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/vr/ - Retro Games


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File: 34 KB, 220x370, 220px-Sonic_the_Hedgehog_CD_North_American_cover_art.jpg [View same] [iqdb] [saucenao] [google]
6499657 No.6499657 [Reply] [Original]

What a marvelous, exotic masterpiece.

>> No.6499660
File: 1.42 MB, 1020x766, Amy_saved_by_Sonic_from_Little_Planet.png [View same] [iqdb] [saucenao] [google]
6499660

Exotic and erotic

>> No.6499716
File: 360 KB, 896x640, 2020-06-06_2357.png [View same] [iqdb] [saucenao] [google]
6499716

>>6499660
Is that from the version of the cutscene included on Sonic Jam?

>> No.6499728

an exotic turd

>> No.6499860

>>6499660
god classic amy is cute.

>> No.6499874
File: 195 KB, 1280x889, 2urO4Oa.jpg [View same] [iqdb] [saucenao] [google]
6499874

>>6499657
Sonic CD on paper sounds awesome
>a classic Sonic game that you're unlikely to have actually played since it was for the Sega CD
>has awesome music, the JP version's OST is easily top five for the franchise
>debut of Amy and Metal Sonic
>cool anime cutscenes
>based around exploration
>involves fucking time travel and what you do in the past will affect the future
See, it all SOUNDS awesome but when you actually play it you realize the level designs are shit and visually it tends to look overdesigned and cluttered. Also going into the past and searching for the robot generator is an annoying and tedious gimmick that bogs down gameplay. I also don't care much for the special stages.
Sonic CD is the kind of game you really want to like but in the end I just don't think it's held up as well as the other classic games.

>> No.6499928

>>6499657
Are not all Japanese games exotic in the west?

Are all western games not exotic in Japan?

Is Canadian bacon exotic in Detroit?

>> No.6500190
File: 359 KB, 1440x900, 20190120155248_1.jpg [View same] [iqdb] [saucenao] [google]
6500190

I like it a lot. Especially the widescreen version.

You don't have to care for both the machines in the past and the special stages, you can just care for either, which at the same time is a strength (replay value, playing the game differently) and a con (a good part of the game becomes useless if you only care for one and not the other)
I guess ideally there would be more endings depending on if you only did one of those things or both.

The speed mechanic is also a hit&miss thing. It is fun trying to figure out where and how to gain speed to time travel, but at the same time, this also means you're prevented from going too fast for too long if you want to stay in that time.

>> No.6500312

Sonic 3D is better.

>> No.6500319

>>6499874
>t. bought it off Steam

>> No.6500327
File: 1.76 MB, 400x206, 1591358084401.gif [View same] [iqdb] [saucenao] [google]
6500327

>>6499657

>> No.6500334

It's a great Sonic game, though the level design leaves a bit to be desired, the special stages are annoying as fuck to win and some of the bad future machines are in incredibly cryptic places.
The JP/EU soundtrack is one of my favorite Sonic musical aesthetics.

>> No.6500339

>>6499728
/thread

>> No.6500742

I love the special stages. Funny how close they came to a good 3D Sonic game so early and proceeded to fuck it up every time since

>> No.6500797

>>6500312
Sonic 3D was never released, you're thinking of Flicky's Island feat. Sonic

>> No.6500804
File: 80 KB, 1280x720, 1589119625191.jpg [View same] [iqdb] [saucenao] [google]
6500804

I was playing it yesterday, but is it me or is the Steam port super zoomed in? Maybe I'm just retarded but the sprites seem bigger than they are supposed to be and end up limiting my view.

>> No.6500908

I unironically love this game. One of my favorites. However, the best way to play it is to just play the stages and do what you want and finish them however you feel like. Going for the emeralds sucks ass and the "true" ending is laughably not worth the trouble. Just play it to beat it and it's a great time.

>> No.6501120
File: 927 KB, 1280x720, ss_5bfdc072048f8ad6596c7dfa474621e70ddc7db9.png [View same] [iqdb] [saucenao] [google]
6501120

>>6500804
Been a while since I've played it, but it should look like the original but with extra viewing space added to the sides
https://youtu.be/VS2mxu9z_Ag
Try changing the video mode in the set up settings, see if that helps

>> No.6501135

>>6499657
it really is.

>> No.6501260

music fucking slaps

>> No.6501313

>>6499874
>it all SOUNDS awesome but when you actually play it you realize the level designs are shit
I have to agree. For the most part, whenever you hit a time sign it's like the game tries its best to stop you from running long enough to trigger it.

>> No.6501326

>>6499928
Um, acktuallyyy, Canadian bacon isn't from Canada, uncultured Nazi fuck.

>> No.6501398

>>6499874
Anyone have the follow up image of sonic’s head being impaled by an arrow?

>> No.6501596

>>6499657
Are we ever gonna get zone 2 on future ports/remakes?

>Present
https://youtu.be/PTkoJMa7LvY
>Bad Future
https://youtu.be/I6q3mhxIwac

>> No.6501943

When I was a kid this little tidbit always made me wonder about unrealized potential of video games to tell stories.

One of the cooler aspects about having shifting soundtracks between good and bad timelines is that they in themselves tell you that you are winning or failing and one of the cooler moments is here

https://www.youtube.com/watch?v=aZibkzlVB7o

>The yay from original Palmtree panic is robotic
That's fucking heavy man. I wish more games were clever with their soundtracks like this, it's surprising I can't think of any games that do what Sega used to do 30 years ago.