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/vr/ - Retro Games


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6171198 No.6171198[DELETED]  [Reply] [Original]

/vg/ danmaku kids stay out.

>> No.6171212
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6171212

wtf is this boss even

>> No.6171235

Mushihimesama 1.5 Original Max is the best dadcore schump

>> No.6171246

defender is the best shmup

>> No.6171251
File: 105 KB, 720x540, patRICK.jpg [View same] [iqdb] [saucenao] [google]
6171251

>>6171198
Is Batsugun dadcore enoough?

>> No.6171265

Don't you mean grandpa core OP? There are fathers in their 30's now that grew up playing shit you call zoomer games

>> No.6171271

Galaga is the real dadcore shmup.

>> No.6171280

>>6171271
I have a friend who's 30 and buys every version of Galaga he can.

>> No.6171284

>>6171280
Does he have the one on the TV plug-and-play joystick version by Jakks?

>> No.6171287

>>6171284
I think he does actually.

>> No.6171309

>>6171251
Yes, borderline, thanks to massive hit box.

>>6171235
Reco is 15. Dads prefer women not children

>> No.6171439
File: 45 KB, 224x320, image.gif [View same] [iqdb] [saucenao] [google]
6171439

>>6171271
Gallery shmups are kino.

>> No.6171442

>>6171198
>classic game room
He's gone for good, isn't he?

>> No.6171653

He fell into the black hole of thinking that people liked him for his comic books rather than game reviews

>> No.6171674

>>6171442
Yes, after receiving the money from the donations.

>> No.6171817

I cleared Dodonpachi recently and felt really cheated.
Stage 3 and 5 are just so badly designed, what was cave thinking??? 3 is a lazy, sloppy mess near the end. Once you figure it out it's not a big deal it's just tedious.
5 makes no sense at all and I just bomb spammed it since learning all the little openings and gaps is nightmare. Stage 1 is totally pointless as well, they should start the game at stage 2.

>> No.6171830

>>6171817
Huh? Whate wrong with stage 3? Learning the gaps isnt necessary for a shitty 1all, you can get away with streaming and reaction dodging for most of the stage as long as you remember some key spots with tough enemies, its pretty fun that way actually. Chaining or 2 all seems stupid though. A lot of Cave games are kinda rushed and have some rough spots, hell arcade games in general are like that since the deadlines were brutal and teams were small

>> No.6171831

>>6171442
He went insane after trump got elected

>> No.6171854

>>6171831
Really? Damn.

>> No.6171857

>>6171854
Well that's when he stopped doing reviews and putting all that gay comic shit up nobody cares about the fucking wind squid.

>> No.6171871

>>6171831
>>6171857
He's gone insane since he closed down CGR Undertow, that was like a full year before trump or more. The youtube adpocalypse was the nail in the coffin. I think he's just bored with video games and bummed because he can't keep up with zoomer memes to keep his channel popular. And midlife crisis, that's for certain.

>> No.6171908

>>6171265
That's because they're 30 yo zoomers

>> No.6171914

>>6171871
He didnt need to do a damn thing his channel was fine the way it was. I understand the YouTube bullshit but the fans just wanted some comfy reviews. Did he shut down undertow cause of finances? I thought it was just cause Derek sucked, towards the end I assumed they were gay and broke up

>> No.6171924

>>6171265
/vr/ is the board where we LARP like it's still the '90s, so no.

>> No.6171942

>>6171830
>wut wrong wit 3
first half is too easy, last half is just fat enemies clustered everywhere and the big airship is dumb

> Learning the gaps isnt necessary for a shitty 1all, you can get away with streaming and reaction dodging for most of the stage
For stage 5, that's what I did.

>Chaining or 2 all seems stupid though
Chaining is fine in later games, it's too strict in DDP.

>> No.6171951

>>6171942
So? Getting the cancels is fun, and theres absolutely nothing with the airship at all wtf are you talking about? First halfs difficulty is pretty much where stage 2 left off too, and the midboss got some nice patterns to react to. What weird complaints you sound more like youre parroting someone else

>> No.6171987

>>6171951
>muh big cancels
yep you're parroting someone.
Big cancels are fun the first 2 or 3 times, then they don't even register or add anything meaningful, they make the sections far less interactive since you're stuck to obeying a strict path to trigger the cancel. The fat enemies make the level feel tedious.

Compared to stage 4 which is actually interesting and varied from start to finish.

Stage 5 is garbage, just a straight hall of bullet spam and clutter, visual noise up the ass. Stage 6 feels like it was added last minute.

Really bad game overall, besides stage 2 and 4 which are kind of fun. And stage 3 boss is interesting because of all the destructible parts.

A solid 5/10 which is high praise for a danmaku.

>> No.6171991

>>6171830
What's "streaming"? What's a "1All?".

I've been playing a lot of shmups recently, primarily Ketsui and Rayforce, but I'm not aware of the "culture".

>> No.6172042

>>6171991
What's google?

>> No.6172071

i don't get truxton, it's just not fun at all. what is the appeal

>> No.6172147

>>6171271
TESTIFY

>> No.6172157

>>6171871
Yeah him whinging about vines was so weird, like did he not get that he had an entirely different audience he could have monetized. Instead it was just longer and longer ads for his awful comics.

>> No.6172321

>>6172071
It's a good Toaplan shmup. What were you expecting?

>> No.6172380

>>6171987
>yep you're parroting someone.
Big cancels are fun the first 2 or 3 times, then they don't even register or add anything meaningful, they make the sections far less interactive since you're stuck to obeying a strict path to trigger the cancel.
Yup you are pulling shit straight outta your arse now, fumbling to come up with explanations based on what I say. Theres nothing restrictive about it you have a lot of freedom of when you can cancel and how aggressive you play it since the sections not too hard, the enemies die quick and you can point blank them for very quick kills or wait until they fill up the screen and get the cancel then finish them off, not to mention the bullets are very random and the little short bursts of dodging can be very entertaining. Stage 5 is cluttered but theres nothing bad about that at all since the whole stage is all about streaming and making slight adjustments based on rng, its probably the most fun survival stage in the game since it always plays out differently

>> No.6172387

>>6172071
It has one of the best bomb animations in shmups, Tetsujin/Truxton 2 is much better.

>> No.6172392

>>6171991
1-ALL means 1ccing one loop, 2-ALL is 2 loops, and so on. Streaming is a technique of managing the aimed bullets enemies shoot at you by moving side to side slowly, then making quick sudden movements when approaching the end of the screen to create a gap and switching your movement direction

>> No.6172469

>>6172380
>Stage 5 is cluttered but theres nothing bad about that at all
cluttered is an understatement and you know it. It's a mess, visually and mechanically. Nothing fun about it.

>its probably the most fun survival stage in the game since it always plays out differently
It seems that way simply because it's hard to decipher what's going on. It's very rare to see such a stage in danmakus simply because it's retarded. The patterns have no shape or symmetry or flow to them, it's just puke upon puke in a disordered mess.

>> No.6172471

>>6171987
>Stage 6 feels like it was added last minute.
Stage 6 was added last minute because Cave was forced to put another stage into the game to make it longer, iirc.
In fact the whole second loop is terribly designed as well as Hibachi. The score system also has a game breaking bug.

>> No.6172479

>>6172469
It doesnt just seem that way, it simply is that way because the shot trajectory is slightly randomized so even if you stream the same way you'll have to make small adjustments on the fly, wouldnt say its got no flow either especially the entire middle stretch with pretty straightforward points for cutting back and just-in-time cancels, the rough parts are near the beginning where you're fighting the tanks and the last batch of missile enemies

>> No.6172504

>>6171871
>I think he's just bored with video games and bummed because he can't keep up with zoomer memes to keep his channel popular.
He just made a lot of bad moves because he was focused on money and did not think about how everyone wants free stuff and will donate to him for his content. I mean he put up a website for his game reviews solely on there, then he started to use iTunes and Amazon Prime. And practically killed himself overnight to where his numbers where 1/3rd or less of what they were. If he did reviews like he use to and just put them on YouTube, then advertised Patreon and made Blu-Rays of his reviews like a smart person instead of trying to move to a big studio with arcades and unnecessary stuff built. He would have made it. He just did not adapt and evolve with the times and had a Boomer mindset of paywalls and more paywalls if things did not work out.

>> No.6172508

>>6171265
Boomer and Zoomer are a state of mind.

>> No.6172803
File: 178 KB, 420x236, email_attachment20200201.png [View same] [iqdb] [saucenao] [google]
6172803

DingDongwhatchi?.. just more cookie-cutter, boring "shots-everywhere" junk to BORE me to TEARS, sorry. Last one of these new games I tried was Ikaraga... Sorry! but I learned to play color-matching games when I was two, don't need to do it anymore! Deleted THAT computer application from my Dell desktop after about 20 minutes.

R-Type, Gradius, Darius... those classics are a little more up MY alley. No TINY hitboxes to make the game look harder than it is, no half-naked japanimation cartoon girls, no gimmicky scoring to cover up the total lack of any real substance... just a little thing called good old-fashioned GAMEPLAY that seems to be forgotten nowadays... yep, I love all the super-duper powerups, and checkpoints.. yes recovery is HARD but not IMPOSSIBLE. You actually have to put in a little elbow grease to get your strength back! Something the little ones today could stand to learn from, if you ask me! They seem to want games where you can kill everything on the screen with one button press, right after inserting a coin! Instant gratification with no challenge for the participation-trophy generation. And personally, I usually prefer a "side-view" kind of shooter compared to a "bird's eye view" one, all those obstacles give levels a lot more personality, not such a common thing when every me-too game wants to look and play the same.

Me, I've been playing a lot of R-Type part two lately. I can only clear a couple of boards on my first man right now. I may wear out my joystick before I can manage my one quarter win! But I don't quit! What can I say, I prefer a little hard work to getting a free handout! Playing some Wings of Wor on my Sega too, and Bio-Hazard Battle. Great vintage stuff!

>> No.6172821

>>6172803
kek, where's this from

>> No.6172915

>>6172803
Absolutly fucking based. Wings of Wor and Bio-Hazard Battle are some games I grew up with. One was a game I rented and another I got as a gift.

>> No.6173253

About to start some RayCrisis, what should I expect lads?

>> No.6173257

>>6172803
Unironically this, based as fuck

>> No.6173375

>>6173253
>RayCrisis
Kino soundtrack.

>> No.6173493

>>6171198
What's wrong with enjoying both?

>> No.6173497

>>6173493
You turn into a pedophile tranny NEET when you touch danmakrap.

>> No.6173526

>>6173497
what? I just like the cool graphics, explosions, and robot bosses of DoDonPachi.

>> No.6173818

>>6172042
I honestly tried and couldn't find "1-All".

>>6172392
Thanks.

>> No.6173826

>dadcore shmup zoomer
Can't we just have a fucking shmup thread

>> No.6173835

>>6172504
thats kind of weird, because they are the first video game review series that I can remember. I think i watched them before youtube.

>> No.6173840

Thoughts on the Raiden games?
>>6173253
I feel like at stage 3 it ramps the fuck up, but I had fun

>> No.6173898
File: 1.16 MB, 250x336, rf2.gif [View same] [iqdb] [saucenao] [google]
6173898

>>6173818
1-All means you cleared/beat 1 loop of a multi-loop game on one credit (i.e using NO continues, aka 1CC)
2-all means you cleared/beat 2 loops of a multi-loop game on one credit (i.e using NO continues, aka you 1CCed 2 loops).
3-all...etc
ALL usually means you 1CCed a game that only has 1 loop (or a special mode that only has 1 loop).

So a game like Dodonpachi has 2 loops, if you 1-all it, it means you cleared the first loop. If you 2-all it it means you cleared both loops.

>>6173840
>Thoughts on the Raiden games?
All are good, I'm starting with Raiden 1 before I try DX or II. If you like classic shmups you'll like Raiden.

>>6173253
I prefer RayForce myself. Why are you playing Crisis?

>> No.6174041

>>6172504
>>6172157
You're just jelly that you're too poor have access to Marks special paypig only posts.

>> No.6174119

Is Gunbird dadcore or pedocore?

>> No.6174207

I'd love to play SWIV again. 97% completed. Never finished it. Amiga.

>> No.6174251
File: 193 KB, 1034x1264, 1557157221499.jpg [View same] [iqdb] [saucenao] [google]
6174251

>Raiden II 2P Start

>> No.6174263
File: 99 KB, 832x919, boomerchad.jpg [View same] [iqdb] [saucenao] [google]
6174263

>>6172803
>DingDongwhatchi?.. just more cookie-cutter, boring "shots-everywhere" junk to BORE me to TEARS, sorry. Last one of these new games I tried was Ikaraga... Sorry! but I learned to play color-matching games when I was two, don't need to do it anymore! Deleted THAT computer application from my Dell desktop after about 20 minutes.

>R-Type, Gradius, Darius... those classics are a little more up MY alley. No TINY hitboxes to make the game look harder than it is, no half-naked japanimation cartoon girls, no gimmicky scoring to cover up the total lack of any real substance... just a little thing called good old-fashioned GAMEPLAY that seems to be forgotten nowadays... yep, I love all the super-duper powerups, and checkpoints.. yes recovery is HARD but not IMPOSSIBLE. You actually have to put in a little elbow grease to get your strength back! Something the little ones today could stand to learn from, if you ask me! They seem to want games where you can kill everything on the screen with one button press, right after inserting a coin! Instant gratification with no challenge for the participation-trophy generation. And personally, I usually prefer a "side-view" kind of shooter compared to a "bird's eye view" one, all those obstacles give levels a lot more personality, not such a common thing when every me-too game wants to look and play the same.

>Me, I've been playing a lot of R-Type part two lately. I can only clear a couple of boards on my first man right now. I may wear out my joystick before I can manage my one quarter win! But I don't quit! What can I say, I prefer a little hard work to getting a free handout! Playing some Wings of Wor on my Sega too, and Bio-Hazard Battle. Great vintage stuff!

>> No.6174295

>>6173818
>I honestly tried
Chalk one up for pro-abortion?

>> No.6174345

>>6173493
Nothing, sticking with oldschool shmups is mainly a /vr/ shitter meme because posters here are more invested in upholding some boomer identity than playing games

>> No.6174356

>>6174119
It's both. Psikyo's what happens when you evolve the old school shmup, really good refined survival oriented shmups that have none of the flaws of the classic games and all of the positives and then some. It has some bullet hell elements but that's inevitable since it's where the genre was going, once hardware restrictions loosened up and developers could add more bullets on screen it became a very obvious path forward for shmups. It's why you see a very slow evolution towards bullet hells and a pretty lengthy intermediate period, and why a lot of "dadcore" posters ITT come off as clueless posers.

>> No.6174423

>>6174345
ok tranny

>> No.6174447

>>6174423
Dont you gave ecelebs to be talking about, "boomer"?

>> No.6174458

>>6174423
Vasectomy, when?

>> No.6174473

>>6173826
/vr/ can't sustain a shmup thread without shitposting because of the lack of players

>> No.6174517

>>6174423
Can you just stop projecting and deal with your microdick already? Seriously. We're all sick of your cringe bullshit.

>> No.6174525

>>6174517
We were just trying to have a nice dadcore thread before vg trannies came to shit the place up

>> No.6174530

>>6174525
>vg
You mean the only people here that play dadcore shmups?

>> No.6174549

>>6174530
Bruh I've got dadshmups you've never even heard of

>> No.6174556

>>6174549
Notice how he said play not "have", there's a lot of collectors here either of physical media or even just roms that jerk off about how obscure and retro their tastes while being garbage at the games. Anyone can dig through MAME roms and find some mediocre or worse games that they'll never even as much as 1cc.

>> No.6174586

>>6174549
>got

>> No.6174593

>>6174556
I play every game I own collectors are best off on reddit to get up boats for their epic collection

>> No.6174605

>>6174593
By play I dont mean flail around for an hour or two and abandon, I mean going for 1ccs, scores, multilooping etc and I doubt it since youre more interested in shitting on bullet hell shmups to keep up your meme identity and talking about ecelebs

>> No.6174629

>>6174593
post scores

>> No.6174635

>>6171309
Who cares about her age Im talking about gameplay here, game's got Psikyo loop 2 speed bullets and gameplay that requires you to memorize every wave and shit bricks being right in the enemys face, W shot type for slower more deliberate movement speed. Isnt this the kind of gameplay that dads say they want?

>> No.6174645

>>6174635
dad players like the game. Dad grabbers don't

>> No.6174717

>>6174635
>>6174645
>playing musashihinasana instead of Truxton 2
why?

>> No.6174739

>>6174717
Tighter level design with no down time, better pacing overall, more depth because of rank and scoring, not as much jank, a dynamic difficulty system, no mashing required, faster bullets, bosses with more creative patterns, and more

>> No.6174750

>>6174717
why not, both are fine

>>6174739
>truxton 2
>mashing
OK retard you outed yourself there

>> No.6174751
File: 6 KB, 240x160, thumbs.jpg [View same] [iqdb] [saucenao] [google]
6174751

>>6174739
>no mashing
Good job, you fail.
Truxton 2 has built in auto-fire.
All your points are thus invalidated because you don't even know the basics of the game you're critiquing.

>> No.6174754

>>6174750
>>6174751
First off, I have played it, second off that's not an argument since even if I didn't play the game everything I said would be completely correct

>> No.6174759

>>6174750
>why not, both are fine
because Dads aren't hikki weeb grasseating NEETs, they have wives to pleasure and kids to raise and businesses to grow.

Who has time for BOTH? Only LOSERS

>> No.6174763

>>6174754
so you're just parroting opinions you've heard (even incorrect opinions) and that's your argument. Cool.

>> No.6174764

>>6174754
you played it and didn't notice that the game requires no mashing?
Your ability to analyze the game is put into question heavily

>> No.6174770

>>6174763
>so you're just parroting opinions you've heard (even incorrect opinions) and that's your argument. Cool.
Welcome to every shmup secondary poser orbiting communities ever. Sad but true.

>> No.6174773

>>6174763
>>6174764
I forgot a detail because I haven't played it in years, big deal. Which opinions are incorrect? Are you going to deny that the game has stop & start level design with endless rushes of popcorns that don't do shit and then sudden difficulty spikes? Are you going to deny that it has no depth to scoring? Are you going to deny that it's long as fuck? Are you going to deny that the bosses have very simple patterns compared to Mushi, or the jank like enemies going through bombs?

>> No.6174783

>>6174759
Do you have a business, wife and kids, then? Or is the only common element between you and a dad collector that neither of you play lol

>> No.6174804

>>6174773
Yeah I'm going to prove you wrong.
What many people don't get is that the game is divided in substages, the background even changes during those brief pauses. It's just that the music doesn't change and there's no boss until the end of the level as a whole.
Those pauses are nice because they give you a small breathing room after every couple of minutes of intense action, akin to a stage ending (because it's what they are). These chunks are also distinct checkpoints when you die.
No depth to scoring is true but that was the standard during the 80's and first half of the 90's. It's not a big deal, the game is plenty challenging for survival to not become boring.
The loop is a tad long but it's a different approach, multilooping dads just play the same thing for hours at a time.
Bosses are simple in the sense of having fewer different attacks but they're actually really tricky and require fun strategies to deal with, with the exception of the third boss (timeout is the best option) and the second loop+ version of the fifth boss in the Japanese version (requires a suicide for rank).
Enemies don't go through bombs, bombs simply don't make you invincible to enemy contact so if an enemy isn't yet destroyed you can get killed by their bodies. Before bullet hells, most shmup bombs simply dealt damage and cleared bullets. Some more modern shmups keep this design choice to not make them too overpowered, so that they aren't simply a panic button to get out of everything without second thought needed. Both approaches are OK.
Also, Truxton 2 has rank and its manipulation can be a legit strategy. You can suicide before boss 3 if you don't like the timeout to make it easier that way, for instance.

>> No.6174814

https://www.youtube.com/watch?v=abuWKfyj-bM

>> No.6174818

>>6174804
You didn't prove anything right, you just agreed with me and said you don't care/prefer it that way. Enemies can go through bombs because the bombs do tick damage instead of destroying them, so even smaller enemies can go through it if they have some health. Truxton 2 rank is simply survival rank that gets decreased if you die is it not? Mushihimesama 1.5 has a very dynamic system that reacts to scoring and staying at the bottom of the screen, it has more to it and the bullets get insanely fast if you crank it up enough.

>> No.6174834

>>6174818
>Enemies can go through bombs because the bombs do tick damage instead of destroying them
Are you really complaining that bombs don't clear the screen of enemies too? lmao
Can we really count not too damaging bomb as a flaw? What the fuck is this? I hate danmakucks that consider any remotely diverging design as a flaw. I like bullet hells but you people killed the genre by only accepting the most cookie cutter design.
I insist, what's wrong with bombs that simply reset the screen in terms of enemy bullets? How is that a flaw and not just different?

As for the rank, you can manipulate it via picking or not picking power ups. This is typically done for the fifth boss, not picking too many to strike a balance.

>> No.6174849

>>6174834
Because they don't simply reset the screen in terms of enemy bullets, they create a huge skull explosion that kills enemies and blocks your vision but which does it in an inconsistent way. It's a combination of not just poor telegraphing but also counter-intuitive telegraphing, where an explosion doesn't do what you expect it to. If the bomb only cleared the screen of bullets then there wouldn't be a problem, similarly if the bomb was replaced with something less imposing that would indicate tick damage there would also be no problem. Otherwise you have jank

>> No.6174861

>>6174849
I don't know what to say, this is simply wrong, the bomb works perfectly fine. The bomb clears bullets and deals damage. Visibility issues? lmfao what a meme
>the bomb looks strong but it doesn't deal all that much damage!
What a crybaby. You know what the bomb does now, so use them accordingly.
Honestly these people are really the worst, they get good at one type of shmup then they consider everything else to be shit because they're scared of feeling bad at shmups again.

>> No.6174872

>>6174861
I've got no problems with different styles of shmups but there are such things as good and bad ways to design mechanics. And you're acting like this mechanic is clear from the get-go but this isn't true you can easily play for hours and hours without noticing that some popcorns can kill you by passing through the bomb and then lose a run to it, it's not a game breaking flaw but jank is jank.

>> No.6174883

>>6171198
XIIZEAL

>> No.6174886

>>6174872
>you can easily play for hours and hours without noticing that some popcorns can kill you by passing through the bomb and then lose a run to it, it's not a game breaking flaw but jank is jank.
Why are you using this line when you've clearly established that you've barely played the game? Shut the fuck up, poser. And it isn't even right.
Let me guess you play Mushihimesama once in a blue moon and spend the rest of the year with RPGs, because that's how retards like you who pretend to know more than they do are way too often.

>> No.6174903

>>6174886
I'm "using this line" because it's literally true and happens, what's even your argument besides calling me a jarpig

>> No.6174910

>>6174903
Because it doesn't happen, how can you even know if you haven't played that much you absolute moron

>> No.6174912

>>6174903
Have shmup

>> No.6174929

>>6174910
So are you backing away from previous agreement in favor of pointless contrarianism? The bomb does tick damage, it doesn't instakill enemies, therefore popcorns can survive its blast if they are on the edge of the bomb area of effect and ram into you before you can destroy them, I know it because it happened. So again I ask what is your argument?

>> No.6174946

>>6174929
No visibility issues, the bomb dealing relatively little damage and not granting invincibility is consistent. If what you said happened to you it's your fault, don't use bombs like that next time. Cry some more. This is you straight up crying that the bomb isn't overpowered enough.

>> No.6174984

In what way are opaque rank systems NOT retarded

>> No.6174992

>>6174984
>game gets subtly harder if you do well and easier if you do poorly
WOOOOW HOW RETARDED (unless modern games like Resident Evil do it, there its based and amazing design! :D)
There are exceptions like Garegga where the rank systems have to be deliberately manipulated but they are a minority in most games it's an extra subtle layer that adds more depth on the highest levels

>> No.6174997

>>6174992
props for pointing out the double standard, when arcade games do something it's justified as a way to shit on them, when other game styles do the same not only they take credit for the idea it's seen as genius

>> No.6175006

>>6174997
What are you talking about tons of people absolutely blast RE2MAKE for the dynamic difficult citing it as the reason they don't return to the game as often.

>> No.6175012

>>6175006
Literally where? Who? Besides, people praise the system in RE4

>> No.6175023

Sounds like they just copied level scaling from RPGs, not too creative

>> No.6175026

>>6175012
>What are you talking about tons of people absolutely blast RE2MAKE for the dynamic difficult citing it as the reason they don't return to the game as often.
Go to some random RE2MAKE thread. I am not talking about some lame ass critic or reviewer

>> No.6175031

>>6175023
>RPGs created it
????
every time

>> No.6175040

>>6175026
Random /v/ autists will whinge about anything and aren't reflective of general reception, they even complain about God Hand's completely transparent system because WAAHHHH IT PUNISHES ME FOR GETTING GOOD

>> No.6175059

>>6175023
It's not like that at all, and rank systems have been in shmups in a very advanced form since at least Xevious which gave you different enemy patterns based on how you perform, and even earlier if we're talking about its primitive forms. Don't know when the first ever RPG with level scaling came out but it's probably after that.

>> No.6175086

>>6173898
>Why are you playing Crisis?
It's the only Ray game I haven't played yet.

>> No.6175418

>>6174530
Last time I checked /shmupg/ was a Cave circlejerk thread and avoided it since.

>> No.6175426

>>6175418
by the end it had people playing dad quite a bit

>> No.6175429

>>6174525
>We
>one tranny obsessed kiddo

>> No.6175457
File: 131 KB, 1416x805, Mark-Bussler-Doesn't-Care.jpg [View same] [iqdb] [saucenao] [google]
6175457

>>6171198
Mark is so fuckable.

>> No.6175461

>>6175457
The only truly retro e-celeb.

>> No.6175467

>>6175457
Is that James Sunderland

>> No.6175524

>>6175457
yep he truly doesn't care anymore, that with the fucking pencil reviews and basically killing his channel and audience.

fucking rip