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/vr/ - Retro Games

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File: 20 KB, 640x480, thief2karras.jpg [View same] [iqdb] [saucenao] [google]
6291263 No.6291263 [Reply] [Original]

the final redpill is realizing he was right.

>> No.6291657

Yes some Jew named Karrastein the Thief equivalent of Zuckerberg was right. Okay.

No thanks. Pagang gang for me.

>> No.6292069
File: 341 KB, 1280x1138, tumblr_oianttKbdM1w0zjvdo1_1280.png [View same] [iqdb] [saucenao] [google]

the perfection of the machine is far superior to the chaos and faggotry of nature.

>> No.6292074
File: 320 KB, 1280x799, hammertime.png [View same] [iqdb] [saucenao] [google]

>> No.6293712

ngl this is pretty good OC

>> No.6294632
File: 225 KB, 1115x499, 6RnRjVE.png [View same] [iqdb] [saucenao] [google]

>> No.6294937

Nobody sympathises with a cartoon tier villain, even ironically

>> No.6296545

His voice is terrible

>> No.6296595

It should have been a damaged SHODAN who came here through a black hole.

>> No.6297742


>> No.6298053
File: 1.19 MB, 861x1500, 1584988547834.jpg [View same] [iqdb] [saucenao] [google]

I hope you double taffers are playing the 20th anniversary missions.

>> No.6298095
File: 8 KB, 175x253, karras.jpg [View same] [iqdb] [saucenao] [google]


>> No.6298101

I find his voice to be really creepy and ominous. He struck me as a fat greasy 80 year old loner. Even his machines kinda look like this because they have no chin. Then I saw what he looked like and was really confused.

>> No.6298149 [SPOILER] 
File: 151 KB, 496x487, 1585522698949.png [View same] [iqdb] [saucenao] [google]

Reminder that he did nothing wrong.

>> No.6298570
File: 2.22 MB, 2021x1309, angelwatch.png [View same] [iqdb] [saucenao] [google]

Would you take a tenement any day of the week in the castle of the future?

>> No.6299560
File: 71 KB, 408x938, hammerette3.png [View same] [iqdb] [saucenao] [google]

Okay I'm in

>> No.6300009

The hammerites weren't too fond of mechanists.

>> No.6300070


>> No.6300079

Weren't very fond of girls either

>> No.6300912


>> No.6301234

>tfw no hammerite gf

>> No.6301450

I will find thee and crush thee, betwixt mine thicc thighs!

>> No.6302191
File: 1.93 MB, 2480x3508, garrett1.png [View same] [iqdb] [saucenao] [google]

What are your favorite FMs of the anniversary?

>> No.6302576

Into the Odd and Feast of Pilgrims.

>> No.6302709
File: 33 KB, 112x114, BennyJam.gif [View same] [iqdb] [saucenao] [google]

>Into the Odd
>Ten Little Taffers
>Builder's Paradise
Can't pick a single one out of them as they each have something special of their own to offer, though I still have to play Feast of Pilgrims and GORT's word salad.

>> No.6303305

I loved Death's Cold Embrace. The atmosphere was kino, great music.

>> No.6303408
File: 1.08 MB, 3200x1470, thecity_straitgait.jpg [View same] [iqdb] [saucenao] [google]

>> No.6303441

what >>6302576 said

>> No.6303453

For the most part, they're surprisingly pretty good. The only one that is objectively bad is Time for Change, imo

>> No.6304061

What is your favorite fan mission and why?

>> No.6304067

I agree. *Coofs.*

>> No.6304357

Am I the only one who thinks that Thief was more revolutionary than Half-Life?
Half-Life has better AI and more varied scripted sequences, but everything else (architecture, story, lore, gameplay, variety) is worse than Thief, which came out one month later.

>> No.6304393

hl had more impact, and it represented far more popular genre

but I do agree that thief is a better game

>> No.6304424

There are some things that Thief revolutionized more, such as environmental storytelling (Half-Life didn't do that properly until HL2) and AI idle behavior that is meant to be indirectly beneficial to the player. Such as "barks" i.e. voice lines that convey AI state and act as a position beacon. Thief also codified shadow-based stealth that was adopted by many games into their stealth mechanics. Too bad the same can't be said for the use of audio in stealth.
I haven't played many adventure games of the 90's, but didn't Thief also basically invent geometry-based mantling? One thing that's great for sure is that Half-Life's version of mantling never caught on and has only ever been used in Valve games. Crouch-jumping has never been anything but a ridiculous concept in all aspects.

>> No.6305653
File: 1019 KB, 832x1200, undercover.jpg [View same] [iqdb] [saucenao] [google]