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/vr/ - Retro Games


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6334457 No.6334457 [Reply] [Original]

What advantages do retro racing games have over, say, a more modern racing game? ...which I could also afford.

>> No.6334465

they don't have any, the genre has improved in literally every way

>> No.6334473

Less emphasis on simulation and more arcade gameplay.

>> No.6334479

>>6334465
except fun

>> No.6334480

>>6334457
They're arcade games, not simulators, so you get a lot of fun pacing, snappy tunes, neat visuals.

Unless you mean the ones that were out to be simulators ala Test Drive, in which I don't know. More era-specific car simulation for those decade-specific 80s/90s lines including more niche/obscure manufacturers?
I'm sure there's something of worth there to car sim fans. Definitely a fucktonne worth to arcade fans.

>> No.6334610 [DELETED] 

>>6334457
sneed

>> No.6334612

>>6334457
>faster menu navigation
>no obligatory hour long intro unskippable sequence with shitton of movies/fmvs and tutorial stages before you can even access the option screen
>better atmosphere
>actual level design unlike 99% of shit being circuits (Underground 1, High Pursuit 2 and Gran Turismo 1 are still unmatched to this day in that way)
>they are either arcade or sims unlike literally everything today that is a sort of dysfunctional forced mix of both

>> No.6334650

Cool soundtracks too, think Ridge Racer Type 4

>> No.6334690

How do I get good at the Virtua Racing Sega Ages port? I cannot beat any course and it feels like I can't make any sharp turn fast enough.

>> No.6334821

>>6334465
This.

>>6334479
If you can't have fun with good physics you were never really into the genre.

>> No.6334853

Bright colors, interesting settings, unique aesthetics and game design. In theory, I get the draw of hyper realistic simulations, but it's disappointing that we'll never get another big budget sci-fi racing game like F-Zero or Episode 1 Racer.

>> No.6334885

>>6334457
fun

>> No.6334985
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6334985

It seems like retro racers were a bit more creative, not all of them were trying to be as realistic as possible like today's (Aside from the new Mario Kart and Crash Team Racing). The more realistic stuff existed like Gran Turismo, but you also had more cartoonish/out of this world stuff like the futuristic setting of F-Zero, the hoverbikes in JetMoto, or the on foot platformer-racing combination in Sonic R, or the Cruisin' games having tracks in space, underwater and in the past with dinosaurs

>> No.6334996
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6334996

>>6334457

>> No.6335094

>>6334457
Original Soundtrack

>> No.6335152

arcade racers barely exist anymore
hell, racers barely exist anymore, you've got forza, you've got gran turismo, you've got need for speed, and you've got mario kart
oh and codemasters occasionally shit something out once every few years
that's it, all the other franchises are dead, every game is simcade supercar shit, as many people ITT have mentioned the soundtracks suck, if they even have them
racing games used to be huge, but cars that aren't pointy scifi batmobile shit scare zoomers and the majority of games are just photo mode simulators so console warriors can fight, i miss when a new racing game would be coming out like every single week

>> No.6335430

>>6334465
I feel like most modern racing games have been steering far too much into the sim direction
I do like racing sims, mind you. But nowadays, you pretty much have to resort to mario kart for a good arcade experience, which is kinda depressing.

>> No.6335446
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6335446

>>6335152
>hell, racers barely exist anymore, you've got forza, you've got gran turismo, you've got need for speed, and you've got mario kart oh and codemasters occasionally shit something out once every few years
that's it,

Like all you twerps who whine about the state of modern games, you don't even know what you're talking about dozens of racing games come out every year in a wide range of styles.

>> No.6335604

>>6335446
including indie titles, even 2d top-down racers are still being made. i can't vouch for quality.

>> No.6335630

>>6334465
>>6334479
And they haven't improved visually, or musically

>> No.6335671

>>6334457
The accuracy of the simulation isn't the only thing fun about a racing game, especially if it's an arcade racer. Games like Hydro Thunder, Neo Drift Out, Cruisin' USA, Crash Team Racing, and Virtua Racing are just fucking fun regardless of the era you play them in.

>> No.6335712

>>6334457
Super fast gameplay
Never gets old
Easy to control
Exceptional balance of realism and fun
Driving older cars from the past

>> No.6335735
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6335735

There are a lot of really fast arcady racers out now too.

>> No.6335762
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6335762

>>6335735

>> No.6336849

>>6335735
>>6335762
but are they better than outrun and fzero REALLY

>> No.6337032

>>6334457
When games went full 3D it was a huge step forward for racing games. They're just so much easier to look at and focus on than the eye searing sprite scaled 2D graphics of games like Outrun and Road Rash. The only reason to prefer stuff like that over their 3D counterparts is nostalgia.

>> No.6337038

>>6334650
>think Ridge Racer Type 4
I'd rather not

>> No.6337040

No one makes 2d racing games anymore, so that. It is a genre, much like Strategy, where modern releases are going to be better 95% of the time. But if you're looking for certain things, you need old games.

>> No.6337048

I played the shit out of Need For Speed Hot Pursuit on the PSOne. I remember getting NFS 4 and it had so much slowdown that I barely played it.

>> No.6337052

>>6337032
And because games like Outrun and F-Zero look better, sound better, and play better than almost every 3D racing game. But other than those things and nostalgia there's no other reason to play them

>> No.6337070

>>6334690
>Virtua Racing
this game should be obsolete, so why is it still fun? is it only muh nostalgia goggles?

>>6337032
you could say the same for FPS games but even zoomers play Doom anyway

>> No.6337072

>>6337052
Outrun looks great, F-Zero doesn't. It is completely flat. F-Zero X looks way, way better. Has the same clean look, and not only with 3d depth, but tracks that actually use 3d for the gameplay.

>> No.6337075

>>6335430
simcade games in the 360 era were best IMO. Project Gotham 3/4 are some of the best racing games ever made. designed from the ground up for shenanigans, but not quite as memey as burnout or need for speed

>> No.6337187

>>6337052
Ohh come on, I love me some outrun but it's extremely simplistic. If you're really into racing games what you want are good physics and interesting gameplay.

>> No.6337216

>>6337187
>If you're really into racing games what you want are good physics and interesting gameplay
Sometimes I want traffic dodging through a variety of beautiful locations set to a godly soundtrack

And F-Zero has good physics

>> No.6337370
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6337370

>>6337075
Pic related was also fantastic

>> No.6337424

>>6337370
It sucks. Ugly, boring, bad soundtrack. Not as bad as Burnout though

>> No.6337527
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6337527

>> No.6337602
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6337602

>>6334457
they were designed to be fun. the only fun modern racing games are retro in nature (kart games) or sims that require a wheel. everything in between in simlite and truly awful.
World of Warcraft and Call of Duty ruined vidya forever.
Anyone else have a fondness for n64 era racers, there's something about the physics with the cars turning on a point in the middle of the model.

>> No.6337610
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6337610

>>6335430
https://youtu.be/gAqQ68-Cx0w
https://www.youtube.com/watch?v=Jn-tQSCXamQ

>> No.6337615

>>6335735
anon this looks awful

>> No.6337669

>>6335712
Carmageddon
Hydro Thunder
Uniracers
Cruis'n USA
Kirby Air Ride
There used to be a good variety of fun racing games. I'm not sure if that's there with modern games, but I've ignored the genre for the last decade.

>> No.6337714
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6337714

>>6334457
They don't skip out on the content.

>> No.6337748

>>6337216
Sometimes sure, like I say I love Outrun but it's a way different game than something like a real racing sim.

>>6337615
I think it's a cool looking game. What's one old or new that you prefer?

>> No.6337781

>>6334457
Depends on what you're looking for really. Same applies to sports games retro games had more variety so if you're like me and prefer more fast arcadey gameplay there were a ton of options but nowadays it's mainly simulators which are obviously going to be better than something on hardware 20+ years ago.

>> No.6337793
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6337793

>>6334457
Here's one.

>> No.6337808

>>6336849
Some are, like the holy trinity of modern futuristic racers - Redout, BallisticNG and GRIP.

>> No.6337927

>>6337070
>why is it still fun? is it only muh nostalgia goggles?
No. I played Virtua Racing for the first time in like 2010 (as an adult, mind you), and now it's one of my favorite racing games ever. Shit's fucking fun dude.

>> No.6338262

>>6334457
There were entire sub-genres that don't really even exist anymore to any significant degree. Do they even make top-down racers anymore?

>> No.6338265

>>6334457

Jetskis

>> No.6338275

>>6337714
Rush 2049 went full fucking retard and I loved every goddamn second of it.

>> No.6338293

>>6338262
They still exist but most of them are very low budget and have a shovelware feel. There's this though :
https://www.youtube.com/watch?v=zw_KeaVWgro

>> No.6338368

>>6334457
Daytona USA

>> No.6339165

6th gen was the peak of driving games, bar none. but that's "not retro"

>> No.6339172 [DELETED] 

>>6338262
modern video games are completely homogeneous. its a passionless hellhole

>> No.6339174

>>6339172
That statement is meaningless. Take your head out of your ass.

>> No.6339189

>>6334996
Nice driving Mr. burns!

>> No.6339190 [DELETED] 

>>6339174
nah man nah. I know im right. modern games are basically all the same. even indie games just have no fucking spirit to them

>> No.6339258
File: 389 KB, 616x431, Outrun.png [View same] [iqdb] [saucenao] [google]
6339258

>>6334821
This aesthetic was nice.

>> No.6339313

>>6339165
>6th gen was the peak of driving games
How do you figure? What is there besides PGR, OutRun 2 and F-Zero GX? It's pretty shit

>> No.6339567

>>6334457
no screeching reeeeeeeeee-tards in multiplayer

>> No.6341001

>>6339313
OR2 and GX, ie, 2 top 10 all-time arcade-style racers. Beside that.. Rallisport Challenge 2, Initial D v1-3/Special Stage, Battle Gear 2/3, Sega GT 02/Online, Ridge Racer V, Burnout 3, Gran Turismo 3/4, Kaido Battle series. 6th gen consoles also allowed for the first near-perfect ports of 90s arcade racers like sega rally 95.

the leap in what 6th gen consoles could deliver specifically for driving games over 5th gen was absurd, probably the biggest gulf in performance along with FPS/open world games vs the previous generation of hardware.

>> No.6341012

>>6341001
GX is a great racing game, but I wouldn't necessarily call it a driving game.

>> No.6341021
File: 116 KB, 320x240, Beetle_Adventure_Racing_04.png [View same] [iqdb] [saucenao] [google]
6341021

soul

>> No.6341023

>>6337038
I know not all the tracks are gold, but Pearl Blue Soul is fucking kino.

>> No.6341032

>>6341021
Not with that awful internal resolution upscaling.

>> No.6341040

Well, arguably the "simcade" genre was more balanced in the 90s if you like that. It seems like most modern racers lean more one way or the other but is say the biggest advantage to retro racers is the same reason /o/ loves Initial D so much. They prominently feature models of cars that were new and expensive at the time but now are available relatively "cheap" to hobbyists*

* /o/ hobbyists, not the kind of people who make /vr/ threads wondering why people pay $30 for "thirty year old pieces of plastic"

>> No.6341049

I miss wipeout the most

>> No.6341051

>>6334821
>If you can't have fun with good physics you were never really into the genre.

I think you mean realistic physics. But you're one-hundred and ten percent right either way. It's like the way ARMA3 is soooo much more fun than shooty shooty games like CoD where rounds go for like 3 minutes. And also why ARMA outsells CoD like 100-1, because people like realism so much more. I'm so into realism i'm actually going to go out today and try to get myself shot - why not beat me to it?

>> No.6341060

>>6341051
Not entirely because I wouldn't say Sega Rally for example has realistic physics but they are designed to be really fun. In general though yeah, racing games are mostly simulating real world things so the people most into them tend to go for realism.

>> No.6341513

>>6341060
what? Sega Rally is retro for one. Being in a 3d environment means it has to have gravity, traction, inertia etc, but those things are not implemented realistically at all.

>> No.6341531

>>6341049
BallisticNG exists, more Wipeout than newer Wipeout games.

>> No.6341543

>>6341051
Well the thing about realistic racers is that they are fundamentally the same games, just more challenging, deeper and exciting than arcades. It's not like with FPS where an arcadey shooter has matches that last minutes and are all action while sims have incredibly long games that involve a lot of waiting around, in racers you start the game and race in both cases. And sims require more concentration, control and actions at any given point in time. Racing is one genre where realism is great because the thing the games simulate is already extremely fun and exciting.

>> No.6342153

>>6335735
>driving in a straight line doing two lane changes two lane changes
*Yawn* It looks fast, yeah, nice motion blur there.

>> No.6342161

>>6334457
>What advantages do retro racing games have over, say, a more modern racing game?
That's up to personal preferences but there were much more middle ground games between sims and arcades. Like NFS3 which had tracks on the ocean floor, but still maintained sort of realistic look. Saying that, i think that colorful and memorable tracks are the key here.