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/vr/ - Retro Games

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6143034 No.6143034 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>6137421

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


(or Quake, Duke, Marathon, Thief)
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
More /vr/ shooters
Doom Shovelware

Doom RPG series

Launchers for Build Engine games



Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/








>> No.6143037

=== NEWS ===

[1-18] Mars 3D re-released with a full English translation

[1-14] Anon shares the maps for the now abandoned /vr/ Heretic Project

[1-14] New Video, Doom add-on guide

[1-14] New Doom Eternal Trailer

[1-14] Bethesda interviews Romero

[1-13] Port of prBoom to GBA

[1-11] Sunder update adds in MAP18

[1-8] Death Wish for Blood is up to version 1.6.10

[1-7] New Slayers Testament build is released
Don't bother with the discord link, have the direct links here:
>demo patch

[1-6] GZDoom now updated to 4.3.1

[1-5] 'Stickguy in Doom'

[1-4] 'January Jump Jam' for Quake ongoing, making maps using the jump mod

[12-31] BuildGDX is up to v1.06

[12-31] TerminusEst13's Booster Mod released

[12-31] Finnish Quake Map Jam, Menetettyjen Valtakunta (Realm of the Lost) released

=== PREVIOUS ===



>> No.6143045

what does /vr/ think about d44m and the upcoming doom eternal?

>> No.6143049

>[1-18] Mars 3D re-released with a full English translation
>pay 40 dollars to get a fuckin cd through mail
is this news for real?

>> No.6143054
File: 95 KB, 378x508, 1569251928778.png [View same] [iqdb] [saucenao] [google] [report]

I just beat my first fanmade megawad, Ancient Aliens on UV.

>> No.6143060

So Graf's UMAPINFO PrBoom fork is neat, wonder if there's a way to merge it with that fork that adds voice recording capability to demos

>> No.6143069

When i get back from church im gonna download doom.WADS

>> No.6143076
File: 25 KB, 868x370, 2020-01-19_19-51-37.png [View same] [iqdb] [saucenao] [google] [report]

He's never going to finish HDoom, is he?

Six years, senpai.

>> No.6143079

i hope it was pistol starts! Otherwise you did not!

>> No.6143080

why the fuck would you donate to this guy
hdoom is clearly a joke, even if you like porn games hdoom is not really one you can fap to

>> No.6143081


>> No.6143084

says you

>> No.6143085

"a fool and his money are soon parted"

>> No.6143086

especially since it never left the "tech demo" phase

>> No.6143087

Congrats anon I hope your ready for more pain in the next megawad you'll play.

>> No.6143091

why don't you just use idkfa then there is no difference.

>> No.6143113

there's a big difference, you don't start a map with all six keys :^)

>> No.6143118

garbage meme

>> No.6143124

mancubus.. but,, with HANDS

>> No.6143125

I hate pistol starting because having to go back to the puny pistol and then go through the whole pistol -> shotgun -> chaingun -> SSG progression gets really repetitive and boring.
Quake user maps are even worse with this, almost always the exact same progression and very frequently the same "traps" (pick up nailgun and shambler spawns in, pick up explosive weapon and zombies spawn in).

>> No.6143129

why do you even play doom if you don't want it to be even a slight challenge? Why even play video games at all?

>> No.6143130

Story-wise, pistol starts only make sense in E1M1, when the manual tells that the marine assault team took all the best weapons and left Doomguy with only a pistol. Then again it's the very first map so...
Also E2M1 should be a fist start map.

>> No.6143135

How is playing the map the way its intended more boring than starting with a fucking SSG/plasma gun and anihilating everything in your path with what is effectively god mode.

You are the kind of person who leaves a death match server because you can't get a single frag.

>> No.6143142 [SPOILER] 
File: 13 KB, 640x640, 1579462345533.png [View same] [iqdb] [saucenao] [google] [report]

So I heard you've collected a nice number of rockets?

>> No.6143146

if they didnt intend it to be played continuously, they shouldnt have put it into an episode

>> No.6143149

most maps these days pretty much start you with a shotgun though, don't they
either way, it beats walking into a map with weapons far more powerful than what the first half is balanced around, leading to you either using them whenever in a bit of trouble (trivializing the early parts of the map) or withholding from using them until you see the weapons again (making later parts significantly easier with an unexpected surplus of ammo)

>> No.6143153

if they didn't intend for it to be pistol start why would they place the actual weapons and not just ammo?

>> No.6143154

if I was looking specifically for a challenge I wouldn't look for it in one of the easiest fpses of all time. pistol start or no.

>> No.6143156

Kshpptchshpthchp nump

>> No.6143157


>> No.6143160

>easiest fps of all time
when you're using save states and not pistol start yeah lmao, that's what i'm trying to say. Thank you for proving my point

>> No.6143161

I cant wait to play this map with the same weapon progression as every other fucking level in the wad.

>> No.6143164

by making sure to adhere to the pistol start

>> No.6143165

Is there any mod that forces pistol starts so I don't have to be inputting IDCLEV all the time?

>> No.6143167

no because of the baddies in this thread who will complain because then they'll have to idkfa at the beginning of every map

>> No.6143168

> posting actual retardation

>> No.6143169

>its hard if you adhere to these specific rules in no way enforced in the actual game

>> No.6143170

I can't wait to effortlessly blaze through this map intended for pistol starts with my super shotgun and plasma rifle.

>> No.6143173

mappers fault not mine. should have designed it for more than 1 style of play.

>> No.6143174
File: 486 KB, 1280x677, QuBmcco.png [View same] [iqdb] [saucenao] [google] [report]

> policing the playstyles of others
> trying to project to anyone who disagrees
bang your head against the wall until your hear a crack

>> No.6143175

Boy oh boy, i cant wait to pistol some imps and zombiemen to get the shotgun. Thats true excitement.

>> No.6143178

They're made for continuous play but toss some guns here and there for the pistol start autists. If they're intended for pistol start then they should enforce it instead of making you manually type a cheat code on every level start.

>> No.6143180

I really don't see how you could play doom for 20+ years and still use cheats.

>> No.6143184


>> No.6143185

stop strawmanning in public

>> No.6143186

To be honest if a mapper really wants to enforce a pistol start he'll probably include a death exit in the previous map.

>> No.6143192

dont yell at bocchi

>> No.6143195

Damn I love quickly beating Hunted with my rockets and plasma!

>> No.6143202

I do as Hunted is a shit meme map.

>> No.6143203

>meme map
Opinion discarded.

>> No.6143205


>> No.6143206

the only way you're getting that is either by dumping all previous weapons on the player right at the start of the map, or making map balance throughout the episode so razor-thin that you either finish a map with barely any resources left or don't finish it at all

the vast majority of mappers test with pistol starts, so it would follow that they're balanced for pistol starts
continuous play is the afterthought here

>> No.6143207

Why are you even playing Doom when 99% of the usermade maps are built around pistol starts and you apparently hate those so much.

>> No.6143208

you have to understand the historical importance to truly appreciate Hunted. Before June 1996 no one had put a bunch of archviles in hallways before.

>> No.6143209

why are you even playing doom if youre not doing nightmare coop spawns ironman

>> No.6143212

or you could just make secrets actually important for pistol starters.

>> No.6143213

because high noon drifter is fun and many maps have really cool aesthetics i enjoy

>> No.6143215

the build launcher link leads to a chainsaw blog

>> No.6143217
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>> No.6143219
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>> No.6143221 [SPOILER] 
File: 19 KB, 288x334, 1579464025501.jpg [View same] [iqdb] [saucenao] [google] [report]

Why are you even playing Doom at all?

>> No.6143225

But pistol starts are especially fun with HND, the revolver has great feedback and the whip is super useful.

>> No.6143231

but what if i don't like pistol starts?

>> No.6143234

Then please tell me you're at least using custom monsters.

>> No.6143238

duke nukem

>> No.6143240

uhh avactor has unique enemy types and makes the caco shoot a faster ball, does that count?

>> No.6143243

He keeps going for new projects every few months.

>> No.6143246

I used to savescum years ago, then realized it removed any challenge whatsoever and forced myself to not save. Now I have the opposite problem - saving the game doesn't cross my mind at all. This bites me in the ass on long, hard maps where I die after 15-20 minutes of play and just lose all interest in continuing.
How do I unlearn this ironmanning habit?

>> No.6143247

No. Go load Colourful Hell, and I hope you get bullied by black and white monsters.

>> No.6143249

Turn every key into the only checkpoints where you'll save.

>> No.6143250
File: 18 KB, 420x300, 1521807770311.jpg [View same] [iqdb] [saucenao] [google] [report]

nah im going to keep playing the game the way you don't want me to

>> No.6143251

>implying getting raped by a white archie isn't peak Doom

>> No.6143253

>tfw no crispy raven games

>> No.6143260

I just want to go straight to Pr+ versions of the other doom engine games, if that’s even something that would make sense

>> No.6143264

There's one called idclever, not sure if it's exactly what you're looking for but give it a look

>> No.6143267
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Why are you even playing id Software games at all?

>> No.6143270
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>> No.6143272
File: 191 KB, 1703x1731, 1552419464858.jpg [View same] [iqdb] [saucenao] [google] [report]

Cause as much as I love Quake, I still do enjoy coming back to Doom occasionally

God, if only someone would make Hideous Destructor for Quake, I'd play that shit for the rest of my life

>> No.6143274

autoautosave is your man - set it to save when you grab a key and/or every 5-10 minutes

>> No.6143284
File: 1.60 MB, 2476x3545, nagato bikini.jpg [View same] [iqdb] [saucenao] [google] [report]

Doom 4 was pretty decent, if a bit flawed in design. Cautiously optimistic in that Doom 5 will do the previous games weak aspects better, and be a better game altogether.

>> No.6143286

Congratulations. Now try out Alien Vendetta on HMP.

>> No.6143289

Honestly I'm just appreciating it for the endeavor and the humor of it.
If he actually showed some progress on H-Doom more than once every few years though, I might actually tip him a dollar a month.

>> No.6143290 [SPOILER] 
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>> No.6143292


>> No.6143293

Just shoot it until it's dead.

>> No.6143295

I find I always have enough to deal with them. With good aim you can blow up multiple.

>> No.6143296
File: 4 KB, 275x300, yaranaika-5.png [View same] [iqdb] [saucenao] [google] [report]

>God, if only someone would make Hideous Destructor for Quake, I'd play that shit for the rest of my life

this shit right there
Hideous Quakestructor when?

>> No.6143298

By not playing with a touch screen.

>> No.6143301

I wish someone would make Copper but for Quake 2 (Bronze?), that game could be really great with a few but important tweaks here and there.

>> No.6143303

stop using words you don't understand

>> No.6143304
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He's not a just meal he's a super size

>> No.6143305

none of this matters if you start each map with a bfg and plasma gun/ full backpack for ssg

>> No.6143308

Interesting. How do you imagine a more realistic approach to the Quake weapons and monsters?

>> No.6143318 [SPOILER] 
File: 573 KB, 1600x1712, 1579466735533.png [View same] [iqdb] [saucenao] [google] [report]

"Those alien bastards are gonna pay for eating my ass"

>> No.6143323
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>> No.6143326

We already have some realism with the Thunderbolt weapon,if you use it,you instantly die.

>> No.6143331

why did you post this, I don't care about this.

>> No.6143337

Thanks for posting it, the slide moving looks neat.

>> No.6143338
File: 507 KB, 1200x1778, 9429f41875a194f55b35aa3563073ddd2db43a73.jpg [View same] [iqdb] [saucenao] [google] [report]

What's your favorite gameplay mod?

>> No.6143340

I dont care that you dont care.

>> No.6143343

complex LCA > brutal doom
you can't change my mind

>> No.6143345

I'm honestly worried of all the over-hype, and it probably won't live up to most people's expectations. But that recent Noclip podcast does give me some hope.
Speaking of which, some modders could take notes from that video.
>The power fantasy that you earned is far more satisfying than the power-fantasy that had been given to you.

>> No.6143347

>if a bit flawed in design
care to elaborate? I swear if you complain about the arena style stuff i'm going to frag u

>> No.6143353


Burl Tumd, Cola, MetaDoom, Samsara and Colourful Hell

>> No.6143362
File: 14 KB, 369x300, 1558064190298.png [View same] [iqdb] [saucenao] [google] [report]

It would take a wall of text for me to share all of my thoughts about this, but I'll just say that all of the existing game mechanics could be reworked and expanded. There is also enough room for a bunch of new mechanics that could've been added.

I really wish I was a code monkey instead of an ideas guy.

>> No.6143369
File: 24 KB, 290x360, 1560800558025.jpg [View same] [iqdb] [saucenao] [google] [report]

not him but yeah the arena style is the problem, level exploration and good item/enemy placements are just as important in an fps as the shooting

>> No.6143371

i gave the latest version of brutal doom a try cus i was bored and im glad i did, it actually might be my favourite now. it has improved so much and gotten rid of the stupid shit like executions

>> No.6143373

SSG being able to fire two fullpower shots in rapid succession+Gauss cannon siege mode and to an extent, the scope mode= not needing to use anything else is one problem

>> No.6143375

>voice recording capability
tell me about this

>> No.6143376

do it fucker i got mega and heavy

>> No.6143380

i think doom 4 was okay, even if a bit flawed and i expect eternal to be better in every way, but still with some flaws
both games have some good ideas but at the same time, neither feel like a total upgrade to classic doom
i put them in the same room as doom 3 in the sense they're modern iterations of a series, whose first games are otherwise a natural extension to wolfenstein 3d in a time of heavy/trash metal and satanism controversy

>> No.6143386

There’s a fork of PrBoom+ a guy made about a year or two ago. It allows you to record yourself talking while making a demo. I don’t know if you’re able to record a demo without audio, and then go back and dub over it so you can commentate on your gameplay after the fact, though.
I don’t believe it breaks compatibility with normal PrB+, or any other demo-friendly port, it simply doesn’t play the voiceover if it isn’t supported.

>> No.6143389
File: 1.68 MB, 962x962, 1564349030587.png [View same] [iqdb] [saucenao] [google] [report]

In addition to >>6143308 I'll say that I'd be willing to learn 3D modelling and do my best to take care of the visuals in case if someone would be insane enough to make this kind of a mod. I'm pretty experienced with Photoshop and I could work on textures and other 2D stuff.

Pic related is something that I've made a year ago for a certain podcast.

>> No.6143391

Does Skulldash count? If so that.

>> No.6143392

> rockets u into pit
your fatass wont save you now

>> No.6143395

Delta Touch and a controller

>> No.6143407
File: 23 KB, 345x287, 1573276146056.jpg [View same] [iqdb] [saucenao] [google] [report]

Gimme your nu-retro fps (Ion Fury, Dusk, Amid Evil, Shadow Warrior Reboots, Hedon etc.) rankings, and explain your reasoning.

>> No.6143410

Dusk is okay.

Everything else is fucking boring and shit.

>> No.6143417

Ion Fury is my top #1 because that shit is fiiiiiiiire, mad long too, extremely fun to see what masters of the Build engine can do with it
lots of content, i like the characters in it, really love the setting too
second is Dusk, mostly just for how cool the movement is and the very simple weapon selection
Amid Evil is really cool but it didn't do anything i like a lot, though i can't say it wasn't fun, and i like the setting a lot
the first shadow warrior reboot is fine, but the second one sucks balls due to borderlands syndrome
didn't play hedon yet :(
now that i've answered your question, you have to tell me what mod that is from, please

>> No.6143428

Not him but I’m pretty sure it’s from Lt. Typhon
Not my cup of tea in terms of weapons and certainly character design, but it’s also got a gondola wearing a marine helmet if you’re into that

>> No.6143434

Yeah its Lt. Typhon

>> No.6143443

Coming from my non-programmer perspective, it certainly does seem insane. Doom modding already comes off as a bit daunting to me, and I’ve heard that Quake is even more so. HD itself isn’t a big mod by any means, but that’s because most of what’s in the .pk7 is code that radically alters just about every aspect of the game. I couldn’t fathom implementing all of its features and maybe even more by way of QuakeC, which I’m guessing is much more involved than anything Doom has, and might be less documented considering the game’s lesser popularity.

>> No.6143447

What're some good maps to play with ZMovement?

For reference: https://forum.zdoom.org/viewtopic.php?f=43&t=65095


(video's from an outdated version for the record)

>> No.6143449

High Noon Drifter and GMOTA.

>> No.6143457

>default game mechanics are cheats
Your mother really should have sprung for that abortion.

>> No.6143461
File: 89 KB, 274x214, hdestplayers.png [View same] [iqdb] [saucenao] [google] [report]

anyone got the original

>> No.6143470

Guncaster, Demonsteele, GMOTA

>> No.6143494

The arena lock-in is legit fucking bad though.

>> No.6143498
File: 23 KB, 274x214, EAvSsFKWwAIQFNi.jpg [View same] [iqdb] [saucenao] [google] [report]

>reverse search
>find another edit

>> No.6143501

Amid Evil > Wrath (tentatively) > Ion Fury > Dusk >>> Strafe and any other procgen dogshit
Amid Evil has really gorgeous visuals, solid level design, a very satisfying & balanced arsenal of weapons, and a fun tome of power ripoff. Dusk is good but the animations and sound design are kinda crappy, and the gameplay isn't quite as good as the others.
Shadow Warrior reboots arent even in the same category. They have AAA graphics and arena level design like Doom 4. The first one is pretty cool, never played the second cause I heard they turned it into looter shooter shit.

>> No.6143504

I'd like to see what sort of ideas you might have for a HDest version of Quake. Particularly, how you would deal with movement mechanics like jumping, bhopping, rjumping etc.

>> No.6143505

Interesting feature, though I'm note entirely sure who would be using it.

>> No.6143518
File: 96 KB, 443x455, 1562229978402.jpg [View same] [iqdb] [saucenao] [google] [report]

Then better start learning QuakeC, pals

>> No.6143525

I'm not sure either, but I replaced my install of with it simply because I thought it was a neat thing to have.
My guess for its application would be that someone wants to easily spread around their demo to other demomakers with the added bonus of talking about what their thought process while playing is. It's a small file size, and you don't have to go through the process of making an account on Youtube or another video site. Also, it isn't a video anyway, just a playback of key presses, so it could be uploaded to one of those Doom demo sites for competition.

>> No.6143532
File: 70 KB, 597x473, 2020-01-19_23-11-52.png [View same] [iqdb] [saucenao] [google] [report]

it keeps happening

>> No.6143550

who needs HDoom when Imp Encounter exists

>> No.6143554

Stuck up jerk!

>> No.6143556
File: 991 KB, 1166x903, file.png [View same] [iqdb] [saucenao] [google] [report]

Hexen could use some gameplay mods to be honest

>> No.6143558
File: 85 KB, 570x829, 1523820134448.jpg [View same] [iqdb] [saucenao] [google] [report]

dusk is probably at the top for me
>no hitscanners
>wannabe old looking graphics
>a lot of influence from blood
ion fury has nice weapons and sound effects
amid evil has a cool artstyle
im excited for nightmare reaper to get finished. the level design and enemies having a dreamlike or nightmarelike look to them is cool. also the game has like 80+ weapons.

>> No.6143561

OK seeing that google reverse image search isn't showing the sauce gonna post it myself

>> No.6143562

Gonna be a permanent 6 for me

>> No.6143567
File: 1021 KB, 1024x576, Screenshot_Hexen_20200119_231514.png [View same] [iqdb] [saucenao] [google] [report]

>> No.6143568

Dusk is actually trying to have some atmosphere, its fun to play even although I dont like the excessively low poly models. Level design is solid.
Hyped as fuck for Gloomwood.
Ion Fury is just pretty and empty, fuck that game.
Amid Evil is meh, personally I dont like the visuals.
Hedon is trash. Ashes 2063 was better.

>> No.6143570

I've never played through Hexen much, even less so (see: never) with any mods, but simpler mods like HexArcana and Hexercise seem good. They appear to make the three arsenals feel a bit more satisfying to use, and give them neat altfires, along with little gimmicks that try and make each class more unique. But as I've said, I have no in-depth experience playing through the stock levels with them, so I wouldn't know how they hold up.

On an unrelated note, did anyone here know that Doom Connector came back, and has a bunch of new features? Apparently it has some silly whiteboard now where you can draw shit and send it to people. Gonna check that out.

>> No.6143572

Why the fuck enemies take so long to kill at Quake 1? This is boring sometimes

>> No.6143574
File: 267 KB, 857x672, c3c.png [View same] [iqdb] [saucenao] [google] [report]

Brutal Hexen RPG is a thing.
Adds some new weapons and some new enemies animations.
It doesn't break the balance that much anyway.

>> No.6143578

Hexercise with a simple gore mod is enough to turn vanilla Hexen or any mod into something better.

Thanks for the anon tons of threads previously that told me so.

>> No.6143580

NAZIS!!, beautiful doom if you count that, highway to hell, accessories to murder

>> No.6143581

Shamblers take half damage from explosives.
Your shotgun is more of a pistol tier weapon than anything else.
Your supershotgun is only really viable at close range.
You get plenty of explosive ammo.
Quad Damage is fairly frequent, make sure to kill as much as possible while it lasts.

>> No.6143582


Fuck since when did we have a good fantasy fps?
Skyrim is already a decade old, I replayed Hexen 1 and 2 and Dark Messiah Hexen tons of times.

>> No.6143584

quit using the shotgun

>> No.6143589

I'm not a shotgun user (got hundreds of hours on Quake 3 to avoid that weapon at any Quake game). Thanks for the advice

>> No.6143592

Wait a second. No, DC is still dead. It got shut down again while back, probably why I just discovered its thread.

>> No.6143594

You know what they say...

>> No.6143597

Theres a recent mod called "hexarcana" that seems interesting.
Have you not heard of Amid Evil?

>> No.6143598

The shotguns have their place, the single barrel has long reach, tight spread, and fast firing, while the double barrel actually pounds reasonably hard up close.
You can use the super shotgun for 'bullfighting' fiends, as well as for repeatedly baiting a shambler in melee, every time they miss you, you put two shells in them. Obviously the super shotgun benefits greatly from quad.

>> No.6143604

I played it. It's not my thing.

Rather replay Arx.

>> No.6143605
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>> No.6143613

Term's old Ranger mod is pretty neat.

>> No.6143614

Believe it or not,I didn't use the filters but an HD pack for Hexen.Enemies look like that but not the player sprites.
Then again I don't like it,I like them crispy.

>> No.6143616

All toasters,toast toast

>> No.6143618

Do you retards set out to come up with the worst opinions humanely imaginable?

>> No.6143624

thanks, we're here all week

>> No.6143629

he’d have to find a version of zdoom or gzdoom from 2011 or so, I don’t think it works on newer versions

>> No.6143635

How do you guys play your doom? I've been playing gzdoom with mouselook on and autoaim fully disabled. The ability to shoot enemies over the tops of barrels or pick off imps on ledges while ignoring pinkies down below is really great. The amount of verticality in the game shines when you have total control over where your ordinance goes.

>> No.6143636
File: 173 KB, 600x684, external-content.duckduckgo.com.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6143650

what are "good" opinions then?

>> No.6143653

Arena is a huge problem lol. To add to that the areas you fight are absolutely tiny. They might seem large at a first glance and sure some of them are, but most are these tiny tiny cramped areas with multiple floors to give the illusion of size. The constant vaulting up and down breaks the flow of combat in a bad way. They realized this and made the vaulting animation cartoonishly fast. Having lots of levels to go up and down poses a new problem, enemies have to go up and down too. It becomes impossible to form a good mental map of where enemies are hanging around because they're forced to jump all over the place in order to keep up with you. So now as the player you cannot ever stop moving because something will hit you that you didn't see and had no feasible way of knowing.

This leads into the next problem, the sound design blows. Only a few enemies actually make noise, with some enemies being ear rapingly loud. Loads of encounters have a noisemaker zombie that just sits around being loud to give the illusion of chaotic combat. Some enemies have qualities that make them a higher priority in combat, because of the arena design where things continuously spawn in as you kill previous enemies this can be a huge issue if you don't see them. The summoner enemy is a great example of this, you might be running around in circles killing endless enemies without ever knowing some asshole is summoning new ones. In a different game it would make a sound when it spawned in... you know, like the original Doom games. It would also make an instantly identifiable noise when it summons new things so you know you have to look for it.

Go replay Doom4 and turn the music off. You'll quickly realize how incredibly rushed the sound design was.

>> No.6143654
File: 1.88 MB, 1853x830, poachers.png [View same] [iqdb] [saucenao] [google] [report]

Finally finished the poacher enemytypes today (as well as the basis for human enemies in general.) Tribal enemies are next.

>> No.6143656

Same, unless I'm deliberately going for a challenge run or having free aim completely breaks a map then I'd turn it off. It's a bit more exciting with mouselook

>> No.6143665

doom 4 was ok, not bad, feel it's a bit overhyped because most normans aren't used to anything that isn't just WW2/modern military
I'm very doubtful of eternal, it could be good, but the fact all we seem to see are these gimmicky gameplay mechanics and focus on bosses make me feel like it's diverging too far from what actually made the first 2 games fun, I don't believe it'll be any worse than average, just disconnected from the doom I know and love

>> No.6143670

i use mouse look and auto aim off in gzdoom too. i also turn the spectres to be transparent and limit the number of lost souls pain elementals spawn, because i think they are annoying.

>> No.6143698

I use 3.4.1 and it worked just fine when I tested it. At least, I didn't notice any issues.

>> No.6143708

the arenas are probably why some enemies feel like slight variations of imps/caco/arachnos
in a classic doom format of levels, the combat feels more "liberating" so enemies can represent more specific rules because not everything is tied to "run and run with projectiles everywhere", which means i expect the archvile in eternal to be a downgrade from his doom 2 incarnation
other problems of 2016 is the rpg menu thing that every aaa game has nowadays and armor being a second health bar, missing the point of armor in the first place
it'd probably make a point on whether or not some aspects of the game are enforced by the "power fantasy" or something

>> No.6143710

What if Build GDX but on your phone?

>> No.6143716
File: 2.19 MB, 4912x3264, EgSntRYEzbCvRWVR3-JvfbUM-9zNKPQQHrjkH-zi3vQ.jpg [View same] [iqdb] [saucenao] [google] [report]

First WIP of the Hideous video, in it's current state it's 5 minutes long (and it lacks the end bit), certainly not enough to give a comprehensive view of the mod, but I think I hit most of the mayor points I wanted to cover.
I would certainly like to hear what other, more seasoned HD players think, and if I'm doing the mod justice. I should probably ask around in the discord later.

I mentioned this before but Gaming Pastime did a pretty good video about it, pretty informative if a bit dry, so I decided to slant my own video a bit more towards the entertainment angle, plus I wanted to test out a couple of new editing gimmicks I just learned.
As another anon pointed out last thread, an in-depth HD video would take anywhere from 10 minutes to 60, and there's a myriad of stuff I didn't mention, like frag, the thing would be how to go about it.

Current issues:
-The footage looks a bit weird, maybe forced resample or the fact that I rendered it at 135 mbps at true cinematic 24 FPS instead of 60
-spelled "consider" twice in one part
-the very first clip lags a bit, this is because the game was acting up while recording at the same time, I should probably record it again


Also, yes, I aped the second song from that video.
I should watch pin-pong that song is sweet.

>> No.6143718

Enjoyed all of them, young lo wang is kino. Amid evil is probably the weakest title just because of how little content it has compared to the others but it is a fun game. Unfortunately hedon will never be as popular as the rest because of all the futa porn that the creator tried to scrub from the internet.

>> No.6143721

>So now as the player you cannot ever stop moving because something will hit you that you didn't see and had no feasible way of knowing.
Exactly this. Moving around is an important strat to avoid being cornered in the original, but you have to maintain an awareness of your surroundings to do it effectively or you'll end up in an even worse position than when you started. In 4, you can always keep doing loops in the arenas, so awareness isn't necessary and wouldn't help anyway since the enemies can jump around and will spawn in incrementally all over anyway. The weapons are pretty fun and offer sensible tradeoffs for the most part, but they really shat the bed when it comes to "encounter design", for a lack of a better phrase.

>> No.6143741

First thing I would say is move the text to the top in a smaller font. Hard to watch the gameplay when it's always obscured by very large text. Also, I assume you meant "never trust corpses", not "thrust". And yes, you should watch Ping Pong. It's Yuasa's best work.

>> No.6143746


Mostly, some of the Quake monsters aren't 100% functional (Dogs don't leap at you, Armagon's lasers don't bounce around, Shambler's lightning trail doesn't work online, etc.) but I'd say it's about 95% feature complete.

I kinda stopped playing Doom and modding it for the time being so I decided to just upload my dev versions instead of holding onto it indefinitely.

>> No.6143751

Looks pretty good, gets the point across

I'd pick less in your face music though, the buttrock in the middle and the electronica at the end are a bit distracting

Use smaller text and maybe put the text somewhere other than the centre of frame?
I feel like the floaty, jumpy sights are a big part of what makes HD so disorientating coming from regular doom, that and the ridicolous power of the enemies are hard to get a grasp of with the text overlay

Also I feel you could do more with the SWAT/Rainbow six angle, there's plenty of video of the AMERICAN NINJAS on youtube you could meme with, very authentically 90's, very stupid and fragile looking

>> No.6143754

I wonder if that Immoral Conduct rework anon is still around nowadays

>> No.6143784

My opinions.

>> No.6143786

Looking good!

>> No.6143791
File: 26 KB, 622x433, Fatal Error - GZDoom g4.3.2 64-bit (2020-01-12 23_24_19 +0100) 1_19_2020 4_33_13 PM.png [View same] [iqdb] [saucenao] [google] [report]

i need help

>> No.6143807

Don't listen to this >>6143751 nignog, keep the ping pong track.

>> No.6143810

it's time to kick

>> No.6143820

read nigga READ

>> No.6143830

i have to do it all over again goddammit

>> No.6143834

Configure all your settings? Did you at least save your cfg file?

>> No.6143835
File: 727 KB, 1434x765, ca8.png [View same] [iqdb] [saucenao] [google] [report]

>air force

>> No.6143837

i didn't do shit that's why i'm doing all over again

>> No.6143838

shit meant for

>> No.6143839

das fugging gey x-DDD

>> No.6143846

I don't know about the Americans but most Armies have their own Air services for things like helicopters and CAS aircraft, Navies often have the same but more extensive

>> No.6143848
File: 5 KB, 164x308, tumblr_n07cu8hpaB1s3uhtzo1_250.png [View same] [iqdb] [saucenao] [google] [report]


Noted, change the text, maybe add a semitransparent strip under it like in the quake video. Also a note on how you can disable most of the wobbliness of the sights.

I'd prefer to keep the music though, the first track is from Restrepo and I feel like it fits the military theme well, the second track is just plain cool, maybe I could lower the audio levels a little.

>> No.6143851
File: 349 KB, 1920x1920, 1920px-ArmyAVNBranchPlaque.svg.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6143852

Arens themselves are fine. d44m's problem is that there are basically only arenas, and they're generally pretty small as well. Thankfully, from what's been shown and said, Eternal looks like it'll change things up a little.

>> No.6143859

If anyone can pull off hideous quakestructor
its this fucking guy

>> No.6143868

>make a mod centered around D4
>add Eternal elements

>> No.6143869

Looks badass

>> No.6143871

God speed HD friend, sorry if I came across as overly negative, its a pretty good video

>> No.6143873

The SSG's secondary fire would be boring otherwise.

>> No.6143875

figured it out thanks for nothing

>> No.6143879

No need to apologize, I'm still pretty new at this so I need all the feedback I can get.

>> No.6143880

honestly just having some spooky monster enemies added to arma 3 + ACE would do the job, the russian stalker mods already add mutants to the game but none of them work with dynamic recon ops.

>> No.6143881

spoonfeeding someone how to put their IWAD in the same spot as their .exe is stupid, I'm glad you figured it out on your own

>> No.6143882

>the russian stalker mods
go on

>> No.6143887

The verticallity was actually handled really well. They deliberately designed arenas around your jump height so jumps could be made without grappling, but grappling was there to soften the blow if you didn't get the jump right. Everything else is true though. The arenas were way too small, and it was a mistake to use them for every encounter. And every encounter in them being the same "doors are locked until you kill enough lol" got really old. A little bit of variety in the pretense of why you had to be stuck in an arena would have gone a long way. And the sound design outside of the music and some choice effects is really bad. Thankfully most of the faults seem to be from the fact that d44m had a horrific development cycle and now that they know what works and what doesn't and what people want, they seem to be really keen on correcting a lot of d44m's blatant shortcomings. Some technical lead at iD publicly said eternal is the best game they've ever made, and Hugo said in a recent interview that eternal shits on d44m so much that he literally can't play it anymore. And some leaker said the other day it was delayed, in large part, just so it could be polished for several months because Zenimax is concerned about the change in perception of the Bethesda brand and wants the launch to go as well as possible. So it'll be interesting to see how it turns out. Remember to never pre-order a video game, though.

>> No.6143892

hopefully all this speculation is for naught and the game turns out to be great, but that could only happen in a perfect world
they really seem to be amping everything up just to give people "more," but really, only time will tell

>> No.6143894
File: 314 KB, 990x675, pmn7Jg7.jpg [View same] [iqdb] [saucenao] [google] [report]

they have ported anomalies, multiple maps, guns/clothing, and the mutants into arma 3, and because its arma 3 they are just as janky as normal stalker. The problem is its all in russian and doesn't work with any of the really great dynamic arma 3 scenarios because the faction lists aren't formatted properly and they have shitty gatekeeping drm on the files.

>> No.6143897

its not just this mod either, there are dozens of them and even detailed individual anomaly mods. Arma 3 is the perfect game for ultra realistic skinwalker hunting its just nobody has done it yet.

>> No.6143930
File: 2.95 MB, 640x360, shotgun surgery.webm [View same] [iqdb] [saucenao] [google] [report]

You want some footage of high-end ass kicking to show how far a player can come from the slow and scared beginnings? I could record something if you want.

>> No.6143931

This is my favourite way to play hd, I never really liked having to pop berserks and spam explosives just to survive areas.

>> No.6143934

>change in perception of the Bethesda brand

Now they are worried? Fucking assholes. I look back with nostalgia to fucking skyrim, at least the lore was intact unlike ESO, and with mods you could make it decent.

I am glad 76 was such a shit show it might force them to do something.
Then again Hugo calling then game mass market and junk food really makes me feel even if they are trying to do their best, it's not a passion project.

>> No.6143937
File: 617 KB, 1024x800, 1567192894884.png [View same] [iqdb] [saucenao] [google] [report]

Is that you, Eric? I assume at least because of the the mapset.

I was just thinking about asking if I could borrow some footage for the YT channel, but if you can record something and avoid the weird bitrate issues GZDoom seems to have sometimes I would love to include some smooth operator footage in there.
Good HD players are a joy to watch.

>> No.6143941

Crispy Doom. I like playing very vanilla.

>> No.6143945

You can take some footage from my uploaded videos if you want, but it's all kind of old at this point. Game's changed a lot since I recorded even the BTSX E1 video set to Like a Dance. I'd prefer to record something fresh. Up to you though.

>> No.6143949

good shit anon, what did you think of it?

>> No.6143952

hands down, lca and clusterfuck are far more involved and interesting to play than brootal doom

>> No.6143954

Somebody told me a guy managed to get both broken kills in a map recorded and after he did it he said something like "if I fucking die now I'm just gonna delete my channel. I'm gonna do a full Hdoom playthrough and let youtube nuke everything". I thought that was funny.

>> No.6143964

oop here come the frag shards

>> No.6143965

Yeah, new footage seems like a good idea, In any case I have to thank you in advance man.

>> No.6143971

haha that's funny dude I love it when the baron dies and releases fart energy which resurrects half of the map I spent 20 minutes clearing lol

>> No.6143978

that's why you painstakingly chainsaw every corpse and haul them in a corner somewhere
and then archie happens
because of course

>> No.6143981

I must admit that it's highly cathartic to see stray frag energy attempt to resurrect a gibbed zombie only for it to fail in a shower of blood. take that fucker

>> No.6143982

>Frankly even simple pinkies that suddenly can't be easily immobilized by chainsaw or chaingun attacks would still affect the game considerably.
Pinkies with low pain chance definitely would be more threatening than ones with high pain chance, but that wouldn't change the fact that they're health is low enough for two shotgun blasts or even a berserk fist. They'd still have to rely on numbers to be an actual major threat.

>You're really selling the importance of pain chance low
I never said it wasn't important. I even brought up the Arch-vile because it's very important in that case. I was mainly pointing out that the Baron's attack isn't very threatening in most situations, making their high pain chance only relevant in specific uses. And I was specifically targeting the Baron because they're the only monster in Doom 1 that has a low pain chance that appears semi-frequently.

>> No.6143983

>making their high pain chance only relevant in specific uses
low pain chance*

>> No.6143989

> hideous destructor
wish FoHK made more coop vids
(i hope that first videos timestamp works: 39:09)

>> No.6143995

he streams on twitch once in a blue moon, he only ever gets like 3 people but he seems to enjoy himself going through mapsets with it, well, "enjoy" relative to HD

>> No.6144053

git gud, skellie

>> No.6144072

True. At the end of the day, it's all a mix of different traits that give a monster it's niche, which a good mapper should be able to capitalize on, be it giving a cyberdemon architecture to maximize the danger of their explosions, dark areas for specters, or yes, enclosed spaces for hell nobles. I just don't like the whole "lol just a big imp" comparison, because I think it sells short one of those traits.

>> No.6144086

We should make a community mapset for Hideous Destructor, considering it's very specialized gameplay that works best with maps designed around it.

>> No.6144108

it's hard to get together for /vr/ community projects as is, making a pack of maps for a mod of all things, especially as one as polarizing as HD, would be nigh impossible
that being said, you could maybe try your luck on the official HDest Discord and see if anyone is interested, or you could just make a single map and post it here for others to play, hoping that it would loose people's creative juices

>> No.6144110
File: 167 KB, 1068x802, temp.png [View same] [iqdb] [saucenao] [google] [report]

better depth with a few difference toned textures
next up is some more decorative textures. more solid bits and stuff...

>> No.6144112

They acknowledge they're trying to make a videogame and not some bottom of the barrel milsim, I don't see the issue. Not sure how that translates to them not caring.

>> No.6144121

>Hyped as fuck for Gloomwood.
Ditto. I would like it to have slightly better set decoration and animations, tho.
I get that it's not super important to the gameplay, but it would be nice.

>> No.6144135

I think one anon once did a map for HD, called "Hideous Distraction" or something like that.

>> No.6144145

yeah, that was a while ago, and I think it was 2 or 3 maps, not bad, I recall a sewer level and a little house

>> No.6144150

Choose any other mod and you would have my attention.

>> No.6144207

Give me the honest truth on Brutal Doom.
Why do so many people love it? Why does /vr/ hate it?

>> No.6144228

>Why does /vr/ hate it?
It's not just /vr/. Doomworld pretty much hates it too. And the creator is even banned on zdoom forums.

>> No.6144231

>the creator is even banned on zdoom forums
Wait, seriously? Even the "No." chicken banned him?

>> No.6144236

Well theres a difference between hating BD and hating the developer. Its not like they banned him for his mod being too shitty.

>> No.6144242
File: 183 KB, 1200x675, infinitely tall.jpg [View same] [iqdb] [saucenao] [google] [report]

>why do so many people like it
gives doom a breath of fresh air, was many people's first introduction to gameplay mods and gore is satisfying
>why does /vr/ hate it
a combination of "popular and new thing bad" contrarianism, spaghetti code with unused stuff that bogs down the game and the creator doing autistic shit like considering using digitized real-life gore for it.

>> No.6144250

BD's main pull really was being a modern enough twist on a classic to pull in the casuals. It could be considered a 'gateway mod'. Regarding hate, this is where you have to make sure that you're actually talking about the actual mod, SgtMark, or the fanbase it has.

>> No.6144268

Well yeah, he wasnt banned for the mod itself. But there are people who don't like him or his mod because of what he did that got him banned, which was encouraging (jokingly or not) a suicidal person to off themselves.

>> No.6144273

don't do this, it makes mustard gas

>> No.6144274

That's literally the kind of thing 4chan loves. So we would we hate him?

>> No.6144281

I think this dude is enslaved by 3drealms

>> No.6144282

what map is this?

>> No.6144283

>autistic shit like considering using digitized real-life gore for it
yeah just like ID software themselves its not that big of a deal.

>> No.6144286
File: 16 KB, 128x128, 1553637474460.png [View same] [iqdb] [saucenao] [google] [report]

So how do you get hideous destructor working for multiplayer? Once I managed to get it working with gzdoom's peer-to-peer setup but after a while it would always be out of sync no matter how many times we restarted. I think we were using something like Radmin VPN to simulate a virtual network.

>> No.6144287

Back to Saturn X E1, Map20

>> No.6144291

ask the quake 1.5/slayers testament guy, seems that he actually likes to code

>> No.6144294
File: 111 KB, 1060x1200, 1570777233130.jpg [View same] [iqdb] [saucenao] [google] [report]

colorful hell + legendoom lite + champions + demon counterstrike

>> No.6144297 [SPOILER] 
File: 34 KB, 512x512, 1579499330239.jpg [View same] [iqdb] [saucenao] [google] [report]

that's it

>> No.6144306

GZD multiplayer is notoriously awful, it could just be that
if you don’t mind making an account, you could ask the zdoom forums, if the question or similar hasn’t been answered already

>> No.6144312

Now we're talking!

>> No.6144315

>nightmare reaper
the fuck was that

>> No.6144317


>> No.6144320

yeah, I didn't like it a bit
this looks promising

>> No.6144329

You'd probably have better luck forwarding your ports than using a VPN service.

>> No.6144346

I'm sure they loved them racial slurs as well.

>> No.6144353

well not racial but they were not shy to call people fags

>> No.6144369

Yeah, before they realized it'd be for the best if they cut back on that entirely

>> No.6144379

Regarding the dislike for it, for me personally it is to do with the imbalance and sequence breaking it causes.
Headshots make short work of every enemy and they’re easy to pull off consistent because most monsters aren’t jittery.
The BFG ball was changed to do AOE damage which discourages close quarters combat and reinforces the misinterpretation of how it really works.
Monsters can walk up steps higher than 24 units which means they have more freedom than most map authors intended.
Not really Brutals fault but jump is enabled by default which again naive players may exploit. Similarly it’s hard to put any blame on Brutal but its annoying that it so harshly overshadows other mods.
Influenced the faux-aggressive gameplay style of Doom4.

>> No.6144389
File: 228 KB, 1077x804, temp.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6144394 [DELETED] 

Then why are jews still allowed to call humans for goyim?

>> No.6144398

>yeah just like ID software themselves its not that big of a deal.
Except that the last time you posted that you couldn't prove it, and all the images were clearly not sourced from the accompanied photos.

>> No.6144404

Here's a thing I've been saying for a while, including here:
Doom/Quake/Duke and other oldschool shooters have exploration of the level being main means of progression through said level. You are not told what to do, and have several options of where to go and you have to explore the level. Some times you have to backtrack, and as you progress the level offers more areas for exploration.
Enemies and traps are there to make expploration harder and engaging with them is entertaining, but mostly optional if you are good enough.

Doom '16 for the most part follows a different formula, where exploration is not part of the equation at all, and fights with enemies are the main course, and arena fights are the main means of progression. It only introduces some basic nonlinearity and some basic exploration in 3 levels out of 13.
In that it is similar to Painkiller and Serious Sam.

Secret areas do not count for this since level progression is not tied to them while the opposite may be true.

FPS loses quite a lot of its appeal to me when it gets rid of that exploratory element, which is what modern shooters do - cinematic ones lead you from setpiece to setpiece, and in open-world ones exploration is rudimentary, extremely repetitive, and ironically, not the main means of progression.
Those shooters basically throw away one of the key components that made shooters so good in the first place.

>> No.6144445

He probably means the knee wound from one of the textures, but that would be extremely silly.

>> No.6144447


>> No.6144451
File: 23 KB, 917x383, dktdd.png [View same] [iqdb] [saucenao] [google] [report]

they did. in official design documents even.

>> No.6144463

>Kill niggers, kikes and trannies
Wow what John Romero meant by this.

>> No.6144482

>why people like it
It makes enemies react to player actions (i.e. shootgin them with different weapons in different ways) a visceral satisfying reaction.

>why people hate it
Usually hate comes from people who understand what ELSE BD does to the game and how it does it. Or those who had encounters with the rabid fanbase (more on it later)

It uses very inefficient way to achieve hitboxes, that results in ~2 ators being spawned for every enemy on the map 10-15 times per second. Not that bad on small/vanilla maps, heavily bogs down modern maps.Results are buggy and glitchy, plus the code itself is a horrid unoptimised mess. Thing is, better ways exist, but they require math and someone to rewrite literally all of BD. Mark is unwilling to do so, and people that would've been able to put in time and effort would rather put those time and effort into their own projects.

It wrecks balance to hell. People who aren't privy into nuances of vanilla design and didnt play user maps that rely on such design are unlikely to understand what the fuss is about, but experienced players see it immediately.

There are numerous bugs that went unfixed for many years and will not be fixed ever, since the mod is not considered "finished". I can list some, but that'd be a long list.

Mark himself was a massive cunt through out the history of BD, including stealing of assets, and when asked tocredit shit making a credit txt where he just lists everything as "Made by SgtMark". Even in current version he "credits" people whose assets he's taken (and some of whom explicitly told him to not use them) as "contributors" implying that they provided their assets to his mod on their own.


>> No.6144486

Fanbase side: Imagine MLP-faggotry at its worst, with newcomers attempting to spread their newly acquired cancer to completely unwilling and uninterested people. Now add in same new-fans demanding from artists to draw their crappy fetishes and throwing fits when they are not catered to. This is essentially what happens in Doom community every once in a while after major BD releases. The wave of newcomers try to spread the word of "new amazing BD" as if nobody has ever heard of it, outright demand BD-compatibility from authors of other mods (in 99% cases is completely impossible since diffeent mods cant modify same actor - only the last modification of the actor counts, and BD modifies everything in one way or the other), throw fits at every opportunity, brigade down on anything negative said about BD, and overal being toxic to everyone around them. All this ever does is multiply resentment towards Mark and his infamous mod.

So anyone who comes in and asks for "unsolicited opinions on BD" (like you and those like you do every few threads) looks to us like analogue of an mlp fag, just as annoying and unwelcome.

>> No.6144489

Young adult who didnt grow up with the classics here, how should i go about rectifying that myself? Got Shadow Warrior Classic, Redneck Rampage Collection, Duke Nukem 3D Atomic, Blood Fresh Supply, Outlaws, Unreal, Hexen, Quake, SW Dark Forces and Serious Sam First Encounter on a big buying spree, which one should i tackle first?

>where's doom

Doom is the only ive played

>> No.6144495

some might say that it would be wise to play them by release date, so you can see how things evolved, but if that doesn't sound enticing, just play whatever seems most interesting first, and if you don't like it, move on

>> No.6144505

I see Hexen, but no Heretic.
Absolutely Blasphemous.

>no Descent 1-3

>buying abandonware
aside from Croteam (Serious Sam) none of the original creators will get those money, anon

otherwise this >>6144495

If you don't care for /vr/ boundaries, add other Unreal and Q3 engine games to that list, including Return to Castle Wolfenstein, wich is in my opinion the last mainstream FPS with some oldschool DNA left in it.
Also Wheel of Time if you like Heretic/Hexen and Unreal.
Jedi Outcast/Academy while not strictly FPS are quite good and follow most of the oldschool FPS principles.

>> No.6144509

>aside from Croteam (Serious Sam) none of the original creators will get those money, anon

Got most of them on GOG just for convenience
What is the release order, then? Just know Serious Sam is the last (because it looks nicer)? What about DLCs, are some not recommended? I wont dab much into modding at first

>> No.6144515

googling each one will give you their release date so you can write it down in a text editor or something for future reference
I wouldn't say expansion packs are absolutely necessary, but if you really like a game that happens to have any, then play them, but if you just want to move on to the next game then that's fine
that said, some expansions blow ass
Duke3D has some real stinkers, some don't like RTNP for Unreal, and one of the Quake expacs (the one with lava nailguns) isn't as good as the other.

>> No.6144516

Doom, Heretic, Descent, Marathon, Dark Forces, Hexen, Duke, Quake, Outlaws, Shadow Warrior, Blood, Unreal, and so on.

It really is irrelevant, just gather them all and play ones you like

>> No.6144519

slimes are called tarbabies in the code

>> No.6144547

That would be cool

>> No.6144553

big if true

>> No.6144565
File: 282 KB, 2560x1440, 19kx8zwpcl741.png [View same] [iqdb] [saucenao] [google] [report]

BTW, what's the text editor you guys use for your (G)ZDoom mods?

>> No.6144597

notepad++ or vim, depending on what OS I'm using

>> No.6144641


>> No.6144646

That's nasty

I love it

>> No.6144652
File: 1.76 MB, 626x359, shambler walking.gif [View same] [iqdb] [saucenao] [google] [report]

I am. 2019 wasn't a productive year for me, because moving places, fixing my teeth, modding burnout, etc. I played mostly Quake to unwind last year, and got little Doom done.

I'm done with a lot of that stuff now though, and I've been getting back into it, and I've made some decent progress in just the last month, when I've had time.

>> No.6144662

>which was encouraging (jokingly or not) a suicidal person to off themselves.
Was the suicidal person a huge faggot? Context matters a lot in these scenarios.

>including stealing of assets, and when asked tocredit shit making a credit txt where he just lists everything as "Made by SgtMark". Even in current version he "credits" people whose assets he's taken (and some of whom explicitly told him to not use them) as "contributors" implying that they provided their assets to his mod on their own.
Damn, he sounds like scum.

>> No.6144671

>decide to check out Dreadnought on a newer GZDoom version just to see if it functions still
>things are working fine
>suddenly fire the wave beam
>particles completely tank the framerate

>> No.6144703
File: 50 KB, 416x540, DYhnbmhW4AALWqr.jpg [View same] [iqdb] [saucenao] [google] [report]

>>particles completely tank the framerate
No, that's just your computer being bad. Buy better hardware.


>> No.6144706
File: 299 KB, 1280x1024, Screenshot_Doom_20200119_110118.png [View same] [iqdb] [saucenao] [google] [report]

>can't draw
>can't script
>can't map
Why the fuck am I torturing myself with this again? If I had a single entity I could use and animate that I would, but that's just not fucking possible so I have to do it the only way that's avalible: the torturous route involving a blot that won't fucking thrust downward, nor animate easily, overlaid ontop of a scripted marine and fucked around with scripts until it fucking sat where it was supposed to; then I have to fucking tell it to start moving in later scenes. Fucking hell. So the state absolutely does float above hell itself.

>> No.6144720
File: 410 KB, 2048x1455, EJrwd0lWwAExOBf.jpg large.jpg [View same] [iqdb] [saucenao] [google] [report]

This seems like the most plausible base to work with in terms of how an Employer would visually translate to doom; Bits of skeletal structure are only sometimes rendered when actively being used like facial flexes. Not my art, obviously.

>> No.6144737

TNT is comfy.

>> No.6144738

Better designed than the shit going into the cacowards, much of it only put on there because "hahaha it pissed off X person!"

>> No.6144742

what is wrong with 1994 wads
most of them are soulless except uac doom and aliens tc

>> No.6144743

the vast majority of wads in general are soulless
DTS-T is, whilst not that well made; is full of SOUL

>> No.6144754

Vanilla Doom is pretty boring compared to other fps.

>> No.6144757

That art really reminds me of mid 2000s newgrounds lol. Kinda nostalgic actually, I miss those days

>> No.6144762
File: 254 KB, 220x216, 7751cf12dbc65f61b49104c06a778a16448faa99_00.gif [View same] [iqdb] [saucenao] [google] [report]

Well that's kind of the point

>> No.6144767

since Brutal Doom is being shat on (and rightfully so), what does everyone think of JohnnyDoom? it's basically Brutal Doom but it has a bunch of features/fixes that makes the mod more fun IMO. the exploding headshot and mastermind chaingun powerups are the best

>> No.6144768
File: 20 KB, 400x376, 1568391950820.jpg [View same] [iqdb] [saucenao] [google] [report]

>there is crispy Doom but no Crispy Heretic or Hexen

>> No.6144771

Johnny Doom is cheeky and fun. Doesn't take itself seriously which is the best way to approach that shit.

>> No.6144776

based retard

>> No.6144787

>not Vendetta
unbased and zoomer-pilled

>> No.6144789

not enough quality mappacks

>> No.6144802

I only recall the mod initially having all that compiled ACS inside it.

>> No.6144807

You're gonna hate this, but do some maneuvers in like Misri Halek or some other tough map just as an example of what a guy can do when they're comfortable and familiar with the gameplay.

>> No.6144812

If you're using smooth particles, change to square ones, it tends to have less overhead.

>> No.6144815

He did AV before.
I assume the second half was bullshit.

>> No.6144831

just some kid
and this was many years ago too, so take it in that context too
things were different back then

'particle' particles, or actor (sprite) particles?
the latter is more taxing on the hardware, and transparent stuff close to the screen are always even more so

>> No.6144839


You could tell he wanted to make something for Thief. Dusk already had Thief references.

The idea itself of a survival horror shooter looks promising. But its too early to tell.

>> No.6144841

It is. It has a great atmosphere.

Doom came out in late 1993, and editing utilities didn't exactly grow on trees (the software iD made the levels on was written in NEXSTeP, so it's not like they could just give that to people, it'd be useless), so what crude level editors and node builders which were available in 1994 had a lot of limitations (DeepSea was shareware, you could only use so many linedefs/sectors in your map before it told you to buy the registered version). In particular, many nodebuilders were garbage, they had really shitty margins, the map could come out all fucked up if nodes were too close or linedefs were too close, there's lots of stuff we take for granted today with the reliability and userfriendliness of Doom Builder and modern nodebuilders.
>draw up map
>save it
>put nodebuilder to work
>takes 4 hours
>oops the nodebuilder derped and now your map is fucked up
You don't get that today.

So the tools weren't really all that there yet, but also people were still experimenting a lot with what worked and what didn't. Remember, there wasn't really any big scene anywhere for people to make their own worlds for a full fledged 3D action game like this, this was really new ground still.
If you look at Memento Mori, that was a big deal at the time, but if you play it now, you'll notice a lot of the maps are actually pretty garbage, but by the standards of the time this was considered to be decent, mind they actually rejected submissions for not being up to their par, which should tell you a lot. Memento Mori 2 came out just 7 months later but the people involved were way more experienced and had way better ideas.

>> No.6144842

I know, it's bullshit as fuck, particularly with the even later levels, but he did pull through.

>> No.6144843

I meant engine particles, not sprite particle effects.

>> No.6144848

Most 1994 pwads are literally "myfirst.wad". Doesn't help that level editors back then weren't nearly as easy or intuitive to use as doom builder (which didnt come around until 2003).

>> No.6144880
File: 63 KB, 639x444, 1562283426677.jpg [View same] [iqdb] [saucenao] [google] [report]

I thought it was excellent, loved the almost puzzle-like quality of the tougher encounters, I'm surprised you can get so much out of Doom's enemy and weapon mechanics.

>> No.6144886

>If you look at Memento Mori, that was a big deal at the time, but if you play it now, you'll notice a lot of the maps are actually pretty garbage
I think its mostly on-par with TNT, personally. Some decent-good stuff, with some meh-bad stuff. I think MM1's bad maps are probably a tad more noticeable than TNTs, because they're more spread-out, where as TNT mainly has them in the final third with Metal being an outlier.

>> No.6144893

I pretty much agree. Though I find TNT has a more cohesive 'style' and atmosphere to it, in spite of not really aiming for that.
I like TNT a lot, but it has its weak sides.

>> No.6144921

well that explained a lot of things
at least galaxia has a nice music

>> No.6144924

Yeah, the only thing that really tied everything together in the MMs was the texture set and music, I'd say. There wasnt any real "episode" structure to them.

>> No.6144928
File: 915 KB, 1280x1024, Screenshot_Doom_20200117_202010.png [View same] [iqdb] [saucenao] [google] [report]


Since setting up the intromap is going to be a complete bitch I leave you with this, because this wad is
Somewhere in Nevada...:

>> No.6144936
File: 351 KB, 1798x1512, 20200120_102532.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.6144951


why is Doomguy at a strip joint

>> No.6144954

Tarbaby isn't solely a racist term. It would be like if you named the gman "spook".

>> No.6144960

Ancient Aliens is not Doom. It's a hodgepodge hackwork made for idtech1. If skillsaw asked money for it, it would have gotten terrible reviews.

>> No.6144961

>someone christian mate got married
Congrats anon.

>> No.6144963
File: 198 KB, 1160x641, hanks' year.png [View same] [iqdb] [saucenao] [google] [report]

He's not.

>> No.6144964

Based and greenpilled.

>> No.6144987

How do I deal with the Blursphere and corruption in Hideous Destructor?

>> No.6144991


oh I see, it's Madness inspired. my bad

>> No.6145001
File: 192 KB, 1280x1024, Screenshot_Doom_20200120_120837.png [View same] [iqdb] [saucenao] [google] [report]

Yes; seeing as the building isn't entirely inside it's going to have some shading things going on.
This is the closest I can get to an actual employer; and even this is a bitch considering I need to mock up some movement; I don't want them to be fully static; and all that has to be done by scripts; but I am clueless retard at decorate+scripting so that's a nightmare outta my wheelhouse.

>> No.6145026

> text not modified to fit the theme
boo this man

>> No.6145041

I think it's funnier that way; as if the demons just scrawled it onto the blade after reading it as if it was some sort of historic text of a warrior akin to the doomguy, not knowing it's just a shitpost

>> No.6145049

I want us to do another group quake mapping project like HUH

>> No.6145059
File: 2.49 MB, 1692x957, SKULLTAG 0.98d (Nov 6 2010) 1_20_2020 9_27_59 AM.png [View same] [iqdb] [saucenao] [google] [report]

grezzo 2 doesn't fit my screen

>> No.6145070
File: 22 KB, 180x180, 1577021669337.jpg [View same] [iqdb] [saucenao] [google] [report]

I might as well use pastebin, because there is a fuckton of ideas on my mind. Also, it's kinda funny that you've mentioned movement system, since it is actually number 1 on my list of things that I'd work on.

>> No.6145084

Pretentious post likely made by a shit player who cant into pwads.

>> No.6145085

>not some bottom of the barrel milsim

Wish those actually existed. Rainbow Six has become a parody.

I guess shit like insurgency.

>> No.6145104

well the animation is good, even great at points
but it stinks so much of fanfic shit jesus

>> No.6145126
File: 686 KB, 1920x1027, ugly.png [View same] [iqdb] [saucenao] [google] [report]

In the meantime I'm messing around with the text.
Does this look good or should I remove the strip?

>> No.6145132

Checked out a gameplay mod called Slayer's Rampage and it has a textbook example of my complaint with gameplay.
It has a minigun with a primary fire that starts shooting right away but is kind of slow and an alt fire where it has to spool up but is way faster. Sounds nice and all, but it also has a heavy machine gun that uses the same ammo plus it has an underbarrel rocket launcher for the alt fire. There's practically no reason to not use the machine gun over the minigun, especially since the mod's shotgun comes with an underbarrel grenade launcher that uses the same ammo for the rocket launcher, meaning any shotgunner I kill is more ammo for the rocket launcher.

>> No.6145134
File: 240 KB, 600x600, consider-the-following.png [View same] [iqdb] [saucenao] [google] [report]

Should I feel bad that I also use Vegas, and even bought a legit, legal copy off of a Black Friday sale?

>> No.6145139
File: 29 KB, 256x128, knee.png [View same] [iqdb] [saucenao] [google] [report]

They never did this, short of Kevin Cloud scraping his knee on the way to work and going "Hey, this could be a texture!"

It was 1993, immature 20 year olds calling each other fags wasn't exactly out of the ordinary. Hell, on 4chan fag is practically an honorific, a term of endearment at times.

Citation, also considering that it's a literal glob of slime/goo, it wouldn't necessarily be out of place. Perhaps the Spawn consists of a kind of tar.

>> No.6145141

Id say the strip Makes it easier to read the text
so keep it

>> No.6145142
File: 38 KB, 398x500, 15328590654310.jpg [View same] [iqdb] [saucenao] [google] [report]

Just beat Heretic.
It was pretty good.

>> No.6145150
File: 427 KB, 675x471, vietnam_1967.jpg [View same] [iqdb] [saucenao] [google] [report]

I pirated it, and let me tell you the fucker is freezing like crazy during playback and I just added a couple of transparent black bars under text. Good thing I save often.

Too bad shit's inflated to hell in here and I can't upgrade my hardware without sacrificing my firstborn to satan.

good to know it does it job at least.

>> No.6145152

>Inflated to hell

>> No.6145159

Dobson has been our minister of the economy for as long as I can remember.

>> No.6145161

Imagine being at Doombuilder
So fat you look and see sectors

>> No.6145169
File: 124 KB, 894x894, comf.jpg [View same] [iqdb] [saucenao] [google] [report]

Nice work.

>> No.6145213

Imagine seeing sectors at all.

>> No.6145228

What does /vr/ think of Project Brutality?

>> No.6145234

I think its silly to lock new releases behind a discord.

apparently there is some shitflinging between them and mark I don't care about.

>> No.6145253

>I think its silly to lock new releases behind a discord.
it's not tho


>> No.6145265

I'm a fan, generally.

Though I don't like all the super fancy visuals. The plasma and void projectiles, tracers on all ballistic weapons. Some of that stuff just doesn't look good.

>> No.6145290

Nash gore plus hand.wad would be my ideal way of playing vanilla if the weapon sound effects were louder and if he'd done the ssg too. Is there a mod to adjust the volume of individual sound effects?

>> No.6145291
File: 633 KB, 649x436, file.png [View same] [iqdb] [saucenao] [google] [report]

Would you guys be cool if i share a guide on how to do some good Metallic texture to sprites?

>> No.6145330

I like slide kicking dudes so it's alright with me

>> No.6145335

You didnt say no homo to that...

>> No.6145336

I know why the wasd/mouselook/strafelord faggots hate Sigil. Because they are forced to play the game the way it was created back in 1993.

Romero knows his shit more than these Sunlust faggots think.

>> No.6145345

I actually liked Doom 4, if only they dropped the doors locking, enemies spawn, doors unlock when you defeat them in an arena kind of level design and the maps were a bit more open with enemies roaming around, it would be pretty much perfect in my eyes. I don't even wish the levels were more maze like than in the old games because I realize that shit wouldn't fly today.

>> No.6145349
File: 399 KB, 760x540, strawman.png [View same] [iqdb] [saucenao] [google] [report]

>I know why the wasd/mouselook/strafelord faggots hate Sigil

>> No.6145350

>not playing sunlust without freelook

>> No.6145356

>I don't even wish the levels were more maze like than in the old games because I realize that shit wouldn't fly today.

Why not? I dont particularly like just nonsense design ( unless it serves a purpose like in Thief missions), but more believable, build like big levels would be great.

>> No.6145360

fuck demons

>> No.6145361

Don't get me wrong, I would love big levels as well, it's just that it's not realistic because they need to account for console limitations, and also today's gamers who are the majority of the purchasing power don't like getting lost exploring big levels, they just want to shoot at the bad guys.

>> No.6145370

>de4t might not work because gzdoom doesn't have actual swing mechanics

>> No.6145387

You humor me greatly with your arrogance and contempt, a flood of accusations born from the poison of envy and smite of disrespect.

>> No.6145389

>not playing shitwads like sunlust at all

>> No.6145390

Memory limitations are getting fixed sort off, finally in this gen and especially next gen.

We already had 10 years of hampered games.

So now is the time.

>> No.6145397
File: 1.40 MB, 312x205, 1393712301212.gif [View same] [iqdb] [saucenao] [google] [report]

Just played Doom for the first time, having not played any older shooters before. It was actually really fun. Looking forward to playing more.

>> No.6145407

How the fuck do I exit the mag manager in hideous destructor?

>> No.6145416

I shat in your mom's .wad

>> No.6145425

isn't he unbanned in doomworld?
i remember him saying he liked the new doom movie
badly designed and coded, despite its popularity
but most criticisms on its actual flaws were hidden under less interesting takes, whether it's jealousy, purists or forum drama, anything that works as an arguement of the mod being grap was barely heard
brutal doom's popularity makes more sense considering the state of the doom series, modern first person shooters and how doom's identity was almost modified by memes and pop culture
it's probably why decino's content is popular, because when a series is taken at surface value, stuff they should have known about the games feels like a secret to them
so many misconceptions and rumors exist about doom, even those that complain about them are responsible by some of it

>> No.6145426

switch to a weapon

>> No.6145438

Decino is popular because he makes in depth content and has a consistent work ethic.
I learned how the BFG works from term but Decino actually shows you the code, Id say thats his appeal.

>> No.6145442
File: 114 KB, 1172x727, 1E16EC22-8A35-4EBA-A15B-1FB2B3D3059A.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.6145445

wad where doomguy is replaced with murray when?

>> No.6145446

>isn't he unbanned in doomworld
Doomworld is the only Doom-oriented place he isn't banned, but any time he tried his usual shit, ity got quickly thrown straight into post hell (when it was still a thing), so he quickly miograted to his fecesbook, and only occasionally shows up on DW.

>> No.6145458

That's true, but I also think anon is right in that there's people who's looking for content about just the original game like that.

>> No.6145463

I'm not a texture/sprite artist but sure

>> No.6145480
File: 166 KB, 1272x680, SubstancePainter_SettingMetallic_Example.png [View same] [iqdb] [saucenao] [google] [report]

You can't make a flat surface look like metal by itself. To make something look like metal you need a structure and a (implied) light source, and then adjust your shades and highlights. If you know blender, use the principled bsdf shader with metallicness set to 0 or max on various random objects with the camera at various angles to get a sense of how the light works on metallic and non-metallic surfaces.

>> No.6145482

why not?
if it's helpfull and informative, it should happen

>> No.6145493

finally, the sequel to batman doom we deserve
all that is missing is baneposting and lewd art of tt raven and starfire

>> No.6145497
File: 47 KB, 2888x640, EOgWXUjUYAAo8Bv.jpg [View same] [iqdb] [saucenao] [google] [report]

>the closest to a samuel hayden sprite in classic doom right now

>> No.6145503
File: 78 KB, 960x864, IMG_0303.JPG.jpg [View same] [iqdb] [saucenao] [google] [report]


>Nearly dies from decompression in the MANUAL. Also gets ship blown up a few moments later
>Gets kidnapped by Yandere/Tsundere AI multiple times.
>Memories might be fake, might not even have human rights.
>Also mocked and toyed with by said AI constantly
>Only AI that doesn't try to screw him over gets deleted in front of him.
>Exploited by literally everyone for his one man army capabilities.
>Slowly goes insane throughout the trilogy, as his ability to inflict death on a mass scale makes him question his own humanity.
>Has to mercy kill the now-sane Tsundere AI, immediately gets teleported to an alien prison for a month, where he was tortured horrifically.
>Is offered a way out of the war, but circumstances make it so that he can't because he's the last hope for the human resistance
>Never given any breaks.
>Having to march through a fuckload of alternate timelines in order to stop a Chaos God
>Forced to kill his allies by an evil AI.
>Human side is desperately wrestling with his cybernetic murder instincts and losing.
>Basically destined to battle evil for eternity.
>Wrought with guilt over his failure to save the inhabitants of the Tau Ceti colony from what amounted to Exterminatus.
>Possibly remembers all of his deaths.

Why did his life suck so much, boys?

>> No.6145506

>tfw no pathways remake
it had really interesting ideas but as it stands its pretty much an ultima underworld clone with wolfenstein 3D geometry

a game like that in the gzdoom engine would be neato

>> No.6145512

VDP updated

>> No.6145513

That it would

>> No.6145635

You may need access to their discord for any bugfix paks, though

>> No.6145637

Ahem, I mean wads...

>> No.6145646
File: 797 KB, 1280x1024, Screenshot_Doom_20200120_201209.png [View same] [iqdb] [saucenao] [google] [report]

Somewhere in proximity to Nevada...
(this is still just part of the titlemap)

>> No.6145653

To what keys to you map the strafe buttons? i am the kind of person who doesnt use mouse on DOOM and merely use arrow keys,space,ctrl and number to swap weapons

Do you do a level from start to finish without saving or save along as you progress?

>> No.6145654

I try to play from start to finish with no saves, but sometimes a level is just way too long or I'm sick of constantly retrying to I'll save before a trap I already know is there. It's all arbitrary, but I try not to make more than 1 save per level.

>> No.6145675

Serious question, how is emulation not considered retro on this board, but modern source ports for doom are considered retro.

>> No.6145680
File: 125 KB, 680x586, 1579322101739.png [View same] [iqdb] [saucenao] [google] [report]

How do I control yellow and mega on aero

>> No.6145684

Arbitrary rules made by stubborn bastards

>> No.6145685

Stupidity, that's how.

>> No.6145686

I guess it's because source ports use the source code of the original game, hence the name
Emulation is simply emulating something
It's a big dumb rabbit hole

>> No.6145689

The worst fate

>> No.6145691

you're on a retro board. Well regardless, spotted the gen z

>> No.6145693
File: 110 KB, 466x492, 1424380444295.png [View same] [iqdb] [saucenao] [google] [report]

are you saying there aren't retro games that ran at 60 fps?

>> No.6145694

>jelly that doom ran at a superior 35FPS
stylin on u so hard lmao

>> No.6145697

name 10. seriously, just name ten that's all you have to do and i'll give you the point.

>> No.6145719

Most of any console's 2D games libraries?

>> No.6145721

He's gonna say that's not good enough and demand specific titles and then do further mental gymnastics to stretch this out.

>> No.6145723

which console?

>> No.6145740

how balanced do you think final doomer's classes are for there respective map sets?

>> No.6145764

your mom 64

>> No.6145771

Because this is the doom containment thread so we just let them do whatever they want in here.

>> No.6145778

>how is emulation not considered retro on this board
first time I read this

>> No.6145783

when i played with keyboard, i used z for left and x for right. goes well with ctrl for fire and space for use.

>> No.6145792
File: 441 KB, 512x512, nesquake.png [View same] [iqdb] [saucenao] [google] [report]

Is it just me or are the quake jams getting worse? So many of the halloween and xmas jams' maps focused way too much on visuals, with linear and overly scripted gameplay. I think AD is the culprit. The mod is good, but it gives people the tools to do evil. Kind of like how zdoom maps are usually worse than vanilla/boom maps because people misuse all the new possibilities.

>> No.6145807

I wonser if Final Doomer will intergrate these

>> No.6145815

>post hell (when it was still a thing)
It still exists. Its just only viewable to moderators now.

>> No.6145819

I thought /vr/ had constant threads about emulation?

>> No.6145820

As long as you pistol start you shouldn't be too OP

>> No.6145840

is not pistol starting in vanilla doom too OP as well?

>> No.6145842

Ignore that asshat. He goes on tirades about how not pistol starting is literally the same as using weapon and ammo cheats constantly.

>> No.6145846


>> No.6145856

Not that anon, but:
TL;DR: Consoles like the SNES were designed for 60fps, but could not always maintain it due to the variability of strain being placed on the hardware often causing framerate dips. Its funny you mentioned the SNES though, since it can be notorious for fps slowdown in a multitude of games, especially compared to similar ports on other consoles. The PC-E/TG16, NeoGeo, or even Genesis would have been better examples.
Games that hardlocked at 30 were, in many cases, much more consistent and had less slowdown due to that "buffer window" if you will.

>> No.6145862

That's funny considering not pistol starting rewards players who manage their ammo correctly

>> No.6145865

Hey guy who posted that, I'm not pistol startfag, I just think that most gameplay mods get too OP and real boring real quick if you don't. Like people were sayinga last thread, a lot of gameplay mods are poor at balancing

>> No.6145867
File: 42 KB, 160x220, 1578960332384.gif [View same] [iqdb] [saucenao] [google] [report]

The idea is that many mappers balance their maps for pistol start, since vanilla doom would pistol start you as punishment for dying. Therefore, it makes sense for mappers to be prepared for that and not force the player to have to restart the entire game.
Some people take it to an extreme though with their no-true-scotsman interpretation of that philosophy, though.

>> No.6145868

Apologies if you're not, I was just half expecting the anon's query to turn into the same rants we get in these threads occasionally due to the way it was worded.

>> No.6145903

Why does Heretic seem to have no placeable trees or bushes?

>> No.6145959

Yeah, I've seen a lot of people interpret "pistol start balance" as "must be played through pistol starts" which is rarely the case. Most good mapsets are generally designed so that both pistol starts and continuous are balanced and valid playstyles.
Its true that some mapsets don't take continuous balance into account, like the Community Chest style ones. But generally if a mapper absolutely demands that the player not carryover gear from previous levels, they'd usually include death exits.

>> No.6145963

I don't know how you manage to play everything that comes out, I didn't even play the christmas jam 2017 yet
I only played one map of ad

>> No.6145969

Being a NEET has its benefits.
It was still a very abstract game, like Doom. Could trees even grow in an underwater dome? Hexen had a more realistic style so they added stuff like trees, shrubs, mushrooms, and so on.

>> No.6145975

>Being a NEET has its benefits
I was on that road already, it just ends in a downward depression spiral

>> No.6145981
File: 401 KB, 960x540, 1552305541851.jpg [View same] [iqdb] [saucenao] [google] [report]

what is his hair care routine, bros?

>> No.6145993

P sure he washes it.

>> No.6146000
File: 1.62 MB, 1908x1072, id-carmack-romero.png [View same] [iqdb] [saucenao] [google] [report]

i like how he went from surfer bro to goth rocker dad

>> No.6146026

Then why not use idfa?

>> No.6146041


>> No.6146050


Quad damage is not a human right

>> No.6146213

I enjoyed both Sigil and Sunlust.

>> No.6146221

the absolute madman

>> No.6146227

Here you go then, i should note that this teaches you how to implement the idea that is metallic through drawing, not using 3d model stuff (but i am sure it helps a lot)

>> No.6146268
File: 298 KB, 2271x2380, sweat.png [View same] [iqdb] [saucenao] [google] [report]

>Be a pussy all my life and played Quake on Normal
>Say fuck it and decide to play nightmare
>mfw two shamblers in map 3
No game kicks my shit in like Quake. I can deal with Blood's bullshit but not this.

>> No.6146305

Nightmare is honestly a joke difficulty, it just changes enemies into immobile turrets that don't stop shooting. Definitely a less interesting and varied experience than the other difficulties.
If you care about having challenging but fun time with the game rather than increasing the volume of your phantom penis then just play on hard.

>> No.6146307

Would like to play co op with someone in brutal doom on DOOM 2.

>> No.6146329
File: 89 KB, 543x600, 1551503784390.png [View same] [iqdb] [saucenao] [google] [report]

>play https://www.quaddicted.com/reviews/cda.html
>3 vores and 4 shamblers in the final room
>no exit

>> No.6146402
File: 640 KB, 1920x1080, Screenshot_Doom_20200121_024330.png [View same] [iqdb] [saucenao] [google] [report]

Is there a way to get rid of the textures on either side of the status bar? The most I've been able to do is stretch the bar so big that it touches the sides of the screen, but then it takes up like a 5th of my viewing space

>> No.6146404
File: 457 KB, 1920x1080, Screenshot_Doom_20200121_024416.png [View same] [iqdb] [saucenao] [google] [report]

Pic related, it's how big and stretched out I got the status bar. Also it seems like there's a tiny row of pixels on top of the status bar in motion when it stretches this big

>> No.6146410

pete's sexy hud

>> No.6146413

What this about Shadow Warrior: Deadly Kiss being finished, is it true?

>> No.6146415

look up NightFright's zdoom widehuds

>> No.6146458
File: 578 KB, 1536x1323, Bill Thorpe.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.6146470
File: 225 KB, 540x421, 1563620183395.png [View same] [iqdb] [saucenao] [google] [report]

Any idea why shotgun guy and baron of hell are missing their attack animations while using the latest version of smooth doom on the latest version of gzdoom?

>> No.6146514 [DELETED] 
File: 825 KB, 1440x2020, Screenshot_2020-01-21-07-40-35.jpg [View same] [iqdb] [saucenao] [google] [report]

Whoops time to import drama.
Reminder: we have actual faggots who post here who agree with dumb shit like this.
It's not OK to be a snowflake kids.

>> No.6146515

Reminder we are to play Doom

>> No.6146529

thanka you so much for to playing my Doom

>> No.6146530
File: 601 KB, 1520x922, 2020-01-21 04_50_15-Hangar - The Ultimate DOOM wut.png [View same] [iqdb] [saucenao] [google] [report]

What do these numbers mean?

>> No.6146551

Nevermind, I figured it out. It's loose bullets versus bullets in the current mag. Next question: how do I specifically use a blue potion or a medkit? I have both but I always default to bandages.

>> No.6146562

Did you disable the smooth monsters feature from the script or not? I had the same issue when I did that, same with the archvile's death sprite being messed up. I found the easiest way to fix it was to just delete the folders with their sprites in the pk3

>> No.6146583

Honestly, you should play Duke first, because that's the best balanced and least ball-crushingly difficult of the three classic build engine games.

>> No.6146594

There's a 20 year old interview about it somewhere

>> No.6146596

Now, I've never played Sigil, so I dunno how accurate this post is regarding available controls, but I do feel it necessary to point out that Romero's preferred control scheme for Doom was wasd+horizontal mouselook, just saying.

>> No.6146629

From best to worst.
Slow first episode, amazing second and third. Could do with more unique weapons, but it handles what it has very well.
>Amid Evil
Great weapons, enemies and fun levels. Really made me feel that sense of curiosity at what weapon or enemy I'd encounter next.
>Shadow Warrior Remake
Interesting story with great character development. Cool levels, great weapons, but lack of enemy variety and kinda short.
>Ion Fury
Bad one-liners and chugs like a bitch when it really shouldn't be. A lot of the levels feel like they're just 'missing' something. It's nowhere near as good as the original Build games in level design, tone or weapons, but it's still fun.
>Shadow Warrior 2
Throws out all the plot advancement and character development from one for proctrash and Borderlands style gayplay. It sucks.

>> No.6146642

just bring them up in the inventory and hit the inventory use key

>> No.6146643

However, you said "specifically" bring up blue potions or medkits, so I'm assuming you might be asking if there are quick-access keybinds to them
If that's the case, just check the keyconf settings in the menu and see if there are any
Pretty sure the medkit has one, don't know about the potion

>> No.6146670

Hedon gets constantly updated and 95% of the assets are original. Plus if you don't like it there's still the Free version which has less content.

That being said I mostly agree with the rest.

>> No.6146678
File: 97 KB, 522x543, 0E2gYK4.jpg [View same] [iqdb] [saucenao] [google] [report]

Here's an idea for an Hexen mod.
The three classes are replaced with Ed Edd n Eddy and so are the sound effects.

>> No.6146679

Eternal footage embargo is over, check your local FPS yotuber

>> No.6146684

>how is emulation not considered retro on this board
Whoever says it isn't is a cocksucker, who sucks cock.

>> No.6146691

I'm just taking the piss. I personally find Hedon to do nothing that Doom mods have not already done better, so it's not really something that interests me. Didn't want to go into detail because text towers look like shit.

>> No.6146701

>I know why the wasd/mouselook/strafelord faggots hate Sigil. Because they are forced to play the game the way it was created back in 1993.
This sentence made zero sense.

>> No.6146706

The general work is impressive and I like what is going for but certain sections make Hexen look like child play.
The lore is cool but I don't like how os a requirement to read all of the pieces in order to proceed. The artstyle is kinda off,a lot of the sprites are great but then it's difficult to take it seriously when the orks look like that.

>> No.6146721

How do I use an item from inventory? All I know how to do is hold the use key to see my inventory, but I don't know how to select items from there.

>> No.6146726

If you're playing on GZDoom, there are binds that cycle through your inventory by one step.

>> No.6146747

>someone says Doom Guy in Eternal
Well, its actually canon now

>> No.6146749

There's some ways that pistol start is easier though.
Look at E4M1 and E4M2, you always start E4M1 blank obviously, but on UV it's a pretty damn tough map (which I love), and it really chokes you on resources and stacks encounters against you, it's plausible for even an experience player to go into the next map with less than 100% health (probably way less), barely any pistol bullets, plausibly an empty shotgun, and maybe a rocket or two (or none, depending on how happy you are with killing barons), no armor.
Compare to then just pistol starting E4M2, you're garuanteed 50 bullets and 100% health, and some will argue that it's actually a much easier transition.

The one thing you can best argue is that the original three episode, which are easy playing continuously on UV, actually do offer a bit more of a challenge if playing each level pistol start, and that's fair, but beyond that I think it's mostly just subjective tastes.

>> No.6146751

How does this guy do it? I always get shredded by either the Archvile or Mastermind while waiting for the lift to go back up. The entire beginning feels so luck-based. If you get bad rolls, you die before being able to do anything.

>> No.6146754

>no infinite ammo pistol

>> No.6146756

Where's that shown? I'm fine with its removal seeing as the chainsaw regens up to tier 1 and the melee attacks are crunchier now.

>> No.6146757
File: 2.61 MB, 1600x900, file.png [View same] [iqdb] [saucenao] [google] [report]

>Fortress of DOOM
>collection of guitars in his office
>old armour tucked away

>> No.6146758

>Cool levels, great weapons
Did we play the same game? All I remember of the levels are the backdrops since the layout is standard arena shooter fare, and the weapons suck so much dick they make the game not a FPS but rather a mediocre melee hack and slash that occasionally gives you enough ammo to use a gun, which you then save to use on environmental hazards because otherwise the amount of shots to take a single enemy out is ridiculous.

>> No.6146759
File: 2.55 MB, 1600x900, file.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6146764
File: 2.81 MB, 1920x1080, file.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6146770

Well that confirms what I had suspected this whole time. Same Doomguy.

>> No.6146772


>> No.6146778

>eternal came out today silently
what the fuck

>> No.6146779


>> No.6146782


>> No.6146815

>le epic suit sequence


>> No.6146823
File: 2.47 MB, 1920x1080, unknown (1).png [View same] [iqdb] [saucenao] [google] [report]


>> No.6146831


>> No.6146834

then what about
> invuln
> mega
and any of the "new" (quake 1 / 3) powerups

>> No.6146843

Doom Slayer is also confirmed to not be the Betrayer, since he shows up as a different character in Eternal,

>> No.6146848

Dunno but apparently whenever you pick them up you see Doom Guys eyes reflect in the visor, like quad you briefly see purple eyes in Giant Bombs vid

>> No.6146853

wait what

>> No.6146854 [SPOILER] 
File: 1.15 MB, 1127x684, 1579625876457.png [View same] [iqdb] [saucenao] [google] [report]

Well the betrayer seems to be the equivalent of nudoom's phobos

>> No.6146856

>The lore is cool

Futa is gay.

>> No.6146860

Isn't Phobos black?
I take it he'll be a DLC character which sucks because the chance of a Crash or Phobos campaign lowers a lot

>> No.6146869
File: 1.15 MB, 1280x720, 1.png [View same] [iqdb] [saucenao] [google] [report]

Revenant has seeking missiles again

>> No.6146870

He is black, i mean it in terms of lore
Both the betrayer and Phobos aid Hell and both got betrayed

>> No.6146880

>buttons for every button you can press on hud because kids are too stupid to remember
>That fucking bloom and blurred textures
What garbage. Stick to good Doom.

>> No.6146883


>> No.6146884

Wow Anon. You’re so cool.

>> No.6146885

Nah I'll play both

>> No.6146887
File: 93 KB, 488x79, file.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6146890
File: 709 KB, 2300x1900, 1574156497347.png [View same] [iqdb] [saucenao] [google] [report]

Everyone should check out Alfonzone.
It's a GZDoom mappack of 50 levels that focus on using the features of GZDoom conservatively, only using the features if it would enhance the level rather than using everything. It's pretty fun, the first episode is good for Hideous Destructor but the second definitely isn't.

>> No.6146897

Thanks. Now get out of here.

>> No.6146902
File: 214 KB, 1360x768, 1511142198532.png [View same] [iqdb] [saucenao] [google] [report]

Already played it. Can confirm, it's pretty good.

>> No.6146905
File: 11 KB, 222x255, VZR1oUPq9kA.jpg [View same] [iqdb] [saucenao] [google] [report]

>id: goes for something new in series
>journos: uhhh, me no like wrapping head around a (still simple) story or checking surroundings before jumping

They did weapon spawns the serious sam way in the end. Meh, not a big deal.

>> No.6146913

Stop spamming your trash, no one cares.

>> No.6146915

>They did weapon spawns the serious sam way in the end.

>> No.6146916

Has anyone considered making a Vanilla friendly version of Final Doomer? I like the idea behind it, but a lot of the gamelay additions/changes seem like they're too non-vanilla for what are traditionally Vanilla mapsets

>> No.6146921

I took a screenshot from a youtube video you actual spastic
>bloody screen

>> No.6146945

In mod's options you can set BFG to use cells and pistol to use chaingun ammo without reloading.
Feels pretty vanilla to me with those, although fists are still OP as fuck.

>> No.6146954
File: 113 KB, 566x1145, file.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.6146959

>ending with 2 fallout references
So close

>> No.6146961
File: 79 KB, 387x1236, file.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6146978

The fuck is this?

>> No.6146981

I think there are some, i'm going to see if can find some

>> No.6146986

>That new Eternal preview
My expectations were low, but holy shit.
Its like they took everything good about Doom 4 and shat on it. Why.

>> No.6147013

Who draws good Heretic and Hexen art that accepts commissions? Anyone you can recommend?

>> No.6147028

Pretty fucking gay, honestly.

>> No.6147043

RETCONED: the life and times of Flynn Taggar

slight chuckle

>> No.6147046

I get that they're trying to be more stylized but
It's babby's first Zbrush face

>> No.6147052

Anyone who though Doomslayer was the Betrayer can't fucking read

>> No.6147061

And they didn't fix the problems with 2016
The sluggish movement and the upgrade menu bullshit is still there.
Just let me move fast and pick up stuff in the level to upgrade

>> No.6147069

>The upgrade menu is still there
God that was one thing I saw universally disliked by critics back when it came out. Being forced to run around looking for upgrade boxes because they give REALLY FUCKING GOOD UPGRADES completely kills the game's momentum.

>> No.6147070

HL1 is currently free on Steam if you haven't played it before

>> No.6147072

It looks alright. Pretty much like the original. I probably would've sunk it into the sphere like water though, instead of having it protrude from the surface.

>> No.6147079

>betrayer cutscene has the episode ending song in the background

>> No.6147080

that's awesome

>> No.6147081

>My Buddy Superfly
>Bomb Defusal
>2 Prey or Not 2 Prey

>> No.6147083

>no the fortress of mystery

>> No.6147101

Why are we constantly getting invaded by /v/?

>> No.6147109
File: 60 KB, 865x478, sandy's city.jpg [View same] [iqdb] [saucenao] [google] [report]

What's your favorite track in Doom?

>> No.6147114

That's straight up goofy, that's like a Duke Nukem or Shadow Warrior kind of thing, not a Doom thing.

>> No.6147118

I think that would have looked better if captive inside a shiny bubble-like shell, and translucent looking.

>> No.6147120

Just tweak it with options, you could with the last game.

>> No.6147124

Can vouch for it. I played through it and used it as a testing ground for mod development, because each ep was short and fun, and there was plenty of just really different scenarios for me to test and then account for and consider for my project.

>> No.6147127

You mean running around at walking speed from arena to arena, getting the siege mod, upgrading it in two seconds and breaking the entire game, and warping back and forth from like, 2 locations?

>> No.6147129

This is In Line with Quake 3 Arena Doomguy, where he became a tower of lunatic memes.
And obviously the comic book.

i've always hated the idea that he should be a serious idiot when he has Billy Blaze genes in his blood

>> No.6147131

I mean giving the finger to having a major narrative and just being able to explore maps while killing things.
Was it perfect? No, but it wasn't a bogged down by cutscenes depicting stupid characters who look like they escaped from a Gears of War game.

>> No.6147138

The Demons from Adrian's Pen

>> No.6147141

Cutscenes are confirmed to be skippable. A better fit than being locked in a room and forced to listen to an NPC feed you superfluous information not pertaining to the story, anyway.

>> No.6147158

Waiting For Romero To Play

>> No.6147159
File: 164 KB, 460x472, 1574371503850.png [View same] [iqdb] [saucenao] [google] [report]

>Drok Norkem

>> No.6147163

>caco in the rye

>> No.6147454

>that video

I'm still surprised it is a legit tactic.

>> No.6147463

I thought I heard it. End of Doom, right?

>> No.6147465

which video?

>> No.6147467

Deep Into The Code.

>> No.6147470

I like them. Reminds me of Doom 3. It also helps show off the unlockable skins.

>> No.6147472


>> No.6147474
File: 80 KB, 625x804, 818c751e9884a6ee1c64c18103a65afb--happy-elephant-elephant-seal.jpg [View same] [iqdb] [saucenao] [google] [report]

>Fallout takes place 10 years after Eternal Doom
>Both game franchises owned by Bethesda
>Fallout-references in D44M and Eternal

So, is it cannon now that Fallout is the sequel to Doom...?

>> No.6147476

He obviously didn’t inherit his dad’s IQ.

>> No.6147482

That would be the most retarded thing in the world.

>> No.6147486
File: 66 KB, 334x334, uwuuuuuuuuuu.png [View same] [iqdb] [saucenao] [google] [report]

>the most retarded thing in the world.

You forget Bethesda exists.

>> No.6147495

>Collecting things = low IQ

>> No.6147520

If he had his dad’s intelligence, he wouldn’t have signed up to be in the military.

>> No.6147524

>it's actually called the fucking Fortress of DOOM
you can't be serious, it feels like a parody of itself

>> No.6147528
File: 3 KB, 140x141, 1439946022326.png [View same] [iqdb] [saucenao] [google] [report]


Oh I see some cool references there. Kinda makes me wonder they rather be doing something other than World of Doomcraft.

So Nuke Dukem
System SHock
Half Life
Deus Ex
Rage for some reason
Prey for some, i still hate how fucking incompetent Arkane were at trying to resurrect looking glass type games.
Fallout probably cause bethesda

The second pic is more maymay.
Is that a Berserk reference? Very likely.

>> No.6147532
File: 36 KB, 770x425, Jared-Dines-17-String-Guitar-A-cheap-Chinese-knockoff.jpg [View same] [iqdb] [saucenao] [google] [report]

>all are just 6-strings
do you even djent bruh

>> No.6147552

Why some people feel so aggravated by things like this I'll never quite get. What do you want Zack Snyder to come in?

>> No.6147573

>dude it’s so epic you get to TEH F0R7R355 0F D00M and mind control a demon and collect giant tokens and freeze enemies and turn them into RGB pinatas and there’s also a funny dopefish reference
fuck off

>> No.6147579

Regardless of your personal opinions on retarded naming schemes, this discussion is more suited to /v/ where it can be smothered by a wave of soijakposting, just like it deserves.

>> No.6147593 [SPOILER] 
File: 640 KB, 680x680, 1579640731007.png [View same] [iqdb] [saucenao] [google] [report]

i hope that janitors doesnt seethe after i post this
Jesus dude, get therapy.

Obviously Doomguy stopped a pre Invasion sometime during fallout universe and by the looks of it, it was a Sealed Vault since the books are pristine.

Obviously Foursite.wad

>> No.6147596

That's pretty cool how you have jack and shit to say about the game that's reasonable or sound so you just list off what you've seen to write it off as bad.

>> No.6147603

Reading books is a bad thing now?

>> No.6147610

You should pull down your pants, take your thumbs, shove them up your rectum and wiggle them around.

>> No.6147614

Yeah I can tell you're dying do that precisely that.

>> No.6147618

only Contrarian idiots from certain videogame forums are seething over it, mostly because they don't play videogames or ever played classic doom or even 3 over the years.

>> No.6147623

Not him, but the new artstyle, endless vomit of obnoxious bright colours, weird 180 on the attitude towards story, bizarre Doomguy "crib" with gaming battlestation and slower glory kills have all mostly killed my interest in this game.
It feels like a bunch of 14 year old kids were told they could redesign Doom 4.
I also think the new praetor suit looks horrible, but at least there's a classic Doomguy armour available.

>> No.6147637
File: 31 KB, 252x235, 1577421583708.png [View same] [iqdb] [saucenao] [google] [report]

is there any advantage to not use free aim with smooth doom? i feel like free aim makes the game more challenging because you have to aim along the vertical axis as well, but you also get to look down and easily snipe enemies.

>> No.6147641

So everything to do with functional aesthetic choices, having cutscenes that serve a purpose in the story that you can skip, a HUB map that isn't just a junction of maps that are progressively unlocked, and making the game take place beyond boring techbases and molten, orange rock passages is what kills it for you?

Look, I'm not about the
>be excited for new product
train of thought, but so far none of the complaints I've read are anything worthy of any real concern. Some people, I suppose.

>> No.6147647

>It feels like a bunch of 14 year old kids were told they could redesign Doom 4.

That is exactly what they are going for and not even hiding. nobody is going to tackle Doom with "tact", maybe one day.

>> No.6147656

happened with doom 3 and it blew. perhaps its got less to do with style and more substance, just saying

>> No.6147665

>"It takes itself too seriously, cmon lighten up"

>"What's this about being cheeky, doom is supposed to be taken seriously"

>> No.6147668


The fundamental premise of Doom makes it impossible to make it serious as it'll end up looking silly anyways

>> No.6147670

Any reason to pick ZDooM over GZDooM?

>> No.6147672

Guys, is there any weapon wheel mod or smth like that (with slowmo/time freeze) optimised for touchscreen? I have tried PyWeaponWheel, but its not working properly with disabled freelook (Delta Touch)

>> No.6147676

>happened with doom 3

In the worst fucking time possible when consoles were ruining everything.

>> No.6147678
File: 817 KB, 954x536, Untitled.png [View same] [iqdb] [saucenao] [google] [report]

in my gay and retarded opinion, this weapon simply doesn't fit Doom. The sword is even worse, but that's been talked about to death already. I also hope you can turn off the sides of the screen turning red when you get hit.

>> No.6147680

I am getting a Rage 2 vibe from Doom Eternal, not on the same level but I dont think it's going to pull Beth out of the gutter.

It's so meh.

>> No.6147686

It took me a long time to figure out what I didn't like about many of the environments we've seen in Eternal, but I think it's because they look like maps taken out of semi-cartoony fantasy mobas like league of legends or something.

>> No.6147698

I don't know how you can begin to compare it to Rage 2 in like, any way aside from maybe the combat, because ID helped make it.

>> No.6147709

The hellish environments look like nothing out of either of those two games you mentioned.

I always considered Quake 4 the better game on the engine, and it was amusing to read comparison articles calling Doom 3 the more innovative one on the tech front out of the two due to its overuse of cramped environments to show off the features more.

>> No.6147713

>Either of those two
welp, no more expressos for me.

>> No.6147727

Not him but I remember thinking that Rage 2's shooting and movement mechanics kind of served as a """preview""" of Eternal's. Not exactly the same by any means, but judging from what it looks like in Eternal, it looks similar.

Also side note, the shooting and movement in Rage 2 was vastly superior to the driving mechanics

>> No.6147745

What's that superfly book referencing?

>> No.6147751


>> No.6147753



>> No.6147765

>slower glory kills
Really??? They already slow down your movement too much, once you've seen them a few times they get old. Its such a stupid gimmick meant to wow people in the honeymoon phase of a new game. I hope they add an option to turn them off and allow you to do a simple melee attack to get the benefits.

>> No.6147769

10:20 into this video
A single-barrel shotgun is the first weapon now.

>> No.6147778

Disabling all the cancer UI markers somehow is good game design now.

Turns it into a different game right.

>> No.6147789

They're the same pace as they've always been. You can speed them up with a rune.

>> No.6147798

All this vomit of color and the clear fantasy designs make me wish this was a Hexen game instead. We went from brown realistic military shooters to this.

>> No.6147802


> We went from brown realistic military shooters to this.

Thank fucking GOD.

>> No.6147806

so centered weapons still take up way too much space, cool

>> No.6147813

Only here would someone bitch and moan that they have customizable UI options

>> No.6147815

From top to bottom:
Duke Nukem Forever
Devil Dagger
Unreal (Tournament)
System Shock
Half Life
Deus Ex
Spear of Destiny
Quake 2
Doom novels (kek at the retconned)
Discarded original Doom location
More Doom
Fallout games

>> No.6147817

Why so? All these shitty options that started to appear because of people bitching are completely inconsequential, they dont change the core of the game or how it was built to be played.

>> No.6147825

Same. I'm sure some people are genuinely going to love it, but I think a lot of people are just excited because new Doom game and the general meh-ness hasn't sunk in yet.
That interview with Hugo a week or so ago actually gave me hope because he actually sounded passionate and talked like he knew how to make a fantastic game, but the preview proves he was full of hot air.

>> No.6147827

the rocket launcher and plasma gun are chunky but everything else looked fine.

>> No.6147828


Reactions on youtube feel like empty hype, everything is hyperbole amazing but nobody explains why like Outer Worlds. Fuck it. It's not like Wrath was any good either.

>> No.6147831

Oh cool they added the shadow warrior dashing. Its pretty broken without a stamina limitation.

>> No.6147832
File: 337 KB, 1920x1080, a.jpg [View same] [iqdb] [saucenao] [google] [report]

they're all huge, and the muzzle flashes just make it worse

>> No.6147837

Thanks, consoles.

>> No.6147841

I really don't see where in his statements he was hyping it up to be anything that nobody hadn't seen before. Things like the enemies being deadlier, the story being playing more of a part but being presented in a way so that it can be easily ditched to focus more on the game itself, the environments being more varied, it's all there.

And I don't think the "meh"ness you talk about will ever make itself present in the minds of anyone. The game is all about the combat and the map design, they've showcased a small chunk of that and people responded well to it. I fail to see where in the equation is there a fault.

>> No.6147847
File: 1.69 MB, 3194x1436, colors.png [View same] [iqdb] [saucenao] [google] [report]

>obnoxious bright colours
Doom was always vibrant (aside from I guess Doom 3).
The slayer crib is fucking retarded though, and I hate it, I'll concede that.

>> No.6147861 [DELETED] 

It’s still cringe.

>> No.6147862

The bright colors work better with the limited color scheme of Doom and Doom 2. Once you start adding in neon purples and greens, it starts to look like puke.

>> No.6147874

>want to play QC:DE wiht friend
>neither of us know how to port forward

>> No.6147884 [DELETED] 

Your mom is cringe.

>> No.6147897

damn bro sucks for you.

>> No.6147909

The environments of Eternal aren't even that colorful, really. As i've personally found through all the shitposting after the embargo lift, it's entirely bitching about all the item pickups and the HUD, and occasionally someone thinking the monsters are too colorful too.

>> No.6147919


>> No.6147921
File: 129 KB, 600x738, 1487470576879.jpg [View same] [iqdb] [saucenao] [google] [report]

>The Great Gutsby

>> No.6147925

>doomguy confirmed to be sometimes chums with the demons.
>mostly just cacodemons though
>all the refrences to the expanded doom fanon

>> No.6147965

Which video shows this stuff?

>> No.6147976

quad and haste have different names and haste has infinite ammo or something
hugo martin confirmed on some screenshot doomguy =/ betrayer
that's how bad the theory was

>> No.6147982

that means the enemeis still have some more variety in it
also, in the slayer gate footage, the gore nest bled green
but not the hellknight or gladiator for some reason

>> No.6147989

Doom as a series always had a limited universe but even 3 felt safe compared to the reboot games
I mean, expanding gameplay or coming up with some things in that area or designs is already some form of "expanding Doom"
But actual lore and stuff beyond the simple story feels like id should try a new series for once

>> No.6148126

>haste has infinite ammo
oh baby

>> No.6148264

> https://www.deviantart.com/xous54/art/Doom-Slayer-and-Daisy-659628316
> is ingame

>> No.6148542

everytime i shoot a gun it keeps looking up

>> No.6148591

Hey Cactus, what do you think about this game:

>> No.6148732

I would rather be locked in a room for 20 seconds. Or better yet, lock me in a room with the option of kicking down the door and leaving.

>> No.6149061

agreed on both counts.

>> No.6149062


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