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/vr/ - Retro Games


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File: 868 KB, 800x557, Donkey_Kong_64_(NA).png [View same] [iqdb] [saucenao] [google]
6520403 No.6520403 [Reply] [Original]

This game sold 5,270,000 copies (way more than any Banjo game or Zelda Major Mask, more than Playstation classics like Resident Evil 1, 2 and 3, more than the original God of War and GoW2 on Playstation 2, slightly more than God of War 3 on PS3 and way more than any Fable game), got some good reviews and was bundled with the console, yet somehow people barely acknowledge it. Usually, the only times it get mentioned is as a "bad collectathon that killed the genre and the 3D platformers".

Was it really that bad and such a letdown? I barely played it and it felt like "Banjo Kazooie but boring". But if it sold so well, many people may like it.

>> No.6520406

Plenty of people still like it though. When it came out for Wii VC a lot of people were posting about it (it's also when the HE meme started).
The hate it gets is mostly history revisionism by zoomers/eceleb clickbaiters, and the regular anti-N64 guys.

>> No.6520408

>>6520403
FF7 sold a boatload and lots of people complain about it too.

>> No.6520450

>>6520403

Was it even a financial success with them having to include the Expansion Pak?
How much was the profit per cart?

>> No.6520498
File: 99 KB, 938x649, soul.jpg [View same] [iqdb] [saucenao] [google]
6520498

dk64 is one of the best games of all time, basically be banjo-tooie but 2-3 times bigger
it was largely celebrated when it first released, huge 3d worlds were exciting and having plenty of content in them to encourage wandering around in them

next gen gta 3 was released though, and then vice city and suddenly the pioneer of large 3d worlds was then heavily criticized for having too much repetitive content

it is still comfort food for me however, the warm open ended platformers of the early 2000s on N64 are really great to get lost in, takes me back to a simpler time

>> No.6520505
File: 141 KB, 525x525, 1496818436726.png [View same] [iqdb] [saucenao] [google]
6520505

>>6520403
Long Post coming:
Some would say it was a let down because it was more or so Banjo-Kongzooie 64 instead of an actual 3D DKC (if that's the case you should play the Crash Bandicoot games cuz they're just 3D DKC) and others would say it is an awful game because of the massive amount of collectives, backtracking and color-coded items like so many youtubers and reviewers say on the internet.
As someone who hated it back then but now love it enough to be one of my fav games ever (Along with DKC1) I'll say it's a really hard game to enjoy if you don't like collectathons at all or like them when they don't have too many items to collect (Like Banjo, Gex or Spyro 1), I honestly think the massive amount of items is one of it's strongest points, collecting every single banana, coins, keys, crown, blueprints, upgrade and obviously the golden bananas is pretty fun from start to finish and the items aren't really that hard to get to make them bothersome to collect (yes there's 500 regular bananas in one level but they're fairly easy to get and they mostly come in bunchs or balloons that gives 5/10 bananas), the worlds aren't nearly as big as people say and there's tons of teleport pads so the pace isn't that slow (compared to Banjo-Tooie at least).
The most criticize comes to the color-coded thing, yeah, it can be annoying to see an item for another Kong meaning you have to go back and switch and backtracking isn't fun, but I think the way DK64 should be played is staying with one Kong and get as many items as you can with him/her then switch to the next character, not only you already will know where to go with said character, but also you will have everything open so you don't have to go back and switch if you find something that needs another character, I atleast whenever I replay it, I try to follow a certain Kong order to get everything without having to switch all the time, and trust me, it makes the game way more fun.
cont...

>> No.6520506

>>6520450
>Was it even a financial success with them having to include the Expansion Pak?
Considering they bundled it with the console, yes. They wouldn't package a game at a loss.

>> No.6520507

>>6520408

WHo complains about FF7? It's the mainstream darling so /v/ elevate 6,8,9 above it to devalue the narrative of 7 being the most celebrated.

>> No.6520510

>>6520403
I played it for the first time recently and was just annoyed by a lot of the design choices. I honestly didn’t find the collecting to be that egregious, but that may be because I didn’t go for 101%. I had more of a problem with the over abundance of mini games. When I complete a puzzle, I expect a golden banana as a reward, not a mini game barrel which instead earns me the banana. Also the constant switching of Kongs was a real pain as well. But I heard there was a mod that fixed that.

>> No.6520519
File: 30 KB, 1024x576, nye.jpg [View same] [iqdb] [saucenao] [google]
6520519

>>6520403
DK64 is a goodish game with bad parts throughout. Some of the later minigames deadass don't feel playtested at all with the low time limits. Its kinda like Crash 3, fun to play casually but complete madness to hundred percent

>> No.6520529
File: 68 KB, 734x680, 1338492189.png [View same] [iqdb] [saucenao] [google]
6520529

>>6520505
IMO my biggest problem with the game is the challenges to obtain golden bananas, some of the puzzles and challenges are fun to do, but most of them are really repetitive and fall into:
>play boring minigame
>slam/shoot/play instrument on a pad, open a door/timer begin, enter there and get banana or do barrel minigame.
The game would have greatly benefit if there was more platforming challenges or reused less minigames (seriously, they should have used those maze/vine swinging challenges waaaaay more than the shitty shooting galleries or fucking beaver bother of all things).
Some enemy variety would also have come in nice, most of the enemies are pretty dull to fight (except in the arenas) and the weapons make melee combat useless because you can just rapid fire against an enemy and be done, the world bosses are a blast to fight but it really sucks that they had to reuse Army Dillo and Dogadon twice.
Overall I think while it has some obvious design flaws, it is still a damn great game if you like the collectathon genre, if switching is really that bothersome to you, just use the switch anywhere hack, I have beaten the game a bunch of times (101% each) and that hack is also a great way to play the game too so you don't miss anything if you wanna use it.
Oh and the game is broken as fuck, so doing some exploit/glitches/skips make the game much more fun to play actually (moonkicking, swimming OoB and skid-jumping are fun as hell to perform).

>> No.6520561

>>6520403
Dunky's fucking opinion of Banjo-Tooie is wrong, is the superior game. I know thats off topic but i just had to say it.

>> No.6520585

i loved it when it came out. replaying it years later, it's a tedious collectathon that's fun in small doses.

i can't do beaver bother to save my life.

>> No.6520607

DK had a bigger brand name.

>> No.6520615 [DELETED] 

>>6520403
>Bundled with the console
>Caring about sales
lmao @ your life and next time maybe you should consider the fact that nobody likes Donkey Kong because nobody likes niggers

>> No.6520630

>>6520519
>low time limits
complaining about challenge seems, whack

>> No.6520632

>>6520529
I think the game should have placed the minigames in the worlds, not in barrels

>> No.6520729

DK64 is legitimate shit. The bit of platforming that's in the game can be fun (swinging from the vines for example) but the game is a very dull chore.

>> No.6520829

>>6520403
I was obsessed with this game 20 years ago. After I collected everything and finished the game, I got kind of depressed.

>> No.6520836

>>6520507
jarpigs in general are shit. but so are 3d platformers

>> No.6520935
File: 3 KB, 768x504, z1.png [View same] [iqdb] [saucenao] [google]
6520935

>>6520829
that's the telling of a good game, I felt the same way after beating Witcher 3, after a lengthy immersive world tour, leaving it behind feels, off

>> No.6520937

>>6520836
Rent free. Totally out of the blue.

>> No.6520990

>>6520403
I remember the reception being mixed or "ok" I was a huge DKC 1-3 fan and I had no interest in DK64. I played it a few times at a demo kiosk and it just seemed like a worse Banjo-Kazooie. I don't know how it sold so much I guess the name recognition made it an easy choice for parents.

>> No.6521216

Rare as a developer in general is overrated. Their best work is for thematic reasons, not gameplay. Chad Retro DK vs Virgin Rare DK.

>> No.6521237

>>6521216
Let's be real here, Rare were actually good at gameplay polish too. I think they must be among the best western devs, and the ones who actually can rival japanese developers when it comes to platforming, and even fighting. DKC series are extremely well made, you'll have a hard time finding another side-scroller platformer as good as those from western developers.
And Killer Instinct is without the doubt the best western-made fighting game. The only western guys who understood the basics laid by SFII.
Their 3D output is also of quality, not only platformers, but also things like Jet Force Gemini (TPS) and Blast Corps (unique kind of 3D vehicle game)

>> No.6521258

>>6520632
They were trying to replicate the bonus barrels from the earlier DK Country games.

>> No.6521267

>>6521216
Retro DK sucks ass. Returns sucked and Tropical Freeze is tolerable only because Retro had enough sense to get Rare's David Wise to do the soundtrack.

>> No.6521269

>>6520403
>ore than Playstation classics like Resident Evil 1, 2 and 3,

The PS version of Re2 sold 4.96 million but all the other ports probably sold a few hundred thousand each so the total is likely 5-6 million. Then you factor in the NDS port years later.

The three PS versions of RE sold 5.08 million, and then there's the Saturn and PC versions. Which again bumps it to maybe 5-6 million.

The only version it outsold would be RE3. PS = 3.5 million, and then the Dreamcast, Gamecube, and PC, maybe a few hundred thousand each so 4-5 million likely.

>> No.6521310

>>6521269
Ant that's why I specifically said Playstation.

>> No.6521330

>>6520403
Lots of N64 games feel like they're designed to be very padded and take as much of your time as possible. Donkey Kong 64 is when they experimented with making it obvious they were wasting your time and it really shows. It's basically everything successful on the console in one cartridge, but it shows that it had seriously worn its welcome out at that point. DK64 wasn't the fond farewell for the consoles staples, it was the writhing death.

>> No.6521343

>>6520403
it couldnt live up to DKC2

>> No.6521349

>>6520403
I remember getting DK64 for christmas of 1999, and we already had the expansion pak, so we gave the extra to our cousins.

>> No.6521363

>>6521330
Even though I can sort of see your point, I think it's extremely cynic to think of DK64 as merely wasting your time, especially when around the same time, the RPG genre finally took off in the west and people were completely fine with slow, repetitive turn-based combat that padded the fuck out of the games.
In comparison, DK64 is still a fully action game and being honest, when I finally went and played it, thinking I'd drop it after its recent reputation of being an overwhelming collectathon, still felt the game had a good enough flow, using different kongs for different kind of action and abilities wasn't nearly as bad as people thought and if anything it added some strategy to the game, and I ended up doing a 101% file just because I was having fun. Great boss fights, too.
The only real complaints I have, which I don't see anyone ever bring up, is that some of the mini games are frustrating as fuck and they're mandatory. It seems most people just like to parrot the "muh collectathon" and "muh padding" rhetorics they regurgitate from youtube videos and random online opinions, but they never mention the awful minigames.
8/10, not better than DKC series, but DK64 is still a quality 3D platformer. And since the 3D platformer genre didn't end up becoming actually as massive as we thought it'd do, DK64 is still a must play, it isn't "overkill" because the genre was still starting.

>> No.6521373

>>6521363
turn based games aren't really "slow." You need to elaborate what you mean.

>> No.6521374

DKC Trilogy had beautiful graphics. It was a 'trick', but it looked decades ahead of its time
DK64 looks like ass. Dark, boxy, jaggy ass. Like most N64 games

DKC Trilogy has beautiful music. Some of the most memorable tracks of all time.
DK64 sounds very uninspired

DKC Trilogy has huge worlds with tons of levels. It was a grand adventure each time
DK64 has a handful of levels you need to replay over and over. You could say the same about Mario 64 vs Mario World, but DK64 has even less worlds than Mario 64

DKC Trilogy is a precision-tuned platformer that is excellent to play fast for a challenge or play slow to take everything in
DK64 is a slog of slow backtracking where platforming is no longer the main gameplay mechanic

>> No.6521376 [DELETED] 
File: 48 KB, 640x640, 1589671991184.jpg [View same] [iqdb] [saucenao] [google]
6521376

>>6521373
>turn based games aren't really slow
hello retard department?

>> No.6521397

>>6521376
Thank you for conceding. The padding in DK64 is heinous and turn based games really have nothing to do with it, often these games rely on snappy pacing to keep the player engaged, hopping from story beat to story beat. They are so much better paced compared to DK64 which meanders on level revisits, it is quite possibly one of the worst paced games ever made.

>> No.6521459

>>6521397
>it is quite possibly one of the worst paced games ever made.

Could a massive romhack fix it? DK64 sounds like a mess of a game. Never played it.

>> No.6521465

>>6520937
it's true i like thinking about how much i hate jarpigs. they're just a bad genre

>> No.6521481

>>6521459
There are small romhacks that mitigate it. It's still not a well designed game so it doesn't improve the bad game play, just aids in some of the poor pacing.

heh, AIDS.

>> No.6521515

>>6520403
hey lilzoomie FYI you could get a lime green N64 with DK64 bundle together it was rather popular since it came out for the xmass holidays(I myself and 3 friends got one) it was less than 200$ also a lot of people bought the game for the expansion pak since I think that shit was like 40$ on its own for the first year or two

>> No.6521537

>>6521459
you could romhack crash bandicoot into a donkey kong game and itd probably be less effort than fixing dk64

>> No.6521560

>>6520935

it's not a good game just because you had nothing better to do and obsessed over a game

>> No.6521597

>>6521373
You know what I mean, RPGs and turn based combat is inherently slow paced and passive, they're not action games. They often have backtracking too.
I'm not directly comparing DK64 with RPGs, they're different genres, but I mean in the same way people can bitch about DK64's backtracking, the same could be said for so, so many other games.
Also you ignored what I said about mini games.

>> No.6521902

>>6521560
>t. faggot

>> No.6522098

>>6520836
do you even like video games

>> No.6522154

99% of the appeal to kids was being a funny monkey game

That's fucking it

Kids don't care about it being an average platformer or being tedious with collectibles, they love it when you pick up the banana and the game goes OOOH BANANA

>> No.6523058

>>6522154

There's a small subset of people who have nostalgia for the game, but the rest remember not liking it even as a kid. It's an ugly game with bad frame rate and tons of filler and bad pacing. It doesn't live up to the previous games. It should have been cancelled and moved to the Gamecube and rebuilt.

>> No.6523123
File: 2.88 MB, 304x224, dk64_barrel.gif [View same] [iqdb] [saucenao] [google]
6523123

>>6522154
>>6523058
I don't have nostalgia for DK64 and still had fun with it. Maybe because I played it more in recent years when I was itching for more 3D platformers, a genre that didn't really took off as we initially imagined it would.
I disagree that it's "average", or ugly. The filler and pacing is debatable, it has some issues but nothing that drove me off it. I think the complaints about the length and collectables are super exaggerated.

>> No.6523259
File: 572 KB, 2650x2132, zeldanew.png [View same] [iqdb] [saucenao] [google]
6523259

>>6523123
I replay it all the time, it's one of the best ever made

>> No.6524357

OP here. I'm trying to play it and I'm hating it. The intro is too long, I hate how everything keeps jiggling or doing some weird little dance and I don't like the OST that sounds like... circus music.
The new characters are goofy and unnecessary. Where's Dixie?
I don't mind the blocky 3D models, but I can't stand the garish level colors. The game doesn't look cool or "comfy" like the Country series or dumb but cute like Banjo, just weird.

It's really like Banjo-Kazooie but bad. And I barely started it. I'm not even dealing with backtracking, minigames and Kong switching yet.

>> No.6524364

>>6524357
>I hate how everything keeps jiggling or doing some weird little dance
Oh no, a game is lively, how terrible.

>The new characters are goofy and unnecessary. Where's Dixie?
I think that Tiny was originally Dixie during development but got changed due to her ability being different. They wanted to experiment with new mechanics and made a lot of characters around them rather than trying to shoehorn old ones in.

The soundtrack is a completely different style than DKC so that's an understandable complaint, though I personally quite like it.

>> No.6524450

>>6520403

DK64 killed the DK series for like 10 years and they still haven't tried full 3D again yet. Total shame.

>> No.6524463

>>6524450
Wow I wonder if it had anything to do with Rare getting sold off rather than being DK64's "fault".

>> No.6524894

>>6520403
>5,270,000
who fuckin cares comeback when you have a game that sold more than 10,000,000 copies and yet gets shit on now that'd be a fuckin thread

>> No.6525037

>>6520403
Overstayed its welcome but it was still welcome

>> No.6525610
File: 168 KB, 500x436, dk64.gif [View same] [iqdb] [saucenao] [google]
6525610

>>6524357
>The game doesn't look cool or "comfy"
False

>> No.6525691

>>6525610
I like blue sky not orange sky

>> No.6525808

>>6525691
cause you are an uncultured swine
>>6524357
country looks way less comfy

>> No.6525809
File: 428 KB, 256x238, DKC-OrangutanGang2.gif [View same] [iqdb] [saucenao] [google]
6525809

>>6525691
I like orange sky

>> No.6525821

>>6525610
>False
garish and hideous

>> No.6525849
File: 1.37 MB, 3000x3900, aeristinkers.jpg [View same] [iqdb] [saucenao] [google]
6525849

>>6521465
Again, rent fucking free. Now get to licking.

>> No.6525862

>>6525821
buzzword and opinion

>> No.6525880

>>6520403
Funny face

>> No.6525979

>>6525849
I AM GOING TO CHOP OFF YOUR FEET AND FORCE YOU TO TONGUE THEM BITCH

>> No.6525985

>>6525849
Hot.

>> No.6526035

>>6525610
But looks at those trees overdetailed textures. And the shiny plastic green leaves. It's weird.

I do like the low poly models for the Kongs and the enemies, but the game looks really garish.
DKC low resolution 2D graphics helped to hide how plastic the textures looked and the smaller color pallete made everything more uniform.

>> No.6526173

>>6520403
Weird because I never knew a single person who even owned it.

>> No.6526189
File: 30 KB, 615x331, dk64_b.jpg [View same] [iqdb] [saucenao] [google]
6526189

>>6526035
>garish
I dunno, don't see it.. That word just seems like an adjective you keep using to describe something in particular, but you're not really being specific. I don't see anything wrong with the leaves, and what the fuck is an "overdetailed texture"? I think this is the first time I've read this term.

>> No.6526643

https://www.youtube.com/watch?v=GlNhSoX5UZ0
This made the game so much more playable for me.

>> No.6526651

I only finished DK64 101% one time in my life. I remember being stuck at 199 golden bananas for months, filtered by two minigames, a Beaver Bother in Creepy Castle and cant remember the other one. Anyways, never really felt like replaying the game after I finally completed it.

>> No.6526674

>>6520403
I love it. The graphics are also great, many parts look borderline PS2 (Oh no! It who must not be named!)

>> No.6526695

>>6526651

A later Kong Klamour? Where you literally have to guess. Unless you cheat by pausing.

>> No.6527297

>>6520561
Literally who?

>> No.6527318

>>6524463
I didn't know only rare could make donkey kong games you retarded fag

>> No.6527321

>>6526674
t. SEETHING zoomer

>> No.6527329

>>6527321
How am I seething or a zoomer? I was born in 87, I got an N64 when it launched, a PS1 two years later, and the PS2 when it launched. All of this during the same period in my life. Face it, PS2 is just as antiquated as those. At least the games released while DC was still on the market.

>> No.6527337 [DELETED] 

>>6527329
>telling lies on the internet
for shame anon

>> No.6527342

>>6522098
yeah there are like dozens of genres other than those

>> No.6527350

>>6527337
pero I'm not lying wey

>> No.6527378
File: 64 KB, 740x406, 1439122288767.jpg [View same] [iqdb] [saucenao] [google]
6527378

Now how would you guys create a Donkey Kong 64?
Not necessarily how to "fix" DK64, but how a N64 Donkey Kong game should be? Country 4? 2D gameplay but 3D graphics? A completely different 3D game?

>> No.6527524

>>6525821
It looks a lot better than some of Rare's other games.

>> No.6527572

>>6525610
I can hear this

>> No.6527574

>>6520450
it had a memory leak issue so they had to bundle it with an expanion pak so the game wouldnt crash after 4 hours

>> No.6527576

>>6527574
Rushed game bad forever etc.

>> No.6527605

>>6521374
I generally think it's because 2D was somewhat perfected in the 4th gen and figuring out 3D anything in the 5th gen was tough.
That's why I think games like MGS and Crash Bandicoot really nailed it because they basically just made a 2D esque game and gave it layers, and why some of the best games that gen were 2D titles. Only real outliers like Quake, Mario 64, OoT, etc. were really exceptional for the time.

>> No.6527615

>>6521374
tl;dr DKC set the bar too high

>> No.6527712

>>6526643
Oh nice thats the good one too, that mostly doesnt let you straight up cheat. Its amazing how much this improves the game. I made more progress in 1 hour with it than in 8 hours without. I actually want to finish the game with this code.

>> No.6527739

>>6527576
Not really applicable in the same way as Wind Waker at all. Nintendo was going to push the expansion pak addon anyway, packing it with a killer app due to said killer app needing it to fix a major bug wasn't going to ruin them.

>> No.6527891

>>6527605

People might whine about MGS now, but remember very few series survived the 2D to 3D transition and the MGS thrived in 3D. If the first 3D game in the series had failed we would have not gotten any of the sequels.

>> No.6527927
File: 1 KB, 151x151, nin.png [View same] [iqdb] [saucenao] [google]
6527927

>>6527378
I would honestly remake Donkey Kong 64, and add in two more characters Dixie and Kiddy, and 50% golden bananas and a new level. Give it online multiplayer and split-screen co-op.

>> No.6527995

>>6527524
They all look pretty ugly

>> No.6528008

>>6525610
All Donkey Kong games are pretty tbqh

>> No.6528039

>>6527574
I don't believe this is actually true. The "original" source of this is didyouknowgaming and it's been repeated to death by meme youtubers and posters online since. But the source for the didyouknowgaming is an interview that seems clearly misinterpreted.

The dev in the interview says there were two versions of the game and the version without the expansion pak had a bug where it wouldn't run. Hence they had to can that version and use only the other version of the game. To me that clearly means there were two modes - enhanced and not enhanced, and the not enhanced could not be enabled.

The use of the word "version" there is a bit unusual when to us it would be just two modes of the same game and if he had just said that it would have made things much more obvious. It's probably the term they used when they were developing.

It makes almost zero sense that they "plugged in the expansion pak and it worked", that's not how these games work. You don't just plug an expansion pak into goldeneye and it runs with better frame rate, it's not like a PC that can just pick up the extra memory. But for some reason this myth sounded fun to people and took off like wildfire. It became something like a fun legend, that even Rare could stuff something up and do such a massive oopsie.

If there's anything disputing what I've said I'd love to hear it and get to the truth but as far as I'm concerned for now the game is running with enhanced graphics and fully using the expansion pak. Now, why didn't the developer come out and state that the fact is wrong and that the expansion pak is fully utilized, I don't know, but it's not that rare for former devs to have no clue or to not care about what's being said in retro gaming about their game.

>> No.6528049

>>6528039
the game had a memory leak that when let run for many many hours would crash the game, the expansion pushed that time frame so far forward it became negligible, and playing without that added time frame via the expansion pak was disabled

>> No.6528053

>>6520403
You're not portraying its reputation accurately at all. You're either like a concern troll or you bought into the minority of shittalkers about the game before, possibly because they reinforced your own biases about gaming.

>Usually, the only times it get mentioned is as a "bad collectathon that killed the genre and the 3D platformers".

There are a handful of trolls who come in and make shitty comments like this, you shouldn't have listened to them.

Another thing is you're naming franchises that are often story or lore based and have had numberous AAA games in the series. DKC and DK64 aren't exactly story driven.

To be fair the game does have its haters and I do believe some people genuinely don't like it. It's one of those love it or hate it types of game.

>> No.6528056
File: 375 KB, 508x678, 1.png [View same] [iqdb] [saucenao] [google]
6528056

>>6528039
Holy shit, autism.

>> No.6528064

>>6528049
Did you not listen to anything I just said?

That's the unenhanced version, that's the one they had to can from the final game. They only allowed you to pick the one that needs the expansion pak.

>> No.6528169

>>6520529
>if switching is really that bothersome to you, just use the switch anywhere hack
I've tried it but it doesn't run with Mupen64Plus, can you upload your patched rom?

>> No.6528183

>>6528169
https://pastebin.com/m82XBvYm

>> No.6528189

>>6528064
I listened to everything you said and it was fucking retarded.

>> No.6528213 [DELETED] 

>>6528056
is that the title of your autobiography anon

>> No.6528224 [DELETED] 

>>6528039
>I don't believe this is actually true. The "original" source of this is didyouknowgaming and it's been repeated to death by meme youtubers and posters online since. But the source for the didyouknowgaming is an interview that seems clearly misinterpreted.

It's from Chris Seavor's LP of Conker

>> No.6528239

>>6528224
That's a distinction without a difference. The point is that it's he said there were two versions, there is no reason to believe the expansion pak one is not enhanced and fully utilizing the pak.

>> No.6529096

>>6527615
yeah pretty much
>tfw Donkey Kong World never

>> No.6529292

>>6521374
Dkc 3 is trash tho and Mario 64 worlds are tiny compared to dk64 but I can agree with most of this I still like dk64 but its a slog every time I try to replay it fully

>> No.6529303

>>6529292
>Dkc 3 is trash tho
i thought that as a kid at the time, but i replayed it on GBA and i think it's pretty alright
it can't live up to 2, but i think it's on pretty even ground with 1
1 wins out for me because DK is the man, and expresso never got enough love

>> No.6529314

>>6529303
I think the main issue with 3 is pace breaking stages/segments they tried to differentiate from the first 2 plus the big retard baby

>> No.6529327

>>6528039
speedrunners have confirmed the memory leak cause it still happens with the expansion pack, it just takes 12+ hours so almost nobody'll ever encounter it

>> No.6529382

>>6520403
Just because your parents buy a game for you doesnt mean 5 mil copies sold is a thing to be proud of.

>> No.6529467

I was expecting Dong Cunt but in 3D, I just got shit.

Might be the first game I sold back.

>> No.6529578

>>6529467
Mine was Yoshi's Story. I liked DK64 more than that piece of shit, which was a massive let-down after Island.

>> No.6529579

But at what cost?

>> No.6529582
File: 73 KB, 1280x720, dk64_madjack.jpg [View same] [iqdb] [saucenao] [google]
6529582

As much as people complain about its length, it's still among the best 3D platformers ever made.

>> No.6529583

>>6529582
The DK64 bosses and sound effects are fucking bursting to the brim with unironic pure soul. The game has many, many issues but effort by the devs isn't one of them.

>> No.6529589

>>6529583
I love the boss battles, and how you access them by exploring the world, collecting bananas as a byproduct

>> No.6529608

>>6520406
>Plenty of people still like it though
Nobody likes this game

>> No.6529617

>>6529608
Convincing.

>> No.6529625

>>6529617
>but they made a HE meme, that must mean they liked it!

>> No.6529627

FREE EXPANSION PACK

>> No.6529629

>>6529625
Very convincing.

>> No.6529643

>>6527378
DKC4 with better looking sprites. There were way too many 3D platformers on the N64, why make another

>> No.6529689

This game was so awful I didn't even bother with Tooie or any other Rare games but Perfect Dark and Conker

>> No.6530037

>>6529643
i agree with you, but at the time nobody wanted more 2D games
the best compromise would be to do what crash did. or klonoa

>> No.6530041

>>6523259
I never noticed how similar Seasons' map layout looks to Awakening. Did they use Awakening's map as a base? Almost every major biome is in the same location.

>> No.6530043

You’re not meant to 100% the game, that’s a misconception. You can beat the game with 50% of the Golden Bananas. It’s filled with content just so you have a lot of freedom of what to do.

Strange that people strawman DK64 into a collectathon but I never hear the same arguments being made about modern open world games where you can collect 100 flags but it’s totally optional.

>> No.6530045

>>6527318
It's true though. Retro's two games are shit when compared to Country.

>> No.6530056

>>6530043
That's a silly comparison anon.
The main focus on DK 64 is on collecting, it's the primary mechanic.
collectables shoehorned into games like Assassins Creed is relatively minor in comparison, as it serves no narrative purpose for the player beyond completions sake.

DK 64 does give a lot of leeway though, especially compared to Banjo Kazooie where you need like 95% of all collectables just to get to the final boss.

>> No.6530124

>>6530056
Ah right, in Assassins Creed you just press a button to kill something to complete a mission, while in Donkey Kong 64 you walk into a Golden Banana to complete that mission.

It's totally different if you look past the window dressing, isn't it?

>> No.6530132

>>6530124
You can use that logic for every game
>in Super Mario Bros you walk into a flagpole to complete that mission
>in Sonic the hedgehog you walk into a goal ring to complete that mission
>In Skyrim you walk into a quest marker to complete that mission
It still doesn't mean anything.

>> No.6530152

>>6530132
So does that mean that calling DK64 a collectathon is just a strawman that means nothing?

>> No.6530224

>>6530152
No, because it is literally the definition of a collectathon, regardless on how relaxed it is about 100% completion requirements. The game revolves around collecting an assortment of items. You can argue over whether or not there's a stigma attached to the genre, but that's all it is. A genre.

>> No.6530243

>>6530224
So does that make Assassins Creed a killathon?

>> No.6530245

>>6530043
>>6530152
>>6530243
The people working on the game refer to it as a collectathon and designed it as such.
https://www.gamesradar.com/making-of-donkey-kong-64/
>"Banjo-Kazooie had a lot of great things about it," says Andreas. "So one of the first things Tim Stamper – Rare's co-founder – told me was 'Make sure there's lots to collect'. I'd always go back to him and say 'Here's some' and he'd go 'No, more things'. We had to make it as much of a collect-a-thon as possible to help try and differentiate it."
>Donkey Kong 64's staggering number of collectibles – 3,821 in total – remains a world-record.
Arguing that DK64 isn't a collectathon is like arguing that Quake isn't a first person shooter. It's objectively incorrect.

>> No.6530249

I think Rare really underestimated the multiplayer potential of the game. Different kongs, each with different moves and weapons, it had a lot of potential. Even with the bare multiplayer mode we got I managed to have a lot of fun with my friends, imagine if it were more developed.

>> No.6530258

>>6530245
It's not a contemporary article from back in the day. They're just pandering to dumb game journalists.

>> No.6530260

>>6530258
>pretending to know more than the actual people who made the game
why are you choosing this hill to die on?

>> No.6530295

>>6530258
>Donkey Kong 64's staggering number of collectibles – 3,821 in total – remains a world-record.
if this isn't enough to convince someone it's a collect-a-thon, then nothing is
it's basically the reason we even have that term in the first place

>> No.6530316

>>6530295
See, the bias in already inherent in the term "collectables". I can bet you that an RPG with a randomly generated world like Morrowind has way WAY more collectables than DK64. Oh no no no, but those aren't collectibles due to [insert bullshit here].

>> No.6530319

>>6530316
*meant Daggerfall whoops

>> No.6530429
File: 106 KB, 1118x656, zela.jpg [View same] [iqdb] [saucenao] [google]
6530429

>>6530043
>people strawman DK64 into a collectathon
it's just the genre name? I mean it also heavily leans into metroidvania and of course 3D platforming, but idk man
it's one of my all time favoritist games, they just don't make them like that anymore

I would love to see another game in that style, where the exploration is informed by collectibles, where abilities in later levels open up earlier ones, where there's real cool varied characters, neato challenging minigames, and of course much love for the inclusion of multiplayer modes

I feel like games such as Assassin's Creed could be a solid foundation for such a game, seeing as how enjoyable movement systems form the backbone of it, the whole sandbox open worlds you can explore at your leisure.

I hope Banjo-Threeie comes out, and I hope someone sees the value in making a great 3D platformer in this day and age, where every other game is a FPS.

>> No.6530431
File: 290 KB, 2240x1792, nufun.png [View same] [iqdb] [saucenao] [google]
6530431

>>6530041
Seasons started out as a remake of Zelda 1, imo it is the closest to a direct sequel to the original in the entire franchise. I am sure they looked to LA for inspiration and guidance.

>> No.6530463

>>6523259
>>6530041
>>6530431
Man I really gotta go back to play Seasons. It might not have had the wow factor other retro zelda games had but I had some fun with it regardless. That being said I never beat the game and I don't know if it's better to beat this first and then ages or vice versa. Some anon said ages then seasons but I don't know if I should blindly thrust some random anon's advice. Well whatever it's gonna be I know it's gonna be a great time.

>>6530429
While they don't have to make a Donkey Kong 64 like they sort of did with Yooka Laylee for Banjo Kazooie I'd definitely love to play some sort of spiritual sequel where you can play with different character with each having different moves and items to use to unlock more of the playable world. It's great to see more attention for 3D platforming games in general in the past few years but while I realize it's even harder to make a good 3D platformer game than a 2D one there should be much more than what's out there now, that's something I completely agree with.

>> No.6530475
File: 300 KB, 2240x1792, newfun.png [View same] [iqdb] [saucenao] [google]
6530475

>>6530463
I mean to me personally it has a wow factor that might not be able to be topped. Oracle games have rings, and some of them actually transform Link cosmetically into other beings similar to Majora's Mask, so cool. I would love to see rings and kinstones in a 3D Zelda.
My advice is to play them both from the other, since they both have something to offer in new game+
I think seasons places the master sword in the forest, which might geographically be the lost woods! ..a bit rusty on what ages does, but it similarly is cool from what I remember.

I loved Yooka-Laylee but I kinda wanted more, tellings of a good game though, I wanted DLC or something. 5 levels doesn't really satisfy my itch for more of the games.
I would love a remake of DK64, add in two new characters Kiddy & Dixie, 50% more golden bananas, a new level or two, and online multiplayer, maybe some split-screen co-op to tie it all together. I mean a lot of what people complained about might be able to be fixed by allowing switching characters anywhere.

>> No.6530526

>>6530429
>>people strawman DK64 into a collectathon
>it's just the genre name?
Don't bother. The guy is adamant in denying that it's a collectathon.

>> No.6530652

>>6528039
I've heard that if you play the game on an emulator long enough without restarting, it'll crash. That's consistent with a memory leak (more memory will only delay the issue), but I haven't confirmed it

>> No.6530767

>>6525849
this board has become the new /v/

>> No.6530937

>>6530429
>I hope Banjo-Threeie comes out, and I hope someone sees the value in making a great 3D platformer in this day and age, where every other game is a FPS.
A Hat in Time is a great game.

>> No.6531363

>>6520403
Of the characters could move faster, the game had more teleport pads and you could choose the Kongs by swaping them at any time, instead of having an energy bar, it would have been much better.

The Kongs would "swap places", you could, maybe, stack three of them? And enter a barrel so you could "swap" them?

Maybe you could make two groups of two and change between them to make the stages more manageable. That's the same problem of Tooie.

It would have been a much better game if Tooie could fly and you could walk 50% faster with some ability.

>> No.6531374

The game should have been multiplayer. And by that I mean like ooto.
Dk64 is an abandoned core but i hope someone in ml64 picks it up because this game would be amazing to play multiplayer.

>> No.6531379

>>6530037
>i agree with you, but at the time nobody wanted more 2D games
Megaman X4 sold fairly well.

>> No.6531380

>>6530937
I liked yooka-laylee, I want more levels to play
or a diddy kong racing spiritual successor

>> No.6531430

>>6520403
It was really bad, one of the most disappointing games I've ever played. I loved the DKCs on the SNES then I played that pile of shit. Idk why it was rated so highly, I didn't even bother finishing it since it was so boring. It was so damn kiddish, too, even for Nintendo at the time. I remember these ridiculously easy tutorials that would scream "Wellll dooooooonne!" at you for doing the easiest shit. Whole game was too easy in general and the gameplay was boring. It was fucking pretty, though. Only good thing was I got the expansion pak with it (although in retrospect that crap wasn't really even needed). I think I got DK64 and Perfect Dark on the same day, ended up 100%ing PD and tried to return to DK64 numerous times but every time I gave up due to how incessantly boring it was. Too bad, wasted opportunity, don't know what the fuck happened to Rare with that one.

>> No.6531443

>>6531430
>Idk why it was rated so highly,

Any "big" game will always get 8-10/10 scores I've noticed. it was true then and true now. I pay no attention to them. Publishers have huge power over game mags.

>> No.6531454

>>6531430
I don't see how DK64 is "really bad". I actually think clearly fits into the good game category. Easily an 8 for me, probably I'd rathe it the same as Banjo-Kazooie.

>> No.6531638

>>6531430
They knew only retarded/American kids were playing on N64, while all the teens and adults were playing on Playstation instead.

>> No.6531663

It only sold well because people had high hopes for it, thinking it would be as great as the snes games.
Nobody talks about ti today bc its the n64 biggest disapointment.
The game is absolutely, retarded designg, retarded characters with retarded models, retarded goals and objectives, retarded game play.
To sum it up, only a complete retard or a desperate seller would attemp to advocate for such a pile of shit.

>> No.6531670

>>6531430
based and redpilled

>> No.6531697

>>6530316
a collectable generally refers to something which does nothing on it's own, and only has some effect one you /collect/ enough of them
it generally doesn't apply to regular items or weapons, which have uses on their own

>> No.6531705

>>6531663
>introduce a shit ton of characters in the snes games
>create new characters with copycat abilities for n64
WHAT WERE THEY THINKING

>> No.6531714

At least it made DK playable again. Fuck DKC2 and DKC3 for not letting you play as him.

>> No.6531794

>>6531714
the baby was much more fun than DK, that was just a regular dirty monkey.

>> No.6532074

>>6529608
I like it. Playing through it right now.

>> No.6532162

>>6529608
I liked it as a kid

>> No.6533021

>>6532162
I like it as a Man

>> No.6533090

>>6520403
N64 kiddies had nothing else to play unfortunately

>> No.6533092

>>6533090
based console warrior

>> No.6533596
File: 94 KB, 750x650, HE.png [View same] [iqdb] [saucenao] [google]
6533596

Who designed DK64? While DKC series had proper credits and we know the games were designed and directed by Gregg Mayles and Andrew Collard, DK64 only have a generic "development team" credit and doesn't cite any lead designer.

Clearly Rare team cobbled the game together from Banjo Kazooie and Twelve Tales rejected levels and spare parts. That's why the game feel so uninspired and bland, with characters named "rabbit", "llama", seal" and "tomato".
Also that's why while games like Conker and BK itself were announced years before their release, DK64 just appeared from nowhere almost complete. They only changed the guns, some enemy designs and published it, with barely any testing.

>> No.6533615

>>6533596
>That's why the game feel so uninspired and bland
Sounds like someone who hasn't even touched it. The game has tons of effort put into making it lively.

>> No.6533616

>>6533596
nice HEad canon, anon.

>> No.6533638

>>6533596
https://www.gamesradar.com/making-of-donkey-kong-64/

Imagine seething so much that you don't even try to look into the game you're complaining about.

>> No.6533651

>>6533615
>>6533638
The game itself doesn't mention who was the lead designer or the game director
https://www.youtube.com/watch?v=hfkx2ErE1fA..

>> No.6533690

>>6533651
>G.Andreas the first name listed
>Article in >>6533638 confirms he was the director
Wow, it sure is hard to figure this conundrum out.

>> No.6533797

is the original 3D model used to make all the sprites in DKC still around, or has it been lost to time

>> No.6533852

>>6533797
Stored in rotten tape, so it's not around.

>> No.6534046

>>6533852
that hurts me deeply

>> No.6534719

>>6533797
>is the original 3D model used to make all the sprites in DKC still around, or has it been lost to time

Oh that would have been gone ages ago. Unless there's a very forward looking Rare employee but I doubt that.

DKC series is the one that I'd love to see a faithful remake of.

>> No.6535186

>>6530043

Playing through it again now - I admit it wasn't as good as it could have been when I was a kid (Growing up on DKCs and Loving BK). It really misses the story mark heavily and some elements feel like a knock off company developed it (The weird blue on white text bubbles, awkward dialogue, characters that just show up to race you and disappear). But the gameplay is fluid and it is pretty engaging. I breezed through the first 7 levels in a few days, and the switching between kongs doesn't even mess things up that bad.
The other thing gameplay wise is similiar to >>6521363 the minigames can be rage inducing. Even some bosses have got me a couple times even though they aren't actually difficult.

The formula of a)Unlock world, b)Explore with various kongs (lead by banana trails), c)Get golden bananas and then d)coincidentally have enough bananas by the end of golden collection to e)fight the boss
is engaging and rewarding. From gameplay only I actually may enjoy it more than Banjo but without the cohesive story, polished delivery and humour, it won't ever be in the same tier for me. Definitely underrated these days and memed on.

>> No.6535232
File: 13 KB, 200x136, 64.jpg [View same] [iqdb] [saucenao] [google]
6535232

between DK64 and Tooie, they are among the best games ever made and I so WISH for there to be more like it sooner than later

>> No.6535238

>>6520403
I loved it, I still love it.

>> No.6535241

>>6524357
OP here. This guy is a lying faggot. I'm playing for the first time right now, and it's awesome. I have literally no complaints, I just freed a llama.

>> No.6535242

All I can really say is while I've enjoyed a number of collectathons, I've tried half a dozen times to get into DK64 and just couldn't bring myself to play more than a couple hours at most every single time.

>> No.6535246

>>6535242
why would you even want to play a game for more than a couple hours? boot up another game to play as well, there are millions of games, don't burn yourself out like a retard

>> No.6535748

>>6525610
Isn't that just the OOT treehouse but more tropical?

>> No.6535756

>>6530295
Surely DK64 wasn't the first collectathon? I swear I remember some bullshit game on 2600 where you had to excessively collect shit (and no, not ET but you had to collect arbitrary shit in that so maybe that).

>> No.6535759

>>6530429
Isn't Yucalelee or whatever it's called like what your describing?

>> No.6535769

>>6535748
comfy af

>> No.6535960

>>6535238

>I eat paste. Still love eating paste!

>> No.6535995

>>6521237
>The only western guys who understood the basics laid by SFII
I think Skullsgirls and the 2013 killer instinct knew it better(not retro, tho)

>> No.6536020

>>6535246
fucking THIS.
Everytime people complain about DK64 they're like "ooooh nooooo I HAVE to collect all these things it's taking a lot of time!!!" but like... yeah you don't have to beat the game in one sitting. You can play in short bursts. Games like BK and DK64 have all the collectables displayed on the screen so you can keep track on what you're still missing, it's not like you'll need to consult a FAQ on where the fuck to go next.

>> No.6536075
File: 6 KB, 71x61, 1586015239362.gif [View same] [iqdb] [saucenao] [google]
6536075

I just wanted DKC4.

>> No.6536090

>>6536075
it is coming
if you don't consider returns & tropical freeze; the fourth entry

>> No.6536113

>>6536090
>it is coming
wat

>> No.6536482

>>6536075
I want it to this day.

>> No.6536676 [DELETED] 

>>6531663
Are you feeling ok? I mean I could understand saying "only idiots do such and such I don't like", juvenile as it is. I can't imagine you are a stable person with rational gaming opinions in the first place.

>> No.6536680

>>6531663
Are you feeling ok? I mean I could understand saying "only idiots do such and such I don't like", juvenile as it is, but you're going so over the top trying to convince people. I can't imagine you are a stable person with rational gaming opinions in the first place.

>> No.6537935 [DELETED] 

[Deleted]

>> No.6538013

>>6535242
If I want to.enjoy playing in itself, I play multiplayer games. In first player mode my enjoyment comes from beating the game 100%.