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/vr/ - Retro Games


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File: 57 KB, 1500x687, 612MvZilNYL._SL1500_.jpg [View same] [iqdb] [saucenao] [google]
6532245 No.6532245 [Reply] [Original]

>cartridges
>like 300 games tops
>like 10 GOOD games tops
>of those, no rpgs/2D platformers/anime games
>meme controller
>weakest power/graphics of the 5th gen
>looks like actual diarrhea on modern tvs
>expensive to make for
>bitch to program for
>it's STILL remembered fondly
How

>> No.6532253

>>weakest power/graphics of the 5th gen
lmao no. This console is my least favorite of the major 5th gen ones but I know that's not true.
>>>looks like actual diarrhea on modern tvs
That goes for pretty much all pre 6th gen consoles without modding or fancy scaling set ups. N64 is capable of being HDMI modded which helps. A lot of the other things you said were very true though and held this console back. Nintendo always skates by when they make a flop console because of their strong 1st party titles.

>> No.6532293

>0 days since /vr/ last cried over the Nintendo 64

>> No.6532323

>>6532245
Sometimes you want to just play a game and not deal with ten thousand loading screens. If only Capcom had ported some fighters over, instead of us suffering in a world where "Quickplay" consisted of "Now Loading" for half the playtime.

>> No.6532343

It was for couch co op and first party titles. All gen5 systems had their strengths and weaknesses.

>> No.6532348

>>6532343
N64 had some amazing 3rd parties

>> No.6532404

Great! An N64 hate thread... haven't seen one of these for a while..

>> No.6532564

>>6532245
>pretty shitty system
>loved by millions
>triggers faggots even today
Nintendo, fuck yeah!

>> No.6532573

>>6532245
>>it's STILL remembered fondly
it was a lot of kids first console and there was a lot of media reassurance from journos overrating the dozen good games it got to the point where outright shovelware is beloved.

>> No.6532574

>>6532245
At this point it's really sinking in how fucking stupid and pointless this shit is
It's a fucking video game console and you morons have it living rent free in your head like you can't fathom the thought of anyone thinking it's good when you disagree and you need to cry and moan about it for hours and hours and hours online
Literally get a fucking life already

>> No.6532605
File: 40 KB, 500x350, Goemon423434234.jpg [View same] [iqdb] [saucenao] [google]
6532605

Absolutely based N64 living inside OP's head rent free.
Sorry your parents couldn't afford to give you more than 1 console as a kid.

>> No.6532719

irl you're probably quite miserable OP....also mischief makers

>> No.6532790
File: 62 KB, 1050x858, 1546581564430.jpg [View same] [iqdb] [saucenao] [google]
6532790

>>6532605
Fuck nincels fuck snoy and fuck goemon manchilds.

>> No.6532792

>>6532790
Hating on Goemon is SJW-tier.

>> No.6532807

>>6532792
this but the biggest n64 fans (and anti-ps1, anti-saturn posters) outright hate goemon because nintendo copied it for OoT.

>> No.6532810

>>6532792
Ok one angry incel.

>> No.6532814
File: 218 KB, 384x312, goe_p.gif [View same] [iqdb] [saucenao] [google]
6532814

>>6532810
>using feminist buzzwords
Yep, SJWs confirmed for hating Goemon.

>> No.6532831
File: 78 KB, 675x900, EVmi9luWkAQqORX.jpg [View same] [iqdb] [saucenao] [google]
6532831

>>6532814
Problem /v/aggot?

>> No.6532836

>>6532831
Nah, as long as you admit to what you are.

>> No.6532851

>>6532807
When your autism compels you to play Goemon despite it being on N64 do you have to repent afterwards?

>> No.6532867

Because it has Nintendo written on it. Nintendo cultists will praise a literal piece of turd if it has their favorite branding on it.

>> No.6532868

>Hates a console
>makes a thread for it
mmmh.

>> No.6532875

>>6532867
Goes the other way around too. It has Nintendo written on it, so anti-nintendo cultists will hate it and ignore anything good on it.
Idorts win again.

>> No.6532885

>>6532868
To give anti-N64 guys the benefit of the doubt, OP may be an actual N64 fanboy falseflagging as anti-n64, to make actual anti-N64 guys look desperate.
but it's probably just unironic anti-N64ism.

>> No.6532892

>>6532875
>n-no u
My favorite game is Super Metroid and I hate Nintendo as a company, and I also think every single piece of hardware they made after the SNES is absolute trash. Most of the blind anti nintendo sentiment has been wrought as a response to a generation of manchildren that really believe Nintendo can do no wrong.

>> No.6532905

>>6532892
I'm not particularly attacking only anti-nintendo guys though. I was always an idort so I never really defended any company blindly.
But it's true that, much like there's blind pro-nintendo people, there's blind anti-nintendo ones.

>> No.6532928

>>6532851
I don't hate the N64, I like all 3 platforms I just like the N64 the least because there's very few games and the good ones have a lot of problems.

Why do you hate that MNSG was a major influence on OoT?

>> No.6532931

>>6532928
>Why do you hate that MNSG was a major influence on OoT?
It wasn't. You are the lone schizo in this world that pretends this is the case. Nobody else will even copy this retardation in an act of trolling.

>> No.6532938

>>6532928
>>6532931
Nobody knows if MNSG was an influence to OOT.
They were both likely developed at the same time, and unless the Goemon Team and Shiggy's team were in contact with each other, I don't think one influenced the other.
But it's true that MNSG is one of the best early 3D adventure games, it came out before both Legends and OOT, and in some regards I think it's better than both.

>> No.6533294

>>6532938
It is better than OoT, but different from Legends. Legends has a lot of RPG elements going on Goemon does not. It's perfectly conceivable that a major Japanese franchise would be influential to other games.

>> No.6533296

>>6532245
See Sonygger
>>6520267

>> No.6533315

>>6532573
>it got to the point where outright shovelware is beloved.
lmao give an example of what you consider "shovelware" in this context

>> No.6533880

>>6533315
Goldeneye

>> No.6533890
File: 2.65 MB, 4032x3024, 1580568686956.jpg [View same] [iqdb] [saucenao] [google]
6533890

>>6532245
Because it's actually good.

>> No.6533903

>>6532245

Only burgers bought it, Japs and the proud sons of Europe considered it trash.

>> No.6533906

>>6532245
It took up alot of my childhood time. So it was good.

>> No.6533909

>>6532790
>Fuck nincels
BASED
>fuck snoy
based
>fuck goemon
unbased

>> No.6533912

>>6532253
Thats why you just use a crt and all of those old consoles look good on it.

>> No.6533939

>>6532245
the n64 controller is just a fused together wiimote

>> No.6533945

>>6533939
The part of the wii control scheme that people compared to the N64 was the nunchuk, not the wiimote.

>> No.6533947

>>6532245
Its fun

>> No.6534241

>>6533890
>completen64library.jpg

>> No.6534256

>>6534241
It doesn't even have any zeld-
>everdrive
iswydt

>> No.6534673

>>6533890
your pic is the argument why its bad
>rare or nintendo only, no items, final destination

>> No.6534676

>>6534673
>star soldier, hybrid heaven, winback, dezaemon 3d, tetrisphere, densha de go, bangai-o

all of the day bro
also you are ignoring mischief makers and other 3rd parties in that pic

>> No.6534689
File: 280 KB, 1024x768, 1540497093909.png [View same] [iqdb] [saucenao] [google]
6534689

>>6534676
>weeb garbage + 1 good game
Also winback is an overrated trash with terrible archaic controls and meme boss battles, but I guess some weebfag who unironically plays autistic shmup and fucking train simulator would find it fun.

>> No.6534692

>>6534676
star soldier is absolute trash. winback is okay. n64 third party support is lacking. that's really not controversial, but everytime someone says this some other anon has to post a mediocre list of n64 third party games in response.

i'm surprised you didn't include glover or buck bumble like I've seen others do

>> No.6534696

>>6534692
winback is literally revolutionary

>> No.6534838

>>6534692
buck bumble fucking sucks

>> No.6534979

>>6534696
It's still janky as fuck. Also, modern cover shooter games are inspired by Kill/Switch, which is nothing like winback, it's far more polished.

>> No.6535395

>>6532245
what is it like to not have a life anon?
go play some games

>> No.6535425

>>6532245
Hardware-wise it's the best of it's generation. It's just too bad they went with cartridges instead of CDs, it fucked it over real bad.

>> No.6535453

>>6535395
This, stop living with a Nintendo console rent free in your head

>> No.6535456

>>6532245
Why not make a thread about a console you like instead of seething at the walls? better yet, why not have sex?

>> No.6535557

>>6535425
A CD drive would make the console a lot more expensive. Besides it's the most powerful but not the best, because nintendo prioritized graphics over framerate.

>> No.6535576

>>6535557
>Besides it's the most powerful but not the best, because nintendo prioritized graphics over framerate.
That doesn't make any sense. Power and framerate lead into each other. If the N64 has a lower framerate despite being more powerful, then that suggests that the console's processors exert much more effort into generating each frame than its contemporaries. That power could have been redeployed for other purposes.

>> No.6535601

>>6533890
Based Giant Baba, n64 confirmed for good.

>> No.6535605

>>6532245
Bomberman 64 and Blast Corps and Doom. Probably Goemon also.

>> No.6535680

>>6535576
Not necessarily. The N64 was optimized for displaying high number of highly accurate polygons instead of rendering polygons at a high speed.
>SGI's default microcode for Nintendo 64 is called "Fast3D", which some developers claimed was poorly profiled for use in games. Although it generates more than 100,000 high accuracy polygons per second, this microcode is optimized more for accuracy than for speed, and performance suffered. Nintendo's "Turbo3D" microcode allows 500,000–600,000 normal accuracy polygons per second. However, due to the graphical degradation, Nintendo officially discouraged its use. Companies such as Factor 5,[4] Boss Game Studios, and Rare were able to write custom microcode that reportedly runs their game engines better than SGI's standard microcode.

To get better performance, you had to walk an extra mile to create your own graphics microcode, like what the Indiana Jones devs were doing. Thanks to ninty officials not allowing devs to use the Turbo3D microcode which disabled AA, Z-buffering, and other stuff that would hinder the performance. And it was a complicated system to work on. You can blame nintendo for the utterly shitty framerate of Goldeneye and Body Harvest.

Anyway, even if they allowed the devs to use Turbo3D, raw processing power still wouldn't make N64 the best console of the era. It was simply more expensive. Sure, the retail price wasn't more expensive than Saturn and PS1, but it's because N64 was the only console without a CD driver. If they added a CD driver, the retail price would be a lot more expensive. It really hurt the production and distribution of N64 games, especially for 3rd party devs. N64 cartridges were at the very least 30 times more expensive to produce than PS1 CD's.

>> No.6535717

>>6535680
>Thanks to ninty officials not allowing devs to use the Turbo3D microcode
Mace The Dark Ages uses it, a third party game. By the way, only literal launch games use Fast3D. Mario Kart 64, which was also a 1996 release, already uses the improved "accuracy microcode" F3DEX. This is why nobody should believe anything they read about the N64 on Wikipedia.

Also, you can improve framerate just by decreasing the detail level and doing nothing else. There's nothing inherently low FPS about Fast3D and the like. F-Zero X uses F3DEX and it runs at 60 FPS.

The Wikipedia entry is somewhat misleading as well. The issue with the "accuracy microcodes" isn't the triangle rate, it's the fill-rate because the z-buffer congests memory bandwidth. Games like Body Harvest don't have a great framerate even though they barely display any detail anyway. That suggests poor developer optimization of memory bandwidth, which is literally what makes or breaks performance on N64.

>> No.6535729

>>6535717
>This is why nobody should believe anything they read about the N64 on Wikipedia.
The article didn't say no game used the Turbo3D.
>Also, you can improve framerate just by decreasing the detail level and doing nothing else.
Yeah no shit. If Goldeneye had a 10 meter view distance, no explosion particle effects, and only 3 blocky enemies on screen at a time, it wouldn't run like shit.
>Games like Body Harvest don't have a great framerate even though they barely display any detail anyway. That suggests poor developer optimization of memory bandwidth, which is literally what makes or breaks performance on N64.
Shit wouldn't happen if the ninty didn't force z-buffering then.

>> No.6535731

>>6535729
>The article didn't say no game used the Turbo3D.
The guy I responded to (you?) said that they didn't allow devs to use Turbo3D. That's incorrect.

> If Goldeneye had a 10 meter view distance, no explosion particle effects, and only 3 blocky enemies on screen at a time, it wouldn't run like shit.
I'm glad we're in agreement that there's nothing inherently low framerate about the N64, and that it was all in the hands of developers.

>Shit wouldn't happen if the ninty didn't force z-buffering then.
Z-buffer is a good thing to have, and it can boost performance in a number of situations, but you are right, sort of. Z-buffer wasn't "forced" since developers were allowed to use Turbo3D, but it was a very limited microcode that was maybe good for fighting games and nothing else. The improved version of it, the Z-Sort microcode, was never finished by Nintendo so developers had to do it themselves. It would have been good had Nintendo made an effort to give developers a real choice without so much effort.

>> No.6536772

>>6535731
>they didn't allow devs to use Turbo3D
There's evidence of that in Body Harvest dev interview at least. What's more accurate is they discouraged it's use, they would reject non graphic whored game projects.
>I'm glad we're in agreement that there's nothing inherently low framerate about the N64, and that it was all in the hands of developers.
That was sarcastic. Doom and duke 64 used sprite enemies and they still ran like sub 30 fps shit anyway. There's something seriously wrong with the prioritized features of N64's GPU. It's entirely the console maker's fault. The GPU was full of graphic whoring features and the development kit they provided encouraged graphics whoring rather than performance. Developing games on a RISC system is more complex than x86 so if your documentation is shitty, you're fucked. It's not an inherently low framerate console, but it encouraged graphics over performance.

Raw power doesn't mean anything. Jaguar and saturn were more powerful than the PS1 on paper, but most of the games looked terrible because they were difficult to develop games on, and that's the fault of the console makers for building a shitty architecture and not providing sufficient guidance for the devs. PS1 was the only successful RISC based console of the retro era.

>> No.6536793

>>6532245
You had to be there to experience it.
If you were a kid and saw the thing back in 1996, when the SNES was still the major thing out there, you'd also have shitted your pants over SM64 like literally everyone did.

>> No.6536798

>>6532245
Why are Sonygays so jealous?

>> No.6536815

>>6536798
their company has no iconic games.

>> No.6536820

>>6532245
Nostalgia, nintendo is still a very important company in the gaming industry.

It was also a multiplayer system for playing Smash Bros., Golden Eye 64, Mario Kart, Pokemon Stadium and Mario Party

That made the console a lot of fun for people who liked the style of the platform.

>> No.6536826

>>6532245

Why is Fornite, Apex Legends, Lol, Dota so successful today?

Because they are games for a more child/teenage audience that likes to play with friends.

The multiplayer rules, that's why they are videoGames

Video games are more like a sport than a movie, interaction with other people, either competing or cooperating are basic (hence the success of the arcades in the 80/90s)

And if you don't believe me, check out the best-seller list.

The vast majority of them are multi-player titles. (the rest are usually bundles with the console, plus some exceptions to the rule)

https://en.wikipedia.org/wiki/List_of_best-selling_video_games

>> No.6536873

>>6536826
So the nintoddler meme is real?

>> No.6536974

sonyfag cope.

>> No.6537221

>>6536772
>Doom and duke 64 used sprite enemies and they still ran like sub 30 fps shit anyway.
Doom 64 runs at a solid 30 FPS, and Duke runs smoother on N64 than any of the other 5th gen consoles so it’s a little odd to choose that game.

>The GPU was full of graphic whoring features and the development kit they provided encouraged graphics whoring rather than performance
I don’t think you know how the GPU works. Most RDP features are “free” since they either take literally one cycle only or only two cycles (which means with z on they are basically free anyway). The bottleneck is memory bandwidth. RSP, which is what most of the microcode stuff relates to, barely interacts with main memory, though microcode determines whether RDP can avoid using a z-buffer.

One of the bigger challenges on N64 is dealing with the single channel memory. I would say at least 50% of the time a game is getting a slowdown it has nothing to do directly with the GPU, and it’s actually because the CPU can’t wrestle the bus back from the GPU. So it’s a stall on game logic rather than graphics. Avoiding that just requires developers to do basic skills like maximising CPU cache use.

>Developing games on a RISC system is more complex than x86
Not really

>Jaguar and saturn were more powerful than the PS1 on paper
They were’t, not even on paper.

>> No.6537360

>>6532245
Nostalgia because yes people did buy the n64 and grew up with it believe it or not, I don't understand why this is so hard to understand.

>> No.6537382
File: 58 KB, 352x240, a-kenji02.jpg [View same] [iqdb] [saucenao] [google]
6537382

You know I've been thinking theres just no way console wars are still going on I think the people behind n64 hate threads are 64 fans so they can circle jerk about how good it is and all the people behind ps1 hate threads are ps1 fans so they can circle jerk about their console. I mean I understand kids fighting but theres no way everyone is genuinely still arguing after all these years.

>> No.6537403

>>6537382
Being anything other than a retroactive idort in 2020 is downright retarded.

>> No.6537442

>>6532245
>how
maybe because everything you just said is bullshit or you have shitty taste. Most n64 games are playable even to this day. Now try to play some borefest ps1 RPG or any attempt it had in real 3D without feeling nauseus.

>> No.6537446

>>6537382
I actually hate the n64

>> No.6537447

>>6537442
I wish the n64 had rpgs

>> No.6537462

>>6537447
Paper mario is more playable nowadays than pretty much anything you'd find on the ps1.

>> No.6537467

>>6537447
I wish the ps1 had good FPS and party games.

>> No.6537501

>>6532245
you sound like a jealous faggot, how was pixelated everything on ps1? every game looks like ass from ps1.

>> No.6537506

>>6534689
>its not good unless I say so
death is always a option anon.

>> No.6537636

>>6532245
People like nintendo, it had a lot of multiplayer/party games and it was the first console of many a console babby.
It's all you need really.

>> No.6538280 [DELETED] 

reported and saged

>> No.6538303

>>6537636
Nah

>> No.6538453

what party games even exist on n64 aside from mario party? nothing as fun as power shovel I bet

>> No.6538454 [DELETED] 

>>6538453
None worth talking about because the n64 is NOT RETRO

>> No.6538468

>>6536873
>multiplayer makes you a nintoddler

>> No.6538637

>>6538468
No. Being a redditot does

>> No.6538673

>>6537447
Paper Mario
Super Robot Wars 64
Ogre Battle 64
Aidyn Chronicles
PD Ultraman Battle Collection 64
Gauntlet Legends
Fushigi no Dungeon Fuurai no Shiren 2: Oni Shuurai! Shiren Jou!
Zool: Maju Tsukai Densetsu

>> No.6539079

>>6538673
why can't n64 niggers ever admit the flaws of their system? aidyn chronicles? nip only ultraman rpg? gauntlet legends isn't even an rpg, gimme a fucking break

>> No.6539084

>>6539079
Kek, how new are you? Nintendo could release a piece of shit with their branding on it and their cultists would eat it up.

>> No.6539090

>>6538673
all of the day bro

>> No.6539092

>>6533890
A fellow VPW2 chad I see.

>> No.6539115

>>6537382
It's literally the same few autists posting the same shit for years on /vr/

>> No.6539124

Can you Sonyggers stop shitting up Saturn and N64 threads for once?.

>> No.6539146

>>6539079
>why can't n64 niggers ever admit the flaws of their system?
You act like this is exclusive to N64 fans. Ask a Playstation or Saturn fan about FPS games watch how fast they reply with Medal of Honor and Powerslave.

>> No.6539170

>>6537462
Legend of Dragoon is the superior timed-hits JRPG.

>> No.6539183

>>6539170
>four disc long slog JRPG
No.

>> No.6539615

>>6539146
Both great games. Arguing in bad faith as usual for N64 niggers. You know very well that utter trash like Aidyn Chronicles shouldn't be used as an example of N64 rpgs. It'd be like using Krazy Ivan or Kileak as an example of Saturn/PS1 fps - utterly delusional and retarded.

>> No.6539621

>>6532245
having 5 10/10 games is better than having 100 8/10 games, that's why.

>> No.6539631

>>6539621
>this shit again
all 5th gen systems had a handful of 10/10s

>> No.6539639

>>6537221
>Avoiding that just requires developers to do basic skills like maximising CPU cache use.
That's the point. If it's not in the documentation, nobody would do it.

>> No.6539665

>>6539615
>It'd be like using Krazy Ivan or Kileak as an example of Saturn/PS1 fps
That's how quickly the quality drops when you go past MoH and Powerslave.

>> No.6539879

>>6539665
Point being, you'll never see Saturn or PS1 fans claiming that their shovelware Doom clone is a worthwhile addition to the library, like you see N64 fags desperately do for shitty rpgs.

>> No.6540178

>>6539879
But they do?

>> No.6540192
File: 575 KB, 1324x992, 1476640836425.png [View same] [iqdb] [saucenao] [google]
6540192

>>6532245
>tfw already beat the whole worth playing N64 library
meanwhile I still find stuff to play on PS1 over 2 decades later

>> No.6540202

>>6532245
>10 good games
List 'em!

Mario 64
F-Zero X
Kirby CS
Blast Corp
Banjo 1
Goldeneye 007

???

>> No.6540214

>>6537446
I think I resent how much I missed out. The game were extremely expensive and limited in type.

I only bought it waiting for FF7 for n64.
Wish I went PS1.

>> No.6540219

>>6540202
Zelda OoT
Zelda Majora's
Smash
Mario Kart

That's about it. I think you can extend the list to 15 with some minor titles, but these are the must play

>> No.6540223

>>6540214
My little brother got the N64 and I got the Playstation. My parents did something similar with the gen after that too. My sister got a PS2, I got the Xbox, brother got Gamecube. I ended up borrowing their consoles on occasion when I really wanted to try a game released only on one of those systems. By having an idort household we had very few fights over games, most of those resulted from me spamming moves in Tekken instead of who gets to play what. I also had my own Saturn and Dreamcast. I bought those when used ones went for $20 at Funcoland.

>> No.6540231

>>6533903
A really nice description of the Xbox

>> No.6540235

>>6540231
The 360 had IDOLM@STER though which helped it move some units in Japan.

>> No.6540243

>>6540235
yeah, Monster Hunter Frontier and Ace Combat 6 too, but still less than 1/10 of what the Wii/PS3 sold, each.

>> No.6540246

>>6540243
It's like being a TV manufacturer that's not LG or Samsung and trying to move into the Korean market though. A minor success is the best you can hope for.

>> No.6540258

>>6540246
In this case they are just the best and are probably very cheap there too, so there's really no point in getting anything else. The Xbox brand only sell well in US for the same reason Apple has like half their market by the balls, tons of marketing and nationalism. I can't think of any other reason, specially after the trainwreck that was the One.

>> No.6540264

>>6540258
It's backed by a corporation that won't hurt all that much even if the console is a complete failure. I was disappointed by my original Xbox at first until the softmod hack came out and I could pirate with it. Not my favorite console I ever owned but it was probably the most useful one I ever owned. Even after the 360 came out I was still playing emulators and watching pirated movies on it until I bought one later in it's life cycle.

>> No.6540267

>>6537382
comma, you faggot

>> No.6540281

>>6540264
True, it has its advantages. I feel the same about my PS3. I mean, it was an alright machine, the best of its not-so-great-gen imo, but I still use it as a blu-ray player/general media and emulation machine even after all these years.

>> No.6540295

>>6540281
Sony and MS both fucked up the media player capabilities of the PS3 and 360. Unless you mod them or like converting your files they suck for watching pirated HD content. When I first had the 360 I was happy because it handled the old xvid avi rips just fine. After I got a nice huge new Samsung TV and wanted to watch HD TV episodes on it I had to convert them from MKV to MP4, transcoding the audio from 5.1 to 2.0 in the process. On the PS3 you could do it without transcoding if you used m2ts iirc but that's still annoying to do for every single file you want to watch. I had an unhackable super slim PS3 and for the longest time I never bothered with the media playback, instead using my old Raspberry Pi 2 for that and emulation.

>> No.6540302

>>6537467
>good FPS
Both Medal of honor, 007, Disruptor, Delta Force, PO'ed, Alien Resurrection, Rainbow Six. It had some pretty good FPS games.

>and party games.
uh, Crash Bash and CTR? Yeah, PS1 had basically none of these.

>> No.6540304

>>6540302
Imagine being that one guy that bought a multi tap so you could play Crash Bash and trying to get people to come over to play it lmao

>> No.6540317

>>6540295
You can use your PC as a media server for the PS3, it works pretty well. But Showtime/Movian is also a really good player that will handle anything you throw at it. It's really a great media machine, specially modded. It only struggles if you go past 1080p or try to play some high quality stuff that uses newer codecs that can't be accelerated.
Do you still have your Super Slim tho? It can be modded nowadays.

>> No.6540319

>>6540317
I still have it but not with me, it's in another country. I have other devices that run Kodi so I mostly just used it when I wanted to play blu ray movies.