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/vr/ - Retro Games


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File: 239 KB, 1280x720, megaman.jpg [View same] [iqdb] [saucenao] [google]
6091306 No.6091306 [Reply] [Original]

>playing Megaman game for the first time
>difficulty is throught the roof

What's going on bros? Are those games that difficult or am I bad at it?

>> No.6091309

Megaman is like the easiest retro series ever, git gud

>> No.6091310

>>6091306
Which one are you playing? If you're playing 1, then problem solved.

>> No.6091316

>>6091306
Mega Man is though by today's wimpy standards, but it's far from the hardest retro game.

>> No.6091321

>>6091310
Yeah I just started the first game in the legacy collection and holy shit you need some superhuman reflexes.

>> No.6091326

>>6091321
The first one is arguably the hardest of the original NES games. The ones after are easier, especially 5 and 6. Is there a specific stage you're stuck on in 1? I made it to the 2nd Wily stage before getting stuck again.

>> No.6091329

>>6091326
Gutsman stage with green platforms. Man I grew up playing NES games but holy shit this is mad

>> No.6091339

>>6091329
The idea is that you're supposed to jump before the platforms go over the gap in the line and then jump back on them once they're horizontal. There's a powerup which lets you cross large platforms in the Elecman stage, but you need Gutsman's ability to get to it.

>> No.6091349

Difficulty ISN'T through the roof. Gamers today just aren't used to losing and seeing the Game Over screen.

>> No.6091353

>>6091326
>>6091329
The first one literally has the most soul. Just listen to those tunes, for example! The NES sequels (especially) are mostly soulless up to 6, which actually feels unique compared to the four games before it. (the GB games are a whole other story)

>> No.6091356

It's a series of games that greatly rewards replayability and playing with subweapons. There's enemies hard to avoid or hit that become 1-hit kills with certain weapons, or obstacles that need very tight jumping and timming you can skip entirely with an utility (eg.: the laser bridge thing from Elec Man stage in MM1, the numbered items in MM2, Rush items from 3 onwards).

Mega Man 9 goes one step further and even has sections of obstacles that look very busy on first sight, but you can simply walk past if you know the right timming.

Most Robot Masters are "hard but fair" even without their special weapons. They follow predictable patterns you can learn quickly, you just need to position yourself well and react very fast. Then, if it's too much for you, there's special weapons weaknesses, which in most cases might as well be "skip fight" passes.

If it's a level of challenge you enjoy, you can go through the stages in whatever order you like and using your subweapons freely. If you feel you need a bit of help, some common tips would be:
- Start all stages with at least your base number of lives (2). If you're 1 or 0, kill yourself and start fresh on your next continue.
- While playing through the stage, save subweapons you haven't used in any boss. If one of those is the current boss' weakness, you'll need it. Use the ones you've already used on a boss freely, since it's (usually) one weakness for each boss.
- Try your best to get with at least 1 life to the boss, so you can spend a defensive "practice" run to try your subweapons, find the weakness (if you have it), and learn some of the boss' patterns. Then go "for real" on your next life.

>> No.6091364

>>6091306
Megaman 1 is the easiest game in the series.

>> No.6091665
File: 32 KB, 640x400, 1539089047628.png [View same] [iqdb] [saucenao] [google]
6091665

>>6091356
thanks pal

>> No.6091678

It’s just rote memorization and pitfalls, and the bosses are just slugfests. Megaman games are the ultimate “hack away at it until you get good at it,” there’s no real reflex-based skill or strategizing, you just need to know what’s coming.

>> No.6091680

>>6091306
game design in the mid to late 80s and early 90s was just to make the games as hard as possible to extend the length of the game for average players.

>> No.6091685

Progression in new games:
>Tutorial instructs you on every detail of gameplay mechanics
>Slowly but surely make RPG-style progress while grinding subsystems and materials ad nauseaum
>Game does not allow you to get in over your head or find yourself in an overly bad situation due to a stupid decision
>Never die
>Total playtime: 40 hours

Progression in old games:
>Thrown straight into the action with no preamble
>Die constantly due to lack of hand holding
>Eventually lose fear of the game over screen and use every opportunity to experiment
>Clear levels and beat bosses optimally
>Die lots of times
>Total playtime: 12 hours

Somehow people think this is worse

>> No.6092085

>>6091306
First one is the hardest one on the NES. Controls aren't as tight as later games and things pop up way more quickly and way more frequently. Also more flicker and less detail. Still a good game, wait til you meet Yellow Devil.

>> No.6092094

>>6091306
The first one is notoriously hard. The second one is substantially easier, even bearing in mind that the "Hard" mode of the western version is the default mode of the original nip Rockman 2.

>> No.6092105

>>6092085
No it isn't once you've sussed it out, you can breeze through it. Yellow Devil isn't hard to beat.

>> No.6092321
File: 46 KB, 1200x1000, 1483519872265.png [View same] [iqdb] [saucenao] [google]
6092321

>>6092094
>mind that the "Hard" mode of the western version is the default mode of the original nip Rockman 2.

I'm playing the japanese version

>> No.6092339
File: 107 KB, 1280x720, 1343795950032.jpg [View same] [iqdb] [saucenao] [google]
6092339

>>6092321
Well it's still much easier than the first Rockman. The biggest difference you'd notice is that the western "Normal" mode has much more frequent health and ammo drops and all enemies have half health. Would probably go smoother if you started on US easy and then switched to the original difficulty once you could breeze through that. That's what I did since I didn't know about the version difference back when I first played it.

>> No.6092595

God you guys are reminding me how much I love this series. BTW I was singing okkusenman at a karaoke this afternoon

>> No.6092608

>>6091685
I honestly think there’s an attainable middle ground. Like, a game that isn’t overdesigned, has tasteful, subtle tutorials, and challenge that is given to you in increasingly large doses (or just with enough interesting variance) without *too* draconian a punishment for failure, or at least just not around every corner.

>> No.6092652

>>6091306
Mega Man 1 is HARD. 2-4 are challenging but usually fair. 5 and 6 aren't very hard, especially 6 which is almost easy.

>> No.6092656

>>6091321
>emulation
That's your problem sweetie. You need to play with a real NES on a CRT

>> No.6092690

>>6092652
5 is literally the most baby-easy if the original games. The patterns are super predictable, the stages are dirt simple, and the difficulty only statrs in the middle of Protoman's Castle.

>> No.6092693

>>6091306
Do not play it. The series is overatted.

>> No.6092696

>>6091309
And the most boring.

>> No.6093941

>>6092105
I said it was the hardest one, none of them are really hard. If he's having trouble with navigating the levels Yellow Devil will kick his ass.