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/vr/ - Retro Games


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6363409 No.6363409 [Reply] [Original]

What RPGs are actually better than Chrono Trigger?

>> No.6363436
File: 592 KB, 800x778, 8569233.jpg [View same] [iqdb] [saucenao] [google]
6363436

>>6363409
Depends on who you ask, and how you define "better".

>> No.6363452

>>6363409
Basically none for >>6363436 this reason. Chrono Trigger is a light dip into the genre with both solid mechanics and a solid story from exactly the all-time peak of sprite work. To a certain fairly common kind of retro gamer it's going to be the all time greatest.

If you want something that feels similar but with deeper mechanics maybe try Final Fantasy 5 or Saga Frontier. You might try the fan translation of the Star Ocean game on Snes. For a longer story look into Dragon Quest games of similar vintage.

>> No.6363459

assuming you only mean jrpg's, the best one is star ocean 2, nothing else comes close

>> No.6363460

>>6363452
fuck no, those games aren't even close to CT

>> No.6363463

anything with a shitty menu-based battle system is gameplay garbage, i'm sorry

>> No.6363465

What about games that just feel as magical as going to zeal?

>> No.6363469

>>6363465
Xenogears had 2 such moments

>> No.6363470

>>6363460
Because you're a certain type of gamer to whom Chrono Trigger is lightning in a bottle.

>> No.6363474

>>6363409
Only Final Fantasy 7

>> No.6363484

EarthBound.

>> No.6363495
File: 40 KB, 596x447, d57682fbdc10796c1a8b227ca66e3baa.jpg [View same] [iqdb] [saucenao] [google]
6363495

Tales of Phantasia and Seiken Densetsu 3 are the only two SNES games that in my opinion would have completely changed the course of world history if they'd been localized, in the sense that every "Top SNES games of all time" list would include them and every retro video game reference would include references to them. You can bitch about their flaws all you want but they're still groundbreaking achievements in both the genre and SNES technology.

>> No.6363497

I don't know about "better" but I like Lufia 2, Live A Live, Suikoden 2, FFIV, VII and IX about as much

>> No.6363532

>>6363409
easy, Chrono Cross

>> No.6363573

FF7 if you play with ATB on active and crank up the battle speed a ton.

Maybe Paper Mario.

That’s all I can think of as far as /vr/ games are concerned.

>> No.6363617

>>6363409
https://www.youtube.com/watch?v=T3iHxLs5maM

>> No.6363750
File: 52 KB, 316x315, Arc_the_Lad_2_cover.jpg [View same] [iqdb] [saucenao] [google]
6363750

Arc the Lad II
but you have to slog through 10 hours of arc 1 to get the full experience of 2.

>> No.6363757
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6363757

>>6363409
In terms of /vr/ there aren't any. I've played quite a few and it still stands out as the best.

There are a several post-2000 RPGs that are definitely better, but I won't mention those at fear of triggering the jannies.

>> No.6363774
File: 153 KB, 600x600, parasite_eve.jpg [View same] [iqdb] [saucenao] [google]
6363774

>>6363409
I say quite a few people would possibly say Xenogears as far as story.
As far as gameplay? Nah Chrono Trigger still takes the cake.
My personal favorite above Chrono would be Parasite Eve.

>> No.6363832

>>6363774
>As far as gameplay? Nah Chrono Trigger still takes the cake.
there's nothing special about chrono trigger gameplay

>> No.6364030

>>6363469
Shit game...but will give you the fall of Solaris and reveal of Shevat/Shitvat must be what you are talking about.

>> No.6364034

>>6363832
>no random encounters
>no transition screens between overworld and battle
>intuitive and easy to master battle system
>quick and fluid battles
>set up so that you can beat the game with literally any party combination, you aren't handicapped by a need for one particular healer/buffer/attacker who holds the party together
>extremely streamlined menu system that lets you get in and get out within seconds to swap out equipment and accessories
>characters move around on the battlefield, some enemies act differently depending on how close they are to another character
There are still RPGs being made today that have yet to learn from Chrono Trigger's lessons

>> No.6364038

>>6364034
You forgot about Dual/Triple techs combined with ATB. This still never happens.

>> No.6364070

>>6363495
Then we'd be without the Arche fucks like a tiger line, the games only legacy.

>> No.6364086

>>6364034
>There are still RPGs being made today that have yet to learn from Chrono Trigger's lessons
yeah the lessong they should have learned is that menu navigation isn't a fucking battle system

>> No.6364126

>>6363465
Lufia 2.

>> No.6364139

>>6363465
Terranigma and Treasure of the Rudras gave me those feels

>> No.6364142

Sailor Moon RPG.

>> No.6364148

>>6364034
You wrote a lot of words down but it boils down to just mashing whatever your strongest techs are and healing. Its no different from FF1 in that regard

>> No.6364149

Put down the baby JRPGs and try some Fallout.

>> No.6364153
File: 81 KB, 473x428, 2d49ef1bbb0576c364056e53f5fb00e8.jpg [View same] [iqdb] [saucenao] [google]
6364153

>>6363409
Phantasy Star 4. Though you could make a solid case for either.

>> No.6364304

At this point in history you are not going to discover hidden popular games. CT was made in a way it appeals to the majority, so find jrpg top lists.

>> No.6364314

>>6363409
Valkyrie Profile

>> No.6364403

>>6364314
That game is some serious bullshit and you know it. The fucking hoops you have to jump through for the best ending are unreal. And it's not like the game even gives you a heads up on how to get it. It just expects you to know.

>> No.6364430

>>6364403
It's still a better game.

>> No.6364487

>>6364148
>mashing whatever your strongest techs are and healing. Its no different from FF1 in that regard
lol you played ff1 for what, five minutes? The only thing you "mash" in that game MIGHT be the fight command but even then it's stupid if you don't want to miss shots.

>> No.6364590

>>6364034
>no random encounters
>no transition screens between overworld and battle
gee, what unique and unheard of features
>intuitive and easy to master battle system
>quick and fluid battles
plenty of beginner level rpgs out there
>set up so that you can beat the game with literally any party combination, you aren't handicapped by a need for one particular healer/buffer/attacker who holds the party together
aka "game's so easy that you don't ever need to think about party composition"
>extremely streamlined menu system that lets you get in and get out within seconds to swap out equipment and accessories
what games are you playing that it takes you so long to switch equipment?
>characters move around on the battlefield, some enemies act differently depending on how close they are to another character
barely used gimmick

>> No.6364604

Chrono trigger is short easy and very fast paced. It's shallow by design to let the strong and well plotted scenario and set pieces take center stage. The story characters and music are what's on display here, the game part is something you just need to get through. Intelligently they made the game part inoffensive, flashy and unincumbering. It's like a modern movie game like the last of us where you trudge through short, boring, visually compelling game play segments to get to the story and cool set pieces. It's the prototype for modern movie-game design that is incredibly prevalent. It's a jrpg for people who don't like jrpgs. It is also a good game for signaling your clout/superior taste. Sprinkling it into a top 10 or 3x3 instantly gives you more credibility. This results in a game that is unanimously beloved apparently but doesn't sell any merchandise and no one actually likes to play through it anymore.

>> No.6364606

>>6363409
Breath of Fire 3 and Saga Frontier 1/2.
Also Valkyrie Profile.

>> No.6364609
File: 3.89 MB, 4608x3456, IMG_0547.jpg [View same] [iqdb] [saucenao] [google]
6364609

>>6363409
Tales of Eternia.

>> No.6364647

>>6363409
Uncharted Waters II: New Horizons

>> No.6364658
File: 188 KB, 850x1031, ayla.jpg [View same] [iqdb] [saucenao] [google]
6364658

>>6363436
>flat-chestet Ayla
Absolutely disgusting.

>> No.6364817 [DELETED] 
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6364817

>>6363452
>all-time peak of sprite work

I love Chrono's sprite work in a sense that they did an excellent job at conveying the character's emotion without words.

>> No.6364820
File: 619 KB, 878x1471, 20200421_210356.jpg [View same] [iqdb] [saucenao] [google]
6364820

>>6363452

>all-time peak of sprite work

I love Chrono's sprite work in a sense that they did an excellent job at conveying the character's emotion without words.

>> No.6364842
File: 146 KB, 800x445, chrono-trigger-revival-disc.jpg [View same] [iqdb] [saucenao] [google]
6364842

>>6363409
Better in what way? In terms of gameplay, almost all of them are even if we limit ourselves to the same writers/directors/atrists, e.g. Dragon Quest III. In terms of story, some are, e.g. Dragon Quest V. In terms of exploration, you gotta understand that these linear handholdey later JRPGs are a joke compared to any Saga sans perhaps Frontier 2. In terms of 4th gen visuals, Star Ocean is arguably better. In terms of music, most FFs and DQs are at least on par with it. In terms of sheer inventiveness and reimagining of JRPG tropes Earthbound is, of course, superior.

But as a whole package, I don't think anything tops CT. Combat is too easy, exploration is too handholdey, aesthetics are great technically but kinda bland stylistically--nothing in CT stands out on its own despite being a marvel when put together--but as a package it's just so solid and heartfelt. I jsut wish it either was more of a game or perhaps less of a game. I'd rather read CT as a VN than play it as a proto-FFVII-type unlosable linear late 90s garbo JRPG.

Are you writing a reply about Radical Dreamers? Delete it now.

>> No.6364887

Pocket Monsters Red and Green

>> No.6364923

>>6364604
>no one actually likes to play through it anymore.
im so bad for starting an old game to see what its like, appreciating its aesthetic and then getting distracted and never beating it. star ocean, secret of mana, tales, mother 3, wild arms, I even got to the end of FF IV and lost my save file. but chrono trigger? ive beat this game so many times its embarrassing. i wouldnt even call it my favorite jrpg but its just so damn fluid i cant put it down. people like >>6364590 and >>6364148 criticizing it are like spoiled babies. wtf do you expect from an 90s game?

>> No.6364991

>>6364923
so you admit that you don't know many jrpgs other than chrono trigger

>> No.6365005

>>6364923
if playing them to the bitter end = knowing then i guess so i dont. if to know is to love then i love all those games (just a bad lover)

>> No.6365017

>>6364842
>Radical dreamers
>delete it now.

No.

it sux lol xd. xx

Now fight me or kiss me, I don't care which.

>> No.6365019

>>6365005
you don't love jrpgs, you merely think you do. chrono trigger is a known piss-easy and short beginner-level jrpg which has spoiled you.

>> No.6365041

>>6364034
>characters move around on the battlefield, some enemies act differently depending on how close they are to another character
For those of you who like this middle ground battle system fusion between JRPG and SRPG, with character movement and placement making a big difference I would recommend Lunar 1 and 2 for Sega CD and the remakes on PS1.

>> No.6365046

>>6365041
Also Treasure Hunter G

>> No.6365061
File: 30 KB, 470x405, ComfyTriggers.gif [View same] [iqdb] [saucenao] [google]
6365061

>> No.6365096

>>6365019
ive never quit an rpg because it was too hard. in fact what are the hardest RPGS iyo? my life hasnt revolved around video games since i was 13, covid got me re-exploring the only type of games that ever interested me.
>>6365041
>Lunar 1 and 2
another two i need to finish.

>> No.6365101

>>6364923
>people like >>6364590 and >>6364148 criticizing it are like spoiled babies. wtf do you expect from an 90s game?
uh maybe something like pool of radiance which has a vastly more advanced battle system even though it came out 7 years earlier

>> No.6365102

>>6364070
>the games only legacy

You mean aside from the fact that it spawned a series that thrives even today?

>> No.6365121

None of them.

>> No.6365185

>>6363409
Actually none.

>> No.6365262

>>6365005
>>6364923
Yes I said CT is for people who don't really play games and you respond arguing that I'm wrong because you don't really play games but love CT. Good shit.

>> No.6365283

>>6365262
put your shirt back on. im not aguing at all and askeed you what you think are better or harder rpgs

>> No.6365330

>>6363409
Chrono Trigger is barely an RPG to begin with.

>> No.6365360

>>6365096
Nes era are the hardest RPGs.

>> No.6365595

>>6365101
PoR was a CRPG, so it's not really fair to compare it to later console JRPGs. Unless you're talking about the NES port (which I've honestly never played).

>>6365102
The PSX remake was really good as well.

>> No.6365601

>>6363409
Phantasy Star

>> No.6365614
File: 186 KB, 300x306, ArcadiaDC.png [View same] [iqdb] [saucenao] [google]
6365614

>>6363409

>> No.6365717

>>6364149
crpg is such a different genre.

>> No.6366864

>>6363409
Almost everything, Chrono Trigger is heavily overrated.

>> No.6367185

>>6363774
Parasite Eve is a game I've played over and over again. The EX game was especially fun, especially because you could twink your character by running the normal game over and over.

>> No.6367254

>>6363460
False.

>> No.6367260

>>6364034
>easy to master battle system
That's nothing good, though.
>set up so that you can beat the game with literally any party combination, you aren't handicapped by a need for one particular healer/buffer/attacker who holds the party together
that's even worse. You just admitted that the game's combat is incredibly braindead.

>> No.6367267

>>6364923
>people like >>6364590 and >>6364148 criticizing it are like spoiled babies. wtf do you expect from an 90s game?
Proving that you know absolutely nothing about JRPGs. especially the "wtf do you expect from an 90s game?"-part. Their criticism is valid because JRPGs at that time usually were much more advanced. You should really play some FF5.

>> No.6367273

>>6365096
NES JRPGs are usually the hardest. I recommend trying out FF2 on the Famicom. Make sure to get a translation patch unless you know Japanese. I'd also recommend trying out FF3. The crystal tower on that thing was brutal.

>> No.6367291

>>6364148
the difference is theres tradeoffs and strategy involved because you have to consider the characters strengths outside of their dual techs. that poster was wrong about being able to use any party, you actually do need to change party members for certain situations and boss battles.

>> No.6367297

>>6363409
All of them

>> No.6367359

>>6367267
i see each video game as an experiment in form and design. back in the 90s there was much less precedent for what even made a game good so it made sense for developers to vary things like making a battle system more or less 'deep'. FF5 had a great customization job system but was unfortunately never used again probably because the game didnt sell extraordinarily. CT was built with new players in mind and the developers succeeded in making an immersive unique and intuitive game that still inspires us to squabble and bicker about after 25 years.

>> No.6367436

Is there a rom hack that adds the DS content to the SNES version?

>> No.6367601

>>6363474
based

>> No.6367639

>>6367436
Most you can find are hacks that restore the coliseum.

>> No.6367736

>>6363474
i would bet so much money on you having played it as a kid, so much in fact that even if you were to deny it i would in fact not believe you. Chrono Trigger is so obviously better that only some braindead nostalgia-bater would have the nerve to call a dated game like FFVII better

>> No.6367739

>>6363573
Paper Mario is really REALLY solid but I feel like it’s not even in the running for best JRPG. Plus, everything in PM just got improved in TTYD. Paper Mario has some of the best and most unique gameplay amongst all retro jarpigs, but it lacks the subtlety and charm that a lot of the older SNES and PS1 ones have

>> No.6367740

>>6363774
not a JRPG

>> No.6367742

>>6363573
>That’s all I can think of as far as /vr/ games are concerned.
>not retro RPGs
lol

>> No.6367746

>>6363573
>crank up the speed
You're missing the point. Just play doom.

>> No.6367749

>>6364034
>no random encounters
>no transition screens between overworld and battle

it’s insane how this didn’t become the standard even in future square games, it is OBJECTIVELY better and should be reason enough by itself for why CT is the single best JRPG. as a huge fan of the genre, these are the single best solutions to two core issues in the genre. Earthbound does the random encounter thing almost as well, but no quite. Cause let’s all admit, we’re not playing these games for their incredible gameplay. Except CT, because it takes what is typically just objectively not a very fun style of gameplay and makes it EXTREMELY tolerable

>> No.6367758

>>6367746
>You're missing the point.
no he isn't.

>> No.6367762

SMRPG and Lufia 2 did it better than both CT and Earthbound, since you can actually avoid enemies unlike Earthbound where they'll catch you anyway or CT where you have fixed encounters that can't be avoided

>> No.6367763

>>6367762
meant for>>6367749

>> No.6367828

>>6367749
It's the same exact shit that, in hindsight, proved to make no fucking difference whatever. What century are you living in?
Meanwhie, CT commits the horrible crime of making bosses easy, so random encounters are unnecessary (you don't feel the pressure to get stronger) and therefore feel like an insultingly pointless chore.
CT may be perfect aesthetically, but in terms of JRPG gameplay it was the beginning of the end indeed.

>> No.6367832

>>6367749
>objectively
>objectively
>objectively

No, it's just your opinion.

>> No.6367851

>>6367749
No random battles is part of the reason why CT's gameplay sucks.

In a tradional jRPG with random battles, you have two choices:
- don't grind and come up with a strategy for challenges
- grind and mash A

In CT you don't have that choice, and as a result, the devs made sure there isn't an ounce of challenge. Because they were afraid players would get stuck, and with the possibilty of grinding taken out, those players would be stuck forever.

So, it creates situation where it doesn't matter how complicated and deep the battle system is, you can get away with everything by just playing mindlessly.

Which, in essence, is the same as that 2nd option I listed above in a "traditional jRPG", but at least those also offer the first option, while games like CT and CC don't.

>> No.6367860
File: 89 KB, 351x347, IMG_2399.jpg [View same] [iqdb] [saucenao] [google]
6367860

>>6363409
No game is better than FFT

>> No.6367864

>>6367851
It could have been done with no random battles AND difficult battles at the same time.

Just take the choice in which if you're not careful how to build/fight you lose and must start again to do things right.

Its not as hard.

Or just make a "training area" in which monsters respawn and you can grind, maybe even skinned as a real training area (a gym with tough combatants but that, if won, dont kill you but just KO you)

>> No.6367876

>>6367851
You can still grind in CT, most areas have repeatable fights (not that you need to, game's easy enough as it is)

>> No.6367968

>>6367860
who would do that... go on the internet and tell filthy filthy lies about a game

>> No.6368092

>>6363495
I love ToP graphics, sound and combat. But the encounter rate killed it for me.

>> No.6368191

>>6363757
If you WERE going to mention them, what would they be? Hypothetically of course.

>> No.6368204

>>6368191
watch him name shit like Xenoblade.

>> No.6368485

>>6363409
Deus Ex

>> No.6368513

>>6363409
Atelier Iris 2 was very good. I'll give you that.

>> No.6368529

>>6363757
Mentioning non-retro games is alright. It's only not okay to make threas or posts that are about non-/vr/ games specifically or primarily.

>> No.6368530

>>6367828
>>6367851
he plays jrpgs for the challenge

>> No.6368534

>>6365017
Can I do both, daddy?

>> No.6368538

>>6367851
random encounters in JRPGs are just like jump scares in horror games, except instead of being scary they’re boring. and instead of one or two across a whole game you have hundreds. HUNDREDS. also way to totally miss the point about how turn based combat is inherently not fun

>> No.6368548

>>6368530
That's not what I'm saying.
Repeated random encounters exist as sources of exp and gold. They are worthless on their own. If you want to wipe a smirk of a demon's face, it's kinda fun to see your character get stronger and then run through the dungeon adn gamble on maybe finally killing the demon. Is level 7 enough? Or will he kill you again? This is fun with the right mindset.
But if this kind of gameplay and motivation is not present, then random encounters should not be a hing at all. If the game wants combat, it should be unique battles crafted to be stimulating on their own. Games like CT lose the motivation to fight again and again but keep the fighting. Battles are made easy and combat is made an afterthought... but you still have to fight dozens of battles with the same 2-3 enemies in every dungeon.

>> No.6368574

>>6367851
>- don't grind and come up with a strategy for challenges
JRPGs that require strategy, tactics and understanding of mechanics, but then shower you with dozens of similar battles, are much worse than games where you just play a funny minigame enough times to see the numbers grow and then go test your might against a cool boss. Counterintuitively, it is to DQ's benefit that no strategy is really possible. So you're level 20. is that enough to kill the horse monster? Let's go check it! Oh boy! That's kinda exciting in its own way. Using the same complex strategy twenty times in a row is just a chore.

>> No.6368860

>>6368548
>Battles are made easy and combat is made an afterthought... but you still have to fight dozens of battles with the same 2-3 enemies in every dungeon

you're literally misremembering it, this is final fantasy. CT has a set number of encounters that you can also literally avoid. FF gives you no choice. I was playing FFIX and got to a little island where I had the exact same encounter literally 20 times in a 15 minute span, how in the world is that better than what CT does

>> No.6368862

I legit don't even understand what people like about Chrono Trigger. I guess you have to actually be interested in the plot.

>> No.6368864

Chrono Trigger II

>> No.6368872

>>6367851
>cHrOnO tRiGgEr doesn't even let you have the choice between excessively mashing A and not excessively mashing A!! therefore it sucks! my favorite part of my beloved final fantasy games (which i played as a kid btw so that's why their good) was getting into an encounter which abruptly breaks up the mood, tone, and pacing of whatever area im in and tha'ts better!!!1!!!

you might as well have just said this

>> No.6368875

If i wanted to play a JRPG with an epic feel and with very different towns that are not just the same shops over and over again, what should I play?

I've played all FFs up to 9, DW1 and CT

>> No.6368881

>>6367851
wat
you can avoid most battles in ct
The game is balanced in a way that you can defeat the boss easily if you take on every encounter. But you don't need to. And better yet, you're not forced to fight trash mobs when exploring, unlike other games.

>> No.6368883

>>6368875
Landstalker is a great game, as long as you can get used to the controls or use an analog stick.

>> No.6368909

>>6368875

Valkyrie Profile 2, you get bonuses for buying with different merchants. Not retro though.

Valkyrie Profile 1 falls into that place.

If you liked DW1, you can try the better entries in the franchise, III and V.

>> No.6368942

>>6365096

The only really hard "RPGs" I can think of are all roguelikes. If you don't consider those RPGs then I guess I don't even know any hard ones.

>> No.6370147

>>6363495
i could imagine the whole nostalgiafag generation singing "YOUR DREAAAAAAMS" each time they remember playing Tales of Phantasia

>> No.6370258

>>6363436
this art is so bad why am i getting angry at it delete it fuck!!

>> No.6370561

>>6363409
Zelda II

>> No.6370582

>>6363409
Chrono Cross.

>> No.6370584

>>6367860
FFT is shit and not even FF. Just a poor man's Tactics Ogre clone.

>> No.6370592

>>6367749
All these retard opinions and it's even more retarded that you're trying to pass them off as facts.

>> No.6370598

>>6368875
Grandia

>> No.6371235

>>6367740
Maybe 2 less so but 1 certainly qualifies despite the odd genre mesh.
>random encounters
>ATB system
>stat based character and weapon customization
>level ups

>> No.6371239

>>6370561
8-/

>> No.6371291

>>6368883
You're supposed to play it with the genesis pad because of the diagonals

>> No.6371293

>>6371235
>random encounters
I completely agree with you, but I do have to question if the encounters were truly random. They appeared only in specific places, the first time through the game you have no idea when enemies will show up but the 2nd time through you know exactly what kinds of enemies are gonna pop out of no where, sure there's no warning but that really doesn't qualify as random either.

>> No.6371297

>>6363409
Fire Emblem

>> No.6371476
File: 786 KB, 718x1000, Chrono_Trigger_-_Magus_as_seen_in_the_Super_Nintendo_version.png [View same] [iqdb] [saucenao] [google]
6371476

>Mom won't stop embarassing you in front of your cool new friends

>> No.6371807

>>6370584
>Not FF
>Has Cloud and Aeris
>Clone
>Superior in every way
Wow what a faggot

>> No.6372242

not necessarily better, but I think secret of mana is also very excellent

>> No.6372246

>>6363409
Most of them.

>> No.6372274

Last Armageddon. Shame it has no translation.

>> No.6372351

Chrono trigger is just ok. It has great graphics and music but the combat is exactly what you would expect. The only innovations it brings are only very slightly better. Does enemies roaming around the map instead of being random encounters really make THAT much of a difference? Hell, I thought earthbound did this better anyway and its an older game. Enemies run away from you and you can get an instakill if their weaker than you. Saves your time.

Really though the characters and setting just feel really boring compared to square's other games. Time traveling a cool idea in concept but none of the areas in the game feel like they're anything particularly interesting or new, unlike FFVI and VII which had great world building. Best character is Lucca and even she is pretty boring.

>> No.6372403
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6372403

>>6367749
>objectively
You clearly don't know what that word means, I would really appreciate it if you would stop using it. You're no better than the obnoxious twats that use "literally" all the goddamn time despite what they are referring to not being literal.

>> No.6374536
File: 64 KB, 605x217, tolstoy.png [View same] [iqdb] [saucenao] [google]
6374536

>>6372403

>> No.6374902

>>6364153
Came to post this

>> No.6374903

How many people are willing to admit when a game is crap even if it has characters you jack off to and call waifu like an idiot?

>> No.6376597

>>6363465
being young

>> No.6376604

>>6363409
Cave Rescue
Four Winds Fantasy

>> No.6376627
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6376627

>>6363470
>>6363470
>>6363470

Its unanimously enjoyed by a huge fucking audience as well as critically praised for being one of the best action RPG's of all time.

Whats your deal son?

>> No.6376715
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6376715

>>6376627
>Chrono Trigger
>action RPG

>> No.6376716

>>6376627
>replying babbage gramps unironically

>> No.6378258

>>6363409

Depends on the specific quality.

For each aspect of Chrono Trigger, there is an RPG that does it better.

But Chrono Trigger offers the "full package". It's the swiss army knife of RPGs.

The closest I've seen to that in a modern RPG is DA:O.

>> No.6378287

>>6363409
I like Live a Live

>> No.6378525

Ultima 4, Ultima 6, Ultima 7, Planescape: Torment, Final Fantasy IV, Final Fantasy VI, Super Mario RPG: Legend of the 7 Stars

The Legend of Heroes: Trails in the Sky trilogy

>> No.6378532
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6378532

>>6378525
>Ultima 4 but not 5
Explain yourself

>> No.6378537

>>6378532
I haven't played 5 so I didn't want to comment. Though I plan to go back and play every single Ultima game in order at some point, even the ones people think suck.

>> No.6378567

>>6378532
Doesn't look lost at all. That's clearly a path, and quite wide. Definitely leads to something.

>> No.6378574

>>6368092
Yeah, that encounter rate in the original is *astoundingly* bad. I couldn't believe it. Holy fuck.

>> No.6378589
File: 229 KB, 800x1127, 143948-final-fantasy-xi-online-wings-of-the-goddess-playstation-2-front-cover.jpg [View same] [iqdb] [saucenao] [google]
6378589

>>6368875
FFXI?

>> No.6378598
File: 131 KB, 500x400, tse2.png [View same] [iqdb] [saucenao] [google]
6378598

>>6365096
Spirit Engine 2, where the normal encounters are boss hard and require far more and varied strategy than any fight in, say, FF5.

>> No.6378984

>>6374536
He didn't live to see anime and video games though.

>> No.6378989

>>6363750

This game is truly underrated. Probably because every other Arc game is mediocre or bad.

>> No.6378996

Metal Max Returns
Romancing SaGa 3
Phantasy Star IV
EarthBound
Dragon Quest III

>> No.6378997

>>6364034
>no random encounters
I just do not understand why this is such a big deal/game changer for some people. You have to have been born after 2000 to have this mentality, right?

>> No.6379074

>>6372403
>You're no better than the obnoxious twats that use "literally" all the goddamn time despite what they are referring to not being literal.
"Literal" originally meant "to the letter," as in, "transcribe this literally," not "not figuratively," and the (figurative) use for emphasis seems to be at least almost as old as the (figurative) use to mean "not figuratively" as opposed to "to the letter."

No complaints about your criticism of calling things objective that are subjective, though.

>> No.6379076

Cobra Mission