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/vr/ - Retro Games


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File: 812 KB, 2847x1539, XxracgYTs8VSKq3SeMyHJ.jpg [View same] [iqdb] [saucenao] [google]
6340817 No.6340817 [Reply] [Original]

why is this game's graphics dogshit even for its time?

>> No.6340827

>>6340817
The prerendered backgrounds and cutscenes were great for their time.

The models were just because it was their first go at 3D. And they were partly based on the chibi overworld sprites of SNES games

>> No.6340839

>>6340827
>The prerendered backgrounds and cutscenes were great for their time.
I strongly disagree. They always look like crap, regardless of the platform.

>> No.6340840

>>6340817
why does this look like shit
>it's "anime style" bro!
in battle mode the chachters look good so what's with this blocky crap?
>BAKA YAROUU!!! ^__^

>> No.6340867

>>6340817
Because you're playing it in the wrong resolution. The background is blown up to a ridiculous pixelated mess while the character models are rendered in a high resolution.

>> No.6340870

>>6340817
It had soul

>> No.6340875

>>6340817
Limitations of the hardware, brand new engine, first time Square were doing 3D modeling. Lots of factors in house factors before you remember that it was being developed as an N64 game before switching to multiplatform and then finally PS1 exclusive. Even at the time the press were only raving about the pre-rendered cutscenes and complained about the difference in model quality between the overworld and battle scenes (Which Square fixed for FFVIII and IX).

>> No.6340939

>>6340839
What really? It reminded me of a better ReBoot season 1 and 2.

>> No.6340950

>all textures load instantly
>no LoD shit going on

Already superior to the recụcking

>> No.6340974

>>6340950
>prerendered BG
>textures
Anon, I...

>> No.6341190
File: 139 KB, 1173x776, IMG_6283.png [View same] [iqdb] [saucenao] [google]
6341190

>>6340817
Devs choice to have a stylized anime SD chibi artstyle popular in the 90s

>> No.6341219

>>6340974
Technically a background image is a texture.

>> No.6341226

>>6340817
Is it possible to get a screenshot of this at its original output resolution, captured from real hardware?

I feel like that would aid this image a little, but even so, the 2 games that followed made better use of the platform and really look gorgeous, to this day (though FFIX really benefits from a 2X internal bump).

>> No.6341232

Stop playing with Emulators that make the game look nothing like it should and then it won't be so damn ugly. Native resolution everything, interger scaled, with an optional CRT filter, and all these prerenderd games still look great quit being a cunt

>> No.6341239

>>6340817
Unless you're playing it on the original hardware on a CRT, you don't know how it really looked and can't judge it's graphics.

>> No.6341240

How do we uncuck retro gaming?

>> No.6341252

It looked like shit back then, and of course I played it on real hardware/CRT. I remember magazines praising how good it looked because of the FMVs, (still great-looking) pre-rendered backgrounds, and battle scenes. When I got the game I couldn't believe how shit those SD characters looked like.

>> No.6341262

>>6340817
>why is this game's graphics dogshit even for its time?
>p.s. I don't have a 15khz CRT

>> No.6341268

>>6340867
That's what happens when you don't play on the original hardware

>> No.6341274
File: 6 KB, 1024x896, IMG_20200414_165523.png [View same] [iqdb] [saucenao] [google]
6341274

Most of the time, the characters are pretty small in their environment. You guys can keep posting the handful of moments where you get a closeup like this and shitting on a game you haven't played, though.

>> No.6341289

>>6340817
Because you're an underaged retard who can only look through older games with the lens of having grown up with the PS3.

>> No.6341401

>>6341289
except other older games still look fine/good. just admit that ffvii did not age well visually.

>> No.6341402

>>6340817
The devs probably didn't want to work on more things after they finally got that mess of code into a working state, but that's just me pulling shit out of my ass since I don't know too much about how code works and whether alter assets to improve aesthetics could break anything.

>> No.6341407

Playing the steam version of FF7 was the only thing I've ever turned scanlines on for. It does need them to be at all presentable.

>> No.6341478
File: 134 KB, 334x393, 1322531108494.png [View same] [iqdb] [saucenao] [google]
6341478

>>6340817
>yfw the arms could have just been shaped normally and it would have looked 20 times better

>> No.6341480

>>6340867
I was playing on a 24 inch CRT in my parents' living room in 1997 and wondered why it looked like crap.

>> No.6341481

I played this game when it came out and it looked like shit even then. Who thought giving the models cubes for hands was a good idea?

>> No.6341496

>>6341401
VII looks amazing. So do VIII and IX

>> No.6341535

>>6341481
Popeye

>> No.6341538

>>6341480
You should have told them to buy a color TV then.

>> No.6341570

>>6340817
it might be hard for zoom zooms like you to say something like this considering you weren't even alive when FF7 came out.

But anyhow, it looked decent for a mid 90s 3D game, especially one on 32-bit hardware. Look at other early PS1 games and it really doesn't look too bad. Hell, even a lot of PC games with 3D graphics around this time didn't look much better.

>> No.6341578

>>6341570
Bullshit. FF7 came out in 1997. It was not a good looking game by PS1 standards in 1997, let alone N64 or PC game standards.

>> No.6341580
File: 2.29 MB, 2932x2717, IMG_20200323_235909__01.jpg [View same] [iqdb] [saucenao] [google]
6341580

It looks beautiful on a CRT on real hardware. Everything blends together as one.

>> No.6341583
File: 2.23 MB, 3000x4000, IMG_20200323_193358.jpg [View same] [iqdb] [saucenao] [google]
6341583

so shut the fuck up and stop larping like you were around back then faggot

>> No.6341587
File: 3.39 MB, 3756x2905, IMG_20200323_192913__01.jpg [View same] [iqdb] [saucenao] [google]
6341587

>> No.6341590

>>6341578
The pre-renders are the best looking of possibly any game ever, and the battle models are pretty cool, and have no warping textures at all.

>> No.6341591

>>6341578
play more games made between 95-97 on the PS1 zoom zoom, You don't know what the fuck you're talking about.

>> No.6341627

Anyone defending those character models is completely deluded, they looked like shit back then and still do. You can play on an old CRT and smear vaseline all the screen, it won't change anything.
Autistic FFVII fans won't ever admit it despite asking for a remake for 20 fucking years. I'm glad they got Nomura'd.

>> No.6341638

>>6341627
Only zoomzooms play shitty remakes

>> No.6341653

>>6341638
he is an absolute zoom zoom, but the remake is actually really good. And I played and beat the original back when it first came out.

>> No.6341675

>even for its time
Never played the game but I distinctly remember game reviewers saying it had excellent visuals.

>> No.6341682

>>6341675
I thought it looked cool as hell when I first played it in 2000. Not having ugly pixelated textures REALLY helps its looks.

>> No.6341687

>>6340817
OOT also had dogshit 3D models and pre-rendered BG and that was 1998. Both started development in 1995 but tech was already leaps ahead by 1997.

>> No.6341716

>>6340817
Most ps1 graphics weren’t amazing but they were definitely charming, also you need to play with a CRT or CRT filter otherwise the prerendered backgrounds won’t match with the 3D models and end up sticking out
Playing on CRT lets them blend a lot better

>> No.6341832

>>6341590
>have no warping textures at all.
That’s because the battles pretty much are untextured except for the background box

>> No.6341842

>>6341627
>those character models
They look great, and always did. They're better than the battle models

>> No.6341857

>>6341578
retarded zoomer detected.

>> No.6341923

>>6340817
How many model modes? Overworld, battle, FMW, map?

>> No.6341927
File: 212 KB, 512x480, 1571339472239.jpg [View same] [iqdb] [saucenao] [google]
6341927

I played the game in 2012 or so and I thought it looked beautiful. The scenarios are really good, the battle characters models are great and you can see not too common details like hands modeled with all fingers and stuff like that. Overall is visually pleasant, cohesive and with good art, while not technically impressive. Games that look awful in the system are stuff like the first Tekken, were even the menus are crappy.
Sometimes I wonder if people can really distinguish between good and bad graphics.

>> No.6341934

>>6340817
>play a game that is made for 240p at +1080p
>play a game made for CRT on LCD
>WHY DOES IT LOOK LIKE SUCH SHIT
It's a mystery.

>> No.6341945
File: 1.30 MB, 480x360, stalfos.webm [View same] [iqdb] [saucenao] [google]
6341945

>>6341687
>OOT also had dogshit 3D models
The Stalfos looked pretty good

>> No.6341954

>>6341934
Must be nostalgia

>> No.6341959

>>6341945
Pretty much everything looks good in Ocarina. The guy you replied to made it obvious that he has no taste when he mentioned "tech"

>> No.6341972

>>6341954
Must be. Couldn't be upscaling a low res picture 30x and then rendering 3 models ontop of it. There's just no way.

>> No.6342045
File: 46 KB, 280x414, IMG_6286.png [View same] [iqdb] [saucenao] [google]
6342045

>>6341945
>>6341959
Indeed truly amazing grafx for the time bravo nintendo

>> No.6342048

>>6340839
let me guess you were born after 98 kid

>> No.6342092

>>6341538
I was playing on a color TV dingus, the chibi style just was dog shit

>> No.6342174

>>6340840
It takes less polygons, and battle scenes can afford them.

>> No.6342239

>it looks great on a CRT...
Says quinting infornt of an 8" PVM

>> No.6342254

>>6342239
I don't think people that use PVM's call them CRT's

>> No.6342264

>>6342254
I've seen some do it, TBF.

>> No.6342269

>>6342264
but then how do you know you're a part of the sekrit club

>> No.6342273

>>6342045
Subtract the sarcasm and you'd be right

>> No.6342293

>>6340840
>in battle mode the chachters look good so what's with this blocky crap?
the map models came first and were used as the base for the environment modeling. they later figured out how to make better 3D character models, i.e. the pretty good battle models, but they were way too far into the development to change literally all of the prerendered backgrounds to fit the dimensions/proportions of the battle characters.

i like the blocky kids though.

>> No.6342309
File: 661 KB, 1319x1010, jan31_1997.jpg [View same] [iqdb] [saucenao] [google]
6342309

>> No.6342320

>>6342309
blessed

>> No.6342321

>>6342309
I think you can disable the dithering on the emulator options, it tends to look better I think

>> No.6342326

>>6342321
You think you can disable the dithering on the PS1?

>> No.6342327

>>6342309
>arcade screen filter on a home console game

>> No.6342330

>>6342326
on an actual PS1? no
on a PS2 yes with gameshark codes
On emulator it's easy as fuck

>> No.6342335

>>6341580
>>6341583
>>6341587
looks like fuzzy dogshit

>> No.6342346

>>6342335
have you never seen a CRT in real life?

>> No.6342349
File: 94 KB, 1024x1024, retard.jpg [View same] [iqdb] [saucenao] [google]
6342349

scaling it up doesn't count

>> No.6342368

>>6342327
https://www.youtube.com/watch?v=x0weL5XDpPs

>>6342330
>why is this game's graphics dogshit even for ITS TIME?
So they didn't have a PS2 let alone an emulator able to do that in 1997 right?
And besides, isn't suppose to be there?
https://www.youtube.com/watch?v=3XDyQnY5GHI

>> No.6342391

>>6342368
playing in 32 bit is 100% preferable to dithering in my opinion

>> No.6342394

>>6342391
i respect your opinion anon

>> No.6343189

>>6340817
Probably just inexperience + time. Aren't there non-chibi field models for a couple characters left on disc?

>> No.6343250

>>6342321
Maybe if the emulator is forced to render in something like 32-bit color depth. Otherwise, you might get color banding in certain situations where if dithering was left on it wouldn't happen.

>> No.6343379
File: 3.86 MB, 3239x2069, IMG_20200415_220043__01__01__01__01.jpg [View same] [iqdb] [saucenao] [google]
6343379

Looks great to me

>> No.6343381

>>6342346
well maybe if your photos weren’t complete garbage.

>> No.6343385
File: 3.58 MB, 3202x2205, IMG_20200415_220047__01__01.jpg [View same] [iqdb] [saucenao] [google]
6343385

op is a zoomer faggot

>> No.6343393
File: 3.78 MB, 3412x2245, IMG_20200415_221311__01.jpg [View same] [iqdb] [saucenao] [google]
6343393

Here's a good one

>> No.6343520

>>6340839
Even though /vr/ is worksafe, it's still an 18+ forum, kid. Gonna call the cops on you.

>> No.6343523

>>6340817
Dude everyone lives popeye. He was the main inspiration for ff7.

>> No.6343526

>>6341832
Exactly, which is the right approach to take on the playstation, a system which is not actually capable of properly displaying textures.

>> No.6343581

>>6341591
>between 95-97
>resident evil
>tomb raider
>twisted metal 2
>tekken 3
>mega man legends

>> No.6343947

>>6340817
maybe try playing it in 240p the way it was intended fucking retard

>> No.6343997
File: 469 KB, 1610x2048, D0kLW2NW0AEnSx8.jpg [View same] [iqdb] [saucenao] [google]
6343997

>>6341226
The PC version doesn't even use the final models from the Playstation version.

>> No.6344759
File: 1.24 MB, 1920x1080, Screenshot_2020-04-16-13-47-15-316_com.epsxe.ePSXe.png [View same] [iqdb] [saucenao] [google]
6344759

>>6340817
Hardware x2res with scanlines

>> No.6345102

>>6344759
nice aspect raidou fag

>> No.6345221

>>6341232

You're right up to the point where you say the games will "look great". FF7 cannot look great unless it's given new 3D models that aren't hideous. The game was designed to be ugly and it was always ugly.

>> No.6345226

>>6341289

I grew up with FF1 and absolutely loved it. FF7 looks like garbage to me. The jump to 3D was handled very poorly by most developers. (And Final Fantasy in particular has actually never completely recovered - no 3D FF game looks as good as FFVI does, except maybe FFXIII. The visual artists just choose bad styles. They are bad artists.)

>> No.6345234

>>6341570

I was TOO OLD for FF7 when it came out and it has never looked good to me. When you talk about "zoom zoom" this and "boomer" that on this or any other forum you are saying one thing and one thing only: "I am trash and my words are trash." Your life isn't needed. Behave accordingly.

>> No.6345345

>>6341496
as mediocre as i think VIII is in general, it is one of the best looking 3d FF games. i havent played IX yet though

>> No.6345396

>>6341481
I remember playing it when it came out and thinking the pre-rendered backgrounds looked great and the combat models looked pretty good, but the walking around models looked like complete ass. They looked especially ass against the nice, pre-rendered backgrounds, and when compared to the even nicer, pixel-sprites from the previous games.

My opinion hasn't changed, but I was never much of a fan of VII to begin with. I just couldn't really get into it like I did with the older games. The only post VI FF game I really enjoyed was Tactics.

>> No.6345432

>>6343526
FF8 and 9 say hi

>> No.6345440

>>6342346
of course he hasn't, most of the people that post here are zoomers
OP is evident enough of this

>> No.6345454

>>6340939
>Reminded me of a better ReBoot season 2
You don't have to agree that FF7 looks bad, but to say it looks better than season 2 of ReBoot is total nonsense. Movement at the end of season 2 was looking quite nice and they put a ton of effort into their facial expressions. FF7 faces are static.

https://youtu.be/Q9j9lNLBZhY?t=374
Just looking at the state of facial animation in video games now will tell you how impressive this was in 1995.

>> No.6345458

>>6345454
My embed was blocked so if you want to see what I was referencing, skip to 6:14.

>> No.6345617

>>6340817
Development started before the hardware or tools were ever finalized and originally a different spec altogether.

Remember Tekken 1 and Tekken 3 were the same gen.

>> No.6345619

Most FF games look great but it's more about the composition.

>> No.6345624

>>6345454
> Mouse the weird cyber samurai vampire southern bell.

Man I miss Reboot.

>> No.6345636

>>6340875
>it was being developed as an N64 game
Why do people keep spreading this myth? That FF6 tech demo was actually a demonstration of their new SGI workstations and they hadn't committed to Nintendo yet.
Also, IIRC it was developed as a PS1 exclusive and the PC port had to use an earlier build since Square lost the source code for the final version

>> No.6345643

>>6345636
Game mags.

>> No.6345662

The backgrounds and in battle graphics looked pretty nice but the chibi models always looked like trash to me.

>> No.6345669

>>6345662
Wouldn't be final fantasy if it didn't have three different designs of everything and clashed.

>> No.6345818

The shitty overworld models are something that grows on you. I hated them at first but loved them by the end of the game. They definitely stand out amidst the prerendered stuff (which looks incredible to this day) which helps gameplay I feel.

>> No.6346748

I love the way the characters look and never thought it looked ugly. It has a unique charm

>> No.6346849

>>6345636
I think this is the source a lot of people talk about
https://www.polygon.com/a/final-fantasy-7

>> No.6347690

>>6346849
i remember that, it was a really good feature

>> No.6347701

>>6345636
>>6346849
>>6347690
They did a few tests for FFVII on a very very early N64 prototype.

>> No.6347717
File: 61 KB, 295x319, that_speed.png [View same] [iqdb] [saucenao] [google]
6347717

>>6341945
>webm

>> No.6347849

>>6342327
if i play the game on my crt i got pretty much the same look, but better

that's because i use a rgb cable, not the stock composite shite

this isnt "arcade look" lol this is rgb look u moron

>> No.6347861

>>6343379
would be much better if u used RGB

>> No.6348195

>>6342092
You don't know what chibi means

>> No.6349940
File: 159 KB, 1366x768, NGSwBFc.jpg [View same] [iqdb] [saucenao] [google]
6349940

>>6340974
>images loading vs images loading

B-BUT MUH TERMINOLOGY

>> No.6349978

>>6340950
Are you retarded? It's just prerendered 2d pictures.

>> No.6350074

How would one get a crit filter to work on the steam version?
I don't suppose it's possible to use CRT-royalle.
Unless it's possible to mod the text fixes they made to the steam version of the game over to the PS1 version.

>> No.6351383

>>6341927
>Sometimes I wonder if people can really distinguish between good and bad graphics.
Clearly you can't.

>> No.6351387

try playing on a crt next time

>> No.6351543

>>6350074
sweetfx

>> No.6351661

>to this day people still believe the chibi models are technical restrictions

Retards, all of you. Why don't you stop and think for a second? Why would they be unable to use the battle modes in the world map, even though they're used in battles which can have tons of higher poly models as well?

It's called art direction. It's the same thing in previous FF games, like how the NES FF games or FF4 have higher res models in battle.

>> No.6351665

>>6351661
People who have had their brains rotted with post 7 Final Fantasy games can't process chibi characters.

>> No.6351764
File: 1.61 MB, 1318x1014, ff7crtroyale.png [View same] [iqdb] [saucenao] [google]
6351764

Is CRT Royale really the best option for this game? It does the job at getting stuff to look clean, but oftentimes colors end up looking either too clear (no green hue on Aerith's face at the beginning) or too dark (playing through Wall Market now and it's really noticeable).

>> No.6351806

>>6351764
I usually roll crt-royale-ntsc-256px-composite for the most authentic feel. Turn Halation and Diffusion weight down to 0.01 or 0.00 in the shader parameters for the best result, I think. Anything higher gives it a weird super old arcade cabinet look.

>> No.6351895

>>6351661
Battles run at like 10FPS because of those models dude. Why the shit would they use them on the overworld?

>> No.6351906

>>6340817
Alright /vr/, gimme your opinions

Retranslation or original "Let's mosey!" translation

>> No.6351924

FF7 is one of the most overrated garbage on /vr/

>> No.6352039

>>6342048
Speaking of 98, Abe's Exoddus (and preceding Oddysee) look miles better.

>> No.6352068

>>6340817
The battle graphics are great for their time. It was the pants on head retarded decision to give field models that awful blocky chibi look that messed up the game's visuals.

>> No.6352226

>>6352068
Its called SD not chibi retard

>> No.6353305

>>6343997
How else does the PC version compare?

>> No.6353332

>>6349940
2 textures loading
vs like 30 textures loading

>> No.6353337

>>6353305
Missing the proper battle swirls and the shadows are wrong.

>> No.6353404

>>6351806
probably better to use 320px as that's meant for the width size 256px is more for the snes 8:7 aspect
>>6351764
I don't think you aren't using it in the correct resolution

>> No.6353410
File: 1.59 MB, 2268x1472, 1586226405732.jpg [View same] [iqdb] [saucenao] [google]
6353410

>>6340839
reminder that whenever someone thinks FFVII OG didn't have masterful visuals it is the quickest tell they have mental illness

>> No.6353472

>>6351906
I tried a bit of both and the original translation is barely legible. The re-translation is full of autistic changes, though, like phoenix tail instead of down.

>> No.6353630

where can i download FF7 with new threat or the new translation or remako? I dont want to shill $12 to square for a rom just to mod it when i'm only modding it because i dont like the remake

>> No.6353639
File: 1.51 MB, 1920x1080, easymodehalation.png [View same] [iqdb] [saucenao] [google]
6353639

>>6353404
Yeah I'm >>6351764 and apparently CRT Royale is only really good at 4k, while I'm at 1080p. I think I've narrowed it down to Easymode, the question is Halation or not. Halation is pretty good but seemed to have some graphical errors in the opening CG (that pillar to the right of Aerith), while Easymode was otherwise fine but pretty pixelated. Honestly if I could fix the issue with either of these I'd take it right away.

>> No.6353647

>>6353639
*to the right of the center

>> No.6353654

>>6353639
You can use the CRT royale, I should've made it clear before
If you enable integer scaling you can scale it just passed 1080p but it will cut off a few pixels off the top and bottom but those most of the time are cut off through overscan anyway, also disable bilinear filter, try again and post back

>> No.6353713

>>6353654
With integer scaling the picture prefers to shrink, and I'm struggling a bit to get the res higher than 1080p. Tried to set it to windowed but it down-scaled the picture automatically. How would I work around this?

>> No.6353726

>>6353713
in the scaling options where it says core set change that to custom, make sure its in full screen mode too

>> No.6353741
File: 17 KB, 425x282, 15pe6k.jpg [View same] [iqdb] [saucenao] [google]
6353741

>>6353726
it won't let me go higher than 999 in width or height

>> No.6353761
File: 1.48 MB, 2556x1070, FF7 2.png [View same] [iqdb] [saucenao] [google]
6353761

>>6353741
it should end up looking something like this, make sure you vie the image at full size in a new window

>> No.6353780
File: 2.46 MB, 2560x1080, scaling.png [View same] [iqdb] [saucenao] [google]
6353780

>>6353761
Should look like this in the settings, if you press start on the resolution from integer it should auto go to integer scale

>> No.6353820

>>6353780
I somehow got the height to 1200 but width only rounded up to 1280. I'll try to mess with the config files.

>> No.6353856

>>6353820
you shouldn't have to adjust one pixel at a time, is your video setting the correct resolution, go back from the scaling and check all the other video settings

>> No.6353865

>>6353780
Alright, finally got it. Still didn't fix the color issues. Thanks for all your help regardless.

>> No.6353919

>>6353865
you could always try DSR if you have an NVIDIA card

>> No.6353986

>>6349978
Which still have to load

>>6353332
>2700x the RAM
>60x the CPU power
>30x the GPU power
>23 years later still can't load 28 more images

>> No.6354078

>>6353986
>2700x the RAM
>60x the CPU power
>30x the GPU power
1000x less soul

>> No.6354110

>>6340817
I remember Lamepro giving Tales of Destiny a really low score just because it didn't have 3D like FF7. I'm glad they're dead

>> No.6354676

>>6353986
There's also the matter of the models.
Also shaders are limited on PS1.

>> No.6354895

2D backgrounds + 2D character sprites (SNES) = good
3D environments + 3D characters (PS2) = good
2D backdrops + 3D low-poly characters (PS1) = jarring shit

>> No.6355727

The thing about FFVII is how about no amount of modding can actually make it look "better" other than the same backgrounds upscaled. Remako is a bit shoddy but it gets halfway there. Anything else just looks like garbage because not only the proportions of the characters are kinda fucked. Every place has a different scale. Somehow FFVIII did that better and it wasn't by making the characters' proportions more realistic.

That said some of the backgrounds are unique and have a dream-like aspect to them.

>> No.6355786
File: 325 KB, 2560x1440, s.jpg [View same] [iqdb] [saucenao] [google]
6355786

Moshi-moshi, basedo depato???

In all honesty though, early 3D was shitty to look at the time of release and still is today. Final Fantasy VI looks better than VII, anyone telling otherwise is a disingenuous faggot.

>> No.6355809

>>6340817
Because the retards at Square Enix who made the modern console+PC ports thought it was a good idea to render the characters at maximum resolution and then put them in front of the same old backdrops that were designed for PSX.

>> No.6355836
File: 117 KB, 406x364, 1480398287176.jpg [View same] [iqdb] [saucenao] [google]
6355836

>>6340817
If you weren't alive when it came out shut the fuck up
>for its time
fucking zoomers

>> No.6355909

>>6355836
not an argument

>> No.6355931
File: 208 KB, 873x464, kazukoshibuyachibis[1].png [View same] [iqdb] [saucenao] [google]
6355931

>>6340817

I remember immediatley being shocked at the field graphics as it's not what the tv ads showed. But I always loved the battle graphics and backgrounds. I then grew to love the field models as they're clearly 3D versions of the chibi sprites that FF used up until then.

>> No.6356526
File: 1.05 MB, 1317x1080, 3.png [View same] [iqdb] [saucenao] [google]
6356526

>>6340817
it was designed for the shitty CRT televisions of the era that blended everything togheter, it did not look at all like your screenshot

>> No.6356532

>>6341945
I always thought the lighting in ocarina was way ahead of its time, the way navi illuminated shit at night with her glow was amazing

>> No.6356546
File: 243 KB, 409x529, file.png [View same] [iqdb] [saucenao] [google]
6356546

>>6345818
this, at first I modded them to be more human shaped but then I saw the fucking wheelchair cutscene and I laughed so hard I surrendered to the might popeye

>> No.6356551
File: 2.63 MB, 640x360, oot-2.webm [View same] [iqdb] [saucenao] [google]
6356551

>>6356532
OoT's lighting is massively underrated, to the point that people seem to act like it didn't exist, even though it was probably the very thing that made the game so atmospheric.

>> No.6356584

>>6356551
That cutscene was the most epic shit when I was a kid. They really knew how to properly make a boss intimidating back then. It's a shame the actual fight was so easy. Modern Nintendo would never do something like this now, too afraid of soccer moms bitching about it being too scary or whatever.

>> No.6356596

>>6356584
>Modern Nintendo would never do something like this now, too afraid of soccer moms bitching about it being too scary or whatever.
holy shit niqqa are you stuck in 2003 or what

>> No.6356612

>>6356584
>soccer moms influencing anything

I'm with other anon, what decade is this post from

>> No.6356616

>>6353741
how did you fix this I'm also stuck at 999

>> No.6356634
File: 1000 KB, 902x643, file.png [View same] [iqdb] [saucenao] [google]
6356634

>>6356584
>Modern Nintendo would never do something like this now

lul

>> No.6356637

>>6356616
nevermind using arrow keys to se it worked lol

>> No.6356652

>>6340817
They're great because they retain the feel of the SNES games, I much prefer them to the realistic models of 8 (that later became the norm), or the weird hybrid style that 9 used.

Since you're playing on PC, if it bothers you that much just to grab one of those tacky mods that replace all the field models with full sized ones that look terribly out of place in the environments.

>> No.6356712

>>6356637
Wait what how did you do it? I had to change the config files.
Either way it seems I've fully solved my shit. I disabled the LUT in xm29plus and it's perfect for me now.

>> No.6356734
File: 903 KB, 1920x1028, der.png [View same] [iqdb] [saucenao] [google]
6356734

>>6356712
instead of clicking on it to change the resolution I tapped right or left with the arrow keys, it made it go higher

>> No.6357165

>>6356734
oh you got it working did you anon, the UI is made for controller use btw, makes it much easier

>> No.6357213

>>6355786
>too expressionless
>could map all kinds of facial expressions on them with next to no effort

>> No.6357767

>>6357213
Yes that's exactly why PS1 FFVII models were missing mouths?

>> No.6358140
File: 583 KB, 1440x1080, Final Fantasy VII (USA)-200420-185219.png [View same] [iqdb] [saucenao] [google]
6358140

thank god for retroarch so I get the actual remake for free

>> No.6358247

>>6345669
But that was only FFVII that did this.