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/vr/ - Retro Games


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File: 21 KB, 480x360, rondo of blood - stage 6.jpg [View same] [iqdb] [saucenao] [google]
6465078 No.6465078 [Reply] [Original]

Jesus, this stage is brutal.

>> No.6465081

the mummy is the most annoying enemy. take the book to get rid of its bandages

>> No.6465085

>>6465078
fucking retard, use the damn catalog:
>>6464659
>>6459191
>>6464659
>>6459191
>>6464659
>>6459191

>> No.6465096
File: 7 KB, 256x232, Akumajou_Dracula_X_-_Chi_no_Rinne_(NTSC-J)_[KMCD3005]_[T+Eng]-0002.png [View same] [iqdb] [saucenao] [google]
6465096

>>6465081
you can also jump at the right time from the highest block, whip the bandages on the way down and land next to the mummy to keep attacking it

but it takes good timing.

The bible rapes pretty much everything in the game

>> No.6465180

>>6465085
We're disappointed in you.

>> No.6465190

>>6465085
Are you applying for a janitorial position?

>> No.6465227
File: 27 KB, 256x224, Akumajou Dracula XX (Japan)003.png [View same] [iqdb] [saucenao] [google]
6465227

Dracula X is the better SNES CV

>> No.6465245

>>6465227
Both SNES games are the best console 16-bit castlevanias.
X68000 is the best 4th gen Castlevania

>> No.6465280
File: 79 KB, 191x190, myfacerightnow.png [View same] [iqdb] [saucenao] [google]
6465280

>that one basement scroll in Rondo stage 2 if you fall down the pits during the monster chase

>> No.6465294
File: 32 KB, 460x345, v4-460px-Prepare-for-Nuclear-War-Step-5-Version-3.jpg [View same] [iqdb] [saucenao] [google]
6465294

>castlevania thread
uh-oh

>> No.6465298

>>6465294
A huge mob of australian haters is approaching now.

>> No.6465325

>>6465294
>>6465298
And to be fair, australia-kun's attempts at trolling CV threads are very tame now.
I remember when his bait actually worked and CV threads got 500+ replies of pure shitposting. Those were the times.

>> No.6465434

Is Simon's Quest Revamped worth downloading? I know the original had some problems (to be fair a lot of NES games do) but I was wondering if the fan remake fixed those problems.

>> No.6465435

>>6465434
Im sure we've all seen that avgn episode.

>> No.6465515

>>6465078
Jesus here, yeah sorry about that.

>> No.6465525

>>6465515
Don't worry man, OP is just silly and didn't realize how easy this boss gauntlet is, especially if you use the bible, which you can obtain on the room before the boss fight.
You did literally nothing wrong, my man.

>> No.6466049
File: 47 KB, 746x794, 1582933590203.jpg [View same] [iqdb] [saucenao] [google]
6466049

>>6465078
>go through 1 to IV getting pissed at random things I considered hard
>get to THIS in Rondo
>get very fucking angry that it's giving me 5 CONSECUTIVE BOSS FIGHTS
>finally get to Shaft and die
>about to throw controller out window because I have to do all of that again
>game is surprisingly nice enough to fuck the boss rush and let you fight Shaft if you get to him

It's weird to both be disappointed and glad at the same time.

>> No.6466232 [DELETED] 

>>6466049
I'll never get the "Rondo is the easiest Classicvania" meme, the bosses and even some of the regular enemies in it are hard as balls.

>> No.6466249

>>6466232
It has very easy platforming (and very little of it, actually, mostly corridors), and there's many ways to make the game easier compared to previous entries, by changing the formula with things like being able to jump while climbing stairs, and the item crash.
It does have some of the most interesting bosses in the franchise though, and some of the enemies are very cleverly designed (like those kung fu hobos, I think there's only like 2 or 3 in the whole game but they're very memorable), also the skeleton ninjas. Once you know how to deal with them, though, they're not really hard anymore, same with the charging red knights (just backflip over them), but the first time you have to face them, they make for interesting encounters.
The thing with the boss gauntlet is that it really is mostly very easy, the bat and medusa are not hard, the mummy is the only one I think is challenging and has very interesting attacks, mostly because it uses those platforms that you have to jump over, I like when bosses mix platforming in besides just attacking them, but the only real hard part of the mummy is when it throws its bandages at you from above, avoiding them can be tricky - but ultimately trivial if you have the Bible subweapon.
All in all though, I'd still consider it the easiest classicvania. It becomes especially easy on replays, but is still a pretty good game. If only SOTN had bosses as well designed as Rondo.

>> No.6467135

>>6465435
Simon's Quest Redacted and Simon's Quest Revamped are different projects. Revamped is a 16-bit style remake.

>> No.6467330

>>6465078
It's not that bad. Abuse special weapons and kill whatever projectiles you can.
You continue at Shaft if you die on him.

>> No.6467335

>>6465227
Dracula X is trash

>> No.6467350
File: 51 KB, 175x200, coral.png [View same] [iqdb] [saucenao] [google]
6467350

>>6465085

>> No.6467379
File: 161 KB, 800x600, 1505360088740.jpg [View same] [iqdb] [saucenao] [google]
6467379

>>6466049
In my headcannon I always explained it by saying that once Shaft had to summon his magic orbs or whatever that he couldn't switch back to monster summoning because they required all his energy which is why he saved them for last. Whatever the actual reason, I was fucking glad to have that checkpoint there.

>>6466232
A lot of people say Maria is essentially easy mode and she kinda is, but still, you can just play as Richter if you want the 'traditional' experience so I don't see why everybody has to whine about it.

I always make myself beat death with Richter to feel like I'm not cheesing out but I'll use Maria on stage 7 because fuck the bridge and those stairs.

>> No.6467389

>>6467335
why?

>> No.6467403

>>6465085
imagine being this retarded

>> No.6467530
File: 10 KB, 256x232, Akumajou_Dracula_X_-_Chi_no_Rinne_(NTSC-J)_[KMCD3005]-0021.png [View same] [iqdb] [saucenao] [google]
6467530

>>6466232
I have an easier time not dying in Dracula X than in Rondo.

>>6464352
>>6464378
>>6464392
>>6464396
>>6464410
>>6464741
>>6464753
>>6464758
>>6464775


Due to the slow calculated gameplay of DX, once you know the game it's easier to kick ass in it, whereas in Rondo even if you know the game just as well due to the frantic pacing there is so much more that can go wrong.

Also, Rondo's falling bridge is infinitely worse than the one in DX. In Rondo it's very easy to learn when and where every enemy is going to show up and what they're going to do. In Rondo it's nearly impossible to remember precisely when the bats are going to spawn, they spawn somewhere else on the Y axis depending on where the player was just before spawning, and they have that "stop moving" in their pattern which just fucks with your expectations.
Rondo also has that basement in stage2

>>6467379
>Maria

Every single of her moves are OP and she can kill most bosses in 2 attacks, attacks full of i-frames mind you.

She's a joke character. She's a little girl fighting with animals. She's not supposed to be taken seriously and playing with her seriously is lame.

>> No.6467661

Favourite route in Rondo?

I'd have to go

2' -> 3 -> 4' -> 5

but 3' is also great. I just hate how you skip half of it if you go to the alt exit, and since I like 4' better than 4 I'd rather just go through 3 instead then.

>> No.6469168
File: 228 KB, 1000x600, virgin_chad_belmonts.jpg [View same] [iqdb] [saucenao] [google]
6469168

>>6465245
Based.

>> No.6469363

https://www.youtube.com/watch?v=oRHXEtfawVo

kino music

>> No.6469403

>>6469363
It doesn't fit Castlevania very much, but it has a sorta cool, soothing new age vibe

>> No.6470727

>>6469168
Gotta ask oneself:
What's more badass, killing Death itself, or being able to ignore it?

>> No.6470906
File: 2.13 MB, 640x360, spearknightkey.webm [View same] [iqdb] [saucenao] [google]
6470906

Made a better video for the Spear Knight boss >>6464758

>> No.6470912

>>6470906
Lance Knight boss.

>> No.6472679

>>6470906
>>6470912
His name is Dullahan.

>> No.6472703

>>6465245
Bloodlines > IV > Dracula X

>> No.6473064

>>6469168
Haunts Castle =/= Castlevania PSX

>> No.6473068

>>6472703
Vampire Kiss/Tn>>>>> Super Castlevania Revamp

>> No.6473562

>>6473064
>>6473068
Shut up PALcuck with atrocious english, nobody cares about your opinions.

>> No.6474897
File: 3.54 MB, 1534x2100, Castlevania_III_-_Dracula's_Curse_-_(NA)_-_01.png [View same] [iqdb] [saucenao] [google]
6474897

What's the definitive version?

>> No.6474905

>>6474897
Original famicom version unless you somehow care about the 2nd loop.

>> No.6474975 [DELETED] 

>>6474897
None yet.

>> No.6475003

>>6474897
It doesn't exist yet, since both existing versions have their pluses and minuses.

My ideal version would be:
>Japan version for music, player damage system, and no censoring
>US version for needed enemy buffs, second loop, and proper Fleamen (no killer rabbits)
>Grant is a compromise between versions: stabbing knife for normal attack, plus he starts each life with a knife sub-weapon

>> No.6475159

>>6474897
Jap, of course. NES version ruins the music.

>> No.6475272

>>6465078
Really enjoyed this level. I had more problems with that damn bat bridge in the clock tower. I just suicided over and over again until I could beat it without taking much damage.

>> No.6475320

>>6475272
That bridge is a pain in the ass

>bats spawn somewhere else on the Y axis depending on where the player was
>they may randomly have a sword, afaik it's never the same ones that do, it's semi random
>sometimes they take a pause in their movement which totally screws with your expectations

Even with the axe one shotting them, and even knowing each bridge part only collapses once you're half way through them, the entire thing is almost impossible to learn so well to be sure you'll never take a hit.

>> No.6475813

>>6473562
Stfu fool

>> No.6475896

>>6469168
>ending the belmon line
dude what
Julius exists you know

>> No.6475935

>>6475896
Non-retro IGAshit isn't canon.

Canonically Belmonts ended with Richter, which is why the Morris clan had to take over instead in Bloodlines. IGA forgot this fact and fucked up.

>> No.6475972
File: 52 KB, 380x420, maria2.jpg [View same] [iqdb] [saucenao] [google]
6475972

>>6465078
Wow, I've been struggling with this same stage for a few days now, neat coincidence. Last night I started using Maria with the turtle shell. I use the turtle shell when the mummy does his bullshit bandage and I was able to consistently get to shaft with high health a few times late last night. I'm sure I'll beat him tonight.

>> No.6476186

>>6475935
>which is why the Morris clan had to take over instead in Bloodlines.
IIRC the original implication was that the Morrises more or less were the Belmonts, hence the New Generation/Bloodlines title. It was a way of justifying how the novel quasi-tied into the games, I guess.

>> No.6477087

>>6475972
>using Maria to beat the game the first time
>using Maria seriously

Just stop and get good, she's an OP joke character. If you do the street fighter input attack she can kill bosses in that bossrush in 2 hits.

>> No.6477309

Rondo of Blood isn't even that difficult. I don't get why so many people think any section but the bat bridge is absolute bullshit.
But this game...
This absolute monstrosity is a pain in the ass.
I beat it Trevor Only tonight, and my god, I feel masochistic. The worst part is that I did it in the Japanese version first, but it didn't count the achievement so I had to do it a second time

>> No.6477312

>>6477309
I forgot the image, lmao
Castlevania III

>> No.6477318

>>6477309
Rondo is generally considered among the easiest. It's the easiest of the classic ones for me.

>> No.6477324

>>6477318
I'd like to know how many lives people who say this lose when they play Rondo.

No matter how much I learn the game and no matter which path I take, I can't beat Rondo while losing less than 3 lives.

Meanwhile, DX and Bloodlines are a piece of cake to beat without losing a single life.

>> No.6477331

>>6477324
I've done it without dying before, I don't get why so many of you pansies have so many issues with a game like that

>> No.6477356
File: 2.80 MB, 640x360, SeaSerpent.webm [View same] [iqdb] [saucenao] [google]
6477356

>> No.6477359
File: 2.80 MB, 640x360, Death2v2.webm [View same] [iqdb] [saucenao] [google]
6477359

Better version of Death's 2nd form

>> No.6477360

>>6477356
This boss has slowdowns on Rondo of Blood. Looks much better here. Nice background, too.

>> No.6477368

>>6465085
you don't have to post the same link thrice to make it visible you autistic anal subhuman.

>> No.6477370

>>6477360
The reduced FOV compared to Rondo makes it harder to see him coming when he rolls around the bridge though. This is why I don't dare to attack him when he does.

I think he's easier to Perfect in Rondo

>> No.6477854

>>6477318
I thought Super Castlevania 4 was a ton easier.

>> No.6477910

>>6477309
Of the classic (pre-SotN) games I'd say the difficulty would be ranked: III > Rondo > DX > 1 > IV

Didn't include 2 or X68000 since I haven't played enough of either.

>> No.6477925

>>6477910
Weird ranking, Rondo more difficult than DX?
For me it's III>DX>1=IV>BL>RoB
The bridge on Rondo is nothing compared to the clock tower on any of the other games. Rondo's clock tower is super easy too. Just 2 rooms with slow ass phantoms and 2 harpies. It's more designed as a puzzle room (with the whole secret room to save Richter's gf) than posing an actual challenge with moving gear and right platforming.

>> No.6479680

>>6479204
Ninja Gaiden came out 2 years and 3 months after CV1, which makes a huge difference at the time.

SMB1 had been out by a year before CV1 but you're not going to find many NES or games in general with that kind of tight controls especially if they're not stricly platformers and are action platformers like CV

In an interview the director of CV1 said he wanted the controls to be "like an extension of the player's arms".

>> No.6479697

Rondo of Blood is not only the best retro Castlevania, but the best Castlevania game period.

>> No.6479761

>>6479680
>Ninja Gaiden came out 2 years and 3 months after CV1, which makes a huge difference at the time
Maybe, but either way it's pretty obvious that the Classicvanias control the way they do on purpose. Even if it were the case that they just kind of arrived at the controls for CV1 and threw their hands up in defeat (doubtful) or otherwise got there serendipitously (very possible), the level design and enemy behavior all complement how Simon controls. Plenty of games had "tight controls" by 1986. Like, you know, fucking Gradius. I highly doubt that they just couldn't figure out the timing of the whip.

>> No.6479767

>>6479761
The whip isn't an issue. When people complain about the controls in CV1, it's the jumps they don't like it.

Gradius isn't an action platformer. You're not going to find many games of that kind at the time that gives the kind of momentum control SMB1 gives the player during jumps; and no, it's not just a matter of "they couldn't have figured it out", it's matter of standard, of what was being done at the time and thus what the devs thought was expected of them and their game.

> the level design and enemy behavior all complement how Simon controls.

No argument there. The argument is, did they not give greater control during jumps and other things because it was their idea of balance and restricting the player for challenge? That's highly doubtful, not when you look at the standards of the time and not when in interviews the director says stuff like "we wanted the controls to feel like an extension of the player's arm"

>> No.6479998
File: 2.91 MB, 1280x720, moonwalk3.webm [View same] [iqdb] [saucenao] [google]
6479998

>he doesn't know about moonwalking to prevent bats/medusas to spawn on your path

>> No.6480053 [DELETED] 
File: 75 KB, 489x500, castlevania-hod.jpg [View same] [iqdb] [saucenao] [google]
6480053

I played Harmony of Dissonance for the first time today, this has to be the worst designed castle of all time, and the bosses aren't great either, if the movement and combat wasn't so fun this would be absolute dogshit.

Btw has there been any progress on the fan made HoD for PC?

>> No.6480671

In Rondo, on stairs, you can also throw subweapons by holding attack and pressing up, rather than the contrary

Pretty useful. More CV games should have this, not even DX did it.

>> No.6480709
File: 214 KB, 256x224, 1540833333083.gif [View same] [iqdb] [saucenao] [google]
6480709

>>6477360
Whatever your stance is on Dracula X, you have to apreciate that they took the time to redo the backgrounds and tiles to take advantage of the SNES's strengths.

>> No.6480714
File: 2.94 MB, 1088x1771, 1540843414948.png [View same] [iqdb] [saucenao] [google]
6480714

>>6480709

>> No.6480719

>>6480709
Yes, it had a great atmosphere. And the music conversion was so good some themes sound even better.

>> No.6482261

>>6480714
In the 2nd screenshot, it never hit me before that in DX they re-used the gears from the clock tower for this

>> No.6482265

Is Simon's Quest even worth playing?

>> No.6482270

>>6482265
I wouldn't say so. Even if you don't take into account all the weird quirks everyone talks about and even if you give a pass to the moments where you need a FAQ, it's just not that great of a game to play if you ask me.

It's a nice curiosity from a time when everyone thought the Zelda 2 style was going to be the new hot thing. Or maybe it was, for a very short period of time.

>> No.6482424
File: 2.85 MB, 768x672, moneybag.webm [View same] [iqdb] [saucenao] [google]
6482424

>> No.6482495
File: 2.87 MB, 768x672, MinotaurKnife.webm [View same] [iqdb] [saucenao] [google]
6482495

>only boss FAQ for this game says the knife doesn't work against the Minotaur

Why do people suck so much as this game?

>> No.6482614
File: 2.78 MB, 768x672, Death3.webm [View same] [iqdb] [saucenao] [google]
6482614

I stopped being retarded with webm conversion so here is a better Death fight, entire fight too.

>> No.6482724
File: 119 KB, 619x543, CVDX - Stage 3.jpg [View same] [iqdb] [saucenao] [google]
6482724

>>6465078
Okay so I finally beat Rondo the over day. Didn't even know about item crash until I saw it brought up in this thread but managed to beat the game without it. Dracula was definitely easier than what came before him but it still felt satisfying to finally beat. Tried DX this morning just to see whats up and I couldn't get past the first screen of Stage 3. Was the goal to make Richter as stiff as possible, just to appease those who said CV4 was too easy?

Also regarding Stage 6 for RoB: Axe > Book

>> No.6482751

>>6482724
Richter is slower but so are enemies and their tells last longer, too.

Also you have plenty of tricks up your sleeve
>you're much faster when jumping
>use the whip when landing from a high jump and you can bypass the landing-on-knee animation
>use the whip during a backflip and you can land on platfroms that are higher than a regular backflip
>the axe is your best friend and rapes most of the game; unless you intend to spam item crash in which case the cross if your best friend. Only exceptions are the Minotaur and Death against which the knife is better.
>number of subweapons you can throw depends on how many hearts you have, but it's more lenient than in Rondo, here it's 20 to 29 hearts for 2 subweapons and 30 and above for 3 subweapons at a time; in Rondo you'd need 50 hearts for that
>bats and medusa heads: in some scrolls, they spawn depending on which side of the screen you're on, in other scrolls they spawn depending on which direction you're facing, which can be exploited by moonwalking

>> No.6482760

>>6482751
also

>if you take a hit when you're crouching, you don't get knocked back. Unless you're attacking at the same time, you need to crouch still.
>item crashes are full of i-frames, use them to avoid getting hit
>the key and its item crash can actually be useful, too.

>> No.6482837

>>6482751
>>6482760
Thanks this is helpful. Got a lot of free time rn, so I've been trying to finally finish some of these games. So far I've only beaten: 1, 4, Rondo and if we're including non-retro: Portrait of Ruin.

>> No.6482871

not retro but bloodstained curse of the moon is a decent classicvania clone

>> No.6482872

Has anyone had any luck getting this hack to patch correctly? It just loops on the opening Konami sequence infinitely for me.

https://vk2cv.msxcartridgeshop.com/

>> No.6482994

>>6479998

>not backflipping across any gaps

wack

>> No.6482997

>>6477359

One of the reasons DX is derided. Straight-up copy/pasted enemies/bosses. This is laziness. It is also why the game they were ripped from will always be superior, contrarians eat a dick

>> No.6483105

>>6482994
Backflipping might change the height the medusa heads will spawn at and thus fuck with my awesome "throw axe and kill 3 medusas at once" shot at the end

>> No.6483125

>>6482872
Ok, finally got it to patch. Needed to use the a3 rom.