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/vr/ - Retro Games


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File: 126 KB, 1200x920, nintendo-64-controller-prototype.jpg [View same] [iqdb] [saucenao] [google]
6532268 No.6532268 [Reply] [Original]

Why did they change the name? Ultra 64 was much cooler

>> No.6532274

>>6532268
that analog stick looks way better, what the fuck?

>> No.6532279

They probably thought that they needed "Nintendo" in the name.

>> No.6532282

>>6532268
The "64" was the real problem. Don't put the amount of bits in the name, you'd think they would have learned from the Turbo Grafx and 32X.

>> No.6532283

iirc it was some copyright with the ultra name,
>>6532274
some epic youtuber fag got a ultra 64 controller working and he said the analog sucked dick compared to the n64 one

>> No.6532289

>>6532283
how could it possibly be worse? i mean that concave design is what modern consoles have settled on

>> No.6532304

>>6532282
Sega got away with putting it on their console

>> No.6532354

>>6532289
It's slippery plastic and the gating around the stick is smooth (which is dogshit for N64).

>> No.6532382

>>6532283
I remember hearing it was because nintendo wanted english and Japanese consoles to look and be called the same thing

>> No.6532391

>>6532268
Nintendo 64 is the better title to be honest. Same thing with Wii vs. Revolution, the title they went with was the best in the end.

>> No.6532410

>>6532279
they were probably right

>> No.6532414
File: 44 KB, 1036x815, Color-N64-Logo.jpg [View same] [iqdb] [saucenao] [google]
6532414

>>6532391
Also the final logo was way better than whatever the hell the Ultra 64 logo was trying to communicate.

>> No.6532560

>>6532268
Should have been call the Ultra Famicom in Japan and the ooh en ee ess in the US

>> No.6532581

>>6532560
Congratulations this is the most retarded take I've ever seen

>> No.6532586

>>6532268
>call it anything 64
>nobody actually uses 64 bit code on the cpu cuz its so slow
>for all intensive purposes it's a 16-bit machine

>> No.6532597

>>6532560
>ooh en ee ess
I think you mean the Eunice.

>> No.6532721

>>6532560
Super Nintendo Electronic Entertainment Device.

>> No.6533254
File: 237 KB, 240x240, ddmboc3-65cca47b-8e2d-47ad-9433-14314281cd37.gif [View same] [iqdb] [saucenao] [google]
6533254

>>6532414
One of the best /vr/ logos ever. Great way to convey 3D gaming.

>> No.6533269

>>6532279
Nintendo Ultra 64. its right there on the console

>> No.6533313

>>6532268
My hunch is that someone told them what ultra meant and they didn't want to get sued for false advertising.

>> No.6534035

>>6532268

Probably the same reason they didn't use the caool as fuck name Revolution and instead stuck with the amazingly stupid "Wii"

>> No.6534048

>>6532268
No it wasn't. Great thread, OP.

>> No.6534054

AVAILABLE FOR YOUR HOME IN NINETEEN NINETY FIVE
ONLY ON NINTENDO ULTRA SIXTY FOUR

>> No.6534061

>>6532268
would have been a bigger dissapointnent wheen they found out the KI2 port was not in the same level as the Arcade boards.

>> No.6534064

>>6532283
pretty sure that faggot just used a 3d printer to fuck with people, member when people used to do thst during 2014-2017?

>> No.6534070

>>6532586
>>for all intensive purposes it's a 16-bit machine
Oh the things zoomers believe.
A real 16 bit machine is the Intellivision. Yes, it was every bit as 16 bit a SNES or Genesis.

/let's see how zoomies respond

>> No.6534076

>>6532586
>intensive purposes

And it's "intents and purposes", smart guy.

>> No.6534874

>>6534076
Nah. The N64 runs like a 16 bit machine doing anything intensive.

>> No.6534884
File: 2.66 MB, 640x360, wdc3_n64.webm [View same] [iqdb] [saucenao] [google]
6534884

>>6534874
>The N64 runs like a 16 bit machine doing anything intensive.

>> No.6534954

>>6533254
it had exactly 64 vertices and angles etc it was a work of art. Colorful, recognizeable, fun to draw, rotatable.. that said I do love the ultra 64 logo. Someday I'd love to mod a n64 to have that logo

>> No.6535043

>NES
>Super NES
>Ultra 64
>Ultra 64 Super Turbo Remix Champion Edition

>> No.6535128

>>6534874
>runs like
Man, that's convincing.

>> No.6535174

>>6534884
Are there any more webms of this? I want to see more than the same one everytime

>> No.6535324

>>6534884
>>6535128
>seething nintoddlers

>> No.6535329

Should have called it Ultra Nes

>> No.6535334

>>6532282
The N64 wasn't even really a 64-bit console. The CPU was because it was an off-the-shelf processor made for a few years old SGI workstations, but all the other stuff in the console was just 32 bit.

>> No.6535349

>>6535334
>but all the other stuff in the console was just 32 bit.
What other stuff? The only other processor in the console is the Reality Co-Processor, which contains a 128-bit vector unit and a 32-bit scalar unit.

>> No.6535514
File: 2.46 MB, 640x360, wdc2.webm [View same] [iqdb] [saucenao] [google]
6535514

>>6535174

>> No.6535520

>>6532586
>>6534874
>>6535324
Come on. You had a point saying that the Nintendo 64 is barely 64 bit but to call it 16 bit is clearly a misnomer. The actual CPU is 32-bit.
Being obsessed with bits is meaningless anyway because there's a lot more to how efficient a computer system runs than its "bit" size. Also it's hard to define what "bit" a system is, exactly. You could argue that the Sega Genesis is 32 bit as that is the internal bit of the Motorola 68K.
Remember when the PS2 was called 128-bit? That's when people officially stopped caring

>> No.6535523

>>6535514
Pop in city

>> No.6535530

>>6535520
>The actual CPU is 32-bit.
It's actually 64-bit though. 64-bit ALU, 64-bit FPU. Internally speaking, it's as 64-bit as it gets. The only thing that is 32-bit is the external bus to RAM.

>You could argue that the Sega Genesis is 32 bit as that is the internal bit of the Motorola 68K.
Regarding the Motorola 68K, only the registers and instruction set are 32 bit. The actual ALU is 16-bit.

>Remember when the PS2 was called 128-bit?
The vector units are 128-bit (so is the N64's vector unit), but that's not really true bitness. It's just that wide because a vector unit is a SIMD unit that works on multiple values at once. So it's actually 32-bit x 4 wide.

>> No.6535540

>>6532268
I remember when I was a kid I was looking back through old Nintendo Power magazines and saw Nintendo Ultra 64 and I sent them an e-mail asking what happened to it. They sent me a response explaining that the N64 was the same thing just with a different name and it blew my 6 year old mind.

>> No.6535552

>>6535530
>It's actually 64-bit though. 64-bit ALU, 64-bit FPU. Internally speaking, it's as 64-bit as it gets.
Don't really know much about the N64 cpu, I commonly hear the fact that it doesn't fully use its 64 bit structure, like on Wikipedia (not a great source, I know)
> Except for its narrower 32-bit system bus, the VR4300 retained the computational abilities of the more powerful 64-bit MIPS R4300i, though software rarely took advantage of 64-bit data precision operations. Nintendo 64 games generally used faster and more compact 32-bit data-operations, as these were sufficient to generate 3D-scene data for the console's RSP unit. In addition, 32-bit code executes faster and requires less storage space (which is at a premium on the Nintendo 64's cartridges).
I never doubted that the Nintendo 64 could be called 64 bit but if you'd want to criticise it for not effectively making use of the 64 bit architecture, it's closer to compare it to a 32 bit system than a 16 bit system.
>Regarding the Motorola 68K, only the registers and instruction set are 32 bit. The actual ALU is 16-bit.
True, and the address width is 24-bit. My point was what value do you use to measure "bitness"? It seems more like a marketing move to label a whole console using a single number to convey the amount of bits a console has when, honestly, there are a lot more factors to take into consideration. If people look at the PS1 and call that 32-bit but look at the N64 and call that 64-bit, you'd be easily led to believe that the N64 would look and perform twice as better when both have their own advantages and disadvantages. Don't forget that N64 emulators can literally run on "32-bit" Intel computers.
>The vector units are 128-bit (so is the N64's vector unit), but that's not really true bitness.
Yeah exactly, my point is that calling a whole computer system 64-bit or 128-bit is not really accurate, it's just for marketing, like what they did with the Atari Jaguar.

>> No.6535563

>>6535552
>My point was what value do you use to measure "bitness"
Generally it's the width of the ALU/FPU. Anything else is arguably just marketing.

But that's not to say that the fact that the Motorola 68K has 32-bit support is a gimmick. Despite not being a true 32-bit CPU, it can still do 32-bit instructions faster than something like a 65C816.

>> No.6535567

>>6535563
*well should say 32-bit ops faster

>> No.6535582

>>6534884
>>6535514
>gran turismo clone
Anyone would rather play mario kart, or dkr

>> No.6535591
File: 1.81 MB, 640x360, gt1.webm [View same] [iqdb] [saucenao] [google]
6535591

>>6535523
this is the competition

>> No.6535598

>>6535591
Much smoother framerate

>> No.6535603

>>6535598
the framerate is the same and you can check by downloading and going frame by frame

>> No.6535737

>>6532414
>>6533254
>>6534954
I love the logo as well, I even got a 3D-printed one in grey and black because it looks awesome when you actually have something like that physically instead of only seeing it in screenshots or as a picture.

>> No.6535842

>>6532268
iirc Nintendo wanted unified branding for their consoles across all regions. The "Ultra" was in reference to it being the successor to the "Super" Famicom, but Nintendo decided to drop the Famicom name and have a unified name everywhere.

>> No.6535843

>>6534035
>Probably the same reason they didn't use the caool as fuck name Revolution
Reggie said himself Revolution was always a code name and that it would have been stupid to use because Revolution is a mouthful to regions where no one speaks English.

>> No.6535958

>>6532391
The Wii is still a retarded name and it ended up fucking them over with the Wii U. Serves them right.

>> No.6535963

>>6535324
Great technical argument, I'm convinced now.

>> No.6536619

>>6535520
>Come on. I'm an underage redditot who can't into anonymous
kek

>>6535963
kek

>> No.6537292

>>6532268
should have renamed "ok 64"