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/vr/ - Retro Games

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6502619 No.6502619 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread >>6495760

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


(or Quake, Duke, Marathon, Thief)
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:
https://www.youtube.com/watch?v=ietb4JwaaXA [Embed]
https://www.youtube.com/watch?v=CGj4gXyCzg0 [Embed]

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
More /vr/ shooters
Doom Shovelware

Doom RPG series



Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/








>> No.6502621

=== NEWS ===

[6-5] Ion Fury dev is starting a map tutorial for Mapster32. Focused on IF, but should help with other games as well
https://www.youtube.com/watch?v=I1day0eLWng&feature=youtu.be [Embed]

[6-1] Akeldama, 32-map megawad collaboration.

[6-1] https://www.doomworld.com/forum/topic/114797-dbp24-spaceballs-the-sequel-the-quest-for-more-dbp-maps/
Spaceballs, the .wad

[5-31] Egypt themed map for Hexen 2

[5-28] Eternal Slayer, a new 3rd person melee mod.

[5-28] Wrath Update 2+ Big Box
https://youtu.be/VmJc5ReteFQ [Embed]

[5-28] DBP24 trailer released
https://www.youtube.com/watch?v=y4rmaWofQP4 [Embed]

[5-26] Pandemonia 2.0 released

[5-25] The Force Engine was updated

[5-24] Smooth Blood released, its like Smooth Doom but for Blood

[5-23] Punishment, an episodic replacement for the first Doom

[5-23] Anon shares some Sandy Peterson videos
https://www.youtube.com/watch?v=QwV3uwM19EY [Embed]
https://www.youtube.com/watch?v=LlSb1esFt0A [Embed]

[5-22] La Tailor Girl updated

[5-22] Dark Forces DeHacker updated to v1.3

[5-22] Realm667 repository submissions are on hiatus

=== PREVIOUS ===



Sorry this isn't up to date I don't normally update this general

>> No.6502624


>> No.6502641

Which link have Quake music in mp3?
Or does anyone know a good ogg to mp3 converter on android?

>> No.6502765

Why is freedoom so ugly?

>> No.6502768

Anything FOSS related is usually ugly. Usually because artists that are worth a damn aren't keen on making assets for free.

>> No.6502794

Jim will have more incentive to draw furry porn for money than making sprites that immediately go into the public domain.

>> No.6502809

just use an online one bruv

>> No.6502825
File: 2.74 MB, 2997x2000, [sound=https%3A%2F%2Fa.pomf.cat%2Fbbszmf.wav] mount plutonia.gif [View same] [iqdb] [saucenao] [google]


>> No.6502904
File: 33 KB, 1045x658, votes so far.png [View same] [iqdb] [saucenao] [google]

Well looks like we'll be playing doom 2 but I want to get a few more votes so make sure you vote!
Next saturday i'll be streaming an 8 tourne of /vr/ fags going head to head in a 1 v 1.
I'll give it a few more hours till I basically call the vote off and run with it. Thinking of making a temporary discord server for the game and disbanding it once it done.
An anon stated that maybe I should do it ealier so i'm thinking maybe 6-9 pm CDT. Really would like to hear more from you all on what time would be best.

>> No.6502923
File: 169 KB, 960x538, deadsimple.jpg [View same] [iqdb] [saucenao] [google]

Where did all the sudden hate for Freedoom come from? Is it just one guy shitposting? /vr/ used Freedoom as its IWAD to play PWADs for as long as I can remember.

>> No.6502940

I don't hate it, I admire it for what it represents and what it offers to people. I just think it's also really fucking ugly.
I'm still mad about them replacing the old gib sound.

>> No.6502961
File: 180 KB, 1691x565, Lucy.jpg [View same] [iqdb] [saucenao] [google]

This post is dedicated to Lucy, the best, meatiest, and most enticing of the id waifus.

>> No.6503006
File: 73 KB, 1024x1024, 1586117958091m.jpg [View same] [iqdb] [saucenao] [google]

Is hedon any good? I just started it (the freeware pk3 at least) and I'm not sure how I feel about it. On one hand it seems like it's more of a "quake with sprites" than a doom derivative, but on the other hand I'm floored to see the geometry that's being pulled off in the (gz)doom engine. My biggest complaint so far is that the UI is ugly, I wish there was some way to get the classic status bar.

>> No.6503023

Id used to place the development files inside the devmaps directory, which was inside the home directory. There, you would find maps named in this fashion: E1M1.wad, E2M1.wad, E1M6.wad, etc., a directory called data_se which had three lumps: pnames.lmp, texture1.lmp, texture2.lmp; a directory called cdata which had maps named in this fashion (for doom2, tnt and plutonia): MAP01.wad, MAP02.wad, MAP30.wad, etc., and two lumps: texture1.lmp, pnames.lmp. There was also a directory called devdata, also in the home directory, which stored the files default.cfg and the IWADS.

>> No.6503045


>> No.6503056

>finally almost finished Scythe map 29
>a Cyberdemon gets teleported in front of you near the end


>> No.6503097

A mere "ok" for something one had to dig really hard to know about since it wasn't mentioned in any forum, what a letdown.

>> No.6503104
File: 4 KB, 50x50, supercharge.gif [View same] [iqdb] [saucenao] [google]

here, have a supercharge

>> No.6503162

That's potentially an interesting bit of history. How might it be useful to source port gamers or content makers?

>> No.6503187

I think the content makers already have a better system for that, separating textures between folders and all that fancy thing. Here is where I got that from: https://github.com/id-Software/DOOM/blob/77735c3ff0772609e9c8d29e3ce2ab42ff54d20b/linuxdoom-1.10/d_main.c#L617

>> No.6503252

Just post the sound link. Damn.

>> No.6503276

NTAYRT, but https://a.pomf.cat/bbszmf.wav

I can't pretend I can read that code terribly well, but I think I see what it's getting at.

Ugh. Monday. I think I'd rather be playing Doom than doing my job... it would be more fun, at any rate.

>> No.6503278

doubt you'd want to replay it over and over

>> No.6503376

Mostly because of your posts.

Where did you find this information?

>> No.6503380

Oh, did they just store assets in accessed folders before packaging everything into a .wad?

>> No.6503382


because the idea of quality control goes against free software or some dumb shit like that

>> No.6503390
File: 71 KB, 609x457, xq1yikb1wl351.jpg [View same] [iqdb] [saucenao] [google]

>> No.6503420
File: 1.12 MB, 1920x1080, 1561127196201.png [View same] [iqdb] [saucenao] [google]

Ho kay we got ourselves a winner.
Doom 2 it is. Now i'll be doing the following in the meantime.
-managing a means of communication for anyone willing to use discord. If you don't want to use discord please provide me with an alternative to keep up with you.
-managing the bracket which you may see here https://challonge.com/shkek8x0
-Testing out and getting the server ready. There will be a practice server as well as the official server. Both requiring a password. Later on i'll get some /v/irgins to test out my doom server.
-Testing out my twitch streaming skills. If any of you have any alternatives to twitch in case we get banned(probably will) i'm glad to hear.
-shilling to get players/viewers for the event on multiple boards/servers.
-answering any questions.
I'm excited to see how this turns out. Hopefully it won't flop!

>> No.6503426
File: 33 KB, 1042x648, ANDTHEWINNERIS.png [View same] [iqdb] [saucenao] [google]

Oh yeah forgot to post the cancer/discord server. Please just use it to ask questions/register. Again you don't have to use it. https://discord.gg/9jHGhHJ
forgot to also post the actual results of the poll. If this works out I might do that /vr/ vs /v/ idea I had under my belt i've been thinking of doing.
I really again only need 8 players so I should be able to get 8 of you here willing to duke it out.

>> No.6503453

I don't hate Freedoom. I just think it lacks passion.

>> No.6503459

I asked that before, but maybe someone actually recall that obscure thing. When I was a kid, my father got some kind of map pack for Duke Nukem and I distincly remember a particular map for being bugged. I think it was some kind of cave with a fast-moving stream and teleporter. If I took a teleporter I would end up underwater and drown. And if I followed a stream I would fall into water and die from fall damage. Seems like someone forgot to make water surface not solid.

Maybe he just found some map pack with no quality control. Maybe game itself was bugged, wrong version or something. But ever since I wanted to track down this map and find out what was up with that.

>> No.6503485
File: 59 KB, 480x498, d.jpg [View same] [iqdb] [saucenao] [google]

>Hitscan Assisted Suicide Edition

>> No.6503505
File: 2.57 MB, 536x406, zany crusher.webm [View same] [iqdb] [saucenao] [google]

That's pretty zany behaviour. I don't believe I ever seen it described.

>> No.6503506
File: 108 KB, 220x376, 1574565392212.gif [View same] [iqdb] [saucenao] [google]

>max monsters
>slightly increased enemy damage
>normal health values
>no mid-level saves
I appreciate this game now more than ever, these shootouts are intense. It's made me realize how useful flare guns and voodoo dolls are, too, and it's been fun managing cultist painstates. Previously I'd just savescum the whole time like I used to do with Doom, I'm really surprised at the difference here with Blood especially.
I'm starting to wonder how much the challenge hinges on the Cultists, though. The Haunting is one of my favorite levels but it's just zombies and monsters with the only thing difficult being how you manage the stone HP sponges, none of these farts present a challenge otherwise. Still a wonderful level but making me realize these little guys are Blood's secret sauce.

>> No.6503515

http://www.mediafire.com/file/uti8gbws1bstc68/Quake_music_mp3.zip/file Will this do?

>> No.6503554
File: 194 KB, 800x298, 4353.png [View same] [iqdb] [saucenao] [google]

Direct3d or OpenGL canvas in LZDoom?

>> No.6503570

The same goes for maps. Quality stuff like NRFTL or Sigil is almost nonexistent in the freeware/user mapping scene.

>> No.6503593

Oh look, its the guy who gets filtered by pwads

>> No.6503646

Trent Reznor? What are you doing here at a time like this, get inside!

>> No.6503649

Is it voodoo dolls you don't know about or invulnerability states?

>> No.6503652

The fact that voodoo doll won't die on "20% damage and end level floor".

>> No.6503653

the thing about blood is that it's harder than doom but that's because 80% of the enemies are recolors of the cultist. It'd be like if doom 2 was all chaingunner palette swaps.

>> No.6503661

If you have to use LZDoom because of a low-spec machine in the first place, it's usually the Direct3D renderer because the overall quality of OpenGL drivers (in particular for ancient Intel integrated graphics) on Windows is worse, to the point that browsers use ANGLE to translate WebGL calls to Direct3D 11 or 9.

>> No.6503665

Imagine if Doom’s hitscanners moved like Build enemies.

>> No.6503667

He's right you know.

>> No.6503670

Based trent. Best OST, best voice

>> No.6503676

>crouching chaingunner

>> No.6503678

get therapy, alf, it's been at least a year

>> No.6503683 [DELETED] 

rent free

>> No.6503687

Rather die.

>> No.6503696
File: 76 KB, 750x750, 123123421.jpg [View same] [iqdb] [saucenao] [google]


>> No.6503697 [DELETED] 
File: 121 KB, 1024x922, sorlag_by_joey_darkmeat_dcij2tn-fullview.jpg [View same] [iqdb] [saucenao] [google]


>> No.6503703

>"rent free"
>says the guy who obsessively has to tell everyone how he hates valve

>> No.6503704

Whats the issue?

>> No.6503729

Idk if y’all consider this a retro shooter but does anyone have a zip for the original mafia, ive been meaning to try it out before the remake and don’t want to drop $10

>> No.6503735

Valve drone.

>> No.6503739


>> No.6503745


>> No.6503752

Gorilla grip super soaker sorlussy

>> No.6503760

I want that hat. Seriously. Then I'll rock out to that sweet file >>6503515 upped.

Nice one anon! I'll keep an ear to the ground for the next time around.

This is interesting. Of course I know jack about the under-the-hood stuff, so >>6503649 mentioning voodoo dolls just goes over my head. (I get the idea though, just not the implementation.)

I guess quality mapping is hard - and, like FOSS, who's going to do it for free if they can make money doing it? But I'd love to see more good quality WADs, and I'm sure there are a lot out there I've yet to see - and I know there are some really high-quality Quake maps and mods.

>> No.6503807
File: 67 KB, 715x246, quality-game-writing.png [View same] [iqdb] [saucenao] [google]

I wonder if Netflix would make a miniseries about the Masters of DooM and replace everyone with black men but leave Romero as a white person?

>> No.6503816

Not meaty enough.

>> No.6503827
File: 79 KB, 540x720, bich nga.jpg [View same] [iqdb] [saucenao] [google]


>> No.6503828

i wonder if this kind of shit lives in your head rent free 100% of the time or just 99% of it

>> No.6503834

>But I'd love to see more good quality WADs
There's mountains, anon is just a cumguzzler.

>> No.6503837


>> No.6503839

Oh, I'm sure there's a lot I've not seen. But I also believe in Sturgeon's Law, and it applies to vidya (and to WADs and PAKs) as much as anything else.

>> No.6503847

Doom community has a lot of free quality maps, though.
Also NRFTL isn't free.

>> No.6503853

Well yeah, by volume sure, there was a boom of people making just random crap back when editing first got going, so there's a lot of garbage there, but it's really not hard to find good .wads because usually they've got a reputation for being good.

If you're new, gloss through the Cacowards for suggestions, you'll probably find something cool there.

>> No.6503854

oh boy and its a reddit user too

>> No.6503864

I've heard good things about those. Just need to avoid the Terry WADs.

>> No.6503872

>This is interesting. Of course I know jack about the under-the-hood stuff, so >>6503649 mentioning voodoo dolls just goes over my head. (I get the idea though, just not the implementation.)
Voodoo Doll is when you put extra player starts. The last one put will be the one you control, while the rest will just stand there. They might pick up items and receive damage. As I just discovered they don't receive damage from damaging floors, but they are affected by death-preventing effect of "exit at 1%" and they don't trigger exit either.

>> No.6503931
File: 302 KB, 528x402, exit portal.webm [View same] [iqdb] [saucenao] [google]

Something not very pointful, but amusing. On GZ Doom you actually hear the crunchy sound.

>> No.6503970
File: 457 KB, 200x200, 1586529188814.gif [View same] [iqdb] [saucenao] [google]

What are you gonna do about it, who the fuck is gonna believe a chanster about nipples on a lizard?

>> No.6503971

oh how I loathe fireblue

>> No.6503978

I know, im trying to get /trash/ to fix that.

>> No.6504000

What the fuck did fireblue ever do to you?

>> No.6504006

nice trips
uhhhh any time you look at it the framerate goes to hell and if you try to record video of it it just destroys the quality because video compression does not work on fireblue.

>> No.6504012
File: 7 KB, 509x93, voices.png [View same] [iqdb] [saucenao] [google]


I'm sure most of you have heard these unused voice lines in the PS2 Q3A port by now.
I was wondering if there were any more, or if Doom was the only one they got around to. TCRF's article says there were more, and there is.
I'll try cracking these open get to the good stuff.
If Doom's psycho whisper is anything to go by, these voice lines should hopefully be something... interesting.

>> No.6504014

>uhhhh any time you look at it the framerate goes to hell
the part about video encoding is however correct.

>> No.6504016

>uhhhh any time you look at it the framerate goes to hell
you get 666 fps?

>> No.6504019
File: 420 KB, 504x676, John Romero is gonna make you his customer.png [View same] [iqdb] [saucenao] [google]

Okay I can understand the compression one but... framerate? Doom came out in the early 1993, unless youre still playing on a dos computer, you have no excuse for this. I play doom on a fucking laptop and it doesnt have any framerate issues with fireblue, id reccomend upgrading your computer, and i dont mean you need to buy like a megacomputer with mr burns' 2 billion dollar bill but you clearly need to adjust something on your end.

>> No.6504023

I think sarge has some too and he sounds like a fucking cartoon depiction of a military man.

>> No.6504024

I mean I also play with every dumbass gz doom mod in the world so that's some of it. But yeah I stand by my original point which is fireblue sucks and is ugly.

>> No.6504027

Okay, finished Spaceballs: The Sequel. Only used three saves total (one on MAP08, two on MAP09). Very nice experience overall, at very least worth a runner-up at Cacowards.

>> No.6504030

Youre wrong it loos good, you just have brittle eyeballs.

>> No.6504034

Is there any good doom wads of kino 80=90's movies like robocop or some shit? I already know about the Ghostbusters one.

>> No.6504037

Aliens TC was probably a first major Doom mod, there are some more recent Aliens projects, there's Robocop TC - that's all off the top of my head.

>> No.6504064

That is what that code implies.
See >>6503187

>> No.6504176

Funny how Aliens and Doom have been linked for so long. Inspiration for id, first major TC, Alien Trilogy (which is seriously Doomlike and a nice technical step between Doom/II and Quake)... and a whole succession of other Alien universe FPSs of better or worse quality.

Die Hard would've made a pretty good FPS. I think there was a mod for one FPS or another in progress at some point (maybe Half-Life) but unless there's a Terminator Doom out there... I dunno about other movie adaptations.

Given that this is the German word for "cinema", doesn't it refer to film in general?

>> No.6504187

>Given that this is the German word for "cinema", doesn't it refer to film in general?
It's a /tv/ meme. Also I think it refers to the Russian movie industry, not German one. I don't think German film industry ever produced anything aside from crappy comedies and nazi propaganda.

>> No.6504192

>I don't think German film industry ever produced anything aside from crappy comedies and nazi propaganda.

What? Are you insane of just uneducated?

>> No.6504196

>It's a /tv/ meme
Ahh... okay. Given that I only seem to be on /vr/ and /tg/, I guess that one went over my head. I must admit, I can only think of one German film I've seen (and I admit it was neither of those kinds).

>> No.6504201

I mean seriously. Russia had Eisenstein, Dziga Vertov, Konchalovsky, Tarkovsky. Germans had what? Metropolis, Triumph of the Will and DEFA movies about Injuns?

>> No.6504205

If you were in charge of make an achievment list for Quake, what would you put here?

>> No.6504207

It would be just one cheevo, for beating current world record speedrun on E1M1.

>> No.6504232
File: 1.02 MB, 958x973, 1556704414391.png [View same] [iqdb] [saucenao] [google]

Recommend me something gorgeous to play in five seconds or you have to play Eternal Doom in one sitting with no walkthrough.

>> No.6504235


>> No.6504241

>Meant to be a nice relaxing "sit back and play Doom" set.
Wow, that's actually exactly what I wanted. Thanks, anon.

>> No.6504247

Newbie Mapper Problems #1: Scaling.

Just made a pair of rooms that looked really great in Doom Builder and had some nice level-change detailing and a bit of a "bigger than you can see" trick going on - but I'd managed to do it at the 4mp scale. So, door I couldn't even fit through... Back to the drawing board!

>> No.6504254

You can make door 2 pixel wide door. I guess some speedrunner will run through it though.

You may also consider using lift as a door.

>> No.6504273

eat shit contrarian
i'll gladly plow through it again

>> No.6504298

I don’t think disliking Eternal Doom is a contrarian position

>> No.6504336

select all, press "e", and scale by 2

>> No.6504363

Ah. I didn't know you could do that (I'm literally in my first hour of this) so I nuked it and started over. Still, couple of false starts and I've made a passable looking staircase and a recessed (at the moment, dummy) door.

Yes, I know it's nothing special, but... I've got a plan. Sort of. Just needs a bit of adapting from my original scribbles to make it work as an actual functional Doom map. So, not bad for a first go - I think. Still lots more to learn and do though.

>2px door
Don't tempt me. I've already got a couple of ideas for traps, and for a secret that you need to be extremely clever or use /noclip to find. Though I might not be mean, or skilled, enough to put them into map #1.

Oh, that reminds me. Romero said in an interview on designing Sigil that there was a rarely-used kind of switch that activated when shot. Anyone know what that might be?

>> No.6504371

It's like two frames alternating slowly, how would it have any appreciable effect on framerate?

>> No.6504376

>Oh, that reminds me. Romero said in an interview on designing Sigil that there was a rarely-used kind of switch that activated when shot. Anyone know what that might be?
Floor raises to ceiling? There's shootable switches 3 in vanilla format - that one, door opens and floor raises to next higher floor.

>> No.6504380

He referred to the usage of the linedef actions which activate when you shoot the linedef, which were signalled by those eye decorations in Sigil. And yeah it was rarely used, I don't even remember a shootable switch being in Doom and only probably two maps that use it in Doom 2.

>> No.6504386

open gl lighting

>> No.6504405

what, no that's stupid

>> No.6504428
File: 276 KB, 1366x768, testmap001.jpg [View same] [iqdb] [saucenao] [google]

... and I'm a dumbass. Forgot the screenie. Oh well, not going to embarrass myself further.

Cheers guys. Just had a dig in the DoomBuilder manual and now you've said "linedef" I've got it. (It's an idea for a secret,and it ties into a cosmetic effect I've just succeeded in putting together)

I think I may end up redoing this map from scratch but I'm getting the hang of it now. Still got a hell of a lot to learn, though. But - and I guess this is the important bit - I'm having fun doing this.

>> No.6504430

Which one?

>> No.6504431

I would advice you to stick to 8 units grid at least until you get a better hang of it.

>> No.6504437

>Alien Trilogy

Was very decent, I had it on the saturn, it was a good port.

I wish the anon who was making Alien Eradication did a full on game. its very comfy.

>> No.6504441

Yep, I'm blocking out in 32s and only going smaller for details. At least, that's the plan (ish). I'm trying not to get too hung up on detailing right now, but just playing around to get a sense of how it works.

I had it on the PlayStation. I'd actually quite like to see some of its capabilities (angled walls, destructible walls, and a few others) in a kind of Doom++ engine.

>> No.6504450
File: 52 KB, 320x200, 2020-06-08-174704_320x200_scrot.png [View same] [iqdb] [saucenao] [google]

Source-port development can be frustrating sometimes.

>> No.6504458

>Red Matrix
Also what are you making, anon?

>> No.6504460

I enjoyed it so much, I bought it on Steam. All future episodes for it will be available for those who purchase it and it supports the developer. I honestly think of it more like an RPG like System Shock 2 or Deus Ex since there are long periods where you need to fulfill quests and you have an inventory. Granted, it is more like Heretic in some regards since you don't build a character by leveling up.

>> No.6504464

Writing a fixed version of the first Xdoom (Id's source code release) without relying on SDL, this is harder than I thought, and I blame Xorg's bad documentation.

>> No.6504465

I thought it was pretty shit. Boring gameplay and terrible writing.
And the cherry on top is the creator being a futa idiot.

>> No.6504470
File: 85 KB, 960x600, 2020-06-08-175724_960x600_scrot.png [View same] [iqdb] [saucenao] [google]

Yet, for some reason, the status bar displays correctly when I scale the image 3 times.

>> No.6504478

Yow. Well, that's impressive. Good luck with that!

>> No.6504480

I will fully admit the story is pretty milquetoast "you are teh chosen one" bullshit. But I enjoyed the gameplay. I can understand if you just want a shooter and don't want puzzles or hunting down materials though. I found it interesting and I liked the guns.

>> No.6504487

Ashes is better.

>> No.6504491

I don't think anyone really hates it, I think we all just feel pity for it. The project's been going on for almost two decades now, and even then, it's still mediocre.

>> No.6504495

Played the first two levels and they were pretty much mazes. The sprites are humorously mediocre and the gameplay isn't any special.
Thicc monster girls are nice though.

>> No.6504496

What are the official iwad maps which had shootable walls? E1M2 chainsaw secret, and a mandatory one in Map28. Other than that?

>> No.6504503


>> No.6504535

Playthrough video of map27 of 200 minutes of /vr/ is up.

>> No.6504639
File: 37 KB, 640x400, GOING DOWN.png [View same] [iqdb] [saucenao] [google]

Voodoo Dolls are a really fascinating engine quirk, a bug really, not intended behavior (but no port fixes it).
As said, if there's a surplus start location for the Player (two separate Player 1 starts, etc), the first one will spawn a Player Pawn, but effectively an empty one, nobody is controlling it or doing anything with it, it's just there, and then the second one will be completely normal.

What makes the Voodoo Doll bug so cool is that whatever happens to the Voodoo Doll also happens to the Player, if the Player 1 Doll is shot, Player 1 takes that damage, if the Doll is mashed by a crusher, then the Player is too, his view will even lower to the ground and he'll slow down. If you're on Doom 2's Map 30 slot, where it's possible for the Player to get telefragged, the Doll can be telefragged, even by the Player himself, hence it's possible to make traps where the Player gets killed by telefragging his own Doll, as seen in TNT's Map 30.
The Doll can also pick up items, as exhibited in Plutonia's Map 28, where the Doll stands on a ledge in a little room outside the map, below the ledge are some items, and a certain action will lower the Doll down so he touches those items, and thus make the Player pick them up without him personally touching them.

The Doll can also trigger walkover linedef actions, which isn't easy to use in Vanilla Doom, but in Heretic and Boom, there are conveyor sector functions, thus what you can do is to place a Doll on a conveyor outside the map, and along that conveyor is a series of linedefs which each have their own action to something in the map.
Put a ceiling bar in front of the Doll so he's held in place, and when the real Player passes a certain linedef or presses a certain button, the bar raises, and off the Doll goes on his conveyor, triggering the actions in the sequence, in effect functioning as a crude scripting language. Going Down is the most famous example of this, making extensive use of 'Voodoo Scripting'

>> No.6504682

whatever gives you better performance

>> No.6504724

OpenGL is purposely gimped on Windows so use Direct3D.

>> No.6504740
File: 10 KB, 379x245, 1590177603731.jpg [View same] [iqdb] [saucenao] [google]

Stop huffing glue

>> No.6504747

>Doom Builder
that's been discontinued for about a decade lol

>> No.6504752

You should remember the difference in performance between CS1.6 on Windows XP and on Windows Vista/7. Direct3D was faster than OpenGL on Windows Vista/7, but not on XP.

>> No.6504768

>cs 1.6
go back

>> No.6504791
File: 3.97 MB, 5120x4026, arsjac.png [View same] [iqdb] [saucenao] [google]

>> No.6504793

If I was interested in playing that boring trash I'd be posting on /v/ instead like you ought to.

>> No.6504802

Go play your MOBAs.

>> No.6504836


>> No.6504840
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>> No.6504845
File: 725 KB, 890x890, 942_B3.jpg [View same] [iqdb] [saucenao] [google]

>implying ASSFAGGOTS are any better

>> No.6504850


>> No.6504851 [DELETED] 

Yes, unironically. MOBAs are the worst kind of trash, and you should be ashamed of yourself.

>> No.6504870 [DELETED] 


>> No.6504872

Nobody would care if you weren't so autistic.

>> No.6504873

Yes, that is how Alf would be described.

>> No.6504879

why? it's a common boomer sentiment.
Do you really think people here enjoy hl or cs?

>> No.6504885

Does Quake as a series have any sort of infighting between titles? Each entry is quite different from the last, which seems like it'd easily give way to people solidifying preferences.

>> No.6504887

How many people still care about Quake. Quake 2 seems to be particularly forgotten.

>> No.6504890

A little, but mostly by faggots.

>> No.6504897

Yes, though I haven’t really paid attention to that stuff much
There are some subsets of people, though whether or not they all hate each other is up in the air
Quake 1 has the singleplayers and the multiplayers and I guess Darkplaces users
Some Quakeworld players believe that theirs is the “only title worthy of being called Quake”
There’s some overlap with QW players and CPMA players, who inhale adderall and legitimately compare Q3A to counterstrike in how “slow and corner-peeking” it is

There are Quake 2 singleplayers (not too many) and the multiplayers
I recall Q2 fans saying that Q3 “casualized” things by removing ramp jumps and adding instant weapon switching

Quake Live is the territory of Clan Arena diehards

As for Q4, fuck if I know, it’s got crouchsliding or something

Quake champions is lol

>> No.6504912

And keep in mind, this is anecdotal evidence I’ve procured in the last decade, I don’t know of what went on way back when, also there’s probably a lot of potential groups I’m missing, and I’m sure the anecdotal evidence I’ve provided doesn’t really say much for the communities as a whole

If Quake was more popular (as in any popularity), I’m sure this stuff would be more prevalent, but it’s not

If you want to see autistic slapfights, look at Smash Bros

>> No.6504915
File: 6 KB, 206x245, 1574825437383.jpg [View same] [iqdb] [saucenao] [google]

that's why vulkan exists and is faster than dx12 because muh conspirations

>> No.6504947

Should I bother buying the Soldier of Fortune games and Nosferatu on GoG? I'm not quite sure the creators would receive a dime from it.

>> No.6504948

Might as well just pirate it, Soldier of Fortune is pretty fucking awesome though.

>> No.6504981

not retro

>> No.6505017
File: 9 KB, 828x51, 2020-06-08 17_39_46-Window.png [View same] [iqdb] [saucenao] [google]

based retard

>> No.6505020

> If you're on Doom 2's Map 30 slot, where it's possible for the Player to get telefragged
Wait the way you phrased that, is player telefragging hard coded to only be enabled on MAP30? Or is it just that MAP30 is the only map in vanilla Doom II where telefragging is possible?

>> No.6505027

SoF and SoF II are fucking based and worth playing, although I have no idea if the creators will realistically see any dough if you buy em.

>> No.6505030

they are garbage games.

>> No.6505032

you have autism

>> No.6505037

Daily reminder

>> No.6505038

I'm doing a vanilla Ultra Violence run of Doom 2 on GZDoom right now.
I'm at the Refueling Base and damn are there a ton of enemies in the level, at least more than the previous levels of the first "episode".

>> No.6505041 [DELETED] 

cope zoomie.

>> No.6505046

SoF is still a good series
make another HL2 thread pissant

>> No.6505049

DWterminator is indeed quite an annoying person. However, I don't get how he is even a furfag?

>> No.6505050


>> No.6505054

TL;DR there's a mental defective and possibly a few of his cronies that really, REALLY hate Half Life, and he will ceaselessly samefag and shit up any thread that dares mention the game.

>> No.6505110
File: 11 KB, 480x276, spread gun.jpg [View same] [iqdb] [saucenao] [google]


I think this weapon is good to go. Don't think many people will use the altfire, but that's fine.

>> No.6505286

I'll clarify:
>player can always telefrag monsters on all maps
>monsters can never telefrag the player or each other, EXCEPT on map 30
The exception on Map 30 is to make the final boss work, because he only has a limited amount of spots to summon monsters on, and if that space is occupied by something already, it would have to clear that space (by telefragging what's on it), otherwise the two enemies get stuck on each other and become treadmill monsters walking in place and unable to do anything, as you can see if you ever were to try to put that encounter on any other map slot.

>> No.6505292

they seem pretty based to me.

>> No.6505317

Based on what?

>> No.6505326

Apologies for any retardation but I can't get Doom 2 to work with Gzdoom. Everyone tells me to just put the Wad in the Gzdoom directory but when I do that and run the exe, it just opens some in game command console after I click New game. Can someone explain where I'm going wrong? I don't really have any experience with computers

>> No.6505362

One of Windows 10 updates a few years back reduced performance of OpenGL by 10-20%. That is a fact and you can find articles about it.

>> No.6505395

Map18 literally starts with one in front of you, and is required.

>> No.6505415

Does sigil count? I know it's not technically "official" but it was made by Romero.

>> No.6505423

Suburbs had one as a secret.

>> No.6505429

>and possibly a few of his cronies
Fps gamers hated hl1 and cs back then

>> No.6505431
File: 647 KB, 900x948, 1577570664974.png [View same] [iqdb] [saucenao] [google]

Doom can have a room without chaingunners or shotgunners and remain challenging, however, and you also can't just jump over anything that doesn't shoot bullets. I'm not sure if you can say the same for Blood, especially regarding the jumping.

>> No.6505454


>used to hate cultists
>now that i've gotten better at blood, i love them because they're the only actual challenge in the game

>> No.6505458

Jumpspamming only consistently works against like 1 or 2 cultists at a time past Lightly Broiled, what are you smoking?

>> No.6505552
File: 1.18 MB, 928x1444, 1589390543947.jpg [View same] [iqdb] [saucenao] [google]

I'm referring to everything else besides the stone gargoyles getting easily jumped over, and if not they're easily routed.

>> No.6505567

If I'm starting out with Doom mapping, should I make my map/WAD vanilla-compatible or Boom-compatible? The one I'm working on right now is the former because I want to target the largest possible audience/number of Doom setups, but I'm worried about stuff like visplane overflows. Do I just load it as a Boom-compatible map in Ultimate Doom Builder if I want to switch to that? Thanks.

>> No.6505572

I don’t see how these two would get along

>> No.6505606

Yeah. Eternal Doom has always been a polarising wad for its large and confusing maps.
I personally like it myself, though after map12, it becomes really hit or miss for me.

>> No.6505619

Yes. Thank you anon

>> No.6505629

Go limit-removing if you don't want to worry about visplanes and the like. No need to switch map format, either.

>> No.6505737

can you guys take back s'arais already

>> No.6505743 [DELETED] 
File: 97 KB, 789x594, DOOMED.jpg [View same] [iqdb] [saucenao] [google]

official mod when

>> No.6505758


>> No.6505774

Whilst I personally think vanilla-compatible is not as harsh as some people want you to believe, I'd recommend "limit-removing", which is just the original formats for Doom 2/TNT/Plutonia (as used in vanilla), except you ignore the engine limits such as visplanes and drawsegs, and tell players they need a sourceport that removes limitations to play your level.

Boom is very powerful but easy to use, but it has many tricks that you can become dependant on, like I did once.

My advices for beginners is: analyze the levels you like the most, be it from pwads or iwads; ask yourself what makes them fun, pretty and overall enjoyable. Ask yourself what ISN'T fun, too. Compare your level to others', as long as they're not at an unrealistically complicated level above yours. You want to start out simple.

>> No.6505779

When you make it. But I'd you're going to make an edgelord joke mod at least make it fun.

>> No.6505785

Is he still mapping? I remember he was getting better at it for a while but I don't think I've seen much in... Maybe over a year now. Unless I'm mistaken.

>> No.6505787

at least clearing john romero's asshole of corona cacodemons was extremely based before the trannies deleted it off of DW

>> No.6505808

what even happened to the guy? last time I saw him he was banned for being excessively autistic on doomer boards

>> No.6505809

What's the best mapping tool for beginners? I've picked up Doom Builder, which I think is what Romero used for Sigil; there's plenty of tutorials out there, plus a good manual.

But an anon above pointed out that it was old and discontinued. I did notice, but as it works I'm really not too bothered.

However... I don't want to develop bad habits, so if there's something better I should be using, probably best to know now before I've got more than a couple of hours in.

>> No.6505827

Doombuilder X or Ultimate Doombuilder.
They're both doombuilder forks anyways. Any will work fine for most people.

>> No.6505830

my god am i sick of hearing about this shit...

>> No.6505831

Cool, I'll check those out. Thanks!

(I'm assuming they work broadly the same and are just a bit newer and under active dev)

>> No.6505840

>4.4.x will be the last GZDoom release to feature a 32 bit build. Starting with 4.5.0 there will only be 64 bit versions.

So why is this? I'm not a programmer and I don't know how code works or anything, but in my experience 32 bit versions of any random program always ran better. What are some 64bit exclusive benefits could a Doom modder take advantage of?

>> No.6505846

Do they ever plan on ending ZDoom development?
Do we really not have enough Aren't there other, better, more suited game enignes out there for people's needs?

>> No.6505941

Ability to access more RAM in better ways.
To make both versions at the same time you have to either gimp 64 one by making everything x86 compatible, or write 2 versions of any code that is RAM-dependent (rendering for the most time).

64-bit software written in ways optimised to utilise full potential of 64 bit will always be better than 32-bit version of same software.

ZDoom development ended all the way back in 2017 when Randi left, were you living under a rock?

>> No.6505954

Memento Mori 2 is the best megawad ever made

>> No.6505974

32 bit is basically obsolete at this point.
>but in my experience 32 bit versions of any random program always ran better.
I don't really understand how this is possible, unless you have hardly any RAM

>> No.6505991

It was mostly in Blizzard titles. There are some others I can't remember off the top of my head but the difference in framerate was so absolutely gigantic I was instinctively downloading 32 bit versions of any given application unless it was bugged or something.

>> No.6505998

>unless you have hardly any RAM
What's "hardly any" in modern terms?

No, seriously. I'm not a gamer, and for space and mobility reasons I've been buying retail laptops since about 2005. So understanding of spec has got away from me a bit; my current model (which is in need of replacement) runs Doom and Quake okay and does everything I need, but I couldn't even tell you if it has OpenGL.

>> No.6506009

modern OS requires 4 gigs to run properly, 8 gigs is considered "just enough", 16 is optimal, 32 is overkill

>> No.6506043
File: 1.16 MB, 1024x797, 1586477978106.png [View same] [iqdb] [saucenao] [google]

>play old DOOM level
>huh I like this map, let's look at the mapper
>completely left the scene in exactly 1998 never to return
It's always that year, how come? Quake was '96 but that didn't immediately kill the old mapping crowd, was it Half-Life that did it?

>> No.6506053

a lot of programs that have been around since the 32-bit era had a rough transition into 64-bit - i remember firefox's first 64-bit release running significantly worse than the 32-bit one

that doesn't really happen anymore though

>> No.6506056

I've had 16gigs of RAM since 2013 and the only time it was filled up above 12 was when some poorly optimised indie games had massive memory leak problems.

>> No.6506061

you wouldn't remove half of it though, right

>> No.6506075

why would I?

>> No.6506090

Ah yeah, thats definitely true.

>> No.6506094

Do an extension for Moonman Doom or what it's called ... you lazy sow

>> No.6506102

>32 bit is basically obsolete at this point.
AHAHAAHAHAHAHAHA you are no programmer I can tell

>> No.6506137

>32 is overkil
I had 32 six years ago, now I have 64. My video editing PC has eight times that amount. Why? Because memory is dirt cheap in this day and age.

>> No.6506170
File: 506 KB, 1120x768, 1571113621653.png [View same] [iqdb] [saucenao] [google]

>My video editing PC has eight times that amount.
Anon you have more RAM than I have hard drive space

>> No.6506179

They don't make consumer 32 bit CPUs for 5 years or so. The ones that get made are for different systems, not desktop/laptop PCs.

HDD space is cheaper now than DVD-R space was in its hayday. You can buy 2TB WD harddrive for 50-60 $

>> No.6506185

Do you guys like Dead Simple clones? What do you think makes a good one?

>> No.6506186
File: 1.20 MB, 1920x1080, javaw 2020-06-09 02-13-13-888.png [View same] [iqdb] [saucenao] [google]

>Lightly Broiled is too easy
>Well Done is too annoying
>Crank up the enemy count to max, leave other settings at Lightly Broiled
>Becomes the best shooter ever made
Well Done fags can rot in hell. This is my Blood, forever and ever.

>> No.6506201

>not Extra Crispy

>> No.6506203
File: 40 KB, 304x520, javaw 2020-06-06 05-59-02-410 - Copy.png [View same] [iqdb] [saucenao] [google]

Count is EC levels. Fuck ECfags too.

>> No.6506226

I bought it on Steam. It reminds me of Arx Fatalis for some reason. I like the idea but sprites are mediocre and levels are too maze-like most of the time.

>> No.6506251

These threads need more Quake mappers.

>> No.6506281

>he thinks 32-bit systems are still the norm
Have you been living under a rock for the past decade or so?

>> No.6506287

Do you live in Russia or what?

>> No.6506289

Hey, remember this is /vr/ - maybe he doesn't own anything more powerful than 32 bit. (Maybe he's an 8 bit junkie and thinks 32 bit is borderline Star Trek technology)

>> No.6506312
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inb4 wristgamefag

>> No.6506317

People move on. Doom was just getting a bit old back then because so many new games were coming out.

>> No.6506328
File: 2.31 MB, 2000x2000, aueuaue.png [View same] [iqdb] [saucenao] [google]

and yet I can't think of a single game that's THIS old and is still getting modded to this very day

>> No.6506343
File: 215 KB, 1266x680, 1459031192678.jpg [View same] [iqdb] [saucenao] [google]

I thought DOOM modding only really picked up again the way it has in the past decade, with a relative slump in the mid to late 2000s
It definitely shows the quality of the game at hand (and the quality of its modding tools) that people come back to it after all these years though

>> No.6506352

A good chunk of the community back in the 94-97 days were people who got into Doom because it was the hit thing at the time, more than anything else. These types of people moved on once the next hit thing caught their eye, or once they had a more powerful computer to be able to play the next hit thing.
By 1998, the doom community had almost completely dried up of these people, with mostly the big fans remaining.
A lot of the notable people from the community back then were also hired by various game companies.

>> No.6506383

>It definitely shows the quality of the game at hand (and the quality of its modding tools) that people come back to it after all these years though
Definitely agree. Not just folks like me ('93 player) coming back to it and getting into mapping, but I know there are people half my age in this thread who have discovered it.

>> No.6506395

IMO Doom has the perfect balance between the ease of modding and what you can do with it.

Bethesda's ES/Fo games are popular for similar reason.

>> No.6506420

>IMO Doom has the perfect balance between the ease of modding and what you can do with it.
True, and its play mechanics are fairly straightforward too - just controls for directions, use (doors/lifts), shoot, run, change weapons. No mouselook, no cover mechanics or inventory. Doom isn't necessarily an easy game, but it's one you can pick up and play without the need for tutorials and manuals. It's actually a good game for the modern busy lifestyle, given that you can play for a few minutes and it runs on pretty much anything.

I think that's another good chunk of the secret of its longevity.

>> No.6506424

I think what particularly helped Doom stay alive and well was the timing of the source release. It was released on december 1997 under the Doom Source License, 5 years after Doom 1's release, and only 1.5 years after Final Doom.

>> No.6506431

It probably benefited from simplicity. By the time you start making true 3D games, you might as well map for the newest one available. But if you just want to draw some rooms, you can just take doom and go with it.

>> No.6506445

That was a pretty progressive idea, and it means we don't need to have emulators to play Doom today, or rely on someone like (say) Nightdive to sell us Doom '93 Remastered at full price.

>But if you just want to draw some rooms, you can just take doom and go with it.
Also true. Doom mapping isn't easy, but it's a more straightforward than for (say) Quake. I know a guy who is a professional 3D artist, and his hobby is making Star Trek sets for the latest Unreal Engine - that takes skill!

Of course Doom mapping has got much easier over time, and at least from my perspective it is a good starting point. (Not that I'll be able to carry techniques from Doom Builder to Trench Broom, but some of the ideas about space, wayfinding and flow, and setting up obstacles, encounters and puzzles will hopefully continue to apply.)

How does anti-cheat software like mods and custom content, anyway? I'd imagine it doesn't play nicely with them except under certain conditions, like Doom 2016 "snap maps". We don't have that concern...

>> No.6506446

Software developer for embedded systems and industry micro controllers. 32 bit systems are the norm here.

>> No.6506462

I like how ID released the source code for their engines up to the Q3 engine. I doubt we would have so many mods and games based off and created on the Doom and Quake engines otherwise. Hell, ID gave Valve the Quake engine for HL iirc.

>> No.6506471
File: 2.99 MB, 640x360, Spookems.webm [View same] [iqdb] [saucenao] [google]

I know a lot of anons here don't care for Heretical Doom, but I know some do. If anyone's interested, I set up a discord for playtesting, feedback, and development: https://discord.gg/9dfGph3

>> No.6506473

And this contradicts it being obsolete for desktop computers, how?

>> No.6506485

>up to the Q3 engine
Up to Doom 3, actually.

>> No.6506498

Beginning with 2004, Microsoft has dropped the 32-bit version of Windows 10 for new OEM installations, so it's probably only a matter of time until 32-bit versions of Windows (mostly a requirement for discontinued 32-bit drivers, NTVDM/WoW or RAMlet machines with 2 GB or less) are discontinued altogether.
That said >>6505941 is right, 64-bit software can process more data at once and rely on the fact that more registers and a sensible set of SIMD extensions (which can process at least 128 bits at once) are always available. The latter is already assumed by a lot of modern 32-bit code, since those were introduced with the Pentium 4, Athlon 64 and VIA C7 by the mid 2000s. The downside is that 64-bit memory addresses are twice as large, so any data structure containing them grows accordingly.

>> No.6506514

I need a quick rundown

>> No.6506525

On the Lost Soul? Basically his charge is homing and incredibly hard to avoid, but the impact does very little damage. Instead, when at point blank, he tries to do a quick followup attack that deals similar damage to his vanilla impact. Makes swarming considerably more dangerous, especially since they're more likely to trap you in place.
Been messing around with a similar setup for the normal gargoyles in Heretic and it felt pretty good, so I decided to try porting it over.

>> No.6506536

I remember trying to play it and that scaling was super screwed to the point where leveling up too quickly would result in first wand gibbing zombies and imps, while crossbow would shred the hell nobles

>> No.6506540
File: 39 KB, 326x326, 1588707458122.jpg [View same] [iqdb] [saucenao] [google]

>Homing Lost Souls
Oh, oh no. The Pain Elemental is gonna be nerfed to account for this, right? Right?

>> No.6506547
File: 1.69 MB, 640x360, PainElemental Sample.webm [View same] [iqdb] [saucenao] [google]

There's been a lot of rebalancing since then, and the weapon damage scaling is optional now. Not terribly proud of some of my past versions, but I've been trying to improve things with each update.

Well, yes and no.

>> No.6506549

>can't bully PE with melee now
>why live

>> No.6506563

This looks interesting and vaguely familiar. Shill me on it, anon?

>> No.6506574
File: 1.52 MB, 320x180, Actually Fun Centaur2.webm [View same] [iqdb] [saucenao] [google]

I posted that change a while ago, its part of my Vanilla+ modifier for Heretical Doom. It's an optional readjustment of enemy attacks and stats for when you don't want to use a monster mod, but you want things to be less easy.
The Pain Elemental in particular has a change of spitting out explosive pods rather than Lost Souls. The pods are designed to travel a small distance before being shootable, but the attack has a distinct windup animation. Basically designed to counter bullying it with fast attacks like the dragon claw, but gives a visual indication to allow the player to react in time and adapt.
For the vanilla+ modifier I just finished the last doom enemies, almost done Heretic, and halfway through Hexen. It should have a replacement for every enemy in the 3 IWADs minus the SS/Keen by the time the next release drops.

Pic related is the Centaur replacement for Hexen. He stores projectiles blocked with his shield for a counter, but his shield can be bashed with most melee attacks to stun him and dispel his charge.

>> No.6506596

>Heretical Doom
As in Heretic? That'll be why it looks familiar. Keep us updated!

>> No.6506606

Yeah, years ago it started as a port of brutal heretic for doom, but its evolved away from that a lot over time. There are two classes, one with more advanced shenanigans and one closer to the feel of vanilla heretic. The Zdoom forum thread has all the info and the download.

>> No.6506682

The discussion is about opengl performance, not counter strike you inbred retard

>> No.6506704

>embedded systems and industry micro controllers.
We are talking about desktop computers you mong. 32-bit CPUs have stopped to be produced for at least 15 years

>> No.6506712

quakespasm or darkplaces?

>> No.6506728


>> No.6506737


>> No.6506752


>> No.6506757


>> No.6506765

Seconded. Or Quakespasm Spiked.

>> No.6506804


>> No.6506847


>> No.6506851

Whenever I load into E3M3 in Quakespasm I just spawn in a lava pit and die. What gives?

>> No.6506862

How do I replace hitscan enemies with imps etc in doom 2?

>> No.6506868


>> No.6506882

Is it something with my monitor or my brightness settings or is episode 4 in Quake supposed to be so fucking dark you can't see half of the map? I didn't have problems with the darkness in the other episodes.

>> No.6506885

Grow standards anon.

>> No.6506892

Is monster placement relevant in Doom. With the exception of AVs and Cybers, there are just two tiers, and everything is interchangable.

>> No.6506905

I'm binging through various '97 3D shooters at the moment and I have yet to play Hexen II (ever). Is the Hammer of Thyrion sourceport considered to be accurate?

>> No.6506915

Even if you are very selective there are still heaps of good stuff to keep one busy playing WADs.

Monster placement is definitely relevant, especially with enemies like hitscanners, Revenants, Pain Elementals too. And sometimes maps are designed with strictly calculated ammo pickups, so even replacing a few enemies with other enemies who have a bit more HP might fuck up the balance.

I enjoy it when maps try to do something more unique with the Mancubus and Arachnotron kill switch mechanics, like in Valiant. I like Memento Mori's map 07 too, although those two mentioned maps probably don't really count as Dead Simple clones. Doom 64 has a pretty cool variation on it too.

>> No.6506916
File: 52 KB, 1214x515, Untitled.png [View same] [iqdb] [saucenao] [google]

Is the last poster right?

>> No.6506919

You wouldn't want to do that. Half of your shotgun/pistol ammo probably comes from hitscanners. Plus they are pretty important for combat in order to balance out the melee monsters (lost souls, demons) with the projectile characters (imps, barons, etc)

>> No.6506929

Tricks and Traps BFG

>> No.6506934


>> No.6507008

Technically he is half right. You do feel superior when you are superior.

>> No.6507010


>> No.6507023

People don't shit on BROODAL DOOM because it's bad. I mean, not only for that at least, there's plenty of mods that are far more broken out there. Everyone is just fucking sick of hearing brutal doom this brutal doom that please make this mod compatible with brutal doom and I will not take a no for an answer hey you want to play doom remember to use brutal doom it's the best way to play the game guys why don't you like brutal doom I think it's pretty cool etc.

>> No.6507031

>be because
any argument you could make against anything becomes invalidated when you make a typo.

>> No.6507058

>I got into an argument with some twit from another board so I've come to consult THE FPS GAWDS for The Right Opinion

>> No.6507081
File: 1.50 MB, 1475x835, AFK screen.png [View same] [iqdb] [saucenao] [google]

So i've been working on certain things but I want to get some help from you all.
-What maps should I use for the duels? Any suggestions? I want to make sure the map pools around 8 maps in total that both player chooses 3 bans and then a coin flip chooses the map
-is there any default doom explorer setting you don't want besides no rocket jumping/jumping?
Would you care if I added mouse look and other non classic shit?
Other then that rn i'm working on scene transitions, recording/streaming the game the best I can, and jerking off.

>> No.6507129

There are still hacks for SMB3

>> No.6507143

What is this for?

>> No.6507158

Random oldfag moment...

Decided not to screw around with Ultimate Doom Builder or anything needing OpenGL, or any enhanced render APIs like Vulkan. Didn't think my laptop (integrated Intel graphics, rather than a GeForce) had it and so didn't want to overtax the GPU.

On a whim, did some Googling, found out how to check driver versions. Turns out I've got both OpenGL and Vulkan. Well, I'll be a monkey's uncle.

(Not a bad laptop, this... runs Doom and Quake no problem. Not fancy, not expensive. Guess I won't be wanting an Alienware in the near future...)

>> No.6507168

Quakespasm or Quakespasm Spiked, Darkplaces is janky and can't even properly run Arcane Dimensions.

It would appear that you are.

>> No.6507172

Brutal doom is bad. Its bloated and fucks the core gameplay of doom

>> No.6507175

Paraphrasing the pitbull motto, "Garbage Mod for Garbage People".

>> No.6507176

Don't straight up clone Dead Simple, if you're gonna use the sector specials, try to do something with them which the original map doesn't do.

>> No.6507179
File: 1.06 MB, 1468x826, Map chosen scren.png [View same] [iqdb] [saucenao] [google]

Even i'm planning this weekend for /vr/ shooting general.
Essentially getting 8 contestants to fight one another in a duel. I've already had a poll and made several posts.

>> No.6507180

Pitbulls are sweethearts if you're not a shitty owner and you keep them on your enclosed property :(

>> No.6507182

Why would you ever want to do that?

>> No.6507184

>is episode 4 in Quake supposed to be so fucking dark you can't see half of the map?
Sort of.

>> No.6507186 [DELETED] 

"There's no such thing as bad breeds or bad dogs, just bad owners."
>t. my ex who used to breed rottweilers

>> No.6507187 [DELETED] 

Said by every shitbull owner before his ugly mutant disfigures someone.

>> No.6507192 [DELETED] 
File: 412 KB, 603x800, 1560199397944.png [View same] [iqdb] [saucenao] [google]


>> No.6507198

Since we're on this topic - HD author mentions "breed bias" here:
Was he a pitfag or he was using term ironically?

>> No.6507210 [DELETED] 

cope harder

>> No.6507224

Rotties are still a hell of a lot more intelligent and stable than pitbulls.

>> No.6507237

>"32-bit CPUs are long obsolete for consumer desktop computers"
>"lolno it's used for all these non-consumer non-desktop applications all the time"
>"ok but that doesn't mean they're not obsolete for desktops, as said"
Why are you trying to save face for being wrong and butting into a conversation without following it, like an idiot?

>> No.6507241 [DELETED] 

There's definitely some breed-specific qualities, but 90% of the dogs behaviour should come from training.
There's a thing called "obedience training". All dogs need it to overcome instincts, otherwise they will act on them, but people who know fuckall about dogs think a smack and stern talking for wrong behaciour is enough, when it's really not. And then they get surprised when dogs act out on their animal instincts. There are professional trainers that will teach your dog for you, and 99.9% of dog attacks could've been avoided if their services were actually used by the dogs owner.

>> No.6507242

I personally had a very bad experience with this breed, so I'd say kill em all

>> No.6507245 [DELETED] 


>> No.6507247

if you had a pet caco what would you name it

>> No.6507249


>> No.6507253


>> No.6507254


>> No.6507257

the core gameplay of doom is dinosaur shit

>> No.6507261


>> No.6507262

>Is monster placement relevant in Doom.
Yes, any monster can be made trivial by lackluster placement.

>> No.6507280

Don't even talk to me you sub 125 IQ savage

>> No.6507282

hol up
>kills a cyberdemon in 7 shotgun headshots
so you sayin
>covers a switch on the wall with mspaint blood
this be like
>gives the bird to a hell knight grabbing his crotch
right so you sayin this kinda is
>gets lost in the combined lens flares of torches
doom the way it meant to be played n sheeit?

>> No.6507286 [DELETED] 


>> No.6507296

better than "kills a cyberdemon in 50 rockets"

>> No.6507298 [DELETED] 
File: 62 KB, 640x960, 1560199373262.jpg [View same] [iqdb] [saucenao] [google]

Pitbulls are notorious for just flat out snapping out of nowhere due to there breeding literally being honed in on killing things that breathe.
Obedience training or not it's not uncommon for the dam breed to kill and attack others.

>> No.6507307

>he doesn't know
Should we tell him?

>> No.6507310


>> No.6507325

there's a reason why id ripped off BD for the reboots, because it's great

>> No.6507326

I personally had a good experience so I say kill all who hate pitbulls

>> No.6507352

BD ripped off Serious Sam 3 which was initially a pitch for nuDoom when it was still in Call Of Doom phase, and theres prototype video of a takedown in proto-nu-Doom dating back before BD was even cvonceived.

>> No.6507374

>nuDoom ripped off BD
No it didn't.

>> No.6507387

the only thing from the reboots that can be directly compared to bd is the execution system, but that was something id was messing with way back in 2009 or whenever

>> No.6507398


>> No.6507414


>> No.6507416


>> No.6507420

Ive had pits for over a decade and never had a problem.

>> No.6507423

have sex

>> No.6507427


>> No.6507430

Well, it only needs to happen once.

>> No.6507434
File: 20 KB, 656x356, 1568525606686.png [View same] [iqdb] [saucenao] [google]

>Why don't people like brutal doom
>Brutal doom fanboys act like this
I never thought I'd wish for the pocket mod squatting on the thread to come back

>> No.6507436

He's gone. It's only gonna get worse from here.

>> No.6507438

We need new wordfilters at this point, seethe/cope/dilate/have sex have been plaguing this site for what feels like YEARS and hasn't come close to dying down, at best it floods threads with useless posts and at worst it derails them and kills them

>> No.6507439

Why do doomboomers get so triggered by based SgtMkIV?

>> No.6507447

This guy shitposting about brutal is clearly Alf. Same ESL speech patterns, buzzwords, and samefagging. Mods need to rangeban this loser so he cant just reset mommy's router.

>> No.6507452 [DELETED] 

Let's do a little experiment. You see, I was shitposting heavily in one of the recent threads, and janny came and banned me, but only because I said that I evaded a ban. That ban is still up I think, so just watch this, he will come in this thread and out of all the shitposting he will single out this particular post and ban me for it, because he couldn't care less about keeping up the law and order, the only thing that bothers him is perceived threats to his imaginary power.

>> No.6507457

>admitting shitposting
>admitting a ban evasion after shitposting

>> No.6507461


>> No.6507468

You're completely delusional. I bet you shit on the floor in public

>> No.6507469

You see, he didn't banned me for shitposting, he banned me specifically for ban evasion. I can shitpost in this thread to my heart's content and none will be the wiser, but as soon as I say "I evaded ban", our brave shithawk swoops down on me. Just watch this.

>> No.6507472

Sorry bro, I'm not your long-lost dad.

>> No.6507584

Okay, own up. Who invited >>>/b/ to hang out in here? Door's to your left, fellas...

Anyway. Back on topic... we seem to be a fairly Doom-centred general. Are there any other non-Doom, non-Quake games that have an active mapping and modding community or are most of them fairly static? Any games using those engines that still have active creators?

(Inspired by anon showing off Heretical Doom upthread)

>> No.6507602

Half-Life has some mapping going (and used to have an absolutely enormous scene still just 10 years ago), and Duke Nukem 3D has a slow but steady output of maps too.

>> No.6507608

>half life

>> No.6507613

One guy made a REKKR, which is a pretty much complete standalone game on Doom engine, that is so vanilla-compatible it can run on original executable and Chocolate Doom.

>> No.6507615

What have you done??? Why did you utter that name!?

>> No.6507620

>Duke Nukem 3D
I must admit I've never been keen on Duke. Not that I have anything against the engine, and I'm sure it's a brilliant game to play - it just doesn't speak to my sense of humour.

Although with the release of Ion Fury, I guess that's going to kick some life into the Build Engine modding/mapping community. That's a game that I'm definitely excited about after watching a few videos. (Yes, I know it's been out a while. Only recently returned to gaming, so it's news to me.)

I wonder if Wrath: Aeon of Ruin will have the same effect for interest in Quake?

Been a very long time since I even looked at Half-Life, but it was the first Windows FPS I played. Tried a few maps and mods back in the day and they never really did it for me, but it's good to hear that it's still got fans. Wasn't a bad game, as I recall, and it had some interesting things going on. The character animation and voicing was pretty ambitious for its day!

Looks interesting! I'll give it a go.

>> No.6507641

he's been plaguing the ss13 general on /vg/ for fucking months with spam about stupid fucking starbound races, vore and fatfur shit. Take him back already.

>> No.6507645

>ss13 general
That explains a lot. Can we take the little HONKer out back and HONK his HONK up?

(I am so, so sorry...)

>> No.6507652

he's even more neurotic than he used to be, since he fucked up and got outed over memes when he was an anonymous schizo before. Now he goes for hour-long rants if you point out he's extremely obvious in posting style.

>> No.6507669

Fuck that, he's not our problem anymore, we have enough lunatics around here. If you want something done about it get in contact with the mods. They won't give a fuck because they don't care about anything at all, but you can try.

>> No.6507672

>Although with the release of Ion Fury, I guess that's going to kick some life into the Build Engine modding/mapping community.

I dont believe so. The game looks beautiful, but you need more than that to reinvigorate it, the rest of the game is boring as fuck. Shelly a shit.

>> No.6507681
File: 251 KB, 1920x1080, buildgdx.png [View same] [iqdb] [saucenao] [google]

You can set custom difficulty in BuildGDX in the difficulty screen. Fresh Supply has it, too.
TNT had some of them required for progress. I blame Mill for my compulsive wall-shooting problems.
Try pressing tilde "~". If that doesn't work, post a webm or screenshot of what's happening.

>> No.6507683

"Power armor is for pussies."

>> No.6507696

I thought it was a solid map pack, although the lack of backpacks was irritating.

>> No.6507714

It didn't they had their melee thing in progress when they were making Doom 4 (the cancelled one I mean)

The post is wrong, get over it.

>> No.6507723

4chan is going away. Don't worry about it.

>> No.6507725
File: 1.19 MB, 360x640, doom queen.webm [View same] [iqdb] [saucenao] [google]

Any recent-ish good megawads worth playing from the last year? Any chance BTSX3 came out?

>> No.6507728

Is it bad if I think suspended in dusk is kinda boring

>> No.6507731

Nah, Doom 1 sucks.

>> No.6507735

Check cacowards retard

>> No.6507736

*Oh wait that's not a Doom 1 wad lol. W/e, I haven't played that, but Doom 1 shit sucks for the record.

>> No.6507737


>> No.6507738



>> No.6507742

God I hope so.

>> No.6507746

Runs like shit on DB. Fuck off.

>> No.6507752

Get a better computer then dipshit, because it runs fine on mine.

>> No.6507758
File: 104 KB, 1024x739, expand4bug.png [View same] [iqdb] [saucenao] [google]

Xdoom surely makes neurons fire like crazy...

>> No.6507760
File: 96 KB, 1023x739, 2020-06-09-192550_1023x739_scrot.png [View same] [iqdb] [saucenao] [google]

Too bad its silly puzzles in the source code aren't enough to stop me from fixing it!

>> No.6507771


>> No.6507782

woah dude thanks for reminding me why i stopped visiting 4chan's shithole video game boards. as you were you fucking sperg.

>> No.6507802
File: 3.30 MB, 1600x1035, build trinity.png [View same] [iqdb] [saucenao] [google]

Is it just me or are the secrets in Wanton Destruction really hard to find? I'm being as thorough as I was in the base game and Twin Dragons (which meant I usually only missed 1 or 2), but now I'm finding less than half.

>> No.6507826


I dunno it's fucking boring and I don't like it

>> No.6507865

i never felt like SW secrets were necessary to progress or made anything particularly easier
meanwhile in dook and blood they would turn some levels into a breeze

>> No.6507880
File: 100 KB, 350x416, hylics melt.gif [View same] [iqdb] [saucenao] [google]

>i never felt like SW secrets were necessary to progress or made anything particularly easier
You're right, I just like knowing I found them. Also, I think I made the mistake of playing through vanilla+Twin Dragons on Who Wants Wang difficulty. I thought that the highest difficulty would be grueling and unfair like Blood's Extra Crispy, but I'm playing through Wanton Destruction on No Pain No Gain and it's not even that bad.

>> No.6507889
File: 3.52 MB, 600x338, averageWad.gif [View same] [iqdb] [saucenao] [google]

>> No.6507894

Hey finally a good pic of the trio without too much nu wang or useless Shelly.

>> No.6507895

Maybe if it's a .wad by Skillsaw.

>> No.6507901



>> No.6507912 [DELETED] 
File: 19 KB, 261x215, Crying Soyboy.png [View same] [iqdb] [saucenao] [google]

>BOO HOOO I WANT [Insert ""problematic"" word] to be filtered like T B H and CAPSLOCK "cuck" WAAAH!

>> No.6507914
File: 1.18 MB, 800x800, 5e016e41d4b65e581f45e787221904cf-dc759p6.png [View same] [iqdb] [saucenao] [google]


>> No.6507926

If you don't like jackie 4chan why not just leave and go somewhere else

>> No.6507938

I like the sound of the chainsaw in Xdoom.

>> No.6507953
File: 53 KB, 340x399, MAP02-seven-portals.png [View same] [iqdb] [saucenao] [google]

Fuck this shit man, I thought hexen was supposed to be fun

>> No.6507958

>People don't shit on BROODAL DOOM because it's bad
The image literally shows a case of that, though? It's popular to hate it here so everyone shits on someone posting it even if it's just an innocent webm.

>> No.6507968
File: 52 KB, 256x256, Korax.gif [View same] [iqdb] [saucenao] [google]

Is Seven Portals the ultimate casual filter?

>> No.6507972

>>covers a switch on the wall with mspaint blood
that happens in vanilla too you know.

>> No.6507974

Hexen is not for everyone, you either tolerate the combat and level design, or you don't.

>> No.6507978

I absolutely love everything about Hexen except the old ass level design.

I cant imagine how cool if they went the more Build games real life locations.

Medieval towns, castles, deserts. One of the reasons I love Hexen 2.

>> No.6507980
File: 171 KB, 395x333, shibe-face.png [View same] [iqdb] [saucenao] [google]

No, anon, no it doesn't.
The blood decals in ZDoom also aren't so frequent, big, and covering, that's ever an issue there either.

>> No.6507981

There are no blood decals in vanilla, maybe you're thinking of zdoom

>> No.6507987
File: 1.66 MB, 2000x2000, 2017-D_Roosevelt_dime_reverse.jpg [View same] [iqdb] [saucenao] [google]

Worth a try

>> No.6507991
File: 144 KB, 100x100, when you cross the wrong line.gif [View same] [iqdb] [saucenao] [google]


>> No.6507993 [SPOILER] 
File: 7 KB, 106x118, 1591751561087.gif [View same] [iqdb] [saucenao] [google]


>> No.6508004


>> No.6508005

32 bit is "officially" in the way out
they are supporting 32 bit since 2003, it's about time, had a good run

>> No.6508007

cool can microsoft give 64bit native dos support yet

>> No.6508012

Will 32bit applications still work?

>> No.6508014

well, they don't work RIGHT NOW but this exists:

>> No.6508020

if you want to really go back:
(this doesn't come with windows x64)

>> No.6508021

the guy doesn't make releases anymore and only a few people are willing to build it themselves

>> No.6508036
File: 9 KB, 63x106, MARANAX INFIRMUX.gif [View same] [iqdb] [saucenao] [google]


>> No.6508078
File: 19 KB, 354x514, 2020.png [View same] [iqdb] [saucenao] [google]

How am I doing /vr/? I already played Blood, Forsaken, SS1/2, Descent 1, Deus Ex, and Thief I-III in 2019/2018.

>> No.6508085

>4chan is going away
what is 4chan, I only know 4channel

>> No.6508087


>> No.6508096

>Quake [1.5]
>Quake [Arcane Dimensions]
Where's, uh, just Quake?

>> No.6508101

I'd lock you in a room with an argentine dogo

>> No.6508103

Already finished it. I forgot to mention that in my post, and I actually played Descent 1 in 2020, my mistake.

>> No.6508187

Hedon freeware is freddy good

>> No.6508193

t. coomer

>> No.6508194

When people say "ZDoom" in the context that it's still being developed they obviously mean the whole family, because GZDoom and QZDoom are pretty much just continuations of ZDoom.

>> No.6508318

I think both Boom and Doom use the same, regular map format. Is there anything in the map data that will indicate if it is meant for Boom or vanilla Doom? Will it make a difference if I load a map in Ultimate Doom Builder using the "Boom: Doom 2 (Doom format)" option rather than "Doom: Doom 2 (Doom format)"? I found out that the Visplane Explorer in UDB is a thing, so I can use that, I guess. Thanks, tho.

>> No.6508352

Yes, it will make a difference. Boom has exclusive linedef actions that may be required for a map to work. If you open a Boom map in the original format, it'll find those actions as "unknown".

>> No.6508367

Thanks for the info. By map format, I was really referring to UDMF vs. original Doom, but I guess that doesn't matter here since neither Boom nor vanilla Doom use UDMF.

>> No.6508498

Hexen is only good in theory. Double so for Hexen II, a game nobody has played all the way through.

>> No.6508505 [DELETED] 

>Half Life

>> No.6508589
File: 94 KB, 464x354, Archie.png [View same] [iqdb] [saucenao] [google]

What are some red flags when it comes down to Wads?

>> No.6508614


>> No.6508618

a single archvile

>> No.6508658
File: 137 KB, 764x764, 1588364429726.jpg [View same] [iqdb] [saucenao] [google]

I don't know if I'm just really retarded but I always found Archviles fun to fight. They draw my attention and force me to think quick on my toes, I guess I just like the panic button sensation. Granted, I haven't played Plutonia yet. I expect that opinion to either stay the same or start becoming the direct opposite as soon as I do.

>> No.6508673

That's what makes the arch-vile great, my man, and don't worry about Plutonia, it will just put hair on your chest.

>> No.6508683

>and don't worry about Plutonia, it will just put hair on your chest.
I hope so, I can't tell if the Chaingunner, Revenant and Archvile infested hell scape I've seen in footage and general word of mouth is over exaggerated or not but needless to say I'm spooked. I think I'll probably try it after TNT and see.

>> No.6508731

Depends on how the mapper uses them. It can be real frustrating when you have to fight multiple, because you can find cover against one but the other will sneak around and get you. Also theres the annoying RNG factor - will their damage kill you or just really fuck you up?

>> No.6508732
File: 1.02 MB, 1920x1080, 1584630392029.png [View same] [iqdb] [saucenao] [google]

Plutonia is a big step up from the other vanilla DOOM games but it's really not that bad, especially if you're willing to use saves. I went into Plutonia doing pistol start despite not being great at the game and it tested me a ton and forced me to git gud but I enjoyed it immensely despite certain particular dick moves (pic). If you play continuous and with saves you should be fine, just remember not to save scum.

>> No.6508819

Archviles have little to no RNG in their damage. It's a flat 20 damage hitscan and a flat 70 damage explosion. The only variance results from the explosion being spawned slightly in front of you, so you take slightly less damage while moving backwards and slightly more while moving forwards.

>> No.6508847
File: 244 KB, 613x400, downloadfile-3.png [View same] [iqdb] [saucenao] [google]

>Mock 3: Two Extremes of certified stupid

>> No.6508853
File: 12 KB, 216x520, only one eighth of this bullshit has been comprehended.png [View same] [iqdb] [saucenao] [google]

>giving them (you)s

>> No.6508856
File: 1002 KB, 1920x1080, Screenshot_Doom_20200610_042735.png [View same] [iqdb] [saucenao] [google]


>> No.6508862

Plutonia made me appreciate Archviles and Revenants more, since I've realized that those monsters add a fun challenge to the game. Fuck Pain Elementals though.

>> No.6508882

Unreal / UT still does get some modding, but it's not like in the old days. Most people have moved on to greener pastures.

>> No.6508946
File: 44 KB, 640x800, doomer.jpg [View same] [iqdb] [saucenao] [google]


>> No.6508948

multiple cyberdemons

>> No.6508950

are you having a stroke

>> No.6508954
File: 1.06 MB, 2452x1496, 1569764663980.png [View same] [iqdb] [saucenao] [google]

rocket yourself in the face

>> No.6508958

thats a lot of autism in one picture

>> No.6508997

So the only reason this ever took off was that the internet forgot about another word, right

>> No.6509000
File: 31 KB, 540x540, 1575361383149.jpg [View same] [iqdb] [saucenao] [google]

>peek into the doomwiki to see the number of things in the next map of the wad I'm playing
>cyberdemons: 18

>> No.6509001


>> No.6509091
File: 165 KB, 988x1600, Wukong.jpg [View same] [iqdb] [saucenao] [google]

You know what would be cool? An actual Sun Wukong mod, based on myths.
He's a Monkey King who sought to become god, and through challenges and adventures (and deception) did it and went to heaven, but other gods gave him a demeaning job to teach him humility. Wukong rebelled and beat up the angels and gods, so they sent him down to hell. In Hell he beat up the demons to so they expelled him back to Earth so he can't die anymore because neither heaven nor heal want to deal with him and his BS.

Notable abilities/items: flying cloud Nimbus that he can ride on thanks to special cloud-walking boots, shapeshifting staff that can change length size and weight, can creater copies of himself from his own hair. Can transform into 72 other animals completely or partially (like giving himself eagle eyes or a fish tail), and knows many other magical tricks.

>> No.6509106
File: 131 KB, 816x639, ho boy.png [View same] [iqdb] [saucenao] [google]

>I sure hope no Arch-viles teleport around this map while I'm not looking

>> No.6509108
File: 250 KB, 500x500, give me a HUUH, man.png [View same] [iqdb] [saucenao] [google]

Damn, I just completed Shadow Warrior, it's the Mass Effect 3 of build engine games.

>> No.6509113

what the fuck is that supposed to mean

>> No.6509114

That's not redneck rampage.

>> No.6509115

Why would you say this?

>> No.6509119


>> No.6509120

Unfairly criticized? A casual filter? The grand closure to an epic trilogy of games? Well written? Unsuitable for colorblind people?

>> No.6509131

I have hit the point where I do not know how to design the final area of my map. So far it's a square arena and I want to keep the player in it as long as possible. In the end his battle leads to opening a final door. But how do I keep the player in this arena long enough. In a previous map I made in 2013, my solution was to put up three small spots with stairs on which there was one baron of hell that blocked players from reaching a switch. Each switch opened one layer of the final door. I do not want to copy this again.

I also ran out of keys to use in the map. Should I do some teleport to hell thing, where the player faces monsters in a seperate area, goes through it and then automatically unlocks a trigger? Fuuuuuccck...

>> No.6509136

what is this, my boy beetle finally uses custom textures?

>> No.6509138

Lower the floor to create an inescapable pit.

>> No.6509139

Only when participating in Modest Mapping Challenge.

>> No.6509150
File: 1.61 MB, 1080x1080, aaaaaaaa.gif [View same] [iqdb] [saucenao] [google]

make the arena small initially, with 3 pickups in the middle - berserk, green armor, backpack,
once picked up the rest sinks into the floor and a first, mildly challenging set of monsters spawns
after the last one dies, outer walls lower, expanding the arena, revealing another set of items, picking one up spawns a tougher set of monsters, repeat ad nauseam
basically make like serious sam and aaaaaaaaaaa

>> No.6509192

Map is an hour+ long, really linear and each area feels like a drag. Especially bad if the gameplay is not very challenging, as that just makes it even more boring.

>> No.6509206

there is only one Cyberdemon
the rest are imposters

>> No.6509207
File: 2 KB, 125x125, 1588773917470.jpg [View same] [iqdb] [saucenao] [google]

>My video editing PC has eight times that amount
>4x32GB kits alone are 500 dollars minimum
>dirt cheap
You're either spoiled with no concept of money or just immensely well off, either way I'm jelly, hope everything goes well for you anon.

>> No.6509208

Nowadays, most pwads are usually either on-par or fiercer with their usage of Revenants and Arch-viles.
Chaingunner usage I'd say is still pretty crazy, though.

>> No.6509223

I want to do a playthrough of all the official games + Romero's "unofficial" stuff.
>Doom 2
>Tech Gone Bad
>Phobos Mission Control
what is the correct "canonical" order?

>> No.6509232
File: 413 KB, 352x288, 1591456925320.gif [View same] [iqdb] [saucenao] [google]

From a canon order, it's something like:
>Doom 2
TNT and Plutonia are interchangable I think but from a difficulty perspective it flows better. And don't listen to the retards here saying that UV is the best way to go, sometimes it isn't, especially in Plutonia's case, though, sometimes it is. Even then, I'd say Play on HMP and if you find it too easy go up to UV and vice versa, Sigil especially will punish an overconfident player who picks UV for a first playthrough.

The other two I've literally never heard of so I can't really provide anything on that unfortunately.

>> No.6509236

>The other two I've literally never heard
they're levels John Romero made in 2016

>> No.6509238

I'm self employed
I started doing this when 4 Megabytes sold for around $500
>I'm jelly
Don't. Do something great with your life

>> No.6509239

Ah, thanks. From the descriptions they don't seem to have much in the realm of canon importance, so just tackle em' whenever.

>> No.6509240

Oh god, HMP retard is back.

>> No.6509243 [DELETED] 

I was gonna start with Hurt Me Plenty.
also wanted to do this on a sourceport that is more vanilla-y since I usually use Zandronum and that adds a ton of stuff. but DoSBox is ass
so should I get Chocolate Doom, or Crispy Doom?

>> No.6509245

Must be DarkSydePhil's lost cousin.

>> No.6509248 [DELETED] 

nvm am retard
crispy it is

>> No.6509256


>> No.6509272

I'm losing count - how many village idiots do we have in this place?

>> No.6509276
File: 3.46 MB, 480x360, 1588933938215.gif [View same] [iqdb] [saucenao] [google]

Listen, all I'm trying to say is that I don't want anon discouraged at first because UV (for a first time player) is quite challenging. HMP is still challenging yet more beginner friendly. And as I said, if anon is finding it too easy he should increase the difficulty to UV.

I'm not saying UV is bad, once you get a hang of the game, UV is a lot more fun. But I'd say it's better to build the habit of doing stuff on HMP and THEN UV if the difficulty isn't enough for you, because being an overconfident retard and going UV right away will kick you in the teeth, Sigil and Plutonia being my main examples for that.

>> No.6509291

imagine being mad at the normal default difficulty

>> No.6509307

>But I'd say it's better to build the habit of doing stuff on HMP and THEN UV
And this habit will do him a great service when he will be playing PWADs where everything below UV is often an afterthought.

>> No.6509308

>no concept of money
You're speaking of yourself? Workstations are expensive as fuck, $500 is nothing. Hell, even for a gaming PC $500 on RAM is not that much, people will spend small fortunes collecting cars or old coins or rare stamps or paintings or whatever and everyone sees it as a normal thing but you spend more than $1k on a gaming PC (which is an once every five years thing) and you're spoiled.

>> No.6509313


>> No.6509318


I've never once spent anywhere near $500 on RAM when building a rig, what fucking bizarro world are you living in

>> No.6509334

Well I've got (You), who's an idiot now?

>> No.6509337
File: 1.47 MB, 249x326, 1588771830025.gif [View same] [iqdb] [saucenao] [google]

>even for a gaming PC $500 on RAM is not that much
What are you smoking? I admit my knowledge on workstation prices is limited but that's just absurd. Even if we go for a 2x16gb kit, which is stretching it a lot, as you can easily get by on 16gb for now until games become more demanding. They are only around 120-150 bucks for high rated ones. Only way you'd spend $500 on a RAM kit is if you were immensely ignorant of how you go about picking PC parts.

>> No.6509373

(You) are
have another, ya idiot

>> No.6509382
File: 30 KB, 1133x167, Apple-if-you-want-to-pay-600-percent-more-for-shit.png [View same] [iqdb] [saucenao] [google]

$500 is nothing when it comes to workstation prices.
but yeah, most users will never use these absurd amounts of memory.

>> No.6509383
File: 2.15 MB, 2557x1399, 2sa4oAb.png [View same] [iqdb] [saucenao] [google]

"Abandon" by Bemused, Benjogami, and Scotty has entered beta. Boom-compatible wad composed of large, difficult slaughter maps


Some gameplay here:

>> No.6509387

You can cover a switch in blood with like 15 chaingun rounds in zdoom.

>> No.6509401

bind <whatever button> "cl_maxdecals 0; wait 2; cl_maxdecals 4096"

>> No.6509421


I'd stick with old Doom and weapons,

>> No.6509432
File: 1.16 MB, 1920x1080, centauri.png [View same] [iqdb] [saucenao] [google]

Two more news items in one post:

>Nicolas Monti releases "Alpha Centauri", new Doom2 episode using doom1 stock textures plus alpha textures

>cannonball posts release candidate for Return to Hadron Episode 3

>> No.6509445

>that screenshot
ah yes, I've always wondered what it feels like to be a pinball

>> No.6509449

don't even need the "wait 2"; I have this in my autoexec and it works fine
>alias cleardecals "set decTmp $cl_maxdecals; cl_maxdecals 0; cl_maxdecals $decTmp; set decTmp 0; echo \"\cfDecals cleared\" "

>> No.6509457

hello /v/

What's the definitive stand-alone blood/gore mod for Doom?

>> No.6509460

these were better than anything in sigil
debate me

>> No.6509461

Didn't work for me which is why I added that

>> No.6509465

Bolognese is a bit less compatible

>> No.6509497

I will get back to you on that because I haven't totally played through Sigil just yet.
but yeah those 2 stand alone levels were good.

>> No.6509503

ok what retard decided to have the levels in Master Levels for Doom 2 replace different levels? seriously?
put them all on MAP01 holy fuck

>> No.6509513
File: 20 KB, 335x349, 1590426325961.jpg [View same] [iqdb] [saucenao] [google]

the Master Levels ain't even good lol

>> No.6509517

I guess but I still wanna play em
if anyone has a way to make it so I can load them in Zandronum without having to individually load each level and then type in the level select code let me know

>> No.6509528

Wadsmush can compress all master levels into one episode.

>> No.6509532

I tried that and it wouldnt load
what did I do wrong

>> No.6509539

Are there any "wad"s for Shadow Warrior?

>> No.6509542

>are you having a stroke
oh I'm stroking something alright ;)

>> No.6509553

IIRC, one of the map07s actually relied on its tags.

>> No.6509590

makes sense I guess.
doubt they anticipated source ports back then (and the issues haphazard map replacing could cause with those)

>> No.6509607

I remember there being a tool like that, but it merged any wad, not just commercial ones, as long as there weren't any Dehacked/Decorate conflicts.

>> No.6509616

I need this
where is it

>> No.6509621
File: 455 KB, 840x739, 1588672340356.png [View same] [iqdb] [saucenao] [google]

Program that compiles all the wads into one with a selection of preset orders to boot. Thank me later.

>> No.6509626

Damn, that page is a mess.
The only thing colse I see is SimpleDoomEditor, but that's not it.
Can't you give a more specific link?

>> No.6509628
File: 69 KB, 1612x898, website screencap.png [View same] [iqdb] [saucenao] [google]

I don't know if your browser is fucked or not, but this is what it is on my screen with the exact link I posted.

>> No.6509629

Honestly, I'm pretty sure Master Levels overall was merely just id responding to the various shovelware discs more than anything else. IIRC, some of the maps weren't specifically designed with Master Levels in mind to begin with, and were included simply because id asked them if they had any unreleased levels worth including.

>> No.6509634

I was looking for >>6509607
> it merged any wad, not just commercial ones, as long as there weren't any Dehacked/Decorate conflicts.
not just for Master Levels. And since you replied to my comment I thought you found that program

>> No.6509638
File: 312 KB, 677x728, 1587634484426.png [View same] [iqdb] [saucenao] [google]

Alright, never mind. The website should still work but if you are having trouble:
That's the direct download to the file. Sorry for not getting it to ya faster.
Yeah, sorry. I just felt like tagging you as you were involved in the conversation as well, apologies.

>> No.6509667

Q2 retexture project update
It has more SOUL than the Nvidia fuckery

>> No.6509676

thank you based Gman

>> No.6509679

dont lose hope, theres a end of the tunnel at the end of the tunnel

>> No.6509686

and there's a room full of cyberdemons and archviles at the end of that tunnel

>> No.6509695

>All output wads are network compatible on Zandronum
>not anymore

will this at least for for single player Zandronum?

>> No.6509701

work for*

>> No.6509705
File: 42 KB, 816x639, arch viles.png [View same] [iqdb] [saucenao] [google]

Lol, Arch-Viles are a well-balanced monsters that are fun to fight.

>> No.6509706
File: 41 KB, 761x1080, 1588145225118.jpg [View same] [iqdb] [saucenao] [google]

I assume so, I guess just try and find out. I haven't tried it on Zandronum personally.

>> No.6509724

ok I tried
ATTACK.wad loaded on the merged .wad, but when I put in IDCLEV02, it just went to vanilla Doom 2 MAP01
the installer said it would merge all the levels into a single episode

>> No.6509730

hang on i will try to beat the level normally and see if it switches to the next one like that

>> No.6509739
File: 439 KB, 850x800, 1588707452620.png [View same] [iqdb] [saucenao] [google]

Oh, right. For some reason IDCLEV is really screwy when it comes to it. I forgot if I remember finding a solution. I think the "Map" command had a bit more success? But you had to input it in some weird ass way like "Map Attack - Attack" because for some reason the name always duplicates.

It should switch like normal though if you just beat the level.

>> No.6509742

I love how 'muricans think PC (and car) parts are as cheap and widely available everywhere as they are in their homeland. Buddy, once we can travel again, go on a field trip in any of the forsaken euro shitholes and see what your shitty $150 will get you...

And inb4
>b-but you can buy them directly from the chinks
sure, we can. $150 for the part plus another (at least) $100 shipping. Back to square one...

>> No.6509743

Certainly not better than the triple punch of masterpieces: Sigil's M5, M6 and M7. M6 is literally the most amazing level I have ever played. That dark hallway with the plasma gun was something else.

>> No.6509749

>I love how 'muricans think PC (and car) parts are as cheap and widely available everywhere as they are in their homeland. Buddy, once we can travel again, go on a field trip in any of the forsaken euro shitholes and see what your shitty $150 will get you...

Aye, I'm from Ireland, not only is our prices fucking shit but unlike most other nations we're so forgotten about that we don't even have proper websites or anything for PC parts so you have to get everything from the fucking UK.

>> No.6509754

ok I beat ATTACK.wad
and when I hit the Exit switch, it went to CANYON.wad.
so it looks like with the wad output through this program, you can play through the levels in the order you chose on the options of the program, but you cant use the IDCLEV cheat to switch between maps like on vanilla Doom 2, if you try, it will load the vanilla map

>> No.6509758


>> No.6509762

Yeah, though as I said. Try the Map command in the console and see if it does anything. I'm pretty sure it works but I abandoned Master Levels like half way through and that was weeks ago so I don't really recall.

>> No.6509763

Though, the prices I mentioned ARE UK prices.

>> No.6509765

Maybe I should take advantage of that and start a decent mail-order business shipping to Ireland? (Or see if Romero fancies opening a hardware store in Galway - not that he needs a venue to peddle shareware Doom disks out of...)

But yeah, I don't really get the RAM thing either. This laptop has 8gb and does peachy for everything I do on it. Sure, if 16gb is the new normal when I replace it I'll roll with it, but I don't see that I'll need 32 or 64.

Got to admit, the price of computers and parts is odd. I mean, I remember when a half-meg of RAM in a big steel box cost a fair chunk- and a decent (powerful, for the day) Windows PC cost a couple of grand but an entry-level home computer could be had for a couple of hundred.

Did I have a point? Er... computer parts (and computers) are generally quite reasonably priced, the unit prices haven't so much gone down in 30 years as the power for your spend has gone up. Maybe not "cheap as chips" (or cheap as Chinese bootlegs), but affordable, right?

>> No.6509782

GZDoom enthusiasts, kindly enlighten me on something: Just for the fun of it, I got the latest GZDoom and gave it a try, knowing it probably won't even start on my venerable system. Well, it does, though with the GL renderer it's totally unplayable. However, to my surprise, switching to the software renderer not only works, but works really smooth, with virtually no CPU overhead. But, for some reason, screen transitions (melt/fade/whatever) still run at 3-or-so FPS. What is going on exactly? They aren't supposed to be that resource intensive...

>> No.6509794

>Maybe I should take advantage of that and start a decent mail-order business shipping to Ireland? (Or see if Romero fancies opening a hardware store in Galway - not that he needs a venue to peddle shareware Doom disks out of...)
It's a simple case of "If I could, I would." I have neither the time nor capital to do something like that, plus while there are people who are frustrated like myself, I doubt there's that big of a market. Plus, unfortunately I'm like a two hour drive from Romero and his studio in Bumfuck, Galway. If I was closer I might've but I doubt he's really looking for that. Plus, I'm a, for lack of a better term, consoomer. I just want the shit not to distribute it. Granted I can't even afford one if I wanted to. Currently typing this from a shitty Optiplex with a Core 2 Duo with purely integrated graphics and no Graphics Card. (if you've ever used one, you know the pain i'm going through) my mother got me off of Ebay a few years ago.

>Maybe not "cheap as chips" (or cheap as Chinese bootlegs), but affordable, right?
I suppose if you have the extra money to pay for the mark up purely because we don't have Micro Centers or a good Newegg (they have this inane practice of waiting until checkout to add tax and shipping to the price and it can often make a huge difference and fuck you over.) But for a poorfag like myself, it's a bit depressing. But I've saving up for a better PC, hopefully should have something good by the end of the year.

>> No.6509807

the new gzdoom (3.8 and above) included vulkan support. that, & other shit the kraut nigger threw in made everything chug ass & then some. if you want to play gzdoom, then i highly suggest legacy version. it can run the current mods without bullshit.

>> No.6509809

is spending more time fucking around with mods than actually playing the game the price for being PC master race?
not even just Doom, seems like every game I play I'm fucking with mods half the time

>> No.6509828
File: 256 KB, 1366x768, Screenshot_Doom_20151122_235352_FotoSketcher.jpg [View same] [iqdb] [saucenao] [google]

hi, i'm looking for a map/megawad i've played in the past but i forgot the name. one of the levels had a DeVauban like maze with imps in every direction. any name will be appreciated

>> No.6509829

at least it has a complete collection of assets, Blasphemer and Librequake have large amounts of assets missing, Zauberer doesn't even function

>> No.6509831

yes this works
console - map (mapname) (mapname again)

>> No.6509836

console - maplist
to find the mapnames

>> No.6509838

I admit I was half-joking about starting exporting computer hardware to Eire, and definitely joking about Romero opening a shop, but I do feel your pain. My laptop isn't much, but it isn't an Optiplex.

Couldn't tell you what a Newegg is. I'm not a PC builder (any more), I just buy retail laptops. Markup is rubbish, internet shopping is unhelpful... I genuinely miss the days of good, helpful, small local PC shops. Alas, these days it's either Argos or Currys on the high street, or start trawling the web. That said, I don't need anything complex or powerful, so it kind of works - if I did, I'd have to learn to read component spec all over again.

Hang in there, and good luck with the new machine.

>> No.6509857

Satanic Infestation v0.0.5 released

>> No.6509879

Been messing with a bow in Decorate, IIRC it's the one from realm667. I added +NOAUTOAIM flag, shrunk the arrow projectile increased its speed by a lot. When I fire at something above or below my PC height it just ceases to function and will not hit anything.

Anyone know whats going on?

>> No.6509885

Any recommended vanilla Quake maps?

>> No.6509889

am I a pussy for actually buying Doom and Doom 2 on gog.com? they are on sale right now, you can get both for 5 bucks and change, and you also get The Elder Scrolls 1 and 2 for free...

>> No.6509894
File: 580 KB, 662x633, doom carmack.png [View same] [iqdb] [saucenao] [google]

who the fuck cares where you get your doom form?
you might as well pirate it and then send romero/carmack 20 bucks as an apology

>> No.6509895

so what you're saying is, I saved about $14.50 ;)

>> No.6509902
File: 1.53 MB, 4032x688, freeloader.jpg [View same] [iqdb] [saucenao] [google]


>> No.6509903

i remember people saying it was pretty common to hand carmack $20 bills on ancient quakecons as an apology for pirating quake/doom lmao

>> No.6509907

yeah I heard that too
how much was the full version of Doom in '93?

>> No.6509913

seems like $40

>> No.6509915

Take this with a grain of salt, but I wanna say $15-$20? Less than $60 at least.

>> No.6509919

what is $40 in 1993 dollars adjusted to 2020 dollars? inflation and shit, you know

>> No.6509920
File: 14 KB, 928x149, file.png [View same] [iqdb] [saucenao] [google]


>> No.6509924

>73 bucks
I mean, that's a lot, but if you think about it. people pay that much and even more for games now, between preordering the "collector's edition", and then paying even more for DLC lol

>> No.6509928

Get LZDoom

>> No.6509930

What's the wad in picture?

>> No.6509940


>> No.6509996

Huh, I must've just confused the effects of different armors at different times for RNG of the attack itself.

>> No.6510004

Why does seemingly every slaughter wad nowadays look like this? It's like if you see massive hellish architecture, you can instantly guess it's gonna be slaughter.

>> No.6510024

Gzdoom 4.4.1 has been released
and yes it has still a 32bit one for those wondering.

>> No.6510025

Would you rather have massive hellish architecture that is largely empty?

>> No.6510028
File: 963 KB, 1707x960, Screenshot_Doom_20200419_105806.png [View same] [iqdb] [saucenao] [google]

because it's a wad authors interpretation of the forces of hell stopping you at all costs before you gain more ground.

please first answer the question.

>> No.6510050

ME3 deserved all of its criticism.

>> No.6510056 [SPOILER] 
File: 9 KB, 320x320, 1591815580680.jpg [View same] [iqdb] [saucenao] [google]


>> No.6510061


>> No.6510062

Rocket, *immediately*

>> No.6510064
File: 3.09 MB, 1265x937, dook.png [View same] [iqdb] [saucenao] [google]

*shoots one devastator rocket at u*
heh, nothin' personnel, kiddo

>> No.6510065

I think Mass Effect 3, while not the best in the series, didn't deserve every bit of bashing it got. Yeah, the endings could have been more different from each other, among certain plot points they went with were iffy to say the least. But I'd still rather play it than Andromeda.

>> No.6510069

why do all the servers on Doomseeker suck?
is there a place to find good servers?

>> No.6510071


>> No.6510074
File: 668 KB, 1707x960, Screenshot_Doom_20200419_192641.png [View same] [iqdb] [saucenao] [google]

i too dislike that as well. like, "ooh big ass castle; better put the monsters over there in the fucking corners"

haha, ripper goes pewpewpew

literally the evil & neutral ending didn't make a difference.

>> No.6510085


>> No.6510086

i'm the creator and main developer of the Satanic Infestation project, and i just wanted to answer some questions about the project i've seen on the last few /vr/ threads

joe-ilya was perfectly right to call the project a "cease and desist project" the project, at the time he stated that, emulated Doom and Doom 2 far too closely, what he said might have been a bit harsh, but he was correct, and similar comments eventually lead me to take the project in a different, more improved direction.

the concept drawings are not representative of how they are going to look when they're sprites, they are simply rough outlines that leave me and the contributors to fill in the missing detail, more recently, i have stopped posting concept art because i believe that even the rough concept drawings didn't leave enough for interpretation, and i do plan on creating the sprites myself, i am simply planning to do it after the maps and textures are done, because i'm sorting development priority in my case from simplest to most difficult.

>> No.6510090

lol joe-ilya sucks

>> No.6510096

The ending was lame, but the game was rigged from the ME2 cliffhanger. If there'd be like 5 reapers, maybe the story would be any good.

>> No.6510101

Quake 2 is Mario Kart of arena games

>> No.6510102

i dont believe you

>> No.6510103

your first mistake was calling it an iwad. your second, was trying to make it like freedoom.

>> No.6510107

Your project isn't going to go anywhere, kid. If you're just going to rip off doom why not just play doom
your total lack of experience isn't promising either, “any resemblance to doom is coincidental” is a lie

this is why freedoom wins over your project, because it isn't just doom all over again

"here, make my game for me for free because i'm full of my own idea"

>> No.6510109

я джвa гoдa ждaл тaкoй вaд
Moжнo гpaбить кopoвaны?

>> No.6510113
File: 16 KB, 289x282, H O L L O W M A N.png [View same] [iqdb] [saucenao] [google]

(same anon as >>6510107)

>> No.6510123


>> No.6510132

god i wish that were me

>> No.6510134
File: 328 KB, 1366x768, Screenshot_Doom_20190213_202356.png [View same] [iqdb] [saucenao] [google]

you think girls play this?

>> No.6510142

>those white/gray border pixels

>> No.6510148 [DELETED] 

Some breeds do have a different temperament. Pitbulls are usually very nice right up until they're not, and then they're blind to their own actions. Same with chihuahuas. The difference is their size.
I hear huskys have a similar problem. My parents have German Shepard/husky mixes, and I had one when I was a kid, but they seem fine. My dog was an absolute mans-best-friend.

>> No.6510154
File: 39 KB, 640x640, fUcujcc_d.jpg [View same] [iqdb] [saucenao] [google]

I had help.
It probably would've been another 7 months if I had to do the sounds, and the music would likely never have been an original soundtrack.

>> No.6510156
File: 124 KB, 1919x1040, Screenshot_123.png [View same] [iqdb] [saucenao] [google]

i never said anything about joe-ilya, i simply stated that he was perfectly right about the fact that the project in its then current state was too much like Doom
don't believe me? look at the attached image
Satanic Infestation is very much an IWAD, the quality of it in it's current state may not be all that good, but it does function as an IWAD, and i'm not trying to make it like Freedoom, i may be using Freedoom as a base, but the project deviates quite a bit from Freedoom
from the things i said earlier on the Doomworld thread, i can entirely see why you would come to that conclusion, but i am trying to move away from that, and a lot of things i said about or did with the project then are not representative of it now, i would like to apologize to you and anybody else for giving off a bad first impression, and if you look at the more recent posts in the thread, i'm sure you will agree with me that i'm headed in the right direction, or if not, at least i'm trying to be more than a soulless Doom clone.
there's quite a few new assets that both me and contributors have made for the project, all of them, or at least all of them at the time i bothered to do a commit, are on the github page

>> No.6510158

lesbians like anime tiddies too

>> No.6510167

You're also encouraging people to submit under a different license than the BSD license that freedoom uses, which is a big no no.

>> No.6510178

nothing in the BSD license forbids it from being used in conjunction with another license or licenses, in this case, all of my assets are in the public domain using cc0, and contributors can pick any license they desire for their assets as long as it's a permissive free license that allows for commercial use, i even accept certain copyleft licenses that don't force the entire project to be under the same license, again, nothing forbids me from doing this, and it expands the range of possible contributors by allowing someone who may not like one license to submit their assets under another

>> No.6510187

Пpocти, чyвaк, нo ты жaлкaя пapoдия нa Гyльмeнa. He знaю, чeгo здecь вce тaк вoзбyдилиcь.

>> No.6510192

i know you're not saying anything about joe-ilya, it is I who am saying he sucks

>> No.6510203

one thing i forgot to mention, while i do encourage use of the Unlicense, it's for license consistency more than anything else, so while i prefer if contributors used it, i have no problem accepting licenses such as the BSD or MIT licenses if they choose them
while i and Gulman do share some similarities, namely, we're both one man teams working on a game project, we are quite different, and i would not consider myself to be a "clone" or "parody" of him

>> No.6510213

>we're both one man teams working on a game project
Nah, man, Gulman was only working alone on his earliest projects.
>we are quite different
Well duh, Gulman is Tommy Wiseau of video games and he has power to brainwash his detractors into his loyal servants toiling away at his bizarre projects. You are just some idea guy trying to bite more than you can ever chew. You are saying that you are going to make sprites yourself. Put your money where you mouth is, make a sprite replacement for at least one enemy, and if you don't run away after this, then we will talk.

>> No.6510237

Hello friends. Hope you’re having s nice day. What makes a good retro fps? The engine? Map design? Challenge? Lack of hand holding? I’m making a little game that is like the games in the op and want advice.

>> No.6510239

having grand ideas and not being able to execute them is actually somewhat of a personal problem of mine, but i am trying my best to work hard to get this project to where i want it to be, sure, it may not be all that much now, but we are only 3 months into a project that could take years to complete, and i am perfectly capable of making the sprites myself, i'm just not all that experienced at 3d modelling, which is why i put it further down on my priority list, and creating some sprites for an enemy is not going to turn me away from the project, no matter how daunting of a task it may or may not be

>> No.6510242
File: 189 KB, 1920x1040, pit.png [View same] [iqdb] [saucenao] [google]

Ho boy, I sure hope nobody will count pixels on this one.

>> No.6510257

>Jewish Doom

>> No.6510262

>the entire map is archviles

>> No.6510268

but anon golden souls already game out.

>> No.6510271


>> No.6510281

I don't feel like dedicating hours of my time to a random poster on 4chan today lol.

>> No.6510283

Challenge probably.

>> No.6510284

fun combat
the game can be meticulously crafted with great music, levels etc but if the combat feels shit nobody will want to play it

>> No.6510308

Not true, just release it on a Sony console.

>> No.6510313


>> No.6510380

Levels are a part of the combat dummy

>> No.6510382

We don't like it, but it's a thing.

>> No.6510397

I can’t recall any recent or big name FPS titles on PS4, it’s all about that cinematic stuff
Here’s a better idea: Go for realism like everyone else does. If you have square rooms connected with simple hallways, dressed up with some fantasy textures, people will call it shit. But if you swap out the textures with gray walls and dirty floors, suddenly it’s realistic and by proxy, good.
You could have a bunch of copypasted rectangles pointing up into the sky, but if you slap building textures on them then suddenly people say “wow this is like an epic rooftop fight from a movie”

>> No.6510436

that was started no more than a year ago iirc. Freedoom's been in production for decades.

>> No.6510439

uh, no
check out wrack
decent levels, dogshit combat

>> No.6510449

Librequake at least has some good looking assets done by a different community, Blashpemer and Zauberer (I assume this is librehexen) fall under the same issues Freedoom does, but made worse by the fact that even less people care about them

>> No.6510478


Wrack's levels were fucking horrible what are you talking about

>> No.6510506
File: 83 KB, 1193x612, ESxYaY-XgAEnjFH.jpg [View same] [iqdb] [saucenao] [google]

>Check out Wrack

>> No.6510521
File: 379 KB, 816x639, cheap dead simple knock-off.png [View same] [iqdb] [saucenao] [google]

First attempt at making Dead simple knock-off. Square monsters really fucking up my attempts at symmetry, but that's probably for the best.

>> No.6510534

I respect Carnevil for doing his own thing, and making a shooter that uses an art direction rarely seen in the genre, but yeesh

>> No.6510598

Librequake has a consistent style, which Freedoom completely lacks.

>> No.6510656

nigger did i say anywhere that you should buy it?
pirate or see a letsplay or something

>> No.6510717

Because FreeDoom's assets were made by other people from over the years.
LibreQuake has an actual team put together.

>> No.6510754

A bit of everything you listed really. Just look at games like Shadow Warrior 2013. They have good combat, but there's almost no level design to speak of (just arena -> downtime -> arena). So it's not as engaging or memorable as classic FPS.
I dont know exactly what you mean by engine. Of course you want an engine that works well. But you don't have to use an old engine to make a retro style game. Nor do you need to make it look just like a retro game. Although you should be careful to have consistent visuals - don't mix & match retro and modern graphics/effects.

>> No.6510795

can you play Doom/Quake custom maps on the vita?

>> No.6511020

wow, i stumbled across that image that was made about the project, and i'm shocked, in a good way, i had a large group of people rallying for me and i had no clue any of it was happening because i never touch /vr/, for that, i would like to say thanks to all of you fine folks for your support and contributions, even if i had no clue it was happening at all, i will be sure to keep you in mind during further development on the project

>> No.6511223
File: 299 KB, 620x465, Screenshot_Doom_20131108_065740[1].png [View same] [iqdb] [saucenao] [google]

I fucking love pirate doom so much. I want a proper sequel.

>> No.6511225

Wrack's levels were not decent.

>> No.6511274

This. A big part of making retro fps combat work is level design that allows for challenging and creative monster placement.

>> No.6511279
File: 162 KB, 720x360, It doesn&#039;t do anything yet but this is cool.webm [View same] [iqdb] [saucenao] [google]

I've never really worked with synthfire before so this should be fun.
Or a complete pain in the ass.

>> No.6511389

Isnt there a better way now with ZScript, where the gun is in separate overlay and is a separate actor entirely, so you don't have to do all the synthfire fuckery?

Look at how this mod works

>> No.6511391

Can't use Zscript, this project has to be Zandro friendly.
Plus I don't have any experience with Zscript and I don't have any plans on learning it, seeing as all of the other stuff I do is Zandro compatible

>> No.6511404

If you don't plan on using anything complex with the altfire you can use similar methods, but use Flash overlay same way synthfire does, but invoke it with hidden inventory item rather than traditional altfire. It requires some complimentary ACS, but that's well within Zandro's reach.
Someone posted such a solution here on this board, a few weeks ago and incidentally it was also a "universal kick" kind of mod, though very simplistic.

>> No.6511407

Yeah, the plan is to use some simple synthfire stuff where the right hand weapon exists as a flash state and this weapon will specifically rely on checking player input via ACS and then given the player respective items for using the left and right hands.

>> No.6511461

playing through all "canon" doom games at the moment and i'm at tnt. holy fucking shit im near the end it gets so fucking boring. is plutonia substantially better?

>> No.6511463
File: 16 KB, 600x600, 1561296052159.jpg [View same] [iqdb] [saucenao] [google]

>is plutonia substantially better?

>> No.6511465

It's better, but it's also going to kick your ass.

>> No.6511551

>rayman pirate flag

>> No.6511553


>> No.6511561

Plutonia is more challenging but doesn't become a slog at the end.

>> No.6511562



>> No.6511567

>replying to a 1 month old post with cringe
neck yourself

>> No.6511571
File: 49 KB, 675x612, 1410757689945.jpg [View same] [iqdb] [saucenao] [google]


>> No.6511573

fucking yankees and their stupid nonsensical counting systems

>> No.6511576

That doesn't even make sense in this context either. Just admit you were dumb.

>> No.6511586

I appreciate FD but there's absolute no appeal for it nowadays. It's buttugly, Anyone with slight knowledge of doom mod could do more than everything they've done in 10 years for like 2 days.

>> No.6511596

Wasn't me.
Just find that Month/Day/Year thing is stupid and nonsensical, especially when the rest of the world uses either Day/Month/Year or Year/Month/Day (esp in db's).

>> No.6511597
File: 201 KB, 1024x818, 1565633961518.jpg [View same] [iqdb] [saucenao] [google]

m8 games used to be expensive as fuck, games now are cheaper than ever before

>> No.6511604

Hes clearly talking about DLC. He even says DLC in his post.

>> No.6511618

"Even more" denotes that it wasn't talking exclusively about DLC. And the DLC thing is not even universal, plenty of big games out there without DLC or where the DLC is some absurdly inconsequential thing that nobody would buy.

>> No.6511629

> What makes a good retro fps?
Map design, enemy design and weapon design coming together to create challenge and variety.
You can add story, puzzles, exp and shit to mix it up if you want. Retro FPS tried a lot of stuff back in the day. Just don't fuck up how good it feels to shoot some dudes in different ways and explore the map.

>> No.6511693

What do I search to find doom2 wads without custom textures,monsters and weapons?

>> No.6511798

Fuck off Bethesda

>> No.6511810

A bit of everything, the engine doesn't really matter if you make the game feel alright anyway. Map design is one of the most important things, fuck the games that call themselves retro styled fps while using procedural level generation. What is also important is to have weapons that are satisfying to use and each being useful in some way. Enemies that are challenging to fight and each also having it's specific role in shaping the gameplay. I mean, having the entire game be just hitscanners would suck, but if you have a nice mix of hitscanners, melee enemies, enemies with various kinds of projectiles and any other cool thing you can think of. Having tons of bullet spongy enemies sucks too. Movement is also important and it's nice to have some kinds of quirks and tricks to it, such as straferunning in Doom or grenade/rocket jumping and bunnyhopping in Quake. Dusk is an example of a modern retro styled fps which uses movement and many other mentioned things really well, but that's all just my opinion.

>> No.6511818

Games don't cost nearly as much to publish and produce.
You don't have to go and print/make physical copies for everyone, only for the deluxe/premium/whatever physical releases and those usually cost just that much extra.

>> No.6511832

Map design first. Interconnected map design with memorable locations and landmarks are a MUST for a good FPS, especially if it wants to stay in people's minds.
Then weapon and enemy design. One has to compliment another and shooting second with the first must be a fun experience.
Challenge is not very important. After all, original Doom is not very challenging at all even on the top difficulty, yet it's still fun and good. Decent challenge is welcome, but not required. However it is easy to overdo on the challenge part and make things frustrating and unfun.

>> No.6511852


>> No.6511882

Consoles still have physical copies for everything but small indie games. And development budgets are enormous nowadays.

>> No.6511986

7 times out of 10 its a case with download code.