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/vr/ - Retro Games


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6071572 No.6071572 [Reply] [Original]

Holy fuck, the controls are turboretarded. How can anyone stand this shit?

>> No.6071587

It's called quicksaving.

>> No.6071624

>>6071572
The whole game is designed around how she controls, it's like Prince of Persia in 3D. Anyways if you can't take it just move on to another game. Last thing we need is another child whining about Tomb Raider being hard.

>> No.6071657

Which youtuber talked about the series, huh?

>> No.6071659

Yeah I never liked the gameplay, I think most people played this game becasue of Lara, first and foremost, and because it was an early 3D adventure game.

>> No.6071660

>>6071657
How the fuck would we know?

>> No.6071664

>>6071660
Dim-witted humourless tard.

>> No.6071676

>>6071664
Doesn't really narrow it down

>> No.6071679

>>6071676
He's implying that you're a zoomer who gets his opinions and information off of Youtubers.

>> No.6071690

>>6071659

I played it (the first one) for first time from the beginning to the end last year and I was mesmerized by the ambientation and controls, at first it's a pain in the ass but when you get better you start to feel like a motherfucking acrobat.

>> No.6071828
File: 25 KB, 320x444, screen80.jpg [View same] [iqdb] [saucenao] [google]
6071828

>>6071659
I have to admit I played them for Lara because I'm not really into platformers.

>> No.6071864

>>6071572
use your zoomer savestate powers so you can rest your hands between seasons

>> No.6071872

It's just regular tank controls with slightly weird jumping and running mechanics. Not really hard to get used to at all.

>> No.6071878

>>6071872
This, wtf are you struggling with OP?

>> No.6071882

>>6071572
They even ported all 3 games to android.
The first one got a port somewhere around 2013.
If you think the controls are bad the way you're currently experiencing them, you should see what it feels on a touchscreen.

>> No.6071893

>>6071679
In that case, I should think /v/ is a better fit for him

>> No.6072736

>>6071882
Christ, I like the Core TR games and even I think that's nearly unplayable

>> No.6072749

>>6071572
Why are zoomers so bad at tank controls? You’re like old men and women who are struggling to understand basic 3D controls. It’s embarrassing.

>> No.6072983

I use cheat codes, which helps.

>> No.6073002

Somewhat related to the thread but YouTube seems to get blamed for a lot of things. Do you guys think that people shouldn't make videos discussing or recommending video games? Even if only because it brings in some people who don't know what the fuck they're talking about.

>> No.6073062

>>6071572
>zoomer doesn't understand controls that literal children could understand and beat the games on hardcore with

You're either brain damaged from drinking too much tap-water, or you're missing fingers.

>> No.6073068

>>6071659
>I think most people played this game becasue of Lara

That's because you're a zoomer who wasn't around when the game released. As someone who lived during that time period and played it on release, you have no idea what you're talking about. We thought she was badass and sexy, and the gameplay was considered pretty bog-standard and simple to get used to. We played it because it was fun, scary, and challenging, but I know, those 3 things are alien concepts to this generation.

>> No.6073349

>>6071657
Ironically, youtubers that do discuss "retro" stuff have nothing but praises to the controls of Core-era TRs. So OP is just throwing a weak-ass bait

>> No.6073353

Eh, its no sekiro but I think its handles pretty alright

>> No.6073356

>>6071659
I played them for exploration and environmental puzzles. I played them for visiting exotic locations (living in a commie block is kind of dreary during wintertime). And I played them for getting my Indiana Jones fix, as there were no Indiana Jones games that felt like the movies back then (don't get me wrong, Fate of Atlantis and Desktop Adventure are fine, they aren't just like an adventure flick). Lara was absolutely indifferent to me - the main attraction was in the game itself. And it reached peak comfy with TLR, which was entirely set in Egypt, with great, spiralling levels to explore.

>> No.6073364

controls are a bit dated but its still aged well.

>> No.6073367

>>6071624
>>6073062
ok boomer

>> No.6073370
File: 9 KB, 360x360, 1567649217636.jpg [View same] [iqdb] [saucenao] [google]
6073370

>>6073068

>> No.6073372

>>6071572
>2019
>Still complaining about tank controls

>> No.6073378

>>6071572
This game was made in 1996, where there was no standards for a 3D parkour action game.
Similar to how Jet Force Gemini was a pioneering third person shooter, but it had awful controls.

If you can't bear the controls, play Tomb Raider Anniversary, it's a remake of the first game with modern controls.

But trust me, they just take some getting used to, and once you do, you will fly through the game.

>> No.6073381

>>6071624
This. It's like in Resident Evil or Silent Hill where combat and movement were made intentionally clunky to drive home the feeling of terror and anxiety.

>>6073367
nigger you're on /vr/ do you expect your fellow zoomers to come to your aid you dummy

>> No.6073387

>>6073367
Dude, I'm not a boomer, but this isn't the time for this.
You can't take the game from it's historical context. Tomb Raider was released in 1996, it invented the third person action adventure. It was made even before DualShock - it was designed to be playable on a D-Pad.

>> No.6073390

>>6073367
Zoom off into the horizon. Clearly this is not the place for you.

>> No.6073403

Doesn't this game have a zoomer friendly remake with no tank controls?

>> No.6073670

>>6072749
Not him but the ones in TR are garbage while the tank controls in something like RE work really well.

>> No.6073673

>>6073367
>Ok Boomer
t.SJW Incel

>> No.6073776
File: 3.53 MB, 1280x720, animU.png [View same] [iqdb] [saucenao] [google]
6073776

>>6073670
>the ones in TR are garbage
Yes, we all know how hard you try to be contrarian. Shame the reality doesn't bend to your will.
TR1-5 is literally designed around the controls you have, unlike pretty much all other tank control titles. To learn the controls (which takes about 5 minutes, or two runs through the obstacle course in Croft Manor) is to master the game and have fun with it. You would know, if you ever played the game, but you are here just for (You)s

>> No.6073783

>>6071572
It just takes getting used is all. The levels are designed around how you move in the game so it works.

>> No.6073791

>>6073068
wrong kys you jaded faggot

>> No.6073803

>>6073367
Based. These grampas are just bitter that they’ll die before you.

>> No.6073961

>>6073803
t.SJW Incel

>> No.6073973

>>6073776
You are a literal faggot defending shitty controls.
Yes, you can learn the controls easily. That doesn't make them good. Shit like Lara jumping a second after you press the button is inexcusable. And navigating some of the levels is a pain in the ass because it takes forever to turn Lara around without falling to your death by using the roll. They're not very responsive controls, something that I can't say about stuff like RE.

Sounds to me like you're the kind of guy/gal who played these games as a kid and cannot see anything wrong with them because they're blinded by nostalgia and too used to the controls.

>> No.6074005
File: 763 KB, 1918x1079, 1576314424462.jpg [View same] [iqdb] [saucenao] [google]
6074005

If you can't deal with tank controls you are literally spatially retarded. People like you would have been weeded out of the gene pool by not making it back to the cave and dying in the darkness.

>> No.6074013

>>6074005
Nah, animefaggots would be the first.

>> No.6074129

>>6073973
>Game is perfectly fine, with fully functional controls that take 5 minutes to learn
>The whole series, at least within /vr/ range, is build around said controls and is also perfectly fine
>I-it's shit! S-stop defending it
Then how about you actually try playing the game and find out how crispy and effective the controls are, rather than whinning like a little bitch? I also TRs about once per year, sometimes more often if I have time to spare, not to mention the countless TRLE levels (which, again, are build entirely around those controls) which I either try out or replay on regular basis, so try harder with "nostalgia filter".
As so many people pointed out, if you can't handle tank controls (which I doubt you actually tried even once), there is something wrong with either your hands or your brain functions. And I don't mean it as an insult, but just medical condition with either poor coordination or perception, probably both.

>> No.6074131

>>6074129
*also replay TRs

>> No.6074136

>>6073973
>Shit like Lara jumping a second after you press the button is inexcusable
It's called "building momentun for a jump". Unless you are talking about some non-exsiting delay between button input and jump happening, you trog, and not making a run-up for a jump
>because it takes forever to turn Lara around
Have you even bothered to play the game you are screetching about? Literally press roll. And if ledge is close, then keep action button pressed, so Lara will grab it.
>They're not very responsive controls
They are THE most responsive and precise tank controls in existence, what the fuck you are babbling about? Once you learn the distance covered by various type of jumps, you are ready to go. Which couldn't be more intuitive, considering the whole game is build out of visible blocks.

tl;dr your full of shit

>> No.6074159

>>6074005
>If you can't deal with tank controls you are literally spatially retarded (and should be dead)
This, unironically. These people are living insults to nature.

>> No.6074215
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6074215

>>6073973
Sounds to me like you are talking straight out of your ass about shit you never experienced yourself, but try to sound smug about stuff that happend before you were even born

>> No.6074294
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6074294

I really never liked modern controls lol i'm a fuckin sucker since ever for tank controls. Yes i'm a 30 y/o boomer.

>> No.6074326

They're not even that bad though, you literally just need to get good.

>> No.6074336

>>6071572
>Game requires from player conscious, deliberate action to move around
>WHAAAA! TOO HARD! WHERE IS AUTOMATION!?
What are you exactly doing on /vr/?

>> No.6074538

>>6071659
For me she could be anything. I gave no shit about Lara or whatever. The main thing these games had going for was tomb exploration, ruins, catacombs, temples. Dealing with boobytraps and puzzles. I loved 1st and 4th games the most because they were all about that. 2nd and 3rd introduced much more action and mundane locations like Opera House or Oil Rig. 1st and 4th were tombs and temples for 80% of time.

Gameplay? Lara was very nimble and controllable for 1990s game. One button to move forward, button to move backwards and buttons to turn around. Then jump, grab/action and guns. Here you go. Later they added more like flares or sprinting but you didn't need these at all.

>> No.6074551

>>6074538
>sprinting but you didn't need these at all
TR3 had entire sections build around sprinting and if you didn't figure out there IS sprinting in the game added, you were fucked.

>> No.6074552

>>6071572
Practice and adapt. It is not hard.

>> No.6074564

>>6074551
My bad then. I don't remember 3 so much. I mean levels and certain moments sure but not in great details. I know sprint was needed in some sections of TR5.

>> No.6075214

>>6073791
Nice argument you fat fuck

>> No.6075478

>press left to turn left
>press right to turn right
>press up to go forward
>press down to back up
wow so weird

>> No.6075484

>>6074294
I don't dislike modern controls exactly, but there IS something strangely satisfying about tank controls. It's like rowing through the gears in a 100hp shitbox.

>> No.6075493

Tomb Raider is like the Dark Souls of 90s gaming.

>> No.6075508

I have only ever completed TR2, when I was about 15. TR3 was either too hard or too boring, and I never got round to playing TR.

>> No.6075520

>>6073367
Sorry you come to a retro games board when you can't handle playing retro games. Stick to the New Tomb Raider games, they'll be much more forgiving to your skill level.

>> No.6076119

It suits

>> No.6076182

>>6071657
probably ninja

>> No.6076190

>>6073803
Bitter? By the time zoomers are in charge we'll be fucking glad to go.

>> No.6076290

>>6075520
Based

>> No.6076665
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6076665

What's the best way to play the original Tomb Raider today? I'm assuming the PC port won't work too well on modern PCs without a source port of some kind.

>> No.6077156

>>6076665
I think the best platform would be Sega Saturn. At least by what I know and considering the console had better hardware than the PS1. Also play it on a CRT.

But I personally find the TR1 very cool in my PS1 on a flatscreen so, I don't really know

>> No.6077215

>>6076665
You just run it in dosbox if you really have to play it. I hear Openlara is good, too, but my PC is too shit for that. I personally just skipped it and played 2, since I already played Anniversary and saw no need.

>> No.6077306

>>6077215
1 and anniversary are quite different.

>> No.6077383

>>6073791
>NOOOOOOOOOOO YOU CAN'T JUST CALL MY LOOTBOX GAMES GARBAGE

>> No.6077450

>>6071572
leave, now

>> No.6077495

>>6076665
>Game being ported four different times on PCs in past decade
>I assume there are no working ports
Why people are this fucking dense about it?
In the other TR thread, you have Aragorn dump, go use it, you sad fuck

>> No.6077546

>>6074294
Dino Crisis.
Yes.
This was good.
And yes, tank controls needed some time to get used to it but it's nothing terrible.

>> No.6077562

>>6077156
>and considering the console had better hardware than the PS1
Opinion discounted.

>> No.6077597

>>6077562
What a deal!

>> No.6077739

>>6076190
This

>> No.6077820
File: 51 KB, 640x640, 5722584894-B4DCtXfn6NU.jpg [View same] [iqdb] [saucenao] [google]
6077820

>>6077562
forgot to mention that It wasn't based on my own and personal experience, but for what I've heard. Basically any console from the end of the 90's was better than the ps1 (hardware I mean).

If not, ok, tell me why not or give me info. I want to know more about that, desu.

Sincerily, I'm very happy playing TR on my PS1

>> No.6077823

>>6077820
https://www.youtube.com/watch?v=y6ZzjgJuo54

>> No.6077902

tomb raider is literally one of the shittiest games i've ever played. it's just so goddamn ugly and uninspired. it feels like a video game from a tv show. there's absolutely nothing about it that holds up today, it's just the start of edgy mountain dew chugging /v/ gamer culture.

>> No.6077907

>>6077823
thanks dude <3

>> No.6078224

>>6076665
>What's the best way to play the original Tomb Raider today?
2+ work just fine on modern systems (unless you're using Windows 10 like some retard, in which case kys yourself).
The first game you can use with glide or similar, including HD textures, without needing an emulator.

>> No.6078228

/v/-tier thread

>> No.6078272

>>6076665
https://mega.nz/#!neQECYxb!EM8PGRrWk0xkgzXcqJfibEj_KOWCFuQHhy44Sy0c3l4

>> No.6078917
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6078917

>>6078272
>OpenLara
Nigga, that shit's terrible. Why even playing half-baked rehash, when the games work just fine?

>> No.6078919

>>6078917
How else am I gonna play the game in 60fps and 1080p?
>half-baked rehash
It's just a source-port you goober.

>> No.6078941

>>6073381
>movement were made intentionally clunky
you know that is not true anon
just recently played TR1 the controls sucked but for the time I would say they are pretty good.
For me the first 3rd person game with good controls was pop sot, I don't remember anything before that I would consider good.

>> No.6078967

>>6071572
Okay zoomer

>> No.6078984

>>6073973
The game is built on a grid which after some practice you can get used to. A hop backwards is equivalent to going back one "square" and is enough to distance to get max distance on a running jump. This is why the tutorial level encourages you to walk to a ledge and then tap back before making a running jump - of course once you get used to it you can forgo that and time the jumps well enough without stopping.

>> No.6078986

>>6075493
No.

>> No.6079967

>>6078919
https://github.com/ata4/glrage
Lets you play Tomb Raider on modern systems without needing DOSBox emulation. There's also Glide, but it requires paying money, so fuck that shit.

>> No.6080045

>>6078919
The real question is:
Why would you want to run TR1 in such configuration. But then I remind myself we are on /vr/ and logic doesn't apply.
There are dozens of PC ports that works just fine, even on Win 10, but hey, let's try the worst option that is out there, because nothing screams contrarianism more than FreeX and OpenX ports of games.

>> No.6080694
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6080694

>> No.6080703

>>6077902
Ok /v/tard.

>> No.6080713
File: 36 KB, 320x401, 1519959030156.jpg [View same] [iqdb] [saucenao] [google]
6080713

>>6077902

>> No.6080873
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6080873

I started playing TR1 for the first time (technically I had it on Saturn as a kid, but never played beyond the first stage) and I'm having fun, but holy shit the Lost Valley took my nearly a fucking hour to complete. I kept passing over the gears because I couldn't see them.

>> No.6081953

So what is the OFFICIAL™ tier list for Tomb Raider games?

>> No.6081964
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6081964

>>6078228
Because most /vr/ threads are a think-tank of coherent and stimulating discussion, right?

>> No.6082252

>>6076665
I'm playing through it on a PS1 emulator and having a blast, I don't see any reason to make it more complicated than that.

>> No.6082527

>>6082252
Yeah, I just went with that preconfigured open laura download someone posted. That Glrage thing sounds like it may be a little better, but I can't be assed to figure out how to set it up atm.

>> No.6082553
File: 3.73 MB, 320x240, ... you know what, fuck this.gif [View same] [iqdb] [saucenao] [google]
6082553

>>6082252
>>6082527
>Not just using the fucking PC version
>Any of the dozens of it
>Nah, bro, I'm fine, I will just emulate
>Have you tried that faux-open port?
Are you by chance trying to reinvent the fucking wheel?

>> No.6082554

>>6082553
I wanted to run it in 1080p 60fps.

>> No.6082584

>>6082554
What fucking for? You've been already asked that question by another anon. And you apparently can't answer it. Tell me - why do you want to run an mid-5th gen game on 1080p 60fps. Especially since rather than running a verions that CAN technically do that (and more), you want to emulate it.
Why? What for? We both know it's not gonna magically make the graphics anything more than what they were back in the day, so what's your major malfunction, private?

>> No.6082589

>>6082584
>Especially since rather than running a verions that CAN technically do that
What version?

>> No.6082595

>>6082589
The "modern" PC releases of the game, you dingus.

>> No.6082596

>>6082595
Whenever I look for a PC copy I just get the original or Gold which runs in DOS.

>> No.6083205

>>6078941
Mario 64
Tenchu WoH
Max Payne
Ratchet and Clank
Crash

Plenty of 3rd person games before SoT with no tank controls/that controlled good.

>> No.6083317

>>6083205
>Here, let me list bunch of games that came after TR, some of them entire generation later
Not sure if you are dense or just baiting, but why not both?

>> No.6083359 [DELETED] 

>>6073367
>>6073803
Based

>>6073381
>>6073387
>>6073390
>>6073673
>>6075520
Seething Boomers. Go share a minion meme on facebook XD

>> No.6083404

>>6083317
It was a direct answer to this:
>For me the first 3rd person game with good controls was pop sot, I don't remember anything before that I would consider good.
That's why I named some 6th gen games.

>Here, let me list bunch of games that came after TR, some of them entire generation later
Mario 64 and Crash 1 came out before TR1 though.

>> No.6083478

>>6071572
>How can anyone stand this shit
By not being a turboretard.

>> No.6083510

>>6071572
Damn you suck lmao
I literally never played this game before, this until a year ago or so. When I finally did, I literally spent less than 5 or 10 minutes figuring out the controls; when you get the gist of it you'll find out that they're actually really solid. The keyboard helped me a lot but I think it's perfectly doable with a controller too. Again, I think you just suck and need to git gud scrub

>> No.6083689

>>6083404
Crash 1 is fantastic but plays like a 2D platformer in 3D (which is great, don't get me wrong) and benefits from a static camera + linear pathway. Mario 64 is SHIT but benefits from analog controls that TR did not have access to. Mario 64 also sacrifices a decent camera compared to TR to achieve what it did as well.

>> No.6084429

>>6083404
... and both play like 2D game that's barely using the fact it's in 3D. Wow, such great examples.

>> No.6084782

https://www.youtube.com/watch?v=6FDVHCfKAr8

>> No.6085232

>>6084782
>1998
>Holy shit, check out those graphics!
>2019
>Holy shit, check out those graphics!

>> No.6085302

>>6083689
>>6084429
this

>> No.6085312

What were they thinking when they made this game? I mean it's fun don't get me wrong, but it's just so strange compared to other games released at the time. The combat, the movement, the music, the environments, the puzzles, it's all so weird.

>> No.6085513

>>6085312
>A game that launches few genres by doing something original
>One of the halmarks of vidya history in general
>S-so weird
Either you are trying too hard; are too young to even remember 90s, not to mention TR premiere; are some sort of special kind of loyality-brand autist; are genuinely retarded or any combination of those listed.

>What were they thinking
Toby Gard was very fucking open what he was thinking and what kind of game he was trying to make - one that allows you to have action-packed adventures in exotic locations, all on your own, to explore it and have a blast.

>> No.6085593

>>6085513
>A game that launches few genres by doing something original
>not weird by default
I didn't mean weird as an insult man, just the opposite actually.

>> No.6085745

>>6085312
Heath-Smith saw opportunity in PS1 and had a young lad named Gard in his company who he knew had some really big ideas about immersive gameplay. The lad was given few days to think this through, then presented his pitch. In turn, Heath-Smith knew he isn't risking anything, so gave Gard free reign, along with just enough manpower to make it all work. Of course the manpower was predominately made from interns, but hey, it's exactly what made the first game click so well - bunch of idea people working with bunch of ambitious interns and the boss not interfering.

>> No.6086503
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6086503

Someone rank the Tomb Raider games so I don't have to think for myself.

>> No.6086623

>>6085593
>didn't mean weird as an insult man
don't worry, not everyone reading it got stupid when you accidentally tripped their TRIGGERED dinger

>> No.6086625

>>6086503
they all suck ass, there u go

>> No.6087069

>>6086503
If you don't want to think for yourself, then they are all going to be terribly boring and confusing for you, thus don't bother.

>> No.6087108
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6087108

>>6086503
For me it's tr4>tr1>tr2>aod>tr3>tr5

>> No.6087161

>>6082553
Who Is this guy again? I remember watching him years ago but can remember the channel.

>> No.6087168

>>6087161
Kinamania.

>> No.6087180

Does anybody else kind of have a thing for low poly chicks?

>> No.6087182

>>6086503
Core:
TLR > gap > TR3 >= TR1 > TR2 > AoD > gap > Chronicles

with LAU:
TLR > gap > TR3 >= TR1 > Underworld > TR2 >= Legend > AoD > gap > Chronicles > gap > Anniversary

>> No.6087189

>>6087182
>tr1>legend>gap>anniversary
This doesn't make sense.

>> No.6087241

>>6087161
Russian e-celeb Kinsman. He did some awesome videos about Russian 90's console gaming back in 2008 but nowadays he's pretty much stuck with streaming and пepдит в cтyл.

>> No.6087243

>>6087241
* Kinaman

>> No.6087430
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6087430

>>6087189
Not sure if you are trying to be funny, or are just retarded

>> No.6087462

>>6087430
All the flaws of legend can be applied to anniversary as well. If cutting out cistern from the game made you put anniversary to the bottom of the list while liking the original, you're an autistic manbaby.

>> No.6087694
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6087694

>>6087462
In my native there is a neat saying about what you are doing right now. Unfortunately once translated, "shooting at the hedge" doesn't carry the proper load of how badly aimed your insults are.
Anniversary streamlines all the levels to almost insulting simplicity, especially notable in Peru, which you not only can, but are expected to blitz through in 15 minutes. My then-girlfriend managed to do so, despite it being her first TR ever. It redesigns Atlantis from "holy fuck, meat everywhere" to "brown and grey rocks everywhere". QTEs dominate the game, including turning killing T-Rex into one. And all boss fights, really. Since movement is automated, all the "elaborate" acrobatics are actually just pushing forward and jump, removing any sort of challenge, because timing, grabbing and drop are all done for you. Health regenerates on reload and there is auto-save every 30 seconds, so you never need to use medpacks for anything. On top of that, there is this pointless drama tucked to Lara, because all TR1 remake needed was "Oh Jesus, I shot a man" kind of bullshit. Did I mention they've missed the 10th anniversary by almost a whole year?
Half of this shit doesn't apply to Legend, because Legend gets a free pass thanks to being a tech demo done by a new company to show what they can do with the franchise on their own. By Underworld, they got their shit together and created pretty good game, at least as far as Thailand and Mexican levels are concerned
But sure, it's about the Cistern removal. Of course it is.

>> No.6087712

>>6071572
it was already atrocious back in the ol' days, i can't imagine playing these games now. Are you sado-masochist anon ?

>> No.6087785

>>6087694
I swear it's the same dozen of people who's posting here, I remember this argument about a gf who breezed through anniversary. No wonder desu that the game will be faster to play if you don't need to set-up every running jump. Doesn't make the game bad.
They just took legend's approach here - added those new mechanics, qtes, etc. but in a tight time period. Could have been a lot worse.
https://youtu.be/6AirAjNAxto?t=993
Toby wanted to add this "emotional resonance", Lara is not as ruthless as people think she is. It wasn't even a new thing, but appeared in later core games/comics.

>> No.6087805
File: 838 KB, 600x974, Where.png [View same] [iqdb] [saucenao] [google]
6087805

>>6087785
>I swear it's the same dozen of people who's posting here

>> No.6087807

I don't understand zoomers.. Are they proud of beeing dumb little pussys that can't play games that have some kind of difficulty? "Look at me im such a little bitch"..
What's wrong with them?

>> No.6087818

>>6087785
Just because it could have been a lot worse doesn't make the game good, mate. Not even close. It's still a poorly done and poorly paced remake.
And it's absolutely hilarious when the main point is "get back to core story about why Lara does and who she is" - nobody really asked for that and was the exact reason why the game got such cold reception. People wanted to raid tombs, not dwell into character that was just a fillibuster to do so.

>> No.6087860

It controls perfectly, and it's always had a tutorial in croft manor.

>> No.6088272
File: 33 KB, 640x631, 1462737517907.jpg [View same] [iqdb] [saucenao] [google]
6088272

Just completed Obelisk of Khamoon in TR1. I swear it's taking me longer and longer to beat these stages.

>> No.6088315

>>6087807
Well, there are different kinds of difficulty: 1. Natural difficulty resulting from clever & challenging game design; 2. Artificial difficulty that comes from developer's inability to put controls / camera / etc. right. The second one doesn't mean that game itself is bad but it seems unfair for some people and I don't think they can be blamed for that.

>> No.6088346
File: 868 KB, 834x708, Untitled.png [View same] [iqdb] [saucenao] [google]
6088346

Am I supposed to be able to pick this up? Because I swear to fucking god the game will not let me pick this up. Fuck me if anon was right about OpenLaura.

>> No.6088416

>>6080045
>dozens of PC ports that work just fine
Show me a PC port of TR1 that I can bind all the controls...

>> No.6088804

>>6088416
>Rebinding controls while playing it with keyboard
Different anon, but why would you want to do that? As in, seriously, what fucking for? Don' tell me you actually want to have it on WASD/E/space combo. Have you ever played any of Core's TRs on PC?

>> No.6088812

>>6088346
Welcome to half-baked "Open" games. How are you enjoying your 1080?

>> No.6088834

>>6088804
Yes....you can only bind so many joypad buttons.

>> No.6089382

>>6088804
I have to rebind Look since I'm using a laptop, so maybe for a reason like that?

>> No.6089385

>>6087807
You gotta think about from their perspective: Games have had their controls homogenized since the early 2000's into what is pretty much standard for everything now, so when you encounter something with completely alien controls to what you're used to, it's going to be difficult to get adjusted.

>> No.6089687

>>6087108
Absolutely based opinion

>> No.6090171

>>6089385
You gotta apply to that actual logic:
If a game has non-standard controls, it takes about 2 to 5 minutes to get a hang of it for retro games and about 5 to 10 in modern ones. And TRs ALWAYS had a tutorial area to explain this shit to you in detail. Not to mention being so simple to master due to limited number of moves, you will get full hang of controls just by playing blindly for few minutes.
But you know what that takes? The barest minimum level of effort.

>> No.6090180

>>6089382
>Having a laptop without numeric keypad
>Either on keyboard or as peripherial
If you are using it for work, it should have it. If you are using it for gaming, it should have it. Why is it not having it, then? Aside some weird, unspecified reason like "I bought a terrible laptop, because I'm dumb as bricks"?

>> No.6092124
File: 473 KB, 545x1024, screen51.png [View same] [iqdb] [saucenao] [google]
6092124

Bump

>> No.6092125

>>6071572
The fuck are you talking about? They are so simple that I can't even imagine anyne getting lost with them.
>Walk forward
>Step back
>Turn around left or right
>Jump
>Action

>> No.6092164

>>6086503
Core:
Anniversary > Underworld > Legend

Eidos:
TR: TLR > TR1 > TR2 > TR3 > TR: Chronicles >>>>>> AoD

New ones:
Don't touch the new ones, please

>> No.6092187

>>6071572
mario 64 >>> this trash

srsly, mario 64 tomb exploration is more exciting

>> No.6092193

the controls are fine for platforming but shit for combat

>> No.6092341

>>6092164
Not only shit taste, but confusing publishers with devs and various companies with their games

>> No.6092342

>>6092193
Pro-tip: approach the combat as if it was platforming. Run toward enemies, jump over them, roll mid air... all while continously pumping them with lead.

>> No.6092347

>>6092342
and if they're shooting at you from an elevated height while you're trying to do some platforming?

>> No.6093747

>>6079967
>There's also Glide, but it requires paying money, so fuck that shit.
nGlide doesn't

>> No.6093917

>>6092347
The solution to this might shock you - shoot them back with bigger gun

>> No.6093943

>>6092342
tfw no mid air roll in TR1
not that I'm having any problems with the combat, I just like the mid air roll
>>6092164
based

>> No.6094646
File: 14 KB, 300x495, 1555432726166.png [View same] [iqdb] [saucenao] [google]
6094646

>>6076665
Start here, you will be able to run Tomb Raider (1996) in HD and true wide-screen on modern Windows natively:

http://www.tombraiderforums.com/showthread.php?t=214779 252

It’s even possible to add music to the Unfinished Business expansion, which even officially hadn’t any:

http://www.tombraiderforums.com/showthread.php?t=213223 31

SFX overhaul for TR1 (much better sound effects)

http://www.core-design.com/community_tr1sfxoverhaul.html 53

HD FMV videos

http://www.core-design.com/community_tr1fmvremaster20th.html 69

Lost valley blue or grey sky (instead of the empty black original one)

http://www.core-design.com/community_tr1lostvalleysky.html 52

>> No.6094964

>>6092341
He has impeccable taste

>> No.6095027

>>6094964
I don't think you even know what that word is supposed to mean

>> No.6095032

>>6092342
Part of the reason why I love TLR was the fact people at Core became perfectly aware how people fight... so introduced whole slew enemies that are flat-out immune to this tactic and you gonna deal no damage when pulling this shit. Anyone remembers those automatons in the Library?

>>6094646
>mod the fuck out of the game for true experience
Pixelated original state of TR1 on first playthrough or bust

>> No.6095565

>>6095032
>Pixelated original state of TR1 on first playthrough or bust
based

>> No.6095742

>>6071572
Go play Zoom Raider then.

>> No.6095867

>>6092164
Your ranking is almost perfect. Only disagree with TR:C being that much better than AoD. TR:C is basically a bad DLC of the older games. At least AoD was ambitious and tried to do something different, even if its a much more flawed game.

>> No.6096357

>>6087694
That tech demo sucked just as hard as Anniversary. No free pass should be given.

>> No.6096403

>>6076665
>>6094646
this is even easier:
https://steamcommunity.com/sharedfiles/filedetails/?id=932208684
add joytokey to be able to play with controllers

>> No.6096567

>>6096403
>play with controllers
Why do people do this? Keyboard is superiour.

>> No.6096839
File: 30 KB, 676x380, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
6096839

>>6087694
You're right, but god damn I'd be lying if St. Francis Folly is really aesthetic level, especially with that gorgeous background music, and the very first Egypt level too. Anniversary deserves a lot of flac for shitting on the first game, but you have to admit there were some actually decently designed sections of levels.
https://www.youtube.com/watch?v=-y_72mEj_DY

>> No.6096885

>>6071572
Another bait thread. Go back to /v/ zoomer.

>> No.6097353

>>6096357
See, that's why one is a tech demo and the other gets double the shit:
In case of tech demo, jagged edges are not just acceptable, but pretty much expected. But when you are making your "real" game and in the same time an anniversary remake, the level of expectations is so drasticly changed, along with the fact you no longer are wearing "we are new to this shit" cap on your head, you just have to deliver.
And they didn't. Hell, they gave it to their B-team. Then realised the project is too big for B-team, so they've hired outsiders. Then it turned out still way out of the league of the B-team with outside help, so they send people from A-team to salvage this shit. The reason why Underworld is so unpolished? They had to spend manpower and work hours on salvaging Anniversary, so Underworld, the "main" project for LAU as percieved by Crystal themselves, was undermanned.
The sheer scale and level of fuck-up with Anni is about two-third reasons of why people give so much shit to that game.

>> No.6097357

>>6096839
You mean decently designed in terms of gameplay or in terms of art directory? Because Anni scales both of those things separately - some levels get surprisingly good gameplay design, others get great art directory. Unfortunately both components never really meet, so either you have functional or nice-looking bits, never both.

>> No.6098025

>>6097353
And it's a miracle how Anni turned out. Honestly, having played those games way after they were released so out of that context, and starting with Legend first, Legend was the lesser game.

>> No.6098163

>>6071572
They don't.

Here's the truth about Tomb Raider that the internet doesn't tell you: LITERALLY NO ONE LIKED TOMB RAIDER BACK IN THE DAY. THEY ONLY BOUGHT IT FOR THE TITS. WE ALL KNEW IT HAD BAD GAMEPLAY.

>> No.6098254

I wish Lara had a faster way to move sideways in these games besides the side flip, which often goes further than you actually need to to.

>> No.6098349

>>6098163
Ok, Anita.

>> No.6098541
File: 44 KB, 416x311, D8D219FC72EA909FB7E15580BED5202DB45BE4B1.jpg [View same] [iqdb] [saucenao] [google]
6098541

>>6098163
ok Natla

>> No.6098543

>>6098254
Side-jump gets you exactly two squres on the left/right with that jump. So unless you were standing on a verge of a square already, you are going to land easily. The problem is more often about your positioning than the length of the jump, since if your position is angled, you might miss the spot you were aiming for, but that's just basic geometry at play.

>>6098349
Even Anita didn't argue for such retardation.

>> No.6098631

>>6098543
But what if you need to move sideways quickly but you only want to move one square or not even one square? A good example is how Tomb Raider 3 had a part where you have to pull 3 levels next to each other before the ceiling crushes you. You need to move sideways quickly but if you sideflip you will overshoot the levers.

If I could change one thing about Tomb Raider's controls I would speed up Lara's sidewalk or give her a horizontal short hop.

>> No.6098637
File: 2.20 MB, 999x9565, 1577533225128.jpg [View same] [iqdb] [saucenao] [google]
6098637

>>6098543
She literally did though.

>> No.6099141
File: 11 KB, 310x324, 006.jpg [View same] [iqdb] [saucenao] [google]
6099141

>>6098637
>you need characters to look up to when you're finding out who you are
no you don't
>seeing people who look like you and who you can identify with is really important
no it's not

>> No.6099147

>>6099141
NOOOOOOOOO STOP SHOOTING DOWN MY FRAGILE, POORLY CONTRIVED NARRATIVE NO NO NOOOOOOOOOOOOO

>> No.6099229

>>6098637
But that's not hers. That's just two random tumblr users, both too young to remember 90s.
Why people who never participated in something are always so eager to "correct" everyone how it really went?

>> No.6099252
File: 868 KB, 1091x610, Untitled.png [View same] [iqdb] [saucenao] [google]
6099252

>>6099229
That quote is legitimately from one of anita's videos, but yes the rest of the comic is by a bunch of other retards and the two artists (at least one of which is a tranny)
https://feministfrequency.com/video/strategic-butt-coverings/

>> No.6099327

>>6099229
To feel part of the crowd. Which in this case, feels like some really important thing, since they can't shut up how being in the crowd is important.
For me, it's another episode ow Weber's observation on Americans and their absurd, almost mental desire to be always part of some group or community for self-acknowledgement and feeling at home, despite being bunch of immigrants with no home and fatherland. Of course Weber wrote that in 1902, but the aftermath (the obsessive "belonging" to something) remains.

tl;dr americans are retarded

>> No.6099637
File: 66 KB, 634x410, the goose is loose.jpg [View same] [iqdb] [saucenao] [google]
6099637

After a week long break I started the game back up and just got to Atlantis. It won't be too much further now bros I'm guessing the implication is that the demon/aliens/whatever are what led to the downfall of Atlantis?

>> No.6099932

>>6099637
>spoiler
Anon...
https://youtu.be/XHJuFhcRICE?t=427
In moments like this I start to understand Gard and his desire to "correct" the interpretation of the story and characters

>> No.6099982

>>6099252
I hate this kike so fucking much

>> No.6100041

>>6094646
Fucking noice. Thanks m8

>> No.6100059

>>6098637
thanks, I hate it

>> No.6100085

>>6099932
Oh... well, I'm the idiot playing on OpenLara since I'm in too deep already, and this cutscene never played. To me, these guys just showed up and I had no idea wtf was going on. Also, if there was a cutscene that explained why Lara lost all her weapons before Natla Mines, it also never played that. It also took away all my health packs and ammo as well, not sure if that was supposed to happen.

There have been many other anomalies: not being able to pick up key items without closing and reloading the program, not being able to shimmy across open crevices that were obviously created with that purpose in mind, not being able to climb up a grid-square I've grabbed onto even when there's literally above me but empty space, the lever/door puzzle solution being completely different than what the graphic on the doors would suggest and what was actually working for other players on Youtube (I had to just systematically go through all the combos to see which ones opened which door, because the intended solution printed on the top of the doors literally did not work here. The actual solutions were completely nonsensical relative to the graphic on the top of each door), sounds not playing, etc.

>> No.6100178

>>6071572
Lara's nimble as fuck if you compare her to other games that came in the same peroid. 1st and 2nd were already impressive but since 3rd and 4th she's much more fluent and playable.

>> No.6100189

>>6100085
*literally nothing above me but

>> No.6100672

>>6098631
>But what if you need to move sideways quickly but you only want to move one square or not even one square?
I've always turned to a slight angle, run into wall, and then turn back to face whatever lever. It's quicker then side stepping and you don't need to introduce a new movement mechanic.

>> No.6100673

>>6096567
Controllers work great for this kind of game.

>> No.6100694

>>6100673
keyboard works better

>> No.6100695

>>6100694
nah.