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/vr/ - Retro Games


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6574028 No.6574028 [Reply] [Original]

Serious question, why did this game sell so well? Was it really that impressive? Digitized graphics already existed for years beforehand and it's not like the gameplay was that flashy or anything. Donkey Kong also didn't do anything relevant for the previous decade before release. Why was this the third best selling SNES game ever? Outselling Star Fox? Outselling Link to the Past? Outselling Super Metroid? What was it about this game that made people think they had to get it ASAP?

>> No.6574038
File: 428 KB, 256x238, DKC-OrangutanGang2.gif [View same] [iqdb] [saucenao] [google]
6574038

>>6574028
>Digitized graphics already existed for years
I think it's because it was digitalized graphics + actual good art direction to go with it that made people drop their jaws to the floor with it. It's easy to dismiss it in 2020, emulating it and stretching the image to 4K resolutions, but back then, on a CRT; this game looks absolutely gorgeous. Still does honestly.
>it's not like the gameplay was that flashy or anything
It's actually very good in the gameplay department too. Fluid, responsive, level design is tight and has a great flow and pacing, rewarding for skilled players too. I'd argue it's one of the best, if not the best, western-made platformer. Somehow Rare managed to match japanese developers with it, and they also did it with Killer Instinct when it comes to fighting games.
Also not sure about Super Metroid, but I can give you one reason why DKC sold better than ALTTP: you don't need to know english to play it. I'm ESL and when I was a kid, games with english text were hard for me to get into, since I had to guess a lot. DKC's only text is when you talk to other kongs here and there but it's not like you actually need to understand what they're saying to play the game.
Hope that helps.

>> No.6574039

Plays well, looks great, has the best OST on the SNES, only rivaled by its sequel. It's not rocket science.

>> No.6574045

I remember playing the cart level 2-2 over and over as a kid, it was like magic

>> No.6574069

>>6574028
Did you even play it when it came out?
It was fast paced fun, beautiful graphics, and some of the best retro video game music ever made.

>> No.6574072

I think it's a masterpiece and one of the best games of all time. I'm glad people liked it back then.

>> No.6574076

Idk if you know this but cartoon mascot titles were a big trend, especially animals, and if you had one that was actually not total garbage, it tended to sell very well

Just about every kid I knew had multiple games in that style, even lesser ones like Bubsy and Aero the Acrobat

>> No.6574096

Funny monke on box kids like

>> No.6574104 [DELETED] 

>>6574028
It automatically pleased the black demographic and also simultaneously the racist people liked it.

Also, monkeys are hilarious.

>> No.6574105

>>6574039
>>6574069
>>donkey kong has best sound track
>megaman x
>chrono trigger

>> No.6574108

First game I ever played, got the DKC SNES bundle for my birthday. I remember me and my Dad thinking the save barrel was "magic powers" haha

>> No.6574120

>>6574105
Megaman X's compositions are very good, but the instrument sample choice is utter garbage. CT's is pretty good but not better than DKC, cope.

>> No.6574142

>>6574120
>>cope
kys

>> No.6574156

>>6574028
>Was it really that impressive?

Yes.

>> No.6574157

>>6574028
When I first played this I was too young to realize that the visuals were impressive but I sure as hell realized that it was a damn good game. A lot of platformers on the SNES were fucking shoddy, this wasn't.

>> No.6574168

>>6574028
It was fun, played well, sound good & looked unique.
>>6574105
>>megaman x
>>chrono trigger
That's not Masoukishin

>> No.6574174

>>6574168
>Masoukishin
>devil machine god?
>good news???

?

>> No.6574364
File: 2.57 MB, 4096x644, s3z1.png [View same] [iqdb] [saucenao] [google]
6574364

>>6574028
>why did this game sell so well?
Lots of marketing. It was also bundled with the console.
>Was it really that impressive
Graphically yes, it blended the pre-rendered style with a side scrolling platformer pretty well.
>Donkey Kong also didn't do anything relevant for the previous decade before release
That's why they gave him 'tude.
>What was it about this game that made people think they had to get it ASAP?
marketing

The game play and levels are at best, mediocre. It really is a game that was sold on its graphics and beneath that it was just...alright. Mechanically it's fine but nothing special. When you really scrutinize the level geometry it's not as accurate as it could have been. The levels are 99% of the time literally just straight lines and are very short. It feels constrained by its presentation because Rare was likely figuring out how to even make it work as they went. That and they aren't exactly game play visionaries. Compare the first stage of DKC to the first stage of Sonic 3, same year, different platforms, both flagship titles.

>> No.6574370

>>6574364
But Sonic 3 is an inferior follow up to Sonic 2.

>> No.6574371

>>6574370
And it's still 10 times the game any DKC could ever be. And Sonic 3 > Sonic 2.

>> No.6574423
File: 229 KB, 1314x1333, 1583461977996.jpg [View same] [iqdb] [saucenao] [google]
6574423

>>6574142
Seethe, with a side of dilate

>> No.6574468
File: 58 KB, 600x338, David_Wise.jpg [View same] [iqdb] [saucenao] [google]
6574468

>>6574028
Because you had The Master composing the soundtrack.

>> No.6574560

>>6574423
>cope
>seethe
>dilate
>oof
>yikes
R e d d i t rimes with parrot. Sheep parrot because they can't think for themselves. Don't use sheep labels meant to be used since ancient times for sheep to identify thoughtlessly if x thing is good or bad.

>> No.6574562

>>6574560
*rhymes

>> No.6574576

>>6574560
u mad lmao

>> No.6574718

It's an incredibly beautiful game, both visually and aurally. That has a lot to do with it. Gameplay is great as well, if a tad underwhelming. Donkey Kong Country 2 improved on it in every way and had perfect gameplay and is one of my favourite games of all time. Don't underestimate the effect of the music on how much people like it, plenty of people have ripped the music to listen to it outside of the game.

You're right, digitized graphics existed far before then. It had almost nothing to do with that, so why bring it up? It had to do with the graphics being really good looking, you know, the actual art?

>> No.6574793

>>6574028
>Digitized graphics already existed for years beforehand and it's not like the gameplay was that flashy or anything.
Wrong. Digitalized graphics were ugly compared to DK because Rareware had the best hardware for development. And no other company could compete because their hardware couldn't design the best graphics

>> No.6574816

>>6574120
>CT’s soundtrack isn’t better than DKC’s
Rarefags need the rope. Holy shit.

>> No.6574860

>>6574371
So much wrong in two sentences.

>> No.6574871 [DELETED] 

>>6574816
what do you expect?With the way he uses cope the way he did/does he's a redditor, he just wants dk to be famous due to black lives matter shit no matter how much better Chrono TRigger is because ct has no blacks in it.

YOu may think this comment is silly but I know people well enough to know blacks don't like jrpg shit nor classical tier music. Donkey kong they would.

>> No.6574891

>>6574364
Why would you compare the first game to a third?

>> No.6574895

>>6574860
>So much wrong in two sentences.

Sonic 2 is trash. S3&K is the best Sonic entry in franchise history, period. Idk why the fuck you fags romanticize Sonic 2 so much. It's literally just Sonic one with spin dash and a different mini game.

>> No.6574951

/vr/ is dead.

>> No.6574959

>>6574951
And /v/ killed it.

>> No.6574997

I think it's kinda like Streets of Rage, if the soundtrack didn't happen to be very good you'd see less overall dicksucking of it over time. But as it happens, the soundtrack is very very good. It's just immediately noticable when you start playing it, you're in this really fun, well designed world they made. I dont think it'd have the same impact emulated in 2020, there's a bit of "you had to be there" going on with dkc but even then it still holds up better than other games like mortal kombat where you REALLY just had to be there to get it

>> No.6575924

>>6574895
graphics were improved in sonic 2 and it had some great levels. sonic 3 was literally half a game without the knuckles cartridge! 3 was pinnacle graphic and power up wise. still, being stripped base of all your rings in s2 made final boss more intense and i never got all the chaos emeralds in that one. god knows how considering i lost my skills getting old i got all the ones in s3 and was way OP by the time i took out the final boss but it got a heel of a final finish- i'd rank s2 as a close second. havent played a new game since..

>> No.6575925

>>6574951
>>6574959
. . . and that's a GOOD thing!

>> No.6575951

>>6574108
Lol holy fuck same here except it was for christmas. We couldn't figure out what the save barrel would do. I thought it made you invincible and then we clued in that you go back to that point when you die lol.

>> No.6575964

>>6574871
The worst part is that I know you're being serious.

>> No.6575970

>>6574816
It isn't. CTfags need the rope.

>> No.6575980

>>6574105
>GRRR ALL THESE THINGS CAN'T BE GOOD
>THINGS I LIKE BEST THINGS GRRR

>> No.6575986

>>6574038
Metroid does not... BUT the intro is a huge wall of text at the begining for lore and backstory that would definitely make someone think it does.

>>6574028
What digitized graphics game did so on the same scale and variety though? Oddworld came out 4 years later and it only had 7 or 8 character types.
Donkey Kong country has a large variety of different enemies and alley characters and they sell this aspect heavily. On the box, on the first level, on the ending credits that's straight up a parade of every sprite in the game.

>> No.6576002

>>6574364
Comparing Hirokazu Yasuhara's work to literally anyone is just not fare.

>It feels constrained by its presentation because Rare was likely figuring out how to even make it work as they went.
I would argue that level designs made on developers trying to figure out new tools and ideas is what makes some of the best levels. The fingerprints left from them testing different things and adjusting them add an extra level of detail.

>> No.6576003

>>6574895
Sonic 2 is way more fun and better designed than Sonic 1 you dummy.

>> No.6576006

>>6576002
>I would argue that level designs made on developers trying to figure out new tools and ideas is what makes some of the best levels. The fingerprints left from them testing different things and adjusting them add an extra level of detail.
I know where you're coming from, but in Rare's case they made an extremely by the books platformers with collision detection that is imperfect but designs that are ultimately uninspired. DKC2 is a far better realization of the ideas but it's not the amazing game people hail it as either.

>> No.6576050

>>6576006
They vary the levels out between barrel stages, minecarts, riding on slow moving vines/platforms.

World 3 has a lot of straight foreward levels without a lot of interesting stuff, But I'd say all the other worlds have plenty of variety.

>> No.6576165

>>6574028

Because the look/animation was revolutionary and it was actually an exceptional platformer.

Got it new back in the day, the sequels were terrible but the original is still gold.

>> No.6576502

>>6574364
this smells like console war bait.

>> No.6576515

>>6576002
>Comparing Hirokazu Yasuhara's work to literally anyone is just not fare
Meh. Sonic 3 and s&k have some fine set pieces but a lot of the worst level design in the classic games as well.
Also didn't that guy ended up working on movie games like uncharted?

>> No.6577116

>>6574028

First off: Have you played it and think it's overblown? Or are you just wondering what made this game in particular better selling than the other examples? Sounds like you're asking for reasons rather than counter-arguments.

1. Context: Donkey Kong was a known name, even if it was a Mario game originally. Putting a known name onto the major console of the gen (this was when you "played nintendo" not "video games", like the lexicon changed to Playstation and sometimes Xbox later). Pair that with the graphics and colourful setting and you have mainstream appeal to parents buying for kids.

2. Once people played it and reviewed it, it was highly praised because of what people said above - graphics, gameplay, soundtrack.

3. It's a platformer, inherently more easy to pick up and invest in than shooters like starfox or adventure games like alttp. More mainstream appeal than super metroid because of the aboce reasons too.

>> No.6577124

>>6574028
Apart from the graphics standing out, the trilogy on the SNES has some god tier 2D platforming level design.
The way you can just streamline the levels in the blink of an eye if you really know what you're doing, this kind of shit is yet to be topped. Just so fluid, perfect challenge.

>> No.6577964

>>6574028
Yes Zoomer it was fucking mind blowing when it came out as the N64 was on the horizon and everyone who saw this went “HOLY SHIT THIS IS RUNNING ON A SNES?”
A friend of mine got it on launch day. I stayed over his that night & he fell asleep fairly early. I stayed up till 5am & almost finished it. Was well pissed off when he woke up, so much so that he was still mentioning it 20 years later.

>> No.6578104

Idk, you had to be there I guess. Still plays well, even if the second game improves everything about it

>> No.6578237
File: 143 KB, 961x636, 37CE8FDF-19B0-47DF-BAB0-5D79121F4BC7.jpg [View same] [iqdb] [saucenao] [google]
6578237

>>6577964
I grew up in a Sega house and remembered not liking the look of DKC. It wasn't console war fanboyism, I liked the look of some Nintendo games, I just thought the characters were unappealing and I still think that. I'm not sure I made much distinction at the time between DKC's CG visuals and pixel art, as a young kid everything was new to me and so in some ways technical advancements like that went over my head.

>> No.6578321

>>6574105
>Waterworld

https://www.youtube.com/watch?v=RRvYkrrpMKo

>> No.6578568

>>6574028
I don't see why you say the gameplay in not impressive. Its one of the few games outside of mario and sonic that has decent momentum physics of the characters. In a lot of other games at the time the chacters pretty much moved at a fixed speed and used fixed jumping height but in DK you can use rolling to build combos to get a lot of speed and jumping on enemies from heights will bounce you up the appropriate amount. Even crash bandicoot and other 32bit games are less advanced than this.

>> No.6578575

>>6575970
Yes, it is. You have no concept of music theory if you think Trigger’s soundtrack doesn’t absolutely slaughter DKC’s.

>> No.6578581

>>6574069
OP's obviously some zoomer from India, there's absolutely no way xhe played it when it was current.

>> No.6578582

>>6578575

spoken like a true neckbeard

>> No.6578584
File: 47 KB, 326x308, 1593969687590.jpg [View same] [iqdb] [saucenao] [google]
6578584

>>6574028
pre-rendered graphics ≠ digitized graphics

as always, OP is a faggot

>> No.6578598

>>6578582
Spoken like a pissbaby who likes to glorify derivative platformers based on nostalgia and graphical prowess alone.

>> No.6578607

The gameplay is just functional, but "functional" is a high bar to clear. Having tight controls, a variety of movement options, a decent camera, a battery save system and mildly interesting level design was enough to place it above 90% of platformers.

>> No.6578608

>>6578598

nice buzzwords, autist. try having a original thought some day

>> No.6578610

>>6578607
>Tight controls
Love this meme.

>> No.6578612

>>6578608
>Calls someone out for using buzzwords
>When your current and prior posts made heavy use of buzzwords
Lel

>> No.6578638

>>6578575
>theoryfag
But you’re right, corridors of time is a better song than anything in donkey Kong country, although aquatic ambience is a good ambient song

>> No.6578894

>>6574364
Sonic has never been good.

>> No.6578898

>>6578575
>theory
Fucking kek, you pretentious nigger.

>> No.6578925

Both platformers and digitised graphics were big at the time. I'm not sure there were any other platforms with digitised graphics to compete with it.

>> No.6579539

>>6578237
they look like gross inflated balloons

>> No.6579594

>>6574045
That fuckin' level, man. That fuckin' level!

>> No.6579620

>>6574105
It's okay to like multiple things, anon. The world isn't a war of you vs them

>> No.6579624 [DELETED] 

>>6579620
>the world isn't just us vs. them
t. Jew trying to distract us again

>> No.6579657

>>6574028
Maybe unpopular opinion, but I never thought this game looked amazing. I enjoyed it for the gameplay, and it was my favorite SNES platformer after Super Mario World (that is probably still the case).

>> No.6579710

>>6574028
It's was flashy, colourful, and simple enough for the middle of the IQ bell curve, which is most people.

>> No.6579754

>>6574028
Beautiful art, music, atmosphere and the gameplay mechanics were awesome. I've played it to death and it's kinda boring now but the visuals and music still get to me. They kinda missed it on those newer games from a few years back.

>> No.6579781
File: 150 KB, 1200x847, 1584286602385.jpg [View same] [iqdb] [saucenao] [google]
6579781

accessible gameplay with absolutely killer graphics

>> No.6579791

>>6574028
Great music, fun art design, approachable gameplay, you name it. The 3d style graphics were impressive to us as kids. We didn't know or care of it was prerendered sprites

>> No.6579906

DKC 1 is ass. 2 is god tier though

>> No.6580274

>>6574108
>>6575951


Well I mean it was in the manual - so yeah, it might as well have been carved into some deep Egyptian tombs...

>> No.6580296

Early FMV-focused titles sold on graphics alone, graphical adventure games using FMV did well. Rise of the Robots sold on graphics alone, Killer Instinct used pre-rendered graphics and did well. I know zoomers won't get this concept, but people back then rented before they bought. If a game was good, it sold very well. If a game was shit, it didn't sell much beyond the initial sales.

>> No.6580359 [DELETED] 

>>6580296
>Early FMV-focused titles sold on graphics alone, graphical adventure games using FMV did well.
There is no FMV in this game dipshit, when people say FMV they mean cut scenes created with a 3d engine.
>Rise of the Robots sold on graphics alone,
Not really.
>Killer Instinct used pre-rendered graphics and did well.
It did well because it was a great game.
>I know zoomers won't get this concept, but people back then rented before they bought.
Not really. It was rare for a purchase to have been preceded by a rental.
I think you are a zoomer, or were around for the tail end of the rental days when you were like 6, and don't know shit about it.
>If a game was good, it sold very well. If a game was shit, it didn't sell much beyond the initial sales.
Not sure wtf this is supposed to mean, especially in light of your earlier comments that games "sold on graphics alone".

>> No.6580370

>>6580296
>Early FMV-focused titles sold on graphics alone, graphical adventure games using FMV did well.
I'm not sure what you're talking about FMV here for? When people say FMV they mean cut scenes created with a 3d engine.
>Rise of the Robots sold on graphics alone,
There are multiple reasons why this sold well.
>Killer Instinct used pre-rendered graphics and did well.
It did well because it was a great game.
>I know zoomers won't get this concept, but people back then rented before they bought.
Not really. It was rare for a purchase to have been preceded by a rental.
I think you are a zoomer, or were around for the tail end of the rental days when you were like 6, and don't know shit about it.
>If a game was good, it sold very well. If a game was shit, it didn't sell much beyond the initial sales.
Not sure wtf this is supposed to mean, especially in light of your earlier comments that games "sold on graphics alone".

>> No.6580406

>>6574105
He said “some of the best,” you illiterate fuck.

>> No.6580420
File: 32 KB, 340x448, 9E5ABA65-B776-4A8B-B7A3-21FAF5CDB956.jpg [View same] [iqdb] [saucenao] [google]
6580420

I can't think of another game that was so technically impressive for its time with such butt-ugly character art direction. Incredible technical ability squandered on terrible art. Vectorman looked better than this shit and he was just a bunch of green balls.

>> No.6580424

>>6578898
>NOOOOOOO DON’T DISECT AND EXAMINE THINGS NOOOOOOO IGNORANCE IS BLISS

>> No.6581640

>>6578612
Whenever someone calls out someone else for buzzwords, you can be assured that it's the pot calling the kettle "black".

>> No.6581941

>>6580420
Nah.

>> No.6581946

>>6574076
Not to mention this particular cartoon mascot was an already established character who was a pretty big name in gaming.

>> No.6582737

>>6580370
>I'm not sure what you're talking about FMV here for? When people say FMV they mean cut scenes created with a 3d engine.
FMV means "Full motion video", which was originally used to refer to recorded video. People think any cutscene is an FMV these days, since cutscenes started being video sequences instead of being in-game. Early FMV focused games like Night Trap only sold due to graphics, and people soon realized they were shit. On the other hand, graphical adventure games that just used some FMV like Myst sold very well. None of the FMV focused games sold anywhere on par with the big titles of the 90's, they only had a limited lifespan since people quickly figured out they were crap games.
>There are multiple reasons why this sold well.
Rise of Robots sold well for reasons besides graphics? By all means, try to list those reasons. Last I checked, everyone back then said the game was complete ass but looked great.
>It did well because it was a great game.
Yes, that's exactly what I'm saying. I'm glad you managed to understand one sentence so far.
>Not really. It was rare for a purchase to have been preceded by a rental.
You were one of those dumb kids that bought a game based on boxart? I don't know how things worked in your retardland, but most kids I knew would get 2-3 new console games a year, maybe less. And none of these kids wanted a shit game to play for the next 6-12 months. So you rented shit to see if you were interested in it. If it was a great game, then you told your parents to get that one. I can tell you right now my parents would have never thought to get me Kirby's Adventure if I didn't specifically request it.
>If a game was shit, it didn't sell much beyond the initial sales.
>Not sure wtf this is supposed to mean, especially in light of your earlier comments that "games sold on graphics alone"
Games that sold on graphics alone made some sales the first month, then stopped selling. This isn't a hard concept. ESL?

>> No.6582830

Even back in 1994 it was mediocre Eurojank that just had a good visual and audio presentation.

>> No.6582859

>>6582830
It plays miles better than Yoshi's Island.

>> No.6582862
File: 96 KB, 518x563, shiggeru-diggeru-doo.jpg [View same] [iqdb] [saucenao] [google]
6582862

>The fact that so many gamers still name Donkey Kong Country as "the greatest or most significant or most influential" video game ever only tells you how far video games still are from becoming a serious art. Video game developers have long recognized that the greatest video games of all times are The Legend of Zelda and Super Mario Bros., which were not the most graphically advanced or acclaimed or best sellers of their times, let alone of all times. I myself rank the highly controversial Super Mario U.S.A. over video games that were highly popular in arcades around Japan. Gamers are still blinded by good graphics. Donkey Kong Country had better graphics than anyone else (not true, by the way), therefore it must have been the greatest. Music enthusiasts grow up listening to a lot of music of the past, film enthusiasts grow up watching a lot of classical films of the past. Gamers are often totally ignorant of the video games of the past, they barely know gameplay mechanics. No wonder they will think that the Donkey Kong Country is anything worthy of being played.

>> No.6582882

>>6582862
For those who don't know, this is a modified pasta of an italian madman who claims the beatles were never good

>> No.6582884

>>6582830
>>6582859
It doesn't play better than YI but DKC is still the best western platformer you'll find, it's far from being eurojank. It's a rare case of eurogold.

>> No.6582887

>>6582882
It's pretty sweet how you've got your fellow Redditors' backs like that, almost as if you're the King Redditor.

>> No.6582961

>>6582882
Thanks

>> No.6582991
File: 1.78 MB, 256x144, 1480895328499.gif [View same] [iqdb] [saucenao] [google]
6582991

>>6580406
There's two people @'d though anon. For all you know I meant to un@ #6574069 to only (You) 6574039 of whom typed "has the best OST on the SNES".


I often accidentally a post.

>> No.6583005

>>6582882
He (scaruffi) isn’t wrong

>> No.6583032

>>6582887
Never had a Reddit account, seems like an obnoxious site. Not everyone has to be a /mu/ hipster, you know. If anything, /mu/ seems to be the redditest board.
>>6583005
I can respect him more than Cuckgau, but Piero is still a lunatic. I wouldn't take his taste seriously but he's a bit more entertaining to read at least.

>> No.6583458

>>6574028

Platformers were still in style and it was "THE" platformers at the time and Donkey Kong was a draw. He put asses in seats.

>> No.6583461

>>6583458
I wish I could smell those seats afterwards.

>> No.6585246

>>6582859
Playing better than Yoshi's Island isn't an accomplishment. Bubsy does too, that doesn't mean that it isn't trash.

>> No.6586458

>>6574364
Wanna know why Donkey Kong lives rent free in Sonic autists' heads? Why they keep making "DK is the poor man's Sonic" threads?
The truth that Mario absolutely crushed Sonic is too evident and well known for them to deny it, so they go after the next best thing from Nintendo.

>> No.6586480

>>6586458
>The truth that Mario absolutely crushed Sonic
no

>> No.6586493

>>6586480
>mario kart
>mario rpg(s)
>higher sales
>sega didn't even live
>sonic did okay
No. Or else I'd have grown up around people loving Sonic RPG and Sonic Kart.

>> No.6587087

>>6574028
>it was bundled
>It had a cartoon or comic books or something I forget
>commercials
>Blockbuster video championship game

There was a lot of hype and it was pretty good to be honest. They pushed it really hard like a first party title.

>> No.6587669

anybody else ever notice that the music in dkc3's rockface rumble
https://www.youtube.com/watch?v=Qntu2QvHQRE
quotes dkc2's kannon's klaim?
https://www.youtube.com/watch?v=WiLPhj1TlEg

or that dkc2's snakey chantey
https://www.youtube.com/watch?v=VUgqqhgVGNQ
is just a mashup of quotes from of dkc1's gangplank galleon
https://www.youtube.com/watch?v=lS7_tcwsj4E
and dkc2's klomp's romp
https://www.youtube.com/watch?v=SnUOVXZwmMY

>> No.6587705
File: 12 KB, 460x376, SMBPW_Mario_and_Skateboard.png [View same] [iqdb] [saucenao] [google]
6587705

>>6582887
>being this butthurt somebody called out a shitpost

>> No.6587713

>>6586458
>Why they keep making "DK is the poor man's Sonic" threads?
I don't think I've seen a thread like that in 15 years of 4chan.

>> No.6587720

>>6587713
>he doesn’t know about the no-hopers

>> No.6587846

>>6576165
>the sequels were terrible
You didn't like 2?

>> No.6587856

>>6574028
Marketing campaign, Christmas release. Was seen as, ahem, triple 'A' gaming

>> No.6587880

>>6574028
those aesthetic ass trees noones seen shit like that before in a game

>> No.6587894
File: 59 KB, 500x500, 462FAB06-B1F6-4847-939C-A8F5D227E1EE.jpg [View same] [iqdb] [saucenao] [google]
6587894

>>6574028
That box art is seriously taking me back to my childhood as an N64 babby and being in awe at the SNES section of the local video store, like there was a whole other forbidden world of vidya with my favorite characters. Fuck "Mario Is Missing" though, I got burned hard on that slop of shit.

>> No.6587943
File: 80 KB, 320x240, 0062.png [View same] [iqdb] [saucenao] [google]
6587943

>>6574120
I agree fellow anon! Donkey Kong Country is TRULY perfect! If you do not get this retro generation of Donkey Kong madness, YOU ARE STUPID!!! Yes, I know, that's insulting, but it's also the truth. If you are a true video game fan, you'll not hesitate in the slightest bit to buy this remarkable piece of video game history!

>> No.6587953

>>6587669
And Gangplank galleon was a remix of the main theme from Sid Meier's Pirates! for the nes
https://www.youtube.com/watch?v=WblNrk8HJM0
RARE composers were always lazy and reused tracks in different games through the years.

>> No.6587979

>>6574028
why is 4chan filled with shit tier threads like this asking why great things are popular?

>> No.6587995

>>6587943
Donkey Kong wasn't feeling so perfect when he developed breast cancer.

>> No.6588125

>>6587953
oh shit id never heard that before

>> No.6588173

>>6586480
>>The truth that Mario absolutely crushed Sonic
>no
LOL

>> No.6588371

I was a Megadrive fanboi back in the day and this was still impressive as hell to me. Marketing was everything.

>> No.6588380

>>6587953
They don't sound anything alike though

>> No.6588543
File: 72 KB, 500x667, donkey kong 64 dong.jpg [View same] [iqdb] [saucenao] [google]
6588543

>>6574871
>he just wants dk to be famous due to black lives matter shit
nigga what

>> No.6588552

>>6574028
Nintendo pushed this hard with print and TV ads. Every kid in America wanted this game. Parents knew about Donkey Kong from the 80's so it was a good combination of selling points. Game was pretty good too.

>> No.6588686

>>6574045
I unironically want someone to make a DKC hack where it's only cart levels, just a lot of them.

>> No.6589981

Probably the best example I can think of for execution over concept. Doesn't do anything revolutionary, but does the core aspects very well. In a lot of ways it was everything fun about SNES era games wrapped up in one package.

>> No.6590958

>>6589981
It was my first platformer other than Super Mario World (Both came with my SNES on Christmas 96) and I thought it was fucking great. The barrel mechanics which include throwing them, setting them down, riding them and jumping into them and having them shoot you around the map. The buddy powerups were really cool. The bosses were great for children (I was 6/7 and thought they were good but not great) but kind of lame with the repeating bosses.

The last world is forgettable but the first two worlds, most of the Third World and a lot of the fourth world is amazing.

Coming back to it as an adult I can really appreciate the concept they were going for much more than I could as a child. It's a great game.

>> No.6590981
File: 464 KB, 1036x969, 138[1].png [View same] [iqdb] [saucenao] [google]
6590981

>>6590958
It's a simple touch but I like how the world map actually coincided with the levels and it wasn't just a generic switch over. Like if you were at a cave level, the map screen would show you at a cave entrance. A temple level would only be at a spot with an ancient temple. It really made the world feel "natural", and a surprising amount of games don't even attempt anything like it.

>> No.6590989

>>6574028
Zoomer: The post

>> No.6591010
File: 939 KB, 2554x1920, seiken3.jpg [View same] [iqdb] [saucenao] [google]
6591010

>>6590981
I feel kind of spoiled because this was the first game I played with good comprehension. I had a NES when I was 4/5 and didn't really understand what was going on but played as much as I could. I always assumed DKC was just a regular game and didn't realize it was a top tier game with great gameplay. I only realized this at age 14 when I downloaded ZSNES and realize how many shitty games were on the SNES. I can put in DKC with any friend over and have a blast playing through it with them in 2 player mode. I can't say the same thing about a lot of recently released games. DKC was really well done and the visuals really helped it. I have a huge soft spot for 3d rendered games and I think DKC might even be the reason why. Like I said before, this was my first game I really comprehended so it set the baseline for every game I played afterwards. I constantly found myself coming back to this game and playing it just because it was fun.

Not sure if everybody else felt the same way or if the fact that I was only 5/6 had something to do with it.

>> No.6591015

>>6588686
I unironically want someone to post on /vr/ who is 18+

>> No.6591019

>>6574028
>platformer on SNES
Yes SNES fans were that starved.

>> No.6591095
File: 43 KB, 1280x720, 4L_9UGeSLL8.jpg [View same] [iqdb] [saucenao] [google]
6591095

>>6574364


Mediocre at best....

Sure, on a board where everyone hates everything and tends to love to have a negative opinion towards anything, so many people called it good, it „has“ to be good.

It’s gameplay is fluid. It has secrets, variety in levels, animal pets, hidden Barrels, good animations, graphics, a beautiful soundtrack.The further you progress the farther you get away from home. Starting in your jungle ending up in the industry.


Don’t know if someone dropped you as kid but even if I dislike a game, I can give credit. What did you compare it to ? Breath of the wild?

>> No.6591168

>>6574028
What age are you anon? It used to be when new games came out they would often absolutely blow you away with how the graphics were advancing and this was epochal, the modern equivalent would be if the PS5 projected life size AI holograms into your room or something. You can't appreciate now what it was like to see graphical advances then.I remember when FFVII came out and I was absolutely floored by the trailers, I couldn't believe what I was looking at, now it looks like it was made on an etch a sketch and games haven't really advanced graphically in more than a decade

>> No.6591874

>>6574028
DKC was born out of panic and desperation. Good old ninty realised they didnt have a 32bit hardware in the pipeline whereas the competition had.So what they did, they pumped a few million $ into marketing. Marketing sells games. Because people love to be told what to buy.

>> No.6591886

>>6587943
Cringe.

>> No.6591889

>>6587979
Because if you disliked good, popular things, it means you are smarter than most people, obviously.

>> No.6591931

Wow huge thread. I played Donkey Kong Country new with my friends when I was a kid. I had played Super Metroid, F-Zero, Link to the Past, etc. Donkey Kong Country was a very well made platformer with graphics that were not seen in a home console game before. It had dynamic-looking lighting, style everywhere, and was charming with a fantastic soundtrack. You have to put the game in context before you shit on it for not being flashy or whatever. In context it was amazingly flashy. It was a huge game with massive hype and it delivered in spades. My friends and I stayed up and played all the way through it several times.

>> No.6591938

>>6591889
I miss the days when normies and their shit taste and passive aggressive responses were nowhere to be found on 4chan.

>> No.6591976
File: 367 KB, 1200x675, trump-space-black-hole.jpg [View same] [iqdb] [saucenao] [google]
6591976

>>6591938
That was never the case.

>> No.6592046

>>6591938
>I miss the days long before i was born
Is that even possible?

>> No.6592161

>>6574028
It automatically pleased the black demographic and also simultaneously the racist people liked it.

Also, monkeys are hilarious.

>> No.6592165

>>6574816
what do you expect?With the way he uses cope the way he did/does he's a redditor, he just wants dk to be famous due to black lives matter shit no matter how much better Chrono TRigger is because ct has no blacks in it.

You may think this comment is silly but I know people well enough to know blacks don't like jrpg shit nor cIassical tier music. Donkey kong they would.

>> No.6592170

>>6574951
Indeed. A janny deleted: >>6592165 >>6592161 but not redditoring trash: >>6574423 like that.

>> No.6592215

>>6592165
>>6592170
nigger

>> No.6592232

>>6592215
:O

>> No.6592249

>>6591976
4chan existed before 2013, goober.

>>6592046
Who are you quoting? Because it certainly doesn’t apply to me.

>> No.6592375
File: 40 KB, 479x720, tips fedora.jpg [View same] [iqdb] [saucenao] [google]
6592375

>>6592249