6661532

>> No.6682913

>>6682894
Huh, spread out from 2019 through 2020... And it only happens during the Spring/Summer time.

>> No.6682916

>>6682525
drive()google()com/file/d/1_LPc7NP2zZyZ3iBMS7GTDjLm5n3kLDBS/view?usp=sharing

>> No.6682970

>>6682110
Thanks for this anon, I'm gonna see what I can make happen

>> No.6683000

>>6682110
amazing anon!! thanks for sharing this

>> No.6683004

>>6682916
>Literally shares a 40GB of porn
>Sometimes, I wonder if life is really all about porn.

>> No.6683010
File: 47 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
6683010

I hope someone makes a prototype beta romhack for Mario 64 that looks like the shoshinkai demo. Especially with the outside castle looking primitive and the inside with that looks way different than what came after. It should be possible with the assets that were given.

>> No.6683018

>>6682882
It's going to be 3 times throughout the year I bet.

>> No.6683029

>>6682913
>>6682894
Is there any type of order or am i just seeing one?

>> No.6683043

>>6682583
It was just some paid porn pics from a Japanese website, not even hardcore stuff I don't think

>> No.6683047

>>6683010
People were already doing that BEFORE the leaks.
It's just a bit easier now that they have direct prototype assets.

>> No.6683059

>>6683047
That's what I mean. It should be easier to do now. I wonder do you know where I can download some romhacks of Mario 64 prototype stuff that has been released before?

>> No.6683072

>>6683043
>pics
No, it's videos, but they're all corrupted. It's all uncensored porn from 10musume. Don't bother downloading the full archive just to see it. Each file plays for like ten seconds due to the corruption. It's just interesting that this stuff was on that hdd. Raises many questions.

>> No.6683079

>>6683072
>>6683043
>>6682583
>>6682525
Anons why do you all think that it real and not just someone adding it in after?

>> No.6683086

Please replace the Star Fox 2 1-24-1995 CES build with this corrected version. The original upload (dated 7-24-2010) had its header incorrectly fixed and will not play on original hardware.
https://mega.nz/file/L1RTSI7T#4bsiFfX_yVvQgtLfIx3O-ocIylJthSsg4PlCQfWxvoE

>> No.6683091

>>6683079
Nobody called it out early on.

If it was fake, you would expect anons everywhere calling the poster a fag and whatnot, but it never happened.

>> No.6683092

>>6683086
*Meant to put 7-24-2020 as the original upload date

>> No.6683130
File: 350 KB, 1200x675, wario-land-4-review-banner1.jpg [View same] [iqdb] [saucenao] [google]
6683130

Sorry for the wait, i tracked Wario Land 4 Midi files order, starting with the m_BGMs
BGM_00_Tutorial - Hall of Hieroglyphs
BGM_02 - Doodle Woods
BGM_03 - Domino Row
BGM_05 - Toy Block Tower
BGM_06 - The Big Board
BGM_07 - Intro Song
BGM_08 - Wildflower Fields
BGM_10_COCO_A - Palm Tree Paradise [Beginning]
BGM_10_COCO_AB - Palm Tree Paradise [Lyrics]
BGM_10_COCO_BA - Palm Tree Paradise [Cave]
BGM_11_FLOWER - Wildflower Fields
BGM_12_WATER_A - Mystic Lake [Beginning]
BGM_12_WATER_AB - Mystic Lake [Underwater]
BGM_12_WATER_BA - Mystic Lake [Lake]
BGM_13_JUNGLE - Monsoon Jungle
BGM_20_Factory - The Curious Factory
BGM_21_Scrap - The Toxic Landfill
BGM_22_PinBall - Pinball Zone
BGM_23_Freezer - 40 Below Fridge
BGM_30_BLOCK - Toy Block Tower
BGM_31_SUGOROKU - The Big Board
BGM_32_GRAFFITI - Doodle Woods
BGM_33_DOMINO - Domino Row
BGM_40_TOWN - Crescent Moon Village
BGM_41_ARAB - Arabian Night
BGM_42_APARTMENT - Hotel Horror
BGM_43_FIRE - Fiery Cavern
BGM_50_REMAINS - Golden Passage [Song blocked by the Beginning Frog Switch]
BGM_Behind_Game_0 - Shell Room [Rooms where Mad Scienstein is found]
BGM_Behind_Game_1 - Shell Room [Same as 0]
BGM_BOSS_01 - Boss Theme
BGM_BOSS_BIG - Golden Diva
BGM_BOSS_BIG - Golden Diva Lips
BGM_HurryUP_00 - Hurry Up [Frog Switch]
BGM_MAP - Inside the Pyramid Theme
BGM_MAP_BOSS - Boss Room Theme
BGM_SHOP - Shop Theme
BGM_Shop2Battle - Shopman Attacks Boss
BGM_ShopMan_Dance_IN - Shopman Approaches Boss
BGM_Title_INTRO - Intro Song
BGM_Title_PYRAMID - Wario Enters the Pyramid
ENDING_CAT_WARIO - Unused Boss Room Song
ENDING_HurryUP - Wario Escapes from the Pyramid
ENDING_PRINCESS - Shokora Departs
ENDING_Earthquake_PYRAMID - Pyramid Collapses
KARAOKE - Palm Tree Paradise Full Lyrics called Medamayaki
ENDING_STUFF - Credits Song
This includes the japanese and english ending lyrics and all the versions of the ending tracks of the game levels, there is also an Unused Boss Theme and other dummy data such as x_m_BGMs, CD - CD Songs, Minigame - Songs

>> No.6683216

>>6683130
Do you have a file full of those?

>> No.6683219

>>6682916
Muchos gracias!

>> No.6683251

figured out how n64 models show textures - you have to make the uv match the texture EXACTLY because the N64 actually repeats the texture multiple times on the faces. it's a bit tedious, but if you want to reinsert old models like i am, it's important.

>> No.6683252

>>6683251
Might be planar mapping then

>> No.6683259

>>6683010
oh! i have a rom where i've been reinserting a bunch of old assets into mario 64. if you'd like, i can send it.

>> No.6683268

>>6682592
ALTTP is probably built on NEWS-OS(a Sony's BSD for their NEWS workstation) and we currently don't have any SHVC dev tools for that leaked.

>> No.6683269

does anyone know how to get the ique roms in bbgames to run on project64? doesn't seem to want to work for me.

>> No.6683276

Anybody figure out how to get the Star Fox 1 code to build to a retail ROM and not the Super Weekend version? Setting the contest flag to 0 just causes the assembler to spit out an error and crash DOSBox.

>> No.6683281

>>6683130
Ending is actually followed by Karaoke, Earthquake and the Akapella Palm Tree Paradise
ENDING_CAT_WARIO song is https://tcrf.net/Wario_Land_4#Unused_Music Unknown Song
The Unused Boss Theme is probably an early Boss Theme before the one used
Lastly this song https://www.youtube.com/watch?v=lLZt8C9o39Q for the credits when ending up with the bad ending with one or none treasures

>> No.6683291

>>6683216
Yeah

>> No.6683297

>>6683291
Send it?

>> No.6683325

>>6683297
I'm unable myself, i found them in a link during the leaks on /v/

>> No.6683369

>>6683325
You can use anonfiles to send them, it does the trick and you don't need to register. Small files are alright to share that way

>> No.6683386

>>6683268
How impossible would it be just to get one's hands on a NEWS workstation?

>> No.6683393

>>6683276
The source lacks and.pcr for the regular mode GameOver screen.
Try remove reference of that from bank0.asm, bank2.asm and bgs.asm.

>> No.6683397

>>6681827
Hes a big boy

>> No.6683404

>>6683386
Do you have a metric fuckton of money

>> No.6683419

>>6683404
No. But how expensive can an obsolete, useless computer from the late 80s be?

>> No.6683424

>>6682757
kapp keeps a log of things he adds in the discord thats linked in the drive but beside that idk

>> No.6683427

>>6683419
A lot

>> No.6683436

>>6683427
>>6683404
>>6683386

A news work station are hard to come by but they are not crazy expensive. You can build them if you get the right parts too.

Ebay is your best bet but also by searching a round flea markets and used electronic shops you might get lucky.

But seeing the pandemic is still a think you might want to wait a while

>> No.6683446

>>6683386
>>6683436
So what parts is needed and where do i get NEWS-OS

>> No.6683449

>>6683446
Google NEWS-OS machine parts.

It's a bit of a list and a scavenger hunt.

>> No.6683454

>>6683393
Thanks, that did the trick. I think I'm gonna try something and see if maybe I can rig up a file to act in place of it, since it seems it just had the big picture of Andross from the Game Over screen

>> No.6683476

Come on when are the new leaks happening? the dude said he had terabytes of stuff but he only released what, like 5Gb?

>> No.6683498

>>6683446
>where do i get NEWS-OS
Literally google it, winworldpc has an ISO

>> No.6683507

>>6681905
Are you stupid? They're the ones who ported Doom to SNES initially which is what convinced Nintendo to let them do Star Fox

>> No.6683514

>>6683507
What? No. Argonaut had nothing to do with SNES Doom.
...and SNES Doom was made AFTER Starfox.

>> No.6683519

>>6683498
I see i seem to have miss that

>> No.6683523

>>6683476
I am going to bet you there will either be something in October or fall. Or next year. Question is though what leaks could there be left? Maybe Super Mario World Advance? Zelda Minish cap? Maybe Wind Waker?

>> No.6683526

>>6683519
All good, I looked the other day when someone else asked. I'm not sure if a VM could be done of it, don't see why not, but I can barely get win 3.1 installed on a VM.

>> No.6683538

>>6683523
A lot of stuff

>> No.6683541

>>6683523
>>6683538
i mean if the dude really has 2 terabytes thats a lot of prototypes, code and sprites

>> No.6683543

>>6683523
>>6683523
Minish Cap is a Capcom Zelda so I doubt that the full source would in BroadOn's hands.

>> No.6683549

>>6683514

Dumbass

https://www.gamasutra.com/view/news/343989/Inside_the_work_to_get_Doom_on_the_Super_Nintendo.php

>> No.6683562

If people found music in Super Donkey, then surely there must be early music in the 1989 SMW and ALTTP files? also I'd bet money that LA used 8-bit versions of ALTTP

>> No.6683568

>>6683562
>If people found music in Super Donkey
Did they? The youtube video I know of featured "fake" music overlaid on top, and the description said the game didn't have any music or sound.

>> No.6683578

>>6683562
https://youtu.be/KZ_5zr1uzAE

>> No.6683579

>>6681905
I know tools SF2's code makes reference to the doom editor

>> No.6683589
File: 167 KB, 1400x788, ali_a.jpg [View same] [iqdb] [saucenao] [google]
6683589

>>6683562
lmao you can't put music in a thumbnail faggot. don't forget to like and hit that subscribe button

>> No.6683605
File: 19 KB, 240x160, GBA--Super Mario Advance 3 Yoshis Island_Jul6 1_09_35.png [View same] [iqdb] [saucenao] [google]
6683605

The canon enemy found in Super Mario World looks a lot like Kaboomba from Yoshi's Island so I'll be tagging them by that
https://www.mariowiki.com/Kaboomba

>> No.6683616

>>6683605
Oh? We're not going to call them Fuckoombas?

>> No.6683623

>>6683616
>>6683605
THE PROPER NAME IS "MORON FAGGOT CANNONS WITH SISSY LEGS WHO SHOOT POZZED CANNONBALLS"

>> No.6683630

>>6683623
hey no only i an name things faggot things

>> No.6683632

>>6683079
The full 300gb hdd dump is also available if you want to recover the files yourself.

>> No.6683673

>>6683549
Did you even read the fucking article?
>DOOM on SNES happened thanks to the genius and determination of a single man: Randy Linden. The man had an admiration for the game and decided to port it to a mass-market machine so more players could enjoy it. Randy never had access to the source code or the assets from either the PC or the console version.
Argonaut didn't program Doom on SNES, you fucking dunce.
This guy even posted the SNES Doom source code on github recently.
YOU'RE the dumbass, here.

>> No.6683679

>>6683630
No one talking about the faggot tree today it seems.

>> No.6683680

>>6683679
Good.
Let's keep it that way.

>> No.6683696

>>6683541
And money.

2016 is when the hack occurred, and at the time, 2TB costs around $400 HDD.

>> No.6683705

>>6683673
>At the time, it was not in Nintendo’s habit to deal with outsiders or even foreigners. This time they made an exception and flew Jez to their headquarters in Kyoto, along with Dylan Cuthbert who had done the 3D work.

The young pair (Jez was 23 and Dylan 18) met all of Nintendo’s VPs: Miyamoto, Gunpei Yokoi, Takehiro Izushi, Yasuhiro Minagawa and Genyo Takeda. They were shown everything from the secret SNES to the secret Mario/Pilotwings
Dylan was involved fucknutnuggurt

>> No.6683707

>>6683696
For an internal 7200RPM drive? I think it was around half what you're suggesting. Also wasn't this guy actually employed by Malwarebytes as a security expert? He probably made good money and did spend it on his PC, especially if he was living with his folks like it sounds like he has due to his extreme autism.

>> No.6683708

>>6683696
You are acting like 400 is a lot, heck even if he got 2 to have a backup it's still $800

>> No.6683716
File: 170 KB, 750x550, 1591312022928.png [View same] [iqdb] [saucenao] [google]
6683716

>>6683705
>Dylan Cuthbert
>one of the DOOM-modding perps from the 1999 Columbine massacre got to meet Miyamooto and 4 other Japs
who fgi9oves a shit

>> No.6683741

>>6682916
can someone reup this as a folder

>> No.6683764 [DELETED] 

>>6683716
Dylan made Star Fox before he killed the kids. That's why there's hidden messages regarding his plans for the shooting

>> No.6683802 [DELETED] 

>>6683716
Just off the top of my head I'm sure their names were Dylan Klebold and Eric Harris.

>> No.6683803

>>6683764
>>6683716

excuse?i just woke up n like what?

>> No.6683808 [DELETED] 

>>6683802
no, it was definitely the dylan that made starfox.

>> No.6683818 [DELETED] 

>>6683764
>"Slippy, I like you now. Go home."
it's so obvious in hindsight

>> No.6683846

>>6683549
Holy shit, you fucking retard. Read the article and don't ever be so quick to call someone dumbass ever again.

>> No.6683848 [SPOILER] 
File: 39 KB, 264x435, 1596572903400.jpg [View same] [iqdb] [saucenao] [google]
6683848

Guys long lost starfox build was found

>> No.6683851

>>6683568
>>6683578

>> No.6683853

>>6683848
I had one of these. eventually the battery died or the watch got too wet or something, and I buried it in the yard at my old house. I still know where

>> No.6683858

>>6683705
Point to where in that fucking quote it says that "Argonaut ported Doom to SNES initially", you frighteningly dense motherfucker.

>> No.6683862

>>6683853
It's actually kinda cool to see that it even existed

>> No.6683864 [DELETED] 

>>6683803
Ignore, some fake conspiracy post trying to link bad murderers to the talented developers who were involved in the creation of Star Fox.

>> No.6683865

>>6683862
It's not like they were rare or expensive or anything

>> No.6683868 [DELETED] 

>>6683802
No it was Cuthbert and Harris.
Klebold was one of the victims which is why the confusion often Happens

>> No.6683871

>>6683865
They came from a cereal box promotion. they were pretty rare. I've seen like only one kid with one and it was that rich kid who's parents bought them all those sugary cereals

>> No.6683873

>>6683818
>Do a barrel roll
Referencing the motions of a body rolling on the ground after being shot while running away.
Dylan Cuthbert was cutthroat

>> No.6683880 [DELETED] 

>>6683868
3/10 for making me Google it.

>> No.6683884
File: 46 KB, 640x266, kelloggs_watch_offer.png [View same] [iqdb] [saucenao] [google]
6683884

>>6683871
there weren't difficult to get at all. just nobody gave a shit.

>> No.6683891

>>6683858
>Dylan Cuthbert while making Star Fox reportedly said "this will be better than fucking Doom" he later used a similar quote on the day of his passing to honor his accomplishments of porting Doom and creating Star Fox 64 2 on the SNES

>> No.6683894 [DELETED] 

>>6683880
How young are you?

>> No.6683904

>>6683884
Well yeah no one gave two shits bout an lcd wrist watch game.

Doesnt take away the fact that they were rare. It's because people didn't pick them up they became rare

>> No.6683915 [DELETED] 

>>6683894
40, making me 19 when it happened.

>> No.6683927 [DELETED] 

>>6683915
Weird to be that old and not around for all the insane press coverage of "Star Fox developer shoots up high school". I'm only 29 but even I remember it being everywhere.
It's why star fox 2 was cancelled and they introduced the ESRB as a compromise with the US Senate was trying to ban video games.

>> No.6683931

Quick rundown on the leaks?

>> No.6683943
File: 3.92 MB, 4800x6912, 1577959023566.jpg [View same] [iqdb] [saucenao] [google]
6683943

Another day with no new leaks u-u

>> No.6683945

>>6683891
So you have to make up a fucking quote now to excuse calling that other Anon a dumbass over an article you didn't even read yourself.
>DOOM on SNES happened thanks to the genius and determination of a single man: Randy Linden. The man had an admiration for the game and decided to port it to a mass-market machine so more players could enjoy it. Randy never had access to the source code or the assets from either the PC or the console version. He started from nothing.
>The development was challenging for a few reasons, notably there were no development systems for the SuperFX chip at the time. I wrote a complete set of tools - assembler, linker and debugger - before I could even start on the game itself.
>The development hardware was a hacked-up Star Fox cartridge (because it included the SuperFX chip) and a modified pair of game controllers that were plugged into both SNES ports and connected to the Amiga's parllel port. A serial protocol was used to communicate between the two for downloading code, setting breakpoints, inspecting memory, etc.
Gee, I wonder why Randy Linden had to use a hacked-up Star Fox cartridge to make DOOM? Could it be because he didn't even fucking work for Argonaut, you cunt?

>> No.6683947

>>6683927
>insane press coverage of "Star Fox developer shoots up high school".

Wait, this happened back in 1999-2000?

>> No.6683950

>>6683931
Nothing, its all fake all of it. romhacks I made because I was bored.

>> No.6683958

>>6683943
If you're waiting for the leaker to drop new leaks your on the wrong board.

>> No.6683961

>>6683958
>If you're waiting for the leaker to drop new leaks your on the wrong board.
Which board should we be instead? /vp/?

>> No.6683964

>>6683259
yes please mate

>> No.6683967

>>6683961
>>>/trash/

>> No.6683973

>>6683961
leaker for the most part has been a /vp/ poster
I think the only one that broke that patern may have been the iQue n64 stuff/gigaleak 2

>> No.6684008

>>6683884
Does this count as a Game & Watch?
It's a portable Nintendo LCD game.

>> No.6684012

>>6683945
What's any of that have to do with Dylan shooting up columbibe?

>> No.6684017

>>6684008
Not officially, doesn't bear the name Game and Watch

>> No.6684047 [SPOILER] 
File: 25 KB, 515x513, 1596576354821.png [View same] [iqdb] [saucenao] [google]
6684047

Some speculation on how the unused bear pilot from SF2 may have looked based on the bear seen in the SF1 Mission File

>> No.6684078

>>6684047
Isn't there a StarFox 64 image with one Bear giving you instructions?

>> No.6684084
File: 4 KB, 284x224, 1596509441452.png [View same] [iqdb] [saucenao] [google]
6684084

>>6684047
>pillowshading
>>6684078
He's not a bear, he's a tanuki.

>> No.6684116

>>6684084
i don't speak japanese. does tanuki mean bear?

>> No.6684136
File: 42 KB, 300x300, 70946575_p32.png [View same] [iqdb] [saucenao] [google]
6684136

>>6684116
Nah, it's called a racoon dog, they show up a lot in Jap mythology and pop culture.

>> No.6684145

>>6684136
>>6684116
And they have gigantic nuts (usually).

>> No.6684148

>>6684136
They're actually a real animal only located in that region. You could call it a region exclusive I guess.

>> No.6684212

>>6683973
>I think the only one that broke that patern may have been the iQue n64 stuff/gigaleak 2
That was also posted to /vp/.

>> No.6684258

>>6683605
Why are you people so obsessed in giving them names.

>> No.6684264

>>6684258
Because that anon is invested in validating his head canon more than he is in simply enjoying the leaks. He also probably gets off on the idea of naming something and having the nomenclature stick.

>> No.6684270

>>6684258
Because it causes shitposting.

>> No.6684271

>>6684148
Like a Pokémon exclusive? So japanese trainers must trade their tanuki with chinese trainers to get their panda?

>> No.6684278

>>6684271
Anon, your post sent the cringeometer needle all over the map

>> No.6684280

>>6684258
>>6684264
It makes archival easier.
If we come across a breed of bird that has never been documented before, do you not name it?

It's the same idea as that.
It looks dumb at times yes but I rather have a name for something rather than "Unused cannon enemy"

And when you match the similarities with existing assets it only makes sense to group it with the already existing asset with a name.

>> No.6684281

>>6684271
Yeah.

>> No.6684313

>>6684258
I need a name for the tags in he booru.
Plus, it's not an arbitrary name, the enemies are identical, basically a beta version from a different game.

>> No.6684320

>>6684313
I removed a lot of "tagme" in the booru btw.
What "tagme" remains roughly: There are some with missing place name (OOT 3D maps), some Yoshi's Island enemies that we don't know what they are (if they have an equivalent in other games, good,otherwise, they should stay nameless or just be described), and some indescribable stuff that don't have a game attached to it.

>> No.6684321

>>6684280
>it makes archival easier
Literally doesn’t. All it does is invite misinterpretation if what was actually found in the leaks. It implies a less tenuous connection than exists.

>> No.6684326 [DELETED] 

Did Dylan Cuthbert and Eric Harris fuck or did Dylan want to wait till he was of age?

>> No.6684328

>>6684321
Let me guess, you're the "don't call it Deku Tree" from earlier, aren't you?

>> No.6684329

>>6684321
It's literally just labeling something that has no label yet.
What the fuck are you talking about?
What would you label it instead?

>> No.6684330

>>6684326
Can you stop?

>> No.6684332

>>6684328
Literally what?

>> No.6684335

>>6684329
How about we pick a relevant name and call it Headcanon? Lmao

>> No.6684337

>>6684328
Tbh what if it isn't a deku tree. What if they are half trees with holes in them to be placed as a border on a map. Autists just combined em because they want to prove their fancanon right. The deku tree in alttp is just a collage. A trick.

>> No.6684345 [DELETED] 

>>6684330
I'm sorry, I just don't think it's right that a mass murderer and possibly pedophile is still free due to a legal technicality. This man is responsible for the censorship and government interference in USA video games. He is a bad apple.

>> No.6684352 [DELETED] 

>>6684345
Write your congressman or something, this isn’t an American only board.

>> No.6684356

>>6682161
>Discord server
why does anon actually use this? is everyone on this board a normalfag zoomer?

>> No.6684360

>>6684321
It literally does?

You don't just discover a new island and just be like "this is a island ok gonna write its name down as island, Ok next one!"

You name something so you can go back to it and say oh that's that!

If there's multiple unused cannon enemies you dont just call them all unused cannon enemy. You assign them a name, even if it's unused_cannon_1, 2, 3 , etc.

Its what humans do. we name things to get a better understanding.

What are ya? A lizard person?

>> No.6684361

>>6684356
More real-time collaboration. That's the only benefit, and no downsides.

>> No.6684365

>>6684356
Yeah probably! Fucking zoomers! Do they have any respect for their elders???

>> No.6684369

>>6684360
Have fun anon, I’m not going to argue with you when my point is so simple and elegant.

>> No.6684370

>>6684356
Well we are trying to document lost content. it makes it easier to have a group of people working on it.

Discord helps us keep track of everything going on.

No one is asking you to go on it or help out.
It's fine to just lurk too.

Lurkfags keep this place active

>> No.6684375

>discord trannies moving in to ruin things
like clockwork

>> No.6684378

>>6684361
botnet
>>6684365
newfag
>>6684370
redditspacing

>> No.6684381

>>6684369
>elegant
>short

Congrats? you can write something with little to no information of your argument backing you up.

That's not cookie worthy ya lizard

>> No.6684384

>>6684378
>new fag
I’ve been 4channeling longer than you’ve been on this earth you fucking zoomer toddler

>> No.6684391
File: 7 KB, 250x242, E70A8328-0F5D-400E-BC62-40E760634EDD.jpg [View same] [iqdb] [saucenao] [google]
6684391

>>6684381
Careful anon, you’re going to hurt yourself talking like that :^)

>> No.6684396

>>6684378
good rebuttal

Got us good

>> No.6684406

>>6684391
We are already hurt, im on here instead of actually seeing people.

i dont think i can hurt myself esteem anymore

>> No.6684430

>>6684406
Sure you could, you could stop bathing or eating or whatever. There’s lots of ways.

>> No.6684434

>>6684430
who says i do that already?

>> No.6684443

>>6682308
So there was enough data in the leaks to determine the whole world layout? That's really cool if true.

>> No.6684445

>>6684434
You definitely eat or you’d be too weak to disagree with me

>> No.6684454

>>6684445
I mean eating is a strong word

>> No.6684461

>>6684454
Don’t try me anon, if I have to I will sit here and prove that you do eat food, and it’ll be ugly. I pull hair, I scratch, I kick for the groin. It really won’t be fun for either of us.

>> No.6684464

>>6684461
oh i eat but it doesnt stay in me

>> No.6684473

>>6684464
Everybody poops, nothing to be evasive about. I just finished dropping a Missouri River steamboat a few minutes ago.

>> No.6684489

Just got home from summer classes, can someone give me a tl;dr on when the next leak is happening? Also did we find anything related to Earthbound 64?

>> No.6684498
File: 60 KB, 361x521, Kaboomba comparison.png [View same] [iqdb] [saucenao] [google]
6684498

This should disperse any doubts that this was actually a beta Kaboomba.

>> No.6684525
File: 179 KB, 611x444, 1595775126039.png [View same] [iqdb] [saucenao] [google]
6684525

>>6684498
Nintendo playing the long con with some of those designs.

>> No.6684534

>>6684489
there is no schedule. the leaker leaks when they leak.

>> No.6684549

>>6684525
Oh shit!

>> No.6684567
File: 22 KB, 722x460, cmd_DqGdg0pk07.png [View same] [iqdb] [saucenao] [google]
6684567

Update for isxc, added support for parsing/converting ICE files (eg. RZ.ICE) into a complete ROM
These files are used by IS tools to load certain files into certain ROM banks, we can use that info to assemble a complete ROM
(I'd guess they'd use ICE files to load up each bank into their devkit, then dump devkit memory to get the complete ROM? luckily we can do the same thing without needing any expensive devkit :))

I've only tested with the RZ.ICE files inside DMG_Zelda_JP_EN, didn't try with any of the LA DX ones yet, but hopefully should work fine.
There's a couple ICE files that try loading a bin file without setting destination bank first (eg. most of the rchr.ice files), not sure how to handle that so isxc will warn you & skip loading that bin instead.

Source + win32 build: https://anonymousfiles.io/PlDXP1f4/

>> No.6684621

>>6684567
Seems only DMG versions use RZ.ICE for data bank layout.
CGB versions seemed to store such layout in zchr.s .

>> No.6684638

>>6684621
Ah right, explains why C.ISX runs fine after converting, all the banks were already included
Wonder what the other ISX files there are missing though, maybe those were used with ICE files at some point.
N.ISX is really weird, tries putting everything into bank 0, no idea how to get that to work.

>> No.6684705

>>6684567
can I add this to my repo?
if so, who should I credit?

>> No.6684710

>>6684705
Sure, which repo is that btw?
I don't really mind about credit, just credit as anon I guess

>> No.6684718

>>6684710
Thanks, and it's this one:
https://drive.google.com/drive/folders/1Qb9FEWnDNmDlwYfAKwO7V_U0tJ8Ko7l-?usp=sharing

>> No.6684736

>>6683884
>regular disgusting corn flakes
seems pretty rare to me

>> No.6684805

>>6683764
Oh yeah, like how one of the boss rooms in SF2 is modeled after an actual classroom at columbine. So weird how under talked about it is nowadays. Dylan was a freak.

>> No.6684846

https://www.youtube.com/watch?v=GCDdQpJiqZo

Praise Dr. Disco

>> No.6684847

>>6683764

Huh this inspires me to check whether Super Columbine Massacre RPG is "retro".

I checked and no it isn't.

>> No.6684850

>>6684846
Are those green charging knights actually from the leaked content or did the guy who made this patch took some creative liberties?

>> No.6684852

>>6684850
Those are Darknuts and they're from the leak.

https://www.youtube.com/watch?v=RN28Q32Jcpo

Every enemy in this patch is from the leak. No creative liberties were taken here.

>> No.6684854

>>6684852
I know but is the green variant shown in the video from the leaks as well?
I don't remember seeing them anywhere.

>> No.6684859

>>6684852
It’s funny that the only custom made is Link himself.

>> No.6684860

>>6684846
I want a Zelda 1 re-imagtining with that Link model and the beta content.

>> No.6684863

>>6683130
Cool! but where is the link?

>> No.6684872

>>6684847
Holy shityou just brought me back to being 11 again. I forgot that even existed

>> No.6684873

>>6684852
Not the green knights.

>> No.6684874
File: 107 KB, 243x244, Untitled.png [View same] [iqdb] [saucenao] [google]
6684874

>>6684852
These dudes.
I don't remember seeing them in any pre release screenshot/footage or even here on the leak threads.

>> No.6684878

>>6684873
>>6684874
Their model is from the leak. Their behavior is taken from the cut beta Moblins that are Adult Link sized.

>> No.6684890

>>6682308
its fucking happening

>> No.6684901
File: 29 KB, 428x268, Screen Shot 2020-08-04 at 9.49.39 PM.png [View same] [iqdb] [saucenao] [google]
6684901

does anyone know to fix the first dmzel rom of Link's Awakening? The other four just needed simple header fixes, but this one is different.

>> No.6684916

>>6684901
Looks like that might be 4 ROMs combined? Each 0x100000 seems to have a ROM header anyway, maybe try splitting it up

>> No.6684920

>>6684916
Actually it might be every 0x80000, maybe there's 8 ROMs in there

>> No.6684927

>>6684916
this guy seems to have figured it out
https://drenn1.github.io/obfuscated-ladx/

but it goes beyond what my idiot brain can handle

>> No.6684940

>>6684396
Brutal.

>> No.6684945

>>6684927
>Let’s recap. There are 64 segments of size 0x10000 each. Each segment contains a single unique bank of size 0x4000. The first segment contains a header. 64 banks of size 0x4000 adds up to… 1 megabyte? The expected size for a ROM?
>The first segment contains a header. 64 banks of size 0x4000 adds up to… 1 megabyte? The expected size for a ROM?
>So… I guess I should… concatenate them together??????
>This produced a working ROM. Just need to apply the MBC fix like the other dmzel files, and…
Hmm, sounds like maybe in that file bank sizes are 0x10000, but only 0x4000 is filled (like GB roms should be)
I noticed ISX files can use 0x10000 bank size for SNES stuff, maybe whoever built that used wrong options or something.
I dunno though, wish the author explained it a little better, since that still doesn't explain the multiple ROM headers

>> No.6684967

>>6684945
lel I should have read further, he does explain why the ROM header gets copied, kinda, post is a little confusing
Think I get the jist tho, every 0x10000 bytes is bank 0 and bank N, plus 0x8000 bytes from bank C/D
>0x0000 = bank 0
>0x4000 = bank 0

>0x10000 = bank 0
>0x14000 = bank 1

>0x20000 = bank 0
>0x24000 = bank 2
etc
It's probably done this way because IIRC in GB memory 0x0 is always bank 0, 0x4000 is whichever bank is currently selected
I guess this file came from some kind of weird converter based on GB rom map or something, not sure.
Hopefully someone can write a converter for it

>> No.6685043

>>6684967
>>6684945
Here's converted + header fixed dmzel: https://anonymousfiles.io/W0vCc2aH/
(dated 30 June 1998, ~5 months before JP release)

>> No.6685062

>>6685043
Code for fixing it if anyone wants it: https://pastebin.com/RuBUanmK

>> No.6685134

>>6684927
that article also mentions "zel1.bin" seeming to have the same issues?

>> No.6685160

>>6685134
Seems similar but using code from >>6685062 gives a 528KB file, GB zelda is 512KB
Won't boot in bgb, might need a different mapper type or something
bank1 at 0x4000 seems completely different to GB zeldas tho, in fact GB zelda's bank1 doesn't seem to be in zel1.bin anywhere, same with LA DX bank1, weird shit

>> No.6685167

>>6685043
Neat. It seems so early into the colorization process.

>> No.6685179

>>6685160
isn't zel1.bin a SNES game tho? i think i recall fusing up two zelX.bin files and being able to open them up in snes9x

>> No.6685191
File: 133 KB, 794x597, file.png [View same] [iqdb] [saucenao] [google]
6685191

>>6685179
Nah the one in CGB.7z is definitely gameboy, maybe you're thinking of a different file in the SNES leaks
Just noticed the header says it's 1MB, maybe it's just not being converted properly

>> No.6685194

Something new I didn't see posted here.
https://www.youtube.com/watch?v=XvZQju2teb8&feature=youtu.be

>> No.6685242
File: 472 KB, 797x767, n8bg0n210wp01.png [View same] [iqdb] [saucenao] [google]
6685242

>>6685194
>Something new I didn't see posted here.
>https://www.youtube.com/watch?v=XvZQju2teb8&feature=youtu.be
>"It's a UNIX system! I know this!"

>> No.6685276

>>6685242
yeah look at lower left corner of the monitor bezel
it's an SGI workstation

>> No.6685314
File: 56 KB, 627x520, 1595717590351.png [View same] [iqdb] [saucenao] [google]
6685314

Hey, I'm one of the guys adding stuff to the Booru, I'm looking for a couple of things I didn't save in my PC and can't find in sea of memes of the previous 70 /v/ thread.

I'm looking for one image of Starfox 2 where there is a sketch sprite of a crocodile and one Low poly model of a skeleton thing with big tusks.

Anyone has them? or can point me out on where to find them?

>> No.6685330
File: 855 KB, 1920x1080, snap0048.jpg [View same] [iqdb] [saucenao] [google]
6685330

what does this thread think of the beta mario head i just successfully imported with zero texture glitches?

>> No.6685334

>>6685330
based thus far

>> No.6685336

>>6682475
underrated

>> No.6685338

>>6685334
i'm probably gonna be inserting every unused texture/model/whatever i can find into this. except motos, no idea how to patch in a new enemy.

>> No.6685339

>>6685330
The destination pales in comparison to the journey of watching you fail spectacularly all week at it. I'm happy you finally did it sou-anon, but the abyss of the eyes will still haunt me for eternity

>> No.6685342

>>6685338
good stuff, this is why we need science.

>> No.6685343

>>6685330
Mario Tennis/10

>> No.6685345

>>6685330
Its cool, Kind of jarring looking Mario so "crisp"

>> No.6685348

>>6685330
Virtua Mario

>> No.6685350

>>6685345
yeah my basic emulator setup is to force native 16:9 without stretching the display. the pc port does this as well but i don't have it right now, though i'd love to play with a high poly mario.

>>6685339
as they should

>>6685342
truly. if i share the rom and someone adds motos and luigi to it somehow i think we'll have super mario 64 as the developers originally intended it to be

>> No.6685353

>>6685348
yes, my favorite game for the sega genesis. virtua mario.
(real talk though, i'd like to see that)

>> No.6685354

>>6685330
good cept the missing smoothing groups make it not complete

>> No.6685357

>>6685354
yeah, i don't think this script exports smoothing groups. i remember python anon having trouble with that.

>> No.6685365
File: 182 KB, 1020x735, firefox_2020-08-05_00-45-21.jpg [View same] [iqdb] [saucenao] [google]
6685365

>>6684846
https://www.youtube.com/watch?v=mVBSdLpc5lc

>ye but one focused on the actual maps
>the other is a free-for-all that has inaccurate parts

Looks like someone else is working on a better version of the beta content, they even have the Dungeon ID layout so itll be exactly like it was in Zelda 64

>> No.6685429
File: 37 KB, 600x925, Untitled.png [View same] [iqdb] [saucenao] [google]
6685429

While looking at the bits of source from all-stars I've noticed some commented out blocks of code that check to see if parts of the rom don't read correctly(eg, if you've used a game genie to patch them). I guess this would have been early anticheat, lol.

>> No.6685431
File: 483 KB, 2304x2304, A-Link-To-The-Prototype-World.png [View same] [iqdb] [saucenao] [google]
6685431

Didn't see this posted here yet, from TCRF

>> No.6685436
File: 254 KB, 100x86, head-explosion.gif [View same] [iqdb] [saucenao] [google]
6685436

>>6685431

>> No.6685438

>>6681947
"takedowns" only work internally. there are people with no idea how to read any of the data that have this shit backed up. its for archival purposes, and there's no way to stop it

>> No.6685442

>>6685431
Lookin a little Earthbound there

>> No.6685446

>>6682057
this is what the timeline looks like right now. 2020 is so fucked this might as well be the banner for this year

>> No.6685447

>>6685429
oh that's smart, i like that

>> No.6685448

>>6685431
Can anyone translate the textboxes? I guess it just says under construction or something but the castle one is different

>> No.6685457
File: 11 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
6685457

>>6685429
Any idea what ROM_ERROR does when it detects it?

>> No.6685469
File: 7 KB, 653x296, once you see it.png [View same] [iqdb] [saucenao] [google]
6685469

>> No.6685475

>>6685469
Onions? Goy? Boy?

>> No.6685481
File: 57 KB, 722x1203, Untitled.png [View same] [iqdb] [saucenao] [google]
6685481

>>6685457
Looks like it displays basically what your picture says.

>> No.6685501

>>6685431
>from TCRF
where? there's nothing on https://tcrf.net/The_Legend_of_Zelda:_A_Link_to_the_Past

>> No.6685509

>>6685457
>>6685481
https://tcrf.net/Super_Mario_All-Stars
Looks like the screen still exists in final, but only triggers on bad sram sizes(instead of rom changes).

>> No.6685512

>>6685501
Oh from the discord I meant, it was only posted a few mins before I posted here so probably hasn't been upped to wiki yet

>> No.6685563

>>6685431
Part of me wishes they went with that art for the trees and canyon spires. But I'm sure if the reverse was the case I'd be mourning for the loss of the final trees.

The "under construction" signs are cute. I did something similar when I tried to build a game.

Center Sign: "Under Construction"
Other Signs: "To be scheduled/decided" ? Not sure, but it would make sense

>> No.6685567
File: 54 KB, 348x512, IMG_20200606_145129_487.jpg [View same] [iqdb] [saucenao] [google]
6685567

>>6681813
What is this thread, again?

>> No.6685590

>>6685431
>looks like Earthbound
I guess Itoi really did have input on ALttP.

>> No.6685659

>>6685590
One of the other maps has a section of death mountain that looks a lot like Mt. Itoi from the original Mother

>> No.6685661

>>6684638
>>6684638
hello anon,seemed that many older Isx convertors, like abisx, could not process the record that located 1F:3F80 of LA/LADX ISX. Is that bank anything special?

>> No.6685668

>>6684638
BTW where could I find the CVTISX tool from Intelligent Systems?

>> No.6685672

>>6685661
Hmm, do you know which ISX exactly had that issue?
From the address alone it should work fine, you could try "isxc -v isxfile.isx" to see which record refers to it, if the record type is extended maybe abisx didn't have proper support for extended records, or maybe they didn't support some other record type which stopped it processing the ones after it properly
>>6685668
Never found it, afaik nobody in GB dev scene has a copy, disappointed it wasn't in any of these leaks...
Maybe someone who downloaded IS's FTP back before they took it down has a copy, who knows if they're browsing here tho, or if we're lucky maybe next leak will have IS stuff inside

>> No.6685772
File: 73 KB, 1036x607, isxc-0.4.png [View same] [iqdb] [saucenao] [google]
6685772

Another isxc update, last one for a while I hope.

Changes:
>now calculates both GB checksums in the header (forgot that there was a separate header checksum byte ;_;)
>added a -gb parameter to force processing as GB ROM, will set proper header logo bytes + update both checksums
>changed isxc parameters: now uses a separate -o param to specify output path instead of putting output filename at the end, this way you can overwrite existing files rather than isxc trying to parse them as ISX...
>slightly improved code + error handling, hopefully should work better on non-win32 systems too
>added code to decrypt ISX 0x21/0x22 records, but since I don't have any ISX files with those I got no idea how to output them, at least code is there for anyone that might need it though I guess
>uses C++17 now (blame that for exe size increase)

Source + win32 build: https://anonymousfiles.io/DAhgOFRf/

Previous posts: >>6684567 >>6680240

>>6684718
>>6684705
Any chance you can update this on your repo? I don't expect to be updating much after this, unless some bug comes up

>> No.6685824

>>6685772
>added code to decrypt ISX 0x21/0x22 records
Ha, just realised I got this wrong, forgot to xor key with 0x55
It's not important since it doesn't output anything for 0x21/0x22 anyway, but if anyone wants to fix this in their copy just change line 395 to
>int32_t enc_seed2 = (int32_t)(seed ^ 0x55);

>> No.6685876

>>6685672
Every ISX, built with gal.bat/cgal.bat scripts in LA/LADX source code, has some code not written to GB image in bank 0x1f if converted using abisx or isx2bin. It's the last 144 bytes of bank 0x1f.

>> No.6685929
File: 2 KB, 442x21, abisx.png [View same] [iqdb] [saucenao] [google]
6685929

>>6685876
Hmm, looks like the addr of that record is 7f80, banks only go up to 4000 so isxc uses addr mod 0x4000 to get the proper address, 3f80 in this case, maybe that has something to do with it
I just tried abisx with an ISX made by cgbzel_easybuild and it seems to set the data there fine though, F0 A8 A7 28 19 D6 01 etc
The SE.BIN file does get included into the same bank earlier on, maybe whatever includes that file (writezdx in easybuild) is accidentally zeroing this stuff

>> No.6685939

>>6685929
>get included into the same bank earlier on
earlier on in the bank I mean, this step comes after abisx though

and yeah, it does seem like writezdx is always zeroing the banks it writes to, malloc(16384) followed by memset followed by memcpy, should probably have an ftell somewhere there so it can get the size of the file it's including

>> No.6685980

>>6685939
also I'm not really sure why writezdx is even including those files, or needed in the first place, since it looks like DX's ISX already has them inside (like another anon explained here: >>6684621)
GB LA is missing them though which is why I added ICE file support, I guess they wrote this writezdx tool for that and then adapted it for DX, without realizing that DX doesn't even need it? Unless I'm looking at this wrong somewhere.

Anyway just found out another thing about ISXs: it seems once a byte has been set by some record it can't be overwritten by another one later on, at least CRYSTAL.ISX / CRYSTAL.BIN seem to show that (unless in that case the ISX was processed back to front maybe?)
Gonna try looking into this some more later, maybe can try some things against ISX2BIN

>> No.6686015

>>6685980
Eh scratch that last bit about ISXs, bytes can be overwritten, a bug in isxc made me think otherwise... guess I'm gonna have to push an update after all
(if anyone cares, we aren't processing binary records in-order atm, I thought unordered_map would let us go in order of insertion, but seems not)
Too bad we don't have any more ISX files to test with, really hope next drop has some more, maybe can find some with type 0x21/0x22 so I can add code to output those.

>> No.6686039
File: 28 KB, 718x305, file.png [View same] [iqdb] [saucenao] [google]
6686039

isxc 0.4a update, "the last one for today" edition
>fixes order of binaries being processed, later binaries will now always overwrite any earlier bytes
>fixes decryption of type 0x21/0x22 ISX records (these don't actually get output anywhere yet though since I don't have any ISX files which use them)
>moved around crypto code for less code duplication
>input file not existing will now fatal error instead of warn

Source + win32 build: https://anonymousfiles.io/b6U20Xxy/

Previous posts: >>6685772 >>6684567 >>6680240

>>6684718
>>6684705
Update with this instead plz

>> No.6686068

>>6684337
>The deku tree in alttp is just a collage. A trick.
A fugazi. A wazi, a woozi...

>> No.6686091

>>6686068
What?

>> No.6686092

>>6685242
>It's a UNIX system! I know this!
I remember thinking "as if this is how UNIX users browser their computers".

>> No.6686117

>>6685429
Why would they comment it out? Is this protection in the final build? Also how does it work? I've done some x86 assembly a long time ago but I'm very rusty.

CPX is compare ROM_CK_E-ROM_CK_S to... something? Then branch if the comparison fails?

What's the difference between CPX and CMP? And what is 0x67 being compared to?

>> No.6686121

>>6686091
Those are rookie numbers. You gotta pump-up those numbers.

>> No.6686190

>>6686117
AFAIK instructions with X in the name are doing something with register X, so PHX is push X, INX is increment X, CPX is compare with X, etc
Hope that clears things up

>> No.6686202

>>6686190
Yes, thanks. So shouldn't CMP be a two-operand instruction?

>> No.6686206

>>6686202
Yep it can be I think, but when it's only 1 then it compares the operand with the A register instead (aka 'accumulator' register)
Most instructions that seem to be missing an operand are usually working with that register instead, besides the X ones ofc

>> No.6686316
File: 43 KB, 689x406, 1578779976491.png [View same] [iqdb] [saucenao] [google]
6686316

Nobody thought to back these up, use ghostbin, or archive the pastebins? How much data are we losing here?

>> No.6686318

>>6686316
most of it was moved to the docs and mirrors anyways

>> No.6686339

>>6684337
Then explain the giant tree on the beta map.

>> No.6686343

>>6685365
This is exactly what I've been waiting for, awesome.

>> No.6686407

>>6684874
>>6684850
looks like they are using the unused moblin AI that would not be constrained to corridors and actually look for link

>> No.6686408

>>6686117
It adds up all the rom bytes between rom_ck_s and rom_ck_e, then compares that to 0x67. If they don't match, it jumps to the rom error code.

>Is this protection in the final build?
I don't think so. But it does have code that checks the save ram size to make sure it's correct, and shows the rom error screen if it's not.

>> No.6686460

The SF64 3D audio restoration mod has been updated to use the reconstructed sound track made from the midi's and source sound banks:
https://mega.nz/file/Kx8X2ZyQ#IPsgawaSqX_1nBjKiSFQS37BTziFaUDfGtK4ecj3ATA
Every Current build of StarFox 2 (including those compiled from the source code)
https://mega.nz/file/ilYVySaJ#K64zaBKEdRisF-O_Geu95ofN2rYQVbfIR1iXvaSTJOE
https://docs.google.com/document/d/1neRehZV-2izxq3mbO9qvy9UWkQ6lYCvCJ25nr6caYes/edit

>> No.6686523 [DELETED] 

>>6686460
Any new hidden columbine stuff?

>> No.6686551 [DELETED] 

>>6686523
Nothing new other than the slippy voice clips, the early version of the classroom recreation boss level, erotica fictional on written by Cuthbert about him and several of the female victims of the shooting, and original plans for the shooting.
There could easily be more to come though.

>> No.6686592 [DELETED] 

>>6684345
Are you trolling or just a retarded Qboomer?
>>6686551
Please stop larping and feeding the trolls. The Dylan involved in gamedev is not the Dylan that shot up his school. Leave the retarded shitposting for /v/.

>> No.6686649 [DELETED] 

>>6686592
You're doing this much retroactive damage control and you're accusing me of larping? Dylan Cuthbert and Eric Harris are names that everyone knows.
Wtf do they teach in schools now?

>> No.6686679 [DELETED] 

>>6686649
Dude, this whole stupid meme retroactive damage control because you couldn't accept being BTFO after calling someone a dumbass for not buying your "Argonaut ported DOOM to the SNES" bullshit. The posts are all still there and anyone can go back and see how this retardation started and developed. You just can't admit that you didn't know what you were talking about.

>> No.6686680 [DELETED] 

what the fuck has happened to this thread that now it has become mistaking dylan cuthbert for dylan klebold?
get the dumb shitposts out of here

>> No.6686702 [DELETED] 

>>6686679
The home videos of Dylan and Eric clearly document discussion on when Dylan was reverse engineering Doom for SNES and subsequent development of Star FOX. Stop fucking around.
Why else do you think Star Fox 2 was cancelled and the ESRB cane into existence.
Out of shock that a developer of violent products made for children ended up killing children partnered with a student there he was in a daddy son kink relationship with.
There are entire books about how Dylan groomed the angsty and suceptible Eric.

>> No.6686704 [DELETED] 

>>6686680
One faggot got mad and is now trying to derail the thread. Everyone should know it's Dylan Klebold and not Cuthbert and that they both offed themselves at Columbine, so I dunno why anyone even responded..

>> No.6686713 [DELETED] 

>>6686704
I don't seem like the one who is mad.
Anyways sorry you choose to be willfully ignorant. I tried my best to educate you but zoomers are truly worthless.

>> No.6686715 [DELETED] 

>>6686702
you're obviously shitposting but i gotta ask
why the fuck would nintendo rerelease star fox 1 multiple times/officially release star fox 2 with the snes classic if it was made by a guy who murdered multiple kids? that'd be real bad for nintendo's image

>> No.6686717 [DELETED] 

>>6686704
Because /v/ posters insist on shitting up these leak threads despite working to get them kicked off of /v/ and morons like >>6686679
keep giving them attention

>> No.6686718 [DELETED] 

>>6686713
I'm just gonna hide all posts related to this. I don't know how you are this mad son.

>> No.6686726 [DELETED] 

>>6686715
They probably felt that enough time had past and that people would be able to enjoy the game outside of the political climate it was initialy developed in.
But I'm nota Japanese company so I couldn't say for sure.

>> No.6686728
File: 804 KB, 1920x1080, snap0046.jpg [View same] [iqdb] [saucenao] [google]
6686728

i just wanna do 3d modeling for god's sake

>> No.6686732

>>6686728
Why don't you do some then? Just figure out how vertex normals work and restore that shit

>> No.6686775

>>6686732
that's gonna be hard. don't know how exactly to do that

>> No.6686792 [DELETED] 
File: 121 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
6686792

>>6686680
It's been a regular occuring theme in these threads when findings from leaks slow down: An autist (assuming it's the same one) typically around early moring Murrican hours (3am or 5am), shows up and uses these threads as a chat room to start trivial internet arguments where it's just 1 to 3 other autists (maybe he's samefagging but that's my schizo theory) clogging up the thread with their autism.

Just REPORT, filter and ignore all of his posts and hopefully a mod/jannie will eventually ban him, since it looks like /vr/ is too reactionary to ignore obvious bait.

>> No.6686884 [DELETED] 

>>6686792

It's either a crazy person, which is interesting, or a joke, which is harmless at worst and funny at best. It's not even the bad kind of trolling. The people getting into arguments with this person are 100% in the wrong here, not the weirdo making up things about Columbine. People who are offended by the simple existence of a weirdo's oddball creative project shouldn't be falling over themselves to dig up details about the good things that the exalted weirdo Shigeru Miyamoto created so many years ago. One should be consistent in one's judgment of creative weirdos.

>> No.6686909

>>6686775
I know how but I haven't seen the original otherwise I'd just do it myself. The problem is if it would retain it going back.

>> No.6686915

>>6686316
What was in that pastebin?

>> No.6686923

>>6686915
An outdated roms list mainly

>> No.6687104

The cat from Starfox 2 is a cute

>> No.6687113

>>6687104
I don't like you at all

>> No.6687375

>>6683386
>>6683436
>>6683446
Emulating a NEWS machine is not the issue, as it's easy enough using MAME. However we still don't have the SNES SDK and specifically the as65c Assembler which has a syntax very unlike most other 65c816 assemblers.

>> No.6687390

>>6687104
based furfag

>> No.6687391
File: 19 KB, 350x175, Miyu is best waifu.png [View same] [iqdb] [saucenao] [google]
6687391

>>6687104

>> No.6687395

>>6687391
d-damn she is doe

>> No.6687407

>>6687395
based furfag

>> No.6687412

>>6687395
she is not a doe, she is a cat

>> No.6687480
File: 271 KB, 935x2624, _vr_-_It_was_never_good._-_Retro_Games_-_4chan_-_2020-08-05_15.33.41.png [View same] [iqdb] [saucenao] [google]
6687480

>>6686792
>since it looks like /vr/ is too reactionary to ignore obvious bait.
I pop in here for a couple of weeks every year instead of lurking regularly, so I see the decline in increments instead of gradually. This place is a haven for people who've shat up the place where they eat too much so they come here for fresh shitting grounds, and the situation has gotten MUCH worse in the last couple of years. Man it would be nice to see how 2013 /vr/ threads would have gone with these same leaks. Here's a cap of a thread right now.

>> No.6687490

So is there any high quality audio for the Zelda games or was that just starfox and f-zero?

>> No.6687494

>>6687490
So far just StarFox and F-Zero.

>> No.6687498

>>6687494
disappointing

>> No.6687665

>>6686316
>>6686915
>>6686923

******************************
***** Star Fox 1/2 Leaks *****
******************************

GEEZ LOUISE WHAT IS THIS?

On July 24th 2020 someone uploaded a link with a ton of files from Nintendo's servers with entire repos of several NES, SNES and GB source code and a follow up the next day with iQue/N64 assets on 4chan's /v/ and /vp/ boards. Among assets/source code of major Nintendo titles like Super Mario World, SMW2: Yoshi's Island and unreleased prototypes like "Super Donkey" and "Sleepwalker", there are SEVERAL builds, assets, tools and source code of Star Fox/Starglider and Star Fox 2!

Since this is a HUGE event developing right now, a lot of information and discussion is running around 4chan's /v/, /vr/, /vg/, /vp/ boards, The Cutting Room Floor's discord server, Twitter and Youtube, it is getting hard to keep up with what has been discovered and what's a hoax or not.

The purpose of this pastebin is to keep track of major findings and tools to dive in into SF1/2 code and assets. Why bother you ask? Because we might have a timeline of the development of one of the most mysterious (previously) cancelled games ever!

Major info on the leaks and download to said leaks are here:
https://docs.google.com/document/d/1qV8liZZ4EkCGAQ55TjuoCy01QIlfhT-WS7mTTq2pqhg/
https://docs.google.com/document/d/176d5yx2GtWDudFNQW4mJC8QYE1B4uJdhk0HD45nandU

>> No.6687670

>>6687665
**************
*****FAQs*****
**************

"""I just want a link to the SF stuff"""
Just download the other.7z file

"""Where's all the SF stuff?"""
Relevant File-paths:

other\NEWS\StarFox2
other\SFC\ROM\StarFox2\usa
other\SFC\ソースデータ\StarFox2
other\NEWS\Starfox2
other\NEWS\テープリストア\NEWS_04\home\arimoto\
other\NEWS\テープリストア\NEWS_04\home\arimoto\SF2
other\NEWS\テープリストア\NEWS_04\home\sugiyama
other\NEWS\テープリストア\NEWS_04\home\sugiyama\FX2
other\NEWS\テープリストア\NEWS_05\home\watanabe
other\NEWS\テープリストア\NEWS_05\home\watanabe\FX2
other\NEWS\テープリストア\NEWS_05\home\watanabe\SG-1
other\NEWS\テープリストア\NEWS_05\home\kimura\polygon\sample0

"""I just want the ROMS!""""

Current Beta ROMS:
https://mega.nz/file/yNBVjSyZ#wF2YLT_ckWrc-5N0RpcmbV6lZ7jfQzkFdNBzFxn6AeM

"""What are .xxx files?"""
.asm - plain assembly files aka source code
.cgx - Nintendo's proprietary sprite sheet format. It can be open with YY-CHR.NET or Nintendo's proprietary sprite editor "SdCAD". More info in the tools section
.col - Nintendo's proprietary sprite color format. It can be open with Nintendo's proprietary sprite editor "SdCAD".
.scr - Nintendo's proprietary sprite screen format. It can be open with Nintendo's proprietary sprite editor "SdCAD". (More info to come)
.anm - SFX animation files
.txt - some of these are SFX animation files

.xxx.BAK - back-up file. The preceding extension is what matters (For example, a2.CGX.BAK is a CGX file)

"""Why doesn't x.exe work?"""
These games were developed in the 90's using MS-DOS. You need either a PC running MS-DOS or a virtual machine.
(TODO: Get these tools running on a MS-DOS VM find out what they do :) )

"""How do I build the game?"""
(TODO: Find out how to build the game :) )

>> No.6687674

>>6687670
*****************
***** TOOLS *****
*****************

YY_CHR.NET - Sprite editor http://www.romhacking.net/utilities/958/
SdCAD - Nintendo's proprietary sprite editor. It is located in the bbgames.7z leak in bbgames\d1\routefree\bbgames\depot\marioAGB\graphic_data\srdcad
Some /ppg/ anon managed to translate it to English

Link: https://mega.nz/file/3Fo1hSqb#idXnYuzOtt8hfLFumMM0tW4dlRDe4cDOPEtLMHGsP-8

*****************
***** MUSIC *****
*****************

Star Glider/ Star Fox 1 prototype OST (and SPCs)
https://www.youtube.com/watch?v=VnRtJl8SiFs

Star Fox 2 1994-08-31 build OST (and SPCs)
https://www.youtube.com/watch?v=8aJc0FxNaeY

Star Fox 2 1995-01-24 CES build OST (and SPCs)
https://www.youtube.com/watch?v=xFxSDlf3pwI

This is a test pastbin. There's a lot I still have to cover but I think this is enough to get started. Any suggestions or if you notice something I missed, please post in the current Gigaleak /vr/ thread as I will eventually make an "official" pastebin I can edit as we uncover new things.

>> No.6687707

>>6687670
>Current Beta ROMS
Which pastebin has the path to the non-StarFox betas? (Most notably Yoshi's Island and Super Donkey)

>> No.6687708

>>6687665
>>6687670
>>6687674
nice

>> No.6687883

kind of surprised no one found those Ocarina pedestals in the OoT stuff.

>> No.6687930
File: 78 KB, 512x512, koopling theory debunked.png [View same] [iqdb] [saucenao] [google]
6687930

>>6682308
im not sure if im being anti nostalgia but this map is beautiful to look at.

actually that reminds me. from tcrf https://tcrf.net/Super_Mario_World_(SNES)

>Three Koopalings are actually present on the overworld map, but are never visible; the path tiles that were originally supposed to make them appear were changed into oddball corner tiles and used in the Star World. Unlike the rest of the overworld sprites, these actually had a purpose – they were to drag you into levels, much like the hands in World 8 of Super Mario Bros. 3.

>The positions of the sprites (visible in Lunar Magic's overworld editor) suggest a vastly different overworld layout at the time of their "removal" than what was seen in the final.


i applied the koopling locations over this map and it STILL doesnt line up. guess this proves there was another map between this one and the final.

>> No.6687931

have you fellas tried using dosbox X instead to open some files that others are in progress of getting?

>> No.6687984 [SPOILER] 
File: 38 KB, 300x400, 1596680738593.png [View same] [iqdb] [saucenao] [google]
6687984

>>6687665
>>6687670
>>6687674

Oh,hey I made that pastebin and that mega link a week ago. Like I said before, it was a test. I tried to keep up with new discoveries over the week and had plans on updating with the new ROMs and instructions on how to compile from source code but I couldn't. And then real life happened, got distracted and like >>6686923 said it's outdated by now.
I've noticed that all the buzz surrounding the leaks have died down and tcrf have started properly documenting the games by now.

I might give it a go again this weekend and look up SF2 related stuff from previous threads and update with a new and permanent pastebin. I hope to one day see a "Restoration hack" or a SF/SF2 hack scene emerging from all this. Least I can do is to help document all this stuff.

>>6687104
>>6687391
The best.

>> No.6687996
File: 2 KB, 209x215, 1593647200940.png [View same] [iqdb] [saucenao] [google]
6687996

>>6687930
Yeah, that's what annoys me about the whole thing. We have at least a dozen versions of the overworld map now because of the leak and those koopalings don't make a goddamn lick of sense on any of them.
Considering we only got sprite sheets and tilemaps (for SMW) out of this, you'd figure that would be at least ONE mystery to be solved but now but we still got nothing on it.

>> No.6688002

>>6687708
>>6687984
just doing my part!

>> No.6688019

>>6687996
>lucky enough to have arguably every single dev build of sonic 2 released to public
>learn that no more of the beta levels were ever put in besides what we got from simon wai
>unsatisfied
>only way to see dust hill/desert, genocide/ciber city levels would be to hack sega for assets like nintendo

i fucking hate the selfish mindset you get for proto exploring.

>> No.6688095

>>6685512
Speaking of stuff not yet uploaded on TCRF, what's this about an early Super Mario World enemy cast list under Background Graphics and Tilemaps? Sounds extremely interesting.

>> No.6688116

Has anyone made anything cool with any of this shit besides demos and uncompressed sound collections?

>> No.6688117
File: 10 KB, 779x142, tbc.png [View same] [iqdb] [saucenao] [google]
6688117

>>6688095
Within NEWS\NEWS\テープリストア\NEWS_11\NEWS_11\hino\z-mario-4\
I wonder if stuff like the Kaboombas are mentioned if they got that far along?

>> No.6688159

>>6687984
>>6687984
SF2 is merely a ROM header problem. Dosbox-X runs the Makefile (make sf.rom)with its default settings, without any changes in any source code file. fix the ROM header and SF.rom runs in emulator s.

>> No.6688179

So I'm going to be releasing a ROM which has some beta assets of Mario 64 that we got with this leak reinserted. Sadly, due to my limited skillset when it comes to N64 hacking, I could not figure out how to insert the 2D stars or 3D Bully.

>> No.6688180

>>6688116
Somebody made a hacked Zelda LA with double jump,multiple bombs on screen,L-1 sword fires Magic Rod fireballs with unlimited number on screen... When running in Gameboy mode such caused horrible slowdowns.
It's not cool at all although.

>> No.6688191

>>6688116
eh, i'm working on restoring some shit back into super mario 64. not sure if it's cool or not to you, though

>> No.6688209

>>6688180
>Double jump
I don't think LA needs that.
>Multiple bombs on screen
I didn't realize that wasn't possible. Would certainly make fighting those Dodongo snakes less of a pain.
>L-1 sword fires magic rod shots
Ehhh, best left as a reward for collecting sea shells. Aslo best to avoid slowdown.
>>6688191
I figured that would be happening regardless, it's neat.
Mostly I'm hoping for romhackers to make new stuff with this instead of just inserting it back into the old games, but I recognize you've got to do one before you can do the other.

>> No.6688220

>>6688209
yeah, i already made a luigi-themed hack (funnily enough, it was released almost a day before L is Real) that i'm planning to add Luigi's old model to.

>> No.6688224

>>6685429
>>6685509
SRAM is to detect game copiers, since they always offered way more SRAM to a game than the original game actually had, that was the default way to trigger a anti piracy warning.
And the commented out code was just a checksum checker to see if the game was changed as in patched/cracked to remove the SRAM check as a fall back anti piracy. Not really because cheating.
It might be that it somehow triggered either too often, or because while dev it was too annoying so they commented out for a while (and might have forgotten to activate it again in final).

>> No.6688230

>>6688159
You can fix the rom header problem in the source. In BANK0.ASM change line 67 to
org $00ffc0,$7fc0

>> No.6688236

>>6687996
I don't think people tried the SMB3-styled maps though, did they? The koopalings behaving like the hands from 3 makes sense for those iterations of SMW's world.

>> No.6688254

>>6688220
I've been playing a Luigi hack too, it has pysics changes like his higher jump and slippery shoes. And it's basically the only SM64 hack i've got that runs on a real N64 without massive unplayable slowdown, but I kinda want to wait to finish it to see if we'll see a version with the official model ( hopefully slightly touched up because his pointy hair and his sideburns that defy the lighting really bother me. )

>> No.6688275

>>6688224
>to see if the game was changed as in patched/cracked to remove the SRAM check as a fall back anti pirac
That's wrong, retard. The commented out code in this pic >>6685429 is specifically checking the bit of code handling reducing your remaining lives. kys retard.

>> No.6688280

>>6688236
I seen someone post screenshots trying to line them up on the SMB3-style maps too but I can't find them now. But yeah, it seems like those maps would make the most sense.

>> No.6688375

>>6687883
What do you mean?

>> No.6688427

>>6687412
underrated

>> No.6688507

>>6687984
Kitty tiddys

>> No.6688523

Anyone know whats up with the link's awakening DX prototypes? I've got some roms but the only difference I notice is that the book in the library used to unlock the color dungeon has not been implemented. I can't read japanese so i'm not sure if the dialogue is different.

>> No.6688528

>>6688523
I wouldn't really expect DX protons to differ much from the final, except for palette differences and color dungeon related stuff.

>> No.6688530

>>6688528
>protons

>> No.6688541
File: 139 KB, 320x240, OoTOcarinaPedestal.png [View same] [iqdb] [saucenao] [google]
6688541

>>6688375

>> No.6688576

>>6688541
Those were found in the final rom and aren't really interesting unless we get a rom where they're both still a thing and functional.

>> No.6688584

>>6688230
Does Argonaut's devkit have special requirements of ROM headers?

>> No.6688587

>>6688019
nice, another sonic betafag. I was out of the loop (as in no internet even) for a few years and came back to find drx released a shitload of protos; sadly yeah, we already had most of the juicy stuff, as in no entirely new levels or anything.

also sega, for all their warts, has always been pretty fucking chill about hacks and leaks and shit, unlike nintendo.

>> No.6688620

>>6688587
I think Sega's chill about it to the extent of actually revealing info on it officially if they could work out the confidentiality issues regarding it.

I know Yuji Naka mentioned several times he'd love to see the Sonic 1 proto stuff again.

>> No.6688640
File: 10 KB, 259x194, burrowing snake boss dude.jpg [View same] [iqdb] [saucenao] [google]
6688640

>>6688576
i think the latter is what the other anon was getting at

>>6688587
i figure a lot of people in this thread are in the loop with the old sonic betas seeing as this being a proto discussion on a retro game board

>>6688620
apparently he wanted to have a proto of sonic 1 on the sonic mega collection but he lost them. at least the specific beta he wanted to give. im guessing that early alpha WELCOME TO green hill one.

is there any finds in the castlevania beta? it seems some what close to the VHS commercial build i bet this sucker is in the code still.

>> No.6688657

>>6688116
Someone made a hack to put the restored + uncompressed audio for Star Fox 64 into 643D

>> No.6688661

>>6688640
>i figure a lot of people in this thread are in the loop with the old sonic betas seeing as this being a proto discussion on a retro game board

*nice another bunch of sonic betafags.

>> No.6688669

>>6688584
No idea

>> No.6688673

>>6687984
>I hope to one day see a "Restoration hack"
Honestly that all depends on how much stuff is left over from the previous builds but either just wont spawn or is commented out. as unfortunately all the source code we have builds into the closer to final builds as it seems the overhaul happened between december 94 and June 95
Also we still seem to be missing the 2 nintendo power builds of SF2

>> No.6688757

bbgames.7z was the last big leak, right?

>> No.6688865

Anyone here know how to use is65 compiler? Everything I try just gives a "invalid drive" error, no idea why

>> No.6688871

>>6688757
yes

>> No.6688968

>>6686460
>The SF64 3D audio restoration mod has been updated to use the reconstructed sound track made from the midi's and source sound banks:
does this include the source-quality voice files too?

>> No.6688970

>>6688968
The initial release were just the voices, this current one is the voices + OST.

>> No.6688971

>>6688970
awesome thanks

>> No.6688975
File: 41 KB, 1024x1024, unknown.png [View same] [iqdb] [saucenao] [google]
6688975

don't know what this is

>> No.6688982

>>6688975
Enjoy your stay, Urist.

>> No.6688986

>>6688975
obviously a map using the wrong tiles
Kind of reminds me of the dungeon that's near the lake

>> No.6688989 [DELETED] 

hadnt seen this posted
https://youtu.be/oZHAfOh_0zs
I know its not new, and the renders have been posted a million times, but it looks so much better in-game that it does in the renders. it basically almost looks finished (in terms of texturing and everything). seems like they were set on this being the size of kokiri forest for a while

>> No.6688990

>>6688989
Dr. Disco's original video has been posted her many times, I'm not giving this parasite views.

>> No.6688997

>>6688986
>the dungeon that's near the lake
In what game?

>> No.6689002

>>6688990
ill delete it so he d9esnt get views

>> No.6689003

>>6688997
ALTTP, I'm assuming that's a map from ALTTP

>> No.6689024
File: 319 KB, 766x729, 1595812572185.jpg [View same] [iqdb] [saucenao] [google]
6689024

>>6689002
I like you

>> No.6689053

>>6689003
What dungeon by the lake?

>> No.6689125

>>6682057
And people wonder why we're excited about the leaks.

>> No.6689130

>>6682376
>It could be fun if it were an open game, but 2D Mario has never been that.
SMW had plenty of alternate routes, shortcuts, and secret alleys. It just did more to hide them around rather than have them out in the open like that, granted, probably one of the reasons they gave it an overhaul, it's more interesting that way.

>> No.6689152

>another 24 years and a month until more leaks
Bros...

>> No.6689161

>>6689152
I'm happy to be sifting around with what I have now leech.

>> No.6689305

>>6683268
I'm not trolling here but I very might got some Sony dev tools floppies in my "to dump" pile (I'm doing 70's motorola stuff atm). If you have more specifics about these tools (names, date, etc...) it'll help. I'll be willing to prioritize dumping those Sony floppies if it can help

>> No.6689324

>>6689305
Do it and upload it to something like the internet archive

>> No.6689371

>>6683526
try with qemu under linux. I find it surprisingly good regarding non x86 architecture execution

>> No.6689381

>>6683858
just get a room you two

>> No.6689386 [DELETED] 

>>6683927
I'm 33 and never heard of it, nice piece of trivia thx.

(I'm from the EU though, that might explain why)

>> No.6689430 [DELETED] 

>>6689386
bruh it's not real

>> No.6689517

>>6683927
That was nuts man. Got my copy of Star Fox confiscated for that.

>> No.6689520 [DELETED] 

>>6689430
You agree with Alex Jones on Sandy Hook too?

>> No.6689589

>>6689520
you can't make a hook out of sand, sand is not a solid material

>> No.6689592

>>6689589
I see you understand. Praise be brother, our time is coming.

Power.

>> No.6689613

>>6689589
uh huh sure buddy, remember to take your meds

>> No.6689616 [DELETED] 

>>6689520
Jones said he believes Sandy Hook happened.

>> No.6689620

>>6689616
> Says a thing didn't happen
> Gets shit on publicly for saying it & gets deplatformed
> "Hurr guys I don't really believe it"

>> No.6689667

>>6689620
I can't even give you a good grade for creative writing because you're just plagiarizing. Try harder with your fabrications next time.

I thought the jannies cleaned up this whole "starfox developer is dylan klebold and a mass shooter" nonsense already. Why is it still going on?

>> No.6689913

>>6689616
I Used to believe this guy until he started yammering about psychic vampires. I mean, their already pretty OP, why you gotta give 'em telepathy too Alex?

>> No.6689975

>>6683696
not even close

>> No.6690049

>>6687375
Think there's any chance of there being any old SNES devs out there with the know-how to recreate the as65c Assembler?

>> No.6690067

>>6687674
>>SdCAD - Nintendo's proprietary sprite editor. It is located in the bbgames.7z leak in bbgames\d1\routefree\bbgames\depot\marioAGB\graphic_data\srdcad
Any idea how to get it to actually display the .cgx files it opens? I'm opening all kinds of .cgx files that I know aren't empty, but all it does is open empty "New Character" windows.

>> No.6690101

>>6690067
I think there are two versions of the program if you look at the build dates and file info

>> No.6690127

>>6690101
I'm using the one /ppg/ translated, so I just assumed it's the one that still works with the SNES era .cgx files.

>> No.6690173

>>6690067
With empty "New Character" windows, you mean black? You also need to open a .col color file for it to display and your file path isn't allowed to have any special characters.

>> No.6690215
File: 51 KB, 1043x664, isxc-0.5.png [View same] [iqdb] [saucenao] [google]
6690215

Update for isxc, gonna call this the final update since there's not really much else I can work on.
Doubt more ISX files will show up any time soon so I could finally add stuff to decrypt debug headers neither, so this'll probably be it unless someone finds some bug with it.

Changes from 0.4a:
>added -pad option to set how many bytes to pad output ROM image to (eg. -pad 512K to pad ROM to every 512K boundary)
>binaries loaded later will now always overwrite bytes properly, no matter where the binary came from
>verbose (-v) mode now displays file numbers next to each file being loaded
>files included by ICE files will now have proper file numbers associated with them
>files included by ICE files will now be checked & warn if they overlap with any other data
>fix ICE reader, should work better with unhandled commands now
>minor code fixes

Source & win32 build: https://anonymousfiles.io/QiCFfQH3/
Previous posts: >>6686039 >>6685772 >>6684567 >>6680240

Quick rundown on what isxc can be used for, since this'll probs be my last post about it:
>convert ISX files into normal ROM files, should work with all forms of ISX (even some that other converters had trouble with)
>extracts any symbols from the ISX into a .sym file which works with bgb & other emus
>displays how many bytes are used in each bank, & warns if any banks are too large for the ROM
>can assemble a ROM based on an ICE file, which eg. in the LA source is used to include external files into the ROM
>decrypts & shows any source file-paths that are embedded in the ISX (only seen these in the SDK sample files so far though, none of the leak files seem to have any encrypted sections...)

Probably best used as part of a build script/makefile, but maybe it could help get some proto ROMs running too.
Anyway I hope someone finds it useful.

>> No.6690251

>>6690215
Why not just judge the output ROM size using data from Gameboy or SNES ROM header?

>> No.6690289

>>6686092
That was like some experimental file manager that SGI threw in with the operating system as a demo pretty much. They didn't develop it very far because it was just dumb.

>> No.6690379

>>6687931
They didn't use spreadsheet machines to make any of these games, they used proper UNIX workstations, Sony NEWS and SGI IRIX.

>> No.6690450

>>6688975
What path did you find it at?

>> No.6690453

>>6690379
That's where you're wrong, kiddo. The NEWS workstations were just used for graphics.

>> No.6690491

>>6690453
I want to hug the NEWS workstations that stored all this lovable data for so long.

>> No.6690498

>>6690173
>and your file path isn't allowed to have any special characters.
This. I had to move a bunch of the leak files I was interested in because some of my software just wouldn't open them if they were in a directory with Japanese characters in the name. SCad specifically would appear to open them, but they'd just be empty.

>> No.6690601
File: 636 KB, 1280x1024, hollyshot-02.png [View same] [iqdb] [saucenao] [google]
6690601

I know there's probably nothing in there, but I'm asking this as a SimCity fan since their childhood, and someone who celebrated the NES version getting out. Anyone look at the prototype assets yet? Preferably a fellow SimCity bro who would know on-sight if the assets were something odd?

>> No.6690603
File: 20 KB, 893x790, Untitled.png [View same] [iqdb] [saucenao] [google]
6690603

>>6690491
The workstations didn't hold the data "for so long", they had tape backups of the workstations. And if you look at the included report, only 7 of 41 tapes were able to be backed up.

Look at all the proto graphics/maps we got from those 7 tapes and imagine what we could've gotten from all of them.

>> No.6690613
File: 2 KB, 130x171, tornade.png [View same] [iqdb] [saucenao] [google]
6690613

>>6690601
the Tornade guy from /v/ in case anyone was checkin'

>> No.6690640
File: 55 KB, 960x518, death frees every soul.jpg [View same] [iqdb] [saucenao] [google]
6690640

>>6690603
SMB1, 2, 3 proto graphics: .........lost
Metroid 1, 2, Super proto graphics, concepts and world design: ............lost
Zelda 1-2 proto graphics, concepts and world design: ............lost
F-Zero proto graphics, concepts and tracks: ............lost

>> No.6690673

Is there hope for Super Metroid? It was RND1 and Intelligent Systems collaboration, so some data from it may have survived in other areas, or am I confused about how Intelligent Systems' relationship with Nintendo works and theyre closer than I think?

>> No.6690790 [DELETED] 
File: 68 KB, 474x444, faxanadu.jpg [View same] [iqdb] [saucenao] [google]
6690790

>>6690640
this happening is far from over, there may be more leaks to come.

>> No.6690889 [DELETED] 
File: 2.69 MB, 1519x1285, rememberyourmantra.png [View same] [iqdb] [saucenao] [google]
6690889

>>6690640
this happening is far from over. there may be more leaks to come.

>> No.6690902
File: 901 KB, 760x643, rememberyourmantra.png [View same] [iqdb] [saucenao] [google]
6690902

>>6690640
this happening is far from over. there may be more leaks in the future.

>> No.6691024

>>6690173
>>6690498
That's probably it, I'll delete the special characters and try again. Thanks.

>> No.6691057
File: 147 KB, 843x1200, c0lns8d8yoq41.jpg [View same] [iqdb] [saucenao] [google]
6691057

Let's think positive

>> No.6691079

>>6690601
If you dig through the archives, I think some graphics were posted from Sim City in which Mario characters were chilling on the walkway of some condo. Look for the smoking Toad.

>>6690640
The biggest loss of all would probably be the ALttP prototype with three playable characters that according to some old interview was pretty much finished.

>> No.6691107
File: 78 KB, 592x594, 1572717820579.jpg [View same] [iqdb] [saucenao] [google]
6691107

>>6691057
we could have gotten none of it. at least we got what we got.

>> No.6691134

>>6688757
wii source code came after

>> No.6691153

>>6691134
???

>> No.6691160

>>6691134
Wii firmware source code came months ago. bbgames.7z is the latest leak.

>> No.6691198

>>6681813
hi I'm not 12 what is this

>> No.6691236

>>6691079
>according to some old interview was pretty much finished.
Really?

>> No.6691240

>>6691198
Some giant tree they found in the beta unused A link to the Past leak.

>> No.6691253

>>6691240
ok, but what's a gigaleak. what all got leaked

>> No.6691264

>>6691253
many things that Ninten do

>> No.6691278
File: 48 KB, 319x241, super-mario-64-beta-ultra-64-patent-castlegrounds-1.png [View same] [iqdb] [saucenao] [google]
6691278

>>6683010
the fact the only clear view we have from the top of the beta castle is pic related really fucks me up
i wonder if those clouds were solid or not

>> No.6691281

>>6683578
Then he truly was alive after all

>> No.6691285

>>6691278
Is that even from in game because it look like it a cardboard model?

>> No.6691287

>>6691285
You're a cardboard model

>> No.6691289

>>6691285
haha totally based, it DOES look like a model.

>> No.6691298

>>6691289
Yeah mostly the castle

>> No.6691306

>>6691298
man youre so right, i never even thought about it. next time i see this image, do you mind if i post the same thing you did?

>> No.6691316
File: 264 KB, 499x847, 1596471162866.png [View same] [iqdb] [saucenao] [google]
6691316

>>6691236
Yeah, apparently Miyamoto described the third Zelda game as such in this old interview saying that the game was pretty much ready but they needed to wait for the factory to be ready to print copies. This snippet from it was posted earlier (yes he also says the story was going to be by Shigesato Itoi).
Then the game was reworked into the ALttP we know, presumably when it was decided to make it on Super Famicom instead.
In the leak we found a very early map for SNES ALttP the assets of which resemble Earthbound. Make of that what you will.

>> No.6691318

>>6691316
>Make of that what you will.
im going to suggest that it means Itoi copied earthbound from Miyamoto

>> No.6691321

>>6691316
I mean, this is the same guy who said Pikmin 4 was almost finished 4 years ago
Who knows what the fuck he thinks "finished" means

>> No.6691324

>>6691321
nigger what? plenty of things get finished behind the scenes and never come out.

>> No.6691340

>>6691316
Makes me wonder what a Zelda that was more like a tradtional RPG would be like
Seems like he wanted to take it in a similar direction to Ys

>> No.6691348

>>6691340
you should try zelda 2 then, I think it has the fresh perspective you're looking for.

>> No.6691349

>>6691316
Rom leak when

>> No.6691351

>>6691348
I meant like a traditional FF/DQ style RPG

>> No.6691415

>>6691349
Probably never

>> No.6691519

>>6691316
Ocarina of Time was "More or less finished" in 1996.
Don't get started on Twilight Princess dates.
Miyamoto sucks at estimating dates.

>> No.6691526

>>6691285
Your mom is a cardboard model.

>> No.6691603
File: 3.57 MB, 420x360, ezgif-4-a43f7f6918bb.gif [View same] [iqdb] [saucenao] [google]
6691603

Look at him go

>> No.6691646
File: 374 KB, 480x258, OjNF.webm [View same] [iqdb] [saucenao] [google]
6691646

>>6691603

>> No.6691662

>>6691519
And of course this was back when they still thought that they could legitimately predict when a game was gonna be finished, even to the point of giving completion percentages.
Everyone ate it up too.

>> No.6691717

>>6691662
Mario 64 being "50% finished" at SpaceWorld 1995 makes sense to me

>> No.6691736

lets not forget about the famous 80% complete resident evil 1.5. the build we have of that is only 40%

>> No.6692267

>>6691736
What?

>> No.6692407

>>6688657
got a link?

>> No.6692409

>>6692407
here:
>>6686460

>> No.6692535

>>6689913
>getting filtered by metaphors

>>6690640
>>6690603
You'd think they would set up redundancy in their backups. Even tape drives are a poor choice for long-term storage with no redudndancy.

>> No.6692629

>>6691316
It was a good time when a game could be made by a small team.

>> No.6692816

>>6691321
>>6691519
Excellent point. But hey, even if he was exaggerating, unless he was flat out lying (or the interview is false) it would mean there was a lot of progress done with this prototype. Plenty to sink our teeth in.

>>6691340
Sounds more like Secret of mana before Secret of Mana, with a party system within an action RPG (of course it's possible the other characters would just disappear when not in use, who knows).

>> No.6692992

>>6691321
starfox 2 supports his statements honestly.

>> No.6693502
File: 1.02 MB, 877x567, mk64 instruction booklet.png [View same] [iqdb] [saucenao] [google]
6693502

Do the leaks include more Mario Kart 64's renders? The instruction booklet have some nice renders, especially the tracks ones, some of them are pretty detailed, I 'd love to see them in high quality just like the Ocarina of Time items.

>> No.6693518

>>6693502
is that really what you wanted to ask? or were you just bumping the thread?

>> No.6693554

I think it’s time to make a new thread, who knows how much longer it’ll be until this one gets archived.

>> No.6693631

>>6693554
>I think it’s time to make a new thread
>not even at the bump limit yet
uh?

>> No.6693646

>>6693554
>not at bump limit
>at page 1
>/vr/ is slow enough that the thread will last for days even past bump limit
Are you unaware of the board you're on or something?

>> No.6693648

>>6693646
my bad, forgot to take my old guy meds today haha

>> No.6693719

leaks are dead

>> No.6693725

>>6693719
the real leaks were the friends we made along the way

>> No.6693730

>>6693719
drink more water, I just did a big one

>> No.6693743

>>6693719
i guess they were nice it's just i expected more, i even tought there was going to be SM64 source code and shiet

>> No.6693752

Did we find earthbound 64 yet? Also, new thread?

>> No.6693760

>>6693752
Shoo. Shoo. Go away /v/.

>> No.6693762

>>6693760
that's rich, zoombie, if anyone's from /v/ it's (You)

>> No.6693776

>>6693762
You're the one repeating the same meme question that's been asked numerous times without even bothering to look through the thread yourself.
You're the one asking for a new thread before the existing one even hit the bump limit, on a board that goes so slow that a thread can last days past the bump limit anyway.
I'm just calling it how I see it, tourist.

>> No.6693778

>>6693776
when you point fingers at someone, there are 5 fingers pointing right back at you.

>> No.6693789

>>6693778
what if i'm pointing fingers at people with no hands

>> No.6693793

>>6693789
if you're facing somebody head on, all 10 of their toes are pointing right at you.

>> No.6693795

>>6693793
what if they have no fingers of any kind?

>> No.6693797

>>6693778
So guess there are 25 fingers pointing back at the people pointing at me

>> No.6693807

>>6693797
so if you're standing with your hands relaxed, hanging down at your hips, your thumbs are also pointing at the other person. So that's 12 things (thumbs + 10 toes), but should you raise your arms to where your elbow bends at a 90 degree angle, if you extend all of your fingers forward, you will be pointing with 10 fingers and 10 toes all at once, and if you don't have a hook nose, that'll be pointing at them too. That's 21 things.

>> No.6693848
File: 417 KB, 400x244, EenkxpgXkAACsEm.webm [View same] [iqdb] [saucenao] [google]
6693848

>>6693719
no we are only starting to go deeper

>> No.6693858
File: 356 KB, 626x448, Screen-Shot-2014-06-10-at-4.33.09-PM-626x448.png [View same] [iqdb] [saucenao] [google]
6693858

>>6693848
Yabba-Dabba Do!

>> No.6693859
File: 38 KB, 514x512, unknown.png [View same] [iqdb] [saucenao] [google]
6693859

Codes for the CES build of SF2:
PAR code 7E186C10 if you want to try out the test menu, and 7E186C18 for the config menu.

>> No.6693903

>>6683130
Need to listen to this very much. Never played WL4 when it came out, bypassed it for Metroid Fusion and other titles. Played it for the first time 4 years ago, it's a beaut and a timeless one at that. CHOONS.

>> No.6693963

>>6693859
Thanks brother.

>> No.6694105

>>6693848
>>6693858
No joke, that may be why it was cut. Remember the King Kong lawsuit.

>> No.6694131

>>6694105
It's not like it would be the only media that has referenced this aspect of The Flintstones.

>> No.6694136

>>6694105
>log with wheels is copyright Hannah Barbara
I don't think HB was that trigger happy with lawsuits

>> No.6694145
File: 15 KB, 400x309, 1459532923533.jpg [View same] [iqdb] [saucenao] [google]
6694145

>>6694105
>Yabba-dabba-doo, we're going to sue!

>> No.6694172

>>6693848
WILMAAAAAAAAAAAAAAAAA

>> No.6694317
File: 13 KB, 352x288, TheWheelThing.jpg [View same] [iqdb] [saucenao] [google]
6694317

>>6693848
What could it mean?

>> No.6694318

>>6690215
been a bit busy, but finally added both updated builds to the repo

>> No.6694347

>>6692267
1.5 is a fan title for the prototype of resident evil 2 because it was mostly a different game

>> No.6694534

>>6693848
Looks like a fun enemy. Is it functional?

>> No.6694543
File: 58 KB, 2560x2560, 1595991470961.png [View same] [iqdb] [saucenao] [google]
6694543

>>6691079
Is that from SimCity? Don't see where it would be used except maybe a different intro screen. Simcity is top-down and not isometric, and there's nothing to suggest they planned something totally different between the NES version and SNES release.
I could see it as a SimCity 2000 thing, don't know if that's what's actually in the folder.

>> No.6694552

>>6694543
I remember reading that it was. I also thought it odd, but figured maybe at some point instead of the top view Nintendo considered offering players a closer view (then realizing it was impossibly demanding).
Or it could have been used during a cutscene, when pregressing far enough in the game.
Or it may have been an injoke between the developers considering the poses the characters are in.

>> No.6694563

>>6691603
What a majestic creature running on his natural habitat.

>> No.6694565

>>6691278
weird they didn't keep the cloud for yoshi. feels a lot more magical and mario esque to blast off onto a cloud in the sky instead of just the roof

also funny that the castle has an actual backside here whereas in the main game there's just a mysterious blank cut-out of where it should be. the finished game feels like the incomplete asset

>> No.6694568
File: 119 KB, 320x320, 320px-Ice_Palace[1].png [View same] [iqdb] [saucenao] [google]
6694568

>>6689053
Ice Palace.

>> No.6694608

So I've taken the time to (at least try to) compile beta assets of Super Mario 64 into a ROM. That ROM will be released in this thread very soon.
Not every asset is in (such as the 2D Star or 3D Bully), but a lot of the more striking differences of Super Mario 64's early builds can be found in it.

>> No.6694628

>>6691316
Only thing I can think of is by finished he means the design and concept stages are finished for him and all that is left is to ship off to the codemonkeys to make, but that seems hard to justify given his statement of ready for release.

>> No.6694684

>>6694565
>also funny that the castle has an actual backside here whereas in the main game there's just a mysterious blank cut-out of where it should be. the finished game feels like the incomplete asset

Saving on rendering/processing time anywhere they could perhaps

>> No.6694741

>>6693848
Is this Mario World or Super Donkey or Yoshi's Island?

>> No.6694753

>>6694317
It means it's a stone, Luigi. You didn't make it.

>> No.6694762

>>6694741
They are all as one.

>> No.6694794

Here's a four-minute video showcasing some early SM64 shit.
https://www.youtube.com/watch?v=MYdAvgVZ28o
I'll release the ROM tomorrow.

>> No.6694845

>>6694794
fix the god damn normals on mario's head
it's not supposed to be flat-shaded

>> No.6694886

>>6694684
would make sense but its just odd cause they replaced the backside with literally nothing. the back end of the roof is just a skybox void

>> No.6694949
File: 16 KB, 255x352, Link Laugh.jpg [View same] [iqdb] [saucenao] [google]
6694949

>>6682057

>> No.6694989

>>6694741
yoshis island

>> No.6695203

>>6694794
whoever made this was retarded for making the text like that

>> No.6695218
File: 358 KB, 600x600, nut.png [View same] [iqdb] [saucenao] [google]
6695218

anyone get the uncompressed "dawn of a new day" sound from Majora's Mask?

>> No.6695228

>>6695218
we didn't get uncompressed anything from Zelda

>> No.6695238
File: 678 KB, 2376x3027, link.jpg [View same] [iqdb] [saucenao] [google]
6695238

>>6695228
then explain these images from the previous threads, higher res than anything formerly available.

>> No.6695259

>>6695238
ew a jpeg

anybody got the original PNG?

>> No.6695260

If I were a dictator, jpegs would be banned

>> No.6695272

Dr Mario 64 roms when

>> No.6695362

>>6694794
>showcasing stuff improperly imported
poor form

>> No.6695676
File: 3.79 MB, 3000x6000, 1595820803572.jpg [View same] [iqdb] [saucenao] [google]
6695676

>> No.6695728

>>6694552
Well, alright. Cool to see, and to speculate about.
I could see this as a scenario progress victory screen, with a new character showing up in the building each time. It's about equal to the number of scenarios in the full game, which also eventually unlocks the Mario-themed scenario when you beat them all.
I'll try to rearrange this into the building it's supposed to look like if anyone isn't doing that yet. Something I can do at least, as thanks for spoonfeeding.
That being said, still wonder if there's other interesting assets in the folder.

>> No.6695729

>>6695676
>.jpg
one job

>> No.6695750

>>6695729
>filesize
bruv

>> No.6695754

>>6695750
oh yeah chan filesize limit, been a while
still would love a png upload somewhere

>> No.6695851

>>6695238
They're from the manual.

>> No.6695884
File: 180 KB, 600x600, 1595762767691.png [View same] [iqdb] [saucenao] [google]
6695884

>>6695754
one of the previous threads had a bunch of individual items uploaded as png.

>> No.6695916 [DELETED] 

currently on page 9, we'll need a new thread soon.

>> No.6695938
File: 783 KB, 5000x5000, 1595804942892.png [View same] [iqdb] [saucenao] [google]
6695938

>> No.6695941
File: 708 KB, 4951x4912, 1595803579562.png [View same] [iqdb] [saucenao] [google]
6695941

>> No.6695951
File: 15 KB, 293x215, 1596064233695.jpg [View same] [iqdb] [saucenao] [google]
6695951

THIS IS BULLSHIT, SM64 GETS EVERY MYTH AND BETA ELEMENT REVEALED TO HAVE EXSIST BUT WE'RE YET TO FIND CASTLE TOWN

>> No.6695965

>>6695951
Weren't these Castle Town assets found in MK64?

>> No.6695983

>>6695965
no

>> No.6695984

>>6695965
Wait, they repurposed castle town into the beta city course?

>> No.6695995

>>6695984
No they didnt, that map being old castle town was just speculation until textures were found

>> No.6695997 [DELETED] 
File: 183 KB, 600x600, 1595761420076.png [View same] [iqdb] [saucenao] [google]
6695997

>> No.6696001 [DELETED] 
File: 1.19 MB, 10000x10000, 1595761595562.png [View same] [iqdb] [saucenao] [google]
6696001

>> No.6696005 [DELETED] 
File: 188 KB, 600x600, 1595761703022.png [View same] [iqdb] [saucenao] [google]
6696005

>> No.6696009

>>6695995
How can you be so sure? Did you scanned through the whole course?

>> No.6696014

>>6695997
>>6696001
>>6696005
A noble effort, should wait for the new thread.

>> No.6696017

>>6696009
Yes. no where in the course lines up with any of the screenshots we have of old castle town

>> No.6696021

>>6696014
you're right, next thread would be better. I've got more but I'll wait til then.

>> No.6696023

>>6696017
Are you suuuuuuuuuuuuuure?

>> No.6696032

oh no, page 9

>> No.6696049

>>6696032
when it hits page ten, that's when the new thread should go up.

>> No.6696060

>>6696023
yes

>> No.6696123

>>6696049
page ten achieved.

>> No.6696157

>>6695941
>>6695884
>>6695938

I wonder how easy it'd be to make this style of render in something like Blender.

>> No.6696185

>>6694845
alright then, you do it. the model for his head's in there, you just gotta convert it to .PLY using the SOUtoPLY script

>> No.6696191

>>6696157
Incredibly.

>> No.6696206

>>6696191
Huh, I thought there'd be some weird difficulty thing sincethey were done with Sillicon Graphics.

>> No.6696217

>>6696206
The tech nowadays can replicate that easily. Learn how to do some basic materials and you can do that shit easily. Hell you can render that shit in realtime now (not practical to do so though)

>> No.6696227

>>6696217
I guess the important part of getting that old style feel is through the textures and shaders used.

>> No.6696232

>>6696227
Just set up the materials and make it happen. A lot of that shit just looks like standard stock specs and textures with some geometry work.

>> No.6696426

>>6685469
they like onions sauce in japan

>> No.6696467

>>6695995
>>6696017
>>6696023
I actually tries photoshopping the town into the castle walls, thenrealizes that unlike the plaza in the square middle of the circuit, the square castle's corners do not point to the corners of the walls, but rather to the middle of each side. Whoops. Pity though.

>> No.6696621

new thread where?

>> No.6696630

Hey, does anyone have any ideas as to how I can implement Mario's early triple jump to the game? I'm referring to the original spinning jump (which is still in the game, but only when jumping on a Spindrift or Fly Guy.) I could probably implement it via a hex editor, but I don't know what address to modify.

>> No.6696645

>>6696621
We're on page 10 now, so soon I guess,

>> No.6696662

>>6696621
>>6696661
>>6696661
>>6696661

>> No.6696664

>>6696630
iirc there was a gameshark code that does that, perhaps you can start from there?

>> No.6696731

>>6696664
could you get me that gameshark code? i'm interested in seeing if i can get it into the game with a hex editor.

>> No.6696790

>>6694794
Wait so this is a fan recretion, not the original files, right?

>> No.6696804

>>6696790
Some are original. The Whomp's Fortress textures, the Boo face, the coin, and the Mario head were all pulled from the bbgames files. The main castle interior and exterior were (mostly) recreated, as well as the HUD and coin sound.

>> No.6696862

>>6687984
>I've noticed that all the buzz surrounding the leaks have died down and tcrf have started properly documenting the games by now.
This is one of the rare occasions where there is literally so much material to dig through that it can be a bitch to get the documentation going, let alone having any set of organization to the documentation so that it flows. It will get there tho, given some time.