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6390085 No.6390085 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>6384338

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


(or Quake, Duke, Marathon, Thief)
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
More /vr/ shooters
Doom Shovelware

Doom RPG series

Launchers for Build Engine games



Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/








>> No.6390089

=== NEWS ===

[5-2] https://www.doomworld.com/forum/topic/114119-the-zdcode-booth/
ZCode, a language intended to replace Decorate (?)

[5-2] https://www.moddb.com/mods/clusterbloom/downloads/clusterbloom-ver1-667?fbclid=IwAR3-cvF7li4clqcfaG4501TJOKoXLrmPGjuT7QnW_1dJz-66sFhJfx8mii0
"ClusterBloom is a compendium of rare maps with the craziest ideas you'll see in your whole life"

[5-1] https://forum.zdoom.org/viewtopic.php?t=68428&p=1149505#p1149505
Austerity v3.0 RC1

[5-1] DBP23: Evil Egypt released https://www.doomworld.com/forum/topic/114095-dbp23-evil-egypt/

[4-28] Anon shares a map, Sundered Citadel

[4-28] A new YouTube channel about mapping in Trenchbroom

[4-28] Further work on a Doom port/remake on the Amiga 500

[4-28] More Quake Champions rips, guns

[4-25] Anon releases Desolate, a Doom 64 Map (updated link)

[4-24] Anon shares a map, Funny Towers

[4-24] Anon converts a few midi tracks using various soundfont banks

[4-22] Doom Retro updated to version 3.5.5

[4-21] Trailblazer 1.5 is out

[4-19] Anon shares first map, Heavy March, looking for feedback

[4-19] Refracted Reality mapset now available for download

[4-18] New companion mod by Skelegant, Gholazon X

=== PREVIOUS ===



>> No.6390097
File: 194 KB, 1366x768, Why hello there!.png [View same] [iqdb] [saucenao] [google] [report]

>> No.6390115
File: 1.38 MB, 2456x2160, Cave DOOM.png [View same] [iqdb] [saucenao] [google] [report]

Cave Doom when?

>> No.6390121

How many references to random stuff does Final Doom include?
I'm aware of the X Files theme in AAguy, the XCom shotgun for BTSXguy and the Touhou plasma rifle for JPCPguy

>> No.6390127

Getting tired of wooden doors. Some of the E3 maps had tech doors, so that's OK, right?

>> No.6390136
File: 22 KB, 550x528, 1560457245169.png [View same] [iqdb] [saucenao] [google] [report]

What game by the late 90s was considered the "Crysis" of its time, in the sense that it was a universal benchmark for PCs at the time due to how hard it was to do so at max settings?

>> No.6390138
File: 43 KB, 264x263, smug stalker.png [View same] [iqdb] [saucenao] [google] [report]

Hexen good

>> No.6390146


Hexen best. Thanks, now I gotta replay it. Of course as the Fighter on Titan mode.

>> No.6390150

Hell in Doom can absorb and fuse different worlds, so i guess

>> No.6390157

goes on kind of long imo
fuck slaughtaurs
pretty damn great map design though, the world looks great, I love the trees with falling leaves

>> No.6390164

Ive done that. The hardest part by far is fighting those damn wendigos in the Guardian Of Ice with nothing but an axe and a few flechettes.

>> No.6390168

Unreal 1, I guess. This shit was hard to run even in 2001.

>> No.6390171

Go for it. Hell is what you make it, if you want a solid example, Shores Of Hell is mostly techbase with a bunch of hell creeping in here and there.
Naturally, you can also make doors out of flesh and bone.

>> No.6390173
File: 222 KB, 461x672, 1581117962339.png [View same] [iqdb] [saucenao] [google] [report]

What ever happened to Turok guy? I thought it looked cool

>> No.6390178
File: 331 KB, 506x668, __original_drawn_by_nakashima_middle_earth__ae2ca6432f52acabab9588ae2ec4a10c.png [View same] [iqdb] [saucenao] [google] [report]

Someone draw Doomguy holding Pain Elemental in wall-slam .

>> No.6390181

So how did they make the alternating archvile pillars in map19 of sunlust as seen here: https://youtu.be/Ppq5x62YX5I?t=443
Looks like they're standing on some instant lifts but how did they set up the timer?

>> No.6390182

died at the start of 3d game

>> No.6390184
File: 2.72 MB, 1920x1080, 1581116555200.png [View same] [iqdb] [saucenao] [google] [report]

I meant the guy making the Turok mod

>> No.6390196

>ZCode, a language intended to replace Decorate (?)
If this happens i don't imagine how doomrla or final doomer will act, considering it's crime code...
but if that somehow will make it playable for zandronum... i don't imagine the things it might happen.

>> No.6390197

what prevents you from opening the map in DoomBuilder

>> No.6390214
File: 528 KB, 1366x768, shot029.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6390217

German language was a mistake.

>> No.6390220

What the fuck am I reading?

>> No.6390221

Don't look at me, I thought Decorate was already finished and that ZScript was the new advanced language.

>> No.6390226

I believe the plutonia pistol sprites are edited from Powerslave's pistol

>> No.6390227
File: 138 KB, 816x639, wall.png [View same] [iqdb] [saucenao] [google] [report]

I am struggling with this window here. On one hand it offers a bit of a continuity between different layers. On the other hand, it offers a great opportunity to snipe revenants when they materialize on the platform while they are barely able to retaliate.

On the third hand, perhaps being smart enough to ambush revenants is a reward on its own?

>> No.6390237

It's not a reference, that revolver was a village bicycle of doom community for decades.

>> No.6390239

God, the Duke 3D/Build source code is such a piece of shit. Impossible to read and full of weird decisions.
Can't argue with the results, though.

>> No.6390242

Hello Karmack.

>> No.6390247

All ZDCode does is it compiles stuff written in it to DECORATE. At the end of the day, you're still using DECORATE, but the pre-compiled code """resembles""" ZScript. It's rather pointless because if you have the intelligence to work with ZDCode, which is pretty bad from what I saw, not gonna lie, you already have the intelligence to work with DECORATE. Ironically, coding in the latter directly is far more straightforward and simpler.

>> No.6390252

Is there a port like Crispy Doom but with support for 1080p?

>> No.6390268


Yeah, that's IMO the hardest, and probably the only truly hard part, of Hexen. Just gotta play carefully and hoard those flechettes and healing potions. Fuck whoever designed Wendigos. Aside from their cool looks and effects, they are just walking unavoidable damage.

>> No.6390270


>> No.6390271


I wanna know more. That looks amazing.

>> No.6390274

Always disliked those types of turrets. They're harmless most of the time and taking them down feels kind of dull

>> No.6390278


Put something nice into the window to gives it more value other than being just a turret? Put a hidden button nearby to let players grab that item and ambush the enemy inside of it as well.

>> No.6390282

It's really hard to believe sometimes that games like Doom Quake or Unreal were once hard to run for some people, depending on their rigs. Was it even possible to run Quake 1 at over 60 FPS with the best hardware for the time at max settings?

>> No.6390295

This window actually connects to a staircase you get access to if you turn right in the previous room and will have to go there anyway to get to the blacony and access teleport platforms for yourself. My concern is that it provides a well-depended camping post to kill revenants that infest the teleporting pillars (Seen here as low wooden structure)

>> No.6390303

Dunno about Quake, because my first PC was beefed up enough to run it no problem, but I remember Quake 2 and ESPECIALLY Unreal 1 to be a pain to run. I could barely scrape up 20 FPS in 1024x768 in software mode and a full blast from 8-Ball Gun would murder my framerate. Having a shitty TNT Rivia card didn't help.

>> No.6390304
File: 1.90 MB, 1920x1080, Turok_2_Seeds_of_Evil_Multiplayer_Characters_(16).png [View same] [iqdb] [saucenao] [google] [report]

>Posts tons of screenshots
>Ripped the models straight from the main games and not the remasters
>Even posted some videos featuring an Adon Boss fight
>Doesn't show up anymore
>Problably dead

Every single time an anon posts something promising and impressive and won't see the light of the day.
It's even worse because I need more Turok.

>> No.6390331

Well, theyre actually a pretty reasonable enemy when you have a ranged attack and arent in a fast monsters skill.

>> No.6390338

>red computer thing
fusing hell and uac? nice

>> No.6390345

I want to discuss it with other like-minded individuals?

>> No.6390379
File: 428 KB, 2560x1080, 20200501233036_1.jpg [View same] [iqdb] [saucenao] [google] [report]

Here is your monthly reminder to play Jedi Knight: Dark Forces II

>> No.6390385

well do you

>> No.6390463

I disagree. Crispy also lacks
>Show alive monsters hotkey (which highlights demons x-ray style), to track down the remaining stragglers for 100%
>Looking at the automap with the arrow keys while in overlay mode with "follow player" turned off

That, coupled with the ones you mentioned of
>Does not support Boom
>Does not have an optional hardware renderer, so can't draw health bars over enemies like PRBoom+ can
Makes me still declare PRB the superior source port over Crispy.

If they both could be merged, jesus christ that would be amazing. I hope GrafBoom actually pulls that off.

>> No.6390478
File: 1.53 MB, 949x2555, doommap.png [View same] [iqdb] [saucenao] [google] [report]

My first time making a map. I have no idea what the fuck I'm doing, but I'm going with a theme of "map is boring grey hallways that open up into themed rooms". Everything in the 2D view is so much smaller in 3D than it appears and it throws me off.

>> No.6390491

>I have no idea what the fuck I'm doing

Doesn't matter. Just have fun with it

>> No.6390501

Yeah, I had problems with it as well. Remember that you are 32 units wide. The alignment on textures hurts.

>> No.6390504

Make sure you have a key set to autoalign, saves you a lot of time.

>> No.6390506

Any less known YouTube channels for retro FPS-centric content? Not necessarily straight runs like Dwars but more like decino in dissecting/reviewing/analyzing any and all aspects of these games.

>> No.6390519

>Took me 2 weeks looking for some spooky music for my map before plundering Silent Hill page on VG Music
I feel stupid.

>> No.6390528
File: 238 KB, 840x958, just-point-and-youre-good-to-go-hand-pointing-gun-png-gun-in-hand-transparent-840_958.jpg [View same] [iqdb] [saucenao] [google] [report]

>not just using Sign of Evil

>> No.6390535

>Show alive monsters hotkey (which highlights demons x-ray style), to track down the remaining stragglers for 100%
That would be a cheat code, but I suppose it could be a useful one, maybe even from a debugging standpoint.

>> No.6390538

That's what I'm using currently. Still deliberating if I should switch or not.

>> No.6390540

>Show alive monsters hotkey (which highlights demons x-ray style), to track down the remaining stragglers for 100%
> draw health bars over enemies
Both of these sound more like cheats than features.
>Looking at the automap with the arrow keys while in overlay mode with "follow player" turned off
This is almost certainly trivial to implement and I'm sure Fabian would be happy to accept your pull request.

>> No.6390541

I don't really care if you consider it a cheat code, when I'm going for 100% and an imp managed to get stuck in some crevice all the way across the fuck huge map you bet your ass I'm going to track that boy down with x-ray vision.

>> No.6390567
File: 86 KB, 1101x703, EW_Cis1UcAEIfAe.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6390584
File: 599 KB, 1024x576, Screenshot_Doom_20200502_225421.png [View same] [iqdb] [saucenao] [google] [report]

Continuing that discussion about Chasm.
I decided to play Zrift as well and it's insane how much missed potential the original game has.
The sound design and models are great but they forgot to hire a mapper,hence it plays like crap.
I dare to say these enemy models are among the best of that era.

>> No.6390585

>health bars above enemies is cheating
Anyone who has played Doom for some time has a feel for approx how many shots from each gun it takes to kill a certain enemy. Knowing the exact percentage at any given time is not some huge game changing thing, it's just quality of life. Specially useful for getting very salty at dying to an enemy who you notice was at 1 HP or so in the deathcam

>> No.6390586

Is this like a mid texture?

>> No.6390607
File: 485 KB, 1920x1080, dooman.png [View same] [iqdb] [saucenao] [google] [report]

>> No.6390616

The one in front of the light is, yeah.

>> No.6390624

It's a time honored tradition, but that doesn't mean you have to.

>> No.6390628

It looks weird, but it's probably just lighting.

>> No.6390630

so does HD not work with Lexicon? shit just crashes no idea why seeing how lexicon is nothing but a map mod.

>> No.6390637
File: 797 KB, 925x488, mma.png [View same] [iqdb] [saucenao] [google] [report]

"Well yes,my great grandfather massacred nazis and Hitler himself in a mech"

>> No.6390645

Pretty much how the average beginner map goes. Don't worry 'bout it.

>> No.6390646

Any error message? What GZDoom version?

>> No.6390652

I'd like to advice you to not have curved pillars with complex textures, they are impossible to align. Use something simple like REDWALL

>> No.6390657

never mind its workin that was weird tho.

i gotta admit tho this hideous destructor mod is interesting.

>> No.6390669
File: 122 KB, 816x639, wall.png [View same] [iqdb] [saucenao] [google] [report]

Why yes, I do hang a spine on my wall, why'd you ask?

>> No.6390673
File: 35 KB, 599x485, 1587674403373.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6390679

i play them

>> No.6390680

It might crash again if you're on GZDoom 4.3.3. There is an engine bug that manifests when playing with HD. I suggest using a dev build if the random crashes start to piss you off. The bug was fixed two months ago or something.

>> No.6390689

>Anyone who has played Doom for some time has a feel for approx how many shots from each gun it takes to kill a certain enemy. Knowing the exact percentage at any given time is not some huge game changing thing, it's just quality of life.
This argument would be great if you only ever fought monsters 1 on 1 and the only way of dealing damage is directly hitting a monster with a shot.

>> No.6390690

>can't select multiple options
Terrible poll.

>> No.6390694

Continuous, UV or HMP depends on what mapset, anything with a reputation for high difficulty I usually play on HMP, which sometimes pans out, and sometimes doesn't.

Mutiny I found was pretty hard for me on HMP, but not too hard, it was very much the kind of challenge I wanted. Perdition's Gate was advertised as being exceptionally hard on UV, so I picked HMP as its readme suggested it would be more than hard enough there, but found myself very disappointed.
I usually play the iwads on UV, which is where they're most fun.

>> No.6390720

The walls are made of bones and flesh on the inside, a piece just fell off.

>> No.6390756

Or are the bones and flesh made of wall? They scream, for they do not know.

>> No.6390782
File: 256 KB, 500x369, 1413181554462.png [View same] [iqdb] [saucenao] [google] [report]

UV pistol start no saves gang represent

>> No.6390789

Quake literally put 3D cards in home systems. That was the turning point where software rendering stopped being the norm.

>> No.6390826

Doom, Quake, Unreal and Half-Life were all strong draws for upgrading computers in their day. Quake has a lot of fame for driving the market for 3D hardware, but a lot of people upgraded their computers or replaced them for the other games as well.
It was a really crazy decade in terms of technical development, actually.

>> No.6390827

I used to do that but HMP balancing seems to be very hit or miss, oftentimes you can tell the map was designed for UV and then the mapper just went and replaced all the archviles with zombiemen for HMP, tossed a bunch of megaspheres around, and called it a day. When a map is too hard for UV no saves I'd rather use saves before/after hard parts than drop to HMP.

>> No.6390830
File: 90 KB, 858x400, 1586307671701.jpg [View same] [iqdb] [saucenao] [google] [report]

Daily remember that Tom is king and his maps with sandy are the best maps from Doom.

>> No.6390834

I want to set up a mood for my map by making player take teleporter at the beginning and then come back. Right now I've actually set up a linedef that opens doors from the starter area across the receiving teleporter, so I it effectively triggers when you come back. Is this dumb? This seems dumb.

>> No.6390837


>> No.6390849

If what you're saying is the doors open at the same time the player teleports back so that the player can see said doors open then yeah it sounds neat.

>> No.6390853

Nightmare only pistol start no saves without double ammo with 10x mod

>> No.6390857

Definitely one of my favorite maps. Isn't the first one with the berserk pack, too?

>> No.6390858

still better than that guy from like 3 threads ago who made a map so bad that everyone shat on him consistently and called it a Mock wad or D!zone thing.

>> No.6390859
File: 90 KB, 666x408, quake.jpg [View same] [iqdb] [saucenao] [google] [report]

No, you could at best get an FPS lock at half the refresh rate.
There aren't even really options to choose from. The best you can do it change the resolution, and this is already the very lowest (unless you also reduce the screen size).
This is in spite of Pentium-specific assembly optimizations that went into Quake.

>> No.6390861

Actually I meant it opens off-screen, but starting on return is better.

>> No.6390875
File: 458 KB, 1600x900, new map.png [View same] [iqdb] [saucenao] [google] [report]

New map I'm working on. Part of a two maps project.

>> No.6390889

Is this purple thing sky?

>> No.6390890 [SPOILER] 
File: 73 KB, 995x490, 1588458690993.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.6390898


>> No.6390902

Looks like we'll be getting purple rain.

>> No.6390903

Very Quake-ish, neat.

>> No.6390904

really like the colors

>> No.6390905

You utter lunatic.

>> No.6390928

First with Berserk, first with lost souls, first with crushers, first without zombies.
This map is legendary, design is superb and the atmosphere is just perfect

>> No.6390934

I've checked out everything in the quickstart archive and I gotta ask
Is there no, like, good WAD manager? The ones that look like babys first UI project and don't have a good way to work with a large library really don't cut it

>> No.6390937

ZDL works fine to me

>> No.6390948
File: 1.15 MB, 1920x1080, gottem.png [View same] [iqdb] [saucenao] [google] [report]

I found a way to fix the problem in PR/GLBoom+ with the status bar that was annoying me and other anons.

Now if you have color numbers turned on, both the status bar and the Alt-HUD will tell you the last color of armor you picked up. It no longer depends on amount%, only on which kind (blue/green/none) you're wearing. Basically, it now behaves like Crispy's colored HUD does. No longer will the blue armor suddenly display as green if it dips below 100, and no longer will the green armor suddenly display as blue if it goes above 100.

I will submit a pull request soon, but full disclaimer I have no idea what I'm doing and I don't know if the fix messes something else up.

>> No.6390956

ZDL is nice but I really feel like there should be something that doesn't require me to open up a file browser every time I wanna register new mods, as opposed to having like two columns to move things between on and off

>> No.6390967

i fuckin love doom, why is doom so good bros

>> No.6390972

I was starting work on a wad manager awhile ago but ended up dropping it pretty quick because I assumed there wouldn't be much interest, and coming up with something well designed for managing WADs is actually surprisingly difficult. Every time I thought I figured out a good way of designing it, I realized some major flaw that made it suck.

>> No.6390976

Major flaw from a technical standpoint or in concept?

>> No.6390982

In concept. Everything ends up being too simple, and sacrifices usability if you need more than really basic wad loading, or too complicated and sacrifices usability if all you need is really basic wad loading.

>> No.6390992

Top 5 soundtracks of Doom? (TNT, Sigil included)

>> No.6391008

Recomend me a nice hud that show full screen and has the status face.

>> No.6391013


>> No.6391020

Doom 1
Doom 2

>> No.6391027

e5m2 and e5m4 are the best songs from sigil

>> No.6391029

My dream wad manager/launcher
>can assign wads tags/categories ("mod", "tc", "single map", etc)
>can browse wads in tabs
>can select from different engines to launch
>drag wads into a pane and launch them when ready, can save combinations

>> No.6391031

Because there's nothing better than fighting the devil.

>> No.6391038
File: 195 KB, 1708x881, 5875875.jpg [View same] [iqdb] [saucenao] [google] [report]

Here's your Icon of Sin bro.

>> No.6391040


All of these are great

>> No.6391046

Thanks bro looks great

>> No.6391047

Into Sandy's City, 5 times.

>> No.6391049

His naked version is better

>> No.6391050

You talking about midis or Buckethead?

>> No.6391054

HDoom looks like THAT?

>> No.6391058

Midi, I didn't bought sigil

>> No.6391062

As many qualms as I have with their sites, the way Nexus Mod Manager work's for some games (namely bethesda titles) seems like an amazing blueprint to use

>> No.6391074

UV continuous, pistol start on death, saving only in case it crashes or something.

>> No.6391081

Don't have to buy it to get the OST, there's a link in the OP for it if you're interested but I prefer the midis either way, feels like they fit better for their levels. With that said, yeah I really dig e5m2 midi. Sounds really tense, with the right dose of suspense and almost horror like vibe, but the right amount of beat that calls to action.

>> No.6391091

Hey what are some cool new maps or mapsets that have come out since the last cacowards? I'm gonna be honest and say that's most of where I get my maps.

>> No.6391120

I already heard the buckethead version on YouTube and I still prefer the midis, e5m2 music is truly awesome

>> No.6391136

Can't DoomLauncher do every one of those things?

>> No.6391140

Ive tried that but
1. you have to manually add your wads (instead of pointing it to a directory)
2. it copies all your wads into zips (undesirable for multiple reasons)

>> No.6391148

>Ater Fieri
>Doomer Boards Project 20: Dungeons and Demons
>Doomer Boards Project 21: Occult Secrets of the Third Reich on Mars
>Doomer Boards Project 22: Biotech is Godzilla
>Doomer Boards Project 23: Evil Egypt

>> No.6391153

What's up with the Doomer Boards? I was browsing doomworld a while ago and apparently there's some drama regarding them or whatever?

>> No.6391156

Made a playthrough video of Map05 of 100 minutes of /vr/.

>> No.6391160
File: 2.58 MB, 1920x1080, flesh.png [View same] [iqdb] [saucenao] [google] [report]

my 2 cents
nothing beats command line / batch files in flexibility, but the problem is that you end up with hundreds of them with no way to sort through
a perfect frontend would simply be a sortable table of shortcuts with customizable columns. it can even be game-agnostic, would work for quake and whatnot just as well as for doom. doesn't even have to be game-related at all, but somehow I couldn't find any programs like that

most other common features such as switching ports or autoloading mods can already be done either through configs or command line variables, so in the end while possibly nice to have, they are just extra bloat. if the "database" of this hypothetical frontend is plaintext, all of that could also be a single "search and replace" away

>> No.6391162

Thanks bro!

>> No.6391163

Color me surprised.

>> No.6391169

I didnt follow the whole story but as far as I understand it was created as an alternative to DW because some good people (like 40oz of UAC Ultra fame) were banned.
If theres any "drama", its probably just DW people assuming nonsense about DB since they arent there to defend themselves.

>> No.6391174
File: 85 KB, 600x893, escape from doomworld.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.6391231
File: 1.37 MB, 400x225, 1577145124751.gif [View same] [iqdb] [saucenao] [google] [report]

This is actually a really good idea, an ingeniously simple one too. The program could be able to read the shortcuts themselves, recognize individual elements/commands and allow you to quickly change them through a simple gui. Pretty much a frontend to make editing batch files faster. With the plus of being able to associate tags, images and description with the shortcuts and wads.

For example you have a shortcut and the only thing you want to change is the pwad it loads. You simply pick the shortcut from the list, or even have an option to easily clone it, then you click at one of the recognized elements listed on some kind of a sidebar, in this case the pwad that you want to replace. As you click it, the gui shows a list of other pwads you have previously provided through directory paths. All of these pwads can be listed, sorted and filtered to previously assigned tags/metadata. Once you're done, you simply click save and the shortcut/batch file is edited. Of course the frontend would allow you to edit the raw text too. All the additional setting like tags, descriptions etc. would be saved in the frontend's settings file.

Man this sounds great.

Bloody hell anon please do this! Just don't forget about us once your rise to the top.

>> No.6391240
File: 740 KB, 1024x576, Screenshot_Doom_20200503_022852.png [View same] [iqdb] [saucenao] [google] [report]

Have to admit Duke3D textures + The Way ID Did really makes Doom look different.

>> No.6391241

>2. it copies all your wads into zips (undesirable for multiple reasons)
Why the fuck would it do this? Wouldn't this just add more overhead for engines that don't support zips (which I'm pretty sure is most of them)?

>> No.6391257

Having a simple bash script solves all this. I don't know if it's awkward for Windows-friends to use those though

>> No.6391262

I just swap gzdoom configs around with cp and mv lol

>> No.6391267

jesus christ what the fuck are you doing anon
you have the power of automating everything via scripting at your fingertips and you instead do this every single time?

>> No.6391270

One of the ideas I had was fairly similar to this, and it was actually one of the ones I was more happy with. Essentially just glorified bash scripts with a wad browser.

>> No.6391286

If people wanted to fiddle with that they wouldn't ask for a simple to use front end in the first place. Especially on windows.

>> No.6391287

HMP shotgun only, no other weapons allowed

>> No.6391290

typing the name of the wad you want to play is not simple?

>> No.6391298

It takes me less than 10s to do it by cycling through the history and using auto-complete. Invoking a script would barely save time, on top of being less versatile.

>> No.6391303

That's forever

>> No.6391304

well what if I played it a decade ago and don't remember the name? what if I want to filter by author? etc etc.

>> No.6391307

It's not when you have a few dozen of them, plus the source ports. I'm not trying to say that method is bad, but it's not what I and many other would prefer.

>> No.6391330
File: 749 KB, 1920x1080, Screenshot_Doom_20190620_232141.png [View same] [iqdb] [saucenao] [google] [report]

Double thanks. I've been trying to burn off some steam via Live Through Doom, which tl;dr it's brutal doom's features + survival horror and minor aspects of SUAB/Hideous Destructor. It still needs a ton of work and is in progress (there's a via crafting system that does nothing atm and the flashlight decreases ludicrously fast), but when it works it fucking works.

>Picture not related or the same mod

>> No.6391343

Deine Existenz ist ein Fehler

>> No.6391360

I noticed when playing on GZDoom that when I turn on the map that it shows the numbers of enemies and number of secrets left to find even if I didn't find the automap. Is this how vanilla worked or is GZDoom adding features that was not part of vanilla? I don't really want to give myself any cheating advantages but if that was how vanilla worked then I guess I'm OK with it.

>> No.6391378

vanilla doesn't show any numbers with or without automap, nor does it notify you upon discovering a secret
I don't see how any of that is cheating. spoilers maybe (can't gauge how far you are into the map) but not cheating

>> No.6391385

And a Guten Tag to you as well,random german person.

>> No.6391397

Is Moorhuhn any good?

>> No.6391410
File: 91 KB, 360x450, 470184343.png [View same] [iqdb] [saucenao] [google] [report]

Who's the best enemy and why's Revenant?

>Not a bullet sponge and not so weak, It's just right
>3 attacks (missile, homing missile and punch)
>Cool design

You can't deny.

>> No.6391421

Second only to the Archie. A single Archvile instantly changes a fight, it's kinda nuts.
Of course the problem is people often misuse both monsters.

>> No.6391424
File: 63 KB, 769x1024, 1585205563869.jpg [View same] [iqdb] [saucenao] [google] [report]

>potentially interesting topic

>scroll down and the first post is a wall of text from redneckerz

>> No.6391427

This. If I could, I would've voted UV Continous no saves (pistol start at death) AND UV Pistol start saves at key points.

>> No.6391440

They're the only Doom 2 enemy that is still fun to fight even with the regular shotgun.

>> No.6391446

He's great. He's also funny, which is another bonus.

>> No.6391452

Also best enemy for Berserk punchout matches.

>> No.6391456

>Perdition's Gate was advertised as being exceptionally hard on UV, so I picked HMP as its readme suggested it would be more than hard enough there, but found myself very disappointed.
To be fair, Perdgate UV probably was hard for the time it was released in (1996). Final Doom released around the same time, and Tom Mustaine (or other people involved at Wraith) might not have had a chance at playing Plutonia yet for comparison.

>> No.6391467

They're just so versatile. It's honestly no wonder why mappers use them a lot.

>> No.6391478

I'll give it that, but it still was a real blueballer. TNT punched harder on HMP.

>> No.6391483
File: 694 KB, 1920x1200, file.png [View same] [iqdb] [saucenao] [google] [report]

Reposting my 12gig newfag-friendly pack of Doom mods.
I know most people here already have their Doom set up, this pack still can interest someone. At least 2 seeders are available almost 24\7.

This is a sort-of continuation of my Cacowards pack I've posted back in 2016.
Contains most wads mentioned in Cacowards (even just briefly), including Top 100 wads list, and a whole bunch of other wads. All playtested to be at least be playable, for every wad I've made screenshots and made\installed patches if those were required to run wads properly. Even though majority of wads came from /idgames archive, quite a few of them weren't.

Download link and full description:

Unpack DoomPack.7z and download torrent into the GameFiles folder.

>> No.6391495


>> No.6391504

Anyone make good angled Doom Eternal weapon sprites yet?

>> No.6391510

>I don't really want to give myself any cheating advantages but if that was how vanilla worked then I guess I'm OK with it.
Vanilla didn't have this at all.
Its also not really cheating so much as they're more for speedrunners who want to do a UV Max run, IMO.
I prefer to have them off, as I feel they provide too much information, and can effect how I play, even blind. I'd rather finish a level with 66% secrets and go "ah well, maybe next time", than to reach the exit, and refuse to leave because I only have say 2/3 secrets.

>> No.6391515
File: 2.18 MB, 1068x772, ezgif-6-2dcf9ee28396.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.6391527

What. This is awesome. Is there more?

>> No.6391531

Unfortunately no.
It's made by an artist and modder of classic Fallout

>> No.6391565

Perdition's Gate was pretty much a rushjob, so they likely didn't really playtest the lower skill levels.

>> No.6391570

Use Crispy Doom for your first vanilla playthrough. GZDoom is primarily for gameplay mods and modern features.

>> No.6391583

This. GZDoom also changes the movement, weapon switching, hitboxes/collision, etc. and other stuff that can't be changed back to normal.
On top of that it also a lot of stuff that can be difficult or a time-waster to change, that beginners didn't know wasn't featured in the original game, like texture/sprite filtering and jumping/crouching (I actually thought the OG Doom featured both of these for a long time, and abused both of them).

>> No.6391594

the chad icon of gains

>> No.6391616
File: 465 KB, 768x844, 28c068eefc554d64c8b2a788f1c6d24b.png [View same] [iqdb] [saucenao] [google] [report]

How do you go from this...

>> No.6391620

Embers of Armageddon has an Eternal addon with some very rough WIP stuff, I’m assuming the sprite work is going to be updated eventually so keep an eye out

>> No.6391621
File: 1.19 MB, 1200x1276, 1584924404452.png [View same] [iqdb] [saucenao] [google] [report]

...to this?

>> No.6391624

Healthy diet and working out

>> No.6391628

SSGOMAD + Darkholme Technique

>> No.6391663 [DELETED] 
File: 39 KB, 720x628, 95337875_1121420284885529_2432777091154968576_n.jpg [View same] [iqdb] [saucenao] [google] [report]

By staying on Earth for a couple hours

>> No.6391673

> top choice by far is UV continuous with saves
almost like people care about having fun more than they care about proving something to literal nobodies on the ass-end of the internet

>> No.6391682

shut the fuck up you you fucking toaster you owe me a significant timeskips worth of game

>> No.6391693

You again?

>> No.6391701 [DELETED] 


>> No.6391748 [DELETED] 

Not retro, goodbye.

>> No.6391752

Not good, retrobye.

>> No.6391756

When did the full version of Doom ship? If 1994, does that make it a 1993 game (for the shareware release), or a 1994 game (for the full release)?

>> No.6391758

Believe it or not, but some people do in fact have fun when playing pistol start and/or no saves, and aren't doing it to impress anyone.

>> No.6391774 [DELETED] 

The shareware version is a 93 game demo of a 94 game and the full release is a 94 game.

>> No.6391779

Shareware was December 10, 1993
Registered was December 16, 1993

>> No.6391793 [DELETED] 

Damn guess I should fact checked before hasty making my above post. Ignore this post >>6391774

>> No.6391864

>the yellow key in ancient aliens map26

>> No.6391883

Is there any way to have the half life OST in the WON version without a CD?

>> No.6391902

Any good horror mods to recommend? Or any that give the game a creepy/horror atmosphere?

>> No.6391921

>12 votes for continuous with saves
>10+6+3 votes for pistol start (some saves, no saves, savescum respectively)
I don't judge people for playing continuous but you're silly for arguing like this is some consensus

>> No.6391936

The chaingunner is fine against the shotgun, I'd argue the hell knight is also fine though it's pushing it due to how meaty it is.

>> No.6391971

Chaingunner can still rip a bit of health while you cock the shotgun, if he manages to survive a point-blank shot (which is most likely). It's even worse if you miss most of the pellets from the SSG due to a fuck up while aiming or the shots magically go through him (a bug that happens way too often for me overall), he can wipe out most of your HP while you reload.

>> No.6391974

I like Hell Knights being used as minibosses in close quarters against shotgun players.

>> No.6391992
File: 36 KB, 680x476, workout.png [View same] [iqdb] [saucenao] [google] [report]

Who was in the wrong here?

>> No.6392018

both of them
demon bastards

>> No.6392029
File: 56 KB, 1068x601, gigachad.jpg [View same] [iqdb] [saucenao] [google] [report]

I am too young to die with saves.

>> No.6392038

Yes. Use this https://www.play-old-pc-games.com/compatibility-tools/_inmm-dll-tutorial/ but get an updated version from here https://community.pcgamingwiki.com/files/file/107-patched-_inmmdll/. You'll need to either rip the music from an HL .iso or find it on the net. To easily rip the tracks you can use this simple tool https://www.gog.com/forum/quake_series/my_oneclick_audioextractor/page1, it works for any game not just Quake.

>> No.6392062 [DELETED] 

Not that anon

Not sure what the objective here is, but my guess is that this going to make the music not stop after loading sections?

>> No.6392085

Used to UV with no saves permadeath within a mod was really fun and intense shit.

Now I've been reduced to the point by bullshit difficulty and scenarios that HMP on brutal difficulty mods, with a resurrect whenever a death feels unavoidable or RNG based.

>> No.6392087

>2. it copies all your wads into zips (
Okay that's fucking awful for space reasons. MY doom folder is nearing half a gig now and that would just make shit worse.

>> No.6392091

God that sounds so fucking boring.

Mastermind, hell doesn't have libraries you fucking idiot

>> No.6392092

It unpacks wads from zips into Temp folder before launching, then deletes it after playing.

>> No.6392094

There was a library in one of the Master Levels

>> No.6392110

Think about the scale of those books v.s. the size of the demons

>> No.6392116

>hell doesn't have libraries you fucking idiot
What is Monster Condo?

>> No.6392118

>What is Monster Condo?
A condo

>> No.6392119

monster condom lmao

>> No.6392129
File: 551 KB, 1440x1080, library.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6392181

My doom folder is 15GB

>> No.6392198
File: 14 KB, 255x200, duke 1584713281860.gif [View same] [iqdb] [saucenao] [google] [report]

> My wad is bigger than yours

>> No.6392206

>with a resurrect whenever a death feels unavoidable or RNG based.
I used to do this myself around 10 years ago, but found resurrecting eventually became a crutch that allowed for a careless playstyle, and made finishing levels feel very unrewarding.

>> No.6392284

>finding the clue for the code combination in Blood's carnival level


>> No.6392327
File: 395 KB, 1292x992, Master_levels_cd.jpg [View same] [iqdb] [saucenao] [google] [report]

Maximum Doom is the name given to bonus content distributed with the Master Levels for Doom II in 1995. It consists of 1830 amateur PWAD files of varying quality downloaded from the Internet (191 for Doom, 1629 for Doom II and 10 for Heretic). Many of these files are still available, for example on the idgames archive. Some contain copyrighted material, such as sound files from television programmes such as Monty Python's Flying Circus and The Simpsons.

>> No.6392345
File: 1007 KB, 1221x674, DOOG.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6392357

Fuck off

>> No.6392358

Please lets not.

>> No.6392379
File: 84 KB, 466x492, 1498706735346.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6392390

>when she mimics the unf

>> No.6392398

God, that face rigging sucks. The avatar is barely moving its mouth to the inhuman noises behind the webcam.

>> No.6392437

I remember when Tarnsman was marathoning through that in twitch a while ago.

>> No.6392445

Could that man be still alive after such an ordeal?

>> No.6392464

post ass

>> No.6392475

> desert eagle + standalone m203
guns duke shouldve actually had

>> No.6392479

I don't know if it was part of Evolution of the WAD, but I remember Tarnsman and a few others doing a playthrough of a (maybe shovelware) map while reading fanfiction about how awful this one brand of cereal was, I think it was Kix.
I don't remember how long ago I watched it or what channel it was even on, but it was something.
I wish EotW and Intermission came back, they were comfy background noise.

>> No.6392504
File: 673 KB, 1167x1548, file.png [View same] [iqdb] [saucenao] [google] [report]

We need a launcher that is basically Rocket Launcher, but can scan a directory with all the sub directories for wads both in regular and archived form.

Then perform an analysis based on the content, and assign proper tags.
Has Dehacked file? Decorate? Mark it. Check if Limit removing/boom/ZDoom -based port is required.
Has maps inside? Write down the quantity, and which maps are replaced.
It has DECORATE/ZScript that changes/adds a monster class? Add "Monster mod" tag.
Has code that adds/changes weapons? Add "Weapon mod" tag.
And so on.
Sure it'll take a while for it to gather all the data from hundreds of files, but it only has to do it once.

After that make it download screenshots from wad-archive. Better yet, integrate wad-archive's API so that users can upload/download screenshots to it right from the program. Make it redirect the written screenshots to the wads directory if player wants (after play session check for new files in specified directory according to source port, move all new image files wherever, upload them to WAD-archive)

Add user rating system that can be integrated with /idgames or your own stuff, with score breakdowns.

Integrate Duke, Blood, Shadow Warrior, Quake, Quake 2, Unreal/Tournament support.

Get praised for making best launcher ever.

>> No.6392548

Why more fragmentation when you can contribute to the already existing projects?

>> No.6392553

>we need a piece of software that can launch any retro FPS game that is also perfect in every single way
if only

>> No.6392562 [DELETED] 

I'm eight maps through Eternal DOOM at this point and goddamn it is exhausting. Any recommendations for a wad with bite-sized levels? I feel like I need to play something else in between each level, they're good levels (MAP08's teleporting cyberdemon that stalked you and at points helped you was pretty tense)

>> No.6392565
File: 150 KB, 1024x768, DOOM0370.png [View same] [iqdb] [saucenao] [google] [report]

I'm eight maps through Eternal DOOM at this point and goddamn it is exhausting. Any recommendations for a wad with bite-sized levels? I feel like I need to play something else in between each level, they're good levels (MAP08's teleporting cyberdemon that stalked you and at points helped you was pretty tense) and the visuals in particular are consistently pretty great but even the ones that don't have complete bullshit hidden switches feel like they tire me out.

>> No.6392583

Memento Mori 2 isn't that good.

>> No.6392619

>Any recommendations for a wad with bite-sized levels?

>> No.6392625

What 90's era wads would you say are better?

>> No.6392637


>> No.6392651

Midi aside, that actually looks like a decent map for the time.

>> No.6392656
File: 1.81 MB, 534x386, Fallout Quake.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.6392660

Damn Bethesda really misunderstood the aesthetic and tone of the original fallout

>> No.6392671

I've seen some analysis of the setting
Basically Fallout 1,2, tactics, New Vegas =
>Future like people of the 60's seen it, but then bombs fell on it.
>People risen from ruins and started to clean up and rebuild, some returned to tribalism, others to feudalism
>most of the useful scrap was repurposed.

>Literally 60's, sprinkle some futuristic tech in there. Bombs fell on it.
>People crawled up from the ruins and started to live in those ruins without rebuilding or cleaning anything up for centuries.

Visually Bethesda's Fallout looks like bombs fell like 15 or so years ago at most.

>> No.6392673

> your revolver so big it needs a foregrip

>> No.6392685

That's a big iron, if I ever saw one.

>> No.6392704
File: 131 KB, 816x639, blue room.png [View same] [iqdb] [saucenao] [google] [report]

Hmm. What if an entire room, filled with this?

>> No.6392737

>>People crawled up from the ruins and started to live in those ruins without rebuilding or cleaning anything up for centuries.

That reminds me of NPCs that would eat and sleep with random skeletons in 4. There was even a mister handy floating around, that thing couldn't be bothered to clean up all the dead bodies?

>> No.6392739

what's this, some abstract gay demon pool party?

>> No.6392747


>> No.6392795
File: 825 KB, 1843x1041, file.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6392801

More like both 1950s and 60s but the point stands.
Part of the charm is seeing how people reacted after the nuclear war. Every character had a reason on why they were like that and it wasn't just for being a gimmick character like Bethesda Fallout.Which makes you wonder how the hell they believe to make it out alive in these wastelands.

Take Hiroshima and Nagasaki,they've managed to get back on track in less than a century.
While there's lack of recources given the war,you would expect more from goddamn future civilization.

If it was ghouls it would make sense but there's also a guy who sells baseball bats and wears a baseball player outfit and talks like a stereotypical fan of said sport.
He looks so out of place within the world like there isn't a destroyed city or something.

This is why Fallout 4 is seen more as a mod dumpster.

>> No.6392803

That looks so nice. What mods?

>> No.6392807



>> No.6392810

Maps: Lost Civilisation (cacoward 2019, well deserved, one of the best wads I played in 2010-2019)
Mods: DAKKA (http://git.jinotra.in/ijon/dakka) , ZRadar (https://gitlab.com/accensi/zradar) , my own crosshair.

>> No.6392820

Made a playthrough video of Map06 of 100 minutes of /vr/
A very difficult map for me. Sure, it's probably a piece of cake for the pros, but I had a lot of trouble with it. Have to say, this is why I love pistol starting, it makes ammo management and routing important and very different from continuous playthroughs. I wish I recorded my practice run, I managed to chainsaw a spider mastermind.

>> No.6392832

It shows, the last part in particular is just awful. Shame too, because I think it had some good potential.

>> No.6392846
File: 138 KB, 816x639, blue room.png [View same] [iqdb] [saucenao] [google] [report]

For some reason this makes me think of Heretic.

>> No.6392849


>> No.6392870

For the first time in history a Japanese person sees first-person shooter.

>> No.6392872

Please nuke Japan, again.

>> No.6392878

Why does its mouth closes only halfway even when it says consonants

>> No.6392882
File: 2.22 MB, 720x360, Tool icons.webm [View same] [iqdb] [saucenao] [google] [report]

Having to do shit twice for fullscreen and status bar HUDs is a fucking pain in the ass. I wish we had a real time editor for SBARINFO stuff.

>> No.6392897

why is there space pirate health pickups

>> No.6392903

At the time, Space Pirate was stuck in limbo and I asked Marty if I could use them.

>> No.6392907

Why does knoife icon loocs like meat

>> No.6392919
File: 1.46 MB, 1280x1003, kizuna drinking.png [View same] [iqdb] [saucenao] [google] [report]

Have you tried to be calm?

I think the lipsync software most of these Japanese streamers use is just not particularly precise, optionally their models have limited range, or the software can only interpret so much and pass it on to the model, etc.

Kizuna Ai had much better lipsync and facesync, though a lot of her stuff was preproduced too, and there was a production team. There was also like four or five different women doing her voice.

>> No.6392926
File: 61 KB, 1024x576, MahinnwostTheSwampyAbodes4Pic2.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.6392928

What happened?

>> No.6392941

What a heckin cute pupper!

>> No.6392947
File: 476 KB, 816x510, kizuna upset.png [View same] [iqdb] [saucenao] [google] [report]

Think her production company was bought by some Chinese one, and they commercialized her much more, and made special content for the Chinese market which the rest of the market didn't care for. The original voice actress might have quit by that point too.
It's pretty hazy to me, don't take my word for it.

>> No.6392960 [DELETED] 


>> No.6392963 [DELETED] 

>Anon makes a question
>Anon answers

Plus you're on 4chan,which is filled with weeb stuff.

>> No.6392968 [DELETED] 

Don't be such a sobbing bitch, anon.

>> No.6392987 [DELETED] 


>> No.6393110

You know, I'm doing Doom 2 no-save walkthrough right now, and I realized that I actually kinda like city levels.

>> No.6393184
File: 1.20 MB, 1843x1041, file.png [View same] [iqdb] [saucenao] [google] [report]

>> No.6393209

What map?

>> No.6393212
File: 21 KB, 410x350, humpyomum.png [View same] [iqdb] [saucenao] [google] [report]

He say
>Hump yo mum

what say you?

>> No.6393217

Map 08

>> No.6393240
File: 320 KB, 1200x630, unnamed.png [View same] [iqdb] [saucenao] [google] [report]

I play Going Down like it's a survival horror : I get the key ASAP then fuck off to the elevator. I feel like it's pretty adequate considering the short levels and the lack of ammo towards the end of the maps.
Or maybe I'm just coping because I can't 100% the maps.

>> No.6393256
File: 1.47 MB, 1843x1041, file.png [View same] [iqdb] [saucenao] [google] [report]

>> No.6393261

yo fatter than yo mom

>> No.6393264

so long incest bowser

>> No.6393285

Is chaingunner the best monster to encourage player to shoot something?

>> No.6393287

Chaingunners can be encouraged to infight.

>> No.6393321

Sandy made those maps what they are, Tom just left lazy half assed half done levels for him to work with.

>> No.6393330

Most of the levels Tom left were altered by Sandy (and some by Romero) and had a lot of work done on them, but I'm pretty sure that he put in the most work into E2M2, and Sandy didn't have to rework that level nearly as much.

>> No.6393336

Perhaps. Tom just seemed in the completely wrong headspace for DOOM and never had his heart in it after his story ideas were shit on.

>> No.6393346

Well he was growing apart from the group (and it was a pretty volatile group, actually, if you look at how it turned with Quake).
I think his misplaced focus on trying to make Doom more realistic would lead to him doing the exact opposite when he went on to Rise Of The Triad, and he decided he would make it as crazy and arcadey as the engine would allow.

I do actually love the faint pseduo-realism left in the maps Tom started, because they contrast so well with the fantastic abstraction Sandy and Romero put into them.

>> No.6393349
File: 155 KB, 1280x1000, EXDaJmBU4AAFgL0.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6393351
File: 30 KB, 360x450, Petersen.jpg [View same] [iqdb] [saucenao] [google] [report]

When asked if he was involved with all the drama at iD with Romero during the development of Quake:
>"Oh, iD was pretty much a nest of drama queens during that time."

Is there a single man more based than Sandy Peterson? He just wanted them to shut the fuck up so he could make games.

>> No.6393359

Considering he went on to having a hand in AoE II, he's pretty based already.

>> No.6393361

>I think his misplaced focus on trying to make Doom more realistic would lead to him doing the exact opposite when he went on to Rise Of The Triad, and he decided he would make it as crazy and arcadey as the engine would allow.
That makes sense actually, I always thought it was a weird 180 from wanting to do a somewhat serious game and getting upset the guys didn't like his ideas and leaving to making something as absolutely fucking batshit as Rise of the Triad directly after.
>I do actually love the faint pseduo-realism left in the maps Tom started, because they contrast so well with the fantastic abstraction Sandy and Romero put into them.
Yes, I remember Romero saying they went for realism first and got books on military bunkers and shit for reference but it was just bland and boring level design and how he said it was like something just clicked when he started going for the more abstract level design and realizing this style was it and really suited the game itself better.

>> No.6393365

He has been involved with tons of massively successful and influenctial games over the year, dude is quite amazing and is still going strong and sharp as a tack on his YouTube channel

>> No.6393373

I highly recommend the Matt Chat that features Sandy, I love listening to the guy talk, he is just so knowledgeable and you can feel that he just truly loves games.

>> No.6393374

Is there still no way to do pistol starts in GZDoom?

>> No.6393375

You bind a key to
map *
and when you press that key it will pistol start the map you're in.

>> No.6393376

Before I found mods that do it, I used to bind "nextmap" to an obscure key and press it during intermission screens.

>> No.6393390


>> No.6393413

There's also an "IDCLEVer" mod that pistolstarts automatically.

>> No.6393423

It doesn't break anything, right? Can I add it to autoload safely?

>> No.6393428

It obviously breaks maps that are designed for continuous play without pistolstart

>> No.6393435

It adds its own menu entry where you can enable or disable it.

>> No.6393471

Archvile is 50/50 there, it will just as often make you scram. Chaingunners with their lower durability encourage shooting them fast a lot more.

>> No.6393476

I'll just put both in different parts of the room.

>> No.6393494
File: 2.93 MB, 538x400, crusher.webm [View same] [iqdb] [saucenao] [google] [report]

Fucking lower textures defy all good sense.

>> No.6393525

Why is Scythe so good bros

>> No.6393537

Such maps are extremely rare.

>> No.6393602
File: 188 KB, 640x480, Screenshot_Doom_20200429_013505.png [View same] [iqdb] [saucenao] [google] [report]

Ripped a .44 Automag last week or so, and tested the sprites with some R667 magnum. Nailed it.

>> No.6393605

>He just wanted them to shut the fuck up so he could make games
I'm not sure he would put it quite like that. He had a lot of input on all kinds of development, because when you're a small team of creative guys from all walks of life like that, everyone doubles as The Ideas Guy, and there's conflict.

Sandy alleges that someone wanted to scrap the shotgun, but he opposed it vocally because it filled a good niche and he felt it was a satisfying weapon. Then there's a bunch of other input here and there in weapon design and monster design, the Arch-Vile is vaguely based on some of his ideas (and nightmares), he also says it was his suggestion to make the BFG9000 to fire single projectile doing damage over a wide area, rather than just a stream of plasma balls.
The Icon Of Sin was something he came up with as a compromise, as he didn't get to have some sort of new monster made, which he wanted to use as a final boss. He had Adrian repurpose the existing Baphomet drawing (previously only used as a texture), and it was at least SOMETHING to put at the end of Doom 2.

He really had quite a lot of input on the game overall, even if he's not a dramaqueen like the others, which was probably because he was older than them and more mature.

>> No.6393638

He's an accomplished oldschool nerd, wrote famous pen & paper modules, worked on a bunch of famous games, etc.
He was one of forces driving for evangelizing the works of H.P Lovecraft with his Call Of Cthulhu game. When he was a kid, he was his favorite author, but nobody knew who he was, and it was difficult to find his works at the time.

>> No.6393641

>Yes, I remember Romero saying they went for realism first and got books on military bunkers and shit for reference but it was just bland and boring level design
I recall the way he put it was that 99% of the time, those places are just conventional concrete boxes and rectangles, so for this advanced new technology they had which could do all kinds of shapes and angles, the first few tests looked remarkably similar to Wolfenstein 3D, which obviously wasn't as impressive or as exciting as what they wanted.

>> No.6393643
File: 113 KB, 272x186, dukeds.png [View same] [iqdb] [saucenao] [google] [report]

not sure if this belongs in /vr/ but footage of a
prototype of a Duke Nukem DS game had surfaced on YouTube today

>> No.6393647

Looks good so far, but it still looks like an image rip rather than something converted to Doom's sprite pallet, or whatever the process of making proper sprites from images is called. I'd suggest doing that but only if you wanna take it a little farther.

>> No.6393650 [DELETED] 

And all that just to have id go "lmao heaven is evil too and now you kill it! Rip and tear dudes! xd"

>> No.6393651

The Doom comic was a mistake.

>> No.6393654 [DELETED] 

Are you a christian butthurt by this or something, who cares if muh angels are bad. I don't even like nuDoom but this take is stupid.

>> No.6393656 [DELETED] 

>lol u butthurt

>> No.6393657

e5m9 is also great, it felt like a victory song.

>> No.6393658 [DELETED] 

Yeah I think you are
Sorry about that buddy

>> No.6393660 [DELETED] 

Or maybe is just a comment talking within the context of the post it was replying to?

>> No.6393661

He probably wouldn't be in favor of that idea, but his opinion is that games are just games, so it doesn't really matter.

>> No.6393662 [DELETED] 

>I'm butthurt that guy is attacking Eternal, but if I say I don't like the game then I become invincible!

>> No.6393663

Ngl this looks pretty good.

>> No.6393667 [DELETED] 

anon I don't even own the new doom games. Calm down, I'll leave your angel friends alone

>> No.6393671 [DELETED] 

Remember when Doomguy was just a normal man surviving Hell's bullshit instead of le rip and tear man?

>> No.6393672 [DELETED] 
File: 161 KB, 1080x1080, 62298.jpg [View same] [iqdb] [saucenao] [google] [report]

Gotcha, I'll leave your new Doom games alone too. Have a cookie, things will be okay.

>> No.6393674 [DELETED] 
File: 25 KB, 640x363, STdRkxA_d.jpg [View same] [iqdb] [saucenao] [google] [report]

Not really retro but it feels so weird to me that Duke Nukem Forever will be decade old in 2 years.

>> No.6393676

When will someone rescue Duke from the Pitchfork?

>> No.6393678 [DELETED] 

Who cares
It's Doom
Just shoot stuff

Anyone who cares about any of the story in any WAD is a complete chump

>> No.6393685 [DELETED] 

>Anyone who cares about any of the story in any WAD is a complete chump
I care about Going Down and its story about Doomguy phonecalling his mom.

>> No.6393693

Is there a point?

>> No.6393696

I don't know, maybe he'll do better at a new home. A spiritual sequel for a game like Bulletstorm but with Duke could be pretty cool

>> No.6393702 [DELETED] 

because it's cringe

>> No.6393704 [DELETED] 

I do find silly how most of the characterization of modern Doomguy pretty much boils down to the comic, and only the first page at that.

>> No.6393712

You know, this game suddenly reminded me of this: https://www.youtube.com/watch?v=hZUbxtWLcHU
It looks shockingly similar to the Java version, too.

>> No.6393715

Until Greasy Bastard realizes that holding him hostage it's worthless,problably never.

Funny enough Jon St. John voices Postal Dude in Postal 4 and in that game they're planning to take shots to Randy and Gearbox,problably worse than they did with Tim Schafer.

So yeah,not even Duke's voice likes Randy.

>> No.6393727
File: 601 KB, 1365x768, Screenshot_Doom_20200504_011455.png [View same] [iqdb] [saucenao] [google] [report]

Yet again I am spending too much time on areas the player won't be able to visit.

>> No.6393736

Why not do a John Romero?

>> No.6393738

Doesnt look bad for an early prototype. The environments remind me of the PS1 Duke game Time To Kill.

>> No.6393786 [DELETED] 

I like to see it as Classic Doom is Just A Guy, who happens to be the world's most elite warrior, while *clears throat* THE DOOMSLAYERRRR is more some kind of alternate reality demi-god of some sort, he's far more than just a man. I don't really find the new games as good as Classic or all its mods, but I think it's overall pretty decent for what it is, and I enjoy it better by looking at it as its separate continuity.

>> No.6393789
File: 7 KB, 513x184, 1572213450228.png [View same] [iqdb] [saucenao] [google] [report]

I have a question that maybe anons here can help me with. There's this thread over at Doomworld attempting to rank the difficulty of WADs, from easiest to hardest, assuming Saveless play. https://www.doomworld.com/forum/topic/107015-wad-progression-for-skill-improvement/

The TL;DR goes something like this. From easiest to hardest the guy ranks them like this:
Doom -> Doom 2 -> TNT -> SIGIL -> Plutonia -> Scythe -> Ancient Aliens -> Valiant -> Alien Vendetta -> Hell Revealed -> Speed of Doom -> Scythe 2 -> Sunder -> Sunlust -> [here be dragons]

So I wanted to ask:
>Do you agree with this ranking, and if not, what would you change?
>Where would you place "Going Down", "Eviternity", "Back to Saturn X", "Jenesis", "JPCP", "Vanguard", "Swim with the Whales", "Plutonia 2", and "the DTWID series" in this ranking?

>> No.6393792 [DELETED] 

Not /vr/ but I just want to mention that they were clearly going for some kind of "demons wearing angel's faces" bend with the Makyrs/Urdak, you know, especially after the Khan Makyr fight.

>> No.6393796

Right. The concrete bunker thing just wasn't doing it. I am glad they went in the direction they did, even though sometimes its hard to imagine why the fuck anyone would build an installation that way. My head canon has always been that the influence of Hell is warping everything, including the parts that still appear as standard UAC facilites.

>> No.6393798
File: 7 KB, 171x237, 2197999-yhvhdance.jpg [View same] [iqdb] [saucenao] [google] [report]

Anon who cares

I almost want to make a WAD where you kill angels and YHVH at the end, SMT-style, just to watch you fuckers sperg out.

>> No.6393803

It's not even out of line if it isn't, because original scripture describes Demons as being Angels who fell from grace and/or turned their back on God.

>> No.6393805 [DELETED] 

No it wasn't. It went from meme to design document for Eternal to now DOOM gospel with it's influence on the lore.

>> No.6393806


>> No.6393807

Whoa, neat!

>> No.6393820 [DELETED] 

That's why it's a mistake.
You should 100% make a wad of heavenly eldritch monsters. That would go well with stuff like that Baron Of Hell mod.

>> No.6393824 [DELETED] 

Because there was virtually no characterization before that.

>> No.6393830 [DELETED] 
File: 178 KB, 575x873, f26.jpg [View same] [iqdb] [saucenao] [google] [report]

No, that's why it's fucking based.

>> No.6393865

Wow... I'm not gonna lie, this guy should have let MetalJesus have the prototype reveal video instead of guilting the guy who had it into letting him do it because he asked first.

I don't like MetalBoomer but he would have at least covered this well and documented it with high quality footage. This motherfucker had the guy who owned it tape his DS to a wall and film it with his iPhone for the footage.

>> No.6393878

>I play Going Down like it's a survival horror : I get the key ASAP then fuck off to the elevator. I feel like it's pretty adequate considering the short levels and the lack of ammo towards the end of the maps.
I used to do that but then you get the rotor map area with the enemies that teleport in pitch darkness. Jesus fucking christ.

>> No.6393894

Damn, this shit looks cool.

>> No.6393897

get it to then you stupid faggot
i know you won't though :^)

>> No.6393913 [DELETED] 

the doom comic was great before bethesda decided to take all the memes and turn it into cringe lore

>> No.6393915

I don't agree with Scythe but it's hard to classify because every episode is on it's own difficulty. The first 20 levels are definitely not above Plutonia level, but rather on Doom 2/TNT level difficulty. Although the last episode definitely deserves the place (if not even higher).

>> No.6393918 [DELETED] 

I personally hated how "HE SAID THE THING" it was in Eternal. The could have done so much, but instead Doomguy just rambled and repeated the meme lines. He wasn't even jolly crazy like in the comic. Just totally broken.

>> No.6393920

I think the idea of the ranking was to use the hardest point of each WAD as the reference

>> No.6393935

>hardest point
Well put Eviternity at the end, map32 without saves is just a maddening chore, just imagine crawling through an hour plus (if you know what you're doing) monster of a map to die to the cyberdemon gangbang at the end and having to repeat it all again.

>> No.6393943 [DELETED] 

The lore was that Maykrs were actually good in the past, similar to Sentinels, but after Khan Maykr made a deal with the Dark Lord to use humans as an endless source of Argent, to keep herself alive for millenias, the natural cycle of Urdak/Heaven was halted and it was corrupted. It's not "Heaven bad xd", it's "Hell is bad enough that it managed to corrupt heavens". And that's why the Father/VEGA could see Doomguy killing Khan Maykr in every single possible timeline. You can't have evil on both ends of the spectrum. At least that's my crackpot view on the story.

>> No.6393947 [DELETED] 

It's hilarious how extremely not retro any of this is and it's beyond me how anyone gives a fuck about the story in a Doom game.

>> No.6393950 [DELETED] 

It's hilarious that you use the word "hilarious" although you probably didn't even crack the slightest smile in real life. I also don't give a single fuck if you don't care about the story in Doom. Everyone enjoys their entertainment in their own ways.

>> No.6393951 [DELETED] 

>thread devolves into bitching about the new games
god these threads are trash these days. barely anyone here gives a fuck about any of the games here anymore

>> No.6393964 [DELETED] 

They tried to serious it up, which is the worst way you can put a meme front and center, either go full loony and play it comical as the original did or keep it out of the spotlight.

>> No.6393965

I don't think Eviternity's MAP32 would be higher in difficulty to Sunlust or Sunder, specially saveless. Tagged the ending you're talking about here


Like yeah the fight at the end of an hour plus map is obviously nerve wracking because you don't want to do it all over again, but mechanically speaking it's not that difficult compared to the things other WADs have you face.

>> No.6393990 [DELETED] 

>people discussing the original game and fan wads for hundreds of posts
>they start discussing the sequels too for a moment
>>WTF all is lost... nobody cares about my beloved doom general...
Quit whining you concern trolling little faggot.

>> No.6394006

Talking about old games, do mancubi suffer any ill-effects from cramped conditions? Subjectively they seem to, when put on small platforms, but it might be just that they look stupid waddling back and forth.

>> No.6394010

He makes it look really easy, he got really lucky with the archviles at the start and killed the cyberdemons quickly enough that he could calmly clear out the lost souls and then the cyberbarons before either became an issue, if your execution isn't as good you end up with a room full of lost souls with two cyberdemons and two cyberbarons pounding on you and very little in the way of cover, the baron's hitscan in particular is very nasty.

>> No.6394051 [DELETED] 

I see where you're coming from with that sentiment, I do, but in my opinion I thought Doomguy speaking for the first time was done in a clever way and really the ONLY way that would be acceptable. The fact that it was lines from the comic is what made it that way, anything else would have just seemed hollow.

>> No.6394061

ha ha demon go boom :)

>> No.6394067 [DELETED] 

I'm really late to this, but here's how Doom Eternal runs on a $300 Walmart laptop for comparison.

This is at 720p on lowest settings. Kids today don't realize how good they have it in terms of performance. It's basically the biggest positive about modern multiplatfom development.

>> No.6394078 [DELETED] 
File: 280 KB, 973x2039, IMG_20200503_233514.jpg [View same] [iqdb] [saucenao] [google] [report]

My lockdown Doom - Wolfenstein list. Seems to be complete and in order. Did I forget something?

>> No.6394101
File: 675 KB, 1365x768, Screenshot_Doom_20200504_034509.png [View same] [iqdb] [saucenao] [google] [report]

I need more signs, I need bigger signs.

>> No.6394104

ion fury has lots of hoohoo haha signs

>> No.6394114

that first one is like a fan edit
ios never had a body except for doom 2 rpg

>> No.6394118 [DELETED] 

We need mods that fucking ban people for bringing off topic bullshit here. There is no reason these faggots can't have their gay little 2020 lore slapfights there.

>> No.6394125

It amazes me that fans can nail the original 90's rending style those games had yet AAA studios can't.

>> No.6394136

I believe shareware ROTT is a different episode than Dark War.

>> No.6394138

They get really, really stressed out and fall prey to stress eating.

>> No.6394139

Looks pretty solid. Make sure to check out Quake and Duke Nukem 3D later.

>> No.6394156

I am perfectly capable of producing heehee hoohoo signs myself.

>> No.6394163

Where i can find the track files?

>> No.6394179 [DELETED] 

Why do you keep posting this? What do you gain from it? Yes the character is playing an old doom game but that's obviously not the focus of this video. Has little to do with retro as does this post >>6392947 This is not your discord chat friend.
>>6392963 >>6392968 >>6392987
4ch has a part of the site dedicated specifically to topics like these which are /a/ and /jp/. If the anon wanted to talk about an anime mod for Doom, than that would be fine, vtuber are not that however.

>> No.6394187 [DELETED] 

I have only posted it once, faglord.

>> No.6394195

The exact same video was posted here already friend >>6392345 Before that there was twitter link of the same thing in a previous thread. It doesn't matter if it was you or not, what matters is that you try not to do it again.

>> No.6394197

If Ion Maiden is "Build Engine porn"
then Lost Civilisation is "Doom Engine porn".
And there's a second one coming.

>> No.6394205

You mean the already ripped music? Honestly I'm not really sure. Though like that post said, you can try to rip them yourself, it's really not hard.
However if you want I can try to upload the ones I ripped myself.

>> No.6394224

I'm sorry officer, I'll try to not have fun.

>> No.6394228 [DELETED] 

You're apart of the problem you faggot.
Not what I'm talking about dipshit

>> No.6394259

Yeah it is, it's campaign is called "The Hunt Begins" if I recall right.

>> No.6394270

the problem with them "canonizing memes" is when there's shit that could have been put in the games, but they won't put in because they're not as massive as doot jokes or the comic
like, the skulltag taunt sound is something you could see work as an unofficial catchphrase for doomguy and even be seen like a quake 3 homage
i mean, if the fanbase is one of doom's biggest legacies, you got to do better than just the top 10 most popular memes

>> No.6394271

Okay, got the sign-making technology working, now I need more of them, and make them more different.

>> No.6394305
File: 771 KB, 1365x768, Screenshot_Doom_20200504_050602.png [View same] [iqdb] [saucenao] [google] [report]

Forgot pic

>> No.6394312

How many хyй signs can a man possibly need?

>> No.6394316
File: 659 KB, 720x360, Grumble grumble.webm [View same] [iqdb] [saucenao] [google] [report]

Because it is meat.

>> No.6394317

Needs some geishas

>> No.6394328

First one doesn't count, it was Pelevin reference.

>> No.6394349
File: 135 KB, 816x639, blue room.png [View same] [iqdb] [saucenao] [google] [report]

In order to help players navigate the area I marked different corridors with differently textured pillars (That are blinking and I can't seem to catch them brightly lit, just take my word that this one is green). I also have rooms that are colour-coded and accessibly from the si.

If I make them match the rooms, that'd be interesting, but the unueness of the pillars themselves would suffer somewhat.

>> No.6394356
File: 38 KB, 290x374, ROTTshareware.jpg [View same] [iqdb] [saucenao] [google] [report]

Yep, the shareware episode is exclusive and not included with the full game and is called The Hunt Begins

>> No.6394357 [DELETED] 

Throw New Colossus into the trash. Old Blood is where the reboots should have ended. Colossus was absolute trash.

>> No.6394360

Turok I want more

>> No.6394363 [DELETED] 
File: 90 KB, 250x250, doomenstein.png [View same] [iqdb] [saucenao] [google] [report]

You both sound like whiny autistic faggots. The later sequels will invariably get mentioned here and there in these threads, as interest in classic DOOM is obviously going to overlap with the new titles for many people. Cry more.

>> No.6394370
File: 3.03 MB, 2560x1600, wallpaper_2560x1600_turok.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6394379
File: 705 KB, 1721x770, Безымянный.png [View same] [iqdb] [saucenao] [google] [report]

>> No.6394415 [DELETED] 

I concur with this, first two of the new games are pretty good but Colossus and that godawful coop one with the girls are both dogshit.

>> No.6394421

Is it cheating if I use a crosshair that locks on to enemies in PRBoom+ to show me where the auto-aim is pointing?

>> No.6394434 [DELETED] 

Remember the times when this general was about retro fps games?

>> No.6394436
File: 11 KB, 300x168, images (3).jpg [View same] [iqdb] [saucenao] [google] [report]

>I was taking Tom's levels, which he had done a few of, and some of them were stubby. Sometimes they would have only one texture in the entire level. Everything was silver. To illustrate how amateurish id Software was, the reason his levels were all silver is because that was the first texture the artists had designed. It was everywhere because that was the only texture he had. When I did my levels, they weren't all silver, but occasionally I'd put in a silver plate somewhere. The programmers would say, "Don't use silver, it's overused." I'd say, "Dude this game isn't even out yet. It's overused because you saw a lot of it in Tom's early levels." They didn't really get that.

was 90's id really this stupid

>> No.6394439

They were a bunch of young buck rock and rollers, aside from carmack that is. So yeah they were dumb

>> No.6394448


>> No.6394450


>> No.6394452
File: 4 KB, 640x400, setup_000.png [View same] [iqdb] [saucenao] [google] [report]

It actually is included with the full game (at least in most releases, some of the more minimal versions might not have it), but you have to use the setup program to play it like a custom mapset.

>> No.6394454

What's John Carmak doing this days and how comes Adrian is not his brother?

>> No.6394457
File: 179 KB, 534x644, carmackbattleax.png [View same] [iqdb] [saucenao] [google] [report]

Carmack could be wild himself at times as well. Pic related.

>> No.6394461

Raising his kid, vr development

>> No.6394464

>Why is it cheating if I enable features that didn't exist in the original game that make the game easier to play?
Gee I dunno.

>> No.6394465

"I'm losing control of my faculties" - Johndie

>> No.6394470

Does this mean that Always Run toggled on, hardware renderer usage, and overlay automaps are also cheating?

>> No.6394471

They lived in the days of miracles

>> No.6394476

So Romero was this much of a trash talker, even saying shit like "Who's your daddy?" but denies he would ever say "John Romero is about to make you his bitch" because it's gay and also he doesn't talk to people like that. Yeah, I call bullshit, John.

>> No.6394483

Romero's one of those people who goes "yeah i used to call people fags on 4chan but im CHANGED now"

>> No.6394489

People aren't allowed to change their mind on things?

>> No.6394491

Father of a hapa as his wife is Asian, and being the Chief Technical Officer of Occulus

>> No.6394494

No. No, but I'm not sure why you'd want to do that to yourself anyway. Yes.

>> No.6394495

i downloaded the mp3 files from a game music site and followed the steps of the _inmm-dll tutorial.
The game plays a broken Adrenaline Horror at the beginning instead of Vague Voices and then stops.
Also every time i start the game the message "could not load MCI file for playback" appears

>> No.6394503

How come not? Your standards seem pretty arbitrary. Always Run makes the game easier. Hardware Rendering can make the game easier, as areas that were supposed to be enveloped in total darkness can now be seen much more clearly.

>> No.6394506

The problem is he denies he would EVER have said that and that he didn't come up with it and very reluctantly went along with it. The PR man's idea was to capture Romero's infamous shit talking in ad form and he seems to accomplished that a little too well for Romero in his hindsight. It just seems perfectly in character for him during this time to have said that and I have always been suspicious of the whole "I wouldn't say that, it's totally gay dudes, I never wanted to do it, it was all their idea!"

>> No.6394507

I would also have regretted that ad. Not because its problematic or whatever but because it was a part of the corniest marketing gimmick: insulting the target audience and being edgy

>> No.6394509

>Always Run makes the game easier.
I mean it doesn't really. You can also technically do it in vanilla, even if it's not intentional.
>Hardware Rendering can make the game easier, as areas that were supposed to be enveloped in total darkness can now be seen much more clearly.
Sure hardware rendering can. But you weren't at all specific about it. Just hardware rendering as a feature isn't inherently advantageous.

>> No.6394519

Well, I don't think I would feel insulted by this particular ad. It's crass, sure, but it's merely bantering with me and promises to either a hard game or a game to blow my mind. I'm not sure, I wasn't really there.

Maybe standards just changed. Nowaday when promotion is insulting me, it is by insinuating I am somehow morally deficient for not wanting their product. Not by offering free sodomy.

>> No.6394520
File: 35 KB, 465x604, 1809239-n517581288_2545296_4021274.jpg [View same] [iqdb] [saucenao] [google] [report]

>"I have never called anyone my bitch in my whole life and I never will because that is gay."
-John Romero, 2010

>> No.6394527

>Maybe standards just changed. Nowaday when promotion is insulting me, it is by insinuating I am somehow morally deficient for not wanting their product. Not by offering free sodomy.

>> No.6394535

Thats not my problem with it. I just think its trying too hard to be cool.

>> No.6394537

You're only saying it "doesn't really" because you like the feature as it's quality of life, you don't have to press an extra key all the time. Your change of mind on the hardware rendering argument is also kind of strange, given that speedrunners often crank up the gamma correction on software rendering during their runs to see better. Would you accuse looper of cheating for doing this? And what exactly is cheating about having the automap overlayed on the screen? That you can have the unacceptable convenience of being able to see the map and shoot a demon at the same time? Oh no, that won't do. The crosshair appearing where the auto-aim is targetting? Same result could be gotten by firing one bullet. But it's a quality of life thing. Now you don't have to, you know where the shot will go. It's not a struggle against the game.

The lines aren't as cut and dry as you're trying to make them out to be.

>> No.6394539

Sandy said he named all the monsters and named all the levels and I think maybe even came up with the weapons, in Doom, is that true? I never knew he had that much of an impact on it.

>> No.6394540

And also that he set up the order the levels would be arranged in within each episode

>> No.6394541


He didn't come up with the weapons but he's responsible for the BFG firing a single projectile and stopping them from removing the shotgun

>> No.6394543

He fucking saved doom god damn

>> No.6394546

This has general has been too kind to Sandy lately. Reminder that he's the one responsible for ruining Doom 2.

>> No.6394553

They were gonna remove the shotgun? Jesus

>> No.6394554

>doom with no shotgun
Sounds terrible, what would they have done without it?

>> No.6394556


yeah because Romero never did any work

>> No.6394557

>Your change of mind on the hardware rendering argument is also kind of strange
What "change of mind"? I've remained completely consistent.

>given that speedrunners often crank up the gamma correction on software rendering during their runs to see better. Would you accuse looper of cheating for doing this?
Obviously not. It's literally a vanilla feature.

>The crosshair appearing where the auto-aim is targetting? Same result could be gotten by firing one bullet. But it's a quality of life thing. Now you don't have to, you know where the shot will go. It's not a struggle against the game.
You'll notice that if your aim is bad it might actually take you several shots to hit your target. You have to pay an ammo penalty if your aim is bad instead of having the game give it to you for free.

>> No.6394560

He named all the monsters and levels though and chose the level order?

I had heard the story about the BFG before. Apparently Carmack wanted a giant gun and came up with what would be the BFG but it like spewed projectiles out like bubbles or something instead of what we got and it just didn't work. Sandy suggested the WMD type projectile we know. He also said he came up with the BFG9000 name, jokingly saying he intended it to stand for the Big FUN Gun 9000

>> No.6394561

He made the absolute masterpiece that is SIGIL so he gets a pass.

>> No.6394571
File: 520 KB, 559x414, sandyicon.png [View same] [iqdb] [saucenao] [google] [report]

>Reminder that he's the one responsible for ruining Doom 2.
Haters gonna hate

>> No.6394583

If you would not accuse someone of cheating for using gamma correction on the software renderer to accomplish the effect of seeing better, why would hardware rendering be any different if in the end the effect is the same? (Seeing better in areas where you weren't supposed to).
>"if your aim is bad"
Oh, you mean if the game does not understand where you want to aim, because it's using an auto-aim system that is finicky? And you mean to say you're paying a toll in several shots to get it right, and that this is somehow significant? Not even the most ammo-starvey of maps would make any difference in this scenario.

You also haven't addressed the fact that you're okay with Always Run even though it is not a vanilla feature and makes the game easier because you need to have one less input at all times. Or why an overlayed map would provide an unacceptable advantage to the point of being called a cheat.

>> No.6394590

The playback error probably means you're missing some codecs. Installing the k-lite mega codec pack could solve that. It seems the files you found aren't named properly or aren't sorted in the right order. Here I uploaded the tracks I used https://www27.zippyshare.com/v/LaTULFGR/file.html

>> No.6394593


sigil is passably good at best

>> No.6394594

why were the demons preforming open brain surgery on the Icon of Sin anyway

>> No.6394595

he had a bad headache ok

>> No.6394596

They needed to let those demons out, the brain was getting too crowded.

>> No.6394597

>If you would not accuse someone of cheating for using gamma correction on the software renderer to accomplish the effect of seeing better, why would hardware rendering be any different if in the end the effect is the same? (Seeing better in areas where you weren't supposed to).
I literally never said it would be. I said if a hardware renderer provides a tangible benefit then it's cheating. If you're achieving identical results it's not.
>Oh, you mean if the game does not understand where you want to aim, because it's using an auto-aim system that is finicky?
The auto-aim system follows consistent rules, and you have to work within them. It's not as if it's just random if your shot is going to hit something or not.
>You also haven't addressed the fact that you're okay with Always Run even though it is not a vanilla feature and makes the game easier because you need to have one less input at all times.
Doom doesn't exactly require tons of inputs to be pressed at once. You're not making the game easier by not using a finger you wouldn't be using for anything else anyway. And again, it actually is possible to achieve auto-run in vanilla.
>Or why an overlayed map would provide an unacceptable advantage to the point of being called a cheat.
You're trading off awareness of your surroundings to open the map. You don't have to make that tradeoff with an overlay.

>> No.6394616
File: 25 KB, 265x400, Romero in 2004.jpg [View same] [iqdb] [saucenao] [google] [report]

Bruh look at this dude

>> No.6394619

Romero is what made doom doom and you're fucking retards. Fuck all of you, ingrateful fucks.

>> No.6394623

>The auto-aim system follows consistent rules, and you have to work within them. It's not as if it's just random if your shot is going to hit something or not.
You're missing the point. I'm repeating your worst case scenario of "spend several shots to get it right". Again, this won't ever matter. Not even in extreme cases of ammo starvation will you make yourself run out of ammo because you couldn't get the bullet exactly where you needed it to be. This makes the difference in ammo expenditure be completely meaningless in normal play. I bet that runners who used this feature would find it amusing if you tried telling them they're cheating.

>Doom doesn't exactly require tons of inputs to be pressed at once. You're not making the game easier by not using a finger you wouldn't be using for anything else anyway. And again, it actually is possible to achieve auto-run in vanilla.
You mean via a script? This is still external to the actual game. In the vanilla game with no additional commands, it's either hold Shift or don't run. You are placing very low value on holding one finger on an input, which is fair because I do too, but I'm trying to get you to see that your standards of what counts as cheating and what doesn't are shaky at best. For example:

>You're trading off awareness of your surroundings to open the map. You don't have to make that tradeoff with an overlay.
You're really saying that opening the map while still being able to see around you is a worse offense than having the game automate a key press for you the whole time? Something that makes equally no difference at all?

>> No.6394625

IIRC I think there's some old video footage giving a tour of iD while they're developing Doom, at some point says "faggot", but it's almost like he paused afterwards, as if he caught himself, thinking "Oh yeah, I shouldn't say that."
My memory could be deceiving me though.

I'm thinking he might have distanced himself from the Dai-Katana advertising simply because it's very embarrassing, it's not really weird to me.

>> No.6394628

Don't you have some gas to pump?

>> No.6394629

>You mean via a script?
No you can literally edit your config and have it autorun.

>> No.6394631
File: 329 KB, 736x616, 1569837822304.jpg [View same] [iqdb] [saucenao] [google] [report]

Any proper Doom Eternal wads/mods in the works?

>> No.6394635
File: 511 KB, 1280x890, 1568181718107.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.6394639
File: 488 KB, 1544x1049, 1580483536276.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.6394645

Well, he claims that, nobody else has called that out so it's probably true.

Doom 2 is good.

>> No.6394663

Most of the anons in this thread are not shitting on Romero, just criticizing him for the Bitch ad. Of course Doom wouldn't be Doom without Romero.

>> No.6394667

In John Milton's book Paradise Lost, Satan gave birth to Sin through his head.

>> No.6394673

He made a lot of bad levels but a lot of classics too, especially in Doom 1. He just made a lot of levels in general.

>> No.6394674
File: 1.26 MB, 1366x768, doomreborn.png [View same] [iqdb] [saucenao] [google] [report]

What do you lads think of this DOOM Reborn mod that is recreating the first two games in idTech4?


>> No.6394675

Doomslayer Chronicles was made as a stopgap between Doom 2016 and Doom Eternal running up to it's release. It's pretty cool. Pretty sure there are several in the works.

>> No.6394676

that screenshot looks like a badly compressed jpeg

>> No.6394678

People are just poking some light fun, calm down. John go back to working on Blackroom

>> No.6394679


>> No.6394680

Already been posted and mocked multiple times

>> No.6394681

Blackroom is never happening, anon.

>> No.6394683

Wasn't it cancelled or something along those lines?

>> No.6394690

It's a screenshot of the video on the page, I haven't played it.

>> No.6394692

Why? It looks fucking awesome

>> No.6394693

It's an example of misunderstanding of what a map remake should entail in another, more visually rich game. What I'm saying is that it doesn't look too good.

>> No.6394695
File: 137 KB, 623x527, 1588266651927.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6394703
File: 101 KB, 1024x768, CK4TZ84UcAAPHCe.jpg [View same] [iqdb] [saucenao] [google] [report]

>Blackroom is never happening, anon.
Yes it is.

>> No.6394705

Oh wow so Decino is cheater? Holy shit!

>> No.6394706
File: 1.78 MB, 1920x1080, now imagine his head just fucking flat like this, but on a normally proportioned body.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6394710

Its amazing how many fans & modders still dont understand Doom's aspect ratio correction.

>> No.6394717

Eh, I'd fuck it.

>> No.6394718

What's the big deal? It's an interesting idea and could be great

>> No.6394724

muh purity

>> No.6394734

like 24 years late
inb4 sandy does another tim willits

>> No.6394740
File: 136 KB, 1024x768, bj6azmo1.jpg [View same] [iqdb] [saucenao] [google] [report]

It looks uglier than original.
Play actual remakes which take engine's visual aspects into account, like Classic Doom 3 or that E2M4 one.

>> No.6394746

Sandy's shit is true though. Tim Willit's claim of coming up with the idea of multiplayer only FPS maps was demonstratably false, given that not only had Rise of the Triad and Marathon been the first commercial games to include them years before Quake, but iD themselves had released an official Doom deathmatch map online back in the day.

>> No.6394747

Different strokes for different folks, I can see why it may appeal to some people.

>> No.6394748

>bruce pennington
>wayne barlowe
what wads or mods have this aesthetic?

>> No.6394756

It looks ugly and you can already do everything it does in one of the advanced doom sourceports. It has no use and the modder should've kept it for himself. I'm puzzled how people can have taste this bad.

>> No.6394761

>Stop liking what I don't like

>> No.6394765
File: 631 KB, 1280x1024, ionstorm-2.jpg [View same] [iqdb] [saucenao] [google] [report]

Goddamn look at that fucking bulge

>> No.6394768

That's not what I'm saying. You're doing yourself a disservice with standards this low.

>> No.6394773

>but iD themselves had released an official Doom deathmatch map online back in the day.
did the console unity ports from bethesda ever consider adding those or multiplayer in general?

>> No.6394774

This feels like a second coming of Vasayan garbage and him shitting everywhere up with his bullshit. I'm pretty certain that project either has sockpuppet accounts or there's a small group of idiots alongside the author to help defend the honor of this trashfire.

>> No.6394776

The rereleases of Doom 1 and 2? They have multiplayer, deathmatch and co-op, and several megawads curated by them like SIGIL, Double Impact, No End in Sight, Plutonia, TNT, etc for download.

>> No.6394779

As for adding id Map01, the deathmatch map made by American McGee, I could see them doing something like that honestly but I have no idea, I have both on my Xbone but I haven't played the multiplayer.

>> No.6394789

>TFW Still waiting for a working Xngine Sourceport

>> No.6394792

It's just a small little deathmatch map, not a noteworthy one either.

>> No.6394797

Stumbled on this old site by chance http://www.quakecas.freeservers.com/main.htm
Man what a nostalgia bomb.

>> No.6394802

Were "Death Exits" in Doom intentional, or a coding oversight?

Obviously the exit sector that hurts you til a certain low% is intentional since it was featured in E1M8, but I mean when Doomguy actually gets to 0 health but reaches the end sector/kills the romero head, triggering the end of the level after he has died.

>> No.6394818


>> No.6394825

sandy's doom 2 levels fuckin ruled. he was the original shitpost mapper.
i also thought his outdoor city levels were cool, even though a lot of people hated them.

>> No.6394857

I save scum my way through pwads, without pistol starting. Don't even try to stop me.

>> No.6394872

I literally can't stop you. If I did, you'd just load a save where I didn't stop you.

>> No.6394914

>You mean via a script?
No script required. You can just set your joyb_speed to 29 and it will make you autorun.

>> No.6394923

There aren't any iwad levels with a death exit, so it might not have been an intentional feature. Nevertheless, lots of pwads do in fact intentionally involve it.

>> No.6394929

ClusterBloom is a good time.

>> No.6394940

t. someone who really cared

>> No.6394942

ok now the tracks are playing in correct order but the playback error still there even with the codec pack installed.
Not only that the tracks always play in Software mode and sometimes in OpenGL and Direct3D.
The thing is that Software doesn't display anything, only the sounds are heard.

>> No.6394963
File: 357 KB, 499x410, f6975eed4b26c359f4c82aa408372bf0c0aa2e37.gif [View same] [iqdb] [saucenao] [google] [report]

What are some good mapsets for cooperative games?

>> No.6394970

Do you guys usually play through one wad at a time, or have multiple going at once?

>> No.6394976

Multiple since I have the attention span of a goldfish

>> No.6394978

I've only got 2 hands and I can barely play one

>> No.6394979

i played speed of doom with 3 of my friends and it was a fuckin blast. there's probably way better ones for co-op but it was fun and silly so i recommend it.

>> No.6394991

Ive lost track of the amount of wads I have in progress. Usually I hit a point where the level is too difficult or confusing me to progress, or just become bored of a wad before finishing it.

>> No.6395000

BTSX would have to be split, as E1 and E2 are fairly different ballparks.
E1, I'd put between Plutonia and Scythe, because of map19 and 24. E2's secret level boosts it a lot higher than you'd think to being between Speed of Doom and Scythe 2.

>> No.6395014

>he got really lucky with the archviles at the start
Looked to me more like he immediately ran for the arch-vile cage to kill them as quickly as possible.

>> No.6395057
File: 482 KB, 720x543, 1587737000602.png [View same] [iqdb] [saucenao] [google] [report]

Thank you anon (nice digits btw)

What would you think of this ranking? WADs tagged with a dash (-) mean I think they're essential in their category, WADs with a (?) mean I'm not sure I've placed them correctly.

>Assuming Saveless/UV/PistolStart

- Doom
Fava Beans
- Doom 2
? DTWID series
? No Rest for the Living
Base Ganymede
Memento Mori
? No End in Sight
? Suspended in Dusk
? Double Impact
? Shotgun Symphony
? Mano Laikas
? Ater Fieri
? Counterattack
- Plutonia


? Vanguard
? Lunatic
? Preacher
? Back to Saturn X: Ep 1
- Scythe
? Eviternity
- Ancient Aliens
- Valiant
Alien Vendetta
Hell Revealed
? Jenesis
- Speed of Doom
? Going Down
? Back to Saturn X: Ep 2
- Scythe 2
? Plutonia 2
? NewGothic Movement

>EXPERT-LEVEL (very nice)

? Crumpets
? Magnolia
? Swim With The Whales
? Finely Crafted Fetish Film
Combat Shock 2
- Sunder
Deus Vult 2
? Toilet of the Gods
- Sunlust
Stardate 20X6/20X7

>GOD-LEVEL (oh fuck)

? Dark Tartarus
? Chillax
No Chance
Italo Doom

>> No.6395109

Anyone know what would cause PrBoom+ to randomly start running really choppy, requiring a restart?

>> No.6395119

I guess I could also add this

>TAS-TIER (no human may pass)
Okuplok (~23k enemies)
Holy Hell Revealed (~42k enemies)

>> No.6395125

Have you made sure VSync is off?

>> No.6395197

>was 90's id really this stupid
Of course not. They were just too close to the project.
To say that the single texture was an amateurish issue is off really, too. This is how a pipeline works. They were essentially whiteboxing the maps, which is how literally every studio in the world does it now.
I like Sandy's maps though.

>> No.6395209

>I like Sandy's maps though.
opinion discarded

>> No.6395213

Yes it's off. I'm not really sure why it would cause the issue I'm having, though.

>> No.6395237

I am playing vanilla Doom 1 right now.

>> No.6395238


How bad does your reading comprehension have to be and glean the exact opposite of the proper meaning from it

>> No.6395243


>> No.6395245

how is it?

>> No.6395259

Probably the first person in this thread to ever do so

>> No.6395265

dare i say, the first person..............shooter?

>> No.6395275

Stupid question, but where exactly is the option to turn vsync off in PrBoom+? I can't seem to find anything in the settings.

>> No.6395281

The first page of Options->General.

>> No.6395296

I'm literally playing a pre release Half Life build(738).

>> No.6395304

Is GLBoom+ a 1:1 legit to vannila in gameplay?

>> No.6395310

Does gzdoom count or are you booting up dos like a madman?

>> No.6395313

If you're using the correct complevel for the WAD you're playing, then yes. It is 1:1.

In 99% of cases you will only need these
-complevel 2 = Doom2
-complevel 3 = Ultimate Doom
-complevel 4 = FinalDoom (TNT/Plutonia)
-complevel 9 = Boom
-complevel 11 = MBF

>> No.6395331
File: 317 KB, 1024x768, HLWON.png [View same] [iqdb] [saucenao] [google] [report]

Damn, don't know what that error could be then. Perhaps try googling it extensively. What OS are you using, I'm on win7 and it's working fine, even the software mode.

>> No.6395346

I was born the same year Doom 2 was released, but I didn't get into Doom until I was in my 20's. I wish I had played it as a kid, I was at the right time to do so. I somehow never heard of it, managed to completely avoid exposure to it. I feel like I missed out big time on a really magical time. Like yeah, I know I can just go and play the classic megaWADs right now, but I can't help but get the feeling that I'm too far behind now and that I'm never going to actually experience loving a game for so long. Don't get me wrong, I still love Doom and its community (been following it for a couple years now), but again I feel like I'll always be missing out on some basic level. I'll never know what it was like playing the original DOOM2.EXE at full cronch resolution on the family PC.

>> No.6395350

Win 8.1
Thanks btw. It was very helpful.
Maybe i could work better if i had a newer WON version than>>6395296

>> No.6395352

I don't know what the fuck you're talking about.

>> No.6395365

I hate that complevel 11 is the standard for MBF projects, considering it has a really bad bug regarding doors with an "All 3 keys" requirement. They can be opened with just the blue and red key, with yellow being absent, and they can't be opened at all if you actually do have all three keys. Obviously, mappers can work around this bug by just doing the vanilla way of multi-key door setups, but considering virtually none of the modern MBF projects even work properly under the original MBF, I just don't understand why they bother keeping this bug around.

>> No.6395373

Excuse me, what?
I didn't know about this. Do Valiant or Eviternity suffer from this? I don't remember if they had any "All 3 keys" setups. I don't even know of any other MBF wads.

>> No.6395383
File: 27 KB, 226x212, 1506139534589.jpg [View same] [iqdb] [saucenao] [google] [report]

Can you bhop "properly" in the WON version of Half Life? As in, being able to use the strafe keys and not having to bind jump to the mousewheel to do it?

>> No.6395386

I believe they both simply worked around the issue, as it has been a known bug of MBFs for a while.

>> No.6395417

Thanks bro
Awesome dude, super well organized and with a lot of good stuff, I loved this frontend too, it will be my Doom folder from today.

>> No.6395425
File: 320 KB, 1024x768, game only lets you play after a 5 min unskippable sequence and people praise it.png [View same] [iqdb] [saucenao] [google] [report]

Actually I made the above screenshot before patching the game for music play. Now that I did I'm also getting the MCI error. This is on the 1.0 WON version. Should've properly checked it myself first before saying anything, my bad. I'll try to look into this problem further and will report back if I find anything. Though the game still works and plays the music fine after exiting that error. Also I can't say if patching to a newer version will fix stuff, maybe it will but who knows.

Speaking of HL I almost forgot that this game has no viewbob when walking, looks like you're sliding on ice and I can't say I ever liked this. Oh yeah and if other renderers work for you then you can set texture filtering to nearest if you want it to look crispy.

>> No.6395441

>they can't be opened at all if you actually do have all three keys
Actually, to be specific, This only takes effect if the yellow key you are holding is a skull key.
if you have have the keycard variant, or both variants of the yellow key, then it won't lock you from opening a three key door. But of course as also said, three key doors don't even need the yellow keys at all in MBF complevel.

>> No.6395446
File: 505 KB, 1024x768, Greetings.png [View same] [iqdb] [saucenao] [google] [report]

No actually does have view bob and I'm retarded. Couldn't notice it until I was able to walk on a longer path.

>> No.6395473

Software only displays in windowed mode.
Direct3D is pretty laggy but OpenGL works great. Both of these modes rarely play music unlike Software.
The MCI error only affects the Sierra and Valve intros so i don't have to worry about skipping them. I always start the game with console enabled, skipping the mci message and the intros.
Other than that game plays fine.
Do you have the real pre release 1.0 version (build 738) or its just the one (742)?

>> No.6395514
File: 456 KB, 1024x768, HL.png [View same] [iqdb] [saucenao] [google] [report]

Just checked, it's the 742 build.

>> No.6395529

So I'm starting to get into positional audio and EAX emulation for my games finally now that I have a decent pair of headphones. IndirectSound seems decent so far for Thief Gold, but I'm wondering if Creative Alchemy is better for me to grab, seeing as it touts full support for later versions of EAX. The PCGW lists a bunch of shit https://www.pcgamingwiki.com/wiki/Glossary:Sound_card . Do I need OpenAL along with Creative Alch/IndirectSound, or is the additional positional audio capability not worth the hassle?

>> No.6395547

I think slaughter maps suck.

>> No.6395556

Same here, but some people like them so they get made.

>> No.6395582

Yeah "people," if you even can call them that.

>> No.6395587

Is the berserk pack intended to last the whole level or was that a bug? If it's a bug why did it never get fixed?

>> No.6395596

what, you don't like holding mouse 1 and running in circles around a blob of enemies for 10 minutes? sounds like someone's butthurt that they aren't as autistic as me.

>> No.6395630

Is there a way to get proper aspect ratio rendering in prboom+?

>> No.6395658

better than puzzle maps
you mean the HUD? options, general, statusbar and hud appearance

>> No.6395756

Is the single-player for Quake 3 worth doing at all? Is there anything worth experiencing in it for more Quake stuff?

>> No.6395797

Not really.

>> No.6395802

Quake III Arena is only multiplayer.

>> No.6395806

It's pretty plain bot matches. Only the PS2 version really had anything different, with characters getting better stats and also some atrocious loading screens.

>> No.6395828

Thanks for clearing it up. I figured, but I was wondering if there was the slightest chance there was some neat story, or anything interesting about the universe or style of Quake.
Even though this isn't technically retro: what about Quake 4?

>> No.6395835

>better than puzzle maps
What does that have to do with Memento Mori 2?

>> No.6395839

This page says it only got nerfed in version.
You can try it out of curiosity like I did. It's just a set of matches against bots. I think it's meant to teach the player basics of the game and train him a bit for the real deal.

>> No.6395841

Quake 4 is definitely worth playing. Just don't go in with high expectations.

>> No.6395848

I found Quake 4 very mediocre, but there's at least one scene worth playing the game for.

>> No.6395857

That's fine. I'm mostly going into Quake 2 expecting it to be a decent game, and nothing more. It feels weird that the height of the series didn't go anywhere much in terms of single-player after 1.
If the bots are programmed decently I wouldn't mind trying it out. I find Arena FPS's to be fun, from what little time I've had with them.
Are you talking about the stroggification scene?

>> No.6395860

I actually really like Quake 2. I think it gets a much worse wrap than it deserves. The Quake 3 bots are absurdly easy if you know anything about how to play Quake 3.

>> No.6395868

The way some people act around here, you'd think Quake 2 is worse than Daikatana.

>> No.6395876

Quake 4 is slow and it's the Doom 3 of Quake. Just an okay early 2000' shooter but isn't much more than that.
Q2 and 4 are really a different franchise (would've been called WOR) but devs called it a Quake title because of brand recognition.

>> No.6395881

is there any quake game that people here don't shit on? i keep hearing that quake 1 is mediocre but then everyone shits on quake 2 even worse. is quake 3 really the only one people here like?

>> No.6395886

I don't think there's a single game that isn't shat on in these threads

>> No.6395895

Quake is a franchise of mostly different games, really.

>> No.6395915

People say Quake 1 has some problems, which it does, but it's far from a bad game. Quite the opposite.

>> No.6395948

In my version the option doesn't appear in any menu. It's in the cfg file, listed as "use_doublebuffer."

Also make sure gync/freesync is off if by some chance you have either. I have gsync and for some strange reason I sometimes have to cycle it on and off to get prboom+ to run smoothly.

>> No.6395951

>Also make sure gync/freesync is off if by some chance you have either. I have gsync and for some strange reason I sometimes have to cycle it on and off to get prboom+ to run smoothly.
I don't, but thanks for the suggestion.

>> No.6396000
File: 596 KB, 1365x768, Screenshot_Doom_20200504_134403.png [View same] [iqdb] [saucenao] [google] [report]

I think I found the reason why Spidermind always loses.

>> No.6396012

he doesn't tho if the spidermastermind and cyberdemon are face to face the spider almost always wins

>> No.6396037

Its definitely better than Daikatana. But the thing is everyone nowadays goes into Daikatana expecting shit. But most people who haven't played Quake 2 will assume it's on par with Quake 1. So their expectations are not met.

>> No.6396063

Does any of the quake source ports allow you or at least has an option to allow mouse free look during pause menu like in vanilla. It's a small thing but I'm curious.

>> No.6396078

>In my version
What the fuck kinda version you running there buddy? What's the number?

>> No.6396084

>>6396078 I'm talking about prbloom-plus, not the opengl exe, ya git.

>> No.6396094

Oh, I just assumed PRB would also have it.

>> No.6396096

Not him, but don't use prboom-plus.exe. Thats specifically for ancient computers. You can run software renderer in glboom-plus.exe

>> No.6396101
File: 358 KB, 960x540, Screenshot_Doom_20200504_003049.png [View same] [iqdb] [saucenao] [google] [report]

I decided to give Hideous Destructor a try since people keep recommending it. What is this bullshit supposed to mean? There's fucking nothing in the manual about it. Also why the fuck do rounds keep exploding when I try to load them into magazines? Again, nothing in the fucking manual about that.

Fucking hell, why is there so much shit in this wad that you need to know that the dude DID NOT INCLUDE IN THE FUCKING MANUAL?

>> No.6396112

The ZM66 has DRM built into the magazines and the weapon itself, don't bother reloading ZM mags unless you're really desperate, if you do, you have to do it slowly because the shitty bullets explode and burn you a little if you load them too fast.

>> No.6396114

It's simple. Your main ZM-66 rifle uses caseless ammunition, and because this mod is realistic, caseless ammunition fucking sucks just like in real life. I recommend you not to reload 4.26mm magazines at all, just throw away the empty ones, there's no shortage of this particular ammunition type.

>> No.6396116

Let's see here anon.


>Assault Rifle
>The basic infantryman's weapon (...) the ZM66 represents the highest evolution of its state-of-the-art ammunition. As a refinement of the principles behind the old 5.56 NATO, the 4.26mm UAC Standard round packs an incredible amount of punch for its size. The 4.26mm UAC Standard round is protected by a special non-terminating legislative patent and (...)
>Protip: Do not hit Reload at just the right time as the message comes up. Doing so is illegal.

Basically, the ZM66 is a parody of a designed-by-commitee gun that uses propietary mags that are not meant to be refilled manually or used when not new. You CAN still do these things, but the rifle will be more likely to jam among other things.

>> No.6396123

Glad you like it, man!

>> No.6396125

Ah, so the guy has a hateboner against the G11. Gotcha.

>> No.6396127

As a follow-up: if you want a proper assault rifle, get yourself a Liberator. This is more like the normal rifles you're used to, and will not give you any sort of trouble loading magazines manually or anything of the sort. As a bonus, the calibre is much punchier and penetrates through armor/objects much better.

>> No.6396132

It should be noted that it's a heavier and higher maintenance weapon too, you should often pick up your leftover casings for reloading later.
Thankfully the liberator has a munitions factory built into it where you feed it casings and 4mil, then it does a little war dance and shits out fresh 7mil ammo for your lib

>> No.6396135

The EULA warning is both an in-universe joke and a hint that you should not try to reload caseless magzines, because of how finicky they are.
You should be able to load them reliably if you wait a bit between inserting each round IIRC, but non-fresh mags are more prone to jam your gun.
Or just save your loose 4.26 for recycling into 7.76 rounds.

>> No.6396137

>you should often pick up your leftover casings for reloading later
Honestly this part is highly exaggerated in my opinion. Often all you need is one ammo box with 7.76 rounds/mags/clips and you're set for several maps, if not the whole mapset. Sure, it can be fun to vaccum up the spent brass and break down the gunpowder from the caseless 4.26 to build up a massive supply, but it's more often than not very impractical to be hauling around 500 rounds of 7.76. That shit's heavy.

>> No.6396139

I always play it safe and grab my casings, though that's because RNG likes to fuck me over and rarely gives me supplies I need.

>> No.6396142

yeah, that runs way better, thanks.

>> No.6396148

I'm not even kidding when I tell you that I find 7.76 ammo more commonly than I do 9mm or .355 ammo. 4.26 drops like candy and is by far the most common ammo type of course. Shells would be the second most common.

>> No.6396246 [SPOILER] 
File: 10 KB, 979x512, 1588581306559.png [View same] [iqdb] [saucenao] [google] [report]

Behold, the greatest Doom launcher ever made.

>> No.6396252

You cheeky fucker.

>> No.6396265
File: 19 KB, 632x495, 1560737964828.png [View same] [iqdb] [saucenao] [google] [report]

Why does SDL sound like a million times better than Fluidsynth in GLBoom+ with the same soundfont (Emperor Grieferus' SC-55) ?

I just tried it in Ancient Aliens MAP02 and holy fuck the difference is night and day.

>> No.6396268


>> No.6396319

The discrepancies in fidelity between architecture, textures models and animations is what invokes feeling of dissonance/revulsion in anyone with a modicum of taste.
That's what people like this can't understand. You can't just update one aspect of the game and have it look good.
Such approach will NEVER look good.
You have to update everything at once to about the same level of fidelity.
Which is why Doom 3 Classic is good (even if I don't like the gameplay and overall darkness) and Reborn/Remake/Whatever is hot garbage.

>> No.6396339

Just beat Going Down. It was okay I guess.

>> No.6396347
File: 20 KB, 979x512, choice.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6396356

Bitches don't know that with ZDoom/Zandro one can throw together a shortcut containing a commandline with desired combination of mods, and then can drag any map pack on it and it'll launch said map pack with all the mods.

>> No.6396396 [DELETED] 

>HL2 mod
>Almost got released until author went full dark 6 years ago
>One of the testers has RC copy
>Teases it up on his tube channel
>Say's he's not gonna upload it because it'd be disrespectful to the author

>> No.6396398 [DELETED] 

HL2 isn't retro

>> No.6396481

Navigating to the wad and drag and dropping it takes more time than punching in a couple of numbers.

>> No.6396523

Is Desolate Anon still here?

I'm wondering if Desolate is finished as a level so I can record a run of it for youtube, or if I should wait.

>> No.6396546
File: 497 KB, 1331x517, commando.png [View same] [iqdb] [saucenao] [google] [report]

Here, sure, I am not planning to do any more work on it. (Except maybe adding more detail and shit, but definitely some time later if I decide to release a pack of those levels.)
Shot of level I'm currently making as a proof it's me. Which reminds me to get back to work since I barely added anything lately.

>> No.6396662

Oh cool I wasn't actually expecting a response. I spent a bunch of time trying to grind a UV-Fast demo but I never get past the bridge in my runs, I can only beat the bridge if I save beforehand, so I'll probably just make a UV-Max demo

>> No.6396712

Those exclaimation marks, they hurt.

>> No.6396720
File: 2.05 MB, 1280x720, zm66 cookoff.webm [View same] [iqdb] [saucenao] [google] [report]

The ZM66's shittiness gives a lot of character to what could have just been a generic assault rifle. It's also a clever way of avoiding the problems that usually come with assault rifles where they cover nearly every combat role by themselves.

>> No.6396723

That's fucking hilarious.
And I agree. the ZM66 is a space age piece of shit. But it's a very likable space age piece of shit.

>> No.6396730

>wanted to run sharpshooter with usual gzdoom
>retards packed game files into a fucking gzdoom.pk3
I don't even, this is some next level retardation.

>> No.6396765

It's a game made by Russian antifa and published by shovelware publisher that got its entire library nuked on steam, what do you expect?

>> No.6396773
File: 543 KB, 500x550, file.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6396781

> gun goes berserk
> just fucking throw it at the enemy
> actually works in your favor

HD just keeps being the best mod

>> No.6396837

It's given a time which for practical purposes lasts indefinitely, so it's certainly on purpose, the red fading away is probably just so it won't be annoying.

>> No.6396846

Should've made it much shorter.

>> No.6396865

And make fists completely useless?

>> No.6396868

What, you don't want to be able to punch an imp so hard his body explodes?

>> No.6396876

I meant make glow shorter. 30 seconds is a respectable timer for power-up. 5 second of blinking would prevent confusion.

>> No.6396882

I oftentimes avoid a Berserk pack unless totally necessary because that red overlay is blinding.

>> No.6396890

Amid Evil > Dusk

>> No.6396894

I think they can be fun. Though I think Sunder is overrated.

>> No.6396902

In this case, I fully agree.

>> No.6396904

Oh, you mean like that. Well, a brief pulse of red and then a faint tint for a while I think would be good.

>> No.6396907

if you spam click reload on the ZM66 during the copyright notice it'll reload anyways.

>> No.6396956

Are the grass and leaves just using dirt textures colored green with the lighting? That's pretty resourceful.

>> No.6396973

>the wad accurately simulates having a piece of shit rifle with borderline faulty ammo because the UAC, much like in real life, are jews who want to spend the least amount of money possible outfitting their troops

I can't decide if I love this or hate it.

>> No.6396998

Yes, I have to improvise since I can't add new textures. The camo pattern on the bunker is made from some texture that I think was supposed to be a wall with thick vines.

>> No.6397029
File: 191 KB, 816x639, yellow room.png [View same] [iqdb] [saucenao] [google] [report]

Does this look finished to you? Kinda running out of steam on the final room (Not final on the level, but last one I need) but unsure at how it looks.

>> No.6397046

place crucified corpse on the wall, maybe couple explosive barrels

>> No.6397048

It's kind of a parody of some of the old ACR and SPIW program stuff, crossed with the pre-A1 M16 and the G11, it's very lightweight and handy, but not exactly perfect, and there's some megacorp shenanigans involved.

The thing with the ZM66 is that there's lots of them, if the one you have is giving you grief, you can throw it away and pick up a new one to see if it works better. If you don't want to deal with its bullshit, find a Vulcanette, it's heavy, but it runs like a champ and basically doesn't care if you're running sealed mags or reloaded ones, it'll eat duds and spit them out.

>> No.6397051

Those gray textures in the middle look out of place.

>> No.6397053

For the map author should I put Anonymous?

Maybe add torches around the perimeter? Are yellow torches a Final Doom only thing? Also maybe add some dead stuff on the guts as decoration like the impaled dudes

>> No.6397071

I don't know who the anon who kept recommending Preacher was, but thank you, it's fucking great. UV isn't as hard as you've described it though, but the Cyberdemon on the first map was a nasty surprise. (I've only beaten three maps so maybe the latter ones are a lot more difficult.)

Yeah, sure. Are you going to link it here?

Maybe some more decoration and details on the rocky ceiling? A layer or some patches of the glowing rock texture you've used near the switch maybe. Perhaps make the grey and black columns near the switch into fleshy columns, since the floor is made out of flesh. That pipe texture you've used in the blood pool would be a good choice there too.

>> No.6397137

>UV isn't as hard as you've described it though
I don't remember describing it as excessively difficult - unless you're going for a single-segment UV demo of the whole thing, in which case, yes, it is too damned difficult, at least for me. Have you been doing each level pistol start no saves?
I managed to beat every level that way (by running them on skill 2 and 3 first) except the final one, which I've only beaten on skill 1 so far. I quit grinding it because it's like 40 minutes long. It's basically the same gameplay except on a MASSIVE scale - thin amounts of ammo spread out along the whole level, except the level gives you the prayer book right away and that's your main weapon, you are running around burning everything and picking up prayers along the way.
I stopped going for a skill 2 saveless run of the final level since it's so long and moved on single-segment demo attempts of the whole WAD instead, since that way I'd have a BFG in the final level, but I haven't tried that in a while since the whole run is like 2 hours. I decided I was gonna chip away at it slowly and just do 1 attempt per day but I haven't. I should just try one already, it won't hurt (except inside, where it hurts when you die in such a long run).
>Are you going to link it here?
Yea, I completed my warm-up run first try but died while recording in the next run, that fucking bridge lol.

>> No.6397168

You know, in one of the past threads someone talked about possibility of HD Lite. But I've thought about it, and I conclude that HD is bigger than the sum of it parts, you can't take anything from it without ruining it. If it did any less, it would've been just a CoD but in Doom, but now it is simultaneously a joke wad, pretty serious military sim and an extremely addictive gameplay mod. It goes too far, and gets excused for that.

>> No.6397173

the only thing i would want to take away from HD is respawning enemies. enemies getting up is fine, just double tap, but respawning is annoying.

>> No.6397213

I think it's part of experience - you're not a badass operator clearing room after room, you are hapless grunt trudging through hostile territory armed with your space age materials, no cleaning needed, as-seen-on-tv rifle and trying your best to keep your intestines under flak vest. Anabasis and Vietnam War rolled into two-for-one package.

>> No.6397238
File: 60 KB, 500x376, 1519978585378.png [View same] [iqdb] [saucenao] [google] [report]

Where can I find a download for the WON version of Half Life?

>> No.6397242

What is the cutoff between retro fps and 'old' fps? Half-Life 2 and Doom 3?

>> No.6397247

>That WEBM
That makes me wish there was a mod with gunplay similar to HD but without the tactical stuff and was more fast paced. Not that I mind tacticool stuff, but that action would be super fun too if it was more like Doom's fast-paced gameplay.

>> No.6397253

From some russian warez site

>> No.6397258

See here>>6397168

>> No.6397325

yeah i get that but i enjoy playing it as a milsim and enemies respawning randomly makes me enjoy it less and i wish i could disable that.

>> No.6397334


>> No.6397352

Use this to disable frag shards respawning enemies. It also has a few other optional features like stealth and hunger.

>> No.6397432

I didn't mean exactly a watered down version of HD, but rather something with gunplay similar to HD's. More specifically gunplay in terns of the animations/sounds, rather than actual mechanics. Something that adds a bit of a """realistic""" impact to the weapons, but something like that prolly already exists.

>> No.6397440

Brutal Doom.

>> No.6397527
File: 723 KB, 800x500, laughing vcr repairmen.png [View same] [iqdb] [saucenao] [google] [report]

>Brutal Doom
>realistic gunplay

>> No.6397580

If I've beaten Duke Nukem 3D and want to play the other build engine games, should I play Shadow Warrior or Blood next?

>> No.6397586

>would've been cod in doom
>mod was always mil sim oriented
>joke wad
>developed for almost a decade
>one of the most technically advanced mods for doom
>could easily remove doom assets as a dependency and be a standalone GZ powered game

git gud

>> No.6397625

you can play HD with other monster packs. (at least you used to be able to) but the damage models will be fucked and you'll quickly realize how much the impossibility factor adds to the fun

The simple answer would be to add CVARS for heath/damage/weight/heartbeat/stamina and various monster effects.
it could even be in nice little presets for you friend

>> No.6397637

flip a coin

>> No.6397687

Blood is generally considered superior (and more difficult), and I am not going to object to that notion, but I still think SW is a great game, and I like its theme. Give it a spin, if it doesn't click with you, move on to Blood.

Your reading comprehension is not that great.
>would've been cod in doom
Yes, and I explained why it's not.
>joke wad
>developed for almost a decade
>one of the most technically advanced mods for doom
Yes, for all its undeniable technical advancement it is still incredibly trollish. Just look at ZM66.
>could easily remove doom assets as a dependency and be a standalone GZ powered game
From what I understand, its developer is now prioritizing Freedoom as main vehicle for its mod, and as such I'm pretty sure it can already be sold as commercial product (as long as source code is public, but then again, I don't think it's possible to release GZ-based game without revealing its source code anyway).

>> No.6397714

Not a lot of money to be made in it, yeah?

>> No.6397754
File: 86 KB, 260x188, 1588183791583.png [View same] [iqdb] [saucenao] [google] [report]

Which one is harder, Sunder or Sunlust? Taking into account the new Sunder update that goes up to MAP19 and also includes MAP31 and 32.

I see that there aren't even demos in DSDA of anything in Sunder after MAP14, while it seems that all of Sunlust's maps have been conquered. Is trying to complete Sunder without saves a fool's errand?

>> No.6397770

Matt recently revised damage calculations for non-HD monsters, so they're not such absolute pushovers anymore. Now they're just boring because they have regular slow and weak Doom attacks and even at HD's low base speed it's still trivial to dodge them.

>> No.6397812

Sunder is definitely leagues ahead of Sunlust in terms of difficulty.

>> No.6397813

Netronian Chaos is bretty gud

>> No.6397820


>Yes, and I explained why it's not.
You're simply just wrong that any part resembles CoD, even if you removed everything but the sight pictures. Its just an awful comparison and cringe boomer meme

> it is still incredibly trollish. Just look at ZM66.
how does one quirky weapon constitute a "joke wad"? Even still, all of the weapons functions and failures are explained in the MANUAL. Not to mention the thousand other features that could be called "trollish" like imp fireballs going around corners or if you blow up an invulnerability sphere it will spawn hundreds of soul shards that will revive the entire fucking map (or summon an arch-angel) You're conflating "lol just a prank bro" with the unpredictability factor.

>Spectral soldiers
>murderous barrels
>Cyber demon with heat seeking BFG shots

I was still able to beat Thy Flesh Consumed with HDest.

Every time this mod is mentioned the first response is "how do we rip its guts out and make more suitable for ME"

go back to arguing whether or not to use fucking aim assist

>> No.6397904

>any part resembles CoD
Slow movement. That's what differs CoD and CoD-alike shooters from classic ones.
>cringe boomer meme
You do realize that non-ironic usage of words "cringe", "boomer" and "meme" is cringeworthy by itself?
>how does one quirky weapon constitute a "joke wad"?
Oh, it's nothing, it's just the weapon used by most human enemies.
>Every time this mod is mentioned the first response is "how do we rip its guts out and make more suitable for ME"
Are you an idiot? I was literally saying opposite in my post.

>> No.6397956

Both are worse than the games they try to imitate so it hardly matters.

>> No.6398007


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