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/vr/ - Retro Games


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File: 1.87 MB, 3060x2440, N64-Controller-Gray.jpg [View same] [iqdb] [saucenao] [google]
6472926 No.6472926 [Reply] [Original]

What the fuck were they thinking when they made this?

>> No.6472929

>>6472926
What were you thinking when you made this thread?

>> No.6472931

>lets make the best controller ever

>> No.6472937

"we're nintendo, anything we shit out will be successful"
It still baffles me to this day how much of a shitshow the N64 as a whole is. They only made it out because it's Nintendo and they had unlimited good will.

>> No.6472946

>>6472926
they were genius, 3D was experimental and they wanted to be as appealing to developers of 2D as possible

you can grip this controller two ways

>> No.6472956

>>6472926
I like the idea of having a z-trigger and that grip. perhaps that controller was inspired by light-point guns made for arcade shooting games. still holds no candle to a DualShock 1 but at least it was more comfortable to hold.

>> No.6472957

Hold it one way for 3D, hold it another way for 2D. Made perfect sense at the time. No one knew that the market was going to turn out overwhelmingly 3D, shit was brand new.

>> No.6472962
File: 14 KB, 210x263, eksXWz8.jpg [View same] [iqdb] [saucenao] [google]
6472962

>How do we make the camera controls in Mario 64 work?

>> No.6472971

>>6472926
nintendo fans like shoving things in their ass

>> No.6472974

>>6472926
I hate it just like the N64 in general. the birth of the N64 was the death of Nintendo to me. This company always used to stand for quality and then THIS.
The NES, SNES and Game Boy are still pinnacles in video game history and have aged like fine vine. Those games are full of soul while early 3d is eye cancer and a big experimental testing ground of shit. It was a wasted generation you can easily skip and you won't miss out on anything.

I felt that way when the N64 was released and my mind never changed all those years.

>> No.6473036

"Lets make a controller for Mario 64."

>> No.6473080

>>6472926
They were thinking about how to transition an ENTIRE MARKET onto analogue controllers.
You look at it and see "the 64 controller" but at the time kids were looking at a SNES controller with extra bits. That's what they were going for to tag-team whatever came later.

Nintendo has done this kind of heavy lifting generation after generation yet it somehow hasn't clicked for you retards.

>> No.6473087
File: 9 KB, 225x224, images.png [View same] [iqdb] [saucenao] [google]
6473087

>>6473080
And let me guess, Nintendo also "saved the industry" in the 83 crash?

>> No.6473091

>>6472926
They were thinking: "We're going to make the best video game controller of all-time."
And they succeeded.

>> No.6473098

>>6473087
Not them, but while Nintendo saved the home console market, the arcades were fine and in fact, would still be around had it not been for Nintendo.

>> No.6473113

>>6473087
What does that have to do with anything?

>> No.6473117

>>6473113
They're a Söyny fag, anyone having any fun with any other game system, much less one from the company that saved console gaming, is unacceptable to them.

>> No.6473121

>>6473113
It has to do with nintendies always rewriting history to benefit their favorite corporation.

>> No.6473123

is it the "unga bunga n64 bad" season again?

>> No.6473125

>>6472926

>Let's make a controller actually designed for human hands

It fits in the hand with its round shape so beautifully

>> No.6473126

>>6473087
They really did with Super Mario Bros. Before that point most games were single screen or if they did scroll they looped back and forth like Defender. Scrolling from one side to the other was already done a year prior with Pac Land but that game wasn't nearly as good and wasn't the game that revolutionized the industry.

>> No.6473127

>>6473121 nintendies
It's sad that your pituitary gland stopped working in the early 2000s but I bet your skin is quite soft.

>>6473117
Oh imagine the inner conflict if they ever figure out that the "Nintendo Playstation" was an example of exactly that >>6473080 kind of market positioning stunt.

>> No.6473130

>>6473127
Cringe

>> No.6473132

>>6473130
Extremely baller rejoinder.

>> No.6473141

>>6473127
You're on both sides. OK?

>> No.6473143

>>6473141
Both sides of what? The Cola Wars, you fucking plebe consumer?

>> No.6473147

>>6473143
>being faux intellectual on a forum dedicated to spinning cats
Yikes.

>> No.6473164

6-button face... choice of d-pad or analog stick... most games used the analog stick and then the d-pad was 4 extra buttons for rarer controls like changing the view in a racing game. i don't see the problem except that after you come out of the n64 phase then all the modern console fps are reverse of turok controls... never quite got used to the halo controls after goldeneye

>> No.6473183

>>6473147
>a forum dedicated to spinning cats
>Yikes.
Literally Go ʙᴀck to ReddJt

>> No.6473198

>>6472926
They could've gone with the vastly superior NGC controller from the beginning. But it was designed for 3D platformers with SM64 being the ground everything else was built on.
Too bad there are like 20 games tops worth playing. Still better than the NGC which had only Smash to it's name and literally nothing else.

>> No.6473201
File: 5 KB, 512x480, spinning cat 1943.png [View same] [iqdb] [saucenao] [google]
6473201

>>6473183

>> No.6473205

I don't get why its hated. I love using this controller. I guess If you didn't have a 64 back in the day it makes it look antiquated or bad.

>> No.6473274

>>6473087

It did in North America

>> No.6473286

>>6472926
>lets make a controller that self destructs

>> No.6473329

Did anyone ever play the Goldeneye two-controller layout
was it any good

>> No.6473453

>>6472926
The only argument is that this isn't as good as a dual analog controller, when no first generation analog controllers were dual analog and the idea understandably seamed superfluous. You can't just expect developers to use something because you made it and explained it, like the n64's left and middle handle mode.

>> No.6473458

>>6472946
three

>> No.6473462

>>6473098
If you had to choose between the survival of arcade or home consoles arcade is easily identifiable as the cancer. Expensive to play, manipulative mechanics about getting more coins instead of being fun, you can't always play the game you want, ENTIRE GENRES WOULD NOT EXIST, etc

>> No.6473464

>>6472946
besides mischief makers, what other games have you hold the left side?

>> No.6473467

>>6473464
Kirby 64 and the Pokemon Stadium games.

>> No.6473475

>>6473464
probably shit like kirby and killer instinct. goldeneye/pd if you were ahead of your time.

But that's besides the point. They didn't know what games would be made and what developers would do when they designed the controller. But considering the entire two generations before it used the d-pad as a staple, and the d-pad was massively important on the playstation, it was the only safe move. It's not a worse controller because few examples of some genres materialized.

>> No.6473571

>>6472926
They were thinking that if babies kept being made more and more stupid at the rate they were at the time that by the late 2010 to early 2020s this would violently trigger a large percentage of the under 18 population.
They were right.

>> No.6473616

Only faggot Zoomers hate on this controller and were not alive when it came out.

>> No.6473640

>>6473616
Honestly I think this is the case.

Literally -no one- complained about this design for virtually the entire lifespan of the N64. I can’t remember a single person I knew ever once complaining about it. When it was first debuted people may have had a wtf moment because it was such a leap from previous console controllers but it was so optimized for the majority of N64 games it was never though of being a burden etc.

Now people who picked up some console out of a dumpster or never had it on release keep saying how shit it was...aight bro...aight..

>> No.6473652

>>6473640
The only minor complaint I've ever heard from the early N64 days was the thumb stick causing your skin to peel from your thumb. This was from kids playing for long sessions.

>> No.6473657

>>6473462
Ironic since without arcades we wouldn't have consoles, which directly led to the ubiquitous arcades' downfall.

>> No.6473667

>>6473616
this is a pretty common process on the internet

>> No.6473670

>>6473657
I don't think market disruption is ironic considering how normal it is and why you don't push a plow and milk cows

>> No.6473674

>>6473640
It just looked futuristic with all the curved lines and exotic shape, though I completely understand how it would be impossible for someone to see it that way if they weren't alive then. It drew your eye to the analog stick and made it impossible to miss why it was different.

>> No.6473680

>>6473670
I fucking explained it and you still don't get it. Amazing. Neat. Cool. Boss. Fantastic. Ballin'

>> No.6473685

>>6472926
Asides from having the worst thumb killing analog stick ever and looking like shit, that pad is actually quite comfy to use.

>> No.6473715
File: 1.72 MB, 352x400, fxaj7be-imgur-1.gif [View same] [iqdb] [saucenao] [google]
6473715

Reminder you will never use a photowheel again

>> No.6473718

>>6472926
They wanted to be autistic and decided to build a controller designed for a three-handed person.

>> No.6473778

ITT: Anons who can't utilize the analog stick with their Johnson.

>> No.6473825

>>6472926
"humans will inevitably evolve a third arm sooner or later; this controller design will go a long way towards future-proofing our console"

>> No.6473829

>>6473715
>photowheel
Holy fucking zoom. But you're right that most zoomies will never use one of those.

>>6473718
>They wanted to be autistic
teh ironing

>> No.6473860

Why are zoomers so confused by the extra handle? Three handles is the superior layout if you want the controller to have both an analog stick and a d-pad. The only issue with the N64 controller is the durability of the stick.

>> No.6473862

>>6472929
Fpbp

>> No.6473864
File: 822 KB, 1000x1000, 1569557583286.png [View same] [iqdb] [saucenao] [google]
6473864

>>6473087
And just like that, another PS4 exclusive is announced for PC.

>> No.6473882

>>6473864
>he bought?
>port eet

>> No.6473895

>>6472937

>What is Mario 64?
>What is Ocarina of Time?

It objectively had 2 of the most influential 3D games in the history of vidya.

>> No.6474000

>>6473198
>Still better than the NGC which had only Smash to it's name and literally nothing else
Nah, I know this isn't retro but
>F-Zero GX, Wario World, Custom Robo, Paper Mario TTYD, Luigi's Mansion, Pikmin 1&2, Metroid Prime 1&2, Kirby Air Ride, Chibi Robo, Mario Sunshine, Mario Golf Toadstool Tour, Mario Kart Double Dash, Mario Strikers, Bomberman Generation and Super Monkey Ball 1&2
The Cube wasn't the best console of that gen, but it did have a good selection of exclusives that still hold up, honestly more than most of N64s exclusives

>> No.6474002
File: 263 KB, 720x671, 1566315051604.png [View same] [iqdb] [saucenao] [google]
6474002

>>6472926
felt so good

>> No.6474004

>>6473895
Ocarina of Time also arguably started the cannibalization of movies from video games. Nothing. NOTHING was like it at the time, not even on a PC. Master race my ass.

>> No.6474092

>>6472926
I would assume that there was no precedent for 3D analogue controls
I would probably be wrong

>> No.6474116
File: 1.11 MB, 1440x2000, Electronic Gaming Monthly Issue 078 January 1996 page 077.jpg [View same] [iqdb] [saucenao] [google]
6474116

>> No.6474185 [SPOILER] 
File: 24 KB, 474x474, 1590661198204.jpg [View same] [iqdb] [saucenao] [google]
6474185

>>6474092
You're not wrong. The first home console analogue controls were invented for the PlayStation DualShock controller in 1997. Nintendo and later Sega made their own controllers and games featuring the technology and paid off historians and games journalists to lie for them. This makes the nintentoddler seethe.

>> No.6474197

>>6472926
You don't actually need three hands to use it.

>> No.6474201

>>6474197
But it doesn’t hurt either, at least not in my experience.

>> No.6474332
File: 514 KB, 2000x1824, N64_controller_collection_thirdpart.jpg [View same] [iqdb] [saucenao] [google]
6474332

I think the most telling is that Hori version and the InterAct Superpad.
But what is stranger is that no 6th gen controllers shipped with similar ergonomics for their L and R buttons.

>>6473715
Sadly.
Instead we are stuck with a mechanism that is smaller, but has a built in analog deadzone that you can't get rid off. And where the resistance do not scale with the directions you push.

>> No.6474365

>>6474332
Alpha 64 and Hori Minipad look based

>> No.6474418

>>6472926
I never understood what people's problems with it is. At that time I thought it was ok, I would always endep up breaking the analog tho. And when the ps2 came out I realized the n64 wasn't as good as I thought, but still it wasn't that bad

>> No.6474458
File: 1.16 MB, 1214x1024, N64_controller_iQue.png [View same] [iqdb] [saucenao] [google]
6474458

>>6474365
MiniPad and MadCatz is also the only ones on the image that isn't using the stock analog mechanism.
I assume the MadCatz one use the same mechanism as became the standard due cost saving, shipping with more default deadzone.
Not sure about Hori one. Might still be a potentiometer under there, but I doubt it.

I also have fun memories of playing Turok with reverse controls: C buttons to move, analog to aim.
And a few other shooters. Movement do not need to be analog so long camera is, since you only need to align to get proper free control of angles.

>> No.6474461
File: 19 KB, 191x143, n64 controller for three hands.jpg [View same] [iqdb] [saucenao] [google]
6474461

>> No.6474462
File: 12 KB, 300x235, 300px-PSX-DualShock-Controller.jpg [View same] [iqdb] [saucenao] [google]
6474462

They were thinking more than sony did

>Don't even bother putting joysticks on a 3D console's controller on the first go
>End up putting joysticks on it anyway eventually
>Don't want to be sensible like Sega was and design a new controller with sticks in mind, just slap joysticks wherever they fit on the old controller
>create an uncomfortable abomination of a controller
>quarter of a century passes and this design still stands

>> No.6474463
File: 188 KB, 438x429, 1552235233221.png [View same] [iqdb] [saucenao] [google]
6474463

>>6474461

>> No.6474479
File: 1.32 MB, 2620x2280, PSX-Original-Controller.jpg [View same] [iqdb] [saucenao] [google]
6474479

>>6474462
Its hilarious in its own right.
You put the sticks where the grip is suppose to end, instead of increasing the size of the grip. You then keep that abomination for the 2 next consoles, and partially for the 3rd next console.

>> No.6474487

>>6472929
fpbp

>> No.6474686

>>6474462
>>6474479
In all fairness, they really did try to leave it behind with the PS3. People bitched so loud we got the sixaxis/ds3.

>> No.6474773
File: 74 KB, 564x556, 6a83f0e67c086f5487aeb9e107c4446e.jpg [View same] [iqdb] [saucenao] [google]
6474773

>>6474332
>the N64 had its own power glove
Absolutely radical.

>> No.6474789

>>6474773
How do I be as cool as this guy?

>> No.6474918

>>6472926
It was specifically designed for Goro's hands.

>> No.6474923

>>6474461
>>6474463
Keyboard and mouse is worse. You need more than ten hands.

>> No.6474954

>>6473616
I was in my mid 20s when the 64 came out. And have always hated that shitty controller. It is almost as bad as the old Colecovision controller.

>> No.6475035

>>6473616
I'm 38, I was only 14 when the N64 came out. I never liked the controller. Only faggots like this controller.

>> No.6475040

>>6472926
They were thinking they were based. Which at the time, they still were.

>> No.6475090

>>6472926
Excellent pad, though I wish the analog stick weren't so fragile.

>> No.6475103

>>6474462
>uncomfortable abomination of a controller
ladies and gentlemen, this is peak tendie delusion

>> No.6475167
File: 133 KB, 1024x768, PS3_boomerang_controller.jpg [View same] [iqdb] [saucenao] [google]
6475167

>>6474686
I am still not sure why they dropped the boomerang.
It doesn't make a lot of sense to me, since all it got was a nickname. It didn't get any negative press as far as I am aware.

>> No.6475182
File: 361 KB, 1400x894, Sony_playstation_controllers_dualshockvsSCPH-1180.jpg [View same] [iqdb] [saucenao] [google]
6475182

>>6475103
?
SCPH-1200 is a special kind of abomination.
Meanwhile SCPH-1180 has longer grips to compensate for removing the finger space where the analogs are placed. And Dreamcast/Duke/360 controllers just widen the plastic from the tip of the horn to where the analog mechanism is placed.
Don't go "muh" if you want to argue

>> No.6475190

>>6474462
Imagine being this much of a tryhard to hate on the best controller ever made.

>> No.6475192

>>6475182
How the fuck are you holding your controller for the analog placement on a dualshock to be encroaching on your finger positioning?

>> No.6475201

>>6474461
>>6474463
Wich game need to use joystick and D-pad at the same time ?

>> No.6475214

>>6475192
Any position where I am not dedicating 2 fingers per side for L1, L2, R1, R2.
It also means instead of gripping the controller, you now have the fingers randomly under the analog plate extension.

The entire reason why dualshock became a thing is that you grip SCPH-1200, Dualshock and Sixaxis from the pressure between your thumb joint and fingers. Instead of holding it.
At which point they should just have made a Wii Classic controller with bulges underneat to accommodate the rumble.

>> No.6475215

I've heard games rarely ever used the D-Pad, so once you know that, it's manageable.

It's still a stupid design, though. Why does the control stick have to be on a separate grip? Why not have it near the D-Pad? Hell, there's enough space for it to go to the lower right oof it,

>> No.6475361

>>6475167
That had to be a joke. At least the N64 trident had a reason to look mutated. The boomerang would literally be fixing what isn't broken, and from the looks of it it doesn't seem to have shoulder buttons either.

>> No.6475365

>>6475361
I've heard that it was extremely comfortable, with the weird appearance being a result of those ergonomics. But we'll never know either way.

>> No.6475378

>>6473895
Both were a step down from the previous game in the series.

>> No.6475389

>>6474462
Nice try, but this is objectively the best controller design

>> No.6475402

>>6472974
>wasted generation
Pretty much this. The transition had to be made, but the PS2, Xbox and GameCube were so much better that it's like night and day.

>> No.6475457
File: 72 KB, 1500x1176, 71d+mlMDLgL._SL1500_.jpg [View same] [iqdb] [saucenao] [google]
6475457

>>6472926
That controller is fine... But it can't even hold a candle to the PSX dualshock controller, which is eternally good.

>> No.6475471

>>6474116
based magazine anon strikes another thread

>> No.6475510

>>6475457
D-pad is well-known shit, and its left analogue placement is not placed neutrally for the thumb, making it an objectively bad option for 3D analogue games. Otherwise, sure.

>> No.6475910

DAILY REMINDER
BUILD YOURSELF A MICRO'S STICK CONVERTER PCB V3 AND FIX THE SHITTY STICK

>> No.6475926

>>6472926
The N64 controller is the worst design of all controllers in the entire history of home consoles.

>> No.6475937

>>6475510
D-pad is very good and the analog sticks position gives many more control options. D-pad should be a primary anyway.

>> No.6476204

>>6474789

You wouldn't be on here for one. Chads are too busy scheduling vagina.

>> No.6476209

>>6475378

2D =/= 3D. Apples and oranges.

>> No.6476212

>>6472971
/thread

>> No.6476346
File: 1.10 MB, 1234x1120, file.png [View same] [iqdb] [saucenao] [google]
6476346

>>6472974

>> No.6476372

>>6473087
i guess the home console market yeah. people overlook arcades and PC GAMING which was not affected by the crash either

>> No.6476681

>>6476346
....you do realize he's not a tendie right?

>> No.6476750

>>6476372
And that the crash was only in North America. People are better about adding that these days, but they act like vidya was over when Atari hit hard times.

>> No.6476776

>>6472929
fpbp

>> No.6476780

>>6475910
waste

In good condition the n64's digital stick is superior. Just refurbish it

>> No.6476781

>>6475926
zoomer that hasn't even watched his top 10 worst video controllers

>> No.6476784

Like literally every other nintendo controller after the SNES, they weren't.

>> No.6476785

Based Sonychads dabbing on /vr/irgins.

>> No.6476891

>>6472926
N64 controller isn't good for non-N64 games in the same way a racing wheel isn't good for platformers and an arcade stick isn't good for strategy games. No shit, it's not what it's designed for.

But here's the thing. The N64 games allowed two different ways to hold it. One where the thumb rested naturally on the D-pad, and one where the thumb rested naturally on the analog stick. This is superior to alternatives like the PSX, which is good for games that use the d-pad, but requires somewhat uncomfortable stretching to reach the analog stick, or the other generic controllers which have the opposite problem.

Most games only have you use one or the other. Why even include both on the controller if one of them is inevitably going to be inferiorly placed? And I know the retort of
>but you can't use both at the same time
but honestly, who cares? most games that have you use both just use the D pad as an elevated menu button, so just design your game to not need those extra menu buttons. Oh wait, that's exactly what every worthwhile N64 game did.

And that's the brilliance of the three-prong design. Two ways to hold, so both input methods can be used comfortably, depending on the game. It's elegant in a way Zoomers will never appreciate

>> No.6476902
File: 1.25 MB, 1432x462, SzayNw97nk4Ge3KIbp3GkEq2VTlP2d9H3ZAk7obrWTg.png [View same] [iqdb] [saucenao] [google]
6476902

No matter how many times this horse is beat to death no one actually retains this in memory

>> No.6476912

>>6476902
like 2 games ever used this and one of them was a minigame in pokemon stadium

>> No.6476945

>>6476912
What is your point

>> No.6476953

>>6476902
Because no one cares for Nintendo's autism.

>> No.6476962

>>6476953
>thread title what the fuck were they thinking
>no one cares

>> No.6476965

>>6472926
I call the left grip Norway, the middle grip Sweden, and the right grip Finland.

>> No.6476974

>>6474004
*laughs in FF7*

>> No.6477059

>>6476965
I call the right grip two in the pink and the left grip one in the stink

>> No.6477178

I'm fine with the 3-prong controller design. All of the grip types have some application somewhere, though it is a pain not having access to all of your buttons at once and really hindered the system's control layouts. That being said, my real gripe with the N64 is the fucking stick. It's platsic scraping on fucking plastic. It wears out way too quickly and is just so shitty because it's also hard plastic on your thumb instead of the sticks with a bit more padding on them like the PS1 had. Granted, the Dualshock 1 was after the N64, but the point still stands, that uncomfortable stick shouldn't have made it out of the design phase.

>> No.6477328

>>6476902
holy shit nintendo actually conceived of analog aiming. was it developers that actually failed us?

>> No.6477640

>>6477328
rare put it in goldeneye and perfect dark but did not make it the default because walking forward and turning on one input + auto aim was a lot easier

When argonaut games made a dual analog controls default for Alien Resurrection on the PS1 is was literally panned by a critic for having "unplayable" controls. Then halo launched 1 year later and was a smash hit. It's really ambiguous when most players were ready for modern axis controls.

>> No.6477704
File: 36 KB, 600x625, AT2600-Atari-2600-Joystick-Controller-Atari-large-image.jpg [View same] [iqdb] [saucenao] [google]
6477704

>>6476781
This was my first controller. My parents bought us a VCS for Xmas in 1980. I still own it and it still works. The 2600 controller is better than that ridiculously uncomfortable N64 trash. Most of the people who love the N64 are neckbeard, millennial, parent's basement dwelling faggots who don't know any better but have nostalgia for it. Many young adults at the time (myself included) purchased a Playstation because the N64 had mostly child oriented games, no RPGs and an abortion of a controller.

>> No.6477725

>>6477704
>my larp is fooling anyone
This is what 12yos really believe

>> No.6477783
File: 1.51 MB, 3264x2448, IMG_20200529_120115862.jpg [View same] [iqdb] [saucenao] [google]
6477783

>>6477725
>my larp is fooling anyone ???
This doesn't make a whole lot of sense but maybe you understand pictures?

>> No.6477810

>>6477704
>My parents bought us a VCS for Xmas in 1980.
>>6477783

Why did your parents wait until 2008 to have kids if they were buying presents for them 28 years before?

>> No.6477830

>>6477810
Stop embarrassing yourself. Admit defeat like the rest of your generation and bow down to the OG gamers of gen X.

>> No.6477832
File: 117 KB, 720x540, n64-controller-wrong-hold[1].jpg [View same] [iqdb] [saucenao] [google]
6477832

>>6472926

>> No.6477837

>>6477783
>1980
>black 4 switch model

The 2600 vader came out in 1982 you lying cunt.

>> No.6477838
File: 183 KB, 675x1200, HiHJi6d[1].jpg [View same] [iqdb] [saucenao] [google]
6477838

>>6472926

.

>> No.6477863

>>6473125
I have to agree I find it pretty comfortable. Yeah the stick is rough to modern standards but trust me if you had third party or PC controllers of the time you'd realise that N64 stick was actually pretty damn good compared to what the competition offered. Its fantastic for Super Mario 64 and Star Fox 64.
Sony had to take their time to make a controller as good as their analogue PS1 controller.
And Sega had good stick but in a weird position in both the saturn 3D and Dreamcast controllers.
The two controller modes work fine and the controller is erganomic to your grip since you can wrap your hand around both grips. The Z and L and Rs fit perfectly. I think only the C buttons you could argue are weak but then again, Nintendo designed them to be shortcut buttons for non-essential functions and in games that adaopt that kind of design they actually work really well.

>> No.6477865

>>6477837
It was a long time ago faggot. See how well you remember exact dates from 40 years ago. The point is this. You called me a zoomer. Ok, why would a zoomer have a 2600 in a beat up old box? They have no interest in that system. I'm gen X and I think the games are crap aside from a handful of titles. I kept it because of nostalgia and related to OPs post the joystick is superior to N64's.

>> No.6477873

>>6473126
The problem with Pac-land, (I do actually like the game) is the freedom of movement. The jumping and running in the game are nowhere near as fluid as in Super Mario Bros.
Thats what makes the game so revolutionary. Its the fluidity of the game mechanics. Atari games generally sucked at it, and only single screen games like Robotron and Pac-man really got it right and it required strong hardware to do at that time.
And there the NES comes out, a console with solid specs and isnt too expensive, by a company who made some really great arcade games, with this game thats immediately accessible, quirky and has a great level of difficulty balance vs the quarter munching arcade games.
Its no wonder it caught on like wildfire. Even as a kid and I saw it on some bootleg box they were trying to sell in shopping malls in the 90s and already having a SNES at home, that image of Super Mario Bros on that crt stayed in my head and my parents had to pull me away because I just wanted to walk up and watch it.
And yeah, years later seeing Pokémon Gold and Silver on a friends PC blew my mind. (This must have been just when the game came out too)

>> No.6477880

>>6477865
I'm not even the little faggot that initially called you out, I just saw that box and immediately saw a discrepancy in what you said.
Atari released that box style, black console and 2600 branding in '82.
My first console was a 7800 and I'd be pretty hazy remembering the exact date my old man got it for me so I'll give you that Ataribro.

>> No.6477887
File: 132 KB, 800x533, reddit-wojak-bbe3ae8e77.jpg [View same] [iqdb] [saucenao] [google]
6477887

>>6472926

The controller is weird looking, but in 25-years of playing the N64 I've never once thought it to be uncomfortable or difficult to use, nor did anyone else until 2016 when redditors like you decided it was the thing to bash it.

>> No.6477936

>>6477880
I see. No harm done bud.

>> No.6477941

>>6472926
Grab the left prong to play 2D games, grab the middle one to play 3D games. It was a time of transition and they expected the system to have both 3D and pure 2D games. It's really not a crazy idea.

>> No.6477958

Good d-pad (basically SNES d-pad), 6 face buttons, trigger button, and an analog stick that, while it's true that it gets loosened over use (especially if you play mario party), it's still more precise and with less death zones than most other controllers. It's not even close, the PS1's dual shock analog is full of deadzone, there's a reason why there's no game on PS1 that requires precise aiming and why most games kept being developed with the d-pad in mind (whih btw, has that annoying segmented shape).
Saturn's 3D controller is a much better contender for the N64's analog stick, but still, N64 just went further with the aiming. I can't play something like Sin and Punishment using a Gamecube or a 360 controller. The precision is just not there.

>> No.6478008

>>6476962
>Using my post out of context
t. Leftist Social Justice Incel who loses one too many arguments.

>> No.6478214

>>6477704
>zoom zoom zoomy zoom

>> No.6478228

>>6474954
This "guy" thinks his internet persona matters.

>> No.6478318

>>6472926
They're 3rd Home console
3D games
3 ways to hold it.
3 pronged controller
"3" face buttons (A, B and C^CVC<C>)

Surprised it didn't come with the software for super Mario 3 built into the system when you didn't have a cartridge inserted

>> No.6478395

>Let's make a really good controller except with zero regard to the stick's durability.

>> No.6478421

>>6477865
>Ok, why would a zoomer have a 2600 in a beat up old box?

Anyone can have videogames that survived yardsales. My household has a NES and my son is very much 12 years old and can take photos of it. But the point is its super cringe to disprove a meme someone posted about you on an anonymous imageboard. Even if its not as cringe as saying that stiff muddy joystick was comfortable

>> No.6478429

>>6478395
I heard the japanese sticks were greased and american sticks couldnt be greased because of american toy regulations

>> No.6478450

>>6478429
shut up you idiot. it's a secret

>> No.6478612

>>6477783
your notecard looks photoshopped

>> No.6478614
File: 142 KB, 462x330, 1582402089429.png [View same] [iqdb] [saucenao] [google]
6478614

>>6477704

>> No.6478675

>>6477640
we were ready to blow our loads whenever nintendo was ready to fuck our ass thank you very much

>> No.6478930

>>6476780
except you can't refurbish the stick perfectly

>> No.6478951

>>6478429
>>6478450
It's a rumor I've heard a fair amount, but I can't really find anything about it. I do know that some used Japanese controllers I bought a while back have like-new sticks, though.

>> No.6478956

>>6472929
Its a shit console, that's what I was thinking.

>> No.6478958

>>6472926
They didnt know if 3D would really catch on, or 2D would remain popular.
So you have the 2D grip handle and d-pad or 3D grip handle and stick.

90% of n64 games used the stick and middle-handle grip (Access to Z trigger button).
The 3rd handle and D-Pad was only really used to navigating menus most of the time.
Some games, like Pokemon Stadium (a 3D version of a 2D handheld game) exclusively used the D-Pad, so you just held it that way

>> No.6478961
File: 146 KB, 800x969, outcast pc.jpg [View same] [iqdb] [saucenao] [google]
6478961

>>6474004
>NOTHING was like it at the time, not even on a PC
Are you retarded man?

>> No.6478963

>>6478961
This.

>> No.6478972

>>6478956
ok console warrior nigger.

>> No.6478973

>>6474479
a. the analog stick are in places where your hands don't go on the original controller
b. the grips are thicker on the dualshock (to accommodate the vibration motors)

>> No.6479132

>>6472937
Define "successful."

Virtual Boy, N64, GameCube, and Wii U are all technical "failures," but the latter 3 still had great games because Nintendo of America/Europe aren't completely retarded like Sega of America/Europe, and they supported the consoles with good localizations from their top franchises despite the (relatively) low sales. They did so well to support their platforms that you didn't even notice the failures.

>> No.6479152

>>6472926
They were thinking about how superior Sega's six-button layout was to the SNES' diamond layout, and the need for analog controls in 3D games, which Sega had thought of at the same time (but too late to debut at Saturn launch), and Sony hadn't thought of at all, instead preferring to slap handles on the last-gen SNES controller and call it a day.

>> No.6479161

Why are Sonyggers like this?

>> No.6479410

>>6477783
>maybe you understand how far i'm willing to go to larp
I do now. Pretty cringe.

>>6477865
>copious cope
The zoomie doth protest to much me thinks.
Dudelet, you're obviously a zoomer and buying a beat up old toy on eBay doesn't change, or even hide that. You've never even used your 2600 or you'd know the controllers are shit. Does it even work or was "2600: broken console, broken box" the only thing you could find on eBay you could afford on your allowance?

>> No.6479437

>>6478961
>>6478963
That looks like shit technically

Ass animation, height map levels, plays like a tutorial shooter made in unity

>> No.6480814
File: 2.50 MB, 320x250, 1544223510378.gif [View same] [iqdb] [saucenao] [google]
6480814

>>6477865
>contrarian opinionated asshole who goes to the end of the earth to let everyone know about something he doesn't like.

Seems pretty gen X to me.

>> No.6480825

>>6472926
Playing with this controller is like dating a transwoman with a penis and boob implants. It's uncomfortable for straight men who don't like penis, but it's absolutely okay for virgins/incels who don't give a fuck and just want to have sex.

In other words this controller is garbage.

>> No.6480842

>>6472926
2 in the pink and 1 in the stink.

>> No.6480907

>>6472926

agony and pain

>> No.6480917

Please, stop liking the N64. I get angry when people enjoy the N64.

>> No.6480924

>>6480917
you have been diagnosed with full blown autism

>> No.6480928

>>6480825
sounds like you have experience fucking trannies

>> No.6480937

>>6479161
They want their company to be the only japanese company making consoles.
They love the fact Sega died, but won't be fully content until Nintendo dies too.
In other words, literal corporate drones. Think about it, Sony is literally a big corporation, not a video game company like Sega or Nintendo. Their fans reflect that.

>> No.6480946

>>6480937
quit playing into /v/s console wars troll tactics

>> No.6480993

>>6480928
Nope. I don't know anyone in my town who can afford surgeries like that since I live in a trailer park & low income. Higher wage earners have a better chance at running into Trannies than I do, basically. But I think you certainly have experience with trannies.

>> No.6481541
File: 81 KB, 695x1280, samestation.jpg [View same] [iqdb] [saucenao] [google]
6481541

>>6474462
>>6474686
>>6475103
>>6475190
>>6475389
>I'm so happy my favorite TV and CD company got into videogames, they are so innovative! They come up with fresh new ideas and designs all the time!
https://twitter.com/CultureCrave/status/1214784333740830720

https://twitter.com/bagel_chris/status/1214366684695465984

>> No.6481607
File: 2.49 MB, 400x400, 1582926051002.gif [View same] [iqdb] [saucenao] [google]
6481607

>>6481541
>bagel_chris
The most trustworthy kind of source.

>> No.6482510

>>6473464
AKI wrestling games.

>> No.6483063

>>6472926
Is it safe to say that the N64 controller is officially the worst retro controller of all time?

>> No.6483065
File: 103 KB, 716x207, 1590432204908.jpg [View same] [iqdb] [saucenao] [google]
6483065

>> No.6483185

>>6483063
No and you're a fucking idiot for even asking that.

It's a great controller, really comfortable. I love it. It's not my favourite controller ever, but it's really good.

There is room for genuinely disliking the controller but this shitting on it is nothing but a meme.

>> No.6483189

>>6483063
Not with that precise analog stick, and those 6 face buttons. There's far worse controllers, lurk more.

>> No.6483201

>>6483063
when shit like the atari 5200 controller exists? no

>> No.6483218

>>6483063
Meanwhile the 5200 controllers will all fail, and in ways that aren't as easy to repair as a single stick.

>> No.6483339

>>6483185
>>6483189
>Being this triggered
KEK

I hate to burst your bubble, but this controller gets hate for all the right reasons. 1) the analog stick needs to replace almost constantly, the stick is made of flimsy plastic. 2) You can't have both the rumble pak and the memory pak plugged in at the same time.
3) Not many games were made with the left handle in mind. You have to always use the middle one. What's the point of the left handle?

>>6483201
>>6483218
I never had an Atari 5200 because I wasn't born in the 70's, so I don't care.

>> No.6483589

>>6483339
>1) the analog stick needs to replace almost constantly, the stick is made of flimsy plastic
This is the only valid complaint and it STILL has better precision than most other analog sticks, even when worn out.
>You can't have both the rumble pak and the memory pak plugged in at the same time.
I don't remember any game that needs the memory pak plugged in at all times. For example, in Goemon games, you only need to use them when you're about to save. The game tells you that you can re-connect the rumble pak once you finish saving.
As for the left handle, it's true that most games only utilized the right position, but there's games that require the d-pad, like Mischief Makers, Goemon's Great Adventure, Pokemon Stadium. Other games have optional left-hand position, like Goldeneye, Turok, Sin and Punishment. Not many devs really experimented with the left-side position though, that's true. It was almost either right-side position, or traditional famicom-style scheme (using d-pad and buttons, and not the stick)

>> No.6483731 [DELETED] 

>>6483339
>I hate to burst your bubble, but this controller gets hate for all the right reasons. 1) the analog stick needs to replace almost constantly,
Not true, but legit point. The same one can last for years. Eventually it would be better to replace it, but not necessary. Nowadays you can simply replace the plastic gears.

>the stick is made of flimsy plastic.

Bullshit!

First of all you clearly have never opened up a N64 stick. The stick doesn't wear out at all, it's the gears, the thing the stick rests in. Those are what wear out.

The wearing out is due to friction and it's due to the precise, mechanical nature of the joystick. No other console joystick has anything like this level of precision because they are all using potentiometers which run by changing electrical currents and not optics. This turns out to be passable and has become the standard for joysticks in videogames but they can't match optical joysticks like the N64 had and discerning players will notice the difference. The words "Nintendo" and "flimsy plastic" do not belong in the same sentence ever, especially not the old Nintendo.

>2) You can't have both the rumble pak and the memory pak plugged in at the same time.
Who cares, vibration is unnecessary and a bit of a gimmick anyway. Games that really wanted to use it could just have the game saved in the SRAM on the cart OR they could ask the player to swap out the rumble pak for the memory pak to save.

>3) Not many games were made with the left handle in mind. You have to always use the middle one. What's the point of the left handle?

I have large hands and have always used my left hand on the left handle and right hand on the right handle. It's comfortable to me this way.

>> No.6483737

>>6483339
>I hate to burst your bubble, but this controller gets hate for all the right reasons. 1) the analog stick needs to replace almost constantly,
Not true, but legit point. The same one can last for years. Eventually it would be better to replace it, but not necessary. Nowadays you can simply replace the plastic gears.

>the stick is made of flimsy plastic.

Bullshit!

First of all you clearly have never opened up a N64 stick. The stick doesn't wear out at all, it's the gears, the thing the stick rests in. Those are what wear out.

The wearing out is due to friction and it's due to the precise, mechanical nature of the joystick. No other console joystick has anything like this level of precision because they are all using potentiometers which run by changing electrical currents and not optics. This turns out to be passable and has become the standard for joysticks in videogames but they can't match optical joysticks like the N64 had and discerning players will notice the difference.

The plastic is very high quality and intends to keep the friction to a minimum while still remaining light. Why do you think any 3rd party N64 controllers are either incredibly expensive (over $80) or are dogshit? The words "Nintendo" and "flimsy plastic" do not belong in the same sentence ever, especially not the old Nintendo.

>2) You can't have both the rumble pak and the memory pak plugged in at the same time.
Who cares, vibration is unnecessary and a bit of a gimmick anyway. Games that really wanted to use it could just have the game saved in the SRAM on the cart OR they could ask the player to swap out the rumble pak for the memory pak to save.

>3) Not many games were made with the left handle in mind. You have to always use the middle one. What's the point of the left handle?

I have large hands and have always used my left hand on the left handle and right hand on the right handle. It's comfortable to me this way.

>> No.6484574

>>6483737
>when you get trolled into shitposting an autistic assmad rant of cope bullshit
autism. not even once.

>> No.6484612

>>6484574
>not realizing you're the one being trolled
Read the last line on the post.
anyway, unga bunga n64 bad. Thread over.

>> No.6484760

I use a replacement stick with updated firmware so that it is more accurate. The main issue I have with the stick is my finger keeps slipping off the stick but that can be fixed. Everything else pefectly fine for 2d and 3d games.

>> No.6484762

Its actually rather well designed... Its funny to us now because the Dualshock Standard has been set in stone but this was before dual analog was even a thing.

>> No.6484963
File: 41 KB, 755x627, i troll you.png [View same] [iqdb] [saucenao] [google]
6484963

>>6484612

>> No.6485627

>>6473895

>It objectively had 2 of the most influential 3D games in the history of vidya.

>not doom
>not quake
>not crash bandicoot (programming wise)

>> No.6485631

>>6485627
What exactly is influential about Crash Bandicoot programming wise eh?

>> No.6485654

>>6473616

I'm 34 and I always considered n64 to be the worst console of its own generation, and the worst nintendo console (until wii U happened).

>> No.6485662

>>6485631

Basically the whole game was tech wizardry. There's a port written by Dave Baggett on quora. I wish I could link it but 4chin doesn't let me.

>> No.6485683

>>6485662
Many games at that time were tech wizardly. Crash isn't special.

The most remarkable programming trick in the game is the use of a pre-rendered depth buffer to eliminate overdraw and it wasn't even the first game to do it. That would be Need for Speed on 3DO.

>> No.6486283

>>6485631
killing ps1's disc-drive with no survivors.

>> No.6486323

>>6476902
if the dpad is remapped the same way as the c-buttons you still got the z-trigger and the left shoulder button. it's not impossible to use that setup comfortably. I just don't know what game ever used it.

>> No.6486406

>>6472929
fpbp

>> No.6487035

>>6472926
3D gaming was in its infancy when the N64 controller was being made. Adding an entire new dimension created a phase of experimentation in gaming hardware and software.

Here is what I think lead to the mindset of the N64 controller: Nintendo quickly realized that the D-pad was going to prove cumbersome for third person polygional games as a whole. Thus, they took the joystick (already the standard at the arcades), shrunk it down, and gave the stick 360° of rotation to create the analogue stick. However, Nintendo didn't think any game would need to use the analogue stick and the D-pad at the same time (the stick was supposed to be a replacement for the pad for 3D games), partially causing the three handle design.

>> No.6487286

>n64 can't do 2d
>n64 can do 3d theorhetically well but is stupidly bottlenecked to the point of being useless
>n64 devs have to publish on proprietary expensive cartridges that can't add their own chips to because the n64 is the be all and end all unlike the snes

>playstation is basically a graphing calculator that can output in 3d but is easy to program for and cheap to produce cds for

>> No.6487478

>>6487286
it's honestly pretty embarrassing how well the playstation could compete visually considering how apparently weak it was
really demonstrates the flaws of the n64
man, the 64 could have really been amazing...

>> No.6487537

>>6487286
>>6487478
There are plenty of N64 games with graphics technically well beyond what the PS1 could achieve. Like, Conker, World Driver Championship, and Battle for Naboo.

Usually when that is pointed out, PS1 friends then retreat to "but look how good Vagrant Story, Ridge Racer 4, and Final Fantasy IX look". Then when it's pointed out that those games look good not because of technical superiority, but due to thoughtful artstyle or attactive pre-rendered 2D backgrounds, then the PS1friends say "but aesthetics is what truly matters!" even though their original argument was about how the N64 was akshually weaker than the PS1 in practice.

The N64 can do 2D better than the PS1 by the way, but few bothered due to the high cartridge costs.

>> No.6487548

>>6473087
unironically yes, the Nintendo seal of quality did a lot to restore consumer's confidence in video games and the home console market.

>> No.6487558

>>6487537
my post doesn't say or suggest the psx is more powerful than the n64, i'm saying they're closer than they really should have been

>> No.6487621

>>6487558
>i'm saying they're closer than they really should have been
They aren't. Even putting aside "raw" measures like polygon count, texturing, lighting sophistication, etc, those top N64 games are doing all those things while still featuring image quality enhancement such as perspective-correct texture mapping, edge anti-aliasing and z-buffering (or at least, in WDC's case, more precise z-sorting than on PS1). These 3D
cleanup features are computationally expensive.

>> No.6487632

>>6487621
>perspective-correct texture mapping
objectively a good thing
>edge anti-aliasing
this and other features which cause n64 games to look distinctly blurry is something i don't really consider a good thing
>and z-buffering
also objectively good, but not really that big of a deal

it's like the n64 was trying too hard to look like workstation graphics, and not focusing on things more important for gaming purposes
yea the textures are perspective-correct, are always drawn where they're supposed to be, etc, except they're a 32x32 image stretched over 5m2 due to bandwidth and cart size constraints, so they're a blurry, incomprehensible mess anyway

>> No.6487637

>>6487632
I don't think edge anti-aliasing causes the distinct n64 blurry texture look, it's more because of the pitifully small texture cache (4kb) which forced developers to use really low res textures to compensate

>> No.6487641
File: 2.12 MB, 640x360, n64_aa.webm [View same] [iqdb] [saucenao] [google]
6487641

>>6487632
>this and other features which cause n64 games to look distinctly blurry is something i don't really consider a good thing
Thinking edge AA blurs the image suggest a fundamental misunderstanding of how the algorithm works. It's coverage-based, so it only targets edges.

Also, this is a resurrection of the "I don't like its aesthetics, so it doesn't prove technical superiority" argument.

>but not really that big of a deal
It's a pretty big deal when you consider a game like MGS and Resident Evil, when those polygonal joints keep popping. A similar technical advantage lies in the fact that the N64 computes vertex coordinates at a far higher precision than PS1 (preventing the polygon wobbling which is prevalent on the latter platform).

>yea the textures are perspective-correct, are always drawn where they're supposed to be, etc, except they're a 32x32 image stretched over 5m2 due to bandwidth and cart size constraints, so they're a blurry, incomprehensible mess anyway
This is more of a stereotype of the earliest or most poorly programmed N64 games, than later software like Conker which have high texture resolutions, and in fact, a texture pipeline which outputs more varied textures in the one frame than PS1 games (some of the better PS1 games just resort to high frequency tiling of high resolution textures).

>> No.6487643

>>6487632
-- and yes, i do mean in general practice
every system has a couple technical standouts, they don't set the standard though

also note that i'm not trying to claim the psx can produce technically superior images to the n64, the n64 can clearly produce cleaner and more accurate imagery, the point is that most of what it held over the psx i didn't really care about when playing games
things like texture warping, z-fighting, and point filtering where things that were pretty easy to ignore, while texture size, polygon count, and framerate, for example, were things which stood out more for me, and i don't think the n64 was consistently better at any of those

>> No.6487656

>>6487637
>pitifully small texture cache (4kb)
It's been said before, but the N64 had the largest texture cache of any GPU in 1996.

>> No.6487659

>>6487656
from what i understand it was the high latency rambus ram which made the texture cache size so critical on the n64

>> No.6487661

>>6487659
It would be more the single channel memory shared by every component of the console, than the high latency (though that was a problem too). But yeah, it made refreshing the texture cache difficult unless memory usage was ridiculously well optimized. Many games did not do this.

>> No.6487667

>>6487661
must have been a pretty weird console to write games for
a single chunk of ram shared by everything... and even the cpu doesn't have direct access to it
i can understand why only a tiny few games really stood out

>> No.6487676

>>6487667
The CPU did have direct access to RAM (despite what you may have heard) but the memory controller was designed to give priority to the GPU if they both tried to access RAM at the same time (and only one component could access RAM at once). The reasoning for this was that the CPU could operate without RAM by accessing cache, while the GPU can't do much without RAM access.

And yes, Nintendo's approach relied way too much on developers having to optimize RAM usage properly. Had the N64 contained a second memory channel, it would literally be 10x easier to develop for by that change alone.

>> No.6487712

They were thinking "analog sticks are the future!"

>24 years later...

>> No.6487962

>>6472926
Shitty joystick, shitty controller design and 3 handles built for Goro hands.

>> No.6488067

>>6472926
the question is why does it look so aesthetically pleasing but is actually unergonomic as shit

>> No.6488129

>>6488067
We’re not talking about the dreamcast controller

>> No.6488218

>>6476912
Goldeneye used it by default

>> No.6488703

>>6488129
Not him, but the Dreamcast controller is quite comfy.

>> No.6489007
File: 36 KB, 728x409, CE984A56-6B0A-480C-9992-C653733EE68B.jpg [View same] [iqdb] [saucenao] [google]
6489007

>>6474116

>EGM incredibly Nintendo biased

>> No.6489681
File: 73 KB, 1024x577, gary.jpg [View same] [iqdb] [saucenao] [google]
6489681

>>6472926
gee i wonder why

>> No.6490003

>>6489681
11/10

>> No.6490028

>>6475201
Sin and punishment, also shooters would benefit but there weren't enough buttons for other things

>> No.6491349

>>6481541
only the psx one is the good one.

>> No.6491514

>>6491349
you mean PS

>> No.6491956

>>6489007
Paul Joseph Twatson triggers me as my girlfriend fucks me with her strap on.

>> No.6491963

>>6472926
"We need a controller for the N64. "

>> No.6491982
File: 99 KB, 1008x660, DmLdue3WwAI9CKY.jpg large.jpg [View same] [iqdb] [saucenao] [google]
6491982

>>6491956
At least you do it with your girlfriend's fake dick, paul soi watson likes the real thing.

>> No.6491998

Far superior to dualshit

>> No.6492015
File: 39 KB, 1234x1120, 1590714138463.jpg [View same] [iqdb] [saucenao] [google]
6492015

>>6476346
Compress your images, holy shit

>> No.6492016

>>6492015
>>6476346
based Sony fanboys.
Nintendo fans are bad and should be punished with memes.

>> No.6492031
File: 118 KB, 1280x720, dualshock.jpg [View same] [iqdb] [saucenao] [google]
6492031

>>6491998
>Dualshock's design was so good that Sony still uses the layout for it over 20 years later
>Dual analog sticks became the standard for the majority of game controllers ever since, even Nintendo doing it for all their home consoles afterwards, aside from the Wii

>> No.6492053

>>6472929
he wasn't

>> No.6492620

>>6474332
Something awfully Freudian about many of these controllers...

>> No.6492726

>>6492031
they're not really good just serviceable
t. had them all

>> No.6492782
File: 83 KB, 1000x572, download (2).jpg [View same] [iqdb] [saucenao] [google]
6492782

>>6492031
>aside from the Wii

>> No.6493085

>>6492015
stop using dialup

>> No.6493110

>>6477887
(proto)redditors have been bashing the N64 controller since like when digg was around

>> No.6493115

>>6477640
Halo was successful because it had hidden auto aim that gave the illusion of better controls. Also MS paid reviewers to actually figure out how dual analog shooters worked and praise it.

>> No.6493176

>>6483737
>Who cares, vibration is unnecessary and a bit of a gimmick anyway.
Then why did Nintencuck force it onto players and bundle it with Star Fox 64?

>> No.6493178

>>6493085
stop being stupid and a burden to everyone around you

>> No.6493254

>>6473616
This right fucking here is the truth. No one fucking complained about it when it came out.

>> No.6493257

>>6477838
Dude fucking kill me right now, that picture is giving me cancer.

>> No.6493260

>>6488067
Oh fuck off, the only time the ergonomics and joy stick was a problem was the first mario party game.

>> No.6493263

>>6473715 is it possible to 3d print a replacement? Or manufacture one? Most third party usb stock replicas tend to just act like a joy stick on a d pad, only having 8 directions of movement.

>> No.6493293
File: 3.84 MB, 1700x1133, 8413CBF6-90D9-46B6-B078-63B823AEDDEA.png [View same] [iqdb] [saucenao] [google]
6493293

>>6472926
pic related

>> No.6493448

>>6472926
The hatred for this controller is a bit of a meme IMO, I feel like people look at the 3 grips and just assume its bad. The only problem is that the stick wears out over time, actually holding and using the controller is completely fine as no game (at least, no well designed game) ever had you use all the buttons. It's perfectly fine.

>> No.6493784
File: 82 KB, 470x324, parts-gamer.jpg [View same] [iqdb] [saucenao] [google]
6493784

How come nobody has made these parts out of glass, yet?

>> No.6493927

>>6493784
>ow come nobody has made these parts out of glass, yet?

https://steelsticks64.com/

>> No.6494079

>>6493927
I don't see anything about glass in there.

>> No.6494080

>>6493784
Glass is fragile, it can be broken. Besides, metal is better.

>> No.6494092

>>6494080
>Glass is fragile

Have you ever played marbles, before?

>> No.6494095

>>6493784
>>6493927

THat Merchant piece of shit bought all the bowls KitshBent had in stock so he could sell his "low tier" sticks the fucking oven dodger.

OSo for the last 8 months ive been waiting for KitshBent to restock on bowls, gears so i can fix my last 4 N64 controllers... anyone knows if theres somejone else selling full sets of bowls, gears and stick?

>> No.6494116

>>6494095
So, you're say steelsticks is a scammer?

>> No.6494707

>>6494092
Have you?
Do you know how easy they chip?

>> No.6494719

>>6472971
When it wasnt enough they released the rumble pack

>> No.6495216

>>6493178
stop in the name of love

>> No.6495603
File: 295 KB, 1280x800, BBB.jpg [View same] [iqdb] [saucenao] [google]
6495603

>>6492015
>not deleting your entire collection of images when space becomes an issue

>> No.6495625

>>6479132
Now this is the kind of mental gymnastics I expect from tendies.

>> No.6495698

...so the hori minipad is still the best aftermarket one?

>> No.6495767

Playing with this controller was like playing with a a controller that has a dildo in the middle.

>> No.6495768
File: 14 KB, 171x218, 1564303056557.jpg [View same] [iqdb] [saucenao] [google]
6495768

>>6472929

>> No.6495804

>>6476209
Apples are available in greater variety, have a juice that stores, transports, and ferments better, and is better at matching other breakfast foods.
Both are tree fruits that are grown in North America with a sweet and acidic flavour profile. Apples and oranges are also both grown for juice and use as the base in the flavourings of confections and sauces.

>> No.6495814

>>6495216
Before you break my heart
its o~over!

>> No.6495815

>>6495767
did you often play with dildos?

>> No.6495821

>>6474332
>half of them look like badly concealed sex toys
very telling

>> No.6495996

>>6495815
No. But I've once caught my hot female cousin masturbating with one.

>> No.6496136

>>6495996
>im 12

>> No.6496641 [DELETED] 

>>6494116
no, he's a big nosed merchant that rubs her hands hating on Palestinia.

>> No.6496649

>>6474332
i had the superpad plus and quickly replaced my vanilla controllers with more of them. it's like a gamecube controller prototype.

>> No.6496695

The N64 controller felt very unnatural to me. I still used it though and played the shit out of Goldeneye, Mystical Ninja Goemon, OoT, etc etc.
Then they release the Gamecube and the controller is even worse. It was so shitty and awkward I couldn't deal with it. Never bought a Nintendo product after that.

>> No.6496718

>>6496136
>Being this triggered
Kek

>> No.6497118

>>6496649
wait, people actually use that? I thought it was a joke because of the odd shape.

>> No.6497156

>>6493448
Its not a meme. The center of gravity is fucking shit, takes you back to the colecovision and atari 5200 days. The real meme is pretending this controller is fine.

>> No.6497478
File: 92 KB, 220x360, Ralph_Wiggum.png [View same] [iqdb] [saucenao] [google]
6497478

>>6496718
>people laugh at me because they're triggered

>> No.6497491

>>6478956
nice bait cuntlord

>> No.6497873

>>6497491
Not the anon you're making a fool of yourself because of but can I be a cuntlord as well? Being a lord is cool and all, ruling over people and things and what not, but quite frankly some of those things can be a pain in the ass or don't interest me. But I really like cunts and if all I had to be a lord of was cunts that'd be cool. Literally do nothing except ruling and fucking cunts all day. Where do I sign up?

>> No.6499271
File: 322 KB, 1426x1500, 9 yo me.jpg [View same] [iqdb] [saucenao] [google]
6499271

>>6477838
excuse the crudeness.

This is how i played N64 from ages about 7-10 when i had small hands and this felt comfortable.

>> No.6499454

>>6499271
well that's a new one

>> No.6499460

>>6499271
That's how that lady from MetalJesusRock's channel holds it too.

>> No.6499760
File: 85 KB, 900x900, 1589789758156.jpg [View same] [iqdb] [saucenao] [google]
6499760

>>6499271
>>6499460

I remember a vid she said growing up she taught her brain how to hold it the wrong way like anon. And continues to hold it that way to this day.

>> No.6499997

>>6499271
I remember when I tried playing Super Mario 64 for the first time with this controller, I was so confused. I held it in the most traditional way, but reaching that thumb stick was difficult. All I can think of was..."Does Nintendo think people have 3 arms?"