[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 178 KB, 379x263, Super_Mario_64_box_cover.jpg [View same] [iqdb] [saucenao] [google]
6184589 No.6184589 [Reply] [Original]

Why's it so popular with speedrunners?

>> No.6184595

Of all the really popular 3D platformers, SM64 has the most mechanical depth. It's easy and fun to combine the tools the game gives you to things you aren't supposed to do.

>> No.6184597

speedrunning is cancer

>> No.6184608

There are games that are good for entirely incompatible with speedrunning, then there are games that are bad for it, then there are games that are good for it, then there are games that are great for it and then there's bing bing 64. It's the best speedrun game. Just look at it. Look at someone speedrunning it and look at how many things can go right or wrong at any given second. It's also very easy to follow for anyone who's not really familiar with the game.

>> No.6184610
File: 248 KB, 500x4691, Windwaker_speedruning_Hammerrock.jpg [View same] [iqdb] [saucenao] [google]
6184610

Better mechanics + levels = better speedruns
Its that simple.
So SM64 is simply that solid.

Its the same reason why there is so few PS4/Xbone games that is run in any large capacity.

>> No.6184614

>>6184597
Nah its just autistic, but the rage is pretty funny

>> No.6184617

>>6184597
Why?

>> No.6184618

>>6184610
OLD GOOD

>> No.6184632
File: 1.12 MB, 1543x829, active runners.png [View same] [iqdb] [saucenao] [google]
6184632

>>6184610
>Its the same reason why there is so few PS4/Xbone games that is run in any large capacity.
There are few games being ran in any large capacity in general. There's what, ~2000 gen 5 games? What percent are being competitively ran in a "large capacity" right now? 0.5%? Less?

>>6184618
Old can be good. New can be good too.

>> No.6184635

>>6184632
PS4/Bone is even more skewed since they are CURRENT games.
Their share is pathetic for current games. Spyro alone has a higher runner community than most current gen games.

>> No.6184640

Why is the majority of speedrunner autists Nintendo fans/players?

>> No.6184642
File: 20 KB, 320x220, Living_In_crazy-times.jpg [View same] [iqdb] [saucenao] [google]
6184642

>>6184640
The same reason why Nintendo survive on first party games when they fuck up their console sales:
Its just slightly better game quality.

Speedrunning is essentially about condensed game experience. So if replayable/solid the game is, defines how many people will even run it.
There is also a huge community for running Crash/Sonic/Spyro, but the those series has less games in totoal, skewing the results.

>> No.6184643

It's popular with everything not only speedrunning. That being said it takes a very high amount of skill to do a fast 120 star run for example so it's a great spectator sport.

>> No.6184648

>>6184635
>PS4/Bone is even more skewed since they are CURRENT games
If games don't age, then it should be irrelevant whether or not a game is current.
>Their share is pathetic for current games
Runners overwhelmingly have an affinity for Nintendo. I can't argue with that.
>Spyro alone has a higher runner community than most current gen games
Of course, because "most games", regardless of age, are not ran in any large capacity, thus it tracks than any popular game will have a "higher runner community" than most games ever released. I explained that in my previous post, but you seem to have glossed over that part.

>> No.6184652

>>6184648
lol
>I explained
You claimed something, you piece of shit. Lmao
Not explained.
Is this first grade literacy?

>> No.6184658

>>6184643
>it's a great spectator sport
It certainly is. I find glitched runs boring, but glitchless completion runs in fast paced games with a high skill ceiling are fantastic.

@6184652
>phoneposting ESL retard immediately abandons his argument and starts shitting up the thread when called out
Why am I not surprised?

>> No.6184692 [DELETED] 

>>6184658
Using @ on 4chan
>back to discord, tranny

>> No.6184698

>>6184652
Seething Nintendork

>> No.6184939

because it's Mario 64?
>>6184658
>I find glitched runs boring
that's like someone hitting a bullseye, though
glitches are not easy to pull off

>> No.6184948

>>6184939
I agree, but I think
>you need to hit this frame perfect jump here, here, and here to skip 95% of the game
Is far less entertaining than runners pushing themselves to the limit for 30 minutes or more of high level play.

>> No.6184951

>>6184948
I think you're right, the glitched payoffs are better off being in a summoning salt video

>> No.6184969

>>6184948
I find it fun that some guy ruins hours and hours of speedrunners' efforts.

>> No.6184994

>>6184589
It's literally and unironically the most fun 3d platformer that exists. People will desperately try to claim it isn't and being up trash like crash bandicoot or whatever the fuck, but they're lying to themselves. Nothing can match the pacing, level design, and control.

>> No.6185101

>>6184589
momentum

>> No.6185147

>>6184632
>active players
a better metric to look at would be total players.

>> No.6185150
File: 2.34 MB, 490x360, Breathtaking View from Bridge 13.81-13.80 IGT.webm [View same] [iqdb] [saucenao] [google]
6185150

>>6184658
120 star has all kinds of glitches you moron

>> No.6185329

>>6184589
Speedtranners like it because there's literally no RNG which is perfect for autists who can't adapt to new or different situations and want games to be just 100% rote memorization.

>> No.6185380

>>6185329
>who can't adapt to new or different situations
sm64 speedrunners are by far the best at sm64 randomizers too, so your argument kind of falls flat.

>> No.6185835

>>6185150
>wallkicks off the log from a longjump

goddamn

>> No.6185874
File: 253 KB, 679x632, Dark_Souls_dailyhollow.png [View same] [iqdb] [saucenao] [google]
6185874

>>6184948
Depends on the game anon.
I.e Nier Replicant A route is fine. Why?
Because its a NG route, which means the player has to interact with the level and combat system properly.
Then after that there is no real gap to E runs, since the run for B starts you in NG+, but after Emil unpetrifies Kaine. The same for B into E. And the level system isn't solid, meaning enemies just instantly bleeds to death in B ending and E ending.

But lets say Dragons Dogma?
NG+ runs are cancer because you level to 200 NG as Assassin or Strider, which means you oneshot everything, depriving you of any game interaction.
It also turns into buying Makers Finger arrow to skip Grigori, regardless of category.
The same is true for a lot of games.
Or the gameplay is too shallow to allow such extensive speedy replays. Or the skips go past everything of value.
Or even worse: Community is so small any% babies are the only ones speedrunning.
Or the case with Quake: Nobody can be arsed to run with the the games Original Sound Track on events.

>> No.6185896

>>6184948
But when the game is so broken that every run is a glitched run, it becomes more entertaining. Check out the Sonic 2006 run from the latest ADGQ.

>> No.6185898

>>6185329
>literally no RNG
Coins from enemies spawn with random position and velocity. It's relevant to 100 coin stars.

>> No.6186353

>speedrunning
I like it, it's a natural evolution of gitting gud and shit like mmo grinding, chantards only hate it because somehow they associated it with sjws and anti-fun

>> No.6186359

>>6185898
>coin drop rng
wow, big deal

>> No.6186361

>>6186359
>rng makes speedruns better
This is false and you can go watch diablo II if you want to see why. Speedrunning is fun because you can master the game mechanically and if some things happen seldom enough to throw you off you can't enjoy it that way.

>> No.6186365

>>6184589
Popular game = more attention to garner
Broken-ass gameplay = countless autistic ways to discover to possibly complete it quicker

>> No.6186370

>>6186365
True but also
>n64 the zoomer retro console
is the most important factor. Super metroid doesn't get as much attention from zoomers despite being popular.

>> No.6186374

>>6184597
>speedrunning is cancer
>continue to breaths new life into otherwise old, abandoned games
Shit bait, 2/10 got a reply

>> No.6186376 [DELETED] 

>>6186374
>>continue to breaths new life into otherwise old, abandoned games
At the cost of turning oneself into an autistic raging tranny.

>> No.6186379

>>6186376
>he fell for the meme
imagine forming your worldview around what you read on /v/.

>> No.6186383 [DELETED] 
File: 1.16 MB, 2728x2128, cosmo_soy'd.jpg [View same] [iqdb] [saucenao] [google]
6186383

>>6186379
ok cosmo

>> No.6186390

>>6186383
>one speedrunner
wow youre certainly proving that all speedrunners are autistic raging trannies. next youre gonna post that restaurant tranny pic that /v/ has been spamming for the last 4 years, right?

>> No.6186392
File: 45 KB, 590x253, Oot wr.png [View same] [iqdb] [saucenao] [google]
6186392

>>6186383
Except narcissa is back and claiming records so you can't diss her no more

>> No.6186394

>>6186383
I love how this guy got BTFO by John Numbers in a random mario game, proving speedrunners are just one-trick tards at the shit they grind for 8+ hours a day.

>> No.6186402

>>6186394
i like how cosmo came in 2nd place in that tournament, beating dozens of other gamers at a half dozen games, but you guys act like he came in last because he lost against a pro smash player lmao

>> No.6186407

>>6186370
SM just isn't that great. That's one genre that has a lot of outstanding modern releases that do it better. Besides, SotN is better than SM in every way and I will die on that hill.
>>6186376
Most are merely autistic, the troons just get an unreasonable amount of publicity from outlets and organizations that are pushing that agenda.
>>6186383
>>6186392
Stunning and Brave.
>>6186390
>wow that's just one guy
>what are you going to do next? post a picture of a bunch of them?
Heh/10.

>> No.6186421

>>6186407
>post a picture of a bunch of them?
yes, the same 8 or so /v/ has been spamming for years because they can't find any more of them.

>> No.6186434

>>6184589
It's parkour in vidya form

>> No.6186596

>>6184589
Because it's a game with a big focus on movement and maneuvering (something the game does very well, I'd argue it's still a golden example of platforming), the levels are obstacle courses for the player to navigate and maneuver, and there's a focus on collectables (which may be partially or fully omitted depending on what kind of run we're talking about).
It's one of the best games to speedrun next to Doom and Quake.

>>6184597
Your dad should have pulled out, speedrunning was being done before you were even born.

>>6184618
I play games from all kinds of eras/gens, but with speedrunning, older games tend to feel more fun to speedrun/watch.

>> No.6186604

>>6184640
Because they still do platformers, which most other devs don't do much these days, and fast platformers with tight movement mechanics and controls are inherently well suitable to speedrunning.

>>6184643
True, it's still just a fun game to play normally.
The notion of games 'aging' is controversial on /vr/ (and I understand why), but I'd argue that if games do age, then Super Mario 64 has aged ridiculously well.

>> No.6186607

>>6186376
If speedrunning turns you into a tranny how come it's always the same 3 pictures posted all the time

>> No.6186615

>>6184658
>I find glitched runs boring,
If it's just warping through shit and skipping enormous parts of the game, I kinda agree.
Like there's some glitch in a game where you can just vibrate yourself through a wall somewhere and do some kind of overflow, it may be impressive that someone can do that consistently because it's basically impossible for any normal player to do something like that, but at the same time it's a skip to the final boss or the end credits or something, and it's just not very entertaining because they barely played the game.

I'm fine with minor glitching for maneuvers or smaller skips, often small glitches or dev oversights can be a fun addition to the meta, particularly when it involves actually acting out a maneuver.

>but glitchless completion runs in fast paced games with a high skill ceiling are fantastic.
True, I want to watch someone who is ridiculously good at playing the game, preferably at a high difficulty.

>> No.6186616

>>6186607
Because it's a meme and you only actually really see the speedrunning trannies at GDQ and stuff.

>> No.6186617

>>6184948
Again, mostly agreeing.

>>6184994
What other good 3D platformers are there, actually? Like even if they aren't as good, there has to be one which are good in their own right.

>> No.6186626

>>6185101
The mainline Super Mario games have had a great grasp on momentum ever since Super Mario Bros. on the NES/Famicom. It's kind of amazing that they've kept that up.

>> No.6186628

>>6185150
See, I'm ok with some glitching like that, because he still has to climb the mountain anyway, which he isn't doing the easy way.

>> No.6186650

Speedrunning is for faggots.

>> No.6186661

>>6186650
So what's your best time?

>> No.6186664

>>6184589
Due to half-presses and parallel dimensions.

>> No.6186669

>>6185329
>zoomer who only knows the epic /v/ memes

>>6186434
Kinda.

>> No.6186716

>>6185380
Randomizers don't add any RNG, they just re-arrange what's there in the game already.

>> No.6186721

>>6186716
>randomizers don't add any rng
>they just make the whole game rng
lmao

>> No.6186730

>>6186721
>enemies/bosses are still the same
>level designs are still the same
Sm64 randomizers are a meme .

>> No.6186734
File: 56 KB, 585x682, spurdo monitor.jpg [View same] [iqdb] [saucenao] [google]
6186734

>>6186716
That's right! They don't randomize anything, they just randomize everything so that things aren't where they used to be and you can't rely on your memory and throws the progression of the game on its head.

>> No.6186736

>>6186734
>they just randomize everything
Not even slightly true.

>> No.6186741

>>6186730
Everything in every level is randomly arranged, meaning runners have to do completely impromptu routing and movement for literally everything except bosses. It tests their knowledge of the stages and their ability to quickly traverse them in completely new and unpracticed ways. It takes a whole lot of mental gymnastics to convince yourself that this doesn't involve being skilled at the game.

>> No.6186749

>>6186736
I haven't tried every randomizer, but sure, they don't tend to randomize map layout, but they change what keys are where, where they go, what door you can open how and when, what item you can find where, what enemy will spawn and under what conditions.

If a Goldeneye randomizer gives the enemies Golden Guns, you have to replan everything.

>> No.6186754

>>6186736
>Not even slightly true
everything that isn't nailed down is in a different location. you're retarded, aren't you?

>> No.6186758
File: 6 KB, 415x416, spurdoo.png [View same] [iqdb] [saucenao] [google]
6186758

>>6186736

>> No.6186819

>>6184640
Quality gameplay in games that aren't super long in the first place.
No one likes to watch 60+ hour runs of RPGs for example.

>> No.6186843

>>6186596
>It's one of the best games to speedrun next to Doom and Quake.
I'll give you Quake and SM64, but how the fuck is Doom a good speedgame?

>> No.6186847

>>6186361
He didn't say that.

>> No.6186851

That one tranny with the gap in his teeth ruined speedrunning.

>> No.6186854

>>6186851
how?

>> No.6186858

>>6186843
Because you can just do one level and the game will give you the time and score at the end. The gameplay is fast, skill based, and there's various strategies and methods for approaching any map, with or without glitches. There's some RNG, but it's not unreasonable, there's memorization, but you also have to account for the chaos and be ready to handle what happens.

There's lots of different ways to speedrun, maxing a level, any%, playing pacifist, playing Tyson, playing with fast monsters, playing with Nightmare, and it doesn't get into the 25+ years of mapsets which you can speedrun. Alien Vendetta is 19 years old and people still do runs of it, both individual maps and the full set.

>> No.6186861

>muh all speedrunners are trannies
if that's the case, why is it the best runners in popular speedgames like Ocarina of Time, Majora's Mask, SM64 and Super Metroid aren't trannies?
>inb4 cosmo
Cosmo hasn't been relevant in Ocarina of Time speedruns since 2014

>> No.6186869

>>6186861
It's almost like LE ALL SPEEDRUNNERS ARE TRANNIES XXDDD is some retarded culture war meme that has little basis in reality.

>> No.6186901 [DELETED] 

>>6186869
Why so many of them are pro-LGBT then?

In fact, name some conservative/right-wing speedrunners.

>> No.6186915

>>6186901
How the fuck should I know? Stupid chance? Maybe the ones who think otherwise keep quiet due to how leftist media manipulation works.
For that matter you can be right wing and pro gay rights, and you can be pro gay rights and still oppose creepy shit like kid drag shows, you can even be highly critical of the current trans trend.

It's almost like reality could have nuance or something.

>> No.6186983 [DELETED] 
File: 166 KB, 500x400, goalposts.jpg [View same] [iqdb] [saucenao] [google]
6186983

>>6186901
>Why so many of them are pro-LGBT then?

>> No.6186985 [DELETED] 

>>6186983
approving lgbt makes you as bad as a tranny so not really moving goalposts

>> No.6186992 [DELETED] 

>>6186985
you have no friends, no personality, and your dad beat you when signs of your gayness showed.

>> No.6186996 [DELETED] 
File: 74 KB, 728x753, tranny_demon.jpg [View same] [iqdb] [saucenao] [google]
6186996

>>6186992
ok libcuck.

>> No.6187002 [DELETED] 

>>6186992
>implying his dad didn't fuck him

>> No.6187004

>>6186915
>most people can't just have all their thoughts and opinions lumped into an easy to like / hate label
Careful about implying that around here. Someone might take offense that you're doubting their strawmen.

>> No.6187065

>>6186390
Not him, but im going to post this:
https://youtu.be/WVzpZqpQSss

>> No.6187067

>>6187065
>1 trannies, possibly 2
you know that cherrypicking is a logical fallacy right?

>> No.6187070

>>6187065
Wow, that's almost every speedrunner in the world.

>> No.6187074 [DELETED] 

>>6187067
Im not cherry picking. Youre the one trying to distort the argument. Our point is that autistic trannys are more prevalent in speedrunning than in other hobbies, which is a fact. Meanwhile youve been parroting that NOT ALL speedrunners are trannies, like that statement carries any weight.

>> No.6187080

>>6187074
>Our point is that autistic trannys are more prevalent in speedrunning than in other hobbies
That's not the point anyone made. Are you illiterate? Here I'll tag the original claim that was being disputed: >>6186376

But since you're shifting the goalposts anyway, I'll bite. What evidence are you using to determine there are more trannies in speedrunning than in other hobbies? The 15 or so examples of trannies you found at a single marathon event out of the hundreds of other events with none of them, and the tens of thousands of speedrunners that exist? Christ you people are so fucking braindead.

>> No.6187081
File: 13 KB, 200x215, 1394276306973.jpg [View same] [iqdb] [saucenao] [google]
6187081

>>6187074

>> No.6187120

Sure are a lot of defensive speedbummers ITT

It's almost as if they know deep down we're right...

>> No.6187147
File: 120 KB, 750x747, IMG_1423.jpg [View same] [iqdb] [saucenao] [google]
6187147

>>6186376
>mario 64
>abandoned game

>> No.6187164

>>6187120
>come into thread just to shit on a fanbase
>ha I can't believe people didn't agree with me! you must all be butthurt!
Go back to /v/. I think it'd be more your speed

>> No.6187694
File: 2.96 MB, 299x224, Legend of Zeldaaaaa.webm [View same] [iqdb] [saucenao] [google]
6187694

>>6186628
how about my glitching
webm related, my lttp run

>> No.6187756
File: 2.16 MB, 5161x4415, e2m6.jpg [View same] [iqdb] [saucenao] [google]
6187756

>>6187694
It's not that exciting to look at, but probably not trivial to pull off, so it's impressive in some ways.
I'd compare it to speedrunning E2M6 in Doom by doing a 'void glide', which is a tricky glitch to pull off where you squeeze yourself outside of the boundaries of the map, so you can go to the exit room, and then with absolutely critical timing and positioning manage to use the exit button through the wall and finish the level.

https://www.youtube.com/watch?v=B968JxfmTOc
ZeroMaster makes it look easy (because he's one of the top Doom speedrunners), but it's really not easy to do. Squeezing out of the map is one thing, but hitting the button to end the level is something most people will not have the patience to sit down and figure out.
So it's impressive for that, but at the same time, E2M6 is one of my favorite maps, and it's ultimately still much more fun to see someone rush and fight wildly through it.

>> No.6187762

>>6187694
I don't see the point in that. It's like running a triathlon, and the moment you start, doing a bit of parkour and hopping a fence in style to skip the race and cross the finish line. Yeah the parkour was mildly interesting, and you crossed the finish line, but you didn't participate in the event.

>> No.6187941

>>6184589
Because it's fun.

>> No.6188273

>>6187762
Your analogy is stupid because the rules are agreed upon by all the participants, just like in a triathlon. A better analogue to your triathlon example would be using a gameshark.

>> No.6188301

Speedrunning has basically been demonized because of easily manipulated culture war sheeple being steered by the likes of pewdiepie and other alt-righters. You even have those /srg/ meetup photos being posted as "incel" gatherings.

Sad. /v/ children are too gullible.

>> No.6188308

>>6188301
>/v/ children are too gullible.
yeah, i've never seen a group of people believe anything they read on the internet so easily, and lack so many basic critical thinking skills, as the troglodytes in GDQ threads.

>> No.6188482

>>6184632
>Mario Kart speedrunning
The only thing more pointless would be Mario Party speedrunning.

>> No.6188542

>>6188482
how is mario kart speedrunning pointless?

>> No.6188550

>>6188542
it's a babby-tier racing game.

>> No.6188553

>>6188550
yet speedrunners still wipe their ass with your time trial scores. funny how that works.

>> No.6188568

>>6188553
ok? now let's see their wipeout 3, richard burns rally, side by side special times

>> No.6188569

>>6188553
Its just as silly as people takinng smashbros seriously. Its a fucking game for kids lol.

>> No.6188571

>>6184994
I hate the pacing and level design of Mario 64. I also think the art style is barren and bland. The controls are the only aspect that I truly enjoy.

>> No.6188574 [DELETED] 

>>6188568
why would a mario kart speedrunner be good at a completely different game? runners for those games suck complete shit at m
>>6188569
the casual difficulty of a game has literally nothing to do with how difficult it is to optimize in a speedrun. dark souls speedruns are piss easy compared to super mario 64, for example. what a shallow understanding you have of how any of this works.

>> No.6188578

>>6188568
why would a mario kart speedrunner be good at a completely different game? runners for those games suck complete shit at mario kart too. what point are you even trying to make here?
>>6188569
the casual difficulty of a game has literally nothing to do with how difficult it is to optimize in a speedrun. dark souls speedruns are piss easy compared to super mario 64, for example. what a shallow understanding you have of how any of this works.

>> No.6188584

>>6188578
the point is that your mario fart speedruns are dull for players of real racing games.

>> No.6188586

>>6188584
let's see their mario kart times.

>> No.6188587

>>6188584
Why are you just repeating yourself like a mongoloid instead of making an actual argument? "It's a babby game" doesn't demonstrate anything, it just makes you look like a braindead zoomer who thinks buzzwords are descriptive of anything meaningful.

>> No.6188595

>>6188569
All video games are for children.

>> No.6188596

>>6188568
>richard burns rally,
Cee?

>> No.6188607

>>6184589
Autistic 3d movement

>> No.6188661

>>6187120
>we're
Faggot

>> No.6188665

>>6187762
But retard, everyone would be hopping that same fence. Your analogy is shit.

>> No.6188693

>>6187762
That'd be funny to see, at least like once.
>guys set to run on a typical stadium track
>halfway through the race, one guy goes off the track and just beelines it to the finish line
>still declared winner

>> No.6188721
File: 23 KB, 300x225, 0BE0F5D1-1D87-4E17-970E-0B185F081C60.jpg [View same] [iqdb] [saucenao] [google]
6188721

>>6184589
It’s Zoomer Clickbait Nostalgia: The Game.

>> No.6188737

maybe routing is a factor

>> No.6188854

>>6188665
>everyone clips through a wall in alttp to "beat" the game in a minute and skip all of the gameplay
Based retard.

>> No.6188989

>>6188854
everyone who runs that category, yes. you're basically getting mad that people who run 100m dash aren't running a full lap around the track lmao.

>> No.6189913

>>6188854
Yeah, but you’re completely pissing your pants over an exaggeration. Very few games have a glitch like you’re describing.

A 20 minute glitch speedrun can be much more difficult than a 1 hour non-glitched. Any glitch trick can be waaay more difficult than normal gameplay, because they aren’t intended and you still ideally have to do them first try.

>> No.6191040

>>6184589
autism + and assload of game-breaking bugs

>> No.6191394

What are some speedruns you find the most entertaining to watch?

>> No.6191428

>>6189913
>Very few games have a glitch like you’re describing

Not him but that's just straight up not true.

>> No.6191432

>>6191394
Ones with game breaking bugs so the video is done in minutes.

You know why?

Because brevity is the soul of wit. I'm not watching some dickhead spend 20 hours beating a game. I like watching the spectacle of doing something that shouldn't be possible in a game. Otherwise, what the fuck is the point of watching people play games? Fuck off with your friend simulator bullshit.

>> No.6191479
File: 15 KB, 320x287, 1580494578048.gif [View same] [iqdb] [saucenao] [google]
6191479

>>6191432

>> No.6191503

>>6191428
Name 20.

>> No.6191521

>>6186626
I remember reading that before doing anything else, the dev team dedicated months to Mario's feel. A lot about Super Mario 64 is weird, but the general feel of Mario is solid.

>> No.6191645

>>6184994
Nintendo would be insane to not do a Mario 64 remaster. Each level remade in HD would be the best platformer ever.

Mario 64 had the best hubworld ever and fuck you if you don't agree.

>> No.6191695
File: 680 KB, 1700x2100, final doom ad.jpg [View same] [iqdb] [saucenao] [google]
6191695

>>6191394
I like this one, because TNT Map 9 is so incredibly hard on Nightmare difficulty. For years after release it was thought this level wasn't realistically beatable on this difficulty, just for how cramped the layout is, how many enemies there are, and for how they're mostly zombies with guns, worse yet for how they will A), attack much more frequently and aggressively on this difficulty, and B), even if they're easy to kill, they just keep getting back up after you kill them.

This is the first ever Nightmare run of the level:
https://www.youtube.com/watch?v=Z9rIs80Anj4

But I like this run better (by the same guy), because it's better and more intense (also this video has the music on and no smear filter).
https://www.youtube.com/watch?v=qvMk1VOfWEI

The combat is ridiculously intense throughout the video, at one point he's worn down to 1% health and he could die any moment but he just keeps fighting.
He picks up a Berserk Pack, which restores his health, but he just barely needs it because he keeps fighting for several seconds before he takes the next hit.

>> No.6191708

>>6191428
Yes, it is fucking true. Now fuck off

>> No.6191741

>>6184597
>lol it doesn't count because they cheated by using exploits and glitches
>why do they skip so much stuff? do they hate the game?
>I can't keep up with what they're doing. They need to slow down.

>> No.6191746

>>6184597
Ocarina any% is cancer. Otherwise, no.

>> No.6191780

>>6191695
Wait, that second one does have the smear filter.
This is why I'm going to an optician today.

>> No.6191808

>>6191645
they already did an sm64 remake and it was garbage.

>> No.6191820

>>6191645
I think it's better that they don't, it's not the same with modern analog sticks.

>> No.6191830

>>6184589
>Super Mario 64
You spawn in a hub that contains all levels with a reasonably capable moveset and tons of glitching possibility to run through a generally great game
That's probably why

>> No.6191875

>>6184610
Topkek

>> No.6192539

>glitch through the game skipping most of the hard content
Wow thats quite an achievement, speedrunning is a joke

>> No.6192553

>>6192539
See >>6191695

>> No.6192902

>>6192539
Depends on game.
My favorite is still people running NG+ with maxed builds, to avoid needing to route the game. Especially if its a solid game.

>> No.6192934

>>6184589
It's the only game they've ever played

>> No.6193119

>>6192539
>any game
>look at catagories
>select glitchless
>find the speedrun you're interested in watching/trying

woah I can't believe it

>> No.6193160

>>6192934
imagine actually believing this

>> No.6193161

>>6192902
>to avoid needing to route the game
you still have to route the game you dunce

>> No.6193250

>>6193160
I wouldn't put it past Nintendildos, really

>> No.6193568

>>6193250
you can literally watch the runners and see that they play other games. it's not some well hidden secret, you fags just make shit up and don't do even the most basic research.

>> No.6193589

>>6193250
Eat shit. I'm a fucking proud nintendildo and my favorite game of all time is fucking jet grind radio. YES I said grind fucker.

>> No.6193646

>>6184589
>nintenbaby
>baby's first video game
>autism

Pick all fucking 3 faggot.

Speedrunning is inherently degenerate. You see this in all speedrunners. They all rage. They say the game is shit. They say the game is poorly programmed because the game didn't do exactly what they wanted it to.

Speedrunners are shit gamers. They only know about grinding the same strategies over and over, and once something goes wrong, they curse RNG, and reset to try again.

Speedrunning is a fucking joke, and there is no value in it.

>> No.6193765

>>6193646
pretty braindead post, anon.

>> No.6193775

>>6193646
based & redpilled
don't waste your time speedrunning, if you wanna dedicate your life to videogames get into fighting games, RTS, FPS, or roguelikes instead

>> No.6193783

>>6193775
>>6193646
anti-speedrunning autism is worse than speedrunning autism. look at how assblasted these babies are.

>> No.6193784

>>6193646
>Speedrunners are shit gamers
This really shows where your insecurity comes from, you are jealous because someone buttfucks you at your favorite game. Accept that you suck and move on.

>> No.6193789

>>6193775
If you want to dedicate your life to videogames, don't.

Also speedrunning is fun

>> No.6193808

>>6193775
You will never be famous in esports anon, just give it up.

Better to be a speedtranny than a delusional esportnigger.

>> No.6193817

>>6193783
Projecting much? Youre the one baby sitting the thread and replying everytime someone disses speedrunning.

>> No.6193823

>>6193161
You do.
But it means skipping entire game mechanics in games its popular for.

>> No.6193840

>>6193817
>everyone who thinks i'm a whiny baby is the same person
based schizo

>> No.6193881

>>6193784
I have several speedrun world records anon

>> No.6193891

>>6184595
this

>> No.6193915

>>6193881
prove it

>> No.6193921
File: 80 KB, 1165x715, proofs.png [View same] [iqdb] [saucenao] [google]
6193921

>>6193915
get fukt kiddo

>> No.6193942

>>6193921
>entered random profile and edited the image to hide records to pretend they're yours

lmao, what kids these days do to win a internet argument

>> No.6193948
File: 59 KB, 704x659, 1580191387208.jpg [View same] [iqdb] [saucenao] [google]
6193948

>>6193942
>get served with facts and logic

>> No.6193986

>>6193948
>pic of a random speedrunner's profile with the usernames and game titles covered up literally proving fuck all
>facts and logic
you're retarded aren't you?

>> No.6193991

>>6193921
>Speedruns 7th gen garbage
Wow much impress

>> No.6193992

>>6193921
it's this guy if anyone is wondering:
https://www.speedrun.com/user/RecommendedPlaying
https://twitter.com/RecommendedPlay

you can literally see the text "dead rising: case zero" in the picture lmao.

>> No.6193994

>>6193992
>speedruns nothing but piss easy garbage meme games with no runners
>"speedrunners are shit gamers lol!"

>> No.6193995

>>6193992
Imagine speedrunning those shitty games

>> No.6193997
File: 159 KB, 1132x923, Good OpSec.png [View same] [iqdb] [saucenao] [google]
6193997

>>6193921
>>6193992

>> No.6194003

>>6193995
>>6193997
>>6193994
>>6193992
>>6193991
>imagine speedrunning those shitty games
I did it as a meme

>> No.6194008

>>6194003
no one cares, you're an embarrassment and demonstrably stupid.

>> No.6194034

>>6194008
>whines in the forums about how his run submissions aren't being approved fast enough
>"i just d-did it a m-meme guys!!!"
>"please believe me!"

>> No.6194036

>>6194003
>>6194034

>> No.6194037

>>6194034
I also got into it with the main mod of the dead rising community, but thats not on speedrun.com

>> No.6194064

>>6194037
Your mom should've aborted you.

>> No.6194405

>>6193250
>be a dyed in the wool Nintendo fanboy
>love the Bing Bing Wahoo
>have only played Super Mario 64
>none of the other fucking games
>hasn't even emulated All-Stars
It doesn't make any goddamn sense, and you know it.

>> No.6195342

>>6186392
>narcissa is back and claiming records so you can't diss her no more
https://youtu.be/-Agg_HRIMhI
lol

>> No.6195396

Nintendildos tend to stick to playing the same Nintendo games again and again + what this guy said >>6186370

>> No.6195543

>>6193646
>>6193881
>>6193921
>speedrunners are shit gamers
>also I speedrun a bunch of games
Actual projection

>> No.6195548

>>6195543
the best part is that he's a laughably bad speedrunner.

>> No.6195560

>>6184939
>>6191741
Glitched speedruns are about as compelling as doing this for competition.
https://www.youtube.com/watch?v=WAJUelWRWBs

>> No.6195624
File: 62 KB, 1150x684, tardcommittee.jpg [View same] [iqdb] [saucenao] [google]
6195624

>>6193775
>>6193646
>>6193817
>>6193881
>>6193921

>> No.6195636

>>6193992
>>6193921
Wow, those are all shitty and boring games.

>>6193775
Nobody has ever done speedruns of FPS, RTS, or Roguelikes, nope, never happened.

>>6194003
Then please visit the dilation station and receive your insert.

>> No.6195694

>>6195636
>FPS, RTS
He was clearly talking about RTS and FPS multiplayer matches.

>Roguelikes
Why would you speedrun a game that's completely random?

>> No.6195726

>>6195694
>what's the point in speedrunning, it's just the same thing over and over!
>why would you speedrun something that's completely different every time? that would be stupid!!
you morons are just gonna be butthurt no matter what anyone does

>> No.6195730
File: 152 KB, 640x720, 1579219492335.jpg [View same] [iqdb] [saucenao] [google]
6195730

>>6195726
>complain about shitty "RNG" every speedrun
>decide to speedrun an entire genre of RNG

>> No.6195735

>>6186861
Cosmo may be irrelevant, but Narcissa currently has the WR for OoT any%: 8:31.

>> No.6195736
File: 68 KB, 645x729, 19632747584896.png [View same] [iqdb] [saucenao] [google]
6195736

>>6195730
>being surprised that people who speedrun completely different games value different things in speedrunning

>> No.6195740

>>6195735
Are the current leaderboard runners gonna let those runs stay up?

Considering that Cosmo/Narcissa blew the fucking leaderboards up and they all had to migrate to speedrun.com to salvage them. I'd be surprised if they allowed it.

>> No.6195747

>>6195740
they were never up in the first place. the community is still having a prolonged discussion about how to handle runs like this.

>> No.6195748

>>6195740
Fuck knows how the politics will work out. But if Cosmissa is smashing out 8:31 runs, they're definitely still a relevant speedrunner.

>> No.6195752
File: 180 KB, 546x535, your post.png [View same] [iqdb] [saucenao] [google]
6195752

>>6195694
You wouldn't really speedrun multiplayer FPS in any way you'd speedrun normal singleplayer FPS.
In fact does anyone speedrun any multiplayer FPS?

>>6195730
Those are the same people, obviously.

>> No.6195753

>>6195740
>Considering that Cosmo/Narcissa blew the fucking leaderboards up and they all had to migrate to speedrun.com to salvage them. I'd be surprised if they allowed it.
This has literally nothing to do with whether or not the runs are valid.

>> No.6195767

>>6195752
>You wouldn't really speedrun multiplayer FPS in any way you'd speedrun normal singleplayer FPS.
Playing against real people is much harder than speedrunning any of these shitty single-player games with simplistic babby-tier AI.

>> No.6195770

>>6195767
Not in my experience. Maybe play less babby's first FPS like Cowwadoody.

>> No.6195773

>>6195735
>Already BTFO'd and not even current WR holder for a category seen as illegitimate
>based Karl completely ignoring the tranny in the oot video
Yup, suicide is seeming more and more likely.

>> No.6195778

>>6195753
If you fuck with the community that badly, they won't forget it. People have been blacklisted for a lot less.

>> No.6195785

>>6195767
>implying you play the good shooters like Q3 where skill actually matters
You just queue pubs for 10k hours like every other fortnite zoomzoom and think you're hot shit while blaming teammates.

>> No.6195787
File: 141 KB, 1024x684, 1579252335277.jpg [View same] [iqdb] [saucenao] [google]
6195787

>>6195778
WE MISS YOU TRIHEX

>> No.6195790

>>6195778
>If you fuck with the community that badly
all cosmo did was take down the domain name. none of the site data was affected and it was easily restored
>for a lot less.
like what?

>> No.6195791

>>6195773
>>6195747
>>6195740
The new OoT any% routes seem pretty legitimate in the eyes of the community:
https://www.speedrun.com/oot

>> No.6195792
File: 108 KB, 800x800, 1579441151535.jpg [View same] [iqdb] [saucenao] [google]
6195792

>>6195790
>like what?
LIKE TRIHEX

>> No.6195796

>>6195778
Narcismo still gets a fuckton of tranny points from reddit faggots despite being a bipolar freak. If anything they would jump at the opportunity to flash their (((inclusivity))).

Fortunately all the sane people who used to watch him aren't coming. They just can't voice their opinions.

>> No.6195798

>Wright came out as a transgender woman in November 2015 and began to transition, changing her name to Narcissa. On April 7, 2016, she temporarily deleted her Twitch account, citing abuse and online criticism, though it was reactivated on April 10. Her Twitch account was suspended indefinitely in 2018 due to violations of the site's policies regarding nudity and sexual content.
>Her Twitch account was suspended indefinitely in 2018 due to violations of the site's policies regarding nudity and sexual content.
wat

>> No.6195806

>>6195791
Except the 8:xx route is not on the leaderboards.

>> No.6195807

>>6195792
trihex isn't blacklisted from any leaderboards you troglodyte

>> No.6195809

>>6195791
>being this blind and illiterate

>> No.6195810

>>6195798
https://youtu.be/6E2pQF5dP48?t=3170

>> No.6195825
File: 315 KB, 770x642, 1580356211076.jpg [View same] [iqdb] [saucenao] [google]
6195825

>>6195807
BUT TRIHEX

>> No.6195835

>>6195806
It takes a few days for a run to be verified, my dude.

>> No.6195841

>>6195835
Why are you arguing this, retard. 8:xx is not being accepted due to requiring 3rd controller prerun setup and a notched stick

>> No.6195885
File: 119 KB, 1699x935, firefox_U6ycsYTrO1.png [View same] [iqdb] [saucenao] [google]
6195885

>>6195835
It literally says at the top of the speedrun.com page that runs using the new controller strats aren't being accepted right now. Learn to read you fucking mongoloid.

>> No.6195964

>>6195767
Then do a single segment run of Plutonia on Nightmare.

>> No.6196073

>>6195798
I mean what do you expect from a person who deliberately names themselves Narcissa. I wouldn't name my kid Narcissa/Narcissus, that's just a fucking bad omen.

>> No.6197796

>>6195792
Whats a trihex

>> No.6197907
File: 288 KB, 519x589, get down.gif [View same] [iqdb] [saucenao] [google]
6197907

>>6195810
lets get this shit started

>> No.6197931

>>6186374
>New life
>Autisitcally break games in ways they were never intended to be
>Don't actually play or experience the game as an actual game

If you think beating ocarina of time in 5 minutes is "breathing new life" into a game you're a fucking retard and yes, cancerous.

>> No.6197934

JOHN FUCKING NUMBERS

>> No.6197942

>>6197931
If you think the opposite you’re a micro-dicked assface and yes, a zoomer poopy head.

>> No.6197946

>>6196073
Well, they named him Cosmo to begin with...

>> No.6198054

>>6197931
>Don't actually play or experience the game as an actual game
they've already done that though. also, you're not the arbiter of what an "actual game" is you fucking narcissist lmao

>> No.6198204

>>6198054
Not him, but I've seen speedrunners learn a glitchy speedgame before playing/beating the game normally.

>> No.6198209

>>6184597
Hello, based department?

>> No.6198216

>>6191695
that second vid is so satisfying

>> No.6198236

>>6184589
Wide variety of thinking-outside-the-box movement tricks.

Same reason Doom and Quake continue to draw attention.

>> No.6198241

>>6184589
It appeals to autistic trannies
Id hardly call that popular

>> No.6198452

>>6198216
I know, right? Hauling ass to keep moving every second, not just to progress through the map faster, but because lingering and taking your time is an automatic death sentence on Nightmare, and you can't just rush by, you must fight off basically everything because they all attack faster and get back up, and will not give you the breathing room.

>> No.6198480

>>6198054
>credits warp from starting zones
>thinking the developers ever intended this shit
Theres a pretty obvious "intended path" through most games via the developers. OoT wants you to go through every dungeon to beat the game. There is additional optional content you can do, but it's not mandatory. There's a pretty clear intention of what an "actual game is"

>> No.6198504

>>6198204
it happens, but not as often as the mongoloids here like to pretend.
>>6198480
you're moronically conflating the artistic vision of a game with what the game actually is. no one intended bunnyhopping in quake either but that sure as fuck didn't stop it from being part of the actual game.

>> No.6199952

Most of the most popular speedrun games are Nintendo games. Also movement is super important in SM64 with people find more and more tricks all the time which leads to a thriving speedrunning community.
It was cool to see the 120 star WR holder Cheese actually beat his record about a week or so ago after months of it standing.

>> No.6199972

>>6198452
https://youtu.be/6ibZ-SqFe4g
Here's another one, single segment of Doom 1's E2. Not nearly as challenging, and he uses some skips (one which is a glitch), but the sheer speed of it is impressive.

>> No.6199973
File: 18 KB, 326x294, 2qmyau.jpg [View same] [iqdb] [saucenao] [google]
6199973

>>6198504
>I beat game fastest

>> No.6199976

https://youtu.be/DKAFWfXy5vU
IT'S TIME TO

>> No.6199980

>>6198504
quakes objective is to beat the levels, rocket jumping which wasnt intended either didnt interfere with the objective, the objective of ocarina is to get the spiritual stones, then the sages then defeat ganon it's not just to see the end screen, technically you shouldnt be able to get to ganons lair without breaking the seal. quake doesnt allow you to rocket jump from the slipgate complex right onto shub niggurath, oots glitches are game breaking and i dont really care if it requires frame perfect timing to pull off a glitch its still not as impressive as a glitchless speedrun which I also know is a category. not the guy you were even arguing with either I just thought your point was stupid.

>> No.6199996

>>6199980
my point isn't stupid, you're just arbitrarily drawing a line between glitches you like and glitches you don't like and saying the former is okay but the latter isn't. it's embarrassingly stupid.
>i dont really care if it requires frame perfect timing to pull off a glitch its still not as impressive as a glitchless speedrun
it's significantly more impressive. the best glitchless runner spends a lot more time on glitched runs than on glitchless and still isn't even close to being the best at them lmao. anti-glitch autists have brain rot.

>> No.6200004

>>6199996
quakes glitches dont break the game you can only use them to get around faster, it's way more impressive to marathon the entire game than some frame perfect warp that has become muscle memory to one of these tards. i draw the line at game breaking glitches seems like a sensible line to me. I dont dislike the warp glitch either I think its very interesting I just dont care for someone trying to complete the game that way.

>> No.6200028

>>6199980
>quakes objective is to beat the levels, rocket jumping which wasnt intended either didnt interfere with the objective, the objective of ocarina is to get the spiritual stones, then the sages then defeat ganon it's not just to see the end screen
>Quake's objective is to collect the arcane runes and to defeat Shub Niggurath, Ocarina Of Time's objective is to just beat all the levels

>> No.6200036

>>6186374
How is "playing a game fast" breathing life into a game? It doesn't revive the online community, if it ever existed, and it doesn't mod/bug-fix it or anything.

If anything this posts reminds how much the speedrunners love sucking their own dick over pointless glitches either no one cares about or every 5 year old with a NES already knew but didn't announce on Twitch 20 years later.

>> No.6200038

>>6200004
>quakes glitches dont break the game
They can, actually. Sometimes one of the runes you've collected can plain disappear, and you can't go back to play the episode again to get that rune, so you're softlocked.

>> No.6200050

>>6184595
/thread

>> No.6200051

>>6200036
>It doesn't revive the online community
yes it does

>> No.6200054

>>6200036
>How is "playing a game fast" breathing life into a game?
It creates a modern community focused on playing old games in new ways. How weren't you able to figure this out on your own?

>> No.6200057

>>6200004
>quakes glitches dont break the game you can only use them to get around faster
which breaks the game. do you think devs intended players to be able to beat levels that fast? fucking troglodyte.

>> No.6200058

>>6200051
Not really, it usually just inspires a dozen or so other autists who are already playing it to do the new technique and hundreds of thousands to watch videos on the game and not play it. If speed running is your community out reach program your game has no playerbase and is already dead, sealed away to just a handful of people dedicated enough to do uninteresting techniques to get the end credits to roll.

>> No.6200059

>>6200058
>it usually just inspires a dozen or so other autists who are already playing it to do the new technique and hundreds of thousands to watch videos on the game and not play it.
so what you're saying is that it creates a community.

>> No.6200060

>>6200059
People who watch a game aren't playing it, so no.

>> No.6200063

>>6200060
Do you not understand what a community is or are you just pretending to be retarded?

Not everyone involved with speedrunning is a speedrunner, but moreover, games like OOT and SM64 have thousands of runners.

>> No.6200065

>>6200063
>games like OOT and SM64 have thousands of runners.
how many are active? 12? 12 isn't much of a playerbase.

>> No.6200067

>>6200065
>how many are active?
hundreds. go to their discord servers, there's massive active discussion daily.

>> No.6200068

>>6200067
No thanks, post a list of active runners who played in the last month.

>> No.6200069

>>6200068
>no thanks, their discord isn't real
>in order for a community to be active it has to meet this arbitrary criteria for activity that can't be proven that i just made lol

>> No.6200072

>>6200068
It would be easier for you to just admit you were wrong instead of desperately trying to weasel out of it.

>> No.6200084

>>6200068
>If I keep shifting the goalposts, eventually I'll win
Get a load of this brainlet.

>> No.6200092

>>6200084
>>6200072
>>6200069
Shouldn't be hard to produce a list considering how many charts and websites track that information for speed runners.

>> No.6200104

>>6200058
Really? Because I see lots of people trying out various games after seeing how fun they can be in speedrun demonstrations.

>> No.6200108

>>6200092
there is no website on earth that tracks how many people have played offline games in the past month you absolute dumbfuck.

>> No.6200116

>>6200108
speedrun.com

>>6200104
I see people watching videos and telling me about videos they watched, nobody starting to play the game because they saw someone clip through a door to skip 70% of the game

>> No.6200131

>>6200116
speedrun.com only tracks submitted runs. it doesn't account for literally anything else.

>> No.6200132

>>6200131
Safe to say nobody really plays the game thanks to speed runners then

>> No.6200136

>>6200132
what the fuck kind of logical leap is that?

>> No.6200137

>>6200136
just bringing your same reasoning to its logical conclusion.

>> No.6200143

>>6200137
>speedrun.com only tracks a fraction of the people involved with a game's community
>therefore no one speedruns thanks to speedrunners
????????????

just admit you have brain rot and fuck off.

>> No.6200147

>>6184595
Wow that got answered correctly pretty fast. If only this happened more often...

>> No.6200149

>>6200143
Now you're just being illogical. Speed runners think the world rotates around then when they are just a dozen or so rejects.

>> No.6200152

>>6186407
I tried getting into symphony of the night. I'm sure its a great game, but I don't really have the patience for it right now.

>> No.6200153

>>6186843
If you play on GZdoom, then yeah its very fun to speedrun, but that feels like cheating imo.

>> No.6200154

>>6186858
not if you play on fucking dosbox. That shit's slow as fuck. GZDoom is understandable.

>> No.6200157

>>6200116
I already play Doom and Quake regularly, in fact a deep understanding and love for those games are why speedruns can sometimes be particularly entertaining.

>> No.6200358

>>6199973
Becuase he is better at the game

>> No.6200369
File: 276 KB, 474x458, whathefuck.png [View same] [iqdb] [saucenao] [google]
6200369

>>6200132
>>6200137
>>6200149
You are the dumbest person on 4chan, including /v/. It's fucking amazing, really.

>> No.6200587

>>6184589
physics of the movement.

>> No.6200637

>>6184589
It's an easy baby game. Have you ever seen a speedtranny try to learn an actually challenging game to speedrun? I thought so.

>> No.6200668

>>6200637
It's pretty funny how few people actually try and route stuff themselves. 90% of speedrunners are just grind monkeys who follow other peoples routes. It's sad really.

>> No.6200750

>>6200668
This is the case in all branches of competitive gaming though. If you're playing a fighting game, people just practice the strategies they read about online. If you're playing a turn-based game, people just copy builds off the internet. Gaming is just monkey see monkey do, although it does take dedication and a lot of practice to get really good at it.

>> No.6200762

>>6200750
>Gaming is just monkey see monkey do
Name 1 hobby that isn't just re-inventing someone else's wheel.

There is nothing truly creative anymore. It's all been done before.

>> No.6200804

>>6200762
Oh yeah, I wasn't implying it's any different anywhere else. At the same time that's kind of what makes something 'competitive', though, everyone has access to the same tools but it's the individual who sets the record.

>> No.6200808

>>6200637
Yes.

>>6200668
If their goal is to do it the fastest way, why wouldn't they go for the proven methods and plans?

>> No.6200825

>>6200637
So which games do you speedrun, and what's your best time at them?

>> No.6200889

Has anyone figured out why boo's laugh sometimes, very randomly gets down pitched upon entering the mansion?

>> No.6200926

>>6200825
Dark Souls All Bosses, 1h15m

>> No.6200931

>>6200926
Dark Souls isn't that hard, man.

>> No.6200951

>>6200931
Correction: Dark Souls is piss-easy. No movement tech, sluggish, etc. It's casual af for the kind of rep it has.

>> No.6200974

>>6200951
>movement tech is all that matters in a speedrun
lol mariofags

>> No.6200982

>>6200974
What else is supposed to matter? Holding a direction for most of the run? SM64 has objectively 1000x more depth to a piss-easy, hold-stick-to-watch-character-walk, casual speedrun like Dark Souls.

>> No.6201008

>>6200926
>80% of the run is holding a direction and running past enemies
if you think dark souls is harder to optimize in a speedrun than sm64 you're braindead.

>> No.6201019

>>6200637
>difficult to play casually means difficult to speedrun
Love this low IQ take.

>> No.6201168

>>6188482
people speed run clue for the snes. you don't even know pointless. you sound like a fucking retard lmao

>> No.6201220

Why do people who shit on speedrunning for glitching to the credits always refuse to acknowledge that game have multiple categories? I assume they just want the world to know that they don't care.

>> No.6201226

>>6199973
>wojak poster has shit take
More news at 11.

>> No.6201227

>>6201220
It's called arguing in bad faith and it's all trolls have to resort to.

>> No.6201952

>>6199976
A-

>> No.6201956

>>6200951
It's harder than a lot of games these days, but it's not a ballbuster by any means.

>>6200974
For some games, that's not true, for some, it is.

>> No.6201957

>>6200889
I have never noticed that happening. Do you have a video?

>> No.6202003
File: 35 KB, 320x240, Plutonia_title.gif [View same] [iqdb] [saucenao] [google]
6202003

>>6200153
You don't need GzDoom for speedruns, in fact that's rarely done as speedruns are mostly done in Vanilla or Boom, because of .demo compat as well as most maps people running being those formats. It's incidentally also way harder to get away with cheating, as .demo recordings will desync if they were recorded with altered levels or gameplay.

>but that feels like cheating imo.
Probably because the gameplay isn't 100% faithful with default settings, and still barely is with proper tweaking. GzDoom is for playing Doom with advanced mods (to the point of transforming it into really crazy things), not so much Vanilla.

I'll say there's some GzDoom content which could make for some fun speedrunning though.

>>6200154
>DosBox
So adjust your cycles? Otherwise you have Chocolate Doom, which let's you play the game in original shape without having to trifle with anything, and then you have PrBoom+, which aside from replicating Vanilla gameplay with the right complevel, also lets you play maps in Boom and MBF format, also recording and playing .demo files

https://youtu.be/jLomyK5TWFU

This run is recorded with Competition Doom, and played back in PrBoom+.
Assuming the recording was done Vanilla, the .demo (which he links to and you can play back yourself to verify) should play back properly on the Vanilla complevel with no problems.
This version of the recording is played back with a music replacement pack for Plutonia, just for fun, as Plutonia just reused Doom 1 music, but this does not affect .demo syncing or playback.

>> No.6203179

>>6199976
UH... !

>> No.6203265

>>6200668
Anything else would be fucking stupid. You use the route that has been gradually established over several years, and then you discover small improvements to implement.

>> No.6203269

Good movement, good tech, varied gameplay

>> No.6203759

>>6200668
>It's pretty funny how few people actually try and route stuff themselves. 90% of speedrunners are just grind monkeys who follow other peoples routes. It's sad really.
There are a good number of speedrunners who make up their own shitty strats and routes instead of learning the collective meta. You can find them at the bottom of the leaderboard.

>> No.6203802

>>6186392
Yay. I'm glad, I'm happy for her, she is a wonderful person and she deserves to be happy and fulfilled.

>> No.6204253

>>6184652
Is this Bane? Are you seething?

>> No.6204413

>>6203802
>Someone who named themselves Narcissa deserves to be happy and fullfilled
All they deserve is a fast drop on a short rope.

>> No.6204546

>>6193250
obsessed

>> No.6205868
File: 957 KB, 540x360, vanishcap.webm [View same] [iqdb] [saucenao] [google]
6205868

SM64 speedrunning is kino

>> No.6205881

>>6203759
This is a generally true assessment, though I'll point out PJ as the exception. He's one of the few speedrunners I watch because he can explain the innards of the game as he commentates. He doesn't do 100% of all the strategy and datamining, that would make him certifiably insane with there being already existing knowledge on the topic, but he does a lot of work himself and finds interesting games to speedrun that haven't gotten an established community yet, so his content is refreshing.

>> No.6206252

>>6205881
Who's PJ?

>> No.6206535

>>6205881
I hate PJ and the shitty games he plays. Everyone else seems to love him though, so I guess I’m just a mentally ill faggot

>> No.6206796

>>6206535
What about Karl Jobst?

>> No.6206801

>>6206796
Karl Jobst speedruns goldeneye, which is the most braindead grindmonkey speedgame ever made.

>> No.6206807

>>6206801
He does speedrun other games too though.

>> No.6206812

>>6206796
I haven’t watched his actual speedrunning, but I sort of enjoy his videos. There are just 10 people who do the same type of videos better

>> No.6206814

>>6206812
What are some better ones? I've sort of grown comfortable with his nasally voice and his accent, and I like his videos on Doom and Quake.

>> No.6206887

>>6205868
https://youtu.be/ff9ldkz1h1M

>> No.6207806
File: 29 KB, 288x381, tumblr_plr07vvhzF1r0xel0_540.jpg [View same] [iqdb] [saucenao] [google]
6207806

>>6200358
>>6201226
>I play game mostest fastest

>> No.6207914

>>6184589
Great level design

>> No.6208178

>>6207806
>tumblr
embarrassing

>> No.6208270

>>6206252

If you watch GDQs you'll recognize him. These two are my favorite runs of his, but he runs a lot of different games.

https://www.youtube.com/watch?v=dinYWgf00ic

https://www.youtube.com/watch?v=f1vukPuSqa0

Both these runs are heavy glitch, but very technical and well explained. The Dragon View one he's the only person to have completed.

>> No.6208449

>>6208270
I'll have to check that out, I remember the first Actraiser was a very comfy game.

>> No.6208584

>>6208449
I loved Actraiser, but unfortunately the second game doesn't have the sim aspect to it. Not that it was super refined, but back then I thought it was so cool of a genre mix.

>> No.6208614

>>6184618
Yes the industry developed in such a way where older tends to be better and newer tends to be absolute fucking garbage. Glad you're catching on.

>> No.6208617

>>6207806
Yes, because they are better at the game. Keep seething

>> No.6208619

>>6200750
>If you're playing a fighting game, people just practice the strategies they read about online

You can practice combos to the point they become muscle memory and still be shit at the game. A good fighting game match is all about mindgames, and outsmarting your rival.

>> No.6208829

>>6208270
I did kinda enjoy that first one (I'll watch the other one later), and it was interesting to know you could manipulate the game's difficulty with glitches like that.

>>6208584
That's a genre mix which I think we could bring back today. I don't mean the halfhearted shit like in Fallout 4 either.

Like I'm picturing just some game a lot like Simcity 2000/3000 for the most part, and occasionally you're called upon to like, fight off some monsters using a tank or fighting helicopter, and every now and then you have special encounters where you have first/third person shooting missions, because I don't know, I guess that's the sort of hard boiled mayor you are, probably looks like Jesse Ventura in his prime.

>> No.6208854

>>6208619
then why are all top fighting game players fucking retarded?

>> No.6209862

>>6208854
Like who? Only that Sonicfox faggot comes to mind.

>> No.6210802

>>6208617
>better at the game
lel

>> No.6210807

>>6185329
I'm pretty sure I read something (on this board) detailing Mario 64's RNG algorithm. It was some kind of iterative hashing function where you pass it the result of the last call and it does some bitwise mashing to give a pseudorandom number. Rinse, repeat etc...

>> No.6210809

>>6210802
what's funny about that? it's true. you are delusional if you think you're as good at SM64 as a speedrunner.

>> No.6210821

>>6208854
I'm sorry to hear that you're bitter about never becoming good at a fighting game.

>> No.6210834

>>6184589
Speedrunning is autistic, Nintendo manchildren are autistic.
1+1= ?

>> No.6210856

>>6208854
>>6209862
It sounds like neither one of you is as smart as you previously thought.

>> No.6210863

>>6184589
Have you watched it? Its probably the most exciting speedrun game I've ever seen due to all of Mario's movements.

>> No.6210891

>>6203802
This might be the most ignorant shit I’ve read all day

>> No.6210958

I do not understand why people watch speedruns. However, if for some reason you do enjoy it, then you do you.

But could someone explain the appeal of the glitch ones? I at least get how watching someone beat all the bosses in an hour on whatever game could be interesting but surely someone glitching through a wall isn't especially skillful since now everyone can just do the same thing?

>> No.6210960

>>6210958
It's kind of neat watching a game you've played regularly be absolutely demolished in ways you've never seen before. But the novelty wears off quickly.

>> No.6210969

>>6210960
Makes sense, I've never watched the AGDQ thing so I don't know if there's more of the glitch ones or not but for some reason everyone seemed super into the whole Narcissa thing, though I assume that's because they'd done something that wasn't stupid for once

>> No.6211009

>>6210958
>but surely someone glitching through a wall isn't especially skillful since now everyone can just do the same thing
That really depends on the glitch, some are pretty easy to do, some are actually so easy to do, and so useful, that they become part of regular gameplay meta, stuff like bunnyhopping in Quake.

Then you have ridiculous shit where the runner has to pull of certain moves in a very exact way, where the margin for error is so tiny that the average player could never hope to do it even by accident, something like this:
https://www.youtube.com/watch?v=B968JxfmTOc
It looks simple, but the last part where he reaches the switch through the wall requires such perfect precision it's crazy. That said, it's not a very exciting video to look at, because it's ultimately just skipping 98% of the level in 17 seconds.

A more exciting speedrun to me would be this one:
https://www.youtube.com/watch?v=_MMqKBY_7gM
He actually does most of the maps, he rushes through a lot and does a skip here and there, but the nature of Nightmare difficulty means you have to fight through some very intense bullshit, and you can't take your time to do it calmly because monsters don't stay dead. The high speed combat is entertaining to me, anyway.

>> No.6211021

>>6210958
>surely someone glitching through a wall isn't especially skillful since now everyone can just do the same thing?
glitches are usually harder than normal gameplay. yes, everyone can learn how to do a speedrun, but learning a glitch isn't the hard part. the hard part is doing them fast.

>> No.6212456

>>6184643
It's the best spectator sport to me when it's just pure high skill gameplay.

>> No.6212603

>>6210958
It's a neat choreography even with glitch. I think you overestimate the easiness of most glitches and non intended movement. The fact that it's competitive means that the runner must be consistent too. Perhaps because you don't watch a lot of them so you're recommended the categories that are the most free (any%) because they are impressive, but that doesn't mean there isn't a "fatigue" about them.
Take OoT for example. Any% is was neat but once it got the wrong warp, many other catgeories (No WW, MST, 100%) blew up in interest, and any% was relagated to a technical feat (unless like recently where new exploits was found but the interest was short lived).

In the end most people want to see the competition between the runners. The problem I have with glitchless runs is that nobody agrees about what is or isn't a glitch. It's an endless debate and leads to low interest in those categories because of that. You could very reasonably call bunny hopping a glitch (or not) but that would make quake demos much less interesting.
And yeah of course, games played in easy where you have very easy ways to get out of bonds on every map and just sprint to the next loading zone aren't interesting.

>> No.6212701

>>6200153
>If you play on GZdoom, then yeah its very fun to speedrun, but that feels like cheating imo.
Theres a few reasons why GZDoom is not considered valid for speedrunning
-Many subtle differences with the physics and mechanics to vanilla, some of which can't be changed in compatibility settings.
-Includes the ability to jump, crouch, and look vertically, all of which were not in vanilla, and could easily break maps.
-Demos recorded in GZDoom are not only incompatible with vanilla, but they are only compatible with the specific version of GZDoom they were recorded in, and will no longer playback if you update GZDoom.

>>6200154
You don't have to use dosbox. Chocolate Doom is basically vanilla, but works natively on windows. Crispy Doom and PrBoom+ are also vanilla compatible enough to be considered valid for speedrunning.

>> No.6212797

>>6212701
GzDoom shouldn't be valid for vanilla speedruns, obviously, but I think there could be something fun in speedrunning GzDoom works.

Certain gameplay mods can make completely new gameplay, and it'd be interesting to see some racing with them, in fact it'd be interesting how gameplay mods could be used to just break maps to beat them as fast as possible, almost like a TAS. Some mods let you do crazy movement maneuvers, some will even let you destroy locked doors, and other parts of level geometry, to a limited extent.
Of course, it'd have to be mods made in earnest, and not a mod that's outright designed to make a map a breeze. There's also some mapsets which could work.

It'd be a small niche in Doom speedrunning, but I think there could be something in it.

>> No.6212858

Because Mario 64 is a good game and the Nintendo 64 really feels like the console that started speedruns, sure, i know that's not the case, there are records of college students in Japan making strategies to beat Dragon Quest games fast, but the Nintendo 64 feels like the console that started the modern era of speedruns, some of the most popular games to speedrun came from it after all.

There have been theories as to why, the most popular being...that Nintendo 64 just didn't have that many games and kids would usually only get one or two games to play in a long time, so speedrunners would replay Mario 64 and Ocarina Of Time amongst others a lot because they didn't have money for more games, nor as many MUST-HAVES seemingly appearing.

And thus beating the games faster became a past time, because, seriously, N64 seems to be incredibly popular in the speedrunning community.

As for actually watching it...meh, at this point Mario 64, the Zelda games and Goldeneye have been done so much i just ignore them and find them boring, i think the only N64 game i really saw at the last GDQ was Banjo-Kazooie and that's mostly because i hadn't ever stopped to see a speedrun of it, still popular but certainly done a lot less than Mario 64.

>> No.6212949

>>6210809
Wow they spent hours a day trainging to perfectly backwards long jump through a wall so much better

>> No.6212976
File: 1.71 MB, 640x480, ttm100.webm [View same] [iqdb] [saucenao] [google]
6212976

>>6212949
>t. delusional

>> No.6213351

>>6212976
Post the one where he walljumps off the spinning log.

>> No.6213373

>>6213351
it's already here:
>>6185150

>> No.6213654

>>6201957
https://www.youtube.com/watch?v=yjtzkoVW_Qg

Hard to find a video of it, I heard a long time ago someone found this, it sounds like 0:07 in that video.

>> No.6213670

>>6213654
That's neat. Also spooky sounding.

>> No.6214084

It's popular with speedrunners because the game is all precise movement. Runners are still finding out new tech all the time.

>> No.6214124

>>6184589
It's fun to watch

>> No.6214338 [DELETED] 

>>6184610
That's actually the complete opposite reason. The reason that SM64 is so popular to speed run, aside from being one of the most successful mario games, is because its mechanics are completely fucking broken, which allows people to constantly come up with ever-expanding lists of ways to completely negate time, mixed with the difficulty of the platforming it creates a spectacle of mastering an awkward control scheme on top of a game that's built atop a house of cards.

You can sequence-break the ever-living fuck out of it
https://tvtropes.org/pmwiki/pmwiki.php/SequenceBreaking/SuperMario64

In fact, it's one of the easiest games to sequence break in all of the 90's, which shows the lack of polish the game actually had. Even Tomb Raider, which is rife with glitchs and exploits comes nowhere near the level of assbackwards retardery in design that SM64 achieved.

>Its actually possible to crash the game just by messing around with the file select screen
>In Vanish Cap Beneath the Moat, if you try to perform the backwards long jump glitch on one of the rotating platforms, the game will crash
>In Bob-Omb Battlefield, if you ground pound on the floating islands item box while exploiting the Dead Flying Mario glitch, both Mario's death animation and the cutscene of the Star appearing will trigger at the same time, softlocking the game and forcing the player to reset
>Also in Bob-Omb Battlefield, if you sandwich Mario underneath the levels first bridge and a cork block, the game will crash

Here's a semi-complete list of sequence breaks
https://tvtropes.org/pmwiki/pmwiki.php/SequenceBreaking/SuperMario64

>> No.6214345

>>6184610
That's actually the complete opposite reason. The reason that SM64 is so popular to speed run, aside from being one of the most successful mario games, is because its mechanics are completely fucking broken, which allows people to constantly come up with ever-expanding lists of ways to completely negate time, mixed with the difficulty of the platforming it creates a spectacle of mastering an awkward control scheme on top of a game that's built atop a house of cards.

You can sequence-break the ever-living fuck out of it
https://tvtropes.org/pmwiki/pmwiki.php/SequenceBreaking/SuperMario64

In fact, it's one of the easiest games to sequence break in all of the 90's, which shows the lack of polish the game actually had. Even Tomb Raider, which is rife with glitchs and exploits comes nowhere near the level of assbackwards retardery in design that SM64 achieved.

>Its actually possible to crash the game just by messing around with the file select screen
>In Vanish Cap Beneath the Moat, if you try to perform the backwards long jump glitch on one of the rotating platforms, the game will crash
>In Bob-Omb Battlefield, if you ground pound on the floating islands item box while exploiting the Dead Flying Mario glitch, both Mario's death animation and the cutscene of the Star appearing will trigger at the same time, softlocking the game and forcing the player to reset
>Also in Bob-Omb Battlefield, if you sandwich Mario underneath the levels first bridge and a cork block, the game will crash

>> No.6214368

>>6185147
Mario 64 and Mario Odyssey are pretty much neck and neck when it comes to players, having almost 3k each.

>> No.6214372

>>6214345
BS on the control part

>> No.6214417

>>6214372
Super Mario 64 is a mess to control. His momentum is exaggerated to a degree that makes stopping difficult if you aren't familiar with exploits to stopping it, camera was a pain in the ass to control and would rotate on its own, causing you to fucking swerve off ledges, the long-jump was unreliable because you could very easily trigger a ground-pound or body-slide instead, and making standing jumps is a pain in the ass since you need space in order to platform at all, making later stages a living hell.

Mario 64 is the worst controlling main-series release ever, and I mean that, and most others do too. That doesn't mean it's not fun, but it was a far cry from the refined success that it achieved both before and after. Watching master speedrunners screw up even basic jumps jumps casually is proof enough of this.

https://www.youtube.com/watch?v=jDicG1NSanc

>> No.6214494

>>6214417
>Super Mario 64 is a mess to control.
no it isn't. it's ridiculously easy to pick up and incredibly difficult to master, just like real life.

>> No.6214505

>>6214417
>Watching master speedrunners screw up even basic jumps jumps casually is proof enough of this.
none of these people are master speedrunners. you're retarded, aren't you?

>> No.6214507

>>6214417
>a bunch of morons playing on VC and emulator with laughably bad times
>master speedruners

>> No.6214513

>>6214417
Why not actually look up the first place runners instead of using a video of speedrun fails to prove your point.

>> No.6214525

>>6214494
This is some top tier sarcasm.

>> No.6214534

>>6214505
> you're retarded, aren't you?

Literally the first clip in the entire video is from a guy who holds 3rd place for the 120 Star World Record, you mouth-breathing dipshit faggot. Kill yourself.

>> No.6214539

>>6214513
You mean like Dowsky, who was included in that compilation video you fucking oblivious retard?

>> No.6214658
File: 72 KB, 680x465, Bait_national_posters.jpg [View same] [iqdb] [saucenao] [google]
6214658

>>6214345
Lmao
Bait harder

>> No.6214786

>>6187694
bet ganon was confused as fuck

>> No.6215049
File: 5 KB, 407x416, 1558378479377.png [View same] [iqdb] [saucenao] [google]
6215049

>>6214345

>> No.6215056

>>6184589
good core gameplay/movement/physics

>> No.6215063

OP here.

I'm very surprised to see this thread is still here..

>> No.6215068

>>6215063

Not just still here, but has over 300 posts.

>> No.6215136
File: 112 KB, 512x340, nnnn.jpg [View same] [iqdb] [saucenao] [google]
6215136

>>6214417

>> No.6215145

>>6214534
>Literally the first clip in the entire video is from a guy who holds 3rd place for the 120 Star World Record
Except it isn't. It's some literal who playing the game on a dance pad.

>> No.6215147

>>6214539
>Dowsky fucks up a category he doesn't run doing a jump that casual players would never encounter
>LOL THE GAME IS UNPLAYABLE!!

>> No.6215150 [DELETED] 

>>6214417
>Super Mario 64 is a mess to control.
no it isn't. it's fucking amazing to control unless you're an absolute moron.

>> No.6215151

>>6214417
The ability to make mistakes doesn't mean it's a "mess to control". What the fuck kind of mongoloid logic is that?

>> No.6215164

>>6215063
In spite of underage /v/ bullshitters, there's actually people who do appreciate speedruns.

>> No.6215168

I remember back in 1996 when I first played this game and beat it, I would then replay levels just for fun and try to play "japanese-style", what did this mean and why did it call it that way? I don't know why, because I had no idea about Japan other than knowing all the game companies I liked were from there, but I imagined japanese kids to play differently than western kids. I imagined them to play games in an elegant way ONLY, like they wouldn't ever stand doing any clumsy move in a game, or they'd restart over. So I played SM64 with this "japanese mindset" and tried to play as swiftly and fast through the game as I could, always trying to optimize Mario's movement to make it look the best and most optimal.
And this was in 1996, I had no idea speedrunning would be a thing.
I also did something similar with many other games, although rather than thinking about it "japanese-style", I just tried to be good and don't ever get hit, etc like in SMW.

>> No.6215172

>>6215168
A classical example of aspiring to git gud. I think that's just always kind of been there with videogames, but that in the 90s games would start be more suitable for it, even enabling and incentivizing being faster than normal.

>> No.6215387
File: 921 KB, 1078x2319, Screenshot_20191125-165052_Twitter.jpg [View same] [iqdb] [saucenao] [google]
6215387

I hate how the most popular runners of this game, except for Biinny, look for genuinely retarded.

Simply and Cheese especially.

This just look so GROTESQUE. And Cheese often has on a wifebeater to expose his gross ass noodle arms.

Fuck, I just want to watch some high level SM64 runs. I dont want to look at people who were obliterated by the ugly-stick. Its fucking disturbing.

>> No.6215396

>>6215387
Biinny is a mongoloid lmao

>> No.6217343

>>6215063
Post a speedrun you really like.

>> No.6218310

>>6215168
wait.. are you me? I did the exact same thing, "japanese kid" LARPing and all