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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


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6337131 No.6337131[DELETED]  [Reply] [Original]

The source code for Pokemon Blue and Yellow has been leaked online after years of being hoarded by a cabal of spiteful trannies.

>> No.6337141

>>6337131
The good guys win again.

>> No.6337212

>>6337131
But of course, it's only a leak, and I wouldn't be surprised if Nintendo would be actively trying to purge this from as many places as their lawyers can reach. They are a truly shit company that doesn't give a fuck about the fans, all they care about is defending their IP at all cost.

>> No.6337219

>>6337212
Where can I archive this before Nintendo starts their purge?

Honestly don't understand why they are so protective of such an old asset. Also, copyright laws for video games and computer software in general should not extend more than 20-30 years. That fact that we have 50+ year copyrights on these is ridiculous.

>> No.6337256

>>6337219
https://twitter.com/textfiles/status/1249512363449028614
The Internet Archive is pretty much the Deep Web in the regular Internet.
They still have an upload of the source code of the Mortal Kombat games and Diablo Hellfire.
In any case, you can keep the files for yourself and wait until things calm down.

>> No.6337290

>>6337219
>Honestly don't understand why they are so protective of such an old asset.
Simply to flex their (nonexistent) muscles.

This code holds absolutely no value to them whatsoever. To the point where, in many instances, the code simply gets lost/deleted after a few years, as nobody cares anymore.

Releasing these to the community after 10 years or so would be a true gift, and it would help not only keeping the legacy alive, but also boosting the image of the company. But again, it's Nintendo we're talking about.

>> No.6337295

>>6337219
I hear some people make the argument that if a company doesnt protect their IP then people will get the assumption that apparently its free reign or whatever, but I dont get why they think things like fan games or in this case prototype assets being leaked would harm them. Especially since I doubt most companies care about stuff from the 90s being emulated or early materials being archived.

>> No.6337309

>>6337295
This wasn't a prototype, apparently it was the code of the actual game.

Normally, with a controlled release, the entire IP thing wouldn't be a problem. The code would only build the program, but people would still need to buy the game data to be able to play. It would therefore be a win-win situation for both the company and the fans.

(With this leak, the game data is also included, though.)

>> No.6337312

>>6337290
Nintendo has a very good track regarding source code preservation, tho. Electronic Arts too.

>> No.6337313

>>6337131
Somehow they got the data but can't compile it or port it to other systems???

>> No.6337315

>>6337312
They do, their main offices in Osaka still have lots of archived Famicom source code. Many smaller Japanese devs such as Square just threw their source into the dumpster soon after the game shipped since they didn't have the space to store it.

>> No.6337318

>>6337313
If the code depends on third-party libraries that are not present, it won't build.

>> No.6337318,1 [INTERNAL] 

nintendo a bad company LMAO.
they are the only company still making good games and with high standards unlike microsoft that well is dying.

if they didn't want to share the source they are in their right since they made the game and if the creator of the games hasn't release it he is free to do that is his choice.

for example people should start uploading source of direct X9,direct X8 because they are old,people should upload source and ISO of windows vista,XP,millenium and anything since they are old.

Modern pokemon games just use an improved formula using that asset that got leaked so getting cheap pokemon ripoff is really bad (you remember the hyped chinese cellphone pokemon game it was really bad while some people claimed it was better then pokemon sword but was just battles the rest was bad) take for example pokemon essentials it was made using part of those leaked stuff it wasn't bad but wasn't good even when used that leaked source in some parts.

>> No.6337323

>>6337315
>they didn't have the space to store it
Imagine all the massive space a CD or a hard drive would take up...

>> No.6337325

>>6337312
>Electronic Arts too
EA probably has 90s-era source code preserved, likely not anything from the 80s (though they were just a publisher then, not a developer).

>> No.6337334

>>6337323
If it's Famicom era, try floppy disks in some archaic format no one can read anymore and huge printouts on tractor feed paper.

>> No.6337338

>>6337313
AFAIK the Mortal Kombat source code leak was useless precisely because the leak didn't include the necessary additional software.

>>6337325
Wrong.
>At some point I lost the source code for Pinball Construction Set. I found out today that EA has a copy. Can't wait to have a look.
https://twitter.com/BillB/status/32538568995901441

He ended up releasing it.
https://twitter.com/BillB/status/301398071156277248

>> No.6337339

>>6337334
Dude, there were code from the late 60s successfully recovered by enthusiasts.

>> No.6337342
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6337342

>>6337334
>huge printouts on tractor feed paper.
Correct. American developers managed to preserve them, anyways.

>> No.6337348

>>6337338
What version of PBCS? The original game was released for the Apple II and predates EA's existence. I guess he probably means the C64 version?

>> No.6337351

>>6337295
>I hear some people make the argument that if a company doesnt protect their IP then people will get the assumption that apparently its free reign or whatever
It's not an assumption. It's LAW. If someone takes your IP and makes something and you make no effort to protect it, then it's effectively considered abandoned. This usually happens when enough people have been infringing on the IP to the point it's considered a general term for the IP. That's why the Frisbee company sues anyone who uses the term Frisbee instead of Flying Disc. Otherwise anyone could call their toy a Frisbee and they couldn't do shit. Same with Legos. Fanmade material isn't exempt from this.

>> No.6337352
File: 65 KB, 800x778, 592946-pinball-construction-set-atari-8-bit-front-cover.jpg [View same] [iqdb] [saucenao] [google]
6337352

>>6337348
The Atari 8-bit version.

>> No.6337354

>>6337342
Sometimes they did, a lot of source code is lost though.

>> No.6337356

>>6337131
Where can I get the source files tho?

>> No.6337367

>>6337351
Trademarks in the US expire in 13 years if not used--thus Ford periodically uses the Cobra name on different vehicles to retain their ownership of it. Copyrights don't expire until they reach a certain number of years no matter if they're enforced or not.

>> No.6337368

>>6337356
The /ppg/ thread on /vp/ should have it.

>> No.6337371

>>6337356
Apparently, this is the link.
>>>/vp/43256256
>>>/vp/43256549

>> No.6337373

Yes a lot of stuff could be preserved but unfortunately it is true that many smaller Japanese devs didn't keep their source code very long due to limited office space.

>> No.6337382

>>6337373
Well, they could release it to the Internet so it can be preserved and can use the space for something else.

>> No.6337385

>>6337373
>limited office space
Again, a piss poor excuse. They didn't keep it because they couldn't be bothered, due to their unique work ethics during the "golden era".

>> No.6337391

>>6337385
Also, at the time, everything was written in assembly, useless for new versions.
That's why ports to other systems were known as "conversions."

>> No.6337393

>>6337342
Paper is actually more durable than most tapes and floppies which tend to get moldy and totally unreadable even if you store them correctly.

>> No.6337397

>>6337391
>useless for new versions
Very false. Having access to the original assembly code for a given platform is still a massive help in reconstructing the same code on a different platform/language.

>> No.6337401

>>6337397
Yeh that was why most home computer arcade ports back in the day were so bad and inaccurate, they didn't have access to the original code.

>> No.6337406

>>6337401
Yeah, I'm sure that worse hardware had nothing to do with it.

>> No.6337414

>>6337385
>unique work ethics during the "golden era".
What exactly were those

>> No.6337415

>>6337406
Somewhat, but if you compare home computer ports of Bubble Bobble (to use one example), none of them are even remotely accurate in the enemy AI or hit boxes, the tricks you can use in the arcade don't work at all. This wasn't an issue with the console ports which were developed with the arcade source code on hand.

>> No.6337419

>>6337414
They were living on the edge, day by day. They didn't care about the future of their games, all that mattered is pushing as many releases as possible, within as narrow time frame as possible. Check some interview with westerners who were involved with Sega and Nintendo during the 80s.

>> No.6337420

>>6337415
>console ports which were developed with the arcade source code on hand.
Source?

>> No.6337426

>>6337419
But Japanese games have been converted to other systems since the Space Invaders days.

>> No.6337429

>>6337420
Usually developed in-house by the original developer with professional programmers who had up to a year to work on it, the arcade source and art assets, and they could even consult the programmers of the arcade game. Most home computer ports on the other hand were done in two months by some 18 year old they hired as a summer job and he had to just play an arcade cab and try to recreate the game from memory.

https://www.youtube.com/watch?v=ucTL8AZkPFI

https://www.youtube.com/watch?v=dYfs6_CeQzA

Yeah.

>> No.6337431

>>6337426
Again, check some interviews by people who did those ports. In 99% of the cases all they got from the developers of the original game was their consent.

As for coding, they had to disassemble and reverse engineer the original games on their own.

>> No.6337438

>>6337429
Okay.

>> No.6337446

>>6337431
Often they'd also try and port an arcade game to hardware that was too weak or unsuited for it. In most cases console devs didn't try to port stuff if they felt they couldn't do it--that why there was no NES port of Street Fighter II but some nimrod thought a ZX Spectrum port was a great idea.

>> No.6337454

>>6337446
Oh yeah, the 80s and the 90s were also the age of strange(r) things.

(Remember the Doom SNES port?)

>> No.6337458

>>6337431
My point is that they knew games still can be ported to other platforms years after the original release.
What makes inexcusable their carelessness towards source code. We have CD-Rs from the 1997 that still work fine.
https://archive.org/details/gamepro_art_archive_051

>>6337446
>ZX Spectrum port of Street Fighter II
https://www.youtube.com/watch?v=hS7HYsOEccw
Holy shit.

>> No.6337475

>>6337323
You don't store important corporate assets from expensive projects on CDs you fucking dumbass.

>> No.6337482

>>6337475
Not him. Why not? Literally way better than just not store them at all. You can even reburn it every two years.

>> No.6337486 [DELETED] 

>>6337131
Fucking based, fucking hoarding pronoun nigger trannys like Kurt Kalata and RHDN

>> No.6337491

So has anyone taken a look at it? I don't know shit about coding but I have always heard that the code for Pokemon was ugly as fuck and kind of slapped and taped together because it was changed and reiterated on over such a long period of development, does that show in the source code? I always heard it was this sloppy coding that caused alot of the bugs in Gen 1

>> No.6337493

>>6337475
Him. Did you even read the second part of the sentence?
(Also, depending on the era, they surely did store them on CDs.)

>> No.6337502

Muh source code...
>"The problem with source asset drops is that you don't know if it's the final shipped data," O'Neil explains. "People will go and make last-minute changes…So what we do is take the retail disc and reverse-engineer it. With God Of War, we actually got a big virtual knife and chopped off their entire renderer and replaced it with ours."
https://web.archive.org/web/20110924052915/http://www.next-gen.biz/news/bluepoint-hd-remakes-you-make-one-mistake-and-it-kills-it

>> No.6337648

>>6337312
They do. All that Pokemon stuff that's leaking was stolen directly from their archives source codes included.

>>6337475
Blizzard did.

>> No.6337652

>>6337502
How is this relevant to the discussion?

>> No.6337686

>>6337290
For someone who obviously doesn’t work for Nintendo and doesn’t own the copyright or any assets regarding the IP, you sure do have a strong opinion on what you believe Nintendo should be doing with its own property.

>> No.6337691

>>6337652
Lost source code isn't a big tragedy.

>> No.6337695 [DELETED] 

>>6337691
Are you pre or post op?

>> No.6337703

>>6337482
>>6337493
Because professionals use Linear Tape-Open like Ultrium. Magnetic tape is the most reliable and long-living method of archiving. Those miserable CDs already start to rot and corrode after mere 20 years after pressing, not to mention the cheap ass CD-Rs that literally start to turn brown.

>> No.6337706

>>6337686
Whiteknighting for a company is some next level stuff, not to mention you most likely have no idea about what source code is, and how a proper, sanctioned release would have no effect on their IP whatsoever.

Moreover, the problem with Nintendo is not the fact that they are protecting their IP. It's the way they do. Literally no other company (okay, EA comes close) is as anal about this matter as Nintendo is.

>> No.6337710

>>6337703
>Those miserable CDs already start to rot and corrode after mere 20 years after pressing, not to mention the cheap ass CD-Rs that literally start to turn brown.
>>6337482
>You can even reburn it every two years.
Like I said, way better than ending up not doing anything and losing the source code anyways.

>> No.6337721

>>6337212
They're legally required to defend their IP at all cost if they intend to keep it, tardlard.

>> No.6337723

>>6337691
They didn't talk about having no access to the code. They were talking about how they prefer reverse engineering versus recycling old codebase.

Without having access to the actual code, their work would be a massive pain in the ass.

>> No.6337724 [DELETED] 

>>6337706
>”Moreover, the problem with Nintendo is not the fact that they are protecting their IP. It's the way they do. Literally no other company (okay, EA comes close) is as anal about this matter as Nintendo is”

So you are angry at Nintendo because they protect their IP’s? you sound like a baby with no actual solidified reason to be this angry.

>> No.6337729

>>6337724
Instead of shitting on a thread you don't like, how about you go back to /pol/?

>> No.6337734

>>6337486
Based? Based on what?

>> No.6337735

>>6337734
Thanks for this joke.

>> No.6337742

>>6337721
Not him. The source code of several Zirk games got leaked and Activision did nothing about it. They are still the owners of the IP.

>> No.6337746 [DELETED] 

>>6337721
Legally required to dilate at all costs if you don't want your mutilated dickhole to implode.

>> No.6337751

>>6337721
So when a company releases the source code of their game, they will automatically lose the rights to their IP. Just like how id lost the rights to both the Doom and the Quake franchise.

Am I right, brainlet?

>> No.6337759

>>6337751
That's what free software licenses are for, gargabe boy.

>> No.6337768

>>6337759
Exactly. So what are we arguing about?

>> No.6337814

Nintendo has had a reputation for decades of being a fascist company and one that also can't figure out the Internet or evolve their business model for the 21st century.

>> No.6337854

>>6337502
>With God Of War, we actually got a big virtual knife and chopped off their entire renderer and replaced it with ours."
That reminds me of Super Pitfall Remastered for the NES. The PPU write routines were completely rewritten because Micronics were awful at doing that and all their NES games take like 3-4 seconds to load the tile map.

>> No.6337862

>>6337131
>another kid whos dad works at nintendo trolls tards with some random files after weeks of not doing that
lol

>> No.6338463

Heineman is going to release the source code of their Wolfenstein 3D port for Mac OS/3DO.
https://www.youtube.com/watch?v=OsjfoynUMLw&lc=UgyKlhmndWfbh4z6TvF4AaABAg.926lREddUxK9282WhCEsz6

>> No.6338531

>>6337131
Whats the tl;dr on the "spiteful trannies" aspect to this story?

>> No.6338541

>>6337486
What is Kurt Kalata sitting on?

>> No.6338663

>>6337351
That's trademarks.

>> No.6338746

>>6337721
>They're legally required to defend their IP at all cost if they intend to keep it,
that does not work the way you think it does

They are only required to do so if the unofficial game/release/whathaveyou claims to be 100% authentic and official - in that case they HAVE to defend their IP unless they want to share it with the company that made said release.
In any other case they don't have to do shit. And in fact, most companies don't.
There's a reason Jap companies do not loose their IP rights even if there are dozens of doujin games (and comics obviously) made from their IPs and even semi-oficially sold on conventions.


It's just that Ninetendo is super anal about it.