[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 201 KB, 1024x489, mario.jpg [View same] [iqdb] [saucenao] [google]
6588195 No.6588195 [Reply] [Original]

The Great Debate.

>> No.6588196

Smb3

>> No.6588197

>>6588195
Is it worth playing and finishing SMB1? i just beat SMB3 and it was really good. Iv'e already beaten SMW and the only experience I have with SMB1 is like the first 3 levels.

>> No.6588198

SMW > SMB3 > SMB

It's really that simple.

>> No.6588207

>>6588198
I prefer SMB1 over world. World is way too easy.

>> No.6588230

Super Mario World has fantastic sound design, and the aesthetic is juicy as fuck I'm gonna have to be a normie and say SMW on this one.

>> No.6588234

>>6588207
I've beaten all 3 on their respective original consoles. They're all very easy. I still haven't beaten SMB2 for NES to this day though, I lose the willpower everytime.

>> No.6588246

>>6588195
SMB1 isn't even better than SMB3 or SMW. But between SMW and SMB3, I pick SMW mainly because of better levels, better graphics, better game play and plenty of secrets to unlock. Plus I can go back to any of the levels at any time. Whereas with SMB3, I have to start over again.

>> No.6588251

SMW > SMB3 > SMB

In terms of importance it's the opposite, but today I prefer SMW slightly to SMB3.

>> No.6588259

Super Mario USA > Lost Levels > Super Mario > Super Mario 3 > World

>> No.6588319

>>6588234
SMB3 isn't THAT easy.

>> No.6588323

>>6588251
I noticed that with Sonic as well. I wonder why SMB1 and Sonic 1 are so forgettable for a lot of people.

>> No.6588330

>>6588197
It'll take you like an hour, decide whether that's worth it or not. It's a pretty fun game, but it'll definitely feel dated going backwards.

>> No.6588336

>>6588323
I think it's just what happens when something is iterated upon. The games were simple enough that they wouldn't have to take anything away in a sequel and could just focus on adding things.

However there are people who say sonic 1 is the best, which might just be the contrarianism that appears in all sonic discussion, but they usually cite the elegance of it being so simple and pure. Ironically I don't feel like there's much serious discussion of SMB1s quality, but I imagine the people who do like SMB1 most have a similar line of thought.

>> No.6588352

>>6588336
It's actually shocking to me that SMB1 and 3 are on the same system. I was born in 91 so I wasn't around at that time to appreciate it, but i'd imagine seeing SMB3 for the very first time must have felt like a huge leap in graphics.

>> No.6588417

there is no debate
smb3 by a million miles
anyone that disagrees is a gay retard niggerfaggot and i don't listen to gay retard niggerfaggots

>> No.6588469

>>6588195
3

>>6588197
>is it worth it to play super mario brothers
yes lmao

>> No.6588481

>>6588417
SMW is way better

>> No.6588489
File: 87 KB, 500x650, 2d_enemy.jpg [View same] [iqdb] [saucenao] [google]
6588489

2d mario peaked with mario 3
artistically, gameplay, and design-wise

>> No.6588546
File: 60 KB, 542x416, 44A051A9-28FB-4340-B5AB-1C05B5E68E1F.jpg [View same] [iqdb] [saucenao] [google]
6588546

>>6588489
I prefer the art in SMB3 by far compared to SMW, but World plays better and has better level design. The crazy thing is that means I still like SMB3 more because of looks alone. SMW is just so aesthetically unappealing to me, in some viscerally awful way. It must be the ugliest game Nintendo has ever produced, I am angry that a mainline Mario title looks like that and I accept Yoshi's Island as an above-and-beyond apology.

>> No.6588548

>>6588234

>I've beaten all 3 on their respective original consoles

You know that SMB3 on the Famicom is MUCH more difficult than the NES version? Otherwise you wouldnt be spouting this shit

>> No.6588649

>>6588548
How is it harder?

>> No.6588668

>>6588323
Literally just a case of future games doing the same thing but better. It's not a bad thing, if anything it's the entire point of having a series.

>> No.6588703

>>6588649

the famicom version you can only get hit twice if you are using an item, unlike the NES version that kills you in 3 hits. If you get hit when having an item, you go back instantly to mini-Mario like the first game. This makes the game much more difficult.
In fact if you watch the intro of the game, this behavior is reflected when Mario gets hit with the Koopa shell. They forgot to fix this in the international versions.

>> No.6588752

>>6588546
What's wrong with it?

>> No.6588765
File: 46 KB, 217x191, smw_rc.png [View same] [iqdb] [saucenao] [google]
6588765

>>6588752
I don't get it either, it has a timeless aesthetic. Then again, so do the other 2D Mario games.
I think people just want to have "hot takes" for the sake of having them. Maybe that anon isn't baiting and actually has some "visceral" negative feels toward it though, maybe some blocked out bad memories he has that he associates with SMW on a subconscious level.

>> No.6588785

>>6588752
It offends my autism

>> No.6588806

>>6588752
its ugly. cant you read or see?

>> No.6588809

>>6588336
I cite the fact that no Spin Dash means Sonic 1 is the only game that actually leans into managing your momentum as a necessary part of play. If that's what you mean by "pure", alright, but this is a specific and clear point.

>> No.6588867

>>6588330
>It'll take you like an hour
This anon is lying. If you've never played SMB1 you won't be able to get through all 32 levels in an hour. If you started at the beginning of each world after you got a game over then maybe

>> No.6588907

>>6588546
>SMW is just so aesthetically unappealing to me, in some viscerally awful way
Same here

>>6588197
Definitely. Simple but fun, until you reach the levels that spam bullet bills or 8-3 and have no fire flower to kill the hammer koopas.

>> No.6588926
File: 34 KB, 552x900, enemyComparison.png [View same] [iqdb] [saucenao] [google]
6588926

>>6588489
I've seen this infographic a few times and I wanted to make a new one cause the quality of some of the screenshots bug me, and some of them are just inaccurate (e.g. Mario 3 Buzzy Beetle is actually from Mario Maker and SMW Cheep Cheep has wrong colours)

>> No.6588936

>>6588867
you dont need to 100% a game to decide if you like it, in this case 1 hour is enough to feel the game.

>> No.6588940

>>6588936
Oh I thought you meant an hour to beat the game

>> No.6589423

>>6588926
>>6588489
Is the 'joke' that you claim 3 looks the best when 1 clearly does?

>> No.6589429 [DELETED] 

>>6588195
>mario 1, super mario world 2, and super 3

But WHY?

It should be "super mario world 1 vs 2 vs mario 3".

>> No.6589453

>>6588546
>>6588195
>super mario 3 = best style
>super mario 1 = proto stage hard to play
>super mario world = easier than 3 or 1
>super mario world 2 = shit style but easiest of all

Super mario world and super mario world 2 and mario 3 need to be combined to make the perfect traditioinal mario game. However, I like Mario RPG the best and am so bad at platformers I can only play Super Mario ''''2'''' aka doki doki panic.

>> No.6589475

>>6588926
Much better, but it’d be perfect if you used a dark background so sprites with a white outline don’t get lost

>> No.6589540
File: 226 KB, 1280x1706, 1378973159164.jpg [View same] [iqdb] [saucenao] [google]
6589540

>>6588198
uh, yeah, I agree with this anon.

>> No.6589623
File: 229 KB, 1231x722, ugly.jpg [View same] [iqdb] [saucenao] [google]
6589623

>>6588752
>>6588765
It feels like programmer art or placeholder art. Games take me to another world, and the place Super Mario World takes me to is a deranged obstacle course made of the tiles a programmer developed to represent concepts but they forgot to hire an artist at some point. It has the same "eegh" factor as Platform Masters to me, or some knockoff DOS game.

>> No.6589640

ITT: meaningless opinions

>> No.6589653

>>6588548
Well this thread has the NA version pictured, so I assumed we weren't talking about the Japanese version. The American version of Ninja Gaiden is harder, yet I don't bring that up to flex on people in the case that they beat the Japanese version for some reason.

>> No.6589662

>>6589623
I don't see it, none of these pics look like the other, except for the fact the Uli game had those triangular mountains, but they look CG, not 2D like SMW's.
Also LOL at the Mario pipes on that DOS game.
>>6589640
pretty much, /vr/'s Mario threads are usually pretty predictable and full of "trolls".

>> No.6589664

>>6588195
3>W>1
That said, 1 is still great.

>> No.6589936

Is jap smb2 really like smb1 but brutally hard? I read somewhere it didn't get a US release and they did the version of smb2 because gameplay was easier

>> No.6589957

>>6589936
SMB2 USA was in development first, they shifted the game to a different series because it was too different. It was decided that the real SMB2 was too similar for the American Market. So they took the game that had sprouted from the early SMB2 development(Doki Doki Panic), and gave it a Mario coat of paint.

>> No.6589964

3 > world > 1
3 and world are very close, but I didn't like the over reliance on secret exits and replaying levels to find out how to access them. 3 is a more fun experience overall. I don't think spin jumping added anything meaningful to the series, either.

>> No.6590012

>>6588195
3, the rest were tech demos

>> No.6590017
File: 100 KB, 1200x630, shiggy.jpg [View same] [iqdb] [saucenao] [google]
6590017

>>6588195

SMW is the epitome of the series. All the great ideas from its predecessors polished, while all the gimmicks removed. And more exploration on the Y-axis.

>> No.6590283
File: 115 KB, 800x501, ME3050001865_2.jpg [View same] [iqdb] [saucenao] [google]
6590283

>>6588195
Super Mario Advance 2: Super Mario World

>> No.6590338

>>6589453
>super mario world 2

No such thing. Don't fall for Nintendo of America's marketing.

>> No.6590445

>>6590338
Well, in Japan it still has the "Super Mario" subtitle (pre title?), SMW2 isn't THAT farfetched since it actually has a lot of ties to SMW, including starring Yoshi, in Yoshi's Island (a location in SMW), and recurring SMW enemies such as Kamek. It's still its own thing, though, yeah.

>> No.6590476

>>6589662
Not him, I actually like the majority of the design in SMW but I hate the way some things (like Marios and Goombas) look. The perspective really throw them off for me, I like the "flatter" look of SM3.

>> No.6590554
File: 1.08 MB, 2500x1700, mario3_vs_world2.jpg [View same] [iqdb] [saucenao] [google]
6590554

i prefer mario 3. world is good too tho

>> No.6590581

smb1 still the best

>> No.6590659

>>6590554
>he actually added the lakitu cloud
HOLY SHIT BASED!
Still missing many World stuff though, like the star roads on the maps, and many tilesets, but still, props for finally adding that to your collage.

>> No.6590671

>>6590554

That comparison is so biased and cherry picked. I'm too lazy to make a proper one.

>> No.6590698
File: 5 KB, 256x224, Smwcontinue.png [View same] [iqdb] [saucenao] [google]
6590698

>>6590671
Yeah, it's a pretty bad comparison cherrypick but it used to be worse, it lacked the lakitu cloud.
Some other things that need to be fixed:
SMW does have ice, fire, sky/cloud levels as well.
Many tiles are also missing. For example, it has some of the tiles from the ghost houses, but where is the clock? Also missing all the cutscene sprites (whereas the SMB3 side does have cutscene ones)
Also mentions SMB3 mini games like the slot minigame or the coin ship, but doesn't mention SMW' 100 star bonus minigame or the question mark minigame bonus that's found within levels, doesn't mention star road, or the fact levels have alternate routes in the map.
The only legit thing there is that SMW doesn't have a 2 player competitive mario bros, although it had the feature of being able to steal lives from the other player on the game over screen, which ensued many lol moments trolling your brother/sister/friend. Actually, did SMB3 have this feature too? It's been so long I don't remember.

>> No.6590712

>>6589957
that game was never "in development" as a mario game until after doki doki panic released; the concept was created and it was merely suggested it *could be* developed into a mario spin off. instead, the concept was shelved until fuji TV and nintendo agreed on making a game based on yume koujou, and they decided to use a concept and engine that was already partially fleshed out.
it was never shifted from mario to yume koujou, only the reverse

>> No.6590929

Kinda off topic but anyone else here kinda dissapointed with Mario Maker?

It's not the game itself, it's actually a great idea to have a game like that. But I found most of the levels people made were either gimmicky levels or kaizo mario shit.

Sad to say but most people aren't actually very good at level design and it actually takes a lot of effort to properly make a level that's balanced in both challenge and fun.

>> No.6591053
File: 11 KB, 552x900, enemyComparison.png [View same] [iqdb] [saucenao] [google]
6591053

>>6589475
Yeah you're right

>> No.6591061

>>6590554
Does Mario 3 have a chocolate level?

>> No.6591089
File: 275 KB, 1900x900, chocolate2.jpg [View same] [iqdb] [saucenao] [google]
6591089

>>6591061
kinda. altho chocolate = caves in mario world

>> No.6591106

>>6591053
why world's goomba feels so off? he is too round and i associete him more with apple because of that forest level.

>> No.6591135
File: 5 KB, 120x105, 120px-Goomball.jpg [View same] [iqdb] [saucenao] [google]
6591135

>>6591106
it's supposed to be a sub-species called Galoomba but some games just call it Goomba

>> No.6591282

>>6589640
All opinions are meaningless. Though /vr/ is rife with extra terrible ones

>> No.6591452

>>6591106
>>6591135
I think the "Galoomba" thing's a retcon - the enemy is actually just called a Goomba in the SMW credits. I think they were just being more experimental with Mario back in the day - "hey, let's make Goombas not die to a jump" was part of that.

>> No.6592306

>>6591452
Well the Japanese name for the SMW Goomba is Kuribon, but that barely sounds different from the previous Kuribo. Names of enemies in English have also been changed a couple of times like Boos who were known as Boo Diddlys then Boo Buddies

>> No.6592874

>>6588195
SMB1 is the worst, but it's still a wonderful game and definitely the most important of the bunch. It really can't be overstated how much of a leap forward it was for vidya, and it pioneered so much. But on its own merits, there's really not much going on here that SMB3 and SMW don't also excel at.

The real eternal debate is SMW vs SMB3, and SMB3 just barely edges out World for me. What it really comes down to are the visuals and the music/sound design, because the "big stuff" (controls, level design, power-ups) are totally on-point in both games. SMB3 has way more varied environments and more interesting art direction compared to World, and while I do like the SNES sound chip a lot, I don't think that Nintendo quite had a handle on it at launch.

I do think that World has the edge in terms of secrets, though. Both games have a lot of hidden stuff to discover, and it's tough to beat all the ways that SMB3 has the player interacting with the world map. But I'm a sucker for hidden stages, and World might be the gold standard for that sort of thing. The "hidden, super tough bonus world" was also very much ahead of its time. On the flipside, the inventory system in SMB3 actually let the designers reward the player for their exploration in a way that felt more meaningful.

>> No.6592893

>>6588195
World > Donkey Kong > Donkey Kong Jr. > Donkey Kong 3 > Mario Bros (1983) > Pinball > Super Mario Bros 2 > Super Mario Bros 3 > Super Mario

>> No.6592914

>>6588195
1 is the best, mario is supposed to be linear and it works best when it is, the game taking you out of the level is straight up retarded and feels jarring. Newer games like the ds one could be linear but it chooses to use a map for no fucking reason, the branching lines in smw and smb3 eventually lead to one place and should have just been designed to be placed after eachother and played in the style of 1.

>> No.6592928

>>6592914
How can you say Mario is "supposed" to be completely linear when it was really only like that for a couple years? I don't understand what you think is lost from the experience by giving you secrets to find in the levels and a map to briefly interact with.

>> No.6592951

>>6592928
Like you said the map is something you briefly interact with, there's no reason for it to take you out of the game. In 1 you can play through the levels speeding through them just running and jumping and never stopping if you're good enough and it feels good to just go to level to level. In 3 and smw you can do this but every time you beat a level you essentially need to watch a cut scene each time before getting back into the game, these games are meant to be able to be played really fast if you're good enough and the pacing gets fucked when you introduce a map that kills pacing with multiple branches that eventually just lead to the same place, you moving forward, there's no reason why they couldn't put them all sequentially and have you play through them like mario 1, in fact toad houses would feel better to use in mario 3, it would be a nice play to take a break after all the game you've been playing but instead it feels more like a pointless thing that prevents you from playing more of the game.

>> No.6592975

>>6592951
Man you sound like a boring nigger

>> No.6592985

>>6592951
But the Toad Houses aren't your only way of interacting with the map in SMB3. There are tons of secrets to be found there which add a dimension to the game and reward the player for exploration. And if you are just trying to blast through the game as quickly as possible (which I really wouldn't say was the "sole purpose" of the games outside of SMB1 and Lost Levels themselves), the map seriously isn't any sort of impediment to that. Two seconds of navigation hardly strikes me as "preventing you from playing more of the game". And that doesn't even touch on the secret levels in SMW, which would be extremely awkward to implement without a world map.

I mean, while the games do partially score you based on speed, I seriously don't think that SMB1 was made specifically to be speedrun. Even those first couple games implemented secrets to reward clever players, so the seeds were there from the very beginning. I think there's an extremely good reason that almost all of the most legendary platformers include some element of exploration for those who don't just want to power through the levels.

>> No.6595121

>>6588195
the og

>> No.6595178
File: 572 KB, 1920x1200, mario3 4.jpg [View same] [iqdb] [saucenao] [google]
6595178

>> No.6595292
File: 29 KB, 800x452, 16612793.jpg [View same] [iqdb] [saucenao] [google]
6595292

I think all of them are fantastic. Including SMB2 USA. SMB3 feels like the objective best game of the lot, but I tend to prefer going back to replay SMB1. SMW feels the least fun of them all but I still have a good time with it. I just feel like it doesn't get that good until you get out of Forest of Illusion and by then the game is almost over.

>> No.6595294

>>6588546
SMB3 has no "Stinker" levels. SMW has nearly all of choco mountain, and way too many ground levels.

>> No.6595385

Why didn't they make a co-op mode in these games?

>> No.6595389

>>6595385
Because Nintendo hates families

>> No.6595437

>>6595385
They claimed it wasn't possible until Wii. But then, SMB1 and SMW have mostly functional two player hacks so it was probably just bullshit.

Personally speaking though, I don't think co-op is a good fit for co-op, and I feel like the games that actually did co-op prove it.

>> No.6595497

Order to play:
Smb
Smw
Sm64
Smb3
Smb2
SmbLL
Repeat ad infinium

>> No.6596097
File: 150 KB, 987x997, lie.jpg [View same] [iqdb] [saucenao] [google]
6596097

>>6595437
wouldnt be the first time he lied

>> No.6596103

World is an extension of 3 and has pretty much all of the same elements, except the levels are larger and more complex and there's more of them.

>> No.6596178

>>6588546
I agree. SMW looks like a budget game to me, with inconsistent art across different sprites. I think part of the problem is that most sprites have a light direction, but they didn't bother to keep that light direction consistent so they clash and look out of place. This makes levels feel like copy/pasted random assets instead of a cohesive world. SMB3 has the best artstyle in the series, and I also really like mario's sprite in US SMB2.

>> No.6596182

>>6596097
96 goals, only 72 levels. that's some bullshit

>> No.6596192
File: 64 KB, 331x599, 331px-SMW_SuperFamicomBox.jpg [View same] [iqdb] [saucenao] [google]
6596192

>>6596097
That's the American Box you idiot, blame Nintendo of America
There is no mention of 96 levels on the original Japanese box

>> No.6596202

>>6596192
For some reason, people like to think that Miyamoto does EVERYTHING at nintendo, from being the one taking all business decisions, to deciding catch phrases on the american box arts.
Guy is just back in Kyoto sipping on some tea and telling zoomer devs to stop shoehorning story-based elements and to focus more on gameplay.

>> No.6596212

Smb3 because of the boot in world 5-3

Simple as

>> No.6596230

SMW because SMB3 doesn't have many secrets and SMB1 never had a standalone release, it was always on the same cart as Duck Hunt and all standalones are unofficial repros made by the Soviets.

>> No.6598064 [DELETED] 

bump

>> No.6598961

>>6588195
The one where playing luigi is different

>> No.6598971

mary 4 > mary 1 > mary 3
mary 3 is slippery bullshit for fagggss

>> No.6599006

>>6588352
I was little kid during that period, and even SMB2 and similar games was a MASSIVE leap. Just going backwards and picking things up was cool.
I also remember how different 8bit games were before smb.
There'd be a single screen with a black background. Every game.
Still some amazing shit from that period.
Technically speaking, nes has nearly the same specs as a colecovision.

>> No.6599042

>>6598961
so Lost Levels or Mario 2 USA then?

>> No.6599053

>>6599042
The 2s are the best games.
Lost Levels, SMB2USA, SMW2:YI
These are the actual good ones.
Oddfags should get the rope.

>> No.6599080

Which one of them has the most Mario hacks?

It ain't 3, that's for sure.

>> No.6601630

>>6596230
Is this bait? We got an NES right when they were released and the SM1 cartridge did not have Dunk Hunt on it yet.