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File: 275 KB, 923x960, 2211578-fallout2front.jpg [View same] [iqdb] [saucenao] [google]
6508394 No.6508394 [Reply] [Original]

Are there any essential dos and don'ts when it comes to building my character? Or can pretty much any build be viable?

>> No.6508406

pick pocket one item at a time, (usually money) and the experience modifier keeps going up the longer you do it would getting caught. Safe scum and rack up the XP. Give your self a little boost early on

>> No.6508410

>>6508394
Crpgs are such snoresville aside from planescape :/

>> No.6508415

>>6508394
Dont try to build unarmed or melee first run, go for small guns first. Maybe tag unarmed or melee so you can get through the temple with little frustration. It's mostly about learning how to abuse the combat engine though.

If you start combat, you get a surprise round. Then initiative is rolled and either you go again right away, or the enemy gets a turn, then you go.

The ants in the temple almost always go last onto can stay out of their aggro range, then enter combat with 'a' on the keyboard, then punch punch punch end turn. Go first on first round, punch punch, run away, and has to walk up to you and cant attack. Punch again, walk away.

Etc.
You could do this with awful unarmed and melee or pass a speech check to get out of the temple

>> No.6508442

>>6508394
>Do's
Look up the perks on the internet before you play and modify your attributes to meet those requirements.
Firearm, unarmed, Energy guns, and big guns, pick any 2 of these, preferably the include the firearm skill.
Invest in lockpicking until its 100, you need to pick up that bozar.
Choose all the action point, damage resistance, and crit perks.
Best guns: Magnum revolver, 10mm SMG and HK P90, sniper rifles, flamer, bozar, and gauss.
10 LCK + Sniper perk + BOZAR or minigun is flawless
Low LCK characters should take the Slayer perk.
Grind a lot. Loot enemies and sell their items for infinite income of gold. Keep the ammo though.
Always steal money and items from NPCs, low stealing skill doesn't mater. Steal your money back from merchants.
Don't hestitate savescumming, you need it.
Might be an exploit but you can walk straight to navarro base and steal the t60 armor + a hardened t51b for your companion. Savescum a lot along the way.

>Dont's:
Not browsing fallout.fandom.com
Not savescumming.

>> No.6508521

>>6508415
>melee
It's shit.
>unarmed
Is extremely easy. Pick up spiked knuckles in klamath, use cover and force enemies to come to you, punch them in the eyes, win every fight until you can pick up a power fist and power armor. Always take Gifted.

>> No.6508730
File: 525 KB, 550x554, 1589263458934.png [View same] [iqdb] [saucenao] [google]
6508730

Because there's a Fallout 2 thread I might as well ask, is Gambling is OP as it was in Fallout 1? If you got it to 100 and had some capital to spare it was basically infinite money as long as you held down the key. I hear it got nerfed but I'm unsure to what degree.
pic unrelated

>> No.6508758

>>6508730
Ive never gambled in fallout 2. Looting and selling weapons from enemies is profitable enough.

>> No.6508825

>>6508758
This. Unless you skip all of the random encounters, you're going to have more loot to dump than vendors can realistically handle unless you start just buying up every single bullet/chem and hoarding it in your trunk.

>> No.6509004

>>6508730
>is Gambling is OP as it was in Fallout 1?
Both of the ludicrous moneymaking skills (Barter and Gambling) have been vastly nerfed in Fallout 2 (no more Barter exploits like selling two stimpacks to buy three, and Gambling exploits for free money has been largely turned into mostly a waste of time) and the game includes a shitload more backtracking between quests (New Reno and the NCR<->Vault City questlines in particular involve A LOT of Fedex work), which includes a lot of random encounters. The random encounters around New Reno occasionally spawn with caves filled with raiders that are loot and XP pinatas. There's much less reason to invest into these skills as a result.
>>6508394
There are two combat builds in Fallout, you either go Fast Shot with burst-fire weapons or you snipe people in the eyes, and everything prioritizes the same stats (LK, AG, IN, PE) while dumping the others (ST, EN, CH; yes, even melee characters keep ST at 5 at best, and you should never have EN at an odd value).
Even Melee characters want LK 6 and ideally PE 6 because PE is useful for quest resolutions and although you can also pick up the perk after taking a Mentat, Better Criticals (LK 6, PE 6) is the most important perk in the game for any non-burst fire build (burst fire still picks it up but not necessarily at level 9).

>> No.6509008

DON'T lookup guides on your first playthrough unless you don't know what to do next. It will ruin your experience.

>> No.6509075

Why the fuck are people recommending savescumming? I beat this easily as a child without, it's not a hard game

>> No.6509079

>>6509075
I think the idea is to just save often (and on different saveslots) to ensure you don't get yourself stuck or locked out of some quest you wanted to see the resolution to, or so that you don't have to repeat a tedious fight just because you got suckerpunched at the start of the next one

>> No.6509085

>>6509079
But that's not savescumming

>> No.6509147

>>6508394
I'd like to add that Unarmed + Small Guns build is also great because your early investments into Unarmed pay off near the end of the game when you do the Kung Fu quests in San Francisco

>>6508394
Other tips:
- Medium to high Agility works best.
- Charisma decides how many companions you can have with you at a time. However, even if you plan on having many companions you don't have to put too many points into Charisma. You can simply take a drug which temporarily boosts Charisma and then recruit the companion while under the effects of it.
- Speech is good but not nearly as vital as in later Fallouts.
- The game starts slow. It doesn't really take off until you're past the first one or two towns. But after that point all the way to the finish line it's the GOAT, so be strong and get through those first not so great hours. Good luck!

>> No.6509993

>>6509075
>Why the fuck are people recommending savescumming?
>random burst critically hits you for 10 times your maximum hp and you die
that's most of the reason right there

>> No.6509997

>>6509993
>click on wrong dialog choice
>aggro entire town, even if you can kill them would take you two hours.

>> No.6510270

>>6509075
>I beat this easily as a child without
Thats bullshit and i know it.

>> No.6510640

>>6508730
In the style of FO1? No. Said that, having around 70-75 Gambling and just looping the lowest bet in Den's casino allows you to amass fuckhuge stack of money at zero time. Just block the 1 key on your keyboard and go make some tea and sandwiches. By the time you're back, you will have more money than ideas to do with it.

>> No.6511198

>>6509997
>scripted sequence breaks itself because combat is pure RNG and a guy who wasn't supposed to die during the scripted sequence died anyway

>> No.6511836
File: 59 KB, 214x206, 1588104292528.jpg [View same] [iqdb] [saucenao] [google]
6511836

>>6511198
>ai is retarded and either companion or important quest npc gets directly in the way of your gunfire, absorbing all the bullets and being killed instantly

>> No.6511854

>>6510270
Different anon, but I beat 1 when I was 10.

>> No.6512365

Melee is inferior to Unarmed in every way.
>crits less
>costs more ap
>melee hits knock enemies out of range and unarmed do not

>> No.6512418

>>6512365
You forgot
>have to use puny arms instead of cool weaponry
>like a lead pipe

>> No.6512428

>>6512365
Bonus hth/melee damage is complete bullshit

Bonus ranged damage destroys the game, especially for burst characters

>> No.6512536

do’s and dont’s these nuts on your tounge

>> No.6512632

>>6512428
>Bonus ranged damage
>tag big guns and take fast shot
xaxaxa

>> No.6512663

https://beforeiplay.com/index.php?title=Fallout_2

>> No.6512673

>>6512663
>https://beforeiplay.com
Why is this a thing?

>> No.6512709

>>6512673
The weirdest part is that there's a page for Gorf.
https://beforeiplay.com/index.php?title=Gorf
As if somebody is worried about an arcade shooter screwing them over.

>> No.6512712
File: 21 KB, 184x184, 1552969668369.png [View same] [iqdb] [saucenao] [google]
6512712

>>6512663
>Most of the tips are from a Something Awful thread
gay

>> No.6512763

>>6510270
Jesus christ, I bought it when I was around 11, played it, beat it (after a few startovers due to getting bored with a character etc). It's not a hard game. The only possible loss condition is not finding the water chip in time in F1, and even then just start over, lmao, that game is just a few hours long, very short for an RPG. F2 is longer but there's literally no lose-condition, keep playing and you WILL win eventually.

Savescumming means saving and reloading to get a favourable outcome on some random event, not loading in case of death. Are you confusing the concepts or something? I can't understand someone holding up FALLOUT1/2 of all games as some sort of difficult experience. Maybe if you haven't played many games?

>> No.6512764

>>6509993
Loading when you die is not savescumming, that's just... playing games. Saving often is not savescumming either, it's just saving.

>> No.6512782

>>6512764
Games like Fallout and Baldur Skate where savescumming is intended method of playing.

>> No.6512941

>>6512782
>savescumming is intended method of playing.
>Fallout
I don't think you're playing it right.

>> No.6512952

>>6510270
Fagolas, I beat both FO1 and 2 when I was in primary school and barely understood any English (chad ESL). They're not hard games.

>> No.6513934

>>6512952
I don't think anyone implies fallout is hard by itself it's just without savescumming part, try beating a fallout game in an ironman ruleset it's not easy by any means.

>> No.6513995

>>6513934
I completed Ironman in both Fallouts and nobody in their right mind should be bothered trying to do so as well because the game is inherently too volatile to make that a good default mode. This is because the player is afforded no solid defense against critical hits, which warps the entire experience into killing everything before it has a chance to land a hit on you, because literally any hit from an armor-piercing burst-fire crit can be your last. Unlike ironman in something like Baldur's Gate, where you can prepare ahead of time against damage type or instant effects and, with proper prep, you will never be extinguished in one round; you always have a chance to react.

>> No.6514158

>>6513934
>it's just without savescumming part
No, buddy.

>> No.6514230

>>6513934
Saving and loading does not equal savescumming