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/vr/ - Retro Games


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File: 19 KB, 500x175, speccy-c64.jpg [View same] [iqdb] [saucenao] [google]
6582538 No.6582538 [Reply] [Original]

Lo and behold, the saviors of gaming.

>> No.6582553

I'm an ATARI 800XL man myself.

>> No.6582580

Luv me speccer
Luv me commoder
'ate nintender
Simple as.

>> No.6582903

Based

>> No.6582935

>>6582538
>chicklet keys
oof.

>> No.6583480

>>6582538
In non-relevant Europe they kinda were.

But really, gaming never needed saving. Even after the American crash of 1983, arcades were still strong. Or maybe you don't consider an arcade player a "gamer", dear Anon?

>> No.6583503

>>6582538
You missed the Amstad CPC anon.

>> No.6583569

>>6583480
They had different roles. PC's were excellent for slower paced games with saving function, as well as learning to program and even develop and sell games. Arcades were excellent for fast paced games with good looking graphics as well as being a place for hangouts. Unlike them, nintendo provided zero productivity and zero social life.

>> No.6583584

Those arent the NES.

Your euro market is irrelevant.

>> No.6583592

>>6583480
Nobody really noticed "the crash", because it was entirely Atari's incredibly shitty business decisions catching up with them, the rest of it was doing just fine. Computer games, arcade games, these were as popular as always, people always wanted games, it's just that Sega and Nintendo would come along with much better consoles with much better games than Atari were putting out.

>>6583569
>They had different roles.
True.

>Unlike them, nintendo provided zero productivity
It's a game, it doesn't need to be productive to be good.
Also it offered fast action games in a home setting, which computers weren't really doing much of yet. Wanna play a fast and fun game, but the arcades aren't an option for whatever reason? Why you could play one at home, or at a friend's place.

>and zero social life
Or just get an extra gamepad and play with your friends and family.

>> No.6583620

>>6582538
should i use a C64 instead of spending money on a new microcontroller? i always wanted to experiment with that. it even has a forth implementation.

>> No.6583643

>>6583503
Amstrad maybe only "saved" French gaming market, anon. Not really something worth to be proud.

>> No.6583649

>>6583592
>It's a game, it doesn't need to be productive to be good.
Computers were much more than just a game. C64 came with booklets that teach you to program cool and fun stuff. Computer magazines and books taught you to make games. Productivity matters a lot.
>Also it offered fast action games in a home setting
Not much faster than C64 games. Both had GPU and the same processor. Only difference is C64 was better at graphics transformation while NES was better at storing and moving sprites. Good programmers could alleviate that problem though.
>Or just get an extra gamepad and play with your friends and family.
Most 80s computers had 2 controller slots too. Still not remotely as fun and sociable as arcades.

>> No.6583692

>>6583649
>Computers were much more than just a game.
Yes, but games are games.

>C64 came with booklets that teach you to program cool and fun stuff. Computer magazines and books taught you to make games. Productivity matters a lot.
That's great and all, but games are still games. I could have a magic box which printed gold bullion when I turned a crank, and that would be amazing, but if it can't play videogames, it's not gaming system.

>Only difference is C64 was better at graphics transformation while NES was better at storing and moving sprites.
It's an enormous difference, anon, no matter how much you try to pretend that it isn't. You simply weren't making a game like Battle Toads, Master Blaster, or Batman, on any home computer at the time. Speed is a very important aspect of action games, no matter how good of an effort you put into making a fast C64 game, the NES and Master System was faster.

>Most 80s computers had 2 controller slots too.
They did, but it still won't play all kinds of games. It's like trying to argue that the NES would be really good at point and click adventures too, and pointing towards King's Quest, which played like absolute ass. The ports of the Macventures were well put together, and ultimately playable, but those games really did call for a mouse peripheral, and the machine was just better suited for Super Mario Bros. and Contra/Probotector.

>Still not remotely as fun and sociable as arcades.
Sure, but in some countries, like here in Sweden, arcade games (and pinball tables) are de-facto banned because they were declared gambling, so kids here couldn't just go to some arcade hall or anything, it was hard to find those outside of amusement parks with expensive entrance fees (and which were on the other end of the country from where I lived), or on ferry rides across the bay to Finland (which were good times, but also not free).

You want fast action games here, back in those days you would generally be looking at console games.

>> No.6583913
File: 318 KB, 925x1050, zniggy.jpg [View same] [iqdb] [saucenao] [google]
6583913

>>6582538

>> No.6584154
File: 28 KB, 527x405, appleiigs.jpg [View same] [iqdb] [saucenao] [google]
6584154

>>6582538
>pretty much the worst home computers of the early to mid '80s
>absolute dogshit compared to anything post-1986
>only redeeming features are cheapness and BASIC language
>mainly sold as the "budget" models
move over cuck, best '80s classic home computer coming through...
>huge software library
>compatible with older systems
>superior home ports and other games, including masterpieces never properly done on other systems
>still available used for reasonable prices thanks to giant amount sold to schools

>> No.6584187

>>6584154
As good as the IIGS graphics and sound were indeed, its a shame it didn't get a CD expansion.

>> No.6584193

>>6583913
I was thinking how it's weird most spectrum specially rare/ultimate stuff play like metroidvanias minus the rpg elements. Like they are weirdly avant-guarde in a way, shame about the lopsided difficulty scaling though.

>> No.6584194

>>6584187
You could get the SCSI card and plug in a CD-ROM drive, GS-OS even came with a CD player since the earliest revs. You could use any SCSI CD drive.

>> No.6584196

>>6584154
The Apple IIGS is great, but the C64 wasn't bad for what it was, leagues ahead of the Spectrum.

>> No.6584223

>>6584196
You can't even compare the two. IIgs even had credible ports of games like Space Ace.

>> No.6584284

>>6583692
>games are games
You can't develop games on a NES. No wonder why commodore and atari 8 bit breed programmers, scientists, and musicians but nintendo breeds manchild consoomers.
>Battle Toads, Master Blaster, or Batman
They used expensive custom cartridges with extra RAM and graphical chips. Those games were usually expensive. Turrican is better than them all anyway.
>any home computer at the time
Atari ST, Amiga, Acorn Archimedes...
>no matter how good of an effort you put into making a fast C64 game, the NES and Master System was faster.
You've probably never seen Katakis and Armalyte.
>Contra
C64 had Contra.
>here in Sweden
Sounds like a shithole.

>>6583913
Bigger library than the NES.

>>6584154
>$999
>2.8 Mhz
Apple was always overpriced as fuck. It's got a lot of great games though, I wouldn't doubt that.

>> No.6584296

>>6584284
>Bigger library than the NES.
Imagine all the absolute shovelware.

>> No.6584309

>>6584296
They're like 5 pounds each so not an issue at all.

>> No.6584312

>>6584309
And none of them are good.

>> No.6584319

>>6584284
the most delusional european post i've heard

>> No.6584321

>>6584284
>You can't develop games on a NES.
And?

>No wonder why commodore and atari 8 bit breed programmers, scientists, and musicians but nintendo breeds manchild consoomers.
You know that loads of the most successful ones did play (and even make) NES games, right?

>Turrican is better than them all anyway.
AHAHAHAHAHA
HOLY FUCK, THE ABSOLUTE COPE!

>C64 had Contra
And I'll bet you that it ran at half the speed.

>Bigger library than the NES
Yeah, and NOTHING on the ZX Spectrum was good at all.

>> No.6584327

>>6584284
>atari
>amiga
flops which failed in the US and were sold at a deep discount overseas

these don't even count as real home computers

>> No.6584328

>>6584312
Football fucking Manager.

>> No.6584329

>>6584284
>Those games were usually expensive
Yeah, who wants to invest money into a good product, when they can get a really shitty product for their Speccy for a quid?

>> No.6584334

>>6584284
>Atari ST, Amiga, Acorn Archimedes
None of those were doing Super Mario Bros.

>> No.6584336

>>6584309
>it's cheap, so it's ok if it's really bad

>> No.6584339

>>6584328
That's all you've got? What if I don't give a fuck about footy?

>> No.6584346

>>6584284
>>$999
>>2.8 Mhz
>Apple was always overpriced as fuck. It's got a lot of great games though, I wouldn't doubt that.
You can get accelerators which run as fast as 24MHz now, and if you strictly use Apple ][ software a IIc+ will run it at 8 MHz natively.

Still relevant.

>> No.6584353
File: 82 KB, 900x836, bing bing.jpg [View same] [iqdb] [saucenao] [google]
6584353

>>6584321
>And?
You can only consoom.
>You know that loads of the most successful ones did play (and even make) NES games, right?
More like despite playing the NES. NES sure as shit didn't teach them programming.
>HOLY FUCK, THE ABSOLUTE COPE!
t.
>half the speed
Full speed actually, without the shitty screen and sprite flickers like the NES.
>NOTHING on the ZX Spectrum was good at all
cope

>>6584329
>investing on video games

>> No.6584359

>>6584339
This is only 1/3 of the whole library.
https://www.youtube.com/watch?v=jLN4WhGruUY

>> No.6584360

>own 5 IIgs's
>including the one I got in 2nd grade brand new in the 1980s
>enhanced with Apple II Pi and CFA and a number of other enhancements, can post on 4chan from it
>plebs not knowing the freedom of a nice home computer they owned since childhood

https://www.youtube.com/watch?v=pLxs7ceDT_E

>> No.6584363

>>6584359
And it's all worthless.

>> No.6584369

>>6584353
>Full speed actually, without the shitty screen and sprite flickers like the NES.
https://youtu.be/-YNLf0TMuvo?t=208
https://www.youtube.com/watch?v=2mWZlNOzdv8

>> No.6584378

>>6584369
C64 runs even faster.
>b-but muh gwafix

>> No.6584379

>>6584369
Those graphics are sad.

>> No.6584390

>>6584378
>hurr it runs faster but its unfaithful as fuck so it's better
europeand are all about style over substance

>> No.6584391
File: 1.10 MB, 1807x738, Imagine being a eurocuck.png [View same] [iqdb] [saucenao] [google]
6584391

>>6584378
The C64 also looks, plays and sounds like ass.

>> No.6584394 [DELETED] 

Why is it that British poorfags are so proud of settling over £5 games which are bad, and then lash out at Americans (and others) for paying money to play good videogames on consoles?

>> No.6584398

>>6584390
>style over substance
Sounds like muh gwafix too me.

>> No.6584408
File: 58 KB, 1779x365, europoor cope.png [View same] [iqdb] [saucenao] [google]
6584408

Why is it that British poorfags are so proud of settling over £5 games which are bad, and then lash out at Americans (and others) for paying money to play good videogames on consoles?

Why would you feel good about settling for the literally worst options on the market?

>> No.6584417
File: 183 KB, 430x487, [HorribleSubs] Hello!! Kiniro Mosaic - 07 [720p].mkv_snapshot_00.49_[2015.05.17_15.17.05].png [View same] [iqdb] [saucenao] [google]
6584417

>>6584284
>>6584309
>>6584353
>>6584378
>>6584398
Euroniggers and their pathetic coping over shit childhood graphing calculators will never not be funny.

>> No.6584418

>>6584408
Some people really are quantity over quality plebs. And poor and also deluded.

>> No.6584424

>>6584398
yes, i too like ports with stiff physics

katakis is a r-type ripoff but hey you have a gigantic sprite which leaves you unable to dodge anything and nice raster effects so it's BETTER. those bullets that use character graphics so they're hard to predict? fantastic!

>> No.6584425

>>6584418
There has to be more to it than that, you see similar things about Amigafags fawning over complete cope FPS, and seething at PCfags enjoying Doom and Quake.

>> No.6584429
File: 91 KB, 400x400, 54259380.jpg [View same] [iqdb] [saucenao] [google]
6584429

>>6584309

>> No.6584454

>>6584408
>be amerimutt
>pay $60 to play a single generic platformer/jarpig over the whole summer

>be anglo masterrace
>copy 60 game cassettes for the same price to play them all for the rest of the decade while learning BASIC and getting a PhD in computer science

>> No.6584467

>>6584454
So what did you do with your degree and your unplayable games?

>> No.6584473

>>6584454
>60 game cassettes for the same price to play them all for the rest of the decade
And they're all bad.

>> No.6584475
File: 1.06 MB, 1901x761, JUST.png [View same] [iqdb] [saucenao] [google]
6584475

>>6584454
Imagine playing C64 garbage for ten fucking years.

>> No.6584481

>>6584454
Oh yeah phds in cs... What a hot ticket

>> No.6584509

>>6584454
>be anglo subhuman
>copy 60 shitty game cassettes for an entire decade while NES owners got actually finished games that worked

>> No.6584534

>>6584509
Finished and GOOD games which worked.

>> No.6584554
File: 8 KB, 225x224, fufufu.jpg [View same] [iqdb] [saucenao] [google]
6584554

>>6584454

>> No.6584567
File: 390 KB, 1901x761, A 10 out of 10 in jolly ol england.png [View same] [iqdb] [saucenao] [google]
6584567

>> No.6584594

>>6583503
> you missed HIV AIDS anon
c64 is already placed next to a pile of fucking ebola, why would you want to expose us all to HIV produced by the computer illiterate morons at amstrad? makes no sense.

>> No.6584604

>>6584454
$60 is a fair price to play for a really good game which works and will last forever.

>> No.6584637

https://vocaroo.com/ficl4O040If

>> No.6584668
File: 165 KB, 1280x711, drones.jpg [View same] [iqdb] [saucenao] [google]
6584668

>>6584604
>B-B-BUT I CAN PLAY THIS ONE SINGLE SHINY LOOKING BING BING WAHOO EVERYDAY UNTIL THE NEXT CHRISTMAS COMES
This is how nincel addicts rot their brain.

>> No.6584679

>>6584668
I would rather play just Mega Man 2 for an entire year than 60 C64 garbage games.

>> No.6584681

>>6584668
Yes, and the game has good graphics, good controls, good sound, good music, good levels.
What does your poverty64 bargain bin game actually offer you?

>> No.6584689

>>6583584
>Those arent the NES.
the nes was then, and still is today, a festering pile of crippled shit that was quickly outpaced by better hardware in home computers such as the x68000, Commodore Amiga and of course, arcades, which was still a giant business, zoomy zoomzoom. but I assume you were too poor for any of that
>>6583692
>NES and Master System was faster.
so it should be considering it's newer tech but sadly it wasn't. lots of NES and Master System games suffered terribly from slowdown when there were more than a handful of sprites on the screen. the c64 can easily display 8 per scan line, NES struggles to even do that, same with master system. what's worse is that the NES's CPU has the benefit of doing literally nothing while the PPU is fed new memory locations to read tiles and map data from, and even then it was a messy affair because games would have to update the map data leading to very obvious glitches depending on the area being scrolled. I also don't recall the NES or Master System having an ability to handle high resolution or multi-colour bitmaps that can be drawn on and manipulated. How's that demo scene on the master system and nes? LMAO. C64's VIC-II still slaps the NES around like a bitch and it's several years older. what's next? the cheap and cancerous sound the NES is quality? you zoomy zoomzooms are quite hilarious, and fucking retarded. seek help, dunning kruger.

>> No.6584693

>>6584668
Or you could have a job, and afford all the NES (and Gameboy, and Master System) games you wanted, and never have to touch C64 shovelware made by 'le bedroom coder' ever.

>> No.6584694

>>6584668
Stop falseflagging as an eurocomputer fan, you're making us look retarded.

>> No.6584696

>>6584689
Can you name even one game that is better on any British shit computer than the NES?

>> No.6584702

>>6584689
>How's that demo scene on the master system and nes?
>W-well, here's what the machine COULD do, theoretically, but we're not going to make a full fledged game out of it.
You don't need a demo scene when you have games that are good.

>>6584694
You already look retarded.

>> No.6584723
File: 139 KB, 648x615, ninconsoom.jpg [View same] [iqdb] [saucenao] [google]
6584723

>>6584693
>stop playing diverse games
>just give all your hard earned money to nintendo and consoom more generic platformer #246 bro

>> No.6584726

>>6584702
> claims nes is better
> entire platform is dead
wow. nes sure won that round. how many new games, demos, songs were released for it in the last year? there's been hundreds for the c64 in just this half of the year. you let us know when the nes is actually not laughed at and solely used by zoomer pedophiles. we'll wait.
>>6584696
> obsessed with the uk
and understandably so. they had a vibrant computer industry while the fat useless pedophiles of america had toys like the NES. you couldn't even switch on a computer, zoomy zoomzoom. imagine thinking any title is better on a NES? amazing coping skills that aren't going down so well here. maybe cry a bit harder? lmao. absolute losers on this board. computer illiterate and dunning kruger syndrome victims.

>> No.6584730

>>6584696
Elite

>> No.6584731

>>6584726
I'm having a hard time believing this isn't some sort of bizarre false flag.

>> No.6584737

>>6584723
>diversity is good

>>6584726
>entire platform is dead
Yeah, because people moved on. Meanwhile, absolute losers dwell on the C64 and Spectrum as if it was the pinnacle of human civilization.

>> No.6584740 [DELETED] 

>>6584731
>>6584737
> be you
> obsessed and obese american zoomer pedophile
> NES isn't dead
> top releases for NES in 2020: 1x tetris game ripped from STEAM
AHAHAHAHAHAHAHHAHAHHAHAHAH. totally not dead, guys. no, totally not.

>> No.6584745 [DELETED] 

>>6584740
There has never been and will never be a good game released on the Commodore 64.

>> No.6584746 [DELETED] 

>>6584745
cope harder, zoomer pedophile. your tranny toy will never compete.

>> No.6584751 [DELETED] 

>>6584746
The only person coping here is you.

>> No.6584762 [DELETED] 
File: 218 KB, 474x309, 1565315162430.png [View same] [iqdb] [saucenao] [google]
6584762

>>6584751
> NES
> releases in 2020: 1
> totally not dead, guys!
> NOOOO EVERYONE ELSE IS COPING
embarrassing.

>> No.6584765 [DELETED] 

>>6584762
Decades of people making software for C64 and yet everything still sucks. What is wrong with British people?

>> No.6584773 [DELETED] 
File: 440 KB, 1680x492, 1586660300140.png [View same] [iqdb] [saucenao] [google]
6584773

>>6584765

>> No.6584774 [DELETED] 

>>6584773
And yet not a single good game exists for it.

>> No.6584778 [DELETED] 

>>6584765
>>6584774
cope harder, zoomer pedophile. your bitter nintendo pedo tears are absolutely delicious.

>> No.6584782 [DELETED] 

>>6584778
Why are British home computer fans the most deluded people on this board? What causes this strange kind of behavior? Other than autism, that's a given.

>> No.6584812 [DELETED] 

>>6584773
Yet it can't do any of this:
https://www.youtube.com/watch?v=QLxXmnqaJtw
https://www.youtube.com/watch?v=KvkHhpz2FrY
https://www.youtube.com/watch?v=zYuqB2BPkz4
https://www.youtube.com/watch?v=hFFKAl2A898
https://www.youtube.com/watch?v=MLTGrwAz6Gg

>> No.6584820
File: 1.16 MB, 1825x762, Virgin vs Chad.png [View same] [iqdb] [saucenao] [google]
6584820

>> No.6584957 [DELETED] 

>>6584782
Imagine losing America to some rabble, then losing your whole empire, then losing your entire computer industry, and finally losing your entire culture. This is the basis for the extreme cope of the British home computer seether.

>> No.6585000 [DELETED] 

>>6584812
Sure could.
https://www.youtube.com/watch?v=NRo48Aljli8
https://www.youtube.com/watch?v=BpV4BIHbseM
https://www.youtube.com/watch?v=ldo2ewLBt3Y
https://www.youtube.com/watch?v=gBdVV_BCZoA
https://www.youtube.com/watch?v=LvwUmviVQrY
https://www.youtube.com/watch?v=uNx-4qlYjIE

And the great thing is while these games run on raw C64 hardware, those NES games use expensive cartridges that contain hardware enhancements.
https://en.wikipedia.org/wiki/Memory_management_controller

>> No.6585006 [DELETED] 

>>6585000
All garbage. Not even joking.

>> No.6585046 [DELETED] 
File: 260 KB, 785x823, cry of soi.png [View same] [iqdb] [saucenao] [google]
6585046

>>6585006
>All garbage. Not even joking.

>> No.6585052 [DELETED] 

>>6585046
That's you whenever people tell you these garbage games are in fact garbage. Sorry Nigel but not everybody grew up in poverty in the UK.

>> No.6585107
File: 2.63 MB, 1152x720, Oh no no no.webm [View same] [iqdb] [saucenao] [google]
6585107

Imagine thinking this was on par with Little Samson or Castlevania 3.

>> No.6585130

>>6582935
Agreed. I would be tempted to mod in an mechanical keyboard, to make life easier.

>> No.6585139

>>6585107
Doesn't look terrible, but those enemies are a joke.

>> No.6585167
File: 156 KB, 770x560, Untitled.png [View same] [iqdb] [saucenao] [google]
6585167

>>6585107

>Score: 8

>> No.6585218

>>6584353
Is there anything sadder than a wojack? The biggest sign of a shitposter with nothing to say.

>> No.6585351

>>6585107
Looks better than both t.b.h.

>> No.6585370
File: 111 KB, 453x599, 1427705059907.png [View same] [iqdb] [saucenao] [google]
6585370

>>6585351

>> No.6585878

Aside speccy and Amstrad all these computers are american

>> No.6585949

>>6585878
Americucks are self loathing populist scums.

>> No.6585959

>>6582538
Test

>> No.6586007

>>6584689
>C64's VIC-II still slaps the NES around like a bitch and it's several years older
The Famicom came out only 11 months after the C64.

>> No.6586014

>>6585107
Didn't Castlevania 3 use an MMC5 though? That actually provided a coprocessor so the CPU didn't have to do as much work.

>> No.6586018

They're both shit (and the Amiga too) because of one-button controllers. The real savior of gaming is the B button.

>> No.6586024

https://www.youtube.com/watch?v=IrMk9RyCWKI

https://www.youtube.com/watch?v=hFMcvOpPuy8

Yeah.

>> No.6586034

>>6586018
The Amiga could support three buttons though. You can find lists of games that could use 2-3 button controllers.

http://forum.amiga.org/index.php?topic=64883.0

>> No.6586040

>>6584391
You do know that the NES Contra was a source port from the arcade while the computer ports were not, right?

>> No.6586043

>>6586034
That's a pathetically small list. Most are crippled by one-button controls.

>> No.6586047

>>6586040
Of course I do, anon, do you?

>> No.6586084

>>6583584
>Your euro market is irrelevant
C64 was huge in the US in the mid to late 80s though. every kid at school was swaping pirate game floppies back then.

>> No.6586326

Computers are for sit-down strategy games like Defender of the Crown and UItima, not button mashers, silly.

>> No.6586843

>>6586326
Shut it James

>> No.6587078

>>6584284
>C64 had Contra.

I played it back in the eighties. I played it just now.

It's crap.

>> No.6587917

>>6587078
Nes contra is full of slowdowns. C64 contra always runs at full speed. It's more fun to play despite the graphics. Very convenient how nintendrones are gwafixfags except when it comes to Wii and switch.

>> No.6587947

>>6586018
Intellivision, colecovision, 5200, sega SG1000, and 7800 had 2 or more buttons. Most of them have 2 main buttons and multiple extra feature buttons. Nintendo wasn't the first. Nintendo didnt even invent the D-pad, colecovision and intellivision already had one. Gotta admit that NES' small, vertical controller revolutionized controller design though, but thats the only thing they've invented.

>> No.6587959

>>6587947
The 5200 controller doesn't get to participate because it would break if you looked at it wrong.

>> No.6587978
File: 65 KB, 800x590, 800px-Atari-CX78-7800-Controller-FL-wThumbStick.jpg [View same] [iqdb] [saucenao] [google]
6587978

>>6587959
7800's european controller is nice though

>> No.6587990

>>6585107
Castlevania 3 is a clunky platformer with sluggish movement, just like it's predecessors. The game on that webm is almost sanic tier fast and smooth.

>> No.6588013

>>6587917
>>6587990
Oh good you're back. Still delusional as always I see.

>> No.6588021
File: 29 KB, 280x305, 1560983311796.png [View same] [iqdb] [saucenao] [google]
6588021

>Oh good you're back. Still delusional as always I see.

>> No.6588023

>>6588021
Posting selfies again?

>> No.6588024

I can smell this thread through the screen. Eeeeeeeeeeeeeeeeeeeeeeewwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww

>> No.6588185

>>6588024
uh oh.....Stinkyyyyy

>> No.6588276

>>6584637
kek

>> No.6588383
File: 118 KB, 600x800, 1588444310722.jpg [View same] [iqdb] [saucenao] [google]
6588383

>Posting selfies again?

>> No.6588419

https://youtu.be/ZHAXu089xW0

Nintendo ain't got shit on the ChadX Speccy.

>> No.6588434

>>6588419
As meek as that port is, the music is tight as fuck.

>> No.6588446

Would you guys stop liking Nintendo already?

>> No.6588474
File: 60 KB, 199x197, mario-chill.png [View same] [iqdb] [saucenao] [google]
6588474

>>6588446
No.

>> No.6588638 [DELETED] 
File: 2.25 MB, 1280x720, 1555074583288.webm [View same] [iqdb] [saucenao] [google]
6588638

>Would you guys stop liking Nintendo already?
>No.

>> No.6588639 [DELETED] 

>>6588638
Why do you have that video on your PC, anon?

>> No.6588642

>>6588474
Please?

>> No.6588694
File: 3 KB, 320x200, neuromancer_3.png [View same] [iqdb] [saucenao] [google]
6588694

C64 was the most versatile gaming platform ever made in the 80s. It could run absolutely everything. From the fast paced action games with high enemy and object count on screen like the Turrican series, Arnie 1 and 2, and R-Type at FULL SPEED, to the highly complex games such as Ultima VI, Sim City, and Neuromancer. It didn't require expensive special chips for almost all of its games like the NES did, yet it achieved a lot of things the NES couldn't. Action games ran at full speed without slowdowns, complex games had all their features intact. By 1985, it was cheaper to both purchase and manufacture than the NES. Games of any complexity were cheap to produce and distribute, they didn't have the hindrance of cartridges. No matter how much mental gymnastics nincels do over it, the C64 was simply the greatest gaming platform of the 80s and is just superior to the NES in every way, except for the loading speed, but most games took 2-5 minutes to load with a fastloader so nobody gives a shit.

>> No.6588712

>>6587990
It's clearly slower than CV3. Any appearance of speed is an illusion caused by the low resolution and tiny play area.

>> No.6588713

>>6588694
>By 1985, it was cheaper to both purchase and manufacture than the NES.
Shut up idiot, we're trying to make nintendrones believe they were the poorfags, not us.

>> No.6588717
File: 1.07 MB, 854x480, 1482090365137.webm [View same] [iqdb] [saucenao] [google]
6588717

>Computers save the videogame industry in America
>30 years later
>BOOING BOOING WAHOOO I CANT WAIT FOR MY NINTENDO LABO, SAVIOR OF GAMES

>> No.6588718

>>6588717
>grow up poor and with bad taste
>30 years later
>I HATE NINTENDOOOO GRRRRRRR

>> No.6588724

>>6588718

do you realize you god damn retard that computers are more expensive than gaming consoles right?

>> No.6588725

>>6588717
Very nice webm, my friend. Mind if I save it for a later fap?

>> No.6588727

>>6588724
you seem way too invested in this.

>> No.6588728

>>6588717
>saved

>> No.6588729

>>6588724
Shut the fuck up idiot, the narrative is that computers were better because games were cheaper/free.
If you fuckers aren't going to follow the agenda, then don't post.

>> No.6588739

>>6588713
Buying a 1541 floppy drive and a fastloader in 1985 would add another $100 or something, making it around $250, a bit more expensive initial investment than the $179 NES. That's why the NES is still the true poorfag console. NES kiddies usually got 2-3 games a year because they were so poor while commie chads could copy as many games as they want for free.

>> No.6588747

>>6588739
Wrong narrative.
NES kiddies are bad because they were spoiled, stop trying to push the narrative that computer gaming was for rich people, it goes against what we're trying to do here.
You won't get people's sympathy if you don't go popular.

>> No.6588774

>>6588747
>computer gaming was for rich people
Depends on what you're getting really. Apple II? Atari 800? C64? ST? Amiga? IBM? Apple II and A800 were for the poorfags. C64 was the best bang for the buck and had an endless library, about 5 times bigger than the NES. Amiga and Apple IIGS were for the premium 16 bit games. IBM was only good for DOS games.

No matter what PC you're getting, all the games were cheap as fuck though, unlike consoles. NES was for the dumb spoiled retards who couldn't operate a PC.

>> No.6588778

>>6588774
>NES was for the dumb spoiled retards who couldn't operate a PC.
Good, I like this narrative more, stop spouting about the "computers were more expensive", we don't need that in our narrative.

>> No.6588796

>yeah i type LOAD"*",8,1 and RUN, i'm really operating this computer

>> No.6588801

>>6588739
>while commie chads could copy as many games as they want for free
Games which were not fun.

>> No.6588808

>>6588796
shut the fuck up, it was more than just turn on the console at least!

>> No.6588810

>>6588694
It can't do Kirby's Adventure though.

>> No.6588858

One thing that was always nice about the C64 was that its graphics are very clean and stable, they're not full of flicker and scroll artifacts like NES ones.

>> No.6588861

>>6588858
Yeah, wish it had better colors though

>> No.6588892

>>6588810
C64 was capable of rendering large sprites, fast scrolling, and detailed animations.

https://www.youtube.com/watch?v=dkt-p1-pENA
https://www.youtube.com/watch?v=ldo2ewLBt3Y
https://www.youtube.com/watch?v=mtBt5GGWBhI

It probably could run Kirby's Adventure if someone ported it. It would close or just as good as the original, but with a few missing colors.

>> No.6588951

>>6588892
>It would close or just as good as the original, but with a few missing colors.
The sheer delusion of this man. Just sad really.

>> No.6588991

>>6588892
Kirby is an MMC3 game though, it streams sprites out of the cartridge in real time.

>> No.6589024

>>6588991
C64 has enough RAM to store plenty of sprite images for a level.

>> No.6589026

>>6589024
And yet its games are nothing even remotely close to Kirby's Adventure.

>> No.6589087

>>658902
That's only caused by the smaller color palate.

>> No.6589089

>>6589087
meant for
>>6589026

>> No.6589092

>>6589089
It's more than just the color palette that separates them. C64 games are just worse all around.

>> No.6589151
File: 23 KB, 645x773, 1513276759411.png [View same] [iqdb] [saucenao] [google]
6589151

>It's more than just the color palette that separates them. C64 games are just worse all around.

>> No.6589159

I refuse to believe someone who is old enough to have used a Commodore 64 is using wojaks from /v/.
I think y'all getting baited.

>> No.6589172
File: 136 KB, 872x757, 29a.png [View same] [iqdb] [saucenao] [google]
6589172

Why are ninteNPCs keep spouting non-arguments, PCbros?

>> No.6589175

>>6589172
>PCbros
We aren't your "bros", /v/ermit. We don't associate with IBM niggers, us Commodore chads.

>> No.6589182

>>6589175
>commodore chads
There has never been a good game released for a Commodore computer.

>> No.6589184

>>6589182
Nice falseflag, /v/.

>> No.6589186

>>6589184
Not even a falseflag. I'm telling the truth. Did you see the absolute jokes this dude linked to ITT? Imagine thinking that garbage is good.

>> No.6589187

Didn't James Rolfe of Angry nintendo nerd fame own a C64 as a kid? Pretty sure he mentioned he did.
Anyway, it wasn't uncommon for people to have both the C64 (or some other computer) and a console (NES, SMS, etc).
This thread reeks of poorfaggism, or maybe it's just some /v/tard shitposting and LARPing.

>> No.6589686

>>6589024
However, you also remember that the NES can flip sprites in hardware which saves a lot of space since you don't need separate sprites for every direction Kirby is facing in.

>> No.6589985

The NES has three principle things it does better than C64.

>faster CPU--this allows higher framerates and more time for enemy AI
>hardware sprite flipping
>five sound channels instead of three

>> No.6590182

>>6589985
And:
>B button
>Start button
>Select button

>> No.6590183

>>6583649
>Productivity matters a lot.
Micros were shit for productivity aside from maybe word processing for school, it was all guff to fool parents into buying game machines. If you wanted to do anything serious you needed an IBM compat.

>> No.6590438

>>6590182
Kind of doesn't matter when you have a keyboard desu.

>> No.6590621

>>6590438
Gamepad is objectively better suited for fast action than a keyboard when it comes to this era of games. Better ergos, better buttons.

>> No.6590723

>>6590183
>If you wanted to do anything serious you needed an IBM compat.
Fuck you IBMlet, speccy forever and ever

>> No.6591004

>>6589186
Nice falseflag /v/.

>>6589187
>consoom everything!

>>6589686
>>6589985
>sprite flipping
C64 devs did clever coding for sprite transformations. I think another reason is due to having less colors it was easier for C64 games to store and reuse pixels for sprite mirroring and other purposes.
>faster CPU--this allows higher framerates and more time for enemy AI
They had the same CPU. C64 only accesses data in different ways because it has more RAM it needs to access natively. In practice, a lot of C64 games can display more enemies and faster scrolling without slowdowns and flickering than the NES. Also C64 could display some sprites as char when necessary, which saves memory and processing power, I don't think the NES was capable of that.
>five sound channels instead of three
Yeah one of the NES' advantages is it can play music during gameplay thanks to the 5 channel sound chip and memory banking. However in terms of sound quality, the SID chip just blows it away objectively. Some C64 game music even have recorded voice samples.
NES sound chip sure is better for gameplay, but SID chip created the best music.

>>6590182
>B button
>Start button
>Select button
I gotta give credit where credit is due. The NES had the superior gamepad. Some people might prefer the arcade stick, but it was NES' horizontal controller design that changed the industry. C64 was notorious for not including B-button too even though mattel and atari consoles had them. However start and select are irrelevant because the C64 has a keyboard which certainly functions better.

With that said, nintendo's directional pad is shit. Colecovision's and sega's dpads and neo geo clicky pads are vastly better.

>>6590183
Home computers had word processors too. They were shitty for spreadsheets though. However they're great for developing games. The system documentation was absolutely plentiful. They have hardware sprite supports. When productivity means game development, the C64 and spectrum win.

>> No.6591021

>>6591004
>>consoom everything!
Single-system peasants are the reason console wars exist. Based

>> No.6591045

>>6591021
The vast majority of people back then were. When they have multiple consoles, usually the other console is from the previous generation, and for a good reason. Only corporate jews want the middle class to waste their money on more useless non productive things to keep social mobility nothing but a dream.

>> No.6591424

>>6584726
People are still making 2600 &7800 games.

>> No.6591438

>>6587959
>>6587959

If only Atari had released something like the xegs instead of the 5200 in 82

>> No.6591512

>>6591004
>However they're great for developing games
That is yet to be proven.

>> No.6591597

>>6591438
That would be unnecessary. Just keep producing A800 while improving the 7800 design to make it read from both cartidges and floppy disks and compete with master system's performance. 7800 was a great console with a shitty cartridge slot because they wanted it to be BC with 2600. I think that wasn't a very smart move since 2600 was very cheap already.

Giving the 7800 the powerful Z80 processor, 64-128 KB RAM, and slots for an optional keyboard, floppy disk, and datasette attachment, and releasing it in 1984 as planned would turn it into a NES and C64 killer. Imagine a powerful cartridge console that could also be customized into a home computer, like the XEGS but better.

>> No.6591683

>>6591597
The 7800 actually had some potential, yeah, but Atari is Atari.

>> No.6591703

>>6587990
How's winter down in Melbourne this year buddy?

>> No.6591764

>>6588712
>low resolution
C64 has higher resolution than the NES actually.
>tiny play area
To accommodate the large sprites. Mayhem in Monsterland, Turrican, Metal Warrior have bigger seamlessly scrolling levels than Castlevania 3.

>> No.6591769

>>6591764
>C64 has higher resolution than the NES actually.
Could've fooled me with those ugly sprites.
>Mayhem in Monsterland, Turrican, Metal Warrior have bigger seamlessly scrolling levels than Castlevania 3.
And they all suck.

>> No.6591794

>>6591769
Solid argument and substantial opinion bro.

>> No.6591795

>>6591764
>halves your horizontal resolution for colors

>> No.6591796

>>6591794
These European computer games are just bad. Clunky controls, bad game design and ugly graphics. They're so far behind Japanese games of the same era.

>> No.6591825

>>6591796
And yet Platoon and International Karate are the most fun 8 bit game I've ever played. Sorry bro, japanese games are gay and only weeb gwafixfags love them.

>> No.6591829

>>6591825
>And yet Platoon and International Karate are the most fun 8 bit game I've ever played
Your opinion is completely clouded by nostalgia. Those games are ugly simplistic pieces of crap when viewed objectively.

>> No.6591858

>>6591829
Mayhem in Monsterland, Turrican 1-3, and Creatures 2 beat everything on the NES when viewed objectively.

>> No.6591880
File: 630 KB, 1228x479, These were both released in 1990.png [View same] [iqdb] [saucenao] [google]
6591880

>>6591858
European computer games suck.

>> No.6591904

>>6591880
Ah yes, 1990.
https://www.youtube.com/watch?v=SDDkxfJCB9Y

And forgetting that Turrican 2 was a graphical upgrade from Turrican 1 in every way without using any hardware improvement. Megaman only has horizontal scrolling while Turrican's got free scrolling and bigger levels.

>> No.6591910
File: 916 KB, 1288x480, These were both released in 1987 b.png [View same] [iqdb] [saucenao] [google]
6591910

>>6591904
What was the point in linking to a video of another game that looks like crap?
>And forgetting that Turrican 2 was a graphical upgrade from Turrican 1 in every way
As if that was hard.
>Megaman only has horizontal scrolling while Turrican's got free scrolling and bigger levels.
Free scrolling levels that suck and with stiff clunky gameplay.

>> No.6591948

>>6591904
turrican's scrolling is EXTREMELY choppy on thr c64 and you have to be on the far sides of the screen for it to actually scroll. it's bad.

>> No.6591980

Nintendo niggers are right. C64 sucked and cucked. Zamzara is horrible. Just look at that art...

>> No.6591998

>>6591910
Not that guy, but left has more detail.

>> No.6592003
File: 1.21 MB, 1288x480, These were both released in 1987.png [View same] [iqdb] [saucenao] [google]
6592003

>>6591998
"detail"

>> No.6592008
File: 2.84 MB, 662x420, Dark Caves.webm [View same] [iqdb] [saucenao] [google]
6592008

something creeps me out about C64 games, especially the ones made in the 90s. there's the black backgrounds and muted colors and the knowledge that you're playing a game nobody else on the planet has touched in years. they don't have much introductory fanfare or sense of pacing, so the levels feel like they were violently ripped out of a larger game and squeezed into a C64. the gorgeous graphics clash with the minimal playtesting. as you play, the games fall apart in front of you.

>> No.6592012

>>6591910
>As if that was hard.
Yeah, not that hard because c64 has a powerful enough hardware.
>Free scrolling levels that suck and with stiff clunky gameplay.
Compared to what? Turrican is less stiff and flickery than castlevania. Megaman is stiffer and more sluggish than mayhem in monsterland and other platformers shown above.

>>6591948
Turrican 1? Not even half of the side of screen. Turrican 2 improved it.

>> No.6592019

>>6592012
>Yeah, not that hard because c64 has a powerful enough hardware.
I meant it wasn't hard to surpass the first game since it was ugly.
>Turrican is less stiff and flickery than castlevania
It doesn't even feel like you're jumping in Turrican, more like floating. Bad or nonexistent physics like all C64 platformer trash.

>> No.6592029

>>6592003
Why do you keep posting comparison shots of a versatile 8 bit computer and a toy made for children?

>> No.6592030

>>6592029
>versatile 8 bit computer
What can it do besides play bad games?

>> No.6592034

>>6592008
Dark Caves is amazing. It's one of the best HERO clones.

>> No.6592056

>>6592008
Fall apart? Where? Any bug in your webm? Looks really fun btw.

>>6592019
>it wasn't hard to surpass the first game since it was ugly.
I agree level 1 looked kinda strange but the art style for level 3 onwards were pretty gorgeous for a c64 game. Megaman looks like a midget and the enemies look like plastic dolls anyway.
>doesn't even feel like you're jumping in Turrican, more like floating.
You're in a power suit and it floats? So? And again, ignoring that there are ball shaped objects and enemies with physics.
>Bad or nonexistent physics like all C64 platformer trash.
Proven wrong. I prefer turrican's "float" to megaman's and mario's slippery platforming, and if you're looking for something that's actually sluggish and stiff, there are castlevania games you can try.

>> No.6592058

>>6592030
Play good games.

>> No.6592059

>>6591825
I could see liking International Karate, sure, but best? And fucking Platoon of all games?

>> No.6592062

>>6592056
>You're in a power suit and it floats? So?
It controls like crap. The game has a weapon that you can fire in all directions while standing stationary since jumping and shooting is so unreliable.
>I prefer turrican's "float" to megaman's and mario's slippery platforming
That's because you have no taste and grew up poor.
>>6592058
That remains to be seen.

>> No.6592069

>>6591998
Not in a worthwhile way. Megaman doesn't just have higher definition graphics with more color and a better resolution, the graphics are far more readable. I suspect on an original monitor, that C64 game would look like a fuzzy mess.

>> No.6592071

>>6592003
Fucking hell, Platoon is such a hideously ugly game.

>> No.6592093

>>6592059
>fucking Platoon
Looting enemy camps, FPS section, exploring the jungle, it's just some of the most atmospheric vietnam game there is. I think I prefer Arnie 2 when it comes to pure shoot em up though.

>>6592062
>It controls like crap.
All megaman games before X series do.
>The game has a weapon that you can fire in all directions while standing stationary since jumping and shooting is so unreliable.
More like since it's fun.
>That's because you have no taste and grew up poor
Okay cookie cutter redditor.
>That remains to be seen.
By your eyes, sure.

>> No.6592225

>>6591004
>Also C64 could display some sprites as char when necessary, which saves memory and processing power, I don't think the NES was capable of that

It can. Gauntlet does it.

https://www.youtube.com/watch?v=hepP5EnDAac

The enemy sprites are all tiles.

>> No.6592230

>>6591764
>C64 has higher resolution than the NES actually.
Then why does you example game have a play area resolution of only about 160x120 (approximate count erring on the side of generosity, it's probably lower)? That's worse than the Game Boy.

>> No.6592231

>>6591045
No, jews want you to stop playing japanese systems since they can't have as much influence on japanese devs and publishers.
The fact Nintendo kept the manji temple in Zelda 1 proves this.
Now go, and keep being a brand loyal warrior, single system goy.

>> No.6592241

>>6591004
>They had the same CPU
C64 is 1.23Mhz and NES is 1.79Mhz. That's almost 75% faster.

>> No.6592243

Stop liking nintendo already

>> No.6592246

A big issue with the C64 was the scrolling being so slow and CPU-intensive unless you used VSP, which wasn't discovered until 1992 or something and doesn't work on some VIC-IIs.

>> No.6592254

>>6591004
>Some C64 game music even have recorded voice samples

NES games do too, in fact it's very common since the NES has a PCM channel which gives you almost free sample playback. While SID samples sound better, they're very CPU-intensive and it's basically a hax trick. Also there are two different ways to play samples depending on whether it's the 6581 or 8580 and one method won't work on the other (if for example you played Ghostbusters on an 8580, you can't hear the speech clip on the intro screen).

>> No.6592262
File: 51 KB, 581x440, smugpac.gif [View same] [iqdb] [saucenao] [google]
6592262

>>6592243
No.

>> No.6592269

>>6592262
Please mate, I'm begging you

>> No.6592271

As I believe I've mentioned before, Maniac Mansion managed to fit in the NES's 44k of memory space and include music because on NES games you can just bank in the graphics, sound, and level data as needed and switch them out again which saves a ton of memory. On the C64 MM, all the data for each room needed to be loaded as one big chunk which wasted a lot of memory.

>> No.6592281

The biggest advantage NES games had was the budget. Many NES games had big bucks spent on them and top-notch development teams who had a year (sometimes two) to finish it.,

>> No.6592310
File: 79 KB, 338x370, pacdance.gif [View same] [iqdb] [saucenao] [google]
6592310

>>6592269

>> No.6592315

>>6592281
That had a lot to do with it. Meanwhile, bedroom coders practically never published anything good or impressive.

>> No.6592331

Did you know they spent an entire year just working on the AI in DQ4? Like any European publisher was going to do that. They wanted the games finished in three months tops.

>> No.6592335

Like for example, R-Type was ported on the C64 by the great Manfred Trenz, but they only gave him six weeks to finish. If that were a Famicom game he'd have several months to a year.

>> No.6592418

>>6589686
Yeah the Master System couldn't flip sprites either (instead it flips tiles) so you had to waste tons of space with sprites for every direction something is facing.

>> No.6592674

https://www.youtube.com/watch?v=X3fBX0c04NE

Yuck, the music is ear-splitting.

>> No.6592684

stop.liking.ninendo.

>> No.6592697

>>6592674
It sounds like it's hamstringing itself to make room for sound effects. Euros could make the SID chip sing but needed the whole thing to do it, so you often had to choose between either music or sound effects. Same with the Amiga.

>> No.6592865
File: 2 KB, 100x200, smug pacman at computer.png [View same] [iqdb] [saucenao] [google]
6592865

>>6592684

>> No.6592991

>>6592697
That port of Castlevania was done by a leaf studio, actually there never was an official PAL release of it.

>> No.6593028

Most NES RPGs had much simpler game mechanics than their 8-bit computer equivalents some of which could get really complex.

>> No.6593210

>>6591764
To be fair, MIM isn't much of a game, more just a tech demo.

>> No.6593320
File: 2.70 MB, 800x600, How do I scrolling.webm [View same] [iqdb] [saucenao] [google]
6593320

>> No.6593498

>>6592225
Chars are even less CPU intensive than tiles. Here, a similar game running on Atari 8 bit.
https://www.youtube.com/watch?v=pT8grHJweO4

>>6592271
The NES only has 2KB of internal RAM, unless you include the memory on the game cartridges. C64 has 64K of memory so theoriticaly it could hold about 1/3 of the game's data (150s K) at a time. Could be bigger if uncompressed but I don't know. What's so bad about that? The NES is a bigger waste if anything because you needed to manufacture different ROM boards for each game.

Also there were games with disk streaming technology such as Times of Lore which streams small pieces of its world data as you play, so there was no load screen during exploration. With a fastloader, the C64 could load more than 2K of data a second anyway, that's more than the whole NES internal RAM.

>>6592241
Atari 8 bit's CPU is clocked 1.79 Mhz too but it didn't run games as fast as either. Simply said, 6510 did more work per cycle.

>> No.6593527
File: 64 KB, 1024x1149, yes.jpg [View same] [iqdb] [saucenao] [google]
6593527

>>6588446
>>6592243
>>6592684
Pic related.

>>6592246
Pretty sure Wizzball was made long before 1992.

>>6592331
No wonder it's such an bland uninspired series with stagnant mechanics and braindead weeb fanbase.

>>6593028
Ricoh lacks hardware BCD capability so programming RPG and other number intensive games would be more complicated than on the real 6502 I guess.

>>6593210
What do you mean by that.

>> No.6593532

>>6593527
>bland uninspired games with stagnant mechanics
Sounds like every C64 game ever released.

>> No.6593559

>>6593498
The Atari isn't as fast because it has memory mapped video which steals CPU cycles. However its faster CPU speed was a benefit for 3D/vector games which is one reason why Fractalus/Ballblazer are better than on the C64.

>> No.6593581

>>6593559
That's true, C64 was optimized for 2D sprite games and more RAM. In addition to that, Atari 800 uses 6502B instead of the usual 6502, which is capable of running 2 mhz. Ballblazer looks and runs like shit on the NES which had 1.79 mhz clock.

>> No.6593597

The C64 can do 3D; Stunt Car Racer pulls it off (John Cummings was a god). Though most people will tell you even the ZX Spectrum is better for that because the Z80 has more brute CPU power.

>> No.6593609

>>6593527
To be honest even most DQ fans hate the AI in 4 and there are ROM hacks to disable it. For the most part, console RPGs have simpler mechanics both because consoles have limited memory and no keyboard and because they're more designed to be kid-friendly than CRPGs. The emphasis is more on storytelling and a cinematic experience than game mechanics.

There was no NES RPG as hardcore as Deathlord which actually had permadeath (die once and it writes it to your save file so game over, you have to start a new campaign from the beginning), seven big continents, and a day-night cycle. And all this they fit on a single floppy and didn't have to go multidisk.

>> No.6593610

>>6593532
It got ported to the NES too eventually, but Times of Lore revolutionized the whole RPG design to this very day without having to spend 1 whole year on programming the fucking AI. Like what the fuck nintendrone, 1 year? Were they trying to design a chess AI that could compete against world class human players?

Cope.

>> No.6593619

>>6593527
>Ricoh lacks hardware BCD capability so programming RPG and other number intensive games would be more complicated than on the real 6502 I guess
I have a recollection that some Japanese guy who coded a pachinko game or something said it would have made his job a lot easier if the Famicom had had a working decimal mode.

>> No.6593625

On computers you can also do trickery like self-modifying code which isn't possible on the NES where everything is in ROM. It saves a lot of space which on an 8-bit machine is very precious.

>> No.6593656

http://shmuplations.com/dqivroundtable/

Here's an interview where the devs talk about the DQ4 AI and how they still weren't satisified and felt they could have spent even more time perfecting it.

>> No.6593680

>>6583480
>success is only measure in dollars

>> No.6593701

>>6592271
Maniac Mansion on the C64 needed all the memory in the computer plus the 1541's RAM. It's a matter of debate about whether Ron Gilbert could have coded it more efficiently and I'm sure there's some Euro demosceners who could probably argue "Well he could have done this and that better and here's how" but meh.

>> No.6593749

>>6593656
>have full control of your party until chapter 5
i really like the game but this was retarded

>>6593701
a big part of maniac mansion's problems is probably the fact that it runs on an interpreter

>> No.6593761

>>6593625

You can load code into RAM on any device that has RAM, you know. You just don't need this that much if you can read code straight from ROM.

>> No.6593771

>>6593749
>a big part of maniac mansion's problems is probably the fact that it runs on an interpreter
The NES version is too, it's not coded in assembly language.

>> No.6593851

>>6593527
>Pic related.
But you already didn't like Nintendo, I need people who like it to stop liking it, god damn it.

>> No.6593865

The NES didn't even have scanline IRQs until VRC6/MMC5 while the C64 had those right out of the box.

>> No.6593872

>>6593865
BASED.
It's settled then, the NES didn't even have scanline IRQs, Chadmodore 64 is better, ya plebs!

>> No.6593875
File: 226 KB, 1278x719, IMG_20200711_235531.jpg [View same] [iqdb] [saucenao] [google]
6593875

imagine saving your pocket money for this steaming pile of wank

>> No.6593880

>>6593872
Too bad it has zero good games.

>> No.6593926

>>6593865
the nes did just fine without le epic raster effects for years

>> No.6593949

>>6593875
The NES version of that is shit too.

>> No.6593976

If you guys don't stop liking nintendo at once, I'll have to start being more aggressive about it.

>> No.6594016

https://www.youtube.com/watch?v=6bIpXvt0wxo

26:00

The NES can't make that giant bird, not with its tiny little 8x8 sprites.

>> No.6594031

>>6594016
The NES can play good games though, unlike the C64.

>> No.6594035

>>6594016
based.
NES can't have big birb, C64 is better. Case closed.

>> No.6594037
File: 18 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
6594037

This is the best it can do.

>> No.6594039

>>6594037
>the best it can do is an infinitely better game
Based.

>> No.6594046

>>6594016
you post this stupid shit every time

you CAN do it with tiles

>> No.6594065

>>6594046
Not without losing the rest of the background you're not.

>> No.6594069

>>6594065
based, you can't do big bird without rest of background.
commodore confimed better, NES fans on suciide watch, it's over.

>> No.6594075

The trick he's talking about involves blanking the background and using tiles to make a large sized enemy ala Dr. Wiley's robot in the final battle of MM1. With Zelda II you also notice it's set up so Link never gets higher than Thunderbird's midsection to avoid going over the scanline limit.

>> No.6594084

>>6594016
The falling snow in 5:30 would be tricky as well. Maybe an MMC3 could do it, but that was still a pretty expensive chip that didn't come along until halfway through the NES's commercial lifespan.

>> No.6594231

Look how shitty and diminished that Ultima and Bard's Tale were on the Famicom.

>> No.6594236

>>6594231
Those are shitty regardless of platform.

>> No.6594239

>>6594231
Based, the nintendo sucks! Stop liking it plebs

>> No.6594264
File: 20 KB, 1088x544, c64pal-1.png [View same] [iqdb] [saucenao] [google]
6594264

The C64 could do nicer looking gradients than the NES despite having much fewer colors to work with. The colors are fairly similar to each other, so shadows can be one hue and highlights can be another without it looking jarring.

>> No.6594270

>>6593656
Well you know Japanese, they're never satisfied with anything (just read any Shiggy interview). Also they're willing to spend 16 hours a day working on something while Western game coders would go "I did my 8 hours, I'm out of here. I have a life outside of work."

>> No.6594274

>>6594264
Based, the C64 had better gradients. NES can't compete

>> No.6594282

>>6594264
NES graphics have more colors and resolution, though they look super-blocky, bright, and flat--there's very little contrast. C64 graphics can look more subtle and shaded. The lack of an actual shade of yellow on the NES is one thing you sorely miss on it.

>> No.6594338
File: 15 KB, 320x256, alien_breed_03.png [View same] [iqdb] [saucenao] [google]
6594338

>>6594274

There's definitely games where the NES' variety of hues is more appreciated.

The Amiga had a similar dilemma; it's master palette was massive, but you could only display 32 colors on screen at once without palette swapping trickery. You had to choose whether you wanted hues or shades. Superfrog is colorful but flat, Alien Breed is desaturated with subtle shading, Ruff & Tumble is full of colorful gradients but it amps up the contrast so highlights are white and shadows are black.

>> No.6594386
File: 70 KB, 640x426, 1590743085168.png [View same] [iqdb] [saucenao] [google]
6594386

>>6594338
>but you could only display 32 colors on screen at once without palette swapping trickery.
The trickery ran deep.
With OCS, there's EHB (64 colors, second half is the first half darkened by bitshifting the palette entry) and HAM6 (hold and modify, look it up) specialmodes, plus copper trickery (one palette entry could be written to every lores 8 pixels or so) and CPU trickery (cpu could be interrupted by the copper in arbitrary raster positions, and it could burst-write into the palette registers much faster than copper writes.)
Pic related is sliced HAM6, with per-line base HAM palettes.

>> No.6594456

>>6593527
>Ricoh lacks hardware BCD capability so programming RPG and other number intensive games would be more complicated than on the real 6502 I guess.
I would think the 2k of memory and lack of a keyboard would be an issue as well.

>> No.6594461
File: 9 KB, 480x360, dragon spirit final boss nes.jpg [View same] [iqdb] [saucenao] [google]
6594461

>>6594046
This is the best the nes can do

>> No.6594725

>>6594456
No, it's actually doable, NES can use PRG RAM expansion inside the cartridge and a software function that turns decimals into binaries. However that can be expensive, complicated, and unoptimized depending on what kind of game you want to make. NES has ports of Bard's Tale, Times of Lore, Pirates, DnD, Elite, and MULE, but most of these home computer ports are usually simplified. Anything more than JRPG isn't suited for NES hardware, not without an expensive RAM expansion and high capacity ROM.

Moreover, the NES lacks keyboard, and people would rather play RPGs on their home computers anyway, which were far cheaper and could save their data directly on the game's disk, so it's just not worth it.

>> No.6594808

>>6594725
faithful computer rpg ports aren't impossible. the nes has great ports of wizardry and might & magic. menu navigation is a bit slow though.

>> No.6594895

Nes can't run symbos.

Symbos can do anything a normal computer can to this day from IRC to voice synthesizer.

>> No.6594910

>>6594895
there's a basic cartridge with a keyboard peripheral and it actually lets you peek and poke at registers. people have figured out the expansion port too.

>> No.6594923
File: 1.64 MB, 344x212, 1514096423154.gif [View same] [iqdb] [saucenao] [google]
6594923

>>6594910
Show me it running a gui with voice synthesizer and irc running.

>> No.6594927
File: 88 KB, 800x561, 800px-Nintendo_AVS_display_case_(high_angle).jpg [View same] [iqdb] [saucenao] [google]
6594927

>>6594923
it was japan only, you'd have to search the japanese internet. shame that we probably almost got it too.

>> No.6595113

>>6594264
What an utterly sad and dull palette.

>> No.6595151

>>6594808
Yeah I said that's not impossible, but it would be more complicated to develop and the price of the cartridges would be pretty ludicrous. Imagine paying 30 dollars to manufacture the cartridge alone when floppy disks and cassettes could be gotten for $2.

>>6594910
>>6594927
How come did it never get the indie scene of atari 8 bit, IBM, apple, spectrum, and c64 though? Even the expensive PC 88 and MSX had a lot of indie games in japan.

>> No.6595163

>>6592254
The NES only supports 1 sample voice and it wasn't very good. The C64 SID was so flexible and you could generate samples by synthesizing a recorded sound into waveforms. That's how I think it was done in the 80s.
>SID is CPU intensive
I'd rather listen to beautiful music at the intro, during loading screens, and in between levels, rather than having repetitive and annoying bing bing wahoo constantly looping at the background as I play the game. Fuck whoever thinks it's a good idea to play 8 bit music during gameplay.

>> No.6595165

>>6595151
>How come did it never get the indie scene of atari 8 bit, IBM, apple, spectrum, and c64 though?
Cartridges were expensive and in North America and Europe it had a lockout chip to prevent unlicensed games.

>> No.6595170

>>6595163
Imagine coping so hard with the fact that the hardware you had as a kid was shit that you actually convince yourself that no music during gameplay is a good thing.

>> No.6595173
File: 79 KB, 551x310, anime-girls-beauties-cute-girls-playing-video-games-anime-other-hd-art-wallpaper-thumb.jpg [View same] [iqdb] [saucenao] [google]
6595173

Watching a lot of youtube lately and one channel that's been interesting recently does a lot of comparisons of arcade ports.

Something I've been noticing. As touted as the machine is, are Amiga ports of games invariably garbage?

>> No.6595176
File: 143 KB, 1346x1969, FRFwgNJ.png [View same] [iqdb] [saucenao] [google]
6595176

>>6593872
>>6593976
>>6594035
>>6594069
>>6594239
Woah, take some rest nintenbro, you're getting brain damage.

>>6595165
NES had cassette tapes and the FDS though.

>>6595170
I bet you listen to zelda theme 1 hour loops, tasteless drone.

>> No.6595181

>>6595173
Depends on how much money the arcade publisher is willing to pour into the ports. Amiga can run SNES and Genesis quality games but that doesn't automatically make all the games well programmed.

>> No.6595182

>>6595173
European computer ports of any given game are always the worst version.
>>6595176
>NES had cassette tapes and the FDS though.
Nobody used the cassette tapes and the FDS format was proprietary.
>I bet you listen to zelda theme 1 hour loops, tasteless drone.
Terrible cope.

>> No.6595184
File: 961 KB, 884x921, laughing guts.png [View same] [iqdb] [saucenao] [google]
6595184

>>6595181
>Amiga can run SNES and Genesis quality games

>> No.6595214

>>6595182
>Nobody used the cassette tapes and the FDS format was proprietary.
Yeah nintendrones only knew how to consoom unfortunately.
>Terrible cope.
Alright here's a better cope.
https://youtu.be/OfYsDQqzhk8S

>> No.6595217

>>6595214
>Yeah nintendrones only knew how to consoom unfortunately.
Seems like Nintendo fans are just smarter, assuming they didn't buy LJN products they undoubtedly got more bang for their buck.
>Alright here's a better cope.
It's pretty good music, too bad the in game music isn't nearly as good. Maybe that's a good thing though since the game sucks.

>> No.6595230

>>6595184
You didn't ask which amiga model, and which enhancement chip the snes cartridge is using, because without the chips the snes would only be a bit more powerful than apple IIGS and with way less RAM.

>> No.6595232

>>6595230
You just might be the most delusional person to ever post on this website.

>> No.6595242

>>6595217
>bang for their buck
Yeah, like buying a game in 1986 for $50 (equals to $117 in the current year) and sell it 34 years later for... $100 at most. Really worth playing 1 game a year nintenbro.
>It's pretty good music, too bad the in game music isn't nearly as good.
That's a pretty good cope.

>>6595232
Nice cope and zero argument

>> No.6595245

>>6595242
>Yeah, like buying a game in 1986 for $50 (equals to $117 in the current year) and sell it 34 years later for... $100 at most. Really worth playing 1 game a year nintenbro.
I'm not talking about resell value, I mean the quality of the product. Euro PC games lack that quality and their cheap price was a reflection of that. You get what you pay for.
>Nice cope and zero argument
You didn't present any argument to begin with. Just delusional nonsense with no evidence.

>> No.6595246

>>6595176
>Woah, take some rest nintenbro, you're getting brain damage.
Pretty ironic coming from you, also I think the anon you replied to is on your side.
How does it feel to have Nintendo live rent absolutely free inside of your head, every single day of your life? I think not even actual nintendrones are this obsessed with Nintendo as you are.

>> No.6595252

>>6595245
>I mean the quality of the product
"Look mom I paid 60 bucks for a game that looks almost as terrible as a C64 game because I'm too dumb to operate the computer and too lazy to wait 1 minute for the game to load. I'm a genius mom."
>You didn't present any argument to begin with.
NES didn't even have Turbo Outrun, only the Genesis was powerful enough to run it.

>>6595246
Only C64 and Speccy live rent free inside my head but apparently that triggers the ninty drones.

>> No.6595256

>>6595242
>Really worth playing 1 game a year
I'd ask if you were poor, but from the argument of being able to get terrible games for free, I think we know that answer.

>> No.6595262

>>6595252
>Only C64 and Speccy live rent free inside my head
Allow me to doubt, you seem very adamant on your hate for Nintendo.
Also
>taking system wars seriously

>> No.6595267

>>6584637
BASED!!!!!!

>> No.6595269

>>6595252
Looks better than a C64 game, controls better, usually has better sound and music, and more importantly, plays better.

>> No.6595272

Is Australia-kun real?

>> No.6595273

>>6595252
Imagine you wait a whole minute for your shit tier PC to load up a game and it runs and plays like this
https://youtu.be/eqNfu8RRIX8?t=821
Meanwhile NES chads press start seconds after powering on the machine and it runs and plays like this
https://youtu.be/lfBXm8rux4Y?t=22

>> No.6595274

>>6584637
Why is it British?

>> No.6595275

>>6595272
Why do you ask? You think he's the schizo anti-NES guy ITT?
Anyway, I remember mods on the IRC channel were complaining about him, a few years ago, but I haven't seem him around lately. Then again, I don't browse as much as I did back then.

>> No.6595278

>>6595274
probably because he was cucked by a mudslime.

>> No.6595280

>>6584637
Bizarre, but some people actually do think like this.
Incredible how some old machines make people seethe so much in the year 2020.

>> No.6595303

>>6595252
lmao rad racer was better

>> No.6595305

>>6595256
More like I have no time to play nintie games,
since the C64 has about 20 times the library size of nintendo.

>>6595262
>Allow me to doubt
Well nobody stops you.
>taking system wars seriously
There's never a war, only a bunch of nerds seething over someone liking what they don't like.

>>6595269
>Looks better
Subjectively.
>controls better
Mostly, except for everything that requires more than 4 buttons.
>better sound
Maybe.
>better music
Nah.
>plays better
Sometimes.

>>6595273
>Rad Racer
Where are the roadside buildings, tunnels, and other objects that make Turbo Outrun not boring though?
Also C64 has games that look similar to that and with more features. Pitstop and The Great American Cross Country Off Road, those are 2 examples. Also I doubt the NES has any equivalent of Buggy Boy.
https://www.youtube.com/watch?v=a6QGKZarSS4

>> No.6595308

>>6595305
>quantity is quality

>> No.6595314

>>6595305
>Where are the roadside buildings, tunnels, and other objects that make Turbo Outrun not boring though?
Turbo Outrun is a boring, ugly game. I knew you would nitpick this as it really is the only option left when your game looks and plays worse. Go for whatever small meaningless detail your game has that the obviously superior game doesn't.
>Also I doubt the NES has any equivalent of Buggy Boy.
That's just another ugly shitty game that is a complete joke compared to Rad Racer.

You notice how nobody ever agrees with you? I was even looking up some best of videos for Commodore computer games and even those guys are like "yeah this game is pretty shit but it was the best we had".

>> No.6595321

>>6595305
>only a bunch of nerds seething over someone liking what they don't like.
And you're part of the seethe, too. You're aware of that, right?

>> No.6595325

>>6595314
yeah but uh turbo outrun has samples on the title screen so it's better ok?

>> No.6595327

>>6595305
Ok I mean The Great American Cross Country Road Race.
https://www.youtube.com/watch?v=SaE77-A4ZMo

Yeah this game is really sweet. It's like an open world racing game with weather conditions, road conditions, fuel management, car customization, and cops. Would love to see it getting remade, I've played Test Drive Unlimited and it didn't even have as much feature.

>>6595308
Do the math dude. Even if a C64 game has as low as 50% the quality of NES game, you could buy 10 of them for the same price. From my experience, C64 games have like 90% the quality of similar NES games on average for 1/10 the price. That's pretty awesome huh.

>>6595321
I'm not seething, kek.

>> No.6595329

>>6595327
C64 games are garbage. Every thing you've posted ITT is actual trash.

>> No.6595332
File: 52 KB, 500x500, 1584656585654.jpg [View same] [iqdb] [saucenao] [google]
6595332

>>6595327
>I'm not seething, kek.
You've been spilling your anti-nintendo vitriol for hours anon.

>> No.6595342

>>6595314
>Turbo Outrun is a boring, ugly game
No offense but I find it less repetitive than Rad Racer.
>That's just another ugly shitty game
Looks pretty cute and it's an off road game with roadblocks, ramps, big rocks, 45 degree wall driving, and other stuff along the way that makes it really fun. The physics and animations are really well done for an 8 bit game too in my opinion. I don't know which nintendo game does it.
>You notice how nobody ever agrees with you?
Yeah, it's like I'm not an NPC or something. Also that's not true, some anons agreed with me.
>I was even looking up some best of videos for Commodore computer games and even those guys are like "yeah this game is pretty shit but it was the best we had".
I don't know which guys but definitely not me.

>>6595332
>vitriol
I think you sound a bit seething.

>> No.6595347

>>6595342
>I think you sound a bit seething.
>"no u!"
Ok anon, you're obviously not mad about Nintendo, of course, not at all.
Rent free... also it's useless, while you spend hours here on /vr/ talking to 2 or 3 trolls, there's millions of other people getting introduced to nintendo every day. You won't change the course of history.

>> No.6595348

>>6595342
You will convince exactly zero people that a blatant piece of garbage is good by explaining that the shitty game has ramps and rocks.

>> No.6595360

>>6595347
>there's millions of other people getting introduced to nintendo every day
Sounds like superhero movies and apple products huh. I don't really care, I just luv me speccy for it's nostalgic attribute clash, Apple 2 for it's soulful messy colors, C64 for being good at running any type of game, and any any home computers really.

>>6595348
Do you wish it had anime lolis or something?

>> No.6595362

>>6595360
>Do you wish it had anime lolis or something?
No I'd just prefer it to be a good game, unfortunately it's one a Euro computer so that isn't gonna happen.

>> No.6595364

>>6595362
It's a good game, just not your cup of tea probably.

>> No.6595370

>>6595364
Maybe it is a good game by the standards of the C64 but in the grand scheme of things it's quite a load of shit.

>> No.6595398

>>6595327
>Even if a C64 game has as low as 50% the quality of NES game
More like 1%

>> No.6595408
File: 967 KB, 1241x1228, look good than most 35.jpg [View same] [iqdb] [saucenao] [google]
6595408

>>6595370
Yeah there were computers that were far more expensive than the C64 and Master System and most of them had better graphics obviously. However C64 had the biggest library next to IBM PC and the hardware was good enough to deliver fun gameplay with performance ranging from acceptable to amazing, and some of which couldn't be found anywhere else. Except if what you mean by "the grand scheme" includes 16, 32, and 64 bit era, then yeah maybe.

>>6595398
clouded this boy is very very clouded

>> No.6595414

>>6595408
>However C64 had the biggest library next to IBM PC
How many times do people have to tell you quality > quantity? I don't care how many shitty games the C64 has. It could have one million games and it wouldn't matter when they all suck.

>> No.6595426

>>6595408
But what does it matter if the library is huge, if the games are almost all incredibly awful?

>> No.6595430

>>6595414
>quality > quantity
Quality can be subjective, so what if I say that I like some C64 games better than the best NES games though. And true, the C64 had a lot of games that aren't fun, but it had a lot of great impressive games too. They don't all suck.

>> No.6595432

>>6595430
>so what if I say that I like some C64 games better than the best NES games though.
Then I'd say you're actually retarded.
>They don't all suck.
Yes they do.

>> No.6595991

>>6595314
>You notice how nobody ever agrees with you? I was even looking up some best of videos for Commodore computer games and even those guys are like "yeah this game is pretty shit but it was the best we had".
The best C64 stuff were RPGs and sit down strategy titles which were mainly all American anyway, not European.

>> No.6596040

>>6593320
Turrican manages a high framerate in part because it has no music running and as everyone knows, music eats a lot of CPU cycles.

>> No.6596051

>>6583503
>be Amstrad
>make computer
>it fails so hard you have to buy out Sinclair's computer division to save face

>> No.6596231

Yeah the NES's 2k of memory was very limiting and resulted in stuff like unfair enemy spawns. Most of the later AAA games had an 8k RAM chip in the cartridge to allow more complex physics.

>> No.6596258

>>6596051
More like
>be Amstrad
>fail in UK but sell a shitload of units in western Europe while Spectrum only sells in UK and Eastern Europe
>buy Sinclair
And it was a terrible idea too. If Sugar wasn't such a cheapskate and the main company not terribly ran they would have released a 16 bit computer and made a killing instead of selling CPC and Spectrum in the fucking 90's.

>> No.6596294

>>6596258
>while Spectrum only sells in UK and Eastern Europe
And Spain.

>> No.6596301

>>6596231
>unfair enemy spawns
You're probably one of those people who complain about Ninja Gaiden being too difficult because you're bad at games.

>> No.6596401

>>6596301
To be fair, NES games as a whole are really primitive and rely a lot on excessive and cheap difficulty. Gameplay in the 4th gen got a lot more advanced and you didn't have anything as cheap as NG or Silver Surfer.

>> No.6596731

>>6596401
Ninja Gaiden (NES) is better than every SNES platformer except possibly Actraiser 2.

>> No.6596846

https://www.youtube.com/watch?v=ueeKMQSS4bw

Big deal. There's nothing special about Ninja Gaiden. A C64 could do this easily.

>> No.6596849

>>6596846
>A C64 could do this easily.
At like 30FPS with hideous colors, shit scrolling, no music and broken physics/gameplay.

>> No.6596924

>>6596849
>At like 30FPS
Not an issue, you just use VSP scrolling.
>with hideous colors
The Famicom's color palette is nothing to look at desu.
>no music
Why not?
>and broken physics/gameplay
Specifically what about the physics would cause problems? NG doesn't have expansion cartridge RAM anyway, it's just using the default 2k RAM in the console.

>> No.6596929

>>6596924
The fact of the matter is there is nothing close to Ninja Gaiden on C64 because the hardware just can't handle it.

>> No.6596936

>>6596924
>Specifically what about the physics would cause problems?

Nothing per se, I'm just assuming the game would be made by a stereotyical Euro bedroom coder in the 80s who would be given no time by the publisher to finish it properly.

>> No.6596941

>>6596929
brainlet.

>> No.6596943

>>6596941
I guess you've accepted you're wrong.

>> No.6596947

>>6596943
I'm not the person you were arguing with.
I simply found it real amusing you can make such claims without a clue about the hardware.
My guess is you neither own nor understand these platforms.

>> No.6596963

>>6596947
I understand that the C64 lacks any games like Ninja Gaiden.

>> No.6596974

>>6596963
I understand you neither own nor care about C64 on the slightest, so I won't be wasting your time further.

>> No.6596992

>>6596846
The C64 can't even do SMB1, as proven by highly skilled demosceners, armed with modern knowledge and dev tools, only managing a shitty version when they tried to port it. Ninja Gaiden is completely impossible.

>> No.6597040

>>6582580
Love this

>> No.6597056

>>6596992
SMB was a challenge because it was designed around a lot of the NES's specific hardware features. However if you were to take something like Creatures 2 which depends heavily on C64 features, >>6594016 the NES would have a hard time pulling it off. You saw how shitty Ballblazer, a game designed around the Atari 800, looked on the NES,

>> No.6597067

>>6597056
or, lyl, The Law of the West on the NES

>> No.6597075

>>6596992
>Ninja Gaiden is completely impossible.
Ninja Gaiden isn't that fast and it only has a few objects moving around at once. One issue with SMB is that it can get quite fast and have loads of sprites, so much that the NES gets overloaded and suffers serious slowdown.

>> No.6597080

>>6596924
vsp scrolling isn't even guaranteed to work on some VICs. it's a hack.

>> No.6597091

>>6597080
True, it doesn't work on some of them though amusingly I remember a Youtube video of a guy running MIM on one of the really early C64s from 1982 with a first revision VIC-II.

>> No.6597116

>>6597075
>One issue with SMB is that it can get quite fast and have loads of sprites, so much that the NES gets overloaded and suffers serious slowdown.
You sure do loving making shit up don't you. Why lie about one of the most popular games ever made?

>> No.6597179

>>6596992
That's right moit. Zedex Sphectrum is tha boeyst 8 bìt platform evor mayde innit. Colmmie and NES are utter jiggery pockery rubbish for uncultured americunts doncha think.
https://youtu.be/rl213Z34wVM
https://youtu.be/G935MZmmlPE

Alright unironically, aside from an almost 1:1 recreation of SMB, it's got the best 8 bit Castlevania ever made, an almost vastly improved clone of Castlevania 2 too.
https://youtu.be/hMWlYaYbldQ

>> No.6597204

>>6597179
Technically cheating since it's running in Spectrum 128 mode which gives you an actual sound chip instead of clicking noises.

>> No.6597219

The C64 Castlevania wasn't actually too bad if they'd had a little more time to work on it and fine tune the game engine. Unfortunately commercial home computer ports of games were nearly always rush jobs and the coders were never given the kind of time that console developers had to finish something and work everything to perfection.

>> No.6597232

>>6597204
The music and sound effect arguments are valid, but you're not gonna consider NES' MMC chips to be cheating too while you're at it?

>> No.6597242

>>6597204
It does kind of prove that the technological gap between the NES and 8-bit computers was not as big as it would initially seem. It's a little different when you get into the Amiga since no matter what delusional fanboys think, an OCS machine will never be able to recreate Sonic. It could handle the Master System Sonics, yes, but not the Mega Drive ones. Keeping in mind that the Master System came out around the same time as the Amiga and is more its contemporary than the MD is.

>> No.6597264
File: 2.63 MB, 580x414, Kid Chaos.webm [View same] [iqdb] [saucenao] [google]
6597264

>>6597242

There is one Amiga platformer that had a close recreation of Sonic 1's physics, though it dropped the ball in the character & level design department.

>> No.6597275

>>6597232
Lemme run down the main NES mappers:

>UNROM, AOROM, CNROM, etc
These just provide various ways to bank ROMs, they don't add any other hardware capabilities.
>MMC1
Banking+battery save
>MMC3
Better banking+battery save+IRQ timer+animated tiles+spool sprites from the cartridge on the fly
>MMC5
Extra VRAM for improved graphics+coprocessor to take some workload off the CPU+scanline IRQs

And that's not getting into the many Famicom mappers. More than half of them are just there to add stuff that the computers can already do out of the box (such as the C64's scanline IRQs).

>> No.6597301

>>6597264
What is that character? A cross between a caveman and a chav?

>> No.6597316

>>6597179
I mean, yeah. The first Ninja Gaiden is a basic bitch MMC1 game with no extra RAM, just the default 2k in the console. The second and third ones are MMC3 so would be a bit harder to port, though they still don't have any extra RAM in the cartridge.

>> No.6597324

>>6597080
>>6597091
VSP is only needed when you need to make a sonic clone or something on the C64, or even a mario world clone.
https://youtu.be/rl213Z34wVM

For other purposes, regular scrolling would do fine. With the ram expander unit that was released in 1986 that added 128-512k, the C64 could do impressive things including smooth scrolling. It wasn't a popular expansion unit so almost no software was made for it unfortunately.

>> No.6597358

VSP is also strictly for H scrolling. There is a trick for fast V scrolling. I think that was called line crunching, though it produces a glitch where the sprite 0 pattern can sometimes be seen at the bottom of the screen.

>> No.6597397

If is so good, tell me 1 good zx spectrum game

>> No.6597404

>>6597397
For me it's Zniggy.

>> No.6597423

>>6597275
>>6597316
I'm not very knowledgeable in nes game development but I'm sure ROM banking is faster than DRAM access. DRAM needs to be accessed sequentially to actually be fast while ROM can access any chunk at any given time. And yeah, banking techniques and improvement in banking capabilities would reduce the onboard hardware load and increase the game's performance significantly. Ninja Gaiden didn't need RAM expansion, fast banking is all it needs to scroll smoothly.

>> No.6597425

did people stop liking nintendo yet?

>> No.6597426

>>6597425
No.

>> No.6597446

>>6597397
>speccy has no good ga-
https://youtu.be/7OfDMQobrcs
https://youtu.be/ZE_6tpkIvgo
https://youtu.be/TepYbyVLSMg
https://youtu.be/iiVQZlW8HCw
https://youtu.be/JELYEe7UJNIS
https://youtu.be/EowakhVFWp4
https://youtu.be/YKNzSiiyN8g
https://youtu.be/TnIGs_hpCQI
https://youtu.be/batwiJmqZoE
This has only scratched the surface of the spectrum games that wouldn't be easy to be ported to the NES.
>inb4 its not good because its not bing bing wahoo!!!

>> No.6597448

>>6597446
>first game is actually called "Fat Worm Blows a Sparky"
The Zniggy meme is just 100% fact at this point.

>> No.6597454

>>6597446
>>inb4 its not good because its not bing bing wahoo!!!
What does this even mean?

>> No.6597457

>>6597448
Does zniggy have 3d graphics and vector animations?

>> No.6597460

>>6597457
No but it is unplayable like all ZX Spectrum games.

>> No.6597468

>>6597454
Manchildren who judge a system strictly from its capabilities to play platformer games.

>> No.6597475

>a princess/your girlfriend/the president has been kidnapped by some bad guy
>run around scrolling level punching/shooting/stomping enemies
>beat up boss to collect talisman which you will use to defeat the next boss
>repeat until beating the final boss
There. I've given you the summary of 80% of NES games. They were definitely more, if you will, formulaic than a lot of home computer stuff.

>> No.6597487
File: 2.48 MB, 788x600, The absolute state.webm [View same] [iqdb] [saucenao] [google]
6597487

How is Australia a real person? Someone actually looks at this and thinks "yeah, that's a good game". That's just incomprehensible. Unfortunately no sound so you can't hear the wonderful audio of a pot breaking at the lowest possible quality completely out of sync with anything happening on screen.

>> No.6597509

>>6597468
>actual games versus nerd autism simulators like UItima

>> No.6597560

>>6597475
>>6597509
No kidding, even as a kid I found ultima, wasteland, and valhalla to be more interesting and satisfying to play than super mario 3. I should've gotten crystalis probably, but I doubt it would be as enjoyable as ultima 6. I'd rather play text adventure RPGs on sinclair 1000 than that, for sure.

>>6597487
Looks atmospheric to me. My 13 year old self would spend weeks playing that. I loved highly atmospheric games like castle wolfenstein after all due to its clicky sound effects, synthesized voice, stealth, and free roaming.

>> No.6597565

>>6597560
>My 13 year old self would spend weeks playing that.
What a soul crushing childhood.

>> No.6597576

>>6597468
As opposed to manchildren who are still platform-warring like 40 years after the fact?

>> No.6597682

Anyways, it may go without saying that the best computer games were original titles and the stuff that gives the systems a bad name is more than often arcade ports and licenced titles most of which were pretty much doomed to fail from inception. A lot of Spectrum/C64/Amiga programmers in interviews have said they hated doing arcade ports or licenced titles because they always had to rush them and were never given enough time or the proper tools for the job. In the case of licenced titles, very often the owner of the licence would impose strict content rules as well.

>> No.6597697

>>6597682
always seemed to me like they didn't impose enough restrictions. i hate the OC donut steel music those ports have.

>> No.6597720

>>6597446
The Spectrum does offer certain freedoms that the machines with custom chips do not because you're not artificially constrained by the size of hardware sprites and whatnot.

>> No.6597726

Pity nobody ever got to code on a NES at home or at school; only if you were a professional programmer in a studio.

>> No.6597727

>>6597726
Is it really a pity? LJN published enough garbage to satisfy what you're looking for.

>> No.6597738

About LJN: Most of their games were developed by hole-in-the-wall Japanese outfits who were sort of the equivalent of some of these home computer devs. Micronics was also that way and their programmers were mainly inexperienced fresh college grads.

>> No.6597751

>>6597738
That's why I specified published in the post above yours. Friday the 13th was by Atlus of all companies.
https://www.youtube.com/watch?v=UEgEAQ2J5wI
Explains why this track is so good and the game is significantly less shitty than the majority of their output.

>> No.6597756

>>6584820
The C64 port is ok, could've been a bit better but it was an arcade port made on a strict time budget.

>> No.6597759

The NES Ghostbusters was made by one of those studios too which is why it's so shitty.

>> No.6597768

>>6591796
Well it's not as if JPC games were that good back then since they were all just Wizardry or hentai/dating sims.

>> No.6597771
File: 21 KB, 768x432, robinwilliams.jpg [View same] [iqdb] [saucenao] [google]
6597771

>>6597446
>there's people who think the Zedex Spectrum is good

>> No.6597772

>>6597768
PC gaming across all platforms in general was pretty shitty until 1993.

>> No.6597776

>>6596040
It doesn't have to but often there was no coordination between an SID musician and the programmer so he'd just plug in his cool tune he wrote that ate like 40% of the CPU.

>> No.6597791

>>6594725
>NES has ports of Bard's Tale, Times of Lore, Pirates, DnD, Elite, and MULE, but most of these home computer ports are usually simplified
F15 Strike Eagle, that was also much simpler than the computer versions.

>> No.6597817

https://www.youtube.com/watch?v=mLQzL8vsNVM

I've often cited Boulder Dash as an example of a game they really butchered on the NES because they turned it into chintzy anime shit and completely failed to understand the atmosphere of the original game which was meant to be very claustrophic and tense.

>> No.6597827

>>6584689
>How's that demo scene on the master system and nes?

Most NES homebrews are ass and AIDS because they're made by people who try to insert Reddit/Tumblr culture into them.

>> No.6597828

>>6597576
The fact that speccy was an incredible gaming machine but there are autists who whine like children just because it can't play scrolling games platformers very well?

>>6597565
Okay, someone who buys a NES to play "high quality" arcade ports and arcade imitation games at home because he has no friends to hit the arcade with.

>>6597720
Yeah I love the huge colourful sprites on the speccy. I was surprised to find out it has lower resolution than C64.

>>6597727
>>6597738
If they distributed their games on cassette tapes or floppy, that would be alright.

>>6597771
Yes and?

>> No.6597845

Clive Sinclair meant the ZX81 and Spectrum as teaching tools and he was infuriated that everyone just used them for games which he considered a waste of time.

>> No.6597881

>>6597446
Dark Star would really not translate onto the NES or anything with tile graphics well. The Apple II could do it, or PCs and probably the Atari 8-bit.

>> No.6597898

>>6597828
>The fact that speccy was an incredible gaming machine
But it isn't. It has quite possibly the worst library of all time, consisting only of games that are awful to look at, play and listen to.

>> No.6597902

I suppose does prove how plebian people can be filtered by anything that's not AAA Japanese console games.

>> No.6597905

>>6597902
>terrible games being defended with le pleb filter
Really pulling all the stops.

>> No.6597946
File: 17 KB, 500x368, nessmonitor.jpg [View same] [iqdb] [saucenao] [google]
6597946

>>6597828
>speccy was an incredible gaming machine

>> No.6597950

>>6597487
Yikes.

>> No.6597953

>>6597771
Europeans are unable to admit they were wrong and rather than just say "yeah, we got shafted in the 80s and early 90s" they lie to themselves and others about how, no, actually audio-visual rape is BETTER than fun games that stood the test of time.

>> No.6597976

>>6597953
>Europeans
You mean the British. In Germany it was primarily the C64.

>> No.6597982

>>6597976
yeah nobody here had a ZX Spectrum that was all Britain and Spain. Germany was just C64 and Amiga territory.

>> No.6597984

>>6597953
Europeans could get famiclones in the early 90s (or an official NES if they were richfags).
This speccy autists is likely some british cunt who can't let go of his crippled childhood + his Nintendo hateboner.

>> No.6597992

ITT: but muh Nintendo

>> No.6597993

>>6597953
I don't know about where others lived, but here in Sweden there was Commodore 64, and then NES. I can see defending the Commodore 64 for what it is, it had some alright games, even if the NES had much better action games.
The ZX Spectrum though, Jesus, that shit is just rough to look at, I can't imagine someone arguing in good faith that it had any good games, a person can't possibly be that blinded by childhood nostalgia.

>> No.6597994

>>6597992
This. If Spectrum fans weren't so obsessed with Nintendo, we could have peaceful eurocomputer games.

>> No.6598001

>>6597984
I think we bought a lot of our NES games later on when they were cheaper, when the SNES came out, which we never got. I would end up having to emulate SNES and Genesis games in the late 90s and early 2000s. Emulation back then was probably complete crap, but I was a kid and had never played them on console, and I enjoyed them a lot.

>> No.6598090

Did your NES have Samantha Fox Strip Poker? Yeah I thought not and Nintendo wouldn't allow that anyway.

>> No.6598093

>>6598090
Based.
NES doesn't have Samantha Fox Strip Poker, Chadmodore confirmed better.

>> No.6598095

>>6596258
>>6596294
In fact I'd say in Spain Spectrum was top seller between 1983 and 1986-87. After that CPC outsold the Spectrum.

I'm thinking Amstrad only got a clear #1 postion in sales in France. For instance, in Germany Amstrad/Schnider was second place after Commodore.

>> No.6598097

>>6597994
comparing the spectrum to the nes is like comparing the c64 to the super nintendo

most europoors don't realize that it wasn't one or the other for us rich americans in the 80s and 90s, many households had both personal computers and consoles

their entire sense of smug superiority rests on the premise that you could only afford a super nintendo and one game every two years, or a home computer and with the magic of piracy have it all, where we had both

it's not useful to argue with the europoor or the hue on such fine points, because they in fact realize they're just poor and couldn't afford the luxury of one or more personal computers in a household plus a couple consoles, whereas in america if you couldn't afford this luxury it's quite likely your friends could

>> No.6598103

>>6598090
There were unlicensed FDS strip poker games if you fancy that sort of thing.

>> No.6598119

>nes
for retarded children didn't learn to program just consume had to pay $60 per game even when they sucked ass
>pc chad
got all his games for free by coping floppies
learned how to use technology

>> No.6598120

>>6598090
>>6598093
They didn't have Maria's Xmas Box either...

>> No.6598126

>>6597179
Even though these are impressive by Speccy standards, they are very painful shadows of the NES versions.
Ninja Gaiden seems GameBoy level at least.

>> No.6598128

>>6598120
It's settled then, C64 is better.
>>6598119
based, it's confirmed that everyone who owned a C64 is a computer genius nowadays (except James Rolfe, fuck that nintendo kid, even if he owned a C64)

>> No.6598139

>>6598119
Everyone I knew had a PC and an NES. Where were you that it was either/or?

>> No.6598140
File: 24 KB, 500x375, 8ybz537v1uvz.jpg [View same] [iqdb] [saucenao] [google]
6598140

>>6598119
see
>>6598097
In America, it's not one or the other. It's both. We weren't poor.

>> No.6598142

* also nintendo games typical cost $15-25 not $60
>$80 for a Nintendo and 4 games

>> No.6598146
File: 281 KB, 512x278, unnamed (2).png [View same] [iqdb] [saucenao] [google]
6598146

>> No.6598148

>spend entire day posting against nintendo
>go to bed
>keep thinking about nintendo
>can't sleep
>wake up to get a glass of water
>can't help the urge and come back to /vr/ to keep shitposting against nintendo
Does it ever ends?

>> No.6598149
File: 422 KB, 800x1080, nintendo-ad-1986.jpg [View same] [iqdb] [saucenao] [google]
6598149

>the mythical $60 nes games

>> No.6598150

>>6598142
That's a better deal than getting a Speccy and a C64 with every game ever released for them for the same price.

>> No.6598153
File: 253 KB, 800x1150, Toys-R-Us-December-1987.jpg [View same] [iqdb] [saucenao] [google]
6598153

>$130 for everything even the robut
>games all less than $25

>> No.6598156

>>6598140
>>6598139
lol most Americans are poor as shit

>> No.6598157

>>6597179
As we've proven here the Spectrum can handle most NES games anyway outside perhaps late period releases with advanced mappers.

>> No.6598158

>>6598156
Now, not back then.

>> No.6598159
File: 418 KB, 1215x1622, EhvKhl0.jpg [View same] [iqdb] [saucenao] [google]
6598159

>games $20-40 typically
>europoors are paying dodgy albanians 6 zlotniks per cassette cartridge for a z80 ripoff which sucks

>> No.6598160

>>6598157
But all those videos prove is that every spectrum game no matter how much time and effort is put into it will always suck.

>> No.6598164

>>6598157
This, Spectrum is basically the same as the NES, it's just Nintendo fans don't want to accept it.
In fact, I'd argue the Spectrum is superious, simply by virtue of teaching kids how to be programmers. What can the Nintendo do? Nothing!

>> No.6598169

>>6598160
the spectrum was absolute trash, just a cpu and a ULA and some other associated cheapest parts in the world

it was a miracle it even worked, i recommend a book i own called the zx spectrum ula which i have fully read, i understand every single nuance of the hardware of the spectrum and it's trash compared to literally every other home computer and even stuff like the hp 41c pocket calculator which came out earlier

>> No.6598170

>>6598164
>What can the Nintendo do?
Play good games.

>> No.6598171

>>6598164
>Spectrum is basically the same as the NES
that's where you're wrong, kiddo, that's like saying a laserwriter is like a NEXTstep workstation because they use the same cpu

>> No.6598175
File: 434 KB, 1096x1478, 811bda572d88efe704db4af96fb7f860.jpg [View same] [iqdb] [saucenao] [google]
6598175

NINETY NINE POINT NINETY NINE US DOLLARS

YOU ARE IN CONTROL

>> No.6598176

>>6598169
AFAIK it didn't even actually have a power switch.

>> No.6598185

Commodore 64 fan here.
The NES is a pretty good system.
ZX Spectrum fucking sucks.

>> No.6598186

>>6598149
adjusted for inflation those games are about $70

>> No.6598187
File: 52 KB, 959x488, 1564764895812.jpg [View same] [iqdb] [saucenao] [google]
6598187

>>6582538
WHAT THE FUCK IS IT WITH /vr/ and /vg/ THESE DAYS THAT MAKES THEM GO FULL SHITPOSTING ASSHAT MODE WHEN IT COMES TO THE ZX SPECTRUM, AMSTRAD CPC AND AMIGA?

>> No.6598191

>>6598156
I doubt you were even alive to know what you're talking about.
Back then even minimum wage was enough have you set pretty well.

>> No.6598194

>>6598187
Nothing, just Americans who hate anything they didn't have as children and therefore don't "get."

>> No.6598195

>>6598157
What proof? You can suggest that the C64 can do some games the NES can, at least with some similarity, but the Spectrum can't even do Super Mario Bros.

>> No.6598197

>>6598149
>>6598153
>1986
>1987
>$25 for 1-3 year old basic bitch games that are usually sold bundled with the console
Looks like even nintendo had an overproduction issue. Also you do realize that newer and more complex games on the NES could be much more expensive than that right?

>> No.6598198

>>6598194
That's the point. We could have had it, saw and said "lol no" and never regretted it.
This blows Europoor minds because they don't like having to cope.

>> No.6598203

>>6598169
Actually it was designed sort of on the Apple II philosophy of let's bolt a CPU to a keyboard and some logic to generate a video signal and see what happens.

>> No.6598206

ITT: One retard who doesn't understand how inflation works.

DUR A COKE USED TO COST $0.10

>> No.6598219

>>6598203
but with no good bus

>>6598197
6 zlotniks, no cheaper, for cassette of super marion cousins

>> No.6598227

Back in the day you could go down to the grocery store and get a couple new computer games on cassette every week. Some were pants, admittedly, but then you could also pay over 50 USD for an LJN or Hi-Tech Expressions game and...

>> No.6598231

>>6598206
Some NES games were sold with $50 price tag at launch, maybe some even more, especially the ones with more advanced memory mappers and bigger ROM size kek.

>>6598195
48k or 128k?

>> No.6598241

NROM titles like Ice Climber or Tennis could be as low as $15, but the big stuff like SMB3 or Dragon Quest II was not cheap.

>> No.6598254

Try King's Quest V on the NES for a laugh.

>> No.6598256

>>6598227
and take it back the next day because it sucked. Do stores in Euroland not accept returns?

>> No.6598274

https://www.youtube.com/watch?v=3JxfpLsnyLo

Errghhh...

>> No.6598314
File: 310 KB, 820x883, 134-1349310_baby-mario-crying-baby-mario-in-bubble.jpg [View same] [iqdb] [saucenao] [google]
6598314

>HUUURR YOUR AFFORDABLE HOME COMPUTERS THAT HELP INDEPENDENT DEVS AND STARTUPS DEVELOP AND PUBLISH THEIR OWN GAMES WITHOUT HAVING TO SELL THEIR HOUSES DIDNT SAVE GAMING
>HOW DARE YOU ENJOY GAMES THAT DONT CONFORM TO THE POPULAR ARCADE CLONES THAT THE MARKET LIKES???
>HOW DARE YOU DISLIKE THE MASS MANUFACTURED PRODUCTS MY FAVORITE CORPORATION SOLD BECAUSE ITS NOT YOUR CUP OF TEA???
>HOW DARE YOU THINK IT WASNT YOU WHO STARTED THE CONSOLE WARS???

>> No.6598315

>>6598231
>128k
That desperate deathrattle the ZX made as it tried to stay relevant in the 90s? Yeah, you could do more with that, but at that point you would have so many MUCH better options for home computers (and consoles).

>> No.6598317

>>6598314
I fail to see how terrible games being released in Europe "saved gaming".

>> No.6598319

>>6598315
The Spectrum 128 came out in 86 though.

>> No.6598324
File: 3 KB, 84x84, 1564255089665.png [View same] [iqdb] [saucenao] [google]
6598324

>>6598315

>> No.6598325

>>6598319
Then why the fuck are all Spectrum games still all Zniggy?

>> No.6598326

>>6598317
Atari 8 bit, C64, Vic 20, Apple II, IBM, and Texas Instruments were popular in the US though.

>> No.6598328

>>6598326
You could do a decent game on an Apple II or Commodore 64, but the ZX Spectrum clearly couldn't.

>> No.6598337

>still 30 posts before this gets to the bump limit

>> No.6598363

Ah but imagine how many kids learned to code and went onto careers in the gaming industry because of the Spectrum and other such machines. Nobody ever learned anything from a NES.

>> No.6598368
File: 1.30 MB, 1770x870, This isn't even comparing the speed and audio difference.png [View same] [iqdb] [saucenao] [google]
6598368

>> No.6598372

>>6598325
>>6598328
https://www.youtube.com/watch?v=n53-M6W2wEU

>> No.6598378

>>6598372
Just awful.

>> No.6598382
File: 12 KB, 512x384, zedex art.png [View same] [iqdb] [saucenao] [google]
6598382

>>6598368
Such a huge leap I know. That's an awesome looking dashboard and an atmospheric looking landscape. Speccy has soulful graphics.

>> No.6598385

>>6598382
It truly is one massive leap backwards.

>> No.6598432

>>6598372
Is this supposed to be impressive?

>> No.6598464

itt: europeans don't understand the concept of renting games and getting them for christmas if you really liked it/it's too long

>> No.6598524

>>6598464
Renting games
lol poorfag

>> No.6598530

>>6598524
Made sense. See a game you're interested in, rent it once, maybe twice, then if it's good you buy it.

>> No.6598536

>>6598432
Unless you can show me any other 8 bit system doing this without CPU accelerator and other external hardware enhancement, yes.

>> No.6598551

>>6598536
I mean, it's technically impressive, but as a game it's Wolfenstein 3D, but not as good.

>> No.6598559

>>6598530
It was cheaper to buy a floppy and copy a game you like than to rent a NES game.

>> No.6598564

>>6598559
The problem is that floppy game was shit.

>> No.6598587

>>6598559
Yeah, but they weren't even close to as good.

>> No.6598629

>>6598382
Looks like a Tiger Handheld

>> No.6598758

since we were talking about family basic earlier
https://6octaves.blogspot.com/2017/06/interview-with-japanese-demoscener.html
>I implemented my own 1.5KB assembler into this 4KB area and created my own development environment which directly converts BASIC’s intermediate code to native code.
i thought this was pretty cool

>> No.6599034

I get why the Spectrum was big given the time, place and price point it was sold at. I just don't get why you would play its games when NES/Master System titles are equally available.

>> No.6599037

>>6598564
blah blah blah

>> No.6599195

>>6599034
Why play the NES when mame and neo geo emulations are equally available? I love the speccy because of the unique graphics and games, there was nothing like it and will be. The way it attributes colours into big blocks is beautiful, there's a reason spectrum is still widely used today to create pixel artworks. The nes has boring graphics and most people seem to agree with me because there's hardly anyone using the NES hardware to create pixel arts, unlike the zedex. I'm sure even colorblind people would appreciate the zedex graphics due to its sheer vibrance.

And then there's the games. Large high res sprites, clunky motions, clicky noises, unusual mechanics, they simply are unique, they have so much soul.

>> No.6599334

The NES really didn't have any footy games desu.

>> No.6599370

>>6584689
>lists examples WAY out of the price range of sane, typical consumer
Shut up. No one had an x68000 but rich Japanese autists, and literally nothing matched arcades games of their time til the 2000s.
>muh Eurotrash better
Show me a C64 running Recca, Gunnac, or Gradius II. Show me it running without a 20 minute loading screen. Also, nice super wide 2600-esque pixels you got there except for text, fruit.

>> No.6599395

>>6599195
>The nes has boring graphics
Subjective (and highly unpopular) opinion
Anyway, I see this whole thread and I can't tell what's ironic and what isn't. I'd like to believe most of you are just shitposting and not actually serious, both sides.
I can understand your appreciation for the Speccy though. I don't think "clunky motions" is a positive, but I do think the particlar aesthetics it has are indeed unique, and not necessarily bad. I just think NES is on another level, more comparable to C64, than to Spectrum.
Most indie pixel art is inspired by NES aesthetics. Probably the reason people don't use a NES for create or program indie games is because it might not be that easy to do so, or you'd need a NES devkit. It's simply easier to use modern game making tools, and try to replicate the NES graphics.

>> No.6599403

>>6599370
even zanac was pretty fast and that didn't need an advanced mapper as far as i know.

>> No.6599408

>>6599370
>Show me a C64 running Recca, Gunnac, or Gradius II
Don't some of those use advanced mappers? I know G2 was VRC4.
>Show me it running without a 20 minute loading screen
No more than about 30-40 seconds with a good disk fastloader

>> No.6599423

https://www.youtube.com/watch?v=dnww_FoopV4

>he thinks he can impress us with NES shmups
Yawn, it's been done.

>> No.6599429

>>6599423
>missing half the game
>missing half the music, the bit of the music it does have is completely off key
yeah great

>> No.6599440

>>6599429
No technical reason the C64 can't do Salamander, but they had to rush it like they did all arcade ports because publishers wanted that shit out the door. I knew some guys remastered Commando and added in some levels which were missing from the original release. It was more to illustrate a point about "Oh wait, it's supposed to be a big deal that the NES can do a shmump?"

>> No.6599452

>>6599440
the nes version of the very game you l
posted was better too

have you even seen zanac? the sheer amount of shit it throws at you couldn't be done on the c64 unless you wrote the best sprite multiplexer in the world.

>> No.6599481

https://www.youtube.com/watch?v=dnww_FoopV4

https://www.youtube.com/watch?v=ENSwJx15vq0

While we're on that note, the NES Commando was really pretty bad.

>> No.6599494

>>6599481
it was capcom's very first in-house nes game iirc

>> No.6599528

>>6599452
Zanac is a fairly early UNROM game, it doesn't use advanced late-period mappers. On C64, like with most shmups, you could use characters for soft sprites and if necessary line crunching (vertical version of VSP) for fast scrolling.

>> No.6599548

>>6594927
>picture of nes with keyboard
That's not a gui nor irc anon. At least bring up it's basic cartridge they made to combat my autism. Programming basic or whatever they called it.

>> No.6599597

>>6599408
>derides cheap ass chips of no or negligible cost to the consumer
>praises after market, not always reliable solutions that certainly weren't perfected in their day
Gradius 2 is also better than any shmup on any Euro computer. I'd argue it's better than any game on a Euro computer but that's a bit more subjective.

>> No.6599613

>>6599597
>derides cheap ass chips of no or negligible cost to the consumer
Uh no actually those mappers were very pricey, some NES games that used the things could be over $50. Koei MMC5 games were pushing $100.
>praises after market, not always reliable solutions that certainly weren't perfected in their day
Disk fastloaders are all in software, no external hardware used.

>> No.6599669

>>6599613
Mapper chips were standard pretty early into the console's lifespan and most games were similarly priced most of the time. Let's pretend money's not an issue anyway, and we can just emulate to bypass all the issues with each machine... you're really gonna tell me you prefer Euro 1 button up-jump games over best in their class Japanese action games?

>> No.6599682

>>6599440
Oh baby, let's see that muted palette low res wide pixel Salamander port.
I... I do actually wanna see a good fan port of it, but it still won't be as good as the NES game

>> No.6599703

>>6598372
This is the Spectrum at its best? An after the fact fan port? Did anything good on this thing ever release in its lifetime?

>> No.6599705

>>6599682
you could get a decent port of the gradius games on the c64 by using the msx version as a point of reference.

>> No.6599737

>>6599705
Not really. Completely different CPU, resolution, and aspect ratio. Not like the MSX's assets or scrolling are great either. I don't see why, in code or art, you'd want to use it instead of just making the best version of the arcade version you can, which I'm sure autist could at least make a "this is neat, but I don't actually want to play it all that much" go of. Better than the official release anyway.

>> No.6599743

>>6599682
>Oh baby, let's see that muted palette low res wide pixel Salamander port.

The NES doesn't have the color/resolution limits of the VIC-II but its graphics are more of a PITA to work with and actually more limiting in some ways. Especially the attribute system, that's total bullshit.

>> No.6599758

>>6599743
Okay, demo scener, but at the end of the day the FC has a much better looking and playing (but perhaps not sounding; SID is pretty dank) product than the best of you could make with 30 years of experience fucking with the hardware.

>> No.6599941

>>6599195
Exactly how many times were you dropped on the head as a baby? Exactly how many days ago was that?

>> No.6599976

>>6597423
>DRAM needs to be accessed sequentially to actually be fast
In modern computers, yes, but these systems have such slow CPUs that the ram supports full speed random access. Some even multiplex CPU/GPU access on alternate cycles.

>> No.6600353

>>6599976
It's even better (worse?) than that. Some CPUs were so slow the CPU and GPU could access RAM on alternate phases so both could access it at full speed, without having to pause for a cycle to allow the other access.

>> No.6600691

>>6584327
The ST wasn't so much discounted as much as it was the Spectrum of the 16-bit era. It had little more than a CPU and some ram. It's the bare minimum, for better or worse.

>> No.6600751

>>6591910
the blue guy looks gay af compared to the soldier. the textures also make no sense compared to having bushes on the side as one might expect in a forest or a jungle.

>> No.6600876

>>6584284
>Turrican
>Better than any of those games
The series didn't get good until fucking Super & Mega Turrican. 1 & 2 are so poorly designed and the music are probably the only good things about them

>> No.6600920

>>6594461
Thanks for the fucking spoilers.

>> No.6600975

>>6600876
You mean turrican 3 ports? They have good graphics but are generic and linear as fuck. Turrican 3 was no less generic than those linear repetitive japanese platformers mentioned above like megaman, contra, ninja gaiden, bionic commando, etc. They were trying to attract the lowest common denominator instead of the loyal fans.

>> No.6600986

>>6600975
In reality they realized that euro pc game design was pure garbage.

>> No.6601221

>>6600986
No because Turrican's open ended level is solid. On the other hand, Japanese open world games of the NES era were dubious and incoherent, just look at how broken Castlevania 2, River City Ransom, and Zelda were. That's why in the 16 bit era, they gave their open world games so much handholding they turn into linear games with locked areas and padding. Meanwhile, western developers kept improving their open world games' quests and design.

>> No.6601225

>>6601221
Zelda was not broken or incoherent. Turrican sucks.

>> No.6601307

>>6601225
Not as broken as Castlevania 2 but it had a hidden dungeon that couldn't be found without a guide and NPCs that speak with broken english.

>> No.6602010

Noooooo! stop liking nintendo at once!! OR ELSE

>> No.6602171

>>6600691
>ST
>Spectrum of the 16-bit era
Not true. The ST had excellent built-in MIDI support, which meant that unlike the Spectrum, it wasn't completely useless.

>> No.6602251
File: 185 KB, 1080x1020, soytendo.jpg [View same] [iqdb] [saucenao] [google]
6602251

>>6602010
NOOOOOOO WHAT DO YOU MEAN YOU DONT LIKE INFERIOR ARCADE CLONES
STOP LIKING SPECCY

>> No.6602253

>>6602171
ST also had good support for lotus 123 and other IBM compatible office softwares.

>> No.6602475

>>6584391
I'd argue that sound is the one area where the C64 comes out on top.

>> No.6602481

>>6587947
As the owner of an Intellevision, calling the "directional disc" a "dpad" is pretty fucking generous. It feels like pressing on a plastic cap that deforms a lump of cardboard underneath.