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/vr/ - Retro Games


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6319830 No.6319830 [Reply] [Original]

About to play this for the first time, which version should I play? It was originally released for the Sega ST-V arcade system which everyone here says has the same hardware as the Sega Saturn, so is the Sega Saturn version really an arcade-perfect port?

>> No.6319867

>>6319830
The ST-V Titan board has the same hardware and specs as the Saturn. It's just that most games on it were released on Cartridge instead of CD. Though there is at least one game that is on CD actually.

The issue with this particular game is that going from Cartridge to CD, animations got cut as they now had to be loaded into RAM instead of being just read off the cartridge.

Had the game either been released a little later to use the 4MB cartridge, or if Sega had let developers release Saturn games on Cartridge it would have been identical.

So for Animation Quality the Arcade version is better. However the Saturn version does sport a 4 player mode and additional bonsues that the Arcade version lacks.

>> No.6319871

>>6319830

>Goketsuji Ichizoku 3: Groove On Figh

Weird as hell game as it's some time skip in some obscure game fighting series featuring old grannies, but it's got this art deco, fascist, 30's look going on and the big selling character is the titty cop there. I really think they should have made it a stand-alone game rather than adding it to Granny Fighters.

https://www.youtube.com/watch?v=ymx6St2Xuj4

>> No.6319880

>>6319830
>WOW BEWBS
you know a game is gonna be mediocre when it needs fanservice to sell

>> No.6319912

>>6319830
Weird game, has an interesting artstyle though.

>> No.6319915

>>6319871
Pretty sure this is the game with Princess Clara in it from Purikura Daisakusen which is a really fun isometric game with gorgeous sprites and fun 2-player.

>> No.6319934

>>6319867
>The ST-V Titan board has the same hardware and specs as the Saturn.
>Animation Quality the Arcade version is better.
These statements seem to contradict one another.
If the Saturn had the "same hardware and specs as the Saturn" as you said, why wouldn't the Saturn port have as good of animations?
It feels like you're lying through your teeth and I'm left wondering if you have any evidence that the Saturn had the same hardware as the ST-V Titan board after all. You imply the Saturn didn't have the 4MB necessary to play this game but still claim it has the "same hardware and specs" so it's unclear what you're trying to say.
So, did the Saturn have "the same hardware and specs as the Saturn" as you said, or did it have less memory which was the reason for this port having butchered animations?

>> No.6319948

>>6319934
>These statements seem to contradict one another.
>If the Saturn had the "same hardware and specs as the Saturn" as you said, why wouldn't the Saturn port have as good of animations?

Because the Saturn version came on a CD vs a Cartridge. Had they released it on a cartridge it would have been identical.

>So, did the Saturn have "the same hardware and specs as the Saturn" as you said

Well of Course the Saturn had the same hardware and specs as the Saturn. It also has the same Hardware and Specs as the ST-V Titan board. The only difference is the media the games came on.

>> No.6319953

>>6319880
first it's underboobs and not just boobs
second i have no idea how good is the game but i played it just because of the underboob lol

>> No.6319954

>>6319948
>The only difference is the media the games came on.
If the ST-V and Saturn had the "same" hardware and specs, why did one take a superior cartridge and one take an inferior CD?
It seems like same hardware and specs would mean they would take the same input medium, but maybe you don't understand the word "same". Is English your first language? If the Saturn had the "same" hardware it would be able to take the superior cartridge format.

>> No.6319956

>>6319934
when a game is on cartridge; the console/arcade/hardware in general doesnt need to load the data into ram to access it, it has direct access to the cartridge
but when on a CD-ROM, the access isnt fast enough, so they load the data into a ram, wich because is expensive isnt always a lot (psx had 2megs, saturn had the cartridge extension so more "ram"... i'm not sure of the exact numbers tho)
this happened in some games from Neogeo to Neogeo CD too !

>> No.6319959

>>6319954
aaaaand now you are just being a dick !

>> No.6319961

>>6319954
>why did one take a superior cartridge and one take an inferior CD?
That would have made the Saturn inferior like the N64 is then, nobody would have wanted that. Consoles are always going to be a little compromised but CDs offered far more benefits in the long term, and later games benefited from the optical media. If only Nintendo listened at the time however, then they could have had a competitive platform at least.

>> No.6319962

>>6319954
>If the ST-V and Saturn had the "same" hardware and specs, why did one take a superior cartridge and one take an inferior CD?

Both systems were actually capable of running games from both CDs and Cartridges. Cartridges were more desirable in arcades due to loading up faster and requiring less maintenance. CDs were more desired for the home because they were cheaper to produce and sell.

> If the Saturn had the "same" hardware it would be able to take the superior cartridge format.

It can, Sega just didn't allow it on top of it being cost prohibitive. You can see the details about booting a game from Cartridge in the developer documentation:

http://antime.kapsi.fi/sega/files/ST-079B-R3-011895.pdf

>> No.6319972

>>6319961
So in your opinion the Switch should take a CD instead of a small flash cart. LOL, ok autist.
>>6319962
That PDF doesn't explain anything. Why do emulation developers have to rework the Saturn emulators in order to be compatible with ST-V Titan games? If the hardware is identical they wouldn't need to. It seems like you just keep spewing lies over and over.

>> No.6319985

>>6319972
Hey if the switch had optical media it probably wouldn't have games where you need to download half of them in the cases.

>> No.6319986

>>6319985
>hey if i'm coping then here's a retarded what-if scenario
You're delusional.

>> No.6319989
File: 324 KB, 1193x847, SaturnCartridgeBoot.png [View same] [iqdb] [saucenao] [google]
6319989

>>6319972
>That PDF doesn't explain anything.

Imagine being too retarded to use CTRL+F...

>Why do emulation developers have to rework the Saturn emulators in order to be compatible with ST-V Titan games?

Because the Bios is different and it's inputs and outputs are geared to work with a JAMMA interface.

>> No.6319990

>>6319986
This won't make it so the switch has the full game on those cartridges.

>> No.6320006

>>6319972
you just got BTFO >>6319989

>> No.6320047

>>6319989
>>6320006
>you just got BTFO
So Groove On Fight for Saturn is arcade-perfect? And the ST-V hardware is identical to the Saturn's?
Or did you just BTFO yourselves?

>> No.6320193

>>6319830
No for a couple different reasons. With the arcade version, you'd be missing a character that was available in the Saturn version, along with the higher quality cd soundtrack. With the Saturn version, you'd be missing several animation frames, which is odd because I could've sworn this version required the 4MB ram cart.

>> No.6320549

>>6320047
>So Groove On Fight for Saturn is arcade-perfect?
No, it's missing some animations.

>And the ST-V hardware is identical to the Saturn's?
Yes.

>Or did you just BTFO yourselves?
No, you're just a retard who can't understand the differences between a Cartridge and a CD-ROM.

Had the Saturn version been released on a Cartridge, it would have had all the arcade animations in tact. But Sega didn't allow that due to piracy concerns.

>>6320193
> I could've sworn this version required the 4MB ram cart.

Sadly it uses the 1MB cart, it came out a few months too early.

>> No.6320692

>>6319880
No I don't

>> No.6320901

>>6320549
>>Had the Saturn version been released on a Cartridge, it would have had all the arcade animations in tact. But Sega didn't allow that due to piracy concerns.
Not the that guy you quoted. Why would Sega worry about Cartridge piracy when CD piracy is significantly cheaper than Cartridge piracy?

>> No.6321332

>>6320549
>No, it's missing some animations.
So the Saturn ports of ST-V games aren't necessarily arcade-perfect after all? Everyone here said the ST-V ports were arcade perfect on Saturn.

>> No.6321338

>>6321332
It depends on a case by case basis, something like cotton 2/boomerang is perfect (better actually) on saturn. This isn't like mortal kombat trilogy on the n64 where it's got snes quality animations and sound because they removed and compressed so much.

>> No.6321367

>>6320047
Bro are you actually retarded

>> No.6321380

>>6321367
he's the n64fag, after getting BTFO in his last thread for thinking there's hardware differences between the STV Titan and Saturn he had to delete the thread after the specs were posted proving they're functionally identical. So he desperately searched for a game, any game to prove "well akchuyally" they're different in a hilarious display of asshurt.

This all stems from his desire to, in his own words, defend the legacy of the N64 on /v/. This involves starting petty console wars about other platforms.

>> No.6321403

>>6321338
I guess I'll just stick to the original arcade versions then. I got a Saturn for cheap at a garage sale last year and I've been wanting to play it but all the good games turn out to be better when I emulate the arcade versions.

>> No.6321597

>>6321380
>he's the n64fag
Wrong.
>he had to delete the thread
Wrong.
Are you new? The thread was too old to delete by anyone except a butthurt mod who's mad he just found out his Saturn ports aren't actually arcade perfect.

>> No.6321609

>>6321597
here he is to defend his honor after being BTFO yet again lmao

>> No.6321632

>>6321609
>i've been wrong in every single way and can't stop replying
>the saturn ports aren't arcade-perfect after all and i'm having a meltdown

>> No.6321673

>>6321632
we get it bro, you don't handle disagreement well, no need to have a tantrum lol

>> No.6322067

i love how OP (whose probably long gone by now) was just asking which version of a fucking game to play and then in normal 4chan fashion, this thread turned into something you used to see more often on /b.
good job, guys

>> No.6322081

>>6319880
Fuck off

>> No.6322082

>>6322067
>whose probably long gone by now
lol

>> No.6322085

>>6319915
Not Clara it's another magical girl that's her ancestor or some shit called Purura (Plura), Clara originated in PI2

>> No.6322091

>>6322067
To be fair the question was answered in the couple first posts.

>> No.6322120

>>6319880
Fuck off nintenyearold

>> No.6322141

>>6319830
HOLY SHIT LOOK AT THE SIZE OF THAT TIT SKIRT

>> No.6322143 [DELETED] 

>>6320901
Because the Cartridge boot sequence bypasses the copy protection check. It's the very same exploit your Psuedo Saturn cartridges use.

>>6321332
Most are as it's the same hardware. Some special case ones (mostly 2D Fighters that store lots of animation and make use of it being on a cartridge to get away with it) are sometimes cut back, especially if they were released before the 4MB RAM cart was available.

>>6321632
>the saturn ports aren't arcade-perfect after all and i'm having a meltdown

Most ST-V to Saturn conversions are perfect or better than the Arcade. As stated above only ones that used the cartridge to store lots of 2D animations that wouldn't fit into RAM tend to be cut back. It's not that the Saturn is incapable of replicating this. It's simply an issue of CD vs Cartridge.

>>6322067
No, the OP was trying to stir the pot, it became evident after his he replied to the information posted.

>> No.6322157

>>6320901
Because the Cartridge boot sequence bypasses the copy protection check. It's the very same exploit your Psuedo Saturn cartridges use.

>>6321332
Most are as it's the same hardware. Some special case ones (mostly 2D Fighters that store lots of animation and make use of it being on a cartridge to get away with it) are sometimes cut back, especially if they were released before the 4MB RAM cart was available.

>>6321632
>the saturn ports aren't arcade-perfect after all and i'm having a meltdown

Most ST-V to Saturn conversions are perfect or better than the Arcade. As stated above only ones that used the cartridge to store lots of 2D animations that wouldn't fit into RAM tend to be cut back. It's not that the Saturn is incapable of replicating this. It's simply an issue of CD vs Cartridge.

>>6322067
No, the OP was trying to stir the pot, it became evident after he replied to the information posted.

>> No.6322176

>>6322157
>the OP was trying to stir the pot, it became evident after he replied to the information posted.
yeah it's from this thread last night that the OP of it deleted it after being btfo for numerous posts in a row, getting more and more pathetic with every reply.
>>>/vr/thread/6316552
it's really telling that he made this thread just to try to claim a victory, any victory possible after humiliating himself in every way all in an attempt to shit on a console he doesn't like.

>> No.6322182

>>6322141
It's so gross and toxic, ugh. I'm literally shaking this display of male power fantasy is NOT OKAY.

>> No.6322215
File: 750 KB, 714x537, groove on fight arcade.png [View same] [iqdb] [saucenao] [google]
6322215

>>6319830
arcade has more animation frames and no loading times

saturn has a gallery and stage select, but also remixed music.
the big perk of saturn is that it completes the 3 bosses and makes them unlockable. the weak looking guy had 1 attack in the original, so he got a full new moveset.
but its also worth mentioning the saturn version removes the nudity

>> No.6322230

>>6322215
oh yeah, saturn also supports 4 player

>> No.6322236

>>6322230
>>6322215
Shit, Saturn version sounds incredible when you put it like that. Small loss for a shit ton of extras.

>> No.6322262

>>6322236
saturn extras are great but if you're super used to arcade the missing animation frames are a little disappointing
no clue if the game changes competitively

>> No.6322265

>>6322262
I'm doubtful the scene for groove on fight is highly competitive. Or existent.

>> No.6322407

>>6322176
>that was the OP
>he deleted a thread that was too old to delete
First day here, Snoo?

>> No.6322470

>>6319880
keep dilating and trucking, bro!

>> No.6322589

>>6322265
If there was one, it was japan only and likely gone now. That arcade Mikado group has some 10 year old videos on youtube.

https://www.youtube.com/watch?v=T-pkhnFFBiA

>> No.6322615

>>6319880
There's a shota dick too if that's what you're into.

>> No.6322620

Friendly reminder.
>EDGE23, August 1995
>Edge: So Titan is more powerful than Saturn?
>Yu Suzuki: Yes, the system's more powerful than Saturn

>> No.6322646

>>6322620
How? It's the same hardware.

>> No.6322648

>>6322215

wait does she actually show nips in the arcade?!

>> No.6322650

>>6322620
Friendly reminder, that quote is nowhere to be found in that issue of Edge:

https://archive.org/details/EDGE.N023.1995.08/mode/2up

Maybe you've confused it with another article they did later talking about a supposed Saturn upgrade?

>> No.6322652

>>6322589

Games like this need constant patches to get a semblance of balance and as far as I know there was only 1 version. Also there's more newer games in the Granny Fighter series right? So why not play those?

That there's even a few tournaments is pretty cool.

>> No.6322654

>>6322650
>>6322620
n64fag being BTFO again. Dude just loves being abused.

>> No.6322676 [SPOILER] 
File: 25 KB, 320x240, 1586315399756.gif [View same] [iqdb] [saucenao] [google]
6322676

>>6322648
nudity is nothing new for the series

>>6322652
japan seems to give every fighting game a tournament at some point but groove on fight is that one weird experimental entry, so it stands out a bit more now imo.
obviously people would rather do matrimelee though

>> No.6322681

>>6322620
>>6322650
>>6322654

PDF Version to allow for using CTRL+F:
https://ia800202.us.archive.org/3/items/EDGE.N023.1995.08/EDGE.N023.1995.08-Escapade.pdf

Yu Suzuki is mentioned twice in the whole thing, and Titan is only mentioned once. Never in the same sentence however. Nor do you see the question being asked if Titan is more powerful than Saturn.

All you see is developers mentioning that converting the games over isn't as easy as it sounds as some parts have to be reprogrammed. Most likely the parts dealing with the BIOS and going from Cartridge to CD as previously mentioned in this thread.

>> No.6322682

>>6322676
>nudity is nothing new for the series

I watched some matches and did some searches but I couldn't find anything with Solis showing her titties. More info or screenshots?

>> No.6322692

>>6322676
>japan seems to give every fighting game a tournament at some point but groove on fight is that one weird experimental entry, so it stands out a bit more now imo.
Even in Japan only massive fighting game nerds will play this. It's great that Mikado upload their tournament videos because they play literally anything. It's probably the only chance to watch shit like high level Daraku Tenshi or Kaiser Knuckle.

>> No.6322694

>>6322682
just load the arcade rom nerd

>> No.6322702

>>6322650
It was the June 94 issue.
That August 95 issue has a relevant quote.
>the conversion from ST-V to Saturn is not quite as easy as you'd think. The ST-V board and Saturn have of course some common points and parts, but conversion from the arcade board to the Saturn requires that some parts of the game have to be reprogrammed"
Here's the magazine with the quote about Titan being more powerful.
https://archive.org/details/EDGE.N009.1994.06/page/n49/mode/2up
>>6322654
>>6322646
>similar
>but
>bigger memory
>the sound is different - it's got a custom sound board - and the hardware's been speeded up for greater performance
>greater performance
BTFO'd. Again. You really don't get tired of making a complete ass of yourself, do you?

>> No.6322704

>>6322694

are there any specific preconditions?

>> No.6322712
File: 62 KB, 258x163, f26d17d4f22b2c6f25a50213253516c6[1].gif [View same] [iqdb] [saucenao] [google]
6322712

>>6322215

>> No.6322715 [SPOILER] 
File: 29 KB, 437x269, 1586316495051.png [View same] [iqdb] [saucenao] [google]
6322715

>>6322712

>> No.6322730

>>6322702
>https://archive.org/details/EDGE.N009.1994.06/page/n49/mode/2up

Yeah I'm willing to bet that's something screwed up in translation or Suzuki is talking about non-final specs. This is from June of 1994 after all.

Case in point, compare motherboards.

Saturn Revision VA0:
https://www.arcade-projects.com/forums/index.php?attachment/6671-dsc1985-2-jpg/

ST-V Titan:
https://www.coinopexpress.com/testing/getimage.php?product_id=304&ss_id=38110
https://segaretro.org/images/7/73/STV_motherboard.jpg

Looking at Sound Hardware both are sporting the Sega 315-5687 Chip (YMF-292). This is also know as the SCSP chip. Both are also sporting a MC68EC000. So much for it having a custom sound board.

Moving on I count the same amount of RAM ICs, and they look to be the same chips as well. So I think it's safe to say the have the same amount of RAM.

Both have the same SH-2s. So much for it being speeded up for greater performance.

VDP1 and VDP2 are the same chips, even down to the revision numbers, and the SCU is the same as well. Hell even the DRAM Control chip looks to be the same.

So please tell me, what part of the hardware is different?

>> No.6322734
File: 22 KB, 600x424, beelzebub-grooveon.gif [View same] [iqdb] [saucenao] [google]
6322734

Fun fact: The final boss of the game, Bristol-D, summons various demons from Shin Megami Tensei in his special moves.

>> No.6322749

>>6322712
>>6322715
AAAAAAAAAAAAAARRGHH I'M COOMING

>> No.6322750

>>6322730
>i-it must be a bad translation
>m-maybe Suzuki was talking about non final specs
Cope.
Also, reminder that despite originally being a ST-V game, the Saturn's port is badly butchered and has worse animations and backgrounds.
If the Saturn really had "identical" hardware to the Titan, there would be no reason they had to butcher the port. And there woudl be no reason for the 1995 quote
>the conversion from ST-V to Saturn is not quite as easy as you'd think. The ST-V board and Saturn have of course some common points and parts, but conversion from the arcade board to the Saturn requires that some parts of the game have to be reprogrammed

>> No.6322769

>>6322750
64fag getting btfo yet again, probably calls the ps1 the psx too with how disconnected he is from reality.

>> No.6322778

>>6322750
>Cope.

That's what you're doing by clinging to a very vague quote before the hardware was finalized. You're clearly desperate.

You can compare a VA0 Saturn motherboard to an ST-V Titan board and see the following chips are identical, even down to the revision numbers:

The SH-2s
The SCU (Sega 315-5688)
VDP2 (Sega 315-5690)
VDP1 (Sega 315-5689)
The SCSP (Sega 315-5687 YMF-292)
The SMPC (Sega 315-5744)
The DRAM Control Chip (315-5778)

You can also count up the RAM chips which are identical. So what part of the hardware is different? Give specifics, not vague maybes. What specific parts of the hardware is different and what about it in particular is different.

>If the Saturn really had "identical" hardware to the Titan, there would be no reason they had to butcher the port.

There is if you're going from a Cartridge format to a CD. We've been over this already.

> And there woudl be no reason for the 1995 quote

To which they're probably referring to going from Cartridge to CD, and dealing with the different BIOSes as well as the game being made to run in an arcade vs a home console. You know, removing the need to put in a coin, reworking the difficulty, adding an options menu, adding more things to keep players interest at home, etc.

>> No.6322780

>>6322778
Forgot to also mention the M68EC000 is also identical between boards.

>> No.6322798

>>6322778
>the hardware is the same
>but they take completely different kinds of media
You're a special breed of stupid.

>> No.6322804

>>6322798
They both can use CD's or Cartridges. We've been over this, try again.

>> No.6322810

>>6322615
>>6322676
>shota dick in full view
>no loli cunny or any cunny whatsoever
>the only boob shot is only a 1 second long
Wtf is this game gay?

>> No.6322813

>>6322798
how can the 64fag be this dumb?

>> No.6322814

>>6322813
Everything he's tried has failed so he's just going in circles at this point hoping we have the memory and attention span of a goldlfish.

>> No.6322825
File: 2.89 MB, 640x480, Goemon's Great Adventure first midboss.webm [View same] [iqdb] [saucenao] [google]
6322825

>>6322813
The guy you've been arguing with this whole time isn't me.

>> No.6322841

>>6322814
>>6322813
>stupidly accusing the wrong person of being stupid.
The irony. Segautists are truly retarded.

>> No.6322842

>>6322841
the 64fag is this desperate.

>> No.6322846

>>6322841
>It totally wasn't me guys!

Yeah ok. Now tell us, how is the ST-V Titan board different from the Saturn?

Reminder, we've already established:

1) The main chips are identical by comparing the motherboards.
2) The same amount of RAM is on both boards by comparing the motherboards.
3) Both systems can run games from cartridges.

So what's different?

>> No.6322859

>>6322842
I told you in the last thread I don't care about the ST-V. I just thought I'd stop by to clear up the confusion.

>> No.6322862

>>6322859
>I just thought I'd stop by to clear up the confusion.
Then why didn't the number of unique posters go up?

>> No.6322864

>>6322862
It did. Check again.

>> No.6322867

>>6322864
It was at 21 before you posted and it stayed at 21 after you posted.

>> No.6322868

>>6322867
My first post ITT was the Goemon one, I figured attaching a real hardware N64 recording would convince you I'm the real deal.

>> No.6322878

"The STV system is based on the Saturn Sega's home console with different control maps, and there were 2 versions, the Japanese one (most common) and the USA one, which wasnt very popular.", from system16 dot com.

>> No.6322882

>>6322868
It was at 21 before you posted that and was 21 after you posted that.

>>6322878
Now see with this post we're up to 22 unique posters.

>> No.6322886
File: 33 KB, 563x141, literally me.png [View same] [iqdb] [saucenao] [google]
6322886

>>6322882
>It was at 21 before you posted that and was 21 after you posted that.
Do you not have 4chanx?

>> No.6322898

>>6322842
I'm not 64fag, schizo.
>>6322846
Schizo explain in your opinion why you think Groove On Fight is a butchered port. What was that conspiracy you were raving about before like a lunatic?
>y-you're the 64fag guy, i just know it
You are full of wrong ideas kiddo. You probably attend flat earth conventions too right?
I'm not the 64fag guy, but by all means continue to humiliate yourself for everyone's entertainment. The desperation would be sad if it wasn't so funny.

>> No.6322908

>>6322898
>Schizo explain in your opinion why you think Groove On Fight is a butchered port

We've been over this, going from a Cartridge to a CD. The ST-V game is on a cartridge where the data isn't restricted by CD Load times and having to to be loaded into RAM. Had the Saturn version been released on a cartridge it would have been identical.

Now, please explain what part of the hardware is different.

Reminder, we've already established:

1) The main chips are identical by comparing the motherboards.
2) The same amount of RAM is on both boards by comparing the motherboards.
3) Both systems can run games from cartridges.

So, what's different?

>> No.6322930

>>6322908
>Had the Saturn version been released on a cartridge it would have been identical.
So why didn't they release it on a cartridge? They had the ability to release the full version for the arcade on a cartridge but not for the Saturn?
Also, you're retarded if you think
>The ST-V board and Saturn have of course some common points and parts, but conversion from the arcade board to the Saturn requires that some parts of the game have to be reprogrammed
Means
>removing the need to put in a coin, reworking the difficulty, adding an options menu, adding more things to keep players interest at home
As you stated here >>6322778
The quote is talking specifically about reprogramming in order to suit the difference in "parts" and not about reworking gameplay. You're being very dishonest.

>> No.6322952

>>6322930
>So why didn't they release it on a cartridge
Because it was more expensive than printing it on CDs and Sega didn't allow Saturn games to be released on cartridges after they realized it created a backdoor for piracy. This is touched on in this Tech Bulletin:

http://antime.kapsi.fi/sega/files/ST-TECH-46.pdf

Again we've been over this. The Saturn is perfectly capable from a hardware stand point of running games from cartridges. Early developer documents mention how it works and it's even stated that cartridges can be as big as 57MB, though what's in the memory map accounts for only 48MB.

See:
http://antime.kapsi.fi/sega/files/ST-097-R5-072694.pdf (Page 20)
http://antime.kapsi.fi/sega/files/ST-103-R1-040194.pdf (Also Page 20)

So I'd say 48MB is probably the safe bet on how big a Sega Saturn cartridge game could be without bankswitching. Grove on Fight's ST-V Rom is about 38MB last I checked. So it would definitely fit and be doable had Sega allowed developers the option of publishing games on cartridges.

>The quote is talking specifically about reprogramming in order to suit the difference in "parts" and not about reworking gameplay. You're being very dishonest.

No, you're being dishonest because that's only part of what I said. What I said was this:

>To which they're probably referring to going from Cartridge to CD, and dealing with the different BIOSes as well as the game being made to run in an arcade vs a home console.

The part you quoted was expanding on this part:
>as well as the game being made to run in an arcade vs a home console.

Now again, what part of the hardware is different? Give specifics. If all you have is "Muh cartridges!" then this argument is over as we've already established that this isn't a hardware limitation of the Saturn.

>> No.6322968

>>6322952
>what part of the hardware is different?
Lots of parts. You can see some of them in the pictures you linked. They have some main chips in common, but the hardware is different and so games had to be reprogrammed for the Saturn when porting from the Titan. If they had the same hardware, the games wouldn't have to be reprogrammed.
You can also ask emulation developers why Saturn emulators don't play ST-V games by default, there's extra programming that has to be done to be compatible.
>give specifics
>spoonfeed babby

>> No.6322987

>>6322968
>Lots of parts. You can see some of them in the pictures you linked.

All I see is the same hardware in the Saturn with some additional components to deal with operating in a JAMMA Arcade cabinet.

> They have some main chips in common, but the hardware is different and so games had to be reprogrammed for the Saturn when porting from the Titan. If they had the same hardware, the games wouldn't have to be reprogrammed.

The reprogramming again as to do with going from cartridges to CDs, and the differences with the BIOS and Operating environment.

>You can also ask emulation developers why Saturn emulators don't play ST-V games by default, there's extra programming that has to be done to be compatible.

Again it has to do with the different BIOS that's expecting to be operating in a JAMMA Arcade Cabinet.

SSF Supports STV games as long as you have the BIOS.

>give specifics
>spoonfeed babby

You're the one stating something that goes against all documentation out there on the subject. So the burden of proof is on you not me. Really if it's so obvious I'm wrong and you have solid evidence to back it up, then this should be an easy win for you. There's no reason to not post such information.

So if you continue to stall and go in these circles I'm just going to assume you have no evidence and just don't want to own up to being wrong on the subject.

Also, here's an example of a Saturn booting a game from a Cartridge:
https://www.youtube.com/watch?v=MxqGywHEcJg

Seriously, what did you think your Action Replays and Pseudo Saturn Cartridges were doing?

>> No.6323003

>>6319830
Ah, Japanese game covers. so much better than Western ones.

>> No.6323098

>tfw no future copgirl c*nny

>> No.6323179

>>6322987
>still sperging and trying to defend inferior ports
So I take it you just gave up on how you were claiming I'm the 64 guy then. Lmao.
>the media doesn't count as being part of the console now! it was the difference between carts and cds that resulted in inferior ports so the saturn wasn't weaker than the st-v
Face it, any way you look at it the Saturn was a weaker, less powerful gaming experience than the ST-V arcade was. You keep talking about Sega not allowing Saturn games to be released on carts, but that doesn't change how the Saturn was a weaker experience than the ST-V, it just proves it.

>> No.6323262

>>6322908
Friendly reminder: you are arguing with the "spoonfeed" narcissist here. Nothing that you say will penetrate his reality distortion field.
Furthermore he will constantly project his own bullshit back at you. Just move on with life.

>> No.6323426

>>6319830
Play Goketsuji Ichizoku Matsuri Senzo Kuyou instead

>> No.6323447

>>6323179
>64fag has multiple personality disorder
>while being a massive retard
anti-saturn people are genuinely brain damaged.

>> No.6323468

>>6319934
STV games come on carts which are like one huge memory cart. Animation can be streamed from the cart to the gfx chip for display directly. It's like playing with a 50 mbyte memory expansion.

CDs can't do that (too slow), so they have only as much animation that fits into RAM.

Groove on Fight uses the RAM cart on Saturn but even with that it's missing animation compared to the arcade original.

>> No.6323698

>>6323179
So you don't have any evidence to back up your arguments as expected.

>the media doesn't count as being part of the console now!

It doesn't when both systems have the exact same hardware and can use the exact same media.

>You keep talking about Sega not allowing Saturn games to be released on carts, but that doesn't change how the Saturn was a weaker experience than the ST-V, it just proves it.

No, it just proves that Atlus cheaped out and didn't want to go the more expensive route of making a ROM Cart + CD Combo like SNK did for KoF 95.

>> No.6323725

what are some fighting games with full frontal nudity bros i need coom.

>> No.6323738

>>6323725
Literally Strip Fighter. The girls get temporarily naked during some of the supers and if you play on normal or higher you get a pinup of them schlicking their vovalgias.

>> No.6323764
File: 206 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
6323764

>>6323738
>>6323725
PC98 has like shitloads of porn fighters like variable geo, queen of duelist, etc they run at 12 fps and I know this sounds like the biggest cope ever but the hard to master controls actually make them more rewarding. It's quite the rabbit hole to get into.
Metal and Lace/Ningyou Tsukai 1 and 2 used to be a staple download of weeb internet bbh forums.

>> No.6323771

>>6323764
https://www.youtube.com/watch?v=y6NEnjW1hxE

>> No.6324107

>>6323698
>No, it just proves that Atlus cheaped out and didn't want to go the more expensive route of making a ROM Cart + CD Combo like SNK did for KoF 95.
BTFO yourself again!
Groove On Fight was a ROM cart + CD Combo you absolute retard.
Go ahead. Look it up. Do some googling, little zoomie. And see how wrong you are.
What's it like getting BTFO so much?

>> No.6324119

>>6323698
>No, it just proves that Atlus cheaped out and didn't want to go the more expensive route of making a ROM Cart + CD Combo like SNK did for KoF 95.
You should discuss games you've actually played before showing your ass. What an embarassing display.

>> No.6324142

I coomed alot to this back in the day.

But even now with a JP Saturn I haven't played it.

>> No.6324183

>>6323764
Looking at that pic I suddenly remembered playing an all girl fighting game on the PS1 at my cousin's place ages ago.

>> No.6324192

>>6324119
what's wrong with that statement

>> No.6324225
File: 336 KB, 1536x1536, 55872E.jpg [View same] [iqdb] [saucenao] [google]
6324225

>>6324192
Take a wild guess, genius.

>> No.6324286
File: 21 KB, 700x700, nerd.png [View same] [iqdb] [saucenao] [google]
6324286

>>6324107
>>6324225
Not that guy but that's a RAM cart and not a ROM cart.

>> No.6324626

>>6324286
Yet you didn't reply to the guy who got BTFO and originally made the mistake of writing "ROM Cart"
Really makes you think

>> No.6324628

>>6324626
Unlike you I know better than to reply to someone like him, he's just gonna keep going in circles.

>> No.6324637

>>6322715
Post more

>> No.6324681

>>6324626
KOF95 and Ultraman legit had rom carts, the data on it wasn't rewritable.

>> No.6324695

>>6324681
https://segaretro.org/Twin_Advanced_ROM_System

>> No.6324701

>>6324695
Likely because the RAM expansion cart wasn't complete yet
So like, clearly the result of rushing the system at E3 95

>> No.6324783

>>6324107
Groove on Fight uses a 1 MB RAM cart. King of Fighters 95 uses a ROM cart that holds game data that can only work with King of Fighters 95.

>>6324119
I've not only played it I own it.

>>6324225
That's a 1MB RAM cart, not a ROM cart.

>>6324626
It wasn't a mistake. KoF95 uses a ROM cartridge, not a RAM cartridge.

>>6324701
No, it was just another option available to developers. The RAM cartridge was just a cheaper option for consumers and publishers. The Twin ROM system was more expensive for both because you needed a CD and a specific ROM cartridge for that specific game, which is more expensive to make.

The Twin ROM system came about simply because Sega forbid developers from releasing games on Cartridge only and it was a way to work around it. Later RAM cartridges were introduced as a cheaper middle ground.

>> No.6324804
File: 80 KB, 700x432, KoF95+96Pack.jpg [View same] [iqdb] [saucenao] [google]
6324804

>>6324626
If KoF 95 used the 1MB RAM cartridge, then why did the KoF 95+96 double pack need to include 2 different cartridges?

>> No.6326128

So this game came with a cart after all? What happened to that one guy claiming it didn't have a cart and that was the reason the game wasn't arcade perfect?

>> No.6326608

>>6326128
>Thinking the 1MB RAM cartridge is the same as releasing the entire game on a ROM Cartridge or on a ROM Cart + CD-ROM combo like KoF 95.

Are you retarded?

>> No.6326896

>>6326608
So he got embarrassed and had to leave the thread? He was saying they didn’t include a cart because of piracy, but they clearly could have included whatever cart they needed if KoF did it.

>> No.6327414

>>6326896
> He was saying they didn’t include a cart because of piracy

No I didn't say that, you're now trying conflate two different things.

I said they didn't release the ENTIRE GAME on a ROM Cartridge with no CD because Sega didn't allow publishers to do that. Doing that opens a back door for Piracy (The very same one your Pseudo Saturn cart exploits). It's why in the Tech Bulletin describing the Twin ROM System (What KoF 95 uses) states that having any kind of executed program code on the Cartridge is forbidden, it's for data only.

> but they clearly could have included whatever cart they needed if KoF did it.

Yes they could have but they didn't because Atlus cheaped out and went for the 1MB RAM cartridge instead. That route was cheaper to produce and sell versus going the CD + ROM Cart route that KoF 95 did. I said this exact thing here >>6323698

>> No.6327570

>>6327414
Any source that Atlus could have made it work with a CD + ROM cart, or that going for the 1MB RAM cart was a budget decision? This seems like an idea you're just pulling out of your ass.

>> No.6327636

>>6327570
ROM Carts in general cost more than a RAM cart. That's why most developers stopped using the ROM cart + CD Set up after the RAM carts came out, they were cheaper and if they solved the same problem it was a win/win for developers and consumers. Clearly though the 1MB cartridge wasn't enough for Groove on Fight.

Since the Rom Cart + CD combo was an option for Atlus and they didn't take it, tells me it was a budget decision, not a technical one. After all the hardware on both boards is identical, and both systems can read cartridges big enough to store the entire Arcade ROM if they had to.

So Atlus had these options for Groove on Fight:

1) Cartridge Only Release - Sega didn't allow this and it would be really expensive.
2) ROM Cartridge + CD - Sega allowed this, but it was expensive for both consumers and publishers as all copies had to include the cartridge.
3) RAM Cartridge + CD - Sega allowed this, and while a tad more expensive than just a CD, allowed for a better conversion than without it, and it could save money for consumers and publishers as not every copy had to include the RAM cartridge (Some owners might already have it from another game). You could print more copies without the cartridge that sell cheaper than the cartridge version saving money for both consumers and publishers.
4) CD Only - Cheapest option, but would have required more sacrifices to be made than the RAM + CD option.

Atlus clearly felt the RAM + CD Option was the better idea from a cost perspective.

>> No.6327657

>>6327636
I understand your speculation, but do you have any proof?
Cutting down the graphics would take time and money to have the programmers and artists do this.
>the hardware on both boards is identical
Why do the motherboards look very different, other than some of the main chips being the same models? This seems like a dishonest thing to say, clearly the hardware on the boards is not literally "identical" as you can see in pictures.
Again, any proof about your speculation?
>tells me
Yes, but something also "told you" I was 64fag and that was false, so your intuition so far has proved to be completely wrong. Why should anyone take what you have to say seriously? You just post your thoughts without any sources or anything.

>> No.6327727
File: 135 KB, 660x765, KoF95Article.jpg [View same] [iqdb] [saucenao] [google]
6327727

>>6327657
There is this article talking about KoF95 where it mentions Capcom looking into doing the same with Darkstalkers 2 and X-Men CotA but decided against it because of the added cost. If Capcom cheaped out, you can bet Atlus being a smaller company would have made the same decision.

>Why do the motherboards look very different, other than some of the main chips being the same models?

The same reason the Mega-Play Board looks different from the Mega Drive. One of them needs needs additional circuitry to interface with a JAMMA arcade cabinet. When you look at the parts not related to that, the boards actually look very similar to each other. The chips are even placed in almost the same layout. Again we've been over this.

>Again, any proof about your speculation?
The mother boards have the exact same CPUs and chips, as well as the same amount of RAM. When you take a way the hardware involved with interfacing with a JAMMA arcade cabinet what remains is the same.

>Yes, but something also "told you" I was 64fag and that was false

For the record, I never said that was you.

>Why should anyone take what you have to say seriously?

Why should anyone take anything you've posted seriously. You've done nothing but shit post with no evidence to back up your claims short of one very vague quote from Yu Suzuki in 1994 talking about non-final hardware. I've provided developer documents, evidence of an actual Saturn running games off a cartridge, comparisons to the actual motherboards pointing out which chips are what, etc.

You've posted no evidence for any of your wild claims. So why don't we settle this then? Do you have solid evidence that the hardware is different? Post it. You think it has a faster CPU? How much faster is it? You think it has more RAM? How much more RAM. Give specifics. I've given you more than enough evidence for my claims. It's about time you shit or get off the pot.

>> No.6327807

>>6327727
I was wondering if you had a source for your claim about the topic at hand, not a completely different game. You could have just said no, you don't have any proof about your Atlus speculation.
If you do find any, feel free to come back and post it.
>When you take a way the hardware involved with interfacing with a JAMMA arcade cabinet what remains is the same.
That's strange, because there is a difference in circuitry clearly visible all over the board, even in places nowhere near the JAMMA connection.
I quoted the Suzuki saying the Saturn isn't as powerful. You're claiming he was talking about non-final hardware, do you have any proof of this wild assertion either? Of course not, you just talk out your ass.
I post quotes from the actual engineer behind the hardware, and yet I'm the one who needs more evidence? That's enough kiddo, talking to you is like discussing politics with a delusional grandmother on Facebook. A site which you should go back to, where people will actually believe your unsourced baloney.

>> No.6327845

>>6319880
Post ruined the thread and created immense butthurt.

>> No.6327860

>>6323725
(同人ゲーム) [160408] [StudioS] ストリップファイター5

>> No.6328078

>>6327807
>I was wondering if you had a source for your claim about the topic at hand, not a completely different game.

Only Atlus could answer that question. I did however provide evidence that cost was definitely a factor for developers in deciding whether to go the ROM Cart + CD Route or not. Capcom decided not to go with ROM Carts + CDs due to cost, but they had no problem going with RAM carts. That should be enough to tell you that RAM carts were a cheaper option.

That said, this is all just nitpicking as you've run out of arguments.

>That's strange, because there is a difference in circuitry clearly visible all over the board, even in places nowhere near the JAMMA connection.

You can just look at the manual to see what those different connectors and circuitry are for:

http://www.system16.com/files/manuals/stv_manual.pdf

They're (surprise) for hooking up additional controller inputs, audio outputs, etc. in the arcade cabinet. Basically they're there if you need more things than the JAMMA connector supports. Like more than 2 player inputs, or more than 3 buttons per player, light guns, etc.

> You're claiming he was talking about non-final hardware, do you have any proof of this wild assertion either?

I think the fact that we can look at the mother boards and see they have the same hardware proves those quotes of his wrong.

>I post quotes from the actual engineer behind the hardware.

You quoted Yu Suzuki, he designed the Model 1 and 2 hardware, not the Saturn. The Saturn and ST-V hardware was designed by Hideki Sato. Sato even mentions that Suzuki wasn't involved and that he wasn't able to even ask him for help as Suzuki was too busy making arcade games.

>> No.6328101

Is the 64 autist still at it? How pathetic to be obsessed like this.

>> No.6328228
File: 1.73 MB, 3288x1540, STV vs Saturn.jpg [View same] [iqdb] [saucenao] [google]
6328228

>>6327807
>>6328078
Just to drive this home further, here's a comparison of the two boards.

As you can see, the bulk of the hardware is the same, in fact it's even laid out in a similar fashion.

So what's all that stuff down in the lower right corner on the ST-V Board? That's circuitry and connectors to allow for additional controller inputs beyond what the JAMMA connector provides. The JAMMA connector only allows for 2 joysticks and 6 input buttons. So for 2 players that's 1 Joystick + 3 Buttons each. But what if you want 1 Joystick + 6 Buttons each for 2 players? 4 Players? What about Light Guns? Well that's what these expansion connectors are for.

What about the white Connector in the Middle? That's to hook up an optional Video Board if you need to hook up to a Non-JAMMA video monitor.

What about the White Connectors near the Cartridge Port? That's to hook up the optional CD-ROM board.

What about the Connectors near the lower left corner of the board? That's for hooking up additional audio outputs beyond what the JAMMA connector gives you.

So as you can see, yes the ST-V Titan board is just Sega Saturn hardware with the necessary hookups to operate in an Arcade Cabinet.

>> No.6328564

>>6323764
I have a hard time enjoyinh those for the gameplay, except for Ningyou Tsukai 2 which is a huge step up from the first.
There's also the Variable Geo game with chibi characters, VG Max,that was surprisingly smooth and enjoyable.

>> No.6329437

>>6319880
soi low test post

>> No.6330658

>>6328228
Cut to the chase, aspie. Is the Saturn version arcade perfect or should I play the arcade ROM? No one cares about the technical explanations and coping mechanisms, just: is the Saturn really arcade perfect or not?

>> No.6330661

>>6330658
it's better than the arcade version

>> No.6330663

I want this in my import collection but it's bloody expensive. Looks good.

>> No.6330664

>>6322120
what about that post made you think it's a nintendo fan? If anything, Sony fans might be the ones against fanservice nowadays.

>> No.6330756

>>6330658
Play the arcade ROM. It's better and has the full gameplay.

>> No.6330812

>>6330658
That was already answered in the first reply:
>>6319867

Arcade has more frames of animation, Saturn has more playable characters, 4 player support, and more content.

So take your pick.

>> No.6330969

>>6330812
But the arcade has the nudity.

>> No.6330989

>>6319880
>telling coomers to stop cooming
they are enslaved.

>> No.6331112
File: 40 KB, 419x480, d7013e6d40e58a711f6c025424c207fc1f6f4a84v2_hq.jpg [View same] [iqdb] [saucenao] [google]
6331112

>>6319880
It'a a good game, so are Arcana Heat 3, DOA2, and Sengoku Rance. The issue is that you're a faggot with shit taste

>> No.6331776

>>6330989
Play the game and say you're didn't enjoyed it, idiot memebrain

>> No.6331780

>>6331112
Maybe he has some taste, but he picked that NPC opinion "fanservice always bad"

>> No.6331921

>>6319880
That's just how art was like in the 90's. And it was as things should be. It is right and it is good.

>> No.6333827 [DELETED] 

bump

>> No.6335832 [DELETED] 

bump

>> No.6337214

>>6330661
Comparing the two versions, it looks like much worse graphics as a tradeoff for gimmicky extras. I'm definitely going to play the arcade version which has much smoother animations, the crappy Saturn version is a real eye sore due to the Saturn hardware/not using the right kind of cart.

>> No.6337335

>>6319830
>No good doujins
Sad

>> No.6337357

>>6327727
>Arcade Puuurfect
With long ass loading times on a 1XSpeed CD Drive.

>> No.6337369

>>6331780
>i call everythig i hate NPCs or coomers
this >>>/v/ xtian shit needs to go. NPCs can't play games like us 3D people and i will cum all over your waifus whenever i feel like it!

>> No.6337719

>>6337369
learn to read, they were different people with different opinions

>> No.6338013

>>6337214
> the crappy Saturn version is a real eye sore due to the Saturn hardware/not using the right kind of cart.

The Saturn hardware is the same hardware as the ST-V Arcade board. The only difference here is the storage format. Which both systems are capable of using the same formats.

>>6337357
The Saturn has a 2X Speed CD-ROM Drive. Throw in the RAM Carts and ROM Carts and load times pretty much go out the window:

https://www.youtube.com/watch?v=_sx4BkwzxKo
https://www.youtube.com/watch?v=jC8JXUqOsXc
https://www.youtube.com/watch?v=hnzhTDTDBG0
https://www.youtube.com/watch?v=xro4Q-FuxFo
https://www.youtube.com/watch?v=vRLYcji7Gic

With those 4MB RAM cart games you're looking at only a one load in the beginning and then they never load again. The others we're looking at maybe a 5-7 second load time at most.

>> No.6338145

>>6327727
Lol this board is so gay I wondered how tf a power instinct thread was up to 150+ posts and, yep, its because it's turned into a spergfight

>> No.6338218
File: 524 KB, 2053x1826, Gouketsuji Ichizoku 3 - Groove on Fight (Japan)-200413-203323.png [View same] [iqdb] [saucenao] [google]
6338218

gotta love the artstyle difference in groove on fight compared to power instinct
imo its like the 3s or garou of the series

here's early in-game art for advertising. seems they were allowed to use the underboob in magazines anyways

>> No.6338223

>>6338145
It started as a sperg fight because the OP was mad the thread he started this in got deleted.

>> No.6339148

>>6338013
>add extra hardware and load times pretty much go out the window
>pretty much
Cope.

>> No.6339318

>>6319880
>>6338218
I like cute girls and fanservicey costumes, but knowing this art was drawn by a creepy virgin incel dude who probably fapped to his own art is pretty fucking disgusting. I hate female fujos for the same reason too. Looking at porn and coomer art is like tasting sloppy seconds.

>> No.6339442
File: 508 KB, 1024x1448, 09[1].jpg [View same] [iqdb] [saucenao] [google]
6339442

>>6339318

>not recognizing Range Murata

https://e-hentai.org/tag/artist:murata+range

>> No.6339456

>>6338223
64 fans are just that pathetic.

>> No.6339621
File: 66 KB, 600x800, range-murata-visual-01.jpg [View same] [iqdb] [saucenao] [google]
6339621

>>6339442
He looks like he eats tendies for breakfast, lunch, and dinner. Also, evidently a pedophile.

>> No.6339629

>>6339148
ROM Carts aren't additional hardware, they're just additional data on a different storage format.

As for the RAM carts, the load times do go away for the 4MB RAM cart games. It's only the 1MB RAM cart games that still have some load times. Again though, this is only 5-7 seconds tops, which is pretty much on par with some of your modern systems. Just go compare load times for Street Fighter V on PS4 and PC.

>> No.6340326
File: 208 KB, 900x1200, 1559874419938.jpg [View same] [iqdb] [saucenao] [google]
6340326

>>6339621
>Also, evidently a pedophile.
Well duh

>> No.6341437

>>6340326
The image itself isn't gross but it's fucking gross how an ugly fat pedophile drew that little girl. That drawing is fucking tainted.

>> No.6341440

>>6319880
Most important post in this thread.

>> No.6341597

>>6339629
>different storage format
>not hardware
So physical plastic carts are software?

>> No.6341621

>>6338013
>sore losers own a crappy console.

>> No.6341624

>>6341437
Imagine virtua signalling in an ancient rug collecting forum out of all places on the internet.

>> No.6341659

>>6341597
When it only contains ROM yes.

>>6341621
How does having the best ports for the time of most 2D Arcade games of the era make it a crappy console?

>> No.6341673

>>6341624
>virtue signaling
Not even that. Cute girls who fantasize about lolis are hot. Fat ugly perverted tendie fucks who fantasize lolis are absolutely disgusting.

>> No.6341747

>>6339621
seems pretty based to me

>> No.6341792

>>6339621
He teaches character design in some tokyo college apparently.
>ywn be taught how to draw qt lolis, comfy clothes and cool machines from the master himself
Why live?

>> No.6342163

>>6341437
>The image itself isn't gross
You should see his more hardcore lolicon stuff then