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/vr/ - Retro Games

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6379174 No.6379174 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>6371210

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


(or Quake, Duke, Marathon, Thief)
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:
https://www.youtube.com/watch?v=ietb4JwaaXA [Embed]
https://www.youtube.com/watch?v=CGj4gXyCzg0 [Embed]

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
More /vr/ shooters
Doom Shovelware

Doom RPG series

Launchers for Build Engine games



Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/








>> No.6379175

=== NEWS ===

[4-28] A new YouTube channel about mapping in Trenchbroom

[4-28] Further work on a Doom port/remake on the Amiga 500

[4-28] More Quake Champions rips, guns

[4-25] Anon releases Desolate, a Doom 64 Map

[4-24] Anon shares a map, Funny Towers

[4-24] Anon converts a few midi tracks using various soundfont banks

[4-22] Doom Retro updated to version 3.5.5

[4-21] Trailblazer 1.5 is out

[4-19] Anon shares first map, Heavy March, looking for feedback

[4-19] Refracted Reality mapset now available for download

[4-18] New companion mod by Skelegant, Gholazon X

[4-17] Anon shares his first map for Blood, Shafted

[4-17] Crispy Heretic is being maintained again

[4-15] Cool Skies mini-episode 1 is officially released

[4-14] New Chex Quest teased

[4-13] New mod for Blood: Trauma Therapy

[4-12] Anon shares new map, looking for feedback

=== PREVIOUS ===



>> No.6379183
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>> No.6379187
File: 34 KB, 600x614, cummies.jpg [View same] [iqdb] [saucenao] [google] [report]

Agreed. Stop (completely) shitting on (the notion of) "ideas guys"- Many of them are willing to put in the work, just are woefully bad at doing so. It's understandable that a lot of bad apples have soured the bunch; but much of the time, many people are attacked simply because they don't have other people to lean on to help with their lack of skills and capability.
I've seen countless people attacked and chased away from the community for similar reasons and not necessarily being idea guys, but for stupid drama.
Don't be like that. It doesn't matter who is who. What matters is DOOM.

>> No.6379193
File: 115 KB, 1137x850, 1588100039586.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.6379196

>[4-22] Doom Retro updated to version 3.5.5
I've always liked the idea of Doom Retro, or at least the idea I have of it, basically Crispy Doom with Boom compatibility, but it has always run like shit on my PC for some reason. It also seems to add a bunch of random nonsense features that seemingly only exist to try to differentiate it from other source ports.

>> No.6379217

Mite work with some refinement.
Strongly encourage the showcasing of the deceased and those who have failed, been exhiled, or subjects of drama (Yes, even Graf's spergout. That's integral, but we should make notion of 'despite this, he's still one of us') bit.

>> No.6379228 [DELETED] 

another "muh idea is good, bruh!" baby pissing at the walls
no one cares

>> No.6379236

The community doesn't need leeches who just want other people to do work and contribute nothing except ideas for work they want other people to do. It's really simple. Either contribute something or don't say anything.

>> No.6379241

>the community needs to stagnate, wither and die

>> No.6379243

>making excuses just to bitch about something, anything, just so you can be a douchebag to everyone.

>> No.6379245 [DELETED] 

welcome to 4chan, motherfucker!

>> No.6379247

No one needs people who bitch and moan while also doing absolutely nothing to contribute.

>> No.6379248
File: 338 KB, 1000x1372, doomcover.jpg [View same] [iqdb] [saucenao] [google] [report]

Don't bother wasting your breath. This community hates new blood unless it's part of their circlejerk. Just wait for the admins to delete and ban you and move on. They don't care for anybody who isn't gaslighted into their realm of thinking.

>> No.6379251

>shits on idea guys who want to contribute but aren't capable of doing so on their own and want to help offload some of the work of others so they have an idea what they're doing
>turns around and bitch and moans when nobody contributes, which is hypocrytical irony seeing as they did the exact same thing.
A shame, really. I get why the community has such a bad reputation now.
Bet my posts will be deleted and banned for stating facts.

>> No.6379257
File: 12 KB, 320x200, 07139798.png [View same] [iqdb] [saucenao] [google] [report]

e2m2 and e2m7 are the patrician choice and "Tom is king"

>> No.6379263

Take your fedora off. Remember that /vr/ isn't just one person.
I'm not shitting on this idea, nor am I bitching noone is contributing. I'm bitching about people who decide to be euphoric enough to shit on ideas guys that hard.
I'm making my contributions to the modding scene with my gameplay mods, what have you done other than pick a fight here?

>> No.6379280

I'm not trying to pick a fight dude. This is an anonymous imageboard. I think you misinterpreted what's being said here, I'm somewhat agreeing with you.
People who work on the video should no doubt include fangames too, such as the famous Doom: The Roguelike

>> No.6379289

Reminder that Collabs work; but people bitching about them don't.
ZDCMP and ZDCMP2 are proof of this
Don't say they're "refusing to learn"
How can you say they "didn't even try"
When they've put their all into it and they have been chased off because their methods differ from the established and accepted formulae?
People hate that it's new and that they'd have to put in a modicum of effort to help a new concept take root. That's all it is and all it has ever been.

>> No.6379290

Theoretical question: if one would go on to play all the known and publicly available WADs, how many hours would it take on average?

>> No.6379308

About tree fiddy

>> No.6379314

Beyond the capabilities of human lifespan.
It would take you decades, centuries even.

>> No.6379319
File: 1.65 MB, 1195x1937, bloodite krypto.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.6379324

K, I know it's a very broad question, and I'm not looking for an accurate answer. Just an approximation.

>> No.6379331
File: 53 KB, 682x542, john-carmack.jpg [View same] [iqdb] [saucenao] [google] [report]

Sounds pretty good.
Maybe end with a moral of
"There is no right or wrong way to play or make DOOM.
Do not let other people dictate or control what you do.
There is no definition as to what DOOM is and isn't;
And that's what makes it so special, two and a half decades later"
I like this idea.
I REALLY like this idea.

>> No.6379351

Ideas and design concepts are work and are contributing. You can all the skill in the world and still come out with a result that is lacking in some respect, look at Quake 1.

>> No.6379374

I don't quite like the way it renders lighting and it seems not possible to change it unlike the other features https://imgsli.com/MTQ2NTg/5/1

>> No.6379378

Yeah it's always just seemed a bit janky. It's really a shame "Crispy Boom" would be like my ideal engine.

>> No.6379383

The only thing wrong with Quake 1 is Shub-Niggurath, and even then it's okay. It's pretty much a 10.

>> No.6379386
File: 1015 KB, 2880x1800, Serious Sam.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6379392

Wrong. The only thing wrong with Quake is episode 4.

>> No.6379393

happy 10th TSE HD

>> No.6379403

t. ranger who got gooey bounced

>> No.6379408
File: 41 KB, 620x412, id.jpg [View same] [iqdb] [saucenao] [google] [report]

Maybe at the end it can have a collage of the "gods" of Doom, a la what Eternal did with the Sentinels and Heaven/Hell, and have it be god-live versions of the original iD Software team doing the pose in pic related, and Benelius or however his name's spelled.

>> No.6379409
File: 173 KB, 816x639, the ug.png [View same] [iqdb] [saucenao] [google] [report]

Shit, my height difference is too great.

>> No.6379414

When is John Carmack starting his own podcast? I want to listen to that man talk to me for hours on end.

>> No.6379419

ALL wads? At least 20 years. All GOOD wads? A year.

>> No.6379425

He's a man of action. Ain't got time for that shit.

>> No.6379429

When is he going to start a stream where he just streams himself programming?

>> No.6379437
File: 828 KB, 1280x1024, Screenshot_Doom_20200428_174529.png [View same] [iqdb] [saucenao] [google] [report]

This. For all the shit some mappers have been given for their "shit" works, all they've really needed is a patient and understanding party. Just look at He-Who-Must-Not-Be-Named. Most of the drama surrounding him is due to a lack of communication and a lack of skill in execution, but he attempts to tackle multiple possibilities, such as this puzzle-ish room.
Also the song is fucking orgasmic and captures the feeling one is trying to go for.

>> No.6379440
File: 420 KB, 579x525, you got any of that tasty crucible juice.png [View same] [iqdb] [saucenao] [google] [report]

Yeah, definitely.
I didn't know Eternal did the sentinels+heaven hell being based off of this id image. Neat. samuel is such a lovable nerd/dork and the perfect counterpart to doomguy. more wads need him.

>> No.6379443

>He doesn't know that "creative director" is just a professional "ideas guy"

>> No.6379447

No I meant making the iD team these otherworldy beings that are the metaphysical gods of Doom itself.

>> No.6379460

Works for me.
Should the dead/outcasted be depicted as 'demons/mortally challenged' seeing as demons are formerly people?

>> No.6379465

In professional setting it's different because everyone is paid. As a hobbist I find it hard to work with other people's ideas, even if those ideas are good, because I could be spending this time working on my ideas.

>> No.6379471

And wouldn't you appreciate those people helping you out with your ideas in tandem?
Most idea guys WANT to help out. They just don't have the capability or experience to do so. I've rarely heard of an 'idea guy' who wanted everyone else to do ALL the work; only idea guys who fail to communicate or be understood properly while they struggle and fail to execute what they want to put out.
Many idea guys want to help; they just don't know how, and are waiting for you to give them a menial task that you already know how to do and they DON'T, to help you get to more important manners.
It's a symbiotic relationship, not a parasitic one.

>> No.6379482

I know we all like to laugh at idea guys but at least they have enthusiasm and a vision. They just need to learn the patience and discipline to actually do the work themselves. Without idea guys we'd be stuck playing boring boom format techbases forever.

>> No.6379484

>They just don't have the capability or experience to do so.
Neither they have the ability to reason, or to understand what is possible by the given technology and by the number of people involved.

>> No.6379491
File: 1.30 MB, 1920x1080, Screenshot_Doom_20200428_151335.png [View same] [iqdb] [saucenao] [google] [report]

Hello anons, I've got a new map here, it's the first I've shared publicly and the fourth map I've ever made so give me some feedback on what to improve on in the future.
It's a map 20 replacement so you've gotta punch that into the dev console, balanced for UV skill only, freelook suggested, GZDoom required. Takes about 10-20 minutes to play


>> No.6379493

How suggested is freelook? Strongly suggested or I can get by with no vertical aim fine?

>> No.6379497

no vertical aim should still work fine, there's a pair of segments where it can be a little annoying but I doubt you'll have any real trouble

>> No.6379512
File: 560 KB, 1920x1080, Screenshot_Doom_20200429_011819.png [View same] [iqdb] [saucenao] [google] [report]

First impression: Rocks are missing textures from this side. The ledges over lava are more annoying than challenging.
Long climb is inspired, but ambushes get repetitive. Look for a way to do some sort of bait-and-switch maybe.
Telefragged arachnotron. Amusing but pointless.
Changing floor height when you change textures is generally a good advice, you got rocks just lying at the lava's level.

Then I died.

>> No.6379524
File: 918 KB, 1280x1024, Screenshot_Doom_20200428_183625.png [View same] [iqdb] [saucenao] [google] [report]

Again, this isn't entirely their fault. What they think and insist on thinking looks good is NOT what everyone else thinks is good.
Another coin with the same face is what a mapper thinks good gameplay and what their preffered gameplay pacing is, in comparision to the feelings of others.
I hate to use HIM again, but he's a perfect example of hatred and drama originating from little more than conflict of execution of concepts.
A lot of the "terrible" works are actually brilliant in concept, just terrible in execution.
Pic related is what I'm guessing to be some sort of etheral limbo/deadstate.

>> No.6379527
File: 68 KB, 531x317, ULTRA-VIOLENCE.png [View same] [iqdb] [saucenao] [google] [report]

What did he mean by this?

>> No.6379532


>> No.6379536
File: 1.71 MB, 1520x1986, Neverhood Klaymen.png [View same] [iqdb] [saucenao] [google] [report]

>> No.6379538

reference to an ancient somethingawful meme / pasta ("permabanned poster niggerstomper58)

>> No.6379541

He's referring to the Death Angel album, "The Ultra-Violence".

>> No.6379543
File: 71 KB, 134x177, 1585696311615.gif [View same] [iqdb] [saucenao] [google] [report]

Love it. I wonder what happened to that claymation anon from a while back that made pic related, I'm very interested in his project.

>> No.6379546
File: 23 KB, 436x413, unnamed (5).jpg [View same] [iqdb] [saucenao] [google] [report]

why are there so many dickheads in the doom community bros

you're all making me sad

>> No.6379548

Neverhood doesn't get enough love, it's almost like the Blood of point and clicks in how it's somewhat getting this resurgence of attention recently.

>> No.6379558

Somewhat related I have a steam troll account with the name John Carmack and this crazy dude sends me weird messages thinking I'm the real John C.
I don't know how to pull up the entire log but I saved some. It's gold.

> Excellent, i watch lots of them bruh, the Oculus game clips, trailers, and previews, i cant wait to finally play some of them as much as you, especially that one thats like a rail shooter, and your in the urban, all these robots and gangsters coming after you, thats all i remember, your lil bro is so cool to, ad&d trendist and delves the arts just like us, a great person in the league of hobbyists, geeks, entertainers, and fantasy trendsetters, know what i mean chief, ill be on more now on to the router went folks had to get a new router the old one was outdated, its all black shaped sorta like a triangle, stands upright to instead of horizontally on the surface, hey see you when your on ill catch you on and think about eso to, i can add you to my guild and we can group up and do fun
>Coming along on my new Doom project, i also got Wolfenstein New Order and Old Blood, just finished New Order, that is g dope going out on the moon, that is farout, so is the London Monitor to bro.

One other time he was getting deep into comparing the pathos of doom and quake. Saying something like quake is more ego focused doom puts him in zen. I only messaged him back once but tried to stay in character.

>> No.6379590

Who is 'HIM?'

>> No.6379603

Anything similar to mercenaries mode from RE4?

>> No.6379618

Problably working on it and wants to show the rest later.
Trying to make a claymation style is hard.

By far one of the best OST in gaming history.
I guess is getting a spark in popularity thanks to Vinesauce and many discovered and appreciated the game even more,which is nice.

>> No.6379623

Was Rise of the Triad not that successful? It seems like a pillar of retro FPS but I don't know that many people outside that scene who have even played it. I also recently learned it was never really ported to anything like Doom or Wolfenstein 3D were, no console versions at all and only an apparently shitty iOS port. That seems odd to me, I remember playing the fuck out of it as a kid but I lived in a rural community with only a couple of other friends who played games at all and had no idea how much a game sold or a gauge of how popular it was.

>> No.6379650

I thought blood was getting a resurgence because of civvie

>> No.6379653

It was just another shareware Doom clone in 1994. That was the general attitude of the time, even if ROTT was pretty good within the genre. If it wasn't Doom and didn't have better tech than Doom, it didn't matter.

>> No.6379660

Yes, but we don't talk about it.

>> No.6379661

Funny how it was the first FPS with Capture The Flag for one of its MP modes, but no one really acknowledges that.

>> No.6379663

I don't see anything wrong with Civvie.

>> No.6379668

Me neither for the most part, it's just that /vr/ has a hateboner for all and every e-celeb. Rightfully so, I'd say.

>> No.6379672 [DELETED] 

Incredibly familiar music thanks to the doom pwads. Never played the game itself


>> No.6379673
File: 53 KB, 305x341, tiny child 2.png [View same] [iqdb] [saucenao] [google] [report]

Got the player sprites done, this set is nearly finished, but I still got more shit to do for this Combined_Arms update


>> No.6379675

Oh, this looks fantastic! Good job.

>> No.6379681

They are necessary lest we fall into a hugbox circlejerk, which is worse for a community than death. People need to be able to express their mind freely when it comes to a topic. This is all within reason of course, as a proper balance of positivity and negativity is most optimal in my opinion.

>> No.6379690

Incredible tunes which i came to know only thanks to the doom pwads. Never played the game itself


>> No.6379695

I agree. People should be able to speak their minds, but an overabundance of positivity or negativity creates a circlejerk either way. A levelheaded balance is the best way to ensure things are genuine.

>> No.6379714

There's nothing wrong with him

>> No.6379716

I think Blood sucks.

>> No.6379720

computer. translate.
> i suck at blood
that makes more sense

>> No.6379727
File: 80 KB, 757x374, b7c28650efafa388a85efd8721c5ce86aa9ca5fbc294f4ce290a0d9015b858b3_1.jpg [View same] [iqdb] [saucenao] [google] [report]

Don't know if I should keep going in Doom II tonight or one of the several WADs I was playing. Haven't played anything in a few days and now I'm reset to apathy mode.

>> No.6379730

No. You stupid fuck.
Sorry but ive seen this take posted a few times now and its really annoying. Blood already had a resurgance due to sourceports before Civvie covered it. And even before that it was well-regarded among retro fps enthusiasts. Its not like he unearthed it from total obscurity.

>> No.6379747

Don't you fucking start with Quake.

>> No.6379808

where does this doom 1 style hayden comes from?
is anyone making a wad about him?

>> No.6379817
File: 904 KB, 1680x1014, rip.png [View same] [iqdb] [saucenao] [google] [report]

I am him. I actually decided not to go that route, though I'm honored someone actually saved my work to their computer. Thanks anon. It really motivates me for my current Doom projects. Pic related for proof. It's a screenshot of the Blender project.

>> No.6379818

We don't mention him because it causes drama.

>> No.6379836

Can the new D64 episode be played in regular Doom64 EX? If so, is there a download for the episode anywhere?

>> No.6379846

Quake's development may have been a mess, but the resulting game came out absolutely amazing.

>> No.6379861
File: 120 KB, 300x541, Top Cac.png [View same] [iqdb] [saucenao] [google] [report]

>> No.6379874

Someone ported it to EX I believe. I think you can find it on the steam forums.

No idea why you'd play it on EX instead of the steam port, though.

>> No.6379883

>makes safe and generally agreeable statements about games that are decades old, basically just regurgitating points reviewers made about the game from old zines and touting them as his own; complete with an obnoxious, over the top voice
>liberally sprinkles his own shitty Channel Awesome/Plinkett style of humor on top of his voice gimmick, interrupting the little content actually present in his videos - humorous for the first couple of times, but becomes unbearably cringe-worthy if you've graduated high school
>acts like a retro gaming 'old-hand', titling most of his videos PRO [GAME] while doing shit like copious mid-level saving, frequently having to downgrade the difficulty of the game because he can't learn mechanics, etc.
>has descended to full shilldom, with his Doom '16 video being a magnificent showcase of saying nothing and not articulating any of the reasons why he enjoyed the game; blind praise in hopes that Todd "See that wall? Doom Slayer can climb it!" Howard will throw him a cheque like the good goy he is.
Oh, and also:
>he's a fat fuck

>> No.6379886

youtube man bad

>> No.6379895

youtube anime dog good

>> No.6379896

Thanks for the feedback anon

>> No.6379903

>liberally sprinkles his own shitty Channel Awesome/Plinkett style of humor on top of his voice gimmick, interrupting the little content actually present in his videos
Eh, I find them to be so short to the point it barely matters.

>> No.6379915

the virgin civvie
the chad decino

>> No.6379928

bigmacdavis is the only good youtuber

>> No.6379940


>> No.6379942

Being an ideas guy is fine, but you should also learn to do something as well.

Romero is a massive Ideas Guy, but he's also a very talented level designer, and he did some of the programming on the iD titles as well. Likewise, Sandy is another massive Ideas Guy, and also a talented level designer (for more than just FPS), on top of a good writer who has some famous tabletop roleplaying games to his belt.

>> No.6379943

(youtuber I like) is the only good youtuber

>> No.6379945
File: 1.08 MB, 600x609, WeeW.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.6379951

Because unlike you mindless drones, mine aren't just regurgitating safe opinions everyone already agrees with and pretending to be le pro retro gamer.

>> No.6379961

>tfw to intelligent

>> No.6379962


>> No.6379963

You forgot to unpeg a few door sides and I think there are some untextured faces around the lava waterfalls in the first mancubus room.

The short steps that seem like they can be almost climbed, but aren't, are rather disorienting and make traversal less smooth. Also if you run out too fast from the starting area hallway you can pretty much fly over the chaingun and miss to pick it up, maybe push the weapon back a bit.

The plasma rifle secret is barely a secret at all. Instead I think it'd be better to have the weapon out in the open and then put a couple of cell packs in a less obvious secret area. Though you do get a plasma rifle in the room with lost souls, but there it felt too deliberate in a sense of designer's intent being too obvious. Basically saying "here are some lost souls and here's a plasma rifle, go wild." It's not necessarily bad but it's too much on the nose.

Way too many hell knights and revenants, especially during the red stairs section and the areas it leads into. Perhaps reduce the number of ambushes in that area, in particular on the stairs. The archvile felt like a kick in the guts, especially in that area with his attack being hard to avoid as you run off the stairs.

The top area of the stairs near bookcases could be extended to the end of the wall, as otherwise trying to get on it becomes too slippery and it's easy to fall off. I like how you can sprint on the bookcases, but It's a bit of a letdown that getting to the end of it leads nowhere. Also the items up there could be better arranged so the player can get most of them in one or two run overs.

Honestly the map is a slog as it's too long and there's too many enemies. After a dozen tries I got to the room with the second archvile and pain elementals and gave up. Nicely looking rooms, but you gotta work on the pacing.

Don't want to put you down anon as designing maps isn't easy, but keep at it and look more for inspiration in D1 maps instead of D2's.

>> No.6379969

What even happens when you forget to unpeg doors? Usually Doombuilder does that by default.

>> No.6379971

I think ROTT is an incredible game, but it was overshadowed like fuck by Doom.

>> No.6379989

I find myself often disagreeing with him, but he's ok.

>> No.6379994

his videos are saved by the editing. if they weren't half as well edited no one would give a shit about him like the million other retro youtubers.

>> No.6379995
File: 948 KB, 200x200, 1539317027042.gif [View same] [iqdb] [saucenao] [google] [report]

Are there any good wads that expect me to enable jumping through gzdoom or a pk3 mod? I'd love to play Doom with some verticality

>> No.6379998

Civvie kicked my dog.

>> No.6380003

Any wads that expect you to jump usually have that already enabled by default.

>> No.6380006


Or maybe Civvie genuinely likes the things he likes

You know, like a normal fucking human being

I'm not sure how you think opinions are supposed to work but you don't just arbitrarily stake one out because it might piss off someone else.

>> No.6380016

Thanks anon, the map I'm working on now is a pretty radical shift in direction towards a more Doom 1 style flow actually, with a length goal of no more than 5 minutes, so I'm glad I'm on the right track.

>> No.6380019

>you don't just arbitrarily stake one out because it might piss off someone else
here's my opinion: you are a genuinely naive human being if you believe that

>> No.6380020

And do you know any?

>> No.6380026

there is a mercenaries mod, saw one in the icaruslives channel

>> No.6380036


So you're saying that you don't actually have any genuine opinions of your own? The exact same thing you were railing against earlier?

>> No.6380039
File: 36 KB, 400x388, jethuth chrith.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6380047

It's not about having 'genuine opinions' or whatever. I don't doubt Civvie actually believes in the shit he says. It's just that his opinions are fucking boring and safe, they add nothing of any value to the discussions of those games. People only care about him due to his editing and shitty cult of personality.

>> No.6380051

It makes the door sides move with the door when opened.

>> No.6380059


So people have to specifically stake out artificial opinions they don't actually have just for you?

>> No.6380064

No? I'm just saying Civvie is a crap youtuber that needs to rely on his personality instead of actual good content. If anything, he shouldn't be a content creator to begin with since he's not cut for it.

>> No.6380068

please cease your fedora tipping.

>> No.6380072

Didn't know that having minimun standards was fedora tipping. Thanks for telling me.

>> No.6380109

Can't we just agree that at least he's better than GmanLives?

>> No.6380110

>minimum standards
Not even him, but you're a dumbass

>> No.6380115

>It's just that his opinions are fucking boring and safe
I dunno, he's probably the only retro fps youtuber who has made a positive review for Plutonia. At least, that I'm aware of.

>> No.6380124

I'm pretty sure decino hasn't said anything bad about Plutonia.

>> No.6380129

Decino doesn't do reviews, though.

>> No.6380130

When I say boring and safe, I mean within doom communities like this one. He's definitely better than pretenders like gggman

>> No.6380132

Try The Alfonzone.

>> No.6380134

Sorry, thought you meant general opinions.

>> No.6380137

>When I say boring and safe, I mean within doom communities like this one
Eh, but at that point, it just seems like you're looking for a reason to criticise more than anything.

>> No.6380148

I think the dislike towards people who present themselves to be more knowledgeable on a topic than they actually are is understandable. Especially when they make it a part of their identity and even more so if they're making a profit from it. When someone benefits more from their personality, presentation and mass appeal, rather than genuine insight, information and display of skill it makes one doubt the validity of their opinions.

Doesn't help how these supposed retro gamers bring in their own equally clueless followers into the communities, which in general brings down the discussion. Furthermore their popularity in turn has them become some sort of a representative of the community and with that comes the possibility of their ill informed, superficial opinions having a greater impact. This doesn't really pertain to this particular case, but happens in general with communities and these so called e-celebs.

They are just common people no different than you and me, but because they can talk in a mike over some neatly edited gameplay footage, their options become more relevant, or are at least perceived as such. This is what I feel most people have a problem with overall.

>> No.6380150

Do you watch youtubers to just say things you already agree with while making funny jokes? That's kind of what I'm getting at here. He doesn't add much other than being a funny yes man. It's why I prefer let's players being good at the game or analyses like decino's.

>> No.6380152

>Do you watch youtubers to just say things you already agree with while making funny jokes?
I don't even agree with every opinion that Civvie has. I like TNT for example, where as he clearly doesn't.
Again, it just seems like you're trying to find reasons to dislike Civvie, rather than having any genuine dislike for him.

>> No.6380163


>> No.6380170


2bqh famalamadingdong you're starting to sound like you dislike civvie because he...

...wait for it...

...says shit you don't agree with

>> No.6380189
File: 163 KB, 640x480, Grunt_headless.png [View same] [iqdb] [saucenao] [google] [report]

Gordon is a fucking psychopath.

>> No.6380197

>muh HECU boys dindu nuffin

>> No.6380234

Did you read my post or are you just stupid? I literally called him a yes man.

>> No.6380245

i get disliking it when someone has differing opinions to yours
but disliking someone for agreeing is a fucking new one

> boring opinions
opinions arent fucking movies, they dont need to entertain you

>> No.6380246

He's a highly-trained professional

>> No.6380253

>implying he needs to hear all this

>> No.6380264

Then why do you watch people like Civvie, if it's not for entertainment? He says nothing new or worthwhile, just the same shit you see in every discussion on /vr/. All that he has going for him is his entertainment value. I don't even disagree that he is fun; but being just fun is shallow as hell.

>> No.6380282

>just the same shit you see in every discussion on /vr/
Same reason you're here, I guess.

>> No.6380289

I'm here more for news and to see wad creators and their progress. Discussing with random anons is fun too, and not an one-sided experience like youtube.

>> No.6380293

>I'm here more for news and to see wad creators and their progress.
But you only get the filtered, safe stuff here.

Like a youtuber's opinion.

>> No.6380297
File: 215 KB, 1920x1080, bedroom0000.jpg [View same] [iqdb] [saucenao] [google] [report]

Making an HL mod. What's a good resource for textures?

>> No.6380302
File: 9 KB, 424x630, boss_of_this_gym.png [View same] [iqdb] [saucenao] [google] [report]

Not that guy but these posts I've been reading are on par with youtube comments.

>> No.6380325


>> No.6380353


Dude if you're incapable of seeing your own bullshit for what it is I can't help you.

>> No.6380362

>But you only get the filtered, safe stuff here.
That's not true at all. Did you forget where are you posting? Also
>whiteknighting a youtube channel
My dude I hope the other anon doesn't keep responding to you since you really need to take a step back and rethink what you're doing here.

>> No.6380380

Avactor with High Noon Drifter is a good time.

>> No.6380437

It's only reason for existence was to provide future generations of doom mappers and modders with spiffy midis and rocket launcher sprites.

>> No.6380457

textures.com, formerly CGTextures.

>> No.6380460
File: 763 KB, 1365x768, Screenshot_Doom_20200429_023835.png [View same] [iqdb] [saucenao] [google] [report]

Cool Skies 2 is migrating to Freedoom! I like its textures (it has many more textures than Doom 1/2, by the way), and since monsters and weapons will be custom, shit sprites are not going to be a problem.

>> No.6380463

is anyone else not able to get over the autism of not wanting to ever use custom weapons?

>> No.6380467

You need to expose yourself gradually. First, use Smooth Doom. Then Final Doomer. In no time you will become a huge pleb who plays Guncaster and Russian Overkill on ever mapset.

>> No.6380483

What's wrong with Civvie?
what's wrong with Gman?

>> No.6380485

He refuses to suck that anon's cock
He refuses to suck my cock

>> No.6380494

accurate and apt

>> No.6380506 [DELETED] 

Which one will become a tranny first, civvie or gman?

>> No.6380517

What's wrong with anon(You)?

>> No.6380519

Too much to measure, buddy. But I'll suck that one guy's cock.

>> No.6380520

he refuses to suck his own cock

>> No.6380521 [DELETED] 

Civvie is a hardcore doom fanboy who will in one video praise something dumb before in the next berate a game for doing the same thing. Gman is an easily amused casual who probably spent way too much time on /v/.
>Stands around to reload so he gets shot to death
>"Hah wow this game is hard and hard=good so that means this game is good!

>> No.6380531

What's wrong with bigmacdavis?

>> No.6380564

he's a brony with a weird voice

>> No.6380568

>What's wrong with Civvie?
A fan of Postal2 and Serious Sam, classic fps not his genre. He said Hexen is bad.
>what's wrong with Gman?
He said Blood Fresh Supply good, and Sigil is bad.

>> No.6380576

>A fan of Serious Sam
Not really, no, he doesn't like it much.

>> No.6380580

>A fan of Postal2 and Serious Sam
Have you not seen his Serious Sam video? He's anything but fan.
>classic fps not his genre
He's a big fan of Buld games, though.

>> No.6380581

His voice is cute fuck you.

>> No.6380585

but why does he torture himself with the dos garbage
why does he wear the hat
if i take it off, will he die?

>> No.6380586
File: 10 KB, 288x288, 1588132869257.jpg [View same] [iqdb] [saucenao] [google] [report]

greetings, everyone

>> No.6380592

>not liking postal 2

>> No.6380595

> about a year ago
> someone posts a trivia video
> gets almost no replies. maybe a few "huh, neat"
> turns to breakout success

>> No.6380596



>> No.6380598

ngl I've not seen any of his playthrough videos

>> No.6380601

Man, I really love Spawning Vats

>> No.6380605

does decino do speedruns? I want to see him and zeromaster do something together

>> No.6380615

>He said Hexen is bad
Hexen kinda is bad though

>> No.6380631

I don't see what about liking something equates to you being a shill but okay.

>> No.6380648



>> No.6380650

old link for Desolate in the news


>> No.6380651


Say what you will about the Tom Hall maps, they had a certain soul to them that Romero and Sandy's didn't.

>> No.6380672

I don't think so, but I remember him accidentally getting the UV Max record on one of TNT's map.

>> No.6380674
File: 110 KB, 1195x1937, BlooditeKryptoNuclear_YouHumourMeGreatly.png [View same] [iqdb] [saucenao] [google] [report]

>original image made by me - PNG, 109kb
>reposted image - exactly same but - JPG, 1.65 Mb
This triggers me for some reason

>> No.6380678

How did the reposter even accomplish such feat? What the fuck.

>> No.6380685

Reposter here, I have no fucking clue. The one I posted is the one I got first.

>> No.6380691


>> No.6380695

Are there any good tutorials for Ultimate Doom Builder?

>> No.6380701

"creative director" also supposed to know what every part of the team is capable of doing, and manage the ideas so they stay within realms of capability for the current team, he also supposed communicate between different departments that perform creative work, and to make sure that all the "creative" elements - music, visual design, visual fidelity etc. stay on generally comparable quality levels (Doom Remake is what happens when you don't have a skill to do that).
Basically he's supposed to be a manager that knows what everyone should be doing, when something is done wrong and direct it in the right direction.
He should also have enough skill in all the areas he oversees to understand what everyone is doing - without that you get shit result.

>> No.6380716

At least he's somewhat competent with analysis and rarely overlooks things
case - his and GMans reaction to Fresh Blood.
I know a LOT of popular reviewers with hundreds of thousands subs who flat out lack any sort of diligence and are likely to miss any prt of the game if its beyond the surface level.

>> No.6380720

this kid seems like he knows what he's doing. I used his series to learn the basics and the rest you kind of pick up with googling specifics, reading manual, and time.

>> No.6380730

Civvie is not really a reviewer
His format is more akin to a Playthrough/LetsPlay, but all the crap boring parts are cut out, and only parts left are ones he wants to comment on/talk about.
So in essense a concentrated commentary of his playthrough of the game and all the noteable parts he encountered in order he encountered them.
And that is exactly his apeal for many - ability to see the playthrough of a game from someone else's perspective without the need to sit through the boring parts as well.

>> No.6380735
File: 40 KB, 415x97, Hectic.png [View same] [iqdb] [saucenao] [google] [report]

>> No.6380738 [DELETED] 

>He said Hexen is bad.
Yeah that was odd because Hexen is irredeemable garbage

>> No.6380741

Good start bro. Maybe make spaces smaller w/ less enemies, otherwise thought you did a pretty good job. Keep at it.

>> No.6380749

WTF Doom looks like THAT?


All hail to GZDOOM

>> No.6380751
File: 509 KB, 1600x1200, [sound=https%3A%2F%2Ffiles.catbox.moe%2Fpeqykn.mp3].png [View same] [iqdb] [saucenao] [google] [report]



>> No.6380754

getting fucking quake 4 vibes the fuck

>> No.6380771

Sandy was the one who finished Tom's maps and made them good, though.

>> No.6380773

Golden Souls series.

>> No.6380779

Tom didn't even finish his maps. He left them half assed. In other words your knowledge of them being "made" by Tom Hall gave you a placebo effect thinking it somehow separated itself from other maps and had more "soul", which is just a buzzword used by people who have no clue how to actually explain something and probably don't even have an actual reason in the first place.

>> No.6380781

>He said Hexen is bad.
Hey just like /vr/, glad we're on the same page (for the most part, there's some hexen apologists out there).

>> No.6380789


>> No.6380792

Currently tearing up Sunlust and he doesn't edit out all of his failed level attempts. King

>> No.6380796

Maybe he likes the Wolf3D-tier mazes that Tom put in most of his maps. Even though Sandy/Romero are responsible for everything appreciable about those mazes, anyway.

>> No.6380803

Which map was that?

>> No.6380810


>> No.6380818

sauce on image?

>> No.6380824

Civvie isn't too bad, but his videos can be a bit "and then this happens, and then that happens" at times. I'm disappointed he cancelled his TNT video.

Gman is terrible at doom, but has too much of an ego to admit it. He claims final doom is artificial difficulty. Sigil pretty much kicked his dog too, apparently, judging by his temper in that video.

>> No.6380841

>his videos can be a bit "and then this happens, and then that happens"
Well, literally what >>6380730 said, it's like a heavily concentrated "lets play", not a review

Gman genuinely feels like he was born out of /vr/, but takes both good AND shit opinions from here. However when he got popular he caught on the mainstream "hackur known as 4chan bad" and began to actively distance himself from it (by regularily mentioning how bad 4chan is on his vids), while spouting same shit opinions he got from his time here, notably his "hitscanners bad hur dur" rants that most often boil down to "If I can't circlestrafe it to death, it's bad".

>> No.6380858
File: 4 KB, 100x100, 75.png [View same] [iqdb] [saucenao] [google] [report]

I wonder who could have posted this...

>> No.6380863

This reminds me that I've always liked how Term has never condemned us even after he got more notorious in the community.

>> No.6380868

>it has many more textures than Doom 1/2, by the way
That's because it comes with plutonia/tnt textures.

>> No.6380910
File: 63 KB, 720x720, petition.jpg [View same] [iqdb] [saucenao] [google] [report]

>A fan of Postal2

>> No.6380915

Romero and Sandy finished Tom's maps. The reason they're good and playable is because of their effort, even if they didn't do 100% of the work on the maps.

>> No.6380916
File: 115 KB, 583x350, sleepy.png [View same] [iqdb] [saucenao] [google] [report]

wake me up when Golden Souls 3 releases

>> No.6380926

Japanese woman trying to read the end screen of Doom64.


>> No.6380927

What is wrong with Blood Fresh Supply?

>> No.6380932
File: 10 KB, 225x225, images.jpg [View same] [iqdb] [saucenao] [google] [report]

Bloody hell how can people even watch this.

>> No.6380934


>> No.6380936

What the actual fuck is going on in this thread, it's ten times more hostile than usual

>> No.6380939

Short answer: everything.

Long answer: inaccurate, sloppy, low-effort cash grab funded by Atari/WB/whatever it is called.

>> No.6380943 [DELETED] 
File: 3.24 MB, 480x270, 1588006728590.gif [View same] [iqdb] [saucenao] [google] [report]

its fun

>> No.6380946

Indeed, I've been saying for years how bad Doom 64 is compared to the original...

>> No.6380947

Use Nblood or BuildGDX instead.

>> No.6380960

>Gman is an easily amused casual who probably spent way too much time on /v/.
Somebody who spends too much time on /v/ is anything but easily amused. /v/ wouldn't have fun playing a video game if their life depended on it

>> No.6380961

Released as a rushed, hot mess of a source port and Nightdive was only allowed to continue working on it for a given amount of time.

>> No.6380964

How can it be fun to watch a barely moving picture uncannily twist and turn about for hours on end as a 30 something Japanese woman tries her hardest to sound like a midget for some attention? I don't hate anime, but this isn't really animated at all, it's like an unholy amalgamation of some of the most shallow, cancerous things out there. Dreadful to imagine how empty must be the lives of people that enjoy this.

Apologies for the off-topic rant, but things like this genuinely make me sad.

>> No.6380973

It's not a source port, it's (very poorly) made from scratch.

>> No.6380975

My mistake. Does Atari even have the source code proper?

>> No.6380976

Good for you.

>> No.6380980

Pretty much everybody who was involved with the game confirmed to have the source code, and are willing to prepare it for a proper release. But Atari/WB prefers to shit on the community (and on the actual developers of the game).

>> No.6380982

>tfw map23 of Ancient Aliens constantly dips in FPS for me

>> No.6380989

Because your PC sucks, and it's a miracle it even runs Windows! If you don't believe me, just ask any of the GZDoom developers.

>> No.6380993

>He claims final doom is artificial difficulty. Sigil pretty much kicked his dog too, apparently,
I hate the term "artificial difficulty" with a burning passion, but I agree with the sentiment that E4 is difficult in a way that's extremely frustrating and I never felt the urge to replay it after the initial playthrough. Sigil is peak Romero though, loved the hell out of it.
I know what you mean. I usually try not to condemn people for liking something, but this is just so jarring and incomprehensible... every time I see "Vtubers" I feel like I'm hallucinating. Shit's unreal. I thought entertainment wouldn't get weirder than watching people play games, yet here we are.

>> No.6380995
File: 6 KB, 178x219, 1469167510600.png [View same] [iqdb] [saucenao] [google] [report]

What the fuck

>> No.6381004 [DELETED] 

>Map 20 of lost civilization
>Got 6 keys
>Already hit 3 switches for the "exit"
>Killed 1300 enemies

>> No.6381008

Well, it's has "lost" in the title for a reason.

>> No.6381010

The civilisation that produces this kind of maps is truly lost.

>> No.6381015 [DELETED] 

>I hate the term "artificial difficulty" with a burning passion
I agree but at the same time I think the term is real, just not for Doom. Either a map is beatable or it isn't. A good map maker will place just the right amount of health and ammo for someone to proceed. "Artificial difficulty" should be reserved for RNG bullshit. Like if in your FPS game enemies can throw unavoidable instant death grenades and your ability to proceed depends on if the AI decides to throw a grenade or not. Or in an RPG if an enemy has the ability to crit and kill your character at any time with no realistic way to play around it or something. The original Street Fighter games were infamous for having the AI perform impossible combos not even a tool assisted player could perform. This was done to suck quarters from players.

>> No.6381017


>> No.6381018

Uploaded my playthrough of map03 of 100 minutes of /vr/
Considering the hot discussion in this thread, I think I should go easy on posting links to avoid annoying people. Maybe only when I finish the wad. Anyway, this playthrough contains some very embarassing platforming and pronunciation. But it's fun!

>> No.6381021


>> No.6381025

It's not so much that there wasn't effort put in, it's that nuAtari stopped Nightdive from putting further effort in after a certain point.

>> No.6381028

It's a double burn
>serious problems upon release
>Nightdive starts working to fix it up, people reporting bugs and them actually getting fixed
>Atari tells Nightdive to stop working on patching it because "it won't make us any more money"

>> No.6381030

Engrish is cute.

>> No.6381031

Instead, they got youtubers/influencers to shill for them to keep the project profitable. How clever.

>> No.6381034

And by the way, do they even deserve to be called Atari regardless of their legal ownership of the name? It's a fucking euro faggotry, and used to be called Infogrames anyway. They have nothing to do with the Atari we think of when we hear the name.

>> No.6381041

Again, put the blame on nuAtari for that.
Being honest, I think both classic Atari and Infogrames playing Weekend At Bernie's with its corpse are shitty companies.

>> No.6381045
File: 935 KB, 829x1022, 1588159915163.png [View same] [iqdb] [saucenao] [google] [report]

>> No.6381049

Hey, it's a girl, so no one can make inappropriate jokes regarding the placement of the Caco.

>> No.6381053

Strap-ons exist, dude.

>> No.6381082

what caco? you mean the censorship pixelization?

>> No.6381101
File: 127 KB, 816x639, tired of endless wood.png [View same] [iqdb] [saucenao] [google] [report]

What are good vanilla textures for hell that aren't endless wood or marble?

>> No.6381106

Black rock, red rock, lava, blood, flesh, some rusty metal here and there.

>> No.6381113

The main issue with Gmanlives is that it feels like a guy who pretends to be an expert to the subject and focuses making the same jokes too many times.
Plus he makes those reviews way too fast when the game is barely a week old.

I liked Civvie's video on Eternal because he gave constructive criticism on how the game flaws and so did the same with classic Doom.
Gmanlives and many others,especially on Social Media have to praise them like they're untouchable masterpieces.

>> No.6381117
File: 307 KB, 1024x576, Screenshot_Doom_20200416_115247.png [View same] [iqdb] [saucenao] [google] [report]

>> No.6381124

Yeah, that font is absolutely atrocious. No wonder that doggo could barely read it.

>> No.6381148

I forgot to mention that I need to texture a large tall open room of irregular with it, so they need to tile well for this and not cause eye cancer. I guess TANROK and BSTONE families are my best option, though I don't like them much.

>> No.6381150

Does anyone have a guide to get Nehahra for Quake working, including the film Seal of Nehahra? It apparently works with glquake and DarkPlaces, but I can't get it to function properly with either.

>> No.6381182
File: 84 KB, 957x1300, mature-adult-man-wearing-suit-holding-mm-gun-both-hands-aiming-to-camera-isolated-white-background-29794834.jpg [View same] [iqdb] [saucenao] [google] [report]

>embarassing pronunciation
You sound like a slavic version of decino, and that's a good thing

>pic related

>> No.6381236
File: 695 KB, 1024x576, Screenshot_Doom_20200429_163643.png [View same] [iqdb] [saucenao] [google] [report]

Lambda mod is actually far more fun than I expected with different monster packs.
HL weaponry is so good.

>> No.6381248

Why is my lower texture on lower-unpegged linedef scrolls when I raise ceiling in front of it? This makes no sense.

>> No.6381249

What textures are those?

>> No.6381261

Duke 3D textures.

>> No.6381264

Thanks, anon.

>> No.6381269

I started Sunder and I'm already getting filtered by MAP02, that last horde of revenants is tough I never have enough rockets.

>> No.6381270

Just finished that map. Honestly, probably my least favourite level in Ancient Aliens so far. It's not outright terrible, but the combat just wasn't to par with the rest of mapset for me. Seemed like it relied far too much on teleporting monsters into areas, which got a bit old fast. Such a shame, because it is visually great, and has a quite a memorable entrance.

>> No.6381274

Good lord, you're a madman.

>> No.6381279
File: 579 KB, 1366x705, Screenshot_Doom_20200429_110500.png [View same] [iqdb] [saucenao] [google] [report]

btw the new PB demon gun looks amazing

>> No.6381294

That's an unholy frankensprite of different pieces from Eriance and OSCJ guns

>> No.6381329
File: 1.20 MB, 1440x1080, In Sandy's Neighbourhood.jpg [View same] [iqdb] [saucenao] [google] [report]

ZSDFEdit updated to v1.4.1.

Bunch of stuff was fixed and added. The biggest changes from v1.2.0, which I posted ages ago are: localization support for exported dialogs, importing compiled Strife dialogs for export to ZSDF, refactored code that's less of a nightmare to maintain, and overhauled navigation UI, last of which made the editor perform a dozen better compared to the old tree view piece of shit.

>> No.6381340

Armagon was such a lame boss. I expected more out of him.

>> No.6381352

This is super sounding man, but I can't get the weapons to show up. Proper loading order, too.

>> No.6381356

t. didn't play on Nightmare.

>> No.6381371

Try to play it with the latest version of GZDoom,that's weird because it always work.

>> No.6381384
File: 1.12 MB, 1920x1080, nehahra.png [View same] [iqdb] [saucenao] [google] [report]

I woludn't watch it without fastforward tbqh, so consider youtube

for the mod, the most "stable" option is nehquake_bjp from here: http://bjp.fov120.com/
there are a number of downsides to that port though, so as alternatives you can try markv, requiem or directq

>> No.6381385

Yeah I figured it out. I run GZDoom in software mode normally, had to turn on hardware rendering.

>> No.6381410

The only one I like because he isn't an unfunny faggot and he actually knows what he is talking about. Fuck all these meme reviewers posing as pros.

>> No.6381414

>virtual youtubers

what fresh hell is this

>> No.6381418

Holy shit that's an obscure link. Does markv, requiem, or directq support playmod? Before you posted I spent the last hour or so rigging it with DP, and it does work 100%, but the music is in some obscure format called .xm, which apparently only works with nehahra's engine (which that link has). I don't mind using glquake since I know the music works on it, but if it works on better sourceports then hey ho I'll do it.

>> No.6381419

To be innocent again...
They're just Let's Players except they use facial recognition software to pretend to be anime girls, and if it's a man doing it it usually is a man a voice changer.

>> No.6381424
File: 780 KB, 1920x1080, nehahra.png [View same] [iqdb] [saucenao] [google] [report]

I know requiem definitely supports tracker music, markv probably does as well. but there are only three or so instances of music actually playing, so you wouldn't be losing much either way

>> No.6381428

Alright, man I'm stoked. Thanks.

>> No.6381436

>some obscure format called .xm
Confirmed to have never lived in the DOS era. (Neither did I, but I was always interested in it so I trained myself.)

>> No.6381445

Oh cool, so the cancer is mutating into an even worse form of cancer? Wonderful.

>> No.6381447

I've been saying this for years now, Atari (or rather Infogrames who bought the rights to the name Atari) is a pile of shit and Bruno Bonell is an oblivious hack fraud that made money through a series of flukes. Every series they've owned the rights to went down the shitter fast, while Deiver got the best reboot known to man after Atari sold the rights to Ubisoft.
The world needs to know. I think I ought to bash them on some blog or something, for closure

>> No.6381448

Any wads that can be sold commercially (like No rest for the living or Sigil)?

>> No.6381450

>they use facial recognition software
It's a bit more complicated than that, and usually it's more than one person behind a vtuber.

They were never meant for the West, and to be honest, if they help in making games like Doom popular in Japan, I have nothing against them.

>> No.6381452

Anything that doesn't contain commercial assets which you don't own.

>> No.6381453

Had to look up who he is, but top kek. Pretty much exactly what I imagined.

>> No.6381457

Any wad can be sold commercially if it doesn't use copyrighted material. That doesn't mean people will buy them but you 100% can sell just a normal-ass level set with or without weapon/monster mods as long as any custom assets you use aren't copyrighted, because all of the actual DOOM assets are in the IWAD, not your PWAD, and you need the former to play the latter (though Freedoom works).

>> No.6381458

>if they help in making games like Doom popular in Japan, I have nothing against them
That'd be great desu, the Japs have largely missed out on FPS, and I think that they would really appreciate a lot of the older ones.

>> No.6381462

Last thing, does Requiem support square particles? Can't find anything on this.

>> No.6381472

If I was interested in adding Boom compatibility features to an engine, is there a comprehensive list somewhere of what I'd need to add?

>> No.6381473

doesn't seem so. though it also has those external particles, so in theory you could do square particles via a pure white particle font (same as somebody done for darkplaces)

>> No.6381492

I just got myself 100% natural ghost imp emerged from the wall. How the fuck could that have happened.

Can lifts turn imp corpses ghostable?

>> No.6381493
File: 1011 KB, 1920x1080, neh1m4_001.png [View same] [iqdb] [saucenao] [google] [report]

actually, there's apparently a fork that adds them: https://github.com/c-d-a/reQuiem/releases

>> No.6381535

Bit disingenuous.

>> No.6381548

>He said Hexen is bad
Hexen isn't great, homie. It's got a lot of problems. Neat idea that was underbaked.
I like it, but I 100% understand why other people don't. It's better coop anyways.
If it didn't take so much precious time I'd consider making a mod to fix the game and make it more fun. It's mostly just level design issues, but if it were me I'd add in heretic weapons dispersed among the classes as well.
Not like how whatever the fuck that other mod is does it, something more tasteful.

>> No.6381553
File: 100 KB, 1920x1040, this room kills perfectionists.png [View same] [iqdb] [saucenao] [google] [report]

> 8 teleport pads, each with 4 different sides leading to different directions

Why am I doing this to myself?

>> No.6381556

I don't think so, no. Crushers ofc can.

>> No.6381572
File: 30 KB, 320x200, unnamed.gif [View same] [iqdb] [saucenao] [google] [report]

Also the first game to ship with official maps made exclusively multiplayer deathmatch but it never usually gets credit for that either. In fact I think alot of people only know that because of John Romero having to refute Tim Willit's claim of coming up with the idea for multiplayer only deathmatch maps himself during the development of Quake.
>Commercially, the first FPS's published with multiplayer-only maps at launch were Tom Hall's Rise of the Triad (ROTT) and Bungie's Marathon, both published on December 21, 1994 – 18 months before Quake's release. Marathon included 10 multiplayer-only maps. Each successive release of ROTT added more multiplayer-only maps. In fact, ROTT had several multiplayer modes beyond co-op and team deathmatch. Tom was very inventive when it came to ROTT's multiplayer modes and maps, long before Quake was released. As Tom remembers, "Yes, it had a TON of multiplayer maps. Many with unique rules, ridiculous heights, etc."

>Tim cannot claim this idea as his in any way.

>> No.6381576
File: 53 KB, 384x288, satan.jpg [View same] [iqdb] [saucenao] [google] [report]

imagine what sandy's maps would've looked like if doom inherited spinners from pc rpgs

>> No.6381582

Ah yes I also enjoy Unholy Cathedral

>> No.6381584
File: 792 KB, 1280x720, 1557199680644.png [View same] [iqdb] [saucenao] [google] [report]

Keep your voice down, you fool

>> No.6381587


>> No.6381595

ye, it's when in a fpp turn-based rpg you step on a square and get spun around randomly. keep in mind that these normally wouldn't have an automap either

>> No.6381597

Imagine how abstract Sandy's maps would be if he made them today with today's new mapping tricks and possibilities. Or imagine what traps Plutonia devs could think up in the same situation.

>> No.6381615

Fucking wonderful, man. Thanks for all your posts.

>> No.6381623

You are going to HATE the final boss of Dissolution of Eternity. The unofficial mission pack, Abyss of Pandemonium, is easily weaker as a product compared to Scourge and Dissolution, but Abyss' final boss was actually the most challenging and enjoyable of the three mission packs. Worth it if you're starving for a good Quake boss.

>> No.6381636

I actually set up this kind of shit specifically so player won't spin randomly. It's still kinda stupid but I just really wanted to make player cross the room by teleporting.

>> No.6381640

Rise Of The Triad was also the first FPS with true rocket jumping. You needed to perform one to get the good ending.

It'd be interesting to see. I'm not sure his visual style would evolve all that much, but with the stronger computers and ports we have today, he would have to be less careful about visplanes.
If you look at his YouTube channel, he's as sharp as ever, talking about whatever horror movie, role playing game, or Lovecraft related thing that fancies him. It'd be neat to see him make at least one map, maybe it could be a secret bonus map if Romero ever does another set of levels for Doom (or maybe it could be Quake?).

>> No.6381673
File: 460 KB, 1365x768, Screenshot_Doom_20200430_010359.png [View same] [iqdb] [saucenao] [google] [report]

Why do I feel so dirty for stealing enemy sprites from Mutiny mod? It's just I couldn't find unzombified zombies anywhere else.
Also my blood puddles suck, I need to do something about it

>> No.6381675
File: 125 KB, 718x524, 1584902464027.jpg [View same] [iqdb] [saucenao] [google] [report]

I want to get into mapping for Doom. I would like to enforce pistol starts on all maps for my WAD. Would making every map exit a death exit be seen as a faux pas of sorts? Should I just not do that and let the players do whatever they want? I think I have an idea of how to balance maps for pistol starts, but I don't really know how I could keep it interesting with continuous-play because I don't usually play that way

Also, I want to make maps for Limit-Removing or Boom first, with ZDoom compat being secondary. What would be the biggest features I would miss if I go for limit-removing sourceport compat instead of Boom sourceport compat?

>> No.6381678
File: 2.91 MB, 532x400, 2020-04-29 21-01-56.webm [View same] [iqdb] [saucenao] [google] [report]

Hey lads, remember that one archvile from MAP07 of Plutonia that teleported around. Wasn't this fun?

>> No.6381680

Just credit the source

>> No.6381682

Pistol Start is stupid

>> No.6381685

You're stupid

>> No.6381687
File: 86 KB, 260x188, 1587578383221.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6381689

Those non-zombie zombies with glowing blue eyes look like the sand people from that awful 80s Dune movie. Or was it intended?

>> No.6381690
File: 2.36 MB, 1824x1000, strobbery.webm [View same] [iqdb] [saucenao] [google] [report]

This is a strobbery!
Quickly give me all your good Heretic maps!

>> No.6381692

Much better now.

Nah, I may try recolouring them.

>> No.6381693

>What would be the biggest features I would miss if I go for limit-removing sourceport
Earning the respect of GZDoom fanboys. Otherwise, nothing. If you want to map for Doom, map for Doom. Not for a specific port.

>> No.6381696

I am yet to discover anything that would work correctly in Crispy but not in GZ Doom.

>> No.6381697

I mean what main things I would miss going limit-removing (ie Crispy and PRB+ can play it) instead of Boom (ie Crispy can't play it but PRBoom+ can)

I know that I might rustle some ZDoom feathers but I don't really mind, seeing as any map that can be played on Crispy/PRB+ should be automatically playable in GZDoom, just not using its unique features

>> No.6381698

Boom has more actions, I think. Doom has some unexpected gaps in terms of what could buttons do and stuff.

>> No.6381704
File: 464 KB, 1365x768, Screenshot_Doom_20200430_011131.png [View same] [iqdb] [saucenao] [google] [report]

Whoops, forgot pic. Anyway, operation "Remove fremen" is cancelled, too much effort required.

>> No.6381707

Make sure to credit where you took them from. Some people are picky about not wanting others to use their resources, but if you at least make it very clear in the credits where they're from, that's better than just taking them and saying nothing.

>> No.6381718

>I know that I might rustle some ZDoom feathers but I don't really mind
I don't think anyone really cares.
>I mean what main things I would miss going limit-removing instead of Boom

>> No.6381720

>Should I just not do that and let the players do whatever they want?
Personally, I think that's the way to go. There's no right or wrong way to play Doom, so I'm not sure it make sense to enforce one. That said, the DUMP series enforced pistol starts, and no one complained.
All that being said, if you're just getting into Doom mapping, I wouldn't worry about making whole megawads or episodes and enforcing pistol starts. For now, start small, and focus posting individual maps and getting feedback. /vr/ loves to play /vr/ maps.

>> No.6381724

From what I understand the main things you lose from sticking with limit-removing over Boom are
>conveyor belts like in Heretic
>silent teleporters (allow for fake room-over-room a la Duke Nukem 3D)
>ice physics if you're the kind of asshole who would inflict those upon your players

>> No.6381726

This map is now my waifu.

>> No.6381728

>fake room-over-room a la Duke Nukem 3D
You mean sector-over-sector? Vanilla Duke never had ROR support.

>> No.6381737

Hence the "fake" part.

>> No.6381740

Did they finally fix the audio fuckery where the weapon sounds keep cutting each other off?

>> No.6381746

Not even fake ROR. Let me elaborate

-Sector-over-sector means when two sectors of different height occupy the same 2D space, but only possibly as long as no parts of the sector is visible for one another. You do this in Build by making your first sector, then make another one next to it. In 3D mode, adjust the second sector to be higher or lower than your first one. Then go back to 2D mode, grab your sector, and drag it over the first one.

-Fake room-over-room means two sectors that are constructed in different 2D spaces are rendered on top of each other ingame. Both of them can be visible at the same time. They are still not physically on top of each other, and this is usually shown on the automap as well. This technique was used by Blood and SW.

-True room-over-room means two (or more) sectors that occupy the same 2D space, yet fully traversable and visible all the time. This required the Build engine itself to be modified, so EDuke (the DOS version, not EDuke32) was the first source port to allow it.

>> No.6381748


this except doom instead of alcohol

>> No.6381751
File: 508 KB, 1827x1002, file.png [View same] [iqdb] [saucenao] [google] [report]

>> No.6381753

What's the game?

>> No.6381764

Are there any family-friendly mods for Doom?

>> No.6381770

Chex Quest

>> No.6381821

Are there any ROTT source ports that aren't complete ass

>> No.6381828

even if there were you'd still end up playing a game that is ass

>> No.6381841


Eat my ass

>> No.6381847

Wrong game - it sounds like something Lo Wang would say.

>> No.6381859

I love it
WinROTTGL probably comes the closest. If only there was a Linux port.

>> No.6381867
File: 61 KB, 400x300, Pain Elemental [sound=https%3A%2F%2Ffiles.catbox.moe%2Fr9cbns.mp3].gif [View same] [iqdb] [saucenao] [google] [report]

>> No.6381868

Gravity just kicked in, yo!

>> No.6381882

look at him go

>> No.6381907


>> No.6381928

rjumpextreme :)

>> No.6381932

there are two major differences between limit removing and boom compat.

first, boom has "generalized" line actions meaning you make any sort of door, lift, crusher etc with a variety of speeds, pauses, damage values, etc. limit removing on the other hand makes you use the subset of line actions that were actually hardcoded into the game by the developers.

second, boom has conveyor belts, which have become important for "voodoo scripting" where a voodoo doll is dragged down a hallway and activates any number of line actions in the order given, which is often used to implement scripted setpieces that the game doesn't otherwise provide for. this can be sort of done in vanilla using some advanced trickery but it's much easier and more universal in boom mapping.

>> No.6381934
File: 61 KB, 400x300, Pain Elemental Faster [sound=https%3A%2F%2Ffiles.catbox.moe%2Fr9cbns.mp3].gif [View same] [iqdb] [saucenao] [google] [report]


>> No.6381943

>music makes you lose control

>> No.6381953


what kind of weak shit is this, go faster you asthma riddled fat fuck

>> No.6381957



>> No.6381964

>Requiem map 14
>ending has you fighting 4 Revenants and an Archvile with almost no ammo

At least you get a Berserk at the start but still, what the fuck

>> No.6381968
File: 804 KB, 1302x608, file.png [View same] [iqdb] [saucenao] [google] [report]

Don't know if i showed this yet, but this is the level before the last one and it's meant to be a more change of pace before returning to short and sweet levels.
it's my first time making a slaughtermap, but it won't a very big one, if anything 100 monsters should be more than good, for this doom episode 1 replacement.

>> No.6381969

WinROTTGL is shitty, but Kaiser has been working on a better port.

>> No.6381971 [DELETED] 
File: 61 KB, 400x300, Pain Elemental Fastest [sound=https%3A%2F%2Ffiles.catbox.moe%2Fr9cbns.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.6381979 [DELETED] 
File: 61 KB, 400x300, Pain Elemental Fastest [sound=https%3A%2F%2Ffiles.catbox.moe%2Fr9cbns.mp3].gif [View same] [iqdb] [saucenao] [google] [report]

was out of breath. here I go

>> No.6381983

I've hit the limits of gif. time to move beyond

>> No.6381984


>> No.6381985

>tfw no pain elemental polar bear crossover meme
>Kaiser has been working on a better port.
Thank goodness. That's exciting to hear. Hopefully it will have Linux support.

>> No.6381989


>> No.6381994
File: 31 KB, 400x300, 1588188374570.gif [View same] [iqdb] [saucenao] [google] [report]

Can't go faster than this.

>> No.6382005

What a rat bastard. You know he double down after being refuted by both Romero and Carmack? He bafflingly posted a clip of some work in progress multiplayer Quake map he had supposedly worked on at the time and said he was sticking to his story of coming up with it first and Carmack and Romero both telling him it was a dumb idea. Nevermind that iD themselves had posted an official deathmatch only map online by American McGee way before Quake as well.

>> No.6382014

>iD themselves had posted an official deathmatch only map online by American McGee way before Quake as well
I had no idea. What's it called? I'd love to take a look at it.

>> No.6382019

id Map01 baby


>> No.6382023

I thought Chexman was savagely buttfucking that robot from the thumbnail

>> No.6382024
File: 89 KB, 946x1003, ESw7fPSUwAUUlSs.jpg [View same] [iqdb] [saucenao] [google] [report]

Do you guys know any comfy wads? Been feeling kinda down today so I don't feel like playing anything too challenging.

>> No.6382027

that background looks like ass, don't you want to add a more colorful one in there?

>> No.6382032

Biotech is Godzilla starts out very comfy.
Newbie, btw.

>> No.6382035
File: 162 KB, 400x300, AAAAAAHHHH.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.6382038

What is the background in this case?
is it the sky1?
also for the most part it's just gonna be 1 map the rest won't be like that.
(the sky is gonna stay however)

>> No.6382040

Golden Souls 2 is the ultimate in comfy.

>> No.6382047
File: 291 KB, 238x233, 1561168728321.gif [View same] [iqdb] [saucenao] [google] [report]

That's it. No more Mister Nice Guy.

god, I miss /arena/

>> No.6382063


>> No.6382104
File: 50 KB, 440x270, EVw2uesUEAIAhaH.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.6382108

I found out recently there's a GDX port/remake of Legend of the Seven Paladins. Now that the game is actually playable and you don't get obliterated even by the weakest projectile based enemy on the easiest difficulty, I'd say it doesn't look bad at all, considering it was a LameDuke tier pre-alpha. Wonder how it would have stood up against its Western rivals if it would have been finished and properly released.

>> No.6382132

Don't scan this, it takes you to dolphin porn.

>> No.6382152

Pirate Doom would probably be a good one

>> No.6382183

thanks man that QR code just injected nerve gas into all of my employee's neocortex over our zoom call and i got promoted

>> No.6382189

Thanks for the hint, FBI is on its way.

>> No.6382195

Thanks, my dude. That's really cool.

>> No.6382198

I would scan this but I took an arrow to my phone

>> No.6382214

I'm just gonna reshill my level because it got covered up by fucking Eceleb bullshit

>> No.6382220

I normally play with Crispy Doom but want to play some level packs that require more advanced features. Is there a config I can grab somewhere that makes gzdoom look and feel as vanilla like as possible?

>> No.6382224

>GZDoom required
But why, why would you do that
did you reaaally need to do it like that

>> No.6382230


>> No.6382243

To ensure I won't be able to play his wad.

>> No.6382246

Here you go buddy, Vanilla Essence, release candidate 2
This is good for the info but ideally you'd want the RC2 version, it's the most up-to-date and it's not linked at the top. Buried a few pages in.

>> No.6382257

Wasn't aware there was a RC2, Thanks for the heads up.

>> No.6382258

Thanks anons, appreciate it.

>> No.6382259
File: 249 KB, 959x549, download (3).png [View same] [iqdb] [saucenao] [google] [report]

is the XOps community still a thing?

>> No.6382262
File: 46 KB, 636x439, xoperations.jpg [View same] [iqdb] [saucenao] [google] [report]

wrong pic

>> No.6382275


Do you guys think it's possible to make Ultimate Doom fun to play? Trying to add challenge by playing on Nightmare no pistol start ultra fast monsters, but it just doesn't quite seem to cut it.

>> No.6382281

plat it with no running or strifing

>> No.6382285

>You sound like a slavic version of decino, and that's a good thing
Thank you. I cannot hear the similarities though.

>> No.6382286

>no strifing
well of course not anon, this is doom

>> No.6382290
File: 651 KB, 1024x576, Screenshot_Doom_20200429_193532.png [View same] [iqdb] [saucenao] [google] [report]

Using Duke3D textures in Doom 2 levels kinda makes them more like an actual urban area.
Still look weird though.

>> No.6382304
File: 686 KB, 1024x576, Screenshot_Doom_20200429_235805.png [View same] [iqdb] [saucenao] [google] [report]

Now Downtown looks like a dark sci-fi place.

>> No.6382305 [DELETED] 

...then why are you using the canyon texture for the walls of an urban building

>> No.6382309

oh thats an iwad map automatically retextured, nevermind

>> No.6382312

Downtown still looks kinda shit

>> No.6382328

I don't know how you could not have fun playing Doom. Even if I'm playing a bad map, the base gameplay usually carries it enough that I'll see it to the end.

>> No.6382331

Can't you just make every level it's own episode?

>> No.6382347

I didn't make the pack though.
Ask the creator,no amount of work can make Downtown look good though.

I like those "remap" wads of Doom 2 better when it comes to the city levels.
Downtown is terrible.

>> No.6382350

Chex quest

>> No.6382354

I thought Romero's E1M8 was pretty fun, however I wasn't really found of his take on E1M4. It was too big and there were a tad too many enemies. Felt more like a Doom 2 map more than anything. E1M8 just seemed to fit in better and didn't really feel out of place, like e1m4 did to me.

>> No.6382358
File: 811 KB, 1920x1080, doomguyutenstriper4fj9-1skade9-6-jeep.jpg [View same] [iqdb] [saucenao] [google] [report]

No problem man, I just love talking about these games and the history and personalities that surrounded and made them which is why I always like these threads. Lots of people here who really know their shit and people my age who experienced Wolf3D, Doom, ROTT, Duke, Blood, Shadow Warrior, etc. as they were happening.

>> No.6382380

I gotta level with you anon. It seems to me that you thought about how to make the map look pretty first, and what kind of encounters to put in second. Which is okay. But the encounters definitely took the backseat. I yawned through the whole map up until the last room with the dual archviles, the pain elementals and the barons, where I died for the first time. I understand you wanted some sort of grand finale but when the whole map is kind of an easy slog with ~200 monsters with uninteresting encounters, to just drop that in the end is a kick in the nuts, specially how GZDoom handles things.

I think you could've made this map much better if you had made it thinking of interesting encounters first and looks second. It looks like it has a lot of fancy dynamic lights thrown in for the sake of being pretty, but there's no real substance behind it

My advice would be - try to make maps that are playable in PRBoom+ or even Crispy. If you start off relying on GZDoom's features you're not likely to get a grasp on what makes engagements fun or interesting

Full disclaimer, I may be being too harsh and/or biased against maps that require GZDoom, but hey, it's my honest opinion.

>> No.6382394
File: 124 KB, 640x480, fs.jpg [View same] [iqdb] [saucenao] [google] [report]

In Hexen is the Firestorm for the cleric just bad? It seems like a weaker and more expensive hammer of retribution with the only mild upside being that the projectile is faster. It does barely any damage against flying targets or against slaughtaurs (which collectively make up about 2/3rds of the enemies in the game), so what is it meant to do? The only enemy I want to kill with it are chaos serpents and wendigos, but neither are particularly common and go down pretty quickly against the serpent staff. Are there some secret uses for the firestorm? Or is it just the worst green mana weapon in the game despite looking so cool?

>> No.6382402

1v1 me Tim, I'll make you my bitch, we can even use your innovative maps

>> No.6382416

Any good horde mode wads?

>> No.6382419

Are the remakes of Rise of the Triad and Shadow Warrior worth playing? I am a big fan of the originals and they look fun.

>> No.6382423

The reboot of Shadow Warrior has a lot in common with the gameplay of Doom 4, for better and for worse.
I quite enjoyed it, but it's also not perfect. It got a sequel which was VERY subpar.

>> No.6382425

Thanks for the feedback anon, I'm an artfag so making things pretty is much more automatic whereas I'm still learning Doom's encounter design, less to do with priorities and more with where my skill levels already are.
I don't think you're too harsh either, I shared the map on /vr/ specifically to get it raw

>> No.6382428

ROTT remake is incredibly wonky

>> No.6382431

Kickass soundtrack though

>> No.6382441

No problem anon. I think my advice would be for you to play some of the popular Boom-compatible PWADs out there so that you get a sense on how to make interesting encounters through combinations of monsters, terrain, traps, and all that stuff. They don't require GZDoom, and many of them look gorgeous. Some examples - Ancient Aliens and Valiant, specially the first levels of each episode before they get harder. For the small scale combat puzzles, the early maps from Scythe 1 and 2 are very good to learn from IMO.

>> No.6382442

I am going to pick it up for 5 bucks tomorrow then, seems cool and it's just 5 dollars.
I can deal with wonky as long as its true to the original like it looks like it is and full of fan service for the 200 diehard ROTT fans on Earth.

>> No.6382443

I have mixed feelings on it. Some of it is pretty good, but I think it's misplaced in how it goes for a heavy metal sound, when that wasn't really ROTT's style, not widely anyway.

>> No.6382450

A word of advice for Shadow Warrior; the sword is the most fun weapon in the game.

>> No.6382451

bros, i need a crash gf

>> No.6382453

Making a metal remix of everything regardless of their original style is far from kickass in my opinion. Also, Interceptor is/was the epitome of hipster faggotry.

>> No.6382454

I didn't really like either Shadow Warrior game to be honest. The second one follows the "chain of arenas" level design where you just go from arena to arena clearing waves of enemies, and I really don't care for levels like that. I guess the actual gameplay was alright, even if the guns did feel pretty underpowered. Let me know if you want any more information that will let you know if it's the sort of game you are looking for.

>> No.6382457

The ROTT remake plays like a student project made in UE3's UDK. It's very amateurish and lacks polish, not to mention poor optimization. Not worth the money, just pirate it if you want to try it.

>> No.6382465
File: 155 KB, 1440x1080, DOOM0041.png [View same] [iqdb] [saucenao] [google] [report]

Wow, this has to be the rudest secret design I've ever seen. I've never had my opinion on a WAD soured so quickly and abruptly before. What the fuck.

>> No.6382467

I've been replaying SIGIL right now because I'm doing much more small small scale encounters on my next map so I appreciate all suggestions in that vein, I have played AA and Valiant but it's been a while so I should look at them again

>> No.6382469

Can't see shit anon, too cronch

>> No.6382473

I don't see what the problem here is, mostly because I can't fucking see anything

>> No.6382480
File: 374 KB, 1440x1080, DOOM0039.png [View same] [iqdb] [saucenao] [google] [report]

That's the fucking problem. If you can't read the sector lettering saying "DON'T", which is very hard to do at 320x240 and can be covered up by the enemy corpses in the room (and what about players who don't know English?), you have no reason to believe that you couldn't walk over and take this BFG. When you do that, you fucking explode. For having the sheer audacity to try and collect a weapon that's in a secret area. Absolute trash design.

>> No.6382483

Shadow Warrior - yes. Just keep in mind it has a very different style of gameplay from the original. You go through linear arenas like Serious Sam / Painkiller. Also its very focused on the sword and casting spells, rather than your guns.
ROTT - fuck no. The level design is boring, the gameplay is tedious & frustrating, and the attempts at humor are cringeworthy and dont match the original's sense of humor. Also its horribly optimized.

>> No.6382485

What if it was a giant sign instead

>> No.6382490
File: 3.73 MB, 286x241, SUBVERT YOUR EXPECTATIONS.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.6382492

Then people would complain that it's too obvious.

>> No.6382494
File: 47 KB, 1200x1200, 1200px-ProhibitionSign2.svg.png [View same] [iqdb] [saucenao] [google] [report]

unicode didn't go through
one of these around the BFG

>> No.6382496

ROTT 2013 is one of the worst games I've ever bought.

>> No.6382497

Sounds like you're angry that you got bamboozled

>> No.6382502
File: 120 KB, 623x456, bruh.png [View same] [iqdb] [saucenao] [google] [report]

>> No.6382513

>haha le funny meme reply
That literal cokehead from New Blood is honestly the most annoying POS I've seen in modern gaming. The RoTT remake was obviously low effort, poorly made, performs badly, and all around doesn't deserve your time.

>> No.6382518

What did New Blood have to do with the RotT remake?

>> No.6382521

If memory serves right, some of the dudes from the RoTT remake went on to form new blood.

>> No.6382525

The people who made it went and formed New Blood. El Oshcuro, or David Oshry, is the community manager for them and I believe one of the producers as well.

>> No.6382534

I really love the music in the Shadow Warrior reboot. I also both hate and love its iteration of Lo Wang

>> No.6382536

Honestly the most bizarre thing about the rott reboot is how many people seem to think it's good.

>> No.6382538

>That literal cokehead from New Blood
Sauce? Not in disbelief considering folks in other crunch-time industries love their booger sugar but just curious.

>> No.6382540

I think the weirdest thing is the little character sprite on the map screen is just a sloppy edit of Link from A Link to the past.

>> No.6382546

A result of astroturfing and what i like to call the "retroactive rose-colored glasses" effect, wherein something that markets itself as a classic or remake of a classic is viewed more favorably.
Source is Discord rumors from years ago and his conduct in various appearances, so basically my ass. If you go looking around you might find some hard evidence. Dude's definitely on something though, maybe not Adam Sessler levels of something but something nonetheless.

>> No.6382550

I find it hard to believe anyone involved with rott cared enough to astroturf it.

>> No.6382556

Considering that it struggled to make money you should definitely believe it. I remember when it released and there were fucking back to back shill threads about it for weeks. I'm not even being paranoid, they were literally telling people to go buy it.

>> No.6382559

Makes sense since, just like with ROTT, all of their games look artistically tone deaf as they desperately try to ape the retro look. Gameplay is acceptable in some of them, but feels more like it belongs in a mod than a new game. But of course you can't sell mods, unless you're Todd.

>> No.6382567

I think Dusk was great and despite going for a deliberately retro aesthetic I like the way it looks as well. The only other game from them I have any experience with is Amid Evil and I'm inclined to agree with your perspective with regards to that, though.

>> No.6382573

Watch this and try not to cringe.
Also that's probably because they didn't get their claws into Dusk until a bit later in development. You can see the pandering in many parts of it still though.

>> No.6382584

I couldn't get into Dusk, because it seems to operate under assumption that looking like shit makes you retro.

>> No.6382587 [DELETED] 

>try not to cringe
they're heavyhanded with the references in the trailer but the game itself is fine, you sound like you're too obsessed with seeking out things to get upset about like the average /v/-tard.

Also "cringe culture" and dismissing everything as such is fucking stupid. Quit being a wiener and following stupid trends like that.

>> No.6382592

Yeah I mean that trailer is pretty bad. I really liked the game though, one of the better games I've played from the past few years.

>> No.6382595 [DELETED] 

>game itself is fine
That game itself is "okay". It's a 6/10 game with an unusual artstyle in a market filled with photorealistic 3/10 games.

>> No.6382596 [DELETED] 

expressing nuances of my opinions?
why i'd never

>> No.6382602 [DELETED] 

>"cringe culture" and dismissing everything as such is fucking stupid.

This. I seriously feel that cringe completely lost its meaning at tihs point.

>Autism as an insult.
Confirmed minor.

>> No.6382603

What's Adam sessler on?

>> No.6382604 [DELETED] 

see youre doing it again
being a weenie

>> No.6382605


>> No.6382606 [DELETED] 

Nah I'm in my thirties, you're just autistic faggot. Stop trying to police words you don't like.
A shitload of cocaine.

>> No.6382607

I really didn't like Dusk's look at all. The models, textures and animations look worse than damn Quake, but they also mix them up with modern effects which creates this weird visual mismatch that comes from the difference in fidelity. The sound is just a mishmash of effects of various qualities that the guy probably found on freesound.org. All of this together is running poorly optimized on Unity and due to it you have to wait half a minute until the game loads on startup among other things.
As I said, it would make for a cool Quake/Half-Life mod, but on its own I can't give it a pass. And I'm really surprised how much praise it gets, I guess standards got really low thanks to saturation of corridor shooters.

>> No.6382612 [DELETED] 

>Nah I'm in my thirties
then fucking act like it

>> No.6382614

Meant for >>6382567

>> No.6382618 [DELETED] 


>> No.6382621

I like Dusk's look, but I completely understand why someone wouldn't. I also had no problems with how it ran, and that was on Linux which usually runs Unity games even worse than they run on Windows. The long initial load is pretty shitty though. I really, really liked Dusk. That said I also really hated Doom Eternal which everyone seems to love so maybe I just have bad taste.

>> No.6382623
File: 243 KB, 471x700, d9s506i-06955ba7-b477-4d6f-8637-c29e4c8a17f5.jpg [View same] [iqdb] [saucenao] [google] [report]

Don't we all?

>> No.6382630

The first is more of a straight remake right? The second I have always heard bad things about though

>> No.6382635

>The first is more of a straight remake right?
Not really, but it doesn't have randomized levels and shit that were added in 2

>> No.6382637

Oh I meant the original Shadow Warrior and then the remake, not the sequel to the remake. I've heard bad things about the remake's sequel too and I wasn't wowed with the previous one so I skipped it. The first remake is desgined a lot differently to the original game.

>> No.6382639

You got trolled so hard you're about to drive your fist through the screen in rage, pal. Relax.

>> No.6382643

What? Got a pic?

>> No.6382645

People have been using autism as a word (appropriate or not) to describe people and things for well over a decade on this site.

>> No.6382648

Infamous for cocaine habit since the 90s.

>> No.6382656

I love the original game. I actually didn't know that the remakes used the Serious Sam arena style. I will probably still go ahead and get the first remake used for 5 bucks and just pirate ROTT remake

>> No.6382669
File: 41 KB, 332x119, Really though of all the sprites to edit.png [View same] [iqdb] [saucenao] [google] [report]

Yeah, here, you can see this for yourself in game here


>> No.6382670
File: 242 KB, 824x704, 4405.png [View same] [iqdb] [saucenao] [google] [report]

Arguably the weirdest Duke 3D enemy.

>> No.6382675

>just pirate ROTT remake
Its honestly not even worth pirating.

>> No.6382676

I'm assuming this is from one of those shovelware expacs I've never heard of

>> No.6382679

>The first is more of a straight remake right?
Mostly in themes, the levels and gameplay is different, but then there's some trace story elements from the original.

With the focus on magic, it's sort of like it takes a bit from the Alpha and Beta stages of the original game, it had a long development history and changed a lot before becoming more like the game we know.

>> No.6382682

Spice it up with a tougher monsters mod, maybe?

>> No.6382683

what's his gameplay like?

>> No.6382685

It's like a weaker version of the Battlelord.


>> No.6382686

Doesnt really make sense as an enemy in the Duke world, but thats a pretty damn nice looking sprite edit for an unofficial shovelware pack.

>> No.6382687

Well I guess some people can appreciate the cheap and gorey aesthetic, perhaps somewhat reminiscent of old splatter movies. I don't think that's a case of bad taste as that game has some obvious flaws, but lets not go down that rabbit hole any further.

>> No.6382694

When I initially saw what it looked like I wasn't a fan, but I started to like it once I started playing and I think it's executed really well. It feels very "genuine", for lack of a better word. Like I said though, I can completely understand why someone wouldn't like it.

>> No.6382696

I've never played Serious Sam, but the Shadow Warrior reboot plays a lot like Doom 4.

>> No.6382698

Reminds me of that HZone Heretic shovelware, where the Iron Lich and Undead Knights were given hideous reskins to make it seem unique, despite functioning the exact same

>> No.6382703

We had several variations of the Pig Cop but it was based on an insult.
But yeah it looks good.
I wonder who made that sprite.

>> No.6382704

Why? It's not too different from the pig cops, conceptually.

>> No.6382715

>It feels very "genuine"
True, the game's at least honest in that regard. Though to me it felt too raw and in need of some refinement, but then again it's just one guy's effort so that's understandable. If there's ever a sequel or something, I hope they give the get a proper art director, or artist.

>> No.6382730

Random thought just popped into my head: is there any female "doomguy" mod? One that basically just replace the grunts with more feminine ones and a new portrait? Seems like the kind of thing that probably exists but I never came across it.

>> No.6382736

FemDoom and this https://forum.zdoom.org/viewtopic.php?f=37&t=31874
Also Tomb Raider wad comes with female voices wad

>> No.6382770

Doom 4 sort of does the Serious Sam thing as well, stages that lead to arena areas where waves of monsters spawn

>> No.6382773

>no helmet

>> No.6382782

Watching a video of this now, wow. I owned D!Zone on cd back in the day but I didn't know there was an H!Zone.
>dev is called Simply Silly Software

>> No.6382789

To be fair, even Doomguy loses his helmet at some point.

>> No.6382790
File: 40 KB, 652x760, Zr6ZZTMnUbCYj7au-BAeVLFmO71l-q8MHjdKzSBNkrA.jpg [View same] [iqdb] [saucenao] [google] [report]

She needed air for a minute bro

>> No.6382795

Pretty sure thats the same devs that made Nuclear Winter for Duke and the unreleased/unfinished Shadow Warrior expansion that Hendricks is hoarding.

>> No.6382796
File: 92 KB, 414x360, Daisy_doom-2.jpg [View same] [iqdb] [saucenao] [google] [report]

>>no helmet

>> No.6382812

He fat.

>> No.6382825

I've seen various female doomguy arms/sounds/mugs of varying quality, most of them seem to be variants from this one from the late 90s/early 00s that I can't remember the name of. Pretty sure Hideous Destructor uses and credits it.

>> No.6382851

just checked, it's femdoom

>> No.6382876
File: 536 KB, 381x512, 1433039194335.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.6382886


>> No.6382889

How come no modern depiction of Doomguy ever remembers this haircut?

>> No.6382892

>*telefrags you*

>> No.6382897

How come no depiction of Doomguy ever stays consistent? because it's cool

>> No.6382906

Not really. Those that intentionally try to depict the original Doomguy will often try to depict the original mugshot.

>> No.6382917

Is there a doom mod that lets me take the part of the rocket in this scene?

>> No.6382929

He tried going on a diet, you know. The Zone, you know, "carbs are the enemy", eh?

>> No.6382989

easier to do with a manc sized hitbox

>> No.6383002

That's actually fucking amazing. What's the wad?

>> No.6383008


>> No.6383056

Seems like a play on "guerrilla warfare".

>> No.6383062

Doomguy's face is right in the middle of the damn HUD. Crash never loses her helmet.

>> No.6383085

>What would be the biggest features I would miss if I go for limit-removing sourceport compat instead of Boom sourceport compat?
Boom has generalised actions for linedefs and sectors, which makes things a lot easier, and allows for more combinations of effects compared to vanilla/limit-removing. Boom also has stuff like conveyer belts and sky transfers, but I'd say unless you absolutely need them in your map, they're non-essential. Honestly, you can't really go wrong with either limit-removing or boom.

>> No.6383090

D4V is rad.

>> No.6383098

I wanna rip the D4V sprites into D4T, I just kinda like the gameplay there better

>> No.6383125
File: 15 KB, 1126x72, 42414.png [View same] [iqdb] [saucenao] [google] [report]

Can someone who played the PS2 version confirm this?

>> No.6383132

Neat, I just saw about that script in another thread and was surprised when I opened this
Wonder if it will catch on

>> No.6383169

What are the most based Doom wads to play? I've only played Doom 1 2 and 64 originals, want to try some level packs starting with the biggest and best

>> No.6383194

Back to Saturn X

>> No.6383195
File: 35 KB, 728x410, 3OHBVfT.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6383202
File: 744 KB, 1920x1200, file.png [View same] [iqdb] [saucenao] [google] [report]

Alright, guys, here it is, a big Doom pack I've made for my friend. I don't think Launcher will get updated today, so I'll update it later. I'm using a custom build with a few fixes already implemented anyway.

Contains most wads mentioned in Cacowards, including Top 100 wads list, and a whole bunch of other wads. All playtested to be at least be playable, for every wad I've made screenshots and installed patches if those were needed.
Some old wads might still have dehacked problems, so you might want to play Compendium terawad if you'll encounter any problems.
Favorites list is subjective and incomplete.

Download link and full description:

Unpack DoomPack.7z and download torrent into the GameFiles folder.

I've separated Launcher and engines into a separate archive.

>> No.6383203

Final Doom's always good.
The first two-thirds of scythe is an absolute blast.
Also, did you finish episode 4?

>> No.6383207
File: 291 KB, 449x401, laughing imps.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6383226

Broke. BTSX feels like the same level repeated 24 times. What's based about that.

Kama Sutra is the most basest Doom wad ever. Just check out its icon of sin level. Really gets light from its name.

>> No.6383256

Well the majority of the first Doom 1 episode happens in some sort of a base, so that's your best bet.

>> No.6383270

How do I get good at doom? Playing Refracted Reality map09 on UV and I'm getting fucked in the room with the 2 archviles.

>> No.6383272

Consult these professional strategies:

>> No.6383279

thanks doc

>> No.6383306

>BTSX feels like the same level repeated 24 times
Not him, but I've played through BTSX E1 fully twice, and I really do not understand this sentiment. Gameplay and layouts were highly varied compared to any skillsaw or erik alm wad, IMO, which is largely helped by it being by a team of authors, and not a one-man project. Like yeah, the entire wad is techbase themed, and as such, we see a lot of the same textures throughout, but a lot of the maps still had some distinct points of interest and set pieces that set them apart visually for me, too.

>> No.6383463

apparently there are no good Heretic maps

>> No.6383489 [DELETED] 

I just played through the Wayfarer and it was okay. Maps were pretty big. Elf gets pissed is decent but short. I think there was a /vr/ mapping project once but it died lol

>> No.6383526

rip Raven software

>> No.6383556

Rip. Singularity really did kill them and condemned them to working in CoD DLC mines ever since.

>> No.6383567 [DELETED] 

Whats worse, being 3DRealms and falling apart so Gearbox can release your wet fart of a game, or being Raven and surviving to the current year but being forced to make CoD games forever?

>> No.6383572

It's hard to top what happened with 3DRealms. At least I'm sure Raven is still earning good money from their work.

>> No.6383594

> refracted reality
i don't know what, but something about it felt lackluster to me
slaughter spectrum was superior, even though its all slaughter all the time

>> No.6383598

Half of the maps are good, the other half are meh, but the visuals are good throughout.

>> No.6383605

Cursed be A(I)DS

>> No.6383640
File: 1.27 MB, 2048x1536, sky_7_cube.png [View same] [iqdb] [saucenao] [google] [report]

If I have a /hr/ texture from a skybox, why can I not use that in Gzdoom, instead of having to split it up into six different textures? This is retarded. This is the image I want to use. Could I just use a script to split this up instead? Using paint.net is fucking retarded. Gzdoom needs support for images like this.

>> No.6383645

Wait, what happened?

>> No.6383658

magick convert in.png -crop 512x512 out-%d.png

>> No.6383686

3D Realms, but wasn't Randy more or less one higher-up's backup plan if DNF went tits up?

>> No.6383689

3D Realms at least had the fortune of making another, well-received game after coming back from the dead. It might not have been Duke (Randy made sure of that) but it's still better than being enslaved with no chance of coming back from it

>> No.6383693
File: 139 KB, 1088x960, scrap933_a.jpg [View same] [iqdb] [saucenao] [google] [report]

So someone posted some virtual dog girl playing Doom 64. Since I had the Steam port from Doom Eternal, decided to try it out. My take aways:

-Controls feel a bit floaty and odd but I didn't tweak them too much and I can play so it's fine.
-There are some things that feel different, sometimes I get caught on stuff that doesn't feel like it should and you can't hide behind scenery and get shielded from fireballs.
-Holy fuck Lost Souls are ultra obnixious in this, they aren't as tanky sure but if they aren't dealt with immediately they get in your face/on your ass and don't let up.

I never played this version on the console, how accurate is it? Getting chewed up the ass by these lost souls on crack seems like the kind of thing that'd give kids nightmares.

>> No.6383702

>deciding to play the game because of a VTuber
I'll do my best not to judge you
The official port is actually extremely accurate, more or less perfect to the original except where it improves things in areas like resolution and mouse compatibility. It's based on DOOM64EX, which was already a really good port, and tiny inaccuracies were fixed up between that and this.

>> No.6383729

Which game do you mean?

So it would better if one would ignore the game altogether rather than having interest in it because of a vtuber? Okay...

>> No.6383732

Ion Fury

>> No.6383734

That's nuts. Everything else feels pretty much like fighting the usual things (and there's a notable lack of Revs and Archies) but the Pain Elementals and Lost Souls makes sure the chaingun gets a lot of use.

>> No.6383739

>deciding to play the game because of a VTuber
>I'll do my best not to judge you
Why do you care, nigga?

>> No.6383740

Revenants and archviles, along with the chaingunner and spiderdemon, got cut because of cartridge limitations. The PS1 port of DOOM cut the archvile for similar reasons (it was a VRAM issue rather than disk space though; archvile has too many frames to compress without ruining the way it looks and moves).

>> No.6383754

Kind of a shame, for all the complaints about them they do kind of add a certain level of urgency and need for space/cover that the rest of the monster lineup doesn't quite cover.

>> No.6383760
File: 67 KB, 598x413, oof.png [View same] [iqdb] [saucenao] [google] [report]

Fishbit3r makes a port of Quake to OpenVR
It's ok but is abandoned while having some stupid bugs like continuously firing nails makes every second nail spawn out of your view instead of your gun

This guy makes a fork to fix bugs.
And then he injects particle effects that can't be reverted
Then he alters weapons so that it needs compatibility patches for any specific mod that alters them (including AD)
And then he starts shilling his mod everywhere as if the whole fork was not based off of work of another with minor touchups, but completely his own creation

>> No.6383761
File: 255 KB, 551x448, ape.png [View same] [iqdb] [saucenao] [google] [report]

Can't believe I couldn't figure out that sooner.
This enemy has the generic Battlelord scream but it would be funny if it said the navy seal copypasta whenever you encounter one in a very low pitched voice.

>> No.6383779

Ah, okay. But was it really well-received? I thought the ReShitEra call to arms worked and the NPCs avoided the game.

>> No.6383785

You must have never heard of the legendary SuperV.

>> No.6383790

I don't think the current 3D Realms has much to do with the old one, as it seems like the company name is being used for recognition more than anything. And selling glorified mod-packs for old games is pretty much scraping the bottom of the barrel. Ion Maiden got more popularity from the dumb controversy, than on its own merit. You underestimate how bad the development hell of DNF and Pray was for them.

>> No.6383792

Ion Fury was extremely well-received by anyone who actually cares about the kind of niche game that it invariably is in current year. I know some people have a problem with Shelly Harris as a character when comparing her to the protagonists from the holy trinity of Build games, but other than that I don't hear many complaints and people seem to about universally think it's a solid game.
>call to arms worked
It actually didn't work. 3D Realms were going to cave but when they announced they were doing so a much larger number of people came out of the woodwork asking them not to. If you pick up the latest version of the game on Steam it'll still have the gay soap and other things Resetera got upset over.

>> No.6383798
File: 713 KB, 720x360, Second wind.webm [View same] [iqdb] [saucenao] [google] [report]

That default pistol in Combined_Arms kinda sucks, so I'm revamping it and a few other weapons.

>> No.6383802

3DR of today is a disgrace. On par with the later DNF era original 3DR, minus the money and the assets of course.

Good to hear that, but I still have my reservations about what the general public thinks of Voidpoint. Even if they got out if this, it must have tarnished their reputation.

>> No.6383808

I actually liked that pistol a lot. I'd go as far as saying it was pretty op, being able to down pinkie with a single alt-fire.

>> No.6383823

And that's one of the reasons why I'm revamping it. I'm ditching the infinite reloads and the burst fire thing. I'm making the primary fire hitscan, and it'll do a full damage of 15 per shot.
Altfire's gonna be a more defensive focused thing, the current plan is to make it fire out an energy wall that flies out a short distance and then vanishes, but it'll shove monsters back and bounce projectiles away.

>> No.6383828

What happened is that the game got review bombed after 3DR initially bent over to the progressivists. However they probably realized they'll lose more money if they keep this stance so they went back on it. Doesn't really paint a pretty picture when one flip-flops like that. They also donated 10 grand to a rather fishy sounding "lgbt youth suicide prevention" organization and said their staff will go through "mandating sensitivity training" from now on. Ultimately the likes of resetera benefited from this, but on another front.

>> No.6383845

they caved in to the music label, then they caved in to tumblr, then they caved in to anti-tumblr
no backbone at all

>> No.6383846 [DELETED] 
File: 50 KB, 742x652, 15816280718510.jpg [View same] [iqdb] [saucenao] [google] [report]

I wonder if one would be able to use this as deliberate marketing practice
>make game
>put a minor insensitive thing into it
>sic reshiterra on it through sockpuppet account
>publicly refuse to cowtow to progressivists
>instantly gain reputation of artistic integrity

>> No.6383849 [DELETED] 

way more trouble than it's worth

>> No.6383850

I love Doom!

>> No.6383851 [DELETED] 

I mean, what's the worst thing they can do?

>> No.6383857 [DELETED] 

The impression I get from people is pretty mixed, some like it a lot, some don't, some think it's just kind of ok.
Haven't played it myself, yet.

This is probably already happening in the industry.

>> No.6383860

t. Linguica

>> No.6383881
File: 40 KB, 755x738, IMG_20190317_174742_448.jpg [View same] [iqdb] [saucenao] [google] [report]

Why does DOOM 64 EX:
>plays no sounds at all
>has mouse locked into one position

>> No.6383889 [DELETED] 

Massive leftard here. Last time I asked that we ended up with a president who wanted people to inject disinfectants to treat a virus. Don't underestimate the power of mass ineptitude.
>artistic integrity
No one cares about artistic integrity until the artist is dead or thrown into the disney mines.

>> No.6383890 [DELETED] 

>Last time I asked that we ended up with a president who wanted people to inject disinfectants to treat a virus.
Non-American here. No one in the world fucking cares about what your presidents talk about. No matter which party they are from, they all do the same thing - bomb Middle East, support Islamic terrorists, antagonize Russia and generally ruin everything.

>> No.6383892 [DELETED] 

>Implying all politicians are not cancer, regardless of the country or their ideology.

>> No.6383898
File: 30 KB, 638x480, every_single_day_i_ask_myself_that_same_fucking_question.jpg [View same] [iqdb] [saucenao] [google] [report]

I wish you weren't right but you are. Someone release me from this hell.

To get back on topic even *slightly*, Plutonia might be my least favorite wad so far. Not because of anything it does wring, but solely because of my own experiences playing it. Even after turning down the difficulty, I cannot believe how little fun I'm having right now.

>> No.6383904

Thank you.

What is it that you don't enjoy about it?

>> No.6383907 [DELETED] 

Whataboutism at its finest
>America is global shit-Midas
>b-b-but other politicians are bad too!

>> No.6383920

Plutonia is hard, really fucking hard. I spent about a week trying to beat it on UV, then I gave up after reaching map03. I basically haven't done much with Doom apart from fail at it and get bored with TNT 8 or 9 maps in these past few months. Tried it again tonight, only to not make it past the first map. So I turned down the difficulty to HMP and beat it first try. I feel unaccomplished and I don't want to play anymore. It's entirely my fault, of course, for trying to play one of the most notoriously difficult wads in doom history when I'm barely able to beat any other wad in doom. Sorry, I'm venting when I shouldn't be.

That fucking trap in map01 replaces revenants with fucking pinkies on HMP.

>> No.6383926
File: 35 KB, 599x485, 1566088196410.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6383927 [DELETED] 
File: 18 KB, 320x200, swastika.gif [View same] [iqdb] [saucenao] [google] [report]

Put a swastika shaped sector in it. Gives you enough plausible deniability.

>"it was just a maze"

>> No.6383930

Is MUS different from MIDI? I only now noticed music from DOOM.WAD is refered to as "MUS" in SLADE.

>> No.6383932 [DELETED] 

He was talking about injecting near-UV light into veins. Nowhere did he suggest drinking bleach. This was media spin and if you legitimately believed it you may be just a little bit naive.

>> No.6383952 [DELETED] 

He isn't directly telling people to literally go do it but when you're in a position of authority such as being the POTUS you can't just ramble about idiotic stuff like that in a public conference, because people will listen to you and then they might go out and do it just because they heard Trump say he thinks it's a good idea.
>injecting light into veins
He's not THAT stupid.

>> No.6383960 [DELETED] 
File: 93 KB, 534x1024, EWVVYYRWoAAymJu.jpg [View same] [iqdb] [saucenao] [google] [report]

It's an interesting idea

Though with Covid-19 you would need to inject the light directly into the lungs, perhaps as an addon to the intubation process.

>> No.6383972

Wait, you spent a week on Plutonia and only reached map03? You're definitely not ready for it.

>> No.6383976 [DELETED] 

Shadow Warrior had swastika patterns on textures, they had much better plausible deniability.
>"muh Ancient Oriental sun symbol"

Listen. I am probably way more leftist than you'll ever be, but I don't see his election as a result of mass ineptitude. His campaign promises were to stop bombing Middle East, stop antagonizing Russia and keep out of world politics. Sounds sensible to me (the fact that he broke every single promise is another thing). This whole "everyone is stupid except me" sentiment (or my country's variant, "we have wrong people") is the reason why libtards are universally hated.

>> No.6383980

It's a guess. I don't actually know how long it's taken me to get through any of the wads I've played so far. I just know it took many, many tries to get to map03 and many, many tries before I gave up on map03.

>> No.6383984

Guys, with all the respect, just fuck off already. This is /vr/ not /pol/.

>> No.6383989

voted 3, normally I don't save until either first death or about 20 minutes of playtime, after that save without self-imposed rules

>> No.6383990

MUS is like a more compact version of MIDI. Doom didn't support MIDI until v1.5

>> No.6383992

It's not standard MIDI. It's the DMX audio system's proprietary format.

>> No.6383998

>Doom didn't support MIDI until v1.5
Was it supported at all? None of the later games built on the Doom engine used MIDI as far as I'm concerned.

>> No.6384003

Speaking of that, were there any obscure commercial games made on Doom engine? I can only think HacX off the top of my head. Build had all kinds of weird shit, even from Taiwan and Russia.

>> No.6384004

Didn't claim that it was standard MIDI.

>> No.6384009

Vanilla Heretic and Hexen did not support MIDI at all, as they were based on v1.2 of Doom.

>> No.6384017

What about Strife?

>> No.6384019 [DELETED] 
File: 2.65 MB, 1920x1080, Screenshot_Doom_20200411_204133.png [View same] [iqdb] [saucenao] [google] [report]

>want to try some level packs starting with the biggest and best
I would actually recommend you save the best for last. Once you play Preacher.wad, no other WAD is as fun! I recommend you do pistol-starts on skill 2 with no saves. If it is still too difficult, switch to pistol starts on skill 1 - you will probably need to do this on map 9!

What makes this PWAD special to me is the gameplay - the levels are wide-open and filled with popcorn enemies so you get punished hard for moving too fast and alerting too many enemies - but at the same time, the ammo count is razor-thin so you have to keep moving or you will run out of ammo.

>> No.6384029

I think it does support MIDI, as it was based on 1.666 of Doom. I imagine it still included MUS to save space, though.

>> No.6384037 [DELETED] 

>mouse locked into one position
You need to download the SDL patch for Windows 10: https://doom64ex.wordpress.com/downloads/
>no sound
No idea what's going on

>> No.6384040

Thanks! I have checked why the sound isn't working, but didn't come up with anything clear.

>> No.6384062 [DELETED] 

> I cannot believe how little fun I'm having right now.
Just don't play it anon. I grind hour-long no-death runs of other WADs and I still don't touch Plutonia. It's ugly as sin compared to modern maps, and I find the maps way too maze-like to be enjoyable. I spend like 80% of my time just wandering around trying to figure out where I'm supposed to go on some maps.
> I spent about a week trying to beat it on UV, then I gave up after reaching map03.
This is why I recommend people do no-saves pistol-start runs on skill 2 for your first playthrough. You get the challenge of doing no-saves pistol-starts, but it's not stupidly punishing because it's skill 2, so you can still fall for each trap and survive. Easy difficulty gives you a chance to learn the map so you can play it on a harder difficulty. And if it's STILL too difficult, then you can turn it down to skill 1, where you get a 50%-reduced-incoming-damage buff and all ammo pickups give you double ammo. Yes some maps are so hard that you gotta learn them on skill 1, for example Preacher map 9, or Swim with the Whales map 2, or all of Sunder!

Also, all maps are balanced for pistol starts, so doing continuous playthroughs can ruin the balance of some maps. Yes, there are exceptions, for example I would recommend you just blast through a continuous-playthrough of Adventures of Square on Ultra-Violence difficulty for your first playthrough since it's easy that way, and tons of fun. UV pistol-starts of Adventures of Square is a whole 'nother story, though, because of how difficult it is without all the good weapons. There are other exceptions, too, like I understand sometimes you just wanna chill and do a continuous playthrough for your first playthrough, in which case I recommend skill 3 instead of skill 2 since it will be easier with all the good weapons

>no option for skill1 or skill2 pistol-start no-saves as stepping stones for grinding single-segment UV demos of the entire PWAD

>> No.6384064

Don't feel bad about playing it on HMP, because that's probably the best thing to do when playing it first time. Map 03 is the one where it starts hitting you with traps every room, but it's also one of the worst cases of maps where you just have to memorize and know the traps to survive. Map 04-07 will be much better. (08-10 will have some very mean moments too.)

>> No.6384068

>>no option for skill1 or skill2 pistol-start no-saves as stepping stones for grinding single-segment UV demos of the entire PWAD
Well I wanted to avoid it putting in too many options so I tried to generalize a bit.

>> No.6384072
File: 138 KB, 816x639, hell.png [View same] [iqdb] [saucenao] [google] [report]

What if hell is just a dark room with a blinking, scrolling fireblu cube?

>> No.6384085

>FIREBLU cube but theres also chaingunner and revenant corpses everywhere and DSVILACT.wav plays on loop but the archvile is no where to be found

>> No.6384094

besides me, there's one of you posting on the /v/ sound thread, if him excitedly spouting random doom facts is any indication.

>> No.6384098
File: 81 KB, 361x247, 1562892536347.png [View same] [iqdb] [saucenao] [google] [report]

>scythe map 28
>it's a speedrun or die map

>> No.6384103

The last few maps of that wad brought down the entire experience.

>> No.6384104

scythe 1 is babby mode compared to scythe 2, hope your ass is ready.

>> No.6384107 [DELETED] 

you best learn how to strafe-run, boy

>> No.6384109 [DELETED] 

>stop bombing Middle East
Pretty much did. That shit in Syria was bullshit meant to appease warhawks.
We haven't stopped cold turkey, but we haven't done nearly the same shit as previous administrations.

>> No.6384116 [DELETED] 

It's stupid easy to absentmindedly make a swastika when mapping on a grid.
Iirc that particular sector was supposed to be an nod to Wolfenstein though.

>> No.6384132 [DELETED] 
File: 308 KB, 800x512, Untitled.jpg [View same] [iqdb] [saucenao] [google] [report]

Yeah, it's absolutely nothing, they just bombed other country a tiny bit because of some squabbles in the office! And the next CoD game will blame this on Russians anyway! Nothing to worry about!

>> No.6384137 [DELETED] 

>CoD is made by the government
now I've heard everything.

>> No.6384145

Gman was doing reviews before /vr/ was even a board bro

>> No.6384148 [DELETED] 

They don't make it, but the developers of the Call Of Duty games and Battlefield games do actually receive funding from the Department Of Defense.

>> No.6384150 [DELETED] 

Did they tell the devs to make MW2 show that the american military is corrupt and implies that America's image as the good guys is just a fabrication since, in the game's own words, "history is written by the winners"?

>> No.6384152
File: 141 KB, 816x639, you know it's a horror level.png [View same] [iqdb] [saucenao] [google] [report]

You know it's a horror level because you can't see jack and Sign of Evil is playing.

Also is the hole in the ceiling with sculls in it stupid?

>> No.6384154 [DELETED] 

Oh yeah, so called "moral ambiguity". Sure, we portrayed Russians as cartoon villains, but look! Captain Price just pushed away hostage with bomb to save other hostages! Very morally ambiguous!

>> No.6384163


>> No.6384167 [DELETED] 

Crybaby Slav(e) detected

>> No.6384169 [DELETED] 

Some dumb ass drank fish tank cleaner because of hearing Trump shill that malaria drug so hard and thought the cleaner contained it in its ingredients. He died.

>> No.6384172
File: 424 KB, 514x836, 1515455113649.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6384173 [DELETED] 
File: 47 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google] [report]

Not liking propaganda that slanders your country makes you a crybaby.

>> No.6384174 [DELETED] 

They literally did, homie. They even called them first to warn them.
>muh russia

>> No.6384178 [DELETED] 

>They even called them first to warn them.
"We're going to bomb your country and kill your people, but only a bit, just to appease our hawks. Thanks, bye".

>> No.6384179 [DELETED] 

Get over it slav(e) and learn your place

>> No.6384182 [DELETED] 

ikr. within like 1 minute, i got temp-banned from ALL boards for posting a screenshot of the doom speedrunner's cyberdemon531's "tranniversary" youtube video and asking "What went wrong?" but look how long this has been going on. really makes you think

>> No.6384185 [DELETED] 

What do you expect? This place was SJW central for several years now. You can see it right in this thread - people unironically proclaim themselves leftists and defend CoD2019 plot. I wish 8chaп was still alive

>> No.6384186 [DELETED] 

I'm sorry is this the same cyberdemon531 who used to post on 4chan, regularly make fun of trans people on his stream, and got banned from gdq for wearing a maga hat?

>> No.6384187 [DELETED] 

>All mods are robots who are forced to live in the thread of your choice and make sure nothing annoys specifically you

You forgot they "do it for free".

>> No.6384191 [DELETED] 


>> No.6384192

Anal concussion is not a joke.

>> No.6384193 [DELETED] 
File: 119 KB, 962x642, bh0fibf8tut41.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6384197

What the fuck is happening here? Are they protesting vaccines? How the fuck are vaccines related to the mark of the beast?

>> No.6384202 [DELETED] 

no there is only one cyberdemon531 that speedruns doom

What? The point is rules aren't equally enforced. Make fun of the alphabet people and you get banned from all boards. I'm no Zion Don shill, but make fun of Trump and nothing happens

>> No.6384207

America is happening.

>> No.6384209 [DELETED] 

it's 8kun now

>> No.6384213 [DELETED] 

Fuck off ZOGnald shill

>> No.6384214 [DELETED] 

I'm not gonna name names, but they want to implant everybody with computer chips so they can track everything you do, and those who refuse will be locked out of society, unable to make transactions at the store for example. They are using this vaccine as the excuse: those who get the vaccine will get a computer chip that acts as proof that you got the vaccine, and those who do not get the vaccine will not get a computer chip. It's not the analogy I would make but I can understand how religious people would compare it to the mark of the beast

>> No.6384215 [DELETED] 

>All mods are the exact same person
wah wah wah

>> No.6384218 [DELETED] 

It is alive, its called 8kun. Though /pol/ is now /pnd/ due to the whole bad optics of Tarrant livestreaming there. The userbase is also pretty dimished but numbers are going up, slowly. The whole original userbase fragmented and haven't all come back

>> No.6384219 [DELETED] 

jannies are trannies

>> No.6384220 [DELETED] 

I'll point out that these kinds of people thought the advent of barcodes for consumer products would bring that about as well.
Not that I think the idea of chipping people is morally defensible.

>> No.6384221 [DELETED] 

Fuck off QAnon Facebook boomer

>> No.6384223 [DELETED] 

>He fell for the memes
Hooooooly shit a true NPC right here right now

>> No.6384225 [DELETED] 

the problem is that the images won't load half of the time. might be that my government is blocking it though. when i firt go there it's fine but then it stops loading images

>> No.6384228 [DELETED] 

>there is only one
So, yes?

>> No.6384232 [DELETED] 

Nah for me shits broken sometimes too and I'm in the US. It will be slow as fuck or timeout sometimes too. Definitely not the same and some of those issues in addition to the large Qboomer userbase abandoning ship and afraid the new site is "compromised" accounts for a big chunk of the users not returning. The rest is simply ignorance that 8kun even exists.

>> No.6384239
File: 109 KB, 309x400, 574914524.jpg [View same] [iqdb] [saucenao] [google] [report]

Y'know, if this would be the sole board of this chan, this entire political cancer infestation would be understandable. But when there are at least a handful of other boards where it is somewhat tolerated, one might wonder what the fuck is going on.

>> No.6384240 [DELETED] 

where are the servers even located now? last time i heard it was russia but then they pussied out

>> No.6384241

Off topic conversation occurs at times, yes.

>> No.6384242 [DELETED] 
File: 188 KB, 555x305, Q anon is boomer cocaine.png [View same] [iqdb] [saucenao] [google] [report]

That has nothing to do with QAnon. Q is very likely a psy-op controlled by the US gov't to get people to be complacent, pic-related
>He fell for the memes
What memes? This is not a new idea. This predates memes. Do you really trust the government?

>> No.6384243 [DELETED] 

Not sure. Probably Chodemonkey and his dad's SE Asian child sex dungeon

>> No.6384245 [DELETED] 

the thing is that if i go to 8kun now the images are fine. then i go to the catalog and the images are still fine. then i open a thread and the images are still fine. but when i open another thread the images are broken. it's like that every time. are they just limiting bandwidth to keep up?

>> No.6384246 [DELETED] 

Its the kind of shit retarded boomers on Facebook believe, hence the Q reference

>> No.6384249 [DELETED] 

i wouldn't be surprised if they are in some unregulated/ anti west part of asia

>> No.6384250

By like couple of months.

>> No.6384252 [DELETED] 

>He thinks he can convert people into meme rotting their brains

>> No.6384253

Off-topic is one thing. What's happening here right now is far beyond that level...

>> No.6384258 [DELETED] 

Blame the slav(e)s and how the only work they can get is trolling internet forums and posting propaganda. Naturally they'll end up here because that shit gets old after a while

>> No.6384264 [DELETED] 

You think it's retarded but it's already illegal in some countries to question the official narrative of WW2. Can you think of anything else that is so true that questioning it is illegal?

Cyberdemon doesn't make fun of trannies and wear MAGA hats; he/she/it IS a tranny who went from posting Doom speedruns to posting cringe-worthy politics videos bashing Trump for not supporting LGBTQ enough.

>> No.6384265 [DELETED] 

>muh russian hackers
draw a davids star on your xxl dildo and ride it while singing the american national anthem

>> No.6384271 [DELETED] 

See what I mean? meme rotted brains, completely non-sentient. They'll die off on their own eventually

>> No.6384272 [DELETED] 

you can all fuck off to /pol/

>> No.6384273 [DELETED] 
File: 704 KB, 1827x877, Q is boomer cocaine.png [View same] [iqdb] [saucenao] [google] [report]

shit i meant to post this

>> No.6384274 [DELETED] 

Shut up, slav(e).

>> No.6384276
File: 2.91 MB, 320x260, oppositeoffireblu.webm [View same] [iqdb] [saucenao] [google] [report]

I think I managed to find the opposite of fireblu

>> No.6384278 [DELETED] 

meme rotted is what your brain is. you eat everything the mainstream news stations feed you and never think for yourself. instead you just parrot whatever shit you've heard until and after your soul has fallen out. do you seriously believe that everyone that's displeased with the way things are going are/have been manipulated bu russian superhackers?

>> No.6384279 [DELETED] 

>No u
low energy

>> No.6384280

Looks like a good texture to put in heaven maps, like a constantly shifting stained glass window

>> No.6384283

If it weren't for the cylindrical distortion this could be useful. Looks pleasant enough.

>> No.6384284
File: 10 KB, 128x128, W65B_2.png [View same] [iqdb] [saucenao] [google] [report]

You dingus, this is what real opposite of FIREBLU looks like.

>> No.6384286

Its from Refracted Reality, where it's a flat texture put on cyllinder column.
Without the cyllinder distortion it does not look as mesmerizing for some reason.

>> No.6384294

Page 10 can't come soon enough.

>> No.6384295

Trippy. Does it tile well? Is it supposed to be animated texture?

>> No.6384297 [DELETED] 

no u
i can do that too

i live in sweden and during my whole lifetime i've seen sweden get destroyed under "liberal" politics. we have imported probably over a million third world savages to our preaviously peaceful country, and guess what that have brought us. terrorism, murder, gang rapes, middle school kids being mugged and pissed on on their way home from school, our whole culture is being destroyed all thanks to liberals and their anti-racism manipulating retarded boomers into letting sub-humans into our society

>> No.6384302 [DELETED] 

>no u
>i can do that too
I was mocking you for doing it in the first place dumbass

>> No.6384303 [DELETED] 
File: 88 KB, 433x330, bögregister.png [View same] [iqdb] [saucenao] [google] [report]

Det har ju väldigt mycket med retro spel att göra.
Jag gillar inte massinvandringen heller, men det hör inte hemma här.

>> No.6384305 [DELETED] 

i was mocking you for doing a "no u", retard, git gud

>> No.6384306


>> No.6384307

OK Doomer.

>> No.6384309 [DELETED] 

i came in here to ask about archviles but found this, so i joined. we're at page 9 anyway so who cares

>> No.6384312 [DELETED] 
File: 29 KB, 755x1255, trolling.png [View same] [iqdb] [saucenao] [google] [report]

>Literally repeating my words back to me as if it were new

>> No.6384314 [DELETED] 

damn, cant argue with a mspaint comic, you're right. but how about you comment on the rest of my post instead of just the part the comic invalidates?

>> No.6384317 [DELETED] 

also "intentional logical infallacies"

so you're admitting you're wrong?

>> No.6384324 [DELETED] 
File: 66 KB, 890x876, 1550230105643.jpg [View same] [iqdb] [saucenao] [google] [report]

>Comment on the rest of my post
>Your post of memes
>Implying you deserve anything other than ridicule

>> No.6384336

god why do you retards have to infect every board i visit? it's like i'm being gang-stalked by a fucking highschool debate team.

>> No.6384337
File: 137 KB, 623x527, 1585037819131.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6384345


>> No.6384346
File: 1.42 MB, 1024x1024, EXPRAN04.png [View same] [iqdb] [saucenao] [google] [report]

Here's an original texture
In Refracted Reality it is put upon a cyllinder and set to scroll diagonally, which turns into quite a mesmerizing effect.

When set to scroll the same way on a flat surface result is not nearly as satisfying to watch. I tried to make an animated walpaper out of it, but it never turned out quite right. Maybe one of you anons will manage to do it, I'll be really happy

When I said thge opposite it was "very pleasant to look at" as opposed to "very unpleasant to look at" of FIREBLU

Also here's a link to higher rez version https://www.mediafire.com/file/h3evw8fcrb29u5j/refreality.webm

>> No.6384347

Considering that this is a board dedicated to videos games and not politics, yes.

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