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/vr/ - Retro Games


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6423171 No.6423171 [Reply] [Original]

I bought Half-Life on sale recently. It's my first time playing one of these older shooters. I've been playing it like I was told you play old shooter; meaning you are on the offensive and running and gunning.n

>> No.6423172

>>6423171
>I've been playing it like I was told you play old shooter; meaning you are on the offensive and running and gunning
Yes zoomie, every retro game of a certain genre plays exactly the same, just with different graphics. This is how all videogames work.

>> No.6423176

Half life is a notably slower fps game. It has its moments of action. Even with that being said there is no right or wrong way to play it.

>> No.6423178

>>6423172
>every retro game
>every game
Choose one, cunt.

>> No.6423180

>>6423171
There's not much room to that, and I never even thought of doing so although I play Doom/Quake daily.
It has its own pace that you're supposed to follow, it IS a very linear game and you might not like that.

>> No.6423184 [DELETED] 

cringe

>> No.6423191

Half-Life is what ruined the FPS genre. It's nothing like old school shooters.

>> No.6423202

>>6423184
My only experience with old shooters is DoD. I still haven't played DOOM or Duke Nuke'em yet.
>>6423180
>>6423176
That probably explains why I haven't been having much fun. Before coming here, I asked someone that is much older than me and he said you aren't supposed to fight the marines head on. The only fun I've really had, was luring a squad of marines into a mine I set up in the Forget Freeman level.

>> No.6423209

>>6423202
Yeah thats the way. Throwing grenades to flush them out and using mines and satchels as traps. Supposed to make you feel like you have to out smart them rathee than just gun them down

>> No.6423210

>>6423191
Well actually it is, it has tons of guns, enemy types, varied levels. go back to /v/ contrarian, sounds like you never even played it, pleb.

>> No.6423216

>>6423210
I mean i like HL1 a lot but i can see wheres hes coming from. It started the story driven shooter era.

>> No.6423217

>>6423209
I'll keep it mind from now on when I'm playing.
>>6423191
How did it ruin the FPS genre. Your probably going to hate me for this but my first real FPS was MW3. I've been going backwards because I have a laptop that can run a decent chunk of old games.

>> No.6423218

>>6423202
60% of the game is in grey hallways
30% of the game is in a shitty desert
10% of the game is in another dimension and even Valvedrones hate it.

You will spend 75% of the time using the pistol, shotgun or peashooter SMG
15% the magnum
10% between the other weapons that have no ammo because Valve cannot balance
The game is where the cinematic meme really started to pick up. When it came out the AI was ground breaking but now FEAR has completely outclassed it both in AI and gameplay. It's a horrible game. The modding community is the only redeeming thing.

>> No.6423227

>>6423218
>10% of the game is in another dimension and even Valvedrones hate it.
Well that's because 100% of the game up to that point was factories and facility locations. Then when given the limitless possibilities of another dimension they just make alien factories and facilities.

>> No.6423232

>>6423210
>It has tons of guns
You will be using the shotgun/SMG the majority of the time.
>enemy types
Melee enemies. Ranged enemies. Tanky ranged enemies. Wow.
>varied levels
LOOOOOOOOOOOOOOOOOOOOOOOLLLLLLLLLLLL

>>6423217
>How did it ruin the FPS genre. Your probably going to hate me for this but my first real FPS was MW3. I've been going backwards because I have a laptop that can run a decent chunk of old games.
It's where a lot of corridor shooters draw inspiration from. It basically is one with a bunch of shitty first person platforming mixed in. You prob played MW3 for it's multiplayer.

>> No.6423238

>>6423227
They also had a ton of opportunity with the futuristic janky science weapons and the alien weapons. Then they gave them basically no ammo.

>> No.6423309 [DELETED] 

Daily reminder that Half Life is garbage game loved by /v/edditors and it killed fps games.
Retro gamers hated it.

>> No.6423312 [DELETED] 

Half Life 1 is an overly long game with repetitive levels/filler throughout and sub-par shooting (not HL2 levels of bad shooting mind but the gunplay is at best unsatisfying and on hard just spongey enemies). The supposedly amazing marine AI is 90% hardcoding grenade throws and the like + voice lines that have no bearing on what they're actually doing so they seem smarter. There are a lot of weird TECHNOLOGY features like alien-specific AI that, while neat, you'll rarely even see and won't have any effect on your actual experience playing the game. Xen was actually a good way to freshen up the end of the game after endless bland/grey corridors.
You could cut out at least 1/3rd of the entire game and improve the overall experience without losing anything but filler. Much of the game is just walking down grey corridors fighting the same group of 2-3 enemies to flip a switch and while that's true of many classic FPS games they at least had some difficulty, competently designed shooting mechanics and enemy variety to keep it interesting.

>> No.6423316 [DELETED] 

"I found HL a bit overly scripted and hyped. The AI that everyone liked was dumb as a brick. I regualarly saw groups of marines yell, ''gernade, duck'' and crouch down next to the gernade for extermination. Also, the aimbot mentality of the AI underpinnings resulted in numerous ''monsters'' blowing themselves up while standing at a corner of a doorway. That coupled with scripted events just not working if you distrupt their path too much, made the game more comical and tedious than what it should have been. At most, the AI was clumsily executed in places.

All in all, only the marines had any decent AI of the group, with the rest of the AI being your classic death fest shooter AI which used the rush the player until you run out of warm bodies. The marines for the most part tried to execute logical maneuvers only to be ruined by impercise path finding and lack of proper threat analysis (see my reference to the ducking next to the gernade behavior).

The more commonly overlooked AI is the AI from Unreal which had much better execution and much better results from the path finding. I found myself regularly surprised when the AI would pin me down behind an embankment or wall while its buds would flank or encircle me. If HL had better pathfinding, I might have been more impressed with the AI that what I was with Unreal. Instead, I am left with a feeling that everything in HL was a scripted event with no AI to support it beyond some minimal efforts at maneuvering."
https://www.gamedev.net/forums/topic/27602-half-life-all-the-right-moves/

>> No.6423327

>>6423191
>an old-school shooter is nothing like old-school shooters
Beg your pardon?

>> No.6423328 [DELETED] 

Shit game
https://www.youtube.com/watch?v=_MzrXI4fcNo

>> No.6423336 [DELETED] 

>>6423327
see>>6423316
>>6423312
>>6423232
>>6423218

>> No.6423337

>>6423328
Please dont shill your shit here

>> No.6423342 [DELETED] 

>>6423337
kys hlfag
linear fps games are cancer.

>> No.6423349

>>6423336
I'm not sure how shilling a different thread from a different forum is supposed to answer his question. Nor does listing features and flaws that were common in old school shooters.

>> No.6423354

>>6423342
Its ok DWTerminator we already know half life is bad. Half of this thread is that already. No need to shill your youtube channel

>> No.6423367 [DELETED] 

Imagine thinking this game is as good as Quake, Doom, Duke, Blood, Thief, Unreal, Tribes, Sin, System Shock, Deus Ex. All non linear games unlike Movie-Life.
It will never be a classic.

>> No.6423392

Half Life holds up much better than Deus Ex

>> No.6423393

>>6423392
HAHAHAHAHAHAHAHAHAHAHAHAHA

>> No.6423397 [DELETED] 

>>6423367
Almost half of these games have more story than Half-Life, so come on bro. Hell, Thief was inspired by Goldeneye, a literal movie game (though a very gameplay focused one).

>> No.6423405 [DELETED] 

>>6423397
>Thief was inspired by Goldeneye
And?
Still a shit game like Half Life.

>> No.6423410

>>6423393
Kill yourself, retard

>> No.6423414

>>6423410
Enjoy your linear scripted gameplay with no agency.

>> No.6423419

>>6423191
Exactly this.
It’s the FFVII of FPS games and the only reason it is defended so much is because autists self-insert as Freeman.

>> No.6423446 [DELETED] 

>>6423419
Based

>> No.6423495

>>6423419
I just really like the atmosphere and modding scene

>> No.6423509

>this whole thread filled with the same mentally ill contrarians from /v/
same type of autism on all boards, right? also, half life didn't kill shit, the market did. and having doom and duke nukem again and again for all eternity would've been even worse. fucking have sex one of these days, it's about damn time

>> No.6423517 [DELETED] 

Bring a counterargument and we will stop.

>> No.6423625 [DELETED] 

shit game shit fanbase shit mods

>> No.6423647

>>6423171
OP succeeded on his mission

>> No.6423661

>>6423218
>desert
>another dimension
the two best parts of HL1, the underground stuff should've given way to more outdoors/semi outdoors areas but I suppose Goldsrc was pushing PCs even at that time. I love the desert though, that area when it's night time before the missile silo is probably one of my favorite areas.
>>6423238 i don't feel like you run out of ammo for the energy weapons but maybe that's from playing the game a million times and knowing the location of ammo?
>>6423392 HL1 and Deus Ex is not a good comparison in any way, completely different games. That said, Deus Ex is still groundbreaking even in 2020 while HL1 has been superseded in almost every way.

>> No.6423705 [DELETED] 

It can be argued that HL1 didn't kill FPS as it felt refreshing to play an FPS that was one continuous roller coaster ride than moving from level to level. Now HL2 on the hand, that's what killed single player FPS with its bad puzzles and first person cutscenes.
>>6423509
Cope and dilate

>> No.6423734

>>6423661
>Deus Ex is still groundbreaking
>shit enemy AI where bullet sponge mooks run in circles
>shit weapons that can't hit the broad side of a barn without muh exp
>shit levels with endless ducts and turrets
>arbitrary notes screen that only remembers some of the keycodes you need
>endless inventory curation
>lack of ammo requires endless box-smashing grinding
nah in 2020 it's shit in every way
>but muh story
like read a book nigger

>> No.6423751 [DELETED] 

HL1 is bad get it over.
You couldn't refute any single criticism.
Doom and Quake chads despise you.

>> No.6423781

>>6423734
seems you're trying to play it like an action FPS with RPG elements tacked on, and not a RPG game in first person perspective like it actually is. this game just isn't for you then

>>arbitrary notes screen that only remembers some of the keycodes you need
you can literally write your own notes in game

>> No.6423797

>>6423232
You say that as if games today "inspired' by half life aren't a completely fucking different mess

People sucked the dick of the new wolfenstein games but compare the bridge level to the bridge section of Half Life 2's bridge section and it's a fucking travesty full of cutscenes and people shouting objectives in your ear

>> No.6423798 [DELETED] 

Stop deleting posts.

>> No.6423803 [DELETED] 

Which one of you fags got triggered for telling this retard to cope >>6423509

>> No.6423810 [DELETED] 

Mods are valve drones.
They can't cope with the fact their favorite ruined the genre and it's a mediocre game.

>> No.6423823

>>6423509
Unironically Half-Life is the only game commonly cited as being "one of the best ever" that I think is grossly overrated.

>> No.6423824 [DELETED] 

>>6423509
WAH WAH WAH STOP SHITTING ON MY GAME

>> No.6423876

>>6423823
I think it's a Shenmue situation. If you weren't around when it came out there's no chance of understanding its appeal.

>> No.6423889

>>6423392
Probably because certain aspects of DE1 were lackluster even by the standards of the time (ex.: level design).

>> No.6423914 [DELETED] 

Stop deleting posts.

>> No.6423929

>>6423823
It’s a serious evolution from quake plot wise while maintaining really tight fast gameplay. The weapon variety at the time was wild and all of the guns felt good and satisfying. It’s hard to see it today, but so many games built off those core ideas.

>> No.6423950

>>6423929
I think the big question is if Quake was really the template for FPS games at the time or if that's a misconception. I see it argued a lot that FPS games before Half-Life had rotating, floating weapons, unrealistic environments, and no scripted events. But I don't know if that's overstated because it's all a bit before my time.

>> No.6423961

In HL1 you generally don't want to use the weapons that can't one-shot-kill the enemies. You want to rely on weapons like the shotgun, revolver, crossbow, or any form of explosives in situations where you can be hit back (like with the marines). Use the pistol and SMG primary attack against enemies who use attacks you can react to.

No, you aren't supposed to go balls out and just run in willy nilly. HL1 was slightly known for it's very good enemy AI by the standard's of the day, but it was otherwise generic if fun shootan.

>> No.6423974

>>6423171
>I've been playing it like I was told you play old shooter; meaning you are on the offensive and running and gunning.n
half-life is basically the exception to that rule, it's more of a linear, story-based game with shooting, in many ways it's the first "modern shooter"

>> No.6423989

>>6423171
It's the Symphony of the Night of First Person Shooters.

>> No.6423996

>>6423950
No game did it like half life or quake. It’s like the iPod. Sure there were other MP3 players before it. But none of them were anything like the iPod or as complete a package to the point where’d I’d rather an iPod OG over any other brand MP3 player. My Sony MP3 is nice and all and has great audio. But I mostly use my iPod nano for workouts. Anyways, my point is that it’s a very complete game and is a really polished product in a way unlike anything else at the time. It’s a really seamless experience with the feel of big expansive levels. The way it all connected and flowed was pretty mind blowing at the time. The voice acting, the animation, the lighting and holy shit the sounds. The gun sounds, the running, the suit sounds, the enemies just amazing sfx all around. Seriously turn off the music and just listen to that game, it’s amazing even compared to games today or Half Life 2. The sound design is on a whole other level.

>> No.6424005

What's about this game that makes /vr/ seethe?.

>> No.6424016
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6424016

>>6424005
It's not /vr/. It's a handful of special boys that lead an autistic crusade against this game.

>> No.6424025

>>6424016
There's something these people should learn:

If you like it play it, if you don't like it, don't play it. Simple as that.

>> No.6424027

>>6424025
It's not about the game though. It's about starting shit for the sake of starting shit, this is just their platform of choice.

>> No.6424034

>>6423232
>It's where a lot of corridor shooters draw inspiration from. It basically is one with a bunch of shitty first person platforming mixed in. You prob played MW3 for it's multiplayer.
No, I played because my parents weren't around to find out. I wasn't allowed to play video games until I was ten or so, so that was about 2012. The only reason why I played MW3 is because my uncle had it on Xbox and my mom wasn't there to unplug it.

>> No.6424038

>>6423950
one of half life's big "Innovations" was having all the levels connected and not being seperate maps like Doom or Quake or Duke, i think if anything the change is understated.

>> No.6424040

>>6424027
Just like that? Damn autists!

>> No.6424041

>>6423647
nope, I was busy doing other things. When the thread devolved.

>> No.6424136

>>6423191
>>6423218
>>6423232
>>6423393
>>6423419
>>6423419
>>6423989
>>/vr/?task=search&ghost=&search_text=Ffvii+half+life
>>/vr/thread/S6358215#p6366243
>>/vr/thread/S6358215#p6358524
Unironically kys

>> No.6424419

>>6423191
Reminder that this person doesn't actually play videogames, he just hangs on a Quake mapping discord where he doesn't contribute Quake maps, he just talks about how he makes these posts on this board.

>> No.6424423

>>6423419
Aside from that being a retarded as fuck opinion, I don't think I've ever heard of anyone self-insert as Gordon Freemon.

>> No.6424435

>>>/v/

>> No.6424475 [DELETED] 

>>6424025
And here's something you should learn:

If you can't handle people saying mean things about something you like, fuck off.

>> No.6424692 [DELETED] 

Jannies deleted the Blue Shift thread.
They can't handle criticism of Half Life.

>> No.6425694
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6425694

>>6423171
>I've been playing it like I was told you play old shooter

This isn't the kind of game where you need specialized knowledge in order get a proper playthrough. I don't understand why you take from yourself the opportunity to experience the game the way it makes sense to you, personally.

This just feels like one more instance of newer generations of gamers taking their hobby way, way too seriously.

>> No.6425703

>>6424475
And if you can't handle being scrutinised for any remarks you make (a basic concept of freedom of speech, mind you), you can also sod off.

>> No.6425883

>>6424419
Source?

>> No.6426051

>>6424025
>If you like it play it, if you don't like it, don't play it. Simple as that.
stoplikingwhatidon'tlike.jpg

>> No.6426053

>Amazing pacing
>Amazing enemy placement
>Varied gameplay
>Fun level design

>> No.6426172

>>6426053
what game are you talking about here?

>> No.6426176

>>6423191
>>
based

>> No.6426204 [DELETED] 

>>6426053
FUCK OFF /v/eddit.

>> No.6426207 [DELETED] 

>>6424419
Cringe
>>6426176
Based

>> No.6426301

>People in this thread sleeping on hivehand
It does equal damage to the pistol but it fires faster, doesn't use SMG ammo and a rapid fire clip can kill most targets. It's regular fire is homing so you can drop those piece of shit controllers if you somehow wasted magnum ammo on things that aren't alien controllers

>> No.6426314

>>6423171
Is this a troll post?

>> No.6426325 [DELETED] 

How do you hlfags cope about your shit game being less respected on /vr/ than doom, quake, unreal, duke, tribes, blood, sin, ultima underworld, thief, system shock, deus ex?.

>> No.6426330

Why do HL threads always bring the drama?

>> No.6426342

>>6426330
Because it's a bad game that sucked the fun of old school fps.
Same with it's mods.

>> No.6426409 [DELETED] 

Half Life sucks ass, pretty much every other old school fps like Doom, Quake, Goldeneye, Blood, etc. all way better

>> No.6426415
File: 3.97 MB, 5120x4026, autism 3.png [View same] [iqdb] [saucenao] [google]
6426415

>>6426172
>>6426204
>>6426409
Stay mad autistic.

>> No.6426423

>>6426415
I don’t know who that is but what I just said is true

>> No.6426434 [DELETED] 

Keep seething hlniggers.
Your game will never be good.

>> No.6426473

>>6426330
You can tell how cancerous something’s fanbase is by how much they overreact to criticism. Half-Life is a good example of this. The anime VOTOMS is another one.

>> No.6426541

>>6426423
lol sure. You make the exact same fucking post every thread with the same formating. You are both stupid and autistic.

>> No.6426542

>>6426473
see >>6426415

>> No.6426552

>>6426330
Because literally one anon and his autism. See >>6426415

>> No.6426559 [DELETED] 

>everyone who doesn't like half life is one person.
Ok retard.
You have yet to explain how it didn't kill fps and how its a good game.

>> No.6426568

>>6426559
No. But a good portion of the posts are. He suffers from severe autism and makes the exact same types of posts. You can even see the image and see how the posts are word for word in this thread. He even made a thread on /v/ linking to this thread. Assuming you aren't that autistic (big assumption) you have to understand why most of /v/ and /vr/ is sick of his daily fucking retardation.

>> No.6426573 [DELETED] 

>>6426568
Maybe you should stop praising half life and thinking that is one of the best fps.

>> No.6426579

>>6426573
Why? Because you will continue making threads every day in frustration if we don't?

>> No.6426587

>>6426415
I don't need to read this to tell whoever made this collage is fuckin autistic for going out of their way to make it.

>> No.6426589
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6426589

Posting old magazine interview.

>> No.6426592
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>> No.6426594
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>> No.6426595 [DELETED] 

Oh look the hlfags are derailing the thread.

>> No.6426597

>>6426587
Fight fire with fire though the autism into making that can't even be 1/10 the autism the half-life autistic himself has.

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>> No.6426604
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>> No.6426606 [DELETED] 

Still not a single counterargument.

>> No.6426607
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>> No.6426613
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>> No.6426614 [DELETED] 

MODS

>> No.6426615
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>> No.6426625
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>> No.6426627

>>6426595
can't derail a shitpost

>> No.6426630

Where the fuck is the poster who compared FFVII to Half Life and the one who said FEAR was better are?
We need to put this storytimer in his place.

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>> No.6426647 [DELETED] 

SEETHING SEETHING SEETHING
VALVE DRONES
YOU WILL NEVER ENJOY HL THREADS AGAIN

>> No.6426649
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>> No.6426661

>>6423171
fuck off DWTerminator

>> No.6426664 [DELETED] 

Fuck off /v/edditors.
/vr/ likes other retro fps more.

>> No.6426679

>>6423171
DW, this is ya boi Azz. Don't fucking self-shill on 4chan, ever. Also don't lie and say this is your first Boomer Shooter, you've reviewed plenty of them. HL1 is good, not great, and certainly better than HL2.

>> No.6426680

>>6426630
Both HL and FEAR are great.

>> No.6426682

I can story time Raising the bar if anyone wants. It is about half hl1 and half hl2.

>> No.6426683 [DELETED] 

>>6426682
I want you to fuck off

>> No.6426687

>>6426415
I love how this problem escalated to a point people even know whos behind the spam

>> No.6426696 [DELETED] 

>spamming thread with magazine screencaps to derail the conversation
lol really mature

>> No.6426701 [DELETED] 

Let me guess jannies are going to delete this thread because they can't handle the truth.

>> No.6426702
File: 2.67 MB, 2480x3508, Half-Life 2 Raising The Bar(1).png [View same] [iqdb] [saucenao] [google]
6426702

>>6426683
It's a pretty interesting read anon.

>> No.6426705

>>6426687
It's not like it was hard to find out. Anons autism is so high he makes the near exact post word for word each thread. All it took was for someone to google his shit to find the multiple other accounts he has. Last I heard anons even found his resetera account.

>> No.6426706

>>6426701
>Thread about half-life
>Anon posts half-life
Don't see the issue sperg.

>> No.6426720

>>6426696
theres no conversation, people were just being mongoloids.

>> No.6426724

>>6426705
Calm down man, you've implicated me as one of these guys based on one of my posts in this thread but I don't even know who tf he is
I don't even browse /v/

>> No.6426727 [DELETED] 

>>6426720
Hl1 killed fps and its mediocre deal with it

>> No.6426735

>>6426724
>I don't even browse /v/
>has /v/ patented contrarian HL baitpinion
Its time to go back

>> No.6426737

>>6426724
All the posts in that image are the same anon. Sorry if you get caught up in it but you have to understand, this faggot has been making the same thread on /v/ and /vr/ at least once a week (if not multiple times a week) for literally years. Anon has spend literaly over 3000 hours over the course of 8 years making the same posts. People played along with it at first but no more.
He keeps making the same autistic non arguments like >>6426727 (which is 100% him). People are tired of his faggotry. The mods are tired of his faggotry, He has been banned on like 10 different forums and only posts here because of how easy it is to avoid bans

>> No.6426738
File: 224 KB, 1874x923, refute this.png [View same] [iqdb] [saucenao] [google]
6426738

>> No.6426748

>>6426738
Underage

>> No.6426749

>>6426727
how did it kill fps when good fps games came out a full 5 years after it came out and then some. Valve didnt put a gun to peoples heads and make them make fps different from that point on. Why can't you /v/tards just admit Medal of Honor is to blame for being influential in the wrong direction? You guys cannot criticize the game without bringing up games you like better, its pathetic

>> No.6426750

>>6426738
HL autistic either wont look at this or make an excuse.

>> No.6426752

>>6426749
Don't respond. See >>6426415

>> No.6426753

>>6426748
But hes right

>> No.6426754

>>6426753
Don't bother. See >>6426415

>> No.6426757 [DELETED] 

>>6426753
No.
Doom, Quake, Duke, Blood, Thief, System Shock fags hated this game.

>> No.6426758 [DELETED] 

I don't understand why lots of people criticize FFVII, Symphony of the Night, or Ocarina of Time, but when someone criticizes the infallible Half Life schizophrenics jump to some conclusion that it is such an improbable opinion that it must be all one dedicated troll.

>> No.6426759

>>6426758
Because >>6426415

>> No.6426761

>>6426757PEople who enjoyed those enjoyed HL just stop shitposting, GO BACK

>> No.6426763 [DELETED] 

FUCK SOTN FUCK OOT FUCK MGS FUCK STARCRAFT FUCK HALF LIFE FUCK FFVII FUCK BANJO AND FUCK ZOOMERS

>> No.6426764

>>6426758
People only do that when said autistic anon does it. It's not hard to tell legit concerns with the game vs hl autistic who makes the exact same posts each thread.

>> No.6426767

ok anons

let's everybody calm the hell down ok?

right now

>> No.6426769

>>6426758
dedicated trolls swarms threads for all of those games tho, its almost as if /v/ invades on the daily.

Saying HL killed fps makes as much sense as saying platformers were killed by donkey kong its just /v/ contrarianism from kids who never even played HL

>> No.6426770
File: 3.30 MB, 2480x3508, Half-Life 2 Raising The Bar(7).png [View same] [iqdb] [saucenao] [google]
6426770

>>6426767
Time for a comfy /vr/ related storytime.

>> No.6426771
File: 3.18 MB, 2480x3508, Half-Life 2 Raising The Bar(10).png [View same] [iqdb] [saucenao] [google]
6426771

>> No.6426772 [DELETED] 

STOP PRAISING HALF LIFE AND WE WILL FUCKING STOP.
HOW YOU CAN THIS GAME IS ONE OF THE FPS OR PC GAMES OR GAMES OF ALL TIME?
DO YOU HAVE STANDARDS?

>> No.6426773
File: 3.47 MB, 2480x3508, Half-Life 2 Raising The Bar(11).png [View same] [iqdb] [saucenao] [google]
6426773

God I wish we got those sexy combine designs. Though I guess they wouldn't be scary if they made me want to cum.

>> No.6426775
File: 2.67 MB, 2480x3508, Half-Life 2 Raising The Bar(12).png [View same] [iqdb] [saucenao] [google]
6426775

>> No.6426778

>>6426775
woah mama

>> No.6426779
File: 3.66 MB, 2480x3508, Half-Life 2 Raising The Bar(13).png [View same] [iqdb] [saucenao] [google]
6426779

>>6426772
Because it got these cute puppers

>> No.6426781
File: 3.24 MB, 2480x3508, Half-Life 2 Raising The Bar(14).png [View same] [iqdb] [saucenao] [google]
6426781

>> No.6426782 [DELETED] 

>>6426769
Well my honest opinion is that FFVII and Symphony of the Night were great games that elevated their genres while Half Life ruined FPS games forever.

>> No.6426783
File: 2.88 MB, 2480x3508, Half-Life 2 Raising The Bar(15).png [View same] [iqdb] [saucenao] [google]
6426783

>> No.6426785
File: 3.15 MB, 2480x3508, Half-Life 2 Raising The Bar(16).png [View same] [iqdb] [saucenao] [google]
6426785

What does /vr/ think of mr.Friendly? Should he have been in the game?

>> No.6426787
File: 3.79 MB, 2480x3508, Half-Life 2 Raising The Bar(17).png [View same] [iqdb] [saucenao] [google]
6426787

>>6426782
I actually think the opposite. I Hate what SOTN did to Casltevania and what FFVII did to FF but love HL even though I also loved DOOM and QUake.
I guess people have personal tastes and opinions or something.

>> No.6426790 [DELETED] 
File: 1.25 MB, 1008x756, id.png [View same] [iqdb] [saucenao] [google]
6426790

>>6426748
Do I have to do this again?

>>6426770
Oh cool, I never had the chance to read Raising The Bar!

>> No.6426791
File: 2.96 MB, 2480x3508, Half-Life 2 Raising The Bar(18).png [View same] [iqdb] [saucenao] [google]
6426791

>> No.6426793

thx for the scan dump anon

I just wanted to comment that naming your book "Raising the bar" is a really pompous move

>> No.6426795
File: 3.48 MB, 2480x3508, Half-Life 2 Raising The Bar(19).png [View same] [iqdb] [saucenao] [google]
6426795

>> No.6426796
File: 96 KB, 441x417, anger.jpg [View same] [iqdb] [saucenao] [google]
6426796

>>6424423
It's an intended thing though, he's a silent protagonist so you can fill in the details. I don't get why anon would be complaining about this that's what you get when your protagonist is silent.

Though this thread does remind me that I got to finish HL1, I got to near where the military first show up and dropped it because I had to go somewhere. Guess I'll pick it up again so I can cross it off the bucket list.
>>6426770
>>6426771
>>6426773
>>6426775
>>6426779
>>6426781
>>6426783
>>6426785
Based book, but say, did any interviews mention any influence for how the fuck Gabe and co thought of G-Man? That seems like the weirdest shit to think of and I'd imagine there'd be SOMETHING about him in there.

>> No.6426798

>>6426782
so you have a shit opinion then is what you're telling us.

>> No.6426803
File: 2.97 MB, 2480x3508, Half-Life 2 Raising The Bar(20).png [View same] [iqdb] [saucenao] [google]
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>> No.6426804
File: 3.23 MB, 2480x3508, Half-Life 2 Raising The Bar(21).png [View same] [iqdb] [saucenao] [google]
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>>6426796
Nothing outside of his character design I think

>> No.6426805
File: 3.67 MB, 2480x3508, Half-Life 2 Raising The Bar(22).png [View same] [iqdb] [saucenao] [google]
6426805

I would do anything to see the original doom games get a book like this. I know there is the DOOM Bible but it's not the same

>> No.6426807
File: 3.49 MB, 2480x3508, Half-Life 2 Raising The Bar(23).png [View same] [iqdb] [saucenao] [google]
6426807

>> No.6426809

>>6426796
they probably didnt know squat about G-Man during HL1 days

probably still don't

G-Man was probably just a device, where the writer just makes it up as he goes along, Lost style (to name one example)

>> No.6426810
File: 3.36 MB, 2480x3508, Half-Life 2 Raising The Bar(24).png [View same] [iqdb] [saucenao] [google]
6426810

>> No.6426813 [DELETED] 

>>6426798
I mean FFVII and SotN raised the aesthetics and thematic delivery of the genre. Half Life essentially failed on every level, trying to embrace a new form of narrative but sacrificed both gameplay and aesthetics, essentially creating a very hollow experience that autists can project on to and then have a 100+ post thread on here detailing their meltdown.
Some people dislike FFVII.
Some people dislike SotN.
Some people dislike Half Life. Like the previous two groups, you just gotta shut the fuck up and live with the fact some people thinks your game sucks. Seriously never see fans of those other two games sperg out this hard on here.

>> No.6426814

>>6426805
Masters of doom?

>> No.6426815
File: 2.50 MB, 2480x3508, Half-Life 2 Raising The Bar(25).png [View same] [iqdb] [saucenao] [google]
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>> No.6426816
File: 3.81 MB, 2480x3508, Half-Life 2 Raising The Bar(26).png [View same] [iqdb] [saucenao] [google]
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>> No.6426818
File: 3.43 MB, 2480x3508, Half-Life 2 Raising The Bar(27).png [View same] [iqdb] [saucenao] [google]
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>> No.6426820
File: 2.61 MB, 2480x3508, Half-Life 2 Raising The Bar(28).png [View same] [iqdb] [saucenao] [google]
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>> No.6426825
File: 3.92 MB, 2480x3508, Half-Life 2 Raising The Bar(29).png [View same] [iqdb] [saucenao] [google]
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>> No.6426827 [DELETED] 

ngl I might prefer this troll over the Half Life fanbase if they get so volatile, butthurt, histrionic, and life-crushingly autistic over this game's quality being called into question. Didn't even know about this fag before but now I think I prefer his side of the equation. Seriously you guys need to grow up.

>> No.6426828
File: 2.87 MB, 2480x3508, Half-Life 2 Raising The Bar(30).png [View same] [iqdb] [saucenao] [google]
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>> No.6426830
File: 2.94 MB, 2480x3508, Half-Life 2 Raising The Bar(31).png [View same] [iqdb] [saucenao] [google]
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>> No.6426831

>>6426814
Masters Of Doom doesn't go all that much into the development of the games as much as it just details the events and interpersonal relationships between the people at iD.
It's still really interesting, because they're weird and fascinating people from all kinds of walks of life, but it doesn't go over any real design details.

>>6426813
>Seriously never see fans of those other two games sperg out this hard on here.
The only reason people do that at all is because Alf is very fucking annoying. He can't just not like the game, he has to be Like That, about it.

>> No.6426832
File: 2.75 MB, 2480x3508, Half-Life 2 Raising The Bar(32).png [View same] [iqdb] [saucenao] [google]
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>> No.6426834
File: 3.64 MB, 2480x3508, Half-Life 2 Raising The Bar(33).png [View same] [iqdb] [saucenao] [google]
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>> No.6426835
File: 2.98 MB, 2480x3508, Half-Life 2 Raising The Bar(34).png [View same] [iqdb] [saucenao] [google]
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>> No.6426840
File: 3.85 MB, 2480x3508, Half-Life 2 Raising The Bar(36).png [View same] [iqdb] [saucenao] [google]
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>> No.6426841
File: 3.92 MB, 2480x3508, Half-Life 2 Raising The Bar(37).png [View same] [iqdb] [saucenao] [google]
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>> No.6426843
File: 3.57 MB, 2480x3508, Half-Life 2 Raising The Bar(39).png [View same] [iqdb] [saucenao] [google]
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>> No.6426847
File: 1.96 MB, 2480x3508, Half-Life 2 Raising The Bar(40).png [View same] [iqdb] [saucenao] [google]
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>> No.6426850
File: 1.92 MB, 2480x3508, Half-Life 2 Raising The Bar(41).png [View same] [iqdb] [saucenao] [google]
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>> No.6426854
File: 3.71 MB, 2480x3508, Half-Life 2 Raising The Bar(46).png [View same] [iqdb] [saucenao] [google]
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>> No.6426859
File: 2.42 MB, 2480x3508, Half-Life 2 Raising The Bar(48).png [View same] [iqdb] [saucenao] [google]
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>> No.6426860
File: 2.68 MB, 2480x3508, Half-Life 2 Raising The Bar(49).png [View same] [iqdb] [saucenao] [google]
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>> No.6426862
File: 2.66 MB, 2480x3508, Half-Life 2 Raising The Bar(51).png [View same] [iqdb] [saucenao] [google]
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>> No.6426864
File: 3.79 MB, 2480x3508, Half-Life 2 Raising The Bar(53).png [View same] [iqdb] [saucenao] [google]
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>> No.6426869
File: 2.40 MB, 2480x3508, Half-Life 2 Raising The Bar(54).png [View same] [iqdb] [saucenao] [google]
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>> No.6426870
File: 3.51 MB, 2480x3508, Half-Life 2 Raising The Bar(61).png [View same] [iqdb] [saucenao] [google]
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>> No.6426872
File: 3.70 MB, 2480x3508, Half-Life 2 Raising The Bar(62).png [View same] [iqdb] [saucenao] [google]
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>> No.6426875
File: 2.96 MB, 2480x3508, Half-Life 2 Raising The Bar(65).png [View same] [iqdb] [saucenao] [google]
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>> No.6426876 [DELETED] 

Old /vr/ and /v/ would have agreed with me.

>> No.6426879
File: 3.04 MB, 2480x3508, Half-Life 2 Raising The Bar(73).png [View same] [iqdb] [saucenao] [google]
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>> No.6426882

OP here. I just got to Zen. The level before that was very painful. Enemies were spawned behind me, rooms that I cleared out earlier were full again, ammo was pretty scarce, and those big guys are a huge pain. Though, i will admit figuring out what core level three was four and seeing the numbers on the ground, was pretty fun. It was the first time I didn't use a guide or anything.

>> No.6426883
File: 3.55 MB, 2480x3508, Half-Life 2 Raising The Bar(74).png [View same] [iqdb] [saucenao] [google]
6426883

>> No.6426884

>>6425694
Yeah I think this is an important point.

Classic FPS games have a lot of dickwaving and an understandable obsession with comparing gameplay to later waves of shooters which results in people overepitomising the gameplay.
But the way people remember or talk about or even play old shooters isn't how you should approach them as a player.

I had and have the most fun approaching those games cautiously and methodically when playing them for the first time.
When I go back and play Doom I sprint around at high speed and being able to bob and weave between threats in close quarters is something I'd emphasise when comparing it favourably to modern gameplay, but that ain't the "natural" way I ever initially approached it, it's just what came naturally later.
Even in Half-Life, which is totally not that kind of game, I'll sprint around like a maniac when I re-play it, but that's mostly because I'm squeezing fun out of an environmental/exploration/narrative game with honestly kind of shitty combat that gets worse with replays unless you're dunking on enemies.

I guess maybe it's valuable to communicate to kids that you *can* play those older games like a cool guy since that constitutes a difference that (maybe, hypothetically) might not be intuitive for them if they grew up on one of the generations of ultra slow console shooters, but we probably shouldn't be giving the impression that there's a right way to do it.
But modern games have broken out of the molasses gameplay somewhat again now so even that's probably moot.

>> No.6426886
File: 2.67 MB, 2480x3508, Half-Life 2 Raising The Bar(75).png [View same] [iqdb] [saucenao] [google]
6426886

>> No.6426887 [DELETED] 

Half Life is not retro.
We discuss arcady games not movies.

>> No.6426889
File: 3.36 MB, 2480x3508, Half-Life 2 Raising The Bar(76).png [View same] [iqdb] [saucenao] [google]
6426889

>> No.6426892
File: 3.93 MB, 2480x3508, Half-Life 2 Raising The Bar(78).png [View same] [iqdb] [saucenao] [google]
6426892

>> No.6426897
File: 3.30 MB, 2480x3508, Half-Life 2 Raising The Bar(79).png [View same] [iqdb] [saucenao] [google]
6426897

>> No.6426901
File: 2.29 MB, 2480x3508, Half-Life 2 Raising The Bar(80).png [View same] [iqdb] [saucenao] [google]
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>> No.6426903

>>6426882
I'm torn between telling you to ignore the negativity about Xen and form your own opinion, and admitting I hate it and telling you to install Black Mesa with a Xen save file and playing through its version of it from here.

But on the other hand this is obviously all a LARP since you just spelled it Zen which is something Half-Life players only do when they're remembering it from years ago as opposed to the game having just introduced the name to them a minute ago.

>> No.6426904

>>6426887
>half life not retro
>released in 1998
>rules say stuff up to 1999 is far game
?????

>> No.6426905
File: 3.47 MB, 2480x3508, Half-Life 2 Raising The Bar(81).png [View same] [iqdb] [saucenao] [google]
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>> No.6426906
File: 3.36 MB, 2480x3508, Half-Life 2 Raising The Bar(82).png [View same] [iqdb] [saucenao] [google]
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>> No.6426908
File: 3.83 MB, 2480x3508, Half-Life 2 Raising The Bar(83).png [View same] [iqdb] [saucenao] [google]
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>> No.6426909
File: 235 KB, 380x201, 1586719648962.gif [View same] [iqdb] [saucenao] [google]
6426909

>>6426903
>hand this is obviously all a LARP
Valve has been blatantly viral marketing HL really hard all year here, but I'm not even mad because that can only mean one thing

>> No.6426910 [DELETED] 

Half Life will never be a classic.
It will never be better than Doom or Quake.

>> No.6426912
File: 3.43 MB, 2480x3508, Half-Life 2 Raising The Bar(84).png [View same] [iqdb] [saucenao] [google]
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>> No.6426913
File: 2.37 MB, 2480x3508, Half-Life 2 Raising The Bar(85).png [View same] [iqdb] [saucenao] [google]
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>> No.6426914
File: 2.13 MB, 2480x3508, Half-Life 2 Raising The Bar(86).png [View same] [iqdb] [saucenao] [google]
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>> No.6426915
File: 2.24 MB, 2480x3508, Half-Life 2 Raising The Bar(88).png [View same] [iqdb] [saucenao] [google]
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>> No.6426916
File: 3.81 MB, 2480x3508, Half-Life 2 Raising The Bar(89).png [View same] [iqdb] [saucenao] [google]
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>> No.6426918
File: 3.38 MB, 2480x3508, Half-Life 2 Raising The Bar(90).png [View same] [iqdb] [saucenao] [google]
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>> No.6426919
File: 3.27 MB, 2480x3508, Half-Life 2 Raising The Bar(91).png [View same] [iqdb] [saucenao] [google]
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>> No.6426921
File: 2.71 MB, 2480x3508, Half-Life 2 Raising The Bar(92).png [View same] [iqdb] [saucenao] [google]
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>> No.6426930
File: 3.72 MB, 2480x3508, Half-Life 2 Raising The Bar(93).png [View same] [iqdb] [saucenao] [google]
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>> No.6426936 [DELETED] 

It's pretty telling that only /v/ zoomies think hl1 is great.

>> No.6426937
File: 2.89 MB, 2480x3508, Half-Life 2 Raising The Bar(94).png [View same] [iqdb] [saucenao] [google]
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>> No.6426938
File: 3.44 MB, 2480x3508, Half-Life 2 Raising The Bar(95).png [View same] [iqdb] [saucenao] [google]
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>> No.6426941
File: 2.81 MB, 2480x3508, Half-Life 2 Raising The Bar(96).png [View same] [iqdb] [saucenao] [google]
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>> No.6426943
File: 3.55 MB, 2480x3508, Half-Life 2 Raising The Bar(97).png [View same] [iqdb] [saucenao] [google]
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>> No.6426946
File: 3.82 MB, 2480x3508, Half-Life 2 Raising The Bar(98).png [View same] [iqdb] [saucenao] [google]
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>> No.6426957

>>6426876
No they wouldn't have.

>> No.6426959 [DELETED] 

Funny how people agree over Doom, Quake, Unreal, Duke, Blood, Doom, System Shock, Thief, System Shock being fairly rated good/great games unlike Half Life.

>> No.6426962 [DELETED] 
File: 26 KB, 790x171, based.png [View same] [iqdb] [saucenao] [google]
6426962

>>6426207
based?

>> No.6426971
File: 2.29 MB, 2480x3508, Half-Life 2 Raising The Bar(100).png [View same] [iqdb] [saucenao] [google]
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>> No.6426973
File: 3.88 MB, 2480x3508, Half-Life 2 Raising The Bar(101).png [View same] [iqdb] [saucenao] [google]
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>> No.6426974
File: 2.81 MB, 2480x3508, Half-Life 2 Raising The Bar(102).png [View same] [iqdb] [saucenao] [google]
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>> No.6426975

>>6426959
Yeah, I wonder what it is about half-life that makes your autism explode too

>> No.6426976
File: 3.96 MB, 2480x3508, Half-Life 2 Raising The Bar(103).png [View same] [iqdb] [saucenao] [google]
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>> No.6426978
File: 2.09 MB, 2480x3508, Half-Life 2 Raising The Bar(105).png [View same] [iqdb] [saucenao] [google]
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>> No.6426979
File: 3.66 MB, 2480x3508, Half-Life 2 Raising The Bar(106).png [View same] [iqdb] [saucenao] [google]
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>> No.6426981
File: 3.57 MB, 2480x3508, Half-Life 2 Raising The Bar(107).png [View same] [iqdb] [saucenao] [google]
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>> No.6426983
File: 3.63 MB, 2480x3508, Half-Life 2 Raising The Bar(108).png [View same] [iqdb] [saucenao] [google]
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>> No.6426984
File: 2.99 MB, 2480x3508, Half-Life 2 Raising The Bar(109).png [View same] [iqdb] [saucenao] [google]
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>> No.6427006

>>6423171
Are you making progress and having fun?
No then yes you are.
Yes then no you aren't.

>> No.6427009
File: 1.16 MB, 1280x800, Screen Shot 2020-05-13 at 5.36.25 PM.png [View same] [iqdb] [saucenao] [google]
6427009

>>6426903
it's not a LARP, though. I'll prove it. I just misspelled it because I wasn't paying attention when I got there. I was frustrated because of the last level.

>> No.6427021

>>6427006
The first one desu. I'm not looking forward to Xen at all. I've played enough Half-Life for one day.

>> No.6427067 [DELETED] 

Explain how hl1 is good/great.

>> No.6427079

>>6427021
A lot of people don't like Xen, but honestly I think it's fine. It's weird, colorful, and has low gravity, I think it's a suitable end to the game.

>> No.6427142 [DELETED] 

HLfags couldn't refute shit.

>> No.6427181 [DELETED] 

Can we all agree about hl1 being a bad game?.

>> No.6427182

>>6427181
no way the guns are sweet

>> No.6427189 [DELETED] 

You are pathetic you know jannies.

>> No.6427207 [DELETED] 

REFUTE IT
>>6423191
>>6423218
>>6423232
>>6423419
>>6423823
>>6423989
>>6426342
>>6426473

>> No.6427225

>>6427009
I don't know how you intend to prove anything; obviously a Valve social media marketing contractor narrating a thread as though he's playing the game for the first time is going to have saves he can take screenshots from.

But like, carry on. If it was any other game I'd goad you more but a campaign for half life gear solid threepisode is fine

>> No.6427240

>>6427021
>I'm not looking forward to Xen at all. I've played enough Half-Life for one day.
It is a shame the Xen meme ruined it for you. I always look forward to it. The shift in tone/palette/environment is great and it's conceptually cool. It doesn't suck much more than the rest of the game, it just clearly isn't what it was intended to be either.

This is a legit option though:
>install Black Mesa with a Xen save file and playing through its version of it from here.
They fixed it. It's neat.
Then again, it's something you can appreciate more after suffering through the original.

>> No.6427287 [DELETED] 
File: 100 KB, 345x445, term1.png [View same] [iqdb] [saucenao] [google]
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>>/vr/thread/S6423171#p6423171
Lol, just checked an archive. Not counting the story time posts DWterminator accounts for ~48% of the threads posts.

>> No.6427303 [DELETED] 

How will HL fans recover after this thread?.

>> No.6427362

>>6423171
yes

but, stupid zoomer, it was the first game to break the moooooooooooold in that it wasn't like other FPS of the time.

it was making you not suck up health packs and learn to maybe hold off, that scientist can open doors YOU CANT, maybe that door you passed can be opened, huh these soldier guys are flanking me and using tactics, etc etc

shit was NEW AS FUCK at the time for FPS

>> No.6427375 [DELETED] 

>>6427362
yeah it killed fps.

>> No.6427564

>>6427225
Look at the file, name. I'm playing on MAC so every time I take a screen shot it says the date and time of when it was taken.
>>6427240
>It is a shame the Xen meme ruined it for you.
This has nothing to do with what other people said. I just hate the platforming sections in this game. I do like the aesthetic, though.
>They fixed it. It's neat.Then again, it's something you can appreciate more after suffering through the original.
My machine can't run it.

>> No.6427647

I think the real reason people hate Half Life is because they conflate it with Half Life 2. aka the game that popularised making the player wait around while NPC's spew expository dialogue at you for minutes on end.

>> No.6427653 [DELETED] 

>>6427647
or because it's a bad game?

>> No.6427726
File: 249 KB, 624x352, vlcsnap-2020-03-14-20h39m52s715.png [View same] [iqdb] [saucenao] [google]
6427726

>>6427564
>Look at the file, name. I'm playing on MAC so every time I take a screen shot it says the date and time of when it was taken.
I mean you're just convincing me that you're a marketer by playing dumb. Anybody can take a screenshot of anything at any time. Attached is a datestamped screencap of Curb Your Enthusiasm which proves I don't have a morbidly obese 6-year-old in my meat freezer with a bunch of cotton wool glued to her face who I warm up with a hairdryer sometimes when I feel like edging while having a one-sided discussion about games as service.

>> No.6427789

>>6423171
People remember Half Life because it spawned a massive modding community with mods like counterstrike, team fortress, day of defeat, and natural selection which would become their own standalone games. Plus hundreds of other mods, both multiplayer and singleplayer.

Its debatable whether or not HL "ruined" FPSs, but its contribution to the PC scene is on par with Doom and Quake.

>> No.6427796 [DELETED] 

>>6427789
It's a bad game.

>> No.6427862 [DELETED] 

Bump for more hl hate.

>> No.6427870

>>6427726
Ross?

>> No.6427896 [DELETED] 

HL1 sucks.

>> No.6428032
File: 46 KB, 422x550, mp,550x550,matte,ffffff,t.jpg [View same] [iqdb] [saucenao] [google]
6428032

>>6427870
I am what you say I am.

>> No.6428174

Anyone else think original Xen was alright and that Black Mesa's Xen is a horribly misinterpreted reimagination with bad aesthetic and level design?

>> No.6428242

>>6428174
I agree that it's misinterpreted and a couple of the levels are bad (and none are great).

However none are worse than the original game; something to keep in mind considering Black Mesa streamlines through the most painful parts of the original so that comparison might be deceptive.

But I think the aesthetic is a huge step up, and they at least tried hard to come up with a complete cohesive experience (even if it's derivative of HL2's beats and not completely polished) that *heavily* reinforces the narrative without introducing fanfiction. Contrasted with the original (which I do think is "alright") it's pretty high-effort and decidedly a large step up, plus the Gonarch and Nihilanth fights are so much better it's not even a contest.
It ain't perfect but I was seriously impressed after being disappointed how little they'd otherwise expanded the base game.

>> No.6428271

>>6428174
I think BM's Xen is good as it's own thing but I don't like how they went for that ayybliens=deep sea aesthetic that's gotten kind of overdone. I liked how fleshy and gross the original Xen was, it was like a swamp made out of pus and bones, it was pretty unique and unsettling. The new Xen feels like a coral reef or something.

>> No.6428283

>>6428242
>misinterpreted
Forgot to clarify this.
Even being agnostic about supposed cut content, from what I gather about the direction the story was meant to take in the the original Xen there was gonna be a lot more going on than we got. Instead there were narrative gaps which I think HL2 intentionally built on. ie I think it's a probably bit more meta than most people suspect (and they didn't actually retcon anything necessarily): they wanted the story to happen through Gordon's eyes so I think that might apply to missing information from his perspective as well.

So that means Black Mesa was working within the confines of very safe canon only. Which is a lot more limited than the "full" Xen experience would have disclosed.
But without a Valve seal of approval on anything they expanded story-wise (which would both undermine the main series and Black Mesa's whole gimmick), people woulda got pretty mad about added elements even if it was all secretly perfectly consistent with the real deal because it came from a super secret inside source.

So they had to play it safe and do a better version of what shipped, which is *wrong* because it's not what a fleshed out version would really have been, but they didn't have that option.

>>6428271
>ayybliens=deep sea aesthetic that's gotten kind of overdone
Ya but it's pretty and it's what Alyx did too so ironically it's now more canonical than the original.
I'm cool with that change although I wish they'd gone way the fuck deeper with the ecology.

>> No.6428320

>>6428283
>it's what Alyx did too so ironically it's now more canonical than the original.

boo.

Oh well, it's not like anyone can take the original half life from me or anything anyway.

>> No.6428373

>>6428320
I don't want to spoil Alyx for you but I'll say that what they did with the environmental design with Xen organisms/flora was extremely cool. Certain things were fascinating to just stare at for a while which is something I rarely do in games anymore.

Black Mesa's coral/glowing space fish thing is a lot more conventional.

>> No.6428575

>>6423171
lel wait until you get to Xen

>> No.6428736

>>6428575
I already got there.

>> No.6429313

>>6426793
totally not referring to the game's iconic crowbar or something.

>> No.6429452 [DELETED] 

Can we all agree that hl1 is a bad game and killed fps?.
You can't possibly think this game is as good as Doom or Quake.

>> No.6429497

>>6423392
That is true.
Doesnt make it a better game though.

>> No.6429505

Half-Life is a pretty fun game, I should play it again some day.

>> No.6430114

>>6423419
Well, most of them WERE cart-pushers at the Wegman's.

>> No.6430174 [DELETED] 

Still no counterarguments from hlfags.

>> No.6430357

>>6423171
>running and gunning
I used to play the opposite on the level with all the tramways, I'd go into stealth mode and snipe the shit out everything with the .357.

>> No.6430614 [DELETED] 

https://www.youtube.com/watch?v=JwmpJjAXDEA

The story - the game’s most praised and memorable aspect - is so incredibly shallow it’s an absolute joke in comparison to the stories found in any other genre of the time outside of racing games. And for FPS games today? It’s so out-dated it just can’t possibly compare. FPS games were always going to improve their story-telling with or without Half-Life. I mean, Half-Life doesn’t even have fucking characters... you know, one of the most basic requirements for a narrative?

Black Mesa’s layout makes no sense and visually it’s very dull a lot of the time. In terms of atmosphere... well, I find it hard to get immersed into a place that looks and feels like the setting of a B-grade action movie. Thief the Dark Project’s world design OBLITERATES Half-Life’s. Both first-person games released in 1998. The difference? One WAS actually innovative and the other is an overrated piece of shit. I mean, in terms of setting, comparing Half-Life’s ‘Black Mesa’ and Thief’s ‘The City’ is like comparing the artistic merits of my Grade 1 stickman drawings to Edvard Munch. In terms of story? It’s like comparing Jack and Jill to The Godfather, Pt. II. In other words, Half-Life is a joke.

>> No.6430626 [DELETED] 

The gameplay is poor in comparison to most FPS’, but is an out-right joke compared to games of the era that require... you know, actual enemy prioritisation, quick on your feet thinking, using the right weapons in the right scenarios, staying on the move and using unique movement styles (e.g. dodge in Unreal) to your advantage, having to explore the environment for resources, having to keep ammo in mind constantly etc. etc. Half-Life’s balancing in all regards is awful and its mostly hitscan oriented gameplay doesn’t work when you have innaccurate weapons and fast moving (and firing) enemies that force you to stay out in the open to kill anything, except you can’t avoid taking damage outside of taking cover due to the very nature of hitscan. And platforming is annoying when your movement is frustratingly slippery. Who the hell has ever enjoyed the platforming elements of Half-Life? And apparently Half-Life has puzzle elements, but I don’t know, unless you’re 5 years old I’m not sure how anything about this game is puzzling... except of course how it managed to grow such a butthurt community of fanboys. Half-Life’s combat sucked then and it sure as hell sucks now in retrospect. It’s aged like already sour milk.

>> No.6430634 [DELETED] 

Half Life moved the focus point of FPS games over to story telling from movement, speed, and reflexes. Levels were linear and simple rather than sprawling; puzzles were breaks in the path rather than part of the environment. Enemy encounters in other shooters were about constant movement and prioritization of enemies; projectile paths formed realtime "3d mazes" to solve in real-time as where enemies in Half Life were more a matter of no-lean cover-shooting and ammo prioritization. Last, it doesn't feel like a game, it feels like a student project. Half Life 2 only feels worse since it was literally slap dashed together and disjointed - on an even worse engine. Worst of all, it was the main influence of shooters from that point on - ruining the genre. I'll argue it is the direct father of the CoD-ification of shooters in the next decade and the "story telling" focus of mainstream (aka shitty) gaming.

As for a story telling focus, beating it at its own genre, check out System Shock 1. Rebind the controls or use a nod or the new sourceport. I don't like SS2 very much, but it does some similar shit and was a better game.

To see an alternate universe where shooters didn't get shitty, check out the mod scene for DooM and Duke Nukem 3D. They have the same design focus as the old games - often with elements from other genres like platforming, survival horror, and "story-telling" - without ruining or diluting the original focus of the genre.

>> No.6430648

>>6430634
>Level's were linear
No they weren't. There was a lot of backtracking. It was more linear than DOOM's levels but not much more linear than Quake and far less linear than today's FPS.
>Focus on story
Marathon had a much bigger focus on story.

>> No.6430649 [DELETED] 

>>6430614
>440 views
Stop posting your shit channel. I'm reporting it.

>> No.6430653 [DELETED] 

>>6430649
>>6430648
Seething your game doesn't hold up and you know it.

>> No.6430656 [DELETED] 

>>6430614
>>6430626
>>6430634
>>6430653
>DWterminator re-enters the thread after being banned
Lol, you make it so obvious too.

>> No.6430659 [DELETED] 

Explain how hl didn't kill fps.
How it can compete with Unreal or Thief?.
You can't defend the bullet sponge enemies.

>> No.6430661
File: 388 KB, 1520x1868, DWterminator.png [View same] [iqdb] [saucenao] [google]
6430661

>>6430659
lol

>> No.6430664 [DELETED] 

YOUR GAME IS FUCKING GARBAGE

>> No.6430724 [DELETED] 

Unreal also had interconnected levels and next to no cutscenes and it achieves the sense of isolation Half-Life tried to achieve. The Quake games also had next to no cutscenes so that wasn't really all that new. It felt new because the levels felt more realistic.

>> No.6430726 [DELETED] 
File: 68 KB, 700x700, angrytears.jpg [View same] [iqdb] [saucenao] [google]
6430726

>YOUR GAME IS FUCKING GARBAGE

>> No.6430727

I bought a crowbar IRL and honestly it'd be really awkward to use as a weapon, the balance is a fuck. Maybe if you held the other end.
2/10 unlikely game

>> No.6430728 [DELETED] 
File: 14 KB, 882x758, dwterminator.png [View same] [iqdb] [saucenao] [google]
6430728

>Unreal also had interconnected levels and next to no cutscenes and it achieves the sense of isolation Half-Life tried to achieve. The Quake games also had next to no cutscenes so that wasn't really all that new. It felt new because the levels felt more realistic.

>> No.6430732 [DELETED] 

System Shock did storytelling better.
Cope.

>> No.6430740 [DELETED] 
File: 8 KB, 225x224, 6546778.png [View same] [iqdb] [saucenao] [google]
6430740

>System Shock did storytelling better.

>> No.6430748 [DELETED] 

Not a single counterargument.

>> No.6430759 [DELETED] 

>>6430748
To what?

>> No.6430763 [DELETED] 
File: 29 KB, 300x224, tygbvty.jpg [View same] [iqdb] [saucenao] [google]
6430763

>Not a single counterargument.

>> No.6430771 [DELETED] 

I'm more experienced than you hl wojak trannies.
I've played System Shock, Unreal, Thief, Deus Ex, Doom, Quake, Duke.

>> No.6430795 [DELETED] 

Seething jannies.

>> No.6430818

>>6426793
>naming your book "Raising the bar" is a really pompous move
Only if it's unearned (which it wasn't in this case).

>> No.6430832

>>6426796
This was the decade when shit like X-Files was all the rage, so the mysterious government agent in a business suit trope was at one of its heights of popularity. He wasn't originally intended to mean as much as the fans took him.

>> No.6430834

>>6426793
prima made the book i'm pretty sure

>> No.6430836

>>6430661
based

>> No.6430849
File: 1015 KB, 499x381, 1504490920563.gif [View same] [iqdb] [saucenao] [google]
6430849

>>6430661

>> No.6430867
File: 999 KB, 706x960, the_sacred_heart_of_gordon-1313.png [View same] [iqdb] [saucenao] [google]
6430867

>>6426592
Why does he look so pure bros

>> No.6430876

>>6423171
whats the big problem with half life? Played it after HL2 came out, but didn´t played HL2 before.

HL1 is an awesome shooter with a nice story. Some levels are fast, some are slow.
Play like the game intends you to do.

Biggest zoomer I heard. Not able to understand placement of elements like music or enemies and objects.

big and long room with fast music = play that shit fast

>> No.6430934

Can any janny/mod share some insight on this Half-Life autism? Is it really one person making these low-quality posts?

>> No.6430951 [DELETED] 

cool I just got an "off topic" warning for discussing a fucking retro game in fucking /vr/, I guess when I asked that two-word question the anonymous 4chan poster I replied to was actually someone the jannies don't like and I was supposed to know this somehow

fuck you retards, your job isn't difficult and somehow you still fuck it up on a minute by minute basis

>> No.6431101 [DELETED] 

I guess the guy trolling this thread won pretty hard if jannies are so butthurt that they're now banning unrelated posters and deleting posts which aren't against the rules.

Well played, you fucking morons.

>> No.6431223

Half Life is a good game.

>> No.6431235

>>6423171
All those people saying that Half-Life is a great game and the pinnacle of FPS and I somehow don't like it. The game feels bland to me. It's not as crazy and dynamic as Q1 or Doom 2, is not as imaginative or doesn't look as good as Unreal. I guess I'm the wierd one.

>> No.6431259 [DELETED] 

>>6423171
the only right way to play the game is to uninstall it, and throw the disc in the fucking trash because that's where it belongs

>> No.6431275

>>6431235
Nice going not reading the thread at all. Because it's full of people not saying that.

Half-Life was an important landmark thing which did a bunch of shit that expanded the genre yet don't stand out much playing it today *because* it was so influential. Today we enjoy retro FPS (of the type Hl1 isn't) because they're a refreshing change of pace from the current state of the industry, but it was literally the inverted situation when HL1 was released: it was the refreshing novelty.

And we replay the base game every few years, but not because it's like... fun, or anything. Nobody understands why.

>> No.6431286

>>6431275
So I have Half Life to thank for all those bland military shooters with "uninterrupted first person experience"?

>> No.6431313

>>6431286
Yeah, bingo. But that evolution it kicked off took like 5 years and there was plenty of gold in the meantime.
Actually it's easy to forget that the military shooter fad was itself pretty refreshing and cool for a minute there before we realised what a creative dead end it was, unlike Half-Life.

>> No.6431401

>>6431286
NOPE thats Medal of Honor's fault and you know it

>> No.6431476

>>6431235
na, while i wouldn't say it's a bad game, i would say it's a bit overrated
really, i think i prefer the mods over hl itself

>> No.6431479

>>6431401
i keep forgetting that game series existed, that was popular for a hot minute

>> No.6432303

>>6431223
>>6430876
You have to go back
See>>6431235
>>6431275
>>6431286

>> No.6432448

Half Life fags are just as pathetic and annoying as Halo fags at this point

>> No.6432479

>>6432303
>>6432448
lol

>> No.6432492

>>6432479
Explain how hl is great and didn't kill fps.
Did you play Quake, Doom, Unreal, Duke, System Shock, Thief?

>> No.6432546

Interesting to see dwterminator ban evading.

>> No.6432649 [DELETED] 

Interesting to see hl fanboys deflecting.

>> No.6432756

>>6431286
No, that would more be the Calladoodies, Medallonnors, and the growing consumer base being more casual.

See >>6426738
Also see >>6426415

>> No.6433145

Shit game.

>> No.6433396

>>6432492
>mah hl killed fps
counter-strike, and hl mod, was far more popular than hl ever was

>> No.6433478

If hl1 is so good why you have a hard time defending it?

>> No.6433493

>>6433396
both half life and counter strike destroyed the genre.

>> No.6433516

>>6433396
Counter-Strike was pretty fun, even if there were many much better team multiplayer mods made with the engine.
There's actually some people still playing it, so you can go online and play some matches today still, unlike many other of the mods, like Team Fortress Classic, which is mostly barren.

>> No.6433530

>>6433516
Nothing related with hl1 is fun.

>> No.6433605

>>6433530
>my shit opinions are facts

>> No.6433607 [DELETED] 

>>6433605
Cope.

>> No.6433669

>>6423191
This post is 100% correct. Half-Life is a linear set-piece shooter, not an old school maze shooter like Doom or Quake.

>> No.6433715

>>6433669
Based

>> No.6433938

bump for more Half Life hate.

>> No.6434208

>>6433605
Butthurt valve drone.

>> No.6434229
File: 269 KB, 431x432, schizo.png [View same] [iqdb] [saucenao] [google]
6434229

>>6434208
>>6433530

>> No.6434234

>>6434229
See>>6433669
Not the only one.
You can't deny this game ruined gaming.

>> No.6434247
File: 77 KB, 300x300, limmy.png [View same] [iqdb] [saucenao] [google]
6434247

>>6434234
>Ruined gaming
>Right as PC shooters were entering their golden age

>> No.6434250

>>6434247
Enjoy your linear scripted shooters.

>> No.6434259

>>6434247
>giving him a (you)
Please refer to this >>6430661 and ignore the fool.

>> No.6434260 [DELETED] 

>>6434250
>>6434259
Fuck off to /v/eddit, zoomers.

>> No.6434267

Half Life moved the focus point of FPS games over to story telling from movement, speed, and reflexes. Levels were linear and simple rather than sprawling; puzzles were breaks in the path rather than part of the environment. Enemy encounters in other shooters were about constant movement and prioritization of enemies; projectile paths formed realtime "3d mazes" to solve in real-time as where enemies in Half Life were more a matter of no-lean cover-shooting and ammo prioritization. Last, it doesn't feel like a game, it feels like a student project. Half Life 2 only feels worse since it was literally slap dashed together and disjointed - on an even worse engine. Worst of all, it was the main influence of shooters from that point on - ruining the genre. I'll argue it is the direct father of the CoD-ification of shooters in the next decade and the "story telling" focus of mainstream (aka shitty) gaming.

As for a story telling focus, beating it at its own genre, check out System Shock 1. Rebind the controls or use a nod or the new sourceport. I don't like SS2 very much, but it does some similar shit and was a better game.

To see an alternate universe where shooters didn't get shitty, check out the mod scene for DooM and Duke Nukem 3D. They have the same design focus as the old games - often with elements from other genres like platforming, survival horror, and "story-telling" - without ruining or diluting the original focus of the genre.

>> No.6434343
File: 1.12 MB, 1920x1080, DoomDude [sound=https%3A%2F%2Ffiles.catbox.moe%2F8vqww2.mp3].png [View same] [iqdb] [saucenao] [google]
6434343

>his /v/ thread died so he has to schizo post in /vr/
While this is a HL thread, is there any obscure Half Life mods that you have enjoyed, ironically or otherwise?

>> No.6434420

>>6434247
>entering
exiting*

>> No.6434510

>>6434247
Post Half-Life shooters are fucking abysmal, even the graphics from the engines of that era are so soulless

>> No.6434515

>>6431286
Yup.
I mean they’re practically the same game mechanically

>> No.6434697

>>6434267
>this delusional, completely strawman narrative again
>HL2 and CoD
>>>/v/

>> No.6435128

>>6434697
/v/ doesn't even agree, and he gets banned there for spamming. Of course, Alf always ban evades anyway.

>> No.6435135

>>6434515
Those military shooters where you can bunnyhop, carry a massive arsenal, and pick up health and armor like it's Quake?

>> No.6435169

>thread’s been up for almost 4 days
>he’s still at it
>and people are still arguing with him

>> No.6435504

>>6435169
See>>6434510
>>6434267
>>6434420

>> No.6435514

Just admit that hl1 fucked up the genre.
There is a reason /vr/ prefers doom or quake.
Counter Strike and Team Fortress Classic are garbage compared to Doom wads.

>> No.6435675

Valve babies mad.

>> No.6435760
File: 77 KB, 1200x800, projection_lens_overhead-projector_-100762333-large.jpg [View same] [iqdb] [saucenao] [google]
6435760

>>6435675

>> No.6435796

>>6435760
Still not a counterargument.
You couldn't prove how hl1 is good.

>> No.6436036

>>6435169
/v/igger here that just posts in the classic FPS threads here.
Does he really spam this board like he does with /v/? All I know is that he claims that /vr/ hates this game when this thread seems to be the opposite.

>> No.6436069

>>6436036
I first started noticing him sometime last year, his posting style was fairly consistent and he had an obsession with telling people that RPGCodex didn’t like HL. He also obsessed over Counterstrike vs. Quake discussion and would argue about which game took more skill. He’s been periodically popping up since, he usually enters a thread by making a random post about how HL is shit, or he just pastes a paragraph about the game from a random website.
I don’t know what his deal is or where he even came from, but it’s clearly some sort of debilitating mental issue. It may even be multiple people, all I know is that any HL discussion is bound to wake him up and start sperging.

>> No.6436070

>>6436036
Yes, this behavior is typical for him, he does this constantly during his waking hours. He CTRL-Fs the catalog to see if there's a Half-Life thread, and then he obsessively spams it and throws a 12 hour tantrum demanding people agree with him. If there's no Half-Life thread, he sometimes goes into the Doom thread and posts about how he hates Half-Life and how it ruined everything, or make various unrelated passive agressive replies implying his hate for Half-Life.

You will notice that he almost never ever shows up and engage in his caterwalin if the OP post makes no reference to Half-Life, where you can see people talk about it like normal people. Most like it, and most who don't can actually convey why they don't like they're adults, and not a PINS.

>> No.6436085

>>6436069
Oh yeah, he looks at RPGCodex as some sort of high authority which we should all respect, which is one of the most pitiful things I can imagine.

>all I know is that any HL discussion is bound to wake him up and start sperging
Not always, if people start talking about HL in some thread which isn't explicitly about the game, he won't notice, because he just searches the catalogue and doesn't actually talk about or engage in any conversation about videogames.

>> No.6436087

>>6436070
and if a single perosn dares agrees with him, he says the whole board hates the game

according to mods he switches up the game once in a while so maybe some day he'll shitpost about some game no one cares about

>> No.6436119

>>6423171
You can definitely run and gun in half-life but only after you understand how enemies work

>> No.6436321

>>6434343

I unironically enjoyed Hunt Down the Nihilanth. I don't think it counts as /vr/ tho.

>>6436085
>>6436069

Isn't the Codex obsessed with how Half Life 2 killed their wives and kittens and Half Life 1 is good, tho?

>> No.6436335 [DELETED] 

Poor hlfags.
They will never understand fast maze shooters.
They will never get Doom and Quake.
Too stupid for inmersive sims with great storytelling like System Shock 1.

>> No.6436387

I actually like Doom and Quake a lot more, but Half-Life is still objectively great.

>>6436321
>Hunt Down the Nihilanth
Is that some parody I've missed?

>> No.6436526 [DELETED] 

Only paid critics and normalfags liked Half Life.
Real gamers didn't care about it.

>> No.6436530

>>6436387
>Half-Life is still objectively great.
How?

>> No.6436873 [DELETED] 

bump.

>> No.6437009

>>6436387

It's a HL2 mod, so it ain't /vr/ and it follows the tradition of dumb HL1 parody mods. Dunnow why I liked it, borderline amusing jokes and gameplay. Also weird thread, weak baits and people reply.

>> No.6437038

>>6437009
Hunt Down The Freeman lends itself very well to mockery and parody, I imagine that's one part.
>YOU FUCKED UP MY FACE

>> No.6437320

>Born in the 80s
>Played plenty of FPS as they came out
>Doom, Rise of the Triad, Duke Nukem, Quake, Goldeneye, Quake, Perfect Dark, and Unreal stand out as being some of my favorites
>One day play Half Life
>It's kinda shit, on par with Red Faction at best
>Somehow Half-Life goes on to become the most highly rated games ever despite being worse than shit made decades before it

>> No.6437335

>>6437320
You made this post on /v/, word for word.
>>508416067

>> No.6437354

>>6437335
Why would his opinion change just because he's on another board?

>> No.6437502

>>6435796
Can't argue against what has already been argued to death.

>> No.6437573

>>6435135
>t. hasn’t played shitty-ass modern military shooters
Not that I blame you

>> No.6437739

>>6437573
I've played a bit with a few, but they're nothing like Half-Life, you can only carry two guns at once and there's not that many grenades, health regenerates, there's no Quake-ish movement physics, and the AI will outright play the game for you at many turns. Was it COD Black Ops where you could max the difficulty and then just go sit behind a crate and let your AI companion do all the work for you?

The closest to a modern military shooter that I liked was Far Cry 3, and it's not really one at all.

>> No.6438082

>>6436335
But i like all those games and i like half life

>> No.6438101

>>6437009
>>6437038
I watched one of those cutscene compilations on YouTube, and they have this quality of being so fucking drab and awful, but also fascinating enough that you can't take your eyes off of it. Like a train crash or something.

>> No.6438103

>>6438101
Its the only entertaining bits of the game. The actual gameplay is astonishingly bad

>> No.6438249 [DELETED] 

HLfags are pathetic.

>> No.6438474

Slower movement, cutscenes, reloading, NPCs, focus on realism, linear level design, the list goes on

>> No.6438476

One of my main gripes with Half-Life is combat with the soldiers. They barely flinch to damage and they have a retarded amount of health so unless you have SMG grenades, satchel charges, or the railgun, fighting them revolves around unloading your SMG into them while fidgeting back and forth like you're about to piss yourself. If they had just enough health to take em out with a double shotgun blast then I't be a better game. Either way, I'd rather just play Quake or Doom; maybe Deus Ex if I'm looking for something more slow-paced.

>> No.6438481

Other than the alien weapons, no. All of the guns could've been copy-pasted strait from Quake1 and you wouldn't know the difference. The crossbow is the only original and memorable weapon, if only for how obscure yet ironically unobscure it was (for being essentially a railgun). The laser operating the way it did made fuckall sense from a scientific/physics standpoint, but was entertaining to use. The rocketlauncher is by far the worst weapon in HL1 and I'd go farther and say the worst rocket launcher of any of the popular FPS games at the time. Grenades weren't that much better with janky-ass physics after the initial throw/bounce.

People think fondly of HL1's weapons because Q3A's weapons were fucking inexcusable to the point you'd have to have a doctor's note claiming you're suffering from stockholm's syndrome.
All of UT99s weapons were great and unique. The Hammer probably saw the least use outside insult kills and desperation boosts because there was almost no reason to use it if Translocator was enabled.

>> No.6438483 [DELETED] 

>Half Life is the best FPS ever!!
>Unreal Tournament? Tribes? Quake? Timesplitters? what are those?
>half-life
>revolutionary
OH WOW CORRIDORS PEW PEW ZOMBIE PEW PEW ALIENS WOW TOTALLY NOT WHAT I SAW IN QUAKE AND QUAKE 2
it was fucking generic as fuck

>> No.6438489

My biggest complaint about the Half-Life series is how absolutely terrible the enemy AI and combat is. It's like playing Fortnite and mowing down 3-11 year olds who have barely finished developing motor skills and can't counter you

>> No.6438494

having played HL1 a thousand times with various mods I can say that I HATE the shotgun more than anything else, I don't know if it's because of the engine but I literally never use the shotgun when I play half life or the expansions, it's like it has 0 effect on enemies, headcrabs take 3-4 hits at point blank, sometimes the hit doesn't register, the double shot takes fucking forever to reload

you have no idea how fucking mad I was when Black Mesa updated their SPAS12 from the not-half life 2 knockoff spas12 into this absolute DOGSHIT of a shotgun they put on Black Mesa, which is frankly even worse than the HL1 shotgun.

>> No.6438497

I'd prefer to cutscenes at all. Why couldn't they tell the story purely through gameplay as was done in Duke Nukem and Doom? How does being forced to watch scientist npcs walk along catwalks for five minutes add to the story?

>> No.6438503

>crips quake sounds
vs
>virgin compressed half life .wavs

>> No.6438732

>>6438494
A lot of even supposedly realistic shooters these days misrepresent shotguns as completely inaccurate and with super short range. Games like Doom, Quake, and Duke Nukem 3D ironically have pretty reasonable shotguns which have ok patterns at a medium distance (aside from the double barrels).

Half-Life's shotgun was never great, but I tolerate it, the altfire helps. The subgun is the one that irks me, partially because it unrealistically is less accurate and powerful than the pistol using the same ammo, but more that its lower damage and wide spray makes it less satisfying. The grenade launcher makes up for it a bit.

>>6438503
>crips
This is a Blood neighborhood, foo'

>> No.6438739

>>6438732
so you admit that it's bad game and it can't possibly considered great or better than Doom or Quake?

>> No.6438749

>>6438739
No, you're projecting your own opinions on what I said. A few of the weapons being imperfect doesn't damn the whole game.

It'd be like saying Quake is a bad game because the axe isn't really useful.

>> No.6438759

>>6438749
It will never stop being overrated.
Not a real classic.

>> No.6438771
File: 2.49 MB, 800x600, hl 2020-05-17 22-13-10-06.webm [View same] [iqdb] [saucenao] [google]
6438771

>boo hoo you can't just 1-shot enemies on hard difficulty
shoot more then
what, you don't like shooting in your FPS games?

>> No.6438817

the guards in Goldeneye even take cover, try to dodge your fire, and lob grenades just like the soldiers in HL.
Cope.

>> No.6438820

>>6438771
Tbh the shotgun is alright, the marines wear body armor, which IRL generally is good at stopping buckshot, and most everything else is either smaller creatures, humanoids you can headshot, or big giganigga aliens with armored carapaces.

>> No.6438885

Explain how Half Life deserves to be along with Doom, Quake, Marathon, System Shock, Duke 3D, Dark Forces, Unreal, Deus Ex, Thief, System Shock, Ultima Underworld, Blood, Tribes, Sin, Shadow Warrior, Arx Fatalis.

>> No.6438924

>>6438820
>big giganigga aliens with armored carapaces
kek'd

>> No.6439071

Goldeneye was good.

>> No.6439078

>>6438885
It doesn’t

>> No.6439082

>>6439078
normalfags say otherwise.

>> No.6439275

>>6438101
>>6438103

Excellent weapon animations, tho. The hack (that even managed to get in the AAA industry) amusingly enough paid some good animators. Also this thread keeps being weird. There's one guy arguing with himself why Half Life 1 is bad?

>> No.6439327

>>6439275
that's correct. he's the barneyfag of FPS.

>> No.6439330

>>6439327
except most of /vr/ agrees.

>> No.6439336

>>6439330
please link me some posts from some irrelevant people

>> No.6439341

>>6439336
No until you address this>>6438885

>> No.6439818

>>6438481
>All of the guns could've been copy-pasted strait from Quake1 and you wouldn't know the difference
thats literally wrong, you contradicted yourself

>> No.6439871

>>6423202
>Duke Nuke'em
It's Duke Nukem and why the fuck are you playing Half Lame if you haven't even played Doom?

>> No.6439881

>>6439871
He's a zoomer.
He probably thought HL1 was a good game and not a game journos shill and real retro gamers hate.

>> No.6439903

>>6439341
>claim that this entire board shares the same opinion on something
>get asked for proof
>uh no I’m not going to unless you tell me why my opinion is wrong
You truly are Barneyfag, but instead of waking up and having schizo conversations with yourself about MLP, it’s about HL.

>> No.6439906

>>6439903
And you still can't defend the game.
Sad.

>> No.6439919

>>6439906
If you keep hating The Greatest Game Ever Made, Gabe Newell is personally going to be lowered from a crane onto your front doorstep and he’ll hit you on the head with a crowbar and vore you.

>> No.6439932

>>6439919
literally fuming

>> No.6439936

hl literally saved fps. zoomers are mad.
only games journalists hate hl because they aren’t good at it.

>> No.6439939
File: 2.54 MB, 390x373, 1585270792164.gif [View same] [iqdb] [saucenao] [google]
6439939

>>6439919
>If you keep hating The Greatest Game Ever Made, Gabe Newell is personally going to be lowered from a crane onto your front doorstep and he’ll hit you on the head with a crowbar and vore you

>> No.6439941

>>6439936
Ok reddit

>> No.6439943

>>6439936
That makes no fucking sense, game journos gush over HL and zoomers love HL mods

>> No.6439946

>>6439943
This they are too stupid for Quake.

>> No.6439963

>>6439941
>>6439943
more zoomers angry. only reddit hates this. they aren’t good at it and complain.

>> No.6439971

>>6439963
You never played a real fps.

>> No.6439981

>>6439971
journalists lover detected.

>> No.6439987

>>6439981
Keep coping. Quake and Doom are better.

>> No.6439993

>>6439987
seething over facts. cringe History revision because you aren’t good at games.

>> No.6440026

>>6439943
>zoomers love HL mods
Zoomers weren't even born when Half-Life was new, and they were in diapers when its modding scene was still big and active.

Do you think zoomer means millennial? Because it does not.

>> No.6440416

>>6440026
i've seen a lot of confusion about millennial vs. zoomer
i get called zoomer all the time here, and never a millenial, despite the fact that most of what i talk about the average zoomer has no idea even exists
i doubt your average 15 year old today knows what a "super nintendo" is, of course, people like that wouldn't be on /vr/ (really, i wouldn't expect many zoomers here at all)

>> No.6440790

Why are HL threads like that

>> No.6440795

>>6434267
Unreal and Q3A, famous for their intricate plots and puzzles.

>> No.6441237

>>6440790
because the new jannies LIHOP

>> No.6441568
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>>6426771
jfc is there any more dismal occasion than the hijacking of one's name by a horrid meme? that dude got it worse than Chad, Karen and Stacey combined.

>> No.6443107

Still not a counterargument.

>> No.6443114

>>6443017
HALF LIFE BROS???

>> No.6443119

In terms of the tech, it was buggy as hell. People act like it somehow revolutionized story-telling in video games, when in reality the plot is the most cliche "a science experiment or something goes wrong and demons/aliens invade our world" you could ever imagine, which apart from countless trashy sci-fi novels and movies had already been done to death in other FPS games including Quake, and was fleshed out much better in RPGs like Shin Megami Tensei. Even the style of the cut-scenes (or lack thereof) wasn't particularly new, FPS games like SiN had done similar things before HL1 came out. Whatever is interesting about the Half Life universe all came in HL2.

>> No.6443735

>>6443119
>People act like it somehow revolutionized story-telling in video games
Only heard that as a strawman from avid HL haters, and clueless valvedrones that started with HL2/Portal but never actually played HL1.

HL1 is just real-time events happening to/around the player. It has less of a background story than Quake or Duke3D. But what it does differently is the continuity between levels, it's basically all "in one take". You don't have score screens or abrupt level theme changes. It's closer to Quake 2 if anything.

Maybe that's what these elitist doomfags/quakefags really hate, the continuity/lack of cuts in gameplay?

>> No.6444048
File: 59 KB, 640x908, 280_front.jpg [View same] [iqdb] [saucenao] [google]
6444048

Good port.

>> No.6444080

>>6440026
I'm not confused, zoomers are very into HL mods because of rhe influence of YouTube faggots

>> No.6444095

>>6434267
Incisive points, props for making HL niggers seeth as well.

>> No.6444227
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>>6444080
>>6444095
>>6443107
>>6443119
>>6441237

>> No.6444230

>>6444227
stay mad

>> No.6444258
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6444258

>>6444230
*hops on your head*

>> No.6444286 [DELETED] 

>>6444258
Back to /v/eddit with your zoomer game.

>> No.6444290

>>6444286
You can’t talk anon. You have a headcrabs on your head

>> No.6444340

>>6424423
are you even a STEMlord? Every freshman engie/compsci autist with a bloated ego self-inserted as Gordon Freeman or the TF2 engineer

>> No.6444347

>>6444340
I’m a Bio major and I self insert as Kleiner

>> No.6444351 [DELETED] 

/vr/ literally btfo hl1 how redditors will ever recover?.

>> No.6444360

>>6444351
/vr/ loves hl1

>> No.6444384

>>6444360
lol

>> No.6444542
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>>6438503
>crips

>> No.6444620

I like half life 1 but I will agree it's kinda overrated
I fucking hate opposing force, half life 2, and episode one, though.
the combat in half life always felt unsatisfactory like none of the enemies had real pain states and the shotgun sound sounds like someone smashing chalk against the wall, so opposing force becomes this bullet spongey mess where you feel awkward in your movement and shooting in relation to the enemy and it takes too long to kill anything.
half life 2 big chungus keanu reeves 69420 pickle rick. reddit game.
episode one is a tower defense game in fps form and resembles fortnite save the world.

>> No.6444712

>>6444080
>zoomers are very into HL mods because of rhe influence of YouTube faggots
No they aren't. 80% of Zoomers don't play any game from before 2010, and most of the ones that do will not pursue mod content for anything old.

>> No.6444734

zoomers will play anything that gives them "gamer cred"
theyll play super mario bros and half life and doom but if you ask them to play an obscure retro game they'll decline

>> No.6444764 [DELETED] 

Lmao hlfags can't defend their game.

>> No.6444773

When was the last time you played a videogame?

>> No.6445293

Half Life is the Halo of it's time.
It did nothing new taking things from others games while dumbing down them for the masses.
Ripped off System Shock, Duke, Goldeneye and Cybermage.

>> No.6445296

Pfftt HAHAHAHA they even tried to make a Half-Life thread on /v/ thinking I wouldn't notice. Very subtle

>> No.6445302

Half-life is amazing. Sorry you are a zoomer OP

>> No.6445381

The gunplay was subpar. The plot was practically subtext. It doesn't do talking in the way strife did. Half Life was rather mundane even when it came out. After a lot of the bugs got fixed it was an okay game. Nothing terrible nothing great. The only reason HL even stayed alive and sold so well was because of the mods anyway. CS is effectively what kept HL around and so prominent. If they never got CS it'd be mostly as forgotten as Wheel of Time

Half-Life is the one highly regarded game that I think is just terrible. I have owned it since around a month after it came out and I still just thoroughly dislike it.

Half-Life gets a lot of credit for using scripting to set up interesting scenarios and set pieces. In effect, it was the first game to champion the FPS as a series of loosely related scripted combat sections. People are/were apparently so wowed by this that they ignore that underneath it's a slow game with sloppy gun mechanics reminiscent of an incomplete Quake mod. In that way, HL is the direct predecessor of every hitscan oriented "cinematic" FPS.

I should mention that I've beaten it once and have made various attempts to force myself to do so again to see if there's something I'm missing. Every time it just makes me hate it more.

>> No.6445389

The AI wasn't ground breaking. It did the same thing Q2 did with ducking and healing and setting alarms. Except they scripted hiding in as well. Then they made the AI yell what they were doing.
That was enough to impress idiots. But in actuality their AI was terrible because the AI was poorly written and didn't even dynamically recheck. So what you end up with is soldiers who sit there staring you in the face for ten seconds then running away as you follow them and then stare you in the face etc... Shit like that happened constantly and the AI only seems impressive when you don't actually play the game but watch it instead. Rudimentary AI from Doom plays better. When complexity makes things worse and broken, it's not a good thing.
>>6445302
But only zoomers love it.

>> No.6445392

It's weird that Half Life gets all the credit for pioneering "cutscene-less" FPS storytelling, when Goldeneye's cutscenes were just mission intros and outros - all the ingame storytelling was done ingame, with full player control. You even had to stand around and read subtitles as characters talked in a few missions.
Most overrated game of its time just because it was popular back then and plebs never played anything else back then. Its like those people who nowadays only know Bioshock Infinite and Cawadoody.
A large majority of the people who played half-life were playing CS and didn't play any of those other games. It garnered a very large console fanbase

>> No.6445394

There was nothing in Half-Life that was really a milestone. All the ‘innovations’ the game is routinely praised for had all been done about half a decade before in older first-person games, most obviously in System Shock. Half-Life owes its reputation more to good timing and marketing than any actual revolution in game design.

The monorail ride is a scripted real-time event, which had obviously been done before in first-person games. That sort of illustrates my point that people erroneously attribute innovation to the game where there is none. The reason why games prior to Half-Life didn’t start with a scenic tour is because they prioritized player agency and usually put the player immediately in control.

As for level design, Doom, Quake, Unreal and the aforementioned System Shock all predate Half-Life and I’d argue that they have superior and more consistent level design that has stood the test of time better. That’s not to say Half-Life is not a good or inspired game, but I think its accessibility was the reason why the game ultimately became such a big deal.

>> No.6445396

HL steals the Historical Importance spotlight a lot from other things.
The breastbased health and rubber arm physiced Jurassic Park: Trespasser from the week before or the groin shot driven storytelling of (N64) Golden Eye a year earlier are hardly mentioned.

Goldeneye is the big milestone for me. A lot of the things HL does, it does as well and in many cases does it better.

>> No.6445402

The game is great. It's fun and has a great story and cute enemies

>> No.6445410
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>>6423171
Fucking Zoomer. It was a revolutionary FPS for its time period, focusing on a strong narrative for 1998. Previously, there weren't as much story telling and objectives in games other than running and gunning for the PC (the closest that I can come up with is the Thief series or maybe Deus Ex but that was a few years later for that one).

If you want a shooter that is """"deep"""" combat, then you are looking in the wrong place in retro shooters before 1998.

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>> No.6445471

>>6445458
No it wasn't.>>6445396
>>6445394
>>6445392
>>6445389
>>6445381
>>6445293

>> No.6445472
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>> No.6445475

>>6445471
It was the first game to do those things well

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>> No.6445537
File: 3.14 MB, 2480x3508, Half-Life 2 Raising The Bar(149).png [View same] [iqdb] [saucenao] [google]
6445537

>> No.6445541
File: 3.88 MB, 2480x3508, Half-Life 2 Raising The Bar(146).png [View same] [iqdb] [saucenao] [google]
6445541

>> No.6445543
File: 3.12 MB, 2480x3508, Half-Life 2 Raising The Bar(145).png [View same] [iqdb] [saucenao] [google]
6445543

>> No.6445548
File: 2.39 MB, 2480x3508, Half-Life 2 Raising The Bar(142).png [View same] [iqdb] [saucenao] [google]
6445548

>> No.6445552
File: 3.68 MB, 2480x3508, Half-Life 2 Raising The Bar(141).png [View same] [iqdb] [saucenao] [google]
6445552

>> No.6445556
File: 3.32 MB, 2480x3508, Half-Life 2 Raising The Bar(140).png [View same] [iqdb] [saucenao] [google]
6445556

>> No.6445558
File: 2.74 MB, 2480x3508, Half-Life 2 Raising The Bar(139).png [View same] [iqdb] [saucenao] [google]
6445558

>> No.6445562
File: 2.76 MB, 2480x3508, Half-Life 2 Raising The Bar(138).png [View same] [iqdb] [saucenao] [google]
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>> No.6445567
File: 3.69 MB, 2480x3508, Half-Life 2 Raising The Bar(137).png [View same] [iqdb] [saucenao] [google]
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>> No.6445572
File: 2.74 MB, 2480x3508, Half-Life 2 Raising The Bar(135).png [View same] [iqdb] [saucenao] [google]
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>> No.6445575
File: 3.21 MB, 2480x3508, Half-Life 2 Raising The Bar(134).png [View same] [iqdb] [saucenao] [google]
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>> No.6445576
File: 2.67 MB, 2480x3508, Half-Life 2 Raising The Bar(133).png [View same] [iqdb] [saucenao] [google]
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>> No.6445580
File: 3.64 MB, 2480x3508, Half-Life 2 Raising The Bar(132).png [View same] [iqdb] [saucenao] [google]
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>> No.6445581
File: 3.17 MB, 2480x3508, Half-Life 2 Raising The Bar(131).png [View same] [iqdb] [saucenao] [google]
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>> No.6445585 [DELETED] 

>>6445410>>6445413>>6445417>>6445419>>6445420>>6445424>>6445428>>6445430>>6445435>>6445438>>6445442>>6445443>>6445447>>6445452>>6445456>>6445457>>6445459>>6445464>>6445470>>6445472>>6445476>>6445480>>6445483>>6445486>>6445489>>6445502>>6445504>>6445505>>6445508>>6445510>>6445513>>6445515>>6445518>>6445519>>6445523>>6445527>>6445528>>6445530>>6445534
>>6445535>>6445537>>6445541>>6445543>>6445548>>6445552>>6445556>>6445558>>6445562>>6445567>>6445572>>6445575>>6445576>>6445580>>6445581
take your meds

>> No.6445586
File: 3.89 MB, 2480x3508, Half-Life 2 Raising The Bar(130).png [View same] [iqdb] [saucenao] [google]
6445586

>> No.6445587
File: 2.60 MB, 2480x3508, Half-Life 2 Raising The Bar(129).png [View same] [iqdb] [saucenao] [google]
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>> No.6445590
File: 2.61 MB, 2480x3508, Half-Life 2 Raising The Bar(128).png [View same] [iqdb] [saucenao] [google]
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>> No.6445592
File: 3.00 MB, 2480x3508, Half-Life 2 Raising The Bar(127).png [View same] [iqdb] [saucenao] [google]
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>> No.6445593
File: 3.66 MB, 2480x3508, Half-Life 2 Raising The Bar(126).png [View same] [iqdb] [saucenao] [google]
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>> No.6445594
File: 2.82 MB, 2480x3508, Half-Life 2 Raising The Bar(125).png [View same] [iqdb] [saucenao] [google]
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>> No.6445598
File: 2.67 MB, 2480x3508, Half-Life 2 Raising The Bar(124).png [View same] [iqdb] [saucenao] [google]
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>> No.6445601
File: 3.47 MB, 2480x3508, Half-Life 2 Raising The Bar(123).png [View same] [iqdb] [saucenao] [google]
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>> No.6445603
File: 3.68 MB, 2480x3508, Half-Life 2 Raising The Bar(122).png [View same] [iqdb] [saucenao] [google]
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>> No.6445606
File: 2.98 MB, 2480x3508, Half-Life 2 Raising The Bar(121).png [View same] [iqdb] [saucenao] [google]
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>> No.6445608
File: 3.32 MB, 2480x3508, Half-Life 2 Raising The Bar(120).png [View same] [iqdb] [saucenao] [google]
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>> No.6445612
File: 2.95 MB, 2480x3508, Half-Life 2 Raising The Bar(115).png [View same] [iqdb] [saucenao] [google]
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>> No.6445613
File: 2.96 MB, 2480x3508, Half-Life 2 Raising The Bar(114).png [View same] [iqdb] [saucenao] [google]
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>> No.6445815

>>6445396
>The breastbased health and rubber arm physiced Jurassic Park: Trespasser from the week before
Which was an incredibly bad game, and those features were unbelievably janky.

>> No.6445819

>>6445815
Still more innovative and did more for gaming than Linear-Life.

>> No.6445829

>>6445819
Innovation means literally nothing to a games quality retard

>> No.6445832

>>6445819
Jurassic Park Trespasser? The game which was mostly panned on launch and influenced nothing and nothing at all? It was an ambitious game, I'll give it that, but it's barely playable.

>> No.6445931
File: 2.84 MB, 480x270, half-life (6).webm [View same] [iqdb] [saucenao] [google]
6445931

I never foresaw the day when Half-Life threads became as bad as Castlevania or shmup threads.

>> No.6445982

>>6445931
They're probably a good bit worse, since I don't recall anyone would obsessively spam those threads when they got bad.

>> No.6446379

HL1 basically killed fps because it made them a cinematic immersive experience, it killed fps the same way mobas killed rts, basically made for the low iq masses

>> No.6446401 [DELETED] 

>>6446379
Ok zoomer

>> No.6446451

you seem to misunderstand, it is ZOOMERS who like half life, they like it because Wikipedia says that's where all their favorite games like gmod and tf2 come from so they MUST like it, right?
most people installed half life so they could play half life: counter strike. all the hype for this game was sierra spending all their last bucks on shilling for game magazines.
incidentally, it is a great game, but by no means is it the best at anything.a

>> No.6446462 [DELETED] 

>>6446451
Ok zoomer

>> No.6446468

>>6446462
Stay mad /v/edditor.

>> No.6446492 [DELETED] 

>>6446468
Ok zoomer

>> No.6446495

>>6446492
Kys.

>> No.6446498 [DELETED] 

>>6446495
Ok zoomer

>> No.6446507 [DELETED] 

Valve drones mad.

>> No.6446569 [DELETED] 

>>6446507
Ok zoomer

>> No.6446967

>>6445458
HL didn't pioneer storytelling in FPS
what exactly did HL revolutionise?
https://t.gamesnostalgia.com/screenshots/s/y/system-shock/10827.jpg

>> No.6446978

>>6446451
>most people installed half life so they could play half life: counter strike.
the cold, hard truth. counter-strike totally eclipsed half-life in popularity, and half-life only had a large install base because counter-strike was a half-life mod (and so required half-life to be installed)

>> No.6447154

They're waiting for you, Gordon... on the anonymous imageboarrrrrrrd

>> No.6447638

>>6426834
love this area, one of the best parts of the game are the cliffsides

>> No.6448456

>>6423171
Just downloaded Randmap and got no textures when loading the map

the fuck am i doing wrong

>> No.6448578 [DELETED] 

Address this hlcucks>>6446967
>>6446978
>>6446379
>>6446451

>> No.6448591

>>6423171
What the fuck do you mean
>Am I playing it wrong?
Are you progressing in the game? If you are, then your strategy works. If not, then try something else.

>> No.6448630

Still not counterargunent.
Looks like i won again.

>> No.6448737

>>6447638
See>>6446978
>>6446967
>>6446451
>>6446379

>> No.6449390

How hlfags will ever recover after this?.
They couldn't refute anything.

>> No.6449564

>>6446379

You know RTS died because it peaked right? There was nowhere else for the RTS genre to go so it stagnated and all that's left is Starcraft 2 esports. MOBA's never killed it. Also something like Half-Life was an inevitability, if it never came along something else would've filled in that spot because it was already clear that the FPS genre was moving away from more traditional layouts like doom as the technology improved over time. The graphics were getting better, the engines were getting more sophisticated to allow for more in depth story telling and cutscenes, FPS were going to head that way eventually.

>> No.6449573

>>6449390
>Moba baby redditer doesn't like game
I guess HL is based then

>> No.6450481

>>6449564
Not that guy and I don't care about this stupid thread, but I think about the history of RTS games a lot and I disagree.
I don't think they stagnated, I think *very earliest* ones were a really interesting time as they experimented with what the fuck to do with this weird borderline unplayable genre they'd stumbled onto, but then they universally went down a false maximum of codified gameplay/interface conventions prematurely and THAT turned out to be a dead end.

Definitely nothing to do with MOBAs though. Those are an offshoot; only the smoothest of brains think they even count as RTS.
HL1 meanwhile is definitely a FPS, but if there was an evolutionary problem in that area it's an artefact of lumping too many types of distinct game into one genre. Totally the opposite situation of RTS inbreeding.

>> No.6450767

HL2 is where the franchise really took a nosedive.

The sequel has nothing of the atmosphere or suspense of the original, it's half mindless shooter with extremely simple strategy, half linear missions with zero replayability.

It's a bit like they took the worst and most tedious parts of the original and expanded it. On a Rail became a couple of full blown hour-long excursions with annoying physics puzzles. Xen is now a series of mindless repetitive combats with a carnival shooter as final boss. The "interactive" expositions are now stretched out over about a dozen different tedious monologues.

At least some of the visuals are nice.

>> No.6450815

I think you guys gotta learn to frame your original hot takes with some context.

Like, both HL1 & 2 owned bones at release and this wasn't exactly a controversial opinion. The acclaim was pretty much fucking universal and I don't think I even heard anyone try to be a contrarian on that for at least a decade in each case.

Yet looking back at them today, sure. Both games have more shit that I dread than actually enjoy at this point. I replay em every few years and each time I like them a little less.
But that's just what happens when you're so influential that everyone else picks your bones clean.
Everything that stood out the most the first time around now feels like the most generic parts, and that's because they objectively are--now. But before, they weren't. Now, they are. The magical ingredient here is your own retard monkey perception and expectation.
Similarly the mistakes HL1/2 made are literally the archetypal examples of what not to do. They weren't... awesome sections, but they weren't that bad, only now everything about the conventions later design has taken __as a direct result__ has conditioned us to epitomise them as major sins.

I might even actually fucking hate these games at this point. The sound engine, particles, animation, viewmodel quirks, all of it is gross to me now and 90% of the gameplay can seriously fuck off.
But to call them BAD games I'd have to forget somehow that I have actual decades of memory of thinking the exact opposite, just like everyone else.

Zoomer youtuber fucktards I can kind of understand: your opinions aren't even your own, you lack critical context, and your brains are underdeveloped so you post anyway.
Actual adults who think their current-day perception is how they've always felt on the other hand are the kind of subhuman scum that ender wiggin did a whole metaphor on.

>> No.6450820

stop spamming copypastas

>> No.6451506

>>6450820
But his autism demands it

>> No.6451908

>>6450820
he even opened a new thread for it

>> No.6452847

half life has lame, unsatisfying shooting
valve never figured out how to make good fps, from goldscr to source they have little retarded hitbox problems where u headshot some1 and u get the blood decal but no hit

>> No.6452856

>>6449390
Yeah it's sad they can't beat the overwhelming negative response in this thread and need to blame it on boogymen

>> No.6452875

>>6430661
What a loser lol

>> No.6452879

>>6452875
See>>6452856
>>6452847
>>6448737

>> No.6452891

what happened to the jannies keeping this schizo at bay

>> No.6452910 [DELETED] 

/vr/ dislikes this game.
Cope.

>> No.6452913

>>6452891
Probably gave up because he goes through six IP addresses in one hour.

>> No.6452919

>>6425694
Clerks with insidious names like.. Dante and.. Handle...

ITS RANDAL!

>> No.6452925 [DELETED] 

0 counterarguments.

>> No.6453006

https://www.reddit.com/user/arsjac/
Is the autistics reddit account. Downvote all of his shit to piss him off

>> No.6454540
File: 376 KB, 500x491, 1589064179783.gif [View same] [iqdb] [saucenao] [google]
6454540

>>6453006
>he's a mobafag

>> No.6455021

/vr/ gets triggered over this game because they know it's better than Doom and has better mods.

>> No.6455029

>>6455021
No, it’s literally one samefagging redditer that makes shitty Dota mods

>> No.6455037

>>6455021
You like MOBAs.

>> No.6455139

Lmao the Doom trannies are seething over hl1 again in the retro fps thread.

>> No.6455157

>>6455139
>a furfag who plays MOBAs

>> No.6455352

>>6455157
NOOOOOOOOOOOO YOU CAN'T LIKE HL1
STOP DISCUSSING NON DOOM AND QUAKE FPS.
Sad board.

>> No.6455361

>>6455139
switching from making autistic posts about how hl sucks to making autistic posts about how great it is isn’t going to fool anyone

>> No.6455375
File: 420 KB, 440x320, cat-take.gif [View same] [iqdb] [saucenao] [google]
6455375

>>6455352
>he's a furry
>he plays MOBAs
>he actually posts on Reddit

>> No.6455401

>>6455375
>>6455361
Keep seething doomfaggots.

>> No.6455424
File: 3.38 MB, 700x285, 1472208031191.gif [View same] [iqdb] [saucenao] [google]
6455424

>>6455401
>he plays MOBAs and thinks they are good
>he's a furfag who makes furry skins
>he has an account on Reddit

>> No.6455548

Here he comes.

>> No.6455656

>>6455424
Take your meds.

>> No.6455674
File: 28 KB, 600x907, 1443422519918.jpg [View same] [iqdb] [saucenao] [google]
6455674

>>6455656
>fur
>moba
>reddit

>> No.6455701

>>6455674
You couldn't refute shit.
HL reputation is ruined forever.

>> No.6455715

HALF LIFE BROS???
https://tvtropes.org/pmwiki/posts.php?discussion=13014203120A87914500&page=1

>> No.6455909
File: 315 KB, 817x425, 1546819524251.png [View same] [iqdb] [saucenao] [google]
6455909

>>6455715
>>6455701
>plays MOBAs
>is a furry
>posts on Reddit
>posts on the TvTropes boards
OH NONONONO LOOK AT THIS DUDE
LOOK AT THE TOP OF HIS HEAD

>> No.6456018

HAHAHAHA STAY MAD I WON THE THREAD

>> No.6456038
File: 111 KB, 392x334, 1468897621919.jpg [View same] [iqdb] [saucenao] [google]
6456038

>>6456018
>he actually posts on TvTropes and Reddit

>> No.6456680

Based thread.
Fuck Half Life and fuck Valve.