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/vr/ - Retro Games

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6121952 No.6121952 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>6115324

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


(or Quake, Duke, Marathon, Thief)
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
More /vr/ shooters
Doom Shovelware

Doom RPG series

Launchers for Build Engine games



Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/








>> No.6121953

=== NEWS ===

Death Wish for Blood is up to version 1.6.10

New Slayers Testament build is released
Don't bother with the discord link, have the direct links here

>demo patch

select saw: 0 or r
(bind <key> "saw")
select bfg: 9 or B
(bind <key> "bfg")
quick melee: lshift (bind <key> "quickmelee")
grenade: g
(bind <key> "thrownade")
select fists: v
(bind <key> "fists")

[1-6] GZDoom now updated to 4.3.1

[1-5] 'Stickguy in Doom'

[1-4] 'January Jump Jam' for Quake ongoing, making maps using the jump mod

[12-31] BuildGDX is up to v1.06

[12-31] TerminusEst13's Booster Mod released

[12-31] Finnish Quake Map Jam, Menetettyjen Valtakunta (Realm of the Lost) released

[12-29] Wastewater Station, a new Quake 2 map, is finally released!
variableone.com/maps/newcrash.zip (1.5mb)

[12-28] Doomsday Engine 2.2.0 released(Stable build) also its 20 years old birthday release (Dec 18 2000)

[12-27] Quakewulf is working on the sequel of Sonic Mayhem for Quake 2

=== PREVIOUS ===



>> No.6121957
File: 392 KB, 1284x996, 12727136.23_cultoid.png [View same] [iqdb] [saucenao] [google] [report]

Ah fuck ass I didn't remove the name on the news post. Whatever, they're together.

>> No.6121964 [DELETED] 
File: 312 KB, 383x721, sokarface.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6121965 [DELETED] 

Go away schizomapper

>> No.6121967
File: 33 KB, 895x503, facepalm.jpg [View same] [iqdb] [saucenao] [google] [report]

Use the subject field, you numpty.

>> No.6121968
File: 277 KB, 680x384, [DISTANT RATTLING].webm [View same] [iqdb] [saucenao] [google] [report]

I don't make the threads often and the last one was a bit of a shitshow.
This one isn't a perfect start but it's a lot better than the last one.

>> No.6121969

>it's a lot better than the last one.

>> No.6121970

he just doesn't like giantess turok waifus and big stinky cyberdemon braps

>> No.6121973

Newspost was under the OP and updated. I'm still mad at myself for not posting the name in the fucking subject field though.

>> No.6121974 [DELETED] 

Schizos again. They ruin everything.

>> No.6121978

what's that sword and shield weapons mod called? not gmota. the one with the skull at the base of the blade

>> No.6121986

I kind of liked the way the glowy purple maps were looking but don't know what the fuck any of the wierd shit he was posting along with it was.

>> No.6121991
File: 8 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google] [report]

i want to play a doom mod where the monsters are civilized and stand around talking to each other or playing poker, and will occasionally wave at you from a distance and shake your hand when you walk up to them. you will have no weapons, and they shouldn't fight back if you decide to attack them, only call the police, who are no more invincible than the citizens. im sick of all this entropy and chaos. give me consistency and freedom

>> No.6121995

quality memes in the op lately

>> No.6121996
File: 35 KB, 282x324, vIaOruL.jpg [View same] [iqdb] [saucenao] [google] [report]

>tfw you insult the demons girlfriend after being invited over for drinks

>> No.6121998


>> No.6122000

I think you need to leave

>> No.6122001

okay anon, that's enough. please leave.

>> No.6122004

oh how funny, saying things like this under anonimity makes it fun. fuck off and don't come back.

>> No.6122018

play strife :)

>> No.6122023

wow fuck off.

>> No.6122028
File: 1.10 MB, 976x727, PRISTAR.png [View same] [iqdb] [saucenao] [google] [report]

weird demon shit.
disregard the shitposters

>> No.6122039

Does jumping reduce hitscanner chance to hit in Blood?

>> No.6122078


>> No.6122089

put it this way: the brown robes can't track you while you're in the air

>> No.6122091

You know a map is pushing vanilla to its limits when simply noclipping into the void can be enough to cause a crash.

>> No.6122094

>boot up UT99
>pick up a flak cannon
>copy that

>> No.6122119
File: 1.08 MB, 786x802, file.png [View same] [iqdb] [saucenao] [google] [report]

Hey just want to guys let you know that i am thinking of releasing the update today.
I've made some fixes to the hud so it's 100% scaled with the resolution!

Though i am considering releasing this tonight (19:00 at UTC+1) But i am open to suggestions, in the meantime you i can also use some feedback on stickguy's lines regarding if they are too loud or not.

I am also considering making a voice pack so you can see more expression from him.

>> No.6122124

Anyone else think Episode 1 is the weakest part of DTWID? It's not bad, but its kinda bland.

>> No.6122127
File: 2.37 MB, 960x540, EYE divine deus ex.webm [View same] [iqdb] [saucenao] [google] [report]

yearly reminder this works

>> No.6122130

why does it work?

>> No.6122132

I can only assume the same Valve interns who coded Source coded augs into Deus Ex

>> No.6122171
File: 123 KB, 492x308, 1456302932_camp.gif [View same] [iqdb] [saucenao] [google] [report]

>Not liking Cyberdemon braps
>Not liking alien amazons

Terrible taste

>> No.6122173

I meant the start of this thread.

>> No.6122174




>> No.6122178
File: 130 KB, 1280x720, 7964-1.jpg [View same] [iqdb] [saucenao] [google] [report]

>Turok 2 Cerebral Bore
>It's a movie reference
>Works almost exactly like in Phantasm
>Manages to become one of the greatest weapons in videogame history
>Blood 2 Orb
>Also a Phantasm reference
>In the series filled with horror references
>It's awful

I know the latter was rushed but that's painfully ironic

>> No.6122250

> phantasm
> weapons
personally im partial to the bow

i should nick a whole bunch of weapons from that game
since it actually has a good bunch of unique and cool ideas

>> No.6122254
File: 1.22 MB, 1280x1024, Screenshot_Doom_20200108_074322.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6122295

What mod is this? Is this the robo meido experience I've been looking for all this time?

>> No.6122305

then you my friend want Mr Friendly mod

>> No.6122315

Is Alien Armageddon for duke any good?

>> No.6122328

It's really good.
There can be some slow downs given the amount of details in the new campaign but can be played with the original episodes and the expansions as well.
Sometimes it gets a little too unbalanced given the new enemies.

>> No.6122330
File: 817 KB, 1232x1079, 2341044.7750000167_wheaties.png [View same] [iqdb] [saucenao] [google] [report]

It's combined_arms

>> No.6122336

Dog bless, thanks
I'm honestly going to play it just for that now

>> No.6122337
File: 16 KB, 555x200, Roadmap.png [View same] [iqdb] [saucenao] [google] [report]

I got more goofy shit planned too

>> No.6122342
File: 231 KB, 1366x768, swad.png [View same] [iqdb] [saucenao] [google] [report]

>> No.6122346



It's a joke mods. Dont ban me.

>> No.6122350

you're a doomed guy

>> No.6122351
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>> No.6122353
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>> No.6122382
File: 1.99 MB, 1280x960, 1578540582269.png [View same] [iqdb] [saucenao] [google] [report]

>Giga-Adon will never sit on your hometown

>> No.6122383

I suspect that when opening and closing menus, a refresh of the augs display is done, which forces all active augs to re-enter their "active" state. Due to shoddy coding this makes the effects of the speed aug stack because they work by multiplying the current jump height and ground speed, rather than the defaults.

The unrealscript for all this is an endless pile of spaghetti, so it'd take me a very long time to confirm this is exactly what's going on.

>> No.6122387
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>> No.6122407
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>> No.6122412

Food here sucks. I'd rather eat at Caco Bell

>> No.6122445
File: 221 KB, 960x540, 2i7jnvi1rr941.png [View same] [iqdb] [saucenao] [google] [report]

Just heard that the update for Doom 1 and 2 is live, boys.

>> No.6122448

Just checked, it's downloading for me.

>> No.6122453


>> No.6122457
File: 170 KB, 1280x720, 2020010910591200-EA525566BC202E51840BCC68D0E37FC9.jpg [View same] [iqdb] [saucenao] [google] [report]

No 60fps toggle anywhere like the promised. No Sigil, either.

>> No.6122459

My bad, Sigil is only for Ultimate Doom. NRFTL is only for Doom 2.

>> No.6122464
File: 2.84 MB, 1280x720, 2020010911061400-2D2DD5427221CE0F9F97275FAAF2BD60.webm [View same] [iqdb] [saucenao] [google] [report]

Nightmare has faster monsters now.

>> No.6122471

At least the aspect ratio fix is live. Should help id realize shit in Doom isn't supposed to look squashed down by about 35%

>> No.6122482

They also added a little weapon bar at the top so you can scroll through weapons easier, but there is a delay on switching weapons now.
I wish they would just bring back the d-pad quick switch.

>> No.6122486

>I wish they would just bring back the d-pad quick switch.
Disregard that, I suck cocks. There is d-pad switching, but you can't select fists or the pistol. Shotgun is up, chaingun is right. I'm only on map 3 of Sigil so that's all I have.

>> No.6122508


they're going to add more megawads in the future based on customer opinions, so hell revealed is probably coming.

>> No.6122509

What are the most popular unofficial vanilla megawads? HR2 and Alien Vendetta off the top of my head, those always have servers.

>> No.6122529

Somehow we need to get them to add in 300 minutes of /vr/

>> No.6122537

They should add a good DM wad for splitscreen.

>> No.6122538

Did I miss a joke?

>> No.6122541
File: 216 KB, 1200x900, EN2reneU8AAgkug.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.6122545
File: 94 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google] [report]

you have to be 18 to use this site

>> No.6122546

>pol.wad gets added

>> No.6122553

>not going to painsa-hut home to eleMENTAL pasta & meatball mondays half off

>> No.6122557

>gets censored into 300 minutes of retro gamers

>> No.6122559

>I actually like this

>> No.6122564

Where's PortaDOOM 2019

>> No.6122579

I told you guys, Romero was right and Zernimax is going to kill all of Carmack and Og Id's legacy in pure spite to push this unity garbage of a port.

and they will come for fucking Graf and the other source ports soon.

>> No.6122580

>pistol sprite

>> No.6122583

>I told you guys
did something happen?

>> No.6122585

its a colt M1911

>> No.6122590
File: 41 KB, 793x316, doomer.png [View same] [iqdb] [saucenao] [google] [report]

>> No.6122595

Why can't Bethesda just use GZDoom

>> No.6122596
File: 68 KB, 546x550, feelsguy.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6122601


>> No.6122605


He was right and we all ignored it

>> No.6122607

The cool thing about retro games is that you can ignore developers

>> No.6122610

ZDoom and by extension GZDoom and Zandonrum use a Non-Commercial license, so Bethesda can't sell it.
Plus I don't think it runs on consoles.

>> No.6122616

This, but KMFDM. Me I Funk and Juke Joint Jezebel, etc.

>> No.6122618

anyone got a link for unreal 2?

>> No.6122627

GZDooM can be used to make commercial games

>> No.6122629

why would you play this trash?

>> No.6122637

>final doom in doom 1 and 2 and nrftl for doom 2
>60 fps
>4:3 aspect ratio option
>quick save and load
>level select
>weapon wheel
>weapon quick swap with directional buttons
>brightness options for colors and levels
>turn random sfx pitch on or off
>split screen multiplayer
>pills are now green crosses
>schutzstaffel added back to doom 2 secret wolfenstein levels
Not bad.

>> No.6122639

>schutzstaffel added back to doom 2 secret wolfenstein levels
But the Wolfenstein content is now just less censored
>The original textures and enemy audio have been re-added to the level, but with [censored] references removed.
So what do they look like instead of swastikas or Hitler portraits or blank walls?

>> No.6122640

still no multiplayer over network

>> No.6122642

cant know if its trash til ive played it

>> No.6122647

I gave them a lot of shit over the initial release, but this is definitely nice and gives me some hope for Doom64.

>> No.6122651

Can Bethesda really package usermade wads into their commercial product like that? Sounds a little bit dishonest, at least.

>> No.6122660
File: 96 KB, 480x480, 1573378954501.png [View same] [iqdb] [saucenao] [google] [report]

A lot of people could use attitude like yours

>> No.6122670

>Because of the age of these games and the fractured nature of the DOOM community, we’re taking a different approach than some of our past cross-platform titles. Every Add-on we make available will be fully tested by our QA and verified to work on all platforms. That means you can’t upload them yourselves. But we’ve already begun tracking down members of the DOOM community to discuss releasing their Add-ons, and hope to release many more in the future. Stay tuned!
Pretty sure they're paying people.

>> No.6122671

Swastikas are upside down triangles, and they got rid of Hitler’s mustache

>> No.6122672

because it's even worse


>> No.6122674

They credited the original creators, so it’s fine.

>> No.6122681

I need the side by side comparisons.

> upside down triangles
What a weird way to not actually reference RoTT

>> No.6122702

Is it just me or does this user wad situation scream "PAID MODS"? They did say these add-ons will be free, but I just can't bring myself to trust these words.

>> No.6122705

ANd this is how Doom Dies

>> No.6122706

It's the future. You can already see it in other stuff like porn patreons, with shit like assets for some games, shit even skyrim.

>> No.6122709

>Pretty sure they're paying people.
100% no

>> No.6122710

So nothing happened then, your words made it seem something had happened but nope.

>> No.6122712
File: 570 KB, 760x430, shared universe.png [View same] [iqdb] [saucenao] [google] [report]

> new ports restore wolfenstein levels
> wolfenstein levels use exact same censored imagery as nuwolf games

is doom in the nuwolf universe now?

>> No.6122713

what do you think final doom is.
or counterstrike.
or team fortress.

>> No.6122714

Yes. I think it's very obvious regardless of the talent of coders, the mechanical innards of the games, the style and story elements are pure triple A forgettable trash for both.

>> No.6122715

What the fuck are you talking about.

>> No.6122716

Skyrim and Fo4 are already plagued with Patreon paid mods, which are scummier than fucking CC itself

Modding is fucked

>> No.6122720

It's a natural evolution,some people will scam, some people will actually make some worthy content but old school passion driven 90s modding is dead.

There will still be people making stuff, not to be too dark but hey if you want that resident evil sherry bikini mod you better pay for it.

>> No.6122725

Ain't playing no Texas hold 'em with these.

>> No.6122728

Vast, vast majority of mods are free and still are to this day, with new free ones released all the time on sites like Nexus or Moddb. The fuck is this /v/-tier fearmongering? You're like those guys who claimed Bethesda would take down all free mods of their games back when they announced their paid mods feature.

>> No.6122730

>if you want that resident evil sherry bikini mod you better pay for it
That's disgusting.

>> No.6122731

Well I said it.

>There will still be people making stuff, not to be too dark

Just saying paid mods are a thing, and will continue to be so. But it does not bother me.

>> No.6122758

I think Pierce, Hayden, and almost everything in Doom 2016 is in the TNO universe, with Doomguy being the same, because of the ending of Doom 64.

>> No.6122779

Do you not know how intellectual rights work? Zenimax isn't above the law and can't use people's work without their consent, and I'm pretty sure people aren't stupid enough to give away their rights to them of all companies without getting some cash.

>> No.6122784

>and I'm pretty sure people aren't stupid enough to give away their rights to them of all companies without getting some cash.
ah, an airtight argument

>> No.6122791

>being in the same universe as the events of nuwolf

thats pretty fuckin metal except for the fact that also includes the new colossus

>> No.6122813
File: 298 KB, 1920x1520, 4mfQZb8.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6122902

It's a bit dry, but EP2 and EP3 feel pretty novel.
Also check out the Lost Episodes pack.

>> No.6122913

TNC kind of confirms it, with one of the new weapons being an Argent Energy gun that the Nazis made.

>> No.6122930

No fucking way. Wolfenstein doesnt even have actual swastikas anymore? So they definitely are nazi's, but they don't use the most famous nazi symbol because it might scare some one?
Fuckin swedes man...

>> No.6122931

Where can I find overhead maps of Duke3D levels ala the ones SLADE generates for Doom?

>> No.6122932

Swastikas were all over New Order and Old Blood. I don't know what the fuck happened with New Colossus which made it come out like that, nuWolf was doing pretty good at the beginning.

I mean I know one reason why, it's not the same devteam which made New Order and Old Blood (or Dimensions Of The Past), but I mean what the fuck was the rationale for all this crap?

>> No.6122934

It's trash regardless

>> No.6122937


I'm not looking forward to the nodding community turning into a cesspool where everyone's goal is to get their content on the console releases.

>> No.6122941
File: 2.53 MB, 3191x3837, 1573769250597.jpg [View same] [iqdb] [saucenao] [google] [report]

From a purely multiplayer standpoint, which of the first 3 quakes is your favourite, and why?

>> No.6122942

I'm trying to play Slayer's testament but the new keys doesn't work (RMB jumps instead of using the alt fire, v doesn't toggle to fists...)
I don't know where did I fuck up it, but I didn't edit any of the cfg archives.

>> No.6122943

Don't ever lump youngblood or new colossus with eternal ever again.

>> No.6122946

3. It fine-tuned everything for multiplayer. 2 is still sort of clunky and 1 is imbalanced as fuck and fun for a laff but really only still played by the most grizzled of Quakeworld dads who have an aneurysm if a rocket launcher isn't an instagib.

>> No.6122947

My copy of the game still has Swastikas everywhere too, so the censorship might just be one of those German copies.

>> No.6122948

bawwww don't badmouth my favorite faceless corporation's new product

>> No.6122949

Doomyternal isn’t even out yet, so it could be garbage just like youngblood and new colossus, you reatard.

>> No.6122954
File: 30 KB, 767x475, huh.png [View same] [iqdb] [saucenao] [google] [report]

That the console when I launch it.

>> No.6122959

I never liked the idea of actually crossing them over.

>> No.6122961

Sounds like somebody didn't like when their shit take gets refuted. You need a handler or do you manage with medications, "reatard"?

>> No.6122971

>I don't know what the fuck happened with New Colossus

I dont remember but didn't they went extremely bad taste American politics with it? Like some expressions calling nazis white people.

This. Skyrim and sims etc are the last of a kind. No fucking no suit in zenimax is going to allow free modding in the fucking tes6 if it ever comes out.

>> No.6122980

exec keybinds.cfg

>> No.6122985

fuck imps

>> No.6122992

>pills are now green crosses
Still annoying, but better I suppose.

>> No.6122996
File: 133 KB, 453x759, adonrig.png [View same] [iqdb] [saucenao] [google] [report]

since this has been somewhat depreciated becuse of my work on Turok 3 Adon, I'm giving away the blend file for Turok 2 Adon for anyone who wants to use their purposes
>made with Blender 2.79
>has shape key for facial expressions
>tiddie bones exist, but have no jiggle physics set

>> No.6123005
File: 66 KB, 483x311, 5.png [View same] [iqdb] [saucenao] [google] [report]

Almost here. Now the new keys do nothing

>> No.6123016

i wouldnt know

>> No.6123021

hmm. these would be set by doom_defaults.cfg via quake.rc. do you have "unaliasall" in autoexec or something?

well anyway, you can just "exec doom_defaults.cfg" as well. or you can rig up a tidy autoexec instead of this multifile clusterfuck

>> No.6123030

>do you have "unaliasall" in autoexec or something?
>you can just "exec doom_defaults.cfg
when I try this, the game tell it couldn't exec doom_defaults.cfg
I think I'll fix it just unistalling

>> No.6123050

>I think I'll fix it just unistalling
it's crashing like crazy atm, so that'd be a wise choice
and it's shit anyway
gonna post an example autoexec still: https://pastebin.com/4tANrgqA

>> No.6123059

That worked, thanks anon. ANyway, I'm going to bed now.

>> No.6123090
File: 21 KB, 220x251, IMG_ys3akz.jpg [View same] [iqdb] [saucenao] [google] [report]

>Be Civvie
>Can play some of the most remarkable retro FPS games and shit tier stuff,even mods
>Followers: "PrO HdOom wHen CiVvie?!"

Even if by half of them might be just a joke,I'm getting sick tired of anything related to HDoom,it was funny and weird then but now it's beating a dead horse,it's not new anymore.
Doom monsters as anime girls or made by a furry are shocking if you've been on the internet for less than 5 years.

And given the spark of fans in the last couple of years,that might be the case.

>> No.6123092
File: 831 KB, 960x600, Screenshot_Doom_20191224_191743.png [View same] [iqdb] [saucenao] [google] [report]

>> No.6123098
File: 72 KB, 640x480, triumph.screen.jpg [View same] [iqdb] [saucenao] [google] [report]

I want him to do the Marathon games

>> No.6123105

I thought it was more fapable was kinda disappointed.

>> No.6123109

>I dont remember but didn't they went extremely bad taste American politics with it? Like some expressions calling nazis white people.
They capitalized on a "it's okay to punch nazis" sorta... meme... that was popular with idiots. The thing is, they didn't realize the people these idiots were calling nazis... weren't nazis. So when they "punch nazis, lol!" meaning actual nazis in the game, a lot of people went "wtf is this donkey dickery" and was understandably annoyed.
Personally I think they fucked up the game anyway by going from the nazi exploitation feel to a general genre exploitation feel. Plus literal communists.
Game was all over the fucking place, and the marketing was tone deaf.

>> No.6123110

I wish development wasn't completely stalled.

>> No.6123113

What (good) game is the epitome of western jank?

>> No.6123116 [SPOILER] 
File: 293 KB, 1881x893, 1578608904947.png [View same] [iqdb] [saucenao] [google] [report]

The gameplay and story isn't that good either.

>> No.6123118

mass effect 1, but i'm not sure what the question has to do with doom

>> No.6123121

Marathon would be cool and useful,given how far more ambitious it was compared to other shooters at the time.

I never liked it but I admire the sprite work and fluid animations.It's more funny than erotic for me(there's a Berserk reference).
I remember some sprites for the Archvile,Mastermind and Revenant but never implemented.
It feels like Mike abandoned it.

>> No.6123124

I mean retro FPS in general. late 90s westen jank.

>> No.6123136
File: 43 KB, 680x580, EN0TPRIWkAAdSbP.jpg [View same] [iqdb] [saucenao] [google] [report]

For those wondering how Hdoomguy looks.
Here he is

>> No.6123150

What is this Sigil wad? What's it about?

>> No.6123153

Writing and storytelling in western videogames is a circus ( in any entertainment really), except for some rare exceptions, would be better to have none at all and let the setting make it seem better than it is like HL.

Then again its not like the rest of the world does much better.

I would honestly love a cartoon young adult level grimdark game about atrocities in either commie nation or natsoc germany, it would mean people are over it, but the reality is that is an anchor to all the west for now.

Maybe with a made fantasy setting would work better, but I would like it to be as over the top as vampire Requiem or some shit.

Fuck no, ME is so boring.

West is full of wonderful fps jank, but if its murican I would say deus ex and bloodlines ?, Europe no doubt early techland stuff, slav stuff stalker etc. EYE?

>> No.6123159

John Romero makes his own episode 5 inspired by his maps on episode 4. if you like lava pits and low ammo, you might enjoy it alot. has not one but 2 good soundtracks. Its free too

>> No.6123162


I dont like the animations, detail is meh. Animations are few. Its really more about being sleazy in a safe way.
Also its personal preference but I dont like the female monster designs.
La tailor turned into a H game would be better, collecting clothing and losing parts of it, let the demons do the fucking maybe. Maybe the futafag that did Hedon will eventually do something.

>> No.6123164
File: 405 KB, 1920x1080, Screenshot from 2020-01-09 19-34-57.png [View same] [iqdb] [saucenao] [google] [report]

How do I make this transparent?
I'm new to doom mapping.

>> No.6123167

is the 60fps toggle live in the new update or not?

>> No.6123168

Machinegames are Swedes

>> No.6123169


>> No.6123171

It’s not a toggle. It’s permanent.

>> No.6123172

Did you make the texture?

>> No.6123183

I know its a mememod, but I like how it plays with the realistic mode ( the one with sprint, recoil, etc ) and I'm trying to do more of a tactical map where players can actually make use of those modern fps mechanics.

Nope, I'm only using doom2.wad.

>> No.6123185
File: 301 KB, 1544x687, funtimewithshapekeys.png [View same] [iqdb] [saucenao] [google] [report]

>> No.6123186

GPL isn't non-commercial. Nothing wrong with selling GPL code. The only issue would be porting gzdoom to consoles, without violating either the GPL or the consolemaker's copyright. Absolutely no reason not to use it on PC, though.

>> No.6123189

textures can only be transparent on a 2 sided line

>> No.6123193

Unless Bethesda is going to sell them, there's no way they're going to pay for a wad. They'll just ask creators if they can redistribute their wads to console plebs for free, and if the creator says no they just move down the list.

>> No.6123202

>tfw it crashes in VR
Feels bad.

>> No.6123209

I guess thats surprisingly normal looking. Who cares though?

>> No.6123214

Is now a chainsaw blog??

>> No.6123216

Isnt that a flat (floor texture)?
As others said, lines need to be 2-sided for transparent textures to work. But regardless, the doom floor textures werent made with transparency in mind since they could only be used on the floor/ceiling in vanilla doom. So youd have to edit it to replace the black pixels with transparency.

>> No.6123223
File: 136 KB, 426x781, noarmor.png [View same] [iqdb] [saucenao] [google] [report]

You know, now that I've separated her armor bits, the current bodysuit design makes her look like a fitness instructor from the 80s (or some weird Zero Suit Samus color variant)

>> No.6123238

>female protag in an h game

>> No.6123245

Is it just me or is the sound design in The Wayfarer / Wayfarer's Tome shit? The gameplay is mostly good but all the new sound effects sound fucking horrible and unfitting.

>> No.6123253

GZDoom switched to GPL very shortly after ZDoom ceased development.

>> No.6123257

Nah, you pay a licensing fee so they have no grounds to sue you in the future or make internet drama. It's not going to be half of what they deserve, but it's enough that they can't complain. The exchange of cash is very important in anything like this to establish the narrative that no one got slighted or misled even though they very well could have been.

Not giving any money is how big companies used to get financially metoo'd. No one is that stupid anymore.

>> No.6123261

You're a boring person.

>> No.6123262

Hes probably confused because ZDoom used the original doom source license, not GPL, and back when it was in development, so did GZDoom to allow it to keep inline with features.

>> No.6123263
File: 8 KB, 642x507, launcher-tiers.png [View same] [iqdb] [saucenao] [google] [report]

Wow, someone actually mentioned PortaDOOM. I haven't made a 2019 release because the payoff hasn't been worth the effort in the past; I put weeks of work into making the 2018 release and got no response / feedback from it at all -- I didn't think anybody used it, or cared!

>> No.6123274

You probably don't have it set as a midtexture then, or you don't have anything behind it.

>> No.6123280


>> No.6123290

Look at the pleb talking.

>> No.6123294
File: 34 KB, 332x448, confused boner.png [View same] [iqdb] [saucenao] [google] [report]

How do you pronounce archvile?
Is it ark-vile, or arch-vile

>> No.6123323

It's pronounced "NO! FUCK OFF!"

>> No.6123325
File: 340 KB, 800x800, d45de5a357ab6f40c9b796940b4e6265.png [View same] [iqdb] [saucenao] [google] [report]

Okay? I'll be fine just as long as no one breaks my mental image of Yholl looking like Yuuka Kazami.

>> No.6123335

Doom but with cute dogs.

>> No.6123338
File: 14 KB, 312x318, 1431932760666.png [View same] [iqdb] [saucenao] [google] [report]

>Can't handle a muscular amazon


>> No.6123345


>> No.6123369

looks good, man!

>> No.6123371

<not PortalDOOM

>> No.6123389

>can't handle cyberdemon braps

>> No.6123392


>> No.6123393 [SPOILER] 
File: 147 KB, 678x780, 1578618074956.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6123402

>so hell revealed is probably coming.
has ROTT music, so no way unless it's replaced

>> No.6123404
File: 230 KB, 530x423, TUROK.png [View same] [iqdb] [saucenao] [google] [report]

That's it,you've went too far this time, mate!
Keep going

>> No.6123409

what be this? looks great

>> No.6123410

Way too cute.

>> No.6123429
File: 21 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google] [report]

> exotic matter plus/minus 2%
> consume before critical mass is reached

>> No.6123434

reminds me of the one crash pic someone drew

>> No.6123443

looks like kliksphilip


>> No.6123449

but you can still kill keen?
so much for the "fuck nazis, am i right" marketing since tnc
at least use deathshead portraits and the wolfenstein w symbol like the gba port of doom 2

>> No.6123462 [SPOILER] 
File: 1.20 MB, 1848x2408, 1578619546255.png [View same] [iqdb] [saucenao] [google] [report]

You mean this?

>> No.6123470

Just played Scythe X, what did I think of it?

>> No.6123479

Why isn't there a wad for this

>> No.6123480

it's absolute shit because it wasn't made by romero
no refunds, this opinion is yours forever now

>> No.6123481
File: 249 KB, 524x836, thenextsonofstone.png [View same] [iqdb] [saucenao] [google] [report]

"Joshua...we need to talk...."

>> No.6123486

"We're gonna name him:Johnny Fireseed"

>> No.6123487

I'm sure they could easily make a deal with apogee/3D realms. And if not, HR's music was a separate wad, so they could also easily just exclude it.

>> No.6123491
File: 78 KB, 592x526, Please no,oh god.png [View same] [iqdb] [saucenao] [google] [report]

If we only we got more Turok games,we could've more Adon.

>> No.6123492

Scythe 1 is also vanilla.

>> No.6123493

but romero's never made anything

>> No.6123497

Scythe X is pretty good. Felt like a return to the short maps that Scythe 1 was known for, but with the level of polish that modern wads have. Shame that Erik Alm moved on from doom before finishing it.

>> No.6123501

Yeah, you can kill Keen.

>> No.6123512

It'll be interesting to see how they handle this.
I'm theoretically glad that more normies will have the chance to experience beloved classics (and that they're apparently fixing up the port itself to not be all fucked up, so it isn't such a bad experience), but I really do wonder how they'll handle it.

Since so many milestone megawads use varying degrees of unlicensed copyrighted content, they would have to try to license it (unlikely), or alter the .wad to remove and replace such assets.
Hell Revealed as said, uses music from Rise Of The Triad, to use that they would need to strike a deal with 3DRealms for the music Lee Jackson composed, and I'm not sure if Bobby Prince had the same agreement on ROTT as he later would have with Duke Nukem 3D, but if he did, they would have to negotiate rights separately with him as well.
The two other options is that they omit the music and just play the Doom 2 soundtrack, which would be very boring, the other would be composing a new soundtrack, which would cost money and take time, which seems unlikely for something they're offering for free. Optionally they pick a mix from Doom, Doom 2, and Evilution (and possibly the Sigil .midis), or add a 'jukebox' feature.

You also wonder if they're going to ask the permission of the people who actually put the .wads together, even if they used some copyrighted assets here and there, the levels were of their own making, and one wonders if they can even use those. Would they have to get everyone's permission? What about the authors who moved on and can't be easily contacted without literal detective work on Bethesda's part, what about those who are dead? This entire thing is a pretty complex proposal.

Also, Hell Revealed is hard as balls, in a way where you're kind of expected to just know all the traps sprung on you (which is why it's kind of only good if you've played it once before and then know how to react to it), normies and casual players would not enjoy Hell Revealed.

>> No.6123516

"The baby...it's...it's not yours."

>> No.6123519 [SPOILER] 
File: 147 KB, 1224x602, 1578621666815.png [View same] [iqdb] [saucenao] [google] [report]

>took creatine once

>> No.6123521

ew no

>> No.6123526
File: 63 KB, 3200x2000, pistol2c_1.png [View same] [iqdb] [saucenao] [google] [report]

The pickup sprite there kinda looks like one, but the actual first person sprites are made from a Beretta M9 shaped squirtgun they bought at Toys R' Us and then spray painted black.
Not strictly consistent, but then this is Doom.

>> No.6123530

I just realized that that tweet Civvie posted a couple months ago about Jon St. John contacting him and looking to collab probably was probably what prompted him to do VO work for Postal 4. That's pretty cool.

>> No.6123532
File: 247 KB, 1241x418, tk1attackbot.png [View same] [iqdb] [saucenao] [google] [report]

In all seriousness, I'm currently animating the Attack Robot from the first game

>> No.6123539
File: 284 KB, 552x390, bi_sk3.png [View same] [iqdb] [saucenao] [google] [report]

turok anon, would so do some model optimizations for Quake 2, mostly the beta maiden models?

>> No.6123540

I'm glad I'm not the only one here plagued by this insufferable fetish.

>> No.6123542

Which one then?

>> No.6123545
File: 869 KB, 1920x1080, q2_0004.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6123547
File: 714 KB, 1920x1080, q2_0003.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6123549

The perspective is kinda off but those abs are great

>> No.6123552


>> No.6123561 [DELETED] 

Holodomor and gulags, Armenia, etc.

The most blood thirsty have always been the jews, and if 6 million really died in WW2 how come there were so many survivors?

>> No.6123564


>> No.6123567 [DELETED] 

What has that got to do with the post?

>> No.6123569

(screams in hell revealed 2)

>> No.6123571

>you think that's a knife, this is a knife

>> No.6123574
File: 632 KB, 552x390, skin1.png [View same] [iqdb] [saucenao] [google] [report]

just convert those 2 to TGA and throw into baseq2/models/monsters/bitch

>> No.6123579 [DELETED] 

The image assumes unconditionally that Nazis are bad and jews are saints.

I need to know why this is accepted, when there are infinite perspectives.

>> No.6123591
File: 269 KB, 1920x1080, deadbj.jpg [View same] [iqdb] [saucenao] [google] [report]

guy must be a german fag, New Order, Old Blood and new Colossus had swastikas

>> No.6123593 [DELETED] 

Genocide is bad even if the party involved probably deserves it.
Unless it's demons.

>> No.6123594

I remember the days when that was considered the hardest wad of all time.

>> No.6123596

yeah it was call of duty ww2 that got shit for taking the swastikas out, but journos were mad that nuwolf had swastikas in it. personally I enjoyed the 2009 wolfenstein game more, raven is way better at making games with incredible gameplay but mediocre stories.

>> No.6123613

I kinda wish id software themselves would make a Wolfenstein game for once. It's always given to another developer.

>> No.6123626

E4M6 isn't that good of a map and people only like it because it looks pretty.

>> No.6123628
File: 19 KB, 479x335, 1464251435395.jpg [View same] [iqdb] [saucenao] [google] [report]

I miss Raven bro

>> No.6123641
File: 78 KB, 427x427, 82.jpg [View same] [iqdb] [saucenao] [google] [report]

It's all over now, is it?

>> No.6123648

Anything else like this where it's very melee action/third person melee oriented?


>> No.6123660

Not third person, but Demonsteele, GMOTA, Heretical Doom, and Kira's Bizarre Adventure come to mind, Also remember someone was working on a third person God Hand one a while back, but don't think it was ever finished

>> No.6123663

Disagree. It's actually a really fun map, and feels more balanced than E4M1 and E4M2, despite still being difficult.

>> No.6123669
File: 274 KB, 233x262, 1368580056628.gif [View same] [iqdb] [saucenao] [google] [report]

Thanks, Demonsteele and GMOTA looks sick as fuck, gonna give em a go.

>> No.6123672 [DELETED] 

Have sex.

>> No.6123673

Wolf 09' was ok, I think it had some pretty good things going for it, but I can also see why a lot of people found it kind of lackluster.

>> No.6123681

>Nightdive will never remaster Turok 3 because there was no PC version

>> No.6123684

Not big enough

>> No.6123685

Spiritual successor to Blood made in the build engine with a female version of Caleb

>> No.6123698 [DELETED] 

Alright, bend over.

>> No.6123708

>if call of duty ever does badly raven dies
>no original raven games since wolf09
it hurts, just like arkane being owned by zenimax

>> No.6123710 [DELETED] 

Genocide is good and based actually, just pick your targets instead of going for a wide-net approach.

>> No.6123740
File: 29 KB, 350x350, Impsex.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.6123746

that only happens if you add in HRMUS.wad, you can play without it.

>> No.6123748

I'm not reading this.

>> No.6123749

God you're a sad fuck.

>> No.6123750

Wow, you're sensitive.

>> No.6123752

No sensitivity in acknowledging how pathetic and lowly it is for someone to notify the entirety of a thread that he's passing on reading a comment. Try again.

>> No.6123776
File: 383 KB, 1920x1057, 1.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.6123778
File: 378 KB, 1920x1057, 2.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.6123779
File: 440 KB, 1920x1057, 3.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.6123802

>square hallway with no gameplay possibilities
>but muh colors though

>> No.6123807

>he trusts anything with a water texture to not have a cyberdemon rise out of it

>> No.6123810

It can work as a nice connector or starting area.

>> No.6123817

Well I did it, I beat Doom II for the first time ever. I've never played an FPS before so I probably struggled more than I should have. I played on a steam controller with the stick for movement and the right touchpad bound to only the x axis and it was really, really comfortable. Any WAD recommendations that aren't too insane in terms of difficulty/design? Feeling kind of overwhelmed by all the choices.

>> No.6123819


>> No.6123854

Mapsets that are on-par or only somewhat higher in difficulty
-Darkening E1&E2
-Doom 2 The Way id Did
-Eternal Doom (Keep in mind, some levels can be very confusing)
-Icarus: Alien Vanguard
-Memento Mori 1&2
-Reverie (similar case as Eternal Doom, to a lesser extent)
-Scythe 1 (First 20 levels only)
-Suspended in Dusk
-TNT: Evilution (comes with Final Doom)

>> No.6123856
File: 1.03 MB, 1292x560, 50.png [View same] [iqdb] [saucenao] [google] [report]

Bethesda are going to try port Quake 1 to current gen consoles too

>> No.6123859

Why is this place always so bitter and looking for excuses to insult things? Do you also hate every single empty room in the original games too then? Jesus.

>> No.6123860
File: 22 KB, 446x313, vomiting anime slipgate explorer.gif [View same] [iqdb] [saucenao] [google] [report]

burn it all

>> No.6123865

this looks awesome, screw the other guy

>> No.6123867

I am convinced its just Getsu Fune from doomworld browsing the threads, motherfucker never has anything nice to say and makes shit maps themselves.

>> No.6123871

> with no gameplay possibilities
How to spot someone that has never played Doom or otherwise has a very poor memory. Hint: any wall can open. Those faces on the sides could open, same with the two walls in the smaller room ahead.

>> No.6123875
File: 134 KB, 960x539, what.jpg [View same] [iqdb] [saucenao] [google] [report]

I have no idea what is wrong right now. But the muzzle flash has this weird square texture along with the blood splatter.

>> No.6123879

looks like the transparency is fucked up, certain ways you format the png's can fuck up your textures even though they should work

>> No.6123881

what sourceport are you using and what sourceport did the readme recommend

>> No.6123882


Is there some way to fix this?

>> No.6123890

I've only ever used GIMP but layer>transparency>add alpha channel
then remove all the white space until the checkerboard background and blood is all thats left then image>merge visible layers if you need to and add them back into your pk3

>> No.6123891


I'm using quakespasm atm.

>> No.6123892

oh thought it was doom nvm, disregard >>6123890

>> No.6123894

Think he goes by NuMetalManiak on doomworld nowadays.

>> No.6123918


This guy here with the weird textures. Nevermind, I'm a dummie. I was using a weird sourceport of quakespasm and now it works.

>> No.6123927

I'm trying to edit a Quake 3 map. It has a bunch of doors in it that I want to remove. I've tried a bunch of different editors but haven't been able to get anything to work. Anyone have any suggestions?

>> No.6123930

I don't even do the doomworld forums, just know he is a giant douche from looking at the reviews on /idgames, shows up on nearly every wad and shits on it with a smug comment like >>6123802. Even his positive reviews try to say the wads aren't that good

>> No.6123932

Some times it may be caused by your GPU compressing textures for optimisation and fucking up transparency. Try looking into the driver options to see if any such optimisation option is enabled.

>> No.6123934

Thanks for all the reccs. It's crazy sorting through these ancient .zips full of files that don't seem to be relevant to GZDoom anymore.

>> No.6123939

>wad comes with a .deh and a batch file for a dead source port

>> No.6123940

If I'm playing on integrated graphics, which hardware renderer performs better? Latest GZDOOM 4.3 or LZdoom?

It's a recent intel laptop so it supports vulkan

>> No.6123949

I'm sorry you feel that way. I know a few people who used it and I've seen it recommended widely on the internet. Good work. I'm sure a lot of people would be happy with a 2020 update.

>> No.6123963
File: 125 KB, 500x332, 1514595537487.png [View same] [iqdb] [saucenao] [google] [report]

GZDoom gives me the option to load .deh files, do I really not need them?

>> No.6123971

generally no, most of the time they are just level names and stuff, but check the wad description in case they are for custom weapons and monsters, but sometimes they are really shitty so its up to you.

>> No.6123972

.deh files are still relevant for both GZDoom and Boom. You should load them if the wad swaps around decorations for a new monster actor or defines new animation frames oldschool style.
If you don't load it, you'd get some wacky shit.

If you want stuff to actually work as intended, you do.

>> No.6124007

My WAD folder is already getting messy. Do you think it's easier to just keep everything in their original zip files?

>> No.6124009

GPLv2 doesnt allow DRM

>> No.6124012

DOes she mean DOOM or NuDOOM

>> No.6124041

Beautiful Doom and Smooth doom. The only good cosmetic mods

>> No.6124050
File: 72 KB, 256x849, turbopinkymap.png [View same] [iqdb] [saucenao] [google] [report]

I just made my first map
it looks like shit
it's simple as fuck
it exists only so I can watch turbo pinkys blitz towards a teleporter, because for some reason I find their run animation funny when fast monsters is on

>> No.6124104

It just annoys me how maps get a total pass on gameplay if the visuals are fancy. It could be a fun map. But the fact that they choose to show off a rectangular, symmetrical hallway is telling.

>> No.6124106

are you trying to judge an entire map's gameplay from a single room that has all non-decorative actors disabled

>> No.6124108

I doubt an imp could even fit on any of those steps.

>> No.6124128

its still what looks like a single 512X512 room in total
theres room for cacos on the sides, a hellknight on the center and imps at the door
now tell me how this 2 second idea is bad and ruins the entire map and how you could make a better one but just wont
because thats where this is going, isnt it

>> No.6124146

at this point youre asking me to debate the minutia of how good an imaginary combat scenario in a doom wad would be, so yeah, that is where its going.

>> No.6124149

dont lump this on me, you were doing that from the very start

>> No.6124204

so who decided eviternity needs mini cyberdemons with chainguns

>> No.6124220

okay they can kill themselves with their own rockets at least

>> No.6124245

HTurok when?

>> No.6124253

>It just annoys me how maps get a total pass on gameplay if the visuals are fancy
Eh, I don't think anything has really topped KDIZD in this regard. Really pretty visuals, but the gameplay is painfully boring and overly complicated to the point that Eternal Doom looks simple in comparison. Of course, hardly anyone gives it a pass anymore, but back then there were definitely a lot who did.
At least most pretty wads nowadays have decent gameplay to back them up.

>> No.6124269


>> No.6124274
File: 1.04 MB, 1920x1080, Screenshot_Doom_20200110_043442.png [View same] [iqdb] [saucenao] [google] [report]

these dickwads

>> No.6124280

anon are you blind

>> No.6124282

they fire cyberdemon rockets
they have chainguns
what is there to discuss

>> No.6124287

Has someone got to work UDB (Ultimate Doom Builder) on Linux (maybe Debian) with wine-stable?

>> No.6124291

My commands so far:
$ WINEARCH=win32 winetricks arch=32
$ winetricks dotnet472
$ cd UltimateDoomBuilder-r3340-x86/
$ wine Builder.exe

>> No.6124293

I feel like custom enemies work best if there's a custom arsenal as well, otherwise, like an invasive species, they'll not do much other than disrupt the established balance of the roster

>> No.6124304

these assholes stand out because it feels like the only strategies that work on them is peeking them from a safe distance for a minute, or hoping they infight and hiding so that you don't get instagibbed by a stray rocket
can't get close because you risk eating a rocket with a whopping quarter-second to react, can't strafe em because of the chaingun, and naturally they're tankier than barons and still small enough to blend into a crowd
at least the nailgunner's neat as a smaller, squishier arachnotron, and I can see the value of the green demon, but this guy's just a chore to fight

>> No.6124315

I'm tempting to give a try to the x64 but on zdoom.org they say that isn't supported.

Any help fellow anons?

>> No.6124378

>doom is a little under 4 years away from being 30 years old

>> No.6124381

It's a comment section for the recent update for the port of the old game so chances are they're talking about that one.


>> No.6124383
File: 444 KB, 2560x1080, q.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.6124391

>zero mention of slopes being broke

>> No.6124392
File: 18 KB, 350x352, 2bpdap.jpg [View same] [iqdb] [saucenao] [google] [report]

>Be me
>See people making Doom lewds
>Decide to do an attempt with Quake
>Give Ranger a thicc ass and a furry Shambler with tits

I'm a terrible person.

>> No.6124394
File: 616 KB, 1280x1024, Screenshot_Doom_20200110_080453.png [View same] [iqdb] [saucenao] [google] [report]

>why are you posting images if you haven't made a lot of progress?
Shut up!

>> No.6124396
File: 1.52 MB, 1280x720, battlezone turok.png [View same] [iqdb] [saucenao] [google] [report]

If there will ever be a new Turok game with the style of the old N64 games,I wish the soundtrack could be like this:

>> No.6124402

You're talking with yourself in front of a computer, all alone, on the bad place on the net.
Go back to plebbit schizoid

>> No.6124436

>3dbuzz shuts down
all things ut related are dying fast

>> No.6124438

the best thing about modern source ports is that it removes the need of MUH CRT for texture sharpening and proper filtering for it

>> No.6124443
File: 102 KB, 680x669, 1577831468150.png [View same] [iqdb] [saucenao] [google] [report]

EPIC doesn't give 2 fucks about it, this is their new public.

>> No.6124448

>tfw the most UT99 got for a 20th anniversary is a track in Fortnite

>> No.6124449
File: 48 KB, 1056x592, 1560700030921.jpg [View same] [iqdb] [saucenao] [google] [report]

I've read somewhere they did like over 900 million dollars last year, you can fund like 900 ut developments with that

>> No.6124452

Tim Sweeney alone can finance 900 ut developments

>> No.6124453 [DELETED] 

Tim the Nigger hates his origins and soul his soul to the bugmen

>> No.6124456
File: 42 KB, 674x697, 1575488071403.png [View same] [iqdb] [saucenao] [google] [report]

what would the perfect mix between quake 3 and ut99/04?

>> No.6124457

>Unreal got a Twitter post announcing that UG would be free for a limited time on Steam and GOG
>the replies were just children and ESLs asking about vbucks and skins

>> No.6124460

Duke Nukem 3D but in the Wild West or Roswell incident.

>> No.6124463

That still pisses me off to no end.
I know they're kids but come on that felt inappropriate.
At this point there's a higher chance to get another Quake game and dying than a new Unreal game.
And that's a shame because they cared more about their old IP than Valve did witch fucking Half Life.

>> No.6124465

they're already perfect separately

>> No.6124468

Quake's movement and map design, UT's weapons and music.

>> No.6124470

What music do they use for the Sigil ports?

>> No.6124472

though if you forced me to mix them, then the aesthetics and movement of quake 3, and ut's varied gamemodes bolted on

>> No.6124484


>> No.6124486

you must be fun at parties

>> No.6124487

Beautiful doom 6.3 is fucking great

He's really fucking up v7 though. He made the blood look like this pi k liquid instead of the perfect pixely blood in 6.3 and he's putting all his effort into the shitty brutal doom knock off "modern weapons" set.

>> No.6124490

We have a winner

>> No.6124491

Definitely not the buckethead music. That's not free with the wad. It's definitely going to use the midi music.

>> No.6124493

Jimmy's music

>> No.6124494

I seriously don't understand why he's doing it,we already have tons of gameplay mods which add gore or a more modern take on Doom.
Beautiful Doom is awesome but this option is lame,hope you can change the blood in the final release.

>> No.6124497

Those Bethesda ports have been updated and went live if it's not already been mentioned in the thread

>> No.6124502

Just imagine yholl as just Male yuuka that came from australian, and instead of flowers, he has birds

>> No.6124505
File: 563 KB, 1920x1080, scytheinbethesdaport.png [View same] [iqdb] [saucenao] [google] [report]

>> No.6124512

From testing, vanilla and limit removing wads will generally work fine. Internal Dehacked lumps do not work, though. Boom and MBF wads also do not work.

>> No.6124514

what are some wads

>> No.6124519

50 Shades of Greytall
Strange Aeons

>> No.6124521

upon further testing, some limit removing maps will still crash. I'm guessing the raised limits of this port is much lower than what's standard of community source ports.

>> No.6124525

They were probably raised just enough for Sigil or NRFTL.

>> No.6124540

Yeah probably. I'm going to guess the types of features that will be supported in the end, with depend on what wads they decide to have curated.

>> No.6124541

I hope we can get the smooth weapons wad.

>> No.6124552

give me (you)s

>> No.6124558

>50 Shades of Graytall
Is this what having a stroke feels like?

>> No.6124568

UT map design was much better though.

>> No.6124569

I'm not sure what to think of It's Impossible map (E4M1) in Duke3D. It has a very cool atmosphere with the thunderstorm and it blew me away as a kid, but the map also has some WTF moments, like the oversized bathroom, or the disproportionate darkness in places. Also aesthetics are vastly different to what Allen Blum and Richard Gray established in the first three episodes.

>> No.6124575


>> No.6124590

Can you load custom wads on console? Or just PC?

>> No.6124594
File: 35 KB, 341x344, player2.jpg [View same] [iqdb] [saucenao] [google] [report]

Does anyone have the Doomguy
My Face My Soul meme?
Can't find it anywhere

>> No.6124598
File: 110 KB, 418x178, UT2004-Flak.png [View same] [iqdb] [saucenao] [google] [report]

What's everyone's favourite old FPS weapon? For me it's the Flak Cannon (although kinda tied between 99 and 04).

>> No.6124601

Requires modifying the files, so don't think it can be done on console.

>> No.6124605

That's preposterous and retarded

>> No.6124612

i literally fucking love the chain gun in doom. unhealthy obsessive levels. its ammo is gone within seconds for me once i see a decent room. i love hearing the demon screams and watching them all take stun knowing im hitscanning like 500 things per minute. such power.

ive never played that game blood though and that looks fucking satisfying.

>> No.6124614

It feels different because its actually designed by Randy Pitchford

>> No.6124628

UT'99 Flak looks like a bulky industrial tool converted into killing machine and I love it to bits. But the further down the line the series get, the thinner and weaker feeling it got to the point of feeling like a peashooter in 3 and 4 (I'm not talking the damage here, but the feel of the gun itself).

>> No.6124649
File: 41 KB, 411x316, 1572633686989.jpg [View same] [iqdb] [saucenao] [google] [report]

I've never managed to beat Duke3D. It starts very fun but episode 2 kills my motivation, it's full of annoying hitscan enemies and everything takes to long to kill. Also fuck those flying octopus shitheads and their ear raping cries.

>> No.6124669

Devastator eats octopus shitheads for breakfast, they die from one rocket. Also love the shrinker, it can one shot anything, even the mini battlelord.

>> No.6124674


>> No.6124676
File: 312 KB, 852x1000, ad.png [View same] [iqdb] [saucenao] [google] [report]

Hello again fellas,I've seen so much Adon content posted lately so I decided to make a quick sketch of her.

>> No.6124689
File: 98 KB, 449x480, damn boi.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6124696
File: 194 KB, 648x541, why.png [View same] [iqdb] [saucenao] [google] [report]

Had to censor it because the nipples aerloas were visible.

>> No.6124702

>everything takes to long to kill
not when you have the shrinker, RPG and pipe bombs
which you do.

>> No.6124712
File: 3.20 MB, 355x361, happy dude.gif [View same] [iqdb] [saucenao] [google] [report]

It ain't too difficult when you use explosives.
Go for the ripper against the drones.
The octopus can be killed easily with Devastator or RPG.

>> No.6124719

haha wouldn't it be funny if she got a wardrobe malfunction during a fight hahahah

>> No.6124727

I really miss Raven.

>> No.6124732

Is that man capable of doing such thing?

>> No.6124734
File: 22 KB, 550x550, yeeeaaah boy.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6124743

It's tough. Finding an audience for niche products is 99% luck that someone with a following notices.
PortaDoom is neat, but many people these days don't have the nostalgia for the e-zine syle. I wouldn't if my granddad hadn't been subscribed to a 12 cd a month service.
Still, I've seen a few people mention PortaDoom. It wasn't unappreciated. Though maybe underappreciated for how cool it is.

>> No.6124791

Quake, Heretic, TES, and Hexen but as a tabletop RPG

>> No.6124801

HOMM but a table top game.

>> No.6124831
File: 513 KB, 1593x734, variants.png [View same] [iqdb] [saucenao] [google] [report]

choose your flavour

>> No.6124832

nuwolfenstein kinda parallels disney star wars
>the fact that the bad guys come back/are still there despite the effort of the good guys
>inconsistent tones and moods
>above may be because of change in team/director
>bj/luke as depressed old men
>grace walker being just the series' version of the pink haired lady general, both written like awful characters that the story wants you to think "they're right"

>> No.6124853
File: 10 KB, 300x300, dead-mickey-mouse.jpg [View same] [iqdb] [saucenao] [google] [report]

*Disney Star Wars Sequels
Also, a part of me wishes that Disney eventually becomes the next Kodak in terms of a media company empire falling as retribution for what they allowed to happen to Star Wars and many Marvel comics characters.

>> No.6124864
File: 341 KB, 315x513, heihachi.png [View same] [iqdb] [saucenao] [google] [report]

Also add how things went with the installments:

-Force Awakens/New Order:Promising restart for the series,estabilishes some new stuff but still familiar,well done with some mixed opinions.(New Order is actually great though).

-Rogue One/Old Blood:Prequel,a solid installment that brings some fan favourite content.RTCW and Tarkin/Vader.

-New Colossus/Last Jedi:a mess in terms of tones,doesn't feel like it belongs in the same series.
Villain shown in the previous installment dies in a anticlimactic way. Interest dies as well for the series.

-Youngblood/Solo:useless piece that no one asked for.

The difference is that Wolfenstein 3 will not happen given how bad this series went.Add the new characters who are completely wasted like Finn and Sigrun.
Both come from the villain side but do nothing important whatsoever.

At this point I don't even want Doom and Wolfenstein to be connected anymore.

>> No.6124879

Classic Adon is always the best.

>> No.6124881

>dat bootay on the black one

>> No.6124904 [SPOILER] 
File: 135 KB, 487x901, 1578681896530.png [View same] [iqdb] [saucenao] [google] [report]

warning:extra thicc

>> No.6124907

What did Kodak do?

>> No.6124912
File: 31 KB, 274x396, 83f.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6124920

This except the Force Awakens/New Order stage was already inexcusable shit loved by the masses because of pandering and nostalgia, and Rogue One/Old Blood was pointless fanservice combined with pointless retcons of old stuff that people actually liked.

TFA was a trash movie and if I had any hope for humanity left, I would've lost it due to mindless consumers loving an inferior version of ANH that Disney paid 4 billion dollars to plagiarize legally.
And when it comes to Wolfenstein New Order, it already had the inconsistent tone and mood whiplashes, the gameplay and guns were absolutely mediocre, and the bad guys were retconned from nazisploitation camp into dipshits that need to steal all their inventions but somehow keep winning anyway(prior to player character involvement) despite being incompetent clowns.

>At this point I don't even want Doom and Wolfenstein to be connected anymore.
I can't agree more with that.

>> No.6124948
File: 692 KB, 500x281, cqiyR1L.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.6124956

The New Order is not a masterpiece in terms of writing sure but managed to keep me invested.
It still manages to be memorable with the gunplay and soundtrack.
Same goes for Old Blood which is basically a tribute to RTCW.
At least these can live up on their own while the other SW movies have to live up to the other chapters of the series.

TFA isn't that bad,is alright but in the end why rewatching that when I can watch the far superior version that can even live as a standalone film?

The nazis in TNO actually felt like a threat but later on it felt like I was watching a parody.

Doom X Wolfenstein felt like an awesome concept being in the same timeline back when Doom 2016 came out.
But now the idea that the event of TNC and Youngblood happened in the same universe as Doom is just embarassing.

As for BJ,they butchered big time over time,not as bad as Luke,but still terrible.

Both were driven by a sense of justice and ready to take on the worst of their enemies even if it felt almost impossible to overcome.
Now their deaths mean nothing,their struggles were worthless.

>> No.6124959

>2.5g of protein per brap

>> No.6124965

If UT99 had better movement, it would be better than quake 3. However, Quake 3 is so refined and tight, it just barely overtakes UT99 in comparison.

>> No.6124969

UT99 was a better team game imo. Ctf and domination and such. Quake 3 is a better deathmatch game probably.

>> No.6124974
File: 31 KB, 640x480, 1554309928395.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6125009

>The nazis in TNO actually felt like a threat
I'd argue that's largely an illusion created by all the edgy shit and gore that gets shoved in the player's face.
Then you realize one of the nazis' masterplans was basically making better and even more depressing commieblocks from super-concrete they picked up as a loot drop from jews, and then continuing to live in said super-commie(fascist in this timeline I guess?)blocks while they're obviously getting moldy and slowly killing them.

>> No.6125014

ew gross she's all naked and shit

>> No.6125024

>and shit
Do aliens poop?

>> No.6125040

No, they subsist entirely on water and a highly efficient nutripaste that is 100% absorbed by the body.

>> No.6125046

Where can i find texture packs for doom?
I want something that goes well with naku naru

>> No.6125056

I fucking loved Ashes 2063. Anything similar to it?

>> No.6125057

I thought the plans for making the super concrete was sabotaged which is why they started growing mold.

>> No.6125060

they ruined it for 2004

>> No.6125072
File: 2.94 MB, 640x360, shake it baby.webm [View same] [iqdb] [saucenao] [google] [report]

>ive never played that game blood
that's a pretty big oversight

>> No.6125080

How about Quake, Heretic, TES, and Hexen but as a TES game

>> No.6125083

>TFA isn't that bad
It is

>> No.6125104
File: 98 KB, 590x396, 1561084518412.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6125129

You can Remake hexen in TES, but it would need an entire fucking team full of autists to do that

even this is almost done

>> No.6125132

That's not true at all. GPL is only concerned about the source. There's nothing stopping Zenimax from selling distributions of gzdoom with copyrighted game assets as long as they distribute the source of their gzdoom fork.

>> No.6125134

this is the problem
Zenimax is anti source code distribution, hence why everything post Acquisition never received releases.

>> No.6125139

Apparently some old Beth devs are making a indie game successor to TES daggerfall. I wonder what will come of it, kinda smells of vaporware.

I have been wanting to return to TES after I had actually fun playing skyrim with mods. Return to Oblivion and Morrowind.

>> No.6125148
File: 16 KB, 309x266, ccb.png [View same] [iqdb] [saucenao] [google] [report]

I hope this is true and it's decent. Cant wait to bang dunmer even more than I already did in Skyrim. Yeah sure me, the amount of fucking good lewd skyrim created is unbelievable.

Chim bikini armor motherfuckers.


>> No.6125160

It's actually feasible since there's an open source version of Daggerfall now.

>> No.6125164
File: 274 KB, 1920x1080, Mazoga2.jpg [View same] [iqdb] [saucenao] [google] [report]

Use bevilex guide for oblivion, there is a lot of neat shit being released and updated of late.

>> No.6125210

Any of y'all played vietdoom? https://youtu.be/iC1nxaTFPkU

>> No.6125217
File: 225 KB, 500x738, 3c4.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6125223

how did you get orc ears to match their skin tone with OCO?

>> No.6125268

got the orc patch for it that fixes the headmesh

>> No.6125269

Skyblivion is getting there too. Quests are completable, and art is getting close.
I hope they're VR compatible.

>> No.6125339


Nice thanks anon. Also with that vid really wish somebody did a Doom mod of Pelinal destroying the Elven Empire. Would be perfect.

>> No.6125343
File: 34 KB, 341x340, 1386539902513.jpg [View same] [iqdb] [saucenao] [google] [report]

Why don't we see more doom maps with complex 3D environments considering how easy it is to make 3D stuff in gzdoom?

>> No.6125354

or if levels are designed around them, which is a difference between randomizer mods and new enemies in megawads like the teleporting aliens in ancient aliens

>> No.6125364

vanilla purists

>> No.6125365
File: 298 KB, 1024x576, Screenshot_Doom_20200110_223950.png [View same] [iqdb] [saucenao] [google] [report]

>> No.6125380

Because the people who start out by mapping in UDMF tend to get overwhelmed by all the fancy new features, which leads them to think "If I want my map to be good then it should have all of these gimmicks" instead of thinking "If I want my map to be good I should learn how to make solid levels."
The people who make maps already are used to whatever format they've been using, and also >>6125364, though even good GZD maps tend to suffer from overly detailed environments to the point where gameplay starts to suffer
Also considering it's GZDoom, I wouldn't be too sure on how well a complex 3D map could run

>> No.6125392

>get fluid with polyobjects
>come back and firgyet how to do one
Man why does my memory and ability to do this suck

>> No.6125407

Hey so yeah why are you making a mod based off Autistic Cyclops Madness and not Chad Krinkels Madness?

>> No.6125432
File: 125 KB, 640x480, Blood_-_Dynamite_bundle.jpg [View same] [iqdb] [saucenao] [google] [report]

I love chucking handheld explosives at things in FPS games. Blood is one of the few games that gives you so many you can do it all the time, though.

>> No.6125453

Explosions need to be satisfying, I really dislike the 3D explosions a la Quake 2, always seemed so puny compared to pixel and camera shake like HL and build games.

>> No.6125496

>hands on the black one
unironically based and ebony pilled

>> No.6125503

Why does she have a bigger butt on the right?

>> No.6125504


>> No.6125506

You only need two types a dark skinned one or tanned with white hair, and a blonde.

>> No.6125523

Needs a ginger redhead variant with freckles on her bum cheeks and shoulders haha

>> No.6125525

I actually did try freckles. They don't exactly look good at the current texture resolution

>> No.6125558

Who needs old good games when every Jesus, ranjeesh, and Mohammad is now old enough (9) to use their family's computer?

>> No.6125559

I hate getting pushed back by every weapon in Quake. I wish only explosions did it.

>> No.6125565

>feels urge to play Sizebox

>> No.6125568

Don't you mean fspable


>> No.6125574

wtf happened to Icarus' voice

>> No.6125579

He hit puberty.

>> No.6125580
File: 46 KB, 680x926, 95c.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.6125582

I thought 4's Flak looked great, they toned back on the podracer shit and gave it a properly blocky design like 99 mixed with 2k4's triple support pistons.

>> No.6125593
File: 23 KB, 353x388, 1433077197129.png [View same] [iqdb] [saucenao] [google] [report]

I'm curious, does the original iwads work on the new shitty bethesda port?

>> No.6125596

It is thinner than UT'99, and the load animations make it feel lighter/less heavy than 99 version, plus you don't see the piston delivering a new flak charge after altfre.
Reloading animation of '99 Flak was also adding to the "industrial tool" feel, and UT4 version while being a step in the right direction feels lackluster compared to it.
I like few extra tubes and ridges they added though, makes it look like it's operated by a hydraulic mechanism which is consistent with the theme. Also I like the soundds of '99 better.

What I'd really love is if someone managed to combine the '99 bulkness and reloads with a few extra details from the 4 version.

>> No.6125605
File: 88 KB, 480x498, doomguy young.jpg [View same] [iqdb] [saucenao] [google] [report]

babby doomguy?

>> No.6125607

There was no PC version of Doom 64 and Kaiser was on that before Nightdive even existed.

I don't see why they shouldn't. I hear they're fixing the ports up though, so we'll see.

>> No.6125608
File: 358 KB, 380x444, 1569061559544.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6125614
File: 26 KB, 622x433, Fatal Error - GZDoom g4.3.1 64-bit (2020-01-05 16_30_01 -0500) 1_10_2020 4_00_04 PM.png [View same] [iqdb] [saucenao] [google] [report]

what did i do wrong

>> No.6125627

Do you have your wad in the same folder as the GZdoom executable?

>> No.6125629


>> No.6125630


>> No.6125648

>ginger redhead
uhh no? surely you mean a black woman. gingers are but a figment of your imagination

>> No.6125657

I suppose when OpenMW gets its development done you could make a whole new game in the engine?

>> No.6125673

I really like Turok 2's shotgun.

>> No.6125681

>Pump action double barrel
how does that work?

>> No.6125682

I dont have a wad yet

>> No.6125686 [DELETED] 

I only know these exist in real life because of that webm of the dude killing himself with one.

>> No.6125687

Then what did you think GZdoom was going to run? Get a wad and then try to run GZdoom and it shouldn't give you an error message.

>> No.6125691


>> No.6125694
File: 1006 KB, 1280x960, poppop.png [View same] [iqdb] [saucenao] [google] [report]

>turns it into a single barrel

>> No.6125708

Doom 1 is very boring

>> No.6125729

One action to cycle both rounds.

>> No.6125759

Disgusting heresy, if you want a social life go outside. Demons are for the kill, people are for the love and companionship.

>> No.6125764

Yup that's him

>> No.6125765

anyone know if quake live works pirated?

>> No.6125769 [DELETED] 

You mean that russian dude who killed himself after saying something in japanese?
That was fucked up.

>> No.6125776

>Eviternity textures
>Ancient Aliens skybox
Lookin' good

>> No.6125783

is this about that trap discord story? jesus fuck those people whoever ran that group
wasn't it originally browser focused?

>> No.6125795
File: 71 KB, 900x675, d04.jpg [View same] [iqdb] [saucenao] [google] [report]

I was talking about "video 1444" where it features a russian VK user who said "Nya,Bye" before killing himself.

Looking good.

>> No.6125803

More complex mapping formats require a lot more time and effort to make something worthwhile with them compared to simply mapping for vanilla/boom formats.
Its why its rare to find entire megawads that take advantage of UDMF features. There are a few GZDoom required megawads out there, like Joy of Mapping series, but they didn't limit every mapper to just UDMF, so theres plenty of boom format maps in the mix.

>> No.6125804

i think so as well, but not sure.
looking to get back into arenashooters again but both unreal, and Q3 are dead. so that basically leaves me live, and champions. both games essenitally have the same size playerbase but im strapped for cash atm.
so unless live works pirated im forced to play bethesda's shit

>> No.6125808

Kodak very often refused to change during the mid-late 1990s. They were slow to adapt to the digital trends going on at the time. and Kodakchrome was falling way out of style as the years went on. That, and many other bad business decisions.

>> No.6125823

can anyone reccomend some non-skillsaw megawads based on my favs

>ancient aliens
>Going down
>winters fury

>> No.6125843

Arena shooters are dead, and will likely stay dead, maybe forever.
Warfork, which to my knowledge is Quake with walljumping, released in open beta on Steam last August, but I'm guessing the playerbase isn't too large.
Splitgate is another, though that's more based off Halo/Portal. Playerbase seemed decent enough, though with the release of the actual Halo on Steam, they probably all migrated.
I've never played Live so I wouldn't know how dead it is.
Champions is hemorrhaging players due to lack of support and updates, and some are speculating that the servers are going to be shut down eventually.
If you're optimistic, then you can hold out for Diabotical, whenever that's coming out, though I can understand if ballbots aren't your thing.

So to answer the question, I'd say go with live. It's cheaper and you don't have to deal with shit netcode.

>> No.6125848

find it weird that metadoom has a lost soul that shoots a projectile when there's maps with them behind shit like grids and bars, that expect souls to be harmless in that state
the mod tries to come up with some system to make sure it's as "balanced" or "straight foward" but then breaks its own rules by making the chainsaw slot completely randomized so you can get an axe before the chainsaw
or making the chainsaw and bfg show up last in their slots

>> No.6125858

Dark Forces was pretty good about this with the Thermal Detonators. not a hugely satisfying explosion but it was fun and intuitive

>> No.6125868 [DELETED] 

no it was the trap one, blew the dudes head into spaghetti including his trap mask

>> No.6125870


>> No.6125875


>> No.6125902

What are the most ubiquitous custom weapon sprites for Doom?

>> No.6125907

Thanks, I appreciate the detailed response.

>> No.6125913

the blood shotguns/shotgun are everywhere. I never really liked them they feel weak compared to any other games shotgun.

>> No.6125919
File: 137 KB, 495x332, twins.png [View same] [iqdb] [saucenao] [google] [report]

i remember there being an animation of doomguy fighting the barney bunch or those clock fruit thingies

>> No.6125930


>> No.6125935

Are the levels that columbine kid made any good?

>> No.6125937


>> No.6125942

What is Turok anon even doing? Turok mods? Or adding the Turok stuff to other games?

>> No.6125945

They're nice to play to see how kids made doom wads "back in the day", it's kinda nostalgic. I had a thick-ass design handbook for Doom and another for the Build engine.

>> No.6125950

I believe he's making amazon giantess porn

>> No.6125956

Making a Turok mod for Doom
Always welcome

>> No.6125959

For me it's E1M7

>> No.6125963

There are communities on Discord that communicate coordinate to play matches together.
Also if you want some non-fps online action, NOX online community still exists, even with some modding going on.

>> No.6125965

Because I'm sure you play DOS Doom every day and never get tired of how limited it is.


>> No.6125967

no, it's not for you

>> No.6125974

For me, it's E2M2

>> No.6126003
File: 1.06 MB, 1280x720, Snap.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.6126006

shit mod
half of them just shouldn't be there anymore

>> No.6126009 [DELETED] 

and ejaculated by her alien penis

>> No.6126031

>can't actually see the entire level layout
>has absolutely zero imagination in how that room could be fought in or even transform

>> No.6126062
File: 680 KB, 1700x2100, final doom ad.jpg [View same] [iqdb] [saucenao] [google] [report]

Gamepad is pretty viable for Doom, though consider trying out using a mouse for horizontal turning (together with a gamepad even, if you want), it'll make it easier to maneuver.

On mapsets, there's a lot, if you're feeling like you're not ready for a full onslaught yet, consider playing on the difficulties 'Hey, Not Too Rough', and 'Hurt Me Plenty'
What difficulty level you play on will affect how much of an ass chapping you'll get, though notably Doom and Doom 2 are mostly not particularly challenging, even on 'Ultra-Violence'.
I'd suggest playing the first Doom if you haven't (it has less of the more dangerous monster types you see in Doom 2, so consider upping difficulty a notch to compensate), and then possibly trying out Final Doom, though Final Doom will be harder than Doom 2, they do have fully implemented difficulty levels.

Also, here's a video showing you some simple strategies with monsters:

>> No.6126079

Eternal Doom is a very acquired taste, most people will probably not find it very enjoyable, because it's very obsessed with switch hunting, and stretches between combat can be pretty long and dull. Somewhat pretty to look at.
Also, every level was intended to be played from pistol start.

Memento Mori is worth checking out, though the first one is pretty bleh overall, Memento Mori 2 is way better.
Icarus is another one which is a very acquired taste, I wouldn't hold it against anyone to drop this one without finishing it because it has some pretty damn rough edges.

Suspended In Dusk is short, but very fun, and very good looking. One of my favorites.
D2TWID is fun, and I recommend it, but it wouldn't be my first choice for someone who just finished Doom 2 for the first time, he should come back a little later for that one.

For playing a level set, you're probably just needing the .wad files, if there's multiple, just load them together.
.deh files are in most cases only going to be used to change the level names and stuff like that, but it also changes the text intermissions and what not.
I'd advise to load those just as well just for the details, some actually do alter the gameplay too, and it was the author's visions that you were playing it with that file.

Beyond that, you won't be needing any of the old patching software some old level sets were packaged with, just the .wad and .deh files, GzDoom handles the rest if you just load them together.

>> No.6126085


>> No.6126095

I was speedrunning quake e1 and was doing fine up until e1m3 where you need to do the slope nade jump but i failed and my dog farted

>> No.6126103

I think that really depends on what the monster actually does.

>> No.6126106 [DELETED] 

i mean i guess it's a fine mod if you don't actually give a shit about the gameplay of the levels you're running through, but I actually play the game to experience the game, and even when playing it with levels designed for it it's just....ugh.
zdoom has always been gentrified doom and brutal doom is peak gentrification.

>> No.6126113

i refuse to believe you are actually this retarded
now stop trolling

>> No.6126143

Is there any way to make zandronum not do that wavy thing when you turn with the mouse? it's fucking dizzying and makes me nauseous.

>> No.6126148

use a real fucking port instead of one that decided that bilinear filtering and shitty washed out lighting was a good default.

>> No.6126149

Are you talking about that effect where the walls around you seem to get slanted when you turn quickly? That might be something related to Vsync, I think

>> No.6126152


>> No.6126156

yeah that effect, alright i'll fuck with the vsync
does gzdoom also have that god awful effect?

>> No.6126159

I've got a lazy-ass question because I have no idea what I'd search for this:
Is there a wad that just spruces up Doom maps with Doom 2 enemies? I'm next to positive there is, but what is it called?

>> No.6126162

yeah vsync didn't do anything, i'm thinking that it might just be part of the architecture of the source port, because zandronum is all about that psudo 3d shit for over the top mods. Maybe i'll have to try another port

Whats a good port for modern megawads that ISN'T zandronum and doesn't have that nauseating slanty thing when you turn fast

>> No.6126167

it doesn't happen with my .exe dated 10-16-19, at least not with my settings
I know that Prboom also gets the issue, I'll fiddle with that too

>> No.6126171

Playstation Doom. Someone made a TC mod so you can play it in GZDoom.

>> No.6126178

That's odd, I got the warping effect on Zandro, but turning on Vsync removed it, same with GLBoom.

>> No.6126179

Thank you, I'll look into it further.

>> No.6126193

ill gentrify your butthole with room over room motherfucker

>> No.6126198

yeah that's called screen tearing

>> No.6126214

definitely not screen-tearing, at least what i'm talking about. Go into zandronum. Go up to a wall and look left and right really fast. It makes a wavy wobbly effect that looks intended. Not a vertical tearing effect.

>> No.6126224

That's great, RottKing.

>> No.6126230

not with vid_vsync on it doesn't
you're definitely seeing screen tearing

>> No.6126232

video is still great, but fuck (you)

>> No.6126238

The Birth is a mixed bag of an episode, I think it has some of the worst maps of the original game, and some of the very best. In spite of some stinkers, I think the last couple of maps are totally great, and that it's worth pushing through the rough parts just for that.

Supposedly Bethesda will curate some usermade .wads over time to allow you to play them on their new port (along with fixing a lot of the shitty errors the port was released with).

It's not exactly clear how they're going to approach this, given that many of the most cherished mapsets feature some copyrighted content (textures, music, sound, even sprites), and if they would legally need the permission of the .wad authors.
On third party copyrighted content, they'd almost certainly have to rip that stuff out and employ substitutes, it feels unlikely that they'll make all that much substitute content.
I guess we'll just have to see what happens.

>> No.6126246

what do you like about those wads? what have you played and not liked?

>> No.6126247

in the files?? or just type that in the console?

>> No.6126262
File: 428 KB, 1195x1200, map18.png [View same] [iqdb] [saucenao] [google] [report]

No mentions about Sunder's new map18

>> No.6126265

okay first off, put "vid_fps 1" in the console, and I'm going to guess your framerate's in the thousands
that's why it looks so smooth - for every frame your monitor renders, zandronum's putting out, what? 10? 20? more?

now put "vid_vsync 1" in the console, and see the wobbliness go away now that zandronum's framerate matches your monitor's refresh rate
then use rivatuner or something to limit framerate, so you can avoid screen tearing without mouse input feeling like shit

>> No.6126274

>played and not liked

Alien vendetta, not a fan vanilla. It's just a mod testing wad.

Valiant.wad and other skillsaw maps, I don't like his gimmicks, I know exactly what he's going to do every time

Sigil, it's romero, what else can I say. I don't particularly like damaging floors, and I like having ammo sometimes.

Scythe - eh, it was fun I guess. No real complaints other than how vanilla it is

>what did like about the mentioned wads
Ancient aliens: environment and challenge, had amazing arenas

Going down - what's there to say, its creative as fuck, goofy, amazing arenas, gimmicks felt fun and not cheesey

Winters fury - bad ass music, bad ass theme, and most importantly GOOD boss fights.

>> No.6126279

Skillsaw made a bunch of the maps in Ancient Aliens though

>> No.6126280

and they were arguably the worst . In my opinion at least. But I do admit, it IS his best work he's ever done.

>> No.6126283

Btsx, eviternity, epic 2, breach, adventures of square. All have great art and aren't butt fuck hard.

>> No.6126284

I'll admit I'm no big fan of his either, but I don't think I've outright hated his stuff, not most of it anyway.
He has a pretty predictable streak, as you say.

>> No.6126285

>Also, every level was intended to be played from pistol start.
At this point, I assume that every megawad is for pistol starts. What are some exceptions to this?

>> No.6126287

haven't played btsx vanilla, is it good? I've played it countless times with complexdoom. Oh and scythe 2, I don't feel like medieval and plasma gunning demons fit thematically.

I gave it a go, It's still there but less. It definitely feels better, but still a bit motion sickness inducing

>> No.6126308

Honestly I just ignore that notion, progressive is more fun to me.

>> No.6126320

Btsx is fantastic vanilla. It's one of my favorites. I play with some smooth mods though modified solely for btsx. Totally vanilla gameplay.

>> No.6126321



>> No.6126323

Same, pistol starts is generally just not fun.

>> No.6126330

Yeah, I get this. It's understandable, if subjective. What I was asking about is wads that are explicitly made for continuous play, instead of being able to go through them both ways.

>> No.6126343

Well, it's progress. Hopefully they'll keep updating the port.

>> No.6126362

Presumably any with end of episode death exits such as Scythe, Going Down and Speed of Doom

>> No.6126368

Is there a good titty monster mod for Quake? I haven't played in ages, and, looking at my old saves, I was halfway through The Palace of Hate. The prospect of getting my bearings again and figuring out what I was doing is daunting. Some new eye candy in the form of new textures, meshes, and maybe new voices would help enormously, though I'm not looking for gameplay changes at this point.

>> No.6126379

> furry

>> No.6126382

I love finishing a plutonia map then watching a playthrough by someone who is actually good at it

>> No.6126386


>> No.6126395

Kinda looks like 10 previous maps slapped in one mega map.
>things: 3196
That's surprisingly little, what counts as a thing?

>> No.6126409

>what counts as a thing?
everything that isnt linedef/sector/vert/map geometry

>> No.6126474

Not just a bunch, nearly all the maps are his.

>> No.6126476

>use rivatuner or something to limit framerate, so you can avoid screen tearing
This is wrong, limiting framerate will not prevent screen tearing, because the game is still running out of sync with the monitor.

>> No.6126497

I dont like it either. It just seems like a scam and I'd much rather have them commission talented mappers into making megawads for them rather than picking up old releases. There has never been a good reason to play a console port of Doom over a PC based fan-made source port.

>> No.6126603

I might be retarded and never knew about this before, but I found this weird joke website that has it's own doom .wad running in a flash based source port

>> No.6126615

>decide to do one-life runs of e2 with hideous destructor
>get to babel
>open the baron door, run back into spawn before it closes
>start neutralizing the lost souls
>hide in one of the rocket alcoves
>send out DERP, manually control it and patrol around the map until the cyberdemon is located
>load HEAT into rocket launcher, get into ideal position, shoot at cyber with rifle through a crack between a pillar and the wall to get its attention
>it retaliates with a bfg blast
>take cover, pop back out and fire HEAT
>take cover again and load another round
>get into open before it has a chance to react and fire
>sit back and watch as it disintegrates into a shower of gore
I believe this is what /k/ refers to as "operator" or "tacticool"

>> No.6126687

>every level was intended to be played from pistol start.
This is the first I've ever heard that Eternal Doom was INTENDED for pistol starts. Kinda interesting, considering map13 was specifically designed to make you lose your gear (one of the earliest examples of a death exit).

>> No.6126704

this estronaut makes me sick

>> No.6126730

i believe you were indeed operating
but tacticool i believe is just "muh attachments"

>> No.6126734

That's what one of the mappers said about it in the comment section of Evolution Of The Wad

>> No.6126746
File: 239 KB, 800x600, SCREENSHOT SATURDAY BITCHES.png [View same] [iqdb] [saucenao] [google] [report]

There's a chance we might have to bring it to the next thread too but it'S SCREENSHOT SATURDAY, WHAT THE FUCK HAVE YOU BEEN WORKING ON? MAPS, MODS, SPRITES? TIME TO STEP UP AND SHOW US WHAT YOU GOT


>> No.6126765
File: 948 KB, 1280x1024, Screenshot_Doom_20200111_090607.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6126776
File: 487 KB, 1280x1024, Screenshot_Doom_20200111_091634.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6126782

>why is there a rock in the skybox?
That's Nevada.
There's Somewhere in Nevada
but there's also Nowhere (aka Almost-Hell) in Nevada
It, like deimos, floats above Hell Itself.

It just floats on the outskirts.
Logic and probability doesn't really mean much in the Absolute State of Nevada.

>> No.6126783
File: 55 KB, 726x370, Muzzle.png [View same] [iqdb] [saucenao] [google] [report]

I have done a thing!

>> No.6126787
File: 10 KB, 320x200, bs_aog_010.png [View same] [iqdb] [saucenao] [google] [report]

Could use a bit more chunkyness around the barrel/choke/whatever connecting it to the gun and on the sides to make it look less like a weird zorcher, but that's almost just me wanting to be pushing it into Blake Stone Plasma-Discharge-Unit-Clone territory.

>> No.6126793

I can see what you mean by that, but the barrel is meant to be an orizontal line in design, so making it more of a circular tube might be worse to say the least

>> No.6126798

Just had a look. I don't think he meant that Continuous is discouraged, though.

>> No.6126804

just looks like a bunch of floatin' rectangles is all.

>> No.6126807

Yeah faggot it's good. What are you gonna do about it?

>> No.6126813

apprecieate the feedback though!

>> No.6126815

wasn't talking about shape tho

>> No.6126859


>> No.6126869

It's okay. I keep trying to finish it but always get bored of the switch hunting.

>> No.6126876

Those wads still have pistol start balance.

>> No.6126891

Anyone know good Nazi-themed mappacks that are compatible with monster mods?

>> No.6126956

Is there anyway to make GZDoom use the pseudo-random number table instead of true RNG?

>> No.6126957
File: 1.44 MB, 1920x1080, Screenshot from 2020-01-11 13-56-38.png [View same] [iqdb] [saucenao] [google] [report]

started learning doom mapping just a few days ago and I'm messing around with 3D stuff

>> No.6126995
File: 469 KB, 1920x1080, 20200111202256_1.jpg [View same] [iqdb] [saucenao] [google] [report]

>tfw cant remember the last secret

>> No.6127017
File: 593 KB, 1920x1080, 20200111204357_1.jpg [View same] [iqdb] [saucenao] [google] [report]


I actually played painkiller DM once or twice

>> No.6127065
File: 2.96 MB, 960x540, LP.webm [View same] [iqdb] [saucenao] [google] [report]

what does /retrofps/ think about Lovely Planet?

>> No.6127070

get buddy i think you got the wrong board, the retard club is two blocks down.

>> No.6127098

how well your eyesight works

>> No.6127154
File: 22 KB, 319x460, 1534468244251.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6127169

dial toooooooooone

>> No.6127178
File: 9 KB, 141x175, 123654687456.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.6127181

i just finished double impact and loved it, is there any E2 or E3 wad in the same vein?

>> No.6127183

Is there any possibly convincing way to create a "open" cliff in vanilla-ish doom engine seeing off into the skybox without a walled lip concealing the obvious issues?

I know you can sort of use the sky texture and bring the ceiling height down to make the sky through missing textures on the walls(I don't know if that was ever originally possible). However, with that comes a tiling issue if there's nothing obscuring the skybox.

The illusion just has to work while you're on the cliff, and if you fall off it doesn't matter if it no longer works.

>> No.6127189


>> No.6127247
File: 20 KB, 125x300, 1564530513454.png [View same] [iqdb] [saucenao] [google] [report]

What's in it for me?

>> No.6127342

But is he still wearing a skirt?

>> No.6127441
File: 208 KB, 920x717, strawberry.png [View same] [iqdb] [saucenao] [google] [report]

ah ng. Strawberry clock looks like a caco don't he

>> No.6127443

it made me very frustrated very quickly but I should try it again to see if anything changed

>> No.6127476
File: 41 KB, 480x681, 67734a9b4c93d3313fcf3f05f8f2bb6e.jpg [View same] [iqdb] [saucenao] [google] [report]

AVP Classic in 1999:One of the best FPS games ever made,sound effects are on point with the movies,Pulse Rifle is sublime and xenomorphs are scary as fuck.
The Queen had 2 cool boss fights.

Aliens Colonial Marines in 2013:One of the worst FPS games ever made,glitchy as hell,sound effects are bland,Pulse Rifle is miserable,xenomorph AI was fucked for a typo.
The Queen boss fight isn't even a fight.

And idiots still think we're too harsh with Greasy Bastard.
The AI was fixed by a random person,they could've easily done that with an update.
Rebellion at least didn't take forever to make that game.

>> No.6127486

the XBLA port of Doom did it best, had an option where your turn speed increased when you had the run key held down, also had the run key on left trigger.

Made for a really comfy port when playing with pad

>> No.6127491

one of these retro throwback fps games really needs to sprite in Randy as an Easter egg you can kill.

that or a pushover boss called THE MAGICIAN

>> No.6127529

That was the basis for the current port of doom that just got "updated"
Do you or anyone else know if that control scheme carried over?

>> No.6127557
File: 87 KB, 656x874, Blowjob POV.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6127574

AvP 99 and even 2000 with the different fmvs are fucking amazing. I hope Alien Eradication anon does not give up.

AvP 2 monolith one was charming if a bit jank, and AvP 2010 has it's moments.

Colonial Marines is quite a story, I wonder if they smelled the coffee with the success of borderlands. Absolute garbage game, even with a friend in 2 I was getting really bored it.

>> No.6127580
File: 218 KB, 597x692, leplayfulq2manface.png [View same] [iqdb] [saucenao] [google] [report]

>Quake 2 has thousands of maps.
>Most of the ones tried so far are half-arsed multiplayer/mod maps.

How long will it take before I find a good-looking, good-playing map in this directory?

>> No.6127586

yeah but i want this on a commercial release, I want Pitchford to see it when he googles himself on some big name website

>> No.6127604

I guess Postal 4 is the best possibility.
I remember Tim Schafer was obliterated in Postal 2 Paradise Lost DLC.
So much that not only it had a dildo in his office but he wasn't even a boss fight unlike other characters.
Now imagine Randy.

I love the first one,the sequel is great too but not a fan of the level design.
Those fmv were corny but added charm to the experience.
The multiplayer is fantastic and arguably one of the best of all time.

Gearbox most likely used the money for CM for Borderlands 1 and 2.

>> No.6127613


>> No.6127689

no idea, haven't done much q2 yet but with q1 its generally map jams and recommendations from here so hopefully someone can tell you what you need.

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