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/vr/ - Retro Games


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File: 311 KB, 1600x800, SI_N64_LegendOfZeldaOcarinaOfTime_image1600w.jpg [View same] [iqdb] [saucenao] [google]
6446195 No.6446195 [Reply] [Original]

Does the n64 version still hold up or are you better off playing the 3ds version?

>> No.6446201

fucking do whatever you like

>> No.6446203

There's reasons to play both. Both have pros and cons that may suit your preference better.

>> No.6446207

>>6446195
N64 still holds up. Both 3DS remakes of the N64 Zeldas are goddamned abominations sent straight up from the pits of hell by Ganon Himself to tempt the Zoomers away from the true Church of the Goddesses..

>> No.6446212

>>6446203
>>6446201
I'm so used to how shitty /v/ is i never ecpected a genuine answer

>> No.6446213

>>6446207
>Both 3DS remakes
You're a goddamn fucking retard

>> No.6446226

>>6446207
filtered
>>6446212
then what are you doing on this site asking questions

>> No.6446232

>>6446213
u w0t m80?

>> No.6446235

>>6446207
I was under the impression that OOT 3D is more or less an enhanced port while MM 3D is a complete abomination.

>> No.6446243

>>6446226
>then what are you doing on this site asking questions
Prolly because it's one of the few where you don't have to go through a ton of bullshit just to make a post (that comes later as the captcha gods turn against you, your dog, and your entire family line).

>> No.6446253
File: 68 KB, 640x480, FB4EAEAF-A523-4E17-BFFB-F8800E8CBA29.jpg [View same] [iqdb] [saucenao] [google]
6446253

I don’t remember the differences aside from graphics to be honest. I think they made the water temple slightly less tedious by being able to switch the iron boots on and off without going to your menu, but personally I’d go with the N64 version because 3D graphics and the aesthetic of games from that era make me nostalgic. I also think it gives you a more immersive perspective when playing games from that time. You can kind of look past whatever quirks or flaws that didn’t age so well, and maybe even appreciate them. I also think OoT aged really well compared to other 3D games from that decade so it’s not like it needed many “quality of life” upgrades in the first place. Like not being able to keep the camera focused on enemies, and losing sight of them constantly in something like Mega Man Legends isn’t an issue thanks to Z targeting and OoT being generally pretty easy. I’m biased, though.

>> No.6446258

>>6446235
>I was under the impression that OOT 3D is more or less an enhanced port while MM 3D is a complete abomination.
That's only true in the sense that OOT is the least bad, so to say. It still completely destroys the ambience of every scene by dicking the lighting up the ass at every opportunity. There's a truly fell moment in the last battle that loses much of its impact because of this carelessness- some Anon even used to haul out screenies for those that never played the original back in the day.

>> No.6446261

>>6446235
OoT3D is arguably just as good if not better than OoT due to all the enhancements, Master Quest and Boss Rush Mode. MM3D had a lot of fuckups that make it worse than MM, despite having the same graphical and FPS enhancements as OoT3D and new content. The Project Restoration mod easily makes it just as good as MM, if not better.

>> No.6446265

>>6446258
>There's a truly fell moment in the last battle that loses much of its impact because of this carelessness
which moment? I never finished the remake.

>> No.6446267
File: 41 KB, 300x250, fight.png [View same] [iqdb] [saucenao] [google]
6446267

>>6446243
I mean you can make a reddit account without verifying an email address

>> No.6446269

>>6446195
Better off playing N64 on a CRT if you have taste. Better off playing 3DS version if you're a zoomer

>> No.6446272

>>6446269
>playing N64 or 3DS
found the zoomer

>> No.6446276

>>6446265
When you've just finished saving the Princess and yourself from being buried alive by Ganon's last curse that levels his castle- that scene where you hear...SOMETHING....And then *he* bursts out of the rubble.

>> No.6446280

>>6446265
the lighting problems are overblown and only matter to a very few people who replay the game frequently since the N64 days

>> No.6446283

>>6446267
Yeah but you and I both know that ain't gonna last, and speaking from personal experience, their mods are even worse than ours.

>> No.6446289

>>6446280
>the lighting problems are overblown and only matter to a very few people who replay the game frequently since the N64 days
Anon, this is starting to smack of apologetics, or whatever they call that phenomenon where something must be flawless just because you happened to buy it.

>> No.6446302

Both games are visually outdated at this point. I much prefer the original's darker lighting and texture work. The portable version seems bright and oversaturated, maybe so it could be visible on handheld screens when riding the bus or something.

>> No.6446306
File: 90 KB, 400x240, oot3d.jpg [View same] [iqdb] [saucenao] [google]
6446306

>>6446203
spbp.
I'd vouch for playing the original first. Is it true that the 3DS remake changes some of the original atmosphere, although I think the 3DS still looks great, it doesn't ruin the game and doesn't really make the game look entirely different, it's still pretty faithful, but I always favor original versions first, plus there's nothing inherently wrong with the original game anyway.
However, 3DS has a lot of extra conveniences, mostly regarding the bottom-screen menu, the higher framerate, and IMO the best addition of all: gyro aiming (based Shiggy, people shit on him nowadays but he really does come with good ideas). Also master quest mode and some extras like being able to fight bosses anytime you want, and you get your time records saved.
On thing though, if you're going to play the N64, be sure to play the original version (red blood, moon symbol, monk chants music).
>>6446235
I never played the MM3D remake, but the moment I heard that they changed the way Zora Link swimming works, I lost interest fast. That was my favorite thing in MM. Also, while I never really had any problem with any of the new models and graphics in OOT, I think the moon in MM3D was a step down from the original one. They changed it too much and IMO it doesn't look as good, maybe I'm just nostalgic for the original, but I didn't mind any of the redesigns in OOT3D (although to be fair, OOT3D stuck pretty close to the original, and the new character models were faithful to the original character designs from the promotional art and manual)

>> No.6446315

>>6446195
The only thing the N64 has over the 3DS version, is some towel head music in the temple of fire.

>> No.6446342
File: 37 KB, 751x271, nuzelda.jpg [View same] [iqdb] [saucenao] [google]
6446342

>>6446289
I can tell you about how I was blown away by what the game is and how I didn't rob myself of enjoyment through superficial comparisons.
The 3DS version isn't just the game done up with all sorts of qol features and better graphics and even steroscopic 3D, but it also came with the gamecube exlusive master quest for a victory lap through a new experience and an additional boss rush mode to test my skills further.

if you want me to retcon my enjoyment of it and tell you something petty like the lighting is off or a tree didn't have scratch marks, well that's probably the term that gets thrown around about being autistic, a miswiring of the brain that prevents you from enjoying something solely because it has changed and is different now

>> No.6447049

>>6446195
OoT 3D ruins the graphics, improves the gameplay.

MM 3D ruins the gameplay, improves the graphics.

>> No.6447071

>>6446289
>where something must be flawless just because you happened to buy it
More likely the attitude of someone who shelled out collector's market money for an N64 and an OoT 1.0 cart 20 years after it came out. The 3D remake blows it away by simple virtue of running at a steady 30 fps, not hard capped at 20 with frequent dips to the ballpark of 10. Master Quest is also included, so you even get "more game." Graphical changes are of minimal import and nebulous impact on the actual experience, other than quality that's generally better. This is the opinion who still gladly plays the original, grew up with it. But I don't kid myself.

>> No.6447073

>>6447071
opinion of someone who*

>> No.6447074 [DELETED] 

>frequent dips to the ballpark of 10
And this never actually happens

>> No.6447083

>>6447071
>The 3D remake blows it away by simple virtue of running at a steady 30 fps, not hard capped at 20
The fact that somebody really thinks that is so decisive for an action-adventure game is absolutely fucking depressingly pathetic. Benchmark masturbators and console warriors have truly poisoned enthusiast gaming discourse.

>frequent dips to the ballpark of 10
And this doesn’t even happen

>> No.6447084

>>6446195
Both are great, you really can't go wrong. Play whichever suits your fancy.

>> No.6447115

>>6447083
Yeah the difference fps makes is completely dependent on the game and is not meaningful on its own.

>> No.6447172
File: 71 KB, 1242x1235, zsdygdrqyso11.jpg [View same] [iqdb] [saucenao] [google]
6447172

>>6447083
>framerate doesn't matter for an action game

>> No.6447174

Is the game worth playing in current year if you haven't played it/didn't own a 64?
Was never big on Zelda games, I liked the Oracle games and loved the fuck out of Phantom Hourglass but that's about it. Played a little bit many years ago and the visuals seemed fucking atrocious to me, but I do own a 3DS but intend to pick up a 64 (never owned one but played EP1 Racer with friends)

>> No.6447175

>>6446201
fpbp

>> No.6447180

>>6446195
I don't recommend either 3ds version, but at least MM has a hack that removes most of the shit additions/changes
like oot 3ds lets you equip iron boots on the fly, but then goes and simplifies the water temple anyways

>> No.6447185

Best way is either the Virtual Console or OoT/MQ Gamecube disk. Fixes the controller issues and makes the framerate more stable while still being the original version.

>> No.6447196

>>6446342
So, ambience is "superficial", but even if it weren't I'm still autistic for not sharing your opinion? Anon, I hate to say it, but you may need to take a good hard look in the the mirror.

>> No.6447201

>>6447049
This seems fair, pretty much.

>> No.6447234

Wait for the native port https://github.com/zeldaret/oot

>> No.6447407
File: 2.98 MB, 1920x1080, remake_OOT_compare1.webm [View same] [iqdb] [saucenao] [google]
6447407

>> No.6447431

>>6447049
OoT3D uses the same artstyle as MM3D. OoT used the same art style as MM. So it's either both remakes ruined the graphics or both remakes improved the graphics.

>> No.6447437

>>6447407
Shit, I didn't even catch little nuances like that. Nice work, Anon.

>> No.6447443
File: 568 KB, 1400x1800, remake_MM_triforce_remove.jpg [View same] [iqdb] [saucenao] [google]
6447443

>> No.6447452

>>6447443
Majora's Mask 3D unironically looks better. The Triforce isn't a thing in Termina. It's never spoken of or mentioned in Majora's Mask.

>> No.6447454

>>6447431
The original OoT relied more on a darker atmosphere with touch of "dark fantasy" styling.

MM didn't. It was more colorful and kaleidoscopic in its aesthetic. The art style used in both 3D games is closer to what MM does, so it doesn't ruin the graphics of that game.

>> No.6447457

>>6447443
And they say Sonic fans are autistic...

>> No.6447458
File: 2.26 MB, 4000x2600, remake MM all.jpg [View same] [iqdb] [saucenao] [google]
6447458

>> No.6447461

>>6447454
Wrong. Ocarina of Time's artstyle is just as colorful as Majora's Mask. Likewise, Majora's Mask artstyle is just as dark as Ocarina of Time's.

>> No.6447469

>>6447461
>Wrong. Ocarina of Time's artstyle is just as colorful as Majora's Mask. Likewise, Majora's Mask artstyle is just as dark as Ocarina of Time's.
Come on now. Something like the Astral Observatory or even the Great Bay Temple wouldn't stylistically fit in OoT.

>> No.6447474

>>6447452
>The Triforce isn't a thing in Termina. It's never spoken of or mentioned in Majora's Mask.
No, that's not how lore works, Anon- you don't get to say that not mentioning something means it doesn't exist when it's definitely still being shown everywhere, anymore than you get to then claim a shitty remake removing those lore tidbits is somehow proof they should never have been there all along. Especially when Nintendo didn't even handle the remake.

>> No.6447476

>>6447457
Autism is a meme, not a point of discussion.

>> No.6447487

>>6447469
Even the concept art for MM uses a different school of thought. Some Italian name that escapes me at the moment. The point being, in the same interview the devs outright stated they were not going for an identical aesthetic, merely a similar one.

>> No.6447493

>>6446207
MM remake is terrible, true, but I though OoT 3D was alright.

>> No.6447505

>>6447476
>Some Italian name that escapes me at the moment
Source on this? I'd like to know what it's called

>> No.6447518

>>6447469
Ocarina of Time has plenty of colorful areas.

Kokiri Forest
Castle Town
Bombchu Bowling Alley
Kakariko Village
Dodongo's Cavern
Zora's River
Zora's Domain
Inside Jabu-Jabu's Belly
Lakeside Laboratory
Potion Shop
Forest Temple
Water Temple

etc.

>> No.6447537
File: 77 KB, 320x240, OoT-Kokiri_Forest_1_Sept98_Comp.png [View same] [iqdb] [saucenao] [google]
6447537

>>6447518
The "colorful" areas in OoT just tend to use a small range of bright colors. So they are "colorful" in the sense of having some bright colors.

But those areas don't have a wide range of colors, while the equivalents in Majora's Mask usually do. Stone Temple Tower is probably the most OoT looking place in MM in that sense.

>> No.6447547
File: 1.78 MB, 3772x2700, remake_OOT_all.jpg [View same] [iqdb] [saucenao] [google]
6447547

they removed the desert colossus being seen in the distance from gerudo vally

>> No.6447595

>>6447457
To be fair, that's just a comparison pic, as cherrypicky as it may be.
That's still far from being Sonic fandom-levels of weirdness and autism.

>> No.6447606

>>6447547
aw that's a bummer i never realized that.

i really hate to be such a geezer but i really do prefer the washed out colors of the original version. 3DS is too saturated and vibrant.

>> No.6448139

>>6446280
They’re also non-existent if you turn on 3D, which is the whole reason the lighting was changed in the first place.

>> No.6448145

>>6447174
>Is the game worth playing in current year if you haven't played it/didn't own a 64?
maybe the remakes if you're hankering for something to carry around with you
but probably not if you have plenty of other games worth playing, they're coming up on two decades old and plenty of other games are taking advantage of modern hardware

>> No.6448146

>>6447196
look, first you say I am being an apologist, and now you are upset we have different opinions on what makes the game good, fuck off and get a reality check

>> No.6448196

>>6447407
damn that's sad

>> No.6448250

Answering the question if the N64 still holds up, I would say yes. It's tailored for the use of N64 control, but you could play it with the Game Cube controller just fine. And I would say playing it on GC or Wii is a fine experience (bar the C-button, but oh well).

>> No.6448257

>>6448250
>but you could play it with the Game Cube controller just fine
Aiming with the GC (or any other) controller is not as precise as the actual N64 stick, which is why gyro controls on 3DS was a great implementation.

>> No.6448276

>>6447443
why’d they remove the triforces?
did nintendo find out it’s an islamic symbol or something

>> No.6448348

I'm not normally a graphics or aesthetics fag, but the color choices in the 3DS version are enough to make me say the 64 version is superior. I understand it's a handheld game and they are afraid that dark colors would be hard to see on the tiny screen, but there are parts of the game where the atmosphere is completely ruined with bright, happy colors. Shadow Temple and the final boss fight are the worst offenders. If there's ever a mod that fixes the colors, I'd be more willing to call the 3DS version the definitive version.

>> No.6448403

>>6446195
Just play the N64 versions with the Randomizer's Quality of Life hacks.

>> No.6448409

>>6447083
>it's sad that someone thinks a low framerate is distracting
Not really.
>And this doesn't even happen
Maybe not on emulator it doesn't. Try playing it on a real N64. You'll chug before you even leave the Temple of Time.

>> No.6448431

>>6447505
I wish I could tell you, Anon.....Something like "4-point Quattro-Cento"? It was favored for its ability to immediately catch a passerby's attention with bright colors punctuated with super-dark darks.

>> No.6448521

>>6448139
>They’re also non-existent if you turn on 3D, which is the whole reason the lighting was changed in the first place.
The 3D that I witnessed first-hand and was left unimpressed by? The 3D that could absolutely nuke your game's framerate if the dev was the least bit sub-optimal with using it? Anon, that's not actually helping the 3DS version's case any...

>> No.6448530

>>6448409
>Maybe not on emulator it doesn't. Try playing it on a real N64. You'll chug before you even leave the Temple of Time.
I played this on original hardware about a year after release (golden cart, even). You're either exaggerating for the purposes of arguing in bad faith or you bought used and got a bum N64. *Perfect Dark* had noticeable framerate drops, not OOT.

>> No.6448563

>>6448530
I'm trying to find any time I had trouble as a kid playing OoT and i can't recall any time frame rate was an issue... heck, even on Perfect Dark most memorable frame rates drops, like Skedar Ruins or even multiplayer with bots, it is still playable and enjoyable.

>> No.6448587

>>6448563
Oh I agree. My goal with that post was to highlight that even if you were one of those prima donna "dropping five frames makes my eyes bleed triggers epilepsy and gives me gaaaaaas" types, you've got the wrong fucking game for making that claim.

>> No.6448612

>>6448587
Yeah, I agree. These games are developed with these frame rates limitations in mind. It sorta can't be helped, are restrictions of the time. But still they hold pretty much on their own, doing what they are supposed to do.

I would replay OoT (and Perfect Dark) without enhancements over the 3D remake pretty much every time I had the chance. The original game tells not only a story, but the history of that time. Z-targeting, the strange controller, C-buttons... of course, the Quality of Life enhancements are pretty much welcome.

I'm expecting that the decompilation project and the native building brings new light and ways to play. HD textures, the QoL stuff. It could be exciting.

>> No.6448623

>>6448521
1. you're a fucking retard
2. the items swiveling around look like they pop out of the screen
3. the virtual world inside the screen looks like it descends into another plane of existence
4. you are not-smart

>> No.6448641

>>6448623
1. no u
2. I saw the same damn thing in a Barber Shop novelty 25 fucking years ago
3. See 2.
4. See 1.

>> No.6449603

>>6446261
the project restoration mod makes MM3D pretty much perfect. fixes the zora swimming, faster aiming, time slows down to 1/2 instead of 1/3 and all kinds of other cool shit like assigning masks to the dpad.

>> No.6449694

>20fps with frequent drops into the 10s doesn’t matter
>In a fucking action game
>But hurr muh lighting literally unplayable ;(((
I fucking hate N64fags so much. Try having standards before you give your two cents on a game’s performance.

>> No.6449703

>>6449694
I defend the OOT3D remake, but there's also nothing wrong with the original OOT. It was made with that framerate in mind, it's never unplayable.
I'm >>6446306 btw

>> No.6449706

>>6446201
One is objectively better but we can't decide which one it is.

>> No.6449709

>>6448348
It’s an action adventure game, not a fucking RPG. If you’re playing Zelda for the cinematics and paper-thin story, well, you really should be tackling the PS1’s catalogue instead.

>> No.6449715

>>6449703
>it’s never unplayable
Try playing a game at 144fps and get back to me. OoT on the N64 is a fucking slideshow. Playable? Sure. Zeldas are pisseasy by design. But it’s an objectively unpleasant experience for anyone who has experienced 3D gaming after the 5th generation.

>> No.6449725

>>6449715
If you're spoiled on 144fps then 30 isn't going to be much better.

>> No.6449727

>>6449715
Trust me, I did. I experienced the initial "shock" of going back to 5th gen 3D after being used to modern 3D. I can still adapt to it and enjoy it, and I can notice these games were developed with these lower framerates in mind.
I play on CRT though, I can imagine the lower framerates can be more jarring on modern displays.

>> No.6449730

>>6449715
Human eyeballs are not so picky. I bounce between 120 to 30fps all the time and I don't stroke out over the difference after a few minutes of adjusting.

>> No.6449740

>>6449709
Most of that was deflection, Anon. We're talking about the aesthetics and lore of the N64 Zeldas specifically, not the entire PSX catalog.

>> No.6449769

>>6449725
30fps is the cut off point. Even before I was “spoiled” I thought the N64 Zeldas ran like rancid ass.

>>6449727
CRTs aren’t magic. They can’t turn 20fps in a magically smooth experience. I emulate on a VGA monitor. If you are going to play the N64 Zelda games, go the route of emulation so you can put a bandage on the framerate.

>>6449730
You can “adapt” and still recognize poor performance. When a better option exists, there’s no reason to settle for a lesser experience.

>>6449740
>We’re talking about the aesthetics and lore of the N64 Zeldas specifically
So you’re autistic. Got it.

>> No.6449778

>>6449769
>So you’re autistic. Got it.
And now you're resorting to memes and nothing else. I think we're done here.

>> No.6449793

>>6449778
Calling you a sperg isn’t “resorting” to memes, dunce. I’m making fun of you for caring about a game’s lore when its story has the depth of a puddle.

>> No.6450290

>>6449769
>CRTs aren’t magic
I never said they were, I said that CRT make it less jarring. Don't know how to explain it technically, but the times I played 5th gen games on HD screens, it seemed to be more noticeable, in a way. Maybe it was the added lag, I don't know.
>go the route of emulation so you can put a bandage on the framerate.
It's fine, I'm honestly not really that bothered by it. If you are, I won't say you're wrong or anything, but I prefer to enjoy games as they were originally released. My mindset is: If I once could enjoy a game, then I will always be able to enjoy it. There's many games from the 5th gen era that I never liked, and it has nothing to do with framerates, I just don't like the game design.
And again, I'm someone who says OOT3D is also worth playing, and the 30fps is a plus. But original N64 version is still playable IMO, I can still enjoy it the same way I did back then, and it has the advantages of having its own atmosphere (and again, I don't really hate the OOT3D atmosphere, it has a lot going for it, too, people cherrypick too much).
But that's just me, by all means is the lower framerate bothers you, emulate, or play OOT3D, that doesn't bother me. I'm just speaking for myself.

>> No.6450331

The original has its own charm to it, but the remakes are great too.

They really butchered Zora swimming in MM remake tho

>> No.6450504

Not op but what if i play them on a gamecube?

>> No.6450516

>>6450504
From what I remember, textures are cleaner than on N64, but framerate stutters more.
Also aiming with GC stick is less precise than with N64 stick, and you will have to use the C-stick for the C-buttons.
It does have Master Quest though.
The real downside is that you don't really have the original version with red blood and all that on GC. If you're gonna go with original OOT, make it the original ver.
Still, if you have a readily available GC to play the game, it's not horrible or anything.

>> No.6450517

>>6450516
i was going to emulate it

>> No.6450518

>>6450516
>textures are cleaner than on N64
No they don’t. They look wrong due to incorrect texture filtering method, and there are visible seams now.

What looks cleaner is the whole screen in general though because it is being rendered at 4x the resolution.

>> No.6450528

>>6450518
Alright, thanks for the correction anon. I haven't played in a while but I remember it looking cleaner. You know what's up with the framerate? I seem to remember it stuttered more than on N64.
>>6450517
Just go for N64 original then. N64 emulators were built around OOT, so you won't have issues, and you can play the OG version.

>> No.6450531

>>6450528
Oh based. I guess it makes sense they were built around OoT. Plus ill be playing with a superior controller (ps4)

>> No.6450536

>>6446195
Gamecube version

>> No.6450542

>>6450531
Well, N64's sticks, despite being shit-quality and getting loosened, always had the advantage of being more precise/having less deadzones than modern analogs, so you might struggle a bit more with the aiming, but still doable, I don't think that will stop you. Also, you will have to map the C-buttons to the right analog, which is kind of a hassle too, but again, not something that will prevent you from enjoying it.
Have fun!

>> No.6450919

>>6447606
>3DS is too saturated and vibrant.

Just turn down the color on your monitor or graphics output then

>> No.6450994
File: 50 KB, 1024x785, 1589749820001.jpg [View same] [iqdb] [saucenao] [google]
6450994

Did we ever figure out what engine Ocarina of Time 3D uses? I've read conflicting things.

Most people assume it's the original engine, but certain glitches don't work at all. There was that Grezzo interview where they mentioned "reimplementing" fan-favourite exploits. Is it like Doom on Unity where some of the original code is used?

>> No.6451014

>>6449793
>Calling you a sperg isn’t “resorting” to memes, dunce.
It absolutely is. Spare me your armchair psychobabble.

>> No.6451462

>>6450994
I've heard it was home-rolled due to the very requirements you mentioned (and others), but you should not take my word on this.

>> No.6451467

>>6450542
>despite being shit-quality and getting loosened
One has absolutely nothing to do with the other, in this case.

>> No.6451484

>>6447458
I absolutely hate what they did to the moon in the 3ds one. It's like its on steroids or something.

>> No.6451496

>>6450516
>Also aiming with GC stick is less precise than with N64 stick, and you will have to use the C-stick for the C-buttons.
You can use XZY as well.

>> No.6451509

>>6449709
>>6449769
>>6449793
You're such a stupid dumb faggot

>> No.6451510

>>6446207
This.

>> No.6452658

>>6446306
autism speaks

>> No.6452670

>>6452658
What about that post triggered you?

>> No.6452691

>>6446195
Playing on a TV is the best way to play, but it you're emulating anyhow, you don't need to avoid the upgraded graphics of the newer port. 3D games aren't like 2D games. 3D games were made to be rendered as high as a system can stand it.

>> No.6452902

>>6451509
Your tears are delicious.

>> No.6452985

>>6450542
Thanks will do! I tried aaaages ago in high school to play Oot on project 64 and it didnt stick because the tutorial stuff is so slow. But i think i have the right mind set now