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/vr/ - Retro Games


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6160539 No.6160539 [Reply] [Original]

Was there a game system that could provide a more advanced experience at home from the mid '80s to early '90s than the based Amiga?

>> No.6160541

It was obsolete the moment the Mega Drive was launched in 88-89.

>> No.6160546

>>6160541
Megadrive games sounded like shite compared to Amiga, I'm afraid.

>> No.6160552

>>6160546
Mega Drive could have both music and sound effects in a game.

>> No.6160580

Amiga sound is PCM anyway, so it's all samples and has no real character of its own.

>> No.6160583

OCS Amiga was from 85, it's more of a Master System contemporary than anything.

>> No.6160614

>>6160539
X68000 came out in '87.

>> No.6160975

>>6160552
>Amiga games couldn't do music and sound effects at the same ti-

https://www.youtube.com/watch?v=73JBaFkNZaE

>> No.6160979

>>6160539
Yes

>> No.6161040

Being advanced is not the same as being good.

>> No.6161041

>>6160539
>game system
Your troll-fu is weak and mediocre. I find this insulting! We must fight to the death.

>> No.6161089

>>6161040
Posting is not the same as reading comprehension

>> No.6161142
File: 351 KB, 616x410, amiga_games.png [View same] [iqdb] [saucenao] [google]
6161142

>>6161040
Good thing the Amiga was both then.

>> No.6161236

The Amiga is kind of like the N64. A small number of extremely dedicated fans really focus on a few exceptional games and ignore that the library is 98% shit

>> No.6161243

>>6161236
ok gramps

>> No.6161343

>>6160580
>Amiga sound is PCM anyway, so it's all samples and has no real character of its own.
Games have been using samples for many many years, you think all the pc games etc that came out in the 90's and upto today all use synthesizesd sfx?

>> No.6161350

>>6160541
Wrong

>> No.6161368

>>6161142
monkey island, lemmings, and another world are among my favorites.

>> No.6161585
File: 1.15 MB, 1920x1080, 1565198895327.png [View same] [iqdb] [saucenao] [google]
6161585

>>6160580
>Amiga sound is PCM anyway, so it's all samples and has no real character of its own.
Ignorant trash, talking out of your ass.
https://bel.fi/alankila/modguide/interpolate.txt
http://www.polynominal.com/commodore-amiga/amiga-sound-vs-emulation.htm

>> No.6161896

>>6160975
Don't pretend this was common. If it wasn't Gremlin, Game Arts, or Core your game likely sucked and/or wasn't tech proficient enough.

>> No.6161904

>>6161896
*rainbow arts, and psygnosis too. Anyway, point stands that most Amiga games lacked simultaneous sound and music and quality

>> No.6162031

>>6160539
Acorn Archimedes

>> No.6162034

Go play Superfrog.

>> No.6162784

>>6161236
>98% shit
You must have missed a lot of stuff. It's more like 99.999%

>> No.6162830

>>6162784
Commercial releases only. Gotta be halfway equivolent.

>> No.6162908

Why are Amiga threads on /vr/ always so terrible?

>> No.6162914

>>6160539
Atari ST came close, if not as good as Amiga.

>> No.6163241

When it was released it had the biggest gap in performance to the next most powerful piece of hardware that has ever been seen since.

>> No.6163270

>>6162830
Oh, then it's 110% shit. Quality shareware was the only thing offsetting the US Gold and Ocean shit that's literally 9001% shit.

>> No.6163676

>>6162914
>No blitter
Sorry guys. Atari ST doesn't hold a candle to the Amiga.

>> No.6163701

>>6163241
>When it was released it had the biggest gap in performance to the next most powerful piece of hardware that has ever been seen since.
How much did that next most powerful piece of hardware cost?

>> No.6163707

>>6163676
Except for when it came to throwing polygons around.

>> No.6163719

>>6160975
Do Amiga players seriously enjoy the "gameplay" of SOTB or they just mentioning it for the artistic and groundbreaking graphics?

>> No.6163737

>>6161585
>lowpass filtered PCM is not PCM

>> No.6163792

>>6163707
Yeah, right. Because it's much easier to fill a polygon without the help of a blitter than with. /s
>>6163737
The lowpass is a tiny part of it, you incompetent article skimmer.

>> No.6163820

>>6162908
>Why are Amiga threads on /vr/ always so terrible?
I have come to welcome the lies and misinformation and trolling. There is a great many people that will take the usual dose and stay forever ignorant.
Good. It's a nice shit filter.
Those who spare a little effort to get to know machines like the Amiga, Atari ST, C64, etc., won't drink the /vr/ Kool-Aid without question.
The rest can stay stupid.

>> No.6163980

>>6163792
Are we reading the same article? It says the amiga has a plain 1-bit dac and an analog low-pass filter. Then the rest of it details emulating that filter in software.

>> No.6164038

>>6160541
it was obsolete the moment a european game designer came in contact with it

>> No.6164040

>>6163820
>Those who spare a little effort to get to know machines like the Amiga, Atari ST, C64, etc., won't drink the /vr/ Kool-Aid without question.
there's nothing to drink

>> No.6164079

>>6163270
>>6162830
Microprose, LucasArts, and EA had some good Amiga releases.

>> No.6164089

The Amiga was not terribly well suited for arcade games due to its bitmap graphics, it was better at stuff where you play with a keyboard and mouse.

>> No.6164124

>>6163676
Amiga was significantly more expensive than the ST, and with a less powerful processor and less RAM. By the late 80s Atari STE came with a blitter processor, easily making it superior to the Amiga.

>> No.6164187

>>6164124
It's the same CPU. The Amiga's is clocked a little lower because of the architecture.

>> No.6164201

>>6161896
>>6160975
OCS Amiga has 4-voice sound so it should have been possible. I assume the reason they tended to not have both music and sfx was because programmers were used to the C64 where you had to pick between the two.

>> No.6164214

It would have still been nice if they had 5-6 voice sound and better sprites.

>> No.6164634

It was possible to get at least up to 256 channel sound with software mixing. There were trackers that made use of this like OctaMed and Symphonie Pro.
https://www.youtube.com/watch?v=6tNizdyx-DE

I don't really know of any games that used it though.

>> No.6164958

>>6162784
PCs were total pants, not Amiga.

https://www.youtube.com/watch?v=b_vdZ7l5B68
https://www.youtube.com/watch?v=0gIaDYXeS9o

https://www.youtube.com/watch?v=ni0D8V2bd5A
https://www.youtube.com/watch?v=DHmHGU7TtBQ

https://www.youtube.com/watch?v=BaejwInoRPw
https://www.youtube.com/watch?v=X5h1smUA4lQ

https://www.youtube.com/watch?v=kI8TWM6SY5s
https://www.youtube.com/watch?v=7cehaqXFCGE

https://www.youtube.com/watch?v=zOA748A4_k4
https://www.youtube.com/watch?v=gnDr171K3dE

>> No.6165059

>>6160975
Does this have any gameplay other than walking around and punching stuff?

>> No.6165176

>>6164089
ok zoomer

>>6164958
>if one pile of shit smells worse than another pile of shit the less worse smelling one isn't shit
ok zoomer

>> No.6165185

>>6164124
The A500 is faster in practice than STEs despite lower CPU clock. This is because of the architecture of the rest of the machine.
It's night and day faster, if the Amiga has "fast ram" available.
There's no such concept in Atari, so the CPU will be slowed down by the chipset, no matter what.

>> No.6165191

>>6164958
You have MAME, why do you honestly still think these crummy home arcade ports matter?

>> No.6165238

>>6164958
Commando wasn't bad but the arcade game came out not long after the Amiga so it didn't have a problem handling it. By 1989-90, arcade hardware was well surpassing what the OCS Amiga was capable of.

>> No.6165708

If you ignore all the Ocean/US Gold/Tiertex shovelware, it's good.

>> No.6165712

>>6165185
Explain why games like Robocop 3 ran much faster on the STE than on the Amiga then.

>> No.6165717

>>6165712
Easy. The Amiga version was probably copypasted from the Atari ST code and of course ran like complete shit.

>> No.6165764

>>6165712
Explain why you think that means anything? Answers only count if the rebuttable requires more than saying "zoom".

>> No.6166378

>>6165191
Get this, some home ports of arcade games were actually better than the original. (In subjective gameplay/fun sense mostly rather than technically speaking, but still) Hell there were even some 2600 ports that were arguably more fun to play than their arcade versions.

>> No.6166465

>>6160539
The NEO•GEO AES

>> No.6166784

>>6166378
>Get this, some home ports of arcade games were actually better than the original. (In subjective gameplay/fun sense
This usually just means "I played some shitty home conversion of an arcade game as a child and it looks better through my nostalgia goggles."

>> No.6167201
File: 15 KB, 320x200, please kill me, it hurts to live.png [View same] [iqdb] [saucenao] [google]
6167201

Amiga fanboys always told you the thing was some earth-shattering supercomputer years ahead of its time, but when you actually play its games, you feel let down.

>> No.6167215

European games aren't well designed, generally speaking. Tend to have stupid things just for the sake of it.

>> No.6167217

X68000 predates the Amiga and has much better graphics capabilities, as well as a faster 68000

>> No.6167221

>>6167215
Explain.

>> No.6167229

>>6167221
Games made by demosceners whose main focus was on getting like 50 sprites on screen at once while paying almost no attention to game mechanics or content.

>> No.6167231

>>6167217
What? The Amiga is 2 years older.

Also, only weeb hipsters care about that thing.

>> No.6167234

ITT: Burgers who've never played an Amiga game

>> No.6167235

>>6166784
Maybe it does but I agree with anon. So far you're wrong in 100% of the cases.

>> No.6167240

>>6167234
Dude, seriously. The Amiga had nothing good except select Team 17 releases and 1-2 other devs. Let it go. Europe didn't make anything good until the PC era. I'm sorry if I ruined your memories of games you haven't played since you were 13 so you don't remember just how shitty they are. Go play James Pond and FOAD.

>> No.6167419

>>6167234
>ITT: youropoors who are too young to have ever even seen an amiga but seethe about it because some yourtuber told them it's their identity
lmao

>> No.6167695

>>6167215
>>6167234
>>6167240
>>6167419
Pretty much every Amiga thread is a /pol/ thread.
Jingoism at full force.

>> No.6167802

>>6167221
As another Anon said, most home computer games were made by people who were part of the demoscene but didn't really know what made games fun. It doesn't matter how good you are at programming or composing or drawing if the game feels like a drunk slug.

>> No.6167834

>>6167802
>As another Anon said, most home computer games were made by people who were part of the demoscene but didn't really know what made games fun

This is really a phenomenon limited to the C64 and Amiga, particularly games made after 1987 or so. Most of the earlier stuff (say C64 releases from 1985 like Henry's House or Monty Mole) feels like normal games. It's only in the late period where you start having these horror vacui games like Flimbo's Quest that are just programming exercises with one dimensional gameplay and almost impossible difficulty.

It's also almost entirely a European thing--I would struggle to think of a US C64 or Amiga release that does this.

>> No.6167852

>>6167834
Why were Euros so terrible at making games? I thought whites were supposed to be the Master Race...

>> No.6167875

>>6167852
I believe it had to do with the software industry in Europe not having the kinds of budgets US and Japanese devs had. The bedroom coder phase was coming to an end in the mid-80s and games were transitioning to big box productions made by a team instead of one guy.

In Europe, games right up to the end of the 80s were still being made by bedroom coders but by 1989, it wouldn't have been acceptable anymore to have a single screen platformer with a black background ala Manic Miner. So sound and graphics in games got more and more elaborate, but the gameplay and content didn't because it was still just 1-2 guys in their bedroom. In fact the gameplay arguably regressed.

Another problem was that European software houses wanted everything done in three months or less, they believed in cranking out games assembly line style, and having splashy graphics was also valued because it made for nice screenshots in magazines and on game boxes. Spending 1-2 years on a game like they did with King's Quest or SMB3 would have been a ridiculous idea.

This only came to an end with the PC era when Europe belatedly caught up to the US and Japan and actual professional game studios with big budgets replaced bedroom coders.

>> No.6168074
File: 135 KB, 1441x568, turbo_rocket.png [View same] [iqdb] [saucenao] [google]
6168074

Can't we just discuss the games? Oh right, none of you ever played them.

>> No.6168161

>>6168074
I remember gravity power. Great fun with friends.
Never seen the one in your pic, which seems a similar idea.
Pinball Dreams, especially the nightmare table, are what I play the most these days.

>> No.6168167

Neo Geo

>> No.6168201

>>6168161
>gravity power
Ah yes the artist formerly known as Gravity Force 2. Good game

>> No.6168202

>>6168201
Yep, that one. Gravity Power is just a fancy version that came with an Amiga power magazine.
One of these days I'll actually try to play Pinball Fantasies seriously.

>> No.6168204

>>6168202
Check out Slam Tilt if you like pinball

>> No.6168206

>>6168204
Yeah, in the list, together with Pinball Illusions.
Maybe when I move the A1200 to where I am, which I'll have a chance to in a few months.

>> No.6168673

>>6162908

>> No.6169101

>>6167695
>youropoor shitposts
>gets laughed at
>m-m-muh jingoism

>> No.6169150

C64 has better games, and a more interesting sound

>> No.6169168

>>6169150
name a one game that doesn't make your ears bleed

>> No.6169197

>>6169168
Creatures 2 isn't bad.

>> No.6169220

>>6163701
Comparable hardware to Amiga from around 1987

pc engine
x68000
ibm ps2 vga 286 - more colours but worse animation and sound
megadrive / genesis - a long time after amiga launched
atari st - $200 cheaper
vga card - 1987 a lot of $, even an ega card was $400
apple gs - good graphics and slow cpu

>> No.6169253

>>6169197
sounds the same as every C64 game. Feels like sid was either very limited in what it could do or every game was composed by same person.

>> No.6169262

>>6169253
>or every game was composed by same person
What you're specifically referring to was that bubbly arpeggio music European games all had, which was inspired in large part by contemporary pop/dance music trends in Europe.

>> No.6169557

>>6160975

Something about that game just looks off. The way the sprites move. Does anyone else notice that? What's causing that?

>> No.6169560
File: 51 KB, 256x256, Baz.png [View same] [iqdb] [saucenao] [google]
6169560

>>6160539

luv me amiger

simple as

>> No.6169575

Overrated games: Anything by Team 17. Crap graphics, crap gameplay, crap ideas. The Bitmap Brothers were well overrated, too...I liked Speedball (+2) but Xenon 2 and Gods felt really bad to play.

>> No.6169589

There seems to be a lot of unnecessary nostalgia for Superfrog as well--I always found it badly-designed, bland, and unexciting. Like Zool it didn't come close to the best console platformers.

>> No.6169596

Preemptive multitasking was great. Except that they didn't use memory protection, so the machine could be crashed by any ill-behaved program. I liked the Amiga, but it's been vastly overrated in the rosy glow of hindsight. Between the lack of memory protection, the extremely tight coupling of the OS to the graphics hardware, and the ugly and amateurishly designed UI, it wasn't destined to last.

>> No.6169626

I worked at a retailer that sold all different computer brands back in the late 80s and it was always pure bullshit to deal with any manufacturers. Atari and Commodore especially would hardly ship you any products while dumping off their inventory on mall toy stores that made no real attempt to sell anything.

Specifically I remember one Christmas season where Atari sent us a whopping 35 STs in two days (five of those had the monochrome monitor which nobody wanted but they all sold anyway). After that, forget about it. No matter how many people wanted to buy an ST, we didn't have any in stock once those 35 units were sold. Sometimes they didn't ship us any monitors, only the computers. Occasionally we got JVC monitors (they originally supplied Atari with ST displays) from other dealers. Atari had switched to Goldstar monitors by 1987 because they were cheaper than the JVC ones. They wouldn't send us more monitors and we had to get in touch with Atari employees to order a shipment direct from Korea. On at least two occasions we had to order repair parts directly from Goldstar because Atari wouldn't send us any. The Goldstar people were very helpful despite their dodgy English skills and they got us into contact with a parts dealer in California.

We eventually used other monitors and adapter cables with the Amigas and STs. Also we sold some of the original JVC ST monitors to Amiga owners because they had far superior picture quality to the Amiga 1084S monitors.

>> No.6169634

Commodore wasn't much better. Unless we ordered A2000s, we usually had to deal with a wholesaler which meant less profit per unit. If we got any Amigas at all, it was 4-5 at most per shipment especially of the A500s. Often we had to call wholesalers to send us a package or two that had been sent back, usually due to a missing PSU or something.

Also Atari (and I assume Commodore though we didn't talk with them a lot by that point) always had tons of cool products to show off at CES but had no real intention of putting into production, they were purely showpieces to keep shareholders happy. We made enough friends and contacts who worked at Atari to learn that only a limited # of these products were being made for "legal reasons" and whatever did get produced (if at all) was being shipped exclusively to Europe.

>> No.6169640

>>6169596
Too much software was dependent on the OCS Amiga hardware to work properly. Upgrades would have broken a fuckton of stuff. Thus the Amiga was stuck with a 7.5Mhz CPU and a 1985 chipset for like seven years without an upgrade while PCs and Macs were making major leaps forward every year.

>> No.6169651

>>6169640
Actually, when IBM brought out the 286-based AT and the EGA cards, it broke a lot of games that depended on the CGA/8088 XT hardware. But IBM didn't really consider the compatibility of Digger and Alley Cat with the AT to be a high priority, so programmers had to learn to adapt and use the BIOS calls more so their games would be compatible with future PC generations.

>> No.6169657

Back in the day Amigafags be like "Omigod look at this cool bouncing ball demo. Look at SOTB. I mean, just look at it! Can your PeeCee do that?" and you'd say "That's nice but it can't run dBase or any of the other software I need."

>> No.6169665

>>6169657
I remember that Sensible World of Soccer would run on a bone stock A500 with 1MB of memory and fit on two disks (though it could support 2MB in which case you didn't need to do any disk swapping during the game). The PC version needed something like a 25Mhz 386 and 4MB of memory. It also ate a lot more disk space.

>> No.6169679

>>6169665
PCs were well overtaking the Amiga by that point. The days of EGA shitboxes with bleeper sound and 64k memory segments were long over by 1993 or so. The x86 kept getting faster and faster and high speed video buses were replacing the ancient, dogshit slow ISA bus. Soon you had games like Wing Commander and Falcon 3.0 running at speeds the Amiga couldn't match.

The Amiga market remained largely centered on A500s with no hard disk sporting a 7.16Mhz CPU and an increasingly out-of-date mid-1980s chipset. Next generation Amigas never really amounted to much and couldn't match the new generation of high speed PC video cards.

Without an MMU, virtual memory wasn't possible (of course the Mac didn't have this either until OS X). You couldn't swap to a hard disk if you ran out of memory and programming without your code crashing shit was tricky. In short, the PC gradually beat the Amiga's custom graphics chips by brute force CPU speed. In the end, custom chips are an evolutionary dead end and you can't really upgrade or modify them much.

>> No.6169680
File: 98 KB, 550x224, image.png [View same] [iqdb] [saucenao] [google]
6169680

>playing a Gen 4-tier system while pitiful yanks were still playing their outdated Anyess

>> No.6169692

>>6169679
True, custom silicon is a dead end. However, Commodore had more problems than that.

>a corporate boardroom that was run more like a crime family than a Fortune 500 company-- Irving Gould was unhappy at Commodore being pigeonholed as a maker of video game toy computers and wanted to take on the business market, but didn't have any clue how to do it
>not enough R&D money since the senior executives skimmed all the funds off to buy a new beach home in Hawaii
>MOS also had a very outdated chip fab--nothing had been updated in any meaningful way since Commodore acquired MOS in the 70s

>> No.6169696

>>6169679
>In the end, custom chips are an evolutionary dead end and you can't really upgrade or modify them much.
Nvidia and AMD would beg to differ. Custom chips are great if you abstract them well enough. The Amiga was too primitive for that, though.

>> No.6169762

>>6169626
Commodore used a couple different CRT suppliers for the 1084S. I agree they weren't as good as the JVC Atari ST color monitors which had lovely, vibrant colors. In fact JVC had also supplied the CRTs for the 170x monitors which were well known to have excellent color and definition.

>> No.6169862

Let's do this:

https://www.youtube.com/watch?v=6RDgt26Zcio
https://www.youtube.com/watch?v=kxef66P3Z3g
https://www.youtube.com/watch?v=Wb6VvtAcmb8
https://www.youtube.com/watch?v=tuJldAn0hR8
https://www.youtube.com/watch?v=eOGxxYm4z5I
https://www.youtube.com/watch?v=uIjDBmz9ndU

>> No.6169872
File: 101 KB, 725x518, 20150626_195.jpg [View same] [iqdb] [saucenao] [google]
6169872

>>6160552
Could it even do Dolby Surround? Checkmate seghurs

>> No.6169953

>>6169679
OSes heavily tied to the hardware are a bad idea and only Microsoft seems to have figured that out. Of course the Mac OS is tied into the Mac hardware as well, but then Apple are really selling you the OS and the hardware is merely a vehicle for running it.

>> No.6169971

>>6165059
Does Super Mario Bros. have any gameplay other than running around and jumping at stuff?

>> No.6169974

>>6169640
>Upgrades would have broken a fuckton of stuff
>would
Actually, did. AGA Amigas had huge backwards compatibility issues with a lot of older software.

>> No.6169975

>>6169862
Most Amiga arcade ports were very depressing indeed. At least 50% of them came from US Gold and were absolute rush jobs made to be on the store shelf for Christmas. They didn't really care about anything except nice screenshots on the box that looked superficially like the arcade game.

>> No.6169985

>>6169696
The real problem was the lack of modular design. This is what killed the whole non-IBM home computer market. Amiga was just the last holdout from a bygone era.

If only someone would tell Apple.

>> No.6169989

>>6169974
That is true, though some of that was not entirely Commodore's fault, it was often due to dumbass programmers ignoring the very explicit warnings in the manuals to not use the upper six bits of memory pointers to store data.

>> No.6169995

>>6169985
Indeed it's true. The Amiga was still operating on a late 70s home computer mentality where you could plug the thing into a TV and play games on it, it was not a forward-thinking design the way the Mac was.

>> No.6170007

>>6169989
Plenty of Amiga code bit-banged the hardware directly and broke on ECS/AGA machines. The modern-style approach that PCs and Macs had was to very strictly use only API calls.

>> No.6170194

Does anyone here own a Falcon? How is the experience using it?

>> No.6171297
File: 127 KB, 608x600, page1-608px-FIFA_MCD_EU_Manual.pdf.jpg [View same] [iqdb] [saucenao] [google]
6171297

>>6169872
With Mega CD it could

>> No.6171360

honestly European developers back in the day had serious trouble working out how console games worked and played and usually console-style games from them are just badly designed and nasty to play.

>> No.6171365

>>6171360
I don't think it was that because they did perfectly fine with console games like the Mega Drive version of James Pond. It was more that computer releases had very limited budgets, short development schedules, and little Q/C or supervision. Platformers in particular are not one of the easier game types to develop.

>> No.6171381

I've never cared for Amiga games at all, they tended most of the time to feel like second-rate copies of Mega Drive titles, much of the time only supporting one joystick button. No matter how much Amiga fanboys talk about blitter this and copper that, I rarely saw any evidence of it or anything to convince me it measured up to the Mega Drive.

Another problem was that Amiga games seldom had any interesting music, usually always the same flat, bland ADPCM sample packs without any of the catchy, driving music found on console and arcade games.

>> No.6171391

>>6171381
Who said the Amiga was better than the MD? In a few ways it was but it was older hardware, the MD launched in Japan three years after the Amiga's debut, during which time technology had advanced quite a bit. The one thing the Amiga arguably does better is having bitmap rather than tile graphics. Also the Amiga uses 8-bit signed PCM samples, not ADPCM. Early Amiga releases tended to have very low-resolution samples to conserve memory, as time went on and expansion RAM got more common, sample quality increased markedly.

>> No.6171458

>>6163792
>Imagine being this much of an assmad uber zealot
Bang a bitch, you sad little gaylord.

>> No.6171615

The Amiga had a lot of good things going for it such as cheap games, free games, the ability to make your own games and multimedia content, doing your schoolwork on it when you weren't playing games, point and click games, and of course the essentially British character of many of its games was always appealing. A few Amiga games were genuine classics and it was where many programmers got their start. But...

Sadly it had more bad than good. Arcade conversions were often a bad joke and its exclusives were usually amateurish clones of console games. Not to mention the bullcrap of disk swapping, long load times, and one button joysticks.

I have to wonder if the Amiga left any enduring legacy the way the NES or Mega Drive or even the C64 did.

>> No.6171620

>>6171615
>I have to wonder if the Amiga left any enduring legacy the way the NES or Mega Drive or even the C64 did.
In terms of games, not really. The Video Toaster was revolutionary, though.

>> No.6171625

>>6171615
Because Amiga games were free or a lot cheaper than console releases, you could have a couple boxes of floppies filled with hundreds of games while you might only own 5-6 Mega Drive cartridges. Its games usually sucked or didn't age well though.

>> No.6171636

>>6171625
The high price of console games I think was a huge put-off to Europeans back then. After all, when you were a kid, it was your parents' money, not yours, and they'd simply consider that although the Amiga cost a lot more than the Mega Drive to purchase, once you got it, you had access to a nearly infinite supply of free or cheap games. While Amiga games would sell for £7-£16, Mega Drive cartridges averaged something like £40 which was a great deal of money and if a game turned out to not be to your liking, you were out that £40.

This wasn't so much an issue for Americans I suspect because they had more disposable income on average than us, and they had game rentals which we didn't until sometime in the mid-90s. So there was no way to game on a console short of buying its very pricey games outright.

>> No.6171648

>>6171636
Back in the day, the NES looked terribly crude against the Amiga. It was like lyl look at this bleepy early 80s 8-bit rubbish barely better than a ZX Spectrum. The Mega Drive was neat-looking but as you said, its games were not cheap. Sometimes you'd think that Americans and Japanese had it a lot better than you and feel jealous, still, I don't know anyone at the time who regretted owning their Amiga especially since console games were all very samey and like >>6171615 said, there was an appealing thing about the uniquely British design and humour of the Amiga stuff. I think the beginning of the end was when everyone had to have a SNES for SF2 and then Doom happened and that was it for the Amiga.

>> No.6171809

>>6160552

Amiga could as well, the problem is most music composers didn't want to limit themselves to 3 channels of audio to leave one for the sound effects, which is why most games forced you to choose (but also why the music was amazing)

>> No.6171819

as an amigafag the biggest problem with the machine was going with the 1 button joystick.

>> No.6171821

>>6171636

that and there was also the opportunity for free software, the Amiga has a great PD/shareware scene.

>> No.6171828
File: 39 KB, 640x480, flip the frog in snowbound.jpg [View same] [iqdb] [saucenao] [google]
6171828

The games weren't that great but at least you can play Eric Schwartz cartoons.
Except his cartoons couldn't even run on the Amiga 500s most yuropoors had lmao.

>> No.6171860

>>6160539
amiga is literally a pile of dog shit, all of the games are piss poor yuropean conversions

>> No.6171864

why is every Amiga thread always about British shovelware and arcade ports? the Amiga had a great scene in France, Germany, and elsewhere yet nobody ever discusses anything but horrible Ocean arcade ports.

>> No.6171870 [DELETED] 

Back in the day, we didn't know a whole lot about Japan. It was a rather mysterious place and the British gaming press was absolutely merciless when it came to dunking on Japanese games. it was like "Ha ha look at that Japcrap, it's some poofty plumber in overalls stomping on turtles get the fuck out of here." It prevented a lot of us from looking at those games objectively. Though I do find it sad how the gaming industry is much more globalised these days and games have lost that country/regional flavour they once had.

>> No.6171876

In the Amiga's time, there wasn't any Internet and we didn't know a whole lot about Japan. It was a mysterious place and the British gaming press was absolutely merciless when it came to dunking on Japanese games. it was like "Ha ha look at that Japcrap, it's some poofty plumber in overalls stomping on turtles get the fuck out of here." It prevented a lot of us from looking at those games objectively. Though I do find it sad how the gaming industry is much more globalised these days and games have lost that country/regional flavour they once had.

>> No.6171885

Why don't americans like/liked the amiga (an american computer) anyway?

>> No.6171889

>>6171885
It couldn't run the software people needed. Simple as.

>go in CompUSA
>hey that Amiga looks neat--can it run AutoCAD?
>nope
>oh well never mind

>> No.6171894

>>6171885
>what games does it have?
>Zniggy the Znigger in: Nintendo is Pants

>> No.6171906

>>6171894
Complete with copper gradient background, push up to jump controls, terribly designed maze-like levels, no gameplay but collecting key/gems, and the same generic music gotten from the sample pack disk you got with ProSound.

>> No.6171919

>>6171864
Amiga is the "other" on this board. It's like asking a racist why he hates black people.

>> No.6171954

>>6171885
Most of the better games are also on Genesis, and if they they were early/mid 90s titles, may have had DOS ports that were pretty comparable as well.

>> No.6171964

>>6171615
"Enduring legacy", as in, being treated as a free game repository by zoomers like every old console platform out there, without regard for how the machine was actually being used back in the day?
No shit the games aren't like console games, consoles were regarded as kiddy toys while Amiga was a computer.

>> No.6171972

>>6171964
>>6171889
That was one reason it didn't really go very far in the US. People be like "Commodore? Lyl that's a toy computer for playing video games go buy an IBM PS/2 instead."

>> No.6171976

>>6171889
The one useful productivity application the Amiga had was video editing, a niche use.

>> No.6171978

>>6171954
>and if they they were early/mid 90s titles, may have had DOS ports that were pretty comparable as well.
Most 2d stuff would run poorly on a pc. Slideshow tier bad.
Of course, textured 3d was the other way around, due to planar2chunky conversions and such being an issue in the Amiga side.
Once 3d acceleration was a thing, these differences stopped mattering; the problem then was that the Amiga was effectively dead due to commodore dying and no new hardware ever showing up.

>> No.6171985

>>6171976
Sure, let's pretend Pagestream, WordsWorth, Final Writer, Calc, microcad, Sculpt 4d, Lightwave (the roots of what you know as blender today) and so on didn't exist, and let's also pretend they weren't years ahead of what was available for the PC or Mac.

>> No.6171996

>>6171985
LOLno they weren't. Amiga productivity software was generally low budget, hacky stuff and it never compared to the major PC and Mac programs like Lotus and PageMaker (there was one version of WordPerfect and a shitty, outdated MS Works port). On top of that you had to use a fuzzy 640x200 resolution screen while the others could and did have high-res monochrome. Actually even the Atari ST was a better productivity machine when you got the monochrome monitor and ran it in 640x400 mode.

>> No.6172034

>>6171894
You know there's nothing stoping american devs from developing for the system

>> No.6172047

>>6171996
>Amiga productivity software was generally low budget, hacky stuff and it never compared to the major PC and Mac programs
It's always amusing to see the misconceptions outsiders have of Amiga software.
Having had the chance to use PCs, Macs and Amigas back in the early 90s, in a design/print context, I know that those "major pc and mac programs" were majorly shit.
The one exception to that would be the stuff from Adobe, and many of us emulated the Mac with our cheaper yet superior Amiga computers, effectively better at running Mac software than the Macs.

>> No.6172520

>>6171919
>It's like asking a racist why he hates black people.
they are violent and create miserable hellholes wherever they live. It's not complicated. You don't live in their neighborhood for a reason.

>> No.6172546

>>6171876
>the British gaming press was absolutely merciless when it came to dunking on Japanese games. it was like "Ha ha look at that Japcrap, it's some poofty plumber in overalls stomping on turtles get the fuck out of here."

why were brits then obsessed with their poorly developed "coin op conversions", especially for games like bubble bobble, rainbow islands, and outrun?

>> No.6172562

>>6172520
blacks don't do that, politicians who want to screw over black people cause that.

>> No.6172575

>>6172520
Oh hi /pol/!

>> No.6172787

>>6172047
>The one exception to that would be the stuff from Adobe, and many of us emulated the Mac with our cheaper yet superior Amiga computers, effectively better at running Mac software than the Macs.

The ST was commonly used for that, never heard of the Amiga being used for such. But really, if you went to a typical office in corporate America in 1988 what were you more likely to encounter? People using Lotus 123 on their Compaq Deskpro or people using Calc on their Amiga?

>> No.6172809

>>6172787
In Germany the ST was super common as an office machine. Most Germans are surprised to learn it even had a gaming scene.

>> No.6172824

>>6172546
Software houses like US Gold were in the licence speculation business. You could buy a licence for £20k and knock out some rubbish "port" of a popular arcade game in two months.

>> No.6172829

When I was 13 my Amiga would turn into an adult woman and have sex with me. True story.

>> No.6172986

>>6172787
>st fanboi never heard of amiga shit
shocker

>> No.6173007

>American game magazines
>This game is good
>British game magazines
>another amiga classic simple as. Yeh theres a few buggers but fuck off cunt it only cost 10 pound! Not perfect like those Nintendo games only billionaire twats can afford. Slob Mario's knob why don't yer.

>> No.6173023

>>6164124

>easily making it superior to the Amiga.

lolwut

The STE still didn't have custom chips like the Amiga. Still sounded like shit.

>> No.6173030

>>6173007
They weren't wrong. Only poshfags could afford console games back then.

>> No.6173035 [DELETED] 

>>6173007
I've looked at scanned American game magazines from that era. They were generally pretty dry and factual in tone, they didn't have the wacky "lad bantz" thing you saw in British magazines.

>> No.6173409

>>6171894

Luv me Zniggy

bloody fantastic game innit

>> No.6173879

>autosage in 500 posts or thread is two weeks old
Sadly, this could keep going a long time.

>> No.6174182

>>6171625
>aged

>> No.6174184

>>6160546
Check out GST on yt for some great MD music: https://www.youtube.com/channel/UCoQsV1On1wnbGn705cf_9Gw

>> No.6174189

>ITT americunts and weebs talking shit about superior amiga music
https://www.youtube.com/watch?v=5UAPSkxyBoQ

>> No.6174315

>>6173879
>sadly, ir cringe

>> No.6174446
File: 232 KB, 383x436, 1578101710797.png [View same] [iqdb] [saucenao] [google]
6174446

>> No.6174461

>>6174446
Luv me Touhou

>> No.6174590

At some point wasn't Commodore literally shipping Amigas around the world to run a currency trading scam with no intention of actually selling them?
I forget the details, but I remember hearing something like that when reading up on just how dysfunctional that company got towards the end.

>> No.6174705

https://www.youtube.com/watch?v=ZECtka_k9HM

What do you do when a bootleg shareware Galaga clone walks into the room and slaps your gf on the ass?

>> No.6174707

(Technically, Gaplus clone, but hey I didn't name the game)

>> No.6175446

>>6174189
That music isn't particularly memorable and it sounds like every other generic Amiga soundtrack.

>> No.6175483

>>6175446
You are wrong. You must take back what you said and apologize.

>> No.6176238

>>6175483
You are ESL. And underage. You must fuck off back to facebook.

>> No.6176717

All the cutting edge hardware in the world doesn't matter if you don't have the software to go along with.

>> No.6176735
File: 23 KB, 540x361, 1519865958001.jpg [View same] [iqdb] [saucenao] [google]
6176735

>>6176238
GET ON YOUR HANDS AND YOUR KNEES.

>> No.6176780

Commodore was always a fairly clueless company that stumbled into some successful products but in the end their business model wasn't sustainable.

>> No.6176813

>>6176780
So same as Atari?

>> No.6176864

>>6160541
play the megadrive version of desert strike and compare with the amiga version

>> No.6176875
File: 1.40 MB, 320x262, enigma.gif [View same] [iqdb] [saucenao] [google]
6176875

>>6160539
Amiga is indeed based.
Or, dare I say...
Hyperbased.
https://www.youtube.com/watch?v=EcTPUoFUN3I

>> No.6177072

>>6176735
>nuke it from orbit just to be sure.jpg

>> No.6177091

The poor Amiga doesn't have any games that people think of as "Amiga games" because all the good stuff it had got ported to everything around.

>> No.6177150

>>6177091
Zeewolf was never ported

>> No.6177157

>>6160539
the amiga was a complete failure and overshadowed and bit the dust the moment 16-bit home consoles hit the scene, for example sega megadrive and the super nintendo entertainment system. it was a complete no-show after that with the amiga. its just a pile of shite now unfortunately.

>> No.6177160
File: 10 KB, 650x650, 1575875414356.png [View same] [iqdb] [saucenao] [google]
6177160

>>6169872
>PAL VERSION

>> No.6177186

>>6177157
How was the demo scene on super nintendo? Any good trackers for it? Could Mega Drive run Deluxe Paint?
...oh.

>> No.6177190

>>6177186
>Any good trackers for it
Miracle Piano, but this doesn't matter to you since you don't actually play or compose so I don't know why you brought it up as if it was important to you.
>Could Mega Drive run Deluxe Paint?
Art Alive and Whacky Worlds were infinitely better then.. oh wait, what am i saying? you don't paint either so this means nothing to you. Like we've established its a useless waste of space. Theres a reason why amiga threads are once a month as opposed to sega md and other interests on /vr/ but hey.

>> No.6177197

>>6177190
>music teaching game with a piano sheet interface
Not a tracker.
>toy sticker placing programs for consoles superior to the definitive digital art suite of the 80's and early 90's used by professionals
Lol
>you don't compose or paint
Nice assumptions there mate. Sure you're not talking about yourself?

>> No.6177203

>>6177197
hahahaha great post m8 awesome counter arguements ya got there. tell mum i said hi alright?

>> No.6177207

>>6177203
>lost but still pretend won
Why do you shits keep doing this? Do you think that fools anyone? How hard it is to just shut the fuck up?

>> No.6177214

>>6177207
what is there to lose m8? i answered factually, you replied with a troll post as if theres something to win or be validated over, and yet here you are. when you wanted some cummies i didnt expect you to get this desperate m8.

>> No.6177240
File: 1.71 MB, 500x500, 1567560482838.gif [View same] [iqdb] [saucenao] [google]
6177240

>>6177207
pretty quiet now mmm

>> No.6177274

>>6177150

That's an exception. Same with Wings. Games that only the Amiga could reasonably handle.

>> No.6177563

>>6176875
Based as fuck. Too bad it seems run on an emulator.

>> No.6177645

>>6177157
The Amiga was better than any of those consoles. The first console to surpass it was the Playstation.

>> No.6177819

hired gun played with friends was better than any megadrive game. sensible soccer was the best footy game also

>> No.6177831

>>6177091
The only games i can think of thats worth playing on amiga is they came from the desert and loom

>> No.6178096

The Amiga was not cut out for console platformers, they were kind of doomed to fail.

>> No.6178213

>>6177214
>Troll post
You started yapping about some shit that patently is not what I was talking about what am I supposed to answer retard? Do you even KNOW what a tracker is?

>> No.6178227

https://www.youtube.com/watch?v=89wq5EoXy-0

>> No.6178232

>>6178227
That's nice and all, but how about some gameplay?

>> No.6178237

>>6178232
Games are for children

>> No.6179207

>>6178237
Then you're in the right place. Typical age here is 12.

>> No.6179258

>>6178237
Than why are there Adult ratings?

>> No.6179259

>>6179258
so they can sell games to edgy kids

>> No.6180475

>>6169971
Not that anon, but it's not a good comparison when SMB is actually fun to play, i'm sorry, but Shadow Of The Beast was a game i just find more boring and frustrating in a bad way than anything else.

The Amiga has some great games...but Shadow Of The Beast is not one of them.

>> No.6180565

>>6177157

>the amiga was a complete failure

You're an idiot

>> No.6180947

has anyone mentioned music yet

>> No.6183426

Autism.

>> No.6185210

yuh yuh

>> No.6185507
File: 54 KB, 704x480, Sabrina_3.png [View same] [iqdb] [saucenao] [google]
6185507

>>6160539
is there an actually good amiga emulator yet, winuae was garbage.
Maybe i should just use Aros.

>> No.6185521

>>6185507

'ate furries

>> No.6185569

>>6185521
the mouse is not for the Amiga

>> No.6185657

>>6185521
Simple as

>> No.6185662

>>6185507
whats wrong with fs-uae

>> No.6186165

>>6185569

u wot m8?

>> No.6186549

>>6185507
WinUAE is as good as it gets, sadly.
A suggested alternative is to get a miSTer and use the Amiga core, which implements OCS, AGA and 68000 through 020 CPUs.