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/vr/ - Retro Games


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File: 186 KB, 1200x609, regions.png [View same] [iqdb] [saucenao] [google]
6110091 No.6110091 [Reply] [Original]

Is there a single good true PAL exclusive? As in never available in any non-PAL region. No ports of non-PAL games.

HARDMODE: No eurocomputer trash (Spectrum, Amiga, Acorn, Micro, C64 etc)

>> No.6110106
File: 47 KB, 314x317, retroforce.jpg [View same] [iqdb] [saucenao] [google]
6110106

>> No.6110120
File: 69 KB, 640x650, assdas.jpg [View same] [iqdb] [saucenao] [google]
6110120

>> No.6110128

Firebugs?
Wipeout 3 Special Edition?

The problem is there are tons of games that were NTSC-J and PAL but not NTSC-U.

>> No.6110131

>>6110091
There’s a couple of games based on Belgian-French comics that were PAL exclusive. Like Tintin, Lucky Luke and Asterix & Obelix, etc.

>> No.6110292

>>6110091
Most of the good Master System games

>> No.6110305

50Hz is a PAL exclusive but it’s not good lmao

>> No.6110345

>>6110106
a.k.a. /vr/-Jannies - The Game

>> No.6110369

Terracon

>> No.6110908

>>6110091
>As in never available in any non-PAL region.
You might need to clarify. Because they have been available in all non-PAL regions since piracy first got big in the 80's.

>> No.6110928

I'll happily fail the hard mode and mention the one game you likely created that for - Cannon Fodder.

>> No.6110937

>>6110908
I meant never officially sold or distributed, on any platform, outside PAL. So not sold in NTSC-J, NTSC-U, etc. The game should only have been available to buy in PAL.

>> No.6110954

>>6110091
TERRANIGMA
TOUCHE FAG!
https://www.youtube.com/watch?v=Nsb2eFt7BCs

>> No.6110969

>>6110091
>be a burger
>perpetually shit on Yurop
>inquire about games that will never be properly playable in your part of the world because they run too fast
Ladies and germs, we have reached peak brainlet.

>> No.6110996

>>6110969
Not burger, am Australian. I saw a video about PAL exclusive Saturn games and they were all kinda crap (except for the Discworld games). Made me curious about other PAL exclusives.

>> No.6111012

>>6110954
Terranigma released in Japan as well you dumb fuck

>> No.6111347

>>6110128
How exactly is having tons of games a problem?

>> No.6111374

>>6110954
Terranigma was fantastically ambitious but clocked in as 'quite average' as a game, and the writing was more of an ambitious idea than a masterful execution.
It would be the SNES' Planescape if the writing matched the idea, and probably as hotly contested.
>>6110969
>make assumptions about people
>fall silent when they're repealed
congratulations, you're the village idiot

>> No.6111389

I'm from a blue country but I'm 100% sure we use NTSC here

>> No.6111491

>>6111389
What country?

>> No.6111884

>>6110091
Are there any American?

>> No.6112130

>>6111374
terranigma has the best gameplay out of all SNES action rpg's

>> No.6112209

>>6110091
Check the PS1 library, there's quite a couple of them there. Also, as long as you can bypass the region lock, the NTSC-PAL switch in the PS1 is fully software controlled. The color signal is apparently a bit wonky when you do that though, and that can be a problem since RGB wasn't readily available in the NTSC countries.

>> No.6113361

>>6110091
The firemen on SNES

>> No.6113386

>>6110091
>C64/Amiga
Both american, and sold in America. Just because you didn't have one doesn't mean they are european exclusives like the others you listed.
I had both.

>> No.6113387

>>6111374
>terrnigma was average
Get a clue you terranigger, it was great. One of the best games on SNES

>> No.6113502

>>6112209
>there's quite a couple of them there

>> No.6113559

>>6113386
I'm aware, but the majority of their library was released as PAL exclusive (especially on the C64) so PAL exclusives aren't exactly surprising.

>> No.6113801

The Firemen was released in Japan, but not America so it might as well be a PAL exclusive. Same with Terranigma.

>> No.6114135

>>6113801
Both of those are made in Japan, therefore made for NTSC. There are patches for the PAL versions of both so that they can run in 60hz like the Japanese one.

>> No.6114139

>>6113502
Well, the PS1 at least seem to have quite a few games made by developers based in PAL countries, so you could argue that the PAL versions are the definitive ones then, at least puzzle games and such that benefit more from a higher resolution than from a higher framerate, not stuff like Wipeout then.

>> No.6114176

This is a bit related I guess - but is it a general rule that for games developed in PAL territories, the PAL version is the one to go for?

>> No.6114408

>>6114176
no

>> No.6114419

>>6114176
Not usually
But there are definitely games which were developed with PAL in mind and just sped up for NTSC, yeah

>> No.6114426

Elite for the NES. There's an ntsc hack to make it playable tho.

>> No.6114431

>>6114419
>and just sped up for NTSC, yeah
Weren't they actually slowed down to play correctly in this case?

>> No.6114441

Eurobros, why did Squaresoft hate PAL so much?

>> No.6114461
File: 233 KB, 1600x900, micromachines 2.jpg [View same] [iqdb] [saucenao] [google]
6114461

Don't know about micro machines 2 but military editioin was not. The nes version was not released or very uncommon in pal. There was also other codemasters games like super skidmarks which is a port from amiga. Also monster world 3 for genesis. The ps1 was also supported very late so could be some there.

>> No.6114484

>>6114441
so did Enix and almost every other japanese company

>> No.6114487

>>6114441
Don't think they hate us, wouldn't be suprised if a lot of jap devs/publishers thought europe would be a bit too troublesome to put there games in because of the languages, or because they don't have a office there. Either way I don't mind it too much in Square's case, atleast Konami, Zoom and Sunsoft likes us... I think

>> No.6114719

>>6110131
There's also an Iznogoud game.

>> No.6114762

>>6114139
>quite a couple
>quite a few
So which is it?

>> No.6114764

>>6110091
Jelly Boy on SNES

>> No.6115082

>>6114461
>pal
>genesis

>> No.6115721

>>6114441
Text-heavy games they would have to translate for Italian people, Spaniards and other retards who refuse to learn English.

>> No.6115726

>>6114176
If the game is made by a PAL developer and uses the extra resolution, then sure. If not, stick to the NTSC version.

>> No.6115756

>>6110996
Link the video?

>> No.6115786

>>6114135
Nothing saying an NTSC game can't be properly ported to PAL systems. Rare bothered to port its PAL games to NTSC properly.

>> No.6115789

>>6115721
So portuguese then

>> No.6115914

>>6115786
Isn't it mathematically impossible to faithfully port a game that uses say 30 frames per second to PAL since it would then have to run at 25 frames per second? Don't the games have to use a number of FPS that are an even divisible unit of the full capability?
And even then, what's the point of playing the PAL versions when the original is NTSC? The only reason games were ported to PAL in the first place was for compatibility reasons. Most TVs sold in PAL countries (except the UK for some reason apparently) since the 80s were compatible with NTSC, but it would be hard to market systems that needed that to work since it was seldom advertised if a TV set was NTSC compatible.

>> No.6115942

>>6115914
>Isn't it mathematically impossible to faithfully port a game that uses say 30 frames per second to PAL
Not if they were lazy like with Sonic 1 and just let the game play slower in 50Hz with no changes to the code.

>> No.6115954

>>6115942
So it's possible for a game to run at 30 frames per second even on 50hz then?
If a game runs at 30 frames per second on 60hz, that means that every other frame is the same. What happens if you do 30 fps on 50hz?

>> No.6115961

>>6115942
Why would you want to play the PAL port of Sonic 1? The game was made by developers in Japan, the PAL version was just an afterthought for reasons detailed in >>6115914

>> No.6116027

>>6115954
That would lead to judder, but that's not what a proper conversion does. A proper conversion will run at 25fps like you said, but the programming is adjusted, so objects will move more from one frame to next so that it still runs at the same speed in wall clock time. It's still going to be a little more jerky and probably flicker more, and be letterboxed. So strictly speaking, even a perfect PAL port is going to be worse and there is no reason to prefer it over the NTSC version.

>> No.6116030

>>6116027
>be letterboxed
A proper conversion would use the extra lines though

>> No.6116035

>>6116027
>So strictly speaking, even a perfect PAL port is going to be worse and there is no reason to prefer it over the NTSC version.
Why play the PAL ports at all then? Why are we having this discussion? I'm seriously saging this, PAL consoles are pretty much always more expensive than Japanese consoles with shipping from Japan which you can just play the US releases on using a flash cart or disc-based equivalent for the cost of a few PAL-games. PAL versions are really just nothing than historical curiosities and collectors' items for ones that are interested.

>> No.6116285

>>6115914
You can make it so things appear to operate at roughly the same apparent speeds, and also make it so the music plays at the right pitch and tempo. That's all I meant.

>> No.6116401

>>6115914
>Isn't it mathematically impossible to faithfully zoom zoom zoom
Do you even understand the words that are coming out of your hand sausages? Do you understand that it's repulsive to see a creature that's allegedly the same species as the rest of us be so stupid?

>> No.6116425
File: 18 KB, 216x297, Aussie_Rules_Footy_cover_art.jpg [View same] [iqdb] [saucenao] [google]
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>>6110091

>> No.6116481

>>6113801
>>6110954
EOPs are so fucking stupid

>> No.6116506

There were a couple of PAL exclusive Asterix games on SMS and MD.

>> No.6116945

>>6116035
I don't disagree, the PAL version of any game is strictly worse than the NTSC version with very few exceptions not related to the 50/60Hz split. Even for someone growing up in Europe it's pretty retarded to buy PAL systems/games (except US SNES is ugly, so I can understand not going there). Ironically it could still be a sane choice for games that DIDN'T receive a proper conversion if they can be forced to run at 60Hz, so that they're essentially equivalent to the NTSC version.

Nostalgia is fine and dandy, but I wouldn't listen to old music on tape either.

>> No.6116954

Are there even any games where you could say the PAL version is definitely the better version, to the point that you wouldn't get THAT many handwringers pissing and shitting all over themselves to say otherwise?

>> No.6116956

>>6116945
>except US SNES is ugly, so I can understand not going there
US consoles with shipping would be as expensive or more expensive than PAL consoles. Buying Japanese versions is where it's at. All my consoles except my PS1 is Japanese, the NTSC/PAL switch in that console is purely based on software, and UniROM doesn't work on Japanese consoles because the hidden command utilized is for whatever reason only present in US and PAL BIOS.

>> No.6116958

>>6116954
Well, you could start with looking up puzzle, strategy and adventure games developed by companies based in PAL countries, and check if they use the extra resolution. Games made by PAL-based developers typically had well-synced versions, but most game genres benefit more from an extra 5-10 frames of animation than a few extra lines of resolution.

>> No.6116975

>>6116954
Well, unless you know Japanese, the PAL version of Terranigma is probaby better, although that's subjective.

>> No.6117330

>>6116975
>unless you know Japanese
>not knowing Japanese
>on weebchan.org
wew lad

>> No.6119705

>>6110369
good game i used to play with my uncle
>>6110091
overblood 2

>> No.6120240
File: 462 KB, 640x732, lemmings dos.jpg [View same] [iqdb] [saucenao] [google]
6120240

>>6116954
yeah prince of persia pal mega drive has more levels and music etc but it's slower which is a bummer

>> No.6120256

>>6110305
Correct colors and higher vertical resolution are too, those are pretty good

>> No.6120264

>>6114176
Depends on the platform. For c64 games, sure, just listen to Monty on the Run on an NTSC machine, it sounds ridiculously fast. It's the same problemas with NTSC games on PAL machines, but they get faster instead of slower.

>> No.6120801

>>6116954
Didn't some, or all, of the Wipeout games run too fast on NTSC?

>> No.6122752

>>6120801
No, you just sucked.

>> No.6122770

>>6120801
Possibly. It's clear NTSC was definitely not their target market hence PAL getting the exclusive, vastly superior 3 Special Edition.

>> No.6123201

>>6110091
i like how you excluded machines like the amiga and c64 that had more stuff ported to NTSC systems than any other. you know why? because the americans were the worst games and software developers IN THE WORLD. things got so bad that american programmers working on PAL versions of games would release their title, wait awhile until it's pirated, get a pirated copy of their own game, but properly NTSC fixed game (usually fixed by pirates) and release that as a US version because they couldn't understand how to use their own computers.

how's your american demo scene going? still DEAD? :D how many legendary cracking / demo groups in the US these days? i know of ZERO.
still importing PAL machines to play games and demos that american programmers just couldn't port without destroying? yeah, you are ;)

imagine being so american and bad at programming that you need to rely on pirates to teach you how to fix your own software to work inside your own country? amazing. you americans truly are the master race of talentless retards. it's no wonder you excluded a few machines that make your argument look like something a wheelchair bound reddit user would vomit up.

stay mad, cuck. maybe one day the united states of retards might finally program something that isn't garbage? haha nah, that'll never happen.

>> No.6123220

>>6114176
all c64 software is considered to be for PAL unless you're living in the united states.. then all you got there were broken PAL ports and garbage timing where music played at the wrong speeds, certain types of VIC-II tricks on NTSC were completely out of the question. if it wasn't for c64 piracy scene, there'd be a lot less c64 titles available in america. the piracy scene put a lot of work into fixing a lot of PAL only releases so they could be played in the USA.
>>6114419
>>6114408
>>6115726
you sad fucks know nothing about the c64 or its software. shut the fuck up and come back when you have an education about the system that you didn't learn from browsing reddit.

>> No.6123265

Yeah I'd love to live in a world where the only consoles are the Amiga and the Commocore 64 as well.

>> No.6123383

>>6115789
We actually very, very rarely got localizations until like the PS2 was out, so it's certainly not because of us.

>> No.6123424
File: 1.09 MB, 1600x802, ps - terracon.png [View same] [iqdb] [saucenao] [google]
6123424

Ahem.

>>6110106
kek, thought it meant Retad Force.

>> No.6123471
File: 1.68 MB, 257x193, Stoner Tom.gif [View same] [iqdb] [saucenao] [google]
6123471

>>6110091
So Jelly boy on SNES wins thread on hardmode? Unless someone denies it's good.

>> No.6124226

>>6120801
>>6122770
I actually had a thread about this on /vr/ a year ago or so. I decided to play the NTSC version and forgoing Special Edition, Wipeout is definitively the type of game that benefits more from 5 extra frames per second than extra resolution.
One interesting tidbit is that the start screen of Wipeout 3 lists if the game is running at 50 or 60 hz.

>> No.6124347

Kao the Kangaroo 3 (Poland exclusive)
Hugo: Black Diamond Fever
probably 90% of Hugo games were EU exclusive

>> No.6124424
File: 123 KB, 1024x683, Who is Europe's Satoru Iwata and what has Nintendo of Europe contributed to the history of gaming.jpg [View same] [iqdb] [saucenao] [google]
6124424

>>6110091
There really isn't, because as much as the rest of the world hates us Americans the fact of the matter is that we and Japan make 99% of all the good shit and hardly anyone can compare without at least trying to emulate our greatness (e.g. The Beatles taking notes from American rock, Rareware learning how to make good games from Nintendo, etc.).

It's kind of sad, really, being hated for your arrogance when that arrogance is every bit earned. See pic related and its filename and accept my condolences, Eurofags.

>> No.6124431

NTSC automatically = a game which was made in the US or Japan, apparently.
>b-b-but-
Nah that was actually what you were saying, next.

>> No.6124447
File: 23 KB, 312x319, Jinx_PS1_boxart.jpg [View same] [iqdb] [saucenao] [google]
6124447

>>6110091
From what i recall this wasn't published anywhere outside of Europe, and was published by Sony Computer Entertainment of Europe themselves.
It's a pretty decent 3D platformer.

>> No.6125403

>>6119705
>overblood 2
>good
choose one.

>> No.6125502

>>6125403
It's not as good as the first but it's a decent game.