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/vr/ - Retro Games


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File: 26 KB, 223x300, simcity2000.jpg [View same] [iqdb] [saucenao] [google]
6301048 No.6301048 [Reply] [Original]

BZZT!

>> No.6301054
File: 14 KB, 128x235, Arcology.gif [View same] [iqdb] [saucenao] [google]
6301054

SimCity 2000 was a great game with amusing weird tie-in games. I personally feel the peak of the franchise was SimCity 4, but I still fully enjoy SimCity 2000.

>> No.6301114

>>6301054
I really dig the art style on all the buildings

>> No.6301132

>>6301054
I remember seeing it on sale for PDAs in 2003 in a retail box. I recently bought it for the saturn and it runs slow as fuck

>> No.6301135

>>6301132
Go PC or go home.

>> No.6301137

>>6301135
well yeah of course, I thought it would have at least been better than the snes version

>> No.6301142

>>6301048
I had the network edition and it sucked ass.

>> No.6301161

>>6301142
simcity 2000 network edition =/= simcity 2000

>> No.6301162

porntipsguzzardo

>> No.6301254

>>6301162
priscilla

>> No.6301385

>>6301054
I started out on Sim City 2000 because that's all that would run on my parents' Power Mac 6100. A few months after they got a G4, I got the Macintosh version of Sims for Christmas, and I came to learn there was a Sim City 3000. I spent many, many hours in that game, so it's the one I got the soft spot for. But I agree SC4 was definitely the height of the series. In terms of realism, especially with mods, it can't be beat.

>Be 18-year-old me playing Sim City 4 in 2006
>"Man this game is so great, I wonder what Sim City 5 is going to be like when it comes out! Probably just around the corner, I bet it'll be out by 2009, maybe 2010 at the latest"
>2020, given up all hope because the kids can't be bothered managing a city for hours and just want to play fortnite on their tablets

>> No.6301389

>>6301161
I had the original with urban renewal but just saying that the network version was trash

>> No.6301657

>>6301254
Mah nigga.

>> No.6301736
File: 1.27 MB, 4150x2370, simcity mountain.png [View same] [iqdb] [saucenao] [google]
6301736

I never EVER managed to get anywhere in this game. Perhaps I didn't understand the game, but I swear I played this game for hundreds of hours when I was a kid and I never even got to the point of getting traffic in my city. All I everd did was load up the premade cities and fucked them up. The graphics in SimCity 2000 are so gorgeous. I also like SimCity 3000 and SimCity 4 graphics, but there is just something magical about the SC2K style.

>> No.6301749

>>6301054
These things always gave me huge anxiety, still do apparently

>> No.6301857
File: 55 KB, 500x726, 1545629162433.jpg [View same] [iqdb] [saucenao] [google]
6301857

>>6301736
It's not hard man - Pay attention to the three graph bars showing what's in demand - Residential, Commercial, or Industrial. Zone for what's in demand. Then build police/fire etc based on the advisors. Then expand based on the graph bars again.
If that doesn't work then your game's scuffed.

>> No.6301930

>>6301857
Also, people won't build more than 3 tiles away from a road. Any zoning beyond that is wasted.

>> No.6302042

>>6301930
the biggest tip nobody ever tells you , each parallel road should be placed on the 7th tile away (so there are 6 tiles between each road. any more is a waste, any less you will get "too much $$ spent on roads" message

>> No.6302130

>>6301736
Me neither. I never managed to make enough money to replace the ageing power plant when it expires...

What the hell are you supposed to do in that game anyway to make your city bring in at least _some_ revenue?

>> No.6302149

I played the hell out of this thing so much, launched my arcologies multiple times and was disappointed there wasn't more. Is there anything non-retro like the old Maxis games? Like are the new SimCity games shit?

>> No.6302156
File: 964 KB, 1600x900, blackface.jpg [View same] [iqdb] [saucenao] [google]
6302156

>>6301054
>Dark Arcology
>"Darko"

>> No.6302160

>>6301736
Same
I'd always just goof off with the geography and stuff. Or load cities and destroy 'em. Me in sixth grade thought that "was the game".
Excellent tunes.

>> No.6302168

Dosversion is garbage use the windows version.

>> No.6302548

I still remember going into the Software Etc. in the mall to buy SC2000 with my dad. I think it was the first real PC game we ever bought. I remember looking at all the requirements on the box and just being WTF and not understanding if it would even work because we'd only had a computer for about a year or two by that point. Spent that whole summer playing it at my dad's house, and took the manual to my mom's and stayed up all night till like 2 AM reading it over and over each night and looking at all the pictures of the cool buildings.

>>6301385
>the kids can't be bothered managing a city for hours and just want to play fortnite on their tablets

Cities Skylines, ninja. It typically has around 20,000 players on Steam at any given time. SC5 has an audience, EA is just dumb.

>> No.6302832
File: 48 KB, 314x360, unnamed.jpg [View same] [iqdb] [saucenao] [google]
6302832

>>6302548
>took the manual to my mom's and stayed up all night till like 2 AM reading it over and over each night and looking at all the pictures of the cool buildings.
For me, it was the Outpost Strategy guide. It was a BIBLE. So much superfluous info, you could tell the game was a labor of love with how much thought went into it. Used to read that thing for hours. Spent even more time in 4th grade drawing up my own buildings and made a whole universe of drawings of a underwater planet based on this game, XcomTOTD, and Aquanauts legos.

>> No.6302838

>>6302156
>De-urbanized ARcological COnstruct

>> No.6302859

>>6301048
I've got Simcity 2000 Windows 95 edition.

>> No.6303324

>>6301736
my main problem was that I always forgot about water mains and pumps

>> No.6303782
File: 150 KB, 548x412, 1404666583692.gif [View same] [iqdb] [saucenao] [google]
6303782

>> No.6303789

>>6302149
>Like are the new SimCity games shit?
SimCity 5 was not well-received on release but it's ok. It's very clearly not as good as 4 but it's worth playing at least if you like the series. The size caps on the cities kinda kills the game after a while though. (I played it years ago -- maybe they improved it since then.)

Cities Skylines is fun and 100% recommended.

>> No.6304516
File: 3 KB, 311x143, regret.png [View same] [iqdb] [saucenao] [google]
6304516

Everybody's gangsta until this guy gets mad.

>> No.6304519

>>6304516
I still regret it to this day.

>> No.6304525

>>6303782
all those lives...

I could squash them in an instant...

>> No.6304527
File: 113 KB, 680x324, simcity meme.png [View same] [iqdb] [saucenao] [google]
6304527

I wish there was a way to play SimCity 2000, 3000, or especially SimCity 4 in multiplayer. These are the type of games that could greatly benefit from cooperation or just friendly multiplayer competition in the spirit of Transport Tycoon. I know about the SC2K network edition, but that was a hassle to get work even back then and I can imagine the hassle it would be to get it work today. I sure could use some comfy afternoon quarantine city building multiplayer right now.

>> No.6304720
File: 243 KB, 2016x4485, snake rattle n roll.png [View same] [iqdb] [saucenao] [google]
6304720

>>6303789
SimCity 2016 is worth about 5-10 bucks because you'll blow through all the content in about 10-20 hours max. Regardless the sound design of the game makes plopping shit down real satisfying and as always the music is great. Also the small sizes are a nice change after playing nothing but huge maps on Cities Skylines and SC4 for years, but that doesn't excuse not having larger maps.

Post comfy old Sim City maps, I don't have any saved.

>> No.6304791
File: 346 KB, 960x1280, 1585002963751.jpg [View same] [iqdb] [saucenao] [google]
6304791

>>6301385
>>2020, given up all hope because the kids can't be bothered managing a city for hours and just want to play fortnite on their tablets
Anon...city builders have been going through a revival over the last few years...

>> No.6305217
File: 169 KB, 853x640, simcity cock.jpg [View same] [iqdb] [saucenao] [google]
6305217

>> No.6305249

>>6301048
Where should I start with this series

>> No.6305258
File: 92 KB, 640x480, B__WU1VVAAAoFvq.png [View same] [iqdb] [saucenao] [google]
6305258

>>6305217
God damn that newspaper was the definition of soul. Making so many stories with a Mad Libs style algorithm changing names and quotes around. The quotes were always funny.
Also I remember the weather icon so well, but I realize now it was only in the mac version which I haven't played in 25 years. Wild.

>> No.6305260

>run out of money to bulldoze things
>move the bulldozer around the city streets like a virtual toy car

>> No.6305313

>>6302548
I don't even know if I'd consider Cities Skylines a city management game. It's so ridiculously easy you'll be rolling in money after a couple years. SC2000 on the other hand was balls hard to turn a profit and felt like an actual management puzzle. CS is more a pretty city builder, not that there's a problem with that, but they're also not really comparable with each other in that way.

>> No.6305318

>>6301054
>I personally feel the peak of the franchise was SimCity 4

Sim City 4 was, conceptually, the best game in the series. It was the most realistic and the best-looking, had the best mechanics, etc. The only problem is that the underlying code was ATROCIOUS.

Even on my single-core 2.8 GHz Pentium 4 running Windows XP, which is ideally the best environment for it (SC4 becomes notoriously unstable on multi-core processors unless you force it to use CPU Core 1), the game would randomly lock up, crash, and glitch. The hack job programming is evident when you try to run other games from the era. Civilization III: Conquests, Warcraft III, Rise of Nations, Knights of the Old Republic, Rome Total War, Half-Life, all of them run just find on modern operating systems because the programming was tight and robust. Not SC4. There were also a ton of bugs. The pathfinding was useless unless you had the network addon mod. A bug in the job ratio coding meant the game created demand for certain jobs but did not actually employ anyone in those jobs. The opera house increases education up to a certain city size, and then begins to reduce education because it reaches a capacity that was set way too low and cannot be changed with funding.

I still love the game but it's an exercise in fucking frustration sometimes. Rush Hour should have been an opportunity to fix all these bugs, but nope, EA left them.

>> No.6305351
File: 128 KB, 442x293, sc2000_5.gif [View same] [iqdb] [saucenao] [google]
6305351

>Buy copy of this from local Goodwill a couple years ago, box, manuals and all for 2 bucks
>Got hope and realized that it's the floppy disk version, the only computer that i have with the drive doesn't work
At least the GOG version was easy to pirate. Fun game, but I kinda prefer 4

>> No.6305490

>>6305318
I never really got to enjoy SC4. My PC at the time met the specs but once I hit around 20,000 people it just lagged to all hell and was unplayable. Finally put it on a newer computer about 6 years later and it ran, but by then the novelty of it was gone. I played for a couple weeks but then that was that. And now the thought of trying to get into it again and have to search through all the mods to get, it's just too much hassle. Not to mention some windows update made it so the CD version won't even install on Win 7 and I don't want to deal with all that hassle of finding which update it was and removing it, etc. So tl;dr I enjoyed SC4 for 3 weeks over the last 15 years.

>> No.6305602

>>6301048
sim copter 1 reporting heavy traffic

>> No.6305608

>>6301054
I can't get into any SimCity after SC2k, but I really love SC2k a lot.

>> No.6305831

>>6302832
Are you me?

>> No.6305854

>>6305831
Either you're me or you know the difference between a UAV and a Family U Van

>> No.6306521

>>6301048
was the sound effects recorded with a guy and a microphone?

>> No.6307282

The thing I find the hardest to manage is the taxes and how to grow desirability. Also, choosing the best time to put in water,education and other services can be risky.

>> No.6307336

>>6305490
Yeah, I originally had a 600 MHz Pentium III desktop that also met the minimum specs, but had the same issue as you. Around 20-30k population, the computer slowed to a crawl because it couldn't keep up with the pathfinding and all the other overhead. Even my friend, who had a 933 MHz Coppermine, would experience slowdowns around the 80k-100k mark. It really needed a minimum of a 1GHz processor because of the piss poor optimization. This game single-handedly got me to upgrade to the P4 machine.

You can get around the SafeDisc update by using a no-cd crack. There are tons of them available. Or you could just buy the Steam version for $20 and it'll run on a modern OS with no issues.

>> No.6307398

>>6305318
>Civilization III: Conquests
> run just find on modern operating systems
> the programming was tight and robust
I play civ3 four hours a day, every day, and I can tell you that you are wrong

>> No.6307561

>>6301736
>>6302130
You can but it kind of sucks because you have to zone as much as you can to generate revenue and build a minimal amount of infrastructure and services so people want to move there, then let it run for a couple hundred or so years while you build up your cash reserves to actually start building stuff. Basically your city has to be a high-crime shithole with no hospitals until the year 2200.

>> No.6307661

The problem I always have with any city building game is the emphasis on making huge megalopolises with 800 skyscrapers. They never really have a feasible option for making small rural towns. SC4 had the swaths of farmland you could zone but even that with some houses isn't going to get you far so you're stuck just looking at your little farms while your money drains away.

>> No.6307665

>>6307661
I liked in SC2k you had tile sets you could swap out, I'd set mine to 1900s buildings and have myself a nice little 1930s town with a railroad and downtown park

>> No.6307864

>>6307665
I did that too. I remember replacing all the water pumps with trees or something so it'd look nice.

>> No.6307938

>>6307561
Runs just fine for me in Windows 8.1

"Back in the day" I used to play Civ III for hours on Windows Me, and despite the OS being an unstable hellscape, the game itself rarely crashed. On Windows XP it would run rock-solid for hours.

>>6307661
It's pretty easy to get revenue-neutral or even revenue-positive with a small rural town of about 800-1000 people.

>> No.6308021

>>6304527
Fucking kek

>> No.6308043

>>6305318
Supposedly SC4 even has built in code for multiplayer gameplay

>> No.6308050

>>6302168
Windows version is unpolished garbage, play the DOS version (which is basically the Mac version)

>> No.6308061

>>6305249
SC4 if you can't read a manual
Make sure to pirate the GOG version and install one of the custom launchers

>> No.6308113

>>6301054
I always thought these things looked like Buzz Lightyear.

>> No.6308134

>>6308061
Not him, but I have an ancient pirated version dating from 2009 or so. What makes the GoG version better?

>> No.6308135

Reticulating splines!

>> No.6308169

>>6308134
Shouldn't require a CD.

>> No.6308173

SC4 is one of the only games that exists that I consider building a dedicated system just for it.

>> No.6308214
File: 620 KB, 1920x1080, sc2ka.png [View same] [iqdb] [saucenao] [google]
6308214

Forcing myself to play the series in order. At 2k on hard difficulty right now. So boring I had put it on hold. Just painting zones and build roads, staring at drab buildings and brown dirt. I can't wait to get to 3k. It's what I grew up with, and its music and palette are amazing.
>>6302042
More space between roads provides room for parks and green space, improving the surrounding land value.
>>6302130
Zone a lot, and make sure they are close and well connected. Commute distance is awfully short in 2k. Pay attention to land values and opportunity cost. Land value can have an order of magnitude difference in the property tax you get. Provide amenities (monthly cost) only to improve land value.
Take out loans as necessary. Keep a close eye on the interest rate. Refinance your loans when it's 1%.
>>6307561
>then let it run for a couple hundred or so years while you build up your cash reserves
Common casual move. You can take out loans instead. You just have to make sure that your return on investment is greater than the interest on the loan. Some people fill out the entire tile by 1920s.
>>6307661
In Simcity 4, filling in the entire tile with farmland and low density residential zones is an easy way to make a lot of money. You did have neighbour connections for farm exports, right? Did you add schools and stuff? Farmers aren't supposed to go to college.

>> No.6308231

Some of the best times I've had with Sim City was trying to fit some semblance of civilization on a small jagged stripe of land that should have logically been too crummy to build a town on.

>> No.6308250

>>6308134
>>6308169
I've got a No CD crack that was first put online in the mid-2000s. It works fine. If that's the only added benefit then I think I'm good with the fully patched version of the ancient game.

>>6308214
I still have a soft spot for 2k, even though 3k is objectively better and is the one I spent the most time with. 2k was my introduction to the series and I think it was a lot of peoples' starting-off point, which is why it gets so much love. I think 3k overall had the most realistic "feel" given a certain level of population. SC4 works well with mods, but on the base game, your city begins to break down severely at around 100,000 people unless you have some god-tier planning skills. A real city of 100,000 people is pretty easy to get across, even in the absence of highways or mass transit. The commute times are just unrealistic. Also, aforementioned bugs in the game that fuck your city up for no good reason at all because EA couldn't be arsed to patch them.

As an aside, I wonder how high your population can get in Sim City 4 using only low-density zoning. The largest I managed to get was about 30,000 on a medium-sized city, never tried it with a large one.

>>6308231
There is definitely a fantasy element to this game, but the economics are surprisingly good. Shitty island cities end up being shitty places to live, not like the idyllic places you see in Wind Waker.

>> No.6308257

>>6308250
The trick to a happy island is to remember to micro-manage the spending on the services buildings. They can all be perfectly happy with a library for their education purposes, and it doesn't need max funding.

>> No.6308275

How do you play SC3000 nowadays? I tried it on pcem but it cant emulate a fast enough processor. Can it run on Windows 10?

>> No.6308286

>>6308275
Run the Windows version.

>> No.6308292

>>6308275
Surprisingly, SC3K gives me less trouble on Win 10 than SC4 does.

>>6308257
How good does your education level get with a library? I usually place an elementary school and library as a minimum.

>> No.6308319

>>6308292
I don't remember. It's been a while. It's really more about just making people happy enough that they are replaced with a wealthier class of people that will increase the size of the residences.

>> No.6308325

whats the trick to light/heavy density zones? Does it really matter where you put what? Does SC2K recognize "low density neighborhoods" vs "high density apartments" when growing the city?

>> No.6308337

>>6308325
Low density will be limited to simple houses.
High density will be houses or apartments depending on what the sims wish to build.
Low budget houses can get away with no water, but anything bigger or nicer will require water.
One of the key factors to control what the sims decide to build, is the traffic and pollution in an area.

>> No.6308359

>>6308292
>>6308275
well damn i loaded up my ISO of Sc3k and it installed. but running is is choppy as fuck on Win10 even with a a 3.6ghz ryzen 6 core. i installed old direct x drivers, but no luck. i can pan around the map normally but as soon i open an advisor/info window everything slows down

>> No.6308658

>>6308359
Does it have a glide mode? A glide wrapper might accidentally solve some things.

>> No.6308697
File: 49 KB, 694x634, 1568245618157.png [View same] [iqdb] [saucenao] [google]
6308697

>>6305217
>My Cock's Fear Factor

>> No.6308727

Played the hell out of this game and I have a cd rom classics boxed release of it too. No other SimCity will ever come close to 2000.

>> No.6309657

>>6301048
Was that ufo in the actual game?

>> No.6309693

Playing through SC4, I'm having an issue with chronically low region demand. Like every city I build, demand for anything other than dirty industry and low-wealth res is flat or negative. Is this normal if you only have like ~6 towns in a region?

>> No.6309698

>>6309693
It's probably common to fill an entire map with pure industry, so that the adjacent city can avoid having any industry at all, but will benefit from the work demand and the road tolls to the next town.

You can lower taxes on commercial businesses, or you can build some industry, or you can build some farms, or you can connect your city to an adjacent city that does have industry.

>> No.6309817

>>6309698
I tried building an industrial city, but there was no demand for industry, so even a relatively small area of med-density industry never got developed. I'm struggling to get my first city past 30,000 people. Other cities hit the 5,000 mark and then just stop growing. It seems like my region is bugged somehow.

>> No.6310085

>>6309693
You may have to satisfy those low-wealth demands in order to get a population base to support a school system and high land value that make your cities more attractive to rich people and rich businesses.
Or you may be hitting demand caps.
Check out the sections on demand and demand caps: https://strategywiki.org/wiki/SimCity_4/Zoning_and_Demand#Demand

>> No.6310410

>>6309817
Make sure to run a highway to the edge of the map that connects it to the next map.
Prime the pump by going back and forth a couple of times between your normal city and your shitbox.

>> No.6310545

>>6301048
how the hell did n64 get this game, let alone a nippon only port

>> No.6310715

>>6310545
japs are tsundere toward very western centric games.

>> No.6312395

>>6310545
No part of anyone should want to play this kind of game with a console controller.

>> No.6312927

>>6310545
I remember looking everywhere for the SNES version after it was shown in Nintendo Power. No store in a town of 90k had it. Had to end up buying it on PC, which worked out better in the end, but still wtf why was the console version so hard to find after SimCity 1 was so popular?

>> No.6314174

>>6302156
>a sub-species of human is said to dwell inside
didn't the description say some shit like that?