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/vr/ - Retro Games

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File: 927 KB, 640x379, 7EA96AF2-F2B0-4450-98DA-AAC80A631DA0.gif [View same] [iqdb] [saucenao] [google]
6672169 No.6672169 [Reply] [Original]

Name ONE (1) PS1 game that had animated human faces and didn’t look like static, fish-eyed freaks

>> No.6672178
File: 215 KB, 1920x1080, pullum face.png [View same] [iqdb] [saucenao] [google]

Tons, like many fighting games.

>> No.6672179
File: 1.43 MB, 500x373, 386508E9-EA75-4035-9F1C-A022F5944EAC.gif [View same] [iqdb] [saucenao] [google]

Vagrant Story

>> No.6672180
File: 175 KB, 724x779, OP.jpg [View same] [iqdb] [saucenao] [google]

That was easy

>> No.6672181

Can't name on of the N64 either

>> No.6672182
File: 1.93 MB, 800x600, 1569391709463.webm [View same] [iqdb] [saucenao] [google]

>> No.6672186
File: 53 KB, 320x240, unnamed.png [View same] [iqdb] [saucenao] [google]

Loads. Even really small games like Incredible Crisis here had entertaining facial animation.

>> No.6672192
File: 5 KB, 300x300, 648F87F2-8AAE-44BE-978A-557EAD33854F.png [View same] [iqdb] [saucenao] [google]

Okay, now without PCSXR

>> No.6672195
File: 120 KB, 640x480, ojlJtgS.png [View same] [iqdb] [saucenao] [google]

Tobal 2 had special model for the win screen zoom in that had mouth and eye animations

>> No.6672206

N64 ver. destroy PS1.

>> No.6672209
File: 2.71 MB, 3200x2400, Yabausev0.9.142016-01-1012_32_17PM.png [View same] [iqdb] [saucenao] [google]

This was pretty common, even on the Saturn

>> No.6673584

Hell Virtua Fighter on both the Saturn and the 32X has this in the character select screen as well as during victory animations.

>> No.6673596
File: 67 KB, 640x480, snapshot.jpg [View same] [iqdb] [saucenao] [google]

>> No.6673601
File: 54 KB, 640x480, snapshot.jpg [View same] [iqdb] [saucenao] [google]

>> No.6673606
File: 55 KB, 640x480, 4snapshot.jpg [View same] [iqdb] [saucenao] [google]

>> No.6673612
File: 50 KB, 640x480, 11114snapshot.jpg [View same] [iqdb] [saucenao] [google]

Pretty fucking obvious that they load higher polygon models for cutscenes but whatever, it's still rendered in-engine.

>> No.6673627

No, it really doesn’t
The draw distance is horrible in the 64 version, not to mention the audio and texture compression

>> No.6673630

>everyone itt using upscaled emulators to show graphics of old games
Really now?

>> No.6673635
File: 114 KB, 320x263, Screenshot_2020-08-02 black-woman-attitude_4523 webp (WEBP Image, 320 × 263 pixels).png [View same] [iqdb] [saucenao] [google]

Pulling images from Google, I ain't loading mednafen just to win an argument.
Tobal is 480i so it looks pretty close to an upscale.

>> No.6673667
File: 470 KB, 478x464, wink.png [View same] [iqdb] [saucenao] [google]

Ignoring games like crash and spyro that were basically the pinnacle of expressive facial animation for the time, you've got shit like tekken 3, soul blade, rival schools, FFIX, legend of dragoon, other stuff already listed like re2, tobal 2 and vagrant, etc

OP needs to pull his head out of miyamoto's ass and check out the rest of the games industry

>> No.6673691

>has this in the character select screen
VF1 character select screen actually uses pre-rendered sprites, but yeah, the characters do have facial animation during victory poses.

>> No.6673698

upping the internal resolution is different than the screen resolution and not comparable in any way, it doesn't really matter because OP did the same thing

>> No.6673709

man I love low poly

>> No.6673768

The OP pic isn’t running on native hardware either.

>> No.6673856
File: 993 KB, 320x240, paul.gif [View same] [iqdb] [saucenao] [google]


>> No.6673861

This man makes me uncomfortable

>> No.6673864

not surprising, not many people can handle a man as chad as paul

>> No.6673865

that's CGI

>> No.6673912

Whereas op's example is live action?

>> No.6674105
File: 959 KB, 500x343, 4bca370883f133ff71ea7fd34fe03d23.gif [View same] [iqdb] [saucenao] [google]

Checkmate. Bonus points because it was animated by ONE (1) dude only

>> No.6674174

Cmon now, FMV’s are not rendered on PS1

>> No.6674182

Read the OP. Nowhere it says that's not permitted

>> No.6674210

But that looks exactly like a static fish-eyed freak.

>> No.6674215

Did a double take just now. Need to try this.

>> No.6674238

It's a really graphically impressive game for the ps1, also ran at 60 fps and a higher than normal resolution iirc

>> No.6674261

Most 3D fighters on ps1 run at 60 FPS and 480i don’t they?

>> No.6674315

Not sure

>> No.6674326

Legend of Dragoon

>> No.6674332

Will OP ever recover?

>> No.6674336

op did as well

>> No.6674342

It's implied. And you're also fucking retarded.

>> No.6674345

Yes, everyone usually means just that

>> No.6674349

He said PS1 game. FMVs are just videos, they're not tied to a console hardware. So it's fucking obvious he wants to see real-time graphics. But if you want to keep posting FMVs just to BTFO him over the fact N64 cartridges couldn't handle FMVs then by all means go for it LMFAO.

>> No.6674361
File: 2.13 MB, 300x300, 09E64FEB-475C-4035-9CA0-7A1ADEBCF308.gif [View same] [iqdb] [saucenao] [google]

Name a more emotive character than pic related

>> No.6674368

are you kidding me?

>> No.6674378
File: 999 KB, 500x500, 847CB12A-E93B-4328-BD90-15AEDC10D90D.gif [View same] [iqdb] [saucenao] [google]

My bad, here’s a human character

>> No.6674379

No one mentioned VR Missions Mei Ling and Naomi having real time models with blinking polygon eyes and shit?

>> No.6674386

>Name ONE (1) PS1 game that had animated human faces and didn’t look like static, fish-eyed freaks
Where does he say that FMVs are not allowed?

>> No.6674387
File: 139 KB, 697x513, 9E2B6822-ED17-43EC-AA43-326B5E020722.jpg [View same] [iqdb] [saucenao] [google]

True, was pretty good

>> No.6674397

Not most of them but 480i60 is surprisingly common on the PS1. Honestly the N64 is the only platform that generation with graphics that aged like pure shit. The system basically peaked at Mario 64 graphically and there was nowhere else to go.

>> No.6674404

I don’t think that’s true, but the 64 really only looks good on CRT

>> No.6674408

It looks worse than its contemporaries and the sluggish framerates of its games make it an unpleasant playing experience.

>> No.6674417
File: 557 KB, 600x500, 1.webm [View same] [iqdb] [saucenao] [google]


Fear Effect.

Also do you enjoy sucking nintendo cock or are you just a naive idiot?

>> No.6674436

the first part of that clip is actually an FMV, fear effect is littered with FMVs, they blend in really well due to the consistent model quality and use of the lower-quality 30fps video mode instead of the more common higher-quality 15fps mode

>> No.6674438

I like both the N64 and the PS1 but holy shit did OP get wrecked. Also thanks for reminding me off all these good games I've still yet to play.

>> No.6674445

I don’t think so, most people that play with upscaled graphics I could understand having that opinion because the 64 graphics don’t scale well but there are still some good looking games for the time

>> No.6674448

We're playing on real hardware on CRTs anon, leave the scaling talk to /v/.

>> No.6674450

between people who love their n64 too much to look at other systems, and people who probably didn't even play games in the 90's shitting on the psx because they don't like sony or the current state of playstation (3+), it seems like people don't pay that much attention to what the psx has, perhaps they're put off by the fact it has many thousands of releases, so they must all be low quality

>> No.6674465

op didn't discount FMVs, many of the best examples will be FMVs, but not because the psx can't do it otherwise, but rather because it doesn't need to, face animations will be most noticable on these low resolution systems up close, and the only time faces will be up close while they're talking/emoting is during cutscenes, and since cutscenes are generally fixed with no input, they can generally be videos, and the psx has no storage issues limiting their use

>> No.6674472

oh shit, I just watched some youtube gameplay.
are there no realtime graphics like this in the game?

>> No.6674476

i haven't played it myself, so i'm not sure, but from what i have seen, probably not, they jump in and out of FMVs for even the smallest things, so it would make little sense for random bits not to be

>> No.6674481

ps. i don't think this detracts from what op is asking, they work in exactly the same way as normal in-engine cutscenes do, and n64 games would do the same if they could
the fact it's even an option is a point for the psx

>> No.6674483

A lot of it is console warrior shit which I find pretty ridiculous for retro consoles that are easily emulated by toasters. Just play the games you enjoy, you don't have to be a slave to the company that produces them.

>> No.6674487

exactly, i was never much of a brand warrior, though i did tend to defend what i had, of course, being only properly familiar with what i had caused some bias
nowadays though, i just look at the games, there no need to pick sides

>> No.6674501
File: 483 KB, 1006x752, Screenshot at 2020-08-02 23:48:37.png [View same] [iqdb] [saucenao] [google]

>2/10 so unrealistic

>> No.6674658

Any other playstation games that had modeled eyes, nose, mouth instead of just moving textures?

>> No.6674671

I bet you feel like a right mong now OP

>> No.6674696
File: 29 KB, 300x240, 1.jpg [View same] [iqdb] [saucenao] [google]


>> No.6674717
File: 2.92 MB, 640x480, Turok 3 opening.webm [View same] [iqdb] [saucenao] [google]

from another thread but on the N64

>> No.6674727

> instead of just moving textures?
What do you think the N64 example from the OP is doing?

>> No.6674750

That's impressive. I'm interested in those sort of stuff, seeing it pre-sixth gen is cool.

>> No.6674767

OP is so wrong, he tries to come up with a new excuse while ignoring that his own gif is a moving texture.

>> No.6674783

Also Link looks kinda fishy faced too. Not sure if OP is dumb or baiting.

>> No.6675026 [DELETED] 

You still didn't point out where in the OP it's stated that FMVs aren't allowed

>> No.6675092


>> No.6675116

I don't remember Link's nose being that long.
What the fuck.

>> No.6675201

It was, you can see OPs pic clearer than you can on a real system though, that might be the reason

>> No.6675598

I know, right?
CGI. Hah.
Fucking spaz.

>> No.6676368

re and mgs were behind the times with their static faces and bobbing heads during cutscenes
kinda feels like a sentai show

>> No.6676735

They are 100% tied to hardware. Why do they not work on SNES or N64 than?

>> No.6676759

what about the (also pretty ahead of it's time) japanese vr stalking simulator portion of the game?

>> No.6676796
File: 136 KB, 697x513, 2674354-naomi.jpg [View same] [iqdb] [saucenao] [google]

before someone goes "well that's just an empty room with one other person in it"
try comparing it to super mario 64's title screen head... which is just a head

>> No.6676959

You can stop now