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/vr/ - Retro Games


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6146824 No.6146824 [Reply] [Original]

Things you like about retro games.

#1 Fast gameplay and the stories don't matter.

>> No.6146861

No/few cutscenes. Simple, yet original concepts.

>> No.6146889

>>6146824
More mechanically-focused, no shit getting in the way of the actual gameplay every five minutes

>> No.6146896

>STORY BAD!
even for genres where it's important like RPGs & adventure games?

>> No.6146904

>>6146896
it's never important.

>> No.6146907

>>6146824
>No load times with Cartridge based games.
>You can play & beat the majority of the games within less than 1 hour or 2 hours.
>A lot of movie based games were pretty awesome to play. Especially when it's movie accurate. (Arcade versions of Batman & Batman Forever, SNES version of Batman Returns, Genesis version of Power Rangers The Movie).

>> No.6146920

>>6146896
I've beaten dozens of rpgs and the stories are the most forgettable aspects. I tend to remember characters and gameplay more. Stories/plot are always recycled garbage about some angry villain trying to destroy the world or remake it in his image.

>> No.6146931

I like retro and modern games equally, but every modern games forum is dominated by political shitflinging from degenerate trannies and orange-worshipping retards, I just wanna talk about games

>> No.6146938

>>6146824
That's not inherently retro.

>> No.6146942

>>6146896
>even for genres where it's important like RPGs & adventure games?
Only midwits care about stories in games. They'll never be as good as books and films. That's why FFV will always be superior to FFVI.

>> No.6146946

Extra playable characters, stages, modes, costumes, etc. can be earned as rewards in-game instead of having to pay for it.

>> No.6146953

>>6146938
>That's not inherently retro.
It is for good retro

>> No.6146968

Absolute simplicity. Straight to the point. Retro shooters are just rooms filled with enemies to shoot. Even though I love the satisfying visual feedback, satisfying gunplay, and more refined gameplay aspects of modern shooters, they don't have the simplicity of retro shooter levels.

Every RPG made before Morrowind are terrible though. Like 99.9% of retro CRPGs didn't have the convenience of classic FPS and 99.9% of retro JRPGs, while much easier to get into, were boring, sluggish, lacking of features, and railroaded as fuck.

>> No.6146989

>>6146920
Characters are stories

>> No.6146994

>>6146989
the stories don't matter

>> No.6147005
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6147005

>>6146920
Kind of agree, but there's also a lot of merit in seeing how many different ways you can approach the same idea. Most of my favorite animes and RPGs have the same exact story, but they all put their own spin on it, and that's part of the fun.

The thing I want most from an RPG, though, is good characters, music, and atmosphere. Atmosphere is really the most important, and it's one of the reasons that games like FFVI are my favorite. That game is fucking oozing atmosphere. Even though the conflict depicted is pretty generic, there are plenty of story elements that are very cool and kept me interested in the world and characters.

>> No.6147008

>>6146994ĺ
If the outcome of the story is always "good guys defeat bad guy trying to destroy the world", then the difference between games is characters and gameplay, so in that sense stories do not matter. How you arrive at the end is driven by characters, which are integral to the story.

>> No.6147012

>>6146824
*Retro FPS

>> No.6147019

>>6146942
>They'll never be as good as books and films.
Only brainlets who don't actually read say this to sound superior, though. I go to books and films (although generally books) for my daily dose of good storytelling, but that doesn't mean I don't enjoy something of a simpler sort. There is plenty of joy to be found in the execution of even the most basic story. It's why things like fairy tales and legends have endured for hundreds of years despite not containing any real character development or complex themes. The act of telling a story is an art in itself, even if the story is basic as fuck.

>>6147008
This.

>> No.6147021

>>6147005
>good characters, music, and atmosphere
That's highly subjective and not exclusively retro.

>> No.6147027

>>6147021
I didn't say it was. I just said it's what I enjoy most, which means I literally stated it was subjective.

Retard.

>> No.6147047

>>6147008
yes every game has characters, even fighting and shooting games, but the stories in games don't matter and are very forgettable and shitty.
Go read a book if you want a story, stop bloating games with dialogue and cutscenes and slowing the pace to a crawl.

>> No.6147054

>>6147047
You're free to get your ADHD fix from non-rpgs as often as you want. I will keep playing games that are both story intensive and non story intensive, it does not bother me because I get more games to choose from.

>> No.6147067

>>6147019
Video games are simply a bad medium for storytelling. They're always more player driven rather than narrative driven, hence storyline will always be a secondary thing in every game (unless its not a fun game to play). Games may contain good characters, but films are still a better medium for expressing those characters.

>> No.6147086

>>6147054
My gaming diet is slick, efficient and intense, like a jaguar. I don't have time for bloated 80hour lard-infused fetch-quests full of shitty exposition, anime tropes and tedius inventory-management all while never offering a challenge at all. How can you stand hundreds of braindead easy random encounters that ask nothing of the player?

>liking action games means u are have ADHD
No it means I have good taste and priorities. I read good books when I want story and character development. Jrpgs do stories poorly and gameplay poorly. So you're just getting ripped off.

>> No.6147087

>>6147067
>Video games are simply a bad medium for storytelling
Is this your high IQ position? Or your contrarian position? It's absolutely fine if you don't want to play a jrpg and read through a ridiculous amount of printf() statements. It is also fine if you do not want to sit in front of your tv and watch a 30 minute cutscene in something like MGS1. Saying that video games are a bad medium for storytelling because you're a man of instant gratification is kind of retarded though.

>> No.6147105
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6147105

>>6147067
I don't think that, just because they're not perfect, video games should not be allowed to tell stories. They just need to find a good balance. Older video games had it. Even JRPGs moved along at a spritely pace, had no voice acting, and tended not to get in the way of gameplay. Retro vidya was never trying to stand shoulder-to-shoulder with books or movies as a storytelling medium, it was just trying to tell a story, and as I've said, I believe there are many viable ways to tell a story with varying levels of depth, and the more simplistic methods should not be discarded simply because more complex ones exist.

I agree entirely with what you're saying, I just don't think that means a video game can't or shouldn't tell a story. The problem is with modern games where they let it become the main fucking objective and gameplay suffers because the creators thought their "vision" was so important that they couldn't surrender the agency of control to the player for that sequence. That never really happened in older games.

I'm playing FFVI at the moment, so I'll use examples from that; there are tons of important story elements that are possible to completely miss if you don't bring the right characters to the right places; like Edgar and Sabin handling the death of their father, or Shadow's dream sequences. Hell you can completely lose Shadow for the rest of the game if you let him die on the floating continent, but that's great; the developers are letting the player play the game the way they want, even if it fucks up their "vision". If this were a modern game, your party would constantly be pre-determined so that you can't possibly miss any dialogue or story elements, and waiting for Shadow on the floating continent would no longer be a choice, but an extremely dramatic FMV where you have to press the "A" button at the right time to catch his hand as he leaps to your airship, and if you fail, it just reloads so you can try again.

>> No.6147154

>>6147087
MGS1 had terrible writing, acting, cinematography, and so on. You can't pull off a Frederico Fellini or Sergio Leone quality filmmaking with video games, even when you're using FMV instead of CGI. Not only because your narrative would be frequently interrupted by gameplay segments, you're also bound to spend more effort and money on creating the gameplay rather than hiring good cinematographers, editors, actors, writers, etc. Not to mention its so hard to synchronize gameplay with narrative, visually and mechanically.

>> No.6147168
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6147168

>>6146896
>Implying console peasants know what adventure games even are

>> No.6147362

>>6147168
What's your point? /vr/ encompasses computer games, too, you shit-stirring tryhard.

>> No.6147370

>>6147154
It seems like your entire position is basically that video games cannot compete with novels and film in the story department so we should all just play Street Fighter, Turtles in Time, Mega Man, Mario and Contra.

>> No.6147491

>>6146942
>books and films
You can just as easily argue that film is a bad medium for story telling. It is no secret that books will always be the ultimate medium for story telling. Film exists solely to add visuals and music to "stories".

>> No.6147510
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6147510

>>6146896
I've only ever played 1 video game where the story ever truly "mattered" and that was Soul Reaver, and I have over 750 games on steam.

Adventure games are for just that, the adventure, and puzzle solving. RPG games are for character interaction and character building through leveling and other necessities of the genre to show a sense of growth.

Story has always been either serviceable or dogshit, including The Last of Us, which is just Children of Men but with "LE SPOOKY FUNGUS BUNGUS MCSCRUNGUS MAN" chasing you periodically.

Video games are art, but not because of any implication involving story, but because of gameplay, freedom of interaction, and world building. If someone tells you they play video games for the story, immediately stop being friends with them because they are dipshits of the highest caliber and don't understand video games.

>> No.6147518

>>6147491
Film is a great medium for story-telling. It exists as a more subjective format for creating characters and plots where you're left without more in-depth details, creating a sense of mystery. You can also have films completely without any characters, story, or plot, like Samsara.

>> No.6147548

>>6147518
>without more in-depth details, creating a sense of mystery
So it's like fill in the blank storytelling that does the absolute basics of setting a plot but leaving the rest up to the imagination? Sounds like a pretty shitty medium desu.

>> No.6147554
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6147554

>>6147491
You just need to watch better stuff my man

>> No.6147564

>>6147548
No, it leaves open more interpretations for the viewer than it does for readers of a book

You're not offending me by saying any of this, I could care less. I'm not some fanatic who's obsessed with film.

>> No.6147572

>>6147554
My favorite genre of film is haunted house/possession movies, and I enjoy that genre because of the atmosphere that is created, the story is secondary. I'm curious, do you have any examples of film that tells a story?

>> No.6147576 [DELETED] 

>>6147572
No, there isn't a single film that ever tells any story, apparently.

>> No.6147581

>The Music
This may be the #1 draw for me. I hear those tunes from my childhood, and it just sucks me right in.

>> No.6147584 [DELETED] 

>>6147572
No, and music is also a bad format for listening to music, since there's music, as I'm sure everyone will agree.

What an objectively stupid comment.

>> No.6147587

>>6147572
No, and music is also a bad format for listening to music, since there's no music, as I'm sure everyone will agree.

What an objectively stupid comment.

>> No.6147590

>>6147587
Not as stupid as yours.

>> No.6147594

>>6147590
>No you
Wow, great comment, about the depth I expected.

>> No.6147604

>>6147594
You seem to think that film is a good medium for story telling, but you're wrong. It will never compare to the written word. Film detracts from pure story by adding visuals, music, actors, etc.

>> No.6147609

>>6147604
The entire reason to watch a film is to watch as it unfolds, like theater does, you stupid fuckwit, which is older than the written word.

You're a colossal fucking tragedy of a human being and I have pity on the shemale that shat you out of her anus womb.

>> No.6147615

>>6147609
Theater is not film.

>> No.6147617

Running my hand on the crt screen to build up static and then zapping my pp

>> No.6147621

>>6147615
Record a theater play with a camera, boom, it's not film.

You just keep getting dumber and dumber.

>> No.6147627

>>6147621
You keep throwing insults around to feel like you're intelligent, yet you have yet to objectively prove a point with evidence. Whatever floats your boat I guess.

>> No.6147628

#9001 In the weebshit games the anime artstyle is significantly better

>> No.6147659

>>6146896
yes.

>> No.6147660

>>6147617
Only good post in this thread.

>> No.6147717

>>6146904
>>6146942
>>6147659
that's silly. JRPGs are just shin-kicking/RPS simulators without the story, WRPGs are either singleplayer board games or spreadsheet simulators without the story and adventure games are just children's scavenger hunts without the story.

>inb4 "muh (game here) is different" or something like that.
no it isn't.

>> No.6147895

>>6146824
>Fast gameplay
Ahahahahahaha no.

>> No.6147970
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6147970

>>6147067
>>6147087
tfw I spent a few days coming up with scenarios and character developement for my conceptual eroge and then just scrapped it all because I can't fit it in due to the fact that the player gets to make choices most of which would change the pacing and ordering of events to something where what I wrote no longer makes sense

>> No.6148070

>>6147510
Agreed.

Someone who plays videogames for the story is someone who doesn't understand what makes videogames engaging.

It's like someone liking cupcakes not because of it's flavor but because the color of the paper.

>> No.6148076

>>6146942
i'll never understand why you niggers keep bringing up FFV as some big wacky plotless irrelevant quest

the game takes itself seriously constantly and genuinely tries hard at several moments. exdeath being a tree wasn't supposed to be funny.

you got shit like Gilgamesh and Bartz/Galuf acting like goobers as comedy RELIEF, to balance out the amazingly shitty "serious" parts of the story, which was in equal amounts

>> No.6148085

>>6147370
Not really, I'm just saying video games shouldn't be too narrative driven. Braindead stories like what you get in mario, megaman, and contra are pretty cringy too though. Games shouldn't be pretentious with its writing, but not deliberately braindead either.

>> No.6148101

>>6148070
>Someone who plays videogames for the story is someone who doesn't understand what makes videogames engaging.
If you don't understand how a story in a video game can be engaging, you don't understand video games.

>> No.6148102

>>6148101
this

>> No.6148108

>>6146942
FF6 has gameplay arguably on par with FFV, and I say this as someone who prefers FFV much more.

What an assfuckingly stupid post.

>> No.6148109

>>6148108
I agree with this. I also think people are underrating FFV's story, it's pretty good.

>> No.6148217

>>6146824
My PC can run them, they download quick and I can get them all for free.

>> No.6148393

>>6148108
>random encounter
>Spam auto-attack/strongest attack
>Boss battle
>exploit weakness, throw a heal now and then
Riveting gameplay.

>> No.6149098

I think it's mostly the Soundtracks is what reels me into playing it, even the simplicity of it and how the game plays is a factor. pretty sure that's why the n64 is my fav retro console.

>> No.6149115

>>6148393
You are describing every jrpg. You can dumb them down as much as you need too to understand them. That is why they are that genre.

>> No.6149198
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6149198

>>6146824
I really like accomplishments within the limitations of the hardware. Often I stumble upon a game and think "This looks/sounds amazing! What a marvel!". It is the joy of discovering games like that, what keeps me going on.

This also extends to storytelling. Just left-to-right-bing-bing-wahoo doesn't wow me as much as a game that has ideas or mechanics that try to vary it from dull and boring platformers. Friday the 13th on NES for instance.... Not as bad as people say it is.

Of course, I'm also happy to see boundaries being pushed in modern games, but this is a retro board.

>> No.6149223

>>6148217
these, and they don't take much space and the soundtracks tend to be more memorable

>> No.6149280

>>6146824
The primary design objective of the successful game is to be fun. Budgets were smaller and that was the main hook for games.

Games nowadays focus too much on graphics or a tiresome political message.

>> No.6149349

>>6148108
FF6 is so fucking EZ it made me wonder if the target were children or simply retards, maybe even retarded children

Its barely a game

>> No.6149431

>>6149349
jerking off is also really really easy, yet you keep doing it

>> No.6149654

>>6149431
Burn

>> No.6150538

>>6146824
No microtransactions and you have the complete package at the start.

>> No.6150548

>>6146824
Experimental gameplay and aesthetics. Emphasis on style and aesthetics over photorealism / naturalism.

>> No.6150667

>>6149349
Final Fantasy 5 is not difficult.

>> No.6150857
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6150857

>>6146824
they make me feel superior even if the games themselves are complete outdated shite

>> No.6151187
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6151187

>>6150857
>outdated shite
my preference as well

>> No.6151231

I like games like the original Sonic 1 that I can beat in one sitting.
I like the look and sound of retro games, it has its own charm.
One major thing about retro games I like is that they're cartoony. A lot of modern games try to look hyper realistic and use dark graphics. I don't like that, it looks dull for me. That's why I stick to NES or Mega Drive/Genesis games, where practically the whole library has cartoony graphics, even for games like Doom.
I also enjoy simple controls and arcade-esque gameplay.

>> No.6151287

>>6146824
6 beers deep i dont want to hear some kid yelling into mic.
I just want game no cutscenes, story matters not