[ 3 / biz / cgl / ck / diy / fa / g / ic / jp / lit / sci / tg / vr / vt ] [ index / top / reports / report a bug ] [ 4plebs / archived.moe / rbt ]

/vt/ is now archived.Become a Patron!

/vr/ - Retro Games

View post   

[ Toggle deleted replies ]
File: 179 KB, 512x436, doomed.png [View same] [iqdb] [saucenao] [google] [report]
6250034 No.6250034 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>6244080 (PAGE 8)

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


(or Quake, Duke, Marathon, Thief, Deus Ex)
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
More /vr/ shooters
Doom Shovelware

Doom RPG series

Launchers for Build Engine games



Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/








>> No.6250046
File: 141 KB, 800x701, isabelle cuck.jpg [View same] [iqdb] [saucenao] [google] [report]

I can't believe Isabelle is this based.

>> No.6250060
File: 55 KB, 1600x1200, image.png [View same] [iqdb] [saucenao] [google] [report]

Juicy screenshots

>> No.6250070 [DELETED] 

what is it about eternal that’s so unappealing? 2016 was an enjoyable romp, but i couldn’t feel any less interested in the sequel

>> No.6250073 [DELETED] 

I'm actually interested in playing because of the caco and cyberdemon looking more classic. shame baron got downgraded
i guess "ALWAYS ANGRY ALL THE TIME" holds less charm than "you just kill demons to save the world"

>> No.6250074
File: 17 KB, 480x269, what were they thinking.jpg [View same] [iqdb] [saucenao] [google] [report]

Doom 2 fucking sucks

>> No.6250080

Isabelle isn’t retro.

>> No.6250082

degrees of separation warrants that isabelle -> animal crossing -> ac new horizons release date -> doom eternal release date -> doom eternal -> doom franchise -> retro doom
it's only two posts calm your tits

>> No.6250091
File: 239 KB, 800x600, SCREENSHOT SATURDAY BITCHES.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6250093

Not him but I think it's a dumb OP too. Not thread ruining, just dumb.

>> No.6250102

>posts Isabelle meme
>didn't even bother to include the news post
You had one job OP.

>> No.6250106

Are there any weapon mods for Quake? Is it all maps?

>> No.6250109
File: 235 KB, 799x598, seUcr8O.gif [View same] [iqdb] [saucenao] [google] [report]

It's been a year since TNT2 had 29 maps finished. Still waiting...

>> No.6250116
File: 286 KB, 459x400, cyber.webm [View same] [iqdb] [saucenao] [google] [report]


E2M8 - Nobody told me about id

>> No.6250120 [DELETED] 

I want to play Doom 4 and 5 but It won't run on my desktop

>> No.6250126

Maybe its already finished, and they're just waiting until Eternal's release date

>> No.6250129
File: 13 KB, 300x300, 1519080489258.jpg [View same] [iqdb] [saucenao] [google] [report]

well fine then sheesh

>> No.6250134


at least add the news post

>> No.6250146 [DELETED] 

probably because it doesn't seem take itself too seriously which is a pretty silly thing to be upset about all things considered (something about story in a porn, dead rabbits and all that jazz).

>> No.6250182
File: 54 KB, 885x1568, image.png [View same] [iqdb] [saucenao] [google] [report]

C.kid is pissed page 4 he gets fucking pissed

>> No.6250227
File: 805 KB, 1024x762, baki takes a sippy.png [View same] [iqdb] [saucenao] [google] [report]

Thinking of doing tutorials on vanilla/Boom Doom mapping, to teach from basics to complicated tricks, such as self-referencing sectors, Boom's very useful tools and how to properly use them, how to change textures/sprites, DeHacked, joined sectors, timed abushes, editor features to fasten level making, design tips and overall useful knowledge I learned over the years for 'classic' Doom formats, since there seems to be a lot of people still interested in those old dogs, and are unaware of workarounds and hacks to improve their levels. Will share here if it's ever done.

>> No.6250241
File: 1.36 MB, 1920x1080, Deus Ex Liberty Island.png [View same] [iqdb] [saucenao] [google] [report]

I made another Deus Ex wallpaper.

>> No.6250328
File: 719 KB, 1514x642, temp.png [View same] [iqdb] [saucenao] [google] [report]

Just a more and more fleshed out asia-town.
whittling away

>> No.6250358 [DELETED] 
File: 303 KB, 1022x776, Fps.png [View same] [iqdb] [saucenao] [google] [report]

What should I play next?

>> No.6250374


>> No.6250380

While you're at it consider trying out SplicedWeeds soundfont
Made by splicing together instruments from WeedsGM and Roland SC-55
I tried many soundfonts and consider this to be an overall best combo for wads with custom music. Arachno sounds too far off to me and in a few midis some instruments get drowned out - namely BTSX and Ancient Aliens

>> No.6250381

Sounds great.
I'd be very interested in this.

>> No.6250386

What did you play last?
Black Mesa has that new Xen area.

>> No.6250398


Marathon'd Doom 1 & 2 (stopped on the city levels because they just weren't fun)

>> No.6250406

Quake 1.5
Arcane Dimensions
that's all I can think of

>> No.6250428 [DELETED] 

I feel better about how shit I am at doom on switch

>> No.6250439

>stopped on the city levels because they just weren't fun
Disagree, but I guess Doom 64EX? It's not on your list, but that's your fault, honestly.

>> No.6250447
File: 120 KB, 1024x768, sc.jpg [View same] [iqdb] [saucenao] [google] [report]

How's modding with half-life servers work (particularly sven)? It seems like metamod is kind of the defacto starting point, but from there there's about a million different mods that all seem like they're just trying to shoving an entire scripting engine into the game which makes me want to fucking shoot somebody for this kafka bullshit where every mod for the mod for the mod has their own bunch of outdated plugins and google isn't showing me a single webpage that's less than 12 years old

>> No.6250456

That would be great. One thing I learned during the development of 300 and 100 Minutes of /vr/ is that, while there are many tutorials that teach you the basics of mapping, there are very few that actually delve into some of the more interesting mapping tricks.

>> No.6250457

Copper too.

>> No.6250472

republic commando or e.y.e

>> No.6250663

Why does GZdoom run like ass compared to Zandronum?

>> No.6250683 [DELETED] 

Hello neighbor

>> No.6250687

So far the only MIDIs that I've found that sound better without VirtualMIDISynth+Arachno Soundfont are those in Going Down; I've read people disliking the music in comments but they are some of my favorite Doom MIDIs:
> https://youtu.be/-Wp9mjUOu_M
For some reason the new soundfont makes the synthesizer in this song barely audible.

>touhou soundfont + 8bitsf is the real kino, you can mix and match specific instruments from multiple fonts with virtualmidisynth
Did you mix and match them in any way? or did you simply load 8bit after loading touhou in VMS?

>> No.6250689


>> No.6250691

=== NEWS ===

[3-8] StickGuy In DooM updated

[3-8] Doom 2 map "Ground Zero" updated

[3-4] Quake 2 singleplayer map "Outer outer base" released

[3-4] New trailer for Blood mod Eviction: The Hive

[3-4] Colourful hell brown beta #4 released

[3-1] Wolfenstein 3D Retold First Preview

[3-1] Nobody Told Me About id updated to v0.2

[3-1] the QC model rips were updated

[3-1] DOOM console ports are on sale till March 2nd

[2-26] WRATH: Aeon of Ruin - Content Update #1 Trailer

[2-24] MetaDoom to change how inventory works and its Dehacked mapset compatibility

[2-24] Complex Clusterfuck 4.1 has been released

[2-24] A new Quake 2 neural upscale texture update has been released

[2-24] Someone ripped all of Quake champions models for use

[2-24] ZRadar released.

[2-24] Nobody told me about id updated to v0.1.8

=== PREVIOUS ===



>> No.6250692
File: 263 KB, 2048x1547, 1001.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.6250693 [DELETED] 

I forgot to mention, here are the ones I downloaded so far; I'm about to text them out right now.

>> No.6250695
File: 6 KB, 256x185, Untitled02.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6250696 [DELETED] 

Blood dragon

>> No.6250698

>I've read people disliking the music in comments
Bunch of plebs, that's good Cyriak stuff.

>> No.6250703
File: 48 KB, 640x480, mjolnir.jpg [View same] [iqdb] [saucenao] [google] [report]

Scourge of armagon is a great expansion pack

>> No.6250707
File: 1.22 MB, 1920x1080, javaw 2020-03-08 01-51-26-662.png [View same] [iqdb] [saucenao] [google] [report]

>Sleep, Ophelia...
What the fuck did he mean by this? Caleb was some one-line tooting run n' shootin' undead fuck, but then the game got super serious for a moment. Is the rest of the story doled out in the other episodes?

>> No.6250724

Indeed. I wish the laser cannon and hammer had become standard for following user maps.

>> No.6250726

Are you running the game in BuildGDX? For whatever reason the game's videos do not load on that source port so you have to watch them on jewtube to see the story.
>>What the fuck did he mean by this? Caleb was some one-line tooting run n' shootin' undead fuck, but then the game got super serious for a moment.
That demon crucified his gf.

>> No.6250729
File: 809 KB, 1920x1080, javaw 2020-03-07 18-23-12-478.png [View same] [iqdb] [saucenao] [google] [report]

Yes. Dosbox was too much for my brain, and I kept hearing that loading game fucks over the difficulty in negative ways. I'll check them out.
>That demon crucified his gf
Ohhh. As soon as I saw her, and the demon, I put one and the other together and assumed she was reincarnated AS the demon. I see.

>> No.6250731

Videos work fine in GDX for me.
Vids fail to play if you forget to remove old config file when updating the port. Delete it, and let the game make new one, it's not like there's a lot to configure.

>> No.6250742

I wish that the new items introduced in Dissolution and Scourge were used in more usermaps, but now with things like AD and Quoth introducing a fuckton of new toys for mappers to mess with, it'll probably never happen

>> No.6250759

Don't worry, in the DOSBOX version there is a bug with difficulty settings that breaks the game in most difficulty settings; it doesn't take 16 minutes to explain the bug but this is the best demonstration that I could quickly find on jewgle:
> https://www.youtube.com/watch?v=istlDsFpJ1A
Basically, when you save a game and load it on the easiest difficulty setting, enemy damage is TRIPLED, dealing even more damage than they do on the hardest difficulty; conversely, when you save a game and load it on the hardest difficulty, enemy damage is HALVED, roughly matching that of the easiest difficulty

This didn't work for me but whatever, you can find the videos online

>> No.6250762

Holy crap, this is by far the best one I've found for Episode 1!

>try it with the plutonia soundtrack
Have you listened to James Paddock's Plutonia soundtrack?
> http://jamespaddockmusic.com/doom/plutonia-midi-pack/
I don't think I've heard a song that I don't like from him so I'm excited to listen to that during my Plutonia play-through

>> No.6250767

Literally not a problem if you are playing on normal. AS YOU SHOULD.

>> No.6250768

Yeah that didn't work for me either. Any other ideas?
Thank fuck for sourceports.

>> No.6250770

Try fresh install everything

>> No.6250773

My favourite music track in all videogame history comes from Daikatana.

>> No.6250775

Caution is also tits.
Daikatana has bitching soundtrack in general.

>> No.6250778

>Any other ideas?
Watch the cutscenes online. If you just finished episode 1, stop after he cremates Ophelia then mutilates the demon's corpse.
> https://youtu.be/OGbQPgPrnYw

>> No.6250780

Ah, I appreciate it, but I'll just watch them online.
Way ahead of you. Caleb looks shorter here, but these are neat.

>> No.6250782

With prboom+ .bat setups I can load multiple secondary wads with -file right? Like for example an iwad, an animation wad, and a music wad?

>> No.6250785

>crispy should use it automatically
Crispy Doom music sounds godawful for me. I've been asking the regular Crispy Doom head for help but he always ignores me :(. I can't seem to load VMS for Crispy Doom in the settings. What do I do?

>> No.6250790

Has anyone here played Daikatana's October'99 beta?
Is the first episode in it as retardedly balanced as it is in the released version, or is it easier there?

>> No.6250794

And, another question, could you by any chance run that beta's maps under the released version without any further ado?

>> No.6250795
File: 15 KB, 632x355, Untitled03.png [View same] [iqdb] [saucenao] [google] [report]

Don't take it personally; if he responded to every question everyone asked him he'd probably never get anything done.

Try this: open crispy-doom-setup.exe and change the sound to MIDI, pic related

>> No.6250801

Did that. The problem specifically I keep having is the drum and bassier noises cut out faster than they normally would when playing GZDoom or even PRBoom+.

>> No.6250805

gzdoom uses a newer version of OpenGL

>> No.6250806

Smite of disrespect.

>> No.6250807

you don't use -file for iwads, you use -iwad

>> No.6250820

Are there any good tutorials on how to make voxels for Build engine games?

>> No.6250827

>get called out for cheating by ZeroMaster, one of the greatest current Doom players and arguably one of the best ever
>instead of either owning up to it and apologizing or trying to play it cool, ascend to maximum euphoria and create a wall of text that would make even a 2000's Deviantart user shudder
>proceed to flee from the community in a fit of damaged ego

>> No.6250843

i'm honestly glad that whole thing happened
i will never not get a chuckle out of it

>> No.6250848
File: 186 KB, 513x488, Cheemsburbger.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6250856

Yes you can theoretically load an infinite number of mods provided they are compatible with PrBoom+. I know that Crispy Doom does not work with Doom Mod Loader (DML), so you have to use command lines/.bat files. I don't know if PrBoom+ works with DML but I use command lines for it anyway since I can just copy them from my Crispy Doom folder and just change "crispy-doom" to "prboom-plus." GZDoom has a much larger variety of mods that it can load (and you can load them with DML); I'm no expert but it seems PrBoom+ cannot load any .pk3 mods.

>> No.6250858

Some custom monster or sprite mods will crash the game if the map has custom monsters. For example, these are my favorite mods for Crispy Doom/PrBoom+/GLBoom+:
>The high resolution Doom sound effects pack: https://www.perkristian.net/game_doom-sfx.shtml
>Doom Minor Sprite Fixing Project v1.9: https://www.doomworld.com/files/file/18536-doom-2-minor-sprite-fixing-project-v19/
>Vanilla Doom smooth weapons: https://www.doomworld.com/forum/topic/102462-vanilla-doom-smooth-weapons/
But the newest version of Sunder WILL crash if you use vsmooth.wad with it. It might crash with the sprite fixing mod as well but I haven't done extensive testing to try it out; it seems to run fine with it though. These are not problems in GZDoom however because you can use fancier .pk3 mods just fine. For example:
>Alternative sprites: https://drive.google.com/file/d/1JfLRT8WlCUEoJMjLHvh4DTa8nap4ReK1/view
>Sound Caulking: https://www.doomworld.com/forum/topic/71133-sound-caulking-now-on-idgames/
>PerK Smooth Weapons Enhanced: https://forum.zdoom.org/viewtopic.php?t=32628
>SpriteShadow: https://forum.zdoom.org/viewtopic.php?f=37&t=54992
>Simple Motion Blur: https://forum.zdoom.org/viewtopic.php?f=103&t=62772
>Tilt++: https://forum.zdoom.org/viewtopic.php?f=105&t=55413
>Weapon Sway: https://forum.zdoom.org/viewtopic.php?f=46&t=62634
>Steve's Flashlight Mod: https://forum.zdoom.org/viewtopic.php?t=59429
>Bolognese Gore Mod: https://www.moddb.com/mods/brutal-doom/addons/bbgorenew

Also, incase you haven't already, download these music mods for GZDoom:
IDKFA Doom Soundtrack by Andrew Hulshult (only contains music for Doom1 but it is god-tier):
> https://youtu.be/AGK1dr-Ql0w

Doom Metal Vol 5 (Contains music for Doom, Doom2, and TNT, but to use the TNT music you must load the .wad with Brutal Doom. I recommend IDKFAv2 for Doom1 and this one for Doom2)
> https://youtu.be/OXv-LFZeBU8?t=3972

Just do internet searches for IDKFAv2 and Doom Metal Vol 5.

>> No.6250872

:[ Sorry I can't help, anon. I got VirtualMIDISynth to work in all three of my source ports, thanks to help from an anon in last thread, and it sounds identical to me.

Now, I need to decide which soundfont I want to use with which MIDIS. So far, SGM soundfont is the absolute best one I've discovered for Doom Episode 1 (matches the metal MIDIs nicely), but I haven't found a soundfont for Going Down that sounds better than the default FluidSynth MIDI player. At first, I thought this was a chore, but it adds a degree of customization that I really like, and once you find the best sound, it makes a world of difference. These are the ones I downloaded so far >>6250695 and I am still downloading two more (touhou and 8bit.sf2) based on that same anon's recommendations.

>> No.6250875
File: 2.32 MB, 2560x1440, untitled.png [View same] [iqdb] [saucenao] [google] [report]

It's Sunday but whatever. I'm still working on my mod full-time, everything else has been put aside.

I have nothing specific to show so just have a random action shot render.

>> No.6250880
File: 77 KB, 621x621, 4ac.jpg [View same] [iqdb] [saucenao] [google] [report]

>Another Animal Crossing/Doom meme
It was funny at first but now it's more forced than the sex scene from se7en.

That's a lot of good shit there, thanks anon. Is Nashgore compatible with Crispy Doom?

That looks great, keep it up.

>> No.6250883

How do I configure prboom-plus to use GUS patches?

>> No.6250884


>> No.6250889

That's the title of the movie.
They fought it was cool back in 1995 I guess.

>> No.6250891

The 7 is a v with a longer left line and turned by 60° counterclockwise.
Baka anon.

>> No.6250892

It needs to stay at more baseline interactions between Doom and AC, when they start taking it in fucking weird directions like this it starts feeling forced.

>> No.6250897

why in the jolly weed fuck would you want that

>> No.6250898


I'd say that's the least of the artist's problems.

>> No.6250901

I can't fathom how high on your own koolaid you have to be to actually write all that

>> No.6250905

I followed the chain and have been fucking with it too. Honestly, none of them bring out the bass like the one that comes with GZDoom. I'm not saying the bass isn't there, but it's not as pleasing.

>> No.6250912

>Is Nashgore compatible with Crispy Doom?
I don't think it is, as every other time I've tried to load a .pk3 mod with Crispy Doom it has failed. I also haven't tried Nash's gore mod yet, I guess out of bias since I liked Brutal Doom. I did a search for "nashgore vs bolognese" and I found this funny idea which I hadn't thought of before:
> https://youtu.be/lv-vQCbyvPE

>> No.6250915

Nashgore works on DECORATE
so only ZDoom-based ports can use it

Crispy is Chocolate-based.

>> No.6250919

Which WAD/MIDIs? Going Down? For gd.wad I love PrBoom+/GLBoom+'s default FluidSynth over everything else; the synthesizer sounds great, very scary and shrieking/piercing. It sounds different than GZDoom's FluidSynth, and every VMS soundfont I try drowns out the synthesizer, like SGM sounds better in every respect EXCEPT for the most important thing, the synthesizer. Musyng Kite has the best percussion by far, but I have 0 experience mixing and matching instruments in VMS like the anon from last thread recommended

>> No.6250926

The wad Demonsteele comes with a .pk3 called "Nowthat'swhaticallMIDI." It's got 350 midified tracks from the world over. And then another guy made another .pk3 when Terminus abandoned Demonsteele and expanded that list to 800. At a glance, SGM sounds king, but then it drowns out other instruments + that bass just isn't there. I suppose I could take out instruments to mix and match, but FluidSynth'll do me just fine.

Check out airfont380final
It's the best one I found, and I went through a dozen in the last hour. It's so close to being perfect for me.

>> No.6250938

>news post this late


>> No.6250940

>want to play some ROTT
>Let's try the icculus port
>"cannot locate SDL.dll"
>Download it off a different site
>"Cannot locate SLD_getenv"
>Despite the fact that they're both in the same folder, it requires the .exe itself to have SDL_getenv... I think?
>Different sourceport time
>"Cannot locate assimp32.dll"
>Know for a fact that I have it
>reinstall anyway
>"Cannot locate assimp32.dll"
Yeah I'm done for now.

>> No.6250950

Because I use GNU plus Linux and the midi sounds so nice with them, I could use Crispy Doom instead but it only supports creepy 640x480 resolution when the BFG Edition bumped that up to 960x600..

>> No.6250967

What happned exactly

>> No.6250976

Are there any guides for making mods in GZDoom? Specifically stuff like, say, assigning multiple sounds to actions, and having them ramdomly play, or giving every enemy separate sounds.
I finally played Meta Doom and I feel like the sounds would be perfect in Hideous Destructor, but it'd need some tinkering.

>> No.6250984

exactly what >>6250827 said
people competing with ironman runs
someone got suspicious and calls dude into question
and uhh
this post happened


>> No.6250985
File: 110 KB, 1195x1937, YouHumourMeGreatly.png [View same] [iqdb] [saucenao] [google] [report]

>Guy participates in Ironman contest
>Suspiciously good and consistent luck
>Demos get analysed
>Gets exposed with clear evidence of cheating by best Doom players
>goes turbonuclear and posts an absolutely hilarious epic copypasta
>ragequits community

Here's a pastebin as well as picrelated

>> No.6250990

> dragon avatar
every time
without fail

>> No.6250993

>Are there any guides for making mods in GZDoom?
Do you have any programming experience? If not, your best bet would be to find a DECORATE weapons tutorial then ASAP transition from DECORATE to ZScript with the, a more recent and much better scripting language supported by the engine. There's a conversion guide on the wiki.

>Specifically stuff like, say, assigning multiple sounds to actions
It depends on the action, and whether you're modifying some existing code or writing something from scratch.
>Hideous Destructor
This is one of the most complex mods out there. You should start with getting a grip of how the system works by making a basic weapon replacement mod of your own first.

>> No.6251000

Try this one anon http://www.riseofthetriad.dk/DL_WinROTT.htm

>> No.6251001
File: 200 KB, 778x675, 1508780479738.jpg [View same] [iqdb] [saucenao] [google] [report]

>dying in bg of all wads
>tl;drs the living shit out of dw

this nigga needs to have his computer burnt

>> No.6251004

Tried it. That's the one that requires assimp32. I should've specified more clearly, sorry.

>> No.6251005

How do I change tracks in nowthatswhaticallmidi?

>> No.6251006

No programming experience whatsoever. But I have been wanting to try to get into it for years desu.

I know my limitations though.For the most part, what I want to do is take the sounds from Meta Doom and put them in HidDes. I know for some I could just straight up replace the sound or make an addon for it,

But the trouble there would be having separate sounds for demons sharing the same sounds. Or having the player character play a sound when jumping, for example.

>> No.6251007

Open up HighNoonDrifter and dissect it for some ZScript
Open up some earlyer simpler mods for some DECORATE
Check out monsters/weapons from Realm667 repository - those are usually pretty straightforward.

>> No.6251008

Huh, looking through the mods on Doomworld, there's also something called sound calking too. Looks similar to what I was thinking.

I'll open some wads though and see what I can do though. Not sure what to look for, but it's a start I guess. Thanks a lot for the tips, Anon.

>> No.6251012
File: 875 KB, 500x281, 1494390947072.gif [View same] [iqdb] [saucenao] [google] [report]

>Posted April 30, 2019
>Last visited April 30, 2019

>> No.6251134

>not the Roland SC-88 soundfont Doom's soundtrack was composed for

>> No.6251138

The woman crucified in that level was his lover, Ophelia.

>> No.6251152

what are really low settings to play doom with?

>> No.6251189

what did he mean by this >>6251152

>> No.6251192

change the pk3 part in the file name to zip, remove or add midis as you please, but see if there is another file that looks like a playlist before doing that.

>> No.6251201

I mean how do I change tracks in-game?

>> No.6251259

God, I'm so fucking tired of the Animal Crossing memes. Don't make threads again, you forgot the News post.

>> No.6251330

Webms dont have sound on /vr/, anon. Repost it on /wsg/

>> No.6251337

this desu

>> No.6251342

Does anyone know where TF the Red key is in map 06 of Preacher?

It's probably the best map of the collection so far but I want that secret level.

>> No.6251346


>> No.6251348


>> No.6251349
File: 227 KB, 923x2214, timeskip.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6251350

Maybe he wants to emulate the original experience, should try Chocolate then.

>> No.6251364
File: 137 KB, 623x527, 1529879721793.png [View same] [iqdb] [saucenao] [google] [report]

Still forced as the - oomer memes.

>> No.6251372

It's still funny to me how he was originally supposed to be called "the medic". I imagine the archvile dressed as The Medic from TF2.

>> No.6251374

Then dont open them

>> No.6251385

For what he is and for the tech he has he's a solid enemy, it's just that on bad level design he becomes an impossible annoyance + with the whole "out of sight but he can still 1 shot you if you get back in sight on the last frame" which I am convinced is a bug and not intentional.

That being said, he's not so bad once you get the rocket launcher AND BFG. There's very few enemies who are worthy of a point blank BFG Bukake every time but the ArchVile is one of them.

>> No.6251393

Bitch, I've been in these threads since the board started, I'll voice my distaste for neglectful threadmaking and tired Twitter memes as I damn well fucking please.

>> No.6251409

>with the whole "out of sight but he can still 1 shot you if you get back in sight on the last frame" which I am convinced is a bug and not intentional.
what do you mean? if you could just go out of sight and then pop back into sight immediately, that would massively reduce the challenge. the whole point is that he denies you an area for a specific period of time

>> No.6251417

Flawless logic there.
I like Animal Crossing but it's been beaten to death at this point.
The fact this started a guy spent money on Doomslayer teaching how to use guns to cute characters makes it outright forced and insufferable. This is not even a contrarian thing, Twitter is known to make memes obnoxious.

I might be one of the few ones who actually enjoys to fight the Archvile. I take him over the Summoner any day. The latter is kinda lame and feels out of place in Doom design wise.

>> No.6251426

Extracted the sounds from Max Payne 1 cus I wanted to take a listen to God's fist aka the shotgun


use as u see fit, credits to remedy

>> No.6251432

YOu DO have a point.

>> No.6251434
File: 2.73 MB, 1423x1871, IMG_20200308_190548.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.6251440

Sometime u face those fucks when pistolstarting on start of the level tho. Don't you just hate it?

>> No.6251445

>There was an mp5 in the plans for the game at some point before they ditched it, and then put it in the sequel

>> No.6251450

Watching Plutonia walkthrough on youtube really made me appreciate how my own mapping efforts are shaped by being traumatized by it a few years earlier.

>> No.6251456

All memes are forced, anon. That's how they become memes.

>> No.6251463 [DELETED] 

Except ||Milhouse.||

>> No.6251464

Nice. Think you can get the molotov throwing sound and explosion too?

>> No.6251465

> ||Milhouse.||
That's not how it works here.

>> No.6251468

Yeah had a brain fart.

>> No.6251478

>I only play the originals
>plays on a port

>> No.6251482

Does any decent zscript reference/documentation exist at all? It seems too new to be feasible yet since literally only the NO Chicken and his closest friends know how ro use it.

>> No.6251483

Some of them are genuinely funny too though.

>> No.6251498

Done. redownload the file and it should come up
also added the explosion sfx, gun pickup and case sounds

>> No.6251505

Has anyone ever done a map which is a large room somehow cross-sectioned by endless teleport lindefs taking you in a different part of the room? That seems like an interesting gimmick.

>> No.6251537
File: 925 KB, 490x367, zscripting.gif [View same] [iqdb] [saucenao] [google] [report]

>Does any decent zscript reference/documentation exist at all?
Yes, there's plenty now. What you need to realize is that you can essentially write normal Decorate in zscript, as long as you add a pair of "{ }" and ";" in the right places, as specified in the "converting decorate to zscript" page on the wiki. After that, you can begin introducing zscript-exclusive features to your decorate-plus-semicolons.

Next stop after you're at that level is to read about the available variable types and the concepts of pointers and casting. Once you've done that, you virtually don't need any more documentation except for the most arcane features like rewriting the entire menu system from scratch or the level pre-processing shit. Everything you'd need in a normal mod is easily available in gzdoom.pk3.

>It seems too new to be feasible yet since literally only the NO Chicken and his closest friends know how ro use it.
That's not the case any more. Also, if there's some particular thing you want to know you can just ask here, on the forums, or on the discord.

>> No.6251549
File: 164 KB, 1920x1080, gzdoom 2020-03-08 13-05-43-708.png [View same] [iqdb] [saucenao] [google] [report]

Did you load it properly? The controls should be the first things you see, and when in-game, it should automatically shuffle to a random track. Pic related is running on GZDoom w/Doom II, only nowthat'swhaticallmidi enabled.

>> No.6251553

Is this an actual wad or is it something you are making?

>> No.6251557

How viable would it be to make a Bloody Palace style megawad (32 floors) using the Doom Builder map editor? It's been on my mind for ages and I've got enough time where I can get it going and I'd really like to.
>The Bloody Palace is a game mode available in all Devil May Cry games except for the first. It is a single-elimination tournament that pits the player character against many groups of enemies and bosses, each on a lower floor, until they reach the end of the Palace.

>> No.6251562

What are some good maps to play with Doom 4 Vanilla?

>> No.6251568

All of them. Play on UV fast or nothing will ever hurt you. And check out D4T for a near 1:1 transition of Doom 2016's gameplay into Doom if you're into that like I am.

>> No.6251570
File: 335 KB, 640x480, Screenshot_Doom_20200308_000009.png [View same] [iqdb] [saucenao] [google] [report]

I continue making my first proper map. I don't think anything in my outdoors area looks like a sensible architecture but this never stopped Sandy Petersen, why should it stop me, right?

>> No.6251571

looks great so far

>> No.6251572

This description is not very helpful, but filling rooms with crows of monsters isn't really hard, maybe a bit tedious.

>> No.6251573

I fucking love Doom.

>> No.6251579

Gauntlet of floors, a single circle, various enemies to toil with.
>but filling rooms with crows of monsters isn't really hard
Nah that's some Oblige shit. I'm just going wild at the possibilities of things to keep a player on their toes in this 30m in diameter circle.

>> No.6251584

Vanilla Doom won't really let you trigger anything on "All monsters dead" (Except for Mancubi and Arachnotrons on map 7), so that might be the problem. I'm sure some port somewhere would allow it.

>> No.6251585

Just use silent teleporters.

>> No.6251589
File: 1 KB, 125x60, M_DOOM.png [View same] [iqdb] [saucenao] [google] [report]


Working on my next project, here is an early build, feedback is appricieated!

>> No.6251590

So... Doombuilder, GZ Doombuilder or Doombuilder X?

>> No.6251591
File: 8 KB, 362x276, Untitled0.png [View same] [iqdb] [saucenao] [google] [report]

How do I get the original default OPL sound for my music back? Pic related. I installed VirtualMIDISynth, but now whenever I select OPL, it sounds identical to MIDI, whereas before the two options had distinct sounds. I would use MIDI for regular Doom and OPL for the Doom 4 Vanilla mod, but now they both sound identical. I even uninstalled VirtualMIDISynth and rebooted and it didn't bring back the original OPL music. I reinstalled VMS and downloaded an OPL soundfont to use in VMS but it sounds like crap :(

>> No.6251592

Shoot, that kind of puts a dent in my plans. I was hoping to build it for Chocolate Doom. Guess I'll go for Prboom+.
That's what I figured mhm.

>> No.6251602

Got a webm or some pics?

>> No.6251605

wtf it's dolphin porn

>> No.6251606 [DELETED] 

Doombuilder X.

>> No.6251609

Ultimate Doom Builder. It's the only supported editor currently apart from Doom Builder X, but it's much better than X because it offers a lot of features and new keybinds that make mapping a lot faster and easier. DBX is too lacking in features


>> No.6251610

Clicking at once now.

>> No.6251621

summoners could have potential as tiny icons of sins but not even 2016 used them well when the arenas already revolve around spawning waves of enemies
even in snapmap they can't summon, meaning that might as well be a scripted attack for them
archviles are also more memorable and iconic

>> No.6251623

I fucking love flaming hot Cheetos.

>> No.6251625

Is it reciprocated

>> No.6251627

Has potential, but it's not really anything special so far. The pistol is weird to use, I'm still not sure if it has a reloading mechanic or the alt-fire acting.
The lack of a rocket launcher could seriously break some levels.
I'm guessing other guns are disabled because you're working on their replacements.

>> No.6251630

The correct answer is shipping the Archie and Summoner.

>> No.6251634

wasn't that stronghold edge of chaos by tormentor?
even though that's more of a base defense thing
there's also kinsie's reelism and demon: counter strike, the latter simulationg a enemy wave like mode

>> No.6251635

Looks fine to me!

>> No.6251639

A little information would be appreciated.

>> No.6251643

Ty anon! I did not think to look in controls XD

>> No.6251645

Actually i did make sure there were the other weapons as part of upgrades for others, but it seems that it wasn't very clear if you had it or not
to list the ones that there are:
Pistol Upgrade replaces the chainsaw and gives it a burst fire option if you press altfire
Shotgun gets 2 upgrades 1 upgrade replaces the SSG and gives you the power to shoot shells for 1, the other replaces the rocket launcher and allows you to shoot rockets
Uzi is just there for stunlocking
BFG is in the Plasma spot while it's upgrade is sits in the bfg spot which makes the gun ludicrously overpowered.
Also I made the invulsphere not blind you
Replaced the blur sphere with with an infinite ammo sphere
and replaced Berserk with quad damage

>> No.6251650

It is what it is.

>> No.6251651

Nah none of those are limited by a small space the same way BP is. But these look fun, thanks.
Ty for this.

>> No.6251654
File: 562 KB, 1366x768, Screenshot_Doom_20200308_214857.png [View same] [iqdb] [saucenao] [google] [report]

the other replaces the rocket launcher and allows you to shoot rockets by pressing altfire*
also i updated the build to fix a small bug with the shotgun which allowed you to shoot unlimited rockets

>> No.6251657

I fucking love your mom get owned B)

>> No.6251674

Duke Nukem 3D to Doom is like Giana Sisters to Super Mario Bros. A seemingly updated clone with more colours, but in reality, it's just a dumb parody.

>> No.6251680
File: 828 KB, 1437x808, Screenshot_Doom_20200308_173935.png [View same] [iqdb] [saucenao] [google] [report]

>> No.6251681
File: 547 KB, 1920x1040, graph 2.0.png [View same] [iqdb] [saucenao] [google] [report]

While we at it, I wanted to share my entire map with commentaries (Maybe I should rotate it 90 degress to fit widescreen better). It was supposed to be a simple map with two warehouses facing each other with some buildings in the middle, then I found out I need more outside to make warehouses not look terrible and it kinda got out of control.

>> No.6251690

no its good

>> No.6251705

I really want to like Copper, but it kind of annoys me how one of the author's goals seems to be to make Quake play more like Doom and less like, well, Quake.

>> No.6251707

I guess TNT isn't as bad as I've heard so far, but damn is the vast majority of it just not interesting.

>> No.6251709

Well, Quake's biggest problem is that it plays like Quake and not like Doom.

>> No.6251710

It has a really strong start, I'll give it that. Kickass soundtrack helps, too.

>> No.6251714

I made it to map called Metal, and I was having fun, but suddenly I just don't feel like continuing.

>> No.6251715
File: 1.58 MB, 3264x1836, 20200308_141143.jpg [View same] [iqdb] [saucenao] [google] [report]

Picked this guide up at a game shop for $7 today. Seems be an original 94 copy. Did I get lucky or is that a standard price?

>> No.6251716

I like each game for what they are, though. If I wanted to play Doom, I would do exactly that.

>> No.6251718

Hexen's expansion had a level where the whole area is covered in teleporting linedefs for monsters. The insane thing is that in Hexen, monsters can telefrag the player, so it's like an obstacle course.

>> No.6251721

I thought it said "edible".

>> No.6251726

Yeah but sometimes what games are is mediocre. Quake does nothing special in the gameplay department that's worth defending, it's just what if Doom but halve the monster count and triple the TTK.

>> No.6251731
File: 18 KB, 493x335, baby pain.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm at the point in the wad where they start reusing my least favorite Doom 2 tracks

>> No.6251734
File: 482 KB, 1920x1080, Brightmaps+goremods+640x400.png [View same] [iqdb] [saucenao] [google] [report]

I just noticed GZDoom has a sound option to seamlessly switch between VirtualMIDISynth, FluidSynth, OPL Emulation, etc. I used to have the most fun on Crispy Doom, but I might just use GZDoom with reduced resolution from now on, unless I explicitly need Crispy Doom to replicate the original Doom mechanics, like for playing on Nightmare

What is the minimum resolution for GZDoom? The game seems to refuse to go any lower than 640x400, which is a shame because I *just* started having fun playing D4V on Chocolate Doom; I was gonna goof around with hardware rendering + custom brightmaps + gore mods with 320x200 resolution but looks like I'll have to do it with 640x400, pic related, it's hilarious

>> No.6251735

Oh. You're one of those guys. Nevermind, then.

>> No.6251741

Quake's advanced movement is definitely special. I won't defend anything else because I'd agree that Quake's level and enemy design (outside ogres) is mediocre. That's why fan content is so nice though.

>> No.6251743
File: 157 KB, 777x936, tribes.jpg [View same] [iqdb] [saucenao] [google] [report]

is pic related worth playing?

>> No.6251745

There's a mod that fills in the missing music tracks:


>> No.6251748

>it's just what if Doom but halve the monster count and triple the TTK.
Ironically, one of the things that Copper seems to want to do away with is exactly what debunks this.

>> No.6251750

>Missing music
anon i...

>> No.6251753

Yeah, I just noticed. Shit.

>> No.6251757

Yeah jumping around a level is certainly fun though unless you're into speedrunning it probably doesn't have that much influence on the actual gameplay besides the occasional secret.

>> No.6251767

I'd never ever considered speedrunning a game for fun before trying Quake. Shit is just that fun, but thankfully I have Arcane Dimensions to play. Good encounters in rooms big enough to emphasis using movement for a tactical advantage, yes please. That's the shit I always wanted.

>> No.6251783

software renderer = soul
opengl = soulless

>> No.6251803

Monster Condo (Map 27) is the best Doom level.

Do you agree?

>> No.6251810

monster condom lmao

>> No.6251837
File: 1.13 MB, 1441x1080, D4V_in_320x200.png [View same] [iqdb] [saucenao] [google] [report]

Doom 4 Vanilla + Chocolate Doom's/Crispy Doom's 320x200 resolution is fuckin' sweet; I can't believe I never tried this before even though I've had the mod since it came out.

I'm using Crispy Doom for the Crispy Doom options like colored HUD (helps me see when I'm low on health/ammo so I don't have to look down as often), weapon recoil pitch (screen shakes when you shoot, it looks lit), mirrored corpses, projected crosshair (crosshair function just like a red dot laser), but otherwise it runs just like Chocolate Doom.

>> No.6251840

No, substantiate.

>> No.6251863

D4V really is amazing. It might be my new go-to mod whenever I'm in the mood to replay Doom/Doom2/vanilla-esque maps. D4T gave me countless hours of fun but D4V just scratches that purist itch

>> No.6251867

lol at nu-doomfags I'm hyped for DOOM 64

>> No.6251923

If you were really that hyped you'd have already played it.

>> No.6251924

E2M2 is my favorite Doom 1 level, partly out of nostalgia for when I played it in the 90's and was dungeon-crawling looking for the secrets, but mostly for how fun it is in Nightmare runs
> https://youtu.be/A-hPtmRbzxI

>> No.6251929

metadoom needs more testing/feedback from its latest github because of potential code bugs and a possible release soon

>> No.6251941
File: 5 KB, 225x225, imp ass.jpg [View same] [iqdb] [saucenao] [google] [report]

>cannot locate assimp32.dll
let me help

>> No.6251952

Quake Soul
Doom Soulless

>> No.6251957

What about Quake II?

>> No.6251962

SP: soulless
MP: soul

>> No.6251975

apparently, doom eternal was leaked but all i saw was a cutscene of a zombie playing with doomguy and tyrant dolls before doomguy shows up and cocks his shotgun

>> No.6251986

>RPG game transformed into a FPS with a hodgepodge of themes and limited color palette shat out by an infighting team

>> No.6251992


Might this be of interest to anyone?

>> No.6251996
File: 79 KB, 900x1000, 1582597558824.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6251998

>The fact this started a guy spent money on Doomslayer teaching how to use guns to cute characters
I was wondering where all these goofy ass pictures of him and Disney characters were coming from, I’m not surprised that’s it’s just one autist with disposable income.

>> No.6252002

The more i heard about new Doom fans, the more i wonder about the legacy of the previous fans and whether or not they'll carry the torch and not just post stolen/uncredited fanart/memes for Reddit gold or harass someone that dislikes the music or some mechanic and post a screenshot of it for everyone to see.

>> No.6252004
File: 23 KB, 480x360, will you stop.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6252015
File: 136 KB, 466x486, 1501309688310.png [View same] [iqdb] [saucenao] [google] [report]

>I listen to marilyn manson, my chemical romance and coheed while ripping and tearing demons!

>> No.6252018

I'd rather have Animal Crossing crossovers than fucking Hazbin Hotel

>> No.6252019

Tired of this stupid dog meme, posting the mutt should be a bannable offense as it's a new character not a classic character, simple as.

>> No.6252023


Now this is the truth.

>> No.6252024

The fanbase schism has been discussed here before, and people have brought up good points. I'm sure if you search up "r/Doom" or "Twitter Doom" in whatever 4chan archive that supports /vr/, you'll find people articulating exactly why those places are so atrocious for reasons other than "lol mainstream website"
Don't worry, I doubt places like Doomworld will go away anytime soon, the old guard is still going to stick around.

>> No.6252037

I became a fan in the last 7 years, but I don't touch Doom twitter outside following mappers and modders and dont go anywhere near r/Doom. Its not as simple old vs new, its just pop culture around doom vs game fans but even that feels like massive over simplification

>> No.6252039
File: 272 KB, 1400x836, 1583702671178.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.6252049

Doot is such a boring meme for something as funny as the Revenant.

>> No.6252052

It's time to accept the superiority of Quake.

>> No.6252068

>>>/v/ and nintendo fanboys has to leave this place
this is getting worse than the forced smash bros faggotry

Even with them free at this rate, people hates using mission pack assets.
Just look at Q2, even if GoG included Juggernaut, Lazarus and Zaero in it, people wouldn't use it, same goes to Q1 if abyss of pandemonium was in it.

>> No.6252078
File: 964 KB, 500x280, bvqvRa0.gif [View same] [iqdb] [saucenao] [google] [report]

The correct way would be making a fusion of both but would be too OP.

>> No.6252082

Well, my option would lead to yours, no?

>> No.6252091
File: 2.02 MB, 1920x1080, D4V+Hardware_renderer+Gore_mod+640x400_resolution.png [View same] [iqdb] [saucenao] [google] [report]

I found something that sounds even better than the OPL emulator, for when I want to go full retro-mode with D4V. Download 8bitSF (The NES Soundfont) for use in VirtualMIDISynth, and in the VMS options, disable MIDI effects (sustain, reverb), and change from stereo rendering to mono :D

>> No.6252097
File: 152 KB, 437x708, aaa.png [View same] [iqdb] [saucenao] [google] [report]

That's cute

>> No.6252108
File: 856 KB, 480x284, giphy.gif [View same] [iqdb] [saucenao] [google] [report]

I used to follow him before I realized he just cares on making as many memes as possible featuring Doom rather than caring about Doom.

How about none of those?
Doom deserves other crossover and it's either with Spawn or The Darkness,stuff like that.

>I doubt places like Doomworld will go away anytime soon, the old guard is still going to stick around.
There are people who joined to that place before most fans on social media were even born.
At best the latter will be the one to go away.

The Revenant as a whole is funnier than all Doot memes,they overstayed their welcome.
It was funny as an inside joke but then they had to go full "how do you do fellow kids?" mode.

I remember the Doom Shuffle emote back in Doom 2016,but it was small,this is right in your face.

>> No.6252109



>> No.6252114
File: 431 KB, 895x989, 07633bd4-610a-4b82-9c05-3c3a319d4706.png [View same] [iqdb] [saucenao] [google] [report]

Eeeh I guess.

>> No.6252129
File: 232 KB, 1024x576, Screenshot_Doom_20200301_180225.png [View same] [iqdb] [saucenao] [google] [report]

Tall as fuck.

>> No.6252130

ok but

theyre not infinitely tall

>> No.6252142

I don't understand why people get their panties in a knot about others making crossover fanart, I look at the pictures and literally feel nothing.

>> No.6252143

On one side there are people getting upset over anything.
But most of people here are simply sick tired and how it keeps getting spammed.

>> No.6252164

this shit needs desperately composite or 3dfx dithering

>> No.6252257

It has its strong maps, but it's definitely a mixed bag of a set, with a couple of rotten maps.
Overall, I like it a lot for its aesthetics and atmosphere.

Metal is one of the first really weak maps, there's still a bunch more after. Consider pushing through, or just noclipping to the exit, there's some fun maps right after.

>> No.6252304

Doom has soul, but yeah, Quake has a lot of soul, in part because of its crazy convoluted development, the medieval gothic horror(ish) aesthetics suddenly juxtaposed with a bit of sci-fi for a fast action shooter is a great combo, and you see so much of the authors in it.

American McGee really came into his own here, Sandy Petersen was in his element, what with all the Lovecrafting, and Tim Willits made his best maps here, all of it clad with gorgeous art and design by Adrian Carmack and Kevin Cloud. Trent Reznor's sound design and music suited the darkness and grit perfectly. I think it says a lot about the devs that they were all unhappy and forced to make bitter compromises in design and vision to just churn out the safe option, yet they still knock it out of the park and the result is an amazing game that's still cherished and played today.

>> No.6252308

I don't post a lot here. but i do know that Brutal Doom is universally hated because of the creator. I just wanted to come here to confess my sin: I enjoy Brutal Doom as a stress reliever after a long day of work and having to deal with my boss' bullshit day after day.

I love how loud and gory it is. I just wanted to confess my sin today.

>> No.6252312

>But most of people here are simply sick tired and how it keeps getting spammed.
I'm fairly sure the people spamming them here do it precisely because they know it makes others mad. And it's not like the same handful of doom meme pictures don't get reposted ad nauseam in a regular thread, yet nobody is angry at those.

>> No.6252314

I agree. Doot ran its course as brief thing years ago.

>> No.6252317

>Trent Reznor's sound design and music
That's a very loose use of the word.

>> No.6252318

I use Johnny Doom personally

>> No.6252323
File: 55 KB, 342x267, rip the skin.png [View same] [iqdb] [saucenao] [google] [report]

I remember when Rip And Tear edits were forced hard, and everyone got REALLY sick of them after a while.

>> No.6252325

>Brutal Doom is universally hated because of the creator
And the fans. It's mostly because of the fans, actually.

>> No.6252331

People call Aubrey Hodges' tracks music too, and those don't even have any melodies or themes to them, so yes, I will call Reznor's tracks music.

>> No.6252336

What's wrong with the fans?

>> No.6252339

Horrible atmosphere.

>> No.6252346


>> No.6252347

They proclaim BD to be the best/only way to play Doom, pester mod creators and the community in general for BD compatibility with anything and everything, and will get extremely offended if you claim to dislike BD.

>> No.6252365


Thanks Anon, i will check it out.
Oh yeah, another thing: Does the 'Map Enhancer' thing Brutal Doom v21 works as a standalone? Anyone else has made that? I really like that too.


Goddamn that's horrible. I just like it as a stress relief.

>> No.6252378

Kids who learned about the game thanks to that pile of shit.

Which goes to the list of Why the brazillian doom community ruined doom
>BrDOOM Forums
>101 and 102
>Brutal DOOM
>Mark's larping nazi shenanigans
>Mark's autistic fans

>> No.6252392

>Which goes to the list of Why the brazillian doom community ruined doom
Worse than the Russians?

>> No.6252394

>I just like it as a stress relief.
That's okay, a lot of the gameplay mods out there are unbalanced messes and not for everyone, and their most fervent fans will be the first ones to tell you that. Basically as long as you're not obnoxious about it nobody minds.

>> No.6252397

Brazillian Doom community HATED any mention to duke 3d or build

>> No.6252412

se7evidas and insanity's requiem would be the exact mods I'd want if I were still fourteen or fifteen years old, holy shit. the protagonist is even a human demon hybrid.

>> No.6252417

What do the Russians do other than some weird wads and huge, gray and depressing maps?

>> No.6252454

What is more accurate to original Doom, Truecolour SW or Doom Legacy/vanilla SW renderer?

>> No.6252465

first one, truecolor adds more colors than were available in og

>> No.6252486

I always thought Quake 2 was a lot better than the first one but now after 20 years playing through them again Q2 is kinda shitty, Q1 is awesome.

>> No.6252503


>> No.6252518

So this is what Saxondragon gets up to when he's not making terrible updates to Prophecy of Pendor

>> No.6252525

Dark Ambient is an actual genre of music.

>> No.6252526

It's definitely among Petersen's best maps.

>> No.6252537
File: 5 KB, 320x336, Speedruns Douglath Very Expenthive.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6252556
File: 134 KB, 1271x667, 1560830091955.jpg [View same] [iqdb] [saucenao] [google] [report]

>Alright, it's about time someone starts to question your ironmans

>> No.6252560

>Play Doom
>Hump every wall in a level
>Still can't find every secret
>Want to look it up, but also want to find it for myself
This keeps happening. I just found the exit to Grosse for the first time, so at least there's that.

>> No.6252564

Wolf 3D is absolutely nightmarish when it comes to that.

>> No.6252568

You also have to punch every wall, and play with the volume at max to hear if stepping somewhere makes a door open for a second across the map. Or it could be something like Doom64's map01 that you will never ever figure out on your own.

>> No.6252571

wall secrets become less common than walking over triggers for stuff across the level in the later maps, there was one secret in doom 2 that was only discovered recently that needs a lost soul/pain elemental to push you into a teleporter.

>> No.6252573

>find area map
>all secrets are unmarked sectors
Mappers who do this should be fined.

>> No.6252590

I always thought the point of the Computer Area Map was to make a complex layout easier to navigate.

>> No.6252605


>> No.6252628

I don't get why Isabelle is the character being paired up in the first place. The whole combination we're seeing is because of the new AC game having the same release date as the new DOOM game, but Isabelle has been deliberately downplayed with Tom Nook returning as the game's mascot after people started complaining about Isabelle's hostile takeover of the franchise and subsequent saturation. Tom Nook is plenty cute, why isn't it him with Doomguy? He's even retro since Animal Crossing had an N64 game in Japan.

>> No.6252635

Probably because of Isabelle's presence in Smash.

>> No.6252639

somebody should do a dramatic reading of this

>> No.6252643

If you're asking because you're worried your toaster can't run it, that shouldn't be an issue and if it is it's probably because you're using a bloated sourceport like GZDoom (which adds a ton of functionality and modern conveniences for mappers but none of that will benefit playing vanilla or mods not made to take advantage of those features). If you're asking because you want to play the game "old-school" then use Chocolate or Crispy DOOM, the former bieng a source port that 100% accurately captures the game as it was played in 1993 and the latter being a fork of the former which adds a few extra features, mainly cosmetic or rendering-based features.
There aren't a lot of actual in-game settings in the vanilla game; you can select low-detail mode which doubles the width of pixels so the game only has to draw half the screen size, and you can mess with the resolution to make the game window smaller. These were things that you may have needed to do on a modest computer in 1993 to keep your framerate up but nothing you need now unless you're doing it for fun I guess.

>> No.6252647

>I imagine the archvile dressed as The Medic from TF2.

>> No.6252660

whats this

>> No.6252662
File: 215 KB, 1266x680, 1459031192678.jpg [View same] [iqdb] [saucenao] [google] [report]

I have no issue with crossing Doomguy with cute characters—the juxtaposition between DOOM's reputation and the cuteness being portrayed can be great, and you see it even in non-crossover fanart—as long as it's not overly forced. The problem with both AC and Hazbin is they're both not-at-all subtly forced, with some anons almost spamming it. I hope this shit doesn't end up tainting the view of crossovers in general.

>> No.6252668

>there was one secret in doom 2 that was only discovered recently that needs a lost soul/pain elemental to push you into a teleporter.
That's not exactly what it was. People knew about the secret, but the sector the secret was on simply couldn't be triggered due to the geometry of the area and the teleporter being there, and the pain elemental forced it to be triggered. There are a number of secrets that can't officially be triggered even though you can get into the areas and get whatever is hidden there.

>> No.6252680

russian here
i've never seen russian doom community, what did they do wrong? just curious

>> No.6252702
File: 2.37 MB, 3440x1440, doomremake4.jpg [View same] [iqdb] [saucenao] [google] [report]

Not that guy, but the whole Doom Remaek 4 by Vasyan (c) shenanigans and the bringing back of the terrible HD textures/models/effects thing is commonly attributed to a (successful) troll campaign by russian 2ch.hk
So maybe he meant that, maybe he meant something else, but that's the only harmful thing that came from russian Doom community that I can remember.

>> No.6252717

Not their fault that there are dumbfucks with poor-enough taste to take a troll mod seriously.

>> No.6252724

Fuck smoothdoom is weird

>> No.6252752

oh, i saw something similar once on yet another russian news site where nothing but uninteresting shit and yellow press posts. they said like "holy fuck what our people can do let's support them" or something like that, don't remember
i mean, isn't it obvious that only some "vasyan" could do this shit, what were they thinking

>> No.6252762

It's for people with poor taste like Civvie.

>> No.6252787
File: 177 KB, 625x415, both.jpg [View same] [iqdb] [saucenao] [google] [report]

OP here.

>> No.6252802

Smooth weapons are alright, and luckily vsmooth exists, but it’s the uncanny valley monsters that make me not like the original mod. Any impact in the attack animations is removed due to the removal of snappiness. The zombies are the worst offender to me, probably because I saw them the most.
Not him, but while this current joke seems a bit forced, HH was autism overdrive spread by a few posters on /co/. At least with AC you didn’t have people writing full-fledged fanfiction about Doomguy being in a relationship with a demon women and being the father to some weird fat kid.

>> No.6252821

Did all those things get posted here? Because I lurk regularly and haven't seen that much of either.

>> No.6252828

They tend to get deleted. You can check desuarchive and sort by deleted posts only to see.

>> No.6252850

I might be going crazy but I think gzdoom at some point had a midi player downgrade or some shit because I recently upgraded to the most recent version and it sounds slightly shittier in certain songs compared to the version I was using (2017ish). From what I've read it has something to do with the GPL stuff they did.
Is there any way to have gzdoom play midis like it used to? I liked the old sound better

>> No.6252856 [DELETED] 


doom slayer in smash HYPE!

>> No.6252872

wtf I can't join the vr server despite having plutonia and shit.

>> No.6252879
File: 2.78 MB, 720x360, shields and sword beams.webm [View same] [iqdb] [saucenao] [google] [report]

This turned out so fuckin good. Really excited to go further with this.

Bomb jumping is gonna be a thing thanks to the shield mechanics

>> No.6252892

Looks good

>> No.6252893

It lost some midi devices with the GPL makeover.

>> No.6252897
File: 118 KB, 933x905, 1578808136735.jpg [View same] [iqdb] [saucenao] [google] [report]

God damn it how do they always manage to fuck things up

>> No.6252901

You can still get them, I just don't recall how.

>> No.6252912

GZDoom just included all the "for non-commercial use" dlls in by default because why not
GPL however requires that such things should be left out, so they did.
They still work you just have to download them separately now
I just used FluidSynth all the way that you always had to download separately so I didn't notice it.

>> No.6252913
File: 331 KB, 640x480, Screenshot_Doom_20200309_131200.png [View same] [iqdb] [saucenao] [google] [report]

I've got a weird bug in the ceiling I can't explain. This sector is definitely not having higer ceiling than adjacent one nor do I have any missing sidedefs, yet this is happening. Where should I look?

>> No.6252935

GZDoomBuilder, use 3D mode to check
definitely looks like higher ceiling level
if not, apply upper textures to linedefs

>> No.6252938

3D mode shows ceiling as on the same level. This piece of geometry doesn't even seem to constitute a particular sector. Finally it seems to have ending at the beam which has upper ceiling and empiness is drawn above it.

>> No.6252942

post map

>> No.6252945


>> No.6252953
File: 80 KB, 400x612, 698287aa629d43d5d32a42b40e44dfdf--cobra-commander-picture-design.jpg [View same] [iqdb] [saucenao] [google] [report]

I remember those,it ranged from cute to disgustingly sugary. I remember on Twitter making joke like those.
Needless to say they were extremely predictable.

Don't get me wrong.I like the cutesy stuff with serious characters as well as long they don't feel too much of it.
I loved Nanka artworks,her artworks and jokes were on point.

Because people like her more than Tom Nook.Plus it's an easy way to get clout and sexualize her once more,because even with cute crossovers some furries are too thirsty for a manlet anthro dog.

>> No.6252954
File: 196 KB, 1024x576, Screenshot_Doom_20200229_184436.png [View same] [iqdb] [saucenao] [google] [report]

>> No.6252956

i have zero idea lol
looks bizzare
submit to ZDoom forum/discord for analysis

>> No.6252958

But you do have it too, right? I'm not going crazy?

>> No.6252961

>I don't get why Isabelle is the character being paired up in the first place
1) Guy comissioned artwork of Doomguy teaching cute characters to use guns
2) Art-side Twitter likes idea and runs with it
3) Isabelle x Doomguy image is made

4) People realise new Animal Crossing and Doom Eternal come out on same day

5) ???

>> No.6252964

Pick the "make sectors mode" and click around on every sector connected to the error area

>> No.6252969
File: 330 KB, 816x639, file.png [View same] [iqdb] [saucenao] [google] [report]

It only appears in GZDoom
Looks fine in Crispy and prBoom

Definitely show it to ZDoom guys must be some sort of engine bug

>> No.6252971

Wow, it worked. Do you know what it was?

>> No.6252985
File: 236 KB, 471x700, 3279422-2974882770-doom_.jpg [View same] [iqdb] [saucenao] [google] [report]

Been trying to make a female sound replacer that's as close to vanilla as possible, and this is what I have so far.


It's mostly heavily edited from Meta Doom along with some other stuff. feed back would be appreciated.

I'm honestly really surprised no ones tried to make sounds that are as close as possible. Most I've heard are pretty bad, imo.

>> No.6253019

TNT Revilution, Valiant

>> No.6253032

Yeah, sometimes when you delete lines or draw them across sectors the editor doesn't correctly create sectors from the new set of lines. Make Sector allows the editor to reconfigure them one by one.

>> No.6253049


Sounds pretty good.

My only very small criticism is that DSOOF sounds a bit louder than the default counterpart.

>> No.6253075

I kinda thought so too, but I wasn't too sure. I'm not exactly satisfied with that sound, honestly.

>> No.6253084

I can't wait to upvote this on reddit

>> No.6253096

I don't post there, so unless some other dork posts it there it'll stay on here and my other social media shit.

>> No.6253097

Hey hey, keep at it, Kegan.

>> No.6253109
File: 103 KB, 372x538, firefox_k7Ox94gTT0.png [View same] [iqdb] [saucenao] [google] [report]

Have any helmetless doomguy sprites ever been made? I kinda got this idea to make a sprite of him without the chest armor and helmet for maybe something like Hideous Destructor or something, but if it's already done, that'd be even better.

Oddly enough, I got the idea from pic related.

>> No.6253113


>> No.6253115

Running late has a helmetless doomguy sprite, but the armor is different

>> No.6253116

Running late 2*

>> No.6253121
File: 8 KB, 174x301, SLADE_SYeXI2a12f.png [View same] [iqdb] [saucenao] [google] [report]

It's a little rough, but it's definitely great for editing. Thanks a lot, Anon.

>> No.6253124

No problem!

>> No.6253129

My, my. Looks nice.

>> No.6253151

Is this finally happening? Is Zeldoom finally becoming real after all these years?

>> No.6253152

At least in some form. Don't expect a full on Zelda mod, this is just gonna be a Zelda 1 themed weapon set

>> No.6253169

That's what I meant by "Zeldoom". A TLoZ-themed weaponset. If I recall correctly, you tried to do something like this before and it grew into GMOTA after something happened. I don't remember if it was you getting really carried away and end up making something based on old console games or something else that led to GMOTA being created.

>> No.6253170

I don't hate it, but I generally refuse to use it because of some animations looking very odd. Also doesn't help that it doesn't really work well with wads that have their own custom monsters.

>> No.6253176
File: 39 KB, 800x800, Past-linked.png [View same] [iqdb] [saucenao] [google] [report]

Oh geez you remember that? Yeah, I originally wanted to do an NES TLoZ thing ages ago, I wasn't experienced enough so I wound up moving onto GMOTA instead.
Now I'm coming full circle back to this, and I'm more the confident enough to make something great.
It's such a small thing but it means a lot you remembered my first attempt at doom modding, whoever you are.

>> No.6253204

Because he is not a she, that's why

>> No.6253215

You really did grow up a ton ever since then. Surprising how you tackled something that would end up being more complex than that simple TLoZ thing you were thinking of making. I think focusing on GMOTA really was the right move in the end.

>> No.6253229

Dragonfags, man.

>> No.6253293

If you are using GZDoom, try out Microsoft GS Wavetable Synth. It is the default Microsoft MIDI player, so this is what Chocolate/Crispy Doom will use by default if nothing else is installed (PrBoom+ comes with its own soundfont so it sounds different). It sounds almost identical to FluidSynth in every way, but in every instance that I have compared FluidSynth and Microsoft GS Wavetable Synth side-by-side, Microsoft's MIDIs sound better in every way.

>> No.6253297

but guncaster's actually good.

>> No.6253304

> a mod where the player character won't stop talking
> and talks like bloodites post
> each line is atleast 10 seconds long and full of self absorbed wankery

> the lines can overlap infinitely

>> No.6253310

Before the official Gothic remake was announced, there was also a fan remake by some Russian team with heavy vasyan aesthetics. No idea why they have absolutely no concept of clashing visuals.

>> No.6253315
File: 78 KB, 640x400, DOOM0004.png [View same] [iqdb] [saucenao] [google] [report]

I'm gonna have a stroke soon.

>> No.6253316

>Mod is bad because of dialogues
It's not an issue for me.Guncaster Vindicated makes the best way to experience it,powerful but not stupidly OP.

>> No.6253317

you can disable them lol

>> No.6253318

You're going to really hate maps 6 and 7.

>> No.6253320

Does anyone know of a weapons wad with an emphasis on real life guns? I want to play through that Silent Hill 5 to 2 map but I'd love for something that aids the immersion instead of the standard Doom arsenal.

>> No.6253323

Since workweek starts in a few hours for me, I should probably stop hurting myself and play something like TNT

>> No.6253328

I haven't played that one, I assume it's actually not bad because a lot of people seem to be willing to put up with the Dragonfaggotry.

I was playing Baldur's Gate 2 yesterday, and I ran into a Shadow Dragon, his attitude and the way he talked reminded me of the Bloodite Crypto pasta, which made me laugh. Then I cast Pierce Magic on him and my Berserker gutted him from the stomach up with a sword made out of magical sunlight.

>> No.6253331

MetaDoom v666 "TITAN" realeased

>> No.6253334

Never could get into such *it has everyithing* mods.

>> No.6253336

not him but doom64ex is currently broke or i would have by now

>> No.6253342

You ever dodge out of the way of an extremely close-shave projectile and reflexively duck in real life?

>> No.6253345

Why crispy doom "feels" more dynamic yet more precise than gzdoom?

>> No.6253349

I wiggle and lean around a bit but I won't go so far as to duck

>> No.6253351

what? no
i was suggesting a mod to be like that as a joke
what part of that post even holds true to gc

>> No.6253356

Sometimes, yeah, just a little.

>> No.6253360

wat, I played it like 2 weeks ago

>> No.6253379
File: 232 KB, 718x369, 1538649840025.png [View same] [iqdb] [saucenao] [google] [report]

>Playing Eviternity for the first time
>Love the level theming
>Love the soundtrack
>So far the level design has been great too
>A little too dark in some spots (despite lights and brightmaps)
>Some bullshit here and some cheap overwhelming hoard out of nowhere crap there but hasn't killed it for me
>Reach map19
>1 hour and 23 minutes later i want to launch the WAD into the sun
>Pic related

I understand the WAD author invited some guest mappers in but what the hell made them think this was a good idea. It's been mostly fantastic so far, this completely killed the pace of the WAD completely and made me want to stop playing it for a few days.

>> No.6253381

>Is this an actual wad or is it something you are making?

>> No.6253423

nothing stops you from skipping the maps you dislike
we won't judge you much

i think he meant "something you make that will never be released and will disappear off the face of the earth like half of the things posted here"

>> No.6253435

Are there any frontends that let you organize wads into specific categories? My pwad list keeps turning into an overly long clusterfuck.

>> No.6253443

What is a good weapon pack for when you are bored of Vanilla but you are not looking for something OP but rather something different, all purpose that will blend with most map packs?

>> No.6253448

Ill definitely skip it if i play through the WAD again, it just wasnt fun and full of the most ridiculous cheap shots and circumstances on top of it.

>> No.6253471

I think Blood's enemies are overpowered, some are simply no fun to fight at all.

>> No.6253480

>i think he meant "something you make that will never be released and will disappear off the face of the earth like half of the things posted here"
it's part of a rekkr expansion

>> No.6253487
File: 401 KB, 640x480, Screenshot_Doom_20200309_201950.png [View same] [iqdb] [saucenao] [google] [report]

Can you suggest better roof texture from Doom 2? That's the best I could think of and I don't like it much.

Also I messed up my graphical settings and all monsters look blurry, can't figure out how to make them look normal again.

>> No.6253501

Options-display options-texture options-texture filter mode.

>> No.6253504

What the other anon said (pick "none (trilinear") for that option) and turn of "high quality resize mode".

>> No.6253510

this just a single weapon for a set, or is entire set revolving around this one weapon?
if its the latter; what are you putting in place of other weapons and ammo?

>> No.6253515

None/nearest with linear mipmaps looks slightly sharper at the distance than none with trilinear
Also don't forget to turn Anisotropic to 16.

>> No.6253517

anistropic just seemed to make distant textures blurrier for me

>> No.6253518

Guys, what do you think is the best Duke's Caribbean level? I'm really torn between Wavemistress and Lost Lagoon.

>> No.6253525

it quite literally can't do that. It's designed to make distant textures look sharper.
you may have something screwy set up in your GPU drivers for it to do that. Post comparisons. I'm genuinely interested.

>> No.6253527

fug I take this back - it totally depends on the MIDI. When I typed this I had listened to Episode 1 MIDS but Episode 2 sounds way better with FluidSynth.

>> No.6253530

I actually do seem to have the same issue.

>> No.6253531

Just use loop midi + cool soft midi mapper + vsthost + roland sound canvas vst.
The best you can get without spending money on real SC-55.

>> No.6253534 [DELETED] 
File: 159 KB, 680x596, 1568880076469.png [View same] [iqdb] [saucenao] [google] [report]

>> No.6253537

Phahaha! I can literally hear her saying that.

>> No.6253546 [DELETED] 
File: 47 KB, 480x340, 990.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6253550

+1 I'd be interested

>> No.6253551

Here's some comparisons.
https://i.imgur.com/ZQ27mau.png - none (linear) no anisotropy
https://i.imgur.com/CyW5A2B.png - none (linear) 16x anisotropy
https://i.imgur.com/8SLRrNY.png - none (trilinear) 16x anisotropy (you'll notice distant wall is slightly blurrier than linear)

Without any mipmaping it's shimmer galore when in motion. Your eyes won't be grateful for that.

All done with low fov since the effect is most noticable on the distant textures and this shows it very well.

>> No.6253553

E2M1 + Sigil E5M2
Full Knightrider of Doom - Legend of The Black Sun (with a few other "mastering" plugins) I fucking love it

>> No.6253556

and don't use embeds. Open them in tabs and swap between them to see difference quickly.

>> No.6253570
File: 313 KB, 596x565, file.png [View same] [iqdb] [saucenao] [google] [report]

it is too late

>> No.6253572

I have some questions about the past.

Why was the Doom engine so acclaimed at its launch? At that time, there was no computer graphics and even other games with texture mapping?
Or was it the possibility of running a 3D simulation on an i386, resulting in something never seen by the general public that made it successful?
Were there no other visually impressive games for the PC before Doom?

And about Quake, I see that shortly after its launch in 96 there was a boom in the field of 3D, other engines appearing almost in parallel with it and what most have in the late 90s are 3D games, even specialized 3D consoles were created. How is it that in a short time 3D became so accessible to both developers and users? Was it the creation of faster graphics cards and processors that was responsible for this? Where does OpenGL enter the equation?

>> No.6253578

I've always wanted to harass demons about their mortgage payments

>> No.6253586

or just use software rendering

>> No.6253587
File: 122 KB, 592x650, 0ca.png [View same] [iqdb] [saucenao] [google] [report]

>Doom 64 specs popped out
>8gb for the game
>"It's a remaster"

What the hell can you possibly remaster about it when EX and Retribution already exist.
This is fucking stupid.

>> No.6253589

Ran at good speed in full screen on home computer, with great draw distance
Prior games either looked worse, ran in 1/2 screen window, had terrible draw distance and so on.
Quake is for rthe same resons.
It's a really good combination of several different measurements of graphical quality.
Console games while some times boasting better graphics had to compromise by cutting draw distances dramatically, and often didn't ran that well.

>> No.6253590

I actually switched to software render but then I experimented with textures for a bit and it all broke.

>> No.6253591

>Without any mipmaping it's shimmer galore when in motion. Your eyes won't be grateful for that.
Software is basically that.
Also it actually results in detail loss at distance because several detail elements fight for same screen pixel.
Mipmapping became a thing for a reason, anon.

>> No.6253593

>It's free if you pre-order Eternal
>If not you have to spend 5 bucks.

I know NightDive made the port but Turok and System Shock made sense.
Doom 64 runs perfectly on every PC,any version.
The more I see this pre-order bullshit and promises the more I'm convinced Eternal might be a scam.

>> No.6253595

Yes and it's free now

>> No.6253597

the issue is trivially easy to fix

you still haven't posted those comparison pics. >>6253517

>> No.6253601

Civvie make the fucking Duke Episode 4 video already

>> No.6253603
File: 28 KB, 328x317, eee1--.jpg [View same] [iqdb] [saucenao] [google] [report]

>thinking jewthesda gives a shit.

>> No.6253606

I just can't get proper look I want in gzdoom. It always looks wrong to me. Crispy with 640x400 CRT, sooo, yeahhhand 2x is perfect tho. >>6253315

>> No.6253612
File: 293 KB, 500x625, unfucking.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6253613 [DELETED] 
File: 3.84 MB, 374x354, 405.gif [View same] [iqdb] [saucenao] [google] [report]

>Bethesda delayed the game in order to gather as many pre-orders as possible
>Same for the Deluxe Editions
>Trying to sell as much merch as possible
>Trust increases with shills and fanarts
>ID Software lied about what is going to feature
>Doom Eternal turns out to be a filthy scam and another piece of games published by Bethesda since F76
>Hell breaks loose on social media(and here)

I don't want this to be the way it turns out but after the bullshit I've seen from the industry.It sounds plausible.
I mean Hugo even forgot that Whiplash is not even the first female demon,which is false.

>> No.6253614

Care to explain?
It is not like I'm the one who playing whole other engine capable of loading doom.wad instead of playing doom.

>> No.6253618

Le funny numale word.
Le funny cute dog crossover.

>> No.6253619

Only you can unfuck yourself.
He stands in a forest.
And wears a hat.
This bear tells you to remember that.

>> No.6253620

eh, 2016 was fun. If Eternal is more of the same with a little extra sauce i'll probably enjoy it too. I've never played doom 64 so the addition will be a nice extra touch. It's not like I'm expecting Eternal to replace my love for the classics or anything silly like that.

>> No.6253623

I'm having hard time imagining how they could fuck it up properly. Is all gameplay footage fake? Is performance terrible? Are revenants dooting insufficiently hard?

>> No.6253625

Containment Area, Hall of the Damned, The Chasm, Monster Condo, Spirit World

>> No.6253627

The point is,why playing it when you have so many other options for Doom 64 and for free?

>> No.6253634

its all arena->arena->arena...
with everything being linear and samy

>> No.6253636

I wonder how MetaDoom/Doom series themed maps can turn out when Eternal has concepts too big for GZDoom maps.
I like the idea of Titans carrying Hell temples but all i can see work out is moving background textures of buildings and giant Titan fingers behind balconies/platforms to indicate they're carrying the buildings.

>> No.6253638 [DELETED] 

Machine Games fucked up New Colossus with the help of Bethesda.
Shillmanlives made a preview video and said it was good,only to say it was mediocre at best when it released.

Fallout 76 was all a lie.

Rage 2 was hyped with gameplay footage and to be one of the sickest things ever.
It was mediocre.

Quake Champions was underwhelming,never had a chance to truly shine.

So yeah,I'm starting to doubt it's gonna be better than 2016(which I liked).

>> No.6253639

He looks so sad.

>> No.6253643

Well, it is, but it still looks fun. I'm not really hyped hyped for it, but it's firmly in my "I will probably enjoy it" pile for now.

>> No.6253647

Something like Bloom(Doom/Blood crossover) but with some themes for the texture and structure.
Like from Doom 3 dark and claustrophobic it shifts to Doom 4,for example.

>> No.6253650

And that's good,anon.

>> No.6253656

BFG 9001

>> No.6253660

It's a mod, which is better than an image or an animation.
So... there's that.

>> No.6253661

from the year 2001

>> No.6253664

What do those numbers stand for anyway?

>> No.6253665
File: 1.07 MB, 232x180, 1579349797826.gif [View same] [iqdb] [saucenao] [google] [report]

>just got to sunlust.wad MAP20
I don't think I can keep going bros.....

>> No.6253667

Anyone have the videos of that FPS engine the guy was developing for the Genesis?

>> No.6253668

I used the shit linked here to play classic doom for the first time using crispy doom, thanks guys. Was alot of fun and not boring at all. Can't wait for eternal

>> No.6253671


>> No.6253672

> .com.br
not suprising

>> No.6253674

The only excusable reason is if they're either including new content (slim fucking chance), or they got the old Hodges soundtrack at a much higher quality.

It could very well be shit optimization, sure.

>> No.6253676
File: 350 KB, 640x480, Screenshot_Doom_20200309_220738.png [View same] [iqdb] [saucenao] [google] [report]

So I've got this switch that does nothing but opens bars in front of it and also a door behind bars to release a couple more imps. I figure I can do away with the switch entirely, and probably with bars as well, but it feels wrong somehow.

>> No.6253680

I'd just move the switch to the side of those steps or something. It's fine to have a switch open up those bars but it standing out in the middle of the room looks out of place.

>> No.6253681
File: 384 KB, 1600x1200, stupid anime bitch.jpg [View same] [iqdb] [saucenao] [google] [report]

As well as that, I wanted to tell reddit people about how I liked classic doom and the only thing they do is be like "hurr de durr, piracy bad" for a fucking 27 year old game that the devs dont care if we pirate and the cash goes to bethesda.
sorry if I sound too much like a faggot

>> No.6253682

It's not 8GB for the filesize, it's recommending 8GB RAM. That much could likely come from the devs simply not having any computers with <8GB of RAM to test with.

>> No.6253684

Try putting them in a wall maybe.

>> No.6253689

that's another thing
old doom fans see the series as a legacy to keep forward and expand on, like it was a public domain entity or as if they owned it
new fans have more in common with the mcu/disney "fan" types

>> No.6253695

Oh. I mean, plausible, less than 8gb RAM is really incredibly low these days.

>> No.6253702

Yes, that can work. How comes there's no brick switch texture though?

>> No.6253703

I'm sorry but I'm stupid and don't understand what you're saying, could you explain it like to a baby since I'm apparently retarded?

>> No.6253705

Nintendo has the game listed as 98mb on the Switch. Can't even find it on the Xbox or PS4 stores.

>> No.6253717

MCU/Disney fans are the kind of people who are so obsessed with it and ready to meme every inch of the material they have.
Most of them never cared about the original series and are there mostly for clout.

For a better example look at Star Wars fans since TFA came out.
It's not that different from Doom fans nowadays(just not as bad thankfully).

>> No.6253720
File: 330 KB, 700x1963, 2wfahv6n9jl41.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6253727

>new fans have more in common with the mcu/disney "fan" types
There's certainly a lot of those, mostly on Twitter and Reddit. I think the people who are actually interested in the original games and their long legacy will probably look more towards forums where you can find people talking about and engaging in that stuff, and I guess here.

Not even close to as bad, and probably won't get much worse. Disney ruined the fuck out of Star Wars, people used to argue about if the prequels are bad or not, now it's just the worst fucking quagmire imaginable, for reasons we shouldn't go into here.

I don't think Doom will ever be that popular, and thus never attract that kind of 'locust fan'.

>> No.6253728

The specs are lying, obviously.

>> No.6253729

While I do enjoy the memes I am really interested in the lore and can't wait to see how much eternal expands on it. Before today I've only played Doom 2016 but I'm loving classic doom and almost finished Doom 1, once I'm finished the first 2 I will start playing some mods to pass the time until eternal comes out. While I might just be on the hype train for doom I have to admit that I've enjoyed both classic and 2016 been more than most games that come out today. I was watching a video on 2016 that summarised it very well in my opinion. While many games try to do too much Doom stops at the right place, giving us a simple game that is very fun. I loved how in 2016 the whole focus was on action and lore was there if you wanted it.

>> No.6253741
File: 98 KB, 612x491, 1490135436892.png [View same] [iqdb] [saucenao] [google] [report]

I just noticed something that I'm trying to understand - PrBoom+'s default MIDI player is FluidSynth, and PrBoom+'s default soundfont is TimGM6mb.sf2. If you change PrBoom+'s MIDI player to VirtualMIDISynth and use the exact same soundfont, the instruments are identical but the mixing is drastically different; PrBoom+'s synthesizer sounds much louder and better. How do I replicate that mixing in VirtualMIDISynth so that I can use that exact same sound in other source ports?

>> No.6253742

Not him but I think I get what he's saying; MCU/Disney Star Wars fans (to generalize of course) are people who slavishly devote themselves to a franchise despite not actually having that much love for the series and their history. For MCU it's people who have never read a comic in their life, for Star Wars it's people who have never touched the expanded universe games/books/etc., and if a new product contradicts or defaces something classic they tend to defend it super fucking hard (e.g., when Disney culled the entire Star Wars EU "superfans" applauded it pointing out the common flaws with a lot of EU works, Skywalker wankery and that time they brought Palpatine back to life etc., but then when Disney's new movies did exactly that and plucked some bad ideas straight out of the EU works in question they have complete cognitive dissonance). I think there's nothing wrong with simply being a casual fan of something and not digging into it hard, but that's not what these "superfans" are; they're more or less devoted to the corporate brand that currently owns the franchise, even though the original creators of said franchises no longer have any control or influence over them.

In the context of nu-DOOM, I suppose it's people who got into the series because of 2016/Eternal, and who proceed to willfully ignore the past 27 years of history with the franchise. They aren't a fan of classic id software's labors or the many fan creations, they're fans of Zenimax's DOOM, and consider Zenimax the authority on what DOOM *is* despite them simply buying the rights to the IP. Hence them getting really hung up over piracy despite none of the classic id devs getting a cent of the purchase anymore and Carmack saying "go ahead and pirate it, I pirated a lot of shit when I was young so I'd be a hypocrite if I told you not to."

>> No.6253746

I saw Sunlust gameplay and it looks really cool. But I can't try it out right now.

I'm curious if there's any plot to it or just a texture set with a theme? It seems like there would be at least some plot.

>> No.6253762

It's a shame to see franchises ruined by the greed of corporations. I'm only a zoomer fag but it feels like I missed out on the best time for gaming and movies. Most of my favourite games are either older ones, just like how im playing classic doom now and loving it. Or fallout NV for that series. Or if it's a newer one it's probably a singleplayer one like metro exodus.

>> No.6253773
File: 187 KB, 500x587, 1557442016033.png [View same] [iqdb] [saucenao] [google] [report]

Don't get hung up about boomie zoomie shit anon, it's just shitposting at best and an attempt to divide people at worst. All the old stuff is still around unless it was an online game with a dead playerbase in which case sorry, I know your pain and you can enjoy it at your leisure, on top of new shit when something good happens for once. Don't worry about your age or the year a game was released, as long as you're enjoying yourself it doesn't matter.

>> No.6253778

Is there any mod that makes it so enemies can block the Archvile's sight fire attack like walls?
So i could abuse Mancubi or Barons to shield me from Archies?

>> No.6253785

million dollar question right here. Fuck archviles.

>> No.6253786

I read a bit about erasing secrets the other day. Am I correct that I can make a switch that disables damaging floor by making light blink or something?

Also, are monsters wandering around at random when awake but don't see me? I got some of monsters on my map gathering in unusual places.

>> No.6253789

No, you can only block their attack using walls
> https://www.youtube.com/watch?v=xsVWdMVYJgk

>> No.6253792

thanks anon

>> No.6253798

Doom 64's port will include a new episode.
It will will also include motion controls for Switch and PS4, as well as touchscreen/touchpad automap navigation.

>> No.6253804

Can you definitely buy Doom 64 separately on PC? The Steam page doesn't let you preorder just that.

>> No.6253809
File: 171 KB, 579x590, free shit repackaged.png [View same] [iqdb] [saucenao] [google] [report]

>> No.6253810

I'm 30 and only recently dove into Doom 1 and 2 (admittedly decided to play the entire series from the start because i thought the trailer for Eternal was awesome.) I'm not surprised you fel that way one bit because the classics caught me off-guard too, they're fun as hell and the community content is far better than any modding content i've played for any other game through my life. These games appeal to anyone willing to dive in and see what they're all about.

>> No.6253812

Oooh, intriguing.
I wonder if it will be done by Kaiser. He is a pretty damn good level designer in addition to programming.

>> No.6253816
File: 317 KB, 600x623, 006.png [View same] [iqdb] [saucenao] [google] [report]

I feel it takes effort to be as bad as SW fans nowadays. And no franchise will ever be as popular.

That's something I've noticed as well.Disney SW fans who defended it non-stop didn't care for what the franchise had to offer and didn't like their characters either,they defended their shit writing just because is disliked by long time fans.

Doom fans on social media who know about other "boomer shooters" and played them won't play what it has to offer. Take Blood which had a spark in popularity,most of them don't even know or care about stuff like French Meat or Deathwish,they will just spam the memes making them obnoxious.
Or even repeat Ranger's HUH jokes at nauseam but don't care about stuff like Arcane Dimensions.
As other anons said,they're posers,that's also one of the reasons why I stopped following accounts like doom.txt.

You opened a massive door of content,enjoy 25+ years of maps and mods,anon.

>> No.6253820

So I want to make a map that features a large number of platforms, and when you try to step step off the platform, you instead teleport to a different platform. Is there anything I should worry about beside my sanity when setting up destinations and tags? I know monsters will walk through teleporting linedefs if destination is occupied and thus could step off the platform, but is there anything else?

>> No.6253827

I will anon, once I'm done with the first 2 games. Any recommendations for mods? I'm thinking pro doom/brutal doom since I've seen youtube vids on them

>> No.6253828
File: 510 KB, 734x613, foghorn butthurt.png [View same] [iqdb] [saucenao] [google] [report]

STOP BEING CREATIVE!!!!!!!!!!!!!!!!!!!!!!!!!

>> No.6253829
File: 17 KB, 640x479, 1582192577786.jpg [View same] [iqdb] [saucenao] [google] [report]

>decide to replay Doom 2 but try to get 100% kills/items/secrets
>comb the maps back to front, get 100% items and secrets
>can't get 100% kills even though there's seemingly nothing left alive on the map
why is this happening

>> No.6253834

Doom Incarnate
Duke Nuke v10
Final Doomer
Ultra Crispy
Juvenile Power Fantasy

>> No.6253839

thanks, copied them and saved on my pc

>> No.6253841

Lost souls probably. How does 100% items even work? Is it including things like stims? What if you finish with max health?

>> No.6253843

Also try Nobody Told Me About Id

>> No.6253847

The only things that count towards item percentage are the ones you can always pick up like health bonuses and powerups.

>> No.6253848

use map cheat
it shows enemies

>> No.6253849

It doesn't include all items. I saw a list on wiki once but don't remember how it's titled.

I think it only includes valuable shit like megaspheres.

>> No.6253851

That would depend on his source port. Some of them don't count Lost Souls toward the kill total.

>> No.6253853

It only includes items that the mapper explicitly marked as counting towards the item percentage, AFAIK. I think it'll count if you walk over them even if you can't pick them up.

>> No.6253856

noted, thanks

>> No.6253863
File: 15 KB, 575x133, file.png [View same] [iqdb] [saucenao] [google] [report]

Every time

>> No.6253867

when cancer meets cancer

>> No.6253873
File: 16 KB, 434x164, Capture1.jpg [View same] [iqdb] [saucenao] [google] [report]

all this bickering over the port and nobodys talking about the actual important shit

>> No.6253882

Are the inaccuracies that were mentioned still present in D64EX?

>> No.6253884

>usgamer asks to disable adblock

Here's a better source: https://techraptor.net/gaming/news/new-doom-64-levels-are-coming-with-port

>> No.6253889

get ublock dipshit, it's better.

>> No.6253890 [DELETED] 
File: 109 KB, 685x685, Untitled-1.jpg [View same] [iqdb] [saucenao] [google] [report]


Garvar varje gång

>> No.6253892

I dont think BD is all that bad desu. Fun romp, but i only last about 4-5 maps before i get board of mowing shit down. And when i want to use it, I only do it with vanilla doom 1 and 2 though, never feels right with custom WADs. too bad the author and its fans are insufferable.

>> No.6253895

That would actually be a really interesting changeup in gameplay. It's an a curious idea, it'd be cool to see it done, even though I don't think the Arch-Vile needs a nerf.

>> No.6253897

i was talking about communities tho
an examplar of one cancerous community buggers a member of another cancerous community with a typical cancerous demand

>> No.6253904
File: 142 KB, 820x627, 1578095538904.jpg [View same] [iqdb] [saucenao] [google] [report]

On some maps, there are triggers that are supposed to teleport in enemies, but they don't work. I don't know if that applies to Doom 2 maps, though.

You will need to look through walk-throughs on jewtube, but if you're going to put in THAT much time, I think you'll have a lot more fun doing for a deathless run of each of Doom's episodes 1-3. Going for UV-max is boring, spending time running around looking for stuff; it's much funner to blast through levels on UV or Nightmare, going for deathless runs.

I made some play-throughs to help players complete deathless runs of either Nightmare or UV, since I couldn't find any guides on youtube. I had to watch UV-speed and NM-speed speedruns to learn the fastest routes, then I watched NM-100%secrets runs to learn where all the secrets are, then I visited all of the secrets in-game to decide if they were worth going to in a Nightmare run or not, then I spent time practicing the routes on lower difficulties, then the majority of time was spent grinding trying to secure deathless runs. You can copy the route and just go for deathless UV runs instead. If you try it on Nightmare do it on GZDoom first because monsters do not respawn aggro'd on GZDoom like they normally should.
>E1 https://youtu.be/z7DlbPP8-hA
>E2 https://youtu.be/A-hPtmRbzxI
>E3 https://youtu.be/rniLclvUzj0

>> No.6253907
File: 28 KB, 1366x768, 1552512465709.png [View same] [iqdb] [saucenao] [google] [report]

I did it and apparently there's nothing alive left? Also put "monster" in the console which it says should show list all alive monsters and it says 0 matches. I'm using gzdoom.

>> No.6253914

Why is that called Meltdown 05?

>> No.6253915
File: 81 KB, 771x681, 1511208984390.jpg [View same] [iqdb] [saucenao] [google] [report]

the cancer he was talking about are the "BLS GIB COMBADIBLE WID BRUDAL DOOM BLS" people

>> No.6253919
File: 76 KB, 288x402, 1559890587257.jpg [View same] [iqdb] [saucenao] [google] [report]

idk, I'm playing with D4V maybe it changes map names?

>> No.6253926
File: 70 KB, 710x204, mixer.jpg [View same] [iqdb] [saucenao] [google] [report]

I figured out what I need to do: I need to manually set up the mixer to match how it sounds in PrBoom+. This will take a while but at least I only have to do it once

>> No.6253928

>B O O T I

>> No.6253932

>For MCU it's people who have never read a comic in their life
in fairness most marvel comics kinda suck (especially the modern comics but that's a story for another day) and probably will never get better until you drain the creative & editorial swamp.

i don't blame your typical MCU fanboys for never reading one.

>Star Wars it's people who have never touched the expanded universe games/books/etc., and if a new product contradicts or defaces something classic they tend to defend it super fucking hard
speaking as someone who doesn't like star wars most of the EU was always a fanfiction-tier trash fire. disney taking over didn't change that.

hell, the last good star wars movies came out in the fucking 80s.

>In the context of nu-DOOM, I suppose it's people who got into the series because of 2016/Eternal, and who proceed to willfully ignore the past 27 years of history with the franchise.
i don't think that's necessarily the case especially given that practically rerelease the classic games with each new game and they just ported the older games on newer consoles.

if you're going to use the "muh mods" argument keep in mind that most younger generations of gamers are playing on consoles which only just now allow mods (albeit through a curation process in doom's case)

>> No.6253936

>nobodys talking about the actual important shit

>> No.6253949
File: 190 KB, 540x482, jibanyan.png [View same] [iqdb] [saucenao] [google] [report]

Some people seem to forget (conveniently) that not everyone who's part of a subset of fan they don't like lives in a fucking vacuum.

>> No.6253954

must be why it's impossible to 100%: some enemies are changed so drastically that it breaks some levels.

>> No.6253959

The only EU I cared about was some of the good videogames. Which is still enough for me to think the Mouse can go fuck itself, Dark Forces 2 and it's FMV cutscenes were always the real Episode VII for me.

>> No.6253973

Neato, ran E1 on NM a few months ago, should pick back and get the other 2 done as well.
E1M3 was such a fucking nightmare.

>> No.6253975

i wonder if the new doom 64 episode will have new enemies besides the sister of the mother demon
maybe something close to what gerardo is working on, with the missing and cut enemies

>> No.6253992

Interview with Nightdive about Doom64

>> No.6253996

Doom 2 has better gameplay and if romero had given a shit it would be god teir

>> No.6253998

>On our end, persistent players will have the opportunity to unlock a new chapter in the Doomguy's saga, taking place shortly after [Doom 64's] original campaign concludes. The Mother Demon you defeated in that outing had a sister, and since you've been messing up Hell non-stop, she tries to get rid of you by sending you away. If you can make your way back and take revenge, you’ll be rewarded with a bit of lore that fans of both series, new and classic, should enjoy.


>> No.6254003

I wonder what Auntie Demon looks and plays like.

>> No.6254006

honestly the thing about the star wars games is that most of the good ones would've still been good without the star wars name attached to them.

hell you had the battlefront games which were basically battlefield with a star wars wrapper over it.

>> No.6254015

The X-Wing/TIE Fighter and Dark Forces/Jedi Knight series were peak Star Wars gamekino, and those would've been extremely difficult to be what they were without being Star Wars games.

>> No.6254023

Some, but overall minimal, changes from EX it seems. Shame he won't be pushing them as an update to that.

>> No.6254048
File: 442 KB, 1920x1080, 158-1586069_anime-girls-blake-rwby-blake-belladonna-cat-girl.jpg [View same] [iqdb] [saucenao] [google] [report]

I now realize why MAP11 of The Plutonia Experiment uses the same music as the end of Inferno. It's Doomguy trying to keep his resolve in the face of being stalked by Arch-Viles by remembering what happened to Daisy.

>> No.6254065

>Health Bonus
>Armor Bonus
>Computer Area Map
These are the ones. For speedrunning attempts involving 100% items, you're usually allowed to skip health/armor bonuses and have it still count, though of course it still won't actually be listed on the tally screen as 100% if you do.

No, wrong. That may be behavior with some port or mod, but not the base game.

>> No.6254074

since when is invisibility called a fucking blur sphere no way

>> No.6254114 [DELETED] 

none of those were done by id like doom 2016 or eternal was.

>> No.6254116

I was wrong - the solution was as simple as using PrBoom's MIDI player + PrBoom's soundfont (FluidSynth + Tim6MGmb.sf2) inside of GZDoom and now they sound identical.

Now I need to figure out how to use FluidSynth in Crispy Doom so I can get the same epic music. And I need to test out all of the soundfonts inside of FluidSynth instead of VirtualMIDISynth to see how they compare; luckily I can do this all from inside of GZDoom

>> No.6254118

Probably exactly the same, much like how the bad guys in Final Doom both ended up being icons of sin again even though they had fancy new names like "the gatekeeper".

>> No.6254123

And Plutonia's had a different texture for the hole i guess.
God i hope they put more effort in it than the boss from Alien World Order from DN3D World Tower.

>> No.6254147

mandela effect

>> No.6254150

How many people are still playing Quake 3 arena?

>> No.6254151
File: 9 KB, 120x188, past linked.png [View same] [iqdb] [saucenao] [google] [report]

A full set. The plan is by default you start with the wood sword and wood boomerang, a few weapon slots are subweapons (boomerang, candle and bomb) you cycle between with reload and zoom, and use them with altfire. The kicker here is the subweapons will do different things depending on what primary weapon you have out at the time.
So like if you have the sword equipped, the candle will behave kinda like the original Zelda 1 candle, but if you have the bow out, you'll shoot a fire arrow and a scattering of fireballs.

Ammo is gonna be the same, you pick up bullets, shells, all that shit. Bullets will be for the crissword, shells will be for the bow, rockets will be for bombs, and cells will power the magic rod.

>> No.6254193
File: 680 KB, 1080x752, Screenshot_20200309-155727_1.png [View same] [iqdb] [saucenao] [google] [report]

Are there any other shooters with a similar feel to perfect dark?
I've been playing it with the mouselook mod and having a blast

>> No.6254195


>> No.6254223

i could see jedi knight or KOTOR being hard to do without the star wars IP but aren't the X-wing/tie fighter games essentially wing commander clones?

>> No.6254226


>> No.6254227
File: 47 KB, 639x521, Screen Shot 2020-03-09 at 4.08.07 PM.png [View same] [iqdb] [saucenao] [google] [report]

well i got this working finally
slow as hell though

>> No.6254228

Haven't played Perfect Dark, but I assume Timesplitters 2/3 would have some commonality. Theyre extremely good in either case.
(n64 port has mouselook iirc)

>> No.6254232

uh I mean gamecube port

>> No.6254237

Why should he?

>> No.6254240


Doomguy canonically likes cute things anyways, so it feels natural.

>> No.6254246

>Timesplitters 2
Can be played KB+M as well via a modified Dolphin build

>> No.6254247

>Doomguy canonically likes cute things anyways

>> No.6254250


>> No.6254251

Does that work with metroid prime?

>> No.6254252

at least the touhou crossovers were made because of very specific/not-so-meaningfull elements and because they shared fans while isabelle and doomguy feels so trendy
i'd unironically love to see doomguy with lammy lamb or something
crossovers are more interesting when you put a spotlight on something obscure and unexpected

>> No.6254253

No but Metroid Prime Trilogy has its own (far better) modified Dolphin build in the form of PrimeHack

>> No.6254254


>> No.6254278
File: 166 KB, 1024x780, phc.webm [View same] [iqdb] [saucenao] [google] [report]

No problem. Tip: if you have an install of Dolphin already, add a blank portable.txt file in your PrimeHack folder so the configs won't clash. They shouldn't but I do that just to be sure.
Also since it's very customisable the controls can be a bit strange to get used to, these are the ones I settled on if you want a base.

>> No.6254284

Is this going to be on GOG or just Steam? And when will it be available? Will it be a separate install?

>> No.6254286

Probably just Steam, and you can get it separately. It launches the same day as Eternal.

>> No.6254289

Bets on how long it will take until the extra episode is ripped?

>> No.6254293

Cheers, anon

>> No.6254294

Hey! Cool. Texture mapping. Glad to see you're still working on this.

>> No.6254295

Dude, you can just install the entire Doom 64 download from Steam. It'll include the new episode. There likely will be a crack on day 1.

>> No.6254296


Did you forget why Doomguy is even more pissed the fuck off in Doom II or what

>> No.6254297

>There likely will be a crack on day 1.
Wouldn't put it past Bethesda to use Denuvo on Doom 64

>> No.6254316


Extra Episode?

>> No.6254342
File: 185 KB, 2040x1275, DoomslayerDoomguyarmorface.jpg [View same] [iqdb] [saucenao] [google] [report]

What're the rules for giving credit if you use and modify assets from other mods? Is there anything in particular I should really know if I wanted to do that and release it on something like Doom world?

>> No.6254349

Usually it's best to ask first, just to make sure it's cool to use their shit. Otherwise just make sure you list credits of who made what.

>> No.6254382

>i'd unironically love to see doomguy with lammy lamb or something
Rip! Tear! It's all in the mind.

>> No.6254392

Organize them by what kind of port you need to run them: Vanilla (e.g. Chocolate Doom) / Limit-removing (e.g. Crispy Doom) / Boom-compatible (e g. GLBoom+) / Z or GZDoom, then use command lines or mid loaders to open them

>> No.6254404

D64 is getting an extra episode in the new rerelease.

>> No.6254407
File: 655 KB, 2156x1305, QuakeNightmare.png [View same] [iqdb] [saucenao] [google] [report]

Was just suprised nobody did one for this tortured soul.

>> No.6254412

Are they going to release the port on PC too? If so, zero seconds.

>> No.6254438

Of course they are

>> No.6254451

>banned from /r/quake for linking some guy the soundtrack in .ogg format because Steam is gay and doesn't come with it at all
>even though Reznor gives negative fucks about people sharing it

>> No.6254452

Your first mistake was going to reddit.

>> No.6254456

Yea I know, I keep trying to find places besides here that aren't super mega gay but no luck so far.

>> No.6254460

What resolution should I play at?

>> No.6254476


>> No.6254489


>> No.6254494


>> No.6254496

4K Ultra HD

>> No.6254498

It's good to see you.

>> No.6254505


>> No.6254506


>> No.6254509

guys please

>> No.6254510

That should tell you all about Reddit; they don't even want you to help them.

>> No.6254512


just use your fucking native res my man

>> No.6254521

Thanks man

>> No.6254529

I remember wanting to use Cemu to emulate wii u shit once i upgraded my computer, and on the fucking reddit where they share a link in the sidebar to a google doc with the roms they ban you for linking to the roms, fuck reddit.

>> No.6254543

How do you set up multiplayer in GZDoom? I want to play HidDes with some friends, and some other stuff.

>> No.6254549

you don't.

>> No.6254550 [DELETED] 
File: 84 KB, 582x768, Get banned for upvotes.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6254556

it's a fickle beast, but usually workable
remember to save often because desyncs can happen without warning and there's no other way to recover from one without resetting the game entirely

>> No.6254558

Play Final Doomer as Plutguy.

>> No.6254561

What is the difference between Crispy Doom's "Graphics Detail: High/Low" option and "High Resolution Rendering: On/Off" option? They appear to do the exact same thing. Why have two options that do the same thing?

>> No.6254563 [DELETED] 

>leaves out the part where it specifically only applies to quarantined subs

oh right, doesn't fit with the narrative, sorry.

>> No.6254575

Play it with Hideous Destructor.
Alternatively, if a milsim is too much autism for you, try Special Weapons.

>> No.6254580 [DELETED] 

Fuck off redditor

>> No.6254583 [DELETED] 
File: 2.19 MB, 680x521, LUL.gif [View same] [iqdb] [saucenao] [google] [report]

>Fuck off redditor
>when literally 3/4th of 4chan's population hails from there now

>> No.6254585

Graphics details low is 0.5 width.
High resolution rendering is 640x400 instead of 320x200

>> No.6254591

For PRBoom+, should I using GLBloom graphics setting or "Fog Based"?

GLBloom on its own seems very dark. I know it can be adjusted through gamma correction, but I'm leaning towards Fog Based.

>> No.6254606

*should I be using

I did some research and apparently "Fog Based" is supposed to the be closest to Software Rendering while still having openGL niceties, such as the ability to draw health bars over the enemies. So I guess I'm going with that

Another important one seems to be
gl_skymode 3
so that the skybox isn't all fucked up and stretched

>> No.6254615

>not using zandronum

>> No.6254627

Not him, but Zandronum is old as fuck and the only way to play Hideous Destructor on it is to use an ancient Hid Dest build. I'd much rather play current master build of Hid Dest and play on GZDoom even if the peer2peer is weak.

>> No.6254639

I wish Final Doomer worked on Zandybam.

>> No.6254640
File: 87 KB, 425x546, KOXD81M.jpg [View same] [iqdb] [saucenao] [google] [report]

Use zdl and make sure your load orders and settings are fully synced up, copy your gzdoom inis if you have to. fraglimit is a lives system for hd. This will have a delay that ranges from hard to play to fucking impossible unless you are playing on LAN with fast internet or at least live within the same city. Mess with the multiplayer settings in zdl to see what works best for you, this works for me and 2 friends, but for one of them their broadband can become absolute shit at any time of day and it becomes unplayable without desyncs or a 2 second delay on movement, keep your load order small and adjust your settings so that gzdoom gets max fps at all times.

>> No.6254658
File: 56 KB, 692x610, 1552563475217.jpg [View same] [iqdb] [saucenao] [google] [report]

>playing a hard map from a hard wad on UV
>beat it without even having to use the bfg I had from a prior map
This silly game is way too easy for me.

>> No.6254678

>playing continuous
True Doom players only pistol start every level on UV with the fast parameter on.

>> No.6254683

>the bfg I had from a prior map
Thats why it was easy
might as well be playing on ITYTD

>> No.6254689

>not playing with vanilla weapons and Colourful Hell monsters with Legendoom Lite and Champions

>> No.6254694

The original game carried over your equipment between maps, just accept that's the TRUE way to play and that it actually takes more skill since you have to be mindful of conserving ammo for the next map.

>> No.6254702

>too easy
>requires more skill

>> No.6254710

Was there any kind of canonical detail as to why you start with only a pistol at the beginning of every episode? Like how Doomguy can have so many guns cus of some teleporter tech he stole or something?

or is it just a video game lul

>> No.6254714

The manual actually explains that, at least for the very first mission, the marine assault team that entered first took all the best guns.

>> No.6254725
File: 139 KB, 357x368, 9fd.png [View same] [iqdb] [saucenao] [google] [report]

I know that but I wonder, despite it just being a game mechanic that's not meant to be ***DEEP***, if the fact you start off in the Deimos base or Hell with just a pistol was supposed to have some kind of "context" at all?
Episode 1 did end with you being killed before going to Deimos floating over hell so I'd imagine it's cus of the fact you're going into hell itself that you're stripped of your guns.

>> No.6254737
File: 379 KB, 467x662, the original pistol start.png [View same] [iqdb] [saucenao] [google] [report]

Most likely, yeah. Lore-wise, it seems Doom tends to operate on the idea of surviving with few starting resources.

>> No.6254738

Thank you both very much

>> No.6254753

here's how i always assumed it happened...
>E1 - your squad got overwhelmed and the only thing you could escape with was your sidearm
>E2 - you died and woke up in hell
>E3 & E4 - you fought your way to each episode after E2 off screen and pretty much burned through all your ammo
>SIGIL - big bad of the episode pulls you into hell
>doom 2 & NRFTL - see my explanation for E3 & E4
>master levels - you're not doomguy. and more or less a different guy each level
>final doom & doom 64 - see my explanation for E1

>> No.6254776

Any mods that tell you the percentage of enemies you've beaten on a map? Bonus points if it's universal.
I know some huds have a total monster count, you can even get it on the automap, but a percentage would be best. Did a run of D4T where I only saved when I killed a percentage of monsters on the map thanks to it's tracker for that, and it was a nice way to use saves but make sure I didn't savescum.

>> No.6254836

full screen status bar has a setting for that

>> No.6254846


>> No.6254847

That'll be nice for vanilla playthroughs, thanks!

>> No.6254897
File: 52 KB, 720x450, 1574241249603.jpg [View same] [iqdb] [saucenao] [google] [report]

So what's this meme I've heard about PRBoom+ having mouse lag or something, and Crispy being better if you want to play a demo compatible port?

I've played PRB, Crispy, and GZD, and I didn't feel anything wrong with PRB's mouse. Is it something subtle that only a pro would notice, or what?

>> No.6254898

Anybody got any recommendations for a single map wad? Preferably boom/vanilla

>> No.6254902

Anti PRB propaganda

>> No.6254904

But I heard KingDime say it, why would he be spreading propaganda about PRB

>> No.6254906

PRBoom+ does have slightly shittier mousefeel than GZdoom imo, but I don't think it's lag. I can see how it would be perceived as such though, I thought it was when first switching back and forth. Just how the game used to play I guess? Idk haven't tried chocolate or crispy. You get used to it pretty quick it's not a major deal.

>> No.6254908

>suffering has just one chaingunner while the first image has multiples
They should have used a MAP15 screenshot that had all the reviving chaingunners.

>> No.6254910

>slightly shittier mousefeel
But what do you mean by this? I don't understand.

>> No.6254913

Idunno. Honestly if you ask me Crispy and PrBoom feel identical (mouse wise) but maybe I'm just stoopid

>> No.6254927

might have to do with the users hardware or OS. prboom's mouse feels horrible to me compared to gzdoom or chocolate doom.

>> No.6254945

Wow TNT map 20 was a fucking slog, how can you justify such huge fucking map's existence when you put nothing in it?

>> No.6254946

It may be from conflicting "precise pointer movements" or other mouse settings in OS

>> No.6254951

>prboom's mouse feels horrible to me
Seriously though, what the fuck do you mean by this? As in the mouse feels slow? Can't that just be fixed via the sensisitivity optiions? I really don't understand what you mean.

>> No.6254956

I have that off in windows. Don't see anything like that in prboom's settings.

>> No.6254960

MAP20 is the turning point for TNT. I personally love and defend TNT but you've hit the point of no return and it's all downhill from here. MAP27 was so bad that I stopped playing DOOM for a full year, didn't even finish the megawad just stopped entirely. When I came back and beat it I continued playing constantly like I had never stopped but something about the map just destroyed the game for me for a while

>> No.6254962
File: 92 KB, 1555x1600, file.png [View same] [iqdb] [saucenao] [google] [report]

Depends entirely on what you want. If you want, like, a huge single map, then I'd recommend Polygon Base, an old map that aims to provide an entirely non-linear experience.

>> No.6254973

Drip Feed

>> No.6254976

I'm some mix of irritated and fascinated. Alright, let's see Doom at its ugliest I guess.

>> No.6254985
File: 1.08 MB, 804x1495, levelmake.png [View same] [iqdb] [saucenao] [google] [report]

>> No.6254986



>> No.6254989
File: 787 KB, 1024x768, legacy.png [View same] [iqdb] [saucenao] [google] [report]

> casually find an old version of Doom Legacy in my files
> decide to give it a try using its OpenGL renderer
boy, this sure looked ugly (filtering, sky, etc) but it's quite nostalgic. I still love those lights. I wonder if it's possible to recreate them in more modern source ports.
That custom mugshot is from one of the skins I used to make using mspaint.

>> No.6254991


we're only at page 8, this thread has another 100 posts in it before it rolls off

>> No.6255002

no blantant ill intent with that subject line

>> No.6255020

I remember there being a mod that added this "corona" effect to decorations.
You could modify it to look somewhat similar.

>> No.6255065

Personally I'm prefering Crispy to prboom and gzdoom. Crispy feels tight, precise, fast response. Gzdoom and prboom feel floaty to me.

>> No.6255115

>It's generally acceptable to make a new thread as early as Page 7, but it's totally fine if you delay it to Page 8 or something.

>> No.6255364

Look, we need to get past the fucking Animal Crossing crossover stuff in a hurry, also the last OP forgot the Newspost.

>> No.6255705
File: 846 KB, 1502x960, 1583852685331.png [View same] [iqdb] [saucenao] [google] [report]

here's your doomguy bro

Name (leave empty)
Comment (leave empty)
Password [?]Password used for file deletion.