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/vr/ - Retro Games


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File: 531 KB, 1920x1080, megaman-wallpaper.jpg [View same] [iqdb] [saucenao] [google]
6316840 No.6316840 [Reply] [Original]

1:
> Amazing visual design, cute enemies = totally works
> Best video game music ever
> All boss levels are masterpiece of level design. Absolutely clinic
> Wily levels clunky and awkward, not very impressive
> Weapons pretty cool and have a lot of things they can do like destroy blocks, lift rocks, destroy floor saws, kill some enemies conveniently
> Some glitches here and there, nothing too serious

Rating: 9/10 given that it created most of mega man that we now know and love

2:
> No more cute enemies like foot holders and black-and-yellow builders; sprites for metts changed to not cute
> Great music, probably not as good though - but still amazing
> Levels good, but not amazing any more
> Some shit moments like crash bombs """"""""""""""""""""""""""boss"""""""""""""""""""""""""""""
> Weapons completely unbalanced with metal being most OP in the history of gaming and bubbles COMPLETELY FUCKING USELESS - aside from those Simon's Quest moments nobody ever fucking wants in a game
> Added some things like 8 bosses instead of 6, different forms of Wily that would remain a part of Mega Man that we love to this day

Rating: 7.5/10 given that it made mega man into what we now know it to be

3:
> adds slide which is fucking cool and always will be
> adds protoman battles which are cool
> a bunch of cool-ass levels
> great fucking music, almost as good as 1
> Weapons better than 2

Rating: 9/10

>> No.6316842

>>6316840

cont...


4:
> adds charge which nobody fucking asked for. It's nice to be able to deal a lot of damage at once and instantly fuck some small enemies but having to constantly be holding a button is barely worth it
> good music AFAIR
> levels alright, fairly original
> weapons fine

Rating: 8/10

5:
> pretty much more of the same, some levels are interesting like gravity man
> same thing basically
> still good and fun

Rating: 8/10 - at this point I could use some creative and brave decisions in gameplay but still good

6:
> partly unskippable animations when choosing rush things in menu which KILL THE FUCKING GAME FOR ME
> the items themselves are cool enough
> clearly no fucking creativity with bosses anymore. Everything feels tired. Interesting levels and bosses would totally fresh things up for me

Rating: 7.5/10

>> No.6316849
File: 71 KB, 239x442, Mmbox7JP_front.jpg [View same] [iqdb] [saucenao] [google]
6316849

7 is my favorite.

>> No.6316850

>>6316849
I won't bite this bait!

>> No.6316868
File: 2.92 MB, 320x240, Mega Man 1 bullshit.webm [View same] [iqdb] [saucenao] [google]
6316868

>>6316840
>All boss levels are masterpiece of level design. Absolutely clinic

>> No.6316870

>>6316868
I already told you in your dumb pussy thread that it's an amazing mechanic so suck some dicks and git gud.

>> No.6316871

OP can you do the same but with the MMX games?

>> No.6316892

>>6316870
I have no idea what you're talking about but that segment sucks. Guts man's level is also kind of shitty, it feels like they designed that first jumping part and just threw together the rest in a day.

>> No.6316918
File: 21 KB, 256x224, Mega Man 7_00049.png [View same] [iqdb] [saucenao] [google]
6316918

>>6316850
what bait? it's just, like, my opinion, man.

>> No.6316920

>>6316918
Your opinion is invalid. Pack your shit and leave the thread.

>> No.6316926

>>6316871
I only played X1 and don't even remember if I finished it. Not cause it sucks just dropped vr for a while.

>> No.6316931

>>6316892
You're just a pussy, admit it. It's SUPER fun for me to play. I was really glad to have these in some rom hack I played recently. Love this mechanic. Much better than air man things with lighting holding guys though it's not bad per se.

>> No.6316934
File: 2.61 MB, 640x480, Mega Man Platforms.webm [View same] [iqdb] [saucenao] [google]
6316934

>>6316931
No, it's boring RNG trash. The hitboxes on these shitty platforms don't even work 100% of the time.

>> No.6316941
File: 18 KB, 256x222, MM7ShadeManSubBoss.png [View same] [iqdb] [saucenao] [google]
6316941

>>6316920
Your opinion about my opinion being invalid is invalid. And I'll stay thanks.

>> No.6316978

>>6316941
That's a great level admittedly. The halloween secret section especially.

>> No.6316995
File: 187 KB, 850x1275, 1468225354164.jpg [View same] [iqdb] [saucenao] [google]
6316995

4>3>6>5>2>1

>> No.6317021

>>6316995
> > 1
I will cut off your dick and shove it down your throat.

>> No.6317031

>>6316934
>RNG
Pointless empty shell of a man

>> No.6317036
File: 1010 KB, 768x1024, 8c2104946f9e02455164c8162d6c1abc.png [View same] [iqdb] [saucenao] [google]
6317036

>>6317021
4>3>6>5>1>2
Same thing really. First two suck balls

>> No.6317042

>>6317036
It doesn't even make sense. Why would 6 be so high? And there's no way for 1 not to be in top 3.

>> No.6317064

>>6316934
> boring
> can't beat it
Stop pretending tranny, be real and let your tears flow like the semen in your anus

>> No.6317067
File: 85 KB, 530x756, mmx.jpg [View same] [iqdb] [saucenao] [google]
6317067

>>6317042
I like 6 for two reasons. First the jetpack is fun and could have easily been the next great addition to the game along with sliding and the charge buster. If the game had better utilized it and allowed you to have it equipped at all times it might have radically changed the franchise for the better.
The second reason is that 6 has far less bullshit moments compared to earlier titles in the series. It takes a hit in difficulty for this but it makes it quite fun to speed through.

>> No.6317070
File: 2.94 MB, 640x480, Mega Man Elecman.webm [View same] [iqdb] [saucenao] [google]
6317070

>>6317064
Mega Man 1 isn't even that hard.

>> No.6317081

>>6317067
Don't remember any bullshit aside from 2

>> No.6317197

>>6317070
True.

>> No.6317368 [DELETED] 

>>6316842

cont...

7
> nice graphics
> nice new boss mechanics
> greatest secret level ever
> Fun as ever. feels fresh cause of all new shit
> Not amazing

8.5/10
8
> jump jump
> slide slide

0.5/10

ok but seriously
> graphics nice
> music pleasant but not mega man
> slopes so not mega man
> some cool new mechanics like belt scrolling shooter
> fun to play with the ball
> fresh

8/10 but at this point it's branching out from classic mega man
&Bass
> adds Bass which is cool
> gameplay is basically 8+
> some unneeded mechanics like Rush digging shit in the ground. Bitch, just give me a bunch of extra lives and don't be a hoe
> overall better than 8
> pretty fun
> you can kill a couple of old bosses with new weapons which is cool

8.5/10

>> No.6317370

>>6316842
>> partly unskippable animations when choosing rush things in menu which KILL THE FUCKING GAME FOR ME

Use this romhack. Makes those anim 100% skippable, but also get makes loading screen transition faster, gets rid of lag, etc
http://www.geocities.jp/borokobo/zip/Rock6Optimization101.zip

However the fact that you mention THIS killing the game for you, and that you don't even mention how broken the sliding is in 6, shows that you're a superficial casual.
This hack fixes the sliding in 6
http://www.geocities.jp/borokobo/zip/Rock6FixSlide2.zip

Both hacks are for RM6, not MM6; but both are compatible so you can patch the 2 on the same rom

>> No.6317372 [DELETED] 

>>6316842

cont...

7
> nice graphics
> nice new boss mechanics
> greatest secret level ever
> Fun as ever. feels fresh cause of all new shit
> Not amazing

8.5/10


8
> jump jump
> slide slide

0.5/10

ok but seriously
> graphics nice
> music pleasant but not mega man
> slopes so not mega man
> some cool new mechanics like belt scrolling shooter
> fun to play with the ball
> fresh

8/10 but at this point it's branching out from classic mega man
&Bass
> adds Bass which is cool
> gameplay is basically 8+
> some unneeded mechanics like Rush digging shit in the ground. Bitch, just give me a bunch of extra lives and don't be a hoe
> overall better than 8
> pretty fun
> you can kill a couple of old bosses with new weapons which is cool

8.5/10

>> No.6317375

cont...

7
> nice graphics
> nice new boss mechanics
> greatest secret level ever
> Fun as ever. feels fresh cause of all new shit
> Not amazing

8.5/10


8
> jump jump
> slide slide

0.5/10

ok but seriously
> graphics nice
> music pleasant but not mega man
> slopes so not mega man
> some cool new mechanics like belt scrolling shooter
> fun to play with the ball
> fresh

8/10 but at this point it's branching out from classic mega man


&Bass
> adds Bass which is cool
> gameplay is basically 8+
> some unneeded mechanics like Rush digging shit in the ground. Bitch, just give me a bunch of extra lives and don't be a hoe
> overall better than 8
> pretty fun
> you can kill a couple of old bosses with new weapons which is cool

8.5/10

>> No.6317381

>>6317370
> you don't even mention how broken the sliding is in 6, shows that you're a superficial casual.
Actually I do remember something about sliding now that you mention it. Was it something about not being able to jump out of it?

>> No.6317395

>>6317381
That and there is a small delay, wait time, at the end of a slide. This hack fixes both.
Honestly with both hacks applied the game becomes 100% more fun.

>> No.6317401

>>6317395
Well that definitely drops it to 7.5 in that case. Crazy how quick you forget shit. I played them like 5 years ago.

>> No.6317409
File: 44 KB, 1784x461, 1.png [View same] [iqdb] [saucenao] [google]
6317409

>>6317370
Fuck is this shit?

>> No.6317440

>>6317409
>>6317370

Weird, the links worked a few days ago

Here is a back up with pre patched roms

https://www115.zippyshare.com/v/4WuxCUmK/file.html

>> No.6317447
File: 2.17 MB, 2424x3504, 38.jpg [View same] [iqdb] [saucenao] [google]
6317447

>>6317401
Then you should replay them. I've actually been replaying them all in the past few days, again. So far I've done 3,4,5,6,9,10, 11, MMV GB, MM1 GB

No two person would rate MM games the same; but more importantly, opinion will change with time as you replay them.

Long ago I used to think 5 was the best. Now I think it's the worst classic one by far, and I could back that up with objective facts

I genuinely think 9 and 11 are the bests.
Most old MM games were either done in just 3 months (MM2, MM3, MM7), or were done by B-Teams made up of newcomers (MM5, MM6).


Meanwhile for MM9-10-11, the devs were more experienced, and had DECADES to figure out what works and what doesn't. They generally have a much better flow, balance, and a lot less flaws.

>> No.6317585

>>6317447
> MM1 GB
Really liked it, don't know why the hate.

> Long ago I used to think 5 was the best. Now I think it's the worst classic one by far, and I could back that up with objective facts
Well?

> I genuinely think 9 and 11 are the bests.
For sure. I liked 10 as much as 9 though.

>> No.6317635

>>6317447
Moronic fucking names. Is this pokemon or what?

>> No.6317664

> implying this is not the best jazz cover ever
https://www.youtube.com/watch?v=jUxuzUByTbw

>> No.6317690

The way I see it, MM is better if platforming is your fetish, but MMX is better if you're bigger on action games than pure platforming

>> No.6317691

>>6317664

Chillest tune I ever heard

https://www.youtube.com/watch?v=zu_xgoF6_eE

>> No.6317719

>>6317070
Right? Between the magnet beam and abusing iframes with pause buffering the game is broken as hell and super easy.

>> No.6317830

THEY'RE ALL THE SAME who are you even kidding

>> No.6317895

>>6316840
Absolutely based for giving 1 the attention it deserves. It's my favorite of the classic games. I wish its format for the Wily stages where the boss refights were progressed throughout instead of in a teleport arena was revisited in the series more often. Really liked Megaman and Bass finally going back to that.

Doubly based for properly rating 2. It's good but not the miracle everyone hails it as and has a ton of issues. Everyone forgives it because Metal Blade makes it easy when that's a huge problem with the design.

>> No.6317921

>>6317719
Between the magnet beam and abusing iframes with pause buffering is your pussy. And I'll shag it with my mega dick.

>> No.6317927
File: 242 KB, 1162x1606, Mega Man 11 - Celebrating 30 Years of the Blue Bomber_0207.jpg [View same] [iqdb] [saucenao] [google]
6317927

Fun fact, thx to pic related (MM11 celebrating 30 years of MM art book), I just found out that when using the Power Armor in MM6, a half charge shot deals 3 dmg to bosses when a full charge deals 2. Text claims it's a bug.

I just had a look at the code to find out more and see if I could fix it, it looks like it is indeed a bug and it is due to the game treating the half charge power armor shot like a regular charge shot, though only against bosses because the dmg math for that runs through a different routine.

The fully charged power armor shot seems to be given its own treatment however (unless something else runs that routine and I hadn't noticed), so I see no indication that it SHOULD deal 3 dmg and not 2. If it was meant to deal 3 dmg, I think the devs would have found out as it's a pretty obvious thing unlike the half charge.

The half charge should definitely deal 2 dmg to bosses and not 3 though. I tried to fix it but my idea didn't work and I'm running blind here as even the RAM table is mostly obscure to me.

>> No.6317985

>>6316842

5 added collecting letters to get a super weapon. In this case an OP arrow that
a) totally ass-fucked every enemy and boss (at least all Wily level ones)
b) could be used to climb walls
c) could be used as a rush jet

Now that. Is fucking great.

>> No.6318174

>>6316840
>>6316842
Go make your own Youtube channel, faggot.

>> No.6318182

>all this MM1 wanker again
Is this the new target for contrarian spammers?

>> No.6318191

>>6318182
I've held the opinion that MM1 is the best of the NES titles for years and years. Sorry for having a different thought process than you.

>> No.6318197

>>6316868
You could have made those jumps a lot quicker, pretty much all of them are set up that you can jump before they even spawn.

>> No.6318213
File: 67 KB, 392x450, 1557466788158.gif [View same] [iqdb] [saucenao] [google]
6318213

>>6316868
JUST JUMP ALREADY AAAAAAAAAAAAAAAA

>> No.6318232

>>6318174
This fucking hater. Calm tf down.

>> No.6318371

>>6318174
>he doesnt like seeing other anons' opinions and possibly refuting or discussing em
why are you hwre

>> No.6318535

>>6316868
This leaves out the part where you jump onto one of the platforms and fall through it for no reason.

>> No.6318540
File: 34 KB, 453x640, 426817_355703641115474_155435907808916_1307109_2071161142_n.jpg [View same] [iqdb] [saucenao] [google]
6318540

4>6>5>3>2>1

>> No.6319115

>>6318535
This just happened to me two times in a row on Willy's stage and made me get a game over. Landed dag nab in the center, fell right through.

>> No.6319124

>>6316840
>>6316842
gameplay is even worse than castlevania
but everything else is very good.

Ill give it a C+,
gameplay is very important

>> No.6319127

>>6316931
>some rom hack I played recently
Rockman 4 Minus Infinity? That's the only one I can think of that uses it.

>> No.6319141
File: 225 KB, 599x563, 1399011382573.jpg [View same] [iqdb] [saucenao] [google]
6319141

>>6316849
Mega Man 7 is based as fuck and has so much soul, the hate for this game is just a stupid meme.

>> No.6319145

>>6319141
It's mostly just that MMX came out well before it and outdid it in most departments in addition to being fresher gameplay-wise. And it doesn't have the sprite size issue 7 does either. 7 is still good and you're right that it has a bunch of small touches but, again, MMX came out first.

>> No.6319147 [DELETED] 
File: 172 KB, 256x354, Mega_Man_(Game_Gear)_Coverart.png [View same] [iqdb] [saucenao] [google]
6319147

>> No.6319160

>>6316849
>>6316918
>>6316941
it's my favorite too, you're not alone fren

>> No.6319203

>>6319147
>the one megaman game that used japanese artwork in the US before 8 and it was developed as a US title only by an american company.

>> No.6319258

>>6319141
>>6319145
I don't know for me the game never quite felt right. I think Megaman's sprite is just too big compared to the screen for me. I don't dislike it. I think it's better than 8 in quite a few ways and I don't understand why 8 had so few secrets like the Proto shield, the Rush adaptor and Beat and stuff.

>> No.6320063

>>6319258
>I don't understand why 8 had so few secrets like the Proto shield, the Rush adaptor and Beat and stuff.

Took more time and effort to make sprites for PS1.

The devs admitted the reason why the Saturn version has added Wood Man was because they could base its sprite from Power Battle and his sprite was easier to work with.

But still yeah, the amount of secrets and small cool touches in MM7, like having dedicaded animations when using certain weapons against certain enemies/bosses, is absolutely amazing when you know the game was made in just 3 months (or so they say, I keep having a hard time believing that but apparently so were MM2 and 3)

>> No.6320118
File: 1.84 MB, 2408x3504, 68.jpg [View same] [iqdb] [saucenao] [google]
6320118

>>6319141
The issue with MM7 stops being an issue once you know the game, which is probably why the devs didn't realize they were making a mistake, or when they did with testing, it was too late to change long ago already.

When people say the "sprite size" is an issue, what they mean is the general scale of the game is an issue. The FoV is smaller than in other classic MM games, and each screen is compose of less "blocks", as a result, it's harder to see enemies and traps come during scrolling sections, and as a result, there is also generally a bit less enemies per screen.

This last point however also has its advantages, as a result they made encounters more focused, and with less enemies per screen and a smaller FoV, each enemy has to be a little more of a threat, and room for mistake for the player for dodging etc becomes tighter. I enjoy that point myself. There is a reason why Rockman 7 FC, the 8-bit "demake", plays worse than the OG game despite "fixing" the FoV and scale.

When I say it stops being a problem when you know the game, it's because obviously once you know the level design and the enemy placement and behaviour, you know what's coming anyway, so the FOV and scale of the game isn't so much of an issue anymore and you can concentrate on the pros of that system, instead of focusing on the "this isn't like the others!!!", and enjoy the other riches the game offers.

tl;dr MM7 is best enjoyed when you know the game already, on a first (few) playthrough(s) I understand it can be painful; but once you know the game, these flaws tend to disappear hence why you think it's a meme

>> No.6320123

>>6320118
> MM7 is best enjoyed when you know the game already

But anyway, if you're the kind of players who plays games once and only once, you really never enjoyed MM for what it is; so that also makes me wonder why I keep hearing so much complains about MM7's "sprite size".

>> No.6320182

>bubbles
>useless
They are used to beat the final boss of 2

>> No.6320548
File: 222 KB, 640x476, megaman7_Spring (2).png [View same] [iqdb] [saucenao] [google]
6320548

>>6320118
>>6320123
I feel like the complaint about sprite-size is mostly a parroted opinion and not sincere.
I personally like the bigger scale of MM7, because it's still designed around it, as you say, it makes encounters more focused. I mean, what makes a game good isn't just the sprite-size, or the amount of tilesets on a screen, it's how everything is designed and arranged, and MM7 does an exceptional job with it.
Levels are easier than NES games, but not necessarily worse, they're filled with creative ideas and some of the best secrets in side-scrolling action games.
Boss fights are classic megaman and among the best in the series.
I'm pretty sure the big sprite complaint comes more from modern revisionism. Back in the day it's not that people didn't like the game, but it was overshadowed by Mega Man X. People just had to come up with an excuse to hate it during the internet era, and sprite-size became the main reason to shit on it, despite the sprite don't even being that big.

>> No.6320562

>>6316849
freeze man is one of my favorite mm bossess. Once you figure out his pattern (he jumps when you jump) you can beat him without taking damage and that was a huge deal for me as a kid

>> No.6320593

>>6320548
>I feel like the complaint about sprite-size is mostly a parroted opinion and not sincere.

Funny you'd say that when posting this screenshot, since it's a prime example of the issue. That enemy starts shooting at you and can hit you before you even see it, due to the scale of the game.

Like I said, the issue is there, doesn't mean people don't blow it out of proportion, and more importantly, that issue becomes less apparent the more you know the game by definition which may explain why you don't see it

>Levels are easier than NES games, but not necessarily worse

it's not really easier than 5 and 6, and overall it's a better game than those. It shows that it was made by an A team.

>Boss fights are classic megaman and among the best in the series.

I wouldn't say that though. They're good, better than in 5 and 6 for sure; but then there is the fact that so many of them of them can be locked into repeating the same animation pattern over and over when using the weaknesses, and repeat that before they can even attack. It's almost like a "press X to win" option, which is going too far as far as the weakness system is concerned, but i'm sure it's just poor planning and testing due to short dev time.

And then there is Slash Man, which is just terrible. Depending on where the sticky eggs fall, which is completely random, sometimes it's impossible to avoid damage, that's just bad design.

>> No.6320657

>>6320593
No it doesn't, the turret doesn't shoot until well after it has completely entered the screen. You'd have to have the reflexes of a retard not to dodge.

>> No.6320663
File: 14 KB, 256x224, Megaman VII (USA) -Restoration008.png [View same] [iqdb] [saucenao] [google]
6320663

>>6320657
stop talking outta your ass

>> No.6320682

>>6320593
>>6320663
Doesn't it give you time enough to react to those projectiles, though?
Also, many games had stuff like that, Revenge of Shinobi comes to mind, and it's still a classic.

>> No.6320758

the best part about 7 were the big beautiful sprites that were repurposed for truly awful sprite comics

>> No.6320775

>>6320682
>goalpost status: moved

>> No.6320873

>>6320118
>why Rockman 7 FC, the 8-bit "demake", plays worse than the OG game
How does it play worse? It fixes the weaknesses making the bosses a joke and while the smaller sprites doesn't really change the level design persay, it does fix some of the retarded things you could do in the original because Mega Man's sprite was so damn big like being able to slide over a 3 tile gap in Turbo Man's stage.

>> No.6320930

>>6320873
Because they kept the original enemy design and placement, which with a larger scale, leads to ridiculously huge areas filled with a single enemy or two at most, and with attacks that become infinitely easier to dodge

If MM7 had been made on NES, enemy design and placement would have been different. You don't do "1 shield attacker for this one screen going up with ladders" on NES, even though that works in MM7 due to the scale.

MM7 was built for that scale, outside of some mistakes like >>6320663
But change that scale and you'll need to change other design elements to bring it up to MM standard

>> No.6321098

>>6320775
I'm not >>6320657 though.
I'm >>6320548
Still feel like the slightly bigger sprites aren't a problem to me.

>> No.6321138

>>6320930
But in your own words, the level design in 7 is still good and the demake keeps it, so what's the problem? I still find it just as enjoyable as the original, they both have positives against the other and it's a good game unlike the travesty that was 8FC.

>> No.6321448

>>6320182
Thanks for the spoiler, faggot...

>> No.6321962

>>6321448
It's been 30 years, get with the times you absolute waste of space

>> No.6322221

>>6321138
He literally just explained it to you.

>> No.6322252
File: 131 KB, 337x450, fd7472df12faa3e66fbc61a236361413.jpg [View same] [iqdb] [saucenao] [google]
6322252

Legit question, are we not supposed to talk about 9/10 on here, because 10 is easily my favorite

>> No.6322275

>>6317635
A pokemon clone with MegaMan enemies would be cool.

Also, Friender is a pretty blatant homage to Casshern

>> No.6323086

>>6322252
just do it

>> No.6323107

To play Mega Man 1, is to suffer through glitches over and over again.

The game is fair enough because you basically have infinite continues, but that is really annoying as fuck.

>> No.6323624

>>6322275
>A pokemon clone with MegaMan enemies would be cool

Well, Battle Network is pretty much "we want the Pokémon audience"

>> No.6323693

>>6323107
It's not the glitches that bother me in MM1, some of the enemy placement are pretty much "fuck you", and dying in 3 hits is far from fair because it makes for a really steep learning curve

I think it says a lot about MM1's design philosophy when you know that Kitamura was against the idea of adding E-Tanks in MM2 at first, and I think there is a reason why MM2 is the one that made the series popular. It's a lot more fair

>> No.6323885

>>6323693
MM1 is one of the easiest if not the easiest of the NES games despite not having E-Tanks or any Items other than the Magnet Beam. I feel like the later games learned that there were a lot of crutches players could use and amped things up as a result.

>> No.6323910
File: 80 KB, 272x269, 1480026677530.png [View same] [iqdb] [saucenao] [google]
6323910

>>6323885
>MM1 is one of the easiest if not the easiest of the NES games
Is this nigger serious

>> No.6323940

>>6323693
>E-Tanks
Terrible addition. Almost as bad as the idea to have a charge shot sound that drowns out half of the music

>> No.6323947

Complaining about E-tanks is such a "look at me I'm hardcore" desperate shout.

What's a problem to you since you don't have to use them. If you're so hardcore instead you should feel good about collecting them all and never needing them.

>> No.6324030

>>6323947
>What's a problem to you since you don't have to use them
Because knowing they're there as a safety net reduces the tension. Why would someone be bragging about being "hardcore" on an anonymous message board?

>> No.6324172

>>6324030
I do buster only no e tanks runs all the time and knowing the weapons or tanks are there doesn't reduce the tension, no. You make up your own rules, that's how a lot of people play those games.

>> No.6324210

>>6324172
>You make up your own rules, that's how a lot of people play those games.
I do this too, but it's obviously not ideal. I never use the Metal Blade in 2, and that's better than using it, but what would be best is if using the weapon didn't detract from the game
>knowing the weapons or tanks are there doesn't reduce the tension, no
Strongly disagree

>> No.6324242
File: 2.72 MB, 4608x3456, IMG_0307.jpg [View same] [iqdb] [saucenao] [google]
6324242

>>6316849
It's not my favourite, that award goes to 8, but 7 is definitely underappreciated.

>> No.6324269

>>6324242
8 looks cool but gameplay is such a mess

>> No.6324276

>>6324269
I've never understood the issues people have with the gameplay unless people just hate change which the MM series needed after so many years of the similarity. It was a breath of fresh air in literally every regard.

>> No.6324298
File: 3.31 MB, 2408x3488, 83.jpg [View same] [iqdb] [saucenao] [google]
6324298

>>6324276
>longer animations lead to less tight gameplay
>incredibly slow and sluggish movement
>then if you get the speed upgrade for slide and charge shot, the dichotomy between the speed of that and the rest feels like you turned on a gameshark code or something

>let's have situations with a fuckton enemies going all at once just because for the first time we can
>resulting in messy areas
>due to this each enemy is only a very minimal threat and it's only the sheer volume of them that makes it a challenge

>but anyway none of this matters, it doesn't matter if you get hit or all or use up your weapons energy since it gets refilled mid way through levels

MM8 has tons of good things but the chore elements just aren't tight enough. There wasn't enough work put into just making sure walking around feels good.

>> No.6324307

>>6324298
I guess so. Still seems subjective at the core and a little nit picky. I could see if the game was a buggy mess or if you couldn't pull of certain platforming sections with ease. Neither of these come into play at any times.

>> No.6324316

>>6316868
It's great, is the things before with the block that was shit.

>> No.6324491

>>6324316
The blocks aren't that bad, they will be a pain in the ass the first time you do them, but once you figure out the pattern isn't the most obvious one, it's not that hard

What makes it a bitch is those shitty floor enemies, but you can destroy them with the other bosses weapons and get them out of the way

>> No.6325321

wow a lot of hate I see for mm2, I am not sure if it is because you were to young to have played it when it was new, like if you played the horrible X games first if that is why you all rate it so low?

Bubbleman is the best designed enemy and it is only fitting his skill is the most powerful.

>> No.6325719

>>6325321
Part of it is simply that it's been overrated to hell over time and part of it's that it was never that great. It definitely tried to improve on the first game but there's a bunch of growing pains in the process.

>> No.6325959

>>6325719
Yeah, 2's nowhere near the "magnum opus of Megaman" it gets labelled as.
Still improves on Mega Man 1 of course, and a fun game. But it's not the franchise's best.

>> No.6326189
File: 1.93 MB, 2397x3501, 49.jpg [View same] [iqdb] [saucenao] [google]
6326189

>> No.6326206

>>6319127
SFR. Don't remember the abbreviation (and not even 100% if it's correct). Great game with perfect balance of challenge/skill floor for me.

>> No.6326208

>>6319258
> I think Megaman's sprite is just too big compared to the screen for me
I think that's what it really comes down to. Gameplay feels more clunky because of it.
Also may be weaker music (don't remember - which is a kinda an evidence in itself).

>> No.6326212

>>6320182
Of course they are, that's literally the least they could do with the weapon. Every weapon HAS to be someone's weakness, that's a given.

>> No.6326218

>>6321138
What's wrong with 8FC?

>> No.6326221

>>6322252
There's some risk of a report troll reporting you and getting a warning, but I think it's totally ok.

There's no where else to discuss this anyway - since in MMG in vg they just post anime and talk about ZXLEGENDS TRONBON shit that no one sane cares about.

>> No.6326225

>>6326206
You should play Unlimited if you haven't, imo it's the best fan made MM, that I have played at least

MM Rock n Roll is also not bad

>> No.6326234

>>6326189
These may be the most nicely designed set of bosses from the og games imo.

>> No.6326236

>>6326234
yep

>> No.6326237

>>6325321
> I'll just throw three obvious baits at once
Alright

>> No.6326240

Anybody can recommend chill romhacks or separate games like Unlimited or Rock&Roll? Except not as hard as that last one.

>> No.6326242

>>6326234
Ring Man is the only stinker but otherwise I'd agree.

>> No.6326267

>>6326242
>hating on based Ring Man

Ring Man looks slick and gameplay wise he's better and more fun to fight than Toad, Dust and Bright

>> No.6326269

>>6326267
He looks like Power Ranger fucked Teletummy

>> No.6326280

>>6326267
Design has no bearing on gameplay, so I wasn't insulting that. He does look slick... except for the ring atop his head that looks really dopey and ruins the whole design.

>> No.6326303

>>6316842
Based, everyone likes to shit on 5 for not innovating, but it didn't need to fix what wasn't broken, also the sprites looked slightly better than 4's

>> No.6326324

>>6317042
>no way for 1 not to be in top 3.
>worst graphics
>worst music
>6 bosses instead of 8
>no charge or slide
>you can fuck yourself out of getting the magnet beam which you need to beat the game
>no save system
No wonder the first game almost killed the series, it's shit

>> No.6326326

>>6326324
>you can fuck yourself out of getting the magnet beam which you need to beat the game
Retard.

>> No.6326343

>>6325321
>>6325719
>>6325959
It's kinda like the situation with FF. In the same way that FF6 overtook FF7 as critics' favorite (though the remake will likely change that), the sheeple are beginning to wake up and realize that MM4 is better than 2.

>> No.6326345

>>6326326
Didn't say it happened to me, but the fact that it's at all possible is a design flaw

>> No.6326362

>>6326345
It's not possible and you have never played Megaman 1.

>> No.6326379

>>6326324
>you can fuck yourself out of getting the magnet beam which you need to beat the game
>no save system
>worst graphics
>worst music
You're wrong on 4 point out of 6. Really goes to show how retard 1 haters are.
>no charge or slide
Apparently it's such a downside that 9 didn't have those as well and 10 didn't have charge. And they were perfect.

>> No.6326468
File: 2.39 MB, 2424x3504, 56.jpg [View same] [iqdb] [saucenao] [google]
6326468

>>6326303
> for not innovating

That's not the problem with 5. And it actually did have a couple of new elements that made history like the M tanks, Beat or the Jetski segment.

The problem with 5 is:
>uninspired enemy design:

generic robot over generic robot, like 3-4 different type of generic canons that serve the same purpose, or several generic flyers robots that serve the same purpose. Generic and uninspired both in terms of looks and gameplay. Even the few animal robots out there just do not have the degree of quality from the previous games, like adding a couple of bolts and making it jump towars the player was all it took to megaman-ize a tiger.
The few good designs out there like Yudon are scrapped ideas from previous games.

>straight line level design with poor enemy placement
Movement and combat barely requires a thought from the player, too often all you need to do is move forward and unleash a charge shot from times to times without ever needing to stop

Take Pharaoh Man stage as a counter example: the underground path with all the mummy-joes, in terms of scrolling, it is a pure straight level yes; but enemy placement with the mummy makes it dynamic. Each mummy has to be fought a different way.
It is a straight line in terms of scrolling, there is a single enemy type with a single attack; and yet there is enough thought put into it so that each encounter has to dodged and shot it differently; all of this in pure MM fashion where first, the threat and its mechanic is established, then it gets increasingly harder until the mid point, before a final encounter which is slightly easier than the ones before, just to make even the bad players feel like they get it at last and got good.

This is the kind of mastery MM4 has that is nowhere to be found in 5, where things are just hapazardly thrown together, and the difficulty curve and pacing is a pure straight line where the action never picks up.

>> No.6326482

>>6316840

Alright are there any good MM games aside form classical and X?

>> No.6326484
File: 2.84 MB, 2440x3504, 52.jpg [View same] [iqdb] [saucenao] [google]
6326484

>>6326468 (cont)

>gimmicks
Even when it does have good ideas like the the reverse gravity, MM5 doesn't dare do much with it and it remains very basic; but for the most part the gimmick consist in re-using previous established gimmicks, but in a worse way, like the floating moving platforms which are just a meaningless ride, or the re-use of the crusher+blocks from MM4 that manages never to be a threat; the conveyor belt floors being another example.

>unbalanced charge shot
The charge shot in 4 is the best version of it because it's still balanced: for one thing, it is NOT always the best solution to use, quite often regular buster is more efficient; but on top of this, the size of it still requires aiming.

In 5 not only they made the charge shot bigger so it requires less precise aiming, but they made the charge time faster as well.
Then, they tailored bosses around it as well, giving them such long Invicibility frame time that you will never want to use the regular buster. Remember MM4 and how you'll be likely to get fucked if you insist on using the charge shot against Dive Man, forcing you to devise a new strategy? Forget about this, in 5
the charge shot is always the best option, you may as well forget about the special weapons weaknesses.

Note that MM6 made the charge shot slightly longer to charge and reduced its hit detection size a bit as well.

>special weapons
Some of which are either useless, like power stone, or worse versions of previous games weapons, like Star Shield being a worse Dust Shield. Only Charge Kick, Crystal Eye and Gyro Attack are good.

>bosses
Lame gameplay after lame gameplay. What can I say, it feels like every boss is Toad Man.
A good example is what I said earlier:

>> No.6326485

>>6317375

Not a single fucking response. Really shows how little shit people give about these games.

>> No.6326489
File: 1.89 MB, 2405x3473, 55.jpg [View same] [iqdb] [saucenao] [google]
6326489

>>6326468
>>6326484 (cont)

>Stone Man's power stone attack is programmed to only be triggered when the player is at long range
>despite only being able to hit him at close to mid range at best

Then, all you need to do is stay mid range from him and he'll just hop around slowly never being a threat.

MM5 was mostly made by a b-team of newcomers while the A devs were working on the SNES titles, and imo it shows.
I did a romhack for MM5 and after that looked through some of the code of MM4, and it is incredible the amount of things they just straight up re-used. Some enemies in MM5 are literally just resking of enemies from 4 with slightly altered behaviour. Between that and other things, it's clear to me that a good portion of dev effort was "we have no idea what we're doing so we're just copying what was done before"

That's not to say it's a bad game, the classic MM formula is still there and that alone makes it a good game; and it has its few moments of clarity as well, and good graphics and musics. But it's definitely the weakest of the classic series.

>> No.6326495

>>6326489
> I did a romhack for MM5
New game fully or some cosmetic shit?

>> No.6326496

Why are MM threads more civilized than CV threads?
It doesn't even make sense because MM is also more inconsistent as a series than CV, yet the fans are way more educated and eager to do genuine discussion instead of calling people names.
Could the fact that it mostly stayed on Nintendo systems be a factor? One of the big reasons of CV shitposting is connsole wars. But not the only reason. God knows what's got to these guys, they have such a beautiful series but they ruin it with their incessant shitposting. It's like Dracula's evil influence is real.

>> No.6326504

>>6326485
People talked about 7 and 8 later in the thread though. Personally I have no qualms with his writeup so I didn't directly reply to it. I agree with that anon that MM8 is fun but feels like a departure from the formula, whereas many just flat out hate it for being different.

I will say that MM&B is unfortunately pretty underrated thanks to its release issues and people in the west, if they bought it at all, being stuck playing the worse GBA version years down the line. Megaman being a hard mode for the game's levels but Bass being a hard mode for the majority of the bosses was really interesting. Solid level design and very unique weapons like the Ice Wall that don't seem immediately useful yet are extremely handy when mastered.

>> No.6326506

>>6326495
http://www.romhacking.net/hacks/3638/

I imported Protoman from MM9-10, with all its abilities like the shield or the longer and smaller charge shot. For him I also replaced by Beat by a Dash attack inspired by his dash in MM7 and Power Battle, except the dash dmgs targets and destroys projectiles.

Before that I did a level hack which also includes some enemy and bosses behaviour differences; so there are two versions of the Protoman hack: one for the og game and one for this level hack.

Both of these also include a bunch of bug fixes and improvements, like allowing jumping out of a slide underwater, or making the charge shot charging sound fade out.

MM5 is my least favourite and ironically the one I spent the most time in due to these hacks. Frankly, MM5 is the easiest one to hack, so there is that.
I also wanted to make a Protoman hack for MM4, however, two reasons made me change my mind: one, there are few projectiles that you could reflect with Protoman's shield in MM4, and two, MM4 is harder to hack. Just to get Protoman's sprites going I'd have to write a sprite bank switching process manually, while in MM5, sprite bank switching is all automated (only NES MM game with this sytem).

>> No.6326507

>>6326485
I think nobody replied because it's on point.

>> No.6326517

>>6326496
> MM is also more inconsistent as a series than CV
Completely wrong. MM is a great example of consistency - until X2, but few discuss games after that anyway.

Right of the bat though CV2 is shit. And then most of the franchise is mindless numbers grind not focused on action.

>> No.6326523

>>6326517
well nobody talks about CV2 anyway, the rest of the retro games are all pretty solid with the exception of the DOS CV games (same goes for MM). Even the GB CVs have more of a following than the MM ones (Belmont's Revenge, namely).

>> No.6326570

>>6326468
>>straight line level design with poor enemy placement
>Movement and combat barely requires a thought from the player, too often all you need to do is move forward and unleash a charge shot from times to time
Post MM5 this has been the blight of the series. So many of the later games do this, but nobody seems to notice or care. Shit like X4 is still generally considered one of "the good ones"

>> No.6326637

btw

>>6317927
I ended up succeeding in fixing this after I remembered that someone had documented the RAM table

But I think I'll just shelf this hack. I see no reason to upload it.
While it is clear that a half charged power armor shot should deal 2 dmg and not 3 (since even the full charge only deals 2), it's actually more skillfull to keep it that way, so skilled players can deal precise 3 dmg when they want to or in between exploiting the knockback to bosses a fully charged power armor shot provides.

Now if I saw proof that the dmg were reversed, proof that the full charge should deal 3 instead, that'd be something worth uploading, but I don't. If my understanding of the code is correct, but I could be wrong, shooting a boss with the half charge power armor shot goes through the same code as shooting with a fully charged regular buster shot; while the fully charged power armor shot seems to run through its own exception.

Besides I think the devs would have noticed, a full charge is a lot more obvious than a half charge due to the short window of the later with the power armor. Then again MM6 shipped with broken as fuck sliding which should be just as obvious to a dev so who knows.

>> No.6326641
File: 13 KB, 1280x1024, 21.png [View same] [iqdb] [saucenao] [google]
6326641

How do I remove this RETARDED FUCKING SHIT I CLEARLY DON'T FUCKING NEED (red percentage)?

VirtualBoyAdvance

>> No.6326643

>>6326641
options->emulator->show speed

You better be playing this hack for MMII GB btw

http://www.romhacking.net/hacks/4695/

>> No.6326654
File: 7 KB, 237x152, 238885.jpg [View same] [iqdb] [saucenao] [google]
6326654

>>6326523
>. Even the GB CVs have more of a following than the MM ones (Belmont's Revenge, namely).

The MM GB games are rather underrated, only 2 is weaker.
They're all very solid and they did a great job transposing the gameplay to GB ratio.

V especially was great, and it was the first classic MM game with a shop and cutscenes. I just wish there was a way to reduce lag.

Also I can't believe they wanted to colourize all GB games for release on GBA but dropped the project close to release.

>> No.6326662

>>6326654
Is MM II supposed to soung FUCKING IMPOSSIBLE TO HEAR with screeches and just mish mash of shitty shits? Or is it the problem with my emulaor?

>> No.6326663

>>6326662
see

>>6326643

that link is a patch that fixes it. The out of pitch stuff is a programming error, the high pitched stuff might be too

>> No.6326665

>>6326643
Oh, you already helped with that. Thanks!

>> No.6326757

>>6326641
Jesus what a shitty fucking game! Easy as fuck too. First was amazing.

Hope three is good again. Do I need any fixes for that one?

>> No.6326806

>>6326757
> Do I need any fixes for that one?

Nah

>> No.6326848

>>6326641
why are you playing 2
go play 4 or 5

>> No.6326859

>>6326848
You can't just skip games. That's not how it works.

>> No.6326860

>>6326362
>>6326379
1. stop samefagging
2. ok if you skip the magnet beam you have to get a game over to go back to the stage select, so i was wrong, but the fact that you can miss that mandatory item is a design flaw regardless
3. there literally is no fucking save system, no passwords and no save files unless you play on a compilation or emulation which as we know doesn't count
4. you're really gonna tell me mm1 looks better than 6 or that the RMs have better themes? Everyone, point and laugh
5. >Apparently it's such a downside that 9 didn't have those as well and 10 didn't have charge. And they were perfect.
It is a downside. Capcom fixed what wasn't broken. Megaman is challenging enough even with the charge and slide, so why did they remove basic mechanics that became a staple of every game including spinoff series like X, since they were introduced? And to add insult to injury Protoman can charge and slide but he's nerfed in other ways. He can only shoot 2 shots for every 3 Megaman shoots, he takes twice as much damage and has twice as much knockback. Hell, in 9 in particular he was paid DLC and couldn't use the shop, so that makes 9 even more flawed. Imagine if there was a new Mario game where they took away the powerups that make you fly, or a new Castlevania where you could only use the whip. That's what 9 and 10 are like, and that's why they're definitely not perfect.

>> No.6326906

>>6326860
>a new Mario game where they took away the powerups that make you fly
Sounds good. Flying usually ends up making the games worse. If they wanted flying they should have only allowed the power-up in particular levels that were specifically designed around it

>> No.6326907

>>6326860
You can revisit stages in MM1. You can do Elec Man first and then come back to revisit the stage to get the Magnet Beam once you have beaten Guts Man.
IIRC its only in 2 and 3 that you can't revisit stages.

As for 9 and 10 and the charge shot, not only they never feel like they're missing, but using them with Protoman actually provides very little advantage outside of the sliding speed boost. For instance, due to the short bosses invicibility frame time, you're better off using regular buster shots as much as you can.

It's simple, they were not removed, the game was simply not designed with it in mind.

In fact I'm inclined to say that the absence of both moves is part of why MM9 is so good: the less features you have, not only the easier it is to balance things out, but it also forces the devs to think harder on the little they can use. They're forced to make sure the few mechanics end up probably gameplay as varied as possible.

>Capcom fixed what wasn't broken.

They've known they went too far with the charge shot in 5 since 6. In 6, compared to 5, they recuded the charge shot size and increased charge time; they also reduced bosses invicibility frame time a little to make other weapons more worth using.
Then, in 7, they made the charge shot deal 2 dmg to bosses. In 8, they made charge time and projectile speed slow and only with the shop you can improve it.

In other words they've been struggling to make it balanced every since they made the mistake to make it too strong in 5.

As for Protoman, you're forgetting an important thing, he takes double dmg and knock back yes, but he's provided a shield that can destroy and deflect the vast majority of projectiles. You're provided new means to take care of threats, THAT is the main reason why he takes double dmg, on top of the charge and slide.

>> No.6327008

Okay III is pretty good, but is there a way to stop it from slowing down at times and randomly starting to sound like white noise for a couple of seconds?

>> No.6327825

>>6326860
>1. stop samefagging
You getting called out for being a retard by multiple people is not terribly unlikely when you spout an incorrect statement.

>why did they remove basic mechanics that became a staple of every game including spinoff series like X, since they were introduced?
Because the earlier entries had a distinctly different playstyle without those aspects and were not designed with them in mind. They simply made more entries with the same gameplay limitations as in the past and didn't design them in a way that would require you to have them. MMX came out and added the dash and shit, then MM7 came out and surprise, it plays like classic Megaman without that addition because it's a different gameplay style that the future Classic series games were subsequently not designed around because it wasn't in the mechanics. Does that make 7 a downgrade because X introduced a different gameplay style? No.

>> No.6327850

>>6327825
Just realized that you'll probably try to claim the dash and slide are the same thing when they're not so instead I will change my primary example between X and 7 to wall jumping.

>> No.6328059

Sup faggots, if anyone is interested, /mmg/ is back
>>>/vg/287114312

>> No.6328062

>>6326482
Zero games are great, they feel so smooth and responsive to play, it's obviously Z-Saber heavy though, but they're pretty good overall.

>> No.6328069
File: 76 KB, 635x384, msdos_Mega_Man_1990_0.jpg [View same] [iqdb] [saucenao] [google]
6328069

>>6328059
we're fine, thanks /vg/

>> No.6328194
File: 35 KB, 500x500, 1577286674338.jpg [View same] [iqdb] [saucenao] [google]
6328194

>>6316840
>>All boss levels are masterpiece of level design
I can't really agree at all. MM1 level design feels like it's trying to be as annoying as possible rather than challenging. So many of the stages consist of either filling the screen with as much shit as possible or spamming the same enemies/obstacles over and over.

>> No.6328325

>>6327825
>MM7 came out and surprise, it plays like classic Megaman without that addition
Well no shit Sherlock it's not an X game
>Just realized that you'll probably try to claim the dash and slide are the same thing when they're not
It was at this moment the MM1 fanboy realized he fucked up
Your strawman is pathetic, whether it's the dash and slide (which functionally are the same thing only you can't slide in mid-air) or the wall jumping, I never expected 7 to have them as it wasn't an X game, and this isn't about 7 anyways. I was criticizing 9 and 10 for removing features that were standard from 3-8 and in every other spinoff series.
>You getting called out for being a retard
You unironically think MM1 is better than any of its sequels, you have no right to call anyone else a retard

>> No.6328328

>>6326362
>and you have never played Megaman 1.
Bold assumption to make there, but I played enough of 1 to know it's shit.

>> No.6328354

>>6326482
>Alright are there any good MM games aside form classical and X?
No
>>6328062
>Zero games are great
No

>> No.6328405

>>6328354
>>Zero games are great
>No
Oh ok, guess, I don't like 'em now, thanks, anon-kunt.

>> No.6328681

>>6326482
Honestly, all the subseries are worth checking out. I'd single out Zero as the peak of 2D Mega Man platformers.

>> No.6329091

I'm going through and beating 1-6 for my first time. So far I've beaten all except 1 and 3. I'm fucking hating 1. It's so slippery. The controls are just not fucking tight and some of the enemy patterns like those little blue fucks are so erratic that for me it's much more sheer tedium than a fun challenge. All of the other ones have been solid though.

>> No.6329105

>>6317447
>I genuinely think 9 and 11 are the bests.

Haven't played 11 yet but 9 is my favorite. It's incredible. All the simple charm of the old games with a couple sparse yet tasteful modern twists, an interesting shopping system, great music, and fucking GENIUS level designs. Like there are actual puzzles it feels like here and there. So great.

>> No.6329116

>>6318182
Agreed, anon. It's sheer contrarian bullshit. People know 2 for good reason. It was a massive step up from 1 and the music was eternal. That's why it's featured in Smash and why the developers specifically kept it in mind while making 9. Yes the blades were unbalanced and that is a flaw. It still kicks ass. 1 is janky.

>> No.6329323

>>6326484
I agree and also want to add that mm4 charge was worth three damage which you gained by trading the longer charge time and it potentially fucking you over. So you can rapid fire three lemons or charge for the same damage. Dive man is a good example, but don't forget toad man who does an unavoidable attack if you charge, or bright man who will freeze you if you rely on charge shots only. But it is also worth considering skull man who encourages you to charge by putting up his shield, and pharaoh man who charges with you. Drill man and dust man also have immunity phases that encourage you to charge. mm4 really is a good game

>> No.6329371

>>6326225
Played it some time ago before dropping games, now replaying and I can totally say that it's the best mega man game I've ever played and it's not just me being inexperienced back then.

Rock n Roll great as well.

>> No.6329379

>>6326506
Alright, maybe I'll check it out some time instead of replaying original 5.

>> No.6329381

>>6317927
>>6326637
Interesting observations!

>> No.6329391

>>6328194
Wrong. You're just a whining pussy. Even when I just started playing and was totally dying in each level in the first screen I easily saw how great the levels are.

>> No.6329395

>>6328059
Why, so we can look at anime pictures you spergs post?

>> No.6329405

>>6329091
This is who hates 1 and 3. People who can't beat them.

Don't become one of those bitter cunts, muster some patience and you will be rewarded greatly.

>> No.6329443
File: 26 KB, 900x344, metal man 1 helicopter enemy.png [View same] [iqdb] [saucenao] [google]
6329443

Anyone else?

>> No.6329472

>>6329395
What's the problem with fanart? Or do you have problem specifically with eastern fanart? I only makes sense to see more of it considering Mega Man is more popular there and it originated there.
Though I do have to say that someone for some reason dumped quite a bit of pictures for no reason, it doesn't happen every thread though.
And last but no least, it's an image board, people like to post pictures while posting, to me it feels like such a weird thing to complain about.

>> No.6329524

>>6329391
How are they great? And I don't know where the "whining pussy" comment is coming from, I already beat the game and it wasn't even that hard.

>> No.6329537

>>6329443
It's not a smiley face?

>> No.6329550

>>6329537
I dunno, looking back on it I'm wondering if it was supposed to be some kind of rim on its bottom. But who knows.

>> No.6329569
File: 146 KB, 778x778, 20200410_131411.jpg [View same] [iqdb] [saucenao] [google]
6329569

>>6329443
>>6329537
I thought it was a smile as well. Apparently it's this.

>> No.6329662

>>6325321
Glad to see someone else thinks X games are shit

>> No.6329724
File: 196 KB, 964x981, concept22.png [View same] [iqdb] [saucenao] [google]
6329724

>>6329569

>> No.6329726
File: 21 KB, 360x342, prod30.png [View same] [iqdb] [saucenao] [google]
6329726

>>6329724
>>6329569

>> No.6329747

https://youtu.be/7DTEWl7geRI

>> No.6329948

I will never accept that it's NOT a smile.

>> No.6330016

>>6326506
Oh so you made that. I'm going to play that during quarantine. Thank you.

>> No.6330028

3>2>4>5>1>6

>> No.6330039

>>6329443
wtf it's not a smiley face?

>> No.6330467

>>6329443
>>6329569
WHAT THE FUCK

>> No.6331113
File: 153 KB, 720x578, mm9promo.jpg [View same] [iqdb] [saucenao] [google]
6331113

Can we all agree that MM9's art is the best representation of classic MM?

>> No.6331167

>>6330028
Change 2 and 4 and we got a deal.

>> No.6331218

>>6329323
>don't forget toad man who does an unavoidable attack if you charge

Actually, while it's true that was the idea behind his design indeed, they fucked the timing and it's possible to use charge shots against Toad Man.

The visual and audio cue for the charge shot are actually a little off in MM4, meaning you can fire a charge shot slightly before those cues tell you.

Once you understand that, you can fire charge shots at Toad Man JUST before he's about to pull his Rain Flush attack. The timing is very precise which is probably why the devs and most players didn't realize, but once you get it, you can kill Toad Man without needing to move, and without Toad Man ever moving or attacking at all.

Toad Man really is the lamest of all.

>> No.6331454

>>6326506
Do you have that level hack without having to play protoman?

>> No.6331458

>>6331454
Yeah, it was released first

http://www.romhacking.net/hacks/3343/

Then I did the Protoman hack and built 2 versions of it, one for the og game and one for this hack

However, there are a couple of differences between the OG level hack and the Protoman version: I modified a couple of scrolls, the placement of one of the letters, and one boss is different (the one related to Protoman)

>> No.6331461

Can you patch a game twice with different patches?

>> No.6331473

>>6331461
Yes but only if both patches don't modify or use the same bytes. Which I guess is hard to find out for someone who doesn't know this stuff.

For instance, you can patch the sliding fix for Rockman 6 with the patch that reduces lag and makes processes faster

What do you have in mind?

>> No.6331602

>>6331458
Pretty good so far.

I will say: some screens are kinda pointless where it's just some bum-ass traps like in the cave where you fall through the dark spaces - usually there would be a bunch of enemies as well to make it challenging.

Also on charge man it seems like enemies drop extra lives a fuck ton.

Like the gravity stage so far as well.

>> No.6331845

>>6331602
Glad you liked it.

The 1 up drop rate being insane is a flaw from the original game. I did reduce the drop rate of 1up to about 50% less than it was and it still gives too many.

>> No.6331852

>>6331845
Oh I do remember getting a fuckton of lives in 5 now.

>> No.6331871

>>6328405
>I don't like 'em now
You're becoming a real boy

>> No.6333568
File: 901 KB, 2338x3306, 1447Bass+Main+Illust.jpg [View same] [iqdb] [saucenao] [google]
6333568

>> No.6333635
File: 187 KB, 636x724, legends.png [View same] [iqdb] [saucenao] [google]
6333635

How's the PC version of Mega Man Legends?

It looks pretty good but the first thing I noticed is that the flickering lights on the wall at the start of the game don't flicker at all in the PC version. That alone doesn't make me wanna play more.

Anybody knows how it holds up?
Pic related: top PC, bottom: pSX

>> No.6333637

>>6333635
The PC version has way lower quality sound effects and the game is almost fullbright mode with its lighting and drawdistance changes. The Playstation version is definitely the best.

>> No.6333721

>>6331113
Just makes me sad they waited so long to add a female robot master. I want dozens more.

>> No.6333767
File: 2.71 MB, 2432x3504, 354.jpg [View same] [iqdb] [saucenao] [google]
6333767

>>6333721
Honey Woman looked cool, but I think they should have gone with Sting Man, he looks so slick

>> No.6333873

>>6333635
Capcom never did a definitive version of Legends. They all have their pros and cons.
I personally prefer the N64 version during replays because the low framerate only happens on big open areas, which aren't action-heavy, and it has better graphics IMO than the PS1 version on a CRT (I think the fluttering textures of PS1's version ruin the cartoony pseudo-cel shading look of Legends). The PC version is based on N64 but has a higher resolution, I never played it but I've read about sound issues. Not sure how easy is it to get it running on modern PCs.

>> No.6333885

>>6333873
> Not sure how easy is it to get it running on modern PCs.

I installed it and it simply ran, no fuss.

But the absence of the flickering lights makes me wonder how many other details are missing so i'm not going to play it.

>> No.6333891

>>6333885
>>6333873
btw, the game even detected my pad and was already pre configured. I was amazed.

>> No.6334102

>>6333568
Read the filename as
>Bass+Manslut

>> No.6334107

>>6333767
Actually all versions of honey man look great aside from top and bottom girl-honey

>> No.6334109

Anybody knows how to make Mega Man EX NOT SLOW DOWN SO FUCKING MUCH? Surely emulators should be able to use more power than NES could muster.

>> No.6334119

>>6334109
check out emulators that allow overclocking

for NES games, FCEU X does it: config -> timing -> tick the box and write 50 in both fields

I played every NES MM game that way and it got rid of all lag without causing any issue.

You'd also want to allow more than 8 sprites per scanline in the video settings to get rid of a lot of sprite flicker

For SNES games I don't know but just ask google to see if any SNES emu does overclocking

>> No.6334120

>>6334119
Do you know about Mesen?

>> No.6334284

>>6323940
>Almost as bad as the idea to have a charge shot sound that drowns out half of the music

I just made a small patch for MM4 that fixes that and makes the charge shot sound fade out:

https://www108.zippyshare.com/v/Heg2xobW/file.html

Apply to a "Mega Man 4 (U).nes" rom.

This is still beta, I haven't thoroughly tested it yet, so there could be glitches. Also, I may want to change some sounds playback priority: indeed, other sounds like landing have priority over the charging sound in MM4 and thus "cuts" it, which wasn't an issue when the charge sound played forever, but which potentially sounds odds when it fades out.

So, I'll think about this; then I'll see if I can do the same in MM6 (I already did a charge sound fade out for MM5 in the past), then I'll see about releasing those.

>>6334120
No, I'm using FCEU X because I'm used to its tools, notably its hex editor and debugger to look and modify code

>> No.6334306

>>6334284
>This is still beta, I haven't thoroughly tested it yet, so there could be glitches.

Actually I just realized I forgot to add a failsafe in case the charge sound is held for very long. I'll have to fix that

>> No.6334840

>>6333767
I really dig that bottom left Galaxy man. Looks like a Stardroid. Seems like it could be higher tier than a robot master.

>> No.6336295
File: 167 KB, 800x1097, 236904-disney-s-darkwing-duck-nes-front-cover.jpg [View same] [iqdb] [saucenao] [google]
6336295

>came out a few months before MM5
>every dev has previously worked on at least one MM game
>one of the artists also worked on MM5

>has an Arrow sub-weapon that can be used both to attack enemies and to climb places

I wish I knew which game had the Arrow first during production.

>> No.6336420

>>6334284
>>6334306
oh fuck, this is why you don't upload stuff without testing.

I just realized I didn't base this off the original rom but off an old hacked rom I was fooling around with, so Skull Man's stage is fucked (I was experimenting with multi paths, to see if you can do MM6 style multipaths in MM4, and yes you can, so I had added a shortcut in that stage but the enemy graphics don't load properly on screen transition).

I'll have Charge Sound Fade Out rom with no glitches uploaded in a few days

>> No.6338158

>>6336295
Does this play like a Megaman game?

>> No.6338294

>>6334284
>>6336420
I usually don't like hacks, but this is a great idea for one

>> No.6339031

>>6338158
yes and no

it has similarities but plenty of its own things as well

>> No.6339167

>>6338294
There are many hacks which are just bugfixes and improvements and nothing else

for instance (copy pasta but I fixed the broken links):

For Rockman 4 (doesn't work with MM4), lag reduction patch, there are two patches, one "standard" lag reduction, and another one which also changes other things like being able to switch weapons on the fly (but also gets rid of the autoscroll sections...)
https://www.dropbox.com/s/z02krkks30sogzh/Rock4Optimization_v3.zip?dl=1

For Rockman 5, but these ones also works with MM5. Lag reduction patch:
http://www.himaq5.xyz/rock5easily/archive/rock5_lite.zip
Lets you switch weapons on the fly (select, down+select, select+start):
http://www.himaq5.xyz/rock5easily/archive/rock5_weaponselect.zip

Rockman 6 (does not work with MM6):
Lag reduction patch but also speeds up the process of many things, like loading times, scrolling when entering a room, etc,
and also fixes sliding: In the original MM6, and unlike other MM games, you couldn't jump during a slide, plus there is a small delay, wait time, at the end of a slide. This fixes both:
https://www.dropbox.com/s/yop86w163oh1p67/Rock6Optimization101_.zip?dl=1

Standalone version of the fixed sliding:
http://web.archive.org/web/20180919180421/http://www.geocities.jp/borokobo/zip/Rock6FixSlide2.zip

I'm also making sure my charge shot fade out patches will be compatible with those

>> No.6339184

https://youtu.be/KHWKGFeuawA

>> No.6340182

>>6316868
Only Mega Chads can do Ice Man's stage first

>> No.6340202

>>6340182
If you can't buster only every boss stage, you're largely missing out on the game. Just letting you know.

>> No.6340347
File: 23 KB, 256x240, mega bitch.jpg [View same] [iqdb] [saucenao] [google]
6340347

>>6340202
Just a reminder
Using your powers to skip over any jumping challenge means you didn't beat the game.

>> No.6340359

>>6340347
> means you didn't beat the game.
I'm totally gonna use this formulation to bait people from now on.

>> No.6340574
File: 109 KB, 554x439, LFhmVaN.png [View same] [iqdb] [saucenao] [google]
6340574

>>6340347
>Using abilities the game gave you to clear aspects of the game means you didn't beat the game.

Gr8 b8 got me to (You) you.

>> No.6340643

>>6340202
If you never use special weapons during stages outside the boss fights, you're largely missing out on the game. Just letting you know.

>> No.6341062

>>6340202
If you don't beat every stage with Bubble Lead, you're largely missing out on the game. Just letting you know.