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/vr/ - Retro Games


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6681251 No.6681251 [Reply] [Original] [archived.moe]

>FPS only has inverted aiming
>fighting game has no practice mode
>survival horror game doesn't have tank controls

>> No.6681272

>>6681251
>>FPS only has inverted aiming
>>survival horror game doesn't have tank controls
Agreed
>>fighting game has no practice mode
To the trash (you) go

>> No.6681274

>>6681251
>practice mode
Lol

>> No.6681332

>FPS has no tank controls
>fighting game only has inverted aiming
>survival horror game has no practice mode

>> No.6681469

>>6681272
>>6681274
Why? What's wrong with wanting a mode where you can actually learn the mechanics of the game and learn some combos without continually getting your shit kicked in? Not everyone has an IRL practice buddy you know.

>> No.6681474

>>6681251
why is penn jillette in this picture

>> No.6681479

>>6681469
Double lol

>>6681474
"Into the trash it goes" was a catch phrase of his on their show Bullshit

>> No.6681503

>>6681469
Plug the second controller on versus mode or simply man up and learn while you play it

>> No.6681505

>>6681479
What's so funny?

>> No.6681520

>>6681272
/thread

>> No.6681537

>>6681251
>survival horror game doesn't have tank controls
Strafing with a joystick?

>> No.6681869

>>6681503
>Plug the second controller on versus mode
And have to mash through the victory screen and start the fight over again? Pretty tedious desu.
Or you could just, you know, knock them out of the ring/into the blast zone/etc. and have them respawn endlessly until you've got your shit down pat.
>man up and learn while you play it
Nothing to do with manning up, I just don't like being forced to learn in a mode where an AI that knows what it's doing automatically starts kicking my ass, which is more conducive to button mashing than actually learning combos and the timing involved.

>> No.6681873

>>6681332
>look ma I switched up parts of sentences!

>> No.6681889

>>6681505
He's laughing at you because you're such a tremendous faggot. Just play the story mode if vs. triggers you

>> No.6681901

>>6681251
>racing game has no time attack mode
>can't race against your best ghost
trash

>> No.6681916

>>6681889
It doesn't, it's just extra tedious. You're the one being the faggot for not understanding that.

>> No.6681919

>>6681889
>>6681916
Also I don't have a second Dreamcast controller

>> No.6681920
File: 162 KB, 512x512, EE069AF7-4B59-492A-93B9-F86C66A5DCCB.png [View same] [iqdb] [saucenao] [google] [report]
6681920

>>6681251
>resume has a cover sheet on it

>> No.6681976

>>6681919
In that case you're not even practicing to play other people lol !?! You literally need a training mode to prepare you to play the fucking computer? As if easy mode isn't easy enough that you're "continually getting your shit kicked in" and you ask why we're laughing at you?

Triple lols.

>> No.6681983

>>6681976
>we
Do you have multiple personalities?

>> No.6681993

>>6681869
>Nothing to do with manning up, I just don't like being forced to learn in a mode where an AI that knows what it's doing automatically starts kicking my ass, which is more conducive to button mashing than actually learning combos and the timing involved.
You want to learn to play the game or be professional? Decide for yourself

>> No.6681994

>>6681993
I wanna win

>> No.6682015

>>6681976
>In that case you're not even practicing to play other people lol !?!
There's kinda a fucking epidemic right now so I couldn't even if I wanted to !?! also
>implying
that pro players, who are much more serious than I am, don't spend a shitton of time in practice mode?
>You literally need a training mode to prepare you to play the fucking computer?
Don't need it, I could do with versus mode if I really felt like it but only being able to hit them X amount of times before being forced to mash through the victory screens and restarting the match, wash rinse repeat, is much more tedious than simply ring out/blast zone/you both have infinite hp/etc. do it again.
>As if easy mode
EEEEEEEH?!? EASY MODO?!? HOW LAME? ONLY KIDS PLAY IN EASY MODE! KYA HA HA HA HA HA HA!!

>> No.6682020

>>6681993
Not sure what he meant by this, but I just want to git gud™. It's better to learn how to walk before you start to run, so it's annoying when fighting games don't give you that safe mode where you can build up your skills so you're ready for when shit gets real.

>> No.6682097

>game is bad because i refuse to addapt to controls

>> No.6682219

>>6682097
It's bad when those controls make you physically ill.

>> No.6682226

>>6681251
>>FPS only has inverted aiming
This is the best for immersion. The stick becomes an extension of your virtual spine. Only two digit IQ brainlets like to play with non-inverted controls because they can't comprehend anything besides "up means up and down means down."

>> No.6682229

>>6682226
Or, they like to play for more than 15 minutes without feeling like throwing up. The really drab color palette of most FPS games really doesn't help that either.

>> No.6682238

>>6682229
>Or, they like to play for more than 15 minutes without feeling like throwing up.
Hah, oh fuck. That didn't bother me when I was a kid, but now I totally understand where you're coming from.

>> No.6682245 [DELETED] 

>>6682226
Also that control scheme only makes sense for flight simulators, as that is how IRL planes control.
And immersion? Lmao. Find me a /vr/ FPS with a story and world worth immersing yourself into.

>> No.6682379

Fighting autist is defensive because his paedo fighting animu games dont have practice mode in spite of his screeching about how its the perfect game/genre. Simple as.
What the fuck is her problem. Just a bunch of equivocation.

>> No.6682452

>>6681251
What kind of braindead trog do you have to be not to use inverted aiming?

>> No.6682619

>>6681251
>survival horror game doesn't have tank controls
Tank controls are only useful when the camera angle changes every 3 to 8 seconds

>> No.6682643
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6682643

>tank controls
This is what zoombers love sperging out about while calling it "soul"
I don't think they add anything worthwhile to the games outside of what >>6682619 mentioned, it's just a fucking control scheme, it doesn't make it harder or scarier or even more awkward, it's down to the level design and enemies

>> No.6682657

>>6681251
Ooh let’s have an inverting argument. I invert, but amongst my friends I’m in the minority. What about the rest of you cunts?

>> No.6682671

>>6681251
non-inverted aiming is only good for mice
i can only assume you're just talking about consoles, here

>> No.6682673

>>6682643
f i l t e r e d

>> No.6682675

>game has vertical invert option but no horizontal invert option
>GAME HAS NO INVERT OPTION AT ALL
fuck these games

>> No.6682684

i'm curious, i know several people who look at me funny when joining a console shooter and the instant i try to move i pause the game and change it to inverted aiming
so what i want to know is, how weird is this? it can't be that uncommon since nearly all games have this option, even games with fuck all control options
https://www.strawpoll.me/20715231

>> No.6682693

>anon defends his choice of inverted/uninverted aim
>"dude no just imagine viewing yourself as a skeleton from the third person perspective in real life while playing the game it makes perfect sense you're just being retarded"

>> No.6682701

>>6682226
i use inverted controls and have no idea what you just said
i use them because it feels natural to me, that's all, i didn't start with non-inverted and learn inverted like i was switching keyboard layout or something

>> No.6682712

>>6682673
I'm sorry but I played all mainline RE games (including CV), SH1-3, Galerians, Kuon (I have it physical), Fatal Frame 1-2, Dino Crisis 1-2 and probably more PS1/2 era survival horror games that I can't be arsed to mention. Controls and camera angles are the least of my problems (I like the latter, don't mind the former), just the perception around those.

>> No.6682719

can we all at least agree that Rareware's FPS controls where you move the reticle around the screen and it's constantly trying to recenter itself is the absolutely worst control scheme ever devised by a human for a videogame?

>> No.6682725

>>6682619
So why did Desert Strike and Micro Machines have them?

>> No.6682727

>>6682719
No it's the best, which is why Rare/Free Radical FPSs have been the only console ones I can play.

I tried to play Halo, after all the fanfare about it, and found the controls laughably bad.

Being able to hold R and move the sight relative to the screen is extremely useful. Plus, it was very precise and it only does the recentering thing when you go right to the edge, which presumably means you're trying to aim at something off screen (or near as), so panning is probably what you want.

>> No.6683048

>>6681251
I can live with no practice mode in vs fighters. But no tank controls - survival horror is a mortal sin. Fuck crapcom. Bloody sell outs.

>> No.6683229

>>6682379
Take your pills, I'm just pissed that arcade is the only mode I can currently play in Power Stone, a game I paid $120 for.

>> No.6683243

>>6681251
>FPS only has inverted aiming
>fighting game has no practice mode
I whole heartly agree that that should belong to the trash

>survival horror game doesn't have tank controls
I disagree on that

>> No.6683321

>>6683229
Now the butthurt all makes sense.

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