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/vr/ - Retro Games


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6535482 No.6535482 [Reply] [Original]

If the N64DD was released as originally scheduled, lets say it ended up being a success. Wouldn't they eventually reach the point where the cartridge slot is completely redundant? If so do you believe they would have released a disk drive only unit and cut off the cartridge slot entirely.

>> No.6535487

No matter when you release them. Upgrade add-ons for consoles are always a failure that's why nobody has done them in over 2 decades.

>> No.6535490

>>6535487
NEC pulled it off with the PC ENGINE CD. They kept the HU CARD on the DUO system but by 1991 who the fuck cared about HU Cards it was all about the CD.
Though the HU CARD slot was used for ram extension

>> No.6535568

>>6535487
Yeah, it's like buying a new GPU. who would do that?

>> No.6535651

The only successful add-ons are the ones with decent libraries.

It's the main reason why the first ones that jump to mind are Super Game Boy and Game Boy Player. If the Switch came out with a USB disc drive that could play GameCube and Wii games, it'd probably do well vs. fi the Switch came out with an entirely new add-on.

>> No.6535697

>>6535482
Considering the cartridge slot is orders of magnitude faster, not really.
The DD also didn't have a higher max storage size than cartridges so moving from cartridge-only to tape-only would leave you with only one advantage: cheaper to manufacture.

>> No.6535713

>>6535697
What's more expensive multiple 64DD floppies for big games or one large cartridge?

>> No.6535762

>>6535482
The delay was definitely a factor, but they also released almost no games for it - 10 to be exact. Of which 4 were Mario Artist packs, and 2 were Doshin the Giant.

>> No.6535902

>>6535713
DD disks were 64MB, which the largest N64 game (Pokemon Stadium 2) was only 64MB

>> No.6535941

>>6535902
They were also rewriteable, so if it was more successful they could have offered updates through RandNet.

>> No.6536004

>>6535482
Like the mega cd and megadrive?

>> No.6536563

>>6535762
regular n64 had no games released for it too though and people still love it

>> No.6536665

>>6535568
wrong, it's like buying a new gpu when you have one that does the job fine but you stick both in the case anyways

>> No.6536690

>>6535487
This. Many apparently too young to remember that.

>>6535487
PC Engine wasn't selling well enough to consider anything a success.

>> No.6536696

>>6535482
>Let's say it came with a free pony and the pony was a unicorn. Wouldn't it's unicorn farts smell nice?

>> No.6536737

>>6535482
Definitely not because you would still need the cartridge slot to play the early games. They're going to just ditch half their library?

>>6535697
>The DD also didn't have a higher max storage size than cartridges so moving from cartridge-only to tape-only would leave you with only one advantage: cheaper to manufacture.

Considering that the entire #1 reason by a landslide why the N64 lost is because of the price of manufacturing cartridges (which could go up to something like $35 per cart for a 64MB cart), yeah that's a big deal.

>> No.6536747

>>6536696
Sorry but the pony board is two block down.

>> No.6536751

>>6536737
>Definitely not because you would still need the cartridge slot to play the early games. They're going to just ditch half their library?
Release them on DD format and halt cartridge productions

>> No.6536753

>>6535482
No, would've been the same end result as the FDS - people use it for a while, it gets annoying and the disks fail due to Japanese humidity, then everyone goes back to carts

>> No.6536832 [DELETED] 

>>6536751
It's not as easy as that. The disc drive can't access the N64 as fast as the cartridges so it can't be backwards compatible with it.

Besides, who would want that anyway? What about the second hand market, old games, swapping games with people giving you access to multiple times the games you own? I have no more words - this wouldn't be a good idea.

>> No.6536839

>>6536751
It's not as easy as that. The disc drive can't access the N64 as fast as the cartridges so it can't be backwards compatible with it. They would have to crack open the game codes and the end result would likely still not be the same games.

Besides, who would want that anyway? What about the second hand market, old games, swapping games with people giving you access to multiple times the games you own? I have no more words - this wouldn't be a good idea.

>> No.6536859

>>6535482
Wikipedia says that they announced this first thing in 1995, before the N64 even came out. Nintendo should have made a decision from the beginning, if they were going to make the console use those proprietary disks, CDs or the final cartridges.
Instead of wasting so much time on an add-on, which they should have learnt from Sega with their Sega CD and 32-x, they could have use that energy and effort to make more games for their system and perhaps the games planned for the 64DD like Earthbound 64 would have actually been released.
Nintendo really fucked up a lot after the SNES, for example the Virtual Boy that was clearly not in a good state to be released, could have been the Game Boy Color instead. Speaking of the Game Boy Color, that was released after the Japan-only Game Boy Light but it, neither the original GBA, had a light. The online capabilities of the 64DD could have been used on the GameCube or the regular 64 but the opportunity was missed.

>> No.6537335

>>6536747
You should go back there. A more fitting place to talk about childish fantasies.

>> No.6537478

>>6537335
>A more fitting place to talk about childish fantasies
That's not how /his/ is spelled, you four eyed queer.

>> No.6537519

>>6536859
>The online capabilities of the 64DD could have been used on the GameCube or the regular 64 but the opportunity was missed.
I know it's NOT RETRO but the way Nintendo did jackshit with the gamecube and networking was such a missed opportunity. The functionality was there, the way that system compartmentalises addons that you plug into the bottom was really smart. It could have been the standout feature that the gamecube really needed to suvive that gen. Not sure what they were thinking.

>> No.6537665

>>6535482
I would have got one if it came out originally but by the time zelda came it was too late. In later games it didn't really seem like space was much of an issue except for fmv and music.

>> No.6537669

>>6536839
>The disc drive can't access the N64 as fast as the cartridges so it can't be backwards compatible with it. They would have to crack open the game codes and the end result would likely still not be the same games.
FYI the Memory Pak was explicitly designed for the 64DD as a ROM cache.

>> No.6537672

>>6537669
meant expansion pak

>> No.6538294 [DELETED] 

reported and saged

>> No.6538323

>>6536859
>Game Boy Color, that was released after the Japan-only Game Boy Light but it, neither the original GBA, had a light
The technology used for the backlit screeon on the Gameboy Light wouldn't work for color screens. The Sega Game Gear had backlight but that used some kind of light bulb that guzzled electricity. At the time before rechargeable batteries were commonly available Nintendo thought it was very important that the batteries would last long.

>> No.6538553

>>6538323
That's true, but maybe they could have used a frontlight like on the AGS-101 Game Boy Advance SP. I feel like Nintendo knew it was weird to release the Game Boy Light just before the GBC which is why it was Japan only

>> No.6538605

>>6538553
I guess rechargeable batteries weren't well-developed enough by that time. Also, the need for a lit screen wasn't that obviously needed until the GBA came out and the increased color depth fucked up the image.

>> No.6538726

>>6538605
>color depth
Actually, the Game Boy Color and Advance have the same colour depth: 15-bit which allows for 32,768 colours. Obviously the difference is that the GBA can have a lot more colours on the screen at once and tiles can have a palette of more than just 4 colours - which may explain the weaker image.

>> No.6539794 [DELETED] 

reported and saged

>> No.6540584 [DELETED] 

haha tall vcr

>> No.6540593

If it took off, the cartridge slot would've been the equivalent of an expansion pak at least used for UI elements or backgrounds. By the time the cartridge slot was completely unnecessary the rest of the hardware would be on gen 2 anyway and they would've made a full Nintendo CD machine as a new model.

>> No.6541359 [DELETED] 

>>6537672
Expansion pak is 4.5 megabytes, nowhere near the 64 megabytes needed to hold all of a DD rom in it at the same time. Even in 2020 it costs around $80 for a flashdrive that can hold the largest games (256mb) in memory the same way as if it was from a cartridge.

>> No.6541363

>>6537672
Expansion pak is 4.5 megabytes, nowhere near the 64 megabytes needed to hold all of a DD rom in it at the same time. Even in 2020 it costs around $80 for a flashcart that can hold the largest games (256mb) in memory the same way as if it was from a cartridge.

>> No.6542112

does the n64 have any cool arcade ports? are there any good out of the way n64 games? is there a better emulator than p64 because p64 cant even do rogue squadron which sucks

>> No.6543981

>>6535482

Some games would have been released on carts and others on discs. Carts were faster but held less and were more expensive. Discs were cheaper and held more but were slower. Neither one had a clear advantage over the other in those days.

>> No.6544110

>>6535568
It's not equivalent because 99% of the market is stuck with the old incompatible GPU.
Nobody bought games for the DSi or 3DS Plus.
Nobody cared to upgrade for the Wii Motion Plus and Nobody wanted Xbox Kinetic exclusives.

And don't get me started on the Sega 32X.

>> No.6545906

>>6535482
>Wouldn't they eventually reach the point where the cartridge slot is completely redundant?

Nintendo was afraid of this with the Sony SNES-CD, as Sony had their own approval and royalties system set it place and basically trojaned the console and much of its own first party developers (Marvelous by R&D1)
I think they could have negociated a better deal in the end, and the need for better coprocessor chips would still be present.

Nintendo was idiotic and overcompensated with the 64DD, a system they had FULL CONTROL over, and still limited the discs to 64MB (same as the maximum cartridge space) both physically and memory map wise.
Same Yamauchi genius who told them to remove the PLANNED X/Y buttons from the GBA so that it didn't turn out a mere snes port machine... it turned out a SHITTY snes port machine

The N64DD was a pure disaster for Nintendo.
Nintendo had a few faithful third parties who stuck with them despite the runaway success of the PlayStation, and they still got dealt that shit sandwich that eventually never even got a proper release (a mail order limited print isn't a console release in any sense of the term) and was still hard to develop for.

Iwata turning that around with the Nintendo DS (not even the GBA) was nothing short of a miracle. Better developer support, better docs, not killing it off until years later (same for the GBA, they didn't retire it extremely fast and leave lagging developers with no avenue to release their games either, so you still got 2007 games) That console did everything right and almost outsold the PS2.

>> No.6545975
File: 230 KB, 1848x623, 2020-06-25 01_10_17-Memory _ Integrated Circuits (ICs) _ DigiKey - Chromium.png [View same] [iqdb] [saucenao] [google]
6545975

>>6541363
>Even in 2020 it costs around $80 for a flashcart that can hold the largest games (256mb) in memory the same way as if it was from a cartridge.
that's the cost of a niche item which has an FPGA and shit as well
512Mbit (the biggest games) of dram doesn't cost nearly that much, back in 1995 it would have been too expensive, but not so much by 2000, which is around when the only few 512Mbit games came out
pic related, it'd be way cheaper if you could use modern 1.8v chips instead, dunno if that's a possibility

>> No.6547256

>>6544110
>nobody cares for Wii motion plus
I did and it was fucking cool as hell

>> No.6549245

>>6535487
there have been add ons many times in the past twenty years, even now consoles are getting revised releases as well

>> No.6549990

>>6535490
Why are you randomly CAPITALIZING WORDS

>> No.6549992

>>6549990
Zoomer detected

>> No.6550178 [DELETED] 

>>6535482
No on all questions. Fuck you.

>> No.6550242

Yeah. I want my EarthBound 64 that Nintendo promised me.

So it's like a Sega CD?

>> No.6550351

>>6550242
they're just big, writable magnetic discs
like huge floppy discs
only they're still just 64M in size, so the games won't be any bigger or have streaming music/video
the only real advantage over carts is that they're cheaper to produce, so more games could be 64M (most cart games were between 12 and 32M because the bigger the game the more expensive they were to manufacture), they're also faster loading than CD's.. or at least the CD drive in the playstation (1M/s compared to the psx's 2x 350K/s drive), still super slow compared to cartridges, of course

it may have been a good idea to use these magnetic discs /instead/ of carts from the very beginning, that might have been interesting, but as an addon.. there's not much incentive to get it, it would need big exclusive games (like zelda... which it almost was)

>> No.6550358

>>6550351
Would two disc game releases been viable for 64DD, for some of that FMV and prerendered magic.

>> No.6550372

>>6550358
i don't know exactly how much cheaper they were, but i imagine cheap enough for that to be a possibility

>> No.6551946

>>6538553
game boy light was (and IS) trash though

>> No.6551964

>>6535482
The cartridge slot was redundant on release.

It made the N64 inferior to the PSX

>> No.6553354

>>6551964
i think you meant obsolete, redundant doesn't fit in your sentence

>> No.6553368

>>6535482
Fucking PROPRIETARY HARDWARE

>> No.6553369

If only they had released earthbound 64

>> No.6553881

>>6535482
>f the N64DD was released as originally scheduled, lets say it ended up being a success.
it wouldn't have ended up being a success. it was too fucking slow to load shit off of disk.
>Wouldn't they eventually reach the point where the cartridge slot is completely redundant?
no, retard.

>> No.6553893

I would have bought it just for the f zero expansion and earthbound 64

>> No.6555837

>>6535487
>TIL the Xbox HD-DVD drive is over 20 years old

>> No.6555865

>>6555837
was there any games released for it?
i'm not sure i'd put it in the same category as things like the DD

>> No.6556052

>>6555837
No its not

>> No.6558668
File: 197 KB, 1280x720, 1591869540271.jpg [View same] [iqdb] [saucenao] [google]
6558668

>>6535482
You think they would have learned the first time they tried this.

>> No.6558730

>>6558668
That was actually successful tho

>> No.6558837

>>6545906
>Same Yamauchi genius who told them to remove the PLANNED X/Y buttons
Source?

>> No.6559553

>>6535762
There were a bunch more planned that got scrapped because Nintendo gave up on the DD.

>> No.6561487
File: 62 KB, 500x329, super-mario-bros-3-famicom-importacion-japonesa-nes-D_NQ_NP_909177-MCO32946536265_112019-F.jpg [View same] [iqdb] [saucenao] [google]
6561487

>>6558730
not for long, they were back on cartridges by the time Super Mario 3 was completed if not before