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/vr/ - Retro Games


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6404612 No.6404612 [Reply] [Original]

How true is this?

>> No.6404617

>>6404612
It's 99.12% correct.

>> No.6404619

>>6404617
What statistics guided you to this conclusion.

>> No.6404629

>>6404612
It quite true, I kinda like tank controls, its unique but not in a retarded way.

>> No.6404631

>>6404619
From your punctuation I must assume you're making a statement rather than asking a question. Accepted.

>> No.6404643

>>6404631
What statistics guided you to this conclusion!

>> No.6404928

I always thought they were simple to grasp. Early FPS games like Doom have the exact same controls. Up is always forward. This was the best way to play fixed-camera third person games. Otherwise you'd have to push a different direction after every transition.

>> No.6404930

>>6404612
Its nonsense. Plenty of stupid people love classic RE games, many people just don't want to put the time into learning a control scheme they don't enjoy right off the bat. The only people that are incapable of learning tank controls are people that can't tell left from right, which outside of memeing isn't a large percentage.

Its no different than people with System Shock 1, where plenty of people say the controls are awful and unmanageable. They're definitely a lot weirder than RE tank controls, but what it really comes down to is the desire to play the game. All it takes after that is developing muscle memory for the keys.

>> No.6404936

Tank controls are great for fixed camera games, as long as they have some sort of quick 180-degree turn option. I hate having to sloooowly spin in place to turn around without running in a big circle.

>> No.6404945

>>6404617
What are some great tank control games on the N64?

>> No.6404947

>>6404612
It's like people that can't read a map unless the road they're on is facing the direction they're going. I don't think it has anything to do with IQ though

>> No.6404994
File: 376 KB, 320x240, scratch.gif [View same] [iqdb] [saucenao] [google]
6404994

"tank controls" were what was logical to people who had probably had more experience controlling objects in 3D via remote control cars etc.

This is basically an example of human thought being conditioned to make the migration to a purely data form. You were here for the beginning of it (or more likely you are just a simulation programmed to believe that you were)

>> No.6405369

>>6404612
I haven't seen a better theory on why so many people cry about tank controlls

>> No.6405569

>>6404945
resident evil 2

>> No.6405645

I never had a problem with tank controls and I'm dumber than shit. That does not bode well for others.

>> No.6405732

It's counter intuitive, if you press up you expect the character to the direction you're pointing. Similar thing with Pac-Land for the Famicom, where the dpad makes pacman jump while B makes him move left and A makes him move right. Just because you can doesn't mean you should.

>> No.6405760

>>6404612
You don't need a high IQ, you just need good spatial awareness and abstraction.

>> No.6405764

>>6404612
I don't know, I feel like there's some truth in there sometimes... tank controls are optimal for fixed camera angles that drastically change when you go out of their field of view, just look at how retarded playing with analog on Outbreak or REmake feels. Tank controls are good if you acknowledge that the game isn't trying to be the usual free camera third person shooter.
It's probably a mix of OP's pic plus external factors that people can't describe (aka how jank or aged poorly seem to be the go to crutch words to describe "old vidya I dislike"). Maybe it's misplaced gameplay expectations, maybe it's actually a dislike of the PS1 models on prerendered shots, who knows really.

>> No.6405798

>>6404612
Playing Micro Machines trained me more than old survival horror games

>> No.6405823

>>6404612
Modern games have homogenized gameplay and controls so much that anything that doesn't control with 2 analog sticks confuses and angers the modern gamer. They will kick and scream bad design instead of just taking an hour to learn something new and maybe just maybe respecting the devs and their thought process instead of immediately assuming they had no idea what they were doing or were somehow forced into making these controls.

>> No.6405856

It makes more sense that it's harder for people with less spatial awareness rather than an IQ thing, although I'm sure you would be more stupid and have less spatial awareness the less developed your brain is. I remember having trouble with, say, Sonic Adventure camera angle changes while my brain was still developing but I have no problem with them now. I don't remember if I had any issues playing RE2 on N64 as a kid, but it's probable. Women also have issues with that, it's why they usually can't read maps as well as men, tell you what direction they're going, or give directions without describing relative landmarks. May be a hormonal component too, that would be disturbing - basedfags unable to play tank control games.

>> No.6405874

>>6404612
I don't know, but I play the game just fine.

>> No.6405967

>>6404643
Your excitement is noted. Thank you.

>> No.6406014

>>6404612

Tank controls are trash - just lazy control implementation and artificial difficulty. They are a barrier to actual fun in most cases.

>> No.6406018

It's unironically true.

>> No.6406026

It's not "ur smart if u like it", it's "your IQ is below average if you're struggling with such a simple concept".
Simpletons love strawmanning this argument, acting defensive, like anyone would consider themselves a genius for understanding a simple ass control scheme. If you struggle with it, you're extremely stupid and there's no point trying to spin it any other way.

>> No.6406042

>>6404612
I don't know about the IQ but tank controls definitely require somebody to be able to comprehend 3D spacial awareness. This is why someone like egoraptor is completely trash in modern games and gets stuck every step of the way in Zelda games past ALTTP, he can't figure anything out if it isn't on screen and his character is either sideways or facing forward at it.

>> No.6406043

>>6404612
The first two Resident Evil games came out when I was in elementary school and I had zero problems controlling them, even as a child.

>> No.6406046

>>6404930
>many people just don't want to put the time into learning a control scheme they don't enjoy right off the bat
This

I like tank control games and never played them as a kid. People just dont stick to a game with a bad first impression.

>> No.6406276

>>6406014
>how many zoomer memes can i fit into a post: the post

>> No.6406406

>>6404945
Goldeneye

>> No.6406436
File: 248 KB, 605x500, 1465788403231.png [View same] [iqdb] [saucenao] [google]
6406436

>>6406406
>Tank controls
>Not sidestrafing at ICBM speed

>> No.6406638

I doubt it. That would mean half the population is also too stupid to drive a remote control car.

>> No.6406650

>>6404612
Tank controls were only a thing in 3d games because when they're out the dual analog controller wasn't out yet.

>> No.6406652

>>6406026
IQ is basically is basically a test not a actual intelligence but the ability to find solutions to problems.

>> No.6406657
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6406657

>>6404612
Brainlets having problems with classic RE controls when they are fine. There were many games from that era that had actual shit controls.

>> No.6406658

I don't think enjoying certain types of media correlates with high IQ, but I do believe there must be something wrong in the head of someone who can't adapt to overall solid and consistent gameplay mechanics.

>> No.6408506

>>6406406
hehe

>>6406436
consider suicide, moran

>> No.6408587
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6408587

>>6404612
this sounds like some bullshit an autist neet on here made up to make himself feel better about his shit life.

>> No.6408616

>>6408587
>that shitty meme
Author has never experienced ennui.

>> No.6408621

>>6404612
It is very true. This style of gameplay went out not because it was bad. It was because people are low IQ.

>> No.6408635

>>6408587
>this sounds like some bullshit an autist neet on here made up to make himself feel better about his shit life.
It does. That post you replied to does as well.

>> No.6408652

played a Resident Evil game for about 5 minutes (I think 2 because I think it was in a city and not in a giant mansion)

a zombie stumbled slowly at me and I struggled to aim at first but I got a shot to hit him. it didn't die immediately, so I shot again. it was too close and it started biting me for several seconds and then I died.

I think this was right at the beginning of the game, but it might have been from a save. I was at someone else's house. if this was the beginning of the game then I was put off by the fact that they just throw you into this situation. not that I want a tutorial but I want to be able to settle in a bit more. give me an enemy that goes down in one shot and doesn't kill me so quickly, then ramp it up.

and the game is about horror. it's not supposed to be about fun gameplay mechanics. it's about walking slowly in small areas and being scared when there's more zombies, and struggling to kill them in time. and that provokes a reaction like when you watch a horror movie.

I don't seek that reaction. people watch horror movies and they play resident evil games. I can't quite wrap my head around it beyond being aware that they do and that enough do for people to make money off it

>> No.6408665

>>6405764
I think a lot of gripe comes from streamlined controls over the years. I have friends who I used to play resident evil and dino crisis with and they had no problems with them before, but now they tell me it's a quality of life thing. After getting so used to the same re4 third person-esque control scheme, they just don't want to relearn controls that are "too complex". But, I remember when double analog control scheme were considered to complex and too hard. It's just a learned behavior. I like odd control schemes like thief and older fps games, it makes you adapt and learn, but this whole quality of life shit just makes me think a lot of gamers have become lazy, because, since ps2 most games have adopted the same or very similar control schemes. This video explains it well, and it also shows a difference between those who get bored by most games these days, because they so similar and those that accept it. Like the challenge of having unique controls puts people who are indoctrinated by the streamlined control off. just my two cents

https://youtu.be/jCmmYF4rOwo

>> No.6408790

>>6408652
sounds like re2 right at the start. I played this when I was 8 and at least made it past the first few screens. then kept replaying to see how far I could get and eventually got the hang of it. if you're over the age of 8 then you're just really bad at games lol.

>> No.6408862
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6408862

>>6404612
It's not true in the least. I personally think of my self as not very smart at all yet I've never had an issue with RE's tank controls. So either it's bullshit or I'm smarter than I think I am and I know what I think is more likely.

>> No.6409027

>>6404945
Asteroids 64

>> No.6409037

Anyone played Toobin' on the GBC? That game has REVERSE tank controls. Absolutely unplayable

>> No.6409178
File: 103 KB, 828x1792, xpkcfpj0xrf41 (1).jpg [View same] [iqdb] [saucenao] [google]
6409178

>>6404612
Judging from the aphantasia stuff popping up all over the internet, probably true. NPCs are very real

>> No.6409224

>>6404619
>>6404631
>>6404643

Kek. You guys.

>> No.6409226

>>6409178
Reminds me of the acceptance movement going around for people who aren't capable of verbalizing ideas internally. I get that it might not be your default mode of thinking, but to be completely and totally incapable of having an internal monologue--that's a brain defect.

>> No.6409238

>>6409178
There must be just a few people that cant "see" an object in their heads. Almost everybody can see it.

>> No.6409248

>>6409178
I am quite smart but can't really visualise things that well. I have the idea in my head just not the direct image. I always used to think about it when I wanted to get into drawing but couldn't visualise what I wanted to draw. I feel like I've got worse over the years since I've stopped thinking about it so it's probably a skill you can build up. I should really try and see if I can.
>>6409226
this is npc territory though

>> No.6409254

>>6409248
Using visual reference for things you want to draw is pretty commonplace. It takes a special talent to go freehand and even that's built up from using aids, most of the time.

>> No.6409302

>>6409178
>imagine being so chuuni that you actually find a way to go full circle out of your own butthole and right back up again

>> No.6409313

>>6404945
battletanx

>> No.6409314
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6409314

>>6409302

>> No.6409357

>>6408506
I don't know how mentally ill you must be to take offense to that post anon. Let alone how bad you must be at Goldeneye

>> No.6410570

>>6404612
it's 4D, so yes.

>> No.6410658

it kind of baffled me when i discovered people has problems with the controls in the old tomb raider games, it always came to me as super tight predictible and intuitive

>> No.6410685

>>6404612
>rotate until character faces the right direction
>go forward
literally room-temp IQ

>> No.6410698

>>6408790
does the game ever induce feelings other than dread? I mostly just didn't feel the urge to continue. what's the motivation to see more of the game?

>> No.6410726

>>6409178
My ability to visualize usually depends on my general state of mind. Sometimes i daydream hard enough to be almost completely gone from the real world but right now i cant really visualize an apple that well.

>> No.6410752

>>6410685
>literally room-temp IQ
So on the high side for nu-/v/?

>> No.6410772

Tank controls work well with Mega Man Legends I and II

>> No.6410813

>>6409314
the truth is that the majority of people are lesser beings, the truth is also that you're one of them

>> No.6410864

So basically you need 140+ IQ to play Blasto for the PlayStation 1

>> No.6410881

>>6404936
This. I hate those fucking games where the camera changes and I end up having to release my direction to avoid walking back where I fucking came from.

>> No.6410889

>>6404612
Written by someone who got butthurt enough by comments shitting on tank controls.

>> No.6410924

>>6406014
>artificial difficulty
Baby-brained zoomer detected. Tank controls were used in nearly every 3D game in the 90s, you must be an idiot to not comprehend moving based on your avatar's perspective and not your own in a game with fixed camera angles.

>> No.6411026

>>6404612
Bullshit. I’m thick as shit and can speed run resi games. Tank controls are easy.

>> No.6411049

>>6404612
I grew up with tank controls and I can't stand them now. The only place they make sense is pre-rendered fixed camera games.

>> No.6411065
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6411065

>>6410813

>> No.6411071
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6411071

>>6404612
>Jerking off yourself for knowing how to control a character in game
Kek what a fucking loser. It all come down to training. Many people can't even comprehend the movement of camera in modern day 3d games when they first started playing games. According to your logic half of the mutts can't play 90s 3d game which doesn't make sense since they sold so well in the US

>> No.6411078

It's counter intuitive at first but shouldn't take longer than a day to get used to it
My first game with tank controls was actualy Biker Mice from Mars and then Rock n Roll Racing, by the time I played Resident Evil I was already used to it

>> No.6411273

>>6404631
Smartest guy in the room, right here.

>> No.6411324

>>6411071
I'm noticing a pattern

>> No.6411364
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6411364

>>6411324

>> No.6412035

>>6404612
I wish there was a modern game that had tank controls but allowed you to use your mouse to look around independent of where you're body are actually facing. Video game people's necks have an invisible braces around them. Sprinkle in some Red Orchestra 2 free-floating aiming and that would be ludo.

>> No.6412038

>>6412035
>you're body
*your
Fucking hell.

>> No.6412135

>>6412038
Assburgers, not even once.

>> No.6412148

>>6404612
OP is retarded. Tank control is shit because that's just not how a human being move unless they have stroke or something.

>>6410772
Megaman Legends 1 had Wolfenstein controls and MML 2 had a dual stick FPS configuration.

>> No.6412396

>>6410698
people like the feelings of dread and the scenes of explicit violence and gore. no other reason, the story and gameplay are quite trash.

>> No.6412406

>>6404612
Based and redpilled.

>> No.6412441

do people actually have difficulty with relative "tank" controls?
i think it works great for these fixed-angle games, your controls don't change when you move between angles/screens
that and you have more control over your position if you're using digital inputs
you just need to make inputs as if you actually are your character, rather than say, you're moving a piece around a board

come to think of it, my sister did used to have trouble walking/driving in some directions in GTA 1... (top-down, "tank" controls, camera never rotates)

>> No.6412445

>>6412148
>that's just not how a human being move
but it is
when you want to move forward, you walk forward, regardless if where you're facing
or do you just instantly snap to any angle the moment you want to move, without turning around?

>> No.6412536

>>6412445
You're asking a guy who hasn't gotten out of his chair in 5 years

>> No.6412673

>>6404612
I could drive a car using a series of levers which control the direction and speed of each tire individually. That doesn't make that an optimal or desirable way to implement car controls.

>> No.6412775

Well there are two positions you can have, either you're literally spatially retarded or you can do it but hate it anyway, like e.g. mouse aiming in 2D shooter games, which is fucking retarded.

>> No.6414389

>>6412673
>I could drive a tank using a series of levers which control the direction and speed of each tread individually

>> No.6414613

>>6410698
The interrogation room. I haven't been so scared playing a game since

>> No.6415348

>>6404612
Why would the threshold be exactly 100 IQ?

>> No.6415469

>>6404612
not true at all, i find tank controls easy to use and don't have to think about it, yet i'm a 4chan user

>> No.6416932

>>6415348
Why would it be exactly something else?

>> No.6416975

>>6410570
4d?

>> No.6416983

>>6416932
Burden of proof, retard.

>> No.6417939

>>6416983
>irony from a <100 IQ shitposter

>> No.6417970

>>6404928
>>6404612
that's retarded for latter PC games which can use mouse. And you can strafe in DOOM. AND DOOMGUY IS FAST.

Every early RE MC was a slow poke who took forever to turn anywhere while birds fly around in real 3D space and peck them to death.

>> No.6418104

>>6404612
Utter bullshit. Anyone can learn tank controls it has nothing to do with intelligence, it's just idiots not accepting of the idea of fixed cameras because they're too used to modern game design.

>> No.6418393

>>6417970
>while birds fly around in real 3D space and peck them to death.
those only come down if you fail a puzzle, you're not supposed to be able to fend them off

>> No.6418927

>>6405369
There's no need for a "theory". Tank controls are a solution to a problem. This problem was perspective changes due to fixed camera angles and not having analog movement controls yet.
Resident Evil required better than 45 degree resolution on your movement because the camera angles were arbitrary, so it needed a way to choose arbitrary angles. Alone in the Dark and Little Big Adventure have the same problem and the same solution.
Other games chose not to cause the problem in the first place.

When analog movement was a thing, now tank controls lost a major reason for being. Now the player can choose any arbitrary angle instantly. Now the only problem left is what to do about sudden camera angle changes. Two solutions to this problem came about:
In both cases "forward" remains unchanged between scenes, with the angle of movement relative to the camera remains unchanged until either:
1) The player moves the stick slightly off angle, so the game resets the relative angle (Devil May Cry)
2) The player lets go of the stick entirely (RE2 N64)
Both have pros and cons. DMC makes you learn to wiggle the stick slightly before changing directions where RE2 lets you continue to move at an offset, however RE2 can get more confusing when the camera changes repeatedly.
Other games on other platforms just didn't have fixed cameras and therefore no argument.