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6115324 No.6115324 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>6109410

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


(or Quake, Duke, Marathon, Thief)
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
More /vr/ shooters
Doom Shovelware

Doom RPG series



Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/








>> No.6115349

A lot of the links in the pastebins like Siege Hell are 404'ing.

Is there a newer version of this map or something?

>> No.6115363

Wheres the news?

>> No.6115375
File: 432 KB, 1334x1250, 6ADFB3AF-57AE-4066-8CA8-8D16908EB915.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.6115417
File: 1008 KB, 720x360, Early Wave Ball.webm [View same] [iqdb] [saucenao] [google] [report]

5 fucking hours of animating bubbles and hands.

>> No.6115419

this type of animation can be used in some spell caster themed TC. Its cool.

>> No.6115441
File: 84 KB, 653x653, Duke.jpg [View same] [iqdb] [saucenao] [google] [report]

A-are you alright, newsbro?

>> No.6115446

=== NEWS ===

[1-6] OP revealed as a faggot, didn't update the news

[1-6] GZDoom now updated to 4.3.1

[1-5] 'Stickguy in Doom'

[1-4] 'January Jump Jam' for Quake ongoing, making maps using the jump mod

[12-31] BuildGDX is up to v1.06

[12-31] TerminusEst13's Booster Mod released

[12-31] Finnish Quake Map Jam, Menetettyjen Valtakunta (Realm of the Lost) released

[12-29] Wastewater Station, a new Quake 2 map, is finally released!
variableone.com/maps/newcrash.zip (1.5mb)

[12-28] Doomsday Engine 2.2.0 released(Stable build) also its 20 years old birthday release (Dec 18 2000)

[12-27] Quakewulf is working on the sequel of Sonic Mayhem for Quake 2

[12-27] Doom Shinobi announced for spring 2020.

[12-26]Unit released for Q2RTX only

[12-25] Samsara gets a new release with Ian Paul Freeley

[12-24] Syringe, a 6 map limit-removing* mapset from Pavera, Tarnsman, Marcaek, & Xaser

[12-23] Heretical Doom 1.4 and HDMonsters 0.4 have been released:

[12-23] Quake 2 beta PBR Textures released

=== PREVIOUS ===



>> No.6115470

I thought Doom 3 guy was called Maureen?

>> No.6115513

Is "slope" mode in GZDB fucking busted for anybody else? Fucking test your features before you implement them you worthless whores.

>> No.6115520 [DELETED] 

>Doom """"community""""
>things not busted, complete shit, and misinformation-rampant
You looked at the Zdoom wiki too, didn't you faggot?

>> No.6115527 [DELETED] 

>sarais was right all along

>> No.6115540 [DELETED] 

why namedrop them now of all times unless you're trying to force drama?

>> No.6115543

Quake is cool, but fuck episode 4 with space nuke.

>> No.6115623
File: 52 KB, 1920x1080, Screenshot_Doom_20200106_075101.png [View same] [iqdb] [saucenao] [google] [report]

Nova3 was going so well until this point; map's an absolute slog.

>> No.6115631

what the fuck is a "slope" mode

>> No.6115632

Impatient retard couldn't wait for a new thread, so he decided to take matters into his own hands by the looks of things.

>> No.6115636

sigil didn't get a caco, that's a socker

>> No.6115642

Romero aside it's a pretty average map set

>> No.6115656

I think that map's HMP should be its UV. UV feels a bit too crowded

>> No.6115659

Episode 4 rules, Palace Of Hate is ludo.

>> No.6115664

I'd say it's above average and worth playing, but it's also nothing groundbreaking, like it's not Alien Vendetta tier or anything.

Reminder also that Cacowards is just a couple of guys' opinions, and they have their biases, being awarded one doesn't mean the world. Just look at it as a limited brochure of notable .wads of each year.

>> No.6115667

I'd say it was good, and does exactly what it set out to do. It just wasn't impressive.

>> No.6115670
File: 1.06 MB, 1920x1200, Base Profile Screenshot 2020.01.06 - [View same] [iqdb] [saucenao] [google] [report]

How am I supposed to survive
DBP19 map25

>> No.6115693

I assume it's one with no spawn in it.

>> No.6115745
File: 49 KB, 949x828, IMG_20190220_213952.jpg [View same] [iqdb] [saucenao] [google] [report]

Replayed the first 3 Turok games and it's funny how pathetic is the final villain gameplay-wise.
Oblivion is a pushover compared to The Campaigner and The Primagen and he was built up since the previous game.

The Campaigner at least was pretty fast and had unique attacks and it took place in a large arena.
The Primagen was tough and making sure he couldn't regenerate was quite a challenge.
Both pretty easy if you know what you're doing.

Oblivion was a bitch and looked like crap as well.

>> No.6115749
File: 200 KB, 1278x1280, 1516834223.cmdr-a_piranhanofunallowed.jpg [View same] [iqdb] [saucenao] [google] [report]

I actually really liked it,it's not groundbreaking but it does the job right.
It was meant to be like an unofficial episode and it was.It felt like it belongs from that era.

I don't understand how anyone expected Ancient Aliens or Scythe,it was not what it was meant to be.

>> No.6115754
File: 4 KB, 100x100, no chicken.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6115770

>I don't understand how anyone expected Ancient Aliens or Scythe,it was not what it was meant to be.
It still blows my mind that GmanLives treated the fact that it only used Doom 1 assets as a negative.

>> No.6115785
File: 760 KB, 1005x830, Romeroed.png [View same] [iqdb] [saucenao] [google] [report]

I like Gmanlives videos for the most part but when he says something dumb,it's really dumb.
It's nothing more than a 5th episode for Ultimate Doom.
If people dislike the wad,giving a good reason why,that's totally fine but this is just bullshit.
It felt like one of those on Twitter who claim to be hardcore fans but then they don't know how to play it or just posers all around.

He even complained because it was too dark,he used GZDOOM,it's kinda annoying to get around the option but come on,that one is basic as fuck.

>> No.6115791
File: 270 KB, 540x540, z.png [View same] [iqdb] [saucenao] [google] [report]

it's the one that backspawns shamblers
unironically great map though, as is most of ep4

>> No.6115798

On top of his criticisms being dumb. He sounded so bitter and angry in the video, too. Like the fact that he paid for the expensive limited edition version (which he hadn't received yet at the time of the video), combined with the wad being not to his tastes, was like if Romero kicked his dog or something.

>> No.6115806

>Brutal Doom
>Complex Doom
>MOP Master of Puppets

For me MOP is fun as hell for coop playing

>> No.6115826

That's the part that irked me the most.
He sounded like Romero did something awful to him like breaking his car and kicked him in the balls.
I'm all for him disliking the wad but his criticism felt like he didn't touch Doom in like forever.

>> No.6115859

Australian accent sounds good when Americans are imitating it, but the actual thing sounds like shit.

>> No.6115875

Spawns are annoying cunts, but you gotta learn to roll with their 'punches', I think they're only a serious threat when Sandy shoves you down into that pit full of them (which was another level). A lone single spawn I find is just a momentary nuisance at worst.

I agree, I found it very fun. Don't need every level set to be revolutionary.

It's a limitation, but it's still one you can work with if you're clever, and if you allow yourself to use all the first game's monsters, you can still do quite a lot.
A great example of this is Double Impact, an E1 replacer which is in my opinion one of the best mapsets made.
If you know DeHacked, you can always create a couple of new monsters too, and still do lots of amazing shit within the limitations of Doom 1, Nihility (currently an E2 replacer) is my favorite example of this.

>> No.6115886

Don't agree.

>> No.6115906
File: 165 KB, 686x1024, AOD doom.jpg [View same] [iqdb] [saucenao] [google] [report]

with the thread title 'doom cringe', does anyone else find it cringey when people call Doomguy 'The Slayer'? I hate that it's entered the common parlance.

>> No.6115913

I always call him Mr Doomguy

>> No.6115931

Community is full of virginal assholes who only appreciate ear raping slaughterfests with eye raping ugly colours. Cacoward worth as much as a shitty toilet paper piece.

>> No.6115939

Ancient Aliens, Eviturdnity, Scythe, Bstx and the likes are all ugly bastardizations of Doom.

>> No.6115963
File: 37 KB, 392x720, Frank's_gun.jpg [View same] [iqdb] [saucenao] [google] [report]

Doomguy is a silly name but it's meant to be like that and works.
DoomSlayer sounds pretentious.It's not something like Doomsday or Goblin Slayer which make sense.

Is more of the cateogory such as Master Chief and Black Noir.

I rather have a simple but well balanced mapset than a tacky mess which is not fun to play like Doomslayer Chronicles.

Those are actually good in my opinion.
Especially Scythe which still holds up to this day.

As I said Doomslayer Chronicles is a better example on how to not make a mapset,all flashy,too bloated and all around not fun with its encounters. I would say it's like an imitation of Doom 2016 maps but even the latter handled them better.
It's visually impressive but that's it.

>> No.6115968

What about "Doom Marine"?

Personally, I like "Phobos" from Q3.

>> No.6115969
File: 115 KB, 727x900, DOOMGUY.jpg [View same] [iqdb] [saucenao] [google] [report]

>Doomguy is a silly name but it's meant to be like that and works.
>DoomSlayer sounds pretentious.It's not something like Doomsday or Goblin Slayer which make sense.

Fucking exactly. You start taking this shit seriously and the whole thing becomes embarrassing.

>> No.6115970

you are an ugly bastardizations of a "doomer"

>> No.6115975

I only call Doom 4 guy that.

>> No.6115979

Your mom is an ugly bastardization.

>> No.6115984

i thought the doomguy from 1,2,final, 64, 4 & eternal was william or billy.

>> No.6115989

I like pretty mapsets (like Quake's Arcane Dimensions), but gameplay is still what matters. Never played Doomslayer Chronicles, but I remember it looking like an unfun mess.

Also I'm fine with Doomslayer as a name, cheesy, but it works for what they're doing with Doom 4 and Eternal.

>> No.6115992

"Doom Marine" is simple and it's fine the way it is.
"Phobos" even if is just the planet,it sounds neat as a name.
Then again the game is full of generic names like Patriot,Grunt,Hunter etc.

Doom 4 had some comedic moments but it took itself so seriously,hope Eternal doesn't follow that path.

DoomSlayer doesn't work when you take it seriously,at least is not something like....Hell Genocider.

>> No.6115994

Doom RPG does mention a BJ Blazkowicz III in a file, so he probably is.

>> No.6115997

Doom 3 Novel, Anon. Not the game.

>> No.6116000

Phobos is a Greek deity, son of Aphrodite (goddess of buty) and Ares (god of war), he is personification of the specific kind of fear brought by war and fighting.
So, the name fits both Doomguy and Doomslayer, as well as having ties to Q3.

>> No.6116001

I always praise AC for how it combines gameplay and visuals and if some areas are kinda tacky.

>Never played Doomslayer Chronicles, but I remember it looking like an unfun mess
You're not missing anything it's terrible.
Imagine slapping some HD Textures and throw away the basics of level design,add some glitches and you have it.

>> No.6116003

Doom Marine is Doom 3 Guy.

>> No.6116006

The Demons named him that, so it makes sense that it sounds edgy and pretentious.

>> No.6116009

But Phobos is the black guy.

>> No.6116013

No, being greek, he's mediterranean. He's just very tanned.

>> No.6116015

i played sigil before i saw his & civvie's videos on it. it has some pretty cool concepts but i otherwise agree with civvie more than gman on it.

i think the main reason why someone like gman would have a problem with it is that doom is a relatively easy game (if doom came out today ultra violence would be normal difficultly) and something that significantly ramps up the difficulty is gonna put people off who aren't used to that.

also him putting money down for the special edition and not getting it before everyone else kinda put him in a bad mood on top of that.

>> No.6116041
File: 509 KB, 600x849, 8956854654.jpg [View same] [iqdb] [saucenao] [google] [report]

I still call him doomguy, doomslayer is what the demons call him
still a shit name

>> No.6116063 [DELETED] 

>butthurt trannies crying

>> No.6116064 [DELETED] 

go dilate, tranny

>> No.6116069

I wonder why they didn't just go with "Doom. " Would that confuse people?

>> No.6116071

Phobos is a fucking moon of the Mars.

>> No.6116076

dang those came out nice

>> No.6116079

and who was it named after?
take a guess

>> No.6116081

And Mars is just a planet and a chocolate bar, and definitely not the Roman god of war, right? Dumbass.

>> No.6116084

Whatever you say, Graf "Salty Member" Zahl.

>> No.6116096

>goddess of buty

>> No.6116097

What about Deimos?

>> No.6116098

my kebord is membran junk at th momnt so som keys some times fai to press

>> No.6116101

Any reason beyond blind pessimism?
Speaking of ROTT, that game had that feature with the gravitational pads. Just kindly request Graf to port the code in :)

>> No.6116105


>> No.6116109
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>> No.6116113
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>> No.6116115
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>> No.6116119
File: 122 KB, 1200x960, ENeq0EjWwAIOaBZ.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6116132

looks cool

>> No.6116164

what are some wads

>> No.6116169

what textures are you using?

>> No.6116184

how do i make graffi waffi accept my changey wangey

>> No.6116191


I got a pretty impressive wad

>> No.6116202

Damn dude post more of em

>> No.6116209

Would mimics make sense in a game like Doom.
I'm trying to think of how to implement them, but they just don't seem fit.
There are obviously no chests, but there are still interactables the player will want to approach, such as items or buttons.
>the player could just shoot any item before approaching it to see if it bleeds
>the enemy would lose the surprise factor the second time you play the level
>maybe it's just not that fun of a mechanic/design
>doom already has traps anyway
I don't know. Thoughts.
Imagine this: there are some cyberdemons and you need to gtfo but you see a invulnerability sphere not that far... you run towards it and when you are about to pick it up it bites you in the face. Cool or stupid?

>> No.6116220

cacowards would improve if they accepted they were a list of recommendations and not a "vga's doom edition" so they mention and describe a lot more mods than just select a few or so
you want to make more people learn about doom mods and not go down the line of journos sucking off brutal doom, it's on you to improve that

>> No.6116226
File: 115 KB, 1200x675, ENnrIr5WoAA2u8Z.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6116228
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>> No.6116231
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>> No.6116238
File: 122 KB, 1200x675, ENnrIrWWkAIGptR.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.6116243

Seems stupid to me, and honestly like something that could be implemented just as well with a crushing roof trap instead.

>> No.6116258

How supplice progress?

>> No.6116264

he's a terrible critic, who does some of the same thing as game journos, even when he mocks then
this can be said about any gaming youtuber or even "hot takes" e-celebs like mr feel

>> No.6116276

the problem with the new doomguy is the implication that his greatest feat is his power level and not the fact that he still some marine that managed to overcome his odds
someone that could have died or even become a zombieman
they could have made in more like berserk guts instead of a superhero/chosen one sort of guy
sort of makes the thing less interesting
the fact that hell itself got weaker in some aspects doesn't help either
can the "slayer" survive plutonia?

>> No.6116307

According to mechadon, will come out somewhere in 2021, maybe later

>> No.6116319

I was in a bad mood about not getting my Sigil box (I also had a miserable fever at the time), but I still enjoyed the episode.

My dick cries in your asshole.

Interception. First couple of maps are a little dry, but it picks up very fast.
Also try the DTWIDs if you haven't.

I like classic Doomguy more like that, he's just a guy who happens to be the best warrior of humanity. Nothing inherently supernatural about him, just able bodied and knowing how best to fight.
Doomslayer strikes me more as some sort of Hercules tier demi-god, though I don't actually hate that.

>> No.6116329

Maybe a certain decorative item transforms into a quiet monster when you look away (assume you are near enough for this to be useful), who then sneaks up on you and bites down on your asscheeks.

>> No.6116363

Trap power ups that have a random chance of spawning in place of the real power up

>> No.6116367

That is some sexy spritework and textures. Reminds me of ion fury's style (but lower-res).

>> No.6116407

It's because both are by Cage.

>> No.6116480

To be fair, the Q3 guy was was almost certainly named after the moon. Old id weren't exactly known for their use of mythological symbolism.

>> No.6116486

Somebody post the webm of the medikit turning into an Arch-vile.

>> No.6116507

>not mythological

>> No.6116515
File: 2.84 MB, 540x403, Uh hello you're not a medikit.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.6116539

*tips fedora*

in all seriousness wasn't the hell invasion part of doom's story more or less taken from their DnD campaign?

>> No.6116551

I faintly recall Romero grabbing some sort of cursed Daikatana (yes) and causing a horde of demons to be summoned to Earth

>> No.6116560

seems like every nova seems to hit a brick wall eventually, damn shame

>> No.6116569

other than dying at the end of episode 1 and fighting his way back from hell i never really got anything supernatural (superhuman maybe but that's kinda an expected trope in sci-fi when it comes to space marines and other futuristic soldiers) about doomguy especially in the newer games.

sure he's an unstoppable demon killer whose too angry to die but that could always be interpreted as a meta-gag about respawning and/or reloading from a previous save.

>> No.6116580
File: 287 KB, 540x718, 1539251193015.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6116592


>> No.6116620

There's that, but you have some Divine Comedy stuff in E3 (admittedly fanfiction), and each level of E4 cited something from the bible as a title.

>> No.6116627

Jesus christ , I was searching for some doom wads to play on Brutal Doom and I saw a bunch of youtube videos dedicated to a bunch of drama going in the doomworld. hahaha JEsus Christ

>> No.6116629

Almost, he was trying to bargain with a bigwig demon to conjure for him a totally sweet sword (the Dai-Katana), but failed his rolls, and everything went completely out of hand in a hurry.

>> No.6116639

care to give the cliffnotes version?

modders being divas is nothing new but I'm always curious about who shat in their collective diapers this time.

>> No.6116647
File: 2.84 MB, 1280x720, Quake.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.6116656

absolutely shat on

>> No.6116663


>> No.6116675

anyone has screenshots of sgtmark getting pissy and criticism on moddb or his mod with a message referencing /vr/?

>> No.6116682

No, an ugly bastardization of Doom would be GZDoom's default settings

>> No.6116752

>anyone has screenshots of sgtmark getting pissy
You mean every time that bitchy favela dweller opens his mouth? Best to just play whatever mods he makes and forget the pathetic excuse for a human being on the other end of their development process

>> No.6116753

thank you, romero

>> No.6116771
File: 2.66 MB, 960x540, Quake xmas lava.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.6116787

I like the felt-tip pen art style
I don't like (You) for being a dumb phoneposter

>> No.6116793

that's what you get for not circlejumping the gap

>> No.6116807
File: 471 KB, 980x700, Driver_Nephi.jpg [View same] [iqdb] [saucenao] [google] [report]

get fucked.

>> No.6116809

lmao get fucked

>> No.6116810

>(you) = romero's bitch

>> No.6116812

reminds me of that one time I did a Douk Nookum RP
NV still doesn't have body sliders for maximum Steroids

>> No.6116813

meant for >>6116771
but >>6116807 MOTHERFUCKER

>> No.6116882

That's fair,after all we're talking about the guy who spent his time doing 2 mods in 10 years and are essentially the same.

>> No.6116889
File: 328 KB, 1920x1080, dp20200106183148-00.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.6116894
File: 1.59 MB, 1920x1080, quake009.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.6116917
File: 20 KB, 320x320, 178426-fear_pointman.jpg [View same] [iqdb] [saucenao] [google] [report]


The whole "Doomslayer becoming this powerful all mighty being because angels chose so" reminds me on how the Point Man from F.E.A.R gained his super reflexes and strength
which is him being the son of a supernatural being who is the main antagonist
I would like to think DoomSlayer gained those powers as a reward.

I wouldn't say terrible but when he tries to make jokes he sounds like he went on /v/ school of comedy,which is dreadful to say the least.

Other gaming youtubers are actually more professional like Ahoy.

>"hot takes" e-celebs like mr feel
Oh that guy,I don't mind him but seriously sometimes he acts like a total weirdo and I admit I can get a little too horny sometimes but I can firmly say this dude really becomes way too fucking horny to the point is embarassing

>> No.6116926

>I would like to think DoomSlayer gained those powers as a reward.
In terms of his armor that happens to have some infinite backpack and boosts his capabilities with hell energy, yeah. But as the brief bit at the beginning of '16 shows, he's still powerful enough to rip out of chains and crush zombie skulls with his bare hands, so i'd say that a fair amount of his prowess is before you add the suit and runes in, and it was what earned him the traitor and seraphim's aid.

>> No.6116927
File: 2.19 MB, 800x1207, Buzz Doom.png [View same] [iqdb] [saucenao] [google] [report]

>> No.6116928

I like Doom

>> No.6116942

me too

>> No.6116978

how will civvie keep his videos interesting i think going back to shadow warrior is a sign he is running out of ideas

>> No.6116983

Nah,it felt PRO WANG incomplete,it's good he did the rest.
He made all Blood official content and most likely comeback to it.
There's still plenty of stuff to play and not just 90s games.

>> No.6116997

While NBlood is for sure better than playing Blood on DOSBOX, CMblood, and Fresh Supplywhich I hope eventually gets updated further by fans, I must say that by the looks and in some cases, the sounds of it, it doesn't feel quite right to play Blood on a sourceport based on Eduke32. Blood doesn't use .DAT files unlike Duke Nukem 3D and 1997 Shadow Warrior. In addition, there's more presence of voxels in Blood.

>> No.6117000

buzz lightyear is a cool guy

>> No.6117001

i hope so i do like his videos i just hope he is not bullied into playing brutal doom or something stupid like that

>> No.6117006

I imagine if he opened the door to fan map packs we'd also see some serious shit. And of course, bad movies are always an option too, as some of his older videos did.

>> No.6117007

that one java port of it is the one i prefer right now

>> No.6117015

I remember people didn't react too kindly to his April Fools video but nothing close to drama.
I remember a discussion regarding him not playing it but again nothing too bad.
He still has plenty of games before jumping into mods.

Fan map packs would be good but mainly more popular ones like Scythe or Alien Vendetta etc.
Deathwish would be good considering he loves Blood.

>> No.6117027

That doesnt make sense. It's just an archive format, the engine reads the data inside just fine.

>> No.6117028

> point man
> moiten apen
> m'pint pan

>> No.6117042

whats wrong with fresh supply

>> No.6117045


>> No.6117070


>> No.6117106


>> No.6117127
File: 150 KB, 1200x1200, a2590358599_10.jpg [View same] [iqdb] [saucenao] [google] [report]


Thought we'd have to wait longer for this decade to start getting good.

>> No.6117141
File: 15 KB, 783x85, i miss erik alm.png [View same] [iqdb] [saucenao] [google] [report]

What are your favorite WADs to play on Crispy Doom?

>> No.6117146

Shit tastes. Those wads are some of the most fun I've had with Doom 2. I particularly have respect for BTSX for keeping within Vanilla's limits, despite its visual fidelity.

>> No.6117149
File: 2.00 MB, 250x158, 1576819669094.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.6117151

another rise of the triad remaster?

>> No.6117180
File: 385 KB, 750x1134, 35234413_p2_master1200.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.6117183

>he's just a guy who happens to be the best warrior of humanity. Nothing inherently supernatural about him, just able bodied and knowing how best to fight.
Thats how Batman started, but they had to Gary stu him up to keep up with the bigger cosmic treats

>> No.6117191

>greenguy: Deimos
>yellowguy: Phobos
What if Phobos it's the maruder?

>> No.6117197

>mr feel
Making a fursona it's the point of no return

>> No.6117205

did you guys see the AGDQ run of sigil just now
he's got a lot to work from, WADS, other 90s shooters and boomer games, i don't think he's running out of ideas anytime soon. an example of someone running out of ideas is avgn, which is because he's already covered most of the games he "hated" during his childhood, whereas i see civvie fucking around with 90s fan mods and stuff

>> No.6117213

>did you guys see the AGDQ run of sigil just now
Yeah, pretty tense stuff. Sigil seems like such a pain in the ass to run compared to other wads.

>> No.6117269
File: 743 KB, 662x633, 1577449940538.png [View same] [iqdb] [saucenao] [google] [report]

>"The Slayer"
Good for ingame texts/lore, but cringe for anything else.
Lazy/retarded for ingame texts/lore, but based for anything else.

>> No.6117279

update your gzdb fool.

>> No.6117282
File: 109 KB, 865x1085, da9aikv-6a3515d1-f927-47f1-a9a2-35efc604491a.png [View same] [iqdb] [saucenao] [google] [report]

What about him?

>> No.6117289

Imagine being Tom Hall.

>> No.6117292

there are novels based on doom?
are they any good?

>> No.6117294


>> No.6117295

The first one is mediocre, but I remember enjoying the second one a lot. The third and fourth ones were interesting too, but they went very far from the source material.

>> No.6117318
File: 565 KB, 2616x998, neoTK3Adon.jpg [View same] [iqdb] [saucenao] [google] [report]

Some more progress on Tk3 Adon

>> No.6117319

i never got the point man comparison to mitchell in that parody.

mitchell looked more like geralt in the 7 hour war parts and bale's john conor in the HL2 parts than FEAR 3 point man.

>> No.6117323

Initially they start out where you can tell the writer played the original game, but as it progresses the demons become space aliens with ridiculous names, the Earth invasion has more characters tossed in like a teen hacker girl and a mormon sniper, and evil cultists ruining everything. And it just degrades into pure insanity.

>> No.6117332

>an example of someone running out of ideas is avgn, which is because he's already covered most of the games he "hated" during his childhood
this but at least his chex quest/brutal doom video made me laugh.

>> No.6117340

Fighting demons is one thing.
Fighting an elder god is another.

>> No.6117341

moint pan you are

>> No.6117349

he still has to finish pro duke nukem as well.

he's missing the birth, the expansions and alien world order (although that's just going to be another "GEARBOX BAD!" video which is getting pretty tiresome at this point)

>> No.6117359

Doomguy literally kills a stand-in for all of Hell's evil which is "untold miles" large, and then willingly goes right back to Hell to purge it again when the Mother Demon pops up. Doom Slayer by comparison killed a mountain-sized monstrosity in "mortal combat" and just kept killing demons for eons without anything else to scale just what he killed on the important food chain. And honestly? I think both can compare to the Ranger who does the Elder God slaying.

>> No.6117438

what are you, a gearbox fanboy?

>> No.6117443

tell me what cool things gearbox has done other than half life opposing force & blue shift

>> No.6117528

Dudes, FPS games that lock the Y axis are absolutely playable on mobile. Why aren't there more that do this?

>> No.6117557

how do you put doom on a phone? i don't want it for myself but so i can give it to friends

>> No.6117610

My brother did that, he specialized in Energy Weapons and got himself that Corona perk. There was much liquifying via plasmatic explosions.

>> No.6117626

I don't think they're horrible, but there's only so much you can write around a premise like Doom before you need to take creative liberties, which it does increasingly with each one.
The first one is the best part, and the fourth one is fucking bonkers because the authors have run out of Doom and are getting into weird territory.

>> No.6117627

Because not a lot of people care about those.

>> No.6117631

They fucked up the Halo port and refuse to release dnf 2001 because the humor might offend someone and also it's hard to monetize.
Also boderlands was okay. I only played the first one.

>> No.6117635

I like the more obscure games vids personally. But YouTube has become background noise for me mostly, and he's better quality than most.

>> No.6117645

anyone else find the vanilla doom sounds harsh on the ears? what's your favorite sfx patch?

>> No.6117646

Except that most of what Doomguy fights is primarily physical, mortal threats.

Ranger though? Most of his threats were metaphysical.

>> No.6117649

>because the humor might offend someone and also it's hard to monetize.
I hate PC culture as much as the next guy but come on, I really doubt thats the reason. More likely because its just not a finished game and they doubt any investment made in finishing it would be worth the returns.
I find the "high quality" doom sound packs more harsh because they tend to have a more tinny sound. But if you just google around or take a look on the zdoom forums i'm sure you could find one and try for yourself.

>> No.6117661

I wish they actually did more with the lovecraft stuff. In the end Ranger beats his enemies with brute physical force. Although, I will say telefragging seems to be more of a meta way to kill something.

>> No.6117663

Where is like the GO TO usenet archive for doom? Prelease era and/or TNT Flame War era please

>> No.6117670

I use PSX and sound remaster shit you see paired with smooth doom. Some SFX remaster mods change the chaingun or something. I just want pistol and shotguns to be pitch correct and thats it. Many great options for sound, anon

>> No.6117689

I got you. This is what I use for Crispy Doom (see pic here >>6117141 )

Vanilla-compatible sounds
> https://www.perkristian.net/game_doom-sfx.shtml
The link is "The high resolution Doom sound effects pack" at the top of the page

Vanilla-compatible weapon sprites
> https://www.doomworld.com/forum/topic/102462-vanilla-doom-smooth-weapons/
> Replaces all weapons with versions that have more animation frames. I've made this as conservative as possible so that this is just "more animation frames" - you won't find any black gloves or extra fanciness here.
> Entirely vanilla-compatible and can be literally played with vanilla Doom (batch files are included in the .zip), and Chocolate Doom as well of course.
> Demo compatible with vanilla Doom - you can play back vanilla demos and they won't desync.

Doom 2 Minor Sprite Fixing Project
Have you ever noticed how enemy zombies have their right hand on the grip, except sometimes when you look at them from a certain angle, all the sudden the weapon grip moves into their left hand? For whatever reason, some of the sprites are missing in the original Doom. The original missing sprites were released by John Romero on twitter, IIRC. This mod includes those missing sprites
D1SPFX19.wad is for Doom 1, D2SPFX19.wad is for Doom 2, zip includes them both. The download link is in the OP of this thread:
> https://www.doomworld.com/forum/topic/62403-doom-2-minor-sprite-fixing-project-v19-release-updated-12718/

>> No.6117704

Woops, forgot to mention: if you are playing GZDoom, you can go for more fancy mods. I prefer Crispy Doom, but not all custom maps will play on Crispy Doom.

Look at all the mods in action in this video:
> https://www.youtube.com/watch?v=E7niLqZYE2k
This youtuber included download links for all the mods he uses :) I downloaded them all except the HUD mod and Nash's gore mod (I prefer Bolognese Gore Mod by SgtMarkIV, the dude who made Brutal Doom - https://www.moddb.com/mods/brutal-doom/downloads/bolognese-gore-mod-v20 )

>> No.6117721

Crispy Doom is great but what in the skullfuck is up with the mouselook?

>> No.6117723

Damn, again I forgot to mention something: you will need to download Doom Mod Loader so that you can run all those mods at once.

And while I'm here:

> https://www.moddb.com/mods/brutal-doom/addons/idkfa-doom-soundtrack
Literally the BEST Doom 1 soundtrack. Period. Put in your GZDoom skins folder or open with Doom Mod Loader

Doom Metal Soundtrack vol 5
> https://www.moddb.com/mods/brutal-doom/downloads/doom-metal-soundtrack-mod-volume-5
Excellent Doom 2 metal music remake. It also remakes Doom 1 music, but it is vastly overshadowed by IDKFAv2. The Doom 2 music is still excellent though. Put in your GZDoom skins folder, or open with Doom Mod Loader (note: this mod also includes music for Final Doom's TNT! however you need to put this mod in your skins folder for it to work - if you open TNT and this mod using Doom Mod Loader, it will only play the remixed Doom 2 music instead)

>> No.6117726

wdym? you can't look using your mouse and have to use keyboard only? or you want to turn on vertical aiming?

>> No.6117730
File: 133 KB, 925x928, Untitled4.png [View same] [iqdb] [saucenao] [google] [report]

AGAIN I FORGOT SOMETHING. I'm probably gonna call it quits and go to bed, I must be too tired. Anyway, do not put both IDKFAv2 and DoomMetalVol5 in the skins folder at once - you have to click and drag whichever you are using at the time (Doom1 or Doom2). This is why I prefer just using Doom Mod Loader, since you can save as many presets as you want, pic related.

>> No.6117737

>I hate PC culture as much as the next guy but come on, I really doubt thats the reason
I just remember reading some quote that said if they were to release it they would need to vet some of the dialogue for a modern audience or some such. That it would take work to polish jokes that didn't age well...
I can't confirm it now because I don't remember the quote well enough to search for it.

In any event, I don't think anyone is asking for a polished release. More like how we got a bunch of shadow warrior beta builds and such. Something for the fans to pick apart and potentially patch up themselves. If they even got it to a playable state that'd more than welcome.

>> No.6117775

I think Doomguy is a pretty cool guy. Eh fights demons and doesn't afraid of anything.

>> No.6117793

The way it's meant to be?

>> No.6117832

>did you guys see the AGDQ run of sigil just now
Just watched it. Interesting that they used an older version of Sigil. I guess they didn't like the changes made to M4.

>> No.6117834

zoomer spotted

>> No.6117835
File: 80 KB, 225x225, fuck.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6117839

neat kiddie program i like it

>> No.6117863

Who will win the release race? Supplice or BTSX E3

>> No.6117882

Am I the only one who would prefer lime green instead of yellow as a key color? Yellow is too close to red, the key color gamut is flawed.

>> No.6117887

Check your sound settings, like your speakers.

>> No.6117891

Telefragging is brute force though, you're invading the fuck out of someone's personal space.

>> No.6117894

>For whatever reason, some of the sprites are missing in the original Doom
Pretty sure they cut a bunch of rotations because of filesize.

>> No.6117896

You're so cool and detached.

>> No.6117921

Randy thinks he can make money with dnf2001, so no free betas. We're gonna haf to wait until june 2021 to see if he corrupted the 2001 build just like 2006 one

>> No.6117923

Kegan I want you to know that I searched up “Xexys” instead of xexyz by mistake and I got fucking porn models on Youtube

>> No.6117926
File: 17 KB, 829x539, them boys.png [View same] [iqdb] [saucenao] [google] [report]

Lesson learned then.
I still recommend it to people, it's not a great game but it's definitely memorable.

>> No.6117932


>> No.6117939

mad bomber perk is a must
I specialized in pump shottie and 10 mm machine gun from lonesome road, closest vanilla gun to the Ripper cannon
Annabelle rocket launcher with HV rockets and generous with em
maximum bling pip boy
Ulysses's duster was the closest thing to douk clothes from vanilla armors aside from the prostitute outfit from Gomorrah (would've went for it too, if you could get roided up male body without much hassle)
Love & Hate knuckle dusters for head stomps with MIGHTY FOOT
cripple their legs and then stomp stomp stomp in VATS
fucking headstomped Deathclaws to ded that way
stats were something like 10 STR 1 PER 10 END 10 CHA 1 INT 1 AGI 10 LCK
RP wise barely talked to anyone, instead shooting people in the face for any reason, drinking alcohol and smoking those ciggies while having a 10+ stack of buffout and other assorted drugs on me at all times
except the chicks, Douk doesn't kill chicks
cleaned out every single casino thanks to that 10 LCK, DOUK NEVER LOSES

honestly the most fun I've ever had in FNV

>> No.6117951
File: 22 KB, 685x215, 1568300338061.jpg [View same] [iqdb] [saucenao] [google] [report]

sounds like a good time, thanks

>> No.6117968

Telefrag should kill both parties though.

>> No.6117970

He's said he actually wants to Branch out this year so I assume he's probably gonna either find more oddball shit or like old nonFPS stuff

>> No.6117981

looks like a ut2004 map

>> No.6117993

That guy reminds me of the archvile

>> No.6118123

To be fair he made a video about MDK which is a classic niche title(and one of my favourites), so I can see that.
I know that Civvie gets a lot of praise and if you don't like his content then it's totally fine but honestly we really needed someone like him, along with decino, considering how much garbage was brought in the Retro FPS fanbase around Eternal reveal.
Both are really passionate about their work and it's great to see that.
Then you have Joel and Icarus who are a hit and miss but they're in good faith.
Gggmanlives is becoming more unbearable despite having all the attributes to be a great reviewer.
Then you have the bottom who's Midnight,the less said the better about that poser.
r/doom and Twitter have been talked to death too here on how garbage they are.
Like that little shit datonestarfox02 on Twitter

>> No.6118131

Then you have pagb666. The guy is criminally underrated considering, how many retro FPS he covered and how skillful he is.

>> No.6118135
File: 84 KB, 491x414, coomvile.png [View same] [iqdb] [saucenao] [google] [report]

content aware scale turned him into a controller from Stalker

>> No.6118140
File: 279 KB, 1366x768, 1.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6118141

He's probably the best Blood player, he covered plenty of old obscure FPS games as well.

>> No.6118145
File: 267 KB, 1366x768, 2.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6118182

zoom zoom

>> No.6118196


>> No.6118207

>the player death sound is now the original
thank goodness
that was the only thing in PKSFX that bothered me other than some sounds being higher quality than others, so much so that I went into the .pk3 and deleted it, shame I don't know how to do that for D***RL

>> No.6118212

The Shores of Zdoom

>> No.6118238

the guy is average at best what do you mean skillful

>> No.6118249

>getting tired of an overused joke means that you're a fanboy.
how high do you have to be to make that leap in logic?

you heard one of civvie's rants on randy "the magic man with the candy van" pitchford you heard them all.

>> No.6118252
File: 9 KB, 93x121, scotts mystical head.png [View same] [iqdb] [saucenao] [google] [report]

speaking as someone who's been a life long Duke fan, I do not tire of people shitting on Randy. Fuck Gearbox.

>> No.6118256

no one else is tired except u crybaby
fuck randy

>> No.6118268

why is her face derped

>> No.6118274


>> No.6118285

There's Delta Touch (formerly Doom Touch)
D4T was made specifically for it, by the way.
Overall best controls and interface of all other Doom ports.
It has:
GZDoom 1.9.1 (last version on the truly legacy renderer), 3.2.5 and 4.1~something both legacy and modern. 3.2.5 onward have software renderer and low res scaling support.
Zandronum 3
Doom Retro

Cons: costs $2

FreeDoom - a fork of nvllsvm port with some of Delta Touch code spliced in for the interface and controls (DT has open source for older versions). Runs on GZDoom 3.1.0.
Pros: Free.

There are some others that are utter shit like Doom GLES (port of old version of jDoom with shaders and HD bullshit), Eltechs which is a stripped down Dosbox+Doom.

>> No.6118290
File: 820 KB, 1212x946, D3W.png [View same] [iqdb] [saucenao] [google] [report]

Some absolute mad lads have ported Doom 3 onto WebAssembly and now it can be played through browser at pretty good framerates.

>> No.6118291

People who say Sigil is bad have very little knowledge what made this game special in 1993. Cacos, pinkies, barons aren't created to be random cannon fodders. They are made to trap you, to intimidate you, to fright you. Doom is not just fast paced shooter, it's a survival horror. That's how we felt in 1993, and Sigil captured that essence more than anything else. Also it has the classic Doom aesthetic, unlike most modern wads, but also added new stuff, unlike DTWID and the likes which are just generic remakes.

Sigil has flaws, the secret level for example was meh, and I'm not a fan Romero's Doom2 work at all, so in before the "t. Romero" faggots come in.

>> No.6118307
File: 109 KB, 634x460, OSCURO1.gif [View same] [iqdb] [saucenao] [google] [report]

Man, I wish I could play El Oscuro.

>> No.6118312

I think that would depend on how it happens. Like if the teleportation first 'unfolds' a piece of space before placing the incoming traveler.

>> No.6118323
File: 235 KB, 549x1920, randy pitchford.jpg [View same] [iqdb] [saucenao] [google] [report]

I never tire of taking a shit on Randy tbhfam

>> No.6118328

t. burning australian

>> No.6118329

Good observations, though I personally like his Doom 2 work a lot, Tenements wasn't that hot, but Hoola Hoop Of Ruination and The Living End I think are absolutely top tier.

>> No.6118339

I'm with you, but an FPS doesn't really seem suited to having the player fight metaphysical threats. I suppose you can make weapons mystical talismans and monkeys paws rather than guns, but that's just slapping a band-aid on the fundamental problem rather than fixing it. Personally I'd like to see more shambler/vore style quake enemies, things that are clearly alien.

>> No.6118340

Civvie's rants about Randy are just the tip of the iceberg.
That man is a scumbag,a fraud and all around an asshole.
He deserves it,even more than Tim Schafer in Postal 2 Paradise Lost.

He took the rights of Duke and fucked him up,he took Colonial Marines and fucked it even harder.
He's also the reason why Battleborn flopped.

>> No.6118342
File: 122 KB, 592x650, 0ca.png [View same] [iqdb] [saucenao] [google] [report]

>Looks Civvie's video about Rise of the Triad
>Shows how to beat El Oscuro

How the hell are you supposed to figure that out?Especially in 1994

>> No.6118351

BorderLands2 is absolutely great, if you ignore the writing and don't go after the "Overpower" level grind which completely breaks everything in the game.
It went for sale for ~$2 for whole package with DLCs right before 3 came out.
Also there's full proper VR version, but you have to buy (or "buy") it.
Pre-Sequel fixed the scaling and necessity to use Slag damage, but the writing is shittier and harder to ignore.
Borderlands 3 is great gameplay-wise, but writing is still shit, and optimisation is not the best even after all the patching up.

>> No.6118354

You were supposed to call Apogee.

>> No.6118358

Gearbox can make only good games when it's their franchise,they don't give a damn about the rest but making a quick buck.

>The writing
Borderlands games are good but the writing is atrocious,in particular the humor.
The latter aged worse than any Gex game.

>> No.6118376

>Hoola Hoop Of Ruination

>> No.6118384

cheerio of decimation

>> No.6118393

roundabout of hit-and-run

>> No.6118398

If Randy Pitchford got kidnapped one night by contracted assassins, sent to Italy then thrown off the Tarpeian rock to his death, I woudn't shed a single tear.

>> No.6118408

circumambulatable shape of obliteration

>> No.6118409

pizza of annihilation

>> No.6118415

donut of perdition

>> No.6118417

Torus of undesirable consequences

>> No.6118436

Bagle Of Decimation

>> No.6118446

CD of Skipping

>> No.6118453

Balls of Steel

>> No.6118454
File: 40 KB, 297x297, 1577414401377.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6118479

wheel of misfortune

>> No.6118506

why does no one ever answer my fucking questions? i will NOT google it cause google has gone to SHIT

>> No.6118507
File: 51 KB, 1280x720, 1558752973956.jpg [View same] [iqdb] [saucenao] [google] [report]

>silky smooth 60fps in my browser
>years ago my PC could barely handle this game
Wow, it's fucking amazing how far we've come

>> No.6118512

Probably because you're a whiny bitch.

>> No.6118514

its a simple fucking question are they remastering rise of the triad again

>> No.6118517

So fucking google it yourself faggot

>> No.6118519

no google is shit ill only get results for the 2013 one

>> No.6118526

>Hurr durr I'm too retarded to answer my own questions please spoonfeed me
Fuck off

>> No.6118538

google being shit has nothing to do with my ability to think

>> No.6118545

Your fixation on google being the only way to obtain information does have to do with your inability to think though.

>> No.6118557

Use fucking Bing then,goddammit are you seriously that lazy that you can't even search something properly on the internet?

>> No.6118560

i wont use duck duck go its what everyone tells me to use and yahoo suck worse than google


>> No.6118565

Is there any addon that fixes sound of minigun firing in bd v21?

>> No.6118569

there is nothing wrong with it you just suck at the game

>> No.6118590

>hideous destructor apparently has a jetpack now
on one hand it sounds neat and probably functions in a certain way since this is HD and Matt is a wizard
on the other hand, I hope HD doesn't become bloated feature creep

>> No.6118603
File: 542 KB, 1024x576, Screenshot_Doom_20191230_140159.png [View same] [iqdb] [saucenao] [google] [report]

>> No.6118605

wads like with would be a lot better if they had mapsets made specifically for them

>> No.6118608

Any weapon mod would be.

>> No.6118613

This goes for most weapon mods.
Project MSX goes well with Doom 2 Reloaded for example.
Booster mod by Term really feels too restricted with Doom 1 and 2.

>> No.6118637
File: 2.26 MB, 1280x720, jedpag.webm [View same] [iqdb] [saucenao] [google] [report]

how odd, I wonder how you obtain this in normal gameplay, and I wonder if it's better than ladders

>> No.6118649


>> No.6118653

It's not a good jetpack unless it fries your ankles while in use.

>> No.6118665
File: 62 KB, 616x611, 82410645.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6118667
File: 292 KB, 1364x768, 20160417064709_c7ced588.jpg [View same] [iqdb] [saucenao] [google] [report]

Man playing this jank Requiem Avenging Angel is making me depressed for the state of games. Not even indie shit can save us.

Not perfect, but the game has a so much personality, with this weird cyberpunk infused with biblical and paradise lost quotes, feels like that old romeo and juliet in a modern setting, even the graffiti is stylish. Shit if only Ion Fury had less than half it's style.

>> No.6118690

"You need to leave"

I feel indie stuff still look promising.
Frankly,more experimentation with style and gameplay is what would make the game look fresh rather than a revival.

>> No.6118706

Redneck Rampage 1 & 2
AVP 1, 2, 3
The other Duke games
Blood: Death Wish

>> No.6118709

Say Sneedd

>> No.6118713

Man, AVP2000 is a weird game
I like the separate Alien and Predator movies, maybe not the AvP joint venture, considering how shit the movies were, but I felt like I'd be inclined to like the game, but it's just so... weird.

>> No.6118721
File: 63 KB, 329x329, IMG_-5uzals.jpg [View same] [iqdb] [saucenao] [google] [report]

I really like it.
It clearly has love put into it and the overall atmosphere is really good.
I prefer the sequel though.
But yeah it had some weird parts,like a marine level required to shoot the ceiling to proceed.

About the movies,the first one is alright but Requiem is crap.

>> No.6118730

All the levels are quite dark in a good way, I recall Aliens and Predators having nightvision and the Marine having flares. But yeah, some of the ways to progress are obtuse. I remember struggling with a certain Alien level that required the player to attack four panels on walls in a certain area to proceed, yet there was no indication you had to do so. And the Queen fight as the Marine got me stuck to the point of watching a walkthrough. Turns out you needed to open up a panel on the ground, flip a switch, and run back to the opened panel to stay safe as the Queen got sucked into space.
Facehuggers were a bitch to find and kill, made worse by their ability to oneshot you, and that whole mechanic was arguably worse in the 2010 remake.
The Predator had some neat toys, I think I saw some sort of multiplayer setup guide that recommended banning the use of the pistol and the disc because they could chew through players.

>> No.6118739

Also, is it possible to buy AVP2 online anywhere, or do I have to hunt down a physical copy? I don't think I've ever seen it on Steam, GOG, etc.

>> No.6118746


>> No.6118749

It's short and sweet and really replayable, best compliment. Some games you play once and never revisit.

Monolith 2 was cool, but AVP 2000 really was a perfect storm.

Civvie could revisit some games and go into some he never played. Kingpin, Requiem also need some love.

>> No.6118750
File: 53 KB, 720x820, Xenomorph-Kiss-720x820.jpg [View same] [iqdb] [saucenao] [google] [report]

My thoughts as well.
I had trouble with the Queen as well.
I knew what I supposed to do but the problem was that she was fast as fuck.
I know this is a reference to Aliens but that was janky as hell.
The xenomorph levels are fun but sometimes it can be a real pain when you go on fire.
Facehuggers were like the hands from Blood but worse,I wish there was a way to get them off.

Predator was pretty much God Mode but cool too,especially when you kill one and activate self destruct.
It's pure fanservice.

Unfortunately if you want to buy it,you gotta check either amazon or ebay. The game is in rights limbo.
But there has to be a downloadable for free without issues:

There are also tutorials on how to setup the game.

>> No.6118753

>There is also an open-source port of GZDooM for Android. Fully-featured desktop equivalent, no joke.

>> No.6118756

>Facehuggers were like the hands from Blood but worse,I wish there was a way to get them off.

I absolutely love them and they keep me tense and on my toes, they are not ultra hard once you respect them and know their bullshit.

They were also not used constantly.

Also funny you say Predator was God mode, because most people playing it will probably say Predator is the hardest. While he has all the tools to deal with anything easy,

>> No.6118757

This man saved my Golden Souls 2 playthrough when I got stuck. He's a legend.

>> No.6118759

you can do crossplatform multiplayer on it too.

>> No.6118760

He mostly does uncommented runs and those are less popular for some reason.

>> No.6118761

Didn't know that. Just upgraded my phone for the first time since 2014, so it will probably ACTUALLY run well.

>> No.6118765

As long as Ross never stops making vids I am fine.

>> No.6118769

>especially when you kill one and activate self destruct
I don't recall what campaign it was, but it involved the player being on a spaceship fighting Predators
the first time a suicide happened it fucked me up, just this massive nuke blast expands throughout the map and instakills me and I had no idea what was going on, then I realized that the Pred goes into a special dying animation where you have to gun him down before he activates it, cool shit

>> No.6118770

my phone is from 2014 and it runs D-Touch reasonably well if you don't put any graphic-intense mods on it. High Noon Drifter for example works fine.

>> No.6118772

Ross is a shitter who likes to blame and criticise the games for his own faults.

>> No.6118785
File: 160 KB, 850x778, sample-ab287700c6d5cc44c2d6948e0f0d4742.jpg [View same] [iqdb] [saucenao] [google] [report]

Currently I'm in the mood to replay it so maybe they're not as bullshit as I remember.
I thought the Xeno was the hardest because you have to get used to the climbing mechanics and level design which is all different from the other two.

I felt it was awesome as well,even if I watched Predator I didn't know it was actually going for it when he was laughing.
Even with its flaws,it's stuff like this that make it stand out along with the sequel above other Tie-in FPS games of popular franchises.
It's a solid shooter that shows love for the source material,putting the fanservice as a game mechanic.

>> No.6118814

Her face was always derpy in Turok 3

>> No.6118824

I actually liked Xeno the most specifically because of the climbing (never had issues with vertigu some people reported).
Is there any way to replicate that in GZDoom?
I know wall climbing is possible and was done before, but can it be done with same style and camera movement as it was done in AvP?

>> No.6118829
File: 249 KB, 613x391, compare.png [View same] [iqdb] [saucenao] [google] [report]

Why not use T2 model? It's better.

>> No.6118831
File: 30 KB, 602x595, ftfy.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6118887
File: 298 KB, 163x140, 1571765042618.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.6118894
File: 69 KB, 800x664, e40e90793aca73942cee4dafdbeca254.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6118903

jesus how hard does a caco cum?

>> No.6118909

T2 has better style but T3 has better body geometry

>> No.6118921

is this an example of the newer model looking immeasurably worse?

>> No.6118931

what about marphyblack?
he can make some interesting mods, has a weird knowledge of fps history, some of his humor can be funny and he can have some variety of content
he might as well make dedicated trivia videos that make didyouknowgaming look like hackfrauds

>> No.6118932

Stylized vs attempt at realism.
Attempts at realism, especially in characters didn't really worked until ~2014, but boy did they try.

>> No.6118940

anyone want to put some doom thing on pixelcanvas.io?

>> No.6118947

Marphyblack is more of a veteran.
He's still awesome though.
If decino did breakdowns for Doom,Marphy does it HL.
DYG on the other hand I don't mind them but not a reliable source and make big mistakes as well.

No,there isn't.
There's ZMovement but nothing that can replicate Xeno wall climbing in terms of gameplay mechanic.

>> No.6118953
File: 64 KB, 1080x607, Jazz Jackrabbit Doom.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.6118962

didn't even get to map01
hd sounds are ridiculously out of place

>> No.6118965

>decide to check out what this is
>oh hey cool, a blank canvas where you can probably make pixel art and send it somewhere
>didn't realize it was loading something
>suddenly MLP, communism, and memes
I don't think I'll sully anything Doom related by slapping it on this.

>> No.6118979

New Slayers Testament build is up on the discord

>> No.6118995

Stop flooding the thread with your obese xeno vore

>> No.6118996
File: 790 KB, 1280x1024, Screenshot_Doom_20200106_102418.png [View same] [iqdb] [saucenao] [google] [report]

Also confirming that slope mode is broken in latest GZDB. Fix your shit xyzzy.

>> No.6119002

I would imagine that posting a bug report on the zdoom forums or github would be a lot more fruitful than complaining into the void that is 4chan.

>> No.6119005
File: 19 KB, 1024x256, Sokarbox.png [View same] [iqdb] [saucenao] [google] [report]

Don't make me laugh.

>> No.6119018

i mean what good do you think its doing here?

>> No.6119021

Watching that gameplay after going through quake makes me realize just how beefy quake enemies are.

>> No.6119025


>> No.6119026

but its what attention hungry idiots do

>> No.6119034

is there a DL link

>> No.6119043
File: 2 KB, 86x125, 1577612429661s.jpg [View same] [iqdb] [saucenao] [google] [report]



>> No.6119051


>> No.6119063

is clicking a link really that difficult or scary?

>> No.6119069

Some Doom history worth archiving since Flash is dying this year.

>> No.6119070

replace "clicking" with "posting"

but yes, a link that requires registration on a tencent-sponsored social network is a scary sight

>> No.6119074

Is there a way to have the weapons bar in quake next to the health/ammo bar like in doom, rather than stacked on top?

>> No.6119078

>requires registration
since when
just type in "asdfg", grab the link, then click out

>> No.6119082

nice dodge
so how about that link

>> No.6119085

Or, maybe, you can just post the fucking link in the thread you stupid useless nigger. Nobody wants to register to your faggot fucking discord.

>> No.6119096

> dont spoonfeed newfags
> but spoonfeeding me is the threads collective duty

>> No.6119106

Isnt it now UDB now?

>> No.6119145

know how to code?

>> No.6119157

UDB has less features than GZDB-Bugfix and still lacks DoomBuilderX's Pen/Freehand-Linedraw

>> No.6119159
File: 800 KB, 1280x1024, Screenshot_Doom_20200106_082933.png [View same] [iqdb] [saucenao] [google] [report]

"Tja sis te Tvebaerne!"
"Tja sis te Pristar... arn Odel!"
"Tya sis min!"

>> No.6119167
File: 20 KB, 196x198, WgbY4Q3.jpg [View same] [iqdb] [saucenao] [google] [report]

here you go bros, fuck discord and fuck discord shills

>demo patch

select saw: 0 or r
(bind <key> "saw")
select bfg: 9 or B
(bind <key> "bfg")
quick melee: lshift (bind <key> "quickmelee")
grenade: g
(bind <key> "thrownade")
select fists: v
(bind <key> "fists")

>> No.6119172

Bless your soul,motherfucker.

>> No.6119175
File: 575 KB, 1280x1024, Screenshot_Doom_20200103_191510.png [View same] [iqdb] [saucenao] [google] [report]

“ANTER! Brodderus, mui kalost. Sokar hast blev utfalk’lon mot aus, aur engelere valnunkalur cur sis pile dolk. Vi pas pile far te ontella arn Apofi’ser bas Lokel, te krevirus. Vi skaltu ekskrusasul te falskebaerne!”

>> No.6119191

[citation needed]

>> No.6119193

What language is this? Czech? Turkish? German, Swedish, Danish?

>> No.6119197


>Citron’s Hammer & Chisel went through YouWeb’s 9+ incubator, which provided initial funding. Early investors included Accel, TWI, and IDG. Then the company raised another round of funding earlier this year from Silicon Valley venture capital firm Benchmark Capital and Chinese Internet gaming company Tencent.

now go be retarded somewhere else I already posted the links so you are not needed any longer

>> No.6119203

Google translate detects the second post as Norwegian

>> No.6119204

>The joke
>Your head

>> No.6119206


I love making maps for Duke 3d and Doom, spent years making them. Can I get a job as a map maker somehow or its useless? I feel like I worked so hard on those maps for nothing.

>> No.6119213

Bubba Noir

>> No.6119220

you would probably have to learn to makes maps on a modern engine like ue4 or unity

>> No.6119238

Reminds me of the old Zelda concept of a futuristic wasteland setting kinda

>> No.6119251

is it fun?

>> No.6119253

what is this? like a quake 3 port of doom 4?

>> No.6119256

It's still in WIP.

>> No.6119259
File: 24 KB, 1139x410, Them boys 2.png [View same] [iqdb] [saucenao] [google] [report]

I wish they'd run with that concept more. Have more doodles. I've had these sets on my mind for a long ass time, looking forward to getting them made.

>> No.6119271

Doom 4 mod for Quake 1

>> No.6119290

>UDB has less features than GZDB-Bugfix
Wait, really? I thought it was the replacement for GZDB-Bugfix

>> No.6119295

>he's the reason Battleborn failed
I think it failed because it was Battleborn, it was a low effort cashgrab by Randy from the get-go, he wanted that sweet Overwatch money.

>> No.6119296
File: 869 KB, 1920x1080, q2_0004.jpg [View same] [iqdb] [saucenao] [google] [report]

i think i've created a cute monster

>> No.6119301

I'm pretty sure the jetpack was made just to make some levels technically viable to play (like Golden Souls), as platforming isn't necessary easy in Hideous Destructor.
Does it even spawn during regular gameplay or do you need to add it to a loadout?

>> No.6119304
File: 743 KB, 1920x1080, q2_0002.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6119305

In fact, going to the threads on zdoom forums: https://forum.zdoom.org/viewtopic.php?t=54957& and https://forum.zdoom.org/viewtopic.php?t=66745&. The thread for GZDB-Bugfix says on the OP that it is discontinued and links to the thread for UDB
And the thread for UDB even claims to have all features from GZDB-Bugfix.
What is UDB missing exactly?

>> No.6119306

Editors used?

>> No.6119307

just gigapixel and photoshop

>> No.6119324

Fucking love Marphy, what a guy.

>> No.6119327

we know marphy, now go finish postal 4

>> No.6119340

I had it spawn once in e2m7. Either in place of blur shpere or allmap.

>> No.6119353
File: 714 KB, 1920x1080, q2_0003.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6119359
File: 1.17 MB, 1920x1080, spasm0073.png [View same] [iqdb] [saucenao] [google] [report]

>looking through old screenshots to try to get back into mapping
>remember brush toilets
>laugh uproariously for a few minutes

>> No.6119360

What arena shooter has the most active playerbase nowadays?

>> No.6119368
File: 317 KB, 1280x1078, renier-banninga-shambler-mouth-texture-update.jpg [View same] [iqdb] [saucenao] [google] [report]

Really, Q2 needs a HD Mesh treatment like what chillo did to Q1

>> No.6119373

I don't like that Shambler. It looks like a bag of potatoes.

>> No.6119427

>"When you're 20-feet tall and throwing lighting, then you can face me."

>> No.6119434
File: 127 KB, 360x450, 1576555314560.png [View same] [iqdb] [saucenao] [google] [report]

par the course for shambler. such a weird complaint, it looks like just a higher fidelity shambler to me and i cant really ever say that because obviously its not the same model or even artist. looks great

>> No.6119508
File: 262 KB, 1024x640, Screenshot_Doom_20200107_203542.png [View same] [iqdb] [saucenao] [google] [report]


1% health, what the fuck do i do bois

>> No.6119510

rip and tear

>> No.6119515


>> No.6119519

Shoot the badmens with your chaingun

>> No.6119524

That HD shambler has abs or something though that make it look bagger than the classic shambler. The one you posted just has a flat stomach and doesn't look retarded because of it

>> No.6119532

Why the fuck fo Quake modders upload there work in the most awkward of places? Has anyone got these running with Quake 1.5 yet?

>> No.6119554

Oh boy, this one was one of the hardest levels I've ever played. Remember that the spider mastermind area is completely optional.

>> No.6119567
File: 20 KB, 552x653, 96c.jpg [View same] [iqdb] [saucenao] [google] [report]


>mfw managed to wade through the spider mastermind area after posting that

>mfw stuck at the rocket launcher trap and finding this out

>> No.6119570

stop being a nigger

>> No.6119573

>mfw stuck at the rocket launcher trap and finding this out
It's the most difficult one. Grab the rocket launcher, take a step back, launch a couple of rockets into the spectres, run into the dark area, trying to kill the hitscanners, hit the switch, then try to get out asap.

>> No.6119598
File: 270 KB, 1024x640, Screenshot_Doom_20200107_214240.png [View same] [iqdb] [saucenao] [google] [report]


>made it through the rocket launcher area
>ended up back here


>> No.6119606

>but also added new stuff, unlike DTWID and the likes which are just generic remakes.
To be fair to DTWID, that was kinda the point. It was meant to strictly follow the level design style of the iwads and nothing more.
I will admit that the first DTWID went a bit too far in the generic aspect, though. Besides the boss maps, the levels were not designed with any particular slot in mind, just the episode, so a lot of levels within each episode ended up sharing the same ideas as eachother, with little to no deviations to stand out. The sequels fixed this problem, IMO.

>I'm not a fan Romero's Doom2 work at all
IMO, He was the only consistently good level designer in Doom 2, and I wish he made more than just 6 levels. Sandy Petersen was hit or miss as usual, American McGee was mostly mediocre with only a couple outright good levels. Shawn Green's Blood Falls is one of the weakest in the game.

>> No.6119636
File: 3 KB, 138x195, 1.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.6119668
File: 625 KB, 1280x1024, Screenshot_Doom_20200108_011331.png [View same] [iqdb] [saucenao] [google] [report]

install them side-by-side and you'll see.
this texture is too artifacted from the source material but it works, eh.

“Mui denika arn valnunkir! Salonosikur tu pile irst mertamorf angelus van yltas?"

“Pragfalt dai. Sis’kelnul!”

>> No.6119692

>install them side-by-side and you'll see.
I've installed both, looked at both folders, opened both, and can't see anything that is different.

>> No.6119715

everyone knows cacos have 3 holes

>> No.6119801

what's this, airpod case?

>> No.6119803


>> No.6119817
File: 49 KB, 95x774, stuffs.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6119820
File: 426 KB, 1280x636, Somewhere In Nevada.png [View same] [iqdb] [saucenao] [google] [report]

>why don't you just not use slope and 3d floors
source mandates it.

>> No.6119821

thanks sir archvile

>> No.6119823
File: 2.83 MB, 640x360, 2020-01-08 10-10-36.webm [View same] [iqdb] [saucenao] [google] [report]

the dakka is intensifying to the point where we might not be able to contain it

>> No.6119824

Why contain it?

>> No.6119828
File: 50 KB, 372x294, Turrets2.JPG.jpg [View same] [iqdb] [saucenao] [google] [report]

Fuck these things.

>> No.6119851

is cool!

>> No.6119865

quake live or UT99 depending on your measuring stick
100 concurrent players is considered a success

>> No.6119876

What about those? I see them in UDB too.

>> No.6119897

>Can the "slayer" survive Plutonia
Probably, since double jumping and ledge grabbing makes many plutonia levels much easier.
Could he UVmax Plutonia? I guess it's debatable, his arsenal is expanded in some ways and he can rip health straight out of enemies, at the very least he'd make a damn good run of it.

>> No.6119906
File: 731 KB, 1280x1024, Screenshot_Doom_20200108_053416.png [View same] [iqdb] [saucenao] [google] [report]

mine doesn't have them wtf.
either way what the hell is with sector fade logic?
>surrounding sectors have fade
>want a visible band of fade inside of fog
>fog won't appeat unless it's 256 brighness with some obscene setting and even then it's absurdly bright

>> No.6119912

>mine doesn't have them wtf.
Make sure that everything is ticked in Tools > Game Configurations > GZDoom: Doom 2 (UDMF) > Modes

>> No.6119914

Yeah and they're not there. Only in Gzdb-Bugfix

>> No.6119916

Well, thats weird. Because they're there for me. And this is from a fresh install.

>> No.6119918
File: 678 KB, 1280x1024, Screenshot_Doom_20200108_055417.png [View same] [iqdb] [saucenao] [google] [report]

alright man.
I'll go back to being stumped at work on this.

>> No.6119923


>> No.6119931
File: 672 KB, 1280x1024, Screenshot_Doom_20200108_061255.png [View same] [iqdb] [saucenao] [google] [report]

>transparent 3d floors
i forgot about that

>> No.6119942

Anons. I know it's too late in the thread but...
If you ever wanted Chillax II,
What levels would been in there?

>> No.6119964

Things stolen from other wads are a must.

>> No.6119967

Like what?

>> No.6119968

Large groups of monsters with Archviles in the middle

>> No.6119972

They are called demons you racist fuck

>> No.6119982

Sunlust is pretty much Chillax II. Same slaughtershit.

>> No.6120005 [DELETED] 

So you finally got out of the mental asylum huh? Didn't even have the decency to hang yourself either. Maybe I should take a drive down to Gananoque and beat your fucking autistic furfaggot ass myself you useless shithead. Fuck you cunt.

>> No.6120025

No. Chillax wasn't just a slaughterwad. It was mostly stolen slaughter maps (starting with phmlspd) with even more monsters mindlessly added on top of them to make for crazy coop games.

>> No.6120042
File: 553 KB, 720x360, Hand beam combo.webm [View same] [iqdb] [saucenao] [google] [report]

Fucking around with the default hand beam, I found the endless left right left right combo thing was tiring to keep up, so I'm trying out something different here

>> No.6120052

>Sunlust is pretty much Chillax II. Same slaughtershit.
sunlust isn't a slaughter wad lmfao.
There is a Chillax 2 being made, it's called Relax

>> No.6120062

>sunlust isn't a slaughter wad lmfao.
Yeah this, too. It does have some slaughter maps here and there, But theres not really enough of them for the whole wad to be considered a slaughter wad.

>> No.6120068

what a fag

>> No.6120084

What's the best way to play Dark Forces?

I'm getting along just fine with DosBox, but i heard there's an abandoned sourceport?

>> No.6120091

t. Ribbiks

>> No.6120101

What is Nith'rantale?

>> No.6120113

no source port, abandoned fan recreation
DOSbox or a win98/win95 (time) machine

>> No.6120115


>> No.6120116
File: 639 KB, 1920x1200, OHzZStW.png [View same] [iqdb] [saucenao] [google] [report]

I wish this would come out already

>> No.6120119
File: 2.95 MB, 480x270, shambler high def.gif [View same] [iqdb] [saucenao] [google] [report]

I love that Shambler model, I need a Timbler version of it.

I don't see it. The gut looks a little bit more pronounced I guess, but that just adds to its grotesque appearance.

>> No.6120121

QEMU with MacOS 9-something, or another old MacOS emulator.
Mac version supported 640x400 natively. Use scripts to make mouse vertical movement emulate PageDown/Up keypresses - there are required tools in the GOG threads


>> No.6120132

>Mac version supported 640x400 natively.
that's a good point

>Use scripts to make mouse vertical movement emulate PageDown/Up keypresses - there are required tools in the GOG threads
doesn't work out so well in practice

>> No.6120135

We all do.

>> No.6120141

Retroarch with PRBoom+

>> No.6120149

imagine if people actually used the idtech4 engine for homemade games and put them up on their own webzones

>> No.6120152

Unreal mod needs enemies and some big jungle maps, suppose the closest youd get is BTSX ep 2

>> No.6120153

What is it? Is that the Quake ikblue texture set?

>> No.6120156

Worked fine for me :P
The GlovePie script that came with DarkForces Plus worked just as fine with QEMU, just had to rebind the things according to Macs control scheme and stuff that was bound through dosbox mapper.

The development pipeline for idtech4 is more complex than any newbie is ready to deal with. Slapping shit together in Unity is much easier.

Now, if someone managed to port GZDoom onto webassembly, however...

>> No.6120157 [DELETED] 

Something that only exists in his deluded fantasies of being vored by hyperfat xenomorph queens.

>> No.6120167

Unity used to let people do this through the Unity Webplayer, i remember playing weird stuff like a Zelda 2 FPS

>> No.6120172
File: 49 KB, 319x326, boner oh no.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6120179

btsx episode 3

>> No.6120185

tried it on wangblows and it's a cludge at best
I could install a mac emulator, OR I could look for some Jedi Outcast singleplayer maps, hmmm

>> No.6120189

>Jedi Outcast singleplayer maps
dead like planet hosting

>> No.6120193

what a shame

>> No.6120197
File: 69 KB, 207x253, fuggle.png [View same] [iqdb] [saucenao] [google] [report]

what a rotten way to die

>> No.6120204
File: 2.50 MB, 960x540, gmdx lol.webm [View same] [iqdb] [saucenao] [google] [report]

steam lost my strategically placed saved games for dabbing on bosses with various builds and the like

>> No.6120246

The Black Mesa: Xen of megawads

>> No.6120281

I dont hate gmdx, they made some cool changes on some levels, but that Denton model jesus fuck.

I am sure old ass unreal engine could pull something better, I want a sexier Nicollette.

>> No.6120298

Except Xen has already came out.
I'd say that Supplice is the Xen of Megawads.
Been in the making since 2012 with screenshots being shown once or twice a year.

>> No.6120332

>tfw the plot of DX2000 would not fly in a game released today
it hurts

>> No.6120340

It could, but more palatable as an Indie title.

>> No.6120345

that's just the old HDTP mod, it's always been bad and prone to crashes
I hate GMDX for specifically and deliberately patching out the usual places to restock on ammo to make the game harder
joke's on you, throwing knives are now OP as fuck and I can throw a crowbar at people
RIP heavy weapon builds

>> No.6120362

Ultimate Doombuilder seems to have a problem of some sort when building nodes. And it's breaking maps. I'm using Zokum BSP, which always worked fine in GZDB.
I know UDB is just a name change, but one of these newer updates seems to have some problem with referencing segs that don't exist or some such.

>> No.6120363

>JC is a pink haired nonbinary creature who's super badass and cool and never wrong and kills all the bad politicians
our timeline might not be the worst

>> No.6120378

there's something wrong with this image
can't quite put my finger on it...

>> No.6120389

>our timeline might not be the worst
After countless thousands of attempts to rewrite history into a better timeline, people of the future foregone the notion of the "best" timeline and decided to settle on one that was "good enough". Sure there's some hiccups along the way, but at least we don't have orthodoxal chirstian theocracy, nor do we live under sharia law of Islam, the world hasn't been conquered by the french, germans or chineese, was not turned into a grey goo or sucked into a black hole, and we managed to keep ourselves from going full nuclear.
And VR became decent enough before we got neurojacks too this time.
Sadly we never got proper Fallout 3 though.

>> No.6120405

>There's a group of future people who do nothing but loudly shitpost on the future internet about how they should have gone for a different timeline where a proper fallout 3 happened and damn the consequences

>> No.6120410
File: 2.53 MB, 640x360, respawn marker.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.6120414

>there's a pirated "PARADOX" copies of Fallout 3 and Half-Life 3 going around the holonet
>It is not officially acknowledged, but downloading them sends your PC into a state of flux that causes your system and files some times appear as if they belong to a different timelines where those games actually came out
>some students report their papers suddenly changing main thesis, and some times even language
>reports such as those is how TemPolice finds and eliminates paradoxal copies and temporally-fluxed hardware

>> No.6120420

>no actual arches
Filthy doom engine cant do the glorious ikbkue textures justice.

>> No.6120460

Need to be a different color from the pickups. So they don't get mistaken from a distance.
Looks good though. The countdown is nice.

>> No.6120480

I'd made it differently instead. Make the pickups "ghostly" upon pickups, and then "blink" at higher brightness, the less time remains the more rapid the blinking is. Would make the timer more gradual than just 3 steps, and independent of color (also friendlier to colorblind).

>> No.6120493

Fair enough.

>> No.6120498

That's a long ass timer for health bonuses

>> No.6120602

That's an impressive effort but largely wasted trying to replicate Doom16's inferior mechanics and enemy attack patterns. The weapons look cool though, but the gloves' design should really be simplified, it's too busy for such low detail artstyle and just looks like a mess of pixels.

>> No.6120630

It always looked like a sack of potatoes you nonce

>> No.6120684

is this School II from critically acclaimed action sports game Tony Hawk's Pro Skater 2

>> No.6120705

>Inferior mechanics
Having weapon modifications at the ready and being able to double jump+mantle is inferior to what, exactly?
>enemy attack patterns
Oh yeah, best get the ogres lobbing grenades non-stop in nightmare.

>> No.6120710

is there a more iconic texture?

>> No.6120715

You couldn't see the invididual potatoes like you can with the custom model.

>> No.6120753

>weapon modifications
Weapon modifications add nothing, the beauty of Doom and Quake and one of the traits of good FPS design is that each of the weapons has a clear purpose, a niche they fill. Is there a reason why your machinegun needs to also fire rockets if you already have a dedicated rocket launcher, a gauss gun, a super shotgun, and a shotgun that is also a mortar all largely overlapping each other in functionality?
>Oh yeah, best get the ogres lobbing grenades non-stop in nightmare.
Then don't play in nightmare chucklefuck.

>> No.6120770

That's a good dodge you performed there, picking out the gimmicky rockets and ignoring the plasma rifle that stuns enemies, the lock-on mod for the rocket launcher that allows for quick dispatching of mid tier enemies, and the fact that the presence of these alt fires are irrelevant to how effective your weapons still are without them. It's almost like the game being arena based required the guns to do more than the standard fare.

>Then don't play in nightmare
Same goes for you, if you're not feeling the mod then fucking drop it and be on your way instead of bemoaning it because you think that thing you don't like is present in it. You small, angry gatekeeping pube.

>> No.6120774
File: 145 KB, 1024x640, Screenshot_Doom_20200108_131313.png [View same] [iqdb] [saucenao] [google] [report]



>> No.6120786

I sorta agree. It's impressive, but I could just go play Doom 2016 if I wanted to. I don't need a mod to play it in a different engine...
I felt the same about the doom4doom mods that came out.
Especially the vanilla one, it's cool as shit, impressive... etc... But I don't really see the point.

>> No.6120807


>> No.6120816

I don't think you understood at all. There's not enough niches to fill as it is, the base arsenal already leaks into each other and with the addition of alt fires it's basically a clusterfuck of functionality and weird gimmicks stapled on. Has there honestly ever been a time you were playing Quake or Doom and thought "man you know what would REALLY make this game better? if the rocket launcher had a lock on alt fire"
>the fact that the presence of these alt fires are irrelevant to how effective your weapons still are without them
I really don't get you, are you arguing in favor of alt fires being a meaningful addition or not?
>It's almost like the game being arena based required the guns to do more than the standard fare.
Not really, it does not.
>Same goes for you, if you're not feeling the mod then fucking drop it and be on your way instead of bemoaning it
Yeah how dare I have an opinion.
D4V is good as a reskin of sorts, if you look past things like turning the zombieman into a non-entity.

>> No.6120834

DooM 2016 isnt retro, take it to >>>/v/

>> No.6120837

Friendly reminder that Allen Blum for Duke 3D is a better designer than Romero for Doom.

And I like Romero.

>> No.6120851
File: 34 KB, 473x527, 1561091516813.jpg [View same] [iqdb] [saucenao] [google] [report]

Could any kind soul here please post the screengrab adapting the NuDoom intro to Chex Quest?

Something to the effect of "they are without nutrition", "spoon and chew until is done"

>> No.6120856


>> No.6120858

We're talking about Quake and vanilla Doom mods.

>> No.6120859

injun boss eyed man is overrated

>> No.6120864

New Vegas was a good apology for Fallout 3.

Nifty. I like the gun.

>> No.6120869

>New Vegas was a good apology for Fallout 3.
whaddabout the untitled Troika legally distinct from fallout™ or wasteland™ isometric "shit is fucked yo" RPG that never got made

>> No.6120876

The base arsenal operates on a gradual level where you get progressively beefier the deeper you get into the game. The mods do have their uses and are a handy solution to nasty situations that the base functionalities would otherwise be unable to get you out of, like clearing a pathway with a siege shot or stopping a mancubus dead in its tracks among a crowd with a heat blast/stun bomb. There are some cases where a mod could benefit from a tweak to become truly viable like the HAR micromissiles, or the multi-barreled chaingun, but others are definitely not interchangeable.
> Has there honestly ever been a time you were playing Quake or Doom and thought "man you know what would REALLY make this game better? if the rocket launcher had a lock on alt fire"
Doubtful considering neither of those two manage arena based combat with enemies as nearly as mobile. Why are you comparing the two? D4V, just to cite an example, is exceptionally easy with the mods on as it inherits the base Doom gameplay, taking things like enemy placement and reduced health points into account, as hard as it shoots to mimic the new behavior. It's just not the same game.
>Yeah how dare I have an opinion.
It's not so much that you have an opinion but you're coming off as rather brutish in asserting "what good FPS gun design is like" when almost everything can be situational, especially in a game like Doom.

>> No.6120878

Duke 3D is literally the first episode and a few selected chapters of the second episode (Spaceport, Lunar Reactor, Dark Side). The rest are just random levels from random people.

>> No.6120898

Well yeah, but let's be fair, Romero is just a really good level designer, while Blum is a level god.

I'm not properly understanding your post.

>> No.6120902
File: 1.95 MB, 1280x960, Kaiju.png [View same] [iqdb] [saucenao] [google] [report]

Guys, I might have fucked up the scaling slightly...

>> No.6120905

this talk about gun design in FPS games has me smiling when I think back to this particular weapon called "the super shotgun", with ammunition being so plentiful it negates any other gun in your arsenal save for maybe the chaingun and BFG

>> No.6120913

Don't forget about the plasma rifle and the chainsaw.

Can it be agreed upon that 3 is the best episode?

>> No.6120914

well you could always port a mech from another game and scale it up

>> No.6120932

to be fair, only some alt fires feel lazy changes on certain weapons like the minirockets
but the ones for the plasma rifle are more interesting
alt fires can be a good way to expand arsenal without adding actual weapons that mean pressing a number key more than two times
as usual, they need balance
something i liked about the heat blast, if i'm not wrong, is how it's recharged by the amount of plasma you shoot
because otherwise, cooldowns are kinda boring
different games with different features and mixing them up can lead to experimentations
or sometimes what someone would think would make a game more interesting, specially with doom eternal bringing back old designs but not old gameplay ideas like how armor actually worked
as far as i know, d4v seems to actually keep the revenants from shooting homing rockets, as opposed to d4d and d4t keeping the "just shoot multiple rockets in a straight line" thing
like an arachnotron with splash damage

>> No.6120938

>New Vegas was a good apology for Fallout 3.
didn't bethesda tried to sabotage it during development and even screwed them from payment over metascore, while most people still liked it over fo3, because they were upset of the game simply existing?
at least obsidian didn't have the same fate as the prey 2 devs

>> No.6120939 [DELETED] 
File: 95 KB, 1024x768, 1024x768-ReadMe2.png [View same] [iqdb] [saucenao] [google] [report]

Death Wish for Blood is up to version 1.6.10 as of today.

>> No.6120950
File: 95 KB, 1024x768, 1024x768-ReadMe2.png [View same] [iqdb] [saucenao] [google] [report]

Death Wish for Blood is up to version 1.6.10 as of today.

>> No.6120957

>Doom cringe
That's just the average Doom thread.

>> No.6120958

Hey guys, for a long time I've been staring at Doom/BUILD mods from a distance, vaguely wanting to do something but finding myself completely overwhelmed by the most minor of things.

I hate having vague ideas only to creatively crumble the second I have the chance to try something. How can I get past this?

>> No.6120960
File: 78 KB, 1280x720, godjira.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6120965

Anyone who calls him Doomslayer have never played the original entries.

>> No.6120972

make small mods to screw around with things and add lots of comments to your code so you can go back and draw from them when working on future stuff. back when i made skulltag mods and acs was mostly undocumented I would have a huge readme lump and keep all my older versions of code, even unreleased stuff so that when it came time to make a bigger project i could usually just go back and copy/paste my old shit or read my comments about what things did. The more mods you make the faster and better your future work becomes.

>> No.6120974

I've been going through a few stock DII levels with HDest, is it just me or do certain former humans seem much more durable now? I know the bleedout mechanics now apply to them too, which means you have to double tap them to make sure they're dead, but their overall health seems much higher, almost "unkillable-by-small-arms" so. I dumped about six slayer shells into a chaingunner and he casually walked around the corner and proceeded to turn me into swiss cheese. Jackboots are now able to take a full mag of pistol fire and still move, and going full-auto with the zm66 takes a few seconds of spraying to get it done.
Is there something I'm missing?

>> No.6120980


>> No.6120990

ZM Jackboots, marines, and chaingunners are armored now, with the same sort of protection the player gets. Most of the time they have green armor, which protects almost completely against buckshot and stops most damage from 9mm, but .355 and stronger can punch through. Rarely they'll have blue armor, which only 7.76 can penetrate reliably. Chaingunners don't have helmets so you can headshot them, for the helmeted enemies you should aim at their legs. Melee, explosives, and the thunderbuster remain as effective as ever.

>> No.6120991

more like

>> No.6120996

based retard

>> No.6121012

also, d4 mods means you can experience some of 2016 without the locked arenas and cutscenes

>> No.6121028

Bethesda fucked Obsidian in the ass, yes, that's true to a point, but Obsidian is also Obsidian.
The game is a pretty buggy mess, which is partially Obsidian's own fault, but it has way better gameplay, story, and characters than Fallout 3, which was just aggressively mediocre in those departments.

>> No.6121030

I see. I didn't even know that location based damage was a thing, only a vague remembrance about "center mass."
Looks like I'll have to be more precise with my shots. Or just get acquainted with the Liberator.

>> No.6121032

i thought bethesda was part of the qa behind the game, besides the fact it also used their engine
that and the game being made in less time

>> No.6121038

what quake 2 port is basically "chocolate-quake 2"

>> No.6121054

yamagi quake 2 is closer to crispy doom, but it's the closest I can think of

>> No.6121075
File: 1.61 MB, 256x204, 1578266403336.gif [View same] [iqdb] [saucenao] [google] [report]

what's the eta on buttsex the third

also what happened to the old captcha?

>> No.6121091
File: 43 KB, 1280x720, ironic.jpg [View same] [iqdb] [saucenao] [google] [report]

Wait, so the plot of Doom is Romero grabbing the Daikatana and everything going to shit... and then Romero tried to make Daikatana and everything went to shit.


>> No.6121103

when it's done ®
>old captcha
google making the internet harder to use as per usual because they make as good as a fucking splinter on the internet's collective ass

>> No.6121104

Well, no, the plot of Doom is UAC accidentally demons, and Doomguy must kill all the demons.
The notion was just kind of inspired by their D&D sessions, as well as Aliens and Evil Dead 2.

>> No.6121110

Making circular geometry look good in Doom is quite the challenge. Sure I can add a million sidedefs but then I have to worry about performance if I consistently do that.

>> No.6121135

what you playing, anon?

>> No.6121136

>All indie games are about non-binary beings
Shit over-generalization there.

>> No.6121139

Depends on just how much you're detailing. What tends to really eat performance is monsters making visibility checks across linedefs, the more checks there are, the more memory it takes (so lots of monsters and lots of linedefs adds up a lot).

Take a pic of your sectors so we can see.

>> No.6121161
File: 191 KB, 608x606, 972sides.png [View same] [iqdb] [saucenao] [google] [report]

I decided to settle on more angular geometry since that compliments the low poly nature of Doom better.
Due to joining my sector count is at 19 while my sidedef count is at 972.

>> No.6121164

that's more of a duke nukem cover you got there

>> No.6121168

yamagi is shit but it's the best shit we got

>> No.6121173

That's not a lot at all, unless you're running Vanilla Doom on a 386 computer.

>> No.6121196

The count was much higher earlier before I switched to a more angular design.

>> No.6121228
File: 41 KB, 598x640, joshua.jpg [View same] [iqdb] [saucenao] [google] [report]

With all the respect for Andrew Hulshult but Turok 2 got the best Metal covers.


>> No.6121239

Hi. I'd like to make a FPS and, while this thread isn't exactly dedicated to gamedev, I'd like to ask you since I think it's where I'll get the best answers and I'm hoping you won't mind.
How to make a good shotgun? How to make it powerful and enjoyable but not broken?
A few classical limitations:
>scarce ammo
>very low rate of fire
>slow reloading, if there's any
>high damage falloff (distance)
>excessive spread
What works best for you?


>> No.6121241

>eta on buttsex the third
Approximately one eon after essel gets his dick chopped off to become a real girl.

>> No.6121262

Try inverse damage scaling depending on hit pellet count, so each pellet past one striking the target will deal less damage.
This could keep it satisfying at more ranges without making point blank shots overpowered.

Damage doesn't need to be high, the shotgun in Doom feels fantastic despite not being very powerful.

>> No.6121282

>How to make it not broken
There isn't really an answer to this question that doesn't involve a lot of experimentation and testing on your part. Balance is tough.

>How to make it powerful and enjoyable
Making the player feel something is powerful is much different from making it powerful ingame, and I think you're really asking about the former. This is called game-feel or juice, among other things.

A talk by an actual game developer, going into detail on what gamefeel is and how it can be improved.

A video Term made about this exact thing.

>> No.6121302

If you're just doing an enclosed area of that size, performance will be fine even with a lot of details. The issue is when maps are large, open, & detailed.

>> No.6121307
File: 1.77 MB, 1280x960, disappointed.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6121313

delete this before THOSE people see that

>> No.6121317
File: 17 KB, 129x389, 1577127681012.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.6121327


>> No.6121331

This keeps getting better and sorry for silly question but which Turok did you pick for this mod?
Tal Set or Joshua?

>> No.6121334
File: 1.82 MB, 1280x960, vilelossus.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6121345

>Gives hands to a weapon model that originally doesn't show them

>> No.6121346

>I've woken up but the nightmare hasn't stopped

>> No.6121349

All (eventually)

>> No.6121359

wheres the cowboy going AAAAAAAAAAAAAA variant

>> No.6121371
File: 1.69 MB, 1280x960, basic_bitches_in_a_bog.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6121379
File: 2.20 MB, 1280x960, 2_miles_per_cheek.png [View same] [iqdb] [saucenao] [google] [report]

>A new challenger appears

>> No.6121383

If you're aiming for vanilla compatibility, remember to check the visplane explorer and playtest in Chocolate Doom. Symmetrical patterns such as the area in your screenshot easily cause visplane overflows. If there's no VPOs now, if you added more to it, I'd wager there'd be.
Though, if you're not working for vanilla, you shouldn't care. I'm just going by another anon's word.
Also, this isn't much, make more and then show screenshots.

>> No.6121387


>> No.6121390

I was thinking more

>> No.6121421
File: 948 KB, 1440x900, spasm0004.png [View same] [iqdb] [saucenao] [google] [report]

Trenchboom is lot easier than I'd thought it be

>> No.6121516
File: 1.67 MB, 640x360, Inverse Cowcatcher.webm [View same] [iqdb] [saucenao] [google] [report]

Choo choo~

>> No.6121532
File: 1.99 MB, 1280x960, choose_your_difficulty_level.png [View same] [iqdb] [saucenao] [google] [report]


>> No.6121638

looks like minecraft

>> No.6121639

on instagram 3 years ago, where it belongs

>> No.6121650

those sounds are aliased as fuck
they're painful on headphones

>> No.6121653

who is this faggot and 'rip and tear gaming' they're all that comes up when I look for info on Eternal and they're insufferable retards

>> No.6121656


>> No.6121702

Ignore them.

>> No.6121704


>> No.6121710

I hate that newer gmanlives videos tend to reuse the same exact jokes over and over again.

>> No.6121715
File: 1.93 MB, 400x225, d21.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.6121727
File: 472 KB, 680x720, raktuselm.png [View same] [iqdb] [saucenao] [google] [report]

It is the language that the Vûl’kan’er-- or better known as the Employers, speak.

>> No.6121740

That's only really an issue for base Doom 2, some of the harder usermade maps will give you less plentiful ammo for it and/or shower you with enough enemies at a time that the sshotgun's abysmal rate of fire becomes an actual issue.

>> No.6121759
File: 11 KB, 360x288, tumblr_p9b7qaa6MQ1t4f3euo2_400.png [View same] [iqdb] [saucenao] [google] [report]

Im gonna watch the new doom movie

>> No.6121764

Don’t. Self harm is never the solution.

>> No.6121804

It's nothing like Doom. Kinda like the first Doom movie.

>> No.6121810

I'm also going to watch it, just not atm.

>> No.6121842

Yeah. A lot of pwads that aim to be challenging tend to have encounter designs paired with level design that make it very easy to get cornered if you rely too much on the SSG.
I also notice some modern megawads have made backpacks a lot rarer compared to the iwads, making it easier to run out of shotgun ammo, and preventing you from taking too much to the next level if playing continuous.

>> No.6121859 [DELETED] 

Literally who?

>> No.6121892 [DELETED] 

kys means Kill Yourself btw.

>> No.6121894 [DELETED] 

No I mean who's civvie

>> No.6121898 [DELETED] 

Boomer shooter reviewer. Sucks at Blood.

>> No.6121903 [DELETED] 

>using genz slang
I think that you should really kys, anon

>> No.6121905 [DELETED] 


>> No.6121907
File: 272 KB, 720x360, swap beams.webm [View same] [iqdb] [saucenao] [google] [report]

Having fun with weapon swap animations here.

>> No.6121913 [DELETED] 

i'm not >>6121898

i'm >>6121892

>> No.6121914
File: 1.22 MB, 1280x1024, Screenshot_Doom_20200108_074322.png [View same] [iqdb] [saucenao] [google] [report]

Light in nevada comes from below.
Light in the underworld comes from above.

>> No.6121919

New thread when?

>> No.6121942

when someone has something they want to share

>> No.6121947

r/doom last time i checked was only nu-doom, people showing of their multiplayer skills on that game, shitty fan-art and bad memes. There was no interesting discussion, no niche mods being showcased, no fun.
God i hate reddit
Damn i hate reddit.

>> No.6121956

Alright boys, move on


>> No.6121963


>> No.6122071


>> No.6122084

>page 8
are you fucking having a monkey m8

>> No.6122090

Probably. I don't make threads often. We need another dedicated threadstarter anon

>> No.6122095

wait til page 10, no exceptions

>> No.6122389

>A lot of pwads that aim to be challenging tend to have encounter designs paired with level design that make it very easy to get cornered if you rely too much on the SSG.
I love this desu. I also like backpacks being a little less frequent, where you have to basically earn one.

>> No.6123356

i need help i want to download russian doom but i don't have any idea how to download the doom game

>> No.6123441

Bethesda doom ports are trash but I'm a trophy whore who needs to know I'm part of the 40% of players who killed the cyberdemon with a pistol

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