[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 48 KB, 178x320, Cameltry_(14).jpg [View same] [iqdb] [saucenao] [google]
6162547 No.6162547 [Reply] [Original]

Post 'weird' retrogames

>> No.6162554

this game is fucking awesome and not weird at all

>> No.6162593

>>6162554
Weird as in unusual. And I'm not sure what dromedaries have to do with ball in maze games either

>> No.6162612
File: 6 KB, 256x224, On-the-Ball-22.png [View same] [iqdb] [saucenao] [google]
6162612

>>6162593
The original arcade game has some level backgrounds with camel figures... but I'm not sure how are camels related to the story.
I played the SNES version many years ago and honestly, this game is amazing. I completed all 100+ levels, all difficulties. Addictive as hell.

>> No.6162776
File: 62 KB, 200x274, 164855883523.png [View same] [iqdb] [saucenao] [google]
6162776

>>6162547

>> No.6162785

>>6162776
Mario is so popular and mainstream that we take everything for granted, but SMB really is fucking weird.

>> No.6162787

You always were a kidder, Steve.

>> No.6163376

>>6162593
>>6162612
Probably due to the twisting and turning, like the space between a camel's two humps. Ultimately there just for a mascot gimmick, to attract and sell the game. Also, dromedaries have only one hump, while the camel on the cover of that game (and in its font) has two.

>> No.6163467

>>6163376
Oh right. It's head was blocking the first hump.

>> No.6163491
File: 169 KB, 850x1101, 11008801.jpg [View same] [iqdb] [saucenao] [google]
6163491

Early video game, pinball and arcade history is extremely auteur driven, with said auteurs stereotypically being outsiders or counter culture kiddies with a desire to make something of a new and exciting frontier. So a level of weirdness is the norm, right up until arcades and consoles had the power that demanded bigger teams, coupled with the rise of marketing departments that hijacked publisher priority, and suddenly had the power to tell devs to make their games "less this and that, more like whatever unrelated product is selling".

>> No.6164462

>>6162787
hey did you hear the actor for Steve is actually based on a Japanese game called Doki Doki Panic?

>> No.6165047

>>6162547
Flappy Special freaks me out

>> No.6165145
File: 200 KB, 259x383, Revenge_of_the_Mutant_Camels_Coverart.png [View same] [iqdb] [saucenao] [google]
6165145

>>6162547
It really doesn't have anything to do with camels, either. The game got localised as "On the Ball".

If you want to see an actually weird camel themed game, that would be Revenge of the Mutant Camels.

>A sequel of sorts to Attack of the Mutant Camels (also known as Advance of the Mega-Camels), this time the player controls a camel. The camel is armed by default with small blue shots, but can obtain other weapons and weapon upgrades by collecting power-ups during the game. In all but the Commodore 64 version, the camel is teamed up with a bipedal goat, who can be controlled either by the computer or by a second player. If the camel crouches down, the goat can mount it and ride on its back, enabling them to focus their firepower.

>The game features a host of bizarre enemies, including: British telephone boxes, Polo mints, exploding sheep, skiing kangaroos, guys sitting on flying toilets and even the jet plane controlled by the player in Attack of the Mutant Camels and a wave of Jeff Minters. In versions other than the Commodore 64 version, a variety of power-ups are available, including ecstasy tablets (for a turn of speed), spliffs (to fly over life's troubles) and apples (because they're good for you).

https://en.wikipedia.org/wiki/Revenge_of_the_Mutant_Camels

It's one I distinctly remember because it was featured on a DOS shareware disc I had.
https://youtu.be/Bp2yWtyloJQ

>> No.6165401

>>6165145
Sounds British as hell

>> No.6165467

>pillagers take a load off at a pub
>spend the entire night drinking
>hit on multiple women
>demand sex
>pub has a lodge in the back
>whores satisfy horny, drunk men
>crew eventually passes out
>one wakes up in the early twilight
>stumbles to an unfamiliar door
>opens it to find a small bedroom
>fat, little female goblin sits on the bedcovers
>half-awake pillager digs it
>can’t keep hands from not slap/squeezing ass
>goblin traps his cock in-between her tits
>acquires lube from nightstand drawer
>goblin pussy squeezing every drop of baby soup from pillager
>pillaged collapses on her
>sucks on sweaty nipples until morning

>> No.6165501
File: 161 KB, 1280x720, Centaur Backglass (1981).jpg [View same] [iqdb] [saucenao] [google]
6165501

>> No.6165505
File: 1.35 MB, 2048x1539, LASERCUE backglass (1984).jpg [View same] [iqdb] [saucenao] [google]
6165505

>> No.6165537

>>6162776
Nothing in Mario makes sense. It's like every aspect of the games were brainstormed by writing down whatever word or object popped in their head at a given time.
>It's a plumber saving a princess from a dinosaur monster. There are turtles and weird little penis heads with feet and eyes. If you pick up a leaf, you are a raccoon (that can fly). Mushroom = big.

>> No.6165692

>>6163491
I don't think you can top your pic related
>make revolutionary arcade game with 3Dprocessor that's years ahead of anything else
>make it... "different"
>abandon the province of similar games for years, if not forever

>> No.6165765

>>6162547
Sweetass music in Cameltry https://www.youtube.com/watch?v=Bjf4i5jkdCc&

>> No.6166093

>>6165537

The whole mushroom thing is obviously inspired by Alice in Wonderland. But the rest... yeah. As far as I remember Alice never travelled by pipes.