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/vr/ - Retro Games


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File: 8 KB, 320x224, KnucklesInSonic1_MD_Title.png [View same] [iqdb] [saucenao] [google]
6319083 No.6319083[DELETED]  [Reply] [Original]

What's this like?

>> No.6319086

>>6319083
Oops wrong image but whatever.

>> No.6319089

Better than Knuckles in Sonic 3, but I'd still rather play as Sonic.
Also, why didn't the Sonic & Knuckles cart have Sonic 1 connectivity? What prevented them from being able to put Knuckles in Sonic 2, but not 1?

>> No.6319092

>>6319089
Theres a newer version with him in sonic 1.

>> No.6319102

>>6319092
But I mean officially

>> No.6319104

>>6319102
Yeah ap

>> No.6319107

>>6319104
Really? huh.
Well, in that case, I mean if there's any official statement about why they couldn't do it back then in the Mega Drive.

>> No.6319157

>>6319089
Well consider the work they put into coding Knuckles in Sonic 2. In one sense it isn’t hard to swap Sonic out with Knuckles because the game finds most of the same signatures it’s looking for in his code (I.e. Knuckles is just a copy of Sonic with some new abilities). And it’s even easier to patch in a few new out of reach items for the player to find. The hardest thing they had to was revisit the special stages and design some new layouts for Knuckles, and of course design a new special stage sprite for him. But in addition to everything else they had to do in the months between Sonic 3 and S&K? They had to finish the game AND program the “Get Blue Spheres” minigame that appears when you plug in Sonic 1 or another SEGA cart. It’s remarkable enough that they found time to do that while also doing gameplay experiments (Sonic Clackers) in preparation for the next title and the launch of the Saturn. Patching Knuckles into Sonic 1 would’ve meant also patching the spin dash ability into the game, and while Yuji Naka could probably have done that in his sleep on a good day they were just too pressed for time. It’s really amazing when you think of how fast everything was evolving back then.

>> No.6319171
File: 139 KB, 1280x720, maxresdefault (1).jpg [View same] [iqdb] [saucenao] [google]
6319171

>>6319107
Time and sprite/palette related problems.

>> No.6319178

>>6319171
And Tails too added.

>> No.6319885

>>6319083
The answer to your question is the same name as the title of the game.

>> No.6320172

>>6319089
Sonic 1 uses differently sized level design chunks. Sonic 2 and 3 both use the same size, so Sonic 2 levels are perfectly compatible with S&K physics and gameplay without altering the original rom.

>> No.6320174

whats an echida

>> No.6320178

>>6319083
It's a lot easier to get all the emeralds because you keep your rings when you exit a special stage.

>> No.6320191

>>6320174
a delicious mexican treat.

>> No.6320220
File: 190 KB, 1020x582, animal-hero-echidna.jpg [View same] [iqdb] [saucenao] [google]
6320220

>>6320174
>echida

>> No.6320339

The final boss is an absolute bitch. I haven't gotten my shit pushed in so hard by a Sonic game since I was a kid. You need to have an almost perfect understanding of Knuckle's jump arc to land those hits.

>> No.6320350

>sonic 3&k
>sonic 2&k

>> No.6320358

>>6320339
Just hit him in the back, front hits aren't worth the risk.

>> No.6320464

Just play the Taxman Android ports. They're superior in every way, although arguably they make the special stages in 2 easier, whether or not it's a bad thing is up to you.
There are Android emus too so there is no excuse to play them.

>>6319157
>“Get Blue Spheres” minigame that appears when you plug in Sonic 1 or another SEGA cart

I loved that mini game.

I was dedicated to beating every single stage, which wasn't easy considering when you win with the rings you skip 9 levels.

Then I found out they weren't fully hand made but programmed to be semi random with pre made patterns. I played it enough to keep seeing the same patterns repeat over and over, that's when I decided I had beaten it.

>> No.6321636

what a sonic?