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/vr/ - Retro Games


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File: 1.22 MB, 1696x2264, MegaMXPromo.jpg [View same] [iqdb] [saucenao] [google]
6399713 No.6399713 [Reply] [Original]

Mega Man X is superior to Mega Man

>> No.6399726

no

>> No.6399780

megaman x4-x6 have terrible level design and platforming.

>> No.6399845

>>6399780
But Mega Man X is superior to Mega Man

>> No.6399851

no

>> No.6399852
File: 437 KB, 2000x1100, Megadogs.jpg [View same] [iqdb] [saucenao] [google]
6399852

>>6399845
yea, megamn x1 and x2 are better than 1 and 2

>> No.6399854

>>6399713
as a game, yes

as a series, nope

>> No.6399857

>X1 and X4 are the only MMX games that aren't horseshit
>Whereas every classic Mega Man game ranges from decent to a timeless masterpiece with the exception of Mega Man & Bass

Haha no

>> No.6400148

>>6399780
Nothing wrong with X4. Just has fancy new graphics. X5 and X6 are terrible, though.

>> No.6400150

>>6399713
Tacky Man < Mega "Minimalist" Man.

>> No.6400178

>>6400148
x4 has really bad level design compared to x1. try playing the games

>> No.6400194

>>6400178
X4 is on par with X2 and X3. Stay mad.

>> No.6400205

Pros:
Interesting move tech
Rockin' soundtrack
Zero is a cool character

Cons:
Lots of slowdown
WORDSWORDSWORDSWORDS
Main character is a fucking cop
Not actually a good series, only the first two are good

Play Megaman Zero and/or ZX instead. Those games are basically everything that was good about Megaman X but without a wifebeater for a main character.

>> No.6400209

And X4 is superior to X.

>> No.6400226

>>6400194
i feel bad that you enjoy such simple level design with virtually no platforming. not to mention the camera is 1.5 more zoomed in

>> No.6400251

>>6400226
Platforming is dumb and makes no sense for an action game, nobody has platforms in real life, it only makes sense in abstract crap like Super Fagoli Bros

>> No.6401176

>>6399857
>ranges from decent
Eh, 1-3 and GB I-III have quite a few design problems. It isn't really until 4 that Classic hits its stride.
X1-X4 is a pretty solid lineup, as well. X5 and X8 are alright, too.

>> No.6402525

>>6400194
X3 isn't very good.

>> No.6402536

>>6399852
1 is better than both X1 and X2. I agree that all of those are better than 2.

>> No.6402537

>>6402525
The SNES version is the best in the series.

>> No.6402540

>>6400205
>Triptranny recommends bland fagshit
In other news...

>> No.6402551

>>6400251
So the series was shit until X4?

>>6401176
X5 is pure shit. X6 is all right, despite its many problems. GB series got progressively worse with each game, even though they're all good.

>> No.6402878

>>6399713
Everything mega man related is garbage

>> No.6402887

>>6402878
This. I love the games, but the fanbase is fucking gay and nauseating.

>> No.6402890

>>6402887
Are you getting confused with Sonic fans? MM fans are pretty chill for the most part.

>> No.6402893

>>6402887
There are far worse fanbases though, like Sonics

>> No.6402897

>>6402890
That's more literally true, good point.
>>6402893
True. I just wish we could like games in general and talk about about their positives, since all of them have them. It's a great series, but no one else would know this due to all the faggy infighting and factionalism that ALWAYS occurs whenever a single one of these games is brought up.

>> No.6402904

>>6402897
*wish we could like the games in general

>> No.6403414

>>6402551
>progressively worse with each game
IV and V are head-and-heels above I-III, they figure out how to adapt to the screen size in those games. They're like the Belmont's Revenge to I and II's Castlevania Adventure.

>> No.6403436

>>6403414
I like I's and III's gameplay and music a lot. II is a very nice easy sandwich between them. The graphics and music in IV and V are great, clearly, but they're easier than I and III and they feel a lot shorter, too (especially that anticlimatic final battle in V).

>> No.6403829

>>6400209
lmao

>> No.6403835

>>6399780
Same with MM4-6

>> No.6403990

>>6400209
If wanna go to sleep I play X4, it's just so easy I fall asleep so easily.

>> No.6405274

Mega Man is glitched

>> No.6407560

>>6405274
Your face is glitched.

>> No.6407573

>>6399852
>Rush X
When the fuck did that happen?

>> No.6408112

>>6407573
https://www.urbandictionary.com/define.php?term=Rush%20X%E2%84%A2

>> No.6408140

x3 sucks

>> No.6408478

>>>/vg/290809189
Friendly invitation

>> No.6408494

>>6399857
>with the exception of Mega Man & Bass
Casual scum.

>> No.6408581

>>6402536
>1 is better than both X1 and X2
No way, fag.

>> No.6408723

>>6399713
Megaman X is the Poochy of Megaman.

>> No.6408729

>>6399713
Why didn't Dr. Light ever program Megamen that can aim up or crouch?

>> No.6408760

>>6408729
X can crouch in X5 and I think X6.

>> No.6408818

>>6399713
Wrongo. Mega Man 1 > Mega Man X

>> No.6408872

name one X game that has a kickass boss music like Wily Machine 9
name ONE

>> No.6408902

>>6408818
You are wrong.

>> No.6409030

heres my list.
mega man...forgettable average NES garbage
mega man 2 better but ultimately unbalanced shit as far as bosses and weapons go.
mega man 3 bestof the original series by far. gave you the most game of any classic mega man game. somehow still seemed unfiished
mega man 4 good but getting to be more of the same
mega man 5 you can fucking stop now capcom
mega man 6 thats fucking enough already.
mega man 7 pretty good actually. nice to see the series progress.
mega man and bass. didnt play looks fun
mega man 8 retro hipster garbage that very literally took the series back to 'FUCKING STOP IT ALREADY territory.
mega man 9 FUCK OFF CAPCOM!
mega man 10 wow it looks kinda fun again...im sure theyll fuck it up again promptly.
Xseries
X1 fucking awesome
X2 worthy follow-up. seemed a bit rushed though and music was mostly worse.
X3 genuinely a really good game. music still blew compared to x1.
X4 now you can actually play as zero. Way to strike while the iron was lukewarm capcom.also terrible anime cutscenes
X5 getiin pretty shitty now
X6 just fuck off already
X7 Piece of shit
X8 god whats wrong with capcom
Mega man legends OK this hasnt aged well but at least its different and interesting. For half a finished game anyway.
legends 2 wow this really is taking off. cant wait to play the next one...

now lets all wait for the modern mega man remakes. if theyre anything like the RECENT resident evil remakes random stages bosses and enemies will be removed for no fucking reason. expect DLC

>> No.6409220

>>6409030
MM 3 is actually the worst of the NES games, using all the bosses from the previous game was a cheap as fuck way to pad the game, how can you say with a straight face that it's the best?

>> No.6409231

>>6399713
You only like X more because you suck dick at platforming.

>> No.6409236

>>6409030
>mega man...forgettable average NES garbage
*zoom*
>mega man 3 bestof the original series by far
*ZOOOOOOOOOOOOOOOOOOOOM!*

>> No.6409324

>>6409236
>You don't like this NES game? You're a zoomer.
>You like this NES game? You're a zoomer.
Very cool, anon.

>> No.6409351

>>6409220
MM3 is extremely good UNTIL you get to that point. By the way, my fav is the series is MM1, and I'm not a zoomer.

>> No.6409410

>>6409324
Mega Man is one of the most popular games of all-time, hence it's unforgettable, not forgettable.
And Mega Man III isn't even close to being as good as Mega Man I or II.

>> No.6409437
File: 2.61 MB, 640x480, 1576537836112.webm [View same] [iqdb] [saucenao] [google]
6409437

>>6409410
>Mega Man III isn't even close to being as good as Mega Man I or II
What is this retardation? 3 is better than 2, and miles better than 1.

>> No.6409441

>>6409437
>I don't understand how the game works therefore its bad
Was your mom over 25?

>> No.6409452

>>6409437
3 is better than 2 (as are 4 and 6), but far from being as good as 1. Git gud, kiddo.

>> No.6409459

>>6409452
>3 is better than 2
HARRRrd cringe. Rush is cool and so is the slide, but settle down.

>> No.6409464

>>6409441
What's there not to understand? You fall through a platform in a platformer because the game is a janky piece of shit, but of course the only retort MM1fags have is "y-you just don't understand!" Go ahead and hit me with your next non-sequitor.

>>6409452
>git gud
Love how the only argument you people come with is always that despite MM1 not even being that hard. How come Megaman & Bass never gets mentioned despite being much harder and better than 1? Because MM1fags convinced themselves defending janky bullshit makes them some kind of hardcore gamer.

>> No.6409467

>>6409437
Protip: don't jump on the platform when they're about to fire or when they're firing or you will fall to your death.

>> No.6409468

>>6409464
>It's too hoard, sir.
lol Git güt mudderfüker

>> No.6409479

>>6409464
>How come
..yikes
The power of MM3 lovers, people.

>> No.6409484

>>6409464
MM1 has better music (ie, way better music), level design, character design, and gameplay than any of those. In fact, I love that game mostly for those reasons and almost indifferent to the difficulty aspect at all. I love MM&B (SNES), too, though.

>> No.6409485

>>6409467
Protip: That webm shows the player jumping immediately after they fired, and even if he was hit with a bullet it would still not make any sense for the player to phase through the platform.

>>6409468
I already beat your baby game, retard. But keep skipping around the fact a much harder game is conveniently never brought up by MM1fags.

>>6409479
>yikes
MM1fags come from twitter, no surprise there.

>> No.6409487

>>6409459
2 is the worst in the series next to 5 lmfAOOO.

>> No.6409490

>>6409485
Twitter is home to 2sois, as with most normalfags.

>> No.6409494

>>6408902
No, he is very right.

>> No.6409495

>>6409485
yikes
>>6409487
yikes and cringe

>> No.6409501

>>6409495
>proving my point
Don't you have an NES gaymer convention to attend right now?

>> No.6409506
File: 266 KB, 1280x800, Legend of Zelda 2 - Adventure of Link-1280x800.jpg [View same] [iqdb] [saucenao] [google]
6409506

>>6409501
yikes

>> No.6409508

>>6409484
>better music
Better than 3, yeah probably. Better than 2? No.
>level design
In what way?
>character design
What are you smoking? Iceman is just a guy in a parka, Cutman is just a red Megaman with a scissor on his head. Fireman has a great design though I'll give you that.
>gameplay
Again, in what way?

>>6409490
I get it. By defending a shitty game you feel like you've distanced yourself from normalfags. But you forgot that normalfags only care about 1-3 while disregarding everything after.

>> No.6409532

>>6409508
>better music
WAY better than almost anything 2 shat out, except for that based intro theme. 3 has comparablly-good tunes to 1, such as Spark Man's theme and perhaps Shadow Man's. Bubble Man's theme is fucking terrible, and the only reason I can see why people like it is due to nostalgia from it being their first game in the series. Heat Man's is all right, but too repetitive. Metalman's song is good.
>level design
Much more balanced and better use of colors. Flashman's and Heatman's stages are abysmal, Bubbleman's is bad, Metalman's is good. Crashman's level is like if a toddler redesigned Elecman's. 2's Wily levels suck ass and are needlessly complicated despite being easy.
>character design
Keeps it simple and memorable (including Yellow Devil, who is awe inspiring, yet simple, but not including the final Wily fight in 1, true). A lot of 2's bosses look like shit (eg, Flashman), though the dragon in Wily lvl1 is great, true. Quickman is good but is a discount Elecman.
>gameplay
FAR worse items (almost nothing has come close to Magnet Beam's practicality and ease of use, though Rush Jet in 3 is also great), bosses are a chore to get to and fight, many levels suck, everything can be beaten with Metal Blade. On the other hand, most boss powers are VERY good (including Metal Blade), so this is mostly why I rank 2 higher than MM5.

>> No.6409539

>>6409508
>But you forgot that normalfags only care about 1-3 while disregarding everything after.
True. 6 or 7 is defintely my second favorite in the Classic series next to 1 (which is my favorite above all the series' games).

>> No.6409572

>>6409532
>WAY better than almost anything 2 shat out
>Bubble Man's theme is fucking terrible
Nah, I gotta disagree entirely here. 1's music is good but 2 blows it out of the water, and I have no nostalgia bias.
>Flashman's and Heatman's stages are abysmal
Yeah, I gotta agree here.
>Bubbleman's is bad
Disagree, his stage is fine.
>Crashman's level is like if a toddler redesigned Elecman
I have to handle it to Elecman here though I don't like neither of 'em.
>2's Wily levels suck ass and are needlessly complicated despite being easy
1's Wily levels go into the complete opposite, where aside from Wily 1 they're forgettable as hell. Wily 3 in particular is barely even a stage and the boss is a joke, and lets not get into Wily 1 which forces you go all the way back to Elecman if you didn't get the magnet beam.
>Keeps it simple
This is just most of the series.
>memorable
2's designs are the ones people remember the most.
>A lot of 2's bosses look like shit
Aside from the Wily bosses I don't agree. Crashman, Metalman, and Quickman are great. Rest are ok at worst.
>bosses are a chore to get to and fight
Eh... Honestly there are some shitty fights but not seeing how they're much worse than 1's except for some genuinely awful shit like the boobeam trap.
>many levels suck
For 2 yeah I agree, and for 3 aside from some doc stages and the easy Wily stages I don't see the problem, I think it has better robot master stages than 1 and 2.

>> No.6409574

>>6400194
>>6400148
I like X4, but save for maybe the space force stage and space colony stage, the level design is NOT where it shines.

>> No.6409576

>>6409572
I was just discussing 2 vs. 1.
>>memorable
>2's designs are the ones people remember the most.
2's memorability is mostly due to nostalgia from being most people's first game, I think.

>> No.6409584

>>6409576
>I was just discussing 2 vs. 1
Yeah, my bad.
>2's memorability is mostly due to nostalgia from being most people's first game
In the same vein, you could argue that 1's memorability is from being the first game in the series.

>> No.6409593

>>6409584
>In the same vein, you could argue that 1's memorability is from being the first game in the series.
Not really. Few played it because it has worse graphics than 2, their first game, and they instead moved on to 3 and onward.

>> No.6409594

>>6409593
>>6409576
*their first MM game

>> No.6409613

>>6409593
Not saying most people played it, but being the first game most people would recognize its robot master, because otherwise it wouldn't make sense. How would the characters be so memorable despite the game being played by so few people? I doubt that the designs would be remembered by as many people if they debuted in say 6 or 7.

>> No.6409629

>>6409613
>How would the characters be so memorable despite the game being played by so few people?
I think it has to do with the design philosophy and effort put into the first game. For example, Mega Man's movement in 1 was designed by a mechanical engineer, who went for extreme precision in many things he did (despite that the "slippery" controls were supposedly apparently made "slippery" to make MM's movement look "realistic"). The character design also had as much thought put into it, as did the gameplay. Remember (and consider reflecting on this): the gameplay in every of the game of the series is based on the gameplay DESIGNED for MM1.

>> No.6409643

>>6409629
>I think it has to do with the design philosophy and effort put into the first game
If most people skipped 1 because of the graphics then why would they care about any of that?
>the gameplay in every of the game of the series is based on the gameplay DESIGNED for MM1
Yes, and then it was slowly improved upon by later entries.

>> No.6409649

>>6409643
>If most people skipped 1 because of the graphics then why would they care about any of that?
I mean the ones that did play it, whenever.
>Yes, and then it was slowly improved upon by later entries.
No.

>> No.6409653

>>6409220
>>6409236
>>6409410
>>6409437
>>6409459
>>6409479
I said it once and I'll say it again for you zoomer hipsters but MM2 wasn't that good. Most of the bosses were garbage and unbalanced as fuck (airman and bubbleman both come to mind) and some of the levels were fucking retarded also. The design and overall gameplay just wasn't very good. It's only memorable due to how much worse the first one was.
3 was good. And to be honest bringing back extra bosses was the shit. Sure they were the shitty MM2 bosses but those extra challenge levels were extremely fun and using the new weapons on the older bosses almost redeemed some of the inexcusable fuckers.
And 3's bosses on the whole were better done not really having any outstandingly bad fights among them.
Also considering most of these games are pretty short complaining about extra content as padding is fucking retarded.
Fucking zoomers and hipster normie trash in these threads regurgitating tired ass opinions. Actually play the fucking games and get back to me.

>> No.6409683

>>6409653
t. No Reaction Time and Dulled Reflexes Slim Jim

>> No.6409689

>>6409649
>I mean the ones that did play it, whenever.
And those people, according to you, aren't a lot. So why are the designs so memorable, then?
>No.
I guess it's up to personal preference then. I like not being slippery, and I like being able to slide, and I also like not dying from spikes while in my invincibility frames, and I like having 8 robot masters, and I like not having a pointless score system, and I like not being forced into doing a certain order so I can get an item required to progress, and I like that the boss hallways aren't stretched so you don't spend a minute holding right. The boss rematches being spread out instead of being in one stage is pretty cool though and I wish it came back.

>>6409653
Nigga, I said 3 was better than 2.

>> No.6409697

>>6409653
>Actually play the fucking games and get back to me
I'm playing III, gitten good. I like to get really good at a few levels at a time and then mop up on a later attempt.

>> No.6409701

>>6409653
And since we're comparing the two games MM2's levels were barely even there. They were fucking too damned short and thus quickly blown through with little challenge. 3 on the other hand have us larger (dare I say girthier) more challenging level design. The atagea in MM3 were interesting and well thought out as opposed to 2's brain farts which would introduce a gimmick and end a few screens later.
The few decent stages usually also had the shittiest bosses (airman and bubblefag once again come to mind). And even those had inexcusable design flaws. Airman's stage for example despite being one of the best stages still had bullshit in the foreground blocking platforms, thus making the ground invisible. That's some Castlevania 2 level of shit design right there.
2 had better music. That's about it.

>> No.6409712

>>6409701
You've never beaten Mega Man 1 or 2 without save states, and I think you need to admit it. There's no other reason to call the obviously inferior and rushed part 3 superior to 2.

>> No.6409713

>>6409689
I was mass responding to the kids. Don't get all butthurt on me.
>>6409697
Wait til the challenge stages after the initial 8. Gets rough but doable. Nothing unfair mind you but some satisfying challenge all the same.

>> No.6409721

>>6409712
Keep talking kid. Unlike you I grew up in the 80's and 90's. We didn't have the internet so our only option was to git gud. And MM2 has shit short levels lacking both in content and proper challenge. Doesn't pick up until Wily's castle and the levels are still too short.

>> No.6409723

Thoughts on Mega Man III:
>the star is the new Metal Blades except gimped
>shit works on several bosses like the Blades
>decent to great music really
>still shitty and unmemorable compared to 2
>nice enemies
>shitty bosses
>rush and the slide are cool
The game is no fooling just a bit less good than 2 if you don't nitpick, but 2 is still better.
2>1>3

>> No.6409736
File: 38 KB, 784x600, boss order.jpg [View same] [iqdb] [saucenao] [google]
6409736

>>6409721
>Keep talking kid. Unlike you I grew up in the 80's and 90's
We're the same age, fool.
>We didn't have the internet so our only option was to git gud
No fucking shit.
>And MM2 has shit short levels l
True-ish
>lacking both in content
Haha wow cope more.
>and proper challenge
lol sure. I bet you annihilated the laser beam boss the first time ever.
>Doesn't pick up until Wily's castle and the levels are still too short.
You're like people that rip on Return of the Jedi, but are then shocked to learn that it grosses the most with inflation adjusted, is the longest original, despite being accused of being too brief by its greatest detractors. Your description of the game is pure cope du jour and it's cute.

/for pic related do ice man first or be a wuss forever

>> No.6409754

>>6409736
Not him but I have no idea what your point is with that analogy.

>> No.6409758

>>6409754
He was saying that Mega Man 2's relative brevity is a horrible thing that ruins the game or something. And it is relative. If you've played the thing for decades, fuck yeah it's piss easy. Duh.

>> No.6409770

>>6409723
1 was a rushed unfinished product. It's important for groundwork but that's about it. Bosses sucked and we're very uninspired and generic even for the time.
Although I did enjoy having to hunt for the hidden platform ability. They didn't bring hidden abilities back until 4 sadly.
2 was better by a country mile, but beating mediocrity isn't that difficult. 2's thing was having plenty of great ideas but not fleshing them out. Short levels, and several poorly done bosses. Gimmicky as fuck but great music and a vast enhancement over 1. No additional abilities for the player either.
3 did most everything right. No completely awful bosses and far better levels. Plenty of extra content also and some past bosses tossed in for the fans. No intro sequence hurts the presentation and an actual game with length and girth make the casual normies RRRRREEEEEEEEEEEEEEEEEEEEE.
One could say 4 is where the series hit it's stride having all the above minus the fan service throwback bosses. New abilities and the return of hidden abilities to hunt down. The made up for the lack of bonus stages by having 2 fucking castle sequences which was rather nice and brought back the intro sequence for the peasant normies who value presentation above gameplay. Still having longer well thought out levels like 3 pisses off the casual trash so those 'people' still worship at the alter of 3's cut down casual gamer style stages.
After that though despite the series failed to really do anything interesting and kinda stagnated.
5 wasn't bad but it was more of the same, and though 3 and 4 perfected the formula at that point it was just a repeating formula.

>> No.6409773

>>6409758
It's just really fucking casual centric.

>> No.6409794

>>6409770
>1 was a rushed unfinished product
lol

>Bosses sucked and we're very uninspired
Not even good smelling bait, anon.
Really, the game's boss design is genius.
Best thing about your post:
>calls MM2 gimmicky
>lauds 3 over 2
top zozzle

>> No.6409796

>>6409773
Whatever you want to call it, but back in the day the cool people played Mega Man 1 and 2 while the real dorks stuck with Super Mario Bros. Just saying what was cool and what it originally was a part of.

>> No.6409812

Mega Man is an important game historically but it certainly was a rush job, the game has glitches. Praising it is like praising Sonic 06

>> No.6409817

>>6409812
>because a game has glitches means it was a rush job
Wow.

>> No.6409856

>>6409794
>Really, the game's boss design is genius.
How so?
>MM2 gimmicky
I get what he means by gimmicky. Take Crashman's stage for example, where it's 80% just climbing ladders. It'd be like if Drillman's stage was just one long hallway with falling rocks, or Pharaohman was just jumping over quicksand for an entire stage.

>> No.6409968

>>6409689
>And those people, according to you, aren't a lot. So why are the designs so memorable, then?
Obviously I mean before the days of emulators, and remasters/rereleases like Wily Wars and the PS1 remasters, too, I guess. Also, I already answeted your question: simple and memorable designs created by a green team desperate to make a name for themselves dedicated to putting a lot of effort into making a brand new game from nothing.
>I like not being slippery
I think I do as well, but that's so very insignificant during gameplay and is so easy to learn to avoid that I don't think it brings down MM1's quality at all.
>I like being able to slide
Same, but the level design of 1 is designed around not being able to slide, while 3's and onwards' is. MM1 is still better than all of them even without the slide (except for getting past Big Eye's random movements, perhaps). 2 would have benefited a lot from it, though, since it has some areas like Quickman's stage and boss battle which are plain bullshit for no reason but wouldn't be if you could slide.
>I also like not dying from spikes while in my invincibility frames
Eh, this was never a big deal to me. Spikes are spikes. The lack of I-frames in this somewhat encourages you more to not make mistakes. The spike designs in 1 also look really cool, but that's neither here nor there.
>I like having 8 robot masters
Same, I guess, but I'd equally like 10 or 12 just as much. I liked GB1's 4 just fine. The arbitrary number means nothing to me. Just make the powers and level fun and I'm happy.
>I like not having a pointless score system
This is something I don't understand. 1. How is it pointless? 2. I always thought it was cool, and I can't figure out why they never brought it back in any form.

>> No.6409973

>>6409689
>I like not being forced into doing a certain order so I can get an item required to progress,
What force? If you're absolutely against any backtracking, I can understand this better (though I have no problem with such a thing, usually, personally).
>I like that the boss hallways aren't stretched so you don't spend a minute holding right.
I like it, but it's not a great loss. It gives the stage more character, though.
>The boss rematches being spread out instead of being in one stage is pretty cool though and I wish it came back.
Don't forget that they did that in X1, too. This and the fact that X1 used MM1's same boss intro theme for its boss intros makes me think that X1 was designed to pay homage to the original game or something like that.

>> No.6410387

>>6409351
You might not be a zoomer but you're a hipster, MM1 was great sure, but all the following games added something neat to play with, like Slide or Charged shots.

>> No.6410591

>>6409968
>Obviously I mean before the days of emulators, and remasters/rereleases like Wily Wars and the PS1 remasters, too, I guess.
So then the number would be even less.
>memorable designs created by a green team desperate to make a name for themselves dedicated to putting a lot of effort into making a brand new game from nothing
Which boils down to it being the first game.
>but that's so very insignificant during gameplay and is so easy to learn to avoid
Why learn to avoid it if you can just remove it?
>Same, but the level design of 1 is designed around not being able to slide, while 3's and onwards' is.
And? You could design a game around Megaman not being able to shoot, but it would still be a downgrade.
>MM1 is still better than all of them even without the slide
No.
>since it has some areas like Quickman's stage
Quickman's stage is completely doable without the slide.
>boss battle
Which? Airman is the only I can think of that is bullshit without the slide.
>Spikes are spikes.
And invincibility frames are invincibility frames. If you want to kill the player despite them, then use pits.
>1. How is it pointless? 2. I always thought it was cool
How is it cool? It doesn't benefit you in any way and there's no reason why you should care how big your score is as long as you finish the game. Do you see anyone ever talking about their Megaman scores?
>What force? If you're absolutely against any backtracking, I can understand this better
If you do Elecman's stage before Gutsman's, you have to revisit it later. Being forced to backtrack if you don't follow a certain order is against the core philosophy of being able to choose in whatever order you want.
>It gives the stage more character, though.
How does it give the stage more character? It's just padding.

>> No.6410625
File: 165 KB, 344x240, vectorman-groovy.webm [View same] [iqdb] [saucenao] [google]
6410625

the virgin megaman
vs
the chad vectorman

>> No.6410768

Mega Man 6 is underrated as shit. It's about as good as MM3.

>> No.6410885

>>6410625
Vectorman is an ass game. It is virtually unplayable because you can't see anything more than an inch in front of you.

>> No.6411029
File: 25 KB, 480x360, mm2 select screen.jpg [View same] [iqdb] [saucenao] [google]
6411029

>>6409856
>>Really, the game's boss design is genius.
>How so?
OK, if you pick Air Man first, you can defeat either Wood Man or Crash Man with the air weapon, or you can choose Metal Man first for a slightly easier game. Or you can start with a harder game with Quick Man first, but then you can slide right into an easier experience by next choosing to fight Metal Man.
What's funny is that people say that Wood Man is hard, but he's really not. Heat nukes his ass in two (2) hits if fully charged, and Air deals good damage, possibly better than Metal, which destroys him pretty quickly, but even your regular buster should do the job if you're not retarded.

>> No.6411031

>>6410625
It was a nice tech demo

>> No.6411040 [DELETED] 

Or you can go for a medium-hard game by choosing Air or Bubble first, then Flash, then Crash, then Metal, then Quick (or reverse), just decide to go nuts and choose Heat Man first.
There's a lot of ways to play Mega Man 2, especially when you factor in the easy mode and regular mode.

>> No.6411047

Or you can go for a medium-hard game by choosing Air or Bubble first, then Flash, then Crash, then Metal, then Quick (or reverse), or just decide to go nuts and choose Heat Man first.
There's a lot of ways to play Mega Man 2, especially when you factor in the easy mode and regular mode.

>> No.6411101

>>6411031
what tech was it demo'ing?

>> No.6411116

>>6411029
>the boss design is genius because of boss weaknesses, something every game has
>the boss design is genius because you can choose to fuck yourself over
I see.

>> No.6411348

>>6411116
>>the boss design is genius because you can choose to fuck yourself over
Someday you'll want to challenge yourself and you'll play Mega Man 2 for reals.

>> No.6411410

>>6411348
Mega Man 2 is far from the most challenging game no matter how retarded the order you chose is.

>> No.6411445
File: 216 KB, 878x842, Zero.jpg [View same] [iqdb] [saucenao] [google]
6411445

Is it weird that I prefer X6 over X5?
There's just something about X6 that keeps me coming back. I'll admit half the time I play through it i'll use Black Zero, I feel like that really balances things out. But like I said, only half the time, I do enjoy the challenge the game brings even if some of the challenge is bullshit (those fucking donut bosses, and the first Gate stage)

>> No.6411468

>>6411410
I never said it was the most challenging.

>> No.6411473

>>6399713

yes

>> No.6411480

>>6411468
Exactly why there's nothing genius about the boss design.

>> No.6411483

>>6411480
lol You reek of someone who's bad at it and is looking for reasons to hate.

>> No.6411489

>>6411483

>>6411410

>> No.6411491

>>6411410
Besides, the most challenging Mega Man is the first one, which is the second best game of the series, handily.

>> No.6411495

>>6411491
>the most challenging Mega Man is the first one
Wrong, MM&B is harder.

>> No.6411498

>>6411495
ahdowdet

>> No.6411540

>>6411445
I think it's maybe two things.
1. X5 has Alia forcing the player to stop and listen to whatever she has to say. In X6, that's entirely optional (you can press select when you see an exclamation part on the screen.
2. X5 has that stupid chance pod mechanic, and the seed is tied to the save file. Meaning, you have no control whether you get a seed where Zero lives or dies. I really don't know what they were thinking.

X6 is probably abysmal for a first playthrough, but once you learn the ins and outs, know what armor to it can be more fun.

>> No.6411643
File: 141 KB, 367x368, 1581780258856.png [View same] [iqdb] [saucenao] [google]
6411643

I like every retro Mega Man game

except 7

>> No.6411646

>>6409576
2 was my first

>> No.6411652

>>6409683
at least anon doesn't resort to useless syntax that's more suited to twitter

>> No.6411654

>>6411643
You like 8, but not 7? what?

>> No.6411656

>>6409794
>top zozzle
>>>/r/eddit

>> No.6412029
File: 1.11 MB, 500x442, kagami tsundere baka reaction.gif [View same] [iqdb] [saucenao] [google]
6412029

>>6411654

I like 8's music and style, but I think it's mediocre in comparison to the rest, just as 6 and X3. They're not bad games though and they could not be, cause the base is there and it's wonderful.

>> No.6412042
File: 18 KB, 256x222, MM7ShadeManSubBoss.png [View same] [iqdb] [saucenao] [google]
6412042

>>6412029
Huh.
And why is it that you don't like 7, then? You don't think it has good music and style?
7 is actually my 2nd favorite classic MM

>> No.6412159

>>6412029
Mega Man 8 is more fun to play than Mega Man 1

>> No.6412243

>>6402897
>>6402887
Every fanbase has a minority you must put this in mind even on the "cutest" ones like Kirby, on the main side, they the most chill chads to hang alround with.

>> No.6412343

>>6410591
>So then the number would be even less.
Nah, I think, given that you can instantly have them all, can read the history of the series easily, and that there are dozens of collections released now, many later people played 1. Heck, I didn't play it until the mid-90s.
>Which boils down to it being the first game.
It boils down to everything created from scratch (ie nothing), and created well. It didn't ride the coattails of any game before it, like its sequels did, which only had to expand or slightly adjust a design of an already-made game. I hope you get what I'm trying to convey. I like almost of all of them, too (even 2), if I wasn't clear about that before.
>Why learn to avoid it if you can just remove it?
You want to avoid spikes no matter what, is what I mean.
>And? You could design a game around Megaman not being able to shoot, but it would still be a downgrade.
Not necessarily, if the game and concepts work well within the finished product.
>No.
Yes.
>Quickman's stage is completely doable without the slide.
Fine, but it's (random) bullshit and therefore not fun to do.
>Which? Airman is the only I can think of that is bullshit without the slide.
Good example. I was particularly thinking of Quickman bouncing around everywhere and his million projectiles.
>And invincibility frames are invincibility frames. If you want to kill the player despite them, then use pits.
Either or. At least instadeath from spikes gives off a cool death animation unlike pits.
>How is it cool?
It adds another element to the gameplay and feels great to get a high score.
>It doesn't benefit you in any way and there's no reason why you should care how big your score is as long as you finish the game.
You could say this about any game with a score system. Doesn't necessarily make having a score system bad.

>> No.6412347

>>6410591
>Do you see anyone ever talking about their Megaman scores?
No, nor about their Sonic scores, etc. The primary reason why they don't is because no (iirc) other game in the series has one, and probably few people play this one to challenge others' scores.
>If you do Elecman's stage before Gutsman's, you have to revisit it later. Being forced to backtrack if you don't follow a certain order is against the core philosophy of being able to choose in whatever order you want.
How so?
>How does it give the stage more character? It's just padding.
It features a signature enemy from the particular stage you're in (which might also give you some health or w-energy if you need it for the boss), so it brightens up the blank corridor from the sequels.

>> No.6412350

>>6411101
The "Vector Piece animation" technology Sega had created using the Genesis hardware.

>>6411031
But it also has great control. bosses, graphics, and music/sound.

>>6410885
You gotta work on your reaction speed, anon!

>> No.6412356

>>6411491
9 is more challenging, though 1 is more fun.

>> No.6412501

>>6399713
No. MMX1 is a great game but I still wouldn't call it better than the best classic games, and everything after the first MMX game falls off hard.

>> No.6412514

>>6412343
>Nah, I think, given that you can instantly have them all, can read the history of the series easily, and that there are dozens of collections released now, many later people played 1
>>Obviously I mean before the days of emulators, and remasters/rereleases like Wily Wars and the PS1 remasters, too
>It boils down to everything created from scratch (ie nothing), and created well. It didn't ride the coattails of any game before it, like its sequels did, which only had to expand or slightly adjust a design of an already-made game. I hope you get what I'm trying to convey. I like almost of all of them, too (even 2), if I wasn't clear about that before.
I don't get what you're trying to convey. I understand the effort put into the game, but it isn't what this is about. Your average joe doesn't remember Cutman because of the process that went into creating him, he remembers him because he's from the first Megaman game. What I'm saying is that he wouldn't be as memorable if he wasn't in the first game.
>Not necessarily, if the game and concepts work well within the finished product.
It could be well designed, but from a gameplay perspective it would be no different from a generic platformer.
>Yes.
No.
>Fine, but it's (random) bullshit and therefore not fun to do.
There's nothing random about it.
>I was particularly thinking of Quickman bouncing around everywhere and his million projectiles
It's hard but I can't imagine it's not possible to evade all of his attacks even without the slide.

>> No.6412516

>>6412514
>>6412343
>At least instadeath from spikes gives off a cool death animation unlike pits.
That's trivial.
>It adds another element to the gameplay and feels great to get a high score.
What element does it add?
>You could say this about any game with a score system.
Not really, what about games that reward you collecting points by giving you an extra life?
>The primary reason why they don't is because no (iirc) other game in the series has one
What does that change? If it feels great then people would be doing it regardless.
>probably few people play this one to challenge others' scores
Which makes it kind of pointless.
>How so?
How so what? Megaman games let you choose in what order you want to tackle the stages. Having the player replay stages because they didn't pick the order you had in mind is railroading.
>which might also give you some health or w-energy if you need it for the boss
Why not just place down health or energy in the hallway then?
>it brightens up the blank corridor from the sequels
Why does it need to brighten it up? The short hallway between the stage and the boss is supposed to feel tense because you're about to face the boss, and also serves as a way to quickly refight him if you die.

>> No.6412531

>>6409220
I like a lot of MM3's level design. I think at least some of the appreciation for MM3 despite its flaws revolves around the fact it was, for a very long time, the last classic Mega Man without the charge shot. As someone that has always disliked the charge shot, it distinguished MM3 in a positive way. The existence of MM9 and MM10 stole some of MM3's thunder, though.

>> No.6412604
File: 1.52 MB, 2591x3624, 12.png [View same] [iqdb] [saucenao] [google]
6412604

>>6399780
I agree but I prefer them severely because I feel the physics engine for megaman's dashing is way more fucking fun in every way, and the music is a significant step up.