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/vr/ - Retro Games


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File: 170 KB, 220x370, 220px-Sonic_X-treme_Coverart.png [View same] [iqdb] [saucenao] [google]
6059271 No.6059271 [Reply] [Original]

Would it have actually been a good game?

>> No.6059272

No, that's why it never came out.

>> No.6059276
File: 77 KB, 300x444, IMG_6093.jpg [View same] [iqdb] [saucenao] [google]
6059276

>>6059271
No op we've been over this. It would have been XTREME!

>> No.6059281

>>6059272
FPBP. The existing footage is nauseating and it would have been raped by SM64.

>> No.6059291

>>6059271
Probably not, 3 years of development and they never got past the "throw shit at the wall and see what sticks phase"

>>6059281
This desu. The fish eye lens was a fucked up experiment experiment they had to commit to because they were out of time.

>> No.6059336

>>6059291
>>6059281
I think it looked promising, but yeah, that weird FOV thing looks horrible.
https://www.youtube.com/watch?v=a8sgZ9qQGkw

>> No.6059342 [DELETED] 

It the gameplay was like Sonic Utopia, yes

>> No.6059345

>>6059271
It was being developed by SEGA of America so in other words it would have been shit.

>> No.6059349

If the gameplay was like Sonic Utopia, yes.

>> No.6059350

>>6059336
It looks like it could have been a decent platformer on its own merit if you could lessen the motion sickness, but going up against Super Mario 64 and Crash Bandicoot with a glorified Bug was a recipe for disaster.

>> No.6059357

>>6059345
Hey i like sonic spinball fuck you

>> No.6059638

The game changed so many times in development that I honestly have no idea anymore

>> No.6059684

https://youtu.be/qdBKq7o6RTE
“No!”

>> No.6059724

The music would have been good.
https://www.youtube.com/watch?v=g-C7dzWn70g

>> No.6059739

No, they should have made a 2D sonic game for the Saturn instead.

>> No.6061751

>>6059739
this

>> No.6062385

>>6061751
What about a 3D sidescroller like Pandemonium?

>> No.6062417

>>6059271
>>6059684
Looks way to slow and janky. I'mma have to say no if they insisted upon using Sonic of all characters as the protag. Would have made for a decent Chaotix or Knux spinoff perhaps.

>> No.6062435

>>6059276
>Michael Teitelbaum's Sonic books
Oh shit, I used to read these all the time when I was in 1st grade. I remember because I used to have to spell out that fucker's last name on all the book reports I wrote.

>> No.6062440

>>6059724
this slaps.

>> No.6062595

>>6059739
This likely would have been panned by critics and audiences at the time. 2D was old; 3D was the future.

>> No.6064559

>>6062417
This. But only because Chaotix only came to star Knuckles because Sega knew the 32X was a sinking ship and didn't want to tarnish Sonic's reputation with it.

X-Treme looks like it would have been way worse than Mario 64 or Crash Bandicoot, and it would have come out later. But I do think I would have enjoyed it. In fact, if it existed, I probably would have bought a Saturn for it, and been happy. I imagine a bunch of other kids would have too, and the Saturn wouldn't have failed so hard. If the Saturn didn't fail so hard, Sega probably could have survived the mediocre success of the Dreamcast, not opening the space in the market for the Xbox. Without Microsoft replacing Sega, they wouldn't have been able to usher in cancer like paid online and microtransactions. Hell, a bunch of Xbox DLC is lost now, but you can still get Dreamcast DLC relatively easily.

If Yuji Naka didn't get butthurt about a bunch of baka gaijin using his beloved NiGHTS engine, or hell, if he just made a Sonic game for the Saturn instead of trying to be a fancy-pants artist with NiGHTS, things would have turned out very different.

>> No.6064605

>>6064559
>Sega not putting out a 2d game on Saturn invented microtransactions

By that logic, Gavrilo Princip caused 9/11

>> No.6064609

>>6064605
Exactly. The butterfly effect. Sega probably could have survived the Saturn better if they hadn't fucked up with 32X, too. And if they didn't bother with the Sega CD, even though that wasn't as big a failure.

>> No.6067163

>>6059271
I would have liked it.

>> No.6067256

>>6059271
That fish eye shit is awful and only sonic autists would have liked it.

>> No.6067290

>>6059684
You can clearly tell from this trailer they had almost nothing done at this point and had to slap something together quick in time for E3 that year.

>> No.6067294

>>6067256
The fish eye was cool. It puts a lot more in your fov.

>> No.6067383

>>6064559
>If Yuji Naka didn't get butthurt about a bunch of baka gaijin using his beloved NiGHTS engine,
The Nights engine renders about ten feet in front of your face before everything turns into a void, which probably wouldn't go well with more than a sluggishly paced Sonic.

>> No.6067503

Here's exactly what would have happened if X-treme released in late 1996, as a finished project, based on what we've seen.
>critics are mixed on it, gets the equivalent of a 54 or so Metacritic score for the time, none of the positive reviews are THAT positive and the best it generally gets from non-shill magazines is around a 7, plenty of reviews are heavily critical though
>general consensus from critics is that it feels outdated and that it isn't the revolutionary step forward the game thinks it is
>consumers watch videos of it at Toys 'R Us and aren't really convinced
>game sells well by American Saturn sales standards at first but sales start to quickly dry up
>eventually makes its way to bargain bins
>after Sonic Adventure comes out, it's basically forgotten
>in 2003, X-Play makes a mention or two of it as an "oh yeah, that happened" kind of game
>sees rerelease on Sonic Gems Collection and otherwise doesn't get any ports outside of the PC one it got in 1997 or 1998, Sonic Gems Collection still markets itself based on the inclusion of Sonic CD
>Sonic fans overall consider it a black sheep of the franchise, some people consider it the last good Sonic game just because it was in "classic" style, most fans disregard it, still gets a decent cult following just because it's a Sonic game
>everyone just seems to think it's whatever until 2016 when a Game Grumps playthrough that involves Egoraptor trashing it shapes discourse around the game into "it's trash"
>2017 sees the release of a video essay by a literal who who says Sonic X-treme was actually their favorite Sonic game
>X-treme finally gets a true HD rerelease in 2020 on the PS4 and Xbox One, with a PC port coming a few months later. Switch port is promised but never comes
>generally considered a 5/10 at best

>> No.6067505

>>6067503
Forgot to add
>slightly boosts Saturn sales but not anywhere near the number needed to make the console an actual success in the west
>Sega's timeline doesn't change in the slightest and they still go third party

>> No.6067507

>>6062595
At least if they had made the SotN of Sonic games it would be loved in retrospect after the whole 3D craze died down

>> No.6067536

It might have been interesting but I think I'd have gotten tired of the weird perspective.

>> No.6067565

>>6067503
You're insane
At peak Sonic and 3D gaming hype they could've released a barely playable tech demo to 10/10 reviews. Look at how well SA was received on launch.

>> No.6067642

Take away the fish eye lens and it looks like it would have been great.

>> No.6067729

>>6067642
Take away the fish eye lens and it looks like it would have been Bug Three!

>> No.6068519

>>6067642
Take away the fish eye and you can't see shit.

>> No.6068534

>>6067256
3D platformers were novel at the time, and one of the biggest genres in the market. It probably would have done fine.

The bits that we have on video look pretty cool. From the tiny demos that autists have put together recreating the game, the fish-eye works pretty decently. However, it probably wasn't worth it, considering it seems like one of the things that slowed development to a significant degree.

I'm still waiting for Project AXSX, where one autist has been trying for years to recreate Sonic X-Treme, going so far as citing for reference a brief clip on a tv at E3 1996, which was only seen in the background of a Canadian tv show that was at E3 doing a bit about Mario 64. The guy doing Project AXSX says he also plans to expand beyond where the game actually got, and do original levels and stuff, but since he's a Sonic autist, he'll also have a mode that's just recreations of everything he can find about the game.

>> No.6068569

>>6068534
Never heard of project asxs before, thanks for that. Have you checked out sonic z-treme? A guy programmed a 3d remake of z-treme that runs on stock saturn

>> No.6068582

>>6068569
I think I heard about that when it started, but AXSX was already in production for like a decade, so I didn't pay attention. But if it's further along in recreating the game, then I'll have to check it out. I don't care about the original stuff planned for AXSX, there are plenty of romhacks or things like Sonic Robo Blast 2 if I want that. I want to see something as close to the original X-Treme as possible.

>> No.6068664

Apparently one of the developers nearly worked himself to death trying to finish this game.

>> No.6068703

>>6068582
If I remember correctly he actually finished the whole thing. It looks fairly different and doesn't have the fisheye lens but it's very impressive. I recommend looking into it

>> No.6068815

>>6067565
Adventure was received well because it felt like a step forward. Great graphics, more involved and experimental storytelling, variety of different gameplay styles, lighting effects, etc. X-treme would have been seen as outdated and lame because it was outdated and lame by the standards of its time.

>> No.6070342

>>6068815
>Adventure was received well because it felt like a step forward.
lol

>> No.6070585

>>6064605
no u

>> No.6070624

>>6067565
No amount of brand loyalty would have forgiven having to jump on platforms barely in the FoV or TOWARDS the player on things you can't even see, on a regular basis. It would've been CV64 "passable" at the very best and an MK Mythologies abomination at worst. And it's not like the Genesis games were all that existed of Sonic before the Saturn. There were about a million spinoffs, toys, cartoon series'. A fucking Macy's Thanksgiving Day Parade balloon. Ol' blue was experiencing brand fatigue before 3D even entered the equation and something that resembled the years-old Donkey Kong Country but in a polygon wind tunnel wasn't going to save him.

>> No.6070645

>>6059724
https://www.youtube.com/watch?v=dpKNDLIahnE

>> No.6070785

>>6070624
Jumping towards the player looks like it would have been okay. It also looks like the level design might not have encouraged it, though. But Crash Bandicoot did it just fine, or Bug if you're looking for a less favorable example.

Given that Sonic Adventure and its sequel did well on two platforms later, I disagree with your assertion that brand fatigue would hurt X-Treme. Brand recognition probably would have helped it much more than Adventure. Especially since the Saturn was still probably salvageable by that point, and thus Sega wouldn't have lost all their market share to Sony like they did by the time Sonic Adventure came out.

>> No.6071178

>>6070342
>>Adventure was received well because it felt like a step forward.
>lol
Sure we can look at it in retrospect and see it as a mess, but at the time it felt fresh and new. They just didn't know that the fresh and new things it introduced weren't very good and had no lasting impact on the genre.

>> No.6071190

>>6070785
You're right. There's still something "off" about Xtreme that I think would've kept it from gelling with most people, though.

>>6071178
Sonic Adventure came out in Japan in 1998. That's the same year as Metal Gear Solid. That dubbing may look horrific now and even have been goofy at launch, but think about the bearing in-engine cutscenes with that level of facial articulation did for the medium at large. It was also a big name taking the first swing at a whole new era of games; people to this day still judge games against whatever trendsetters came before them, and people took SA1 for a trailblazer what with its killer app status on a brand new system. Even if it turned out it was dropping a shitload of burning tires behind it.

>> No.6071197

>>6071190
The cutscenes were bad even in the original Japanese version. The actors weren't comfortable in their roles yet and the animations, while sure they had a lot of articulation, looked fucking stupid. Adventure's biggest innovation was in its multiple-character storytelling and weaving a complex narrative together using that format. It of course failed because the story was way, way too simple to justify the way it was told and half of the characters barely even fucking do anything anyway.

>> No.6071234

>>6067290
It's funny how they try to generate excitement by setting it all to some rocking guitar music, while the actual footage is so slow and dull as fuck. It's somebody either moving Sonic around awkwardly because it controls like shit even in the hands of the people who made the game, or VERY CAREFULLY because the game is still at the stage where one wrong move can send the character flying off into glitchy oblivion or just crash the game entirely.

>> No.6071332
File: 93 KB, 800x589, ms_markii.jpg [View same] [iqdb] [saucenao] [google]
6071332

>>6059271
if the builds we can play are any indication, no. most of the ideas and art assets could've been salvaged to make a decent game with some proper direction and a bigger team though.