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File: 37 KB, 1000x1000, PlayStation-2-Redesign-GameStop-Refurbished.jpg [View same] [iqdb] [saucenao] [google]
6289097 No.6289097 [Reply] [Original]

If I emulate PS1 games using a PS2 slim will there be any missing sound or graphics effects in games like Parasite Eve 2 or Silent Hill?
I read the lack of PS1's SPU causes this for many games.

>> No.6289134

>>6289097
Games run just fine on my Slim.

>> No.6289138

>>6289097
You need a PS1 memory card

>> No.6289201

Is there a way to play ps1 isos on ps2 yet?

>> No.6289206

>>6289134
So you don't have missing sound effects like this list suggests? https://www.ps2-home.com/forum/page/popstarter-compatibility-list-p
Looks like no footsteps or gunshot sounds in Parasite Eve 2 for example.

>> No.6289210

>>6289201
No, there probably won't ever be

>> No.6289315

>>6289138
> PS1 memory card
> for emulation
> on PS2

>> No.6289368

>>6289134
>>6289138
/thread

>> No.6289370

It's literally the worst way to emulate PS1 games but hey, whatever floats your boat

>> No.6289375

>>6289370
Objectively incorrect.

>> No.6289383

>>6289375
Yeah, you're right, clearly the ideal way of emulating the PS1 is on a device barely more powerful than the PS1 using emulators that nobody's even touched in a decade

>> No.6289392

>>6289201
Yeah, I got decent results with OpenPs2Launcher

>> No.6289412

I've never experienced any problems, ever.

>> No.6289448

>>6289210
>there probably won't ever be
How is this so hard? Can't the ps2 already access the ps1 hardware in games? I don't see what the real obstacle is.

>> No.6289759

>>6289315
You need a ps1 memory card if you want to save your progress. You cannot save ps1 games onto a ps2 card.

>> No.6289791

>>6289206
>popstarter
Just use the disc swap trick retard

>> No.6289858

>>6289097
>emulate PS1 games using a PS2 slim
You mean playing original discs or using emulator app on PS2 that allows you to load .iso from pendrive or hard disk? If the second one, then I wasn't able to get any game I chose to work; it's always missing textures, single digit framerate, sound issues, freezing etc.

>> No.6289965

>>6289448
the PS1 can't access PS2 hardware. While the PS2 knows what a hard drive is, the PS1 doesn't.

>> No.6290227

For the love of God PLEASE use Mednafen Beetle if you're not going to use a real PS1. It's so so so very good. Using a PS2 or PS3 is just some ass compromise to feel like you're playing on real hardware but you're not.

>> No.6290243

>>6290227
I mean it isn’t 100% compatible but most games work fine on PS3/2 and it’s easier to hookup to a CRT. Why don’t you fuckoff and die in a corner you elitist little bitch

>> No.6290246

>>6290243
You are aware that there are VGA CRT monitors right?

>> No.6290253

>>6289097
Just use mednafen with your DS2.

>> No.6290409

>>6289448
PS1 emulation uses the IOP, which is basically the PS1 CPU on FAT PS2 or an hardware approximation on PS2 slim.
Any and all current ways of loading ISO on a PS2 use a method that requires the IOP to access the data (because the IOP stands for I/O processor, aka the thing in charge of ethernet, USB and DEV9, which is the expansion bay port on FAT PS2 and also exist in early slim but only as a bunch of solder points on the motherboard)
You cannot do two task that assume full control of the same part of the hardware at the same time, and even if they didn't they're both too demanding for that piece of hardware to ever handle both simultaneously.
The only way you could ever load ISO onto the PS2 BC is via an ODE, which nobody is making right now.

>> No.6290421

>>6290227
What's the difference between playing Tomb Raider on a PS1 or a PS2? PS2 emulation's of PS1 is supposed to actually slightly reduce input latency, also.

>> No.6290618
File: 96 KB, 602x618, 1500755346464.jpg [View same] [iqdb] [saucenao] [google]
6290618

>>6290421
Good question! There are even differences in that game running on early and later revisions of true PS1 hardware.

So, there are basically three positions you might have

>I want the game to run as "authentically" as particle
Play it on a real PS1 (maybe even one from the era the game saw its release)

>I want the game to run as "good" as possible
Play it on a modern highly advanced emulator capable of controlling any and all of its functions including the afine mapping which makes a huge difference

>I don't care
Then why bother discussing it?

>> No.6290639

>>6290618
Thanks for the info anon :)

>> No.6290653

>>6290618
But you didn't address my question at all, you just reposted a picture that's been floating around here for years.
I'll ask again and see if you can answer. Is there any graphical difference between playing Tomb Raider on a (later) PS1 or a slim PS2?

>> No.6290678

>>6290653
I don't know, probably. If it's something that matters to someone then they should be playing using a modern emulator where they can know for a fact that they can control every element of how the game runs.

If for some reason you specifically want a game from 1995 to run as well as it could run in 2001 (but not run the PC version) then I guess more power to you but it seems like a strangely specific way to want to play a game.

>> No.6290686

>>6290653
>slim PS2
Oh, well then I feel pretty confident in saying there will DEFINITELY be some differences.

>> No.6290712

>>6290686
>>6290678
I just have a PS2 slim available and want to know if there would be any differences from playing on a real PS1. If you don't know the answer to my straightforward question, don't keep responding with answers to questions no one asked. Why are you back anyways, I thought this board finally got rid of you.

>> No.6290734

>>6290227
For PS1 games: PS1 > PS2 >>>> Beetle >> other emulators

>> No.6290738

>>6290421
>PS2 emulation's of PS1 is supposed to actually slightly reduce input latency
Do you have a source for this?

>> No.6290741

>>6289448
If it's so easy, you do it.

>> No.6290757

>>6290738
I'm not claiming it's a fact, that's why I said "supposed to" according to a comment.
"The fat PS2 uses PSX's original sound chip as an audio-processor, with input/output support. Slim PS2 removes this chip & the PSX's RAM.

To compensate for this, and the deficiencies in its year 2000-developed emulator, slim PS2's graphics synthesizer and Emotion Engine are overclocked. As a result, its PSX emulation, through PS2's incredibly fast pixel-drawing (faster than PS3/Xbox 360's GPUs), reduces input lag and feels like the real thing. PS2's identical analog video output reinforces this."
https://gamefaqs.gamespot.com/boards/915821-playstation-2/69699428
The poster seems to know what they're talking about and I've thought I noticed the same thing playing some games, so I'll assume it's true until proven otherwise despite not having concrete evidence. If you find a more reliable source, post it.

>> No.6290804

>>6290712
if you want answers you use google, not 4chan.

but I'll be google for a second.
unless you have a 75xxx slim (they wrongly say that other models are also shit, but only the 75xxx is) and you are playing a trouble game*, thee is no difference between a ps2 and ps1.
you can make it look different (better or worse is up to your taste) if you enable smooth textures and you can even enable faster loading times from the ps2 menu before starting the game.
beware that those settings aren't saved and you have to go enable them every time you power off the console (it persists if you reset afaik).

*see this list: https://en.wikipedia.org/wiki/List_of_PlayStation_games_incompatible_with_PlayStation_2

>> No.6290810

>>6290227
you're wrong. ps2 phats use a mix or emulation and real hardware and it's near perfect, not to mention you get a perfect 240p signal. Nice try though.

>> No.6290892

>>6290804
>see this list
it's faulty. the cited sources don't back the information stated there.

>> No.6290924

>>6290892
>PS2 games
>Gran Turismo 4
>GTA III
who wrote this shit?

>> No.6290931

>>6289315
Yes.

>> No.6290936

>>6290931
You can format a PS2 memory card as PS1.

>> No.6291082

>>6290892
>>6290924
Yeah, my bad.
This are way better lists:
https://web.archive.org/web/20100310191100/http://us.playstation.com/news/consumeralerts/compatibility/index.htm
https://web.archive.org/web/20100309031347/http://us.playstation.com/news/consumeralerts/softwaretitles_75001/index.htm

>> No.6291089

>>6290810
>near perfect
>not a compromise

>> No.6291127

>>6290757
This article may be useful, it explains about how the backwards compatibility was possible. It doesn't explain about the slim reworks though.
https://medium.com/@freelansations/the-story-of-the-ps2s-backwards-compatibility-from-the-engineer-who-built-it-ec39cf5a0353

>> No.6291247

>>6290757
I think you misunderstood what's being said. Looks like he's saying that it reduces input lag that would normally occur from the way PS2 slim goes about backwards compatibility, not that it reduces lag from what an actual PS1 would produce

And generally the trend is that successive consoles had increasingly more latency. I've never seen anyone test it, but if there's a difference I'd bet on the PS1 having less lag

>> No.6292651

>>6290936
no

>> No.6293237

>>6289759
>>6290931
No. You DON'T NEED a PS1 memcard if you're gonna EMULATE PS1 games on PS2. It will use a virtual memcard for each game.

YOU'LL NEED a PS1 memcard if you want to play PS1 DISCS on a PS2.

>>6290936
No.