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/vr/ - Retro Games

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File: 93 KB, 640x992, IMG_5350.jpg [View same] [iqdb] [saucenao] [google]
6642473 No.6642473 [Reply] [Original]

It's been bothering me for thirty years. Somebody please tell me.

>> No.6642484

A skull and some bones

>> No.6642510

Why pic that ratio of all ratios?

It's two rats fucking.

>> No.6643616


>> No.6643624

>It's been bothering me for thirty years
>What is it

>> No.6643851

Anon this game hasn't even been out for 30 years.

>> No.6644807

An overrated CV game, obviously

And I'm not even Australian.

>> No.6644835 [SPOILER] 
File: 1.66 MB, 480x320, 1595861460894.webm [View same] [iqdb] [saucenao] [google]

What is it bros? It's been bothering me for seventy years. Somebody please tell me.

>> No.6645179

Rent free

>> No.6645184


What's been bothering me is why do ropes on the bridge of the second level vibrate when you jump or crouch. I like the detail, but somehow there seems to be more to it

>> No.6645209
File: 25 KB, 512x480, Gun.Smoke (U).png [View same] [iqdb] [saucenao] [google]

What is it? Not that the question has been haunting me for years, but I'm just curious. It always looked like a useless crumpled cardboard box to me.

>> No.6645229

how did you have a game from 1991 in 1990. you mean 28 years

>> No.6645254

definitely boots

>> No.6645737

two yellow boots

>> No.6646189

I did this to my mom one time lmao

>> No.6647207

1991 2001 2011 2021

>> No.6647258
File: 37 KB, 449x344, AkumajoD4.jpg [View same] [iqdb] [saucenao] [google]

More like What is this?

>> No.6647261
File: 538 KB, 689x543, scv_iv_proto1.png [View same] [iqdb] [saucenao] [google]

Here's a better screenshit with that little guy, I love it.
I'm so happy about the proto surfacing, easily my favorite thing out of the whole leak.

>> No.6647268

Its weird how devs do a ton of work say on the enemy sprites and then boom someone just says redo it all. A lot of the enemies are either redone or palette swapped

>> No.6647280

It makes sense, all artistic process is similar. Think about how musicians do a lot of demos before releasing their music. A lot of albums may have the same amount of outtake tracks as the finished album that weren't even used.

>> No.6647293

>Its weird how devs do a ton of work say on the enemy sprites and then boom someone just says redo it all.
No, putting forth the effort it takes to do things right is how people make money.

>> No.6647301

Whos to say our little ghost friend is wrong? The Nunlooking ghost dances as well look better than the final to me

>> No.6647313


>> No.6647318

I really like the little floating skelly, but the final one has a more distinct, unique look.
I still haven't played all of the proto so I haven't seen the ghost dancers yet, pretty excited to see how they look!

>> No.6647345

The female ghost dancers have a much more gothic look in the proto than the final. They fit the game well I'd say, very cool.

>> No.6647856

you can't have one enemy visual design that clashes with the design of other enemies. For example if you have one enemy that looks fantastic, or has a ton of animation frames, you have to scrap it if all other enemies looks worse, or have less animations frames. Its the difference between a well designed games and a cheap, unprofessionally made game

>> No.6647874

Pretty sure they are nuns my dude

>> No.6648668

What game?

>> No.6648964
File: 1.93 MB, 480x320, fierceuterus.webm [View same] [iqdb] [saucenao] [google]

does anyone know WHAT GAME that is?

>> No.6648971
File: 2.96 MB, 400x300, d2_deepsnow_snowineverycrack.webm [View same] [iqdb] [saucenao] [google]

I am not a doctor but it looks like d2 to me

>> No.6649020

and I think that's a bit too silly

>> No.6649071

man, i love d2, such a fucking weird game

>> No.6649189

In the final they are called Dead Nobles or something like that

>> No.6649995