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/vr/ - Retro Games


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File: 29 KB, 250x343, FF1_USA_boxart.jpg [View same] [iqdb] [saucenao] [google]
610710 No.610710 [Reply] [Original]

Which version do you recommend?

I hear Dark Souls is too easy.

>> No.610732

The PS1 version is like the GBA one, except it has the NES difficulty.

There's a babby version or patch for every NES RPG. They can't get on my level
I played the NES original

>> No.610747

>>610732
This. Fuck Dawn of Souls, way too easy.

>> No.610762

PS1 or Wonderswolor Cawn version

>> No.610904

PS1 version always

NES version is shit. Play it if you want novelty and "hurr just like we used to play it back in the day" but if you actually wan to enjoy it, do a newer version

>> No.610912

>>610747
also Ps1 version has better music and an art gallery as well as cutscenes beginning and at the end.

>> No.610914

http://gamedifferences.com/final-fantasy

Know the differences. PS1 version masterrace btw.
FF1 on PSP looks and feels terrible. at least I felt that way.

>> No.610918

>>610904
Yes. The NES version is way too slow and tedious in modern standards. Go for a remake.

And I don't think the DoS version is half bad.

>> No.610935

Play whatever you like, though the following were not available in the NES release:
>Quicksave
>MP
>Revive during combat
>Auto-correct on dead target

>> No.610958

>>610935
PS1

Also if I may, is the PSP version of Final Fantasy IV a good deal or I should play another one?

>> No.610963

>>610958
Fuck didn't mean to quote, sorry about that.

>> No.610981

I've been thinking of getting into Final Fantasy and I'm a huge OCD cunt and I want to play from the very beginning
It keeps bothering me and I try to play it and just get bored

I'm considering if DoS is for me

>> No.611131

>>610981
Then start with the SNES ones and play the NES ones at another time

Don't force yourself to play the first three games just so you can play the good ones in a series that isn't even fucking chronological in any way whatsoever

>> No.611143

PS1

I hated the first game until I played this version. Sure, it may not have the bonus content that DoS has, but DoS version is too pathetically easy.

>> No.611373

>>610732
You're implying that difficulty exists because the game is legitimately difficult.
The game is only difficult because of broken mechanics.
>I'll attack the air instead of an enemy.
>elements don't work.

>> No.611414

>>610958
IV? SNES or DS. Every other version is strictly inferior.

>> No.611507

>>611373
artificial difficulty

>> No.611519

>>611507
Technically.

>> No.611550

I've only played the PS1 and the NES versions. So the PSP version is shit...?

>> No.611602

>>611550
The GBA, PSP and iOS versions make enough changes to the game mechanics that they're pretty much a completely different game from the pre-GBA versions.

>> No.612002

>>611602
That's disappointing. I got into FF with the PS1 version.

>> No.612110
File: 87 KB, 500x335, 1366727246938.jpg [View same] [iqdb] [saucenao] [google]
612110

>that feel when this was one of the few games in your collection that somehow survived your parents' crusade to throw away all boxes and manuals

>> No.612136

If you beat the original NES versions of Dragon Warrior 1 and Final Fantasy 1, you'll never have trouble with grinding in any other JRPG again, ever. You'll be immune to the boredom it usually causes.

That said, and as someone who grew up on those games and beat them on a 19" CRT TV back in the late 80s/early 90s, I have to admit the GBA version is a lot more fun. The switch from a stock-by-level spell system to MP makes it much, much easier to grind.

I've never played the PS1 version, to be honest.

>> No.612150

>>612136

That's not true. One of my friends' top 10 RPGs of all time is FF1 NES, and he still finds a reason to dislike other games. I don't mean that as a negative, just as a "he doesn't have a taste for everything just because he put up with this"

>> No.612171

>>612150
Well, your friend obviously didn't learn the true lesson taught by classic JRPGs, which is that grinding wins every time, because grinding is the only way to win, you will grind and learn to love it yes you will, suck that EXP cock, you gamer bitch. Suck it until you taste the level-up.

oh god someone help me

>> No.612241

>>611414

The DS version of 4, as the DS version of 3, is extremely difficult in comparison to the other ports and remakes. It's not so difficult as to ruin the game, but you'll find yourself needing to grind occasionally. If that doesn't sound like your sort of thing, you might want to play another version.

>> No.612252

>>611414
sounds 2 me like ur a bloody plonker m8

GBA IV is the best IV

>> No.612483

>NES FF1
>grinding

You should never have to grind in FF1 unless you're using a party with three mages or something. You get all the money you need and then some by selling dungeon loot.

>> No.612628

>>612483
The game is designed around grinding for gold and exp. Even the manual tells you to grind.

>> No.612639

>>612628
Nope, nope. Grinding is just badplayers do because they can't figure out effective strategies. Maybe if you learned how to PLAY THE GAME, you wouldn't have to grind!

>> No.612643

>>612639
What's your effective strategy for buying gear and items when you don't have nearly enough money?

>> No.614116

>>612643

You don't actually need said gear. You just need to know when to run and get over your phobia of the occasional KO.

Hell, I got the airship and did the castle of ordeals with my guys at level 7.

I got wrecked twice because the scripted zombie dragon fight spawned more than 1 dragon.

The staff & gauntlet are crazy OP when you're low level though.

>> No.615368

Play the NES version

Get the manual: http://www.nesfiles.com/NES/Final_Fantasy/Final_Fantasy.pdf

Ignore the attention whoring faggot's watermark at the bottom

Get the Nintendo Power strategy guide:
http://50.7.161.234/may/Guides/Final%20Fantasy%20Nintendo%20Power%20Strategy%20Guide.rar


Then kill yourself

I've had people who told me that Earthbound Zero/Mother 1 is harder. Bull fucking shit. Also if Mother 1 is hard, you won't notice it because it's not boring as hell.

Prophecies foretold four people would hold a crystal.

>> No.615370
File: 39 KB, 250x250, 37533141.jpg [View same] [iqdb] [saucenao] [google]
615370

>>615368
>links to manual and strategy guide

>> No.615398
File: 6 KB, 256x224, final_fantasy_overworld.png [View same] [iqdb] [saucenao] [google]
615398

The NES version has a nice simplicity and feeling to it.

There's a lot of shit to it though.

If you just hit A in battles and an enemy dies before your turn, you'll end up hitting the air he was. It's that fucking bullshit.

if you buy weapons and armor, it doesn't tell you jack shit what character uses what. You have to use a guide

Oh. And the map.

Pic related. This is the map. Nice map right?

>> No.615427

FF1 is a shitty Dragon Quest 1 ripoff. They came out right after eachother, you can tell how rushed this game was

>> No.615434
File: 67 KB, 613x506, lemage.png [View same] [iqdb] [saucenao] [google]
615434

This is me right now

>> No.615473

I tried playing the NES version and the only thing stopping me was how boring it is

>> No.615475

>>612241
>Grind
Eh? I thought III was a pain in the ass only near the end (because that last bit is a LONNNNNNNNNNNNNNNNNNNNNNNNNNNG stretch with no saving and a clusterfuck of boss battles), but I never had to go out of my way looking for battles in IV; yeah, some bosses were tough, but I don't off the top of my head recall any places where I died more than once.

>> No.615497
File: 15 KB, 477x353, wuuut.jpg [View same] [iqdb] [saucenao] [google]
615497

>>615434
>demnames
>Pure
>Dark

>> No.615498
File: 459 KB, 500x281, Dio_considerthefollowing.gif [View same] [iqdb] [saucenao] [google]
615498

>>611373
While I enjoy having the game redirect useless attacks, there is a reason why it was set up that way in early RPG's. A round of combat in RPG's generally is supposed to represent 3 to 6 seconds of combat, depending on the system. The reason why the attacks are hitting a corpse is because you're not actually "taking turns" making your attacks, they're all simultaneous. All your characters are just gang banging the same guy at nearly the same time and they don't have time to redirect their attacks.

Those of you who complain about this in NES era RPG's simply don't understand how RPG combat originally worked in those games. It's there so there's more strategy involved in fights when you have to know how many hits an enemy can take and spreading out your attack to be efficient. Having the game redirect attacks is simply dumbing down the strategy.

>> No.615515
File: 102 KB, 400x400, 1306224719385.jpg [View same] [iqdb] [saucenao] [google]
615515

>>615434

>Pure
>Dark

>> No.615751

>>615498
In theory thats true. You ahve to learn the enemies health, how much damage you do, and attempt to not waist damage to overkill the enemy.

That is a new layer of strategy and learning but it DOESNT WORK IN FF1

Because there is TOO MUCH RNG.
Say you figure out the goblin dies in 2 attacks. You tell character a and b to attack the goblin, the other 2 characters do something else.

Character A scores a critical hit and kills the goblin, character B waists his turn.

Another scenerio. You fight the same goblin, he takes to hits 2 to kill. You tell character A and B to both attack him. But A and B roll crappy rolls on the damage and the goblin doesn't die.

>> No.615767

>>615751
I never have that as a major problem until late game when my Knight and/or Ninja or Grand Master starts hitting anywhere between 3 and 8 times each attack, and when I start having that problem I make the tanks each attack their own target and everybody else concentrates on something else to attack.

>> No.615837

fuck i can't decide if I should play the NES version or not

>> No.615850

>>615837
If you're unsure, you probably don't want to play the NES version.

>> No.615884

>>615497
Okay, what would you call them? Four letters is a pretty harsh limit.

And if you called them AAAA BBBB CCCC and DDDD you need to be slapped.

>> No.615897

>>615884

YEAH FUCK YOUB ITCH

>> No.615903

>>615884
NESS
ANA
LOID
TEDY

>> No.615909
File: 4 KB, 512x448, 1365792669308.png [View same] [iqdb] [saucenao] [google]
615909

>>615884

>> No.615927

>>615909
incredible

>> No.615935

>>615884

Fighter: Dune
Blackbelt: Spud
White Mage: Jojo
Black Mage: Leo

>> No.615939

>>615909

Oh god I laughed so hard, this is just too good, name them this

>> No.615946
File: 26 KB, 300x300, TOWER OF POWER.png [View same] [iqdb] [saucenao] [google]
615946

>>615909
GO FORTH MY CHILDREN AND KILL

>> No.615952

>>615884
DICK
COCK
ASS
BUTT

>> No.615963

>play FFI for the first time in many, many years
>"Wow this is easier than I remember"
>get to the Ice Cave
>FUCK MY LIFE

>> No.615968

>>612136
>having to grind in FFI
>ever
What shitty setup did you even have, 4 thieves?

>> No.615972

>>615963

Just make a mad rush through there for the FLOATER, run from everything you can.

Fuck you, WIZARD

>> No.615973

>>615963
Whish vursen did you play

>> No.615979

>>615973
NES, still have it from childhood

>> No.615985

>there isn't a single patch that ONLY fixes the obvious bugs in the NES version without completely fucking with the menus and other gameplay elements

>> No.615987 [SPOILER] 
File: 596 KB, 562x371, Nothing here at all, nope.png [View same] [iqdb] [saucenao] [google]
615987

>>615972

>> No.616010
File: 11 KB, 570x500, fighterrapetrain.png [View same] [iqdb] [saucenao] [google]
616010

>> No.616027
File: 183 KB, 400x600, 1354845514980.jpg [View same] [iqdb] [saucenao] [google]
616027

>>616010
You damn right

>> No.616032

>>616010
Doesn't that become very hard to equip later on?

>> No.616045

>>616032
The third and fourth Knights would end up with a bit weaker equipment than the first tow Knights, but that wouldn't be a problem. They'll still pound anything they run up against. The real challange is that you can't return from the Chaos Castle at all and have to do it in one trip.

>> No.616062

NES FF1: The original game, 8-bit graphics and sound. Requires lots of grinding for both money and experience. Having to buy 99 potions one at a time. Somewhat buggy (elemental damage modifiers and weapons that are supposed to be better on certain types of enemies don't work). Characters dying in battle is serious business because you have to go all the way back to town to revive them, Life spells don't show up until late-game (and only for the White Wizard). MP spell/charge system forces you to carefully conserve your best spells, weaker spells can be wasted but become useless in the late game. Ineffectual attacks force you to think about where you assign attacks in battle. Long, difficult dungeons that will wear you down with high random encounter rates, but then the bosses go down relatively easily because the programmers couldn't into balance. Also there is no enemy A.I., they just randomly attack or use an ability.

PS1 version: Maintains most aspects of the original game, but with better graphics and sound and some fixes. Elemental modifiers do work now. Ineffectual attacks can be turned on or off in the menu. All the bosses have had their HP doubled. Some hand-holding added; you're forced to go talk to the king at the beginning of the game, and the dancing girl in the first city will tell you where you're supposed to go for most of the first half of the game. Easy mode makes everything cheaper and lets you level up faster eliminating almost any need for grinding, it also vastly increases you magic charges so you can spam spells.

>> No.616064

>>616062

GBA Version: Re-balanced everything, generally making the game easier, at least in the beginning, although not nearly as easy as PS1's easy mode was. You level up faster and random encounters are much less threatening, making dungeons easier to get through. Now has a more common MP system (characters have a pool of MP, each spell costs a specific amount of MP), so you don't have to save specific spells, just keep enough MP to cast them. Adds most of the tradition FF items such as Hi-Potions, Eithers and Elixers. Also adds Pheonix Downs, so characters dying is no longer as big a deal. On the other hand, bosses have been considerably suped-up, ranging from 4 to 10 times more powerful than they were in the original game, and with an A.I. that actually knows how to use their skills properly. Also has 4 new dungeons, each with 4 new optional bosses (all stolen from other FF games).

PSP Version: Mostly based on the GBA version, but with better graphics and sound. Adds a fifth new optional dungeon that's very difficult, not because of buffed out monsters but because of timed puzzles. The dungeon does have a new boss at the end that's more powerful than anything else in the game though. The PSP version also has both English and Japanese scripts and you can switch back and forth whenever you want in the game, useful for weeaboos trying to learn Moon.

I haven't played the WSC version or the iOS version, but apparently WSC is very similar to the PS1 version (PS1 version is based on it), while the iOS version is the PSP version with added touch controls.

>> No.616087

>>615909
>>615946
>>616027
That was a great thread. I wish he continued.

>> No.616094

>>616087
Is there an archive of the thread somewhere?

>> No.616106

>>615434
Man, fuck the four character name limit.

>> No.616117

>>616094
I don't know if it got archived somewhere else, but foolz took off /v/ and it seems that the new one doesn't have any older posts (it seems it only has threads this month since it just came up).

>> No.616149

>>616106

And the only reason the limit is 4 is because written Japanese is hieroglyphic.

>> No.616161

>>616149
Yeah it made sense with them since a lot of the time the symbol they would use often made a sound of two of our letters.

>> No.616185

>>616161

Shit son, their glyphs are entire words, albeit very simple ones.

eg: Momoko is two kanji symbols, meaning "peach" and "girl"

>> No.616206

>>616185
Well I don't think they would be using kanji for such things, so far all I've seen is hiragana and katana for name inputs for older games.

>> No.616223

>>610918
That's what the turbo key is for.

>> No.616228
File: 56 KB, 784x730, dragonquest_nameentry.png [View same] [iqdb] [saucenao] [google]
616228

>>616206
Correct. They almost never have Kanji for name entry. There's way to many Kanji symbols they'd have to include to do names.

The guys who localized the NES Dragon Quest names were nice enough to hack the name entries from 4 character to 8.

>> No.617119

For OP and whatever purist who can't decide on which version to play

Play the PS1 version. Play the NES version if you ever actually want to waste your time playing a shitty game

>> No.617147

The NES version isn't that bad. Use the Nintendo Power Strategy Guide with it and it's all good

Not even nostalging. I played FF 1 to 10, original versions.

>> No.617293

>>611373
>I'll attack the air instead of an enemy.
What is battle strategy?

>elements don't work.
Sure they do.

>> No.617297

>>617293
>battle strategy

Means fucking nothing when it's completely weak enemies you should just be mashing A through

>> No.617319

>>616064
PSP version also gives the bosses from other FFs their respective boss themes.

http://www.youtube.com/watch?v=R8JmGmyWWWM

>> No.617374

>>616149
Even then it's usually 5 at the very least.

>> No.617696

>>615498
Yeah except for the fact that in a pen and paper game me and the 3 other guys at the table take turns.
If I kill Orc1 then my buddy sure as hell isn't going to attack a dead Orc1.

>> No.617713

>>617293
It's been a while since I've played the NES version but I'm fairly certain Elements don't do shit.
Cast Fire at Kary and it still does damage.
Cast Ice at Kary and it still does around the same amount of damage.
Cast Lit at Kary and it still does around the same amount of damage.

>> No.617728

>>615498
One of the things I really liked about the Golden Sun games was the fact that it preserved that aspect by causing party members to auto-guard rather than auto-attack the next available enemy. It feels like the game punishes players for not even bothering to estimate enemy HP and player damage.

>> No.617761
File: 635 KB, 725x725, ugongetdoomed.png [View same] [iqdb] [saucenao] [google]
617761

might be the wrong place for this but what the hell.
i've that version of final fantasy 1/2 for psp, i think it's based on the gba remake?
anyway i'm playing on a different psp now with a different firmware and i can't load my old save, it's fucked.
anyone know how to get it back? :(

was just at that big maze gauntlet part that lasts forever, guess it was almost the end.

>> No.618968

The best version of Fin Fantasy is still the GBA one with the Mod of Balance applied:

http://www.jeffludwig.com/finalfantasy/download.php

The guy seriously put a lot of work into to make FF1 a real fun and challenging game. Haven't tried the 3.0 version though which removes class upgrading.

>> No.618992

>>617761
Huh, didn't know Carmack lifted.

>> No.619046

>>618968
>3.0 removed class change
>instead start out with 12 classes
I would be ok with this only if the party size was increased to 6 like in most dungeon crawling RPG's. Having to play the game 3 times to play as all the classes is a bit too much.

>> No.619059

>>616223
Exactly, the NES version is perfectly fine with a turbo button.

>> No.619678

>>617713
Elemental spells work on the NES version of FF1; it's only elemental weapons that don't. Compare the effect of FIR2 and LIT2 on a group of SAHAGs, then on a group of SCUM.

Kary isn't weak against ice; the Nintendo Power strategy guide lied to you.

Lich resistances: ice, death, poison/stone, status
Lich weakness: fire

Kary resistances: fire, ice, lightning, poison/stone
Kary weakness: status

Kraken resistances: earthquake, fire
Kraken weakness: lightning

Tiamat resistances: earthquake, fire, ice, lightning
Tiamat weakness: poison/stone

Poison and stone are the same "element" in FF1; the Aegis shield, for example, protects against both. Status is pretty much all non-fatal status effect spells: SLEP, DARK, SLOW, HOLD, etc.

HOLD has about a 50% chance to work on Kary. BRAK has about a 1 in 4 chance to work on both Kraken and Tiamat, and the Bane sword about a 1 in 8 chance (Kraken isn't weak against poison/stone, but has lower magic defense than Tiamat does; it evens out exactly)

The last dungeon versions of the bosses have the same resistances as the originals, but no weaknesses. They also have higher stats and different spells/special attacks. However, the second Tiamat is arguably weaker than the original because she often casts FIR2/LIT2/ICE2 instead of using her breath attacks, which are much more damaging.

>> No.623575

Fuck i still cant decide which one to play

>> No.623612

>>623575
Play the fucking PS1 version

>> No.623998

>>623575
>>623612

No, play GBA version with Mod of Balance 2.2

>> No.624017

>>623998
inb4 he goes "But I want to feel like 80s kid on NES playing Final Fantasy 1 holding a Nintendo Power strategy guide"

I'm fucking 30 and I can't play the original version again. There's nothing hardcore about the original, the only issue is that it's not enjoyable. it's a good time waster. If OP or whoever the fuck keeps going "I CANT DECIDE" wants to play the NES versions, he can, but I recommend he do it as a timewaster inbetween games or when he's bored and play the good version now

>> No.624036

>>623998
no seriously play the PS1 version. it's superior since the music is superior. the two additional dungeons in the GBA version don't really make it better. better colors in PS1 too.

>> No.624037
File: 2.50 MB, 300x153, 1367797858640.gif [View same] [iqdb] [saucenao] [google]
624037

>>618968
>Changed Thief into samurai
>Samurai turns into a Ninja
I rather play the original NES

>> No.624040

>>624017
Seriously I don't know why it keeps bugging the fuck out of me that I should play the original. I think it's because I want to see how the series evolve

>> No.624068

The music isn't better it's just different. If you can't appreciate 8bit era music don't play retro games

>> No.624070

>>624036

I serious when I say that the changes in MoB patch go a long way to make the original FF a very fun yet challenging game, something Squeenix is pretty incapable of doing honestly.

>> No.624071

>>624040
It went from this:

Simple as fuck Dragon Warrior ripoff

to

Shitty game with shitty experiment with mechanics

to

Entertaining game with characters with some actual depth, more exploration, and dialogue that didn't consist of diarrhea coming out the mouth

to

The SNES games

to

The great PS1 games

>> No.624076

>>624068
You can appreciate it, doesn't mean it's better

>> No.624191

Is Dawn of Souls really that bad?

>> No.624238

>>624191
Not really, but if you want proper FF1, get the Wonderswan or PS1 version. MP casting breaks the balance of FF1 wide open.

>> No.624295

>>624071
>Simple as fuck Dragon Warrior ripoff
with none of the charm.

>> No.624315

>>624191
FFI is already fairly easy depending on your party selection, the DoS version makes it babby mode where the only remotely difficult things are the(rather poorly made) bonus dungeons.

Also I was personally disappointed when they changed the floating castle from a technological fortress to a generic castle in the sky, but it probably wasn't DoS that did that.

>> No.624958

>>624315
>Also I was personally disappointed when they changed the floating castle from a technological fortress to a generic castle in the sky, but it probably wasn't DoS that did that.

But... no version did that. In fact, the remake versions make it more obvious that the floating castle is a technological fortress.

>> No.625770

>>624191
no. not at all. PS1 version just offers more all around. including CGI opening and ending and better colors as well as audio.