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6538148 No.6538148 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>6528723

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


(or Quake, Duke, Marathon, Thief, Deus Ex)
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
More /vr/ shooters
Doom Shovelware

Doom RPG series



Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/








>> No.6538153

=== NEWS ===

[6-20]Cold as Hell: less retarded & ammo zapping edition

[6-16] Anon shares a map, '2h Map.wad'

[6-14] Anon shares a map, 'rooms.wad'

[6-14] Xdoom engine, fixes LinuxXDoom features

[6-10] GZDoom 4.4.1 has been released

[6-10] Satanic Infestation v0.0.5 released

[6-10] Q2 retexture project updated

[6-10] cannonball posts release candidate for Return to Hadron Episode 3

[6-10] Nicolas Monti releases Alpha Centauri, a new Doom 2 episode using Doom stock textures plus alpha textures

[6-10] Abandon, a Boom-compatible wad composed of large slaughter maps, has entered beta

[6-5] Useful Wolf3D FAQ created

[6-5] Ion Fury dev is starting a map tutorial for Mapster32. Focused on IF, but should help with other games as well
https://www.youtube.com/watch?v=I1day0eLWng&feature=youtu.be [Embed]

[6-1] Akeldama, 32-map megawad collaboration.

[6-1] Spaceballs, the .wad

=== PREVIOUS ===



>> No.6538159
File: 552 KB, 1280x720, 1592677498755.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6538161

Looks like we're in for one of those slow summers again.

>> No.6538182

What wads are you playing? I'm juggling Czechbox and a second run through BTSX E1.

>> No.6538191

I'm just getting myself back into the groove again, so currently just original Doom. The episodic division is a good excuse to play for a while, then make a bunch of changes to my mod as I play it.

>> No.6538194
File: 230 KB, 1500x1346, TURBO 30.jpg [View same] [iqdb] [saucenao] [google] [report]

Anyone of you listening to any metal or stuff while mapping or modding?

>> No.6538201

name a few more horror themed retro fps

>> No.6538203
File: 229 KB, 600x594, R-144879-1159547914.jpeg.jpg [View same] [iqdb] [saucenao] [google] [report]

I prefer italo disco.

>> No.6538207

>including SHOTGUN

>> No.6538212

brutal doom is so hype

>> No.6538215
File: 26 KB, 300x300, Sacrifice.jpg [View same] [iqdb] [saucenao] [google] [report]

i'm listening to horrorcore

>> No.6538218

I listen to 80s and 90s corporate/stock/library music from my huge collection while modeling.

>> No.6538224

Spotted the zoom zoom

>> No.6538226

Yeah, Slayer mostly, especially South of Heaven and bootlegs from that era. In general thrash goes well with Doom.

>> No.6538228


What shotgun does it come with?

I listen to a lot of that stuff myself. Going through Judas Priest albums for now, wish I had paid more attention to their work before.

>> No.6538238

When I was working on my Zombie doom mod, I would listen to Dawn of the Dead and Day of the Dead's soundtrack.

I fucking hate that I'm not motivated to continue it lately. Been nearly a year.

>> No.6538249

>What shotgun does it come with?
Laser shotgun, I presume.

>> No.6538250

>I listen to a lot of that stuff myself. Going through Judas Priest albums for now, wish I had paid more attention to their work before.
I've been listening to Stained Class a lot lately, the albums with Les Binks are pure gold. Will you be seeing them on tour?

>> No.6538258

Post a page. Or just something tiny. Hype!

>> No.6538275

I'm too much of a shy neet to go to concerts. Especially given current events.

>> No.6538320

They're not resuming until next year, I think. I'd normally say it's alright to head out by yourself, but yeah, we live in a different world now.

>> No.6538337

Do you guys play Plutonia with keys or mouse? I want to play it with pure controls like someone would have in the 90s but how do you do it? I gave up classic controls when i got to that level with the room that's just a big narrow donut surrounded by lava with chaingunners, revenants, and mancubi all around. Impossible without a mouse

>> No.6538339

why is brutal doom not included in the you want to play f*cking doom infographic?

>> No.6538345

because it's shit

>> No.6538358

Absolutely nobody would have played Plutonia with keyboard only in the 90s, by the time Final Doom was released, keyboard + mouseturning and using autorun had become the meta, and there's no reason you wouldn't do it unless you were clueless or you had a computer too weak to do both Doom + mouse drivers (in which case you wouldn't have the memory to run Plutonia).

The .wad is very much made with mouse turning in mind, don't think for a second that you were ever expected to play with keyboard only.

>> No.6538360

I was playing on a keyboard the first time I beat Plutonia.

>> No.6538361

Playing on I'm Too Young To Die.

>> No.6538365

git gud

>> No.6538367

Mouse adoption was like 60%-70% when Final Doom rolled out. Quake was the game changer.

>> No.6538373

fucking tlou hahahah

>> No.6538375

I can promise you that very few people made any worthwhile headway through Plutonia on UV without a mouse unless they savescummed themselves retarded.

>> No.6538378

HMP. It would've been a pain in the ass on UV, but doable.

>> No.6538394

>takes a cyberdemon down with 3 ssg shots
i'm gonna play hd because it's more casual, i guess

>> No.6538398


>> No.6538413

With the default key bindings? No objection there. Rebinds make it possible since you can expand your strafing options. In the end, you don't really need a mouse to beat most wads. It just gives you more room for error.

>> No.6538435
File: 484 KB, 1920x1080, file.png [View same] [iqdb] [saucenao] [google] [report]

Man, this stage was total bullshit.

>> No.6538460

i don't think it's shit but it's not included because of how unrepresentative of the doom community it is and because people will hear about it regardless.

>> No.6538465

Is that the unity port?
also it should not take you 40 minutes to beat a doom 1 map

>> No.6538469

Damn, Consume Thy Flesh is a huge difficulty spike.

>> No.6538518

I play with wasd, space for use and mouseturning.

>> No.6538520

it WAS supposed to be the total ending to doom; until ult doom came out because people said it was easy.

>> No.6538530
File: 92 KB, 640x800, helppls.jpg [View same] [iqdb] [saucenao] [google] [report]

So I want a bunch of pillars to constantly move up and down. I can do it with WE "Floor Start Moving Up and Down". But you have to walk over each one for them to start moving. This is the best I've came up with.

The next best thing would be a switch but unfortunately there is no SR "Floor Start Moving up and down". There are only a bunch of S actions that basically move the the floor up wait then back down once (or repeatable.

Ideally I would just like them moving up and down right off the bat the second the map starts without any player intervention but you know, working with what I have here in doom format.

I can't use ACS since doom format AFAIK.

I know I messed up by doing this in doom format I'm going to do udmf or hexen next time.

Any ideas to do this?

>> No.6538531
File: 2.55 MB, 3264x2000, dum.jpg [View same] [iqdb] [saucenao] [google] [report]

Just change your habits. Do not turn around to walk away, use strafe for precise aiming etc. You'll make use of such skills even when you'll eventually bring the mouse back. But it's pretty tasty to play with keyboard only, no matter what WAD. Movement physics, set of enemies and weapons - all the same.

>> No.6538545
File: 17 KB, 640x425, Screenshot from 2020-06-21 20-30-43.png [View same] [iqdb] [saucenao] [google] [report]

and of course take care of bindings

>> No.6538552

Can't you just attach them to a single tag?

>> No.6538556

Ultimate Doom wasn't the result of people calling Doom easy. It was when Doom 1 finally got a proper retail release, after being mail order only beforehand, and added an extra episode as a bonus. It was released after Doom 2 already came out, too.

>> No.6538591

Doom guy would kill jesus simply because he's the son of the creator of evil.

>> No.6538612
File: 877 KB, 400x225, doomguyyyyy.gif [View same] [iqdb] [saucenao] [google] [report]

ofc! ty sir

I've been doing them all without a tag like a door oddly enough.

>> No.6538625
File: 38 KB, 298x300, Eyehategodd.jpg [View same] [iqdb] [saucenao] [google] [report]

hell yeah. Some good ol southern sludge doom. For lighter(sometimes) stuff I've been listening to buckethead because romero reminded me of him and he is god. Not even beeing ironic. It's great music to map to.

>> No.6538639

I don't think you should treat things that aren't doors like doors. I think GZ Doom will actually do the action to the sector behind it, but other ports will actually do it to 0-tag sectors which will probably crash the game.

>> No.6538668

clive barkers undying

>> No.6538714
File: 574 KB, 1920x1080, file.png [View same] [iqdb] [saucenao] [google] [report]

fuck this game

>> No.6538807

b - a - to the - s - e - d

>> No.6538839
File: 361 KB, 709x723, [sound=https%3A%2F%2Fa.pomf.cat%2Fpjgfrv.mp3] plutonia.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.6538861

Is it possible to download this midi collection somewhere?


>> No.6538884

>b - a - to the - s - e - d
That's a way of saying based I've never seen, heh

>> No.6538907

call of cthulhu
realms of the haunting (source port never)

>> No.6539154

what was wrong with jim flynn? just finished enigma episode and I don't get why you would make levels with this amount of backtracking and hidden doors with no indications
or maybe mid90s was a different timeline

>> No.6539167

I unironically just listen to MIDIs through foobar.

>> No.6539171

So I got pak1, pak0 and the other files.

I wanna do as much as a vanilla friendly playthrough as possible, theoretically I should emulate DOS, but have no idea how to set up dosBOX.Or if dosBOX is anything close to how Quake on DOS would look like (didn't windows95 exit already?.

>> No.6539184
File: 460 KB, 1366x768, E3M2.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6539202
File: 2.35 MB, 490x390, rat.gif [View same] [iqdb] [saucenao] [google] [report]

>pinky not biting his pinky

>> No.6539207

Every wad should be banned which can't be done with arrow keys and keyboard turning.

>> No.6539221

this but unironically

>> No.6539227


>> No.6539228
File: 167 KB, 560x620, 1570416667717.png [View same] [iqdb] [saucenao] [google] [report]

That makes me think, how long since the release of Quake did the full utilization of the mouse and keyboard become part of the PC FPS norm? Cus I know that by default Quake also had the arrow keys bound for forward, backward, and turning left and right just like Doom 1 & 2. So clearly despite of the fact that Quake was designed around using the mouse and keyboard (along with WASD for that matter, if I'm correct), Id did have the foresight to have the arrow keys for looking and movement as well, in case there were players that were still used to Doom's controls (which I'd imagine there were plenty of).

On a side note, it's clearly not retro, but I also remember some Call of Duty games had the option to turn off freelook for some reason on PC. I forget when it was dropped, but the last entries I remember having it were MW2, 3 and Blops 1 I think.

>> No.6539232

release quake also had autoaim, just like doom

>> No.6539241

love it

>> No.6539247

I'd assume that in Quakeworld, the current standard FPS layout became quickly popular. I don't think anyone was playing Q2/3, or Unreal without it.

>> No.6539252

I just listen to .midis too, sometimes.
Osiris TC and Crucified Dreams have some pretty crunk tracks.

>> No.6539253

I remember playing Quake 2 on keyboard like a lunatic and final boss was quite tough. And later I played with mouse and it was a cakewalk. I think even in Q2 it was still balanced with keyboard in mind.

>> No.6539256
File: 2.35 MB, 490x390, rat.gif [View same] [iqdb] [saucenao] [google] [report]

well shit just now noticed the pipe is still visible in one frame
should be ok now

>> No.6539258

how was makron tough with no mouseaim if he literally always stays on ground level
pop quad, bust out the chaingun and the exoskeleton melts in a few seconds, finish off with bfg or rail

>> No.6539262
File: 2.70 MB, 534x398, lights in.webm [View same] [iqdb] [saucenao] [google] [report]

Lighting differentials are super fun. I regret neglecting them until now.

>> No.6539267

Without mouse I can't circlestrafe, so it actually requires effort to balance dodging and shooting. Same kind of thing with Doom bosses. I suppose someone who's better than me at both shooting and dodging would have less problems though.

>> No.6539272

Chasm the rift is basically a poor man's quake if you liked that

>> No.6539282

Not that hard to UV pistol start if you do things in the right order.

>> No.6539285

Runs like ass on DOSBox.

>> No.6539316

what's the most 96 experience possible for playing it?

>> No.6539359
File: 1.91 MB, 443x300, needle in a haystack.gif [View same] [iqdb] [saucenao] [google] [report]

Vidya music, mainly. Sometimes music from Fist of the North star

>> No.6539361

Is nuDoom on the Switch any good?

>> No.6539369

An actual DOS PC, a good virtual machine, or maybe DOSemu.

>> No.6539373

Pretty decent

>> No.6539381

It was also done by a handful of Ukrainian guys on a shoestring budget.

>> No.6539382

use WinQuake if you absolutely must do vanilla
I ran it on NT 4.0 back in the day

>> No.6539446

I love HnK's music.

>> No.6539447

I'll try it out

>> No.6539450

uuh where do I get it

>> No.6539453

WASD/mouse became the default in the quake killer era, so between Q2 and Q3 at which point it was taken for granted. Counterstrike was the final push

>> No.6539459

One of my favorite soundtracks honestly.

>> No.6539470

I probably would've figured Half Life in general being the point of no return for that WASD. Even if the arrow keys also were bound for movement and looking.

Also can someone explain to me why the first half or so of all Call of Duty games released had the feature to disable freelook, even when locking the Y axis was irrelevant at the point when CoD 1 came out? Was it just a really lazy oversight on IW/Treyarc's pat with the early CoDs being based on Idtech 3?

>> No.6539480

>Was it just a really lazy oversight on IW/Treyarc's pat with the early CoDs being based on Idtech 3?
Yes. CoD1 also has strafe jumping.

>> No.6539482
File: 2 KB, 225x225, spoonfeeding.png [View same] [iqdb] [saucenao] [google] [report]

? https://community.pcgamingwiki.com/files/file/420-winquake/

>> No.6539491 [DELETED] 

>Half Life
>Counter Strike

>> No.6539493

>CoD1 also has strafe jumping
You're absolutely right lol. I think in most CoDs from 4 to Ghosts (I think?), you could strafejump in the campaign but not in the multiplayer cus the movement physics in the latter being different for balance probably. I think the acceleration however is so low that you don't notice unless you crank up your FOV.

>> No.6539498

1998, bud.

>> No.6539501

Don't respond to him, he's unironically mentally ill.

>> No.6539507

Half Life would have been a blip if not for CS. You really can't overrate the impact of that mod.

>> No.6539510

Patrician tastes

>> No.6539514

CS was huge, but Half-Life was really big on its own.

>> No.6539518

I want to get into mapping so I've been playing a bunch of random wads for inspiration. I think the last one I played was Lunatic.

>> No.6539519

>stock/library music
There's a surprisingly good amount of bangers in music libraries, considering how cookie-cutter the idea of it might come off as.



>> No.6539574

Not in multi. HL released at the tail end of the LAN era and it was seen as inferior even to stuff like Q2 or Sin which didn't get that much play in the first place. At that time the most played games were SC/TA and Q1. Even Duke got more play than Half Life. It was the quintessential single player FPS.

>> No.6539587

lol no, fuck off schizo

>> No.6539595

is it stuff like this?
> https://youtu.be/ypdnSS0La7s
i discovered this kind of music through vaporwave and i unironically love it, but i am a neophyte and don't know where to look to get more

>> No.6539601
File: 86 KB, 853x480, 1592720328251.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6539650

Yeah, among other things. It definitely goes into that direction.

Youtube is a great place to start. There are many channels uploading old library/stock music and since most labels have a deal with Google you can find most of their music catalogs on YT(mostly as auto-generated contend).

Physical collecting can be expensive now, especially stuff on vinyl or older CDs.

>> No.6539661
File: 804 KB, 800x600, ipwz9ttrwo911.png [View same] [iqdb] [saucenao] [google] [report]

please don't laugh, but I can't get the doom 1 iwad to run on chocolate. I checked the faq and it said put the exe and the iwad in a folder together but that doesn't work

>> No.6539682

>it doesen't work
what exactly do you mean it doesen't work?
It throws yuu an error?
It bsods your system?
It refuses to lift the heavy boxes?
It kicks your puppy?
It sets your house on fire?

Our local telepaths are hungover so you'd have to elaborate.

>> No.6539686

It really should be as simple as putting doom.wad in the Chocolate Doom folder and double clicking chocolate-doom.exe

>> No.6539689

it says I'm missing a file when I try to load the exe. should I just copy the entire contents of the chocolate doom folder over to this new folder with the doom iwad?

>> No.6539690

How well can you see the lights from the top bars? Because just having it be solid black up there looks weird.

>> No.6539693
File: 33 KB, 661x623, 1592627573389.png [View same] [iqdb] [saucenao] [google] [report]

gib recommendations pls

have a bonk edit

>> No.6539694

you should copy your wad in the directory with EXE not the other way around
Of course EXE won't work without its libraries duh

>> No.6539695

Did you point to the wad in the choco setup? Did you try a launcher like ZDL and if so, does it run thru that?

>> No.6539697

download chocolate doom. unzip the file into a folder somewhere called Chocolate-Doom or whatever. copy/paste or move doom.wad into that folder. double click chocolate-doom.exe

>> No.6539716

got it to work now, thanks all

>> No.6539717

Caleb and cultist edit
Revenant and Doomguy edit

>> No.6539727

A revenant one would be perfect given the pose.

>> No.6539737

the revenant one exists sadly I only saw it in one of those compilation videos so I don't have the exact image

>> No.6539775

Does anyone have suggestions for more modern games that have a lot of similarity to Descent 1 and 2?

>> No.6539784

no. have you played terminal velocity or forsaken?

>> No.6539830


>> No.6539876
File: 105 KB, 900x819, inspectorcaleb.png [View same] [iqdb] [saucenao] [google] [report]

just made the biggest regret of my life

>> No.6539915

imagine being so fucking delusional to claim anyone cared about your gay movie quotes and strippers dukematch games after quake and half life curbstomped it so much into oblivion that the sequel was delayed for over a decade. action half-life was huge, i was there, eat shit schizo.

>> No.6540020

not him, but i sure am quite the schizophrenic for enjoying a game you don't like.

if you're going to insult people on the anonymous board for retro video games, at least use the correct insults

>> No.6540032

you need to be over 30 years of age to post on this board

>> No.6540040

>You're going to need a browner brick...

>> No.6540049

something something black stool joke

>> No.6540056

kys hlnigger.

>> No.6540062

Anyone have any really obscure and strange wads they would recommend?

>> No.6540096

deep dream doom puts all the textures through that filter. runs slow on my computer though

>> No.6540154

shadow warrior stinks

>> No.6540157

Why are half life fans like this?.

>> No.6540158


>> No.6540174

Man getting the music to work was a bitch

>> No.6540183

most people use source ports because they aren't stupid idiots who want to pretend they're using DOS

>> No.6540195

Nice falseflag dwterminator, you almost had us

>> No.6540197

>"Oh look! A free heart...."

>"Brrrown hearts! In Moine Cabal!"

>> No.6540247

if you have a taste for /g/ memes, ARCHIE is an absolutely ridiculous ride into the mind of an autistic madman.

>> No.6540265

I just want the original experience mate.

>> No.6540292

90's era had a lot of mappers that really loved making large and obtuse levels that required a bit of puzzle solving in order to navigate. While there are people who do enjoy such levels, it most definitely isn't a popular mapping style.
Most modern maps that incorporate elements of puzzles, tend to base them around combat, rather than exploration.

>> No.6540305
File: 1.05 MB, 720x360, That's a shitload of knives.webm [View same] [iqdb] [saucenao] [google] [report]

Man this turned out slick as hell.

>> No.6540328
File: 207 KB, 360x316, 1522612683046.png [View same] [iqdb] [saucenao] [google] [report]

>Eternal DOOM MAP30
>oh god this is fucking awful
>give it the college try, spend a full hour wandering the map before deciding to use a walkthrough
>you have to go inside an UNMARKED FAKE WALL to hit a necessary switch

>> No.6540332

You can see enough to know there's not nothing, but not make out most details.

>> No.6540359

Amazing to think Randy Pitchford would help design such racist garbage
His humor and social etiquette seemed so high above Shadow Warrior...

>> No.6540362


>> No.6540416
File: 8 KB, 640x480, Untitled.png [View same] [iqdb] [saucenao] [google] [report]

Played a couple levels and a love it. not only the gameplay's smooth as hell but the athmosphere is 10/10

Also the fuck happened to my screenshot

>> No.6540424

Your screenshot got CGAd

>> No.6540426

Hearts of Demons - Revenant is now in Beta

>> No.6540454

I wish there were more maps for Hexen that really took advantage of ACS (map scripting). The possibilities for clever puzzles and interactivity go far beyond what the original game did.

>> No.6540462

1/12 of puzzle has been solved in /vr/

>> No.6540473
File: 50 KB, 1024x768, DOOM0518.png [View same] [iqdb] [saucenao] [google] [report]

There were some legitimately fun maps in this set but when it was bad, GOD was it bad. I think I'd rather go through the entirety of Hexen again than replay certain maps from here

>> No.6540479

Isn't Eternal Doom a puzzle WAD? You obviously missed the clues, anon.

>> No.6540482


>> No.6540485
File: 65 KB, 1024x768, DOOM0519.png [View same] [iqdb] [saucenao] [google] [report]

Anon look at this shit
Tell me what the clue is
Oh I know what the clue is, it's a SLIGHTLY misaligned texture but given how subtle it is and given how none of the previous 31 maps in this megawad required you to go through fake walls, tell me this is fair

>> No.6540487
File: 149 KB, 159x193, 1590227466377.gif [View same] [iqdb] [saucenao] [google] [report]

whatever the hell this is

>> No.6540491
File: 161 KB, 2001x2001, smug caco.jpg [View same] [iqdb] [saucenao] [google] [report]

It's absolutely fair. You deserve it for playing that POS WAD

>> No.6540492
File: 4 KB, 271x122, eternalguy it's 4pm, time for your switch hunting!.png [View same] [iqdb] [saucenao] [google] [report]

You're probably right

>> No.6540634

I started off playing Brutal Doom because I heard of it and that's what got me interested in playing Doom again after all these years. Now all I play is Chocolate Doom.

>> No.6540639

A good adaptation.

>> No.6540679
File: 112 KB, 785x731, 1555673499208.jpg [View same] [iqdb] [saucenao] [google] [report]

>If you haven't paid for DOOM, you are playing illegally. That means you owe us money. Of course, a guy like you probably owes a lot of people money — your friends, maybe even your parents. Stop being a freeloader and register DOOM. Call us now at 1-800-IDGAMES. We can help!

>> No.6540682

Good man, though you should branch out and play wads of various compat levels for a better range. I don't think there's anything wrong with someone liking Brutal even if I personally think it's shit

>> No.6540715

There's virtue signaling and then there's this >>6540634

>> No.6540731

Started my 300 minutes of /vr/ playthrough. Map01 is up. I played only through a few random levels from the wad, but I think I will be able to handle it difficulty-wise. The thing that is worrying me is one map made by RjY - his Aggravatingly Cramped traumatized me.

>> No.6540782
File: 436 KB, 1733x882, DoomFolder.jpg [View same] [iqdb] [saucenao] [google] [report]

I've played a small amount. Pic related are the ones I've beaten so far (I no longer use command lines btw, I took this picture right before I deleted all my command lines/shortcuts and now I just use DoomLauncher since it keeps track of my playtime, statistics, and demos). I just found it ironic that I went from one extreme to the other. I went from only playing Brutal Doom, to only playing GZDoom with non-gameplay mods like Brightmaps Plus and Vanilla Smooth Weapons Enhanced, to preferring Crispy Doom with PerK's Hi-Res SFX and Vanilla Doom Smooth Weapons, and now I prefer Chocolate Doom with zero mods. I actually like that there are no level stats because you have to truly memorize each map when doing full-episode runs. Also I never realized how annoying the "You've found a secret!" message is until I played without it. I started playing Chocolate Doom just for the lulz, just to see what it was like for Compet-N players submitting speedruns, and I ended up liking it even more than Crispy Doom. Here is my Scythe Episode 1 UV-Fast in 15:38 demo, recorded in Chocolate Doom, of course
> https://youtu.be/rb5vVmE5J98
I'm no pro speedrunner, I just like grinding for a personal bests, but I bet it's a better time than most of you fags can get

>> No.6540832

Happy birthday Quake

>> No.6540860

Do you think Ranger realized it was father's day yesterday, or has he forgotten

>> No.6540864
File: 37 KB, 574x574, apuday.jpg [View same] [iqdb] [saucenao] [google] [report]

>tfw you share your birthday with the shittiest quake
i was so happy when they released it and then it all went to fucking SHIT

>> No.6540869
File: 96 KB, 475x258, Hexlet.png [View same] [iqdb] [saucenao] [google] [report]

I'm still a registered customer

>> No.6540870

nice knife spin

>> No.6540928

fuck yeah, I listen to shit like Slayer (mostly the really trashy shit and stuff like Behind the Crooked Cross which Deep Into the Code is ripped off of) and second wave Norwegian Black Metal, like Mayhem, Burzum, Immortal, Emperor, etc.

Also 70s and early 80s punk and hardcore. The Crucifucks, Negative Approach, Big Black and early GG Allin and the Jabbers are some favorites.

>> No.6540930

*thrashy, not trashy

>> No.6540938

wow, I'd totally have pic that as a poster in my wall

>> No.6540947

Also, if the other IWADS don't work in the future, make sure to rename them according to the readme file in the main folder. I don't remember it by heart, but I think you have to rename Doom Ultimate to "doomu" to play it.

>> No.6540953

this doom 64?

>> No.6540958

It's clearly Quake 2

>> No.6540960

Looks like it.

the fucking lack of shotgun animations fucking KILLS me on Doom 64. I know in the weapon art it shows a lever action on the Shotguns which I can sort of suspend my disbelief on with the standard shotgun.. "Oh hes just cocking it where I can't see with the lever" but how the fuck you gonna have lever action on a double barrel?

>> No.6540964

Is it?
Same, man. It's N64, they couldn't fit the animation and sound. Still waiting for a mod. It's moddable, right?

>> No.6540968

there is already a mod that adds them I believe

>> No.6540974

it doesnt seem like the few frames of reloading animation would be that much space... the sound is there already. I wish they could've cut something, anything else.. a few textures, whatever

>> No.6540991

it's quake
winquake no likey various screenshot formats, you'll have to use the ingame screenshot function and convert from pcx

>> No.6540993
File: 722 KB, 1368x1264, 1589237796016.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6541003

OK dudes, so did Doomguy die?

A friend of mine and me were talking about it and the way he sees it, doomguy died, woke up in hell, and killed everything so hard that the demons were like "jesus christ dude fine you can come back to life", found out hell was on earth, killed the fuck out of them again, and then when they finally recovered, decided to go back into hell again, murder them all *again*, and stay there because he was sick of them being alive

Is this a correct synopsis of events?

>> No.6541042

> quake but every enemy is some variation of shambler and/or vore

>> No.6541053

And then 100 Archviles teleport in! XD

>> No.6541060

That's a lotta Shamblers not firing their lightning.

>> No.6541075

They're probably so mad and fueled by rage at the sight of the funny bhop man (TM) that they basically retarded themselves to the point of forgetting about their lighting capabilities.

>> No.6541084

Theyre just little babies that haven't learned how yet

>> No.6541091

I think it was made for Gzdoom but there's this one mod I can't remember the name of that had this really surreal theme to it about this other worldly being finding out about humanity and was so inspired by them he tried to change his form into that of a human. He failed and turned out as this weird abomination and so you fight other out of this world abominations. I remember the theme being mostly black and white and there was a comic that went along with it to explain the story. I also remember it being on ModDB and using 3D models.

>> No.6541097

That many Shamblers would fucking rape Ranger in seconds sadly. Bad ass art though... That linked comic is pretty sweet.

>> No.6541115

Because whoever did that piece doesn't understand that Q1 is fundamentally different from Doom. No hordes of 50 enemies at once that you can cut down with a handful of rockets but clever movement, situational awareness and target prioritization, that's Q1.

>> No.6541168

>No Fun Allowed
Come on lad, this makes for a better comic

>> No.6541175
File: 252 KB, 400x400, quake_no_fun.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6541184

>doesn't get the style of the game

>> No.6541187
File: 36 KB, 676x676, 1581602138952.jpg [View same] [iqdb] [saucenao] [google] [report]

not that quake you dumb motherfucker

>> No.6541189
File: 9 KB, 259x194, IDDQD IDKFA ISHYGDDT.jpg [View same] [iqdb] [saucenao] [google] [report]

makes sense, considering it's from the QC comic

>> No.6541205

>not even taking the 10 seconds to make the sign an actual brush

>> No.6541248

Not wasting my time on Q1 editing you mega autist

>> No.6541253
File: 68 KB, 390x199, Ea8HeO0XQAEEE0f.png [View same] [iqdb] [saucenao] [google] [report]

based AI

>> No.6541268

Come on DOOMLore Bros, I know you're here...

>> No.6541270

lol what program did that?

>> No.6541285

You truly are no fun allowed.

>> No.6541290


>> No.6541291


>> No.6541306
File: 37 KB, 658x370, ZDar.jpg [View same] [iqdb] [saucenao] [google] [report]

Robert Z'dar?

>> No.6541326 [DELETED] 

>racist garbage
lmao, I can't wait for your self-loathing white genes to be bred out by stronger black DNA.

>> No.6541329
File: 353 KB, 580x410, meh.png [View same] [iqdb] [saucenao] [google] [report]

tranny enablers

>> No.6541337

Are you Canadian or what

>> No.6541338
File: 372 KB, 546x294, 1571593470666.png [View same] [iqdb] [saucenao] [google] [report]

You could look at it that way.

Common conception is that Doomguy dies at the end of E1M8, then ends up in hell (Deimos) in E2M1, then goes to the surface of hell with E3M1. Not really sure how he makes it back to Earth though.
Personally, I'd like to think he just gets viciously mauled and left for dead as he's ambushed on arrival on Deimos, and then manages to recover (perhaps with a Soul Sphere), and continues to fight. After all, would someone who valiantly fights hell's forces for the good of mankind be damned to hell when dying?

Doom 64 ending with Doomguy staying in hell to fight the demons lines up with the setup for Doom 4, and that's fine I suppose, but Doom 64 was made by Midway, and Doom 4 by a completely different iD Software, so that together with the different tone and style of Doom 64 and Doom 4, to me makes them fit less with the original games, and I personally prefer to think of them as separate from Classic Doom, or just a potential timeline that is separate from Final Doom and whatever pwad you can imagine.

I don't particularly like the idea of Doomguy and Doomslayer being the same character, as I much prefer the notion that Doomguy is Just A Man, rather than some sort of prophesized demi-god that Doomslayer is. A lot of people don't agree with me on that, but that's fine. A lot of people also get upset when I say that the (pretty recent idea of) all .wads ever fitting together in a canon with Doom 4, is kind of dumb.

>> No.6541339

Kind of looks like Ben Shapiro which is fitting given that BJ is a jew.

>> No.6541341


>> No.6541342

Probably not, but you can rip most midis from the wads themselves.

Theres this midi pack I got from MrZzul that has a lot of whats in that playlist; https://mega.nz/file/1spWFQqA#T_7DVWXCgKiHgQm4BXKe21cdK8VdTsKyb4rwsk0zBoM

>> No.6541397
File: 2.90 MB, 536x402, blast door.webm [View same] [iqdb] [saucenao] [google] [report]

Made a door. Not sure why.

>> No.6541459 [DELETED] 
File: 398 KB, 1280x720, brownerbrick.png [View same] [iqdb] [saucenao] [google] [report]

finished the image

>> No.6541465

Fucking retarded drawing. I hate it

>> No.6541482
File: 394 KB, 1280x714, brownerbrick.png [View same] [iqdb] [saucenao] [google] [report]

>Do you have that game Blood? Ophelia was telling me she was playing it on her computerbook!

>> No.6541509

that's something weird about doom where 64 and reboot have their own aesthetic/tonal differences and somehow are sequels, even if people force a multiverse just to justify it
aside from joke mods, oc mods or those based on different media, a lot of wads, gameplay mods, custom assets and others try to fit doom's aesthetic and lore
there's this specific genre of doom content that feels like fanfiction that could have been potentially canon in an alternate timeline where doom is a bigger series with more entries and content, for better or worse
even when later doom games have interesting ideas, they still feel more like their own unique take and sometimes misunderstand doom
this idea of a unified lore feels like gentrification because not every iconic franchise needs it
feels like pop culture homogenization when you think doom of all things needs lore and you already fucked up by destroying the complete visual difference doomguy and master chief had

>> No.6541520

>this idea of a unified lore feels like gentrification because not every iconic franchise needs it
Thank you. Fuck all this capeshit garbage for forcing this meme.

>> No.6541530

i find it ironic when the devs talk about star wars treating luke like a different character but then treat doom like it was a "tribute to pop culture media" series that's just a simple mix of sci-fi and fantasy where every cliche can fit and the stuff that reminds you it's a series about satanism comes last
say what you want about brutal doom and the cancelled doom 4 but we've had mods and fan content that felt like more natural additions to the franchise, as if there was a scope to built around
doesn't help that the new games adopt public made concepts and memes around doom as if it was official but they don't even go further to add in something more obscure than "doot"

>> No.6541531

>Doomguy sprite is armed with assault rifle despite that there is no such weapon in the game
>Elf is armed with a staff with white globe on top, there is no such staff
>Wizard is armed with staff with purple gem on top, he has no such staff
>Strifeguy is armed with some gun that looks nothing like assault rifle in game
>Duke Nukem is armed with some kind of assault rifle-looking weapon
>Caleb is armed with what looks like a revolver, despite not having a revolver in game
So Cleric, Racist Grandpa and maybe Fighter are the only ones who have proper weapons in their sprites?

>> No.6541537

Wait, nevermind, waffle guy carries a proper zorcher as well.

>> No.6541545

Quake ranger has a non existing gun too i think

>> No.6541548

Gordon Freeman uses different MP5 in world view and first person.

>> No.6541553

His weapon actually differs depending on which he holds, every weapon has a View Model, then the associated World Model and Player Model, colloquially called 'peewees' by people who make models and skins.

>> No.6541557

I don't even hate Doom 4, it was ok (haven't played Eternal yet), I just think it's completely unnecessary and really annoying that there's forced notion that it's supposed to be the same cannon.
Again, fuck capeshit comicbooks, fuck Avengers, fuck Iron Man, fuck Thor, fuck Marvel, fuck Disney. You don't need to tightly interconnect goddamn everything.

>> No.6541561

a twisted metal like route would make more sense but if i recall, the reboot had a scene with references to 1, 2 and black?
then again, might be an easter egg
also that game sort of flopped, didn't it?
doom also benefits from the lack of lore, when you consider how open for intrepertation some stuff can be or the experimentation of the series

>> No.6541562
File: 242 KB, 1370x716, Безымянный.png [View same] [iqdb] [saucenao] [google] [report]

Yep, that too. Was Quake the first game to have proper guns in world view?

Hmm, I was gonna attribute this to the low resolution of models, but no, you can clearly see what particular model of MP5 they are based on.

>> No.6541572

In CoD multiplayer you can most certainly strafe jump. It doesnt make you dramatically faster but it adds a definite improvement to the smoothness of your movement.

>> No.6541580

I feel like Doom as a series has been mostly played out, but if they ever decide to make another, I'd hope they take it in a very different direction

The HUD graphic for the MP5 also differs from v/w_9mmar models I think
And the shotgun HUD sprite is a Benelli and not a SPAS

>> No.6541582

I loved how Twisted Metal did it with Twisted Metal Black, where it's suddenly the edgepocalypse and everything is grim, bleak and gritty as fuck, and the reason is it's all in Sweet Tooth's head, that's how a dark and disturbed psychopath like him perceives the world, and canonically it's just not like that.

They could honestly have gone with that further. That new game they did for the PS3 seems like it was leaning on that a little, but it also seems like that game was rushed as fuck and they barely got to do what they wanted with it.

>> No.6541586

Originally it was supposed to be silenced. it had silenced gunshot in alpha.

>> No.6541593
File: 8 KB, 170x90, h.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6541605

what kind of gun is that machinegun? That's not an MP5.

>> No.6541609

Rear half of an MP5A2, with the stock extended, and no magazine in the magazine well, and then the front half is kind of a misshaped front end of an AR15 variant, with an M203 launcher mounted.

The shotgun is an Ithaca M37 'Stakeout'

>> No.6541618

It seems to me like an amalgamation of various MP5s and some other stuff
I think it's "Somewhat plausible firearm design from an artist who hopes that people won't notice"

>> No.6541713
File: 71 KB, 609x457, 1591622777306.jpg [View same] [iqdb] [saucenao] [google] [report]

>find cool looking wad or TC
>discover that it requires jumping to progress
>instantly delete it and never look back
If I wanted to jump I'd be playing quake or doom eternal

>> No.6541720
File: 7 KB, 214x317, schneider.jpg [View same] [iqdb] [saucenao] [google] [report]

Hey, it's Phil Schneider!

>> No.6541730

Fuck yeah, New Orleans metal.

>> No.6541732
File: 43 KB, 284x194, nice.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6541741

anything would've sounded better than this metal stick banging on an empty oil drum they decided to use instead

>> No.6541748

"I must press space, therefore the experience is ruined"

>> No.6541753

HD model pack gets shit for good reason, but at least the sounds for the M4 aren't as bad

>> No.6541756

I think everything looks mostly better, what do you dislike about it?

>> No.6541762

Duke 3D World Tour is hitting the Switch. Is that gonna even be playable?

>> No.6541763

It alters the artistic vision. Also who gives a fuck about the M4... elite units all over the world use the more reliable MP5.

>> No.6541764

>Was Quake the first game to have proper guns in world view?
Well clearly not, given Ranger's only worldmodel gun is nonexistent (and shared with Grunts). He does switch to the axe if you're using it, though.

>> No.6541774
File: 18 KB, 220x220, ivan.jpg [View same] [iqdb] [saucenao] [google] [report]

>artistic vision
Lost forever.

>> No.6541775

>It alters the artistic vision.
Don't really care about that desu.

>Also who gives a fuck about the M4... elite units all over the world use the more reliable MP5.
Maybe 40 years ago. If you look around today, very few elite units use the MP5, in fact the majority has been gravitating towards AR15s and AR18 derivatives.

>> No.6541795
File: 94 KB, 500x468, 1585147679490.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6541815

Mindless opinion. Anyone who's making a TC for Doom which isn't from 23 years ago isn't going to stick to Vanilla constrains, with the lone exception of Rekkr.

>> No.6541823
File: 166 KB, 651x548, 1584597290950.jpg [View same] [iqdb] [saucenao] [google] [report]

what are some wads with cute grills for purefags?

>> No.6541828
File: 55 KB, 259x194, file.png [View same] [iqdb] [saucenao] [google] [report]

>gibbing a baron

>> No.6541836

It actually does sound like he's cocking a lever when he shoots the shotgun.

The Super Shotgun though just makes no sense, it's clearly meant to be opened and reloaded with 2 shells each time but it just shoots... it barely even kicks which takes away ALOT of the impact that made them the greatest shotguns in gaming history in 1 and 2.

>> No.6541842

Anyone know if this is true? I can't find one. I know Quake 1.5 adds them to its shotguns and more animation/more visible hands to its other weapons. Always hated how the weapons just fucking float in mid air.

Was Carmack just not happy with the way the models and textures for Rangers hands and arms looked up close or something? It's such a bizarre design decision

>> No.6541903

Carmack fought for a Use Button

>> No.6541904

>red blood

>> No.6541912

Oh my fucking god why are there so fucking many barons in Perfect Hatred

>> No.6541928

Couldn't afford doors.

>> No.6541929

They literally split in half and show exposed viscera on death. You're right about the blood though.

>> No.6541958

Then what's the fucking deal with the weapons floating in mid air with virtually no hands holding them or cocking animations when they had already done it right years before in Doom 1/2, albeit in sprite form

Quake 2 has weird shit with the weapons too, like the machine gun or whatever it is with no fucking muzzle flash, the only indication its shooting is it bucking back and forth but it looks retarded with absolutely no visual cues of shooting at the barrel.

>> No.6541976

Comic sauce?

>> No.6541980

Theres a difference between a doom tc and a game running on the doom engine, anon. If I'm playing doom with cosmetic differences, I still want it to play like doom

>> No.6542014

I always thought it sounded more like

>> No.6542015

was eternal guy based on GLOOM or did the artist just make him

>> No.6542018

Artist is Setz. The dialog in the comic is from an actual christian review site. Which ironically is the only review site these days able to separate their beliefs and game merits into separate categories.

>> No.6542027


>> No.6542028
File: 27 KB, 369x365, 1527778525509.jpg [View same] [iqdb] [saucenao] [google] [report]

Of all review websites/outlets to be able to see video games on their own merits and not through this one-sided lens made from the reviewers' beliefs, and it's a Christian review site? A Christian review site has more merit than something like Kotaku or Polygon? Jesus Christ. Pun intended.

Then again there are other good sites out there like Giant Bomb, but still.

>> No.6542061

The best part? The reviewer visited /v/ once years ago, I think he was actually a woman.

>> No.6542080

-changes the glock into a beretta with shitty animations
-changes the MP5 into a M4 carbine, which would make more sense to have a grenade launcher, but that raises the question of why it shares pistol ammo
-adds random green shit to zombie arms
-changes the purple/blueish color scheme of the agrunts and hivehands to red/orange
-human characters start going into uncanny valley
-overall changes don't mesh very well with the world design

the new shotgun sounds are great though

>> No.6542147

No, The original graphics look fine for the time. The HD models look dated as hell. Not good enough to really make it hold up. Also the dumb changes to shit like the mp5 make no sense.

>> No.6542203

Don't make me scour through the entirety of Moddb for one fucking mod, that place is a hellscape.

>> No.6542213

It's not that parody site that pretends it's a christian reviewer is it? I remember it being posted on /v/ some time ago and it was pretty funny but don't expect nu/v/ to discuss anything like a review site, even a parody, with any civility these days.

>> No.6542234


>> No.6542248

I remember hearing some years back that either Punchatz or Adrian still had a mold or two, this is cool

>> No.6542253


>> No.6542268

We need scans from those original molds so that a 100% perfect 3D model of the SMM can be produced.

>> No.6542286

He plans to do just that.

>> No.6542342

i wonder what gregor would think of that drpyspy design of the mastermind that combines the classic and reboot spiderdemons, that shows up in d4v and metadoom
because the only major flaw i can think of is missing the wires

>> No.6542343

kys hlcucks

>> No.6542358
File: 2.10 MB, 1920x1080, 1578349459902.png [View same] [iqdb] [saucenao] [google] [report]

t. Alf

>> No.6542360

Don't give him attention, fool.

>> No.6542365

The only reason I found out about it was in some TOP 25 DOOM MODS video or something like that.

>> No.6542367

Just felt like messing with him a little.

>> No.6542382

It doesn't matter, he's gonna samefag and have a meltdown for hours.

>> No.6542391

Nothing the jannies and mods can't take care of, as long as they do their jobs that is.

>> No.6542393

They won't, not soon enough.

>> No.6542397

What are some good wad/map combos? Sometimes I want to try out gameplay and weapon mods but don't want to play maps that clearly weren't designed for that sort of stuff

>> No.6542410

Guys, I need a mod like Smooth Doom, but without enemy's endless height. Because it is quite weird to aim not directly to an enemy but to a point under or above him. Any suggestions?

>> No.6542415
File: 186 KB, 750x750, 1585973377412.jpg [View same] [iqdb] [saucenao] [google] [report]

So I heard somewhere that Doom is "open source", but I'm interested in the history of it. Was it always open source? I heard rumors about how Carmack fought to keep the engine open source, but I can't find anything official (news articles, interviews, etc) covering the whole story.

>> No.6542421

Source code was released back in '97, I believe.

>> No.6542427

I feel like Doom 3D models could benefit from some sort of low poly cel-shaded art style that tried to be mimick the aesthetic of the classic games, from the color palette to details like "Doomguy's top of his head looks kinda flat but at least the aspect ratio is correct this time".
Like you could get some "capped" animation if necessary, maybe Doomguy's HUD face thing work because of said "cappyness", have an actual animated soul inside the Soulsphere, make items colorfull without how Eternal does them and maybe the simpler and less busy designs means models don't have to spawn in or disappear during gameplay.
I feel like a Doom game trying to bring its original art style in 3D in a more faithfull way would require a good enough engine that even John Carmack and most source port devs are surprised.
Something that even surprises Decino or Marphyblack.
Something that i once imagined being a weird mix of Slayer's Testaments, YPOD, some beloved wads/mods and maybe Prodeus.
Something that could be a "deeper" Doom tribute than MetaDoom i guess.
A game that would feel like fanfiction but would take years to even be concieved.

>> No.6542430

Wolf's source was released in 95, as it was fairly obsolete by that point and raycvaster engines were well understood at that point, Carmack saw no reason to keep it.
In 97 one guy decided to write a book on Doom source, which was yet to be released, so he asked Carmack, and since Quake 1 was released and Quake 2 was going to be out soon, Carmack saw no harm in releasing the source.
However Doom had some proprietary sound code in it which had to be removed, and so the source for Linux version was released instead. Ther very first port was DosDoom - backportting Doom to Dos and fixing sound.
By the time half of that book was written it was already late 98, the graphicvs were advancing very fast and the audience at large was no longer ineterested in Doom. so that guy gave up on finishing it, and so it was never released.

>> No.6542439

this is a little muddled. when the source was released in late 97 it was because id had given up on the book idea.

>> No.6542441 [DELETED] 

Is he right?

>> No.6542478

Also, imagine if the new Wolfenstein games tried to look like 3D, so BJ is almost a "block head", the nazis have glowing blue eyes and the human bosses look like they could chew someone's entire head,

>> No.6542503

Smooth Doom is already a GZDoom mod, just enable mouselook and disable autoaim and infinitely tall enemies.

>> No.6542512


>> No.6542528

Thanks, I didn't think infinitely tall enemies is autoaim.

>> No.6542887

Carmack has always been of the opinion that science shouldn't be inhibited by patents or other restrictions, and there's a strong truth to that, to not be able to use someone else's idea and to build upon it, that would slow science down.
To him, there's no moral reason why one shouldn't be able to take the concept of some invention and not be able to use it as a base to further build upon, to make the concept even better, and he was VERY vocal in that iD Software would never file for any software patents, under the threat of quitting, and the other guys very well couldn't afford to oppose him on that, they needed his intellect and prowess to build games as advanced as they actually were at those times.

That would be really cool, I always liked the cartoony aesthetic of Wolfenstein 3D.

>> No.6542925

It's not just Doom. Every id game up to and including Doom 3 had its source code released, and Raven also released source code for Heretic and Hexen as well, albeit under a shitty license, though eventually fans convinced them to release it under GPL. Strife source code was unfortunately lost.

Also I like how Carmack saw no problem giving Wolf3D engine to Tom Hall and Quake 2 engine to Romero, even though they parted on rather bad terms (though in case of Romero it may have been a case of 4D chess because idtech 2 ended up really fucking him over in the end).

>> No.6542956

Didn't Strife's source code get lost in computer maintenance or something?

>> No.6542987

Unreal maybe? The gun in the players hands in 3rd person is the pickup model.

>> No.6543018
File: 112 KB, 720x540, D4V_E5M5.jpg [View same] [iqdb] [saucenao] [google] [report]

Doom 4 Vanilla + Sigil on Crispy Doom is pretty based.

D4V looks best in Chocolate Doom, but Sigil is limit-removing so it won't work in Chocolate Doom, so I recommend using Crispy Doom but turn off high resolution rendering and turn off uncapped framerate. You can still use widescreen rendering if you want but that might look weird in lo-res mode. Turn on Crispy Doom's vertical recoil pitch; that is the one option in Crispy Doom that I miss the most when playing Chocolate Doom

Also here is a texture fix for Sigil made by the same guy who made the Doom Sprite Fixing Project
> https://www.doomworld.com/forum/topic/103430-sigil-v121-new-romero-megawad-released/?page=100&tab=comments#comment-2030098

>> No.6543027
File: 972 KB, 1200x2022, 2.jpg [View same] [iqdb] [saucenao] [google] [report]

Can someobody tell me what these 3 maps are?
Also I think some of them have colored lighting, what is the port that allows this (that is not Dark Places)

>> No.6543042

1st and 3rd are unreleased maps by Bal.
this is the first time I'm seeing the 2nd one, but it uses daikatana textures that he also used in his xmas 2018 map. the geometry and skybox resolution seem to suggest it's quite a bit older, possibly a deathmatch map.
colored lighting is supported by pretty much every port these days. I suggest vkQuake.

>> No.6543084
File: 4 KB, 104x154, anger.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6543091

I recognize three of these grunts, the classic from Doom, one from Heretic/Hexen, and there's a third one I've heard in Duke 3D

>> No.6543113

if you like pushing yourself, try sunlust.

>> No.6543132


the funniest thing bout lore in doom eternal is that it has such glaring issues with the doom 2016 lore. basically they completely fucked up.

IMO doom eternal was "design by committee". someone on the committee wanted lore, so they added lore. this also explains why some monsters, like marauder, don't fit the feel at all and fights have to be designed around "is there a marauder or not", and no pre-scripted fights even have 2 marauders.

>> No.6543138

You definitely need more fiber in your diet.

>> No.6543140

>no pre-scripted fights even have 2 marauders

>> No.6543141 [DELETED] 

nah i've seen some of decino's videos, i'm not gonna touch sunlust for a while. i've started following this list
> https://www.doomworld.com/forum/topic/107015-wad-progression-for-skill-improvement/
though I've stopped working on Base Ganymede demos for the time being so that i can record higher quality demos of Scythe 1, Lunatic, and DBP20. I recorded demos of Lunatic and DBP20 but they were in GZDoom with a bunch of cosmetic mods like tiltplusplus and the demos desync without them so I'm gonna redo them in GLBoom+

>> No.6543143 [DELETED] 

nah i've seen some of decino's videos, i'm not gonna touch sunlust for a while. i've started following this list
> https://www.doomworld.com/forum/topic/107015-wad-progression-for-skill-improvement/
though I've stopped working on Base Ganymede demos for the time being so that i can record higher quality demos of Scythe 1, Lunatic, and DBP20. I recorded demos of Lunatic and DBP20 but they were in GZDoom with a bunch of cosmetic mods like tiltplusplus and the demos desync without them so I'm gonna redo them in GLBoom+. also the demos were first-time completions, whereas now i prefer to play and play until i can beat it easily so that the demos are much better

>> No.6543147

what's wrong with what he said

as far as i know the only way to have two marauders in a fight is to let an arch-vile live long enough to spawn them

>> No.6543149 [DELETED] 

nah i've seen some of decino's videos, i'm not gonna touch sunlust for a while. i've started following this list
> https://www.doomworld.com/forum/topic/107015-wad-progression-for-skill-improvement/
though I've stopped working on Base Ganymede demos for the time being so that i can record higher quality demos of Scythe 1, Lunatic, and DBP20. I recorded demos of Lunatic and DBP20 but they were in GZDoom with a bunch of cosmetic mods like tiltplusplus and the demos desync without them so I'm gonna redo them in GLBoom+. also the demos were first-time completions, whereas now i prefer to do the entire run at least 5-10 times so i can beat it easily so that the demos are much better

>> No.6543150
File: 452 KB, 340x565, file.png [View same] [iqdb] [saucenao] [google] [report]

delete it for the third time jfc
paste your shit in notepad and proofread it or something

>> No.6543151

nah i've seen some of decino's videos, i'm not gonna touch sunlust for a while. i've started following this list
> https://www.doomworld.com/forum/topic/107015-wad-progression-for-skill-improvement/
though I've stopped working on Base Ganymede demos for the time being so that i can record higher quality demos of Scythe 1, Lunatic, and DBP20. I recorded demos of Lunatic and DBP20 but they were in GZDoom with a bunch of cosmetic mods like tiltplusplus and the demos desync without them so I'm gonna redo them in GLBoom+. also the demos were first-time completions, whereas now i prefer to do the entire run at least 5-10 times so i can beat it easily so that the demos are much better. i'm currently working on scythe episode 2 uv-max runs. scythe e3 is so hard to uv-max that no one's even posted demos of a scythe e3 uv-max on DSDA, so for e3 i'm gonna make IL demos

>> No.6543152
File: 558 KB, 1920x1080, Screenshot_Doom_20200623_130331.png [View same] [iqdb] [saucenao] [google] [report]

I think my Sigil broke.

>> No.6543153
File: 1.22 MB, 1122x588, 1592906712349.png [View same] [iqdb] [saucenao] [google] [report]

>> No.6543154
File: 645 KB, 600x547, file.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6543156
File: 51 KB, 986x711, 1583618581159.jpg [View same] [iqdb] [saucenao] [google] [report]

lol i didn't think anyone was on at this hour since the thread moves so slow at this time. i didn't want to double post so i deleted it instead

>> No.6543157

Stock audio is fun.

>> No.6543161

ay dios mio

>> No.6543165

thanks, that's a cool list, i haven't played all of those

sunlust doesn't really feel slaughter-y to me, it feels really tight.

>> No.6543169

Some other notes:
>HL1 pistol icon is a USP .45
>HL2 crossbow icon is the HL1 crossbow

>> No.6543173
File: 41 KB, 657x527, 1485915545190.jpg [View same] [iqdb] [saucenao] [google] [report]

pls no bully

play lunatic first since its really short. its only 5 levels and only two of them are long. i'm looking forward to replaying that one the most. also preacher is my favorite wad ever so far if you haven't tried that

>> No.6543196

i've played neither preacher nor lunatic, thanks anon <3

>> No.6543201
File: 96 KB, 960x189, fmEpx.png [View same] [iqdb] [saucenao] [google] [report]

The hud icon for the pistol looks like a Glock to me.

>> No.6543210
File: 21 KB, 320x200, TITLEPIC.png [View same] [iqdb] [saucenao] [google] [report]

play lunatic using GLBoom+ so that you can see the demos that come with the WAD! specifically the first one. it's the best introductory demo i've ever seen with any WAD

>> No.6543392
File: 140 KB, 960x376, DOOM - Presented in CinemaScope.png [View same] [iqdb] [saucenao] [google] [report]

DOOM: Presented in CinemaScope
(and yes, it's not the usual 2.35:1 or 2.40:1 aspect ratio, it's real deal 2.55:1 CinemaScope like in the '50s)
>the extra horizontal view of ultra-widescreen monitors but with an extra bit more width thanks to being in 2.55:1 CinemaScope
>still retains that crunchy retro look of being in a resolution close to 400p while not being too pixellated
>runs faster on my toaster laptop than rendering in native 1366x768p (or 1080p when plugged to my TV)
>is a 2x scale to 1920x752p and 4x 3840x1504p, which would be letterboxed CinemaScope in 1080p and 4K, respectively
>most importantly, that grand '50s CinemaScope epic/musical feel in DOOM
Only got this to work with LZDoom, soon gonna try this out in other games I have.

>> No.6543423

you guys are based, that's all

>> No.6543486

make it black and white, every sound stock sound effects from old sound effect libraries and all the voice clips done by one guy doing a transatlantic accent

>> No.6543515
File: 73 KB, 1123x245, file.png [View same] [iqdb] [saucenao] [google] [report]

fucking trash stage

>> No.6543530

can't disagree, but at least it's memorable compared to most other episode 4 stages

>> No.6543568

Love this meme, it's funny and heartwarming.

>> No.6543573

memorably shit

>> No.6543664
File: 50 KB, 981x231, Hell.png [View same] [iqdb] [saucenao] [google] [report]

What are your favorite Hell levels in any wad?

>> No.6543708

>1st & 3rd maps never released
But why?

>> No.6543726

Randy's Duke port got a Switch release.
It actually runs at 60fps and has controller configuration.

>> No.6543727
File: 2.63 MB, 800x450, ligma_balls.webm [View same] [iqdb] [saucenao] [google] [report]

Demolitionist: So sad Steve Jobs died of ligma...
Korax: Who's Steve Jobs?

>> No.6543873

why even bother making quake maps when people are making stuff like this

>> No.6543875

so you can make them look and feel like quake maps
if not for the pickups, i would've said these were ut2004 dm maps

>> No.6543884

Because it's fun.

>> No.6543913


>> No.6543917

What matters most at the end of the day is gameplay. Appealing visuals are memorable, but more visually simplistic maps with good level design & combat are just as valuable. Personally I find the combat in some of the Arcane Dimensions maps to be a slog, despite the universally polished visuals.

>> No.6543940

Oh my Alien eradication is so good.
Such a good Aliens vibe, its been forever. Amazing use of alien trilogy stuff.

Fuck I am glad shit like this exists.

>> No.6543965
File: 73 KB, 1000x1000, mfdoomkneedeepinthebeer.jpg [View same] [iqdb] [saucenao] [google] [report]

What is the song at the end of this cubzdoomer video? https://www.youtube.com/watch?v=w9oG2LBuMwY

>> No.6543974

I forgot to

>> No.6543979

I want it for my level im making

>> No.6543980

>why even bother making [GAME] maps when people are making stuff like this

>> No.6543987

It's from Doom 2 MAP31

>> No.6544020

Nice framerape

>> No.6544032
File: 22 KB, 347x343, 1579562193626.jpg [View same] [iqdb] [saucenao] [google] [report]

>After all, would someone who valiantly fights hell's forces for the good of mankind be damned to hell when dying?
Doom Eternal actually explained this if you care in a codex entry by claiming that people killed/slain by demons end up in hell.

>> No.6544062 [SPOILER] 
File: 912 KB, 1000x1000, 1592943154319.jpg [View same] [iqdb] [saucenao] [google] [report]

nice post number

>> No.6544064
File: 300 KB, 334x393, file.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6544075
File: 7 KB, 110x129, that guy.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6544086

Open DOOM2.WAD in slade and take D_EVIL lump from there and put into your wad under an appropriate name.

>> No.6544202 [DELETED] 
File: 44 KB, 640x480, 1473783129017.jpg [View same] [iqdb] [saucenao] [google] [report]

How is this number a "get" of some kind? Is it a reference to something? Cus googling it brings up some alt metal album from 2003 and a >fortnite video

>> No.6544228
File: 45 KB, 196x257, file.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6544401
File: 265 KB, 560x560, 1590105251345.gif [View same] [iqdb] [saucenao] [google] [report]

was wondering if someone posted this
the improvements are slight but immediately visible since i've watched the original so many times
can't wait for an improved qdq100 proper

>> No.6544468
File: 18 KB, 377x377, 2keks.png [View same] [iqdb] [saucenao] [google] [report]

>why bother making Doom maps when Eviternity eexists?
>why bother making Quake maps when AD exists?
>why bother making Doom or Quake maps when Unreal exists?

>> No.6544472

Shame. They look beautiful.

>> No.6544496
File: 2.64 MB, 1920x1080, 1973552722_arcseabornecarrier.png [View same] [iqdb] [saucenao] [google] [report]

what are wads or mapsets with levels taking place on large vehicles?
like moving vehicles on wheels, some based on water or even on air or space
like giant containers, trains, tanks or ships

>> No.6544502

All of the good Build games have a train level.

>> No.6544504

The living end and the spirit world wiwill always be my favourites

They really tried to go all out with the design's cool factor

>> No.6544508

No-talent POS

>> No.6544516

I'm playing SIGIL for the first time and boy do I hate Abaddon's Void. What the fuck with all those walk-on activated lifts, John?

>> No.6544532

There is a really cool submarine section in duke it out in dc.

They actually crammed a pretty convincing submarine in there amazing compared to the little one in the first episode.

>> No.6544561

Please make sense.

>> No.6544678

>Maybe 40 years ago
Maybe 23 years ago.

>> No.6544681

That's true until the audience finds out the smaller cake was directed by Neil Druckman

>> No.6545008

>caring about who the creator is
ever heard about "death of an author" concept?
Everyone agreees Lovecraft was a massive ass, but people still enjoy the stories
Same for Walt Disney.
And many other people.

>> No.6545012

You'd know if that was the case because the cake would be covered in shit.

>> No.6545030

That's not what death of an author is about.

>> No.6545057

it's very much compareable
interpreting something in the work a certain way because of the author's qualities/ideology/whatever
or refusing to read the work of the author at all for the same reasons, as if they are insparable from their work and thus the work is somehow tainted
it's all notions of the same kind, and inability to separate author and creation only speaks of intellectual immaturity

>> No.6545132

your arms must hurt from hauling those goalposts. all art is inseparable from the creator, not that it holds no merit because of being made by a certain person with certain beliefs, but your beliefs and thoughts will always color your work.

>> No.6545141

that's hypocritical and immature outlook
there are really good chances you have enjoyed a work by a secretive kiddie fiddler / holocaust denier / nazi synpathiser and not even know it because you did not care about it enough to do a thorough research when you enjoyed it

>> No.6545142

you didn't understand my post. i probably have, and in fact i do enjoy lovecraft's work. to say it isn't colored by his blatant racism is the immature outlook.
anyway, lovecraft inspired sandy petersen to make the best doom levels so there's always beauty in the worst of places. :)

>> No.6545179

>thought crimes are the same as molesting children

>> No.6545203


>> No.6545226
File: 34 KB, 672x512, 80468d449736af9ce980ce59693c866ff93b1aa05d0b9f1189d7dd2127c12fe4.jpg [View same] [iqdb] [saucenao] [google] [report]

So not only do you not understand death of the author but you don't understand strawmanning either.

>> No.6545237

Who wants some Wang?

>> No.6545238

>thought crimes are the same as molesting children
I didn't say that
yet you replied as if I did
that's a strawman
It is you who doesen't know the definition of things

>> No.6545256
File: 13 KB, 300x241, 127375921.jpg [View same] [iqdb] [saucenao] [google] [report]

Death of the author is a joke, there are better ways to process the personal actions/beliefs of a content creator in relationship to the works they produce outside of just flat out deciding to interpret the work as if it materialized in a vacuum independent of any human being.

>> No.6545402


>> No.6545403

thats a tranny way of thinking
if you keep it up you wont be able to enjoy anything
because artists are very often weird/crazy/terrible people/have opinions you disagree with

>> No.6545404

Shadow Warrior has lost its Wang

>> No.6545408

Bilinear or trilinear?

>> No.6545410


>> No.6545413

Bloodstain has some great and creepy hell levels. One of the late ones is this fleshy cave system with tense music.

>> No.6545430
File: 137 KB, 1280x672, M733 Carbine.jpg [View same] [iqdb] [saucenao] [google] [report]

Very nice get.

Nah, AR carbines were already getting quite reliable by the 80s and 90s, and full sized subguns like the MP5 only make a lot of sense for either suppressing (also since surpassed), or in the absence of good and reliable carbines.

>> No.6545432

I agree.

>> No.6545436
File: 42 KB, 632x470, 1409662767579.jpg [View same] [iqdb] [saucenao] [google] [report]

Why is it with every single classic shooter the first episode is by far the most enjoyable and best designed and the rest quickly become samey, bland monster gauntlets?

>> No.6545437

That's how they get you. You lure them in with the shareware version so they buy it expecting the same.

>> No.6545439

Outside of Wolfenstein 3D, that's not been my experience.

>> No.6545446
File: 176 KB, 350x227, arch.gif [View same] [iqdb] [saucenao] [google] [report]

sharewares, anon
they load all the game's good ideas into the first episode and everything else just sorta falls apart in the remaining ones

>> No.6545456

what the other gentlemen said

>> No.6545478

Not usually as malicious as it looks, more often the product of development struggles. For instance, in Doom's case, Romero had effectively unlimited time to make his 8 maps, wrote the editor for it himself, had a decently-explored theme to work with, and could add any features he wanted as he wanted them. Sandy was then tasked with making 19 maps in a matter of weeks, using an unfamiliar editor, and coming up with the very setting as he mapped. Of course episode 1 has a lot more polish to it.

>> No.6545485
File: 234 KB, 600x600, whang.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6545492

bros I need your help

a few years ago when I used to play doom on ye olde doomsday engine I remember I used to regularly test monster wads on a specific map pack but I can't remember for the life of me what it was.

basically. it was the same map over and over again but each map had nothing but a single enemy type in it. masses of the same enemy in a single room and once you killed them all you moved onto the next map, the next enemy type being in that map, so on and so forth.

anyone remember anything like this? even if its not exactly what I'm talking about, anything similar around?

>> No.6545494

The way I see it, even you will be judged eventually.

And the measure of how you judged you will be will be how you will be judged.

>> No.6545503

There are several test maps now that allow you to spawn in enemies of choice via buttons

>> No.6545513

What's wrong with e2 and e3 of Quake?

>> No.6545518

I'm presuming fatigue might have to do with it.

>> No.6545520

thanks mate, any recommendations? this'll do until I find what I'm looking for

>> No.6545523

Marisa did one that everyone seems to use

>> No.6545526

got a link?

>> No.6545539

Scratch that, it was Kinsie, not Marisa

>> No.6545541

oh yeah I saw that one before, thanks bro

if you think of anything akin to what I described earlier please post

>> No.6545553

oh hey I found a similar one.


check it out. 32 maps. single enemy type within each map. arena style.

>> No.6545557
File: 2.31 MB, 1920x1080, Screenshot (1976).png [View same] [iqdb] [saucenao] [google] [report]

top kek

>> No.6545580

I actually personally think E1 of Blood is overrated, and I vastly prefer E2.

>> No.6545589

Almost half of Sandy's maps in Doom 1 weren't even fully his, but were based on Tom Hall's leftover layouts.

>> No.6545593

this whole image makes me wanna puke

>> No.6545605

Do I have to play Doom 2 and 64 after finishing Doom 1 or can I just go straight to Brutal Doom?

>> No.6545624

do you have to cut yoiur dick off or shave off your balls?

>> No.6545626

idk, do you shit in your bowl before going for a second serving of cereal?

>> No.6545628

And a bunch of Romero's levels were also based on Tom's.

>> No.6545634

I'm pretty sure E1M4 was the only Tom Hall map that Romero touched up. Everything else was entirely his.

>> No.6545648

Beat SIGIL on HMP, that was fun. Except for Abaddon's Void that was bullshit. Going to try on UV later.

>> No.6545653

Brutal Doom is good you retarded contrarians

>> No.6545660

Not nearly as good as Chocolate Doom

E1M8 isn't Romero's

>> No.6545664

>The Shores Of Hell
>Thy Flesh Consumed
Even more fun to me than Knee Deep In The Dead, the second episode is where I think the first game really gets into gear. If anything, it's Doom 2 which frontloads a lot of its good levels, then is a real mixed bag after the first third of the game.

>Dimension Of The Doomed
>The Realm Of Black Magic
>The Nether World
>The Elder World
I think these are all equally as fun, Quake is a blast throughout the entire thing, only Shub-Niggurath is a let down.

>Lunar Apocalypse
>Shrapnel City
I think they're honestly more consistently better than Hollywood Holocaust, which is short, and some of the levels I think really drag. The Birth is completely uneven, with a mix of really good levels, some of the best in the game, and some pretty poor ones, some of the worst in the game.

>> No.6545678

Screaming Duke brains are really creepy. The whole alien rape breeding is also unsettling, didn't expect that.
Also, that one girl in the bar in E1 didn't dance. Is that a bug?

>> No.6545680

>bar in E1
You know, that level with the strip club.

>> No.6545682

>E1M8 isn't Romero's
I know this. When I said "everything else was entirely his" I wasn't referring to the episode. I was referring to maps Romero was credited for. E1M4 is the only map Romero was involved with that was a Tom Hall layout.

>> No.6545693

the hookers don't have animated sprites, only the strippers and beach girls do

>> No.6545701

I see, thanks.

>> No.6545702

>Screaming Duke brains are really creepy. The whole alien rape breeding is also unsettling, didn't expect that.
That's the thing with Duke Nukem 3D, as goofy and cartoonishly macho it is, and as juvenile as it is, the levels can often be very dark, gloomy, and creepy.

It's a very Sweet-Sour flavor, one which Duke Nukem Forever really just didn't understand.

>> No.6545712

I currently listen to the GitS and Neotokyo OSTs while mapping. I like it when my background music does not directly fit the theme.

>> No.6545736
File: 404 KB, 1280x1022, bub.jpg [View same] [iqdb] [saucenao] [google] [report]

Based. Day Of The Dead especially has a great soundtrack, very well suited to the bleak tone of the movie.
Zombie movies peaked hard in 1985, with Day Of The Dead and Return Of The Living Dead, nothing else in the genre has touched these.

>> No.6545739

finding sikkuretsu is hard

>> No.6545750

I like day of the dead's soundtrack, but I gotta say I'm more of a Goblin guy. I just fucking love weirdo italian horror movie themes.

>> No.6545759
File: 36 KB, 320x200, CREDIT.png [View same] [iqdb] [saucenao] [google] [report]

omg i meant to say play PREACHER with glboom+, not lunatic! what a massive waste of digits

>> No.6545762
File: 17 KB, 320x200, INTERPIC.png [View same] [iqdb] [saucenao] [google] [report]

What are the Quake and Duke Nukem 3D equivalents of Scythe?

>> No.6545772

This right here is some grade A retardation

>> No.6545773

currently downloading 6.0gb of wads from internetarchive. NICE.

>> No.6545774

no clue ronnie

>> No.6545785


>> No.6545786

Sorry for being a coomer. But a H duke mod where he goes around fucking aliens and getting rewards from rescued ladies would be pretty funny.

>> No.6545787
File: 205 KB, 280x160, 1562555497744.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.6545797

duke fookem

>> No.6545809

> duke nukem has 3 dicks

>> No.6545810
File: 432 KB, 647x1000, tumblr_mrnxe4cG8n1qzgnzho4_1280.png [View same] [iqdb] [saucenao] [google] [report]

Nah, he either has two dicks, or one really big dick on which he wears a boot.

>> No.6545818

Blood's campaign is by far the most consistent one out of all retro shooters

>> No.6545819

yeah, consistently shit
the only highs being levels low on cultists

>> No.6545838
File: 2.33 MB, 1920x1080, Screenshot (1980).png [View same] [iqdb] [saucenao] [google] [report]

speak of the devil m8s

>> No.6545850

I like your rainbow puke wallpaper. Sauce?

>> No.6545858
File: 2.31 MB, 1920x1080, WP.jpg [View same] [iqdb] [saucenao] [google] [report]

if you want the original search "glitch" on wallhaven till you find it.

I mirrored it to make it symettrical then pixelated it to give it a retro look, seeing as I'm now into retro gaming. here's my edit.

>> No.6545893 [DELETED] 

This is a MIDI version of "SA-X Appears"
> https://youtu.be/WLGSVEbuUsY
I couldn't find a better vid than this with just the music

>> No.6545907

Thanks, I prefer your edit, since it looks nice and symmetrical, perfect for playing windowed games, evidenced by your screenshot.

>> No.6545924

sweet mate, enjoy!

>> No.6545949
File: 62 KB, 680x363, 1581608997450.jpg [View same] [iqdb] [saucenao] [google] [report]

>remember Bobby Prince suing Gearbox over royalties a while ago
>look it up to see what's transpired since
>Gearbox is now suing 3D Realms over Bobby Prince demanding royalties
>"Nothing about Duke Nukem is about profit at this point. It’s about goodwill." —Randall Pitchford, 2020

This is eight days old, is it worth tagging the news post?

>> No.6545962

>Suing because they didn't get full rights

>> No.6546004

I'm so happy I discovered you could get old / forgotten wads and massive packs of wads from internet archive.

what other kinds of goodies can you get on there?

>> No.6546027

Yeah, consistently ugly, blocky, almost wolf3D tier shit with faded colors and out of place textures. Just look at that train... does it look like a train by those weird textures?

>> No.6546046
File: 203 KB, 1500x1500, EbR3ZXrWsAAevvj.jpg [View same] [iqdb] [saucenao] [google] [report]

o no you guys tom hall is a soiboy

>> No.6546072

Got the glasses and everything, too, damn. A true $oyman.

>> No.6546082
File: 27 KB, 358x149, how lewd.png [View same] [iqdb] [saucenao] [google] [report]

Never apologize for being a coomer.

>> No.6546093


>> No.6546142

Is this fucking Nuke Dukem?

>> No.6546152

He was always a manchild.

>> No.6546163

Episode 3 is trash

Lunar Apocalypse is terrible
>dude boring space ships that all look the same with 500 seeker drones and enforcers in them

>> No.6546181

Lunar Apocalypse is just as strong as the other episodes. I used to think it sucked but I went back recently and beat each level pistol-start no-saves and it's extremely strong. Enforcers and seeker drones can be two-shotted by a shotgun.

>> No.6546187

lmfao filtered by drones
lrn2backwardsrun fgt

>> No.6546287
File: 1.13 MB, 620x265, pewpewpew.gif [View same] [iqdb] [saucenao] [google] [report]

>moving at all
this baby makes the drones press S

>> No.6546292

It does, but I like the mobility. Running backwards and pumping them with shells. It's like a violent and insane game of skeet, only the clay pigeons are bombs trying to explode me, and my shotgun is loaded with buckshot.

>> No.6546319

>Personally, I'd like to think he just gets viciously mauled and left for dead as he's ambushed on arrival on Deimos, and then manages to recover (perhaps with a Soul Sphere), and continues to fight. After all, would someone who valiantly fights hell's forces for the good of mankind be damned to hell when dying?
That is what I always figured too, I saw the "death" upon arrival on Deimos as just a cool framing device in the context of the game itself as an easy implied explanation for how you get to Hell but I never took it literally as Doomguys death as some do. I could be wrong but that is my head canon.

As for the Doomslayer being the one and only original Doomguy, I love it. Had a lot of trouble connecting with Doom 4 simply because it didn't seem to be the Doomguy I have grown so fond of over the decades. I was like "ugh Doomslayer yeah yeah, reimaging, yada yada yawn". When I saw that scene in Eternal that revealed he was the same marine as in 1 and 2 and having him speak for the first time (unnecessary but I personally love the way they did it, elevating the infamous Doom comic from meme to design document and then to gospel. Alot of people say its corny but if you're gonna have Doomguy talk, using those lines was really the only way to do it in a way that wasn't totally cringe despite how cringe some may find the comic) had me literally cheering, I went back and played Doom 4 with a whole new perspective and loved it.

>> No.6546345

I'm pretty sure deimos was actually "in" hell at that point. which is why when he died he "spawned" there

>> No.6546393

Yeah I guess they had merged essentially but I still don't think he actually died. I always explained the abstract level design of the Phobos bases (being completely fucked as a functional installation) is the influence of Hell warping it into bizarre configurations in my head as well.

also get fucked tripfaggot

>> No.6546414

kill yourself

>> No.6546417


>> No.6546425

What the fuck did you just fucking say about me, you little bitch? I'll have you know I graduated top of my class in the Navy Seals, and I've been involved in numerous secret raids on Al-Quaeda, and I have over 300 confirmed kills. I am trained in gorilla warfare and I'm the top sniper in the entire US armed forces. You are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before on this Earth, mark my fucking words. You think you can get away with saying that shit to me over the Internet? Think again, fucker. As we speak I am contacting my secret network of spies across the USA and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You're fucking dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that's just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the United States Marine Corps and I will use it to its full extent to wipe your miserable ass off the face of the continent, you little shit. If only you could have known what unholy retribution your little "clever" comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn't, you didn't, and now you're paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it. You're fucking dead, kiddo.

>> No.6546440

Typical pasta shitposting from a attention seeking tripnigger. You know you get to have a unique username AND upboats on R*ddit right?

>> No.6546527

he promised he'd make some new levels
where are they?

>> No.6546551

holy shit you guys lied to me
brutal doom is sick

>> No.6546557

now try project brutality 3.0.
and a friendly reminder, you can mix and match wads. so you have an infinite amount of map packs you can play with project brutality / brutal doom. I just finished playing the blood campaign on brutal doom.

>> No.6546579

Hell on Earth Starter Pack MAP18 with High Noon Drifter. Playing through that whole thing with Basilissa was the best feeling in the world for me.

>> No.6546702
File: 137 KB, 600x600, 1564998452234.jpg [View same] [iqdb] [saucenao] [google] [report]

when's next /vr/ mapping collab happening?
inb4 "do it yourself"
I'm too insecure.

>> No.6546716

Duke is great, but motherfuck homing drones. The most annoying enemy I've ever faced in any game. There are so many of them, too.

>> No.6546721

the drone fears the door

>> No.6546728

Really? I think it's one of the worst cases of it.
The first 2 episodes frontload cultists with the assumption that they're weaker enemies. The last 2 episodes dial them down, so you get snoozefests with zombies and sharkmen

>> No.6546732

I just panic while trying to use the door tactic, never make it in time. Never was a fan of shooters, now I know how fun they are. Thanks, guys, this is one of the comfiest threads here.

>> No.6546754

I think their robotic nature (bullet puffs instead of bloodsplats) and lack of pain states really makes them unsatisfying to fight and destroy. They changed the design from the big snake head, probably because they thought it looked goofy, but I think it would make them a bit more fun to fight.

>> No.6546758

Enjoy. My preferred tactics for drone bombs is to straferun them in circles while shooting them with the shotgun, even at medium distances you'll probably score most of your shot pattern on the drone (because Duke's shotgun is generously realistic like that), and they'll 'flinch' pretty reliably from it. Don't waste rockets on them, they dodge those pretty good.

Also remember that the Mighty Boot is worthwhile, if you run up to a Pig or Trooper and then keep stomping them in the cock as you shoot them in the face, that'll kill them quickly, can be useful against lone ones.
I'll suggest you also check out Quake, Half-Life, and Rise Of The Triad. Shooters from the 90s and early 2000s are often pretty different from most shooters from the 2010s and onwards, some really dull trends stuck themselves hard on the mainstream by that point.

>> No.6546771

Well, they explode instead, and frankly I just really love the big erupting fireball explosion Duke Nukem 3D uses, along with the echoing KABOOOOOOOOoooooom noise.

>> No.6546794

When they're in a group, pipebombs are nice.
Thanks for the recs. I used to play Quake at LAN parties, and Half-Life is great. I'm playing everything chronologically to see the progress, can't wait to try Return to Castle Wolfenstein, Deus Ex, Turok, Halo and Republic Commando.

>> No.6546801
File: 410 KB, 768x768, 1586819584492.png [View same] [iqdb] [saucenao] [google] [report]

Would you guys be fine with "2048 units of /vr/"?
Simple rules, make sure the playable areas of the map are within a 2048x2048 unit space. Maps would be done in the Boom format.

>> No.6546809

But why is the sound effect for it so awful?

>> No.6546814

I'd rather have 666 minutes of /vr/ but 2048 units sounds good too.

>> No.6546821

I'd rather a size restriction than a time restriction.

>> No.6546825
File: 225 KB, 667x514, kysoxx.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6546868 [DELETED] 

I don't know why this is so heretical of a claim
Most people hate on Doom 3s (hell even HL2s) pistol sound effect for not sounding like it has the impact of an actual firearm but I'm not allowed to feel the same for Douk?
If /vr/'s e-celeb of the month Civvie said it you people would preach it to no end like fucking gospel.

>> No.6546872

You made a pretty good argument for yourself but then you had to go and reveal your asspain with that last sentence. Nobody here was talking about ecelebs.

>> No.6546884

take your boogeymen and shove them up your ass
i don't watch eceleb reviewers
also nobody mentioned the dn3d pistol you drooling retard

>> No.6546893

Okay wait the complaints about the Doom 3 and HL2 pistol sounds are valid and relevant here. The original post was about him disliking the sound of the ripper cannon, and people dislike the sound of those pistols for good reason.

>> No.6546896

then why the even bring up the pistol if the gif has the chaingun cannon in it

>> No.6546909

Anon. I'm a complete idiot and even I understand this discussion. Lemme break it down:
>Anon 1: "I think Douk's chaingun sounds like shit"
>Anon 2: "kys"
>Anon 1: "Don't see the problem, people shit on these other two weapons for sounding like shit, I think this weapon also sounds like shit."

>> No.6546943

eat shit for acknowledging it you concerntroll

>> No.6546949

i literally only know about that civvie guy because retards like you keep mentioning him
first it was ggg "giant fucking pussy"man, now it's that literal who

>> No.6547057

Can confirm
I even like Douks sound design outside of that gun

>> No.6547060

>doom: enemies are doors
>build: doors are enemies

>> No.6547062

I wanted to organize something like this themed around going up the tower.

>> No.6547086

no words

>> No.6547089

What are the best gameplay mods of all time? We ready to do a tier list or somethin?

>> No.6547096
File: 103 KB, 480x96, file.png [View same] [iqdb] [saucenao] [google] [report]

Want to play Shadow Warrior for the first time. I Have No Fear or Who Wants Wang? I played Duke on Come Get Some and had a bit of trouble but was able to pull through, and I understand Wang is harder, so I don't know if IHNF is comparable to Come Get Some or if it's too easy.

>> No.6547107

>hideous destructor
>project msx
power gap
>doom 4 vanilla
smaller power gap
>pillowblaster mods
>final doomer
>other tech flexes (lithium, marisa's stuff, etc)
line of relevance
relevance ends here

>> No.6547110

metadoom, samsara and high noon drifter

>> No.6547113

wang is hitscan hell
imagine enforcers, but 5 times as tough, invisible, and also with rockets

>> No.6547140

Treasure Tech and Death Foretold

>> No.6547148

you can 2-shot drones with a shotgun. use doors to kill large groups of them.

you can kill pig cops and enforcers with a single shotgun blast and one kick if all the shotgun pellets hit but it's not consistent enough and too risky imo, but if they're already in your face go for it

just use vanilla smooth weapons / perk's hi-res sfx / doom sprite fix. that's what i use if i'm playing any wad that's not vanilla-compatible. for vanilla-compatible wads i use chocolate doom with 0 mods

doom sprite fix comes with an optional dehacked file - it works flawlessly in crispy doom, but in prboom+, you cannot use the dehacked file along with vsmooth.wad because it causes buggy chaingun behavior (takes twice as long to switch weapons from chaingun) that causes demo desyncs. other than that, the mods work flawlessly and you can use them while watching demos without causing desyncs. you can even use vsmooth.wad with chocolate doom (not sure why you'd want to), but doom sprite fix requires a limit-removing port at least. don't listen to the anon that says you can just put the dehacked file inside of d2spritefix.wad to run it in prboom+, he is a LIAR. i tried it and it doesn't work (the dehacked file's changes don't appear)

only gameplay mods i've tried are brutal and d4v. d4v is good but it makes the game too easy. project msx was fun for a little while. meatgrinder was fun for a little while also

>> No.6547156

i've been playing a lot of project babel after it was linked here a couple threads ago. great mod. not quite vanilla doom, but not so far removed that i feel like i'm not playing the same game anymore. the weapons feel good, the enemy tweaks feel challenging and fresh,and i'm real satisfied.

>> No.6547159

Final Doomer
Doom 4 mods mainly ember of armageddon and argent
touhou weapons
Russian overkill
High noon drifter

>> No.6547204



>> No.6547214

My personal favorites are DAKKA, Final Doomer, LegenDoom, and Project MSX. Lt. Typhon is fun too.

>> No.6547219

GMOTA, Treasure Tech, and Demonsteele are my personal favorites.

>> No.6547298

Holy shit you weren't kidding, even on IHNF I'm getting my ass kicked on level 1

>> No.6547329

After the game starts rolling in the explosive weapons in the second or so level (and 1st post-shareware level IIRC) I'd say Wang is fairly balanced for a regular FPS player playing for the first time. Don't worry about struggling on the first level since it's notably more annoying than the others if you don't know the secrets to get said explosive weapons early. I personally had more frustrating deaths to the invisible explosive ninjas that OHKO you out of nowhere than to the hitscanners, which I found easier to deal with compared to cultists in Blood.

>> No.6547337

I'll keep that in mind.
Quick question, every time I alt-tab out of the Redux source port, even in windowed mode, my game crashes. Anything I can do about that? The port doesn't have a screenshot function so I've been printscreening and saving them and that's not viable with the crashes.

>> No.6547405
File: 4 KB, 80x82, fanfan.gif [View same] [iqdb] [saucenao] [google] [report]

Im getting close to releasing Daina follower soon

Just bit more little things

>> No.6547409

Try using BuildGDX instead.

>> No.6547495

I can't wait

>> No.6547521

Final Doomer, Treasure Tech, GMOTA, Hideous Destructor.

>> No.6547610
File: 17 KB, 725x561, 1587298233977.png [View same] [iqdb] [saucenao] [google] [report]

come on Bethesda buy the damn IP so ID can put their hands on Duke, you know you wanna

>> No.6547739

Unfortunately Duke has no crappy meme comic or a shitty mod with massive retarded fanbase, so "id" will have nothing to work with. I mean, id was in creative rut even since Romero got kicked out, but now they're literally a shell of its former self, having none of the original devs and producing made-by-committee games.

>> No.6547930
File: 9 KB, 241x159, bullshit.png [View same] [iqdb] [saucenao] [google] [report]

What's the name of this hud brick texture? trying to find it in slade.

>> No.6547939

Duke does have a crappy comic just not a meme worthy crappy comic

>> No.6547983

that is something i would definitely make a map for.

>> No.6548009

brutal doom #1

>> No.6548010

>not pol.wad

>> No.6548194

And it has shitty mod, just without a rabid underage fanbase.

>> No.6548246

Duke itself is a crappy comic.

>> No.6548317

pol.wad isn't a gameplay mod, it only changes sprites and sounds.

>> No.6548324

Extremities ISO was uploaded to Moddb, save it on the MEGA along with the other 2 ISOS there for Q2


>> No.6548354

Sounds fun. Would we be allowed to use any custom textures?

>> No.6548370

Strange Aeons and Project Einherjar both have stages taking place on moving vehicles.

>> No.6548375

It's one of the flat textures I think.

>> No.6548378
File: 18 KB, 500x276, negative.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6548381

That's a good question. I'd like to able to let anons use whatever textures they want, as long as they provide a source as to where they got them. Same goes for music.

>> No.6548384

There's a train level in Epic, achieved through Boom wizardry. Revolution! has train level made in vanilla through the use of animated textures/flats. Ancient Aliens has a level where you hijack a flying saucer and fly to different planets on it.

>> No.6548385

I guess since it's Boom, I could use an .mp3 file. Question comes to textures though, how do you make them comply to a palette? I don't think Boom supports .png or truecolor.

>> No.6548450

Actually, .mp3 would be bothersome, nevermind that.

>> No.6548480

saw a map once that moved a bunch of geometry upwards like how you turn the lights on.

Theses were in iron cages for the player to walk down.

>> No.6548509

I think it would be easier for everyone if we used a texture pack. Mainly to keep things visually consistent.

>> No.6548518

Would anyone happen to know what map that was?

>> No.6548521

I want to use the Gothic textures pack.

>> No.6548538

Alright, Boys. I'm looking to make something in either doom or an engine of that nature.

However, I need the ability to make multiplier levels like two story buildings and walk under that floor like you would in quake.

>> No.6548556

Has anyone tried mapping in doom 3? I hear it's pretty good.

>> No.6548576

Blood engine may be what your looking for as it has many monsters and types and better mapping tools compared to doom.

>> No.6548580

Life moves quick. He's probably busy with that new job.
I just posted that to show what he's up to, really. New levels would be great, but I'm always curious what the old Doom heads are up to these days.

>> No.6548618

gzdoom has portals

>> No.6548630

Derelict in Duke 3D, a large, realistic oil tanker deserted in the middle of a stormy ocean.

If Spacecrafts count, E2L1-E2L5 all count. In fact all Lunar Apocalypse maps, except for the three moonbase maps. I think they are all giant space vessels.

>> No.6548632

E5M6 in Sigil. That's the actual hell.

>> No.6548636

So i have three map01s
I want to combine them as a wad of 3 maps. All were made in same format. Can i do this in doombuilder2 or do i need slade? Am i screwed?

>> No.6548663

you can rename the map by going into edit then map options.

>> No.6548689

you should download slade regardless because its a useful and easy to learn tool.
but otherwise you can "save map into" another wad from doom builder. just make sure theyre different numbers first, otherwise theyll overwrite.

>> No.6548695


Just use unity and try to get the retro look.
I honestly think unity kinda grew really well from jank to quite flexible.

And you have all the conveniences of a modern engine.

>> No.6548717 [DELETED] 
File: 64 KB, 708x800, DW_GUpoVoAA1JNl.jpg [View same] [iqdb] [saucenao] [google] [report]

>had me literally cheering

>> No.6548794

why does bethesda sell a sourceport for switch and other consoles, but dosbox for steam?

>> No.6548802

So they can make you use their launcher.

>> No.6548806

It's pillow birthday his mods are now updated

>> No.6548832


>> No.6549210

FD is good.
TT is bleh.
GMOTA is good.
HD is good.

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