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/vr/ - Retro Games


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File: 36 KB, 800x443, sega saturn.jpg [View same] [iqdb] [saucenao] [google]
632009 No.632009 [Reply] [Original]

Recently dug this out of my basement. I got the swap trick working on my model 2 saturn recently.

Recommend me some games to give a shot.

Already have:

Clockwork Knight
Clockwork Knight 2
Guardian Heroes
Burning Rangers
Saturn Bomberman

What am I missing that's really good?

>> No.632024

Powerslave/Exhumed. It's actually not a port of the original game but a whole new experience.

>> No.632474

Fire Pro Wrestling Six Man Scramble

Also don't do the swap trick. I read that it can fuck up your Saturn if you do it too much.

>> No.632480

Shining Force 3, Panzer Dragoon, Nights, Dragon Force and some others.

>> No.632494

>>632474
>Also don't do the swap trick. I read that it can fuck up your Saturn if you do it too much.
It's either that or a modchip. Some games are hard to come by around here. I can always just get a new saturn or find parts to replace the spindle motor which is what breaks IIRC.

>> No.632516

>>632494
I would just go with the mod chip so you don't have to keep replacing parts. Assuming that 30-40 dollars is not much for you to spend.

>> No.632521
File: 141 KB, 640x480, dragon-force-saturn-5.jpg [View same] [iqdb] [saucenao] [google]
632521

dragon force

>> No.632519

>>632024
It was the original game.

>> No.632532
File: 29 KB, 368x312, wachenroder.jpg [View same] [iqdb] [saucenao] [google]
632532

>>632009
https://www.youtube.com/watch?v=NE_Z5ZPJ1Cc

>> No.632540

>>632532
English translation patch?

>>632516
I might. I'm kinda shit at soldering though.

>> No.632554

>>632540
http://www.gamefaqs.com/saturn/574646-wachenroder/faqs

That is all you are going to get in English until Saturn hacks are more common

>> No.632573

>>632540
Trust me. You do not need any skill in soldering to do it. If you get the racket boy one you only have to solder one part and make sure the other wire just has a snug fit.

>> No.632593

>>632573
Should clarify. By not needing any skills I mean that it is piss easy to solder. Not that there is none required.

>> No.632628

Die Hard
Albert Odyssey
Fighters Megamix (always play as the car)
these >>632480


Saturn really doesnt have many good games.

>> No.632637
File: 135 KB, 1179x675, 1350402010368.jpg [View same] [iqdb] [saucenao] [google]
632637

>>632628
>Saturn really doesnt have many good games.

I am gonna kick yer butt for saying that.

>> No.632643

>>632637

Why? Its true. The library is very small, and amongst major system releases, definitely the smallest and weakest.

>> No.632641

>>632628
Right, already got Die Hard and Fighters Megamix. And Mega Man 8. Gotta fight that Wood Man/ Cut Man with best Tengu Man music.

Also, Elevator Action Returns. That game is so good.

>> No.632670

>>632643
The library was smaller compared to the PS1 and N64 but saying it does not have many good games is a lie. The Saturn had a ton of good games. The issue is that most of them were only in Japan so if you don't have an Action Replay cart you are screwed. It is one of the best consoles if you like shmups.

>> No.632683

>>632670

Im going by the standard of less than 25 being 'not many'

>> No.632708

>>632683
Magic Knight Rayearth
D
Daytona USA
Wachenroder
Burning Rangers
Baku Baku
Clockwork Knight
Three Dirty Dwarves
Gun Griffon (1 or 2)
Fighters Megamix
Sega Rally
Die Hard Arcade
Panzer Dragoon Zwei
Fire Pro Wrestling 6 Man Scramble
Capcom 2D fighter of your choice
SNK 2D fighter of your choice
Saturn Bomberman
Fighters Megamix
Shining the Holy Ark
Virtual On
Cotton Boomerang
Hyper Duel
Radiant Silvergun
Keio Flying Squadron 2
Magic Knight Rayearth
Princess Crown
Vampire Savior
Chaos Seed
Castlevania:SOTN
Silhouette Mirage
Dark Savior
Super Robot Wars F

31 if you only pick one Capcom and one SNK game. 30 if you don't like the port of SOTN.

>> No.632713

>>632009

>swap disc

Enjoy killing your motor

$40 for a modchip will save you future misery

>> No.632736

>>632708

Scrambling so hard for titles you even have dupes.

I love the Saturn, but lets not lionise it for achievements it never had. Also you forgot Nights.

>> No.632798

>>632009
>Sonic Jam
>Virtua Fighter 2
>Marvel vs Capcom
>Sega Rally
>NiGHTS into Dreams
>Guardian Heroes
>Dodonpachi
>Astal
>Virtua Cop
>Panzer Dragoon series
>Segata Sanshiro
>D
>VirtualOn

>> No.632825

>>632708
That list is also missing shittons of great arcade style games, and perfect ports of pretty much every SHMUP and fightan from that era.

It's pretty obvious to spot the people who don't like arcade style games, as they usually think the Saturn is a shit console. Such a shame, since the Saturn is pretty amazing. Easily has the best SHMUP library of any console ever.

>> No.632849

On the topic of Sega Saturn, I want to take my NTSC black Saturn(round buttons), remove the case, and put the insides of it into a Japanese white Saturn. Is this feasible? Anyone know if the dimensions inside the systems are different?

>> No.632890

>>632849
They are exactly the same. The only issue you may have is with the power supplies

>> No.632901

>>632890
Is there a comparison shot?

>> No.632987

>>632901
Classic Game Room has a review of the Japanese Saturn compared to the US release. The sizes are identical and I believe that the leads are interchangeable as well, but I don't think they tested all of them.

>> No.632997

>>632540
find songs old wires to practice on.

>> No.633005

You made me remember Clockwork Knight.
Thank you.

>> No.633063

>>632987
White Saturns are expensive anyway, plus shipping from Japan is ridiculous. I'll wait on it until I get more money.

>> No.633094

>>633063
3D printers, man

>> No.633137

>>633063
Within Japan, they you can pick them up pretty cheap. I've seen lots for multiple Saturns + DC going for under £50. It's generally tough getting them to ship stuff over for you, though.

>> No.633171

>>633137
Next time I'm in Japan.

>> No.633372

>>632736
Oh shit. I did not notice I put Magic Knight Rayearth twice. That was from a list of Saturn games that are in my to buy list.

>> No.633406

>>632009

You should sell me your Guardian Heroes and Burning Rangers

>> No.633475
File: 947 KB, 1936x1487, image.jpg [View same] [iqdb] [saucenao] [google]
633475

Obligatory Saturn collection pic

>> No.633689

>>632009
>Clockwork Knight
>Clockwork Knight 2
Why can't I hold all this nostalgia?

>> No.633727

>>632849
>gutting a pure JP white console and placing inferior black console contents into it

Why not just buy a white console and use it instead of murdering it for it's skin?

>> No.634414

>>633475
I really hope you didn't pay the ludicrous $200+ price for PZDS

>> No.634543

>>633372
http://www.youtube.com/watch?v=otMHv68bGNg

The undub edition is on TheISOzone.

>> No.634572

>>634414
is it better to spend that money on forgettable $60 games that become worth $5 in less than 6 months? a $200 copy of panzer dragoon saga bought 5 years ago is easily $280 or more today

>> No.634595

Hello /vr/. I just wanted to drop by that I got a Saturn with two controllers, power cord, and NBA Jam TE from a local game shop for $22. I also got myself the Action Replay cart and ordered a Parodious Deluxe Pack (Parodius Da and Gokoujo Parodius). I'm also planning on getting the Capcom Generations games, and am bidding on a Pu Li Ru La disk. The Saturn was an awesome arcade console, and I fucking loved arcade games. It even has fucking Waku Waku 7.

Additionally, I will get any PS1 games that can be had on the Saturn as well. I don't wish to pay tribute to the console that killed Sega and severely hurt Nintendo in the process.

>> No.634834

>>634595
But Saturn was technically the console that killed Sega. Sega of Japan hamstrung Sega of America by pushing the 32X until it was too late to stop, then switching gears to SATURN. People felt then that Sega was just shitting out systems and not supporting them, and shied away from the Dreamcast. Not that Sony didn't help sabotage what little chance Sega had even with their own executives having shoot-yourself-in-the-foot contests.

>> No.634854

holy shit I was literally coming here to start a topic about this system.

easily my favorite system of all time, the endless amount of fun me and my friends had on Saturn Bomberman (the best bomberman game), Worms, Virtua Fighter Kids, and Daytona USA.

Also this system has my favorite game of all time Dragon Force, OP if you haven't played this game you owe it to yourself to do it.

>> No.635198

Saturn, READY?
I just realized that I never beat any Saturn game. What are the bare essentials of the system? Moon isn't a problem but I'd rather something that isn't a shump.

>> No.635203

How bad is exactly doing disc swap on a Saturn?
I always heard it's dangerous for the console or at least for the lens... is this a myth?

>> No.635215

>>635198
The most well known Saturn game in the United States or Europe is probably either NiGHTs or Virtua Fighter 2. The Panzer Dragoon series is also very iconic.

For Japan, it would probably be the first two Sakura Taisen games.

>> No.635551
File: 1.22 MB, 2500x3174, 1365334593762.jpg [View same] [iqdb] [saucenao] [google]
635551

here ya go

>> No.635554

how do you find out what model yours is, and learn to do the swap trick and does it let you use burned discs not just across regions?

>> No.635578
File: 258 KB, 537x757, deep_saturn.png [View same] [iqdb] [saucenao] [google]
635578

>>635554
You look at the power/reset button, if it's round ones it's the newer models (I think) and if those weird elipses it's the older ones, or the other way around, I forget. Just read this: http://www.racketboy.com/retro/sega-saturn-swap-trick

If you want to play games from other regions you need to patch your iso to your saturn's region with the Saturn Region Patcher, just google it.

Either way, please let it be known that burned CD-R's stress the shit out of the laser, and it will somewhat deteriorate it over time to the point where it can no longer read anything. It also depends on the quality of the burned CDs, some people claim some brands don't even damage it, but I fucked my Saturn this way, so I don't know which ones are good, if any. From my biased and personal experience I wouldn't recommend it.

>> No.635581

>>635578
even using a mod chip burns out the laser?

>> No.635586

>>635581
Never used one so I wouldn't know. All I know is I fucked my Saturn with swap method.

>> No.635773

>>634834
By your logic the 32x killed Sega. In reality, the Sega CD AND 32x together killed sega.

>> No.635780

>>635773
This just in, SG-1000 killed SEGA

>> No.635793

>>635581
Yes, even with a mod chip it's still a matter of playing burnt cds vs pressed cds.

>> No.636005
File: 2.19 MB, 1437x4905, look at all them video games.jpg [View same] [iqdb] [saucenao] [google]
636005

>>635551
So I've been silently updating this list these past few weeks and it's been growing to an humongous size (see pic) to a point where I'm thinking of an alternative of how to present the games instead of just pasting them all indiscriminately. One of the common criticisms of /v/'s recommended games wikia is that it's become too big, rendering the recommendation aspect of it useless (which I agree). People don't know where to start, so I'm thinking of separating them in some sorts of tier lists, like absolute essentials and obscurer ones, the problem is trying to find a fair criteria, I just don't want to turn this into my personal opinnion or something, so I kind of need your guy's help on this, the voting system didn't really work last time I think, it's kinda weird that Shining Force is number 1 (not that it's a bad game though).
I'm also considering about using racketboy's system:

http://www.racketboy.com/retro/best-undiscovered-sega-saturn-games
http://www.racketboy.com/retro/sega/best-sega-saturn-games-for-today-top

But I'm not sure if I should divide them into genres.
I would also like to point out the rarity of games for people who which to purchase them

http://www.retrocollect.com/videogamedatabase/results.php?&platform=3&genre=All+Genres&sort=Rarity&mode=releases&submit=Search&rows=all

Retrocollect kind of has a nice databse for it but it's optimized for PAL releases, so I don't know.

Either way, let me know what you think a good system would be.

>> No.636014
File: 1.07 MB, 1445x2714, new stuff.jpg [View same] [iqdb] [saucenao] [google]
636014

>>636005
Also for the sake of it, these are the newer titles alone that are to be added to the list, without the older ones.
A lot of obvious stuff was missing from the old list.

>> No.636030

>>636005
>t's kinda weird that Shining Force is number 1
Meant Dragon Force
I'm retarded.

>> No.636065

>>635773
Sonic killed Sega. Think long and hard about that.

Sonic wasted all of Sega's other efforts in order to push the edgy mascot as much as they could. Subsequent Sonic games were being worked on my huge staffs, in addition to incorporating Murrican teams, the only people who made games for the damned thing. As a result, later Sega games suffered in the end, because Sega had to draw all their good programmers and throw them at Sonic, and put Sonic at the utmost priority. As well, Sonic was only really popular in the US and to some extent Europe, and Japan could care less, further hurting Sega in their home turf. Sega then got their shit together and decided to drop Sonic for a little while, but none of their new IPs caught on because it wasn't Sonic.

>> No.636072

>>636065

Sonic X-treme, the one Sonic game that would've made a difference for the Saturn in NA and EU was cancelled. If the Saturn did better, they'd have more funds to promote and improve the Dreamcast. Sonic didn't kill Sega. Sega made some bad choices overall. But that's in the past. Arguing about it now won't give anyone closure.

>> No.636079

>>632708
fighters megamix is on there twice

>> No.636090

>>636072
Sonic didn't kill Sega directly. They overhyped him, only so that he could be relevant from 1991 to 1994, when next generation consoles were becoming a thing.

Nintendo seems to following in these exact footsteps, but at least NoA and NoJ get a long with eachother, not like Sega.

Also, is it true that SoJ actually feared/respected NoJ, while SoA was the one that was being "edgy" towards NoA?

>> No.636184

>>635773
I am so sorry that you cannot read. AGAIN, SEGA OF JAPAN MADE SEGA OF AMERICA RUN THE 32X PROJECT TO COMPLETION, THEN ANNOUNCED THE SATURN RIGHT AS IT WAS LAUNCHING.

>> No.636220

>>632519
This.

The "new" experience was the PC version, since it played somewhat different and it used the BUILD engine instead of the Slavedriver engine (it actually started development as a different egyptian-themed game developed by 3D Realms).

>> No.636260

>>636090

The very aggressive marketing campaigns against Nintendo were exclusive to Sega of America, yes. Sega of Japan and Sega of Europe did not rurn advertisements even a quarter as aggressive.

>> No.636281
File: 26 KB, 353x500, saturn_myst.jpg [View same] [iqdb] [saucenao] [google]
636281

I've been wondering, how does this compare to the PC version?

>> No.636310
File: 602 KB, 1536x1152, P1011401.jpg [View same] [iqdb] [saucenao] [google]
636310

Looking to get some insight on this;

Pic 1/2

I saw this on Craigslist and decided to buy it on impulse, having no clue of it's worth. What this is is a Saturn Devkit called the "Saturn CartDev Rev. B" (as seen on the massive box that is attached beneath it). I have no idea what the hell this thing does, but I've never seen anything like it for sale before, and figured it might be worth the investment. Anybody have another Saturn devkit and know what I can do with this thing? Anybody know what something like this is worth? I just can't find too much info on it.

The seller was asking $140, but I talked him down to $120.

>> No.636318
File: 585 KB, 1536x1152, P1011402.jpg [View same] [iqdb] [saucenao] [google]
636318

>>636310

Pic 2/2. The backside.

I also want to know what this can be potentially used for today.

>> No.636341

>>636310
>>636318
Depending on completeness, that could be worth a good several times what you paid for it. I saw one sell for 550eur not too long ago. If it requires any software or PC interfaces, not sure how much practical use it could be. Devkits of that generation and below can be difficult to get up and running with modern systems. I'd recommend reading and posting on assemblergames, there's a lot of people there with a lot of knowledge about these kinds of hardware.

A few threads on it I could find
http://www.assemblergames.com/forums/showthread.php?4077
http://www.assemblergames.com/forums/showthread.php?35156
http://www.assemblergames.com/forums/showthread.php?38311 The one that sold for 550

>> No.636429

>>636341
Also found this PDF
http://koti.kapsi.fi/~antime/sega/files/CART-08-030195.pdf

>> No.636472

>>632474
Only if you're a retard and can't do it fast enough. I know people that have been doing it for years and never had a problem out of their Saturn.

>> No.636492
File: 31 KB, 618x311, battle_game.jpg [View same] [iqdb] [saucenao] [google]
636492

if you never played Resident Evil 1, the Saturn version is one of the best version. It doesn't have as good 3D graphics as the PSX version, neither does it have auto aiming but better 2D graphics, better sound, exclusive costumes (including 2 new skins for 2 new monsters), and a fantastic exclusive Battle mode.

Pic related, Zombie wesker.

>> No.636721

>>636492
And a new enemy

>> No.636732

>>636281
Same exact thing.

Not like it's hard to port Myst. 90% of the game was just still artwork and books.

>> No.636738

>>636492
Not to hi-jack this thread but I have never played resident evil 1, would playing the saturn version really be optimal?

>> No.636745

>>636738
>>636738
The GCN version is technically speaking the best, but if you want something that more closely resembles the original while also looking slightly better, go for the Saturn one.

>> No.636746

>>636738
in my opinion the saturn version is the best "classic" version of RE1. The other version that is "as good" is the DS version, but here it's different: since they put improved controls, new 3D models for characters and enemies and new zombie AI, it's not exactly the same game anymore.
For "true" classic RE1, saturn is better. For "enhanced" classic experience, DS is better.

>> No.636749

>>636745
lolwut? The Saturn version looks worse than the PS1 version, not better.

>> No.636753

>>636749
the 3D looks worse, more blocky, the 2D looks better though. The new costumes and skins of the saturn version are also the bests

>> No.636975

>>635215
Panzer Dragoon, huh? Will give it a shot.

>> No.637413
File: 9 KB, 251x231, 1339610016934.png [View same] [iqdb] [saucenao] [google]
637413

>>636005
Guys, I know it's a long post, but
pls respond

>> No.637429

>>637413
No, go attention whore elsewhere. I might've but then you think you deserve responses just because you wrote a paragraph and put in a few links. No.

>> No.637436

panzer zwei ist gut, the first is kind of a grind with the whole credits thing

>> No.637443

>>637413
I think a huge list like that is fine the way it is. Just put a little star mark on games the games that either sold the most or had the most impact on the system.
Also, not really a problem for me but mark which ones are in Japanese and which ones are in English.

>> No.637457

ne1 use the action replay for imports extra ram etc...

>> No.637454

>>637443
Star system seems good. And yep, the english mark or Japanese games that are easily played without knowing the language are also marked.

>> No.637458

>>637443
This, also mark expensive games. Just saw someone in thread say they'd give PDS a try, I don't think they know what they're getting themselves into.

>> No.637468

>>637458
I really want to do this, the problem is that the market is completely different in the States and Europe, a cheap game here might be expensive there. And even here in Europe it depends on the country. It's just so complex I wouldn't know where to begin with

>> No.637473

>>637468
Are there any games that are notoriously expensive? As in "so expensive you're better off emulating"? Marking just those might be fine.

>> No.637478

>>637457
Get the system modded or use the swap trick. Cart slot should be saved for save backups. That little lithium battery in the back doesn't hold shit and is probably dead.

>> No.637480

>>637473
Well, even that it depends. For example, Mr. Bones in Europe is INCREDIBLY rare and expensive, in America not so much.

>> No.637483

>>637468
Ah, good point. Maybe mark games that MIGHT be expensive?

>> No.637510

>>637483
That might be the easiest thing to do but as I said >>637480

>> No.637520

>>637478
the swap trick can fuck your shit up, and a new saturn is like...well $40 bucks, but whateves

>> No.637519

>>637510
I think you should scrap that idea all together given the complexities involved.

>> No.637531

>>637520
Keyword here: CAN
As in, it COULD happen.
As in, don't hulk-smash your discs/cartridges in and out of the console.

>> No.637540

>>637519
Heh, I'll see what I can do.

>>637531
I think people at least should be aware of the possibility as no one warned me as well. It fucked my old Saturn's laser. Got a new one for €15

>> No.637542

>>637531
It has nothing to do with that. When the drive reads the table of contents of the original disc you boot with, then swap it out for a different one, it's scrambling to find data that isn't there and it puts a strain on the drive motor.

It would be like reading the first few pages of a book, then, mid-sentence, it becomes a completely different book.

>> No.637554

>>636090
Had they had a decent Sonic Game on Saturn, maybe it wouldn't have been such a failure, what was that sonic title that got canned on the saturn...forget the name but everyone was off the project except one developer at the end, he was working 24/7

>> No.637570

>>636072
Sonic X-treme wouldn't have done much to save the Saturn. Look at the demos that have been released. It would have been another underwhelming pile of shit akin to Sonic 3D Blast.

The interactive world in Sonic Jam looked better than the Xtreme demos did.

>> No.638282

The main Saturn games I care enough about are Radiant Silvergun and Twinkle Star Sprites. You should consider buying NiGHTS, since there are still plenty of copies you can buy with the analog controller in great condition for a reasonable price.

>> No.638296

Also do you do single or double-swap? If you don't do double-swap you might get some messed up TOCs making the audio not work very well for some games.

>> No.638308
File: 672 KB, 683x935, 1354240362000.jpg [View same] [iqdb] [saucenao] [google]
638308

>>636079
God dammit. I need to fix that list before I post it again and make a fool of myself.

>> No.638335

>>634834
>>635773
no single system, or even 2 of them combined, killed Sega as a console maker. they were very unlucky and always in the wrong place at the wrong time. the Saturn and DC were both very well received in their home market of Japan. Both systems were released before the competition (a move that has proved time and again to be dangerous in the console market), they even helped Microsoft with the XBox. Both systems were heavily influenced by arcade culture of Japan, something that had died everywhere else. The GD-ROM of the Dreamcast is what, if you want any one single thing to point a finger at, what killed Sega. PS2's DVD drive was what put Sony on that map and kicked the shit out of their competitors. Nintendo would not, I firmly believe, would not still be around if it weren't for portable systems. Their consoles have consistency made similar mistakes to Sega, and only by a combination of luck, reputation, and novelty have they managed to stay relevant.

>> No.638404

>>635773
The CD was actually fairly successful. And by that I really mean not as big a flop as everyone makes out. The 32X + the American Saturn launch + the SoA handling of the Saturn caused SEGA to lose a lot of following. The PS2 was the killer blow.

SoA was pushing for an early Dreamcast release because it couldn't get anywhere with the Saturn. SoJ was all like "wtf man? Saturn is succesful desu" but SoA started clapping and complaining loudly so to shut Bernie Stolar up they moved the project forwards sooner than intended. SoJ released the Dreamcast in 1998. SoA waits >12 months before releasing it and promptly suffers the exact same hardware shortages that SoJ had with their launch.

It's like each arm of the business was trying to out-retard the other.

>> No.638462

>>636072
The only interesting thing about Sonic Xtreme was the fisheye system they were using. However, in practice, it looks like it would've been made to a similar standard and Sonic would've been difficult to control.

>>637570
This niggah knows what's up. Using the engine for the hub world would've made for an amazing platforming-based Sonic game. This was all Sanic Team needed to do.

Sadly, Yuji Naka was a massive faggot and refused to let STI use his NiGHTS engine in the first place. This meant that STI had to make their own 3D engine, but in true SEGA fashion, they retarded out.

Why make one engine... when you can make TWO!?!?!?

Yeah, they initially built Sonic Xtreme in two engines- one for the levels and one for the bosses. When someone from Sanic Team/SEGA came to take a look at STI's progress, they were all like "why is this game in two engines, faggot? Drop the level engine, make the whole game in the baus one degozaimasu". Then STI chimped out at being told that their strategy wasn't an efficient way of trying to build a game and that their engine was shit. They bitched about this decision for so long that they forgot to re-code all of the levels and they missed the deadline for release.

Another fine example of SEGA's managment

>> No.639068

>>637478
>Cart slot should be saved for save backups.

But Pic related does 4 things at once.

>cheat device
>RAM expansion (supposedly up to 4M)
>memory card
>region unlocker

>That little lithium battery in the back doesn't hold shit and is probably dead.

You mean that round battery that located right behind that massive door, correct? If so, thanks for saving me the trouble, I was gonna ask if that's what I should replace. I want my consoles fully functioning.

>>636492
>>636749
Speaking of the Saturn performance, just how powerful was it compared to the PS1 and N64? In theory, it could have better models than the N64 and could have better textures than the PS1, correct?

This is assuming the programmers knew what to do and had the appropriate tools. In perspective, pulling of Zangief's spinning piledriver (or other similar moves) is very difficult, but is far more powerful than most other special moves. I want to know if the Saturn was "well ahead of it's time" in terms of graphical capabilities.

>> No.639078
File: 19 KB, 300x232, ar4m_shop.jpg [View same] [iqdb] [saucenao] [google]
639078

>>639068
Forgot my pic.

>> No.639093

>>639078

I ordered that from Play-Asia a solid 2 weeks ago. How long do they take to ship this shit?

>> No.639121

>>639093
I got mine off eBay (California), for $30.49 shipped. Took me about a week.

http://www.ebay.com/itm/200908430029?ssPageName=STRK:MEWNX:IT&_trksid=p3984.m1497.l2649

>> No.639154

>>632009

like rpgs?

Dragon Force
Albert Odyssey
Panzer Dragoon Saga
Shining Wisdom
Shining the Holy Ark
Shining Force III

like other shits?

Resident Evil
Rayman
SoTN
Magic Knight Rayearth
Legend of Oasis
Shinobi Legions

also a shit ton of shmups someone else can list if they feel like it.

>> No.639170

Best Japanese exclusives that aren't batshit expensive?

>> No.639176

Is there any sort of memory card for the Saturn? The on-system save space is tiny.

>> No.639180

>>639170

Steam Hearts

>> No.639183

>>639176

Hurr

>>639078

>> No.639198

>>639183
That works as a memory card? Then why do none of my games let me save to it?

>> No.639212

>>639180
You mean like the porn game? That's already $90.

>>639198
Because games natively save to the Saturn. What you need to do is go to the Action Replay menu (which pops up after the Saturn logo) and copy the games saved on your Saturn to the AR. I'm not sure there's a way to make it always save on the AR, even with a dead battery it will still "save" on the main board.

>> No.639214

>>639198

You have to save to the system memory, then copy the saves to the cart. I'm not sure if any carts let you save directly to it.

>> No.639267

>>639212
>>639214
Can I load my games from the action replay after manually saving them there?

>> No.639276

>>639267

I think you have to transfer them back to the Saturn. It's just meant as a backup.

>> No.639289

>>639276
That's quite a huge design flaw.

>> No.639379

The official Sega Saturn Backup Memory supports direct saves, the Action Replay 4 in 1 does not.

>> No.639494

>>639289
That's the Saturn in a nutshell
Hell that's most Sega hardware in a nutshell

>> No.639508

Saturn Bomberman and Darius Gaiden are two of my favourites.

>> No.639548

>>639276
yes the cartridges, including official ones, only function as backup. the games only see the on-board memory. it's not a huge deal though unless you're switching between 20 games at the same time with big save files. if you switch out the CR2032 battery in the console approx every year WHILE THE SYSTEM IS POWERED ON it won't lose that data either.

>> No.639778

>>639494
To be fair, the 3D was tacked on last minute, and the Saturn was designed with the "old school" method of game making. It is at heart a 2D game console, with tacked on 3D. The PS1 and even N64 were modern by comparison.

Plus I don't think the Saturn was ever benchmarked with it's competitors. Just how good could the graphics get? Were the textures better than the PS1's? Were the polygons better than the N64's? Did it run at a higher framerate than both of them?

>> No.639803

>>639778
The Saturn was a disaster for developers, it had 2 CPUs and you had to do a lot of assembly language coding to get the most out of the system. It had the best 2D graphics of the 3, and probably the worst 3D graphics, although it's difficult to know because the system never fully matured. It was brilliant for 2D games though, including arcade ports, and it's very unfortunate the rest of the world outside Japan didn't get to see what it could do.

I don't know if I would call N64 and PS1 "modern" by comparison. In *retrospect* they embraced ideas that became the mainstream more in modern systems, but they haven;t aged well, and at least Saturn had CD while N64 was dicking around with carts still.

>> No.639936

>>639803
Like I said, it was pretty "old fashioned". And it's a shame it's max potential was never reached, what do the stats imply it's potential was?

>> No.639978

>>639936
It was a sprite moving monster. the shit it would have been able to do had fads not skewed to shitty 3D so soon...ugh.
A lot of Saturn's 3D was faked with sprite trickery, that's how good it was at sprites.

Playstation was built with 3D in mind and had to pull the opposite trick for 2D games like SOTN. A lot of it is actually flat polygons, not sprites.

>> No.639986

>>639803
from what I remember what made 2D so good and 3D so bad was that in simplest terms one CPU was for basically your characters and animation while the other rendered the background and its own animation.

>> No.639991

>>639986
Also Capcom and SNK games made use of the cart slot for background and memory expansion

>> No.639995

>>639978
>>639986
Tell me about it. You can blame 'Murrica for forcing 3D into the market. But I could've sworn that the Saturn, despite being flawed, could do some pretty cool shit with 3D, trickery or not. Dragon Force for example seems to have sprites battling in a 3D environment, which looks awesome.

I also remember reading that the 3D part of the Saturn is what was difficult, the 2D was relatively simple. Would programming a game that uses a 3D environment with 2D graphics be "easy" by Saturn standards?

>> No.640007

>>639995
It must have been because that's how most of the games like Bug! and Nights were.
Saturn had more RAM and higher res too. It was just that damned polygon nonsense that tripped it up...

>> No.640010

>>639995
yanno if you fast forward to what some ppl consider the best game on the best console ever, Marval Vs Capcom 2 on the Dreamcast it was sprites in a 3D environment even after 3D had taken over.

>> No.640015

>>640007
3D could also imply 3 dimensions, which the Saturn could do just fine even without CGI. You could make the guy shrink as he falls into the distance, or make him grow as he splats against the screen, while still using 2D imagery. The Saturn was basically a stepping stone between sprite consoles and full fledged 3D. It had potential, but it was never realized. I wish I could form a studio to make retro games, and put give the Saturn some experiments.

>> No.640034

>>640015
not to mention the Saturn was just sexy, well built, and had the best fighting / arcade controller. The PS gave us the analog stick and a bizzilion buttons which were both great and killed classic fighters, you couldnt play Mortal Kombat anymore with out 15 key press moves.

>> No.640083

>>639778
>To be fair, the 3D was tacked on last minute,

That's a actually a myth. The Saturn was designed with 3D in mind but what was added at the last minute were the extra processors.

>> No.640102

>>640083
Ah, I see. I remember reading one programmer stating that it was better off with just a single, powerful, CPU.

Figuratively speaking, is developing for the Saturn more difficult than DA POWAH OF DA CELL!?

>> No.640189

>ctrl+f
>no skies of arcadia

>get on my level

>> No.640204

>>640189
...are you serious?
I honestly can't tell what's a joke, trolling, or just plain stupidity anymore.

>> No.640459

>>639548
It might just be a coincidence, and I don't own a lot of Saturn games, but all of them have memory card support AFAIK

>> No.641165

>>641163

Oh, nevermind, someone specified this above.

That's odd.

>> No.641163

>>639276
>>639289

I don't think this is accurate; I mean, I on't know, I don't have an action replay, but I do have one of the regular save carts, and it saves/loads just fine. I mean, the Saturn games are programmed to specify loading from either the system or the cart, so why wouldn't it be able to pull from the Action Replay?

>> No.641181
File: 24 KB, 300x258, gendum.jpg [View same] [iqdb] [saucenao] [google]
641181

Got this last week.

Has anyone else played this series? I bought it simply because I like Gundam, and it's actually super fucking fun. No moonspeak knowledge required.

>> No.641193

>>641181
I've been looking for the Blue Destiny games.

>> No.641682

>>641181
What period is it? Is it like early UC only?

>> No.642021

You know, I just noticed something.

The Nintendo 64 was an incredibly difficult console to program for, but still easier than the Saturn, at least marginally. It lost third party support.

The Saturn is another hard to program for console. It still has third party support. Hell, the Dreamcast had third party support when it died.

A few years down the road, the PS3 is a difficult system to develop for. Guess what, they still have third party support.

What gives? Do third parties just fucking hate Nintendo or something?

>> No.642059

>>642021
Look at what's happening right now with the Wii U. Nintendo has never really had a good relationship with third parties.

>> No.642065

>>642021
>Do third parties just fucking hate Nintendo or something?
EA does.

Sega apparently sold the most copies of Sonic Racing on the Wii U and has ~7 or so games coming to it this fiscal year, though.

>> No.642129

>>642059
>>642065
To be fair, the N64 and GameCube made sense since they had the smallest marketshare besides Sega. Like really small. But the Wii didn't fix matters much, and all the third parties that support Nintendo also support Sony, and even then they only support their handhelds. The parties that support Sony on the other hand don't support Nintendo.

>> No.643752

>>634543
is there any version that fixes the skipping issue in the first cinematic?

>> No.644486

>>641682
>Is it like early UC only?
You mean the best period?

>> No.646016

>>644486
Yes, that's what I meant.