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/vr/ - Retro Games

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6178437 No.6178437 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>6170809

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


(or Quake, Duke, Marathon, Thief)
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
More /vr/ shooters
Doom Shovelware

Doom RPG series

Launchers for Build Engine games



Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/








>> No.6178439

=== NEWS ===

[2-2] 32 level megawad Czechbox released

[2-1] Jimmy, Dragonfly, AD_79, and MTrop will attempt to make an entire megawad in 24 hours while livestreaming the whole thing.
Stream starts 6:00 UTC, Feb. 8th

[1-31] War Trophies updated to v1.1

[1-30] MetaDoom in need of some testing for feedback

[1-30] La Tailor Girl follower mod released

[1-29] Doom Eternal to allegedly not have any MTX

[1-28] January Jump Jam released

[1-24] Champions monster randomizer is updated to v2.666

[1-23] Kingpin: Life of Crime is getting a remaster under the title Kingpin: Reloaded. Set to release some time this spring.

[1-21] The Half-Life series is free on Steam until the release of Half-Life Alyx in March

[1-20] VDP Monster Randomizer gets an update

[1-18] Mars 3D re-released with a full English translation

[1-14] Anon shares the maps for the now abandoned /vr/ Heretic Project

[1-14] New Video, Doom add-on guide

[1-14] New Doom Eternal Trailer

=== PREVIOUS ===



>> No.6178459

Wow, these upscales are getting better & better!

>> No.6178469 [DELETED] 
File: 148 KB, 358x300, 1549170518052.png [View same] [iqdb] [saucenao] [google] [report]

This is probably old news at this point, but someone at Bethesda confirmed no microtransactions for Doom Eternal.


Only doing this cus the news from last time says "allegedly." Just wanted to make sure you knew that we made it bois

>> No.6178489 [DELETED] 

Reported for off-topic. New games go to the /v/ board.

>> No.6178501
File: 13 KB, 200x171, PROMOTIONS.jpg [View same] [iqdb] [saucenao] [google] [report]

First for Promotions

>> No.6178521

Reposting: Is there a comparison chart somewhere of the different open-source "2.5D" engines (e.g. Aleph One, EDuke32, [G]ZDoom), listing all the features and limits that vary between them?

>> No.6178548
File: 2.23 MB, 1280x720, 2020-02-03 19-35-08.webm [View same] [iqdb] [saucenao] [google] [report]

I love Demonsteele. Shame it falls apart at anything above Facing Hell/Seek and Destroy

>> No.6178551
File: 142 KB, 1507x277, there's six Half-Life stickies on -b- right now.png [View same] [iqdb] [saucenao] [google] [report]

>> No.6178557

Shame my girl Shihong never got properly balanced.

>> No.6178568

Can someone help me find resources on how to use ioquake3 for a new project?

>> No.6178571

Just checked their catalog. What the fuck is happening over there?

>> No.6178573

huh, looks like /b/ is relevant for the first time since 2012

>> No.6178574

She feels pretty good beyond the score meter being rather inconsistent. What else is wrong with her?

>> No.6178579
File: 527 KB, 1905x937, b life.png [View same] [iqdb] [saucenao] [google] [report]

Sometime ago a /b/ mod went nuclear and mass-deleted threads, leaving a sticky claiming that the board is not just for porn and suggested that /b/tards go use the many dedicated boards instead for that purpose.

Fappening was 2014 though.

>> No.6178581

>Fappening was 2014 though.
Was gamergate also a thing on /b/?
I stopped using 4chan for a few years when gamergate happened, so all I know about the drama that happened here was that it was so bad it made moot quit.

>> No.6178585
File: 2.96 MB, 1280x720, 2020-02-03 02-07-54_5.webm [View same] [iqdb] [saucenao] [google] [report]

bls resbond :DDD webm unrelated but GMOTA is fun

>> No.6178587

tranny jannies have bad field day i see

>> No.6178593
File: 91 KB, 786x786, c902c66b.jpg [View same] [iqdb] [saucenao] [google] [report]

Kurt is my waifu

>> No.6178594

Her special moves are kinda finnicky to pull off (very bad in the midst of battle), and her dual pistols are very underwhelming compared to Hae-Lin's machine gun.

Don't, GMOTA just reminds me of how good Blaz's punches are and how much I would love to see that style implemented in my girl Shihong.

>> No.6178595

Fuck off homo.

>> No.6178596
File: 1.02 MB, 1280x720, admin abuse.png [View same] [iqdb] [saucenao] [google] [report]

Gamergate was mostly on /v/'s part.

>> No.6178601

>Her special moves are kinda finnicky to pull off (very bad in the midst of battle)
Ah, I too have noticed this.
> and her dual pistols are very underwhelming compared to Hae-Lin's machine gun.
Haven't gotten that far since Hae-Lin is the bee's knees. All the devs abandoned Demonsteele? Shame.

>> No.6178602

Alright, so I guess that leaves /b/ with 2014.

>> No.6178607
File: 233 KB, 768x923, business knight.jpg [View same] [iqdb] [saucenao] [google] [report]

>GMOTA just reminds me of how good Blaz's punches are and how much I would love to see that style implemented in my girl Shihong.
Funny you say that. I've always felt like Shihong's sword is way more satisfying to use than Blaz's sword.

And I say that as the dev of GMOTA.

>> No.6178617


>> No.6178619

Mah boi Kegan! How's GMOTA work going? I still ship Blaz and Basilissa.

>> No.6178656
File: 3.70 MB, 2488x7396, gay-life.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.6178658

That video, and episode still make me laugh.
Watching ice t literally roll his eyes and cringe at the fucking dialogue they gave him. Fuckin nuts.

>> No.6178668

redpill me on 3dge and if there are any good mods for it

>> No.6178669
File: 385 KB, 1052x687, maskless.png [View same] [iqdb] [saucenao] [google] [report]


Last big update came out good, happy with it, had an anon here tear me a new asshole for some of Kustam's features, gonna fix them in the next big update after I finish up this combined_arms update

>> No.6178679

>a good thread on /v/
>in 2020
this screenshot must be decotred

>> No.6178698

is there any thread or project for that System Shock esque Doom mod?

>> No.6178701

the dev lurks here, just poke around a little and I'm sure he'll turn up.

>> No.6178708

well to the dev I was wondering if he had any type of Marathon style terminals already in the mod or planned to make some. Thanks in advance if he answers

>> No.6178728

Does Yholl still post here?

>> No.6178730

Not often. He made like two posts in the last thread, if you wanna get ahold of him, you're better off checking his ZDoom threads.

>> No.6178752

Term's just one of those guys that literally has too many ideas for one man to possibly realize on his own. I do hope he revisits Demonsteele at some point though but I don't really know how he feels about working on the project.

>> No.6178759
File: 26 KB, 320x200, dbp20_type_mockup.png [View same] [iqdb] [saucenao] [google] [report]


DBP20 - DnD RC2 released


>> No.6178762

Probably something along the lines of
>Fuck it all, Hae-Lin is done

>> No.6178848

IGN has released the first ten minutes of doom eternal


Literally no continuity or exaplanation on how doomguy and vega went from being teleported off to the middle of nowhere to here, just takes you right into it.

I'm surprised by how fast the shotgun burst fires now, it's less like a really fast three round burst and more like a gatling shotgun now.

>> No.6178851

I am playing winter's fury and stuck on map4b. I need the blue key to flip the switch to obtain the red key, but I cannot find the blue key. I have spent probably a hour or so backtracking in total. Where is it? I would prefer not to use the console unless if the map bugged out.

>> No.6178874

Is there any way of enabling a console, or someway to use cheats in Crispydoom? I went into the secret TNT level without knowing it was bugged to be unbeatable. And my only previous save was 4 maps back.

>> No.6178882


Vanilla cheats should work so use idclev(level number)

>> No.6178906

I'm likely being retarded here, but how would I go about inputting the cheat codes? There's no console for me to pull up that I'm aware of.

>> No.6178907

just type it in, homie. iddqd idkfa

>> No.6178908

You just type it. No console needed.

>> No.6178917

Thank you. I probably should've found that out on my own. Oops.

>> No.6178935

That's for a pre-sequel

>> No.6178938

The only good kind of platforming: sidescrolling.

>> No.6178941
File: 783 KB, 898x703, 1561274414241.png [View same] [iqdb] [saucenao] [google] [report]

Hmm... He looks sorta like a Doomguy from Doom 3

>> No.6178943

Does that mean the soul cube is coming back?

>> No.6178951


It already had a cameo appearance in Doom 2016 so I doubt that

>> No.6178952

>Doom3 guy was the only Doomguy to successfully protect his Earth
Wouldn't that be funny

>> No.6178961

I wasn't even aware of that. I can't even tell if it's just a fun easter egg or some actual connection at this point.

>> No.6178962

Quad-barrel shotgun or dual wielding double-barreled shotguns?

>> No.6178963

Just had an idea for a mod I'd never be making anyway:
"GentleMANLY Hell Safari".
You play as a late XIX-era british Gentleman with round spectacles and curly moustache, that goes to hell for a safari adventure.
Fists are replaced either with boxing gloves or bandaged fists, and melee moves are fast jabs, hook and an uppercut.
Pistol is obviously a single-action revolver, more powerful than original, but has to be re-cocked
The rest of the guns are various steampunk-y contraptions, and BFG is a volley-gun.

>> No.6178969
File: 3.31 MB, 350x181, 1570565316985.gif [View same] [iqdb] [saucenao] [google] [report]

Quad-weilding quad-shotguns.

>> No.6178975
File: 312 KB, 516x457, HUHholding.png [View same] [iqdb] [saucenao] [google] [report]

>press jump button to jump
>hold sprint button to sprint
>shoot enemies until they die to kill them

>> No.6178979

>"rip and tear" mentioned in the first ten seconds
jesus fucking cringe
all this nu-doom shit just feels like cosplay

>> No.6178982

jesus you people will bitch about the most insignificant shit

>> No.6178983
File: 791 KB, 731x624, 1574925139402.png [View same] [iqdb] [saucenao] [google] [report]

Health bonus vials no longer give "bonus" health. They are just health and only bring you up to 100.

>> No.6178984

it's indicative

>> No.6178990


All the excessive handholding is for retards like Polygon journalists who struggle with basic things

>> No.6178993

It shows they fail to understand the source within the first few minutes. Opening with the meme phrase, ha ha please like us. That comic was a joke and should have remained that way.
A warning for all the other shit we've seen coming.

>> No.6178995

nah it works fine.

>> No.6179000

you don't.

>> No.6179001

i do.

>> No.6179019
File: 837 KB, 1921x1107, file.png [View same] [iqdb] [saucenao] [google] [report]

still experimenting with light :D

>> No.6179028

nice mouse cursor

>> No.6179031
File: 826 KB, 1921x1107, file.png [View same] [iqdb] [saucenao] [google] [report]

oops, I usually have my capture software set to disable, but it must reset on reboots
Thanks, anon! Have an update!

>> No.6179039

But... but the portal was closed for good? I feel this'd be better had Doom16 ended on Earth or something.

Where the fuck did the floaty castle come from

>> No.6179052

>Where the fuck did the floaty castle come from

>> No.6179058
File: 96 KB, 1280x720, JP.jpg [View same] [iqdb] [saucenao] [google] [report]

Have you played Japanese Community Project yet?

>> No.6179060

I'm halfway through playing it.
The werid thing it does where Archviles die standing up is distracting though. I am using smoothdoom and nashgore but it hasn't done anything like this before so I can only assume its JCP's doing. Maybe its a meme over there or something.

>> No.6179063

no anon you are the cringe

>> No.6179067

I'm surprised Doom has a community in Japan. FPS games typically aren't popular over there and even then this is a retro early example.

>> No.6179068

no i was gonna play it with la tailor girl because haha anime but he never updated the thing and i lost interest.

>> No.6179070

It was update in December though
It's just for some reason he doesn't edit the front page with the updates, he just makes new posts.

>> No.6179072

this desu

>> No.6179076

Save scumming is not about how often you save, it’s how often you load.

>> No.6179082

I'm trying to fix my save scumming habit.
Now I'll allow myself one save per map, two if its a particularly nasty one.
I used to save constantly after every encounter and that's just cheap really.

>> No.6179092

What are some mappacks or megawads that evoke the feeling of fighting through hell that Inferno does? Replayed Doom with GMOTA, replaying Doom II with it now, it's never been more apparent to me than ever that the UAC portions of Doom 1, and the majority of Doom II are just really abstract, unthemed maps, which is pretty boring for me. I never felt this way when I first played these many years ago, but Inferno was by far the most enjoyable episode, and I'd like more of that.

>> No.6179094

What a reddit tier response
>someone criticizing this old, outdated, horse beaten meme??
>No u!

>> No.6179103

>even then this is a retro early example.
Doom isn't just "some retro FPS", it's one of the best, and some would say still the best FPS ever made.

>> No.6179104

Where can I get the file for that? For shits and giggles.

>> No.6179129
File: 1.04 MB, 1280x720, biglad.png [View same] [iqdb] [saucenao] [google] [report]

thoughts on slayer's testaments?

>> No.6179135

Looks promising but also really sloppy. Needs more time in the oven before I can make any real judgements.

>> No.6179147

Meh. Took too much from Doom16, so it's basically impossible to play the vanilla maps on it because balance is beyond fucked, the only way to play it would be having a custom campaign full of big arena rooms and at that point it's just Doom16 for poorfags. Weapon models are cool though, I'd like to see just a weapon replacer version.

>> No.6179162


>> No.6179170

mapping sucks

>> No.6179176


>> No.6179181

Fucking incredible for a Quake mod

>> No.6179202
File: 310 KB, 2560x1440, Screenshot_Doom_20200204_232934.png [View same] [iqdb] [saucenao] [google] [report]

The last time I played Doom was in the late 90's and I only had the shareware.
It's fun.

>> No.6179218


>> No.6179229

doomguy didn't die for this

>> No.6179230

Stopped at myfav
That map just sucks.

>> No.6179231
File: 866 KB, 2560x1440, Screenshot_Doom_20200204_234038.png [View same] [iqdb] [saucenao] [google] [report]

I died shortly after to a pinky trap. This was truly a "House of Pain".

>> No.6179240

true, he didn't
that's what he fights for

>> No.6179249

What are the best Gzdoom settings to improve long distance visibility? I'm playing Eviternity and so often I'm squinting at my screen to make out what pixel is a chaingunner a mile away.

>> No.6179251

he fights for big demon tiddy
or small demon tiddy, he's not judgy

>> No.6179269

These Astral Cacos can eat a dick

>> No.6179270

If I actually had any expendable currency I would actually donate to Team Rocket 2 just to theme a level after either Siberian Breaks or When You Die by MGMT.

>> No.6179278
File: 2.89 MB, 1280x720, 2020-02-04 05-20-48.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.6179280

rekt nerd learn to doddge

>> No.6179281

>nothing personell doomguy

>> No.6179283

Reminds me of playing IoC back in the day, Imp was by far the most popular class (as Archvile, the most op class, was rarely used on a gentlemens aggrement to just not be a faggot).
It had the ability to teleport short distances and fire off a piercing, bouncing, instakill ball thing and became transparent at lower hp. So this is how most people died most of the time. You'd just be wandering around fine, dodging mines, then next thing you know an imp point blank orbs you.
Fun class.

>> No.6179286
File: 2.98 MB, 1280x720, 2020-02-04 05-20-48_3.webm [View same] [iqdb] [saucenao] [google] [report]

t. shadow imp

>> No.6179290

Whatever happened to the /vr/ servers? One of them was chock-full of minigames, DM, Cyberrun; those were fun days.

>> No.6179291

Not sure why thats happening because my version of JCP doesn't do this

>> No.6179292

out fucking skilled

>> No.6179293

I dunno, I just played via doomseeker, I remember IoC in particular died when the modder nerfed Lost Soul so it had literally 50 max hp and died in 1 shot to everything. I stopped playing since that was my main. Then everyone else did.

>> No.6179317

what mod

>> No.6179319

Great timekiller.

>> No.6179320

that teleport is really stylish
he moonwalks out of existence

>> No.6179321
File: 2.82 MB, 1280x720, 2020-02-04 06-10-53.webm [View same] [iqdb] [saucenao] [google] [report]

Does anyone still run that ghouls vs humans gamemode with Serious Sam, Caleb, and others? That was the bomb.

Also where the fuck is this, Marky Mark.

>> No.6179323

I just beat Zelda 1 for the first time and now I’m even more hyped for Past-Linked. Speaking of which, will those Wizzrobe gunners from Space Hunter return for PL?

>> No.6179330

Multiverse? They switch on-off between it and LoD, the shitty one where hunter gets 90 damage hitscan arrows and one of the humans has more hp, armor and melee damage than nearly every ghoul, to the point it can tank jitter and kill it before it recovers.
I only play it when its multiverse.
Community has an awful habit of ruining mods that are working fine by adding shit no one asked for. Kills a lot. Recently WDI just randonly had a second mod, 'the mutilator', dumped into its rotation, where you play as a 999 hp instakiller and roam a way too big map to kill people with no weapons. Average mutilator round is >20 mins long. So now WDI is dying.

>> No.6179331

What was the name of that monster randomiser that only randomised the visuals, but not the mechanics/health?

>> No.6179346

That's a shame. I quite enjoyed that one. /vr/ server with no bullshittery when?

>> No.6179358

I thought you didn’t want lore in Doom.

>> No.6179360

Agreed, but I doubt Japan sees it that way.
Either way its neat there are people over there who can see Doom for the amazing game it is.

>> No.6179365

I'm not entirely sure but I think you're looking for Shades of Doom.
Have fun.

>> No.6179375

It’s just like Hugo said. If you want to find out, you’ll need to read the collectible codex logs. Otherwise, you can just play the game and have fun.

>> No.6179385

gah, that plasma blast is atrocious

>> No.6179409

I like it

>> No.6179459
File: 487 KB, 467x347, 6a55d576-06a1-416b-9140-15425f052144.gif [View same] [iqdb] [saucenao] [google] [report]

He fights for them only to grab them and rip them, literally

>> No.6179472


>> No.6179476

Naw, the Nazrobes were just for Space Hunter and me being a cheeky piece of shit. Besides, Combined_Arms is just a weapons mod, I separated the monsters I made to be standalone.

I'm looking forward to working on Past-Linked too, I'm gonna be doing -some- asspulls for the set though, a few moves will be from ALttP, and I think two of them won't even be from a Zelda game at all but hey, as long as it feels thematically fitting and it plays good, that's what matters most.

>> No.6179492
File: 45 KB, 341x474, 51B7A7PFDKL._SX339_BO1,204,203,200_.jpg [View same] [iqdb] [saucenao] [google] [report]

"Dear Doomguy you UNF too much"

>> No.6179495
File: 3.98 MB, 1774x1021, 1553450313819.png [View same] [iqdb] [saucenao] [google] [report]

it's contagious

>> No.6179496

Yeah, around four times, I think.

>> No.6179510

Did you play the last game?

>> No.6179527
File: 8 KB, 428x424, 1552687510326.jpg [View same] [iqdb] [saucenao] [google] [report]

post 'em

>> No.6179528
File: 589 KB, 1366x768, Screenshot_Doom_20200204_162936.png [View same] [iqdb] [saucenao] [google] [report]

This is so much fun, but there's a slight problem:
White monster corpses are impassable. It isn't normally a problem, but I had to noclip past a white Pinky who was blocking the only way to a vital switch on this map (Map 15 of Momento Mori) and that kind of sucks. I hope Hedge fixes this in a future update.

>> No.6179530

Colorful Doom I think.

>> No.6179531

that changes mechanics and health

>> No.6179532

thats kinda the opposite lol

>> No.6179552
File: 204 KB, 1134x1200, Dlc5lf8WwAEry0C.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6179556

I am very surprised by this game. its Dark Messiah lite, but I will take anything at this point.

Its a fucking crime we never got more fuck Arkane. No lets make sjw bioshit system shock ( Great story btw)

>> No.6179557

Too bad this one is janky as all hell.

>> No.6179560

would play

>> No.6179564

Only in the begging I feel. I personally think it plays really well. Weapons feel good.

The parry is broken and has few bosses but its a serious nice effort when most indie shit is disgusting.

>> No.6179602

It's too obscuring

>> No.6179623
File: 43 KB, 325x325, 38767_Malice_for_Quake.jpg [View same] [iqdb] [saucenao] [google] [report]

anyone else here played the old Malice TC for Quake?

>> No.6179647

Sometimes, I rip and tear the skin

>> No.6179690

What WAD?

>> No.6179703

Turning on palette colors and bloom in gzdoom at the same time produces some very sick looking stylized effects.

>> No.6179707

Colourful Hell + Combined Arms. The mapset is Momento Mori.
I'm also using Nash's gore mod with the coloured blood addon for that delicious multicoloured splatter from the different monster levels.

>> No.6179712

is it any good?

>> No.6179719

Of course I did. Never finished it tho.

>> No.6179723 [DELETED] 
File: 143 KB, 1023x714, 36832345780_8065c1c040_b.jpg [View same] [iqdb] [saucenao] [google] [report]

>Paul pleeease just a tiny peck on my cheek.

>> No.6179725 [DELETED] 

New to the doom modding community. What are some of the mappacks/megawads that you would most recommend? Just maps, no other changes. I've pulled a few from the cacowards, but it can be hard to tell what is exclusively a mappack and what makes more changes.

>> No.6179736

If you haven't gone through TNTEvilution or Plutonia, play those first.

>> No.6179747
File: 356 KB, 566x838, koume laugh.png [View same] [iqdb] [saucenao] [google] [report]

Fucking hell, thanks for whoever makes images like these.

Something good, apparently. That was a long time coming.

>> No.6179758

I’m currently playing DOOM 1 on Ultra Violence, having a good time, they sure like to give you berserk power up after they introduce it to you in Inferno. Also, what’s up with Inferno secret map? It was too short and the “secret” is obligatory.

>> No.6179770

Yeah, I realized the other day that I've never played them.

>> No.6179775

>Also, what’s up with Inferno secret map?
It's trying to be a subversion of expectations. You load up, think "oh, it's the same level, they must have fucked up" and then the game drops a cyberdemon on your ass when you didn't expect it.

>> No.6179791

Plutonia is good but ball breaking if you are used to Doom 1 and 2 difficulty.
TNT starts off good but devolves into giant maps filled with chaingunners chipping away at your health from the next continent over. The puzzle getting to the Icon of Sin was neat though.

>> No.6179797
File: 2.74 MB, 2997x2000, TNTEvilution.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.6179802
File: 29 KB, 2088x1387, Magic2_1.png [View same] [iqdb] [saucenao] [google] [report]

>The spiderdemon was originally intended to have a secondary "magic" attack.[1] However, it was never implemented because the designers could not decide on what the attack would do.[2]
what magic would you give the mastermind /vr/?

>> No.6179804

Push the player back for 20 damage at any range.

>> No.6179809
File: 23 KB, 419x351, Tacodemon.jpg [View same] [iqdb] [saucenao] [google] [report]

Summon cacodemons.

>> No.6179813

Pull the player closer if they are out of range like a psychic web.

>> No.6179819

Heavy damage close range AOE attack used against any faggot marine wanting to get an easy BFG kill. Shit's supposed to be the final boss, you know!

>> No.6179829

Fuck, I meant to say The Shores of Hell secret map, just 14 enemies and that shit with keys behind the doors at the end.

>> No.6179834

Oh, I really likes that map. Loot, loot, loot and get the enemies to kill each other.

>> No.6179836
File: 215 KB, 2088x1387, not funny.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6179841

I don’t think is bad but Military Base was way better.

>> No.6179842

Needs that 3DO sound.

>> No.6179871

I mostly like the tidbits of lore hinted there.

>> No.6179873

>I'm surrounded by idiots!

>> No.6179889
File: 582 KB, 720x360, Early Striker beam.webm [View same] [iqdb] [saucenao] [google] [report]

I really hope this weapon isn't gonna be a complete pain in the ass to get working

>> No.6179895
File: 1.66 MB, 500x290, green biker dude.gif [View same] [iqdb] [saucenao] [google] [report]

when will you implement the green biker dude

>> No.6179897

Looks like you got multiple arms on screen around the 3-4 second mark. Is that on purpose?

>> No.6179898

Never, sadly, this isn't megaman themed, this is Xexyz/Street Fighter 2010 themed.

Yeah I'm trying some sorta weird fancy effect for the power up animation

>> No.6179907

Looks fun.
Are you going to place limitations on the All-Brake or are you going to keep it in its glorious OP current form? I'm really enjoying being discount Dio.

>> No.6179908


>> No.6179910

thats a different mod lol

>> No.6179919

Shit. It looked a lot like Booster at a glance

>> No.6179920
File: 397 KB, 250x150, Spider_Dance.gif [View same] [iqdb] [saucenao] [google] [report]

Watching SVU reruns recently, I'm struck by how either an episode is really good, has an interesting plot and even a good twist, sometimes even feeling poignant and genuinely emotionally engaging...
... OR the episode is *ridiculously* heavy handed, obvious, and feels like it was made because the director or writer felt like they wanted to make a message about some pet political cause that they don't perhaps understand that well and don't handle with any subtlety at all.
I've yet to see a middleground, there's never a passable or average episode, it's either great or fucking awful.

I only started watching because Ice-T rocks.

I'd make him be able to momentarily take away the player's greatest advantage; your speed. Doomguy is fast as fuck, he's Speedy Gonzales, and that's why you can actually fight all these demons like you do.
You can easily circlestrafe a lone monster, you can easily sweep by a crowd to get to a better position in a moment, you can usually run away from whatever is too much for you, and you can often dive for cover in the blink of an eye.

But if the Spidermind was suddenly able to make you slow down to say, below pinkie speed for the duration of maybe five seconds, suddenly Spidey doesn't just get a large window for pounding you with his Gatling cannon, any other nearby enemy is now a bigger threat than ever.

>> No.6179930

Is this the new Combined Arms update? Love the mod, I'm using it with Colourful Hell and it's the most fun I've had with Doom in a long time. The shotgun alt fire is a thing of beauty I figure it's a Postal 2 reference but your animation is much better

>> No.6179932


>> No.6179938

I may also savescum, but at least I don't lazily drift around super shotgunning walls.

>> No.6179974

Yeah. Working on two sets for this update, one based on Xexyz, the other based on the first Legend of Zelda. I'm also gonna be tweaking the damage of the other weapons a little to scale the damage down a little, some of that shit is strong.

Gonna be changing the Blastmaster Mk. 2 set too, gonna remove the slow and boring shotgun blast thing when overheated and replace it with a constant flame thrower. So it'll be strong and fun to use at close range but still puts the player in a bind without a ranged attack

>> No.6179975

That's how it works in street fighter 2010, rapid fire machine gun punches with a single hand

>> No.6179982

Do you turn on the Cyan, Abyss, and the ice monsters? Trying to find the right difficulty set. Working off the penultimate difficulty.

>> No.6180046

Nah, I'm guessing the ice monsters are the impassable ones come to think of it. I'm yet to meet an Abyss though.

>> No.6180050

Oh, I misread. No, I didn't turn them on. The current set can be challenging enough if anything around a Mancubus or higher spawns as Yellow or above

>> No.6180060
File: 762 KB, 1921x1107, file.png [View same] [iqdb] [saucenao] [google] [report]

What do you guys think of this texture palette?
Grass, dark stone for walls, light stone for little platforms/caves.

>> No.6180062


>> No.6180067

Russian Overkill 3.0 released.

>> No.6180069

was already known since 2018
still, classic doom already had an interesting health/armor system at its time

>> No.6180075

i feel like they could have tried with actual short comic strips to show off stories, considering the doom comic influence and the so called comic book like mood
just text and some single illustrations isn't enough

>> No.6180082

People would just call it pandering.

>> No.6180091

No one is brave enough, in this wave of retro FPS throwback games, to make a fully MIDI soundtrack, or at least tracker like Unreal.

>> No.6180094

What they’re doing already is fine. Especially since all the cutscenes can be skipped.

>> No.6180095

Ion Fury had a tracker soundtrack.

>> No.6180102

Looks nice. Maybe make the cave walls less immediately straight, angling/curving a little bit inwards or outwards randomly.
I really like Quake's palette a lot, and I think people who say it's only brown have retinal damage.

>> No.6180108

too bady prey sort of erases the game with the same exact name because bethesda are scummy

>> No.6180118

Yeah. but fuck man I am really needing a good fantasy fps.

Skyrim tits can only console me so long. Guess Ill replay Hexen 2 and Dark Messiah\Arx for the 10th time.

>> No.6180149

Thanks! Do you have any opinion on textures that would go nice with these, for some variation?
idk why, but I feel very self conscious about the textures I use in maps, I guess because it feels like since I made it I can see through the curtain, you know?

And yeah, I'm just blocking it out right now

>> No.6180150

I wonder if Quake would suffer more from lore considering the Lovecraft inspiration
Because Doom's new lore feels like a totally different setting and more radical than Doom 3's but still still Hell somewhat

>> No.6180160

They could totally make it work. After the death of Shub-Niggurath, have Ranger continue to aimlessly travel dimensions searching for the other gods that dare torment humanity.

>> No.6180164

I dont know what it is about Quake, but it captures my imagination perfectly.
Just enough sprinkles of Lovecraft this and sci fi that, and it gets my mind racing.

>> No.6180169

Sounds like the Ranger from Quake Champions, minus the sanity slip.

>> No.6180180

So uh,is gzdoom supposed to hog all of my computer memory? i thought a toaster could run doom

>> No.6180187

It can, but Graf is a retard and needlessly bloats GZDoom every update. Luckily, he's made it that you can download older versions. The catch is newer mods won't work on them, but at least the game will run without pretending to be fucking Crysis.

>> No.6180190

Just did check, 283mb over here. What's yours runnin'?

>> No.6180192

Quake already got more lore with Champions, and it was okay.

>> No.6180196

Someone mentioned last thread that gzdoom has extra gore and that turning these off can help things run a bit better. I never bothered to check since I have zero issue with it, but give it a look's see.

>> No.6180213

Is there any 'stable' or recommended older version? or its simply trial and error?

>> No.6180217

What if... either Frictional Games, Bungie, Obsidian Entertainment, or Night Dive studios came up to Bethesda and said "we'd like to help in making a true sequel to the original Quake"?

>> No.6180223

I'm pretty sure around version 3.2.5 or such is one of the better ones to go for.
Personally I'm using version 4.1.3 on my toaster and it runs fine (unless I'm using one of the crazier mods like Russian Overkill, or larger, more detailed recent maps)

>> No.6180224
File: 52 KB, 197x190, 1580280963406.png [View same] [iqdb] [saucenao] [google] [report]

>Finally decide to try DOOM
>Get myself into playing Episodes 1 and 2
>Game is addictive and fun
>Notice you can spice things up with mods
>Play a lot more
>There's also tons of custom maps made by the community

I don't know how I lived until now without knowing this amazing game. I know it's just the tip of the iceberg but I'm having a great time playing through the vanilla levels, I'll try some other shit afterwards, some wads look amazing too.

>> No.6180229

>Frictional Games
absolutely not
absolutely not
>Obsidian Entertainment
absolutely not, but an interesting choice considering the early vision for Quake to be an RPG
>Night Dive
We already have source ports though, hon.

>> No.6180230
File: 9 KB, 128x128, cliff1.png [View same] [iqdb] [saucenao] [google] [report]

Hmm. Maybe the occasional patch of other ground textures on the ground, patches of mud while inside caves, and then more grass where there's clear sky. Try some different sorts of mud/rock/dirt/gravel here or there.
You probably have the pic related texture available somewhere, maybe add some rock formations coming out of the walls or up from the floor/down from the ceiling, maybe some partially.

>> No.6180234

Have fun! Doom is one of the best series of games to be into.

>> No.6180238

I will try that one and see how it goes,the difference between LZDoom and gzdoom FPS is like night and day

>> No.6180245

Doom is one of those games with a ridiculous shelf life, thanks to good core gameplay and design, and the user themselves making content for it having a reasonably low bar of entry (with a tall skill ceiling).
Also check out Quake and Half-Life some day in the future.

>> No.6180248

>playing quake
>e4m1 or e4m2 or something
>appear in front of a window
>message appears, "this window is the key to a secret!"
>shoot the window without even thinking about it because obviously
>it opens, revealing the key to a door that hides a secret
Was this supposed to be ironic? Like, a joke puzzle?

>> No.6180249

Wait until you get into Doom 2.
>the super shotgun
>the new enemies
>learning to hate and fear dickishly placed chaingunners
>the first "oh shit" moment when you notice a revenant's rocket following you around corners
>your first encounter with an archvile and seeing them revive all the monsters you've just been killing
>questioning what Sandy Peterson was even doing with some of his maps
It's so good.

>> No.6180252

>We already have source ports though, hon.
True, but a $10 port of Quake with the expansions on modern consoles, complete with multiplayer support, I think could have merit.

>> No.6180253


>> No.6180265

Is there a simple map mod for doom 2 that doesnt consist of huge ass flowery buildings that kill my fps? currently i have:
>Scythe 1-2
>Hell revealed 1-2
>Plutonia II
>Deus Vult
>Slaughterfest 2012

>> No.6180273

Idea for community map pack for Quake:
maps that focus on using the real time lighting in Darkplaces, except it would actually look good since it was created with real time lighting in mind.
Bonus points for world cohesion, ie no spotlights, everything comes from torches, candles, lava, etc, any other in-world source.

>> No.6180278

Some of the older ones might be okay, Like Doom the way ID did, Momento Mori and UAC Ultra.

>> No.6180282

I will check those,thanks a thousand bunch kind anon

>> No.6180284
File: 489 KB, 1920x1080, Demonsteele splash screen.png [View same] [iqdb] [saucenao] [google] [report]

It's quite the rabbit hole. It had been years since I played any Doom - been bouncing between roguelites - and on a whim I checked these threads and found GMOTA, Combined Arms, was reminded of my old faithful Demonsteele, and a bunch of mappacks. Gonna be a good spring.

>> No.6180306

>questioning what Sandy Peterson was even doing with some of his maps
You already do that with Doom 1 though.

>> No.6180312

Sandy's maps are great 8 times out of 10.

>> No.6180315

Yeah, but he goes way more off the deep end in 2.

>> No.6180323

Mind some examples?

>> No.6180331

Link for this texture, please?

>> No.6180338
File: 70 KB, 640x480, Screenshot_Doom_20200204_171712.png [View same] [iqdb] [saucenao] [google] [report]

I admit i am guilty of playing this mod

>> No.6180340

Redpill me.

>> No.6180343

Well, The Chasm for a start.

>> No.6180349

all your base is belong to us

>> No.6180350

Not him, but it's just a mess filled with random ancient memes and anime.

>> No.6180351

Chasm is only hard for zoomers that think autorun is vanilla.

>> No.6180354

Sounds right up my alley.

>> No.6180365

Where did I say it was hard?
I was saying it's weird.

>> No.6180367
File: 52 KB, 1280x720, DOOM0000.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6180368

This pleases me.

>> No.6180396

Just barely.

Chasm is good desu.

>> No.6180404


>> No.6180409

Don't drink the nukage.

>> No.6180468

>Frictional games is a no-go
They've done many first-person games already, not just Amnesia and SOMA.
They've had experience making FPS games since the mid-1990s along with a strategy game series and Destiny series.

>> No.6180481

Graf just released a fork of EDuke32.
>Raze is a fork of EDuke32 backed by GZDoom tech and combines EDuke32, PCExhumed, NBlood, and RedNukem in a single package.
Sounds interesting?

>> No.6180507

>Sounds interesting?
as soon as someone makes it easier to make standalone total conversions

>> No.6180510

Better than BloodCM, not as good as EDuke32 or PCExhumed or RedNukem.

>> No.6180514

Prey is elder god tier, don't you fucking dare shit on it.

>> No.6180516

how can it not be as good as those if it implements said ports?

>> No.6180518

Does people still play deathmatch? Thinking of trying it.

>> No.6180523

It's great anon. But had little identity, too much bioshit in it and didn't evolve the SS formula enough.

Also a big commercial flop I think.

>> No.6180526

Prey is like 10% Bioshock and 90% System Shock.

>> No.6180530

Was a good effort dont get me wrong, I think much better than both dishonored, or say now rage 2. But had real issues.

Very nice endings.

>> No.6180576
File: 77 KB, 960x720, 13092009_10156840002720187_3915767529875362899_n.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.6180582


>> No.6180615

Sorry for being dum dum, but how do I use it? I have Blood installed

>> No.6180643

There's usually always some deathmatch servers on Zdaemon. 1v1s are neat, only if you can find someone willing to play more than 1 match.

>> No.6180654

For the first release it's pretty damn impressive.
Because there gonna be adding, changing and removing stuff, like polymer is gone.

>> No.6180663
File: 2.88 MB, 2352x1088, harbinger of doom.png [View same] [iqdb] [saucenao] [google] [report]

he was always there

>> No.6180672


>> No.6180724

Filters: none (linear mipmap)

>> No.6180732
File: 1.19 MB, 1921x1107, file.png [View same] [iqdb] [saucenao] [google] [report]

The theme/aesthetic I am going for is that you are climbing a woody mountain to get to a grimdark evil castle.
It is inspired by Blood: Cryptic Passage, because I thought the idea of going to the Carpathian Mountains was neat.

>> No.6180734

I'd have him fire a flurry of tightly seeking , slow moving, mini rockets. Something that forces you around cover in a different manner than the machine gun fire does. I'd have him shoot them at all angles with a distinct noise so if you're already behind cover you know that one might still seek it's way around.

>> No.6180763
File: 440 KB, 1280x720, Screenshot_Doom_20190331_152504.png [View same] [iqdb] [saucenao] [google] [report]

As fun as new Doom is, it'll never be able to give me the satisfaction of seeing a carpet of destroyed demon corpses littering the map I've just decimated.

>> No.6180769

b-but muh rib and dare!
YOu're just a hipster hating fun new games!

>> No.6180787

I keep joining duel servers with a guy in them only for them to immediately leave. Wtf is these peoples problem. Im not like a known pariah or anything.

>> No.6180804

They might be waiting for a friend, or someone they invited to join. But it's as I said, it's hard to get 1v1 matches. If you really need someone I could hop on.

>> No.6180806

GZDoom c/s when?

>> No.6180808

Counter Strike?
Funny, I had once thought how fun/peculiar it would be to have a very strategic-based game like CS implemented on an engine like Build or something.

>> No.6180814

Honestly there's a lot of jump cuts all throughout the video so I assume there's stuff cut out

>> No.6180818


>> No.6180825

Typically I stick with the autosave at the start of the map and go until I die, then reload and save before I hit that same point

>> No.6180926

Yeah, I tend to do that these days. Getting stuck in an endless loop at a tough section isn't fun.

>> No.6180970

>the rooms all look like different desserts, so cute! UwU
No, fuck off. This is why you don't let women map for Doom.

>> No.6180973

What form of brain damage do you have?

>> No.6180975

severe (((onions))) deficiency, if you know what I mean

>> No.6180979
File: 484 KB, 1015x921, douk new cum.png [View same] [iqdb] [saucenao] [google] [report]

I'm playing Going Down right now.
Am I just dogshit or is this ultra fuck you tier level design?
I'm playing on UV and Map10 Trip Switch is caving my ass in repeatedly. What the actual fuck does this madman expect from me. He's only giving me rocket pickups and filling the room with enemies in tiny hallways and refilling it again with Archviles I can't shoot because the autoaim would rather hit the twelve imps in front of him.

>> No.6181003

Hey thanks

>> No.6181012

If they add Shadow Warrior and somehow the PSX/Saturn version of Powerslave/Exhumed, then that would be perfect.

>> No.6181020

>the PSX/Saturn version of Powerslave/Exhumed
That one's not Build, so I'd say it's outside the scope of the project.

>> No.6181026

That's right, actually. Now that I think about it, I guess maybe you could make a TC for this port.

>> No.6181085

Onions have layers, you're just a potato. Now get out of my swamp you Farquaad.

>> No.6181101

These are from Doom 64 development, right? I know that the models used for PC Doom still exist (well maybe not the clay ones) but it makes me wonder if the original 3D models used for 64 are still out there, tucked away on a hard drive or something.
It would be neat if they were ever found and released, there could be a lot of potential with them.

>> No.6181118

belongs in a museum

>> No.6181124

Yeah, played it with its respective arsenal in Final Doomer. Good shit.

>> No.6181138

I did, a few years back, I had a very good time. They should make another.

>> No.6181142

We already got Powerslave EX from the maker of Doom 64 EX.

>> No.6181171

If I recall, D64 was made by Midway, a company that dissolved a little over a decade ago, so the chance of any assets used to make the games they worked on, let alone something they did in 1997, still being around is probably incredibly slim.
At best, all you’re going to find are the HD screenshots of some of the models floating around the net, which could give any modeller something to reference at least.

>> No.6181184

Raze, new Build engine source port.

>> No.6181191

Given that I feel a bit confident about these initial maps I've extended to at least 3 maps. Maybe we'll have a full "episode" before Sept. 22. Who knows. But we'll probably end up using this track as both music and theme for map: https://www.youtube.com/watch?v=tPf-8FTN66A

>> No.6181194
File: 593 KB, 912x1200, 15286901070264.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6181195
File: 609 KB, 1280x1024, Screenshot_Doom_20200204_225317.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6181218

What would you do for a modern Quake, anons? How would you try to make it work and be popular today?

>> No.6181220

>what magic would you give the mastermind /vr/?
using it's brainwaves to make you cum in your pants

>> No.6181226 [SPOILER] 
File: 43 KB, 169x156, 1580875967827.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6181229

>What would you do for a modern Quake
nothing, it surely will be a quake 2/4 sequel

>> No.6181257
File: 1.71 MB, 1280x1659, 1529019267567.png [View same] [iqdb] [saucenao] [google] [report]

Idk but with the advent of console controllers having additional buttons on the back (flaps on xbone controllers and that back button thing for ps4 controllers) that you can bind to, say, jump, thus allowing you to do so while controlling your camera at the same time, I think it'd be an interesting idea to attempt implementing bunnyhopping into the inevitable console ports, as a means to make it less dumbed down.

>> No.6181270

what about a 21 century level editor?

>> No.6181274


>> No.6181290

Is there no way to have glowing walls in Gzdoom? Is this not possible at all?

>> No.6181297
File: 23 KB, 107x94, worrydog.png [View same] [iqdb] [saucenao] [google] [report]

>Walk into room
>Shitload of health and armor
>Enough for a dozen full heals
>Even a BFG
>Single switch sitting ominously in the middle of the room

Ohhhhhh boy

>> No.6181306
File: 11 KB, 183x208, 1553597794147.png [View same] [iqdb] [saucenao] [google] [report]

>nothing happens when you press it

>> No.6181319

>stage ends

>> No.6181332
File: 520 KB, 1280x1024, Screenshot_Doom_20200204_233140.png [View same] [iqdb] [saucenao] [google] [report]

don't mind this shitty gradient test you can't make shit out in the thumbnail

>> No.6181340

>you then spawn into a Dead Simple map in which you're in a small square space surrounded by Mancubi and an Archvile


>> No.6181347

Okay so like a million enemies spawned and holding down fire on the BFG until the ammo ran dry did next to nothing.
Serious Sam does these kinds of things better. Doom isn't really meant for this

>> No.6181354

>walls open up to reveal a hundred thousand Commander Keens and a single pistol zombie.

>> No.6181365

Look for vanilla compatible wads. Those always run fine no matter what computer you have, as they had to abide by the original engine limits.
Judging from your list, you already have Scythe 1, HR 1&2, and PL2 for vanilla.
Try Memento Mori 1&2, Alien Vendetta, Kama Sutra, Doom the Way id Did and its sequels, Darkening E1&E2, Suspended in Dusk, and Back to Saturn X E1&E2.

>> No.6181396
File: 794 KB, 1280x1024, Screenshot_Doom_20200205_002919.png [View same] [iqdb] [saucenao] [google] [report]

i'm thinkin this is nevada

>> No.6181505
File: 554 KB, 1280x1024, Screenshot_Doom_20200205_021130.png [View same] [iqdb] [saucenao] [google] [report]

i'm thinking this is better in red anyway and as the third map

>> No.6181506
File: 800 KB, 1920x1080, zandronum 2020-02-04 22-54-50-705.png [View same] [iqdb] [saucenao] [google] [report]

Running Reelism through Zandronum since it runs like dogshit on GZDoom. How do I fix the pickup messages occluding the slot machine results? I feel like I've tinkered with every setting in the options menu, but nothing works.

>> No.6181563
File: 687 KB, 1280x1024, Screenshot_Doom_20200205_030014.png [View same] [iqdb] [saucenao] [google] [report]

i'm thinking i'd like to delete these redundant posts

>> No.6181574

Does gzdoom support the opus codec?

>> No.6181576

>You have to shoot a hidden object and find a secret area to proceed
If you NEED to find it then it shouldn't be a "secret"

>> No.6181625

no it's supposed to be like that
cyriak is a cruel man

>> No.6181628
File: 1.29 MB, 1280x1024, Screenshot_Doom_20200205_041300.png [View same] [iqdb] [saucenao] [google] [report]

I figure this is probably the best I can figure of how to convey a camera switch to the player unobtrusively

>> No.6181630 [DELETED] 
File: 210 KB, 1536x1345, 1576347951052.jpg [View same] [iqdb] [saucenao] [google] [report]


Big think right here.

>> No.6181654

>Terminus' map on 300 mins of /vr/
>Final room is filled with a shit ton of rocket ammo, a pillar and a single switch
>Press it and prepare for a huge fight
>A single Wolfenstein Nazi lowers in
I chuckled.

>> No.6181659


>> No.6181665

Bls help

>> No.6181696

I've always regarded SS as the doom sequel we never got. Sure, they have their differences, but many similarities as well. If only SS focused a little bit more on the level design. You can still do many enemies in corridors or large rooms, no need for expansive open areas with little afterthought put into them. Luckily that's fixable with the extensive modding tools. I'll look into it, as somebody might have done it already.

>> No.6181737
File: 945 KB, 1920x1080, Screenshot_Doom_20200205_055503.png [View same] [iqdb] [saucenao] [google] [report]

Is this too dark for an outdoor nighttime area? I have the brightness set between 112-128 for unlit areas at the moment

>> No.6181752
File: 334 KB, 1920x1080, Screenshot_Doom_20200205_201323.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6181760

The biggest issue with SS is the player is always slower than whats attacking him. In Doom you have to leverage your superior mobility to avoid damage, but in SS its all about being keenly aware of where all the enemies are and avoiding damage since their attacks will always be super predictable. The enemies in Doom like to wiggle around a bit before attacks making their exact shot placement unpredictable, which makes them super unsuited for supermassive battles like in SS. The fact enemies are always so fast in SS means you can't have perfectly doomlike levels. The games are just too different for them to be compatible. If you remade a SS level in Doom you'd get crushed. Same if you made a Doom level in SS.

Yes I know some areas in SS are similar to Doom with their narrow hallways, but those are always the worst levels. I can't imagine fighting werebulls and Kleer skeletons in a Doom level.

>> No.6181762

> bonk! atomic punch
what is this mod

>> No.6181776
File: 305 KB, 454x553, 1576704138185.png [View same] [iqdb] [saucenao] [google] [report]

Has a retro fps ever properly spooked you?

>> No.6181782

>Damn, I'm half man.

>> No.6181787

>half man
>half assed
>all Duke!

First game that actually really spooked me was Clive Barker's Undying.

>> No.6181789

When I was a kid just about every retro FPS scared me super bad. Doom64 had me spooked so hard I never got past the first pinkie demon when I rented it from blockbuster.

>> No.6181791

If the chasm was a quake 1 map it would be considered one of the best of all time

>> No.6181797

My dad brought home Quake on a warez CD titled "Best action games '97" with Luis Rojo skimpy-clothed action girl on the cover.
It was a pirate version of Quake with some sounds altered for some reason, like instead of HUH, ranger said "yip", and on landing he said "ooya" (with stress on the "ya" part). I guess it was packed with custom levels alongside normal ones.
I was 8 at the time so I don't remeber that clearly.

I remember booting up usual quake and umping around the entryway, wondering about weird jumping sound effects which is why I remember it so clearly - I didn't know they weren't original at that time.
Next thing I remember was swimming through a long narrow corridor, barely avoiding drowning and emerging in a simple square room with a grunt.
Grunt's square uqly square face spooked me so much, I put the game down and went back to playing Doom and Duke. I didn't touch Quake again until several years later.

>> No.6181803

Most accurate way to play Blood?

>> No.6181804

jump and run around like a kenyan

>> No.6181809

Every time I ever try that I just get shot and die. Whenever I watch someone do a longplay on youtube they never actually do that unless they're fighting melee enemies. Cultists don't seem phased by mobility on higher difficulties. 99% of the time its corner peeking and throwing TNT while ducking.

>> No.6181813

Duke3D's more alien environments were super spooky for me as a kid, especially the last area of Incubator

>> No.6181815

Doomguy is a cis straight homosexual male?
Can John Romero tell me this isn't true on Twitter please

>> No.6181817

If I remember correctly cultists have a harder time hitting you when you're ducking; it's the zombies and such that are better for human hurdling. It's been a while since I last played so someone might have to correct me on that.

>> No.6181830
File: 1.50 MB, 1680x1050, 1567104722861.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6181832

DOSBOX. BloodGDX, and Fresh Supply. In that order.

>> No.6181836

Last time I ran it through DOSBOX it ran like shit. Has anyone provided any specific versions or patches to make the dos version run better?

>> No.6181852


new yholl monster mod about robots

>> No.6181871

Quake 1's soundtrack combined with the Ogres growling somewhere up ahead spooked me a lot when I was younger.
Map 2 of Doom made me feel nervous with the optional flickering light labyrinth, but the spook is reduced when the worst it holds are zombiemen

>> No.6181876

I love Quake's atmosphere, but the combat isn't as satisfying as Doom.
I think its a combination of Quake somehow having even less animation for the weapons than Doom did, and how instead of neat gory death animations the monsters just kinda fall over. There's no gratification to killing things in Quake unless you gib them.

>> No.6181879

>(alien techno music stops)

>> No.6181881

Suck it down!

>> No.6181884

>There's no gratification to killing things in Quake unless you gib them
That can be applied to a lot of modern shooters as well.
I guess making good death animation in 3D is much harder than 2D.
And then the whole "ragdoll" thing hit the market and shit turned comical.
Ironically, Fallout 3/4 games and Zombie shooters that are known for having shitty visuals/animation have best gore and enemy reactions these days.

>> No.6181894

Early - mid 2000's ragdoll was hilarious. They just went floppy and bounced around the place like they suddenly broke every bone in their body. It wasn't satisfying but it could result in some really funny situations.

>> No.6181910

Cultists and gargoyles can't do crouching everything else can't hit you while moving.
It's a build game so always check your corners and behind doors for hitscanners and remember that a room or drop you can't see into could always use a dynamite or two just in case.

>> No.6181927
File: 235 KB, 1920x1080, damnit_graf.jpg [View same] [iqdb] [saucenao] [google] [report]

Played through Blood's E1L1-3 with it right now.
Notable shit:
>Demo compatibility
>Bilinear filtering is a default
>Keybindings need to be rebound (they're based on the original game).
>Mouse and keyboard input works fine.
>I couldn't get CD audio working, but MIDI works fine (FluidSynth by default, but VirtualMIDISynth works)
>Voxels don't seem to popout like Fresh Suppy (didn't check if this port does software rendering)
>Weapons have dynamic lighting
>Wall (sector) clipping in E1L1's furance room's door if you hug the wall.
>A cultist in E1L2 ran from the area with the ringing phone to the fire key door after getting hit from a zombie
>Quicksaving only works for the first one you make
>Maps in console are referred to as eXmY like Doom
Seems pretty decent for an alpha.

And since it doesn't seem to be listed anywhere, I got Blood to work by copy and pasting my OG Blood's location into raze-%username%.ini, under [GameSearch.Directories]
Since it's based on ZDoom, it'll probably get UDMF support

>> No.6181929

What soundfont or music pack is used in this video?

>> No.6181930

>didn't check if this port does software rendering
Meant to say it does hardware rending by default, but didn't check if it even has software rendering.

>> No.6181932

>Since it's based on ZDoom
it's not
It's literally eDuke32 / nBlood with ZDoom interface bolted on it.

>> No.6181935


this is really good.

>> No.6181941

Wait, does this mean we finally have a half decent Blood sourceport now?
Can I finally get around to playing Blood without relying on the shit overpriced abandonware steam re-release?

>> No.6181942

>No Terminators
Come on, you've got a robot replacement mod with no T-800s or vague rip offs? But those are the most fun machines to fight!

>> No.6181961


there's several "humanoid robots that shoot lasers at you" in that mod

>> No.6181984
File: 904 KB, 2338x1661, modern_art_appreciators.jpg [View same] [iqdb] [saucenao] [google] [report]

I thought it was a resurrection of that ZDuke port that was stopped developing at least a decade ago. Oh well, that lowers my hopes a bit.
We've already got BuildGDX (ex-BloodGDX) for Blood and it works great right now (minus the sky acting odd, but that's a minor hardware rendering issue). NBlood is decent, but isn't as performant as GDX. Either way, both ports are better than fucking with DOSBox.

>> No.6181998

Any good soundfonts for Doom, my droogs?

>> No.6182005
File: 2.81 MB, 640x360, 2020-02-05 16-32-01.webm [View same] [iqdb] [saucenao] [google] [report]

i'm back from hard-mode dungeon
still need to go back and grind skeletons for the rest of the weapons
but this is a good start, i feel

>> No.6182006

>Download wrath of chronos
>It runs in heretic without the 'heretic' compatibility patch

>> No.6182010

I tend to use the synthwave jimmy's jukebox posted here a year or two ago by some anon. It can be a bit repetitive but it fits nicely.
There's also a SNES music variety pack but I find it always chooses the most unfitting music for every map possible.

>> No.6182015
File: 9 KB, 249x270, octabrain.jpg [View same] [iqdb] [saucenao] [google] [report]

this enemy

>> No.6182023

looks kino
what mod or are you developing it

>> No.6182024

Just because it runs doesn't mean that there isn't bugs without the patch

>> No.6182026

my own doing

>> No.6182047
File: 5 KB, 262x192, chigurh.jpg [View same] [iqdb] [saucenao] [google] [report]

>tried playing brutal hexen
>they replaced fighter's fists with timon's axe
why the fuck did they do this?

>> No.6182050

when i try with the patch it doesnt run,at all

>> No.6182061

Because people don't understand Hexen's awesome arsenal and feel the need to 'fix' it.

>> No.6182067
File: 34 KB, 540x558, 1556505586114.jpg [View same] [iqdb] [saucenao] [google] [report]


what in the goddamn

>> No.6182085

>tried playing Brutal
stopped reading right there. Whatever you got and was disappointed with, you deserved it.

>> No.6182086


>> No.6182091

When I was really young ( like 3 or 4 yo ), I remember feeling really scared watching my dad play through Flood Zone. The dark places and the noises the enemies make in duke spooked me quite a lot with I was a small kid.

>> No.6182108

I thought it was pretty excellent. Great music too.

>> No.6182113
File: 152 KB, 286x355, 1580869471548.png [View same] [iqdb] [saucenao] [google] [report]

>naku-naru and colorful hell

>> No.6182128

>Hollywood Holocaust
>Death Row
>Fusion Station
>Lunar Reactor
>Dark Side
>Duke Burger
>Mirage Barrage
>Golden Carnage

God, I love Allen Blum. He is the greatest leveldesigner ever.

>> No.6182154

>Colourful Hell
Speaking of this, just played a map where I was warned about a legendary monster spawning
So what, I think. I've killed dozens of legendaries.
>The legendary is a Cyberdemon
Oh. Shit.

>> No.6182187

Obligue cant create HEXEN maps correct? every time i try it only works on heretic,i create single stage map option

>> No.6182203

he uses his little brain hands to make finger guns at you

the finger guns are just arachnotron missles

because id probably couldn't do anything more complicated than that back then

>> No.6182204

Reviving enemies like the Archvile.

>> No.6182213

Why are most magic weapons mod for doom shit or overly complex? i just want to throw fireballs and sith lighting
>oh just use this overly complex rpg system with skill trees and perks

>> No.6182228

What if there was a standalone version of Guncaster's magic system? I think that would work pretty well, especially if it could run with other mods.

>> No.6182273

i want to see spells that actually do something that your normal weapons can't
you know, utility stuff
why does the endless possibilites of magic always default to "another rocketlauncher"
you already have one of those, and maybe even a bunch of grenades
have some imagination, people

>> No.6182278

Utility in doom is either useless or hilariously broken

>> No.6182284

but anon you are the redditors

>> No.6182285
File: 155 KB, 619x665, 1549774221349.png [View same] [iqdb] [saucenao] [google] [report]

is it bad to sequence break in hideous destructor?

>> No.6182293

I thought RO was already finished? PB is like the opposite of term since term never fucking finishes his projects while pillowblaster just fucking updates shit that i assumed he was done with

>> No.6182296

Not in the slightest, some maps are impossible without sequence breaking. HDest gives you these tools and tough as fuck encounters, sometimes you need to just say fuck it and doorbuster a door down and leg it.

>> No.6182309

The manual literally tells you that sequence breaking is part of HD's gameplay and that you shouldn't be going for 100%, if you can take a shortcut, do it.

>> No.6182350
File: 574 KB, 5312x3622, A1.jpg [View same] [iqdb] [saucenao] [google] [report]

Is there a pk3/wad manager that you prefer?
I now make new folders for each mod while I copy inside GzDoom and the relevant pk3/wad files I need for the particular mod.
Gets messy quickly and wasting space having copies of the same things in most folders..

>> No.6182356

I use DoomRunner nowadays, and ZDL for the rare times DoomRunner doesn't work

>> No.6182367

ZDL just werks for me

>> No.6182373
File: 572 KB, 1366x768, Screenshot_Doom_20200205_171712.png [View same] [iqdb] [saucenao] [google] [report]

False alarm. using Luring him into an open area and Combined Arms' rocket launcher wrecked him. Nasty stuff though, I'd hate to meet a black level Cyberdemon.

>> No.6182375
File: 14 KB, 312x318, Dumb and Douk.png [View same] [iqdb] [saucenao] [google] [report]

>Duke got a new 5th episode a few years ago
>Doom got a new 5th episode not to long ago
Who's next?

>> No.6182379

I just use ZDL. It's easy, convenient and has the ability to save mod combos for easy loading at a later date.

>> No.6182385 [DELETED] 


>> No.6182389

Does Quake's 5th episode count or not?

>> No.6182408

I haven't played weiht CH for quite some time, but i remember orange cybie being pretty manageable. Red is pushing it, and I have no idea how to survive black or white ones without godmode or insanely OP weapons.

>> No.6182425

Yeah, Black level anything forces me to play defensively, I'd hate to see a black Cybie.

>> No.6182426

were OG people onboard in the making of it?

>> No.6182434
File: 38 KB, 570x371, 1571655622018.jpg [View same] [iqdb] [saucenao] [google] [report]

>Custom enemy bypasses invulnerability sphere and kills you

>> No.6182445 [DELETED] 
File: 2.47 MB, 1920x1080, file.png [View same] [iqdb] [saucenao] [google] [report]

Multiple Cyberdemons.

>> No.6182449 [DELETED] 

Neat. In terms of gameplay and feel it's like an updated Doom 2 mixed with Quake.

>> No.6182451

Lunar Reactor is overrated.

>> No.6182465 [DELETED] 


>> No.6182469 [DELETED] 


>> No.6182515 [DELETED] 

Not retro. Out with you.

>> No.6182590

what lighting mode is that? could be very hard to see in the distance in software or software-style GL mode. maybe 128-144 is more like it

>> No.6182592

ZDL just works

>> No.6182640 [DELETED] 

Remember to report them for off-topic. Really tired of seeing recent triple A titles in the board made for 90s and below games.

>> No.6182646

What about this Hedon thing. Is it any good?

>> No.6182652

Not really.

>> No.6182654

Bad sprites, meh gunplay, dull visuals and confusing level design.

>> No.6182663 [DELETED] 

Even the janitor hates you, lol.

>> No.6182674

I have trouble beating an Abyss Archvile with Dakka. Sometimes, no Abyss monsters might be a good choice.

The EX bosses are also ridiculously hard to beat with Dakka. One of them is a Lich... That one took me like 10 tries to finally kill with a BFG and a Vampirism powerup.

>> No.6182687

Plenty. But as I'm always armed to the teeth I can always persevere. Or in the worst case run away.

>> No.6182691

Chex Quest scared me as a kid

>> No.6182702

I think it's a good map already.

>> No.6182712

Which wads are strongly recommended to play with pistol start?

>> No.6182715

Replayed Wrath's demo on nightmare difficulty. Pretty good challenge, more than Quake on nightmare. It made me notice how many of the encounters can devolve into "doorway fights" though. That is, you can just retreat into a doorway and kite enemies into it. I dont know who designed these demo levels, but I would expect more sophisticated encounter design from people like Skacky.
Also, it seems like the AI is even worse than I remember. Way worse than in Quake.

>> No.6182723

Yeah, stick with the standard options, none of the super monsters.
Black and white monsters can be hard enough sometimes.

Just earlier I fought a white lost soul who became immortal every few seconds and became an ethereal version of a tough enemy
After that I met some weird tentacle monster that burrowed under ground and sent weird one hit kill mouth ball things at me. I still have no idea what it was, or what it was even replacing. And this is just standard Colourful Hell without the crazy super monsters activated.

>> No.6182746

Every wad.

>> No.6182749

I bet its going to be abandoned. I see no passion in it.

>> No.6182753

What a stupid thing to say.

>> No.6182756

Shadow Warrior: Deadly Kiss is supposedly gonna be finished.

>> No.6182762

The AI is definitely better than Quake.
Remember that Quake levels are basically boxes and have far simpler design than those of Wrath's. The devs claim they've done good progress with it despite working with the Quake engine's 90s AI code limitations though

Factually untrue.
If you saw their server, the developers are constantly talking with members, trying to help them fix their issues, and always replying and thanking them for feedback. Recently a developer even went on an hour long podcast, talking about the game's future features, and their vision for stuff such as co-op and the focus on deathmatch.

>> No.6182765

It's just so incredibly meh. It's like modern prog rock bands trying to reignite a fire they can't replicate.

>> No.6182768

Has there been any recent news about that?

>> No.6182773

What do people on Linux use to manage their doom mods and maps?

>> No.6182779
File: 396 KB, 800x1130, 21203-checkers-intellivision-front-cover.jpg [View same] [iqdb] [saucenao] [google] [report]

Hey gremlins, can you use mapster 32 for blood mapping or am I stuck with dosbox? Any input is appreciated.

>> No.6182781

I actually just listened to that same podcast. I dont know about that "just boxes" talk. Quake maps had multiple floors, slopes, circular rooms, etc. Also Hexen 2 had much more detailed environments than Quake and doesnt exhibit the same AI issues as Wrath.
Wrath enemies arent just bad at tracking (that would be expected & acceptable), they will walk into walls continuously and fire endlessly even when you're not in their sight. Thats pretty egregious and I dont see what it has to do with level complexity.

>> No.6182784 [DELETED] 

Have you played the game? That latter issue has been fixed

>> No.6182792

How are multiple floors and circular rooms any complex? Literally all of Quake are small rooms where the enemies will rarely leave. The simplistic AI is not shown nor pushed.
The latter issues have been fixed since the 1st patch.

>> No.6182802

Just updated & played last night and it was an issue.
Dude regardless of the original Quake campaign, there are plenty of modern Quake maps that are even more detailed & open than Wrath and you won't see those AI issues. The game just needs to be coded better.

>> No.6182825

Bash scripts or just plain CLI, I guess. I'm pretty sure there are GUI launchers that work on Linux, but there's really not much reason to bother with them if you're already comfortable using a terminal.

>> No.6182889
File: 9 KB, 128x128, MARBLN4.png [View same] [iqdb] [saucenao] [google] [report]

>Gee anon, Why are your maps numbered in binary format in this wad and why is there a potential full episode instead of just the 2 maps?

>> No.6182930


>> No.6182936
File: 342 KB, 1280x720, tv_making-iron.jpg [View same] [iqdb] [saucenao] [google] [report]

Looks like it's what I need.
Does it also save combinations and settings?
Some mods I want mouse look off, vanilla ginplay, some others you need crouch,jump,reloading.

>> No.6182980

Being that both were poorly done and forgettable I really couldn't care

>> No.6182983

>poorly done and forgettable

>> No.6182984 [DELETED] 
File: 1.40 MB, 1914x1632, 15809321750010.jpg [View same] [iqdb] [saucenao] [google] [report]

This is how Doom looks like in 2020.

>> No.6182986

Pretty much we went from 8 to 80 in the last 15 years.

>> No.6182989

>Don't play Doom that often and not very good so mostly stick to HMP
>Try Sunlust because in the mood for some Doom again and saw it suggested in a /v/ Doom thread a few days ago
>Frequently get my ass kicked
>Sometimes rage quit like a retard and go "Fuck this I've had enough"
>Still come back later and end up getting passed

>> No.6182993
File: 1.38 MB, 1914x1632, Untitled-1.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6183013

wasn't the ss team once meant to make a doom 4?

>> No.6183016

Yes, BFE was supposed to be a military shooter, then doom 4 (or maybe it was supposed to be doom 4 from the start?), then it changed into ss3 when that didn't fall through. It's why the first levels are all cramped city maps and there's a ton of military assets everywhere.

>> No.6183045

is that a thing?

>> No.6183059


>> No.6183102


Invulnerability only protects up to 999 dmg, anything over that bypasses it

>> No.6183103


>> No.6183112

It's okay. Sprites are mediocre to bad, level design is hit or miss (don't expect doom-like progression really).
The textures are actually pretty great though imo, and it's kinda neat overall. Just not doomlike, really.

But if you go into any TC, or iwad or whatever and expect it to be like doom you're probably setting yourself up for disappointment. Batman Doom doesn't even really play like doom.

>> No.6183119

Doom when I was 7.
Thief gave me some spooks, if that counts.

>> No.6183123

Those ghosts from Blood, very recently. One jumped at me from nowhere, and its loud screams made me jump a bit.

>> No.6183134

I played a Doom WAD many years ago about being trapped in a mansion. Was pretty spooky.

>> No.6183139

I’m docking your pay.

>> No.6183161

I am down for dueling. Are you using Zdaemon or zdoom?

>> No.6183179

As a kid I remember spending ages in the beginning area of the mines in Thief working up the nerve to go inside. The zombies scared the fuck out of me.

>> No.6183228

you remember the name by any chance?

>> No.6183234

I don't, but I imagine it'd be pretty easy to find if you separate some WAD archive with horror and look between 2008 and 2015. That sounds facetious but it's not; anything that isn't about a mansion just scroll past.

>> No.6183273

It wasn't Unloved, was it?

>> No.6183286

Duke3D is, oddly enough, one of the most unsettling of these games for me. Blood, the horror-themed BUILD game, I'm perfectly fine with, the only time I ever had a reaction was the first time hearing the Phantasm.
But there's something about Duke that puts me off. Maybe it's the level layouts, maybe it's the loudness of some enemies, or the fact that the babes feel more like cardboard cutouts than actual NPCs. It's probably a combination of them. It really makes me feel like the only human around.

>> No.6183317

severe /v/tardation

>> No.6183395

The green blob things have always scared the shit out of me.

>> No.6183420

>Demo compatibility
It has or it hasn't?

>Bilinear filtering is a default
That's bad obviously but that's what you get with Graf, just go to the options and fix it.

>Keybindings need to be rebound (they're based on the original game).
I would probably need to rebind things anyway given my way of playing.

>Mouse and keyboard input works fine.
That's great.

>I couldn't get CD audio working, but MIDI works fine (FluidSynth by default, but VirtualMIDISynth works)
Oh. Well, I like the .midi/.mus versions of the music much better. I guess with FluidSynth I could make it work with SC-55 which would make me hard.

>Voxels don't seem to popout like Fresh Suppy (didn't check if this port does software rendering)
That's good.

>Weapons have dynamic lighting
I like that. I was gonna ask about brightmaps but those games achieve that effect with palettes already.

>Quicksaving only works for the first one you make
That's a weird bug.

>Maps in console are referred to as eXmY like Doom
Well, hopefully it'll be changed to the proper E_L_ format.

>> No.6183517

night is dark

>> No.6183528

not really however i always found the ambient background in some FPSes to be fairly interesting. like that howling in some of the urban areas in duke 3D. is that supposed to be a dog? police sirens? a woman screaming?

>> No.6183542

we need a doom comic of a slaughtermap
where doomguy looks thouroughly sick of this shit
then gets an idea
nudges a revenant
baits a tracer into another enemy
shitstorm happens
doomguy eating popcorn
caco looms into frame

>> No.6183545

no it was done by machinegames for quake's anniversary.

does CAGED count as a 4th expansion to half-life? since isn't that made by a former valve employee or is that just a mod?

>> No.6183569

why did i instantly imagined this is farazparsa's style

> last post made in 2014

>> No.6183586

needs a pan out to read 'anonymous imageboard'

>> No.6183607

So is it me or does Colourful Hell's latest update not affect Cacos? I never seem to see any CH Cacos, only the vanilla one.

>> No.6183637
File: 38 KB, 472x297, quaco.jpg [View same] [iqdb] [saucenao] [google] [report]

He better not hurt caco!

>> No.6183661 [SPOILER] 
File: 34 KB, 512x512, 1580968031853.jpg [View same] [iqdb] [saucenao] [google] [report]

Doom: Crash, a virtual reality first-person shooter developed by id software

>> No.6183682


>> No.6183685

Some hellspawn should go "oh shit don't kill me i'll bring daisy back as a baby caco since she's fucking DEAD but we still got that soul here, she won't remember you though"

>> No.6183704

Any good mods where you get a really solid bow or crossbow?

>> No.6183772
File: 314 KB, 997x665, 1530157082839.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6183779
File: 358 KB, 997x665, 1571595980534.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6183786

>hunting for switches really separates the men from the boys

>> No.6183801

Does anyone know any good Quake gun reskin mods? Something with higher poly

>> No.6183802

chillo's quake models

>> No.6183806

Hey man, you never know, there was that big dump of Duke3D and Shadow Warrior resources a while back, and I faintly remember hearing something about Strife, Doom, Prey, and Blood builds being involved too, but barred from public release. Some of the stuff released dates back to 1994, and maybe even earlier.
Those 3D models may still be kicking, even if the chance is tiny. You never truly know.

>> No.6183821

Kinda novice mapper here, still never really got anything down that's creative enough for me to wanna show off. I've learned 3D floors, dynamic lighting, swinging doors, all the fun stuff. But I can't really sit down and make a level. I've made a ton in my time but there's only so few I've completed. Nowadays I sit and create a starting point and don't exactly focus on building the rest of the map.

What do you guys usually do to create maps? I've tried creating them on paper before going into the builder but can never seem to get it the way I want it, it's always either too big, too small, or just doesn't work the way I'd like it to.

>> No.6183894
File: 803 KB, 1280x1024, Screenshot_Doom_20200205_190347.png [View same] [iqdb] [saucenao] [google] [report]

>want to wait til sept 22/madness day to release complete mod
>extremely tempted not to because feedback on wip mods is useful so i can change things more retroactively instead of several months down the line
>people bash regardless
i'm screwed either way lmao

>> No.6183901


>> No.6183906

It looks stylish, but it'll probably be tiring on the eyes after a while.

>> No.6183908

test complete

What are your favorite boomer era youtubers? I like decino and Karl Jobst a lot, since theyy're more analytical and objective, their videos are more like observations and break downs on mechanics and strategies. Their vids are more like documentaries, which is nice cuz I can just listen to them in the background. It's annoying to try to find more uploaders like them because all that shows up if you search for Doom now is 2016 and Eternal.

>> No.6183914

Civvie for the entertainment, Icaruslives for recommendations on new mods to play. Yeah, Icarus clearly just lurks on the ZDoom forum and grabs whatever, but it saves me time if I can see what a mod is actually like before downloading it, without relying on a trailer designed to hype it up.

>> No.6183924
File: 178 KB, 1024x602, Enceladus_by_franklinchan-d7holte.jpg [View same] [iqdb] [saucenao] [google] [report]

That's true. Not sure what I can do about this though; the source of the map theme/style is very baseline so you would need to use actual animations to get ideas on what to detail with and how to structure combat, especially given this should play out similar to an animation given the camera changes.

>> No.6183967
File: 480 KB, 1218x637, pissed off clown demons.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6183978

THANK YOU that was the exact one I was looking for

>> No.6183992
File: 17 KB, 326x287, 1563467981513.jpg [View same] [iqdb] [saucenao] [google] [report]

besides them there's not a lot to choose from, if you like decino you'll probably like the bunny since his video output is similar with the combination of LPs+the occasional analytical video.

Marphyblack is pretty great if you like half-life, its amazing just how much interesting stuff you can dig from unused code.
I wish Rottking would upload more, the pro strats video is lighting in a bottle and it never fails to make me chuckle.
Ross Scott is cool too, but he's not really retro-FPS centered.

>> No.6184030

I'm keeping an eye on ultraviolence. He's recorded some play throughs of his on some pretty cool looking maps.

>> No.6184057

>Playing eviternity map32
Wow this is some of the worst music I have ever heard

>> No.6184063

It really doesn't fit the gameplay of the map, which is really heavy on the slaughter compared to the rest

>> No.6184065

my god his thumbnails are hideous

>> No.6184079

>simplicity bad
>complicated good


>> No.6184097

>Eviternity map32

>> No.6184102

any music mods that would fit heretic?

>> No.6184114

I Like Doom

>> No.6184119

Poor word choice. I mean that the map is a lot more dense on monster count and the action is a lot more constant/intense than most of the maps; something that could do with a song with a faster bpm, like Map21's Everything Explodes

>> No.6184149
File: 100 KB, 250x250, 1462369877874.png [View same] [iqdb] [saucenao] [google] [report]

Is there any settings I can change in GZDoom to mitigate some of the slowdowns it gets on larger maps? I'd use prboom but I like my weapon mods

>> No.6184176

Just finished playing my first doom mod ever, Winter's Fury. Definitely a great experience. Looking forward to playing another mod tomorrow.

>> No.6184208

I remember playing that and running out of ammo on the final boss. That boss fight was soooooo long I didn't feel like repeating it a 2nd time

>> No.6184342

Yeah, it was, and that part sucked. I did split up my play over two days, so it wasn't so bad.

>> No.6184369

No. Hideous Destructor changes gameplay so much that some levels will become realistically unplayable, in some situations a level can only be survived by breaking sequence.
The enemies will never play fair with you, thus you have no reason to play fair with the enemy, the sooner you realize this, the sooner you can win. That is why it's possible to breach doors, shoot through walls, swipe keys, mount ledges, and employ ladders.

>> No.6184373

What is a good wad that is highly underrated?

>> No.6184379

brutal doom

>> No.6184380

Nobody ever talks about this one. First episode feels a little bit like MyFirstWad.wad, but it picks up very quick, E2 and E3 are very well done.

>> No.6184386

Why people keep making megawads instead of 9-10 level, compact mapsets? Megawads are just fat over muscle.

>> No.6184391 [SPOILER]  [DELETED] 
File: 148 KB, 340x340, 1581008242099.gif [View same] [iqdb] [saucenao] [google] [report]

Recommend me some good obscure singleplayer WADs, especially ones from the early days of doom mapping


>> No.6184393 [SPOILER] 
File: 148 KB, 340x340, 1581008322301.gif [View same] [iqdb] [saucenao] [google] [report]

Recommend me some good obscure singleplayer WADs, especially ones from the early days of doom mapping


>> No.6184397

There are those out there too. Still, give it a try. Skip E1 even if you'd rather not play the more generic and bland maps, the good stuff is in E2 and E3.

>> No.6184403


>> No.6184414

aaaaaaaaaahhhhhh I've been playing this map for an entire hour and I haven't even killed 1/5th of the enemies yet. It should have been split into 4 separate levels

>> No.6184420

>getting hype for Eternal
>check pahael out of curiosity
>cant think about hellknights or Barons without getting horny
welp Im a demonfucker now, time to move over to /aco/, I'll miss you guys

>> No.6184432

Well, come back when you're done.

>> No.6184443
File: 2.92 MB, 640x360, 2020-02-06 19-21-07.webm [View same] [iqdb] [saucenao] [google] [report]

inferno fork down
magnet sphere and spectre staff to go

>> No.6184460

>Been playing through a megawad with the La Tailor Girl follower mod + Colourful Hell to balance it all out
Yeah, I understand. It feels like a conflict of interest when I'm destroying the demonic hordes while checking out a female demon's ass all the time.

>> No.6184462

Demons are for slaying, not laying.

>> No.6184474


>> No.6184491

Maybe both if you're into guro

>> No.6184515


what wad are you running, there really shouldn't be slowdowns until you reach nuts like levels

>> No.6184525
File: 53 KB, 244x170, baroness.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6184532
File: 64 KB, 960x470, 50d8d732a0ab2242dcda6af76f1330fe.jpg [View same] [iqdb] [saucenao] [google] [report]

how would you feel if some fucked up hell daemons came out of nowhere and killed your pet Doomguy

>> No.6184556
File: 10 KB, 103x190, doomedinside.png [View same] [iqdb] [saucenao] [google] [report]

I remember several threads ago, someone mentioning a fix for Doom64EX having a really rough/jittery mouse, (not the whole issue of it not working at all, which is a simple patch.)
Reinstalled it and having that problem now too.
Anyone still have that fix handy? I think it was a thread that's 404'd now.

>> No.6184572


I found this, looks like what you're looking for

>Replacing the SDL.dll worked for me. No idea what your issue is. Try another version of SDL maybe. I used this one https://www.libsdl.org/release/SDL-1.2.15-win32.zip"

>> No.6184575

gimme that thicc ass and meat

>> No.6184601

Please tell me I can turn off the disgusting neon bright pickup colours.

>> No.6184612

Mimetic desire.

It's more important to have a group of people sharing something than the objective qualities of that thing.

>> No.6184616

>Still working through Momento Mori with Colourful Hell
>Get to the Casali brothers semi - slaughtermap in the final few maps
Yeah, I savescummed and I don't care. I'm not good with slaughtermaps on the best of days, but combined with CH it was insane.

>> No.6184646

i assume if you can change hud you can change it too
im not sure though

>> No.6184675
File: 11 KB, 360x288, h.png [View same] [iqdb] [saucenao] [google] [report]

>randomly google a map you made years ago that you never got demos for
>find a youtube playthrough of it
>hes playing it with trailblazer
>and sequence breaking like a mother fucker

>> No.6184718
File: 2.10 MB, 1920x1080, sweet back and ass.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6184719

the rebirth
best map32 ever

>> No.6184723

Looks fucking shit.
Don't bother coming back, you're looking for /v/.

>> No.6184771

I just beat the Master Levels for Doom 2 for the first time. The first level was okay and Black Tower was interesting but overall I was left severely underwhelmed. Is No Rest for the Living any better?

>> No.6184783

Much better.

>> No.6184805

Thanks, but that's not it sadly.
It's an issue where every now and then the mouse jitters back to the left or right, from where i had previously moved it away from, almost like online latency but in singleplayer.
It's real bizarre, and it stinks that I can't find this fix for it anymore.

>> No.6184889

That's just the Master Levels, "underwhelming" is a common opinion on most of the maps.
No Rest For The Living is MUCH tighter, frequently regarded as having some of the better official maps.

>> No.6184904

Just played The Earth Base and it's already better than all of Master Levels and maybe even the best map in all of Doom 2 so far. Good start.

>> No.6184917

>official doom discord
can't wait for id employees to be bombarded with the same memes and shit like "is doomguy in smash"

>> No.6184923

More like 12 year olds screeching "RIP AND TEAR" and acting like Brutal Doom is the actual original Doom.

>> No.6184936

according to another ign video, the bfg joins the weapon wheel and it has no mods
there's also the design for the "maykr" drone

>> No.6184949

>and it has no mods
i'll make my own bfg
and my own mods
i'll have my rapid fire and lightning mods one way or another

>> No.6184953

Haha what if it fired dildos that went up demons asses haha
But seriously, they claim they want mod support but there's no way it'll get the same long lasting community Doom 1 and 2 has

>> No.6184963

They did decide to ditch Megatextures because it was one of those things which makes modding troublesome for Doom 4, so that goes in line with how they said they're aiming at having mod support.

Let's hope Zenimax won't try to ruin it.

>> No.6184985
File: 2.68 MB, 640x360, 2020-02-07 00-33-43.webm [View same] [iqdb] [saucenao] [google] [report]

its not a bug
its a happy little accident

>> No.6184992

Working as implemented.

>> No.6185018

Literally not what I said. It's just common logic that since Quake levels are simpler than Wrath's, AI wouldn't have a hard time going around

>> No.6185120
File: 72 KB, 513x536, 1527951165111.png [View same] [iqdb] [saucenao] [google] [report]

What's the best program to make 3D so then I can paint over them to make sprites?

>> No.6185170

Hey, been out of the loop with it for a little bit.
What's generally considered the best Blood port now?
I remember hearing that the official port was sadly a little underbaked, and doesn't have great mod support.

>> No.6185175

blender probably
it doesnt cost money, tutorials are fucking everywhere and for everything
biggest hurdle is learning the interface
then you just need to be a bit crafty

>> No.6185186

>Jimmy, Dragonfly, AD_79, and MTrop will attempt to make an entire megawad in 24 hours while livestreaming the whole thing.
But why

>> No.6185192


>> No.6185197

still bloodGDX

>> No.6185221

I just wish there was a good tutorial on how to paint over things without making it look MSpaint tier or glossy and plastic feeling, that takes some art skills I don't have

>> No.6185295

>want to make something
>have no ideas
>but I still want to make something

not sure if this is burnout or whatever but its damn annoying, I dont want to take a break I want to work on something

>> No.6185315

>all mods are canon
>that includes HDOOM
imagine how horrifying it must be for the demons to have doomguy go on a theater of demon genocide and knock up all the demonesses & succubi he can find so he can go do it all over again with the next generation of demons.

>> No.6185330
File: 41 KB, 200x195, 1474163426837.png [View same] [iqdb] [saucenao] [google] [report]

>doom guy is killing his own children

>> No.6185360

You know what this means if he wants to have a third demon genocide crusade

>> No.6185365

Save that code somewhere, it could be useful for something else.

>> No.6185372

Just installed it. Runs fine, but is there any reason the audio mixing seems sorta fucked?
Ambient noises and voices seem extra loud while guns and etc. are really quiet.

>> No.6185401

Anons I am pea brained and cannot make even a simple door or elevator in Doom Builder. I want to make Quake mods too, would Trenchbroom be easier?

>> No.6185418

BloodGDX or NBlood, flip a coin.
And yeah, Atari took Fresh Supply out of the oven before it was done, and they aren't putting it back in.

Interestingly, Graf is doing a fork of EDuke32 and stuff which has Blood support, not perfect yet, first release, but it's looking decent enough (though I'll wait for an indepth analysis). We'll see what happens.

>> No.6185436
File: 11 KB, 184x129, 1483569482431.jpg [View same] [iqdb] [saucenao] [google] [report]

so wait what character's from gameplay mods naku-raru guy or the high noon drifter drifter? are they just random whos that got sucked into the doomverse?

>> No.6185439

so wait what about* character's from gameplay mods like* naku-raru guy or the high noon drifter drifter?
fuck i can't type

>> No.6185441
File: 1.55 MB, 1920x1080, 15f40849-33eb-4233-a820-4b173a8c6563.png [View same] [iqdb] [saucenao] [google] [report]

I kill the demons, clearly.

>> No.6185452

Probably, since Build is actually kind of convoluted with all the 2.5D stuff, it achieves a lot of its advanced stuff with special tricks and stuff.

>> No.6185457

It bugs the fuck out of me. Why would Atari rush a port of an old ass game to market?
And why would they cut them off from improving it further?
It's such a genuinely bizarre situation to me. I can't wrap my head around the logistics.

>> No.6185482

Squeeze the old IP one more time and see how much money drops out. Don't bother investing because anyone who wanted updates isn't giving you more money for them.

>> No.6185494

So they could wring some bucks out of an old IP they're sitting on. They figure it's good enough, most people won't know better, why spend more money?

>> No.6185509

Something to do. They did it last year... almost 2 years ago.
Was fun to have on.
I remember because I watched it while on vacation at an airbnb. Max cozy.

>> No.6185538


>> No.6185591

Again huh. Think he'll ever whittle it down to a clean 18:00?

>> No.6185605
File: 58 KB, 325x411, external-content.duckduckgo.com.jpg [View same] [iqdb] [saucenao] [google] [report]

picked up a copy of normality for 74c
wtf its like doom but a point and click
also corey feldman

>> No.6185672

Fuck Doom3, and fuck Quake 4.

>> No.6185679

HEY! Doom 3 is alright!

>> No.6185681

what about prey

>> No.6185781

New thread.


>> No.6185843

fuckin crazy, and my retarded ass got stuck on map 2

>> No.6185963
File: 250 KB, 1920x1080, gzdoom 2020-02-07 05-42-35-94.jpg [View same] [iqdb] [saucenao] [google] [report]

Has Plutonia always had this shitty 'snow' effect where certain pixels in level geometry become white for a split second while the camera is moving? I've never noticed it before, or maybe I just don't remember. I unloaded all my other mods and it's still there, and just to check I looked at Doom 2 and it's not like that, so I don't think it's my sourceport.

>> No.6186027

That's your graphics settings in GzDoom, not Plutonia, you're only noticing it because of Plutonia's bright E1 sky.

Go into your graphics settings.

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